Prehistoric Rift 0.0.8
Pre-release
Pre-release
ANightDazingZoroark
released this
10 Mar 07:00
·
188 commits
to main
since this release
Three New Creatures at once!
Coelacanth
- Just a boring ass fish that spawns in deep oceans
- Don't expect much
- Its meat makes u wither
Megapiranha
- A pretty hostile fish that swims in groups
- Spawns in all bodies of water except oceans
Sarcosuchus
- Spawns in swamps and rivers
- Are hostile if you are in water but neutral otherwise
- After biting onto their target they will do a spin attack that traps their target and rapidly deals damage to them
- Can be tamed with carnivore meals (and ridden as well)
Note that to control water creatures when in water, press spacebar to swim up and c to swim down
Other Changes
- Added Leveling system
- Levels can affect the health and damage of a creature
- The levels of creatures that spawn in the world depend on their distance from 0, 0 and the difficulty setting of the world
- Nearly everything about it, from the distance where the level increases, to the level multipliers for damage and health, is configurable
- Take note that the maximum level is 100
- Other entities can now pass through the multiple hitboxes
- Reworked herding system
- Made the following configurable:
- Truffle dropping behavior (such as what blocks drop them, in what biome, chance of finding them, and amount that can drop)
- Blocks that creatures can spawn on
- Density limit of creatures (how many creatures can be within a 64 x 64 x 64 area before no more can spawn)