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Request #2

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PhyonKatsutoshi opened this issue Feb 28, 2014 · 8 comments
Open

Request #2

PhyonKatsutoshi opened this issue Feb 28, 2014 · 8 comments
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@PhyonKatsutoshi
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Is it possible to make other hst support node ? Such as hst-cooldown , hst-heal-amount , hst-delay , hst-duration , hst-max-distance , hst-regen-multiplier , hst-chance , hst-speed-multiplier , hst-period , hst-jump-force , hst-amount , hst-mana-given , hst-tick-damage , hst-max_arrows , hst-min_arrows , hst-min_rate , hst-max_rate , hst-damage-bonus , hst-mana-given .

@ErgoAsh
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ErgoAsh commented Feb 28, 2014

Wow, first person intrested in my project, awsome.

For now, it's impossible, I'm waiting for @gabizou's response or Iluis' modified skill packs.

For now, you have:

  • hst-indicator (dev),
  • hst-damage (untested, dev),
  • hst-health,
  • hst-mana,
  • hst-reagent (amount),
  • hst-stamina.

All of them are NOT fully tested, I don't know in what situation they works (becuse they're bugged, @gabizou can help me with reapir them), dev sign mean you can't find them at public builds, versions, only in code, but I can compile it for you if you want to test it.

@ErgoAsh ErgoAsh self-assigned this Feb 28, 2014
@ErgoAsh ErgoAsh added this to the Skill system upgrade milestone Feb 28, 2014
@Bednar12
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Bednar12 commented Mar 4, 2014

We could make it ourselves wiedfzmin :) And we could add some code to main
plugin, mainly for the classes. We should add something like carried arrows
limit, and carried potions/gold apples limit, so the pvp would be more
reallistic (it is so annoying when you're fighting sb with dozens of gold
apples in inventory :/ )

On Fri, Feb 28, 2014 at 4:25 PM, wiedzmin137 [email protected]:

Wow, first person intrested in my project, awsome.

For now, it's impossible, I'm waiting for @gabizouhttps://github.com/gabizou's
response or @iLuis https://github.com/iluis' modified skill packs.

Reply to this email directly or view it on GitHubhttps://github.com//issues/2#issuecomment-36360671
.

@ErgoAsh
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ErgoAsh commented Mar 4, 2014

You live ::o:

I don't know what do you mean saying "add some code to main plugin, mainly for classes". What code?

Yes, we can upgrade skills packs, but you must remember it's A LOT OF work (decompile about 50 skills, upgrade them, repair (decompilers isn't perfect), and compile again).

Regarding your ideas - limits are good.

@Bednar12
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Bednar12 commented Mar 5, 2014

I didn't meant changing skills, maybe not now. I mean classes code,
ex. adding carried arrows limit, etc. I know it will be hard to do, so
we don't have to do it now. It was just idea for future, first let's
finish HST, ok? Oh, and sorry about my absence. I was sick : /

On 3/4/14, wiedzmin137 [email protected] wrote:

You live ::o:

I don't know what do you mean saying "add some code to main plugin, mainly
for classes". What code?

Yes, we can upgrade skills packs, but you must remember it's A LOT OF work
(decompile about 50 skills, upgrade them, repair (decompilers isn't
perfect), and compile again).

Regarding your ideas - limits are good.


Reply to this email directly or view it on GitHub:
#2 (comment)

@ErgoAsh
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ErgoAsh commented Mar 5, 2014

Limits are hard? Not really, I must read some parts of StackableItems and use this in proper way (limits not ending on 1 stack, only all inventory). I know how I can use it in class.yml too, it's not not as difficult as you think.

And you can, tell me about your health, I thought you lost interest about me, my server and this project. If you can, add response for dev.bukkit.org project too (for now it's on Heroes forum, not like a normal pluigin).

And you, @PhyonKatsutoshi, you must wait for those "skill attributes", I must fix loading/saving problem and issue marked be me, before I will able to do new abilities.

@Bednar12
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Bednar12 commented Mar 7, 2014

So seems u don't know me. I think i'll never loose interest in this
project. Oh, and we should work together talking on Skype. Ah, and gz,
i didn't knew you speak english so good.

I'll take care of language support, 'cause that's the only thing which
I know how to do :/ I have to learn a bit :D

On 3/5/14, wiedzmin137 [email protected] wrote:

Limits are hard? Nor really, I must read some parts of StackableItems and
use this in proper way (limits not ending on 1 stack, only all inventory).

And you can, tell me about your health, I thought you lost interest about
me, my server and this project.

And you, @PhyonKatsutoshi, you must wait for those "skill attributes", I
must fix loading/saving problem and issue marked be me, before I will able
to do new abilities.


Reply to this email directly or view it on GitHub:
#2 (comment)

@ErgoAsh
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ErgoAsh commented Mar 8, 2014

And is I have your proper Skype's name - bednaruss11? Or do you use now another Skype account?

@Bednar12
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Yes, it is proper, but I'm not really often on Skype. I'll do my best
to be even once daily. Ah, and I've found GitHub for Android, so maybe
I could code it on my phone. The problem is, that. can't do it in home
cuz I have no Wi-Fi.

On 3/8/14, wiedzmin137 [email protected] wrote:

And is I have your proper Skype's name - bednaruss11? Or do you use now
another Skype account?


Reply to this email directly or view it on GitHub:
#2 (comment)

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