From abdcb7497848064f5bf2b5cb2eea37e5f66a1268 Mon Sep 17 00:00:00 2001 From: Rosalie Wanders Date: Wed, 25 Dec 2024 21:57:45 +0100 Subject: [PATCH] RMG-Audio: disable audio sync during netplay --- Source/RMG-Audio/sdl_backend.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/RMG-Audio/sdl_backend.cpp b/Source/RMG-Audio/sdl_backend.cpp index a5b0c685..f67b719e 100644 --- a/Source/RMG-Audio/sdl_backend.cpp +++ b/Source/RMG-Audio/sdl_backend.cpp @@ -270,7 +270,7 @@ struct sdl_backend* init_sdl_backend(void) sdl_backend->input_frequency = CoreSettingsGetIntValue(SettingsID::Audio_DefaultFrequency); sdl_backend->swap_channels = CoreSettingsGetBoolValue(SettingsID::Audio_SwapChannels); - sdl_backend->audio_sync = CoreSettingsGetBoolValue(SettingsID::Audio_Synchronize); + sdl_backend->audio_sync = !CoreHasInitNetplay() && CoreSettingsGetBoolValue(SettingsID::Audio_Synchronize); sdl_backend->paused_for_sync = 1; sdl_backend->speed_factor = 100; sdl_backend->resampler = resampler;