diff --git a/CHANGELOG.md b/CHANGELOG.md index 3cb2cc4..0a17f10 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,4 +1,8 @@ -## v1.7.0 (unreleased) +## v1.7.1 +- Small ui improvement +- Fixed bug that prevented hidden doors from being actively spotted + +## v1.7.0 - Spot Invisible improvements: - A few general improvements - Added ping for passively spotted object diff --git a/README.md b/README.md index add4450..3cb6ff4 100644 --- a/README.md +++ b/README.md @@ -63,10 +63,12 @@ Allows for player to either passively or actively spot secret doors and hidden t - Stealth key-word: to set the key word used to find stealth rolls (if not automated) (a key can be set to not autodetect rolls) - Auto stealth behaviour: to set which perception DC values should be set when a stealth roll is detected - Apply system stealth effect(s): to automatically apply the systems stealth effects +- [EXPERIMENTAL!] Use Perceptive stealth: to activate this feature - Custom stealth effects: to automatically apply custom stealth effects - Reset spotted on token movement by default: to reset the spotters of moving tokens - Illumination perception DC modifiers: to add a perception DC modifier based on the light level of a token - GM confirm Spotting: to open a dialog for the GM when a player rolls a perception check to conform which tokens are spotted +- Reveal spotted tokens: to make spotted tokens visible to everyone - Force invert "Ignore Roll" key: to invert the key for all players and remove the client setting #### Walls/Tokens: