diff --git a/invTypes.csv b/invTypes.csv index 4aaaca43..083d0725 100644 --- a/invTypes.csv +++ b/invTypes.csv @@ -6,16 +6,14 @@ typeID,groupID,typeName,description,mass,volume,capacity,portionSize,raceID,base 5,5,Solar System,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 6,6,Sun G5 (Yellow),"A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. -Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20099,21457 +Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21457 7,6,Sun K7 (Orange),"Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion. This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20095,21459 8,6,Sun K5 (Red Giant),"This large red star has exhausted its core hydrogen fuel and is slowly expanding into a red giant, consuming all remaining hydrogen in the stellar shell. While the process of expansion into a full red giant will take hundreds of millions of years, eventually the star will engulf any planetary system orbiting close to it.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20097,21462 -9,6,Sun B0 (Blue),"This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. - -Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20094,21464 +9,6,Sun B0 (Blue),"This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21464 10,6,Sun F0 (White),"A main-sequence star in a class of stellar bodies that are typically white or yellow-white in hue. Hydrogen fusion drives the energy generation of these stars and they are often hot and bright. Stars of this type can be found with companion stars, are often accompanied by mature planetary systems and tend to emit an ultraviolet radiation flux providing for habitable zones conducive to human occupation.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20098,21466 @@ -26,21 +24,19 @@ Stars of this type can be found with companion stars, are often accompanied by m 15,9,Asteroid Belt,,99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,15,9,0 16,10,Stargate (Caldari System),,100000000000.0000000000,10000000.0000000000,0E-10,1,1,None,0,None,None,32,235 17,10,Stargate (Amarr Constellation),,100000000000.0000000000,100000000.0000000000,0E-10,1,4,None,0,None,None,32,236 -18,458,Plagioclase,"Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. - -Available in 0.9 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.3500000000,0E-10,100,None,12800.0000,1,516,230,None,0 -19,461,Spodumain,"Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. +18,458,Plagioclase,"Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1149400.0000,1,517,1274,None,0 -20,457,Kernite,"Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. +Available primarily in high security status star systems.",99999999999999996863366107917975552.0000000000,0.3500000000,0E-10,100,None,12800.0000,1,516,230,None,0 +19,461,Spodumain,"Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1149400.0000,1,517,1274,None,0 +20,457,Kernite,"Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. -Available in 0.7 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,1.2000000000,0E-10,100,None,74916.0000,1,523,1270,None,0 -21,454,Hedbergite,"Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. +Available primarly in low and null security status and wormhole systems.",99999999999999996863366107917975552.0000000000,1.2000000000,0E-10,100,None,74916.0000,1,523,1270,None,0 +21,454,Hedbergite,"Hedbergite is sought after for its high concentration of Pyerite and Nocxium. -Available primarily in 0.2 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,337408.0000,1,527,1269,None,0 -22,450,Arkonor,"One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,337408.0000,1,527,1269,None,0 +22,450,Arkonor,"Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,3068504.0000,1,512,1277,None,0 +Available primarily in null security status and wormhole systems.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,3068504.0000,1,512,1277,None,0 23,12,Cargo Container,This cargo container is flimsily constructed and may not survive the rigors of space for more than an hour or so.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,16,None,1176 24,13,Ring,,99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,0,None,0 25,14,Corpse Male,,80.0000000000,2.0000000000,0E-10,1,None,None,1,None,398,None,20373 @@ -49,123 +45,72 @@ Available primarily in 0.0 security status solar sys 28,16,Factory Folder,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 29,17,Credits,,0E-10,0E-10,0E-10,57344,None,None,0,None,21,None,0 30,19,Faction,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -34,18,Tritanium,"The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the universe. - -May be obtained by reprocessing the following ores: - -0.0 security status solar system or lower: -Arkonor, Crimson Arkonor, Prime Arkonor -Crokite, Sharp Crokite, Crystalline Crokite -Dark Ochre, Onyx Ochre, Obsidian Ochre -Spodumain, Bright Spodumain, Gleaming Spodumain +34,18,Tritanium,"The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the central regions of known universe. -0.2 security status solar system or lower: -Hemorphite, Vivid Hemorphite, Radiant Hemorphite +May be obtained by reprocessing the following ores and their variations available in high security status star systems: +Veldspar, Scordite, Plagioclase -0.7 security status solar system or lower: -Kernite, Luminous Kernite, Fiery Kernite -Omber, Silvery Omber, Golden Omber - -0.9 security status solar system or lower: -Plagioclase, Azure Plagioclase, Rich Plagioclase -Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres - -1.0 security status solar system or lower: -Scordite, Condensed Scordite, Massive Scordite -Veldspar, Concentrated Veldspar, Dense Veldspar",0E-10,0.0100000000,0E-10,1,None,2.0000,1,1857,22,None,0 +It is also present in huge amounts in rare ores like Spodumain, Bezdnacine, Rakovene and Talassonite.",0E-10,0.0100000000,0E-10,1,None,2.0000,1,1857,22,None,0 35,18,Pyerite,"A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types. -May be obtained by reprocessing the following ores: - -0.0 security status solar system or lower: -Bistot, Monoclinic Bistot, Triclinic Bistot -Gneiss, Iridescent Gneiss, Prismatic Gneiss -Spodumain, Bright Spodumain, Gleaming Spodumain +May be obtained by reprocessing the following ores and their variations: -0.2 security status solar system or lower: -Hedbergite, Vitric Hedbergite, Glazed Hedbergite +High security status star systems: +Scordite, Pyroxeres -0.7 security status solar system or lower: -Omber, Silvery Omber, Golden Omber +Low security status star systems: +Pyroxeres, Omber, Hedbergite, Gneiss, Crokite -0.9 security status solar system or lower: -Plagioclase, Azure Plagioclase, Rich Plagioclase -Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres +Null security status star systems: +Pyroxeres, Bistot, Arkonor -1.0 security status solar system or lower: -Scordite, Condensed Scordite, Massive Scordite",0E-10,0.0100000000,0E-10,1,None,8.0000,1,1857,400,None,0 -36,18,Mexallon,"Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions. +Wormhole systems: +Pyroxeres, Omber, Gneiss, Bistot, Arkonor",0E-10,0.0100000000,0E-10,1,None,8.0000,1,1857,400,None,0 +36,18,Mexallon,"Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with Tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions. -May be obtained by reprocessing the following ores: +May be obtained by reprocessing the following ores and their variations: -0.0 security status solar system or lower: -Gneiss, Iridescent Gneiss, Prismatic Gneiss -Spodumain, Bright Spodumain, Gleaming Spodumain -Arkonor, Prime Arkonor, Crimson Arkonor +High security status star systems: +Pyroxeres, Plagioclase -0.4 security status solar system or lower: -Jaspet, Pure Jaspet, Pristine Jaspet +Low security status star systems: +Pyroxeres, Kernite, Jaspet, Gneiss, Dark Ochre, Crokite -0.7 security status solar system or lower: -Kernite, Luminous Kernite, Fiery Kernite +Null security status star systems: +Pyroxeres, Kernite, Bistot, Arkonor -0.9 security status solar system or lower: -Plagioclase, Azure Plagioclase, Rich Plagioclase -Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres",0E-10,0.0100000000,0E-10,1,None,32.0000,1,1857,401,None,0 +Wormhole systems: +Pyroxeres, Kernite, Gneiss, Bistot, Arkonor",0E-10,0.0100000000,0E-10,1,None,32.0000,1,1857,401,None,0 37,18,Isogen,"Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. -May be obtained by reprocessing the following ores: +May be obtained by reprocessing the following ores and their variations: -0.0 security status solar system or lower: -Dark Ochre, Onyx Ochre, Obsidian Ochre -Gneiss, Iridescent Gneiss, Prismatic Gneiss -Spodumain, Bright Spodumain, Gleaming Spodumain +Low security status star systems: +Omber, Kernite, Hemorphite, Gneiss, Dark Ochre -0.2 security status solar system or lower: -Hedbergite, Vitric Hedbergite, Glazed Hedbergite -Hemorphite, Vivid Hemorphite, Radiant Hemorphite +Null security status star systems: +Kernite -0.7 security status solar system or lower: -Kernite, Luminous Kernite, Fiery Kernite -Omber, Silvery Omber, Golden Omber",0E-10,0.0100000000,0E-10,1,None,128.0000,1,1857,402,None,0 -38,18,Nocxium,"A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted. +Wormhole systems: +Omber, Kernite, Gneiss -May be obtained by reprocessing the following ores: - -0.0 security status solar system or lower: -Crokite, Sharp Crokite, Crystalline Crokite -Dark Ochre, Onyx Ochre, Obsidian Ochre - -0.2 security status solar system or lower: -Hedbergite, Vitric Hedbergite, Glazed Hedbergite -Hemorphite, Vivid Hemorphite, Radiant Hemorphite +It is also present in huge amounts in rare ores like Spodumain, Bezdnacine and Rakovene.",0E-10,0.0100000000,0E-10,1,None,128.0000,1,1857,402,None,0 +38,18,Nocxium,"A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted. -0.4 security status solar system or lower: -Jaspet, Pure Jaspet, Pristine Jaspet +May be obtained by reprocessing the following ores and their variations available in low security status star systems: +Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite -0.9 security status solar system or lower: -Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres",0E-10,0.0100000000,0E-10,1,None,512.0000,1,1857,1201,None,0 +It is also present in significant amounts in rare ores like Spodumain and Talassonite.",0E-10,0.0100000000,0E-10,1,None,512.0000,1,1857,1201,None,0 39,18,Zydrine,"Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive. -May be obtained by reprocessing the following ores: +May be obtained by reprocessing Bistot ore and its variations which are available in null security status and wormhole systems. -0.0 security status solar system or lower: -Bistot, Monoclinic Bistot, Triclinic Bistot -Crokite, Sharp Crokite, Crystalline Crokite - -0.2 security status solar system or lower: -Hedbergite, Vitric Hedbergite, Glazed Hedbergite -Hemorphite, Vivid Hemorphite, Radiant Hemorphite - -0.4 security status solar system or lower: -Jaspet, Pure Jaspet, Pristine Jaspet",0E-10,0.0100000000,0E-10,1,None,2048.0000,1,1857,404,None,0 +Significant amounts of Zydrine are also present in rare ores like Spodumain and Rakovene.",0E-10,0.0100000000,0E-10,1,None,2048.0000,1,1857,404,None,0 40,18,Megacyte,"An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry. -May be obtained by reprocessing the following ores: +May be obtained by reprocessing Arkonor ore and its variations which are available in null security status and wormhole systems. -0.0 security status solar system or lower: -Arkonor, Crimson Arkonor, Prime Arkonor -Bistot, Monoclinic Bistot, Triclinic Bistot",0E-10,0.0100000000,0E-10,1,None,8192.0000,1,1857,405,None,0 +Significant amounts of Megacyte are also present in rare ores like Spodumain, Bezdnacine, and Talassonite.",0E-10,0.0100000000,0E-10,1,None,8192.0000,1,1857,405,None,0 41,280,Garbage,Production waste can mean garbage to some but valuable resource material to others.,2500.0000000000,0.2500000000,0E-10,1,None,20.0000,1,20,1179,None,0 42,280,Spiced Wine,"Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don't manufacture any themselves.",500.0000000000,0.5000000000,0E-10,1,None,1500.0000,1,492,27,None,0 43,280,Antibiotics,"Antibiotics are in constant demand everywhere and new, more potent versions, are always made available to counter the increased immunity of bacteria against antibiotics.",5.0000000000,0.2000000000,0E-10,1,None,325.0000,1,492,28,None,0 @@ -178,7 +123,7 @@ May be obtained by reprocessing the following ores: 53,95,Trade Session,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 54,15,Caldari Logistics Station,,0E-10,1.0000000000,0E-10,1,1,600000.0000,0,None,None,20162,237 56,15,Gallente Military Station,,0E-10,1.0000000000,0E-10,1,8,600000.0000,0,None,None,20164,2307 -57,15,Gallente Station Hub ,,0E-10,1.0000000000,0E-10,1,8,600000.0000,0,None,None,20164,2306 +57,15,Gallente Station Hub,,0E-10,1.0000000000,0E-10,1,8,600000.0000,0,None,None,20164,2306 58,15,C-O-1,Caldari Outpost 1,0E-10,1.0000000000,0E-10,1,1,600000.0000,0,None,None,None,0 59,15,C-O-2,Caldari Outpost 2,0E-10,1.0000000000,0E-10,1,1,600000.0000,0,None,None,None,0 60,1319,Asset Safety Wrap,,1.0000000000,1.0000000000,1.0000000000,1,None,None,0,None,16,None,1174 @@ -470,8 +415,8 @@ With longer range, EM damage increases although the overall damage output is dec With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.",1.0000000000,1.0000000000,0E-10,1,None,None,1,105,1131,None,1131 -263,87,Cap Booster 25,Provides a quick injection of power into your capacitor. Good for tight situations!,2.5000000000,1.0000000000,100.0000000000,10,None,1000.0000,1,139,1033,None,0 -264,87,Cap Booster 50,Provides a quick injection of power into your capacitor. Good for tight situations!,5.0000000000,2.0000000000,100.0000000000,10,None,2500.0000,1,139,1033,None,0 +263,87,Cap Booster 25,Provides a quick injection of power into your capacitor. Good for tight situations!,2.5000000000,1.0000000000,0E-10,10,None,1000.0000,1,139,1033,None,0 +264,87,Cap Booster 50,Provides a quick injection of power into your capacitor. Good for tight situations!,5.0000000000,2.0000000000,0E-10,10,None,2500.0000,1,139,1033,None,0 265,1158,Heavy Defender Missile I,,1000.0000000000,0.0300000000,0E-10,100,None,None,0,None,187,None,20049 266,387,Scourge Rocket,A small rocket with a piercing warhead.,100.0000000000,0.0050000000,0E-10,100,None,240.0000,1,922,1350,None,20060 267,89,Scourge Torpedo,"An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.",1500.0000000000,0.0500000000,0E-10,100,None,30000.0000,1,923,1346,None,20014 @@ -625,7 +570,7 @@ Only one Damage Control can be fit at a given time.",5000.0000000000,5.000000000 524,63,Small Hull Repairer I,Makes use of nano-assembler technology in order to repair damage done to the structure.,1000.0000000000,12.5000000000,0E-10,1,None,None,1,1053,21378,None,0 526,65,Stasis Webifier I,"Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.",0E-10,5.0000000000,0E-10,1,None,None,1,683,1284,None,0 527,65,Stasis Webifier II,"Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.",0E-10,5.0000000000,0E-10,1,None,None,1,683,1284,None,0 -529,67,Small Remote Capacitor Transmitter I,Transfers capacitor energy to another ship.,1000.0000000000,25.0000000000,0E-10,1,None,30000.0000,1,695,1035,None,0 +529,67,Small Remote Capacitor Transmitter I,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,695,1035,None,0 530,68,Small Energy Nosferatu I,"Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",1000.0000000000,5.0000000000,0E-10,1,None,None,1,692,1029,None,0 @@ -676,99 +621,99 @@ Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thoriu Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",2000.0000000000,50.0000000000,3.0000000000,1,None,900000.0000,1,563,365,None,11122 577,76,Medium Capacitor Booster I,Provides a quick injection of power into the capacitor.,0E-10,10.0000000000,32.0000000000,1,None,28124.0000,1,700,1031,None,0 -578,77,Adaptive Invulnerability Field I,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,20.0000000000,0E-10,1,None,75000.0000,1,1696,81,None,0 +578,77,Multispectrum Shield Hardener I,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1696,81,None,0 580,80,Burst Jammer I,"Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. -Note: Only one module of this type can be activated at the same time.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 +Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 581,82,Passive Targeter I,Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.,2000.0000000000,25.0000000000,0E-10,1,None,None,1,672,104,None,0 582,25,Bantam,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Caldari State, this led to the redesign and redeployment of the Bantam. -The Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.",1480000.0000000000,20000.0000000000,270.0000000000,1,1,None,1,61,None,20070,38 -583,25,Condor,The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.,1100000.0000000000,18000.0000000000,130.0000000000,1,1,None,1,61,None,20070,39 -584,25,Griffin,"The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.",1056000.0000000000,19400.0000000000,260.0000000000,1,1,None,1,61,None,20070,40 -585,25,Slasher,"The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.",1075000.0000000000,17400.0000000000,120.0000000000,1,2,None,1,64,None,20078,44 -586,25,Probe,"The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.",1123000.0000000000,19500.0000000000,400.0000000000,1,2,None,1,64,None,20078,45 -587,25,Rifter,"The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.",1067000.0000000000,27289.0000000000,140.0000000000,1,2,None,1,64,None,20078,46 +The Bantam, a strong and sturdy craft, was originally an extremely effective mining frigate. After its redesign, the Bantam's large structure had to give way for logistics systems that ate up some of its interior room but allowed it to focus extensively on shield support for fellow vessels.",1480000.0000000000,20000.0000000000,270.0000000000,1,1,300000.0000,1,61,None,20070,38 +583,25,Condor,The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.,1100000.0000000000,18000.0000000000,130.0000000000,1,1,400000.0000,1,61,None,20070,39 +584,25,Griffin,"The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.",1056000.0000000000,19400.0000000000,260.0000000000,1,1,300000.0000,1,61,None,20070,40 +585,25,Slasher,"The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.",1075000.0000000000,17400.0000000000,120.0000000000,1,2,400000.0000,1,64,None,20078,44 +586,25,Probe,"The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.",1123000.0000000000,19500.0000000000,400.0000000000,1,2,400000.0000,1,64,None,20078,45 +587,25,Rifter,"The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.",1067000.0000000000,27289.0000000000,140.0000000000,1,2,400000.0000,1,64,None,20078,46 588,237,Reaper,"The Reaper-class corvette is one of the smallest of the Minmatar vessels, just barely reaching rookie ship status instead of a manned fighter. The Reaper is very cheap and is used en masse in daring hit-and-run operations by Minmatars either side of the law.",1157000.0000000000,15800.0000000000,120.0000000000,1,2,None,1,1819,None,20078,53 -589,25,Executioner,"The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.",1090000.0000000000,28100.0000000000,115.0000000000,1,4,None,1,72,None,20063,54 +589,25,Executioner,"The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.",1090000.0000000000,28100.0000000000,115.0000000000,1,4,400000.0000,1,72,None,20063,54 590,25,Inquisitor,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor. The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair. -",1630000.0000000000,28700.0000000000,250.0000000000,1,4,None,1,72,None,20063,55 -591,25,Tormentor,"The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.",1080000.0000000000,24398.0000000000,130.0000000000,1,4,None,1,72,None,20063,56 +",1630000.0000000000,28700.0000000000,250.0000000000,1,4,300000.0000,1,72,None,20063,55 +591,25,Tormentor,"The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.",1080000.0000000000,24398.0000000000,130.0000000000,1,4,400000.0000,1,72,None,20063,56 592,25,Navitas,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas. -The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.",1450000.0000000000,10000.0000000000,280.0000000000,1,8,None,1,77,None,20074,59 -593,25,Tristan,"Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.",1044000.0000000000,26500.0000000000,140.0000000000,1,8,None,1,77,None,20074,60 -594,25,Incursus,"The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. ",1028000.0000000000,29500.0000000000,165.0000000000,1,8,None,1,77,None,20074,61 +The Navitas had been a solid mining vessel that had seen wide use by independent excavators, along with being one of the best ships available for budding traders and even for much-maligned scavengers. After its redesign, its long-range scanners and sturdy outer shell gave way entirely for remote repairing capabilities, moving the Navitas away from the calming buzz of mining lasers and into the roar of battle.",1450000.0000000000,10000.0000000000,280.0000000000,1,8,300000.0000,1,77,None,20074,59 +593,25,Tristan,"Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.",1044000.0000000000,26500.0000000000,140.0000000000,1,8,400000.0000,1,77,None,20074,60 +594,25,Incursus,"The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. ",1028000.0000000000,29500.0000000000,165.0000000000,1,8,400000.0000,1,77,None,20074,61 595,25,Gallente Police Ship,The standard police vessel of the Gallente Federation. Renowned for its high quality equipment and loadout.,2040000.0000000000,20400.0000000000,200.0000000000,1,8,None,0,None,None,20074,66 596,237,Impairor,"The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. ",1148000.0000000000,28100.0000000000,115.0000000000,1,4,None,1,1816,None,20063,299 -597,25,Punisher,"The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.",1190000.0000000000,28600.0000000000,135.0000000000,1,4,None,1,72,None,20063,300 -598,25,Breacher,"The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.",1087000.0000000000,20000.0000000000,175.0000000000,1,2,None,1,64,None,20078,305 +597,25,Punisher,"The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.",1190000.0000000000,28600.0000000000,135.0000000000,1,4,400000.0000,1,72,None,20063,300 +598,25,Breacher,"The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.",1087000.0000000000,20000.0000000000,175.0000000000,1,2,400000.0000,1,64,None,20078,305 599,25,Burst,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst. -The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.",1420000.0000000000,17100.0000000000,260.0000000000,1,2,None,1,64,None,20078,306 +The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.",1420000.0000000000,17100.0000000000,260.0000000000,1,2,300000.0000,1,64,None,20078,306 600,25,Minmatar Peacekeeper Ship,Minmatar Police 1,1200000.0000000000,12000.0000000000,80.0000000000,1,2,None,0,None,None,20078,307 601,237,Ibis,The Caldari Ibis corvette is a small but stout vessel that fits admirably well as a cargo hauler or small-scale miner. Its reliability makes it a good choice for novice ship captains.,1163000.0000000000,15000.0000000000,125.0000000000,1,1,None,1,1817,None,20070,312 -602,25,Kestrel,"The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.",1113000.0000000000,19700.0000000000,160.0000000000,1,1,None,1,61,None,20070,313 -603,25,Merlin,"The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.",997000.0000000000,16500.0000000000,150.0000000000,1,1,None,1,61,None,20070,314 -605,25,Heron,"The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.",1150000.0000000000,18900.0000000000,400.0000000000,1,1,None,1,61,None,20070,316 +602,25,Kestrel,"The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.",1113000.0000000000,19700.0000000000,160.0000000000,1,1,400000.0000,1,61,None,20070,313 +603,25,Merlin,"The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.",997000.0000000000,16500.0000000000,150.0000000000,1,1,400000.0000,1,61,None,20070,314 +605,25,Heron,"The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.",1150000.0000000000,18900.0000000000,400.0000000000,1,1,400000.0000,1,61,None,20070,316 606,237,Velator,The Velator class corvette is one of the older vessel types in the Gallente fleet. It was first deployed on the market as a fast passenger craft but the extra passenger quarters were later modified into weapon hardpoints as the newer models came to be used for small-scale security and military duties. The Velator is still a very solid mining and trading vessel.,1148000.0000000000,24500.0000000000,135.0000000000,1,8,None,1,1818,None,20074,321 -607,25,Imicus,"The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.",997000.0000000000,21500.0000000000,400.0000000000,1,8,None,1,77,None,20074,322 -608,25,Atron,"The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.",1050000.0000000000,22500.0000000000,145.0000000000,1,8,None,1,77,None,20074,323 -609,25,Maulus,"The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.",1063000.0000000000,23000.0000000000,275.0000000000,1,8,None,1,77,None,20074,324 +607,25,Imicus,"The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.",997000.0000000000,21500.0000000000,400.0000000000,1,8,400000.0000,1,77,None,20074,322 +608,25,Atron,"The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.",1050000.0000000000,22500.0000000000,145.0000000000,1,8,400000.0000,1,77,None,20074,323 +609,25,Maulus,"The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.",1063000.0000000000,23000.0000000000,275.0000000000,1,8,300000.0000,1,77,None,20074,324 613,25,Devourer,Pirate Frigate 2,1200000.0000000000,19100.0000000000,110.0000000000,1,2,None,0,None,None,20078,339 614,25,Fury,"The Fury is a fast and versatile frigate. Its primary role is as a tackler, getting in close and holding down the enemies of the Angel Cartel. It backs up this with decent armaments and is rarely alone.",1200000.0000000000,26000.0000000000,180.0000000000,1,2,None,0,None,None,20078,340 -615,237,Immolator,"The Immolator is a small ship, designed by the upper (read: unslaved) echelon of Sansha's Nation to serve as a good entry for those pilots new to the glory of Nation. It excels in picking off smaller targets and hitting them hard with energy beams.",1148000.0000000000,17400.0000000000,115.0000000000,1,4,None,1,1619,None,20078,341 +615,237,Immolator,"The Immolator is a small ship, designed by the upper (read: unslaved) echelon of Sansha's Nation to serve as a good entry for those pilots new to the glory of Nation. It excels in picking off smaller targets and hitting them hard with energy beams.",1148000.0000000000,17400.0000000000,115.0000000000,1,4,None,1,2702,None,20078,341 616,25,Medusa,"The Medusa is the Angel Cartels premier Frigate class Electronic Warfare platform. It's fast and agile, allowing it to keep the distance needed to avoid enemy fire while providing a range of electronic warfare support.",1200000.0000000000,17500.0000000000,30.0000000000,1,2,None,0,None,None,20078,342 -617,237,Echo,"The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.",1157000.0000000000,17660.0000000000,120.0000000000,1,2,None,1,1619,None,20078,343 +617,237,Echo,"The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.",1157000.0000000000,17660.0000000000,120.0000000000,1,2,None,1,2702,None,20078,343 618,25,Lynx,"Little is known about the Lynx. The Angel Cartel uses it for a variety of roles including close range electronic warfare support, as well as dishing out significant damage from its projectile weapon systems.",1200000.0000000000,22500.0000000000,200.0000000000,1,2,None,0,None,None,20078,344 619,25,Swordspine,"The Swordspine is a logistics frigate operated by the Angel Cartel. It's remote shield boosters have saved many an Angel pilot, and lead to the downfall of countless capsuleers.",1047000.0000000000,21120.0000000000,220.0000000000,1,2,None,0,None,None,20078,345 620,26,Osprey,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey. -The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.",11100000.0000000000,107000.0000000000,485.0000000000,1,1,None,1,75,None,20070,41 -621,26,Caracal,"The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.",11910000.0000000000,92000.0000000000,450.0000000000,1,1,None,1,75,None,20070,42 -622,26,Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.",11400000.0000000000,80000.0000000000,420.0000000000,1,2,None,1,73,None,20078,47 -623,26,Moa,"The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.",12000000.0000000000,101000.0000000000,450.0000000000,1,1,None,1,75,None,20070,49 -624,26,Maller,"Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.",13150000.0000000000,118000.0000000000,480.0000000000,1,4,None,1,74,None,20063,57 +The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.",11100000.0000000000,107000.0000000000,485.0000000000,1,1,6400000.0000,1,75,None,20070,41 +621,26,Caracal,"The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.",11910000.0000000000,92000.0000000000,450.0000000000,1,1,8000000.0000,1,75,None,20070,42 +622,26,Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.",11400000.0000000000,80000.0000000000,420.0000000000,1,2,8000000.0000,1,73,None,20078,47 +623,26,Moa,"The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.",12000000.0000000000,101000.0000000000,450.0000000000,1,1,8000000.0000,1,75,None,20070,49 +624,26,Maller,"Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.",13150000.0000000000,118000.0000000000,480.0000000000,1,4,8000000.0000,1,74,None,20063,57 625,26,Augoror,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror. -The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.",12870000.0000000000,115000.0000000000,465.0000000000,1,4,None,1,74,None,20063,58 -626,26,Vexor,"The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.",11100000.0000000000,115000.0000000000,480.0000000000,1,8,None,1,76,None,20074,62 -627,26,Thorax,"The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.",11280000.0000000000,112000.0000000000,465.0000000000,1,8,None,1,76,None,20074,63 -628,26,Arbitrator,"The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.",11200000.0000000000,120000.0000000000,345.0000000000,1,4,None,1,74,None,20063,298 -629,26,Rupture,"The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.",12200000.0000000000,96000.0000000000,450.0000000000,1,2,None,1,73,None,20077,302 -630,26,Bellicose,"Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.",11550000.0000000000,85000.0000000000,315.0000000000,1,2,None,1,73,None,20078,303 +The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.",12870000.0000000000,115000.0000000000,465.0000000000,1,4,6400000.0000,1,74,None,20063,58 +626,26,Vexor,"The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.",11100000.0000000000,115000.0000000000,480.0000000000,1,8,8000000.0000,1,76,None,20074,62 +627,26,Thorax,"The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.",11280000.0000000000,112000.0000000000,465.0000000000,1,8,8000000.0000,1,76,None,20074,63 +628,26,Arbitrator,"The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.",11200000.0000000000,120000.0000000000,345.0000000000,1,4,6400000.0000,1,74,None,20063,298 +629,26,Rupture,"The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.",12200000.0000000000,96000.0000000000,450.0000000000,1,2,8000000.0000,1,73,None,20077,302 +630,26,Bellicose,"Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.",11550000.0000000000,85000.0000000000,315.0000000000,1,2,8000000.0000,1,73,None,20078,303 631,26,Scythe,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe. -The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.",11110000.0000000000,89000.0000000000,475.0000000000,1,2,None,1,73,None,20078,304 -632,26,Blackbird,"The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. ",13190000.0000000000,96000.0000000000,305.0000000000,1,1,None,1,75,None,20070,311 -633,26,Celestis,"The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.",12070000.0000000000,116000.0000000000,320.0000000000,1,8,None,1,76,None,20074,319 +The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.",11110000.0000000000,89000.0000000000,475.0000000000,1,2,6400000.0000,1,73,None,20078,304 +632,26,Blackbird,"The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. ",13190000.0000000000,96000.0000000000,305.0000000000,1,1,6400000.0000,1,75,None,20070,311 +633,26,Celestis,"The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.",12070000.0000000000,116000.0000000000,320.0000000000,1,8,6400000.0000,1,76,None,20074,319 634,26,Exequror,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequror. -The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.",11020000.0000000000,113000.0000000000,495.0000000000,1,8,None,1,76,None,20074,320 +The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.",11020000.0000000000,113000.0000000000,495.0000000000,1,8,6400000.0000,1,76,None,20074,320 635,26,Opux Luxury Yacht,"The Opux Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens. These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation.",13075000.0000000000,115000.0000000000,1750.0000000000,1,8,None,1,1699,None,20074,330 -638,27,Raven,"The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.",99300000.0000000000,486000.0000000000,830.0000000000,1,1,108750000.0000,1,80,None,20068,43 -639,27,Tempest,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",99500000.0000000000,450000.0000000000,780.0000000000,1,2,103750000.0000,1,78,None,20076,48 -640,27,Scorpion,"The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.",103600000.0000000000,468000.0000000000,690.0000000000,1,1,71250000.0000,1,80,None,20068,50 -641,27,Megathron,"The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.",98400000.0000000000,486000.0000000000,845.0000000000,1,8,105000000.0000,1,81,None,20072,64 -642,27,Apocalypse,"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",97100000.0000000000,495000.0000000000,845.0000000000,1,4,112500000.0000,1,79,None,20061,296 -643,27,Armageddon,"The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.",105200000.0000000000,486000.0000000000,750.0000000000,1,4,66250000.0000,1,79,None,20061,297 -644,27,Typhoon,"Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. ",100600000.0000000000,414000.0000000000,780.0000000000,1,2,75000000.0000,1,78,None,20076,301 -645,27,Dominix,"The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.",100250000.0000000000,454500.0000000000,750.0000000000,1,8,62500000.0000,1,81,None,20072,318 +638,27,Raven,"The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.",99300000.0000000000,486000.0000000000,830.0000000000,1,1,153900000.0000,1,80,None,20068,43 +639,27,Tempest,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",99500000.0000000000,450000.0000000000,780.0000000000,1,2,153900000.0000,1,78,None,20076,48 +640,27,Scorpion,"The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.",103600000.0000000000,468000.0000000000,690.0000000000,1,1,123600000.0000,1,80,None,20068,50 +641,27,Megathron,"The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.",98400000.0000000000,486000.0000000000,845.0000000000,1,8,153900000.0000,1,81,None,20072,64 +642,27,Apocalypse,"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",97100000.0000000000,495000.0000000000,845.0000000000,1,4,153900000.0000,1,79,None,20061,296 +643,27,Armageddon,"The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.",105200000.0000000000,486000.0000000000,750.0000000000,1,4,153900000.0000,1,79,None,20061,297 +644,27,Typhoon,"Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. ",100600000.0000000000,414000.0000000000,780.0000000000,1,2,153900000.0000,1,78,None,20076,301 +645,27,Dominix,"The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.",100250000.0000000000,454500.0000000000,750.0000000000,1,8,153900000.0000,1,81,None,20072,318 648,28,Badger,"The Badger-class industrial is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone. -",10650000.0000000000,250000.0000000000,3900.0000000000,1,1,None,1,84,None,20070,51 -649,28,Tayra,"The Tayra, an evolution of the now-defunct Badger Mark II, focuses entirely on reaching the highest potential capacity that Caldari engineers can manage.",13000000.0000000000,270000.0000000000,7300.0000000000,1,1,None,1,84,None,20070,52 -650,28,Nereus,"Originally set to sail under the guise of ""Iteron"", this new iteration of an old stalwart is fast and reliable. It is equally popular among civilians and militaries due to its low price and ability to be fitted in myriad different ways. Despite its speed and resilience, however, it may need to be guarded while in particularly unfriendly territories, which is why it has also been outfitted with a drone bay for extra protection.",11250000.0000000000,240000.0000000000,2700.0000000000,1,8,None,1,83,None,20074,65 -651,28,Hoarder,"Aside from being endowed with the usual hauling capabilities of Industrials, the Hoarder possesses an extra cargo bay. That bay is a static-free, blast-proof chamber, and as such is meant to be dedicated solely to ferrying consumable charges of all kinds, including ammunition, missiles, capacitor charges, nanite paste and bombs. ",10625000.0000000000,400000.0000000000,500.0000000000,1,2,None,1,82,None,20078,308 -652,28,Mammoth,"The Mammoth is the largest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.",11500000.0000000000,255000.0000000000,5500.0000000000,1,2,None,1,82,None,20078,309 -653,28,Wreathe,"The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.",10000000.0000000000,225000.0000000000,2900.0000000000,1,2,None,1,82,None,20078,310 -654,28,Kryos,"Aside from being endowed with the usual hauling capabilities of Industrials, the Kryos possesses an extra cargo bay. That bay is equipped with precise temperature and pressure controls, and is dedicated solely to ferrying minerals. The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.",12625000.0000000000,245000.0000000000,550.0000000000,1,8,None,1,83,None,20074,325 -655,28,Epithal,"Aside from being endowed with the usual hauling capabilities of Industrials, the Epithal possesses an extra cargo bay. That bay is equipped with sealed sub-chambers capable of maintaining hospitable environments for practically any kind of organism or entity, from biocells to viral agents, and is meant solely for ferrying planetary commodities. The Epithal was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.",12800000.0000000000,250000.0000000000,550.0000000000,1,8,None,1,83,None,20074,326 -656,28,Miasmos,"Aside from being endowed with the usual hauling capabilities of Industrials, the Miasmos possesses an extra cargo bay. That bay is equipped with sealed, temperature-controlled vats, and is meant solely for ferrying all types of interstellar ore: ice, gasses and asteroids. The Miasmos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.",12975000.0000000000,265000.0000000000,550.0000000000,1,8,None,1,83,None,20074,327 -657,28,Iteron Mark V,"This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original ""Iteron""-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.",13500000.0000000000,275000.0000000000,5800.0000000000,1,8,None,1,83,None,20074,328 +",10650000.0000000000,250000.0000000000,3900.0000000000,1,1,1400000.0000,1,84,None,20070,51 +649,28,Tayra,"The Tayra, an evolution of the now-defunct Badger Mark II, focuses entirely on reaching the highest potential capacity that Caldari engineers can manage.",13000000.0000000000,270000.0000000000,7300.0000000000,1,1,1400000.0000,1,84,None,20070,52 +650,28,Nereus,"Originally set to sail under the guise of ""Iteron"", this new iteration of an old stalwart is fast and reliable. It is equally popular among civilians and militaries due to its low price and ability to be fitted in myriad different ways. Despite its speed and resilience, however, it may need to be guarded while in particularly unfriendly territories, which is why it has also been outfitted with a drone bay for extra protection.",11250000.0000000000,240000.0000000000,2700.0000000000,1,8,1400000.0000,1,83,None,20074,65 +651,28,Hoarder,"Aside from being endowed with the usual hauling capabilities of Industrials, the Hoarder possesses an extra cargo bay. That bay is a static-free, blast-proof chamber, and as such is meant to be dedicated solely to ferrying consumable charges of all kinds, including ammunition, missiles, capacitor charges, nanite paste and bombs. ",10625000.0000000000,400000.0000000000,500.0000000000,1,2,1400000.0000,1,82,None,20078,308 +652,28,Mammoth,"The Mammoth is the largest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.",11500000.0000000000,255000.0000000000,5500.0000000000,1,2,1400000.0000,1,82,None,20078,309 +653,28,Wreathe,"The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.",10000000.0000000000,225000.0000000000,2900.0000000000,1,2,1400000.0000,1,82,None,20078,310 +654,28,Kryos,"Aside from being endowed with the usual hauling capabilities of Industrials, the Kryos possesses an extra cargo bay. That bay is equipped with precise temperature and pressure controls, and is dedicated solely to ferrying minerals. The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.",12625000.0000000000,245000.0000000000,550.0000000000,1,8,1400000.0000,1,83,None,20074,325 +655,28,Epithal,"Aside from being endowed with the usual hauling capabilities of Industrials, the Epithal possesses an extra cargo bay. That bay is equipped with sealed sub-chambers capable of maintaining hospitable environments for practically any kind of organism or entity, from biocells to viral agents, and is meant solely for ferrying planetary commodities. The Epithal was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.",12800000.0000000000,250000.0000000000,550.0000000000,1,8,1400000.0000,1,83,None,20074,326 +656,28,Miasmos,"Aside from being endowed with the usual hauling capabilities of Industrials, the Miasmos possesses an extra cargo bay. That bay is equipped with sealed, temperature-controlled vats, and is meant solely for ferrying all types of interstellar ore: ice, gasses and asteroids. The Miasmos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.",12975000.0000000000,265000.0000000000,550.0000000000,1,8,1400000.0000,1,83,None,20074,327 +657,28,Iteron Mark V,"This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original ""Iteron""-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.",13500000.0000000000,275000.0000000000,5800.0000000000,1,8,1400000.0000,1,83,None,20074,328 670,29,Capsule,Standard capsule.,32000.0000000000,1000.0000000000,0E-10,1,16,None,0,None,73,20080,73 671,30,Erebus,"From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. @@ -777,7 +722,7 @@ The darkness shall swallow the land, and in its wake there will follow a storm, From the formless void's gaping maw, there springs an entity. -Dr. Damella Macaper, -The Seven Events of the Apocalypse",2100000000.0000000000,145500000.0000000000,16250.0000000000,1,8,50699805800.0000,1,815,None,20075,2942 +The Seven Events of the Apocalypse",2100000000.0000000000,145500000.0000000000,16250.0000000000,1,8,178800000000.0000,1,815,None,20075,2942 672,31,Caldari Shuttle,Caldari Shuttle,1600000.0000000000,5000.0000000000,10.0000000000,1,1,7500.0000,1,396,None,20080,317 681,104,Clone Grade Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,34,None,0 682,104,Clone Grade Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,34,None,0 @@ -815,7 +760,7 @@ The Seven Events of the Apocalypse",2100000000.0000000000,145500000.00000000 822,135,250mm Light Artillery Cannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,296,389,None,0 823,135,280mm Howitzer Artillery I Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,296,389,None,0 824,135,Dual 180mm AutoCannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,297,386,None,0 -825,135,220mm Vulcan AutoCannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,297,387,None,0 +825,135,220mm Vulcan AutoCannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,297,386,None,0 826,135,425mm AutoCannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,900000.0000,1,297,386,None,0 827,135,650mm Artillery Cannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1200000.0000,1,297,384,None,0 828,135,720mm Howitzer Artillery I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,297,384,None,0 @@ -896,7 +841,7 @@ The Seven Events of the Apocalypse",2100000000.0000000000,145500000.00000000 970,106,Augoror Blueprint,,0E-10,0.0100000000,0E-10,1,None,80750000.0000,1,274,None,None,58 971,106,Vexor Blueprint,,0E-10,0.0100000000,0E-10,1,None,83250000.0000,1,276,None,None,62 972,106,Thorax Blueprint,,0E-10,0.0100000000,0E-10,1,None,82250000.0000,1,276,None,None,63 -973,106,Arbitrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,81750000.0000,1,274,None,None,1748 +973,106,Arbitrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,81750000.0000,1,274,None,None,298 974,106,Rupture Blueprint,,0E-10,0.0100000000,0E-10,1,None,83000000.0000,1,273,None,None,302 975,106,Bellicose Blueprint,,0E-10,0.0100000000,0E-10,1,None,81000000.0000,1,273,None,None,303 976,106,Scythe Blueprint,,0E-10,0.0100000000,0E-10,1,None,80000000.0000,1,273,None,None,304 @@ -915,30 +860,30 @@ The Seven Events of the Apocalypse",2100000000.0000000000,145500000.00000000 992,108,Iteron Mark V Blueprint,,0E-10,0.0100000000,0E-10,1,None,11250000.0000,1,283,None,None,328 994,107,Scorpion Blueprint,,0E-10,0.0100000000,0E-10,1,None,1075000000.0000,1,280,None,None,50 995,107,Megathron Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,1,281,None,None,64 -996,107,Apocalypse Blueprint,,0E-10,0.0100000000,0E-10,1,None,1265000000.0000,1,279,None,None,0 +996,107,Apocalypse Blueprint,,0E-10,0.0100000000,0E-10,1,None,1265000000.0000,1,279,None,None,296 997,107,Armageddon Blueprint,,0E-10,0.0100000000,0E-10,1,None,1565000000.0000,1,279,None,None,297 998,107,Typhoon Blueprint,,0E-10,0.0100000000,0E-10,1,None,975000000.0000,1,278,None,None,301 999,107,Dominix Blueprint,,0E-10,0.0100000000,0E-10,1,None,1660000000.0000,1,281,None,None,318 -1002,110,Erebus Blueprint,,0E-10,0.0100000000,0E-10,1,None,72500000000.0000,1,886,None,None,0 +1002,110,Erebus Blueprint,,0E-10,0.0100000000,0E-10,1,None,72500000000.0000,1,886,None,None,2942 1010,118,Small Shield Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49920.0000,1,1549,1044,None,0 1013,118,Small Shield Extender II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1044,None,0 1026,119,Shield Recharger I Blueprint,,0E-10,0.0100000000,0E-10,1,None,87360.0000,1,1551,83,None,0 1027,119,Shield Recharger II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,83,None,0 1032,120,Small Shield Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,91160.0000,1,1552,84,None,0 1033,120,Small Shield Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,84,None,0 -1067,126,5MN Microwarpdrive I Blueprint,,0E-10,0.0100000000,0E-10,1,4,316360.0000,1,331,96,None,0 +1067,126,5MN Microwarpdrive I Blueprint,,0E-10,0.0100000000,0E-10,1,4,316360.0000,1,331,10149,None,0 1071,126,1MN Afterburner II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,96,None,0 1072,126,1MN Afterburner I Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,1,1525,96,None,0 -1073,126,5MN Microwarpdrive II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,96,None,0 +1073,126,5MN Microwarpdrive II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,10149,None,0 1074,127,Cargo Scanner I Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000.0000,1,325,106,None,0 1075,128,Ship Scanner I Blueprint,,0E-10,0.0100000000,0E-10,1,None,19840.0000,1,325,107,None,0 -1076,129,Survey Scanner I Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,325,107,None,0 -1079,132,Warp Scrambler I Blueprint,,0E-10,0.0100000000,0E-10,1,None,394240.0000,1,1939,111,None,0 -1080,132,Warp Scrambler II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,111,None,0 +1076,129,Survey Scanner I Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,325,2732,None,0 +1079,132,Warp Scrambler I Blueprint,,0E-10,0.0100000000,0E-10,1,None,394240.0000,1,1939,3433,None,0 +1080,132,Warp Scrambler II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,3433,None,0 1095,139,Gyrostabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1046,None,0 1096,139,Gyrostabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,243200.0000,1,343,1046,None,0 1099,142,Small Armor Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1536,80,None,0 -1100,143,Small Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,499980.0000,1,1537,21,None,0 +1100,143,Small Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,499980.0000,1,1537,21378,None,0 1102,145,Stasis Webifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,224880.0000,1,1570,1284,None,0 1103,145,Stasis Webifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,1284,None,0 1105,147,Small Remote Capacitor Transmitter I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1562,1035,None,0 @@ -960,7 +905,7 @@ The Seven Events of the Apocalypse",2100000000.0000000000,145500000.00000000 1125,154,425mm Railgun I Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,289,366,None,0 1126,154,Ion Blaster Cannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,289,365,None,0 1128,156,Medium Capacitor Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,281240.0000,1,1563,1031,None,0 -1129,157,Adaptive Invulnerability Field I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1548,81,None,0 +1129,157,Multispectrum Shield Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1548,81,None,0 1130,167,Iron Charge S Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,307,1311,None,1311 1131,167,Tungsten Charge S Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,307,1315,None,1315 1132,167,Iridium Charge S Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,307,1310,None,1310 @@ -1021,62 +966,61 @@ The Seven Events of the Apocalypse",2100000000.0000000000,145500000.00000000 1192,764,'Basic' Overdrive Injector System,"This unit increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",50.0000000000,5.0000000000,0E-10,1,4,None,1,1087,98,None,0 -1193,98,Basic EM Plating,"An array of microscopic reactive prizms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +1193,98,'Basic' EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1668,20956,None,0 1194,99,Amarr Sentry Gun,Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ,1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,1006 1195,43,Cap Recharger I,Increases the capacitor recharge rate.,1.0000000000,5.0000000000,0E-10,1,None,None,1,665,90,None,0 1196,123,Cap Recharger I Blueprint,,0E-10,0.0100000000,0E-10,1,None,237500.0000,1,1555,90,None,0 -1197,98,EM Plating I,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +1197,98,EM Coating I,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -1198,98,EM Plating II,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +1198,98,EM Coating II,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 1201,100,Wasp I,Heavy Attack Drone,10000.0000000000,25.0000000000,0E-10,1,1,50000.0000,1,839,None,None,1079 1202,101,Civilian Mining Drone,Civilian Mining Drone,0E-10,5.0000000000,0E-10,1,None,None,1,158,None,None,1009 -1204,163,EM Plating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49740.0000,1,1544,1030,None,0 -1205,163,EM Plating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 +1204,163,EM Coating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49740.0000,1,1544,20956,None,0 +1205,163,EM Coating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20956,None,0 1208,162,Auto Targeting System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,29440.0000,1,1579,104,None,0 1210,160,Burst Jammer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,416640.0000,1,1568,109,None,0 1212,161,Passive Targeter I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1582,104,None,0 -1214,176,Wasp I Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,359,None,None,0 -1215,170,Heavy Defender Missile I Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000.0000,0,None,187,None,0 +1214,176,Wasp I Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,359,None,None,1079 1216,166,Mjolnir Auto-Targeting Light Missile I Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,180000.0000,1,315,1336,None,0 1217,174,Python Mine Blueprint,,0E-10,0.0100000000,0E-10,1,None,136400.0000,0,None,1007,None,0 -1218,177,Civilian Mining Drone Blueprint,Civilian Mining Drone Blueprint,0E-10,0.0100000000,0E-10,1,None,1498600.0000,1,358,None,None,0 +1218,177,Civilian Mining Drone Blueprint,Civilian Mining Drone Blueprint,0E-10,0.0100000000,0E-10,1,None,1498600.0000,1,358,None,None,1009 1220,166,Scourge Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,45000.0000,1,318,1350,None,0 1221,166,Scourge Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,9000000.0000,1,390,1346,None,0 -1223,451,Bistot,"Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. +1223,451,Bistot,"Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,2092368.0000,1,514,1273,None,0 -1224,459,Pyroxeres,"Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. +Available primarily in null security status and wormhole systems.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,2092368.0000,1,514,1273,None,0 +1224,459,Pyroxeres,"Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. -Available in 0.9 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,100,None,11632.0000,1,515,231,None,0 -1225,452,Crokite,"Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. +Available in all known space and wormhole systems.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,100,None,11632.0000,1,515,231,None,0 +1225,452,Crokite,"Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1527958.0000,1,521,1272,None,0 -1226,456,Jaspet,"Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1527958.0000,1,521,1272,None,0 +1226,456,Jaspet,"Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. -Available primarily in 0.4 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,2.0000000000,0E-10,100,4,168158.0000,1,529,1279,None,0 -1227,469,Omber,"Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,2.0000000000,0E-10,100,4,168158.0000,1,529,1279,None,0 +1227,469,Omber,"Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. -Available in 0.7 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.6000000000,0E-10,100,None,40894.0000,1,526,1271,None,0 -1228,460,Scordite,"Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. +Available primarily in low security status and wormhole systems.",99999999999999996863366107917975552.0000000000,0.6000000000,0E-10,100,None,40894.0000,1,526,1271,None,0 +1228,460,Scordite,"Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. -Available in 1.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,100,None,4994.0000,1,519,1356,None,0 -1229,467,Gneiss,"Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. +Available primarily in high security status star systems.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,100,None,4994.0000,1,519,1356,None,0 +1229,467,Gneiss,"Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,5.0000000000,0E-10,100,4,399926.0000,1,525,1377,None,0 -1230,462,Veldspar,"The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. +Available primarily in low security status and wormhole systems.",99999999999999996863366107917975552.0000000000,5.0000000000,0E-10,100,4,399926.0000,1,525,1377,None,0 +1230,462,Veldspar,"Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. -Available in 1.0 security status solar systems or lower.",4000.0000000000,0.1000000000,0E-10,100,None,2000.0000,1,518,232,None,0 -1231,455,Hemorphite,"With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. +Available primarily in high security status star systems.",4000.0000000000,0.1000000000,0E-10,100,None,2000.0000,1,518,232,None,0 +1231,455,Hemorphite,"With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. -Available primarily in 0.2 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,301992.0000,1,528,1282,None,0 -1232,453,Dark Ochre,"Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,301992.0000,1,528,1282,None,0 +1232,453,Dark Ochre,"Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,8.0000000000,0E-10,100,4,768500.0000,1,522,1275,None,0 +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,8.0000000000,0E-10,100,4,768500.0000,1,522,1275,None,0 1233,237,Polaris Enigma Frigate,"The Polaris Enigma frigate is one of the most powerful Polaris ships built, superior in both combat and maneuverability.",1000000.0000000000,20400.0000000000,1000000.0000000000,1,16,None,0,None,None,20078,1010 1236,764,Overdrive Injector System II,"This monster unit vastly increases engine power at the expense of cargo capacity. @@ -1098,61 +1042,55 @@ Penalty: Using more than one type of this module or similar modules that affect 1255,137,Shield Flux Coil I Blueprint,,0E-10,0.0100000000,0E-10,1,None,41600.0000,1,1547,83,None,0 1256,770,Shield Flux Coil II,Increases shield recharge rate while lowering the maximum shield capacity.,20.0000000000,5.0000000000,0E-10,1,None,None,1,687,83,None,0 1257,137,Shield Flux Coil II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,83,None,0 -1262,98,Basic Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +1262,98,'Basic' Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -1264,98,Explosive Plating I,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1667,20955,None,0 +1264,98,Explosive Coating I,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -1265,163,Explosive Plating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49740.0000,1,1544,1030,None,0 -1266,98,Explosive Plating II,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +1265,163,Explosive Coating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49740.0000,1,1544,20955,None,0 +1266,98,Explosive Coating II,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -1267,163,Explosive Plating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -1272,98,Basic Layered Plating,"This plating is composed of several additional tritanium layers, effectively increasing its hit points. - -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1669,1030,None,0 -1274,98,Layered Plating I,"This plating is composed of several additional tritanium layers, effectively increasing its hit points. +1267,163,Explosive Coating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20955,None,0 +1272,98,'Basic' Layered Coating,"This coating is composed of several layers, effectively increasing the armor hit points.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1669,1030,None,0 +1274,98,Layered Coating I,"This coating is composed of several layers, effectively increasing the armor hit points.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1669,1030,None,0 +1275,163,Layered Coating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49740.0000,1,1544,1030,None,0 +1276,98,Layered Coating II,"This coating is composed of several layers, effectively increasing the armor hit points.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1669,1030,None,0 +1277,163,Layered Coating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 +1282,98,'Basic' Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1669,1030,None,0 -1275,163,Layered Plating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49740.0000,1,1544,1030,None,0 -1276,98,Layered Plating II,"This plating is composed of several additional tritanium layers, effectively increasing its hit points. - -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1669,1030,None,0 -1277,163,Layered Plating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -1282,98,Basic Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1666,20957,None,0 +1284,98,Kinetic Coating I,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -1284,98,Kinetic Plating I,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +1285,163,Kinetic Coating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49740.0000,1,1544,20957,None,0 +1286,98,Kinetic Coating II,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -1285,163,Kinetic Plating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49740.0000,1,1544,1030,None,0 -1286,98,Kinetic Plating II,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +1287,163,Kinetic Coating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20957,None,0 +1292,98,'Basic' Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -1287,163,Kinetic Plating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -1292,98,Basic Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1665,20958,None,0 +1294,98,Thermal Coating I,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -1294,98,Thermal Plating I,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +1295,163,Thermal Coating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49740.0000,1,1544,20958,None,0 +1296,98,Thermal Coating II,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -1295,163,Thermal Plating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49740.0000,1,1544,1030,None,0 -1296,98,Thermal Plating II,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +1297,163,Thermal Coating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20958,None,0 +1302,98,'Basic' Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -1297,163,Thermal Plating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -1302,98,Basic Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. - -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -1304,98,Adaptive Nano Plating I,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1670,1030,None,0 +1304,98,Multispectrum Coating I,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -1305,163,Adaptive Nano Plating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,74680.0000,1,1544,1030,None,0 -1306,98,Adaptive Nano Plating II,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +1305,163,Multispectrum Coating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,74680.0000,1,1544,1030,None,0 +1306,98,Multispectrum Coating II,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -1307,163,Adaptive Nano Plating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 +1307,163,Multispectrum Coating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 1315,765,'Basic' Expanded Cargohold,Increases cargo hold capacity at the expense of maximum velocity and hull strength.,50.0000000000,5.0000000000,0E-10,1,4,None,1,1197,92,None,0 1317,765,Expanded Cargohold I,Increases cargo hold capacity at the expense of maximum velocity and hull strength.,50.0000000000,5.0000000000,0E-10,1,None,None,1,1197,92,None,0 1318,158,Expanded Cargohold I Blueprint,,0E-10,0.0100000000,0E-10,1,None,16640.0000,1,335,92,None,0 @@ -1167,20 +1105,20 @@ Penalty: Using more than one type of this module or similar modules that affect 1354,137,Reactor Control Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,1,1561,70,None,0 1355,769,Reactor Control Unit II,Boosts power core output.,20.0000000000,5.0000000000,0E-10,1,None,None,1,659,70,None,0 1356,137,Reactor Control Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,70,None,0 -1373,1,CharacterAmarr,Character type for characters of the Amarrian Amarr bloodline.,0E-10,1.0000000000,0E-10,1,4,None,0,None,None,None,0 -1374,1,CharacterNiKunni,Character type for characters of the Amarr Nikunni bloodline.,0E-10,1.0000000000,0E-10,1,4,None,0,None,None,None,0 -1375,1,CharacterCivire,Character type for characters of the Caldari Civire bloodline.,0E-10,1.0000000000,0E-10,1,1,None,0,None,None,None,0 -1376,1,CharacterDeteis,Character type for characters of the Caldari Deteis bloodline.,0E-10,1.0000000000,0E-10,1,1,None,0,None,None,None,0 -1377,1,CharacterGallente,Character type for characters of the Gallente Gallente bloodline.,0E-10,1.0000000000,0E-10,1,8,None,0,None,None,None,0 -1378,1,CharacterIntaki,Character type for characters of the Gallente Intaki bloodline.,0E-10,1.0000000000,0E-10,1,8,None,0,None,None,None,0 -1379,1,CharacterSebiestor,Character type for characters of the Minmatar Sebiestor bloodline.,0E-10,1.0000000000,0E-10,1,2,None,0,None,None,None,0 -1380,1,CharacterBrutor,Character type for characters of the Minmatar Brutor bloodline.,0E-10,1.0000000000,0E-10,1,2,None,0,None,None,None,0 -1381,1,CharacterStatic,Character type for characters of the Jove Static bloodline.,0E-10,1.0000000000,0E-10,1,16,None,0,None,None,None,0 -1382,1,CharacterModifier,Character type for characters of the Jove Modifier bloodline.,0E-10,1.0000000000,0E-10,1,16,None,0,None,None,None,0 -1383,1,CharacterAchura,Character type for characters of the Caldari Achura bloodline.,0E-10,1.0000000000,0E-10,1,1,None,0,None,None,None,0 -1384,1,CharacterJinMei,Character type for characters of the Gallente Jin-Mei bloodline.,0E-10,1.0000000000,0E-10,1,8,None,0,None,None,None,0 -1385,1,CharacterKhanid,Character type for characters of the Amarr Khanid bloodline.,0E-10,1.0000000000,0E-10,1,4,None,0,None,None,None,0 -1386,1,CharacterVherokior,Character type for characters of the Minmatar Vherokior bloodline.,0E-10,1.0000000000,0E-10,1,2,None,0,None,None,None,0 +1373,1,CharacterType,Default typeID for all characters.,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1374,1,CharacterLegacy10,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1375,1,CharacterLegacy3,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1376,1,CharacterLegacy4,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1377,1,CharacterLegacy5,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1378,1,CharacterLegacy6,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1379,1,CharacterLegacy11,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1380,1,CharacterLegacy2,Character type for characters of the Minmatar Brutor bloodline.,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1381,1,CharacterLegacy12,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1382,1,CharacterLegacy9,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1383,1,CharacterLegacy1,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1384,1,CharacterLegacy7,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1385,1,CharacterLegacy8,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +1386,1,CharacterLegacy13,Legacy character typeID (but still valid).,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,0 1401,762,'Basic' Inertial Stabilizers,"Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",200.0000000000,5.0000000000,0E-10,1,4,None,1,1086,1041,None,0 @@ -1297,12 +1235,12 @@ Penalty: Using more than one type of this module or similar modules that affect 1678,199,Corporate Magnate Bonus,+5% skill training time for skills with willpower as the primary attribute.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 1679,199,Covert-op Bonus,+5% skill training time for skills with intelligence as the primary attribute.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 1680,199,Navy Captain Bonus,+5% skill training time for skills with charisma as the primary attribute.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -1798,295,Basic EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -1800,295,Basic Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -1802,295,Basic Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -1804,295,Basic Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -1808,295,EM Ward Amplifier I,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -1809,296,EM Ward Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,187420.0000,1,1554,82,None,0 +1798,295,'Basic' EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,1,None,1,1691,20942,None,0 +1800,295,'Basic' Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,1,None,1,1688,20940,None,0 +1802,295,'Basic' Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,1,None,1,1689,20939,None,0 +1804,295,'Basic' Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,1,None,1,1690,20941,None,0 +1808,295,EM Shield Amplifier I,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +1809,296,EM Shield Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,187420.0000,1,1554,20942,None,0 1810,394,Scourge Auto-Targeting Light Missile I,A Caldarian light missile with a graviton warhead and automatic guidance system.,700.0000000000,0.0150000000,0E-10,100,None,500.0000,1,914,1333,None,20064 1811,166,Scourge Auto-Targeting Light Missile I Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,150000.0000,1,315,1333,None,20064 1814,394,Nova Auto-Targeting Light Missile I,A Minmatar light missile with a nuclear warhead and automatic guidance system.,700.0000000000,0.0150000000,0E-10,100,None,370.0000,1,914,1335,None,20063 @@ -1351,7 +1289,7 @@ Penalty: Using more than one type of this module or similar modules that affect 1931,15,Amarr Research Station,,0E-10,0E-10,0E-10,1,4,600000.0000,0,None,None,20158,1073 1932,15,Amarr Trade Post,,0E-10,0E-10,0E-10,1,4,600000.0000,0,None,None,20158,1074 1944,28,Bestower,"The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space. -",13500000.0000000000,260000.0000000000,4800.0000000000,1,4,None,1,85,None,20063,1064 +",13500000.0000000000,260000.0000000000,4800.0000000000,1,4,1400000.0000,1,85,None,20063,1064 1945,108,Bestower Blueprint,,0E-10,0.0100000000,0E-10,1,None,4977500.0000,1,285,None,None,1064 1946,203,Basic RADAR Backup Array,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. @@ -1421,7 +1359,7 @@ Penalty: Using more than one type of this module or similar modules that affect 1999,211,Tracking Enhancer II,"Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",30.0000000000,5.0000000000,0E-10,1,None,None,1,707,1640,None,0 -2001,1016,Cynosural Suppression,This upgrade allows alliances to anchor Cynosural System Jammers at their starbases in a solar system.,1000.0000000000,200000.0000000000,0E-10,1,None,200000000.0000,1,1282,3945,None,0 +2001,1016,Cynosural Suppression,This upgrade allows the onlining of a Standup Cynosural System Jammer at one Tenebrex Cyno Jammer structure in the same solar system.,1000.0000000000,200000.0000000000,0E-10,1,None,200000000.0000,1,1282,3945,None,0 2002,202,ECCM - Ladar I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 @@ -1434,13 +1372,13 @@ Penalty: Using more than one type of this module or similar modules that affect 2005,202,ECCM - Omni I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -2006,26,Omen,The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.,13000000.0000000000,118000.0000000000,400.0000000000,1,4,None,1,74,None,20063,1065 +2006,26,Omen,The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.,13000000.0000000000,118000.0000000000,400.0000000000,1,4,8000000.0000,1,74,None,20063,1065 2007,106,Omen Blueprint,,0E-10,0.0100000000,0E-10,1,None,82750000.0000,1,274,None,None,1065 -2008,1016,Cynosural Navigation,This upgrade allows alliances to anchor Cynosural Generator Arrays at their starbases in a solar system.,1000.0000000000,200000.0000000000,0E-10,1,None,100000000.0000,1,1282,3946,None,0 -2009,1016,Supercapital Construction Facilities,"This upgrade allows alliances to anchor Supercapital Ship Assembly Arrays at their starbases, and allows the onlining of Standup Supercapital Shipyards at any appropriately sized Upwell structures in a solar system.",1000.0000000000,200000.0000000000,0E-10,1,None,50000000.0000,1,1282,3950,None,0 +2008,1016,Cynosural Navigation,This upgrade allows the onlining of a Standup Cynosural Field Generator at one Pharolux Cyno Beacon structure in the same solar system.,1000.0000000000,200000.0000000000,0E-10,1,None,100000000.0000,1,1282,3946,None,0 +2009,1016,Supercapital Construction Facilities,This upgrade allows the onlining of Standup Supercapital Shipyards at any Sotiyo-class Engineering Complexes in the solar system.,1000.0000000000,200000.0000000000,0E-10,1,None,50000000.0000,1,1282,3950,None,0 2010,286,Rebel Leader,Terrorist Leader.,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,None,1890 2011,306,Prison Facility,This rat-infested prison is being closely guarded.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2520 -2012,597,Terrorist Leader,"This highly-wanted criminal has been sought after by DED officials for years since he began bombing innocent civilians on stations as part of an extortion racket. As a capsuleer, he has managed to evade capture this far. CONCORD officials have to be happy with quickly targeted assassination hits that send him back to his black-market cloning facility deep out on the frontiers of 0.0 space. Until they can raid those cloning labs, he will continue to rebuild and strike again.",1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 +2012,597,Terrorist Leader,"This highly-wanted criminal has been sought after by DED officials for years since he began bombing innocent civilians on stations as part of an extortion racket. As a capsuleer, he has managed to evade capture this far. CONCORD officials have to be happy with quickly targeted assassination hits that send him back to his black-market cloning facility deep out on the frontiers of 0.0 space. Until they can raid those cloning labs, he will continue to rebuild and strike again.",1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 2013,283,Hostages,These hostages have been waiting for someone to rescue them for quite some time.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2545,None,0 2014,7,Planet (Oceanic),"Oceanic worlds are a class of terrestrial world covered entirely by liquids, usually in the form of mundane water. While the liquid surface is exceptionally smooth, the ocean floor on most worlds of this type exhibits significant topographic variety. It is this subsurface irregularity which causes the formation of complex weather systems, which would otherwise revert to more uniform patterns.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10142,20089,3835 2015,7,Planet (Lava),"So-called ""lava planets"" (properly ""magmatic planets"") fall into one of three groups: solar magmatics, which orbit sufficiently close to their star that the surface never cools enough to solidify; gravitational magmatics, which experience gravitational shifts sufficiently strong to regularly and significantly fracture cooling crusts; and magmatoids, which are for largely-unexplained reasons simply incapable of cooling and forming a persistent crust. All three types generally exhibit the same external phenomena - huge red-orange lava fields being a defining feature - but the latter two types are sometimes capable of briefly solidifying for a period measured in years or perhaps decades.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10133,20088,3836 @@ -1486,7 +1424,7 @@ Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,615,77,None,0 2049,140,Damage Control II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,77,None,0 -2050,77,Gistum C-Type Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +2050,77,Gistum C-Type Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 2052,286,Mercenary Trainee,"This is a mercenary fighter. Its faction alignment is unknown. It may be aggressive, depending on its assignment. Threat level: Moderate",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,None,1830 2053,1020,Survey Networks 1,This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.,1000.0000000000,5000.0000000000,0E-10,1,None,50000000.0000,1,1283,3953,None,0 2054,1020,Survey Networks 2,This upgrade increases the chance of a mini-profession site being present in the upgraded solar system.,1000.0000000000,10000.0000000000,0E-10,1,None,100000000.0000,1,1283,3953,None,0 @@ -1499,11 +1437,11 @@ Only one Damage Control can be fit at a given time.",5000.0000000000,5.000000000 2061,1021,Quantum Flux Generator 4,This upgrade increases the chance of a wormhole being present in the upgraded solar system.,1000.0000000000,40000.0000000000,0E-10,1,None,200000000.0000,1,1284,3943,None,0 2062,1021,Quantum Flux Generator 5,This upgrade increases the chance of a wormhole being present in the upgraded solar system.,1000.0000000000,60000.0000000000,0E-10,1,None,250000000.0000,1,1284,3943,None,0 2063,7,Planet (Plasma),"The aptly-named ""plasma planets"" have captured the imagination of countless artists and inspired innumerable works, yet the physics behind them are surprisingly mundane by cosmological standards. A rocky terrestrial with the right kind of atmosphere and magnetic field will, when bombarded with solar radiation, generate sprawling plasma storms as specific atmospheric elements are stripped of their electrons. Over time these storms will generally scorch the surface rock black, adding to the visual impact.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10138,20090,3941 -2064,995,EVE Gate,,99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20759,3944 +2064,995,EVE Gate,,99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,0 2065,517,Patrikia Noirild's Reaper,"Patrikia Noirild is a Professor of Evolutionary Genetics at Republic University. Regarded as one of the foremost minds in her field, her early achievements include pioneering a revolutionary gene therapy for Toluuk's Syndrome - a genetic disorder that causes excess bone growth in Brutor descended from slaves bred to work on high-gravity worlds. For the last two years, however, she has worked in the field of anti-vitoxin research.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,1966 2066,517,Karsten Lundham's Typhoon,"Karsten Lundham is a microbiologist working for the Sebiestor Tribe. Currently in his fifties, he worked in the field of immunology for ten years before deciding to dedicate the rest of his life to the search for a cure to vitoxin.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,48 2071,15,Station (InterBus),,0E-10,1.0000000000,0E-10,1,8,600000.0000,0,None,None,14,1255 -2072,602,Anire Scarlet,"Anire is everything you could want in a pirate queen – bright green eyes, wild red hair and curves in all the right places. She dresses in a dark brown, form-fitting jumpsuit with gold accents here and there.

The most that people ever usually get to see, though, is her guns trained on them, as the Crimson Dawn comes bearing down to seal their fate.


""I just liked it because it was red. What's a Carthum?""",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2926 +2072,602,Anire Scarlet,"Anire is everything you could want in a pirate queen – bright green eyes, wild red hair and curves in all the right places. She dresses in a dark brown, form-fitting jumpsuit with gold accents here and there.

The most that people ever usually get to see, though, is her guns trained on them, as the Crimson Dawn comes bearing down to seal their fate.


""I just liked it because it was red. What's a Carthum?""",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2926 2073,1035,Microorganisms,"Any life form too small to be detected by the unaided human eye qualifies as a microorganism, yet as a whole, this classification of biology covers an enormous and diverse spectrum. From parasites and viruses to fungi and insects, the study or industrial application of these creatures is just as broad.",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10034,None,0 2074,314,Zazzmatazz,Zazzmatazz's DNA,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2302,None,0 2075,314,Consolidated Holdings Commander Access Key,This Commander key has the information needed to unlock the acceleration gate in the Checkpoint which it was found.,0.0100000000,0.0100000000,0E-10,1,None,None,1,None,2038,None,0 @@ -1513,7 +1451,7 @@ Only one Damage Control can be fit at a given time.",5000.0000000000,5.000000000 Originally conceived by the ascetic Intaki polymath Valsas en Dilat as a demonstration of minimalist starship design, it was never intended as a commercial venture. The recent discovery of the uncharted Sleeper Territories and their myriad wormholes has brought the Zephyr new attention - its mass makes it an ideal exploration vessel. -Valsas remains adamant that the Zephyr never sees mass production, but at the close of YC111 he authorized the Intaki Syndicate to distribute a single hull to every registered capsuleer.",5000.0000000000,5000.0000000000,10.0000000000,1,8,7500.0000,1,1619,None,20073,4517 +Valsas remains adamant that the Zephyr never sees mass production, but at the close of YC111 he authorized the Intaki Syndicate to distribute a single hull to every registered capsuleer.",5000.0000000000,5000.0000000000,10.0000000000,1,8,17000.0000,1,1619,None,20073,4517 2082,1730,Genolution Core Augmentation CA-1,"Traits
Slot 1
Primary Effect: +3 bonus to Perception
Secondary Effect: +1.5% bonus to powergrid and capacitor amount
Implant Set Effect: 50% bonus to the strength of all Genolution implant secondary effects

Development
The modestly titled “Core Augmentation” implant set was developed by Genolution with the assistance of implantation specialists and other leaders in the field of neural augmentation, some of whom have long been rumored to be SoCT alumni.

The CA-1 is a rarity in the often hyper-specialized industry of neural augmentations. It provides a dual function; tapping into both the occipital lobe for a perception boost, and also the neocortex, for improving the brain's handling of a ship's energy and capacitor needs. Like the infamous pirate implant sets found on capsuleer markets, each implant is also designed to work at higher levels when integrated into a neural implant network.

Though many in the augmentation industry initially questioned the agenda behind Genolution's entry into the implantation field, fears eventually subsided as the implant was shown to be one of the safest on record. Genolution went one step further to assuage fears however and vowed never to release the implant to open markets, providing only a single-run issue to capsuleers as a demonstration of the technology.",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,618,2053,None,0 2083,481,Prototype Iris Probe Launcher,"The Iris system is a prototype launcher designed to work exclusively with the Zephyr exploration platform. @@ -1525,7 +1463,7 @@ What was once a battlefield juggernaut has been reduced to nothing but a silent, 2097,226,Amarr Supercarrier Wreckage,"This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3096 -2098,632,Phenod's Broke-Ass Destroyer,This officer of The Seven will engage anyone threatening the gang's operations.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 +2098,632,Phenod's Broke-Ass Destroyer,This officer of The Seven will engage anyone threatening the gang's operations.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 2100,314,Phenod's DNA,Identification tags such as these may prove valuable if handed to the proper organization.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2302,None,0 2101,226,Gallente Supercarrier Wreckage,"This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. @@ -1579,7 +1517,7 @@ What was once a battlefield juggernaut has been reduced to nothing but a silent, Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. -Note: Only one module of this type can be activated at the same time.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 +Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 2118,160,Burst Jammer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,109,None,0 2119,226,Gallente Dreadnought Wreckage,"This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. @@ -1599,9 +1537,9 @@ What was once a battlefield juggernaut has been reduced to nothing but a silent, 2124,226,Minmatar Titan Wreckage,"This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3114 -2126,633,Anakism,This officer of The Seven will engage anyone threatening the gang's operations.,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,31,1821 +2126,633,Anakism,This officer of The Seven will engage anyone threatening the gang's operations.,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1821 2127,306,Amarr Diplomat Quarters,,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2400 -2128,632,Locced's Destroyer,This officer of The Seven will engage anyone threatening the gang's operations.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 +2128,632,Locced's Destroyer,This officer of The Seven will engage anyone threatening the gang's operations.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 2129,1027,Limited Barren Command Center,"The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.",5000.0000000000,100.0000000000,500.0000000000,1,None,670000.0000,0,None,None,None,4566 2130,1027,Standard Barren Command Center,"The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.",5000.0000000000,200.0000000000,500.0000000000,1,None,1600000.0000,0,None,None,None,4566 2131,1027,Improved Barren Command Center,"The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.",5000.0000000000,400.0000000000,500.0000000000,1,None,2800000.0000,0,None,None,None,4566 @@ -1634,14 +1572,14 @@ What was once a battlefield juggernaut has been reduced to nothing but a silent, 2158,1027,Elite Plasma Command Center,"This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",5000.0000000000,1600.0000000000,500.0000000000,1,None,6400000.0000,0,None,None,None,4568 2159,1027,Limited Storm Command Center,"This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",5000.0000000000,100.0000000000,500.0000000000,1,None,670000.0000,0,None,None,None,4568 2160,1027,Standard Storm Command Center,"This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",5000.0000000000,200.0000000000,500.0000000000,1,None,1600000.0000,0,None,None,None,4568 -2161,25,Crucifier,"The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. ",1064000.0000000000,28100.0000000000,265.0000000000,1,4,None,1,72,None,20063,1066 +2161,25,Crucifier,"The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. ",1064000.0000000000,28100.0000000000,265.0000000000,1,4,300000.0000,1,72,None,20063,1066 2162,105,Crucifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,2375000.0000,1,272,None,None,1066 2163,952,CONCORD Collection Vessel,A CONCORD ship.,0E-10,0E-10,100.0000000000,1,None,None,0,None,None,None,1053 2165,386,Haunter Cruise Missile,"Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were initially used in drones, making Wrath fast and nimble despite its heavy payload. ",1250.0000000000,0.0500000000,0E-10,100,None,10000.0000,0,None,183,None,20043 2173,100,Infiltrator I,Medium Scout Drone,5000.0000000000,10.0000000000,0E-10,1,4,17000.0000,1,838,None,None,2778 -2174,176,Infiltrator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000.0000,1,1532,None,None,0 +2174,176,Infiltrator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000.0000,1,1532,None,None,2778 2175,100,Infiltrator II,Medium Scout Drone,5000.0000000000,10.0000000000,0E-10,1,4,101536.0000,1,838,None,None,1109 -2176,176,Infiltrator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,0 +2176,176,Infiltrator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,1109 2178,1019,Guristas Nova XL Cruise Missile,"XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.",1500.0000000000,0.3000000000,0E-10,100,None,250000.0000,1,1317,185,None,20046 @@ -1662,62 +1600,62 @@ Plasma suspended in an electromagnetic field gives this torpedo the ability to d Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.",1500.0000000000,0.3000000000,0E-10,100,None,350000.0000,1,1317,182,None,20045 2189,952,Drone Infested Dominix,,105000000.0000000000,1010000.0000000000,600.0000000000,1,8,None,0,None,None,None,1718 -2190,1053,Renyn Meten,"Subject: Prototype Nation Vessel (ID: Renyn Meten)
-Military Specifications: Frigate-class vessel. Primary anti-support damage dealer amongst frigate-class prototypes. Significant microwarp velocity. Short range laser systems.
-Additional Intelligence: There were no reported civilian abductions from the Renyn VI invasion. The Renyn identifier suggests a small number of captives may have been initially unaccounted for, as with the Eystur Rhomben variant. The Meten identifier suggests an oversight role amongst the other frigate-class prototypes, or alternatively, that it was created during the first phase of development.
+2190,1053,Renyn Meten,"Subject: Prototype Nation Vessel (ID: Renyn Meten)
+Military Specifications: Frigate-class vessel. Primary anti-support damage dealer amongst frigate-class prototypes. Significant microwarp velocity. Short range laser systems.
+Additional Intelligence: There were no reported civilian abductions from the Renyn VI invasion. The Renyn identifier suggests a small number of captives may have been initially unaccounted for, as with the Eystur Rhomben variant. The Meten identifier suggests an oversight role amongst the other frigate-class prototypes, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0043. DED Special Operations.
Authorized for Capsuleer dissemination. -",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -2191,1054,Antem Neo,"Subject: Prototype Nation Vessel (ID:Antem Neo)
+",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +2191,1054,Antem Neo,"Subject: Prototype Nation Vessel (ID: Antem Neo)
Military Specifications: Cruiser-class vessel. Primary role is long-range sniping support. Moderate microwarp velocity. Vessel will attempt to establish orbit ranges in excess of 100km.
Additional Intelligence: Est. 900,000 civilian abductions from Antem IV. The Neo identifier suggests this variant was designed recently, or alternatively, is an improvement upon other, pre-existing designs. Possible links to the Mara Paleo variant.
Synopsis from ISHAEKA-0059. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 2192,1052,The Kundalini Manifest,"True power lies within all of us. Coiled beneath our fears and insecurities like a resting serpent, it has waited with infinite patience for those last few layers of our imperfection to be stripped away. It waits, as we strive, for a freedom only this part of ourselves truly deserves.
For as long as human history records, we have ignored what we truly are, and worse, we have ignored everything we could yet become. We must learn, now, to let go. Not everything we have taken with us so far on this journey should remain.
Our flaws and faults, these near-indelible errors pervading throughout human history, they can all be removed. Together, as one, we can overcome the enemy within.
- Sansha Kuvakei ",1546875000.0000000000,62000000.0000000000,1337.0000000000,1,4,None,0,None,None,10002,10038 2193,100,Praetor I,Heavy Attack Drone,10000.0000000000,25.0000000000,0E-10,1,4,60000.0000,1,839,None,None,1119 -2194,176,Praetor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,359,None,None,0 +2194,176,Praetor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,359,None,None,1119 2195,100,Praetor II,Heavy Attack Drone,10000.0000000000,25.0000000000,0E-10,1,4,251072.0000,1,839,None,None,1120 -2196,176,Praetor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,0 +2196,176,Praetor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,1120 2197,314,Environmentally-friendly Mining Equipment,"The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection. ",70.0000000000,32.0000000000,0E-10,1,None,None,1,None,2852,None,0 2198,314,Crate of Environmentally-friendly Mining Equipment,"The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection. ",210.0000000000,450.0000000000,0E-10,1,None,None,1,None,2852,None,0 -2199,314,Prototype Body Armor Fabric ,"This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. ",50.0000000000,20.0000000000,0E-10,1,None,None,1,None,1189,None,0 -2200,314,Crate of Prototype Body Armor Fabric ,"This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. ",5000.0000000000,2000.0000000000,0E-10,1,None,None,1,None,1189,None,0 +2199,314,Prototype Body Armor Fabric,"This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. ",50.0000000000,20.0000000000,0E-10,1,None,None,1,None,1189,None,0 +2200,314,Crate of Prototype Body Armor Fabric,"This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. ",5000.0000000000,2000.0000000000,0E-10,1,None,None,1,None,1189,None,0 2201,314,Riot Interdiction Team,"Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios.",30.0000000000,30.0000000000,0E-10,1,None,None,1,None,2549,None,0 2202,314,Riot Interdiction Teams,"Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios.",500.0000000000,300.0000000000,0E-10,1,None,None,1,None,2549,None,0 2203,100,Acolyte I,Light Scout Drone,3000.0000000000,5.0000000000,0E-10,1,4,2000.0000,1,837,1084,None,1084 -2204,176,Acolyte I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1531,1084,None,0 +2204,176,Acolyte I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1531,1084,None,1084 2205,100,Acolyte II,Light Scout Drone,3000.0000000000,5.0000000000,0E-10,1,4,36768.0000,1,837,None,None,2764 -2206,176,Acolyte II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,0 +2206,176,Acolyte II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,2764 2207,1054,Vylade Dien,"Subject: Prototype Nation Vessel (ID: Vylade Dien)
Military Specifications: Cruiser-class vessel. Primary roles are damage dealing and squad enhancement. Low microwarp velocity.
Additional Intelligence: Est. 100,000 civilian abductions from Vylade II. The Dien identifier suggests an oversight role amongst other cruiser-class prototypes, or alternatively, that it was created during the first phase of development. The nature of Nation's squad boosting technology is still not fully understood, although current intelligence from recovered wrecks indicates that the designs deviates from standard warfare links in the same way as Tech III Warfare Processors.
Synopsis from ISHAEKA-0047. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 2208,1054,Uitra Telen,"Subject: Prototype Nation Vessel (ID: Uitra Telen)
Military Specifications: Cruiser-class vessel. Moderate microwarp velocity. Limited weapons systems.
Additional Intelligence: Est. 210,000 civilian abductions from VII. The Telen identifier suggests an oversight role amongst other Cruiser-class variants, or that other, more advanced prototypes may have originated from this design.
Synopsis from ISHAEKA-0055. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 2209,1054,Arnon Epithalamus,"Subject: Prototype Nation Vessel (ID: Arnon Epithalmus)
Military Specifications: Cruiser-class vessel. Primary role is extreme range ECM support. Low microwarp velocity. Long range missile support.
Additional Intelligence: There were no reported civilian abductions from the invasion of Arnon III, IX and XI. The Arnon identifier suggests a number of captives may have been initially unaccounted for, as with the Eystur Rhomben and Renyn Meten variants. This supports previous conjecture that Nation's synchronized attacks on multiple planets were at least partly designed to aid in covert abduction. The Epithalmus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, and perhaps an additional regulatory role in crew emotional response, similar to the suspected behavior of the Tama Cerebellum variant.
Synopsis from ISHAEKA-0049. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 2210,89,Banshee Torpedo,An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.,1500.0000000000,0.0500000000,0E-10,100,None,30000.0000,0,None,1346,None,20016 2211,166,Sansha Juggernaut Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,9000000.0000,1,None,1346,None,0 2212,385,Ghost Heavy Missile,The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.,1000.0000000000,0.0300000000,0E-10,100,4,2500.0000,0,None,189,None,20050 -2213,166,Ghost Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,750000.0000,1,None,189,None,0 +2213,166,Ghost Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,750000.0000,0,None,189,None,0 2214,952,Guard Post,This inconspicuous guard post is awaiting security clearance before taking any action.,100000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,1991 -2215,314,Amarr TIL-1A Nexus Chips ,"The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Imperial Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations. ",1.0000000000,12.0000000000,0E-10,1,None,None,1,None,2038,None,0 +2215,314,Amarr TIL-1A Nexus Chips,"The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Imperial Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations. ",1.0000000000,12.0000000000,0E-10,1,None,None,1,None,2038,None,0 2216,314,Crate of Amarr TIL-1A Nexus Chips,"The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Imperial Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations. ",10.0000000000,120.0000000000,0E-10,1,None,None,1,None,2038,None,0 2217,283,Preacher,"Tolmak's preachers serve as his proxies, and are the primary way he spreads his controversial message.",65.0000000000,1.0000000000,0E-10,1,None,None,1,None,3036,None,0 2218,306,Locced's Bribe,This cargo container is filled with all the extra supplies the pirates brought along with them.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,1176 2219,314,Large Group of Civilian Workers and Dependents,"Civilian workers and their dependents, including men, women, and children.",110.0000000000,125.0000000000,0E-10,1,None,None,1,None,2539,None,0 2220,314,Civilian Workers and Dependents,"Civilian workers and their dependents, including men, women, and children.",11.0000000000,12.0000000000,0E-10,1,None,None,1,None,2539,None,0 -2221,314,Manportable Electromagnetic Pulse Weapons ,"These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy's defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual. ",25.0000000000,25.0000000000,0E-10,1,None,None,1,None,1362,None,0 +2221,314,Manportable Electromagnetic Pulse Weapons,"These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy's defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual. ",25.0000000000,25.0000000000,0E-10,1,None,None,1,None,1362,None,0 2222,673,Scions of the Superior Gene,"The Scions of the Superior Gene are a minor extremist cult. They believe that the Jovians are gods, and their technology is sacred – too pure to be used by the lowly empires. They have a small fleet of well-armed ships used exclusively to ""purify"" those who they feel have offended the Jovians. ",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,None,42 @@ -1756,35 +1694,35 @@ Penalty: Using more than one type of this module or similar modules that affect 2262,202,ECCM - Radar II,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -2263,12,Planetary Launch Container,This container has been launched from the planet surface into low orbit for collection by starships. These containers will burn up within a few days if not collected.,10000.0000000000,27500.0000000000,1000.0000000000,1,None,None,0,None,None,None,4578 +2263,12,Planetary Launch Container,This container has been launched from the planet surface into low orbit for collection by starships. These containers will burn up within a few days if not collected.,10000.0000000000,27500.0000000000,1000.0000000000,1,None,None,0,None,24296,None,4578 2267,1032,Base Metals,"Iron and nickel are two widespread, easily recognized examples of base metals, or those metals that oxidize relatively easily. Their tremendous usefulness in numerous applications ensures that base metals are always in high demand. Thankfully, so is their abundance on most planetary surfaces.",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10024,None,0 2268,1033,Aqueous Liquids,"The abundance of water on terrestrial planets is often a misconception: What many refer to offhandedly as ""water"" is often an amalgamation of many liquids, microscopic particles, and saturated compounds combined with water and other liquids. Aqueous liquids represent those liquids from which pure water can be separated easily from waste or hazardous particles, but only using the proper equipment.",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10012,None,0 2270,1032,Noble Metals,"Highly resistant to corrosion and oxidation, noble metals are somewhat rarer than base metals, yet they are just as sought after for their different electrical, material, and chemical attributes. When painstakingly refined and purified, some noble metal ores can produce ""precious metals.""",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10025,None,0 2272,1032,Heavy Metals,"In small quantities, heavy metals are vital to life, providing essential minerals for biological processes. In bulk, they are commonly found in most construction materials, forming the most basic components of computer electronics and reinforced structures.",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10026,None,0 2280,1036,Link,,0E-10,0E-10,1000.0000000000,1,None,None,1,None,None,None,0 -2281,77,Adaptive Invulnerability Field II,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,362408.0000,1,1696,81,None,0 -2282,157,Adaptive Invulnerability Field II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,81,None,0 +2281,77,Multispectrum Shield Hardener II,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,362408.0000,1,1696,81,None,0 +2282,157,Multispectrum Shield Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,81,None,0 2284,226,Megathron (Roden),"The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.",0E-10,0E-10,0E-10,1,8,None,0,None,None,None,3809 2285,226,Dominix (Roden),"The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.",0E-10,0E-10,0E-10,1,8,None,0,None,None,None,3808 2286,1035,Planktic Colonies,"Harvested in mass quantities, planktic colonies are used for much more than just a bulk food source that flourishes in water-rich environments. Their cumulative biomass has advanced properties that contribute to some of the most advanced material and medical sciences in New Eden.",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10035,None,0 2287,1035,Complex Organisms,"Organic flora and fauna growing on worlds across the cluster technically qualify as “alien life,” though none of it has registered as sentient. However, their usefulness as comestibles or building materials in other areas of industry is invaluable.",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10036,None,0 2288,1035,Carbon Compounds,"Often referred to as the building blocks of life, carbon compounds form the basis of most organic material; hence, they are ideally suited for use in the early development of advanced, reactive molecules, such as those used in biofuel and supertensile structures.",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10037,None,0 -2289,77,Explosive Deflection Field I,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,20.0000000000,0E-10,1,None,75000.0000,1,1694,20947,None,0 -2290,157,Explosive Deflection Field I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1548,81,None,0 -2291,77,Kinetic Deflection Field I,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,20.0000000000,0E-10,1,None,75000.0000,1,1693,20949,None,0 -2292,157,Kinetic Deflection Field I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1548,81,None,0 -2293,77,EM Ward Field I,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,20.0000000000,0E-10,1,None,75000.0000,1,1695,20948,None,0 -2294,157,EM Ward Field I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1548,81,None,0 -2295,77,Thermal Dissipation Field I,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,20.0000000000,0E-10,1,None,75000.0000,1,1692,20950,None,0 -2296,157,Thermal Dissipation Field I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1548,81,None,0 -2297,77,Explosive Deflection Field II,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,271744.0000,1,1694,20947,None,0 -2298,157,Explosive Deflection Field II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,81,None,0 -2299,77,Kinetic Deflection Field II,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,None,269248.0000,1,1693,20949,None,0 -2300,157,Kinetic Deflection Field II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,81,None,0 -2301,77,EM Ward Field II,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,261376.0000,1,1695,20948,None,0 -2302,157,EM Ward Field II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,81,None,0 -2303,77,Thermal Dissipation Field II,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,273696.0000,1,1692,20950,None,0 -2304,157,Thermal Dissipation Field II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,81,None,0 +2289,77,Explosive Shield Hardener I,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1694,20947,None,0 +2290,157,Explosive Shield Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1548,20947,None,0 +2291,77,Kinetic Shield Hardener I,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1693,20949,None,0 +2292,157,Kinetic Shield Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1548,20949,None,0 +2293,77,EM Shield Hardener I,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1695,20948,None,0 +2294,157,EM Shield Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1548,20948,None,0 +2295,77,Thermal Shield Hardener I,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1692,20950,None,0 +2296,157,Thermal Shield Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1548,20950,None,0 +2297,77,Explosive Shield Hardener II,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,271744.0000,1,1694,20947,None,0 +2298,157,Explosive Shield Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20947,None,0 +2299,77,Kinetic Shield Hardener II,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,None,269248.0000,1,1693,20949,None,0 +2300,157,Kinetic Shield Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20949,None,0 +2301,77,EM Shield Hardener II,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,261376.0000,1,1695,20948,None,0 +2302,157,EM Shield Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20948,None,0 +2303,77,Thermal Shield Hardener II,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,273696.0000,1,1692,20950,None,0 +2304,157,Thermal Shield Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20950,None,0 2305,1035,Autotrophs,"At the very bottom of the food chain are autotrophs, those organisms that produce carbohydrates, proteins, and fats for higher life forms to consume. When properly gathered and ordered, they can be plied into industrial fibers, which then go on to contribute to advanced material technologies.",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10038,None,0 2306,1032,Non-CS Crystals,"The orderly, compact nature of crystals makes them well suited for a staggering array of manufacturing processes, in which they are just as often the product of the factory as they are incorporated into many of the tools and machinery used therein.",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10027,None,0 2307,1032,Felsic Magma,"The churning core of lava planets is rife with felsic magma, or silicate material that is infused with lighter elements, from which basic silicon and other atomic matter may be extracted. Silicon is abundant on many terrestrial planets, but the fastest and easiest way to obtain it, given advances in planetary mining processes, is from felsic magma.",0E-10,0.0100000000,0E-10,1,None,None,1,1333,10028,None,0 @@ -1802,7 +1740,7 @@ Penalty: Using more than one type of this module or similar modules that affect 2331,57,Shield Power Relay I,"Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.",20.0000000000,5.0000000000,0E-10,1,None,None,1,688,83,None,0 2332,137,Shield Power Relay I Blueprint,,0E-10,0.0100000000,0E-10,1,None,97440.0000,1,1550,83,None,0 2333,49,Survey Scanner II,"Scans the composition of asteroids, ice and gas clouds.",0E-10,5.0000000000,0E-10,1,None,None,1,714,2732,None,0 -2334,129,Survey Scanner II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,107,None,0 +2334,129,Survey Scanner II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,2732,None,0 2335,226,Mysterious Probe,"Despite its familiar construction, this ancient probe is made from materials and electronics unlike anything you've ever seen in New Eden. It floats silently through space, seemingly dormant.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1211 2341,82,Passive Targeter II,Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat.,2000.0000000000,5.0000000000,0E-10,1,None,None,1,672,104,None,0 2342,161,Passive Targeter II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,104,None,0 @@ -1815,7 +1753,7 @@ Penalty: Using more than one type of this module or similar modules that affect 2352,1040,Nuclear Reactors,"This power core is able to convert heavy elements into electricity by way of nuclear fission, splitting atoms to produce thermal energy on a massive scale. If they are properly shielded and cooled, there are few safer, cleaner ways to power buildings or large vehicles. ",0E-10,6.0000000000,0E-10,1,None,1.0000,1,1336,10045,None,0 2354,1040,Neocoms,"As an essential component of the navigational and tactical interface of spaceships, Neocoms are a small but essential cornerstone of the interstellar economy.",0E-10,6.0000000000,0E-10,1,None,1.0000,1,1336,10046,None,0 2355,63,Small Hull Repairer II,Makes use of nano-assembler technology in order to repair damage done to the structure.,1000.0000000000,5.0000000000,0E-10,1,None,None,1,1053,21378,None,0 -2356,143,Small Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,21,None,0 +2356,143,Small Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,21378,None,0 2358,1040,Biotech Research Reports,"As the core fundamentals of organic life constantly evolve and develop on micro and macro levels, the constant production and distribution of biotech research is a mandatory part of ongoing advances in countless scientific disciplines.",0E-10,6.0000000000,0E-10,1,None,1.0000,1,1336,10132,None,0 2360,1040,Industrial Explosives,"The primary difference between military and industrial explosives is that the latter are effective only when used in bulk, and they are never sold or transported with “ready to use” detonators. As such, they must be carefully installed, primed, and triggered from remote locations before their full destructive force can be applied.",0E-10,6.0000000000,0E-10,1,None,1.0000,1,1336,10047,None,0 2361,1040,Hermetic Membranes,"How do you make a sheet of material absolutely impermeable to specific particles? Simple: You make the material want to stop those particles. Such is the case with hermetic membranes, supertensile fabrics instilled with living genetic material that actively hunts down and absorbs or repels whatever they were bred to counteract.",0E-10,6.0000000000,0E-10,1,None,1.0000,1,1336,10048,None,0 @@ -1829,23 +1767,23 @@ Penalty: Using more than one type of this module or similar modules that affect 2367,1040,Cryoprotectant Solution,"The base elements present in certain synthetic oils can, at extreme temperatures, produce habitable environments for genetically engineered extremophile. The byproduct of their rapid life-death cycle is a highly thermal resistant solution ideal for hybrid electronics.",0E-10,6.0000000000,0E-10,1,None,1.0000,1,1336,10050,None,0 2368,314,Broken Organic Mortar Applicators,"While nanites are ideal for many forms of construction, sealing joints between large structural bulkheads is a job best left to organic mortar, a thick gel that actively permeates every microscopic gap between two parts. Due to the aggressive nature of the genetically engineered bacteria that intelligently guides into place the hardening condensate material, this paste is extremely hazardous to humans and must be applied by robots.",0E-10,100.0000000000,0E-10,1,None,25000.0000,1,20,3250,None,0 2369,314,Broken Sterile Conduits,"Sustaining diverse populations of station inhabitants – many of whom come from different worlds with different ecologies – was a medical nightmare until the development of sterile conduits. Each length of flexible, self-repairing tube is powered by breaking down the chemical energy in the water they convey, which itself is laced with smart vaccines able to identify and destroy almost any known antigen.",0E-10,100.0000000000,0E-10,1,None,25000.0000,1,20,3250,None,0 -2370,572,Serpentis Initiate,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,31,1816 +2370,572,Serpentis Initiate,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,20903,1816 2371,314,Broken Nano-Factory,"Only the highly advanced Ukomi superconductor can be rendered small enough for use in nano-factories, microscopic devices programmed to absorb and recycle ambient material into useful matter. Each factory is built from reactive metals, ensuring that they interact properly – or not at all – with their environment, while a mote of industrial explosive automatically destroys them when they have completed their task.",0E-10,100.0000000000,0E-10,1,None,25000.0000,1,20,3250,None,0 -2372,550,Angel Rogue,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,31,344 +2372,550,Angel Rogue,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,20900,344 2373,314,Broken Self-Harmonizing Power Core,"With camera drones diligently monitoring the temperature, radioactivity, and electrical output of these advanced nuclear reactors, instant adjustments can be made to a dynamic, adaptive layer of hermetic membranes, which keeps the power core functioning safely at maximum capacity, with no human attention required whatsoever.",0E-10,100.0000000000,0E-10,1,None,25000.0000,1,20,3250,None,0 2374,314,Broken Recursive Computing Module,"Not all automated functions are delicate or complicated enough to warrant advanced computer hardware; relatively mundane tasks are best when assigned to an RCM bank. These sturdy, reliable processing units are able to effectively handle most of the day-to-day operations of stations, starships, and stargates.",0E-10,100.0000000000,0E-10,1,None,25000.0000,1,20,3250,None,0 2375,314,Broken Broadcast Node,"By integrating transcranial microcontrollers into a circuit made from synthetic synapses, the broadcast node is able to communicate directly with various station functions and with negligible signal loss and latency. The addition of computerized guidance systems, each running independent navigation system software routines, allows a single node to coordinate starship docking procedures, drone operations, and even station defenses.",0E-10,100.0000000000,0E-10,1,None,25000.0000,1,20,3250,None,0 2376,314,Broken Integrity Response Drones,"Hull breaches are a constant, serious threat during space travel, as well as a dangerous reality to orbital stations, which are too massive to avoid incoming objects. Integrity response drones help mitigate that threat by providing the automated, immediate application of sealants to any detected impact or pressure fracture in the structure they patrol.",0E-10,100.0000000000,0E-10,1,None,25000.0000,1,20,3250,None,0 2377,314,Broken Wetware Mainframe,"So advanced and energy-demanding are wetware mainframes that they require vehicle-scale power cores and the constant attention of maintenance personnel. When operating at peak performance levels, nothing in New Eden can match the raw computing power of these machines, from calculating warp coordinates to administrating the core functions of an entire space station.",0E-10,100.0000000000,0E-10,1,None,25000.0000,1,20,3250,None,0 2378,675,Mysterious Shuttle,"The only thing sensors can make out about this ship is that it has some kind of receiver that interacts with the star's natural magnetic field. There is one faint life sign, similar to a human in cryogenic stasis.",1600000.0000000000,5000.0000000000,10.0000000000,1,1,None,0,None,None,None,317 -2379,572,Serpentis Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,31,1817 -2381,571,Serpentis Chief Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,31,1812 -2382,562,Guristas Arrogator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,31,1968 -2383,562,Guristas Invader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,31,1832 -2384,562,Guristas Imputor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,31,1827 -2385,562,Guristas Despoiler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,31,1828 -2386,562,Guristas Plunderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1830 -2387,561,Guristas Silencer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,31,1823 +2379,572,Serpentis Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1817 +2381,571,Serpentis Chief Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,20903,1812 +2382,562,Guristas Arrogator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,20904,1968 +2383,562,Guristas Invader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,20904,1832 +2384,562,Guristas Imputor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,20904,1827 +2385,562,Guristas Despoiler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,20904,1828 +2386,562,Guristas Plunderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1830 +2387,561,Guristas Silencer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,20904,1823 2389,1042,Plasmoids,"In the early days of humanity's return to space flight, scientists Planto and Ginch co-discovered a self-sustaining natural structure made entirely from plasma suspended in a planetary magnetic field. Since then, the term has been applied to any such construct, whether occurring under normal conditions or produced artificially using electrical currents.",0E-10,0.3800000000,0E-10,1,None,1.0000,1,1334,10017,None,0 2390,1042,Electrolytes,"This conductive liquid is able to carry an electrical current due to its unique ionic properties, making it ideal for use as a reactive coolant, a high-energy fuel, or a transference medium for power plants.",0E-10,0.3800000000,0E-10,1,None,1.0000,1,1334,10019,None,0 2392,1042,Oxidizing Compound,"Converting various matter from its basic state to an oxidized form requires an oxidizing compound, the most effective of which is a powerful agent made from pressurized reactive gas. Special containers are required to keep the compound from causing significant damage to common metals and organic life.",0E-10,0.3800000000,0E-10,1,None,1.0000,1,1334,10018,None,0 @@ -1859,7 +1797,7 @@ Penalty: Using more than one type of this module or similar modules that affect 2401,1042,Chiral Structures,"A chiral structure is a crystal that is unsymmetrical, which makes it volatile in some situations but ideal for conductivity, especially in micro-circuitry. Using semi-rare chiral structures in electronics has allowed for an unprecedented advancement in the field of miniaturization.",0E-10,0.3800000000,0E-10,1,None,1.0000,1,1334,10023,None,0 2403,1241,Advanced Planetology,"The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions. -Bonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.",0E-10,0.0100000000,0E-10,1,None,7500000.0000,1,1823,33,None,0 +Bonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying.",0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1823,33,None,0 2404,509,Light Missile Launcher II,"Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. ",0E-10,5.0000000000,0.7950000000,1,None,72806.0000,1,640,168,None,20098 2405,136,Light Missile Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,168,None,0 @@ -1879,7 +1817,7 @@ Bonus: The skill increases the resolution of resource data when scanning a plane 2418,1026,Lava Suspended Plasma Extractor,"Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4551 2419,1026,Storm Suspended Plasma Extractor,"Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4551 2420,508,Torpedo Launcher II,"A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.",0E-10,20.0000000000,2.0000000000,1,None,655792.0000,1,644,170,None,20074 -2421,136,Torpedo Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,170,None,170 +2421,136,Torpedo Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,170,None,20074 2422,1026,Storm Ionic Solutions Extractor,"Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4553 2423,1026,Ice Noble Gas Extractor,"Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4553 2424,1026,Gas Ionic Solutions Extractor,"Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform's equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it's a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.”",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4555 @@ -1895,7 +1833,7 @@ Bonus: The skill increases the resolution of resource data when scanning a plane 2434,1026,Plasma Noble Metals Extractor,"This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4552 2435,1026,Barren Noble Metals Extractor,"Surface mining is a common and effective practice that dates back to early planetary settlement. The process involves stripping a planet's surface layer until the ore buried beneath is exposed. At this point, the ore can be more easily extracted. Surface mines are typically quite shallow and are built in areas where the surface material covering the valuable deposits is relatively thin. For this reason, surface mines are sometimes built on the ocean floor.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4543 2436,100,Wasp II,Heavy Attack Drone,10000.0000000000,25.0000000000,0E-10,1,1,231072.0000,1,839,None,None,1080 -2437,176,Wasp II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,0 +2437,176,Wasp II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,1080 2438,1026,Ice Planktic Colonies Extractor,"Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4552 2439,1026,Lava Heavy Metals Extractor,"This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4552 2440,1026,Plasma Heavy Metals Extractor,"This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4552 @@ -1923,9 +1861,9 @@ Bonus: The skill increases the resolution of resource data when scanning a plane 2462,1026,Temperate Autotrophs Extractor,"Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4546 2463,1034,Nanites,"Though they are only simple machines and very small, nanites can be used to achieve miraculous medical results in small amounts or astounding feats of engineering in mass quantities.",0E-10,1.5000000000,0E-10,1,None,1.0000,1,1335,10053,None,0 2464,100,Hornet I,Light Scout Drone,3500.0000000000,5.0000000000,0E-10,1,1,3000.0000,1,837,None,None,1104 -2465,176,Hornet I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,1531,None,None,0 +2465,176,Hornet I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,1531,None,None,1104 2466,100,Hornet II,Light Scout Drone,3500.0000000000,5.0000000000,0E-10,1,1,37232.0000,1,837,None,None,20261 -2467,176,Hornet II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,0 +2467,176,Hornet II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,20261 2468,226,Fortified Drone Structure II,"This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to clueless carbon-based lifeforms.",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2406 2469,1028,Lava Basic Industry Facility,"Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.",0E-10,0E-10,0E-10,1,None,75000.0000,1,None,None,None,4533 2470,1028,Lava Advanced Industry Facility,"Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet's local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations.",0E-10,0E-10,0E-10,1,None,250000.0000,1,None,None,None,4534 @@ -1963,7 +1901,7 @@ Bonus: The skill increases the resolution of resource data when scanning a plane 2502,15,Minmatar Trade Post,,0E-10,1.0000000000,0E-10,1,2,600000.0000,0,None,None,14,1138 2505,1241,Command Center Upgrades,"Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet.",0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1823,33,None,0 2506,89,Mjolnir Torpedo,"An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.",1500.0000000000,0.0500000000,0E-10,100,None,35000.0000,1,923,1349,None,20015 -2507,166,Mjolnir Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,7000000.0000,1,390,1349,None,20030 +2507,166,Mjolnir Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,7000000.0000,1,390,1349,None,20015 2508,89,Nova Torpedo,"An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering. ",1500.0000000000,0.0500000000,0E-10,100,None,25000.0000,1,923,1348,None,20016 2509,166,Nova Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000.0000,1,390,1348,None,0 2510,89,Inferno Torpedo,"An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.",1500.0000000000,0.0500000000,0E-10,100,None,32500.0000,1,923,1347,None,20017 @@ -1977,32 +1915,32 @@ Bonus: The skill increases the resolution of resource data when scanning a plane 2524,1027,Barren Command Center,"The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets.",5000.0000000000,1000.0000000000,500.0000000000,1,None,90000.0000,1,1322,None,None,4566 2525,1027,Oceanic Command Center,"Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit.",5000.0000000000,1000.0000000000,500.0000000000,1,None,90000.0000,1,1322,None,None,4567 2528,353,QA SpaceAnchor,This module does not exist.,0E-10,0.0100000000,0E-10,1,None,None,0,None,1041,None,0 -2529,295,Explosive Deflection Amplifier I,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -2530,296,Explosive Deflection Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,187420.0000,1,1554,82,None,0 -2531,295,Explosive Deflection Amplifier II,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -2532,296,Explosive Deflection Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,82,None,0 +2529,295,Explosive Shield Amplifier I,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +2530,296,Explosive Shield Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,187420.0000,1,1554,20941,None,0 +2531,295,Explosive Shield Amplifier II,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +2532,296,Explosive Shield Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20941,None,0 2533,1027,Ice Command Center,"This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",5000.0000000000,1000.0000000000,500.0000000000,1,None,90000.0000,1,1322,None,None,4568 2534,1027,Gas Command Center,"Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment.",5000.0000000000,1000.0000000000,500.0000000000,1,None,90000.0000,1,1322,None,None,4569 2535,1029,Oceanic Storage Facility,"Goods and commodities are stored on ocean planets in a similar fashion as on more habitable terrestrial planets. Even though most underwater industrial processes conventionally take place inside residential dome habitats, underwater silos, due to their sheer size, must be stored outside these domes and be able to withstand the immense pressures and environmental stresses at the ocean floor.",0E-10,0E-10,12000.0000000000,1,None,250000.0000,1,None,None,None,4571 2536,1029,Gas Storage Facility,"The problem of how to safely store mass quantities of harvested materials and assembled commodities until they can be transported to higher orbital facilities was difficult to solve. The issue was alleviated by the invention of the equilibrium cargo silo system, an arrangement of empty canisters suspended in a hollow chamber, which is then carefully filled with a specific type of common material from different strata of the host planet. The result has an effective net mass of zero kilograms, causing the facility to hang eerily at the exact desired altitude.",0E-10,0E-10,12000.0000000000,1,None,250000.0000,1,None,None,None,4573 -2537,295,Thermal Dissipation Amplifier I,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -2538,296,Thermal Dissipation Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,187420.0000,1,1554,82,None,0 -2539,295,Thermal Dissipation Amplifier II,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -2540,296,Thermal Dissipation Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,82,None,0 +2537,295,Thermal Shield Amplifier I,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +2538,296,Thermal Shield Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,187420.0000,1,1554,20940,None,0 +2539,295,Thermal Shield Amplifier II,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +2540,296,Thermal Shield Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20940,None,0 2541,1029,Barren Storage Facility,"Barren environment storage units require a great amount of technology to be reliable and effective. The super structure is made from adaptive materials designed to withstand a wide range of extreme weather conditions, as barren planets have little to no atmosphere and are therefore prone to extreme climates. Likewise, each module of the structure is designed to store different states of matter, further compounding preservation and containment concerns.",0E-10,0E-10,12000.0000000000,1,None,250000.0000,1,None,None,None,4570 2542,1030,Oceanic Launchpad,"Despite being anchored to the ocean floor, the underwater launch pad is able to deliver and receive payloads from orbit via two separate mechanisms. First, a compressed gyrostabilized gas containment system provides the required pressure to propel a solid fuel rocket to the surface of the water, where it can achieve escape velocity under its own power. Secondly, the structure houses an automated drone bay capable of retrieving splash-down canisters deposited on the surface as well as recovering booster stages of export rockets for reuse.",0E-10,0E-10,10000.0000000000,1,None,900000.0000,1,None,None,None,4561 2543,1030,Gas Launchpad,"In order to transport produced commodities from the lower orbit position of the node structure to the higher orbit of spaceports and trade hubs above gas giant planets, an old but reliable technology was revisited. The lack of a solid surface requires a very low recoil launch system, a situation that prohibits the use of solid fuel rockets, but the Hohmann Mass Driver uses a series of triggered electromagnets instead, producing minimal waste force. Essentially an enormous cargo railgun, the device propels a ferrous canister to a waiting deceleration receptacle aboard a high-orbit facility.",0E-10,0E-10,10000.0000000000,1,None,900000.0000,1,None,None,None,4563 2544,1030,Barren Launchpad,"The barren launchpad is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most barren planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities.",0E-10,0E-10,10000.0000000000,1,None,900000.0000,1,None,None,None,4559 -2545,295,Kinetic Deflection Amplifier I,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -2546,296,Kinetic Deflection Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,187420.0000,1,1554,82,None,0 -2547,295,Kinetic Deflection Amplifier II,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -2548,296,Kinetic Deflection Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,82,None,0 +2545,295,Kinetic Shield Amplifier I,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +2546,296,Kinetic Shield Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,187420.0000,1,1554,20939,None,0 +2547,295,Kinetic Shield Amplifier II,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +2548,296,Kinetic Shield Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20939,None,0 2549,1027,Lava Command Center,"This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",5000.0000000000,1000.0000000000,500.0000000000,1,None,90000.0000,1,1322,None,None,4568 2550,1027,Storm Command Center,"This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",5000.0000000000,1000.0000000000,500.0000000000,1,None,90000.0000,1,1322,None,None,4568 2551,1027,Plasma Command Center,"This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones.",5000.0000000000,1000.0000000000,500.0000000000,1,None,90000.0000,1,1322,None,None,4568 2552,1030,Ice Launchpad,"After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.",0E-10,0E-10,10000.0000000000,1,None,900000.0000,1,None,None,None,4564 -2553,295,EM Ward Amplifier II,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -2554,296,EM Ward Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,82,None,0 +2553,295,EM Shield Amplifier II,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +2554,296,EM Shield Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20942,None,0 2555,1030,Lava Launchpad,"After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.",0E-10,0E-10,10000.0000000000,1,None,900000.0000,1,None,None,None,4564 2556,1030,Plasma Launchpad,"After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.",0E-10,0E-10,10000.0000000000,1,None,900000.0000,1,None,None,None,4564 2557,1030,Storm Launchpad,"After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection.",0E-10,0E-10,10000.0000000000,1,None,900000.0000,1,None,None,None,4564 @@ -2071,7 +2009,7 @@ Penalty: Using more than one type of this module or similar modules that affect 2613,653,Mjolnir Fury Light Missile,"An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. A modified version of the Mjolnir light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",700.0000000000,0.0150000000,0E-10,5000,None,101160.0000,1,927,192,None,20062 -2614,166,Mjolnir Fury Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,190,None,0 +2614,166,Mjolnir Fury Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,192,None,0 2615,314,Crates of Garbage,Production waste can mean garbage to some but valuable resource material to others.,90000.0000000000,90.0000000000,0E-10,1,None,None,1,None,1179,None,0 2616,314,Large Crates of Coolant,"This specially blended fluid is ideal for transferring thermal energy away from sensitive machinery or computer components, rerouting it to heat sinks so it can be eliminated from the system.",800000.0000000000,800.0000000000,0E-10,1,None,None,1,None,1360,None,0 2617,314,Crates of Guidance Systems,An electrical device used in targeting systems and tracking computers.,100000.0000000000,100.0000000000,0E-10,1,None,None,1,None,1361,None,0 @@ -2101,7 +2039,7 @@ A modified version of the Scourge heavy missile. Does more damage than its prede 2637,656,Inferno Precision Cruise Missile,"An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. A modified version of the Inferno cruise. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.",1250.0000000000,0.0500000000,0E-10,5000,None,837360.0000,1,918,184,None,20040 -2638,166,Inferno Precision Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,185,None,0 +2638,166,Inferno Precision Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,184,None,0 2639,314,Crates of Repair Parts,"Despite the enormous diversity of size and complexity of machinery across the cluster, there are numerous common elements shared by all people, such as high tension wiring, locking fasteners, and thermal shielding.",70000.0000000000,70.0000000000,0E-10,1,None,None,1,None,1186,None,0 2640,314,Crates of Replacement Parts,"Replacement parts include anything from machined components, such as plastic casings and metal brackets, to more basic pieces like nuts and bolts.",40000.0000000000,40.0000000000,0E-10,1,None,None,1,None,1186,None,0 2641,314,Crates of Reports,"These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.",40000.0000000000,40.0000000000,0E-10,1,None,None,1,None,1192,None,0 @@ -2141,7 +2079,7 @@ A modified version of the Nova heavy missile. Great for taking down smaller ship 2679,654,Scourge Rage Heavy Assault Missile,"A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Scourge Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",700.0000000000,0.0150000000,0E-10,5000,None,126160.0000,1,973,3234,None,20055 -2680,166,Scourge Rage Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,192,None,0 +2680,166,Scourge Rage Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3234,None,0 2681,283,Group of VIPs,"Very important people. Business executives, politicians, diplomats and game designers.",50000.0000000000,50.0000000000,0E-10,1,None,None,1,None,2538,None,0 2682,314,Large Crates of Galeptos Medicine,"Galeptos is a rare type of medicine developed by the famous Gallentean scientist, Darven Galeptos. It is produced from a blend of organic and chemical material, used to cure a rare and deadly viral infection which has been creeping up more frequently as of late. @@ -2198,121 +2136,121 @@ Rumor has it that Galeptos manufactured the virus himself, then sold the cure fo 2732,314,Crates of Silicate Glass,"Silicate glass is a common construction material, in constant demand throughout New Eden, whether in planetary structures or reinforced for use in space vessels.",1000000.0000000000,50.0000000000,0E-10,1,None,500.0000,1,None,1190,None,0 2733,937,Schematic,Schematics define a set of machinery and industrial processes with which a planetary manufacturing facility can be configured in order to enable the facility to convert certain commodities into certain other commodities.,0E-10,0E-10,0E-10,1,None,None,0,None,1438,None,0 2734,226,Gallente Vexor Cruiser,"The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,62 -2735,1045,Infrastructure Hub Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1356,None,None,0 -2736,857,Warp Disruption Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,0 -2737,1045,Territorial Claim Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1356,0,None,0 -2738,1045,Sovereignty Blockade Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,0,None,None,None,0 -2739,912,Nanite Repair Paste Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1358,0,None,0 -2740,857,Warp Scrambling Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,0 -2741,858,Stasis Webification Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,0 -2742,1048,Biochemical Silo Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2743,1048,Catalyst Silo Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2744,1048,Coupling Array Blueprint,This type of blueprint has been depricated and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2745,1048,General Storage Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2746,1048,Hazardous Chemical Silo Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2747,1048,Hybrid Polymer Silo Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2748,1048,Silo Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2749,1048,Advanced Large Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,None,None,None,0 -2750,1048,X-Large Ship Maintenance Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1535,0,None,0 -2751,1048,Advanced Medium Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,None,None,None,0 -2752,1048,Ship Maintenance Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1535,0,None,0 -2753,1048,Advanced Small Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,None,None,None,0 -2754,1048,Ammunition Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2755,1048,Ballistic Deflection Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1354,0,None,0 -2756,1048,Supercapital Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,None,None,0 -2757,1048,Explosion Dampening Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1354,0,None,0 -2758,1048,Component Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2759,1048,Heat Dissipation Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1354,0,None,0 -2760,1048,Drone Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2761,1048,Photon Scattering Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1354,0,None,0 -2762,1048,Drug Lab Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,None,None,None,0 -2763,1048,Sensor Dampening Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,0 -2764,1048,Equipment Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2765,1048,Intensive Reprocessing Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2766,1048,Large Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 -2767,1048,Compression Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2768,1048,Medium Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2769,1048,Reprocessing Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2770,1048,Rapid Equipment Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2771,1048,Small Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2772,1048,Subsystem Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2773,1048,Capital Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -2774,841,Amarr Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1339,0,None,0 -2775,841,Amarr Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1339,0,None,0 -2776,841,Amarr Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000000.0000,1,1339,0,None,0 -2777,841,Caldari Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1339,0,None,0 -2778,841,Caldari Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1339,0,None,0 -2779,841,Caldari Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000000.0000,1,1339,0,None,0 -2780,841,Gallente Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1339,0,None,0 -2781,841,Gallente Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1339,0,None,0 -2782,841,Gallente Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000000.0000,1,1339,0,None,0 -2783,841,Minmatar Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1339,0,None,0 -2784,841,Minmatar Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1339,0,None,0 -2785,841,Minmatar Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000000.0000,1,1339,0,None,0 -2786,1048,Moon Harvesting Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 -2787,1048,Corporate Hangar Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1341,0,None,0 -2788,1048,Cynosural Generator Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1342,0,None,0 -2789,1048,Cynosural System Jammer Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1343,0,None,0 -2790,1048,Biochemical Reactor Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2791,1048,Complex Reactor Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2792,856,Ion Field Projection Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,0 -2793,1048,Medium Biochemical Reactor Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2794,856,Phase Inversion Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,0 -2795,1048,Polymer Reactor Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2796,856,Spatial Destabilization Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,0 -2797,1048,Simple Reactor Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 -2798,856,White Noise Generation Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,0 -2799,860,Energy Neutralizing Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1345,0,None,0 -2800,1048,Jump Bridge Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1346,0,None,0 +2735,1045,Infrastructure Hub Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1356,None,None,3827 +2736,857,Warp Disruption Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,2615 +2737,1045,Territorial Claim Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1356,0,None,3822 +2738,1045,Sovereignty Blockade Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,0,None,None,None,3826 +2739,912,Nanite Repair Paste Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1358,3302,None,0 +2740,857,Warp Scrambling Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,2615 +2741,858,Stasis Webification Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,2613 +2742,1048,Biochemical Silo Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2598 +2743,1048,Catalyst Silo Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2598 +2744,1048,Coupling Array Blueprint,This type of blueprint has been depricated and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2598 +2745,1048,General Storage Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2598 +2746,1048,Hazardous Chemical Silo Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2598 +2747,1048,Hybrid Polymer Silo Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2598 +2748,1048,Silo Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2598 +2749,1048,Advanced Large Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,None,None,None,2625 +2750,1048,X-Large Ship Maintenance Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1535,0,None,2977 +2751,1048,Advanced Medium Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,None,None,None,2625 +2752,1048,Ship Maintenance Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1535,0,None,2595 +2753,1048,Advanced Small Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,None,None,None,2625 +2754,1048,Ammunition Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2377 +2755,1048,Ballistic Deflection Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1354,0,None,2380 +2756,1048,Supercapital Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,None,None,2977 +2757,1048,Explosion Dampening Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1354,0,None,2380 +2758,1048,Component Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2377 +2759,1048,Heat Dissipation Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1354,0,None,2380 +2760,1048,Drone Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2377 +2761,1048,Photon Scattering Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1354,0,None,2380 +2762,1048,Drug Lab Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,0,None,None,None,2377 +2763,1048,Sensor Dampening Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,2613 +2764,1048,Equipment Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2366 +2765,1048,Intensive Reprocessing Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2300 +2766,1048,Large Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,2625 +2767,1048,Compression Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2300 +2768,1048,Medium Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2625 +2769,1048,Reprocessing Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2300 +2770,1048,Rapid Equipment Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2377 +2771,1048,Small Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2625 +2772,1048,Subsystem Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2625 +2773,1048,Capital Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,2625 +2774,841,Amarr Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1339,0,None,2593 +2775,841,Amarr Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1339,0,None,2593 +2776,841,Amarr Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000000.0000,1,1339,0,None,2593 +2777,841,Caldari Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1339,0,None,2599 +2778,841,Caldari Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1339,0,None,2599 +2779,841,Caldari Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000000.0000,1,1339,0,None,2599 +2780,841,Gallente Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1339,0,None,2594 +2781,841,Gallente Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1339,0,None,2594 +2782,841,Gallente Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000000.0000,1,1339,0,None,2594 +2783,841,Minmatar Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,1339,0,None,2600 +2784,841,Minmatar Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1339,0,None,2600 +2785,841,Minmatar Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000000.0000,1,1339,0,None,2600 +2786,1048,Moon Harvesting Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,2378 +2787,1048,Corporate Hangar Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1341,0,None,2301 +2788,1048,Cynosural Generator Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,None,0,None,2613 +2789,1048,Cynosural System Jammer Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,None,0,None,2615 +2790,1048,Biochemical Reactor Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2377 +2791,1048,Complex Reactor Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2377 +2792,856,Ion Field Projection Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,2613 +2793,1048,Medium Biochemical Reactor Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2377 +2794,856,Phase Inversion Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,2613 +2795,1048,Polymer Reactor Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2377 +2796,856,Spatial Destabilization Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,2613 +2797,1048,Simple Reactor Array Blueprint,This type of blueprint has been phased out and may no longer be used for industrial activities.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2377 +2798,856,White Noise Generation Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1344,0,None,2613 +2799,860,Energy Neutralizing Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1345,0,None,2613 +2800,1048,Jump Bridge Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,None,0,None,2374 2801,657,Nova Javelin Torpedo,"An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Nova Torpedo. It can reach higher velocity than the Nova Torpedo at the expense of warhead size.",1500.0000000000,0.0500000000,0E-10,5000,None,1500245.0000,1,929,1348,None,20016 2802,166,Nova Javelin Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1348,None,0 -2803,855,Large Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,1347,0,None,0 -2804,855,Large Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,1347,0,None,0 -2805,854,Large Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1350,0,None,0 -2806,855,Medium Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1347,0,None,0 -2807,854,Large AutoCannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1350,0,None,0 -2808,855,Medium Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1347,0,None,0 -2810,854,Medium Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1350,0,None,0 +2803,855,Large Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,1347,0,None,2751 +2804,855,Large Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,1347,0,None,2751 +2805,854,Large Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1350,0,None,2751 +2806,855,Medium Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1347,0,None,1213 +2807,854,Large AutoCannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1350,0,None,2751 +2808,855,Medium Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1347,0,None,1213 +2810,854,Medium Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1350,0,None,1216 2811,657,Inferno Rage Torpedo,"An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Inferno Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",1000.0000000000,0.0500000000,0E-10,5000,None,1500245.0000,1,931,1347,None,20017 -2812,166,Inferno Rage Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1351,None,0 -2813,855,Small Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1347,0,None,0 -2814,854,Medium AutoCannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1350,0,None,0 -2815,855,Small Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1347,0,None,0 -2816,854,Small Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1350,0,None,0 +2812,166,Inferno Rage Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1347,None,0 +2813,855,Small Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1347,0,None,1213 +2814,854,Medium AutoCannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1350,0,None,1216 +2815,855,Small Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1347,0,None,1213 +2816,854,Small Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1350,0,None,1216 2817,648,Mjolnir Rage Rocket,"A small rocket with an EMP warhead. This modified version of the Mjolnir rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",100.0000000000,0.0050000000,0E-10,5000,None,62340.0000,1,930,1352,None,20058 2818,166,Mjolnir Rage Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1352,None,0 -2819,854,Small AutoCannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1350,0,None,0 -2820,891,Experimental Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,None,None,None,0 -2821,891,Research Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,None,None,None,0 -2822,871,XL Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1349,0,None,0 -2823,871,Cruise Missile Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1349,0,None,0 -2824,871,Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1349,0,None,0 -2825,853,Small Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1348,0,None,0 -2826,853,Small Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1348,0,None,0 -2827,853,Medium Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1348,0,None,0 -2828,853,Medium Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1348,0,None,0 -2829,853,Large Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1348,0,None,0 -2830,853,Large Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1348,0,None,0 +2819,854,Small AutoCannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1350,0,None,1216 +2820,891,Experimental Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,None,None,None,2373 +2821,891,Research Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,None,None,None,2373 +2822,871,XL Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1349,0,None,2603 +2823,871,Cruise Missile Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1349,0,None,2603 +2824,871,Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1349,0,None,2603 +2825,853,Small Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1348,0,None,1006 +2826,853,Small Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1348,0,None,1006 +2827,853,Medium Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1348,0,None,1006 +2828,853,Medium Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1348,0,None,1006 +2829,853,Large Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1348,0,None,2751 +2830,853,Large Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,1348,0,None,2751 2831,226,Serpentis Fortress,"This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.",100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,None,20651 2832,226,Blood Raider Fortress,"This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,20190,2359 2833,943,1000 Aurum Token,"This item can be redeemed for 1000 Aurum (AUR).

To Redeem: Right-click the Aurum Token and select ""Redeem for AUR"".

On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.

Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.

Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of ""gold aurum"", or ""golden token"".
Source: SCOPE fluff piece (unprinted)",0E-10,0.0100000000,0E-10,1,None,None,1,1427,10831,None,0 2834,324,Utu,"The Utu is a highly advanced drone platform specially commissioned for the 8th Alliance Tournament. While based on the Ishkur's design, this ship features design elements that go above and beyond the original blueprint. -In addition to revolutionary heat dispersion field projectors, the Utu is equipped with cutting-edge hardwired drone protocols and upgraded warp scrambling capability. Combined with the sturdy armor plating, these qualities make the Utu a powerful ally in any combat encounter.",1216000.0000000000,29500.0000000000,165.0000000000,1,8,None,1,1623,None,20074,21766 -2835,105,Utu Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,10005 +In addition to revolutionary heat dispersion field projectors, the Utu is equipped with cutting-edge hardwired drone protocols and upgraded warp scrambling capability. Combined with the sturdy armor plating, these qualities make the Utu a powerful ally in any combat encounter.",1216000.0000000000,29500.0000000000,165.0000000000,1,8,200000.0000,1,1623,None,20074,21766 +2835,105,Utu Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,21766 2836,358,Adrestia,"The Adrestia is a high-powered blaster platform specially commissioned for the 8th Alliance Tournament. While similar to its sister vessel the Deimos (on which its design was based), this ship nonetheless differs in some very important ways. Utilizing lightweight alloys and a prototype form of ion thruster, the Adrestia is capable of reaching truly mind-boggling speeds for a heavy assault vessel. While this makes it less sturdy than its predecessor, the lack of defensive plating is compensated for by state-of-the-art targeting systems, thoroughly optimized weapon hardpoints and upgraded warp scrambling capability. Don't let the lack of defense fool you; very few vessels out there can stand against the Adrestia toe to toe. -",11100000.0000000000,112000.0000000000,440.0000000000,1,8,None,1,1621,None,20072,10006 -2837,106,Adrestia Blueprint,,0E-10,0.0100000000,0E-10,1,None,74000000.0000,0,None,None,None,63 +",11100000.0000000000,112000.0000000000,440.0000000000,1,8,4500000.0000,1,1621,None,20072,10006 +2837,106,Adrestia Blueprint,,0E-10,0.0100000000,0E-10,1,None,74000000.0000,0,None,None,None,10006 2838,303,Standard Cerebral Accelerator,"Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.

This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling.

The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days.

Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 -2839,718,Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +2839,718,Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,10144,None,0 2840,517,Hasaziras Assa's Scorpion,A Scorpion piloted by Hasaziras Assa.,115000000.0000000000,1040000.0000000000,550.0000000000,1,1,None,0,None,None,None,50 2841,306,Angel Officer's Quarters,The highest ranking personnel within this deadspace pocket reside here.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2515 2842,226,Serpentis Station,"This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.",100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,None,20651 @@ -2320,16 +2258,16 @@ Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weapo Military Specifications: Battleship-class vessel. Primary roles are capacitor warfare and interdiction. Moderate microwarp velocity. Long range energy neutralizers. Long range warp disruption capabilities. Extreme long-range stasis webification support.
Additional Intelligence: Est. 120,000 civilian abductions from Outuni III and VI. The Mesen identifier suggests an oversight role amongst the other battleship-class prototypes, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0061. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 2846,820,Domination Excavator,"Subject: Domination Excavator (ID: Modified Cyclone)
Military Specifications: Cruiser-class vessel. Houses both advanced scientific and military technologies.
Additional Intelligence: Cartel forays beyond Angel territories have escalated each year since the discovery of wormhole space in YC 111. The Domination Excavator was first seen in one of these operations in 113. The ship itself contains a wide array of hi-tech defensive and offensive capabilities, including redundant power systems and a range of Domination modules. Large sections of crew quarters are converted to specialized lab space, able to perform on-site analysis of found materials. Plasma igniters ensure the labs are burned at temperatures exceeding 45000 Kelvin, should the vessel be captured. - Agent Trereval, Republic Security Services.
Authorized for capsuleer dissemination.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,2921 + Agent Trereval, Republic Security Services.
Authorized for capsuleer dissemination.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,2921 2847,820,True Sansha Foreman,"Subject: True Sansha Foreman (ID: Modified Phantasm)
Military Specifications: Cruiser-class vessel. Modified for increased mining efficiency of local Slaves.
Additional Intelligence: Pre-YC 113, the True Sansha Foreman variant was once a rare sight outside of the Sansha home region of Stain. As an alternative to capsuleer-dependent strip mining, the Foreman is specially designed to coordinate large crews of Slaves in a local deadspace pocket. Exact figures are difficult to determine, but mining Slaves under the Foreman seem to operate at around 125% efficiency. This link is both fragile and experimental. If the link is violently severed (i.e. the Foreman is destroyed), the affected Slaves in the mining equipment are damaged and unable to continue their work.
Analyst Fawlon, Ministry of Assessment.
Authorized for capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 2848,1063,Barren Extractor Control Unit,"Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4544 2850,306,Suspicious Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 2851,314,Incriminating Evidence,This evidence proves beyond the shadow of a doubt that foul play was involved.,5.0000000000,1.0000000000,0E-10,1,None,None,1,None,2886,None,0 @@ -2340,7 +2278,7 @@ Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weapo Military Specifications: Battleship-class vessel. Primary role is remote logistics support. Medium range shield transfer capabilities. Low microwarp velocity. Defensive systems have been significantly enhanced.
Additional Intelligence: There were no reported civilian abductions from the invasion of Intaki IV. The Intaki identifier is yet further evidence supporting the theory that not all abductees were accounted for. The Colliculus identifier suggests the vessel plays a central role in the integration of various data throughout the Nation's greater network.
Synopsis from ISHAEKA-0067. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 2856,226,Forlorn Hope,"This massive laboratory complex was once home to over 10,000 scientists, their staff and security personnel, working day and night to unravel the mysteries of Vitoc. Since the return of the Minmatar Elders and Otro Gariushi's bequest of Insorum to the Republic, the facility has largely fallen into disuse, but some few scientists cling on, pushing to finish what they started before they too seek more commercial roles.

For the most part, research continues inside the newer biodome nearby, but a few smaller laboratories and their staff still insist on basing out of the aging titan. ",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3114 2858,226,Osnirdottir Memorial,"A small and humble memorial to the work of the late scientist Dr. Mishkala Osnirdottir, whose life was most likely lost when an experiment with the Tachyon Bombardment Array went horribly wrong. Others, however, theorize that she was not killed, but relocated, or in some way altered on a quantum level by the barrage of antimatter.
The memorial gardens features great trees contorted into elegant shapes with tungsten scaffolds and the doctor's favourite bloom, Ulfurtar - a small parasitic plant with delicate silvery flowers, noted for the soft, almost furred quality of its petals. In many Sebiestor clans, the blossom is believed to symbolise both dreams and memories and the atmosphere of the gardens is rich with both for those that tend it still.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20,2782 @@ -2348,10 +2286,10 @@ The memorial gardens features great trees contorted into elegant shapes with tun Military Specifications: Cruiser-class vessel. Primary role is damage dealing. Moderate microwarp velocity.
Additional Intelligence: There were no reported civilian abductions from the invasion of Romi III. The Romi identifier is yet further evidence that unreported abductees may have been incorporated into these new vessel prototypes, and into the Nation as a whole. The Thalamus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, similar to the Arnon Epithalmus. Notable is the higher number of known cruiser-class vessels, and that the identifiers of each belong to the forebrain. This pattern highlights a structural shift away from battleship-led squadrons, or at the least, an equality of function and responsibility between battleship and cruiser variants.
Synopsis from ISHAEKA-0051. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 2860,306,The Seven Holding Cells,This temporary structure is made to house The Seven's hostages until they are ready to be transported to a more secure location.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,None,None,2518 2861,314,Crate of Manportable Electromagnetic Pulse Weapons,"These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy's defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual. ",250.0000000000,250.0000000000,0E-10,1,None,None,1,None,1362,None,0 -2862,314,Special Forces Weapons and Equipment ,"The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market. ",25.0000000000,25.0000000000,0E-10,1,None,None,1,None,1366,None,0 +2862,314,Special Forces Weapons and Equipment,"The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market. ",25.0000000000,25.0000000000,0E-10,1,None,None,1,None,1366,None,0 2863,28,Primae,"The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.

A low signature radius (a holdover from its earlier manifestation) adds a layer of defense to the Primae's already decent plating. In addition, the ship's two large bays have been re-engineered to hold equipment for planetside resource extraction and processed materials, making it an especially useful complement to any planetside harvesting endeavor.",15000000.0000000000,270000.0000000000,100.0000000000,1,128,1000.0000,1,1614,None,20066,10013 2864,108,Primae Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 2865,55,1200mm Artillery Cannon II,"One of the most powerful projectile cannons a battleship can equip. @@ -2397,7 +2335,7 @@ Must be loaded with any of the following regular and advanced projectile ammo ty 2897,55,220mm Vulcan AutoCannon II,"The 220mm multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",1000.0000000000,10.0000000000,2.0000000000,1,None,305136.0000,1,575,386,None,21639 -2898,135,220mm Vulcan AutoCannon II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,387,None,0 +2898,135,220mm Vulcan AutoCannon II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,386,None,0 2899,314,Custom Circuitry,"While drone AI is easily replicated, certain behaviors require custom programming. These units seem to have been designed for generally poor combat performance.",1.0000000000,0.1000000000,0E-10,1,None,8000000.0000,1,None,3265,None,0 2900,314,Recovered Data Core,This starship data core contains a detailed log of all the vessel's activities.,1.0000000000,1.0000000000,0E-10,1,None,1.0000,1,None,2038,None,0 2901,306,Science Vessel Wreck,The remnants of a science ship lost recently.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 @@ -2412,12 +2350,12 @@ Must be loaded with any of the following regular and advanced projectile ammo ty Military Specifications: Frigate-class vessel. Primary roles are interdiction and frigate support. Fastest microwarp velocity of all known Nation frigate prototypes. Long range warp disruption capabilities. Long range stasis webifier support. Limited weapons systems.
Additional Intelligence: Est. 1,000,000 civilian abductions from Schmaeel VI. The Medulla identifier suggests a limited role in the larger Nation hierarchy, and that the Schmaeel captives are tasked with more basic, mechanical responsibilities.
Synopsis from ISHAEKA-0045. DED Special Operations.
Authorized for Capsuleer dissemination. -",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 +",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 2909,1053,Niarja Myelen,"Subject: Prototype Nation Vessel (ID: Niarja Myelen)
Military Specifications: Frigate-class vessel. Primary role is long range ECM support and medium-range energy warfare. Moderate microwarp velocity. No known weapons systems.
-Additional Intelligence: Est. 70,000 civilian abductions from Niarja VII. The Myelen identifier suggests a developmental state. Other, more advanced Nation prototypes may have originated from this design.
+Additional Intelligence: Est. 70,000 civilian abductions from Niarja VII. The Myelen identifier suggests a developmental state. Other, more advanced Nation prototypes may have originated from this design.
Synopsis from ISHAEKA-0039. DED Special Operations.
Authorized for Capsuleer dissemination. -",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 +",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 2910,226,Gallente Passenger Liner Wreckage,"This ship has seen better days. Parts of it are missing, looking as though the ship was torn apart. There are no signs of life inside, though. ",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3087 2911,306,Gallente Passenger Liner Damaged,"This passenger liner has seen better days, but it's still operational. The ship is anchored to its spot with large, magnetic beacons around the bottom of its hull.",1000000.0000000000,100000000.0000000000,8850.0000000000,1,None,None,0,None,None,None,3087 2912,526,Minmatar Pilot's Corpse,"Some Minmatar feel the Republic's status quo is not sufficient to avenge victims of Amarrian enslavement, nor to liberating those still trapped under Imperial rule. This unfortunate figure learned a terminal lesson in the necessities of political balance.",80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2855,None,0 @@ -2445,37 +2383,37 @@ Must be loaded with any of the following regular and advanced projectile ammo ty Military Specifications: Cruiser-class vessel. Primary role is long range remote shield transfer. Vessel has been enhanced with significant microwarp velocity to aid in this responsibility. Reconfiguring the vessel for a logistics role has notably weakened its defensive systems, however.
Additional Intelligence: Est. 15,000 civilian abductions from Mara IV. The Paleo identifier suggests a role that is fundamental in nature, which would be congruent with its function as logistics support.
Synopsis from ISHAEKA-0057. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 2932,1056,Ostingele Tectum,"Subject: Prototype Nation Vessel (ID:Ostingele Tectum)
Military Specifications: Battleship-class vessel. The third most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Defensive systems have been significantly enhanced.
Additional Intelligence: Est. 2,000,000 civilian abductions from Ostingele IV. The Tectum identifier suggests a basic input-response role, with little to no shared computing power required for standard operations. Probable relations to the Deltole Tegmentum prototype.
Synopsis from ISHAEKA-0063. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 2933,1056,Deltole Tegmentum,"Subject: Prototype Nation Vessel (ID:Deltole Tegmentum)
Military Specifications: Battleship-class vessel. Primary roles are strong offensive power, target painting, energy warfare and long range interdiction. The second most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Long range warp disruption capabilities. Long range target painting. Short range capacitor neutralization.
Additional Intelligence: Est. 450,000 civilian abductions from Deltole I. The Tegmentum identifier suggests that this vessel serves a foundational role for the other battleship-class variants, most likely in terms of design origin. The multitude of tactical capabilities present in this vessel's design lend support to the theory that it was a test bed for a variety of Nation developments ahead of their applications in other vessel types.
Synopsis from ISHAEKA-0065. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 2934,314,Counterfeit Voluval Tattoo Chemicals,A complex chemical formula for use in a traditional Minmatar ceremony. This batch is labeled with Amarr markings.,20.0000000000,20.0000000000,0E-10,1,None,None,1,None,1207,None,0 2935,1056,Yulai Crus Cerebi,"Subject: Prototype Nation Vessel (ID:Yulai Crus Cerebi)
Military Specifications: Battleship-class vessel. Primary role is long-range sniping support. Low microwarp velocity. Vessel will attempt to establish orbit ranges in excess of 100km.
Additional Intelligence: Est. 430,000 civilian abductions from Yulai. The Crus Cerebi identifier suggests a connective role between this vessel and others, possibly even non-Nation crafts. Attempts at short-wave information capture have demonstrated the futility of further efforts. Although the data passing through this vessel and other conduit-like variants can be intercepted, the encryption is still years away from being broken.
Synopsis from ISHAEKA-0069. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 2936,1054,Auga Hypophysis,"Subject: Prototype Nation Vessel (ID: Auga Hypophysis)
Military Specifications: Cruiser-class vessel. Primary damage dealer amongst cruiser prototypes. Limited interdiction. Short range warp scrambling capabilities. Short range stasis webification support.
Additional Intelligence: Est. 300,000 civilian abductions from Auga II. The Hypophysis identifier suggests either a coordinating role between this vessel and other cruiser-class variants, or perhaps a regulatory role similar to the Tama Cerebellum.
Synopsis from ISHAEKA-0053. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 2937,55,Dual 180mm AutoCannon II,"This dual 180mm autocannon is a simple but effective close combat weapon. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",1000.0000000000,10.0000000000,2.5000000000,1,None,220508.0000,1,575,386,None,11297 2938,135,Dual 180mm AutoCannon II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,386,None,0 2939,1053,Tama Cerebellum,"Subject: Prototype Nation Vessel (ID: Tama Cerebellum)
-Military Specifications: Frigate-class vessel. Primary role is to support Nation vessels against larger hulls. Moderate microwarp velocity. Long range torpedo fire support. Prioritizes large vessels as targets.
-Additional Intelligence: Est. 100,000 civilian abductions from Tama V. The Cerebellum identifier suggests a regulatory role amongst other frigate-class variants.
+Military Specifications: Frigate-class vessel. Primary role is to support Nation vessels against larger hulls. Moderate microwarp velocity. Long range torpedo fire support. Prioritizes large vessels as targets.
+Additional Intelligence: Est. 100,000 civilian abductions from Tama V. The Cerebellum identifier suggests a regulatory role amongst other frigate-class variants.
Synopsis from ISHAEKA-0037. DED Special Operations.
Authorized for Capsuleer dissemination. -",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 +",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 2942,283,Captured CEO,"Life isn't always comfortable when you're at the top, particularly in the Caldari State. Guristas will ransom you, other corporations will backstab you, and the moment someone can buy the rug out from underneath you, they will. With all the ISK that comes with these responsibilities, most CEOs can buy enough happiness to forget about these troubles. Forgetting, though, isn't always the best investment. ",130.0000000000,3.0000000000,0E-10,1,None,1000.0000,1,None,2538,None,0 2943,314,Hybrid Slaver Hounds,"Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments. ",28.0000000000,20.0000000000,0E-10,1,None,None,1,None,1180,None,0 2944,314,Kennel of Hybrid Slaver Hounds,"Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments. ",280.0000000000,200.0000000000,0E-10,1,None,None,1,None,1180,None,0 @@ -2491,12 +2429,12 @@ Fitted with a graviton pulse generator, this weapon causes massive damage as it Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.
Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination. ",2000.0000000000,1800.0000000000,0E-10,1,None,20336332.0000,1,1310,None,None,10039 -2949,1145,Shadow Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 +2949,1145,Shadow Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,10039 2950,1054,Lirsautton Parichaya,"Subject: Prototype Nation Vessel (ID:Lirsautton Parichaya)
Military Specifications: Fighter bomber-class vessel. Moderate microwarp velocity. Enhanced weapons systems.
Additional Intelligence: Est. 1,905,000 civilian abductions from Lirsautton V. The Parichaya identifier is unclear: it has no known etymological origins or direct translations.
Synopsis from ISHAEKA-0071. DED Special Operations.
Authorized for Capsuleer dissemination. -",12000.0000000000,5000.0000000000,1200.0000000000,1,4,None,0,None,None,31,10039 +",12000.0000000000,5000.0000000000,1200.0000000000,1,4,None,0,None,None,20902,10039 2951,314,Large Crate of Improved Inertial Compensation Systems,"The internal components of smaller Minmatar ships are constructed largely of nanofiber mesh which is low-cost, low-mass, and has a lower heat-conduction threshold than most solid industrial sheeting. Unfortunately, the lightweight structures are also susceptible to stress from the high-velocity maneuvers performed by frigate and interceptor pilots, and require added inertial compensation systems and routine inspections.",100.0000000000,100.0000000000,0E-10,1,None,None,1,None,3196,None,0 2952,314,Crate of Unidentified Fibrous Compound,These pieces of blue-green compound feel slick and oily to the touch and leave a tingle in your fingers. Fine crystalline filaments within crisscross and refract the light so that each piece seems to glow from within.,10.0000000000,10.0000000000,0E-10,1,None,None,1,None,2210,None,0 2953,55,Dual 650mm Repeating Cannon II,"Powerful, intermediate-range repeating autocannon with a decent rate of fire. @@ -2520,7 +2458,7 @@ Must be loaded with any of the following regular and advanced projectile ammo ty Military Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.
Additional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0041. DED Special Operations.
Authorized for Capsuleer dissemination. -",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 +",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 2967,314,Crate of Target Painter Deflection Plating,These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it.,10.0000000000,10.0000000000,0E-10,1,None,None,1,None,2192,None,0 2968,314,Large Crate of Target Painter Deflection Plating,These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it.,100.0000000000,100.0000000000,0E-10,1,None,None,1,None,2192,None,0 2969,55,720mm Howitzer Artillery II,"This 720mm rocket-assisted howitzer is designed for long-range bombardment. @@ -2562,7 +2500,7 @@ Requires either regular or advanced frequency crystal ammo types: Gamma, Infrare 2995,314,Blue Paradise,"Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user's normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment. ",60.0000000000,60.0000000000,0E-10,1,None,None,1,None,3215,None,0 2996,314,Crate of Blue Paradise,"Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user's normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment. ",500.0000000000,500.0000000000,0E-10,1,None,None,1,None,3215,None,0 2997,314,Crate of Refined C-86 Epoxy Resin,"This substance, an improved version of the C-86 epoxy applied to propulsion systems and engine housings, helps to keep the systems' temperature down, enabling more efficient operation and reduced risk of shipboard fires from overheated systems.",10.0000000000,10.0000000000,0E-10,1,None,None,1,None,3750,None,0 -2998,28,Noctis,"The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.

A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.

The Noctis can fit up to five Salvage Drones, further enhancing its salvaging capabilities.",14640000.0000000000,270000.0000000000,1460.0000000000,1,128,1000.0000,1,1390,None,20066,10040 +2998,28,Noctis,"The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.

A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.

The Noctis can fit up to five Salvage Drones, further enhancing its salvaging capabilities.",14640000.0000000000,270000.0000000000,1460.0000000000,1,128,64700000.0000,1,1390,None,20066,10040 2999,283,Amarr Marine Counter-Boarding Team,"Amarr Marine Counter-Boarding Teams are regarded as among the most elite units of their type across all four races. This expertise was developed not long after other states rediscovered warp technology. It occurred to senior Amarr military leaders that wars of the future would include ship-to-ship actions in space, to include the possibility of an enemy ship boarding another, as they had in millennia past when their ancestors sailed warships on the high seas. To that end, boarding and counterboarding training became a mandatory part of every Amarr marine's advanced infantry training. The development of this capability led to the development of highly-specialized equipment for use in “boarding ops,” to include manportable high-speed welding gear, outer hatchway breaching explosives, and personal weapons for close quarters combat. ",90.0000000000,30.0000000000,0E-10,1,None,50000.0000,1,None,2549,None,0 3000,314,Group of Angel Cartel VIPs,"These thugs and pirates look more like slick businessmen... with lots of armed bodyguards. Despite openly hostile relations, the empires must sometimes shake the hand of the devil in order to get things done. Much of that business is not intended to reach the light of day, or the eyes of the news agencies of New Eden.",10.0000000000,10.0000000000,0E-10,1,None,None,1,None,2538,None,0 3001,53,Dual Light Pulse Laser II,"This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. @@ -2656,7 +2594,7 @@ Requires either regular or advanced frequency crystal ammo types: Gamma, Infrare 3066,133,Tachyon Beam Laser II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,361,None,0 3067,1063,Storm Extractor Control Unit,"Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4553 3068,1063,Temperate Extractor Control Unit,"Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained.",0E-10,0E-10,0E-10,1,None,45000.0000,1,None,None,None,4544 -3069,920,Incursion ship attributes effects Vanguard,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +3069,920,Sansha Incursion Vanguard System Effects,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 3070,875,Orca Civilian,The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.,250000000.0000000000,10250000.0000000000,30000.0000000000,1,128,None,0,None,None,None,3466 3071,1052,Uroborus,"We are one, birthed from the clash of opposites.
A synthesis 13 billion years in waiting.
The era of false promises is fading from view, and for the first time we can now look ahead on this path and begin to see the totality of our journey.
@@ -2957,7 +2895,7 @@ Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Ir 3183,746,Zainou 'Snapshot' Cruise Missiles CM-606,"A neural interface upgrade that boosts the pilot's skill with cruise missiles. 6% bonus to the damage of cruise missiles.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1493,2224,None,0 -3184,257,ORE Industrial,Skill at operating ORE industrial ships.,0E-10,0.0100000000,0E-10,1,8,1600000.0000,1,377,33,None,0 +3184,257,ORE Industrial,Skill at operating ORE industrial ships.,0E-10,0.0100000000,0E-10,1,8,2500000.0000,1,377,33,None,0 3185,742,Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-802,"An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. 2% bonus to medium projectile turret damage.",0E-10,1.0000000000,0E-10,1,None,None,1,1500,2224,None,0 @@ -3170,7 +3108,7 @@ A revitalization project initiated in YC 118 updated the venerable Harvester des 3259,1053,Orkashu Pontine,"Subject: Prototype Nation Vessel (ID: Orkashu Pontine)
Military Specifications: Frigate-class vessel. Significant microwarp velocity. Limited weapons systems.
Additional Intelligence:Est. 1,200,000 civilian abductions from Orkashu IV during the chaos caused by four simultaneous invasions, each launched in a different empire's space.

The Pontine identifier suggests a role in coordinating pre-established orders, and that perhaps this vessel sits at the very lowest rung of the new Nation hierarchy.

Synopsis from ISHAEKA-0040. DED Special Operations.
Authorized for Capsuleer dissemination. -",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 +",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 3260,186,Sanshas Supercarrier Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,10674 3261,306,Logistics Control Array,"This array is responsible for determining friend or foe status for local remote logistics facilities. Although formidable, a capsuleer should be able to subvert the sophisticated electronics within.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2363 3262,741,Zainou 'Gypsy' Electronics Upgrades EU-602,"A neural interface upgrade that boosts the pilot's skill with electronics upgrades. @@ -3184,13 +3122,13 @@ A revitalization project initiated in YC 118 updated the venerable Harvester des 6% reduction in CPU need of modules requiring the Electronics Upgrade skill.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 3265,741,Zainou 'Gypsy' CPU Management EE-602,"A neural interface upgrade that boosts the pilot's skill at electronics. -2% bonus to the CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 +2% bonus to CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 3266,741,Zainou 'Gypsy' CPU Management EE-604,"A neural interface upgrade that boosts the pilot's skill at electronics. -4% bonus to the CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 +4% bonus to CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 3267,741,Zainou 'Gypsy' CPU Management EE-606,"A neural interface upgrade that boosts the pilot's skill at electronics. -6% bonus to the CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 +6% bonus to CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 3268,1228,Zainou 'Gypsy' Signature Analysis SA-702,"A neural interface upgrade that boosts the pilot's skill at operating targeting systems. 2% bonus to ships scan resolution.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1765,2224,None,0 @@ -3276,75 +3214,75 @@ Note: This implant has no effect on remote armor repair modules or capital sized 6% reduction in repair systems duration. Note: This implant has no effect on remote armor repair modules or capital sized modules.",0E-10,1.0000000000,0E-10,1,None,None,1,1514,2224,None,0 -3300,255,Gunnery,Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,364,33,None,0 -3301,255,Small Hybrid Turret,Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,364,33,None,0 -3302,255,Small Projectile Turret,Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,364,33,None,0 -3303,255,Small Energy Turret,Operation of small energy turrets. 5% Bonus to small energy turret damage per level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,364,33,None,0 -3304,255,Medium Hybrid Turret,Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,364,33,None,0 -3305,255,Medium Projectile Turret,Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,364,33,None,0 -3306,255,Medium Energy Turret,Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,364,33,None,0 -3307,255,Large Hybrid Turret,Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,364,33,None,0 -3308,255,Large Projectile Turret,Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,364,33,None,0 -3309,255,Large Energy Turret,Operation of large energy turrets. 5% Bonus to large energy turret damage per level.,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,364,33,None,0 -3310,255,Rapid Firing,Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,364,33,None,0 -3311,255,Sharpshooter,Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.,0E-10,0.0100000000,0E-10,1,None,80000.0000,1,364,33,None,0 -3312,255,Motion Prediction,Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,364,33,None,0 -3315,255,Surgical Strike,Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,364,33,None,0 -3316,255,Controlled Bursts,Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.,0E-10,0.0100000000,0E-10,1,None,70000.0000,1,364,33,None,0 -3317,255,Trajectory Analysis,Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,364,33,None,0 +3300,255,Gunnery,Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,364,33,None,0 +3301,255,Small Hybrid Turret,Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,364,33,None,0 +3302,255,Small Projectile Turret,Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,364,33,None,0 +3303,255,Small Energy Turret,Operation of small energy turrets. 5% Bonus to small energy turret damage per level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,364,33,None,0 +3304,255,Medium Hybrid Turret,Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,364,33,None,0 +3305,255,Medium Projectile Turret,Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,364,33,None,0 +3306,255,Medium Energy Turret,Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,364,33,None,0 +3307,255,Large Hybrid Turret,Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,364,33,None,0 +3308,255,Large Projectile Turret,Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,364,33,None,0 +3309,255,Large Energy Turret,Operation of large energy turrets. 5% Bonus to large energy turret damage per level.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,364,33,None,0 +3310,255,Rapid Firing,Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,364,33,None,0 +3311,255,Sharpshooter,Skill at long-range weapon turret firing. 5% bonus to weapon optimal range per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,364,33,None,0 +3312,255,Motion Prediction,Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.,0E-10,0.0100000000,0E-10,1,None,90000.0000,1,364,33,None,0 +3315,255,Surgical Strike,Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,364,33,None,0 +3316,255,Controlled Bursts,Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,364,33,None,0 +3317,255,Trajectory Analysis,Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,364,33,None,0 3318,1216,Weapon Upgrades,"Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.",0E-10,0.0100000000,0E-10,1,None,80000.0000,1,368,33,None,0 -3319,256,Missile Launcher Operation,Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,373,33,None,0 -3320,256,Rockets,Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.,0E-10,0.0100000000,0E-10,1,None,10000.0000,1,373,33,None,0 -3321,256,Light Missiles,Skill with manually targeted missiles. 5% Bonus to light missile damage per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,373,33,None,0 -3322,256,Auto-Targeting Missiles,"Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles (light, heavy and cruise) damage per skill level.",0E-10,0.0100000000,0E-10,1,None,25000.0000,1,373,33,None,0 -3323,256,Defender Missiles,Skill with anti-bomb missiles. Special: 10% bonus to defender missile max velocity per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,373,33,None,0 -3324,256,Heavy Missiles,Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,373,33,None,0 -3325,256,Torpedoes,Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,373,33,None,0 -3326,256,Cruise Missiles,Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.,0E-10,0.0100000000,0E-10,1,None,350000.0000,1,373,33,None,0 -3327,257,Spaceship Command,The basic operation of spaceships. 2% improved ship agility for all ships per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,377,33,None,0 -3328,257,Gallente Frigate,Skill at operating Gallente frigates.,0E-10,0.0100000000,0E-10,1,8,40000.0000,1,377,33,None,0 -3329,257,Minmatar Frigate,Skill at operating Minmatar frigates.,0E-10,0.0100000000,0E-10,1,2,40000.0000,1,377,33,None,0 -3330,257,Caldari Frigate,Skill at operating Caldari frigates.,0E-10,0.0100000000,0E-10,1,1,40000.0000,1,377,33,None,0 -3331,257,Amarr Frigate,Skill at operating Amarr frigates.,0E-10,0.0100000000,0E-10,1,4,40000.0000,1,377,33,None,0 -3332,257,Gallente Cruiser,Skill at operating Gallente cruisers.,0E-10,0.0100000000,0E-10,1,8,500000.0000,1,377,33,None,0 -3333,257,Minmatar Cruiser,Skill at operating Minmatar cruisers.,0E-10,0.0100000000,0E-10,1,2,500000.0000,1,377,33,None,0 -3334,257,Caldari Cruiser,Skill at operating Caldari cruisers.,0E-10,0.0100000000,0E-10,1,1,500000.0000,1,377,33,None,0 -3335,257,Amarr Cruiser,Skill at operating Amarr cruisers.,0E-10,0.0100000000,0E-10,1,4,500000.0000,1,377,33,None,0 -3336,257,Gallente Battleship,Skill at operating Gallente battleships.,0E-10,0.0100000000,0E-10,1,8,4000000.0000,1,377,33,None,0 -3337,257,Minmatar Battleship,Skill at operating Minmatar battleships.,0E-10,0.0100000000,0E-10,1,2,4000000.0000,1,377,33,None,0 -3338,257,Caldari Battleship,Skill at operating Caldari battleships.,0E-10,0.0100000000,0E-10,1,1,4000000.0000,1,377,33,None,0 -3339,257,Amarr Battleship,Skill at operating Amarr battleships.,0E-10,0.0100000000,0E-10,1,4,4000000.0000,1,377,33,None,0 -3340,257,Gallente Industrial,Skill at operating Gallente industrial ships.,0E-10,0.0100000000,0E-10,1,8,300000.0000,1,377,33,None,0 -3341,257,Minmatar Industrial,Skill at operating Minmatar industrial ships.,0E-10,0.0100000000,0E-10,1,2,300000.0000,1,377,33,None,0 -3342,257,Caldari Industrial,Skill at operating Caldari industrial ships.,0E-10,0.0100000000,0E-10,1,1,300000.0000,1,377,33,None,0 -3343,257,Amarr Industrial,Skill at operating Amarr industrial ships.,0E-10,0.0100000000,0E-10,1,4,300000.0000,1,377,33,None,0 -3344,257,Gallente Titan,Skill at operating Gallente titans.,0E-10,0.0100000000,0E-10,1,8,5500000000.0000,1,377,33,None,0 -3345,257,Minmatar Titan,Skill at operating Minmatar titans.,0E-10,0.0100000000,0E-10,1,2,5500000000.0000,1,377,33,None,0 -3346,257,Caldari Titan,Skill at operating Caldari titans.,0E-10,0.0100000000,0E-10,1,1,5500000000.0000,1,377,33,None,0 -3347,257,Amarr Titan,Skill at operating Amarr titans.,0E-10,0.0100000000,0E-10,1,4,5500000000.0000,1,377,33,None,0 -3348,258,Leadership,Basic proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 7% per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,370,33,None,0 -3349,258,Skirmish Command,Basic proficiency at boosting the hit-and-run capabilities of allied ships. Grants a 10% bonus to the duration of Skirmish Command Burst effects per level.,0E-10,0.0100000000,0E-10,1,None,75000.0000,1,370,33,None,0 -3350,258,Shield Command,Basic proficiency at boosting the shield defenses of allied ships. Grants a 10% bonus to the duration of Shield Command Burst effects per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,370,33,None,0 -3351,258,Shield Command Specialist,Advanced proficiency at boosting the shield defenses of allied ships. Increases the strength of Shield Command Burst effects by 10% per skill level.,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,370,33,None,0 -3352,258,Information Command Specialist,Advanced proficiency at boosting the sensors and electronic warfare systems of allied ships. Increases the strength of Information Command Burst effects by 10% per skill level.,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,370,33,None,0 +3319,256,Missile Launcher Operation,Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,373,33,None,0 +3320,256,Rockets,Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,373,33,None,0 +3321,256,Light Missiles,Skill with manually targeted missiles. 5% Bonus to light missile damage per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,373,33,None,0 +3322,256,Auto-Targeting Missiles,"Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missiles (light, heavy and cruise) damage per skill level.",0E-10,0.0100000000,0E-10,1,None,37500.0000,1,373,33,None,0 +3323,256,Defender Missiles,Skill with anti-bomb missiles. Special: 10% bonus to defender missile max velocity per skill level.,0E-10,0.0100000000,0E-10,1,None,45000.0000,1,373,33,None,0 +3324,256,Heavy Missiles,Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,373,33,None,0 +3325,256,Torpedoes,Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,373,33,None,0 +3326,256,Cruise Missiles,Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level.,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,373,33,None,0 +3327,257,Spaceship Command,The basic operation of spaceships. 2% improved ship agility for all ships per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,377,33,None,0 +3328,257,Gallente Frigate,Skill at operating Gallente frigates.,0E-10,0.0100000000,0E-10,1,8,50000.0000,1,377,33,None,0 +3329,257,Minmatar Frigate,Skill at operating Minmatar frigates.,0E-10,0.0100000000,0E-10,1,2,50000.0000,1,377,33,None,0 +3330,257,Caldari Frigate,Skill at operating Caldari frigates.,0E-10,0.0100000000,0E-10,1,1,50000.0000,1,377,33,None,0 +3331,257,Amarr Frigate,Skill at operating Amarr frigates.,0E-10,0.0100000000,0E-10,1,4,50000.0000,1,377,33,None,0 +3332,257,Gallente Cruiser,Skill at operating Gallente cruisers.,0E-10,0.0100000000,0E-10,1,8,1000000.0000,1,377,33,None,0 +3333,257,Minmatar Cruiser,Skill at operating Minmatar cruisers.,0E-10,0.0100000000,0E-10,1,2,1000000.0000,1,377,33,None,0 +3334,257,Caldari Cruiser,Skill at operating Caldari cruisers.,0E-10,0.0100000000,0E-10,1,1,1000000.0000,1,377,33,None,0 +3335,257,Amarr Cruiser,Skill at operating Amarr cruisers.,0E-10,0.0100000000,0E-10,1,4,1000000.0000,1,377,33,None,0 +3336,257,Gallente Battleship,Skill at operating Gallente battleships.,0E-10,0.0100000000,0E-10,1,8,7500000.0000,1,377,33,None,0 +3337,257,Minmatar Battleship,Skill at operating Minmatar battleships.,0E-10,0.0100000000,0E-10,1,2,7500000.0000,1,377,33,None,0 +3338,257,Caldari Battleship,Skill at operating Caldari battleships.,0E-10,0.0100000000,0E-10,1,1,7500000.0000,1,377,33,None,0 +3339,257,Amarr Battleship,Skill at operating Amarr battleships.,0E-10,0.0100000000,0E-10,1,4,7500000.0000,1,377,33,None,0 +3340,257,Gallente Industrial,Skill at operating Gallente industrial ships.,0E-10,0.0100000000,0E-10,1,8,500000.0000,1,377,33,None,0 +3341,257,Minmatar Industrial,Skill at operating Minmatar industrial ships.,0E-10,0.0100000000,0E-10,1,2,500000.0000,1,377,33,None,0 +3342,257,Caldari Industrial,Skill at operating Caldari industrial ships.,0E-10,0.0100000000,0E-10,1,1,500000.0000,1,377,33,None,0 +3343,257,Amarr Industrial,Skill at operating Amarr industrial ships.,0E-10,0.0100000000,0E-10,1,4,500000.0000,1,377,33,None,0 +3344,257,Gallente Titan,Skill at operating Gallente titans.,0E-10,0.0100000000,0E-10,1,8,6000000000.0000,1,377,33,None,0 +3345,257,Minmatar Titan,Skill at operating Minmatar titans.,0E-10,0.0100000000,0E-10,1,2,6000000000.0000,1,377,33,None,0 +3346,257,Caldari Titan,Skill at operating Caldari titans.,0E-10,0.0100000000,0E-10,1,1,6000000000.0000,1,377,33,None,0 +3347,257,Amarr Titan,Skill at operating Amarr titans.,0E-10,0.0100000000,0E-10,1,4,6000000000.0000,1,377,33,None,0 +3348,258,Leadership,Basic proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 7% per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,370,33,None,0 +3349,258,Skirmish Command,Basic proficiency at boosting the hit-and-run capabilities of allied ships. Grants a 10% bonus to the duration of Skirmish Command Burst effects per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,370,33,None,0 +3350,258,Shield Command,Basic proficiency at boosting the shield defenses of allied ships. Grants a 10% bonus to the duration of Shield Command Burst effects per level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,370,33,None,0 +3351,258,Shield Command Specialist,Advanced proficiency at boosting the shield defenses of allied ships. Increases the strength of Shield Command Burst effects by 10% per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,370,33,None,0 +3352,258,Information Command Specialist,Advanced proficiency at boosting the sensors and electronic warfare systems of allied ships. Increases the strength of Information Command Burst effects by 10% per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,370,33,None,0 3354,258,Command Burst Specialist,Improved fleet support flexibility. Reduces reload duration of all Command Burst and Mining Foreman Burst modules by 10% per level.,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,370,33,None,0 -3355,278,Social,"Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.",0E-10,0.0100000000,0E-10,1,None,20000.0000,1,376,33,None,0 +3355,278,Social,"Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.",0E-10,0.0100000000,0E-10,1,None,30000.0000,1,376,33,None,0 3356,278,Negotiation,Skill at agent negotiation. 5% additional pay per skill level for agent missions.,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,376,33,None,0 -3357,278,Diplomacy,Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.,0E-10,0.0100000000,0E-10,1,None,180000.0000,1,376,33,None,0 +3357,278,Diplomacy,Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,376,33,None,0 3358,278,Fast Talk,Skill at interacting with Concord. 5% Bonus to effective security rating increase.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,376,33,None,0 3359,278,Connections,Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,376,33,None,0 3361,278,Criminal Connections,Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,376,33,None,0 3362,278,DED Connections,"Skill at dealing with Concord Department and negotiating bounties -Bonus fee of 1,500 isk per pirate head per level of the skill",0E-10,0.0100000000,0E-10,1,None,420000.0000,0,None,33,None,0 +Bonus fee of 1,500 ISK per pirate head per level of the skill",0E-10,0.0100000000,0E-10,1,None,420000.0000,0,None,33,None,0 3363,266,Corporation Management,"Basic corporation operation. +20 corporation members allowed per level. -Note: The CEO must update his corporation through the corporation user interface before the skill takes effect",0E-10,0.0100000000,0E-10,1,None,20000.0000,1,365,33,None,0 +Note: The CEO must update his corporation through the corporation user interface before the skill takes effect",0E-10,0.0100000000,0E-10,1,None,30000.0000,1,365,33,None,0 3364,266,Station Management,The operation and management of spacestations. ,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,33,None,0 3365,266,Starbase Management,Skill at setting up Starbases,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,33,None,0 3366,266,Factory Management,Skill at factory operation.,0E-10,0.0100000000,0E-10,1,None,75000.0000,0,None,33,None,0 3367,266,Refinery Management,Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager.,0E-10,0.0100000000,0E-10,1,None,75000.0000,0,None,33,None,0 -3368,266,Diplomatic Relations,Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,365,33,None,0 +3368,266,Diplomatic Relations,Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,365,33,None,0 3369,266,CFO Training,Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp. ,0E-10,0.0100000000,0E-10,1,None,100000.0000,0,None,33,None,0 3370,266,Chief Science Officer,Skill at managing corp research. ,0E-10,0.0100000000,0E-10,1,None,100000.0000,0,None,33,None,0 3371,266,Public Relations,Skill at managing corporate offices. ,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,33,None,0 @@ -3356,105 +3294,104 @@ Note: The CEO must update his corporation through the corporation user interface 3377,267,'Analytical Mind',This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,33,None,0 3378,267,'Instant Recall',This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,33,None,0 3379,267,'Spatial Awareness',This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,33,None,0 -3380,268,Industry,Allows basic operation of factories. 4% reduction in manufacturing time per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,369,33,None,0 +3380,268,Industry,Allows basic operation of factories. 4% reduction in manufacturing time per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,369,33,None,0 3381,268,Amarr Tech,Grants +5% reduction in Amarr equipment production time.,0E-10,0.0100000000,0E-10,1,None,100000.0000,0,None,33,None,0 3382,268,Caldari Tech,Grants +5% reduction in Caldari equipment production time.,0E-10,0.0100000000,0E-10,1,None,100000.0000,0,None,33,None,0 3383,268,Gallente Tech,Grants +5% reduction in Gallente equipment production time.,0E-10,0.0100000000,0E-10,1,None,100000.0000,0,None,33,None,0 3384,268,Minmatar Tech,Grants +5% reduction in Minmatar equipment production time.,0E-10,0.0100000000,0E-10,1,None,100000.0000,0,None,33,None,0 3385,1218,Reprocessing,"Skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. -3% bonus to ore and ice reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,50000.0000,1,1323,33,None,0 -3386,1218,Mining,Skill at using mining lasers. 5% bonus to mining turret yield per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,1323,33,None,0 -3387,268,Mass Production,Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,369,33,None,0 -3388,268,Advanced Industry,Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,369,33,None,0 +3% bonus to ore and ice reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,75000.0000,1,1323,33,None,0 +3386,1218,Mining,Skill at using mining lasers. 5% bonus to mining turret yield per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,1323,33,None,0 +3387,268,Mass Production,Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level.,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,369,33,None,0 +3388,268,Advanced Industry,Skill at efficiently using industrial facilities. 3% reduction in all manufacturing and research times per skill level.,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,369,33,None,0 3389,1218,Reprocessing Efficiency,"Advanced skill at using reprocessing facilities in station, outposts and starbases to break ores and ice down into refined products. -2% bonus to ore and ice reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,280000.0000,1,1323,33,None,0 +2% bonus to ore and ice reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,300000.0000,1,1323,33,None,0 3390,1218,Mobile Refinery Operation,,0E-10,0.0100000000,0E-10,1,None,700000.0000,0,None,33,None,0 3391,268,Mobile Factory Operation,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,33,None,0 -3392,1210,Mechanics,Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,1745,33,None,0 +3392,1210,Mechanics,Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,1745,33,None,0 3393,1210,Repair Systems,"Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level. -Note: Has no effect on capital sized modules.",0E-10,0.0100000000,0E-10,1,None,30000.0000,1,1745,33,None,0 -3394,1210,Hull Upgrades,Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,1745,33,None,0 -3395,268,Advanced Small Ship Construction,Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level.,0E-10,0.0100000000,0E-10,1,4,80000.0000,1,369,33,None,0 +Note: Has no effect on capital sized modules.",0E-10,0.0100000000,0E-10,1,None,45000.0000,1,1745,33,None,0 +3394,1210,Hull Upgrades,Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.,0E-10,0.0100000000,0E-10,1,None,85000.0000,1,1745,33,None,0 +3395,268,Advanced Small Ship Construction,Skill required for the manufacturing of advanced frigates and destroyers. 1% reduction in manufacturing time for all items requiring Advanced Small Ship Construction per level.,0E-10,0.0100000000,0E-10,1,4,100000.0000,1,369,33,None,0 3396,268,Advanced Industrial Ship Construction,Skill required for the manufacturing of advanced industrial ships. 1% reduction in manufacturing time for all items requiring Advanced Industrial Ship Construction per level.,0E-10,0.0100000000,0E-10,1,4,2000000.0000,1,369,33,None,0 3397,268,Advanced Medium Ship Construction,Skill required for the manufacturing of advanced cruisers and battlecruisers. 1% reduction in manufacturing time for all items requiring Advanced Medium Ship Construction per level.,0E-10,0.0100000000,0E-10,1,4,1000000.0000,1,369,33,None,0 -3398,268,Advanced Large Ship Construction,Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.,0E-10,0.0100000000,0E-10,1,4,25000000.0000,1,369,33,None,0 +3398,268,Advanced Large Ship Construction,Skill required for the manufacturing of advanced battleships. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level.,0E-10,0.0100000000,0E-10,1,4,30000000.0000,1,369,33,None,0 3400,268,Outpost Construction,Skill required for the manufacturing of player controllable outposts.,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,369,33,None,0 -3402,270,Science,Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,375,33,None,0 -3403,270,Research,Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,375,33,None,0 +3402,270,Science,Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,375,33,None,0 +3403,270,Research,Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,375,33,None,0 3404,267,Genetic Engineering,This is part of a set of debunked CONCORD alternative medicine books that used to be very popular among capsuleers until independent researchers proved conclusively that diluting genetic material in water did not give it any healing properties.,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,None,33,None,0 -3405,1220,Biology,"The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.",0E-10,0.0100000000,0E-10,1,None,25000.0000,1,1746,33,None,0 -3406,270,Laboratory Operation,Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,375,33,None,0 +3405,1220,Biology,"The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.",0E-10,0.0100000000,0E-10,1,None,37500.0000,1,1746,33,None,0 +3406,270,Laboratory Operation,Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,375,33,None,0 3408,270,Sleeper Encryption Methods,Understanding of the techniques and methods to reverse engineer Sleeper technology.,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,375,33,None,0 -3409,270,Metallurgy,Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.,0E-10,0.0100000000,0E-10,1,None,350000.0000,1,375,33,None,0 -3410,1218,Astrogeology,Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.,0E-10,0.0100000000,0E-10,1,None,450000.0000,1,1323,33,None,0 -3411,1220,Cybernetics,The science of interfacing biological and machine components. Allows the use of cybernetic implants.,0E-10,0.0100000000,0E-10,1,None,75000.0000,1,1746,33,None,0 +3409,270,Metallurgy,Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,375,33,None,0 +3410,1218,Astrogeology,Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1323,33,None,0 +3411,1220,Cybernetics,The science of interfacing biological and machine components. Allows the use of cybernetic implants.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1746,33,None,0 3412,1217,Astrometrics,"Skill at operating long range scanners. +5% scan strength per level. -5% max scan deviation per level. --5% scan probe scan time per level.",0E-10,0.0100000000,0E-10,1,None,450000.0000,1,1110,33,None,0 -3413,1216,Power Grid Management,Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,368,33,None,0 +-5% scan probe scan time per level.",0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1110,33,None,0 +3413,1216,Power Grid Management,Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,368,33,None,0 3414,738,Inherent Implants 'Noble' Remote Armor Repair Systems RA-702,"A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 2% reduced capacitor need for remote armor repair system modules.",0E-10,1.0000000000,0E-10,1,None,None,1,1515,2224,None,0 3415,738,Inherent Implants 'Noble' Remote Armor Repair Systems RA-704,"A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 4% reduced capacitor need for remote armor repair system modules.",0E-10,1.0000000000,0E-10,1,None,None,1,1515,2224,None,0 -3416,1209,Shield Operation,"Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.",0E-10,0.0100000000,0E-10,1,None,35000.0000,1,1747,33,None,0 -3417,1216,Capacitor Systems Operation,"Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.",0E-10,0.0100000000,0E-10,1,None,40000.0000,1,368,33,None,0 -3418,1216,Capacitor Management,Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.,0E-10,0.0100000000,0E-10,1,None,170000.0000,1,368,33,None,0 +3416,1209,Shield Operation,"Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.",0E-10,0.0100000000,0E-10,1,None,55000.0000,1,1747,33,None,0 +3417,1216,Capacitor Systems Operation,"Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.",0E-10,0.0100000000,0E-10,1,None,60000.0000,1,368,33,None,0 +3418,1216,Capacitor Management,Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,368,33,None,0 3419,1209,Shield Management,Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.,0E-10,0.0100000000,0E-10,1,None,170000.0000,1,1747,33,None,0 3420,1209,Tactical Shield Manipulation,"Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.",0E-10,0.0100000000,0E-10,1,None,210000.0000,1,1747,33,None,0 3421,1216,Energy Pulse Weapons,Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.,0E-10,0.0100000000,0E-10,1,None,130000.0000,1,368,33,None,0 -3422,1209,Shield Emission Systems,Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.,0E-10,0.0100000000,0E-10,1,None,80000.0000,1,1747,33,None,0 +3422,1209,Shield Emission Systems,Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1747,33,None,0 3423,1216,Capacitor Emission Systems,Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.,0E-10,0.0100000000,0E-10,1,None,75000.0000,1,368,33,None,0 3424,1216,Energy Grid Upgrades,Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.,0E-10,0.0100000000,0E-10,1,None,79000.0000,1,368,33,None,0 -3425,1209,Shield Upgrades,Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.,0E-10,0.0100000000,0E-10,1,None,84000.0000,1,1747,33,None,0 -3426,1216,CPU Management,Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,368,33,None,0 +3425,1209,Shield Upgrades,Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1747,33,None,0 +3426,1216,CPU Management,Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,368,33,None,0 3427,272,Electronic Warfare,"Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. -Note: Does not affect capital class modules.",0E-10,0.0100000000,0E-10,1,None,120000.0000,1,367,33,None,0 -3428,1213,Long Range Targeting,Skill at long range targeting. 5% Bonus to targeting range per skill level.,0E-10,0.0100000000,0E-10,1,None,88000.0000,1,1748,33,None,0 -3429,1213,Target Management,"Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1748,33,None,0 +Note: Does not affect capital class modules.",0E-10,0.0100000000,0E-10,1,None,125000.0000,1,367,33,None,0 +3428,1213,Long Range Targeting,Skill at long range targeting. 5% Bonus to targeting range per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1748,33,None,0 +3429,1213,Target Management,"Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.",0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1748,33,None,0 3430,1213,Advanced Target Management,"Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.",0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1748,33,None,0 -3431,1213,Signature Analysis,Skill at operating Targeting systems. 5% improved targeting speed per skill level.,0E-10,0.0100000000,0E-10,1,None,75000.0000,1,1748,33,None,0 +3431,1213,Signature Analysis,Skill at operating Targeting systems. 5% improved targeting speed per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1748,33,None,0 3432,1216,Electronics Upgrades,"Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,368,33,None,0 -3433,272,Sensor Linking,Skill at using remote sensor booster/dampener. 5% less capacitor need for sensor link per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,367,33,None,0 -3434,272,Weapon Disruption,Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.,0E-10,0.0100000000,0E-10,1,None,80000.0000,1,367,33,None,0 -3435,272,Propulsion Jamming,"Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. ",0E-10,0.0100000000,0E-10,1,None,150000.0000,1,367,33,None,0 -3436,273,Drones,Skill at remote controlling drones. Can operate 1 drone per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,366,33,None,0 +3433,272,Sensor Linking,Skill at using remote sensor booster/dampener. 5% less capacitor need for sensor link per skill level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,367,33,None,0 +3434,272,Weapon Disruption,Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,367,33,None,0 +3435,272,Propulsion Jamming,"Skill at using propulsion/warpdrive jammers. 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. ",0E-10,0.0100000000,0E-10,1,None,175000.0000,1,367,33,None,0 +3436,273,Drones,Skill at remote controlling drones. Can operate 1 drone per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,366,33,None,0 3437,273,Drone Avionics,"Skill at control range for all drones. -Bonus: Drone control range increased by 5000 meters per skill level.",0E-10,0.0100000000,0E-10,1,None,40000.0000,1,366,33,None,0 -3438,273,Mining Drone Operation,Skill at controlling mining drones. 5% bonus to mining drone yield per skill level.,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,366,33,None,0 +Bonus: Drone control range increased by 5000 meters per skill level.",0E-10,0.0100000000,0E-10,1,None,60000.0000,1,366,33,None,0 +3438,273,Mining Drone Operation,Skill at controlling mining drones. 5% bonus to mining drone yield per skill level.,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,366,33,None,0 3439,273,Repair Drone Operation,Allows operation of logistic drones. 5% increased repair amount per level.,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,366,33,None,0 -3440,273,Salvage Drone Operation,Skill at controlling salvage drones. 2% increased salvage chance per level.,0E-10,0.0100000000,0E-10,1,None,220000.0000,1,366,33,None,0 -3441,273,Heavy Drone Operation,Skill at controlling heavy combat drones. 5% bonus to heavy drone damage per level.,0E-10,0.0100000000,0E-10,1,None,380000.0000,1,366,33,None,0 +3440,273,Salvage Drone Operation,Skill at controlling salvage drones. 2% increased salvage chance per level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,366,33,None,0 +3441,273,Heavy Drone Operation,Skill at controlling heavy combat drones. 5% bonus to heavy drone damage per level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,366,33,None,0 3442,273,Drone Interfacing,"Improves damage and mining yield for drones and fighters under your control. 10% bonus to drone damage and drone mining yield per level. -10% bonus to fighter damage per level.",0E-10,0.0100000000,0E-10,1,None,500000.0000,1,366,33,None,0 -3443,274,Trade,Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,378,33,None,0 -3444,274,Retail,Ability to organize and manage market operations. Each level raises the limit of active orders by 8.,0E-10,0.0100000000,0E-10,1,4,100000.0000,1,378,33,None,0 -3445,274,Black Market Trading,"Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%. -",0E-10,0.0100000000,0E-10,1,None,70000.0000,0,None,33,None,0 -3446,274,Broker Relations,"Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.1% from the costs associated with setting up a market order in a non-player station, which usually come to 3% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,378,33,None,0 +10% bonus to fighter damage per level.",0E-10,0.0100000000,0E-10,1,None,750000.0000,1,366,33,None,0 +3443,274,Trade,Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,378,33,None,0 +3444,274,Retail,Ability to organize and manage market operations. Each level raises the limit of active orders by 8.,0E-10,0.0100000000,0E-10,1,4,125000.0000,1,378,33,None,0 +3445,274,Black Market Trading,"Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%.",0E-10,0.0100000000,0E-10,1,None,70000.0000,0,None,33,None,0 +3446,274,Broker Relations,"Proficiency at driving down market-related costs. Each level of skill subtracts a flat 0.3% from the costs associated with setting up a market order in a non-player station, which usually come to 5% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.",0E-10,0.0100000000,0E-10,1,None,125000.0000,1,378,33,None,0 3447,274,Visibility,"Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.",0E-10,0.0100000000,0E-10,1,None,7500000.0000,1,378,33,None,0 3448,274,Smuggling,"Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband.",0E-10,0.0100000000,0E-10,1,None,100000.0000,0,None,33,None,0 -3449,275,Navigation,Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,374,33,None,0 -3450,275,Afterburner,Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.,0E-10,0.0100000000,0E-10,1,None,22500.0000,1,374,33,None,0 -3451,275,Fuel Conservation,Skill at improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,374,33,None,0 -3452,275,Acceleration Control,Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,374,33,None,0 -3453,275,Evasive Maneuvering,Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.,0E-10,0.0100000000,0E-10,1,None,25000.0000,1,374,33,None,0 -3454,275,High Speed Maneuvering,Skill at using Microwarpdrives. 5% reduction in Microwarpdrive capacitor usage per skill level.,0E-10,0.0100000000,0E-10,1,None,340000.0000,1,374,33,None,0 -3455,275,Warp Drive Operation,Skill at managing warp drive efficiency. 10% reduction in capacitor need of initiating warp per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,374,33,None,0 +3449,275,Navigation,Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level.,0E-10,0.0100000000,0E-10,1,None,30000.0000,1,374,33,None,0 +3450,275,Afterburner,Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.,0E-10,0.0100000000,0E-10,1,None,35000.0000,1,374,33,None,0 +3451,275,Fuel Conservation,Skill at improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.,0E-10,0.0100000000,0E-10,1,None,37500.0000,1,374,33,None,0 +3452,275,Acceleration Control,Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,374,33,None,0 +3453,275,Evasive Maneuvering,Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.,0E-10,0.0100000000,0E-10,1,None,35000.0000,1,374,33,None,0 +3454,275,High Speed Maneuvering,Skill at using Microwarpdrives. 5% reduction in Microwarpdrive capacitor usage per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,374,33,None,0 +3455,275,Warp Drive Operation,Skill at managing warp drive efficiency. 10% reduction in capacitor need of initiating warp per skill level.,0E-10,0.0100000000,0E-10,1,None,45000.0000,1,374,33,None,0 3456,275,Jump Drive Operation,Skill at using Jump Drives. 5% reduction in capacitor need of initiating a jump per skill level.,0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,374,33,None,0 3457,279,Test LCO Drone,,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,None,1084 3465,340,Large Secure Container,"This large container is fitted with a password-protected security lock. @@ -3508,17 +3445,17 @@ Note: This implant has no effect on remote armor repair modules or capital sized 6% bonus to armor hit points.",0E-10,1.0000000000,0E-10,1,None,None,1,1518,2224,None,0 3483,283,Captured Civilians,"There are countless numbers of civilians living out on independent colonies and minor stations. Although life in such remote areas is often harsh, the inhabitants of these stations generally live a quiet, trouble-free life. This is a fact well understood by Sansha leadership, who prey upon these same people, exploiting the sad fact that their absence will not be easily noticed.",1000.0000000000,5.0000000000,0E-10,1,None,None,1,None,2536,None,0 -3484,1056,Citizen Astur,"Known only as “Citizen Astur,” this pilot came to prominence during the later stages of Nation's planetary abductions. Her well-articulated arguments and insightful propaganda quickly identified her as something of a spokesperson for Sansha's Nation. Although early intelligence indicated that her role within the Nation was purely as a propagandist, her more recent sightings on the battlefield have demonstrated that she is willing to fight for the ideas she so dangerously represents.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -3485,1056,Slave 32152,"Thought to have been a member of Sansha's Nation for many decades, the individual who identifies as “Slave 32152” is known for her unwavering commitment to Sansha's cause. Few are indoctrinated to the same degree as her, and it was usually her and not Citizen Astur (the main Nation propagandist) who caught the imagination of supporters and news media alike.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -3486,1056,Slave Tama01,"Once an inhabitant of Tama V, the individual known as “Slave Tama01” was abducted and, almost overnight, turned into a capsuleer capable of piloting a Wvyern-class Supercarrier. Shortly after this drastic transformation, she returned to Tama V under the flag of the Nation, standing as an example of Sansha's plan for the people he was abducting. The message of that example, however, was repeatedly rebuked by the coalition of capsuleers that rallied against the invading Nation forces, as happened at the battle that took place above Tama V upon her return. Although her Wyvern was destroyed she was repeatedly sighted in a new one shortly afterwards, claiming in public comms that after joining Sansha's Nation she was now impossible to stop.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -3487,1056,Slave Heavenbound02,"Formerly a Federation citizen on the planet Vevelonel IV, “Slave Heavenbound02” represents a continuation of the Nation's agenda for growing its own capsuleer army. Shortly after she was taken, she reappeared in other systems coordinating planetary invasions from the helm of a capsule-piloted Thanatos. Heavenbound is the least emotionally stable of all the known capsuleers now serving the Nation, and was frequently undermined or distracted on the field of battle.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +3484,1056,Citizen Astur,"Known only as “Citizen Astur,” this pilot came to prominence during the later stages of Nation's planetary abductions. Her well-articulated arguments and insightful propaganda quickly identified her as something of a spokesperson for Sansha's Nation. Although early intelligence indicated that her role within the Nation was purely as a propagandist, her more recent sightings on the battlefield have demonstrated that she is willing to fight for the ideas she so dangerously represents.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +3485,1056,Slave 32152,"Thought to have been a member of Sansha's Nation for many decades, the individual who identifies as “Slave 32152” is known for her unwavering commitment to Sansha's cause. Few are indoctrinated to the same degree as her, and it was usually her and not Citizen Astur (the main Nation propagandist) who caught the imagination of supporters and news media alike.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +3486,1056,Slave Tama01,"Once an inhabitant of Tama V, the individual known as “Slave Tama01” was abducted and, almost overnight, turned into a capsuleer capable of piloting a Wvyern-class Supercarrier. Shortly after this drastic transformation, she returned to Tama V under the flag of the Nation, standing as an example of Sansha's plan for the people he was abducting. The message of that example, however, was repeatedly rebuked by the coalition of capsuleers that rallied against the invading Nation forces, as happened at the battle that took place above Tama V upon her return. Although her Wyvern was destroyed she was repeatedly sighted in a new one shortly afterwards, claiming in public comms that after joining Sansha's Nation she was now impossible to stop.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +3487,1056,Slave Heavenbound02,"Formerly a Federation citizen on the planet Vevelonel IV, “Slave Heavenbound02” represents a continuation of the Nation's agenda for growing its own capsuleer army. Shortly after she was taken, she reappeared in other systems coordinating planetary invasions from the helm of a capsule-piloted Thanatos. Heavenbound is the least emotionally stable of all the known capsuleers now serving the Nation, and was frequently undermined or distracted on the field of battle.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 3488,61,Small Cap Battery II,Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.,0E-10,5.0000000000,0E-10,1,None,None,1,703,89,None,0 3489,141,Small Cap Battery II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,89,None,0 -3490,1056,Slave Endoma01,"Sutola Endoma was formerly a CONCORD agent with a long and exemplary history within the organization. During the initial planetary invasions, she requested a transfer to the DED's counter-invasion taskforce, codenamed Ishaeka. Although her request was denied, Endoma quickly assumed various related responsibilities elsewhere. CONCORD reports clearly document numerous battles where Sutola's input was critical in the saving of countless lives. The incongruity of this behavior with her later defection to Sansha's Nation suggests a number of disturbing scenarios, all of which are still being investigated by the same secretive taskforce that she was rejected from joining.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +3490,1056,Slave Endoma01,"Sutola Endoma was formerly a CONCORD agent with a long and exemplary history within the organization. During the initial planetary invasions, she requested a transfer to the DED's counter-invasion taskforce, codenamed Ishaeka. Although her request was denied, Endoma quickly assumed various related responsibilities elsewhere. CONCORD reports clearly document numerous battles where Sutola's input was critical in the saving of countless lives. The incongruity of this behavior with her later defection to Sansha's Nation suggests a number of disturbing scenarios, all of which are still being investigated by the same secretive taskforce that she was rejected from joining.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 3491,306,Sansha Communications Array,"Dull, tedious treasure lies within.",100000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2505 -3492,1053,Sansha's Nation Commander,"During the Sansha invasion of YC 112, over 15,000,000 civilians were abducted from their planetary homes. Some of these people were turned from ordinary citizens into capsuleers, re-appearing only days later in some of the largest and most powerful ships in the cluster. Those who did not become capsuleers were not left behind, however.

Corpses recovered from invading vessels suggested that everyone, regardless of their former life, was granted cloning access. Many would become crew members and engineers aboard the giant capsuleer-piloted vessels, but others chose, or were given, a different role in Nation.

Some abductees were enhanced in yet other ways. Farmers and librarians alike became military leaders with the acuity and intelligence to rival that of the empire's top brass.",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -3493,920,Incursion ship attributes effects Assault ,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -3494,920,Incursion ship attributes effects HQ,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +3492,1053,Sansha's Nation Commander,"During the Sansha invasion of YC 112, over 15,000,000 civilians were abducted from their planetary homes. Some of these people were turned from ordinary citizens into capsuleers, re-appearing only days later in some of the largest and most powerful ships in the cluster. Those who did not become capsuleers were not left behind, however.

Corpses recovered from invading vessels suggested that everyone, regardless of their former life, was granted cloning access. Many would become crew members and engineers aboard the giant capsuleer-piloted vessels, but others chose, or were given, a different role in Nation.

Some abductees were enhanced in yet other ways. Farmers and librarians alike became military leaders with the acuity and intelligence to rival that of the empire's top brass.",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +3493,920,Sansha Incursion Assault System Effects,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +3494,920,Sansha Incursion HQ System Effects,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 3495,952,Shield Transfer Control Tower,"This control tower is responsible for coordinating and powering the shield defenses on nearby structures. Like many other neighboring facilities, the tower was once CONCORD property. Now it rests in the hands of Sansha pirates, who use it for their own unknown ends. CONCORD guards proprietary technologies fiercely; some valuable secrets of theirs are no doubt hidden inside these complexes, which are now under Sansha control. Local CONCORD commanders have been instructed to coordinate capsuleer resistance against the Nation forces, and they have been granted hefty funds to help incentivize the recapture of lost industrial facilities.",100000.0000000000,1150.0000000000,10000000.0000000000,1,None,None,1,None,None,None,2599 @@ -3544,7 +3481,7 @@ Ever since their massive YC112 abduction raids in the Balle system, Sansha contr Military Specifications: Cruiser-class vessel. Primary roles are damage dealing and squad enhancement. Low microwarp velocity.
Additional Intelligence: Est. 100,000 civilian abductions from Vylade II. The Dien identifier suggests an oversight role amongst other cruiser-class prototypes, or alternatively, that it was created during the first phase of development. The nature of Nation's squad boosting technology is still not fully understood, although current intelligence from recovered wrecks indicates that the designs deviates from standard warfare links in the same way as Tech III Warfare Processors.
Synopsis from ISHAEKA-0047. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 3512,53,Focused Medium Pulse Laser II,"A high-energy, concentrated laser designed for short to medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",1000.0000000000,10.0000000000,1.0000000000,1,None,None,1,572,356,None,11211 @@ -3564,13 +3501,13 @@ I will vanquish your fear, and commute your flesh to dust. - Sansha Kuvakei

-",1600000000.0000000000,62000000.0000000000,1740.0000000000,1,32,14573872400.0000,1,1392,None,20069,10038 -3515,1013,Revenant Blueprint,,0E-10,0.0100000000,0E-10,1,None,18500000000.0000,1,None,None,None,309 -3516,324,Malice,"The Malice is an assault frigate design exclusively commissioned as a reward in the ninth Alliance Tournament. Sporting custom metal alloys in its plated carapace, it is one of the most expensive ships ever produced in its class. Far from being a mere ornament, though, the Malice features quality armament systems, strong defensive plating and a massive capacitor, and its vastly augmented facility for energy destabilization makes it a formidable adversary in any engagement.",1271000.0000000000,28600.0000000000,210.0000000000,1,4,None,1,1623,None,20063,10950 -3517,105,Malice Blueprint,,0E-10,0.0100000000,0E-10,1,None,2875000.0000,1,None,None,None,300 +",1600000000.0000000000,62000000.0000000000,1740.0000000000,1,32,71868600000.0000,1,1392,None,20069,10038 +3515,1013,Revenant Blueprint,,0E-10,0.0100000000,0E-10,1,None,18500000000.0000,1,None,None,None,10038 +3516,324,Malice,"The Malice is an assault frigate design exclusively commissioned as a reward in the ninth Alliance Tournament. Sporting custom metal alloys in its plated carapace, it is one of the most expensive ships ever produced in its class. Far from being a mere ornament, though, the Malice features quality armament systems, strong defensive plating and a massive capacitor, and its vastly augmented facility for energy destabilization makes it a formidable adversary in any engagement.",1271000.0000000000,28600.0000000000,210.0000000000,1,4,16100000.0000,1,1623,None,20063,10950 +3517,105,Malice Blueprint,,0E-10,0.0100000000,0E-10,1,None,2875000.0000,1,None,None,None,10950 3518,358,Vangel,"The Vangel is a heavy assault cruiser design exclusively commissioned as a reward in the ninth Alliance Tournament. Like its smaller sibling the Malice, it possesses greatly enhanced energy destabilization systems. Though it was primarily conceived as a combat vessel for the solitary pilot, the Vangel‘s great stores of capacitor power and top-of-the-line armor plating make it no less effective in small fleets. A sleek, deadly triumph of both form and function. -",11890000.0000000000,118000.0000000000,550.0000000000,1,4,17062600.0000,1,1621,None,20064,10951 -3519,106,Vangel Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,303 +",11890000.0000000000,118000.0000000000,550.0000000000,1,4,116100000.0000,1,1621,None,20064,10951 +3519,106,Vangel Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,10951 3520,53,Heavy Pulse Laser II,"A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",1000.0000000000,10.0000000000,1.0000000000,1,None,None,1,572,356,None,11213 @@ -3586,28 +3523,28 @@ When precisely targeted by properly-equipped ground forces, this platform can de Military Specifications: Frigate-class vessel. Significant microwarp velocity. Limited weapons systems.
Additional Intelligence: Est. 110,000 civilian abductions from Jel III. The Rhomben identifier, shared with the Eystur Rhomben variant, suggests an overarching position within the lowest tier of the new Nation hierarchy. Given the inherent weaknesses of this vessel relative to the more powerful Eystur variant, it almost certainly came first in development.
Synopsis from ISHAEKA-0033. DED Special Operations.
Authorized for Capsuleer dissemination. -",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 +",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 3525,1053,Youl Meten,"Subject: Prototype Nation Vessel (ID: Youl Meten)
Military Specifications: Frigate-class vessel. Moderate microwarp velocity. Long range stasis webifier support. Limited weapons systems.
Additional Intelligence: Est. 350,000 civilian abductions from Youl IV. The Meten identifier is shared with the Renyn Meten variant, which is notable due to the latter's lack of known abductees to crew the ship. This suggests that the Nation may have supplemented the crew of the more powerful Renyn variant from those taken from Youl.
Synopsis from ISHAEKA-0031. DED Special Operations.
Authorized for Capsuleer dissemination. -",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 +",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 3526,1053,Orkashu Myelen,"Subject: Prototype Nation Vessel (ID: Orkashu Myelen)
Military Specifications: Frigate-class vessel. Primary role is medium range ECM support and medium range energy warfare. Moderate microwarp velocity. No known weapons systems.
Additional Intelligence: An estimated 1,200,000 civilian were abductions from Orkashu IV during the chaos caused by four simultaneous invasions. Each invasion was launched in a different empire's space. Although the Myelen identifier suggests a developmental state, it is clear that this version of the frigate served as the basis for the more powerful Niarja variant. Other, unknown Nation prototypes may have also originated from this design.
Synopsis from ISHAEKA-0035. DED Special Operations.
Authorized for Capsuleer dissemination. -",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 +",2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 3527,1054,Raa Thalamus,"Subject: Prototype Nation Vessel (ID: Raa Thalamus)
Military Specifications: Cruiser-class vessel. Primary role is damage-dealing. Moderate microwarp velocity.
Additional Intelligence: Est. 520,000 civilian abductions from Raa IV. In a pattern similar to the Meten-class prototypes, the Thalamus identifier is shared with another vessel; the Romi Thalamus. Romi III was not successfully invaded as far as official records indicate, suggesting that those taken from Raa may have been used as a crew resource for the more powerful Romi variant, or alternatively, played some other role in the development of the newer vessel.
Synopsis from ISHAEKA-0029. DED Special Operations.
Authorized for Capsuleer dissemination. -",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 3528,62,Medium Armor Repairer I,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,10.0000000000,0E-10,1,None,None,1,1050,80,None,0 3529,142,Medium Armor Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1536,80,None,0 3530,62,Medium Armor Repairer II,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,10.0000000000,0E-10,1,None,None,1,1050,80,None,0 3531,142,Medium Armor Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,80,None,0 3532,25,Echelon,"A limited run of these ships was released to capsuleers at the end of YC 112, as a platform to utilize an influx of Purloined Sansha Data Analyzers that CONCORD had acquired. CONCORD's hope was that capsuleers could find a way to use the hardware against Sansha forces as they began mounting organized incursions into territories across the cluster.

The specialized nature of the hardware in Sansha Data Analyzer technology makes it incompatible with standard data buses, but this ship's unique hull design has an adaptive synchronization suite that allows it to interface with a wide range of non-standard hardware. CONCORD has remained silent on the origin of this design, but a number of amateur analysts maintain that ships of very similar configuration, carrying SCC and DED transponders, have been observed covertly on multiple prior occasions.",1124000.0000000000,28100.0000000000,135.0000000000,1,4,None,1,1619,None,20063,10782 -3533,105,Echelon Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,None,None,54 +3533,105,Echelon Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,0,None,None,None,10782 3534,62,CONCORD Capital Armor Repairer,"This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.",500.0000000000,4000.0000000000,0E-10,1,4,None,1,1052,80,None,0 @@ -3632,51 +3569,51 @@ Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,0E-10,1, Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.",40000.0000000000,4000.0000000000,10.0000000000,1,None,36286548.0000,1,771,2836,None,11242 -3547,154,CONCORD Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,None,365,None,0 +3547,154,CONCORD Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,None,2836,None,0 3548,286,Insurance Teaching Drone,Teaching new captains how to manage their ships in order to reduce accidents and decrease premiums for happiness all around.,80000.0000000000,20400.0000000000,1200.0000000000,1,None,None,0,None,None,None,1054 3549,100,Tutorial Attack Drone,,3000.0000000000,5.0000000000,0E-10,1,None,10.0000,0,None,1084,None,1084 3550,74,CONCORD Dual 1000mm Railgun,"One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.",40000.0000000000,4000.0000000000,5.0000000000,1,None,46052412.0000,1,772,2840,None,11262 -3551,1217,Survey,"Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.",0E-10,0.0100000000,0E-10,1,None,36000.0000,1,1110,33,None,0 -3552,87,Cap Booster 75,Provides a quick injection of power into your capacitor. Good for tight situations!,7.5000000000,3.0000000000,100.0000000000,10,None,5000.0000,1,139,1033,None,0 +3551,1217,Survey,"Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.",0E-10,0.0100000000,0E-10,1,None,55000.0000,1,1110,33,None,0 +3552,87,Cap Booster 75,Provides a quick injection of power into your capacitor. Good for tight situations!,7.5000000000,3.0000000000,0E-10,10,None,5000.0000,1,139,1033,None,0 3553,169,Cap Booster 75 Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,339,1033,None,0 -3554,87,Cap Booster 100,Provides a quick injection of power into your capacitor. Good for tight situations!,10.0000000000,4.0000000000,100.0000000000,10,None,10000.0000,1,139,1033,None,0 +3554,87,Cap Booster 100,Provides a quick injection of power into your capacitor. Good for tight situations!,10.0000000000,4.0000000000,0E-10,10,None,10000.0000,1,139,1033,None,0 3555,169,Cap Booster 100 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,339,1033,None,0 -3556,76,Micro Capacitor Booster I,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,8.0000000000,1,None,4500.0000,1,698,1031,None,0 -3557,154,CONCORD Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,46052412.0000,1,None,366,None,0 -3558,76,Micro Capacitor Booster II,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,10.0000000000,1,None,38032.0000,1,698,1031,None,0 +3556,76,Micro Capacitor Booster I,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,8.0000000000,1,1,4500.0000,0,None,1031,None,0 +3557,154,CONCORD Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,46052412.0000,1,None,2840,None,0 +3558,76,Micro Capacitor Booster II,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,10.0000000000,1,1,38032.0000,0,None,1031,None,0 3559,53,CONCORD Dual Giga Pulse Laser,"One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",40000.0000000000,4000.0000000000,1.0000000000,1,None,None,1,774,2841,None,11220 -3560,133,CONCORD Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,48404274.0000,1,None,361,None,0 +3560,133,CONCORD Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,48404274.0000,1,None,2841,None,0 3561,53,CONCORD Dual Giga Beam Laser,"One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",40000.0000000000,4000.0000000000,1.0000000000,1,None,None,1,773,2837,None,11204 -3562,133,CONCORD Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,360,None,0 +3562,133,CONCORD Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,2837,None,0 3563,1674,CONCORD XL Cruise Missile Launcher,"The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,5.1750000000,1,None,None,1,777,3955,None,20069 -3564,136,CONCORD XL Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,170,None,170 +3564,136,CONCORD XL Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,3955,None,20069 3565,524,CONCORD XL Torpedo Launcher,"The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,5.1750000000,1,None,None,1,777,2839,None,20068 3566,76,Small Capacitor Booster I,Provides a quick injection of power into the capacitor.,0E-10,5.0000000000,12.0000000000,1,None,11250.0000,1,699,1031,None,0 3567,156,Small Capacitor Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,112500.0000,1,1563,1031,None,0 3568,76,Small Capacitor Booster II,Provides a quick injection of power into the capacitor.,0E-10,5.0000000000,15.0000000000,1,None,86614.0000,1,699,1031,None,0 3569,156,Small Capacitor Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1031,None,0 -3570,136,CONCORD XL Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,170,None,170 +3570,136,CONCORD XL Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,2839,None,20068 3571,55,CONCORD Quad 3500mm Siege Artillery,"One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",750.0000000000,4000.0000000000,5.7500000000,1,None,37692954.0000,1,775,2842,None,11288 -3572,135,CONCORD Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,37692954.0000,1,None,379,None,0 +3572,135,CONCORD Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,37692954.0000,1,None,2842,None,0 3573,55,CONCORD Hexa 2500mm Repeating Cannon,"One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",75.0000000000,4000.0000000000,10.0000000000,1,None,32694870.0000,1,776,2838,None,11308 -3574,135,CONCORD Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,None,381,None,0 +3574,135,CONCORD Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,None,2838,None,0 3575,67,CONCORD Capital Remote Capacitor Transmitter,"Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.",1000.0000000000,4000.0000000000,0E-10,1,4,26773840.0000,1,910,1035,None,0 @@ -3688,17 +3625,17 @@ Note: May only be fitted to capital class ships.",1000.0000000000,4000.000000000 3581,538,Purloined Sansha Data Analyzer,"CONCORD has acquired untold numbers of these devices from destroyed Sansha vessels during recent raids. The modules have the appearance of standard data analyzers, but when connected to the systems of a suitably modified ship, they exhibit significantly enhanced capabilities.

Official DED reports on the devices' internal workings cite ""inconclusive results"", but CONCORD has nevertheless opted to distribute these modules to capsuleers in the hope that they might be useful in the fight against Kuvakei's minions. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.",1800.0000000000,5.0000000000,0E-10,1,None,33264.0000,1,1718,2856,None,0 -3582,917,Purloined Sansha Data Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,84,None,0 +3582,917,Purloined Sansha Data Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,2856,None,0 3583,314,Badly Mangled Components,This rather large pile of obviously-broken components stands testament to the follies of reprocessing an item without really understanding how it fits together.,700.0000000000,4.0000000000,0E-10,1,None,None,1,None,1365,None,0 3584,314,True Slave Decryption Node,"Functionally, this piece of hardware - obviously of Sansha origin - is an extremely sophisticated parallel processing unit. Connecting it to a standard interface bus and running a few diagnostics reveals that it has been configured to act as the master node for a quasi-distributed decryption system, and its response rate suggests that it's exceptionally efficient at this task.

It is, however, difficult to ignore the fact that it's also a head in a jar - particularly when it opens its eyes briefly, looks around, and frowns.",700.0000000000,4.0000000000,0E-10,1,None,None,1,None,2553,None,0 -3585,314,Mangled Sansha Data Analyzer ,"This is still nearly recognizable as a Purloined Sansha Data Analyzer, but attempting to reprocess it has left it broken yet still more-or-less intact. It's possible that running it through the reprocessor a second time will yield better results.",1650.0000000000,5.0000000000,0E-10,1,None,33264.0000,1,None,2856,None,0 +3585,314,Mangled Sansha Data Analyzer,"This is still nearly recognizable as a Purloined Sansha Data Analyzer, but attempting to reprocess it has left it broken yet still more-or-less intact. It's possible that running it through the reprocessor a second time will yield better results.",1650.0000000000,5.0000000000,0E-10,1,None,33264.0000,1,None,2856,None,0 3586,41,Small Remote Shield Booster I,"Transfers shield power over to the target ship, aiding in its defense.",0E-10,5.0000000000,0E-10,1,None,4996.0000,1,603,86,None,0 3587,121,Small Remote Shield Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,49960.0000,1,1553,86,None,0 3588,41,Small Remote Shield Booster II,"Transfers shield power over to the target ship, aiding in its defense.",0E-10,5.0000000000,0E-10,1,None,38726.0000,1,603,86,None,0 3589,121,Small Remote Shield Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,86,None,0 -3590,917,Mangled Sansha Data Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,84,None,0 +3590,917,Mangled Sansha Data Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,2856,None,0 3591,319,Angel Control Tower,The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.,100000.0000000000,1150.0000000000,8850.0000000000,1,2,None,0,None,None,None,3290 -3592,226,Caldari Wyvern Carrier ,"The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2928 +3592,226,Caldari Wyvern Carrier,"The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2928 3593,226,Caldari Phoenix Dreadnought,"In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2786 3594,226,Caldari Leviathan Titan,"Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 3595,226,Caldari Badger Industrial Ship,"The Badger-class freighter is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,51 @@ -3760,12 +3697,12 @@ Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,0E-10,1, 3650,226,Amarr Apocalypse Battleship,"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,296 3651,54,Civilian Miner,"Common, low technology mining laser adapted for use with capsuleer technology. Works well for extracting common ore, but has great difficulty with higher end ores. -Without suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot or Arkonor asteroids.",0E-10,5.0000000000,0E-10,1,None,None,1,1039,1061,None,11146 +Without suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot, or Arkonor asteroids, or any Common, Uncommon, Rare or Exceptional moon asteroids.",0E-10,5.0000000000,0E-10,1,None,None,1,1039,1061,None,11146 3652,226,Amarr Bestower Industrial Ship,"The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1064 3653,63,Medium Hull Repairer I,Makes use of nano-assembler technology in order to repair damage done to the structure.,1000.0000000000,25.0000000000,0E-10,1,None,None,1,1054,21378,None,0 -3654,143,Medium Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1537,21,None,0 +3654,143,Medium Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1537,21378,None,0 3655,63,Medium Hull Repairer II,Makes use of nano-assembler technology in order to repair damage done to the structure.,1000.0000000000,10.0000000000,0E-10,1,None,None,1,1054,21378,None,0 -3656,143,Medium Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,21,None,0 +3656,143,Medium Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,21378,None,0 3657,226,Amarr Sigil Industrial Ship,A recent ship from Viziam. Based on a old slave transport design.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2715 3658,226,Amarr Maller Cruiser,"Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,57 3659,226,Amarr Aeon Carrier,"Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2911 @@ -3773,9 +3710,9 @@ Without suitable skills and the use of specialized ships and modules, this minin 3661,226,Amarr Revelation Dreadnought,"The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2743 3662,226,Amarr Avatar Titan,"Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2910 3663,63,Large Hull Repairer I,Makes use of nano-assembler technology in order to repair damage done to the structure.,1000.0000000000,50.0000000000,0E-10,1,None,None,1,1055,21378,None,0 -3664,143,Large Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3125000.0000,1,1537,21,None,0 +3664,143,Large Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3125000.0000,1,1537,21378,None,0 3665,63,Large Hull Repairer II,Makes use of nano-assembler technology in order to repair damage done to the structure.,1000.0000000000,50.0000000000,0E-10,1,None,None,1,1055,21378,None,0 -3666,143,Large Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,21,None,0 +3666,143,Large Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,21378,None,0 3667,226,Amarr Providence Freighter,"Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2738 3668,226,Gallente Brutix Battlecruiser,"One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2383 3669,226,Gallente Myrmidon Battlecruiser,"Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3168 @@ -3799,7 +3736,7 @@ Without suitable skills and the use of specialized ships and modules, this minin 3687,280,Electronic Parts,"These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market.",1000.0000000000,1.0000000000,0E-10,1,None,750.0000,1,20,1185,None,0 3688,226,Caldari Rokh Battleship,"Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3170 3689,1034,Mechanical Parts,"These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market. ",0E-10,1.5000000000,0E-10,1,4,600.0000,1,1335,1186,None,0 -3690,226,Caldari Scorpion Battleship ,"The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,50 +3690,226,Caldari Scorpion Battleship,"The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,50 3691,1034,Synthetic Oil,"Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space.",0E-10,1.5000000000,0E-10,1,None,320.0000,1,1335,1187,None,0 3693,1034,Fertilizer,"Fertilizer is particularly valued on agricultural worlds, where there is a constant demand for all commodities that boost export value.",0E-10,1.5000000000,0E-10,1,None,200.0000,1,1335,1188,None,0 3695,1034,Polytextiles,"Composite materials, both synthetic and natural, are used in the creation of polytextiles, durable fabrics that see widespread use in the clothing industry, solar sail manufacture, and even classic art.",200.0000000000,1.5000000000,0E-10,1,None,400.0000,1,1335,1189,None,0 @@ -3839,7 +3776,7 @@ Without suitable skills and the use of specialized ships and modules, this minin Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.",0E-10,0.0100000000,0E-10,1,None,400000.0000,1,365,33,None,0 3732,266,Empire Control,"Advanced corporation operation. +400 corporation members allowed per level. -Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.",0E-10,0.0100000000,0E-10,1,None,8000000.0000,1,365,33,None,0 +Note: The CEO must update his corporation through the corporation user interface before the skill takes effect.",0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,365,33,None,0 3733,92,Cobra Mine,Standard mine with nuclear payload.,1.0000000000,0.1500000000,0E-10,10,None,None,0,None,1007,None,0 3734,174,Cobra Mine Blueprint,,0E-10,0.0100000000,0E-10,1,None,136400.0000,0,None,1007,None,0 3735,92,Anaconda Mine,Standard mine with nuclear payload.,1.0000000000,0.1500000000,0E-10,10,None,None,0,None,1007,None,0 @@ -3867,7 +3804,7 @@ Note: The CEO must update his corporation through the corporation user interface Although The Society generally frowns upon violent behavior, extreme (and often, extremely violent) methods are taken to protect its own vessels and the secrets they may carry. -This mission of acquiring, deepening and sharing knowledge is key to the philosophy of the SoCT, and one well-served by the capable and fearsome Gnosis.",10000000.0000000000,101000.0000000000,900.0000000000,1,16,None,1,1698,None,20125,1231 +This mission of acquiring, deepening and sharing knowledge is key to the philosophy of the SoCT, and one well-served by the capable and fearsome Gnosis.",10000000.0000000000,101000.0000000000,900.0000000000,1,16,6.0000,1,1698,None,20125,1231 3757,226,Minmatar Burst Frigate,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst. The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,306 3758,257,Jove Cruiser,,0E-10,0.0100000000,0E-10,1,16,1500000.0000,0,None,33,None,0 3759,226,Minmatar Probe Frigate,"The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,45 @@ -3879,12 +3816,12 @@ This mission of acquiring, deepening and sharing knowledge is key to the philoso Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured.
Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls.
Rejoice, citizens! Victory is at hand.
--Caldari State Information Bureau Pamphlet, YC 12",2300000000.0000000000,132500000.0000000000,13750.0000000000,1,1,49100550200.0000,1,814,None,20071,2930 -3765,110,Leviathan Blueprint,,0E-10,0.0100000000,0E-10,1,None,70000000000.0000,1,885,None,None,0 -3766,25,Vigil,"The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.",1080000.0000000000,17400.0000000000,250.0000000000,1,2,None,1,64,None,20078,1240 -3767,105,Vigil Blueprint,,0E-10,0.0100000000,0E-10,1,None,2300000.0000,1,264,None,None,0 +-Caldari State Information Bureau Pamphlet, YC 12",2300000000.0000000000,132500000.0000000000,13750.0000000000,1,1,176984000000.0000,1,814,None,20071,2930 +3765,110,Leviathan Blueprint,,0E-10,0.0100000000,0E-10,1,None,70000000000.0000,1,885,None,None,2930 +3766,25,Vigil,"The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.",1080000.0000000000,17400.0000000000,250.0000000000,1,2,300000.0000,1,64,None,20078,1240 +3767,105,Vigil Blueprint,,0E-10,0.0100000000,0E-10,1,None,2300000.0000,1,264,None,None,1240 3768,25,Amarr Police Frigate,Amarr Police Frigate ,1265000.0000000000,18100.0000000000,235.0000000000,1,4,None,0,None,None,20063,1067 -3769,105,Amarr Police Frigate Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,None,None,0 +3769,105,Amarr Police Frigate Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,None,None,1067 3770,226,Minmatar Bellicose Cruiser,"Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,303 3771,284,Ectoplasm,"Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes.",100.0000000000,0.5000000000,0E-10,1,None,900.0000,1,20,1199,None,0 3772,226,Minmatar Rupture Cruiser,"The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,302 @@ -3902,22 +3839,20 @@ Rejoice, citizens! Victory is at hand.
3784,226,Minmatar Hel Carrier,"Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only. ”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.” -Unknown Hel designer",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2894 3785,226,Minmatar Nidhoggur Carrier,"Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2929 3786,226,Minmatar Naglfar Dreadnought,"The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2755 -3787,226,Minmatar Ragnarok Titan,"The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise. -Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 +3787,226,Minmatar Ragnarok Titan,"""The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 3788,226,Minmatar Hoarder Industrial Ship,"The Hoarder is the second in line of the Minmatar industrial ships, it's not as strong as the Mammoth but its cargo space is very large for its price. It's perfect for operation in peaceful areas or when it has strong escort.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,308 3789,226,Minmatar Mammoth Industrial Ship,"The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,309 3790,226,Minmatar Wreathe Industrial Ship,"The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,310 3791,226,Minmatar Fenrir Freighter,"Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2737 -3792,306,Caldari Academy Office ,The Pilot Certification Documents can be retrieved from inside this office. ,10000.0000000000,27500.0000000000,2700.0000000000,1,4,None,0,None,None,None,2372 +3792,306,Caldari Academy Office,The Pilot Certification Documents can be retrieved from inside this office. ,10000.0000000000,27500.0000000000,2700.0000000000,1,4,None,0,None,None,None,2372 3793,538,Data Subverter I,"A specialized computer and communications suite designed to assist attempts to subvert the control routines of orbital structures. ""You fail to understand. This is our time now. Since prehistory, we have fought each other, first with clubs, then with guns and with beams of energy. Now we shall fight with our minds amidst the beautiful spinning streams of data interconnecting all life on all worlds.
Resist, if you like. Your efforts will only hasten the time when we wrest control from you and all the rest of the old order.""
- Note left in Federal Intelligence Office mainframe by anonymous hacker
",0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2856,None,0 -3794,917,Data Subverter I Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,84,None,0 +3794,917,Data Subverter I Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,0,None,2856,None,0 3795,495,Blood Raider Central Bastion,"This massive structure sends signals to its neighbors and the rest of the complex constantly, processing and coordinating all functions. An armament of XL torpedo batteries, stasis webifiers and advanced repair functions reinforce the already formidable structure. ",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,20190,2359 -3796,6,Sun O1 (Blue Bright),"A hot, luminous and blue stellar body belonging to a relatively rare class of main-sequence stars. Often large and massive, these stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. - -These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20094,21468 +3796,6,Sun O1 (Bright Blue),"A hot, luminous and blue stellar body belonging to a relatively rare class of main-sequence stars. Often large and massive, these stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21468 3797,6,Sun G5 (Pink),"Main-sequence stars of this kind can have a slight red-white tint and are generally bright and in the process of fusing vast quantities of hydrogen every second. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20096,21469 @@ -3930,9 +3865,7 @@ Planetary systems can often be found around these stars and an abundance of heav 3800,6,Sun M0 (Orange radiant),"Orange and red-orange stars in this class are very abundant, making up by far the largest number of main-sequence stars in the locale of the New Eden cluster. However, many such stars are dim and in the dwarf category with the more radiant members of the class being the better known. Rather cool and experiencing constant remixing of their hydrogen fuel by convection, it is believed that stars of this kind could potentially remain stable, at constant luminosity, for trillions of years. By this scale, all stars of this kind are young in terms of their potential lifetime due to the relatively short age of the universe.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20095,21475 -3801,6,Sun A0 (Blue Small),"A small blue sun belonging to a class of relatively common dwarf stars that are often planet-bearing or accompanied by planetary dust clouds. - -Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20094,21478 +3801,6,Sun A0 (Blue Small),A small blue sun belonging to a class of relatively common dwarf stars that are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.,1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21478 3802,6,Sun K3 (Yellow Small),"Rather small but on the main-sequence, these yellow or yellow-orange stars are very stable, remaining on the main-sequence for tens of billions of years. Abundant compared to other classes that tend to support habitable planetary systems, these stars are common targets for colonization efforts. The stability of these stars, combined with the relatively low ultraviolet radiation flux they emit, is thought to enhance the viability of their planetary systems for the development of life.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20099,21479 @@ -3954,18 +3887,18 @@ High surface gravity leads to separation and purification of elements in these s 3821,821,Dread Guristas Commanding Officer,"Subject: Dread Guristas Commanding Officer (ID: Modified Caldari Raven)
Military Specifications: Battleship-class vessel. Heavily modified for increased shield and weapon system performance.
Additional Intelligence: Like the majority of Gurista craft, this ship is a variant on Caldari design, in this case the infamous Raven. Analyses of salvaged wrecks have found numerous aftermarket modifications. Common alterations include custom torpedo tubes capable of handling over-packed payloads and the removal of output governing systems on shield emitters. These systems result in a perceived increase of performance, but put crews at increased risk of burns, radiation poisoning, and, in the case of catastrophic failure, immolation in fires exceeding 10,000 Kelvin.
-Analyst Boselena, CDIA.
Authorized for capsuleer dissemination. ",19000000.0000000000,19000000.0000000000,120.0000000000,1,1,None,0,None,None,31,2158 +Analyst Boselena, CDIA.
Authorized for capsuleer dissemination. ",19000000.0000000000,19000000.0000000000,120.0000000000,1,1,None,0,None,None,20904,2158 3822,313,Frentix,The Frentix fluid is used as a relaxative drug on subjects in heavy pain. Abuse of this booster is common in underground communities around the universe.,5.0000000000,0.2000000000,0E-10,1,None,1400.0000,1,491,1193,None,0 3823,821,True Sansha Archduke,"Subject: True Sansha Archduke (ID: Modified Nightmare)
Military Specifications: Battleship-class vessel. Heavily modified for increased armor and weapon system performance.
Additional Intelligence: The Archduke Nightmare variant is favored by Sansha military outpost commanders. While perhaps not as advanced as the ships flown by Sansha incursion forces, the Archduke is clearly built with the lessons from capsuleer battles in mind: Molten salt coolant systems allow for overcharged energy turrets. Physical link cables connect key True Slave crew members directly to their ship commander, preventing any electronic interference from affecting the crew. Supplemental adaptive armor plates line the hull.

This is all in addition to several proprietary Nation modules and other experimental tech found exclusively, if inconsistently, among models of the Archduke variant. -Analyst Atros, CDIA.
Authorized for capsuleer dissemination. ",19000000.0000000000,19000000.0000000000,120.0000000000,1,4,None,0,None,None,31,2295 +Analyst Atros, CDIA.
Authorized for capsuleer dissemination. ",19000000.0000000000,19000000.0000000000,120.0000000000,1,4,None,0,None,None,20902,2295 3824,313,Crystal Egg,"Crystal is a common feel-good booster, used and abused around the universe in abundance.",500.0000000000,0.5000000000,0E-10,1,None,5000.0000,1,491,1195,None,0 3825,821,Dark Blood Hunter,"Subject: Dark Blood Hunter (ID: Modified Bhaalgorn)
Military Specifications: Battleship-class vessel. Heavily modified for increased armor and enhanced laser penetration.
Additional Intelligence: The Bhaalgorn variant used exclusively by Dark Blood Hunters betrays the ship's design goal: direct engagement with capsuleer ships. The outer hull is reinforced with a further 18 inches of armor plating. Energy turrets are fitted with a molten salt cooling system, allowing a “hotter” discharge. To accommodate the obscene power needs, a full two-thirds of the crew space is replaced with additional power generators. Ironically, the ship's advanced composition also makes it a tempting target for many capsuleers, as Dark Blood Hunter wreckage often contains advanced modules exclusive to the Blood Raider Covenant.
Analyst Rurkanid, CDIA.
Authorized for capsuleer dissemination. -",19000000.0000000000,19000000.0000000000,120.0000000000,1,4,None,0,None,None,31,2122 +",19000000.0000000000,19000000.0000000000,120.0000000000,1,4,None,0,None,None,20901,2122 3826,313,Mindflood,Highly addictive fluid of which the toxic fumes are inhaled through the nostrils of the user. Mindflood kills braincells quicker than submerging one's brain in battery acid.,5.0000000000,0.2000000000,0E-10,1,None,1500.0000,1,491,1196,None,0 3827,821,Shadow Serpentis Big Boss,"Subject: Shadow Serpentis Big Boss (ID: Modified Vindicator)
Military Specifications: Battleship-class vessel. Heavily modified for increased shield and weapon system performance.
@@ -3973,7 +3906,7 @@ High surface gravity leads to separation and purification of elements in these s In addition to a second power tram to the shield emitters and redundant targeting systems, the Big Boss features the latest in Serpentis-engineered modular equipment and weaponry.
Analyst Crarch, CDIA.
Authorized for capsuleer dissemination. -",19000000.0000000000,19000000.0000000000,120.0000000000,1,8,None,0,None,None,31,2157 +",19000000.0000000000,19000000.0000000000,120.0000000000,1,8,None,0,None,None,20903,2157 3828,1034,Construction Blocks,"Metal girders, plasteel concrete, and fiber blocks are all common construction materials used in almost every large-scale building or manufacturing project throughout New Eden.",0E-10,1.5000000000,0E-10,1,None,500.0000,1,1335,26,None,0 3829,38,Medium Shield Extender I,Increases the maximum strength of the shield.,0E-10,10.0000000000,0E-10,1,None,None,1,606,1044,None,0 3830,118,Medium Shield Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,124740.0000,1,1549,1044,None,0 @@ -4033,18 +3966,18 @@ The document is somewhat redundant for capsuleers, who enjoy these freedoms and 3877,10,Stargate (Minmatar Constellation),,100000000000.0000000000,10000000.0000000000,0E-10,1,2,None,0,None,None,32,1263 3880,226,Ripped Superstructure,This enormous part of a stellar construct carries a melancholic atmosphere.,0E-10,0E-10,0E-10,1,None,None,0,None,None,20174,1265 3881,226,Ruined Monument,An archaic reminder of the days of olde.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1266 -3882,820,Exsanguinator ,"Subject: Exsanguinator (ID: Modified Prophecy)
+3882,820,Exsanguinator,"Subject: Exsanguinator (ID: Modified Prophecy)
Military Specifications: Battlecruiser-class vessel. Heavily modified for increased armor and energy weapon output.
Additional Intelligence: The danger involved in confronting a Blood Raider Exsanguinator cannot be overstated. These terrifying individuals represent some of the worst the Covenant has to offer, ruthless warriors with an absolute devotion to their organization's ideals. Their lust for capsuleer blood is legendary.
Analyst Nadiri, CDIA.
-Authorized for capsuleer dissemination. ",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 +Authorized for capsuleer dissemination. ",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 3883,288,DED Army Officer,This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.,2040000.0000000000,20400.0000000000,100.0000000000,1,None,None,0,None,None,30,1055 3884,820,Guristas Distributor,"Subject: Distributor (ID: Modified Ferox)
Military Specifications: Battlecruiser-class vessel. Heavily modified for increased shield and weapon system performance.
Additional Intelligence: Little remains of what was once an off-the-rack Ferox cruiser. The Guristas take their security very seriously, as is evident by numerous missile launchers and support hardware to ensure they function at peak performance. Initial readouts indicate a high yield of kinetic and thermal ballistics.
Analyst Nadiri, CDIA.
Authorized for capsuleer dissemination. -",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 +",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 3885,301,CONCORD Police Captain,This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.,10100000.0000000000,101000.0000000000,1000.0000000000,1,None,None,0,None,None,30,1051 3886,288,DED Army Captain,This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.,10100000.0000000000,101000.0000000000,1800.0000000000,1,None,None,0,None,None,30,1052 3887,285,Co-Processor I,Increases CPU output.,0E-10,5.0000000000,0E-10,1,None,None,1,676,1405,None,0 @@ -4053,13 +3986,13 @@ The document is somewhat redundant for capsuleers, who enjoy these freedoms and Military Specifications: Enhanced variant of Sansha's Nation cruiser model. Extreme caution recommended.
Additional Intelligence: Taken during the incursion at Ation, this high-ranking officer of True Creations has been tasked with maintaining Nation's supply of neural paralytics, an essential component of their harvesting tactic. Naturally, he has also been commanded by Kuvakei himself to attack and destroy any threats to Nation assets.
Senior Analyst Epo, CDIA.
-Authorized for capsuleer dissemination. ",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +Authorized for capsuleer dissemination. ",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 3890,820,Sarpati Family Enforcer,"Subject: Sarpati Family Enforcer (ID: Modified Brutix)
Military Specifications: Battlecruiser-class vessel. Do not engage without assistance.
Additional Intelligence: Representatives of the Sarpati family often tour Serpentis Corporation facilities to ensure that their operations are efficient and secure. They have been known to execute their own employees as examples to others and are too well paid to ever think of resigning, so they have absolutely no qualms about engaging interlopers.
Associate Analyst Kepeck, CDIA.
-Authorized for capsuleer dissemination. ",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -3891,820,5/10 DED Angel Big Boss,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,2921 +Authorized for capsuleer dissemination. ",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +3891,820,5/10 DED Angel Big Boss,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,2921 3893,278,Mining Connections,"Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.",0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,376,33,None,0 @@ -4088,7 +4021,7 @@ Warning: Quafe Zero is designed for capsuleer use only. Side effects experienced Quafe Zero is manufactured in the Phoenix constellation. -Quafe Zero: Multiply your eternity by Zero!",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,1191,None,0 +Quafe Zero: Multiply your eternity by Zero!",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2506,1191,None,0 3899,72,Micro Proton Smartbomb II,Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.,100.0000000000,2.5000000000,0E-10,1,None,None,1,380,112,None,2034 3901,72,Micro Graviton Smartbomb I,Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.,100.0000000000,2.5000000000,0E-10,1,None,None,1,380,112,None,2033 3903,72,Micro Graviton Smartbomb II,Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.,100.0000000000,2.5000000000,0E-10,1,None,None,1,380,112,None,2033 @@ -4099,12 +4032,12 @@ Quafe Zero: Multiply your eternity by Zero!",1.0000000000,1.0000000000,0E-10,1,N 3913,72,Micro EMP Smartbomb I,Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.,100.0000000000,2.5000000000,0E-10,1,None,None,1,380,112,None,2032 3914,940,Caldari Main Screen,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 3915,72,Micro EMP Smartbomb II,Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.,100.0000000000,2.5000000000,0E-10,1,None,None,1,380,112,None,2032 -3916,940,Caldari Planetary Interaction,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +3916,940,Caldari Planetary Industry,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 3919,940,Caldari Corporation Recruitment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 3920,226,Fortified Amarr Industrial Station,Amarr Industrial Station.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1070 3921,818,Pirate Saboteur,"This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place.",2450000.0000000000,24500.0000000000,60.0000000000,1,4,None,0,None,None,None,300 3922,280,Hardware,Hardware used in supplies.,2500.0000000000,2.0000000000,0E-10,1,None,1260.0000,0,None,1366,None,0 -3923,283,Clones,Clones used in supplies,400.0000000000,1000.0000000000,0E-10,1,8,None,0,None,1204,None,0 +3923,283,Clones,Clones used in supplies.,400.0000000000,1000.0000000000,0E-10,1,8,None,0,None,1204,None,0 3925,526,Reclaimed Organics,"A heterogeneous slurry of various biological tissues and fluids, produced from the remains of (formerly) living organisms. While considered mildly hazardous on its own, advanced technology is capable of growing this organic bulk matter into valuable, clone-grade flesh. @@ -4112,12 +4045,12 @@ While considered mildly hazardous on its own, advanced technology is capable of ""With the right spices, the mouth cannot distinguish cheap meat from a Holder's feast."" - Apocryphal Amarrian proverb",0E-10,2.0000000000,0E-10,1,None,1.0000,0,None,10030,None,0 3926,526,Augmented Stem Cells,"Augmented stem cells are vital in the process of re-using biological matter, used for instance with growing clones. ",0E-10,0.3800000000,0E-10,1,None,1.0000,0,None,10029,None,0 3927,914,Clones Blueprint,sdf,0E-10,0.0100000000,0E-10,1,None,None,0,None,1204,None,0 -3928,914,Hardware Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1204,None,0 +3928,914,Hardware Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1366,None,0 3930,940,Minmatar Sofa,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 3931,940,Minmatar Ship Interface,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 3932,940,Minmatar Main Screen,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 3933,940,Minmatar Corporation Recruitment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -3934,940,Minmatar Planetary Interaction,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +3934,940,Minmatar Planetary Industry,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 3937,72,Medium Proton Smartbomb I,Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.,100.0000000000,25.0000000000,0E-10,1,None,None,1,383,112,None,2034 3938,152,Medium Proton Smartbomb I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,341,112,None,0 3939,72,Medium Proton Smartbomb II,Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.,100.0000000000,10.0000000000,0E-10,1,None,None,1,383,112,None,2034 @@ -4144,7 +4077,7 @@ While considered mildly hazardous on its own, advanced technology is capable of Note: In an effort to reduce waste, the gantry will be consumed during construction and its materials will be incorporated into the new structure. ",1000000.0000000000,7600.0000000000,19500001.0000000000,1,None,None,1,1410,None,None,2625 -3963,1048,Customs Office Gantry Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000001.0000,1,None,0,None,0 +3963,1048,Customs Office Gantry Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000001.0000,1,None,0,None,2625 3964,1025,Orbital Command Center,"Orbital Command Centers provide the basic communication, command & control facilities necessary to integrate a planetary society and economy into an interstellar community. They serve as bases from which power can be projected into the local area, as well as hubs of economic activity. However, they lack the power plants, drydocks and other facilities necessary to qualify as full, starship-capable Outposts. @@ -4179,7 +4112,7 @@ Look sharp and competent in any situation. Our ""Structure"" dress wraps you in 3988,152,Large Plasma Smartbomb I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3400000.0000,1,341,112,None,0 3989,72,Large Plasma Smartbomb II,Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels.,100.0000000000,50.0000000000,0E-10,1,None,None,1,381,112,None,2035 3990,152,Large Plasma Smartbomb II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,112,None,0 -3991,870,Large Remote Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,None,21378,None,0 +3991,870,Large Remote Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,None,21428,None,0 3992,1090,Men's 'Commando' Pants (black wax),"Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered ""Commando"" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a contrast of matte black and a midnight black sheen, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando. @@ -4229,7 +4162,7 @@ Though the typical Scorpion-class battleship includes a highly advanced sensor p Notes Many wonder why Ishukone Watch would produce a massive run of electronic warfare battleships, especially with sensor suites fine-tuned to detect planetside signals. Some have speculated that these ships were intended to support a larger, multinational fleet. Regarding the mass production of these ships, Ishukone Watch CEO Eborimi Shiskala praised her parent corporation with an ""incredible dedication to the Ishukone doctrine of technological superiority.""",103600000.0000000000,468000.0000000000,550.0000000000,1,1,71250000.0000,0,1620,None,20068,11536 -4006,107,Scorpion Ishukone Watch Blueprint,,0E-10,0.0100000000,0E-10,1,None,712500000.0000,1,None,None,None,50 +4006,107,Scorpion Ishukone Watch Blueprint,,0E-10,0.0100000000,0E-10,1,None,712500000.0000,0,None,None,None,11536 4007,226,Fortified Minmatar Station,Docking has been prohibited into this station without proper authorization.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1138 4008,1091,Men's 'Lockstep' Boots,"Designer: House of Ranai @@ -4238,7 +4171,7 @@ Life on the cutting edge doesn't have to be harsh. Our ""Lockstep"" military gen 4010,819,Domination Grigori,"Subject: Domination Grigori (ID: Modified Daredevil)
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: Designed specifically for lightning raids in enemy space, the Grigori variant of the daunted Daredevil can catch the inexperience ship captain unaware. What is most impressive is that, beyond a handful of experimental Angel technologies, the Grigori's advantage comes almost exclusively from employing an all-veteran crew. The efficiency and skill a Grigori crew brings to battle can rival those of a capsuleer. Luckily, the loss of a Grigori crew can be extremely demoralizing for local Cartel forces, leading them to eventually abandon complexes where a Grigori was destroyed.
-Analyst Kental, DED.
Authorized for capsuleer dissemination. ",1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,31,339 +Analyst Kental, DED.
Authorized for capsuleer dissemination. ",1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,20900,339 4011,319,Reinforced Drone Bunker,"Subject: Reinforced Drone Bunker
Summary: This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack.
Additional Intelligence: First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies.
@@ -4247,7 +4180,7 @@ The nature of rogue drones makes it difficult to determine if these improvements 4012,819,Dread Guristas Irregular,"Subject: Dread Guristas Irregular (ID: Modified Worm)
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: First encountered in YC112, the Irregular is an attack frigate modified for fast assault and first response action. A tritanium-reinforced hull improves survivability, as does an experimental Guristas Production Atlas capacitor. Each Irregular is, ironically, crewed by seasoned combat veterans. The average total experience of an Irregular crew is 90 years. This experience gap gives the Irregular an 83% higher survivability rating than the average Guristas frigate crew.
-Comparative Intelligence Specialist Ahelen, Wiyrkomi Peace Corps.
Authorized for capsuleer dissemination. ",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 +Comparative Intelligence Specialist Ahelen, Wiyrkomi Peace Corps.
Authorized for capsuleer dissemination. ",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 4013,203,RADAR Backup Array I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 @@ -4258,7 +4191,7 @@ Penalty: Using more than one type of this module or similar modules that affect Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: The Dark Blood Alpha is an Inquisitor variant designed for a single purpose: lead blitzkrieg raids through empire space. Taking after capsuleer tactics, the Dark Blood Alpha coordinates groups of fast-attack frigates known as wolf packs. Wolf packs swarm larger targets, providing too many fast moving targets for the enemy weapons to track. The Dark Blood Alpha is crewed almost exclusively by veterans of past raids, making this ship the most dangerous opponent on the field.
Analyst Fawlon, Ministry of Assessment.
Authorized for capsuleer dissemination. -",2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1766 +",2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1766 4016,1090,Women's 'Excursion' Pants (black),"Designer: Vallou Vallou's ""Excursion"" pants in pure midnight black are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. @@ -4328,7 +4261,9 @@ Move with confidence in our two-toned Resothane and spider-silk blend ""Impress" 4037,1083,Odin Synthetic Eye (right/dark),"The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,10214,None,0 4038,1083,Odin Synthetic Eye (right/gray),"The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,10215,None,0 4039,1083,Odin Synthetic Eye (right/gold),"The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,10216,None,0 -4042,1083,Looking Glass Monocle Interface (right/gray),"An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,10219,None,0 +4042,1083,Looking Glass Monocle Interface (right/silver),"A silver-chased variant of the much sought-after Looking Glass Monocle implant, usually available only to the wealthy and powerful of New Eden. This particular version of ""The Monocle"" was prepared and released as part of the celebrations marking the 16th anniversary since the licensing of independent capsuleers. + +All models of the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,10219,None,0 4043,1083,Odin Synthetic Eye (left/dark),"The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,10220,None,0 4044,53,Sleeper Turret Small,Small Sleeper Turret,500.0000000000,5.0000000000,1.0000000000,1,None,None,0,None,350,None,11550 4045,53,Sleeper Turret Medium,Medium Sleeper Turret,2500.0000000000,25.0000000000,1.0000000000,1,None,None,0,None,356,None,11549 @@ -4339,6 +4274,7 @@ Move with confidence in our two-toned Resothane and spider-silk blend ""Impress" 4051,1136,Nitrogen Fuel Block,"Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Caldari control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. + Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.",0E-10,5.0000000000,0E-10,40,None,95.0000,1,1870,10834,None,0 4052,1083,Looking Glass Monocle Interface (left/gray),"An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,10224,None,0 4054,1088,Women's 'Executor' Coat,"Designer: House of Ranai @@ -4991,37 +4927,39 @@ One of the rarest and most sought-after items in Vallou's renowned Limited Colle 4246,1136,Hydrogen Fuel Block,"Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Minmatar control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. + Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.",0E-10,5.0000000000,0E-10,40,None,95.0000,1,1870,10836,None,0 4247,1136,Helium Fuel Block,"Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Amarr control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. + Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.",0E-10,5.0000000000,0E-10,40,None,95.0000,1,1870,10835,None,0 4248,899,Warp Disruption Field Generator II,"The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. -The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. +The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). -Note: Can only be fitted on the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 -4249,132,Warp Disruption Field Generator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,111,None,0 +Note: Can only be fitted to the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 +4249,132,Warp Disruption Field Generator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,21489,None,0 4250,650,Small Tractor Beam II,"By manipulating gravity fields, this module can pull cargo containers towards the ship.",50.0000000000,50.0000000000,0.8000000000,1,None,1308176.0000,1,872,2986,None,11867 -4251,723,Small Tractor Beam II Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000.0000,1,None,349,None,0 +4251,723,Small Tractor Beam II Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000.0000,1,None,2986,None,0 4252,650,Capital Tractor Beam II,"By manipulating gravity fields, this module can pull cargo containers towards the ship. Note: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.",50.0000000000,4000.0000000000,0.8000000000,1,None,1555840.0000,1,872,2986,None,11868 -4253,723,Capital Tractor Beam II Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000000.0000,1,None,349,None,0 +4253,723,Capital Tractor Beam II Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000000.0000,1,None,2986,None,0 4254,339,Micro Auxiliary Power Core II,Supplements the main Power core providing more power.,0E-10,20.0000000000,0E-10,1,None,None,1,660,2105,None,0 -4255,352,Micro Auxiliary Power Core II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,None,84,None,0 +4255,352,Micro Auxiliary Power Core II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,None,2105,None,0 4256,862,Bomb Launcher II,"A missile launcher bay module facilitating bomb preparation, and deployment. Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.",0E-10,50.0000000000,300.0000000000,1,4,80118.0000,1,1014,2677,None,20066 -4257,136,Bomb Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,19000000.0000,1,None,170,None,170 +4257,136,Bomb Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,19000000.0000,1,None,2677,None,20066 4258,481,Core Probe Launcher II,"Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one probe launcher can be fitted per ship. 5% bonus to strength of scan probes.",0E-10,5.0000000000,0.8000000000,1,None,6000.0000,1,712,2677,None,0 -4259,918,Core Probe Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,None,168,None,0 +4259,918,Core Probe Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,None,2677,None,0 4260,481,Expanded Probe Launcher II,"Launcher for Core Scanner Probes and Combat Scanner Probes. Core Scanner Probes are used to scan down Cosmic Signatures in space. @@ -5030,7 +4968,7 @@ Note: Only one probe launcher can be fitted per ship. Note: Only one scan probe launcher can be fitted per ship. 5% bonus to strength of scan probes.",0E-10,5.0000000000,8.0000000000,1,None,6000.0000,1,712,2677,None,0 -4261,918,Expanded Probe Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,None,168,None,0 +4261,918,Expanded Probe Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,None,2677,None,0 4262,316,Armored Warfare Link - Damage Control II,"Reduces the capacitor need of the fleet's personal and targeted armor repair systems. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5038,7 +4976,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local repair modules.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4263,532,Armored Warfare Link - Damage Control II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +4263,532,Armored Warfare Link - Damage Control II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 4264,316,Armored Warfare Link - Passive Defense II,"Grants a bonus to the fleet's armor resistances. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5046,7 +4984,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4265,532,Armored Warfare Link - Passive Defense II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +4265,532,Armored Warfare Link - Passive Defense II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 4266,316,Armored Warfare Link - Rapid Repair II,"Increases the speed of the fleet's personal and targeted armor repair systems. Will not affect Capital-sized personal repair modules. @@ -5055,7 +4993,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4267,532,Armored Warfare Link - Rapid Repair II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +4267,532,Armored Warfare Link - Rapid Repair II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 4268,316,Information Warfare Link - Electronic Superiority II,"Boosts the strength of the fleet's electronic warfare modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5063,7 +5001,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4269,532,Information Warfare Link - Electronic Superiority II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +4269,532,Information Warfare Link - Electronic Superiority II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 4270,316,Information Warfare Link - Recon Operation II,"Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5071,7 +5009,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4271,532,Information Warfare Link - Recon Operation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +4271,532,Information Warfare Link - Recon Operation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 4272,316,Information Warfare Link - Sensor Integrity II,"Boosts sensor strengths and lock ranges for all of the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5079,7 +5017,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4273,532,Information Warfare Link - Sensor Integrity II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1476280.0000,0,None,21,None,0 +4273,532,Information Warfare Link - Sensor Integrity II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1476280.0000,0,None,2858,None,0 4274,316,Mining Foreman Link - Harvester Capacitor Efficiency II,"Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. @@ -5087,7 +5025,7 @@ Foreman Links are dedicated mining operation systems designed to assist foremen While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.",0E-10,60.0000000000,0E-10,1,None,None,1,None,2858,None,0 -4275,532,Mining Foreman Link - Harvester Capacitor Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,21,None,0 +4275,532,Mining Foreman Link - Harvester Capacitor Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,2858,None,0 4276,316,Mining Foreman Link - Laser Optimization II,"Decreases mining laser, gas harvester and ice harvester duration. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. @@ -5095,7 +5033,7 @@ Foreman Links are dedicated mining operation systems designed to assist foremen While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.",0E-10,60.0000000000,0E-10,1,None,None,1,None,2858,None,0 -4277,532,Mining Foreman Link - Laser Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,21,None,0 +4277,532,Mining Foreman Link - Laser Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,2858,None,0 4278,316,Mining Foreman Link - Mining Laser Field Enhancement II,"Increases the range of the fleet's mining lasers, gas harvesters, ice harvesters and survey scanners. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. @@ -5103,7 +5041,7 @@ Foreman Links are dedicated mining operation systems designed to assist foremen While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.",0E-10,60.0000000000,0E-10,1,None,None,1,None,2858,None,0 -4279,532,Mining Foreman Link - Mining Laser Field Enhancement II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,21,None,0 +4279,532,Mining Foreman Link - Mining Laser Field Enhancement II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,2858,None,0 4280,316,Siege Warfare Link - Active Shielding II,"Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Will not affect Capital-sized personal shield boosters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5111,7 +5049,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4281,532,Siege Warfare Link - Active Shielding II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +4281,532,Siege Warfare Link - Active Shielding II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 4282,316,Siege Warfare Link - Shield Efficiency II,"Reduces the capacitor need of the fleet's shield boosters and shield transporters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5119,7 +5057,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local booster modules.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4283,532,Siege Warfare Link - Shield Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +4283,532,Siege Warfare Link - Shield Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 4284,316,Siege Warfare Link - Shield Harmonizing II,"Boosts all shield resistances for the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5127,7 +5065,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4285,532,Siege Warfare Link - Shield Harmonizing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +4285,532,Siege Warfare Link - Shield Harmonizing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 4286,316,Skirmish Warfare Link - Evasive Maneuvers II,"Lowers the signature radius of ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5135,7 +5073,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4287,532,Skirmish Warfare Link - Evasive Maneuvers II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +4287,532,Skirmish Warfare Link - Evasive Maneuvers II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 4288,316,Skirmish Warfare Link - Interdiction Maneuvers II,"Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5143,7 +5081,7 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4289,532,Skirmish Warfare Link - Interdiction Maneuvers II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1476280.0000,0,None,21,None,0 +4289,532,Skirmish Warfare Link - Interdiction Maneuvers II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1476280.0000,0,None,2858,None,0 4290,316,Skirmish Warfare Link - Rapid Deployment II,"Increases the speed of the fleet's afterburner and microwarpdrive modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -5151,14 +5089,18 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -4291,532,Skirmish Warfare Link - Rapid Deployment II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +4291,532,Skirmish Warfare Link - Rapid Deployment II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 4292,515,Siege Module II,"An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. -Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.",1.0000000000,4000.0000000000,0E-10,1,None,47022756.0000,1,801,2851,None,0 -4293,516,Siege Module II Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,None,21,None,0 +Notes: +- A siege module requires Strontium clathrates to run and operate effectively. +- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. +- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. +- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.",1.0000000000,4000.0000000000,0E-10,1,1,47022756.0000,1,801,2851,None,0 +4293,516,Siege Module II Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,None,2851,None,0 4294,515,Triage Module II,"An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. @@ -5168,15 +5110,15 @@ The flux only disrupts incoming effects, however, meaning the Force Auxiliary ca Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.",1.0000000000,4000.0000000000,0E-10,1,None,47022756.0000,1,801,3300,None,0 -4295,516,Triage Module II Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,None,21,None,0 +4295,516,Triage Module II Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,None,3300,None,0 4296,585,Medium Remote Hull Repairer II,This module uses nano-assemblers to repair damage done to the hull of the Target ship.,20.0000000000,10.0000000000,0E-10,1,None,31244.0000,1,1061,21428,None,0 -4298,870,Medium Remote Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,80,None,0 +4298,870,Medium Remote Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,21428,None,0 4299,585,Small Remote Hull Repairer II,This module uses nano-assemblers to repair damage done to the hull of the Target ship.,20.0000000000,5.0000000000,0E-10,1,None,31244.0000,1,1060,21428,None,0 -4300,870,Small Remote Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,80,None,0 +4300,870,Small Remote Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21428,None,0 4301,474,Outgrowth Rogue Drone Hive Pass Key,This is a pass key handed out by Jeremy Tacs.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 4302,1201,Oracle,"In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history.
During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle. -
The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship ""a work of Divine Grace for the Empire, and retribution to our enemies.""",14760000.0000000000,234000.0000000000,500.0000000000,1,4,62500000.0000,1,470,None,20061,11775 +
The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship ""a work of Divine Grace for the Empire, and retribution to our enemies.""",14760000.0000000000,234000.0000000000,500.0000000000,1,4,52500000.0000,1,470,None,20061,11775 4303,1141,Research Abstract: Project Tesseract,"Paper: Project Tesseract - An Investigation into the Causes of the Seyllin Incident and the properties of A0 Blue stars and Isogen-5.
Lead Researcher: Rhavas
Contributors: Mark726, Dr Amira, Julianus Soter, Morwen Lagann, Darth Skorpius, The Antiquarian
@@ -5203,19 +5145,20 @@ Teams of ships entered the Labyrinth to combat the “Minotaur” guardians with Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the Eram system.",1.0000000000,0.1000000000,0E-10,1,4,None,1,None,33,None,0 -4305,489,Oracle Blueprint,,0E-10,0.0100000000,0E-10,1,None,625000000.0000,1,589,None,None,1748 +4305,489,Oracle Blueprint,,0E-10,0.0100000000,0E-10,1,None,625000000.0000,1,589,None,None,11775 4306,1201,Naga,"The Naga was designed in YC 109 by Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized.
The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone. -
The Naga is effective in any campaign where fast, mobile firepower is required.",15000000.0000000000,252000.0000000000,575.0000000000,1,1,61500000.0000,1,471,None,20068,11776 -4307,489,Naga Blueprint,,0E-10,0.0100000000,0E-10,1,None,615000000.0000,1,590,None,None,1748 +
The Naga is effective in any campaign where fast, mobile firepower is required.",15000000.0000000000,252000.0000000000,575.0000000000,1,1,52500000.0000,1,471,None,20068,11776 +4307,489,Naga Blueprint,,0E-10,0.0100000000,0E-10,1,None,615000000.0000,1,590,None,None,11776 4308,1201,Talos,"The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. -
The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.",15552000.0000000000,270000.0000000000,600.0000000000,1,8,65000000.0000,1,472,None,20072,11777 -4309,489,Talos Blueprint,,0E-10,0.0100000000,0E-10,1,None,650000000.0000,1,591,None,None,1748 -4310,1201,Tornado,"In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.

What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.",15228000.0000000000,216000.0000000000,535.0000000000,1,2,59200000.0000,1,473,None,20076,11778 -4311,489,Tornado Blueprint,,0E-10,0.0100000000,0E-10,1,None,592000000.0000,1,592,None,None,1748 +
The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.",15552000.0000000000,270000.0000000000,600.0000000000,1,8,52500000.0000,1,472,None,20072,11777 +4309,489,Talos Blueprint,,0E-10,0.0100000000,0E-10,1,None,650000000.0000,1,591,None,None,11777 +4310,1201,Tornado,"In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.

What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.",15228000.0000000000,216000.0000000000,535.0000000000,1,2,52500000.0000,1,473,None,20076,11778 +4311,489,Tornado Blueprint,,0E-10,0.0100000000,0E-10,1,None,592000000.0000,1,592,None,None,11778 4312,1136,Oxygen Fuel Block,"Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC 113. This is a block of fuel designed for Gallente control towers and Standup service modules. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. + Standup service modules are designed to be fit to Upwell structures such as the advanced Citadel structure line. These service modules consume fuel blocks while running and are capable of using any of the four fuel block types, for maximum convenience.",0E-10,5.0000000000,0E-10,40,None,95.0000,1,1870,10833,None,0 4313,1137,Oxygen Fuel Block Blueprint,,0E-10,0.0100000000,0E-10,1,8,10000000.0000,1,1920,10833,None,0 4314,1137,Nitrogen Fuel Block Blueprint,,0E-10,0.0100000000,0E-10,1,1,10000000.0000,1,1920,10834,None,0 @@ -5591,24 +5534,24 @@ It should be emphasized that Arek'Jaalan does not aim to produce new technologie It should be similarly noted that much of our work lies in centralizing and documenting scattered, yet publicly available, information. In the absence of these hard facts, we turn to educated theory. Although there is always the risk of information being used for immoral ends, it should be remembered what the majority of our work at the Arek'Jaalan project actually amounts to, and that our own stance is to be firmly against such actions. Overwhelmingly, the current focus of interest in capsuleer research is applied science, particularly weaponization. The work we do is intended to help humanity, and science as a whole, not just the capsuleer military-industrial cycle. Arek'Jaalan stands apart from the destructive mainstream; as an alternative way for capsuleers to use their unique capabilities. ",1.0000000000,0.1000000000,0E-10,1,4,None,1,None,33,None,0 -4345,77,Gistum B-Type Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -4346,77,Gistum A-Type Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -4347,77,Pithum A-Type Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -4348,77,Pithum B-Type Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -4349,77,Pithum C-Type Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +4345,77,Gistum B-Type Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +4346,77,Gistum A-Type Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +4347,77,Pithum A-Type Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +4348,77,Pithum B-Type Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +4349,77,Pithum C-Type Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 4354,819,Sansha Tenebrus,"Subject: Sansha Tenebrus
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: The Tenebrus is a specialized defensive vessel intended for swift and vicious first response action. Employing only those True Slaves most receptive to the hive-mind and therefore best able to coordinate amongst themselves, these ships are considered among the most valuable members of the Nation's military force.
-Analyst Kamal Shan, Ministry of Assessment.
Authorized for capsuleer dissemination. ",2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 +Analyst Kamal Shan, Ministry of Assessment.
Authorized for capsuleer dissemination. ",2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 4355,819,Dark Blood Keeper,"Subject: Dark Blood Keeper
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: The Dark Blood Keeper is a defensive vessel designed to protect the human farm's living produce. Crewed by a hand-picked selection of expert technicians who are also zealous believers in the Blood Raider cause, this ship is without a doubt the most dangerous opponent in the vicinity.
Analyst Kepur, Ministry of Assessment.
Authorized for capsuleer dissemination. -",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 +",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 4356,819,Shadow Serpentis Warden,"Subject: Dark Blood Alpha
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: The Shadow Serpentis Warden is one of the most versatile frigate designs ever to be iterated on by any independent organization. Triple-reinforced armor, an augmented plasma ventilation system and extremely strict crew specifications have been identified as three primary reasons for why no Serpentis live cargo facility can ever be found without one.
-Analyst Batuan, DED.
Authorized for capsuleer dissemination. ",2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 +Analyst Batuan, DED.
Authorized for capsuleer dissemination. ",2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 4357,319,Amarr Drone Mine,This is an Amarr drone mine.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2425 4358,283,"Exotic Dancers, Male","Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy.",50.0000000000,1.0000000000,0E-10,1,None,None,1,23,10153,None,0 4359,707,QA Jump Bridge,This structure does not exist.,250000.0000000000,1.0000000000,30000.0000000000,1,None,100000000.0000,0,None,None,None,2374 @@ -5618,8 +5561,8 @@ Overwhelmingly, the current focus of interest in capsuleer research is applied s To this end, the ship has been made more agile, given a faster warp engine and fitted with an upgraded cargohold that can carry vast amounts of sweet, sweet Quafe. Additionally, the controls have been simplified so that new pilots can be trained quickly and efficiently, allowing for optimal transport labor wages. -A later addition under the new ""Miasmos"" moniker included a small number of sealed vats, but Quafe has demanded that those be accessed solely by corporate representatives, and not by crew nor capsuleer.",11250000.0000000000,265000.0000000000,5250.0000000000,1,8,None,1,1614,None,20074,11876 -4364,108,Miasmos Quafe Ultra Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,4287500.0000,1,None,None,None,327 +A later addition under the new ""Miasmos"" moniker included a small number of sealed vats, but Quafe has demanded that those be accessed solely by corporate representatives, and not by crew nor capsuleer.",11250000.0000000000,265000.0000000000,5250.0000000000,1,8,1600000.0000,1,1614,None,20074,11876 +4364,108,Miasmos Quafe Ultra Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,4287500.0000,1,None,None,None,11876 4365,1089,Men's 'Quafe' T-shirt YC 114,"Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 114 Impetus Annual Holoreel Convention. Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue.",0.5000000000,0.1000000000,0E-10,1,4,None,1,1398,10842,None,0 @@ -5646,10 +5589,10 @@ Dark thread highlights combine with a magnificent chevron design, unique to this 4369,786,Small Targeting Amplifier I,"This ship modification is designed to increase the max targeting range, at the expense of agility and max velocity. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3198,None,0 -4370,787,Small Targeting Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +4370,787,Small Targeting Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3198,None,0 4371,353,QA Remote Armor Repair System - 5 Players,This module does not exist.,20.0000000000,1.0000000000,0E-10,1,None,31244.0000,0,None,80,None,0 4372,353,QA Shield Transporter - 5 Players,This module does not exist.,0E-10,1.0000000000,0E-10,1,None,139968.0000,0,None,86,None,0 -4373,353,QA Damage Module,This module does not exist.,0E-10,1.0000000000,0E-10,1,None,None,0,None,1046,None,0 +4373,353,QA Damage Module,This module does not exist.,0E-10,1.0000000000,0E-10,1,1,None,0,None,1046,None,0 4374,353,QA Multiship Module - 10 Players,This module does not exist.,0E-10,1.0000000000,0E-10,1,None,None,0,None,1046,None,0 4375,353,QA Multiship Module - 20 Players,This module does not exist.,0E-10,1.0000000000,0E-10,1,None,None,0,None,1046,None,0 4376,353,QA Multiship Module - 40 Players,This module does not exist.,0E-10,1.0000000000,0E-10,1,None,None,0,None,1046,None,0 @@ -5659,68 +5602,67 @@ The drawbacks of fitting this rig may be reduced by training the
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,2,None,1,1690,20941,None,0 -9562,295,Supplemental EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,4,None,1,1691,20942,None,0 -9566,295,Supplemental Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,8,None,1,1688,20940,None,0 -9568,295,Upgraded Thermal Dissipation Amplifier I,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,8,None,1,1688,20940,None,0 -9570,295,Supplemental Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,1,None,1,1689,20939,None,0 -9574,295,Supplemental Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,2,None,1,1690,20941,None,0 -9580,295,Upgraded EM Ward Amplifier I,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,4,None,1,1691,20942,None,0 -9582,295,Upgraded Kinetic Deflection Amplifier I,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,1,None,1,1689,20939,None,0 -9608,77,Limited Kinetic Deflection Field I,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -9622,77,Limited 'Anointed' EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -9632,77,Limited Adaptive Invulnerability Field I,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -9646,77,Limited Explosive Deflection Field I,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -9660,77,Limited Thermal Dissipation Field I,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +9556,295,Compact Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,2,None,1,1690,20941,None,0 +9562,295,Supplemental EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,4,None,0,None,20942,None,0 +9566,295,Supplemental Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,8,None,0,None,20940,None,0 +9568,295,Compact Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,8,None,1,1688,20940,None,0 +9570,295,Supplemental Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,1,None,0,None,20939,None,0 +9574,295,Supplemental Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,2,None,0,None,20941,None,0 +9580,295,Compact EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,4,None,1,1691,20942,None,0 +9582,295,Compact Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,1,None,1,1689,20939,None,0 +9608,77,Compact Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +9622,77,Compact EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +9632,77,Compact Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +9646,77,Compact Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +9660,77,Compact Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 9668,72,Large Rudimentary Concussion Bomb I,Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.,100.0000000000,50.0000000000,0E-10,1,2,None,1,381,112,None,2033 9670,72,Small Rudimentary Concussion Bomb I,Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.,10.0000000000,5.0000000000,0E-10,1,2,None,1,382,112,None,2033 9678,72,Large 'Vehemence' Shockwave Charge,Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.,100.0000000000,50.0000000000,0E-10,1,4,None,1,381,112,None,2032 @@ -7147,8 +7090,8 @@ Must be loaded with any of the following projectile ammo types: Carbonized Lead, Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,8,None,1,648,1046,None,0 9945,139,Magnetic Field Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,249940.0000,1,343,1046,None,0 -9947,303,Standard Crash Booster,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3210,None,0 -9950,303,Standard Blue Pill Booster,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3215,None,0 +9947,303,Standard Crash Booster,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2500,3210,None,0 +9950,303,Standard Blue Pill Booster,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2491,3215,None,0 9955,257,Polaris,Skill at operating Polaris ships.,0E-10,0.0100000000,0E-10,1,None,800000000.0000,0,None,33,None,0 9956,745,Social Adaptation Chip - Basic,"This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. @@ -7176,18 +7119,18 @@ Penalty: Using more than one type of this module or similar modules that affect 10000,288,Imperial Navy Major,This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme,2860000.0000000000,28600.0000000000,275.0000000000,1,4,None,0,None,None,30,1734 10001,288,Imperial Navy Colonel,This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly,12000000.0000000000,120000.0000000000,1150.0000000000,1,4,None,0,None,None,30,1728 10003,288,Imperial Navy General,This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly,11800000.0000000000,118000.0000000000,1775.0000000000,1,4,None,0,None,None,30,1729 -10013,550,Angel Hijacker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,31,345 -10014,550,Angel Outlaw,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,31,345 -10015,550,Angel Nomad,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,31,342 -10016,550,Angel Raider,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,338 -10017,551,Angel Depredator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,31,336 -10018,551,Angel Smasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,31,337 -10019,550,Angel Hunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,31,339 -10025,567,Sansha's Servant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,4,None,0,None,None,31,1238 -10026,567,Sansha's Scavenger,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -10027,567,Sansha's Savage,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -10028,567,Sansha's Plague,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -10030,566,Sansha's Ravager,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10010000.0000000000,100100.0000000000,200.0000000000,1,4,None,0,None,None,31,1236 +10013,550,Angel Hijacker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,20900,345 +10014,550,Angel Outlaw,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,20900,345 +10015,550,Angel Nomad,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,20900,342 +10016,550,Angel Raider,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,338 +10017,551,Angel Depredator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,20900,336 +10018,551,Angel Smasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,20900,337 +10019,550,Angel Hunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,20900,339 +10025,567,Sansha's Servant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,4,None,0,None,None,20902,1238 +10026,567,Sansha's Scavenger,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +10027,567,Sansha's Savage,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +10028,567,Sansha's Plague,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +10030,566,Sansha's Ravager,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10010000.0000000000,100100.0000000000,200.0000000000,1,4,None,0,None,None,20902,1236 10035,182,CONCORD SWAT Officer,This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.,2040000.0000000000,20400.0000000000,300.0000000000,1,None,None,0,None,None,30,1054 10036,182,CONCORD SWAT Captain,This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.,10100000.0000000000,101000.0000000000,900.0000000000,1,None,None,0,None,None,30,1056 10037,301,DED Special Operation Officer,This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.,2040000.0000000000,20400.0000000000,300.0000000000,1,None,None,0,None,None,30,1053 @@ -7276,13 +7219,13 @@ Penalty: Using more than one type of this module or similar modules that affect 10142,226,Debris - Power Conduit,This space debris appears to have served as an external power conduit system on a gigantic vessel.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1698 10143,226,Debris - Twisted Metal,"This floating debris appears to have once been a part of an outer hull or armor, ripped apart by an explosion or asteroid impact.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1699 10144,226,Scanner Sentry - Rapid Pulse,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1217 -10151,303,Improved Crash Booster,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3210,None,0 -10152,303,Strong Crash Booster,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3210,None,0 -10155,303,Improved Blue Pill Booster,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3215,None,0 -10156,303,Strong Blue Pill Booster,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3215,None,0 -10164,303,Standard Sooth Sayer Booster,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3216,None,0 -10165,303,Improved Sooth Sayer Booster,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3216,None,0 -10166,303,Strong Sooth Sayer Booster,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3216,None,0 +10151,303,Improved Crash Booster,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2500,3210,None,0 +10152,303,Strong Crash Booster,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2500,3210,None,0 +10155,303,Improved Blue Pill Booster,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2491,3215,None,0 +10156,303,Strong Blue Pill Booster,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2491,3215,None,0 +10164,303,Standard Sooth Sayer Booster,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2498,3216,None,0 +10165,303,Improved Sooth Sayer Booster,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2498,3216,None,0 +10166,303,Strong Sooth Sayer Booster,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2498,3216,None,0 10167,306,Abandoned Container,"The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,1176 10188,302,'Basic' Magnetic Field Stabilizer,"Grants a bonus to the firing rate and damage of hybrid turrets. @@ -7371,10 +7314,10 @@ Penalty: Using more than one type of this module or similar modules that affect 3% bonus to ships scan resolution.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1765,2224,None,0 10246,101,Mining Drone I,Mining Drone,0E-10,5.0000000000,0E-10,1,None,None,1,158,None,None,1009 -10247,177,Mining Drone I Blueprint,,0E-10,0.0100000000,0E-10,1,None,19986000.0000,1,358,None,None,0 +10247,177,Mining Drone I Blueprint,,0E-10,0.0100000000,0E-10,1,None,19986000.0000,1,358,None,None,1009 10248,101,Mining Drone - Improved,,0E-10,5.0000000000,0E-10,1,None,None,0,None,None,None,1009 10250,101,Mining Drone II,Mining Drone,0E-10,5.0000000000,0E-10,1,None,None,1,158,None,None,20263 -10251,177,Mining Drone II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,0 +10251,177,Mining Drone II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,20263 10252,101,Mining Drone - Elite,Mining Drone,0E-10,5.0000000000,0E-10,1,None,None,0,None,None,None,1009 10256,226,Asteroid Mining Post,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20197,1717 10257,307,Gallente Administrative Outpost Platform,,0E-10,750000.0000000000,7500000.0000000000,1,None,26531250000.0000,0,None,None,None,3306 @@ -7384,26 +7327,26 @@ Penalty: Using more than one type of this module or similar modules that affect 10262,306,Forsaken Stockpile,"The reinforced container revolves silently in space, giving little hint to what hoard it may hide.",10000.0000000000,10500.0000000000,10000.0000000000,1,None,None,0,None,16,None,1176 10263,306,Cache Container,"The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.",10000.0000000000,2750.0000000000,2700.0000000000,1,None,None,0,None,16,None,1176 10264,257,Concord,Skill at operating Concord. ,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,33,None,0 -10265,561,Guristas Ascriber,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,31,1826 -10266,562,Guristas Wrecker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,31,1831 +10265,561,Guristas Ascriber,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,20904,1826 +10266,562,Guristas Wrecker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20904,1831 10267,226,Coral Rock Formation,"This mysterious rock formation seems to have once been a part of a larger asteroid made of several mineral types. After eons of drifting through space, the soft rock has crumbled away, leaving a skeleton of crystalized compounds.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1726 10269,226,Floating Stonehenge,An archaic reminder of the days of olde.,0E-10,0E-10,0E-10,1,None,None,0,None,None,20822,1727 10270,226,Low-Tech Solar Harvester,An archaic reminder of the days of olde.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1725 -10273,567,Sansha's Minion,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -10274,566,Sansha's Ravisher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -10275,557,Blood Follower,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,31,1762 -10276,557,Blood Herald,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2810000.0000000000,28100.0000000000,235.0000000000,1,4,None,0,None,None,31,1765 -10277,557,Blood Upholder,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2810000.0000000000,28100.0000000000,135.0000000000,1,4,None,0,None,None,31,1765 -10278,557,Blood Seeker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,31,1763 -10279,557,Blood Collector,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,31,1763 -10280,557,Blood Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1766 -10281,555,Blood Arch Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11500000.0000000000,115000.0000000000,465.0000000000,1,4,None,0,None,None,31,1760 -10282,555,Blood Arch Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,12000000.0000000000,120000.0000000000,450.0000000000,1,4,None,0,None,None,31,1758 -10283,572,Serpentis Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2250000.0000000000,22500.0000000000,125.0000000000,1,8,None,0,None,None,31,1821 -10284,572,Serpentis Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,31,1819 -10285,572,Serpentis Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1822 -10286,572,Serpentis Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1818 -10287,571,Serpentis Chief Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +10273,567,Sansha's Minion,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +10274,566,Sansha's Ravisher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +10275,557,Blood Follower,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,20901,1762 +10276,557,Blood Herald,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2810000.0000000000,28100.0000000000,235.0000000000,1,4,None,0,None,None,20901,1765 +10277,557,Blood Upholder,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2810000.0000000000,28100.0000000000,135.0000000000,1,4,None,0,None,None,20901,1765 +10278,557,Blood Seeker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,20901,1763 +10279,557,Blood Collector,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,20901,1763 +10280,557,Blood Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1766 +10281,555,Blood Arch Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11500000.0000000000,115000.0000000000,465.0000000000,1,4,None,0,None,None,20901,1760 +10282,555,Blood Arch Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,12000000.0000000000,120000.0000000000,450.0000000000,1,4,None,0,None,None,20901,1758 +10283,572,Serpentis Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2250000.0000000000,22500.0000000000,125.0000000000,1,8,None,0,None,None,20903,1821 +10284,572,Serpentis Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,20903,1819 +10285,572,Serpentis Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1822 +10286,572,Serpentis Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1818 +10287,571,Serpentis Chief Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 10299,802,Alvus Controller,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly,21000000.0000000000,1010000.0000000000,950.0000000000,1,8,None,0,None,None,11,1718 10305,226,Ghost Ship,"The mangled wreck floats motionless in space, surrounded by a field of scorched debris, leaving no hint to its form of demise.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20174,1021 10629,507,Rocket Launcher I,A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.,0E-10,5.0000000000,0.1875000000,1,None,3000.0000,1,639,1345,None,20089 @@ -7528,20 +7471,20 @@ Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thoriu 10843,120,X-Large Shield Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,84,None,0 10850,40,Medium Shield Booster II,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,None,None,1,610,84,None,0 10851,120,Medium Shield Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,84,None,0 -10858,40,Large Shield Booster II,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,None,None,1,611,84,None,0 +10858,40,Large Shield Booster II,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,None,None,1,611,84,None,0 10859,120,Large Shield Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,84,None,0 -10866,40,Medium Neutron Saturation Injector I,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,2,None,1,610,84,None,0 -10868,40,Medium Clarity Ward Booster I,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,4,None,1,610,84,None,0 -10870,40,Medium Converse Deflection Catalyzer,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,8,None,1,610,84,None,0 -10872,40,Medium C5-L Emergency Shield Overload I,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,1,None,1,610,84,None,0 -10874,40,Large Neutron Saturation Injector I,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,2,None,1,611,84,None,0 -10876,40,Large Clarity Ward Booster I,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,4,None,1,611,84,None,0 -10878,40,Large Converse Deflection Catalyzer,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,8,None,1,611,84,None,0 -10880,40,Large C5-L Emergency Shield Overload I,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,1,None,1,611,84,None,0 -10882,40,X-Large Neutron Saturation Injector I,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,2,None,1,612,84,None,0 -10884,40,X-Large Clarity Ward Booster I,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,4,None,1,612,84,None,0 -10886,40,X-Large Converse Deflection Catalyzer,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,8,None,1,612,84,None,0 -10888,40,X-Large C5-L Emergency Shield Overload I,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,1,None,1,612,84,None,0 +10866,40,Medium Neutron Saturation Injector I,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,2,None,0,None,84,None,0 +10868,40,Medium Clarity Ward Enduring Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,4,None,1,610,84,None,0 +10870,40,Medium Converse Deflection Catalyzer,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,8,None,0,None,84,None,0 +10872,40,Medium C5-L Compact Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,1,None,1,610,84,None,0 +10874,40,Large Neutron Saturation Injector I,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,2,None,0,None,84,None,0 +10876,40,Large Clarity Ward Enduring Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,4,None,1,611,84,None,0 +10878,40,Large Converse Deflection Catalyzer,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,8,None,0,None,84,None,0 +10880,40,Large C5-L Compact Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,1,None,1,611,84,None,0 +10882,40,X-Large Neutron Saturation Injector I,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,2,None,0,None,84,None,0 +10884,40,X-Large Clarity Ward Enduring Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,4,None,1,612,84,None,0 +10886,40,X-Large Converse Deflection Catalyzer,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,8,None,0,None,84,None,0 +10888,40,X-Large C5-L Compact Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,1,None,1,612,84,None,0 10986,806,Moth Apis,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,1084 10987,806,Dragonfly Apis,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,1099 10988,806,Termite Apis,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,1104 @@ -7558,8 +7501,8 @@ Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thoriu 11001,298,Convoy Guard,"Entity: The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. Special Ability: 10% bonus to targeting range per skill level.",1970000.0000000000,19700.0000000000,305.0000000000,1,1,None,0,None,None,None,313 11002,298,Convoy Sentry,"Entity: The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. Special Ability: 5% bonus to hybrid turret damage and hybrid turret range per skill level.",1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,None,314 11011,26,Guardian-Vexor,"The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. -",10910000.0000000000,115000.0000000000,480.0000000000,1,8,None,1,1699,None,20074,1814 -11012,106,Guardian-Vexor Blueprint,,0E-10,0.0100000000,0E-10,1,None,43775000.0000,1,None,None,None,62 +",10910000.0000000000,115000.0000000000,480.0000000000,1,8,25600000.0000,1,1699,None,20074,1814 +11012,106,Guardian-Vexor Blueprint,,0E-10,0.0100000000,0E-10,1,None,43775000.0000,1,None,None,None,1814 11013,314,Drug Contact List,Contact list of people involved in drug manufacturing and distribution.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 11014,316,Command Processor I,"This sophisticated battle AI allows a commander to more efficiently oversee the complex data streams of a fleet warfare link, thus allowing him to utilize multiple such systems. @@ -7575,36 +7518,36 @@ Notes: The Fleet bonus only works if you are the assigned fleet booster. This mo 11019,25,Cockroach,"The specially adapted rogue drone scanning technology integrated into this unique frigate-sized platform is reserved for the exclusive use of the elite Equipment Certification and Anomaly Investigations Division (ECAID) agents. The femtometer wavelength scan resolution allows the pilot to virtually dissect and analyze any object at a subatomic scale, divining all flaws and defects with an uncanny level of quality. Flying one of these amazing ships is also a great mark of achievement. Any ECAID agent worthy of such a command can be said to have reached the pinnacle of his career and is worthy of all capsuleer's deep respect.",1170000.0000000000,100.0000000000,999999999.0000000000,1,8,None,0,None,None,20074,10886 -11021,550,Angel Thug,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,31,340 -11022,550,Angel Ruffian,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,31,343 -11023,550,Angel Ambusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,31,339 -11024,550,Angel Impaler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -11025,551,Angel Predator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 -11026,551,Angel Crusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -11027,562,Guristas Infiltrator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,31,1832 -11028,562,Guristas Saboteur,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,31,1828 -11029,562,Guristas Destructor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1830 -11030,562,Guristas Demolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -11031,561,Guristas Murderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -11032,567,Sansha's Ravener,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -11033,567,Sansha's Enslaver,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -11034,567,Sansha's Slavehunter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -11035,567,Sansha's Butcher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -11036,561,Guristas Killer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,31,20317 -11037,566,Sansha's Beast,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -11038,566,Sansha's Juggernaut,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -11039,557,Blood Worshipper,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2820000.0000000000,24398.0000000000,235.0000000000,1,4,None,0,None,None,31,1767 -11040,557,Blood Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,31,1766 -11041,557,Blood Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -11042,557,Blood Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -11043,555,Blood Arch Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1761 -11044,555,Blood Revenant,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -11045,572,Serpentis Agent,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,31,1821 -11046,572,Serpentis Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,31,1819 -11047,572,Serpentis Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,31,1822 -11048,572,Serpentis Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -11049,571,Serpentis Chief Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11300000.0000000000,113000.0000000000,235.0000000000,1,8,None,0,None,None,31,1813 -11050,571,Serpentis Chief Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11500000.0000000000,115000.0000000000,235.0000000000,1,8,None,0,None,None,31,1814 +11021,550,Angel Thug,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,20900,340 +11022,550,Angel Ruffian,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,20900,343 +11023,550,Angel Ambusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,20900,339 +11024,550,Angel Impaler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +11025,551,Angel Predator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 +11026,551,Angel Crusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +11027,562,Guristas Infiltrator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,20904,1832 +11028,562,Guristas Saboteur,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,20904,1828 +11029,562,Guristas Destructor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1830 +11030,562,Guristas Demolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +11031,561,Guristas Murderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +11032,567,Sansha's Ravener,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +11033,567,Sansha's Enslaver,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +11034,567,Sansha's Slavehunter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +11035,567,Sansha's Butcher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +11036,561,Guristas Killer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20317 +11037,566,Sansha's Beast,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +11038,566,Sansha's Juggernaut,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +11039,557,Blood Worshipper,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2820000.0000000000,24398.0000000000,235.0000000000,1,4,None,0,None,None,20901,1767 +11040,557,Blood Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,20901,1766 +11041,557,Blood Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +11042,557,Blood Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +11043,555,Blood Arch Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1761 +11044,555,Blood Revenant,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +11045,572,Serpentis Agent,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1821 +11046,572,Serpentis Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1819 +11047,572,Serpentis Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1822 +11048,572,Serpentis Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +11049,571,Serpentis Chief Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11300000.0000000000,113000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1813 +11050,571,Serpentis Chief Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11500000.0000000000,115000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1814 11052,316,Information Warfare Link - Sensor Integrity I,"Boosts sensor strengths and lock ranges for all of the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. @@ -7619,7 +7562,7 @@ Notes: The Fleet bonus only works if you are the assigned fleet booster. This mo 11070,314,Religious Artifact,"This religious artifact is highly decorated. It looks old, and it feels heavier than such a small thing should.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2041,None,0 11071,314,Battery Cartridge,"This battery cartridge carries a heavy charge of electric power, intended as a spare pool of energy in distress.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2042,None,0 11072,306,Data Storage,This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 -11074,724,Talisman Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,81,None,0 +11074,724,Talisman Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,2053,None,0 11075,257,Jove Industrial,Skill at operating Jovian industrial ships.,0E-10,0.0100000000,0E-10,1,16,300000.0000,0,None,33,None,0 11076,319,Serpentis Stronghold,"This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.",100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,20193,20651 11077,319,Angel Battlestation,"This gigantic suprastructure is one of the military installations of the Angel Cartel. Even for its size, it has no commercial station services or docking bay to receive guests.",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,20191,2357 @@ -7627,9 +7570,9 @@ Notes: The Fleet bonus only works if you are the assigned fleet booster. This mo 11079,319,Guristas War Installation,This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.,100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,20192,2781 11080,319,Sansha's Battletower,"This gigantic war station is one of the military installations of Sansha's slumbering nation. It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior.",100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,20188,2364 11081,319,Blood Raider Battlestation,"This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2359 -11082,255,Small Railgun Specialization,Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,364,33,None,0 -11083,255,Small Beam Laser Specialization,Specialist training in the operation of small beam lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,364,33,None,0 -11084,255,Small Autocannon Specialization,Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,364,33,None,0 +11082,255,Small Railgun Specialization,Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,364,33,None,0 +11083,255,Small Beam Laser Specialization,Specialist training in the operation of small beam lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,364,33,None,0 +11084,255,Small Autocannon Specialization,Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,364,33,None,0 11101,302,Linear Flux Stabilizer I,"Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,2,None,0,None,1046,None,0 @@ -7659,12 +7602,12 @@ Penalty: Using more than one type of this module or similar modules that affect 11127,288,DED Army Commander,This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.,2000000.0000000000,1080000.0000000000,14000.0000000000,1,None,None,0,None,None,30,1060 11128,301,DED Special Operation Commander,This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises.,20000000.0000000000,1080000.0000000000,14000.0000000000,1,None,None,0,None,None,30,1059 11129,31,Gallente Shuttle,Gallente Shuttle,1600000.0000000000,5000.0000000000,10.0000000000,1,8,7500.0000,1,395,None,20080,2043 -11130,111,Gallente Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,417,None,None,317 +11130,111,Gallente Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,417,None,None,2043 11132,31,Minmatar Shuttle,Minmatar Shuttle,1600000.0000000000,5000.0000000000,10.0000000000,1,2,7500.0000,1,394,None,20080,2045 -11133,111,Minmatar Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,418,None,None,317 +11133,111,Minmatar Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,418,None,None,2045 11134,31,Amarr Shuttle,Amarr Shuttle,1600000.0000000000,5000.0000000000,10.0000000000,1,4,7500.0000,1,393,None,20080,2044 -11135,111,Amarr Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,415,None,None,317 -11136,323,Concord Billboard,"Concord Billboards keep you updated, bringing you the latest news and bounty information.",100.0000000000,1.0000000000,1000.0000000000,1,None,None,0,None,None,None,2046 +11135,111,Amarr Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,415,None,None,2044 +11136,323,CONCORD Billboard,"CONCORD Billboards keep you updated, bringing you the latest news and bounty information.",100.0000000000,1.0000000000,1000.0000000000,1,None,None,0,None,None,None,2046 11137,288,Imperial Navy Fleet Marshall,This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant,20000000.0000000000,1100000.0000000000,600.0000000000,1,4,None,0,None,None,30,297 11138,288,Caldari Navy Fleet Admiral,This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate,21000000.0000000000,1080000.0000000000,665.0000000000,1,1,None,0,None,None,30,43 11139,288,Federation Navy Fleet General,This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate,21000000.0000000000,1140000.0000000000,675.0000000000,1,8,None,0,None,None,30,2139 @@ -7679,213 +7622,213 @@ Penalty: Using more than one type of this module or similar modules that affect Developer: CreoDron The Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power. -",1271000.0000000000,23000.0000000000,175.0000000000,1,8,None,1,423,None,20072,1841 -11173,105,Helios Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,428,None,None,324 +",1271000.0000000000,23000.0000000000,175.0000000000,1,8,15500000.0000,1,423,None,20072,1841 +11173,105,Helios Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,428,None,None,1841 11174,893,Keres,"Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Duvolle Labs -Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.",1204500.0000000000,23000.0000000000,175.0000000000,1,8,2428948.0000,1,1068,None,20072,1913 -11175,105,Keres Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000.0000,1,None,None,None,324 +Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.",1204500.0000000000,23000.0000000000,175.0000000000,1,8,16600000.0000,1,1068,None,20072,1913 +11175,105,Keres Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000.0000,1,None,None,None,1913 11176,831,Crow,"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Kaalakiota -As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",1065000.0000000000,18000.0000000000,98.0000000000,1,1,None,1,401,None,20070,1848 -11177,105,Crow Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,411,None,None,39 +As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",1065000.0000000000,18000.0000000000,98.0000000000,1,1,16900000.0000,1,401,None,20070,1848 +11177,105,Crow Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,411,None,None,1848 11178,831,Raptor,"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Lai Dai -Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.",1050000.0000000000,18000.0000000000,92.0000000000,1,1,None,1,401,None,20070,1878 -11179,105,Raptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,411,None,None,39 +Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.",1050000.0000000000,18000.0000000000,92.0000000000,1,1,16900000.0000,1,401,None,20070,1878 +11179,105,Raptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,411,None,None,1878 11182,830,Cheetah,"Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Thukker Mix -It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas.",1430000.0000000000,17400.0000000000,200.0000000000,1,2,None,1,424,None,20076,1948 -11183,105,Cheetah Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,429,None,None,0 +It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas.",1430000.0000000000,17400.0000000000,200.0000000000,1,2,14500000.0000,1,424,None,20076,1948 +11183,105,Cheetah Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,429,None,None,1948 11184,831,Crusader,"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Carthum Conglomerate -Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.",1050000.0000000000,28100.0000000000,90.0000000000,1,4,None,1,400,None,20063,1921 -11185,105,Crusader Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,410,None,None,54 +Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.",1050000.0000000000,28100.0000000000,90.0000000000,1,4,15200000.0000,1,400,None,20063,1921 +11185,105,Crusader Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,410,None,None,1921 11186,831,Malediction,"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Khanid Innovations -In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.",1140000.0000000000,28100.0000000000,98.0000000000,1,4,None,1,400,None,20063,1861 -11187,105,Malediction Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,410,None,None,54 +In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.",1140000.0000000000,28100.0000000000,98.0000000000,1,4,15200000.0000,1,400,None,20063,1861 +11187,105,Malediction Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,410,None,None,1861 11188,830,Anathema,"Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Khanid Innovation -Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.",1147000.0000000000,28100.0000000000,190.0000000000,1,4,None,1,421,None,20061,3424 -11189,105,Anathema Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,425,None,None,1066 +Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.",1147000.0000000000,28100.0000000000,190.0000000000,1,4,15000000.0000,1,421,None,20061,3424 +11189,105,Anathema Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,425,None,None,3424 11190,893,Sentinel,"Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Viziam -Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.",1223200.0000000000,28100.0000000000,165.0000000000,1,4,2401508.0000,1,1066,None,20061,3365 -11191,105,Sentinel Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,None,None,None,1066 +Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.",1223200.0000000000,28100.0000000000,165.0000000000,1,4,15900000.0000,1,1066,None,20061,3365 +11191,105,Sentinel Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,None,None,None,3365 11192,830,Buzzard,"Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Ishukone -The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.",1270000.0000000000,19400.0000000000,190.0000000000,1,1,None,1,422,None,20070,1902 -11193,105,Buzzard Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,427,None,None,40 +The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.",1270000.0000000000,19400.0000000000,190.0000000000,1,1,17300000.0000,1,422,None,20070,1902 +11193,105,Buzzard Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,427,None,None,1902 11194,893,Kitsune,"Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Lai Dai -Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.",1228700.0000000000,19400.0000000000,160.0000000000,1,1,2426356.0000,1,1067,None,20071,3364 -11195,105,Kitsune Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,1,None,None,None,40 +Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.",1228700.0000000000,19400.0000000000,160.0000000000,1,1,18000000.0000,1,1067,None,20071,3364 +11195,105,Kitsune Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,1,None,None,None,3364 11196,831,Claw,"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Boundless Creation -The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and ""cheap tricks"" like electronic warfare have never been a high priority.",1100000.0000000000,17400.0000000000,94.0000000000,1,2,None,1,403,None,20078,1928 -11197,105,Claw Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,413,None,None,44 +The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and ""cheap tricks"" like electronic warfare have never been a high priority.",1100000.0000000000,17400.0000000000,94.0000000000,1,2,14300000.0000,1,403,None,20078,1928 +11197,105,Claw Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,413,None,None,1928 11198,831,Stiletto,"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Core Complexion Inc. -Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",1010000.0000000000,17400.0000000000,92.0000000000,1,2,None,1,403,None,20078,1779 -11199,105,Stiletto Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,413,None,None,44 +Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",1010000.0000000000,17400.0000000000,92.0000000000,1,2,14300000.0000,1,403,None,20078,1779 +11199,105,Stiletto Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,413,None,None,1779 11200,831,Taranis,"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Duvolle Labs Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. -",1060000.0000000000,22500.0000000000,92.0000000000,1,8,None,1,402,None,20074,1912 -11201,105,Taranis Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,412,None,None,323 +",1060000.0000000000,22500.0000000000,92.0000000000,1,8,16100000.0000,1,402,None,20074,1912 +11201,105,Taranis Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,412,None,None,1912 11202,831,Ares,"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Roden Shipyards -Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",950000.0000000000,22500.0000000000,96.0000000000,1,8,None,1,402,None,20074,1773 -11203,105,Ares Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,412,None,None,323 +Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",950000.0000000000,22500.0000000000,96.0000000000,1,8,16100000.0000,1,402,None,20074,1773 +11203,105,Ares Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,412,None,None,1773 11204,1216,Advanced Energy Grid Upgrades,Advanced Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. a further a further 2% reduction in energy grid upgrade CPU needs.,0E-10,0.0100000000,0E-10,1,None,79000.0000,0,None,33,None,0 11206,1209,Advanced Shield Upgrades,Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 2% reduction in shield upgrade power needs.,0E-10,0.0100000000,0E-10,1,None,84000.0000,0,None,33,None,0 -11207,1216,Advanced Weapon Upgrades,Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.,0E-10,0.0100000000,0E-10,1,4,500000.0000,1,368,33,None,0 +11207,1216,Advanced Weapon Upgrades,Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.,0E-10,0.0100000000,0E-10,1,4,1000000.0000,1,368,33,None,0 11208,272,Advanced Sensor Upgrades,"Advanced skill at installing sensor upgrades, e.g. signal amplifier and backup sensor array. further 2% reduction of sensor upgrade CPU needs per skill level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,0,None,33,None,0 11209,226,Barren Asteroid,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2063 11210,226,Sheared Rock Formation,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2064 -11215,326,Basic Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +11215,326,'Basic' EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,25.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -11216,163,Basic Energized EM Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,1030,None,0 -11217,326,Energized EM Membrane I,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1684,20952,None,0 +11216,163,'Basic' EM Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,20952,None,0 +11217,326,EM Energized Membrane I,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,25.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -11218,163,Energized EM Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1543,1030,None,0 -11219,326,Energized EM Membrane II,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 +11218,163,EM Energized Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1543,20952,None,0 +11219,326,EM Energized Membrane II,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -11220,163,Energized EM Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -11225,326,Basic Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +11220,163,EM Energized Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20952,None,0 +11225,326,'Basic' Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,25.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -11226,163,Basic Energized Explosive Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,1030,None,0 -11227,326,Energized Explosive Membrane I,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1682,20951,None,0 +11226,163,'Basic' Explosive Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,20951,None,0 +11227,326,Explosive Energized Membrane I,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,25.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -11228,163,Energized Explosive Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1543,1030,None,0 -11229,326,Energized Explosive Membrane II,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 +11228,163,Explosive Energized Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1543,20951,None,0 +11229,326,Explosive Energized Membrane II,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -11230,163,Energized Explosive Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -11235,326,Basic Energized Armor Layering Membrane,An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating.,1.0000000000,25.0000000000,0E-10,1,None,None,1,1687,2066,None,0 -11236,163,Basic Energized Armor Layering Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,1030,None,0 -11237,326,Energized Armor Layering Membrane I,An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating.,1.0000000000,25.0000000000,0E-10,1,None,None,1,1687,2066,None,0 -11238,163,Energized Armor Layering Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1543,1030,None,0 -11239,326,Energized Armor Layering Membrane II,An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating.,1.0000000000,5.0000000000,0E-10,1,None,None,1,1687,2066,None,0 -11240,163,Energized Armor Layering Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -11245,326,Basic Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. - -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,25.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -11246,163,Basic Energized Kinetic Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,1030,None,0 -11247,326,Energized Kinetic Membrane I,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. - -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,25.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -11248,163,Energized Kinetic Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1543,1030,None,0 -11249,326,Energized Kinetic Membrane II,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +11230,163,Explosive Energized Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20951,None,0 +11235,326,'Basic' Layered Energized Membrane,"An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1687,2066,None,0 +11236,163,'Basic' Layered Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,2066,None,0 +11237,326,Layered Energized Membrane I,"An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1687,2066,None,0 +11238,163,Layered Energized Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1543,2066,None,0 +11239,326,Layered Energized Membrane II,"An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1687,2066,None,0 +11240,163,Layered Energized Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2066,None,0 +11245,326,'Basic' Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1685,20953,None,0 +11246,163,'Basic' Kinetic Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,20953,None,0 +11247,326,Kinetic Energized Membrane I,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -11250,163,Energized Kinetic Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -11255,326,Basic Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +11248,163,Kinetic Energized Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1543,20953,None,0 +11249,326,Kinetic Energized Membrane II,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,25.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -11256,163,Basic Energized Thermal Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,1030,None,0 -11257,326,Energized Thermal Membrane I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 +11250,163,Kinetic Energized Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20953,None,0 +11255,326,'Basic' Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1683,20954,None,0 +11256,163,'Basic' Thermal Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,20954,None,0 +11257,326,Thermal Energized Membrane I,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,25.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -11258,163,Energized Thermal Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1543,1030,None,0 -11259,326,Energized Thermal Membrane II,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 +11258,163,Thermal Energized Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1543,20954,None,0 +11259,326,Thermal Energized Membrane II,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -11260,163,Energized Thermal Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -11265,326,Basic Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +11260,163,Thermal Energized Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20954,None,0 +11265,326,'Basic' Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,25.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -11266,163,Basic Energized Adaptive Nano Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,None,1030,None,0 -11267,326,Energized Adaptive Nano Membrane I,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1686,2066,None,0 +11266,163,'Basic' Multispectrum Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,None,2066,None,0 +11267,326,Multispectrum Energized Membrane I,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,25.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -11268,163,Energized Adaptive Nano Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,1543,1030,None,0 -11269,326,Energized Adaptive Nano Membrane II,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 +11268,163,Multispectrum Energized Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,1543,2066,None,0 +11269,326,Multispectrum Energized Membrane II,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -11270,163,Energized Adaptive Nano Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -11277,328,Armor Thermal Hardener I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,20.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -11278,348,Armor Thermal Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,1540,1030,None,0 +11270,163,Multispectrum Energized Membrane II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2066,None,0 +11277,328,Thermal Armor Hardener I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 +11278,348,Thermal Armor Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,1540,20946,None,0 11279,329,1600mm Steel Plates I,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,20.0000000000,0E-10,1,4,None,1,1676,79,None,0 -11280,349,1600mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,7000000.0000,1,1541,1044,None,0 -11283,87,Cap Booster 150,Provides a quick injection of power into your capacitor. Good for tight situations!,1.0000000000,6.0000000000,100.0000000000,10,None,17500.0000,1,139,1033,None,0 +11280,349,1600mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,7000000.0000,1,1541,79,None,0 +11283,87,Cap Booster 150,Provides a quick injection of power into your capacitor. Good for tight situations!,1.0000000000,6.0000000000,0E-10,10,None,17500.0000,1,139,1033,None,0 11284,169,Cap Booster 150 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1750000.0000,1,339,1033,None,0 -11285,87,Cap Booster 200,Provides a quick injection of power into your capacitor. Good for tight situations!,1.0000000000,8.0000000000,100.0000000000,10,None,25000.0000,1,139,1033,None,0 +11285,87,Cap Booster 200,Provides a quick injection of power into your capacitor. Good for tight situations!,1.0000000000,8.0000000000,0E-10,10,None,25000.0000,1,139,1033,None,0 11286,169,Cap Booster 200 Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,339,1033,None,0 -11287,87,Cap Booster 400,Provides a quick injection of power into your capacitor. Good for tight situations!,40.0000000000,16.0000000000,100.0000000000,10,None,37500.0000,1,139,1033,None,0 +11287,87,Cap Booster 400,Provides a quick injection of power into your capacitor. Good for tight situations!,40.0000000000,16.0000000000,0E-10,10,None,37500.0000,1,139,1033,None,0 11288,169,Cap Booster 400 Blueprint,,0E-10,0.0100000000,0E-10,1,None,3750000.0000,1,339,1033,None,0 -11289,87,Cap Booster 800,Provides a quick injection of power into your capacitor. Good for tight situations!,80.0000000000,32.0000000000,100.0000000000,10,None,50000.0000,1,139,1033,None,0 +11289,87,Cap Booster 800,Provides a quick injection of power into your capacitor. Good for tight situations!,80.0000000000,32.0000000000,0E-10,10,None,50000.0000,1,139,1033,None,0 11290,169,Cap Booster 800 Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,339,1033,None,0 11291,329,50mm Steel Plates I,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,5.0000000000,0E-10,1,4,None,0,None,79,None,0 -11292,349,50mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,100000.0000,0,1541,1044,None,0 +11292,349,50mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,100000.0000,0,1541,79,None,0 11293,329,100mm Steel Plates I,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,5.0000000000,0E-10,1,4,None,1,1672,79,None,0 -11294,349,100mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,200000.0000,1,1541,1044,None,0 +11294,349,100mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,200000.0000,1,1541,79,None,0 11295,329,200mm Steel Plates I,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,4,None,1,1673,79,None,0 -11296,349,200mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,800000.0000,1,1541,1044,None,0 +11296,349,200mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,800000.0000,1,1541,79,None,0 11297,329,400mm Steel Plates I,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,25.0000000000,0E-10,1,4,None,1,1674,79,None,0 -11298,349,400mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,1600000.0000,1,1541,1044,None,0 +11298,349,400mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,1600000.0000,1,1541,79,None,0 11299,329,800mm Steel Plates I,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,50.0000000000,0E-10,1,4,None,1,1675,79,None,0 -11300,349,800mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,4000000.0000,1,1541,1044,None,0 -11301,328,Armor EM Hardener I,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +11300,349,800mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,4000000.0000,1,1541,79,None,0 +11301,328,EM Armor Hardener I,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,20.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -11302,348,Armor EM Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,1540,1030,None,0 -11303,328,Armor Explosive Hardener I,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 +11302,348,EM Armor Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,1540,20944,None,0 +11303,328,Explosive Armor Hardener I,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,20.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -11304,348,Armor Explosive Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3500000.0000,1,1540,1030,None,0 -11305,328,Armor Kinetic Hardener I,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 +11304,348,Explosive Armor Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3500000.0000,1,1540,20943,None,0 +11305,328,Kinetic Armor Hardener I,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,20.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -11306,348,Armor Kinetic Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,1540,1030,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 +11306,348,Kinetic Armor Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,1540,20945,None,0 11307,329,400mm Reinforced Titanium Plates I,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,2,None,0,None,79,None,0 @@ -7968,8 +7911,8 @@ Penalty: Adds to your ship's mass, making it less agile and maneuverable in addi Developer: Khanid Innovation -Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.",1046700.0000000000,28600.0000000000,210.0000000000,1,4,None,1,433,None,20063,1860 -11366,105,Vengeance Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,459,None,None,300 +Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.",1046700.0000000000,28600.0000000000,210.0000000000,1,4,19800000.0000,1,433,None,20063,1860 +11366,105,Vengeance Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,459,None,None,1860 11367,318,map Landmark,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 11369,226,Particle Acceleration Superstructure,"Whatever purpose this structure once served, it is utterly useless now. Only a few bits of the array's hull survived the explosion that tore it apart.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20172,2069 11370,330,Prototype Cloaking Device I,"This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. @@ -7979,177 +7922,174 @@ Note: Fitting two or more cloaking devices to a ship negates their use, as unsyn Developer: Boundless Creation -Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.",1178100.0000000000,27289.0000000000,165.0000000000,1,2,None,1,436,None,20078,1931 -11372,105,Wolf Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,463,None,None,1066 +Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.",1178100.0000000000,27289.0000000000,165.0000000000,1,2,18900000.0000,1,436,None,20078,1931 +11372,105,Wolf Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,463,None,None,1931 11373,324,Blade,"Core Complexions ships are unusual in that they favor electronics and defense over the typical ""lots of guns"" approach traditionally favored by the Minmatar.",1200000.0000000000,28600.0000000000,130.0000000000,1,2,None,0,None,None,20063,1782 -11374,105,Blade Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,1066 +11374,105,Blade Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,1782 11375,324,Erinye,,2810000.0000000000,28100.0000000000,165.0000000000,1,8,None,0,None,None,20074,1770 -11376,105,Erinye Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,1066 +11376,105,Erinye Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,1770 11377,834,Nemesis,"Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Duvolle Laboratories Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. -",1410000.0000000000,28100.0000000000,270.0000000000,1,8,None,1,423,None,20072,1909 -11378,105,Nemesis Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,428,None,None,1066 +",1410000.0000000000,28100.0000000000,270.0000000000,1,8,16600000.0000,1,423,None,20072,1909 +11378,105,Nemesis Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,428,None,None,1909 11379,324,Hawk,"Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel. Developer: Lai Dai -Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.",1095300.0000000000,16500.0000000000,300.0000000000,1,1,None,1,434,None,20070,1882 -11380,105,Hawk Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,461,None,None,1066 +Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.",1095300.0000000000,16500.0000000000,300.0000000000,1,1,21500000.0000,1,434,None,20070,1882 +11380,105,Hawk Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,461,None,None,1882 11381,324,Harpy,"Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the ""little Moa"" by the pilots who participated in its safety and performance testing. Developer: Ishukone -Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.",1039500.0000000000,16500.0000000000,165.0000000000,1,1,None,1,434,None,20070,1901 -11382,105,Harpy Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,461,None,None,1066 +Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.",1039500.0000000000,16500.0000000000,165.0000000000,1,1,22600000.0000,1,434,None,20070,1901 +11382,105,Harpy Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,461,None,None,1901 11383,324,Gatherer,,5250000.0000000000,28100.0000000000,400.0000000000,1,4,None,0,None,None,20063,1868 -11384,105,Gatherer Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,1066 +11384,105,Gatherer Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,1868 11387,893,Hyena,"Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Core Complexion Inc. -Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",1191300.0000000000,17400.0000000000,150.0000000000,1,2,2084040.0000,1,1069,None,20076,1973 -11388,105,Hyena Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,None,None,None,1066 +Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",1191300.0000000000,17400.0000000000,150.0000000000,1,2,15200000.0000,1,1069,None,20076,1973 +11388,105,Hyena Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,None,None,None,1973 11389,324,Kishar,,5125000.0000000000,28100.0000000000,450.0000000000,1,8,None,0,None,None,20074,1913 -11390,105,Kishar Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,1066 +11390,105,Kishar Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,1913 11393,324,Retribution,"The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability. Developer: Carthum Conglomerate -Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense.",1053900.0000000000,28600.0000000000,135.0000000000,1,4,None,1,433,None,20063,1920 -11394,105,Retribution Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,459,None,None,300 -11395,1218,Deep Core Mining,Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.,0E-10,0.0100000000,0E-10,1,4,500000.0000,1,1323,33,None,0 -11396,468,Mercoxit,"Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note. +Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense.",1053900.0000000000,28600.0000000000,135.0000000000,1,4,21000000.0000,1,433,None,20063,1920 +11394,105,Retribution Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,459,None,None,1920 +11395,1218,Deep Core Mining,Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit.,0E-10,0.0100000000,0E-10,1,4,1000000.0000,1,1323,33,None,0 +11396,468,Mercoxit,"Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary
