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People were team swapping to kill everyone - set a limit on amount of times you can swap teams?
Scoring system should be altered -- larger towns should have a larger weight, and possibly more changed. Put more at stake so there are more battles in centralized places rather than trying to capture as many towns as possible
Nobody knows what the numbers mean -- maybe use percentages instead
Another special item power for teleporting randomly around a town's chunks to get around
Some kind of reward for winning/doing well?
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The text was updated successfully, but these errors were encountered: