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DraconicEvolution.cfg
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# Configuration file
"draconic reactor" {
# Setting this to false will reduce the reactor explosion to little more then a tnt blast
B:EnableBigExplosion=true
# Use this to adjust the output of the reactor
I:EnergyOutputMultiplier=1
# Use this to adjust how quickly the reactor uses fuel
I:FuelUsageMultiplier=1
}
general {
# Dose Draconic bow explosion damage blocks
B:"Bow Block Damage"=true
# Set to false to disable the DE dragons ability to break blocks (dose not effect vanilla dragon)
B:"Can dragon break blocks"=true
# This sets how far apart the chaos islands will spawn. The islands spawn in a grid pattern.
I:"Chaos Island Separation"=10000
# (Wuss mode) Setting this to true will disable the chaos guardians ability to respawn healing crystals. Under certain circumstances such as on a Spigot server where entity render distance is significantly lower this may be required.
B:"Disable Guardian Crystal Respawn"=false
# Set to true to disable all item lore
B:"Disable Item Lore"=false
# Set to true to prevent draconium ore from spawning in the end
B:"Disable Ore Spawn (End)"=false
# Set to true to prevent draconium ore from spawning in the nether
B:"Disable Ore Spawn (Nether)"=true
# Set to true to prevent draconium ore from spawning in the overworld
B:"Disable Ore Spawn (Overworld)"=true
# add the unlocalized name of a block or item to this list to disable it [default: ]
S:"Disabled Blocks & Items" <
>
# Sets the exact location to spawn the dragon egg and disables the portal spawn (dose not effect vanilla dragon)
I:"Dragon egg spawn location" <
0
0
0
>
B:"Enable HUD info"=true
# Set to false to disable the version checker
B:"Enable version checker"=true
# Ender Comet has a 1 in {this number} chance to spawn in each chunk
I:"Ender Comet Rarity"=10000
# If true the resurrection ritual will be a lot faster
B:"Fast Summon Ritual"=false
# Should Chaos Islands be generated
B:"Generate Chaos Islands"=true
# Should Ender comets be generated
B:"Generate Ender Comets"=true
I:"Hud Display X pos"=7
I:"Hud Display Y pos"=874
# Invert Dislocator Pedestal display name shift behavior
B:InvertDPDSB=false
# Add the id's of dimensions you do not want draconium ore to spawn in
I:"Ore gen dimension blacklist" <
>
# Is Pigmen blood rage active
B:"Pigmen Blood Rage"=true
# Limits the max speed of players. Recommend between 0.5 - 1.0 for servers
D:"Player speed cap"=10.0
# If true items dropped by a tool in aoe mode will despawn after 5 seconds
B:"Rapidly despawn aoe mined items"=false
# If set to true the unlocalized name of every block and item will be displayed in its tool tip
B:"Show Unlocalized Names"=false
# A list of dimensions the speed limit will not effect (speed limit is not so really required in the end)
I:"Speed limit Dim black lack list" <
1
>
# Dose the speed limit effect ops
B:"Speed limit effects ops"=false
# Charm of Dislocation uses per Ender pearl
I:"Teleporter Uses PerPearl"=1
# If true the 3D tool models will be replaced with standard 2D textures
B:"Use old 2D tool textures"=false
# If true the armor will use the original vanilla 2D model instead of the new 3D models
B:"Use old armor model"=false
# If true the original 3D armor models created by Skeletonpunk will be used instead of the current ones
B:"Use the original 3D armor models"=false
# Passive (Animals) Mobs have a 1 in this number chance to drop a soul
I:passiveSoulDropChance=800
# Mobs have a 1 in this number chance to drop a soul
I:soulDropChance=1000
}
"gui stuff" {
# Used to store the position of the armor ant tool HUD's. This should not be modified
I:"HUD Settings" <
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3
0
1
1
1
1
>
}
"long range dislocator" {
I:"Admin Dislocator Detect Range"=5
I:"Dislocator Max Range"=10000
I:"Dislocator Min Range"=1000
}
"magicid's" {
I:"Reaper Enchant id"=180
}
spawner {
# List of names that will be ether accepted or rejected by the spawner depending on the list type [default: [ExampleMob1], [ExampleMob2], [ExampleMob3 (these examples can be deleted)]]
S:"Spawn List" <
ExampleMob1
ExampleMob2
ExampleMob3 (these examples can be deleted)
>
# Sets weather the spawner list is a white list or a black list (true = white list false = black list)
B:listType=false
}