Skip to content

Prehistoric Rift 0.0.8

Pre-release
Pre-release
Compare
Choose a tag to compare
@ANightDazingZoroark ANightDazingZoroark released this 10 Mar 07:00
· 188 commits to main since this release

Three New Creatures at once!

Coelacanth

imagen

  • Just a boring ass fish that spawns in deep oceans
  • Don't expect much
  • Its meat makes u wither

Megapiranha

imagen

  • A pretty hostile fish that swims in groups
  • Spawns in all bodies of water except oceans

Sarcosuchus

imagen

  • Spawns in swamps and rivers
  • Are hostile if you are in water but neutral otherwise
  • After biting onto their target they will do a spin attack that traps their target and rapidly deals damage to them
  • Can be tamed with carnivore meals (and ridden as well)
    Note that to control water creatures when in water, press spacebar to swim up and c to swim down

Other Changes

  • Added Leveling system
    • Levels can affect the health and damage of a creature
    • The levels of creatures that spawn in the world depend on their distance from 0, 0 and the difficulty setting of the world
    • Nearly everything about it, from the distance where the level increases, to the level multipliers for damage and health, is configurable
    • Take note that the maximum level is 100
  • Other entities can now pass through the multiple hitboxes
  • Reworked herding system
  • Made the following configurable:
    • Truffle dropping behavior (such as what blocks drop them, in what biome, chance of finding them, and amount that can drop)
    • Blocks that creatures can spawn on
    • Density limit of creatures (how many creatures can be within a 64 x 64 x 64 area before no more can spawn)