Morphite mineral. -Available in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,40.0000000000,0E-10,100,None,17367040.0000,1,530,2102,None,0 -11399,18,Morphite,"Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs. +Available primarly in null security status star systems.",99999999999999996863366107917975552.0000000000,40.0000000000,0E-10,100,None,17367040.0000,1,530,2102,None,0 +11399,18,Morphite,"Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs. -May be obtained by reprocessing the following ores: - -0.0 security status solar system or lower: -Mercoxit, Magma Mercoxit, Vitreous Mercoxit",0E-10,0.0100000000,0E-10,1,None,32768.0000,1,1857,2103,None,0 +May be obtained by reprocessing Mercoxit ore and its variations which are available in null security status star systems.",0E-10,0.0100000000,0E-10,1,None,32768.0000,1,1857,2103,None,0 11400,324,Jaguar,"The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal. Developer: Core Complexion Inc. The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields. -",1229400.0000000000,27289.0000000000,130.0000000000,1,2,None,1,436,None,20078,1950 -11401,105,Jaguar Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,463,None,None,1066 +",1229400.0000000000,27289.0000000000,130.0000000000,1,2,18100000.0000,1,436,None,20078,1950 +11401,105,Jaguar Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,463,None,None,1950 11433,270,High Energy Physics,"Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level. -Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11441,270,Plasma Physics,"Skill and knowledge of Plasma physics and its use in the development of advanced technology. Used primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level. -Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11442,270,Nanite Engineering,"Skill and knowledge of Nanite Engineering and its use in the development of advanced technology. Used primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level. -Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11443,270,Hydromagnetic Physics,"Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. -Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11444,270,Amarr Starship Engineering,"Skill and knowledge of Amarr Starship Engineering. Used in the research of Amarr Ships of all Sizes. Allows Amarr Starship Engineering research to be performed with the help of a research agent. -Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11445,270,Minmatar Starship Engineering,"Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. -Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11446,270,Graviton Physics,"Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. -Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11447,270,Laser Physics,"Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level. -Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11448,270,Electromagnetic Physics,"Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. -Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11449,270,Rocket Science,"Skill and knowledge of Rocket Science and its use in the development of advanced technology. Used primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level. -Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11450,270,Gallente Starship Engineering,"Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. -Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11451,270,Nuclear Physics,"Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Used primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. -Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11452,270,Mechanical Engineering,"Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. -Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11453,270,Electronic Engineering,"Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. -Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11454,270,Caldari Starship Engineering,"Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. -Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11455,270,Quantum Physics,"Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Used primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level. -Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11457,332,R.Db - Viziam,A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.,0E-10,0.0400000000,0E-10,100,None,58624.0000,1,1907,2225,None,0 11458,332,R.Db - Khanid Innovation,A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.,0E-10,0.0400000000,0E-10,100,None,58624.0000,1,1907,2225,None,0 11459,332,R.Db - Carthum Conglomerate,A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.,0E-10,0.0400000000,0E-10,100,None,58624.0000,1,1907,2225,None,0 @@ -8180,7 +8120,7 @@ Needed for all research and manufacturing operations on related blueprints.",0E- 11484,332,R.A.M.- Shield Tech,Robotic assembly modules designed for Shield system Manufacturing.,0E-10,0.0400000000,0E-10,100,None,36456.0000,1,1908,2226,None,0 11485,332,R.A.M.- Cybernetics,Robotic assembly modules designed for Implant Manufacturing.,0E-10,0.0400000000,0E-10,100,None,36456.0000,1,1908,2226,None,0 11486,332,R.A.M.- Weapon Tech,Robotic assembly modules designed for Turret and Launcher Manufacturing.,0E-10,0.0400000000,0E-10,100,None,36456.0000,1,1908,2226,None,0 -11487,270,Astronautic Engineering,"Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.",0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,375,33,None,0 +11487,270,Astronautic Engineering,"Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights.",0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,375,33,None,0 11488,340,Huge Secure Container,"This Huge container is fitted with a password-protected security lock. Note: The container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.",3000000.0000000000,1500.0000000000,1950.0000000000,1,None,67500.0000,1,1651,1171,None,2091 @@ -8221,7 +8161,7 @@ Used primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level. -Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,375,33,None,0 +Needed for all research and manufacturing operations on related blueprints.",0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,375,33,None,0 11530,334,Plasma Thruster,Propulsion Component used primarily in Minmatar ships as well as some propulsion tech. A component in various other technology as well. ,1.0000000000,1.0000000000,0E-10,1,2,None,1,1889,2179,None,0 11531,334,Ion Thruster,Propulsion Component used primarily in Gallente ships. A component in various other technology as well. ,1.0000000000,1.0000000000,0E-10,1,8,None,1,1888,2178,None,0 11532,334,Fusion Thruster,Propulsion Component used primarily in Amarr ships. A component in various other technology as well. ,1.0000000000,1.0000000000,0E-10,1,4,None,1,802,2180,None,0 @@ -8253,11 +8193,11 @@ Needed for all research and manufacturing operations on related blueprints.",0E- 11558,334,Sustained Shield Emitter,Shield Component used primarily in Caldari ships. A component in various other technology as well. ,1.0000000000,1.0000000000,0E-10,1,1,None,1,803,2201,None,0 11561,338,Shield Boost Amplifier I,"Focuses and amplifies the efficiency of shield boosting modules. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,25.0000000000,0E-10,1,None,None,1,613,2104,None,0 -11562,360,Shield Boost Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3500000.0000,1,1552,84,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 +11562,360,Shield Boost Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3500000.0000,1,1552,2104,None,0 11563,339,Micro Auxiliary Power Core I,Supplements the main Power core providing more power.,0E-10,20.0000000000,0E-10,1,None,None,1,660,2105,None,0 -11564,352,Micro Auxiliary Power Core I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1559,84,None,0 -11566,1209,Thermal Shield Compensation,5% bonus to thermal resistance per level for Shield Amplifiers.,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,1747,33,None,0 +11564,352,Micro Auxiliary Power Core I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1559,2105,None,0 +11566,1209,Thermal Shield Compensation,5% bonus to thermal resistance per level for Shield Amplifiers.,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1747,33,None,0 11567,30,Avatar,"Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped @@ -8267,18 +8207,18 @@ To redeem the pure. -The Scriptures, Revelation Verses 2:12 -",2400000000.0000000000,155000000.0000000000,11250.0000000000,1,4,50383182600.0000,1,813,None,20064,2910 -11568,110,Avatar Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000000.0000,1,884,None,None,0 -11569,258,Armored Command Specialist,Advanced proficiency at boosting the armor defenses of allied ships. Increases the strength of Armored Command Burst effects by 10% per skill level.,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,370,33,None,0 -11572,258,Skirmish Command Specialist,Advanced proficiency at boosting the hit-and-run capabilities of allied ships. Increases the strength of Skirmish Command Burst effects by 10% per skill level.,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,370,33,None,0 -11574,258,Wing Command,Improved proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 6% per skill level.,0E-10,0.0100000000,0E-10,1,4,2000000.0000,1,370,33,None,0 +",2400000000.0000000000,155000000.0000000000,11250.0000000000,1,4,177038000000.0000,1,813,None,20064,2910 +11568,110,Avatar Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000000000.0000,1,884,None,None,2910 +11569,258,Armored Command Specialist,Advanced proficiency at boosting the armor defenses of allied ships. Increases the strength of Armored Command Burst effects by 10% per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,370,33,None,0 +11572,258,Skirmish Command Specialist,Advanced proficiency at boosting the hit-and-run capabilities of allied ships. Increases the strength of Skirmish Command Burst effects by 10% per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,370,33,None,0 +11574,258,Wing Command,Improved proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 6% per skill level.,0E-10,0.0100000000,0E-10,1,4,4000000.0000,1,370,33,None,0 11577,330,Improved Cloaking Device II,"An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.",0E-10,100.0000000000,0E-10,1,None,1130360.0000,1,675,2106,None,0 11578,330,Covert Ops Cloaking Device II,"A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware. Note: This particular module is advanced enough that it allows a ship to warp while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.",0E-10,100.0000000000,0E-10,1,None,1785720.0000,1,675,2106,None,0 -11579,272,Cloaking,Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.,0E-10,0.0100000000,0E-10,1,None,3500000.0000,1,367,33,None,0 +11579,272,Cloaking,Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,367,33,None,0 11580,336,BH Sentry Gun,"This is the BH Sentry Gun, it will kill you.",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,1006 11584,1545,Anchoring,Skill at Anchoring Deployables.,0E-10,0.0100000000,0E-10,1,None,75000.0000,1,2152,33,None,0 11585,314,Pax Amarria,"Written by Heideran VII, the Amarr Emperor himself, Pax Amarria is the most remarkable book published in the last century. In it the Emperor writes about his hopes and dreams for peace throughout the galaxy; a vision that has propelled him into becoming the champion of improved interstellar relations. His relentless strive for these goals has brought unparalleled harmony in the relationship between the empires; his constant search for peaceful solutions to any problem having many times becalmed brewing storms of hostilities on the horizon. His determination and powers of persuasion have compelled his own people and others to sacrifice many things they thought sacred to ensure that tranquillity will prevail, now and forever.",1.0000000000,0.1000000000,0E-10,1,None,3328.0000,1,492,2176,None,0 @@ -8296,7 +8236,7 @@ This is a signed copy, with Heideran's signature at the front: ""Semper Pax. Hei 11597,817,Kruul,This is the infamous leader of a small pirate raiding party which has been terrorizing various sectors throughout the known universe. His most notable offenses include high-profile kidnappings. His victims are either sold as slaves or for ransom. Threat level: Extreme,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,31,336 11598,818,Kruul's Henchman,"This is a ship serving under Kruul, an infamous pirate and slave trader. Threat level: Significant",1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,None,343 11600,818,Pirate Drone,This is an unmanned pirate drone. It appears to be controlled by an artificial intelligence system. Caution is advised when approaching such vessels. Threat level: Low,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,None,1124 -11601,613,Guristas Emissary,"This is an emissary for the Guristas Pirates. It is equipped with a powerfull array of weaponry, and should be approached with utmost caution. Threat level: Deadly",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 +11601,613,Guristas Emissary,"This is an emissary for the Guristas Pirates. It is equipped with a powerfull array of weaponry, and should be approached with utmost caution. Threat level: Deadly",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 11602,314,Gallente Federation Transaction And Salary Logs,"These reports hold information on recent transaction and salary logs from a corporation within the Gallente Federation. They are very sought after by pirates, who use the often sensitive information held within for various purposes.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2038,None,0 11603,314,Shiez Kuzaks Ship Database,"This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Shiez Kozak. Information stored within here could be anything from the ship's logs.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 11604,314,Caldari State Transaction And Salary Logs,"These reports hold information on recent transaction and salary logs from a corporation within the Caldari State. They are very sought after by pirates, who use the often sensitive information held within for various purposes.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -8304,51 +8244,51 @@ This is a signed copy, with Heideran's signature at the front: ""Semper Pax. Hei 11607,314,Minmatar Republic Transaction And Salary Logs,"These reports hold information on recent transaction and salary logs from a corporation within the Minmatar Republic. They are very sought after by pirates, who use the often sensitive information held within for various purposes.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2038,None,0 11608,314,Ammatar Transaction and salary logs,"These reports hold information on recent transaction and salary logs from an Ammatar corporation. They are very sought after by pirates, who use the often sensitive information held within for various purposes.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2038,None,0 11610,526,Nugoeihuvi reports,"These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 -11612,218,Heat Sink I Blueprint,,0E-10,0.0100000000,0E-10,1,None,249600.0000,1,343,21,None,0 -11613,342,Warp Core Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,99940.0000,1,332,21,None,0 -11614,343,Tracking Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,298240.0000,1,1574,21,None,0 -11616,344,Tracking Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,144000.0000,1,343,21,None,0 -11617,345,Remote Tracking Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,299940.0000,1,343,21,None,0 -11619,346,Co-Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,149960.0000,1,1584,21,None,0 -11620,223,Sensor Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,98700.0000,1,1581,21,None,0 -11621,224,Tracking Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,99000.0000,1,343,21,None,0 -11622,131,ECCM - Gravimetric I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,21,None,0 -11623,131,ECCM - Ladar I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,21,None,0 -11624,131,ECCM - Magnetometric I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,21,None,0 -11625,131,ECCM - Radar I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,21,None,0 -11626,131,ECCM - Omni I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,21,None,0 -11628,130,Magnetometric ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1567,21,None,0 -11629,130,Multispectral ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,296960.0000,1,1567,21,None,0 -11630,130,Ladar ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1567,21,None,0 -11631,130,Gravimetric ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1567,21,None,0 -11632,130,Radar ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1567,21,None,0 -11634,347,Signal Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,118400.0000,1,1585,21,None,0 +11612,218,Heat Sink I Blueprint,,0E-10,0.0100000000,0E-10,1,None,249600.0000,1,343,1046,None,0 +11613,342,Warp Core Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,99940.0000,1,332,97,None,0 +11614,343,Tracking Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,298240.0000,1,1574,1639,None,0 +11616,344,Tracking Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,144000.0000,1,343,1640,None,0 +11617,345,Remote Tracking Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,299940.0000,1,343,3346,None,0 +11619,346,Co-Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,149960.0000,1,1584,1405,None,0 +11620,223,Sensor Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,98700.0000,1,1581,74,None,0 +11621,224,Tracking Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,99000.0000,1,343,3346,None,0 +11622,131,ECCM - Gravimetric I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,104,None,0 +11623,131,ECCM - Ladar I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,104,None,0 +11624,131,ECCM - Magnetometric I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,104,None,0 +11625,131,ECCM - Radar I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,104,None,0 +11626,131,ECCM - Omni I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,104,None,0 +11628,130,Magnetometric ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1567,3227,None,0 +11629,130,Multispectral ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,296960.0000,1,1567,109,None,0 +11630,130,Ladar ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1567,3228,None,0 +11631,130,Gravimetric ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1567,3226,None,0 +11632,130,Radar ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1567,3229,None,0 +11634,347,Signal Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,118400.0000,1,1585,104,None,0 11635,314,Personal Information Data,"This is a stack of data chips holding personal information about a station's general population. Although information on wealthy or important citizens is rarely kept on these disks, they are still quite valuable for criminals. Accessing this information without consent is illegal in most parts of the galaxy.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2038,None,0 11636,705,Minmatar Mercenary Warship,This is a mercenary warship of Minmatar origin. The faction it belongs to is unknown. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,2,None,0,None,None,None,302 11639,683,Minmatar Mercenary Fighter,This is a mercenary fighter ship of Minmatar origin. Its faction allegiance is unknown. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,None,44 11640,315,Warp Core Stabilizer II,When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.,0E-10,5.0000000000,0E-10,1,None,None,1,1088,97,None,0 -11641,342,Warp Core Stabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -11642,328,Armor EM Hardener II,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +11641,342,Warp Core Stabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,97,None,0 +11642,328,EM Armor Hardener II,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -11643,348,Armor EM Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -11644,328,Armor Kinetic Hardener II,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +11643,348,EM Armor Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20944,None,0 +11644,328,Kinetic Armor Hardener II,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -11645,348,Armor Kinetic Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -11646,328,Armor Explosive Hardener II,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +11645,348,Kinetic Armor Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20945,None,0 +11646,328,Explosive Armor Hardener II,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -11647,348,Armor Explosive Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 -11648,328,Armor Thermal Hardener II,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +11647,348,Explosive Armor Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20943,None,0 +11648,328,Thermal Armor Hardener II,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -11649,348,Armor Thermal Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1030,None,0 +11649,348,Thermal Armor Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,20946,None,0 11650,817,Zerim Kurzon,"This is the charismatic leader of an Ammatar mercenary network, historically loyal to House Kor-Azor, but rumored to have ties to corporations outside of the Amarr Empire's influence. Formerly a fighter pilot in the Amarr military, Zerim is no stranger to space combat. But even though he has amassed wealth beyond most Ammatarian citizens wildest dreams, Zerim still uses his old Maller cruiser, which he has personally modded to make it a formidable ship of war. Threat level: Deadly",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,57 11651,818,Shark Kurzon,"This is the second in command of a group of mercenaries, led by the infamous Zerim Kurzon. Shark and Zerim share the same father, and have been close since childhood, forming a mercenary network within Ammatar and Amarr space which has historically been loyal to House Kor-Azor, but rumored to have ties with corporations outside of the influence of the Amarr Empire. Threat level: High",2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,None,1766 11652,818,Kurzon Mercenary,"This is a fighter for the Kurzon Mercenary network. The Kurzon Mercenary Network was founded by the charismatic ex-military fighter pilot Zerim Kurzon, who had ties with the House Kor-Azor of the Amarr Empire. The Kurzon Mercenaries are a good blend of different races, and although officially loyal to the Amarr Empire, rumors have it that they also have ties elsewhere. Threat level: Significant",2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,None,1763 11653,332,Hacker Deck - Alpha,"A computer subsystem for hacking Jove computer networks. Used in reverse engineering, blueprint copying as well as material and time efficiency blueprint research on reverse engineered blueprints",0E-10,15.0000000000,0E-10,1,None,94880.0000,0,None,2226,None,0 11654,314,Korim Kor-Azor,"This is a member of the House Kor-Azor, accused of being a traitor of the Empire by the Sarum. He vehemently denies this accusation.",82.0000000000,1.0000000000,0E-10,1,None,None,1,None,1204,None,0 -11655,817,Shiez Kuzak,"This is a mercenary leader, rumored to have clients within the Caldari State elite. Little is known about his origins, other than he once worked for the Guristas pirates. Threat level: Deadly",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 +11655,817,Shiez Kuzak,"This is a mercenary leader, rumored to have clients within the Caldari State elite. Little is known about his origins, other than he once worked for the Guristas pirates. Threat level: Deadly",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 11656,818,Kuzak Mercenary Fighter,"This is a mercenary fighter working for Shiez Kuzak, an infamous ex-pirate rumored to work for some of the Caldari State elite. Threat level: High",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,None,1830 11657,665,Imperial Navy Detective,This is a detective working for the Imperial Navy. These military operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,4,None,0,None,None,None,1736 11658,665,Ammatar Navy Detective,This is a detective working for the Ammatar Navy. These military operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,4,None,0,None,None,None,1746 @@ -8373,8 +8313,8 @@ Penalty: Using more than one type of this module or similar modules that affect 11679,818,Mercenary Rookie,"This is a mercenary, who is obviously starting out in his profession. Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat. Caution is advised when approaching such vessels however, as they are normally armed and dangerous. Threat level: Moderate",1200000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,None,345 11680,306,Forcefield Array,This beacon repels any object that comes near it.,10000.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,1211 11681,818,Shazzyr,This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,None,1849 -11683,817,Shogon,This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,8,None,0,None,None,31,1770 -11684,817,Roland,This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,2,None,0,None,None,31,1973 +11683,818,Shogon,This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,8,None,0,None,None,31,1770 +11684,818,Roland,This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,2,None,0,None,None,31,1973 11685,818,Durim,This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,8,None,0,None,None,None,1913 11688,334,Particle Accelerator Unit,Weapon Component used primarily in Blasters. A component in various other technology as well. ,1.0000000000,1.0000000000,0E-10,1,8,None,1,1888,2233,None,0 11689,334,Laser Focusing Crystals,Weapon Component used primarily in Lasers. A component in various other technology as well. ,1.0000000000,1.0000000000,0E-10,1,4,None,1,802,2234,None,0 @@ -8388,7 +8328,7 @@ Penalty: Using more than one type of this module or similar modules that affect 11701,283,Thanok,,400.0000000000,1.0000000000,0E-10,1,None,None,1,None,1204,None,0 11702,314,Transaction And Salary Logs,"These reports hold information on recent transactions and salary logs of a corporation. They are very sought after by pirates, who use the often sensitive information held within for various purposes.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 11703,314,Angel Cartel Plans,,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 -11704,817,Shakyr Maruk,"This is one of the most powerfull Druglords within the Angel Cartel. This is not his most powerfull combat ship, but still very formidable and usually used during his infrequent travels through Minmatar space, as it gives him good speed and maneuverability, and is fitted with powerful defensive modules.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,304 +11704,817,Shakyr Maruk,"This is one of the most powerfull Druglords within the Angel Cartel. This is not his most powerfull combat ship, but still very formidable and usually used during his infrequent travels through Minmatar space, as it gives him good speed and maneuverability, and is fitted with powerful defensive modules.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,304 11705,818,Shakyr Personal Guard,This is one of Shakyrs personal guards. He follows his master around wherever he goes.,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,None,338 11707,314,Strange Mechanical Device,"A strange mechanical device, with a fading Gallente symbol painted on its side. ",2500.0000000000,2.0000000000,0E-10,1,8,None,1,None,1364,None,0 11708,817,Alena Karyn,"Alena is a smuggler by trade, but also a noteworthy pirate. Long is the list of foolhardy bounty hunters which have fallen to her in combat. Threat level: Deadly",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 @@ -8398,11 +8338,11 @@ Penalty: Using more than one type of this module or similar modules that affect 11712,673,Caldari Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",96000000.0000000000,960000.0000000000,2300.0000000000,1,1,None,0,None,None,None,51 11713,668,Ammatar Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,None,1064 11714,927,Gallente Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",110500000.0000000000,1105000.0000000000,4000.0000000000,1,8,None,0,None,None,None,328 -11716,604,Blood Raider Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,31,20319 -11717,622,Sanshas Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,31,1064 -11718,613,Guristas Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",96000000.0000000000,960000.0000000000,2300.0000000000,1,1,None,0,None,None,31,20320 -11719,595,Angel Cartel Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",89000000.0000000000,890000.0000000000,2000.0000000000,1,2,None,0,None,None,31,310 -11720,631,Serpentis Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",110500000.0000000000,1105000.0000000000,4000.0000000000,1,8,None,0,None,None,31,20321 +11716,604,Blood Raider Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,20901,20319 +11717,622,Sanshas Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,20902,1064 +11718,613,Guristas Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",96000000.0000000000,960000.0000000000,2300.0000000000,1,1,None,0,None,None,20904,20320 +11719,595,Angel Cartel Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",89000000.0000000000,890000.0000000000,2000.0000000000,1,2,None,0,None,None,20900,310 +11720,631,Serpentis Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",110500000.0000000000,1105000.0000000000,4000.0000000000,1,8,None,0,None,None,20903,20321 11721,817,Rogue Pirate Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",96000000.0000000000,960000.0000000000,2300.0000000000,1,1,None,0,None,None,31,51 11722,817,Rogue Pirate Escort,This is an escort ship employed by an unknown pirate faction. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,4,None,0,None,None,31,58 11723,314,Design Documents,"These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.",1.0000000000,0.5000000000,0E-10,1,None,100.0000,1,None,1192,None,0 @@ -8419,129 +8359,130 @@ Penalty: Using more than one type of this module or similar modules that affect 11740,355,Gleaming Alloy,Precious alloys can be reprocessed into multiple minerals.,0E-10,1.0000000000,0E-10,1,None,None,1,1856,2220,None,0 11741,355,Crystal Compound,Precious mineral compounds can be reprocessed into multiple minerals.,0E-10,1.0000000000,0E-10,1,None,None,1,1856,2221,None,0 11742,283,The Damsel,This is the damsel in distress.,60.0000000000,0.1000000000,0E-10,1,None,None,1,None,2537,None,0 -11744,353,QA Cloaking Device,This module does not exist.,0E-10,1.0000000000,0E-10,1,None,None,0,None,2106,None,0 +11744,330,QA Cloaking Device,This module does not exist.,0E-10,1.0000000000,0E-10,1,None,None,0,None,2106,None,0 11745,683,Republic Fleet Scout,"This is a scout for the Minmatar Fleet. It will attack anyone who engages it, but will normally not attack first. Threat level: High",1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,None,1965 11746,332,R.Db - Lai Dai,A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research.,0E-10,0.0400000000,0E-10,100,None,58624.0000,1,1907,2225,None,0 -11747,346,Co-Processor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11750,131,ECCM - Gravimetric II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11754,131,ECCM - Ladar II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11758,131,ECCM - Magnetometric II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11762,131,ECCM - Omni II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11766,131,ECCM - Radar II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11770,131,ECCM Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,399680.0000,0,None,21,None,0 -11771,131,ECCM Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11775,130,Magnetometric ECM II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11779,130,Multispectral ECM II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11783,130,Ladar ECM II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11787,130,Gravimetric ECM II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11791,130,Radar ECM II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11795,218,Heat Sink II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11798,223,Remote Sensor Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,399680.0000,1,1580,21,None,0 -11799,223,Remote Sensor Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -11803,223,Remote Sensor Dampener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,499980.0000,1,1576,21,None,0 -11804,223,Remote Sensor Dampener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11808,223,Sensor Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11812,347,Signal Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11820,347,Gravimetric Backup Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,124940.0000,0,1583,21,None,0 -11821,347,Gravimetric Backup Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,21,None,0 -11824,347,Ladar Backup Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,124940.0000,0,1583,21,None,0 -11825,347,Ladar Backup Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,21,None,0 -11828,347,Magnetometric Backup Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,124940.0000,0,1583,21,None,0 -11829,347,Magnetometric Backup Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,21,None,0 -11832,347,Multi Sensor Backup Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,689960.0000,0,1583,21,None,0 -11833,347,Multi Sensor Backup Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,21,None,0 -11836,347,RADAR Backup Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,124940.0000,0,1583,21,None,0 -11837,347,RADAR Backup Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,21,None,0 -11840,224,Tracking Computer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11844,343,Tracking Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11848,344,Tracking Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -11851,345,Remote Tracking Computer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 +11747,346,Co-Processor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1405,None,0 +11750,131,ECCM - Gravimetric II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 +11754,131,ECCM - Ladar II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 +11758,131,ECCM - Magnetometric II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 +11762,131,ECCM - Omni II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 +11766,131,ECCM - Radar II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 +11770,131,ECCM Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,399680.0000,0,None,110,None,0 +11771,131,ECCM Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,110,None,0 +11775,130,Magnetometric ECM II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3227,None,0 +11779,130,Multispectral ECM II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,109,None,0 +11783,130,Ladar ECM II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3228,None,0 +11787,130,Gravimetric ECM II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3226,None,0 +11791,130,Radar ECM II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3229,None,0 +11795,218,Heat Sink II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1046,None,0 +11798,223,Remote Sensor Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,399680.0000,1,1580,74,None,0 +11799,223,Remote Sensor Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,74,None,0 +11803,223,Remote Sensor Dampener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,499980.0000,1,1576,105,None,0 +11804,223,Remote Sensor Dampener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,105,None,0 +11808,223,Sensor Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,74,None,0 +11812,347,Signal Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,104,None,0 +11820,347,Gravimetric Backup Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,124940.0000,0,1583,104,None,0 +11821,347,Gravimetric Backup Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,104,None,0 +11824,347,Ladar Backup Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,124940.0000,0,1583,104,None,0 +11825,347,Ladar Backup Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,104,None,0 +11828,347,Magnetometric Backup Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,124940.0000,0,1583,104,None,0 +11829,347,Magnetometric Backup Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,104,None,0 +11832,347,Multi Sensor Backup Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,689960.0000,0,1583,104,None,0 +11833,347,Multi Sensor Backup Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,104,None,0 +11836,347,RADAR Backup Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,124940.0000,0,1583,104,None,0 +11837,347,RADAR Backup Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,104,None,0 +11840,224,Tracking Computer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3346,None,0 +11844,343,Tracking Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1639,None,0 +11848,344,Tracking Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1640,None,0 +11851,345,Remote Tracking Computer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3346,None,0 11855,281,Protein Delicacies,"Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance.",400.0000000000,0.5000000000,0E-10,1,None,200.0000,1,492,398,None,0 11856,314,Foundation Stone,,10000.0000000000,180.0000000000,0E-10,1,None,100.0000,1,None,26,None,0 -11857,356,R.Db - Roden Shipyards Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 +11857,356,R.Db - Roden Shipyards Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 11858,270,Hypernet Science,"Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites. ",0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,33,None,0 -11859,356,R.A.M.- Energy Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,21,None,0 -11860,356,R.A.M.- Cybernetics Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -11861,356,R.A.M.- Platform Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11862,356,Hacker Deck - LXD-27 Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11863,356,Hacker Deck - Codex Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11864,356,Hacker Deck - Hermes Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11865,356,Hacker Deck - Shaman Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11866,356,Hyper Net Uplink Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11867,356,R.A.M.- Battleship Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11868,356,R.A.M.- Cruiser Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11869,356,R.A.M.- Industrial Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11870,356,R.A.M.- Electronics Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,21,None,0 -11871,356,Terran Molecular Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11872,356,R.A.M.- Ammunition Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,364560.0000,1,1918,21,None,0 -11873,356,R.A.M.- Armor/Hull Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,364560.0000,1,1918,21,None,0 -11874,356,R.A.M.- Hypernet Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11876,356,R.Db - Boundless Creations Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11877,356,R.Db - Core Complexion Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11878,356,R.Db - CreoDron Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11879,356,R.Db - Duvolle Labs Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11880,356,R.Db - Carthum Conglomerate Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11881,356,R.Db - Kaalakiota Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11882,356,R.Db - Khanid Innovation Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11883,356,R.Db - Thukker Mix Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11884,356,R.Db - Viziam Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11885,356,R.Db - Ishukone Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11886,356,R.Db - Lai Dai Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,21,None,0 -11887,356,R.A.M.- Robotics Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,21,None,0 -11888,356,R.A.M.- Pharmaceuticals Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11889,356,R.A.M.- Shield Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,21,None,0 -11890,356,R.A.M.- Starship Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,21,None,0 -11891,356,R.A.M.- Weapon Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,21,None,0 -11892,356,Hacker Deck - Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -11894,551,Angel Breaker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -11895,551,Angel Defeater,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -11896,551,Angel Marauder,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -11897,551,Angel Liquidator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -11898,552,Angel Commander,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -11899,552,Angel General,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -11900,552,Angel Warlord,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -11901,555,Blood Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -11902,555,Blood Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -11903,555,Blood Arch Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -11904,555,Blood Arch Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -11905,556,Blood Archon,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -11906,556,Blood Prophet,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -11907,556,Blood Oracle,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -11908,556,Blood Apostle,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -11909,566,Sansha's Slaughterer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -11910,566,Sansha's Execrator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -11911,566,Sansha's Mutilator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -11912,566,Sansha's Torturer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -11913,565,Sansha's Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -11914,565,Sansha's Slave Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -11915,565,Sansha's Mutant Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -11916,565,Sansha's Savage Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -11917,571,Serpentis Chief Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -11918,571,Serpentis Chief Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -11919,571,Serpentis Chief Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -11920,571,Serpentis Chief Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -11921,570,Serpentis Baron,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -11922,570,Serpentis Commodore,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -11923,570,Serpentis Port Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -11924,570,Serpentis Rear Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -11927,552,Angel War General,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -11928,561,Guristas Annihilator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -11929,561,Guristas Nullifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -11930,561,Guristas Mortifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -11931,561,Guristas Inferno,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -11932,560,Guristas Eradicator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -11933,560,Guristas Obliterator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -11934,560,Guristas Dismantler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -11935,560,Guristas Extinguisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -11936,27,Apocalypse Imperial Issue,"Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command -- let alone own -- one of these majestic and powerful battleships.",99300000.0000000000,495000.0000000000,675.0000000000,1,4,112500000.0000,1,1620,None,20061,4515 -11937,107,Apocalypse Imperial Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -11938,27,Armageddon Imperial Issue,"Designed and constructed by the most skilled starship engineers and architects of the Empire, the imperial issue of the mighty Armageddon class is an upgraded version of the most-used warship of the Amarr. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.",97100000.0000000000,486000.0000000000,600.0000000000,1,4,66250000.0000,1,1620,None,20061,2240 -11939,107,Armageddon Imperial Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,297 -11940,25,Gold Magnate,"This ship is a masterly designed frigate as well as an exquisite piece of art. The Magnate class has been the pet project of a small, elite group of royal ship engineers for over a decade. When the Gold Magnate was offered as a prize in the Amarr Championships in YC105, the long years of expensive research were paid off with the deployment of this beautiful ship. -The first Gold Magnate was awarded to Ecliptical to honor his success as Doriam Kor-Azor's champion in YC105. That famous vessel was eventually sold to Tyrrax Thorrk and met its demise at the hands of Lord Zap, DrStrangelove, Motaka and Omniwar, four of the legendary pirates of the m0o corporation. -The news that four more Gold Magnates were being produced for the new Amarr Succession Championship taking place in YC117 and YC118 has recently brought this storied ship back into the spotlight, and has electrified the hopes and dreams of wealthy collectors and elite capsuleers across the cluster.",1500000.0000000000,22100.0000000000,300.0000000000,1,4,None,1,1619,None,20063,2242 +11859,356,R.A.M.- Energy Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,2226,None,0 +11860,356,R.A.M.- Cybernetics Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2226,None,0 +11861,356,R.A.M.- Platform Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2226,None,0 +11862,356,Hacker Deck - LXD-27 Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2224,None,0 +11863,356,Hacker Deck - Codex Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2224,None,0 +11864,356,Hacker Deck - Hermes Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2224,None,0 +11865,356,Hacker Deck - Shaman Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2224,None,0 +11866,356,Hyper Net Uplink Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2222,None,0 +11867,356,R.A.M.- Battleship Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2226,None,0 +11868,356,R.A.M.- Cruiser Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2226,None,0 +11869,356,R.A.M.- Industrial Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2226,None,0 +11870,356,R.A.M.- Electronics Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,2226,None,0 +11871,356,Terran Molecular Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2223,None,0 +11872,356,R.A.M.- Ammunition Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,364560.0000,1,1918,2226,None,0 +11873,356,R.A.M.- Armor/Hull Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,364560.0000,1,1918,2226,None,0 +11874,356,R.A.M.- Hypernet Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2226,None,0 +11876,356,R.Db - Boundless Creations Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11877,356,R.Db - Core Complexion Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11878,356,R.Db - CreoDron Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11879,356,R.Db - Duvolle Labs Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11880,356,R.Db - Carthum Conglomerate Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11881,356,R.Db - Kaalakiota Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11882,356,R.Db - Khanid Innovation Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11883,356,R.Db - Thukker Mix Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11884,356,R.Db - Viziam Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11885,356,R.Db - Ishukone Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11886,356,R.Db - Lai Dai Blueprint,,0E-10,0.0100000000,0E-10,1,None,586240.0000,1,1919,2225,None,0 +11887,356,R.A.M.- Robotics Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,2226,None,0 +11888,356,R.A.M.- Pharmaceuticals Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2226,None,0 +11889,356,R.A.M.- Shield Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,2226,None,0 +11890,356,R.A.M.- Starship Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,2226,None,0 +11891,356,R.A.M.- Weapon Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,282640.0000,1,1918,2226,None,0 +11892,356,Hacker Deck - Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2226,None,0 +11894,551,Angel Breaker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +11895,551,Angel Defeater,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +11896,551,Angel Marauder,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +11897,551,Angel Liquidator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +11898,552,Angel Commander,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +11899,552,Angel General,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +11900,552,Angel Warlord,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +11901,555,Blood Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +11902,555,Blood Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +11903,555,Blood Arch Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +11904,555,Blood Arch Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +11905,556,Blood Archon,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +11906,556,Blood Prophet,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +11907,556,Blood Oracle,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +11908,556,Blood Apostle,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +11909,566,Sansha's Slaughterer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +11910,566,Sansha's Execrator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +11911,566,Sansha's Mutilator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +11912,566,Sansha's Torturer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +11913,565,Sansha's Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +11914,565,Sansha's Slave Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +11915,565,Sansha's Mutant Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +11916,565,Sansha's Savage Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +11917,571,Serpentis Chief Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +11918,571,Serpentis Chief Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +11919,571,Serpentis Chief Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +11920,571,Serpentis Chief Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +11921,570,Serpentis Baron,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +11922,570,Serpentis Commodore,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +11923,570,Serpentis Port Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +11924,570,Serpentis Rear Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +11927,552,Angel War General,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +11928,561,Guristas Annihilator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +11929,561,Guristas Nullifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +11930,561,Guristas Mortifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +11931,561,Guristas Inferno,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +11932,560,Guristas Eradicator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +11933,560,Guristas Obliterator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +11934,560,Guristas Dismantler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +11935,560,Guristas Extinguisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +11936,27,Apocalypse Imperial Issue,"Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command -- let alone own -- one of these majestic and powerful battleships.",99300000.0000000000,495000.0000000000,675.0000000000,1,4,219800000.0000,1,1620,None,20061,4515 +11937,107,Apocalypse Imperial Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,4515 +11938,27,Armageddon Imperial Issue,"Designed and constructed by the most skilled starship engineers and architects of the Empire, the imperial issue of the mighty Armageddon class is an upgraded version of the most-used warship of the Amarr. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.",97100000.0000000000,486000.0000000000,600.0000000000,1,4,95000000.0000,1,1620,None,20061,2240 +11939,107,Armageddon Imperial Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,2240 +11940,25,Gold Magnate,"This ship is a masterly designed frigate as well as an exquisite piece of art. The Magnate class has been the pet project of a small, elite group of royal ship engineers for over a decade. When the Gold Magnate was offered as a prize in the Amarr Championships in YC105, the long years of expensive research were paid off with the deployment of this beautiful ship. +The first Gold Magnate was awarded to Ecliptical to honor his success as Doriam Kor-Azor's champion in YC105. That famous vessel was eventually sold to Tyrrax Thorrk and met its demise at the hands of Lord Zap, DrStrangelove, Motaka and Omniwar, four of the legendary pirates of the m0o corporation. + +The news that four more Gold Magnates were being produced for the new Amarr Succession Championship taking place in YC117 and YC118 has recently brought this storied ship back into the spotlight, and has electrified the hopes and dreams of wealthy collectors and elite capsuleers across the cluster.",1500000.0000000000,22100.0000000000,300.0000000000,1,4,600000.0000,1,1619,None,20063,2242 11942,25,Silver Magnate,"This decoratively designed ship is a luxury in its own class. The Magnate frigate has been the pet project of a small, elite group of royal ship engineers for a decade. Over the long years of expensive research, the design process has gone through several stages, and each stage has set a new standard in frigate design. The Silver Magnate, offered as a reward in the Amarr Championships in YC105 and YC118, is one of the most impressive iterations in this line of masterworks. -",1500000.0000000000,22100.0000000000,250.0000000000,1,4,None,1,1619,None,20063,2241 +",1500000.0000000000,22100.0000000000,250.0000000000,1,4,600000.0000,1,1619,None,20063,2241 11944,314,Synthetic Coffee,"This stimulating aromatic drink, made out of dried, roasted and ground seeds, is a particular favorite among scientists and software engineers.",2500.0000000000,0.2000000000,0E-10,1,None,None,1,492,2244,None,0 11947,687,Khanid Fighter,This is a fighter for the Khanid Kingdom. It is protecting the assets of the Khanid Kingdom and may attack anyone it perceives as a threat. Threat level: Moderate,1810000.0000000000,18100.0000000000,225.0000000000,1,4,None,0,None,None,None,1861 11948,689,Khanid Officer,This is an officer for the Khanid Kingdom. He is protecting the assets of the Khanid Kingdom and may attack anyone he perceives as a threat or easy pickings. Threat level: Extreme,12250000.0000000000,115000.0000000000,465.0000000000,1,4,None,0,None,None,None,1856 @@ -8549,177 +8490,177 @@ The news that four more Gold Magnates were being produced for the new Amarr Succ Developer: Ishukone -Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.",12230000.0000000000,96000.0000000000,315.0000000000,1,1,14871496.0000,1,830,None,20070,11863 -11958,106,Falcon Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,901,None,None,303 +Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.",12230000.0000000000,96000.0000000000,315.0000000000,1,1,168100000.0000,1,830,None,20070,11863 +11958,106,Falcon Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,901,None,None,11863 11959,906,Rook,"Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Kaalakiota -As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",12730000.0000000000,96000.0000000000,305.0000000000,1,1,15001492.0000,1,830,None,20070,1847 -11960,106,Rook Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,901,None,None,303 +As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",12730000.0000000000,96000.0000000000,305.0000000000,1,1,168200000.0000,1,830,None,20070,1847 +11960,106,Rook Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,901,None,None,1847 11961,906,Huginn,"Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Boundless Creation -Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.",11550000.0000000000,85000.0000000000,315.0000000000,1,2,14988558.0000,1,836,None,20078,1945 -11962,106,Huginn Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,903,None,None,303 +Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.",11550000.0000000000,85000.0000000000,315.0000000000,1,2,138200000.0000,1,836,None,20078,1945 +11962,106,Huginn Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,903,None,None,1945 11963,833,Rapier,"Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Core Complexion Inc. -Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",11040000.0000000000,85000.0000000000,315.0000000000,1,2,14990532.0000,1,836,None,20078,1777 -11964,106,Rapier Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,903,None,None,303 +Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",11040000.0000000000,85000.0000000000,315.0000000000,1,2,138100000.0000,1,836,None,20078,1777 +11964,106,Rapier Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,903,None,None,1777 11965,833,Pilgrim,"Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Carthum Conglomerate -Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.",11370000.0000000000,120000.0000000000,315.0000000000,1,4,15013042.0000,1,827,None,20063,1914 -11966,106,Pilgrim Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,900,None,None,303 +Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.",11370000.0000000000,120000.0000000000,315.0000000000,1,4,145800000.0000,1,827,None,20063,1914 +11966,106,Pilgrim Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,900,None,None,1914 11969,833,Arazu,"Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Duvolle Labs -Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.",11650000.0000000000,116000.0000000000,315.0000000000,1,8,14962526.0000,1,833,None,20074,1903 -11970,106,Arazu Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,902,None,None,303 +Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.",11650000.0000000000,116000.0000000000,315.0000000000,1,8,146100000.0000,1,833,None,20074,1903 +11970,106,Arazu Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,902,None,None,1903 11971,906,Lachesis,"Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Roden Shipyards -Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",12070000.0000000000,116000.0000000000,320.0000000000,1,8,15072684.0000,1,833,None,20074,2140 -11972,106,Lachesis Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,902,None,None,303 +Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",12070000.0000000000,116000.0000000000,320.0000000000,1,8,146200000.0000,1,833,None,20074,2140 +11972,106,Lachesis Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,902,None,None,2140 11978,832,Scimitar,"Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies. Developer: Core Complexion Inc. -Core Complexions ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme.",12090000.0000000000,89000.0000000000,440.0000000000,1,2,12450072.0000,1,441,None,20077,1778 -11979,106,Scimitar Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,446,None,None,303 +Core Complexions ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme.",12090000.0000000000,89000.0000000000,440.0000000000,1,2,131500000.0000,1,441,None,20077,1778 +11979,106,Scimitar Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,446,None,None,1778 11985,832,Basilisk,"Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class. Developer: Lai Dai -Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.",13130000.0000000000,107000.0000000000,485.0000000000,1,1,13340104.0000,1,439,None,20069,11865 -11986,106,Basilisk Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,444,None,None,303 +Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.",13130000.0000000000,107000.0000000000,485.0000000000,1,1,159900000.0000,1,439,None,20069,11865 +11986,106,Basilisk Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,444,None,None,11865 11987,832,Guardian,"The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships. Developer: Carthum Conglomerate -While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.",11980000.0000000000,115000.0000000000,465.0000000000,1,4,12567518.0000,1,438,None,20062,1916 -11988,106,Guardian Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,443,None,None,303 +While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.",11980000.0000000000,115000.0000000000,465.0000000000,1,4,135400000.0000,1,438,None,20062,1916 +11988,106,Guardian Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,443,None,None,1916 11989,832,Oneiros,"Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat. Developer: Roden Shipyards -Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.",13160000.0000000000,113000.0000000000,600.0000000000,1,8,12691246.0000,1,440,None,20073,2141 -11990,106,Oneiros Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,445,None,None,303 +Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.",13160000.0000000000,113000.0000000000,600.0000000000,1,8,144300000.0000,1,440,None,20073,2141 +11990,106,Oneiros Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,445,None,None,2141 11993,358,Cerberus,"No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. Developer: Lai Dai -Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.",12720000.0000000000,92000.0000000000,650.0000000000,1,1,17950950.0000,1,450,None,20068,1825 -11994,106,Cerberus Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,455,None,None,303 +Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.",12720000.0000000000,92000.0000000000,650.0000000000,1,1,170200000.0000,1,450,None,20068,1825 +11994,106,Cerberus Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,455,None,None,1825 11995,894,Onyx,"Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. -",15400000.0000000000,92000.0000000000,450.0000000000,1,1,14494924.0000,1,1072,None,20070,3362 -11996,106,Onyx Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,303 +",15400000.0000000000,92000.0000000000,450.0000000000,1,1,264500000.0000,1,1072,None,20070,3362 +11996,106,Onyx Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,3362 11999,358,Vagabond,"The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.
