From bd0aeadb74764ab117fba138365840fafb12e07e Mon Sep 17 00:00:00 2001 From: Saibot393 <137942782+Saibot393@users.noreply.github.com> Date: Mon, 18 Sep 2023 10:01:08 +0200 Subject: [PATCH 1/4] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index add4450..166367a 100644 --- a/README.md +++ b/README.md @@ -63,10 +63,12 @@ Allows for player to either passively or actively spot secret doors and hidden t - Stealth key-word: to set the key word used to find stealth rolls (if not automated) (a key can be set to not autodetect rolls) - Auto stealth behaviour: to set which perception DC values should be set when a stealth roll is detected - Apply system stealth effect(s): to automatically apply the systems stealth effects +- [EXPERIMENTAL!] Use Perceptive stealth: to activate this feature - Custom stealth effects: to automatically apply custom stealth effects - Reset spotted on token movement by default: to reset the spotters of moving tokens - Illumination perception DC modifiers: to add a perception DC modifier based on the light level of a token - GM confirm Spotting: to open a dialog for the GM when a player rolls a perception check to conform which tokens are spotted +- Reveal spotted tokens: to make spotted tokens visible - Force invert "Ignore Roll" key: to invert the key for all players and remove the client setting #### Walls/Tokens: From bafa90cdd651b52f0c2fb231cb0943072d4ac4fc Mon Sep 17 00:00:00 2001 From: Saibot393 <137942782+Saibot393@users.noreply.github.com> Date: Mon, 18 Sep 2023 10:01:50 +0200 Subject: [PATCH 2/4] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 166367a..3cb6ff4 100644 --- a/README.md +++ b/README.md @@ -68,7 +68,7 @@ Allows for player to either passively or actively spot secret doors and hidden t - Reset spotted on token movement by default: to reset the spotters of moving tokens - Illumination perception DC modifiers: to add a perception DC modifier based on the light level of a token - GM confirm Spotting: to open a dialog for the GM when a player rolls a perception check to conform which tokens are spotted -- Reveal spotted tokens: to make spotted tokens visible +- Reveal spotted tokens: to make spotted tokens visible to everyone - Force invert "Ignore Roll" key: to invert the key for all players and remove the client setting #### Walls/Tokens: From a7b1de232d27983f0b5cd6af546a32bfb535d842 Mon Sep 17 00:00:00 2001 From: Saibot393 <137942782+Saibot393@users.noreply.github.com> Date: Mon, 18 Sep 2023 10:02:08 +0200 Subject: [PATCH 3/4] Update CHANGELOG.md --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 3cb2cc4..0d4b982 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,4 +1,4 @@ -## v1.7.0 (unreleased) +## v1.7.0 - Spot Invisible improvements: - A few general improvements - Added ping for passively spotted object From d95260dbe2d1bc81ead3c1a2e9ddde4ffe7f684e Mon Sep 17 00:00:00 2001 From: Saibot393 <137942782+Saibot393@users.noreply.github.com> Date: Mon, 18 Sep 2023 17:02:47 +0200 Subject: [PATCH 4/4] Update CHANGELOG.md --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 0d4b982..0a17f10 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,7 @@ +## v1.7.1 +- Small ui improvement +- Fixed bug that prevented hidden doors from being actively spotted + ## v1.7.0 - Spot Invisible improvements: - A few general improvements