Releases: Rift-Modding-Group/Prehistoric-Rift-Mod
Prehistoric Rift 0.0.4 Hotfix 2
apparently the game crashes when riding after that last hotfix unless u have shoulder surfin installed. this should fix it at last
Prehistoric Rift 0.0.4-1
FIXED A BUG AT LAST WHERE INTERACTING W TAMED CREATURES CAUSES A CRASH
i almost never see this when running from ide aaaaaaaaaaaaaaa
Prehistoric Rift 0.0.4
As always, you will need Geckolib for 1.12.2 and LLibrary for the mod to run.
Plus, make sure to delete all the old config files before updating.
Introducing the Utahraptor!
- Hostile, will spawn in groups in plains, forests, and jungles
- Have a melee attack and a leap attack for faraway targets
- Can climb up walls also
- In groups of 3 or more, the pack leader will use a pack buff that grants its packmates strength and swiftness 3 for 90 seconds, making them more dangerous
- Are tameable with Carnivore Meals, but you better have to sneak while holding the meals to make sure they don't attack
Other Changes
- If you're attacking a creature while riding a creature and using its controlled attack, all nearby creatures set to assist mode will now help
- Babies cannot be unclaimed anymore
- Babies cannot have their behavior changed, so they'll be passive until they grow up
- Some bug fixes
Prehistoric Rift 0.0.3 Hotfix 1
i'm going through 15 stages of grief rn bcoz the last hotfix fucked w the item textures + almost everythin else wtf
Prehistoric Rift 0.0.3 Hotfix
bruv moment
this hotfix should fix plenty of stuff
Prehistoric Rift 0.0.3
As always, you will need Geckolib for 1.12.2 and LLibrary for the mod to run.
Plus, make sure to delete all the old config files before updating.
Introducing the Triceratops!
- Neutral, will spawn in groups in plains
- Have melee attack for nearby targets and a charge attack for faraway ones
- Can be tamed with herbivore meals
New Config changes
- You can now set the maximum health and damage of creatures
- You can now also set whether or not a creature will spawn naturally
Other Changes
- Creature controls are now tied to what you set your keybinds for attacking or using items to rather than just the mouse buttons
Prehistoric Rift 0.0.2
As always, you will need Geckolib for 1.12.2 and LLibrary for the mod to run.
Anyways, another small update with changes to the configs and ported a new creature!
Introducing the Dodo!
- May be found in small groups in plains, forests, and deserts
- Are dumb and will not react to any predators
- If their meat is eaten raw, you get hunger. Otherwise, you get absorption (note that theres a bug that makes it so you can't eat it when full, will try to fix it the next update)
- You can also breed them with most types of seeds (mainly the vanilla ones)
New Config system
You might need to delete the old rift.cfg
file sitting in your configs folder, because it will not work anymore, having been replaced with this brand new system. All config settings specific to a creature will have their own config file, but the general config file for other things will still be around.
And oh yeah, you can now edit where mobs can spawn using these configs. You can do stuff like make them spawn in certain biomes or biomes with certain tags, not spawn in certain biomes or biome tags, and even edit the weights and how many can spawn at once!
Prehistoric Rift 0.0.1
Hear ye, hear ye, Prehistoric Rift is now out for Java 1.12.2! For now, this only contains the Stegosaurus and Tyrannosaurus from the Bedrock version, but more will be added.
You will also need Geckolib for 1.12.2 and LLibrary for the mod to run by the way.
Also, do note that there are still some improvements to be made over time involving the mod, so expect crashes and bugs here and there.
About the creatures
-
- Hostile, will spawn in plains and extreme hills
- Cast weakness to all nearby mobs
- If hit, they will roar, which causes blocks weaker than wood to be destroyed
- If killed, they have a 12.5% chance of dropping an egg, which you can then hatch to have tamed Tyrannosaurus you can eventually ride and control!
-
- Neutral, will spawn in groups in plains
- If one gets attacked, all others will fight back for it
- They can either stab you with their thagomizers or fling their plates at you
- Can be tamed with herbivore meals
Dealing with creatures
When you shift-right click a tamed creature, you'll see this radial menu with the following options:
- Ride: Lets you ride, provided you have equipped them with a saddle
- Inventory: Lets you manage their inventory and equipment
- Behavior: Changes the creatures behavior
- Assist: The creature will attack anything you attack
- Neutral: The creature will not do anything unless attacked
- Aggressive: The creature will attack anything thats not tamed
- Passive: The creature will never attack anything
- State: Changes the creatures state
- Follow: The creature will follow their owner
- Sit: The creature will sit. Note that unless theyre in passive behavior they will stand up temporarily to fight depending on the behavior before sitting
- Wander: The creature will wander around a home position (if set) or aimlessly (if they dont have one)
- Options: Other things you can do with them
- Set/Clear Home Position: Says what it says on the name
- Change Name: Also does what it says on the name
- Unclaim: Unclaim the creature, making it no longer tamed to you but it will still be tamed. Unclaimed creatures can be then claimed by anyone else. If a creature is unclaimed for more than 1 in-game day, they will revert to being wild
You can also breed creatures using either carnivore meals (for the Tyrannosaurus) or herbivore meals (for the Stegosaurus).
All types of leaves and most types of crops can be used for herbivore meals.
All types of meat can be used for carnivore meals.
Controlling creatures
When riding a creature, you will see bars of lightning above the creature's health (which represents its energy) and a few bars replacing your experience bar representing the use bar for any abilities it has.
Creatures happen to be limited by their energy. Actions happen to reduce it, while doing nothing will cause it to regenerate. You can feed them Fibrous Meat (for carnivores) or Fiber Bars (for herbivores) to regenerate their energy more quickly.
Controls are different for each creature
- Tyrannosaurus
- Left click just lets it use its bite attack
- The use bar manages its roar ability. Right click and hold to charge it up, and releasing it causes it to roar. Do note that this can consume quite a lot of energy
- Stegosaurus
- The upper use bar manages its tail attack. Left click once to use it normally, or hold it to charge it up, then release for more damage. Charging it up can also cause whatever it hits to bleed
- The lower use bar mnages its ability to throw plates. Charging it up increases the velocity of the plates
Configs
There happens to be a config file (named rift.cfg) where you can manage things about the mod. Just open it up to see what you can modify there.
Prehistoric Rift Java 0.0.1
Well whaddya know, at last, a good java port for Prehistoric Rift is out now! Please be reminded that this is very bare bones and not all features in the bedrock version are implemented.
You will need Forge 1.19.2-43.0.8 and Geckolib 3.1.16 to play btw.
Items added
- Raw and Cooked Exotic Meat
- Raw and Boiled Hemolymph
- Arthropods don't drop it for now, you need to get them from the creative inventory
- Raw Hemolymph cannot be cooked
- All treats
- Tyrannosaurus Arm
Mobs added
- Tyrannosaurus
- Untameable for the time being
- Can roar when attacked, and while it can do knockback it cant break blocks
- Cannot spawn naturally for now
- Cannot pick up items for now