Developer: Thukker Mix -Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.",11590000.0000000000,80000.0000000000,460.0000000000,1,2,17944848.0000,1,452,None,20076,1943 -12000,106,Vagabond Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,457,None,None,303 +Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.",11590000.0000000000,80000.0000000000,460.0000000000,1,2,140700000.0000,1,452,None,20076,1943 +12000,106,Vagabond Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,457,None,None,1943 12003,358,Zealot,"The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.
Developer: Viziam -For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.",12580000.0000000000,118000.0000000000,440.0000000000,1,4,17956216.0000,1,449,None,20061,1751 -12004,106,Zealot Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,454,None,None,303 +For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.",12580000.0000000000,118000.0000000000,440.0000000000,1,4,153400000.0000,1,449,None,20061,1751 +12004,106,Zealot Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,454,None,None,1751 12005,358,Ishtar,"While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.
Developer: CreoDron -Touted as ""the Ishkur's big brother,"" the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.",10600000.0000000000,115000.0000000000,560.0000000000,1,8,17949992.0000,1,451,None,20075,1835 -12006,106,Ishtar Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,456,None,None,303 +Touted as ""the Ishkur's big brother,"" the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.",10600000.0000000000,115000.0000000000,560.0000000000,1,8,154200000.0000,1,451,None,20075,1835 +12006,106,Ishtar Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,456,None,None,1835 12011,358,Eagle,"Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. Developer: Ishukone -Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.",11720000.0000000000,101000.0000000000,550.0000000000,1,1,17062524.0000,1,450,None,20068,1894 -12012,106,Eagle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,455,None,None,303 +Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.",11720000.0000000000,101000.0000000000,550.0000000000,1,1,171800000.0000,1,450,None,20068,1894 +12012,106,Eagle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,455,None,None,1894 12013,894,Broadsword,"Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar. -",15000000.0000000000,96000.0000000000,452.0000000000,1,2,15858382.0000,1,1074,None,20076,1776 -12014,106,Broadsword Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,303 +",15000000.0000000000,96000.0000000000,452.0000000000,1,2,215800000.0000,1,1074,None,20076,1776 +12014,106,Broadsword Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1776 12015,358,Muninn,"Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.
Developer: Boundless Creation -Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.",11000000.0000000000,96000.0000000000,515.0000000000,1,2,17062768.0000,1,452,None,20076,1925 -12016,106,Muninn Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,457,None,None,303 +Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.",11000000.0000000000,96000.0000000000,515.0000000000,1,2,141900000.0000,1,452,None,20076,1925 +12016,106,Muninn Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,457,None,None,1925 12017,894,Devoter,"Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. -",16200000.0000000000,118000.0000000000,375.0000000000,1,4,15918776.0000,1,1071,None,20064,3363 -12018,106,Devoter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,303 +",16200000.0000000000,118000.0000000000,375.0000000000,1,4,229800000.0000,1,1071,None,20064,3363 +12018,106,Devoter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,3363 12019,358,Sacrilege,"Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.
Developer: Khanid Innovation -In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.",11750000.0000000000,118000.0000000000,615.0000000000,1,4,17062600.0000,1,449,None,20061,1855 -12020,106,Sacrilege Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,454,None,None,303 +In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.",11750000.0000000000,118000.0000000000,615.0000000000,1,4,154600000.0000,1,449,None,20061,1855 +12020,106,Sacrilege Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,454,None,None,1855 12021,894,Phobos,"Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Roden Shipyards -Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",14000000.0000000000,112000.0000000000,400.0000000000,1,8,15894674.0000,1,1073,None,20072,3361 -12022,106,Phobos Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,303 +Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",14000000.0000000000,112000.0000000000,400.0000000000,1,8,231500000.0000,1,1073,None,20072,3361 +12022,106,Phobos Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,3361 12023,358,Deimos,"Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. Developer: Duvolle Labs -Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.",11460000.0000000000,112000.0000000000,415.0000000000,1,8,17062588.0000,1,451,None,20072,11859 -12024,106,Deimos Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,456,None,None,303 +Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.",11460000.0000000000,112000.0000000000,415.0000000000,1,8,158900000.0000,1,451,None,20072,11859 +12024,106,Deimos Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,456,None,None,11859 12028,306,Storage Bin,"The enclosed storage bin drifts quietly in space, waiting patiently to be pried open by a hungry looter.",10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 12029,687,Khanid Elite Fighter,This is a fighter for the Khanid Kingdom. It is protecting the assets of the Khanid Kindgom and may attack anyone it perceives as a threat. Threat level: High,2870000.0000000000,28700.0000000000,315.0000000000,1,4,None,0,None,None,None,1862 -12031,105,Manticore Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,427,None,None,1066 +12031,105,Manticore Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,427,None,None,1881 12032,834,Manticore,"Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships. -",1470000.0000000000,28100.0000000000,265.0000000000,1,1,None,1,422,None,20068,1881 +",1470000.0000000000,28100.0000000000,265.0000000000,1,1,18400000.0000,1,422,None,20068,1881 12034,834,Hound,"Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Boundless Creation -Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and ""cheap tricks"" like electronic warfare have never been a high priority.",1455000.0000000000,28100.0000000000,255.0000000000,1,2,None,1,424,None,20077,1966 -12035,105,Hound Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,429,None,None,1066 +Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and ""cheap tricks"" like electronic warfare have never been a high priority.",1455000.0000000000,28100.0000000000,255.0000000000,1,2,15400000.0000,1,424,None,20077,1966 +12035,105,Hound Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,429,None,None,1966 12036,324,Dagger,,2810000.0000000000,28100.0000000000,175.0000000000,1,2,None,0,None,None,20078,1966 -12037,105,Dagger Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,1066 +12037,105,Dagger Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,1966 12038,834,Purifier,"Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Viziam -Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.",1495000.0000000000,28100.0000000000,260.0000000000,1,4,None,1,421,None,20063,1872 -12041,105,Purifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,425,None,None,1066 +Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.",1495000.0000000000,28100.0000000000,260.0000000000,1,4,16000000.0000,1,421,None,20063,1872 +12041,105,Purifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,425,None,None,1872 12042,324,Ishkur,"Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey. Developer: CreoDron -As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.",1094400.0000000000,29500.0000000000,165.0000000000,1,8,None,1,435,None,20074,1840 -12043,105,Ishkur Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,462,None,None,1066 +As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.",1094400.0000000000,29500.0000000000,165.0000000000,1,8,21800000.0000,1,435,None,20074,1840 +12043,105,Ishkur Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,462,None,None,1840 12044,324,Enyo,"The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies. Developer: Roden Shipyards -Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",1053900.0000000000,29500.0000000000,165.0000000000,1,8,None,1,435,None,20074,1771 -12045,105,Enyo Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,462,None,None,1066 +Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",1053900.0000000000,29500.0000000000,165.0000000000,1,8,20400000.0000,1,435,None,20074,1771 +12045,105,Enyo Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,462,None,None,1771 12046,668,Ammatar Slave Trader,"This is a slave trader working for the Ammatar. Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters. Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves. The Minmatar Republic has put a bounty on the head of any known slaver. Threat level: Deadly",12000000.0000000000,120000.0000000000,345.0000000000,1,4,None,0,None,None,None,1738 12047,689,Khanid Slave Trader,"This is a slave trader working for the Khanid Kingdom. Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters. Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves. The Minmatar Republic has put a bounty on the head of any known slaver. Threat level: Deadly",12000000.0000000000,120000.0000000000,550.0000000000,1,4,None,0,None,None,None,1854 12048,668,Amarr Slave Trader,"This is a slave trader working for the Amarr Empire. Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters. Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves. The Minmatar Republic has put a bounty on the head of any known slaver. Threat level: Deadly",11800000.0000000000,118000.0000000000,1775.0000000000,1,4,None,0,None,None,None,1729 @@ -8729,13 +8670,13 @@ Roden Shipyards is the fastest growing ship manufacturer in the Federation, than Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.",0E-10,25.0000000000,0E-10,1,4,158188.0000,1,131,10149,None,0 -12053,126,50MN Microwarpdrive I Blueprint,,0E-10,0.0100000000,0E-10,1,4,1581880.0000,1,331,96,None,0 +12053,126,50MN Microwarpdrive I Blueprint,,0E-10,0.0100000000,0E-10,1,4,1581880.0000,1,331,10149,None,0 12054,46,500MN Microwarpdrive I,"Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.",0E-10,50.0000000000,0E-10,1,4,790940.0000,1,131,10149,None,0 -12055,126,500MN Microwarpdrive I Blueprint,,0E-10,0.0100000000,0E-10,1,4,7909400.0000,1,331,96,None,0 +12055,126,500MN Microwarpdrive I Blueprint,,0E-10,0.0100000000,0E-10,1,4,7909400.0000,1,331,10149,None,0 12056,46,10MN Afterburner I,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.",0E-10,25.0000000000,0E-10,1,4,32256.0000,1,542,96,None,0 @@ -8757,111 +8698,117 @@ Note: Usually fit on Battleships.",0E-10,5.0000000000,0E-10,1,4,315952.0000,1,54 Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.",0E-10,10.0000000000,0E-10,1,4,381304.0000,1,131,10149,None,0 -12077,126,50MN Microwarpdrive II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,96,None,0 +12077,126,50MN Microwarpdrive II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,10149,None,0 12084,46,500MN Microwarpdrive II,"Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.",0E-10,10.0000000000,0E-10,1,4,1340852.0000,1,131,10149,None,0 -12085,126,500MN Microwarpdrive II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,96,None,0 -12092,257,Interceptors,Skill for operation of Interceptors.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,377,33,None,0 -12093,257,Covert Ops,Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost.,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,377,33,None,0 -12095,257,Assault Frigates,Skill for operation of the Assault Frigates.,0E-10,0.0100000000,0E-10,1,4,4000000.0000,1,377,33,None,0 -12096,257,Logistics Cruisers,Skill for operation of Logistics cruisers.,0E-10,0.0100000000,0E-10,1,None,28000000.0000,1,377,33,None,0 +12085,126,500MN Microwarpdrive II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,10149,None,0 +12092,257,Interceptors,Skill for operation of Interceptors.,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,377,33,None,0 +12093,257,Covert Ops,Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,377,33,None,0 +12095,257,Assault Frigates,Skill for operation of the Assault Frigates.,0E-10,0.0100000000,0E-10,1,4,5000000.0000,1,377,33,None,0 +12096,257,Logistics Cruisers,Skill for operation of Logistics cruisers.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,377,33,None,0 12097,257,Destroyers,Skill for the operation of Destroyers.,0E-10,0.0100000000,0E-10,1,None,100000.0000,0,None,33,None,0 -12098,257,Interdictors,Skill for operation of Interdictors.,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,377,33,None,0 +12098,257,Interdictors,Skill for operation of Interdictors.,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,377,33,None,0 12099,257,Battlecruisers,Skill at operating Battlecruisers. Can not be trained on Trial Accounts.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,33,None,0 -12102,67,Large Remote Capacitor Transmitter II,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,147840.0000,1,697,1035,None,0 +12102,67,Large Remote Capacitor Transmitter II,Transfers capacitor energy to another ship.,1000.0000000000,25.0000000000,0E-10,1,None,147840.0000,1,697,1035,None,0 12103,147,Large Remote Capacitor Transmitter II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1035,None,0 -12104,401,Improved Cloaking Device II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -12105,401,Covert Ops Cloaking Device II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 +12104,401,Improved Cloaking Device II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2106,None,0 +12105,401,Covert Ops Cloaking Device II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2106,None,0 12108,54,Deep Core Mining Laser I,A basic mining laser for deep core mining ore such as mercoxit. Very inefficient but does get the job done ... eventually,0E-10,5.0000000000,0E-10,1,None,None,1,1039,2101,None,11142 -12109,134,Deep Core Mining Laser I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3500000.0000,1,338,1061,None,0 +12109,134,Deep Core Mining Laser I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3500000.0000,1,338,2101,None,0 12110,283,Homeless,"In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen. These people are sometimes called tramps, beggars, drifters, vagabonds or homeless. They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy.",600.0000000000,3.0000000000,0E-10,1,None,None,1,23,2542,None,0 12179,270,Research Project Management,Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.,0E-10,0.0100000000,0E-10,1,None,40000000.0000,1,375,33,None,0 12180,1218,Arkonor Processing,"Specialization in Arkonor reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Arkonor reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,375000.0000,1,1323,33,None,0 +2% bonus to Arkonor reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1323,33,None,0 12181,1218,Bistot Processing,"Specialization in Bistot reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Bistot reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,350000.0000,1,1323,33,None,0 +2% bonus to Bistot reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,375000.0000,1,1323,33,None,0 12182,1218,Crokite Processing,"Specialization in Crokite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Crokite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,325000.0000,1,1323,33,None,0 +2% bonus to Crokite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,350000.0000,1,1323,33,None,0 12183,1218,Dark Ochre Processing,"Specialization in Dark Ochre reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Dark Ochre reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,275000.0000,1,1323,33,None,0 +2% bonus to Dark Ochre reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,325000.0000,1,1323,33,None,0 12184,1218,Gneiss Processing,"Specialization in Gneiss reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Gneiss reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1323,33,None,0 +2% bonus to Gneiss reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,300000.0000,1,1323,33,None,0 12185,1218,Hedbergite Processing,"Specialization in Hedbergite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Hedbergite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,225000.0000,1,1323,33,None,0 +2% bonus to Hedbergite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1323,33,None,0 12186,1218,Hemorphite Processing,"Specialization in Hemorphite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Hemorphite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1323,33,None,0 +2% bonus to Hemorphite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,225000.0000,1,1323,33,None,0 12187,1218,Jaspet Processing,"Specialization in Jaspet reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Jaspet reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,175000.0000,1,1323,33,None,0 +2% bonus to Jaspet reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1323,33,None,0 12188,1218,Kernite Processing,"Specialization in Kernite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Kernite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1323,33,None,0 +2% bonus to Kernite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,175000.0000,1,1323,33,None,0 12189,1218,Mercoxit Processing,"Specialization in Mercoxit reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Mercoxit reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1323,33,None,0 +2% bonus to Mercoxit reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1323,33,None,0 12190,1218,Omber Processing,"Specialization in Omber reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Omber reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1323,33,None,0 +2% bonus to Omber reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1323,33,None,0 12191,1218,Plagioclase Processing,"Specialization in Plagioclase reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Plagioclase reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,75000.0000,1,1323,33,None,0 +2% bonus to Plagioclase reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1323,33,None,0 12192,1218,Pyroxeres Processing,"Specialization in Pyroxeres reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Pyroxeres reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1323,33,None,0 +2% bonus to Pyroxeres reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1323,33,None,0 12193,1218,Scordite Processing,"Specialization in Scordite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Scordite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,50000.0000,1,1323,33,None,0 +2% bonus to Scordite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,75000.0000,1,1323,33,None,0 12194,1218,Spodumain Processing,"Specialization in Spodumain reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Spodumain reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,300000.0000,1,1323,33,None,0 +2% bonus to Spodumain reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,325000.0000,1,1323,33,None,0 12195,1218,Veldspar Processing,"Specialization in Veldspar reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Veldspar reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,25000.0000,1,1323,33,None,0 +2% bonus to Veldspar reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,37500.0000,1,1323,33,None,0 12196,1218,Scrapmetal Processing,"Specialization in Scrapmetal reprocessing. Increases reprocessing returns for modules, ships and other reprocessable equipment (but not ore and ice). -2% bonus to ship and module reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,300000.0000,1,1323,33,None,0 +2% bonus to ship and module reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1323,33,None,0 12197,817,Grecko,"An infamouse thief and all-round scoundrel, this pirate is a wanted man in every corner of the galaxy. Concord advises caution in dealing with this individual. Threat level: Significant",11950000.0000000000,118000.0000000000,450.0000000000,1,4,None,0,None,None,31,1065 -12198,361,Mobile Small Warp Disruptor I,"A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.",0E-10,65.0000000000,0E-10,1,None,None,1,405,2309,None,2309 -12199,361,Mobile Medium Warp Disruptor I,"A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.",0E-10,195.0000000000,0E-10,1,None,None,1,405,2309,None,2309 -12200,361,Mobile Large Warp Disruptor I,"A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.",0E-10,585.0000000000,0E-10,1,None,None,1,405,2309,20152,2309 -12201,255,Small Artillery Specialization,Specialist training in the operation of advanced small artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,364,33,None,0 -12202,255,Medium Artillery Specialization,Specialist training in the operation of advanced medium artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,364,33,None,0 -12203,255,Large Artillery Specialization,Specialist training in the operation of advanced large artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,364,33,None,0 -12204,255,Medium Beam Laser Specialization,Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,364,33,None,0 -12205,255,Large Beam Laser Specialization,Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,364,33,None,0 -12206,255,Medium Railgun Specialization,Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,364,33,None,0 -12207,255,Large Railgun Specialization,Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,364,33,None,0 -12208,255,Medium Autocannon Specialization,Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,364,33,None,0 -12209,255,Large Autocannon Specialization,Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,364,33,None,0 -12210,255,Small Blaster Specialization,Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,364,33,None,0 -12211,255,Medium Blaster Specialization,Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,364,33,None,0 -12212,255,Large Blaster Specialization,Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,364,33,None,0 -12213,255,Small Pulse Laser Specialization,Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,364,33,None,0 -12214,255,Medium Pulse Laser Specialization,Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,364,33,None,0 -12215,255,Large Pulse Laser Specialization,Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,364,33,None,0 -12217,67,Medium Remote Capacitor Transmitter I,Transfers capacitor energy to another ship.,1000.0000000000,25.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +12198,361,Mobile Small Warp Disruptor I,"A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. + +This disruptor can operate in space continuously for two days, after which it will automatically decay.",0E-10,65.0000000000,0E-10,1,None,None,1,405,2309,None,2309 +12199,361,Mobile Medium Warp Disruptor I,"A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. + +This disruptor can operate in space continuously for two days, after which it will automatically decay.",0E-10,195.0000000000,0E-10,1,None,None,1,405,2309,None,2309 +12200,361,Mobile Large Warp Disruptor I,"A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. + +This disruptor can operate in space continuously for two days, after which it will automatically decay.",0E-10,585.0000000000,0E-10,1,None,None,1,405,2309,20152,2309 +12201,255,Small Artillery Specialization,Specialist training in the operation of advanced small artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,364,33,None,0 +12202,255,Medium Artillery Specialization,Specialist training in the operation of advanced medium artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,364,33,None,0 +12203,255,Large Artillery Specialization,Specialist training in the operation of advanced large artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,364,33,None,0 +12204,255,Medium Beam Laser Specialization,Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,364,33,None,0 +12205,255,Large Beam Laser Specialization,Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,364,33,None,0 +12206,255,Medium Railgun Specialization,Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,364,33,None,0 +12207,255,Large Railgun Specialization,Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,364,33,None,0 +12208,255,Medium Autocannon Specialization,Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,364,33,None,0 +12209,255,Large Autocannon Specialization,Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,364,33,None,0 +12210,255,Small Blaster Specialization,Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,364,33,None,0 +12211,255,Medium Blaster Specialization,Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,364,33,None,0 +12212,255,Large Blaster Specialization,Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,364,33,None,0 +12213,255,Small Pulse Laser Specialization,Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,364,33,None,0 +12214,255,Medium Pulse Laser Specialization,Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,364,33,None,0 +12215,255,Large Pulse Laser Specialization,Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,364,33,None,0 +12217,67,Medium Remote Capacitor Transmitter I,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 12218,147,Medium Remote Capacitor Transmitter I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,1562,1035,None,0 12219,67,Capital Remote Capacitor Transmitter I,"Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.",1000.0000000000,4000.0000000000,0E-10,1,4,26773840.0000,1,910,1035,None,0 12220,147,Capital Remote Capacitor Transmitter I Blueprint,,0E-10,0.0100000000,0E-10,1,None,26773840.0000,1,1562,1035,None,0 -12221,67,Medium Remote Capacitor Transmitter II,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +12221,67,Medium Remote Capacitor Transmitter II,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 12222,147,Medium Remote Capacitor Transmitter II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1035,None,0 12223,67,Capital Remote Capacitor Transmitter II,"Transfers capacitor energy to another ship. Note: May only be fitted to capital class ships.",1000.0000000000,4000.0000000000,0E-10,1,None,30000.0000,1,910,1035,None,0 12224,147,Capital Remote Capacitor Transmitter II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1035,None,0 -12225,67,Large Remote Capacitor Transmitter I,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 +12225,67,Large Remote Capacitor Transmitter I,Transfers capacitor energy to another ship.,1000.0000000000,25.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 12226,147,Large Remote Capacitor Transmitter I Blueprint,,0E-10,0.0100000000,0E-10,1,None,788400.0000,1,1562,1035,None,0 12235,365,Amarr Control Tower,"The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. @@ -8886,15 +8833,15 @@ Note: The CEO must update his corporation through the corporation user interface 12242,15,Station (Conquerable 1),,0E-10,1.0000000000,0E-10,1,8,600000.0000,0,None,None,15,2306 12243,283,Science Graduates,People that have recently graduated with a degree in science at an acknowledged university.,250.0000000000,3.0000000000,0E-10,1,None,None,1,23,2891,None,0 12244,817,University Escort Ship,"This is an escort ship for a major university. These ships are usually well equipped, and are normally used for escorting personelle transports. They can prove to be quite dangerous as they are designed to fend off pirates in low secure space. Threat level: Deadly",10100000.0000000000,101000.0000000000,900.0000000000,1,None,None,0,None,None,31,1056 -12245,185,Angel Fugitive,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,31,345 -12246,185,Blood Fugitive,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,31,1762 -12248,185,Sansha's Fugitive,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -12249,185,Serpentis Fugitive,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,31,1816 +12245,185,Angel Fugitive,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,20900,345 +12246,185,Blood Fugitive,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,20901,1762 +12248,185,Sansha's Fugitive,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +12249,185,Serpentis Fugitive,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,20903,1816 12250,314,Criminal DNA,Identification tags such as these may prove valuable if handed to the proper organization.,1.0000000000,0.1000000000,0E-10,1,None,None,1,752,2302,None,0 12251,817,Sarrah,"Being a part of the infamous pirate group going by the name of ""The Seven"", Sarrah is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Very high",10900000.0000000000,109000.0000000000,300.0000000000,1,2,None,0,None,None,31,337 12252,817,Schmidt,"Being a part of the infamous pirate group going by the name of ""The Seven"", Schmidt is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Deadly",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 12253,817,Olufami,"Being a part of the infamous pirate group going by the name of ""The Seven"", Olufami is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Deadly",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -12254,817,Test_NONE,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +12254,817,Test_NONE,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 12255,817,Elena Gazky,"Being a part of the infamous pirate group going by the name of ""The Seven"", Elena Gazky is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Deadly",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 12256,816,Zor,"Little is known about ""Zor"", other than the fact he is part of an infamous pirate gang going by the nickname ""The Seven"". Concord lists him as their second in command, and has placed a very high bounty on his head. The Seven have allegedly taken part in numerous high profile kidnappings throughout the galaxy, as well as ambushing convoys and drug smuggling activity. All of them go by aliases to hide their identity, and to date no knowledge exists about their origins. Threat level: Deadly",22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,None,2158 12257,68,Medium Energy Nosferatu I,"Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. @@ -8925,14 +8872,14 @@ Note: A Nosferatu module will not drain your target's capacitor below your own c 12274,367,Ballistic Control System I,"A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,645,21440,None,0 -12275,400,Ballistic Control System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,499200.0000,1,343,21,None,0 +12275,400,Ballistic Control System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,499200.0000,1,343,21440,None,0 12292,10,Smuggler route stargate,The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD.,100000000000.0000000000,10000000.0000000000,0E-10,1,None,None,0,None,None,32,3465 12293,368,Basic Global Warp Disruptor,Disrupts warping over a large area.,1.0000000000,0E-10,0E-10,1,None,None,0,None,0,None,0 12294,15,Station (Conquerable 2),,0E-10,1.0000000000,0E-10,1,8,600000.0000,0,None,None,15,2307 12295,15,Station (Conquerable 3),,0E-10,1.0000000000,0E-10,1,8,600000.0000,0,None,None,15,2308 -12297,371,Mobile Small Warp Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,7485280.0000,1,407,21,None,0 -12300,371,Mobile Medium Warp Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,29941120.0000,1,407,21,None,0 -12301,371,Mobile Large Warp Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,119764480.0000,1,407,21,None,0 +12297,371,Mobile Small Warp Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,7485280.0000,1,407,2309,None,2309 +12300,371,Mobile Medium Warp Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,29941120.0000,1,407,2309,None,2309 +12301,371,Mobile Large Warp Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,119764480.0000,1,407,2309,None,2309 12302,314,Test Dummies,"These plastic dummies are used for the testing process of various products, including biopods, personal vehicles and gravimetric compressors.",1.0000000000,2.0000000000,0E-10,1,None,100.0000,1,20,2304,None,0 12303,314,Unassembled Energy Weapons,Energy weapon parts waiting to be assembled into fully functional equipment.,1.0000000000,5.0000000000,0E-10,1,None,100.0000,1,None,2039,None,0 12304,370,Angel Copper Tag,This copper tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,1000.0000,1,740,2310,None,0 @@ -8955,22 +8902,22 @@ Penalty: Using more than one type of this module or similar modules that affect 12344,74,200mm Railgun I,"The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",1000.0000000000,10.0000000000,1.0000000000,1,None,100000.0000,1,565,370,None,11136 -12345,154,200mm Railgun I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,290,349,None,0 +12345,154,200mm Railgun I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,290,370,None,0 12346,74,200mm Railgun II,"The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.",1000.0000000000,10.0000000000,1.0000000000,1,None,243088.0000,1,565,370,None,11253 -12347,154,200mm Railgun II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,349,None,0 +12347,154,200mm Railgun II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,370,None,0 12354,74,350mm Railgun I,"The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",2000.0000000000,50.0000000000,2.0000000000,1,None,1000000.0000,1,566,366,None,11133 -12355,154,350mm Railgun I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,289,349,None,0 +12355,154,350mm Railgun I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,289,366,None,0 12356,74,350mm Railgun II,"The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.",2000.0000000000,20.0000000000,2.0000000000,1,None,1172256.0000,1,566,366,None,11247 -12357,154,350mm Railgun II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,349,None,0 -12365,1209,EM Shield Compensation,5% bonus to EM resistance per level for Shield Amplifiers.,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,1747,33,None,0 -12366,1209,Kinetic Shield Compensation,5% bonus to kinetic resistance per level for Shield Amplifiers.,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,1747,33,None,0 -12367,1209,Explosive Shield Compensation,5% bonus to explosive resistance per level for Shield Amplifiers.,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,1747,33,None,0 +12357,154,350mm Railgun II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,366,None,0 +12365,1209,EM Shield Compensation,5% bonus to EM resistance per level for Shield Amplifiers.,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1747,33,None,0 +12366,1209,Kinetic Shield Compensation,5% bonus to kinetic resistance per level for Shield Amplifiers.,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1747,33,None,0 +12367,1209,Explosive Shield Compensation,5% bonus to explosive resistance per level for Shield Amplifiers.,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1747,33,None,0 12368,272,Hypereuclidean Navigation,Skill at navigating while cloaked. 20% per level bonus to cloaked velocity per skill level.,0E-10,0.0100000000,0E-10,1,None,None,0,None,33,None,0 12369,369,Angel Ship Log 303445882,"This salvaged data from a destroyed Angel vessel reveals the following: ""Cannons! We need big friggin cannons! Not those micro autocannons they use for target practice. If only the wing commander would wake up from his stupidity and get us some real weaponry. I want one of heavy metal howitzers they keep at our Sin City complex in Aeditide. He says it's more economic this way. Which is another way of saying that he's the only one with a clone contract and doesn't give a damn whether we make it out alive or not.""",1.0000000000,0.1000000000,0E-10,1,None,None,0,None,2335,None,0 @@ -9025,8 +8972,8 @@ Threat level: Deadly",19000000.0000000000,850000.0000000000,600.0000000000,1,2,N 12438,705,Republic Fleet Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. Threat level: Deadly",10000000.0000000000,80000.0000000000,420.0000000000,1,2,None,0,None,None,None,1884 12439,668,Imperial Navy Omen,"The Omen is a good example of the sturdy and powerful cruisers of the Amarr, with super strong armor and defenses. It also mounts multiple turret hardpoints. Threat level: Deadly",11950000.0000000000,118000.0000000000,450.0000000000,1,4,None,0,None,None,None,1731 12440,678,Federation Navy Vexor,"The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Threat level: Deadly",13075000.0000000000,115000.0000000000,480.0000000000,1,8,None,0,None,None,None,1803 -12441,256,Missile Bombardment,Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.,0E-10,0.0100000000,0E-10,1,None,80000.0000,1,373,33,None,0 -12442,256,Missile Projection,Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,373,33,None,0 +12441,256,Missile Bombardment,Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,373,33,None,0 +12442,256,Missile Projection,Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,373,33,None,0 12444,369,Serpentis Ship Log 12682884,"This salvaged data from a destroyed Serpentis vessel reveals the following: ""The two dealers that contacted me from Stacmon were both the regular low-life scum I'm used to dealing with. They told me they'd find me at outpost in Ainaille. These are no high-rollers and are dealing in a few hundreds of Nerve Sticks at most. I think I've got some sticks on me, but joined with the stash I have in Slays, I should be able to facilitate their needs.""",1.0000000000,0.1000000000,0E-10,1,None,None,0,None,2337,None,0 12445,369,Serpentis Ship Log 187076356,"This salvaged data from a destroyed Serpentis vessel reveals the following: @@ -9090,17 +9037,19 @@ deadspace complex ZZZR-5.""",1.0000000000,0.1000000000,0E-10,1,None,None,0,None, ""Blood Raiders invade our territory. Their pestilence is not welcome in the perfect eden of Sansha. The Power that Master Sansha has given us has enabled us great feats in the fight against the Raiders. An outpost has been built in X4-WLO, to ensure a firm foothold for the soldiers of Sansha in Blood Raider space.""",1.0000000000,0.1000000000,0E-10,1,None,None,0,None,2339,None,0 12477,369,Sansha Ship Log 309832812,"This salvaged data from a destroyed Sansha vessel reveals the following: ""Rumors have been spreading amongst Sansha's nation that The Master is not gone. Those would surely be good news, although we would carry out his orders until the end of days whether he be among us or in heaven. I shall have to check on these rumors at the outpost in C-VZAK.""",1.0000000000,0.1000000000,0E-10,1,None,None,0,None,2339,None,0 -12478,314,Khumaak,"The Khumaak (literally ""Hand of Maak"") is a replica of an ancient Amarrian relic used 125 years ago by a Minmatar slave to kill his master, thereby sparking a revolt on Arzad II (also known as Starkman Prime). This revolt, while precipitating the almost total annihilation of the Starkmanir Minmatar tribe, has in historical retrospect come to be credited as one of the seminal events in the larger Minmatar uprising. The weapon itself is a three-foot rod with a spiked solar disc on the top, the design of the original relic believed to date back to the pre-Reclaiming era of Amarrian prophet Dano Geinok. It isn't believed to have been intended as a weapon originally, but as a rod of command for high-ranking members of the Amarrian Conformist clergy.",2.0000000000,0.3000000000,0E-10,1,None,10000.0000,1,492,2206,None,0 +12478,314,Khumaak,"The Khumaak (literally ""Hand of Maak"") is a replica of an ancient Amarrian relic used nearly 400 years ago by a Minmatar slave to kill his master, thereby sparking a revolt on Arzad II (also known as Starkman Prime). This revolt, while precipitating the almost total annihilation of the Starkmanir Minmatar tribe, has in historical retrospect come to be credited as one of the seminal events leading to the later Minmatar uprising. + +The weapon itself is a three-foot rod with a spiked solar disc on the top, the design of the original relic believed to date back to the pre-Reclaiming era of Amarrian prophet Dano Geinok. It isn't believed to have been intended as a weapon originally, but as a rod of command for high-ranking members of the Amarrian Conformist clergy.",2.0000000000,0.3000000000,0E-10,1,None,10000.0000,1,492,2206,None,0 12479,369,Sansha Ship Log 322301875,"This salvaged data from a destroyed Sansha vessel reveals the following: ""We shall rebuild. We shall serve. We shall carry out the word of the almighty Sansha. After the construction of the outpost in 9UY4-H, we shall go on. The world will be filled with wonders of construction, worthy of the kingdom of Master Sansha.""",1.0000000000,0.1000000000,0E-10,1,None,None,0,None,2339,None,0 12480,369,Sansha Ship Log 549327937,"This salvaged data from a destroyed Sansha vessel reveals the following: ""Implant error: Failed to initiate navigation subroutines for calibrated system node ZDYA-G. Possible cause: Neural tissue damage.""",1.0000000000,0.1000000000,0E-10,1,None,None,0,None,2339,None,0 12481,369,Sansha Ship Log 566930267,"This salvaged data from a destroyed Sansha vessel reveals the following: ""Sansha command I4-3G; Base E3-SDZ; reprocess biomass from old slave modules.""",1.0000000000,0.1000000000,0E-10,1,None,None,0,None,2339,None,0 -12484,273,Amarr Drone Specialization,"Specialization in the operation of advanced Amarr drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Amarr Drone Specialization.",0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,366,33,None,0 -12485,273,Minmatar Drone Specialization,"Specialization in the operation of advanced Minmatar drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Minmatar Drone Specialization.",0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,366,33,None,0 -12486,273,Gallente Drone Specialization,"Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Gallente Drone Specialization.",0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,366,33,None,0 -12487,273,Caldari Drone Specialization,"Specialization in the operation of advanced Caldari drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Caldari Drone Specialization.",0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,366,33,None,0 +12484,273,Amarr Drone Specialization,"Specialization in the operation of advanced Amarr drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Amarr Drone Specialization.",0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,366,33,None,0 +12485,273,Minmatar Drone Specialization,"Specialization in the operation of advanced Minmatar drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Minmatar Drone Specialization.",0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,366,33,None,0 +12486,273,Gallente Drone Specialization,"Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Gallente Drone Specialization.",0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,366,33,None,0 +12487,273,Caldari Drone Specialization,"Specialization in the operation of advanced Caldari drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Caldari Drone Specialization.",0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,366,33,None,0 12528,370,Angel Silver Tag,This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,2250.0000,1,740,2311,None,0 12529,370,Angel Brass Tag,This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,4500.0000,1,740,2312,None,0 12530,370,Angel Palladium Tag,This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,6000.0000,1,740,2313,None,0 @@ -9127,8 +9076,8 @@ deadspace complex ZZZR-5.""",1.0000000000,0.1000000000,0E-10,1,None,None,0,None, 12551,370,Sansha Crystal Tag,This crystal tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,8250.0000,1,746,2334,None,0 12552,374,Lux S,"The Khanid Innovation Lux package is not really a laser crystal per say but rather a laser pumped graviton generator. -Can only be used by small tech level II+ Beam Lasers ",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1143,None,1143 -12553,726,Lux S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1145,None,1145 +Note: This ammunition can only be used by small tech level II and faction Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1143,None,1143 +12553,726,Lux S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1143,None,1143 12554,306,Munition Storage,This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 12555,306,Charge Ammunition Storage,This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 12556,306,Frequency Crystal Storage,This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 @@ -9137,35 +9086,35 @@ Can only be used by small tech level II+ Beam Lasers ",1.0000000000,1.0000000 75% reduced optimal range. 25% increased tracking speed. -Note: This ammunition can only be used by small tech level II Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,134400.0000,1,868,1131,None,1131 -12558,726,Gleam S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 +Note: This ammunition can only be used by small tech level II and faction Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,134400.0000,1,868,1131,None,1131 +12558,726,Gleam S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1131,None,1131 12559,374,Aurora S,"A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. -Note: This ammunition can only be used by small tech level II Beam Lasers. +Note: This ammunition can only be used by small tech level II and faction Beam Lasers. ",1.0000000000,1.0000000000,0E-10,4,None,134400.0000,1,868,1145,None,1145 12560,726,Aurora S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 12561,375,Blaze S,"This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. -Can only be used by small tech level II Pulse Lasers ",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1139,None,1139 -12562,726,Blaze S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1145,None,1145 +Note: This ammunition can only be used by small tech level II and faction Pulse Lasers.",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1139,None,1139 +12562,726,Blaze S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1139,None,1139 12563,375,Scorch S,"The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. -Note: This ammunition can only be used by small tech level II Pulse Lasers. ",1.0000000000,1.0000000000,0E-10,4,4,80000.0000,1,871,1141,None,1141 -12564,726,Scorch S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 +Note: This ammunition can only be used by small tech level II and faction Pulse Lasers.",1.0000000000,1.0000000000,0E-10,4,4,80000.0000,1,871,1141,None,1141 +12564,726,Scorch S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1141,None,1141 12565,375,Conflagration S,"The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. -Note: This ammunition can only be used by small tech level II Pulse Lasers.",1.0000000000,1.0000000000,0E-10,4,None,80000.0000,1,871,1140,None,1140 -12566,726,Conflagration S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 +Note: This ammunition can only be used by small tech level II and faction Pulse Lasers.",1.0000000000,1.0000000000,0E-10,4,None,80000.0000,1,871,1140,None,1140 +12566,726,Conflagration S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1140,None,1140 12597,369,Angel Ship Log 516543793,"This salvaged data from a destroyed Angel vessel reveals the following message: ""Bring the prisoners to the Prison Facility at J2-PZ6. The boys will make them a warm welcome. Be sure to have the biomass barrels ready on the hangar floor.""",1.0000000000,0.1000000000,0E-10,1,None,None,0,None,2335,None,0 12598,369,Blood Raider Log 533870654,"This salvaged data from a destroyed Blood Raider vessel reveals the following strange message: @@ -9184,13 +9133,13 @@ Note: This ammunition can only be used by small tech level II Pulse Lasers.",1.0 25% reduced falloff. 50% reduced optimal range. -30% reduced tracking speed. +25% reduced tracking speed. -Note: This ammunition can only be used by small tech level II Autocannons.",0.0100000000,0.0025000000,0E-10,5000,None,100000.0000,1,859,1285,None,1285 -12609,725,Hail S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by small tech level II and faction Autocannons.",0.0100000000,0.0025000000,0E-10,5000,None,100000.0000,1,859,1285,None,1285 +12609,725,Hail S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1285,None,1285 12610,377,Desolation S,"The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. -Can only be used by small tech level II+ Blasters. ",0.0100000000,0.0025000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 +Note: This ammunition can only be used by small tech level II and faction Blasters.",0.0100000000,0.0025000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 12611,722,Desolation S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 12612,377,Void S,"The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. @@ -9198,342 +9147,339 @@ Can only be used by small tech level II+ Blasters. ",0.0100000000,0.002 25% reduced tracking speed. 50% reduced falloff range. -Note: This ammunition can only be used by small tech level II Blasters.",0.0100000000,0.0025000000,0E-10,5000,None,100000.0000,1,862,1047,None,1047 -12613,722,Void S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by small tech level II and faction Blasters.",0.0100000000,0.0025000000,0E-10,5000,None,100000.0000,1,862,1047,None,1047 +12613,722,Void S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1047,None,1047 12614,377,Null S,"The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. -Note: This ammunition can only be used by small tech level II Blasters.",0.0100000000,0.0025000000,0E-10,5000,None,100000.0000,1,862,1314,None,1314 -12615,722,Null S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 -12616,373,Bolt S,"The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten shrapnel to bypass it more effectively. - +Note: This ammunition can only be used by small tech level II and faction Blasters.",0.0100000000,0.0025000000,0E-10,5000,None,100000.0000,1,862,1314,None,1314 +12615,722,Null S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1314,None,1314 +12616,373,Bolt S,"The Bolt is actually a modified Emp Artillery warhead Encased in a standard tungsten charge casing. This results in substantially improved penetration as the emp shock disrupts the shield allowing the tungsten shrapnel to bypass it more effectively. -Can only be used by small tech level II+ Railguns ",0.0100000000,0.0025000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 +Note: This ammunition can only be used by small tech level II and faction Railguns.",0.0100000000,0.0025000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 12617,722,Bolt S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 12618,373,Spike S,"The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. -Note: This ammunition can only be used by small tech level II Railguns.",0.0100000000,0.0025000000,0E-10,5000,None,150000.0000,1,865,1313,None,1313 -12619,722,Spike S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by small tech level II and faction Railguns.",0.0100000000,0.0025000000,0E-10,5000,None,150000.0000,1,865,1313,None,1313 +12619,722,Spike S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1313,None,1313 12620,373,Javelin S,"The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. -Note: This ammunition can only be used by small tech level II Railguns.",0.0100000000,0.0025000000,0E-10,5000,None,150000.0000,1,865,1310,None,1310 -12621,722,Javelin S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by small tech level II and faction Railguns.",0.0100000000,0.0025000000,0E-10,5000,None,150000.0000,1,865,1310,None,1310 +12621,722,Javelin S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1310,None,1310 12625,372,Barrage S,"An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking speed. -40% increased falloff. +50% increased falloff. -Note: This ammunition can only be used by small tech level II Autocannons.",0.0100000000,0.0025000000,0E-10,5000,2,100000.0000,1,859,1288,None,1288 -12626,725,Barrage S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 -12627,372,Storm S,"The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. +Note: This ammunition can only be used by small tech level II and faction Autocannons.",0.0100000000,0.0025000000,0E-10,5000,2,100000.0000,1,859,1288,None,1288 +12626,725,Barrage S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1288,None,1288 +12627,372,Storm S,"The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium and Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. -Can only be used by small tech level II+ Autocannons.",0.0100000000,0.0025000000,0E-10,5000,None,700.0000,0,None,1285,None,1285 -12628,725,Storm S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 +Note: This ammunition can only be used by small tech level II and faction Autocannons.",0.0100000000,0.0025000000,0E-10,5000,None,700.0000,0,None,1285,None,1285 +12628,725,Storm S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1285,None,1285 12629,376,Shock S,"The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease. However, they require substantially greater turret power to maintain the ammo's charge. -Can only be used by small Tech II+ Artillery Cannons.",0.0100000000,0.0025000000,0E-10,5000,None,33468.0000,0,None,1288,None,1288 -12630,725,Shock S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 +Note: This ammunition can only be used by small tech level II and faction Artillery Cannons.",0.0100000000,0.0025000000,0E-10,5000,None,33468.0000,0,None,1288,None,1288 +12630,725,Shock S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1288,None,1288 12631,376,Quake S,"A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. -Note: This ammunition can only be used by small tech level II Artillery Cannons.",0.0100000000,0.0025000000,0E-10,5000,None,150000.0000,1,856,1291,None,1291 -12632,725,Quake S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by small tech level II and faction Artillery Cannons.",0.0100000000,0.0025000000,0E-10,5000,None,150000.0000,1,856,1291,None,1291 +12632,725,Quake S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1291,None,1291 12633,376,Tremor S,"An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. -Note: This ammunition can only be used by small tech level II Artillery Cannons.",0.0100000000,0.0025000000,0E-10,5000,None,150000.0000,1,856,1004,None,1308 -12634,725,Tremor S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 -12709,379,Target Painter I,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and Hit. +Note: This ammunition can only be used by small tech level II and faction Artillery Cannons.",0.0100000000,0.0025000000,0E-10,5000,None,150000.0000,1,856,1004,None,1308 +12634,725,Tremor S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1004,None,1308 +12709,379,Target Painter I,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ",0E-10,5.0000000000,0E-10,1,None,None,1,757,2983,None,0 -12710,504,Target Painter I Blueprint,,0E-10,0.0100000000,0E-10,1,None,298240.0000,1,1571,84,None,0 +12710,504,Target Painter I Blueprint,,0E-10,0.0100000000,0E-10,1,None,298240.0000,1,1571,2983,None,0 12711,341,Small Active Stealth System I,Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. ,0E-10,10.0000000000,0E-10,1,None,None,0,None,2971,None,0 -12712,120,Small Active Stealth System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,84,None,0 +12712,120,Small Active Stealth System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2971,None,0 12713,341,Medium Active Stealth System I,Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. ,0E-10,20.0000000000,0E-10,1,None,None,0,None,2971,None,0 -12714,120,Medium Active Stealth System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,84,None,0 +12714,120,Medium Active Stealth System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2971,None,0 12715,341,Large Active Stealth System I,Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. ,0E-10,40.0000000000,0E-10,1,None,None,0,None,2971,None,0 -12716,120,Large Active Stealth System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,84,None,0 +12716,120,Large Active Stealth System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2971,None,0 12717,341,Huge Active Stealth System I,Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. ,0E-10,80.0000000000,0E-10,1,None,None,0,None,2971,None,0 -12718,120,Huge Active Stealth System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,84,None,0 +12718,120,Huge Active Stealth System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2971,None,0 12729,1202,Crane,"Developer: Kaalakiota -Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.",11000000.0000000000,195000.0000000000,4300.0000000000,1,1,None,1,631,None,20069,2709 -12730,503,Crane Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,636,None,None,51 +Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.",11000000.0000000000,195000.0000000000,4300.0000000000,1,1,111500000.0000,1,631,None,20069,2709 +12730,503,Crane Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,636,None,None,2709 12731,380,Bustard,"Developer: Lai Dai -Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.",20000000.0000000000,390000.0000000000,5000.0000000000,1,1,None,1,631,None,20069,3020 -12732,503,Bustard Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,636,None,None,52 +Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.",20000000.0000000000,390000.0000000000,5000.0000000000,1,1,173400000.0000,1,631,None,20069,3020 +12732,503,Bustard Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,636,None,None,3020 12733,1202,Prorator,"Developer: Viziam -Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.",10750000.0000000000,200000.0000000000,2900.0000000000,1,4,None,1,630,None,20062,2716 -12734,503,Prorator Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,635,None,None,1064 +Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.",10750000.0000000000,200000.0000000000,2900.0000000000,1,4,97900000.0000,1,630,None,20062,2716 +12734,503,Prorator Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,635,None,None,2716 12735,1202,Prowler,"Developer: Core Complexion Inc. -Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.",11200000.0000000000,180000.0000000000,3500.0000000000,1,2,None,1,633,None,20077,2714 -12736,503,Prowler Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,638,None,None,308 +Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.",11200000.0000000000,180000.0000000000,3500.0000000000,1,2,91600000.0000,1,633,None,20077,2714 +12736,503,Prowler Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,638,None,None,2714 12743,1202,Viator,"Developer: Duvolle Labs -Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.",10000000.0000000000,190000.0000000000,3600.0000000000,1,8,None,1,632,None,20073,2712 -12744,503,Viator Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,637,None,None,327 +Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.",10000000.0000000000,190000.0000000000,3600.0000000000,1,8,98100000.0000,1,632,None,20073,2712 +12744,503,Viator Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,637,None,None,2712 12745,380,Occator,"Developer: Roden Shipyards -Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.",19000000.0000000000,390000.0000000000,3900.0000000000,1,8,None,1,632,None,20073,2711 -12746,503,Occator Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,637,None,None,328 +Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.",19000000.0000000000,390000.0000000000,3900.0000000000,1,8,151600000.0000,1,632,None,20073,2711 +12746,503,Occator Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,637,None,None,2711 12747,380,Mastodon,"Developer: Thukker Mix -Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.",19200000.0000000000,385000.0000000000,4500.0000000000,1,2,None,1,633,None,20077,2713 -12748,503,Mastodon Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,638,None,None,309 +Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.",19200000.0000000000,385000.0000000000,4500.0000000000,1,2,141800000.0000,1,633,None,20077,2713 +12748,503,Mastodon Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,638,None,None,2713 12753,380,Impel,"Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Developer: Khanid Innovations, Inc. -In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. ",19500000.0000000000,400000.0000000000,3100.0000000000,1,4,None,1,630,None,20062,2710 -12754,503,Impel Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,635,None,None,1064 +In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. ",19500000.0000000000,400000.0000000000,3100.0000000000,1,4,153100000.0000,1,630,None,20062,2710 +12754,503,Impel Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,635,None,None,2710 12761,376,Quake L,"A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. -Note: This ammunition can only be used by large tech level II Artillery Cannons.",0.0100000000,0.0250000000,0E-10,5000,None,1500000.0000,1,854,1307,None,1307 -12762,725,Quake L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 -12763,376,Shock L,"The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease. However, they require substantially greater turret power to maintain the ammo's charge. +Note: This ammunition can only be used by large tech level II, faction and officer Artillery Cannons.",0.0100000000,0.0250000000,0E-10,5000,None,1500000.0000,1,854,1307,None,1307 +12762,725,Quake L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1307,None,1307 +12763,376,Shock L,"The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease. However, they require substantially greater turret power to maintain the ammo's charge. -Can only be used by large Tech II+ Artillery Cannons.",0.0100000000,0.0250000000,0E-10,5000,None,33468.0000,0,None,1288,None,1288 -12764,725,Shock L Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 +Note: This ammunition can only be used by large tech level II, faction and officer Artillery Cannons.",0.0100000000,0.0250000000,0E-10,5000,None,33468.0000,0,None,1288,None,1288 +12764,725,Shock L Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1288,None,1288 12765,376,Tremor L,"An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. -Note: This ammunition can only be used by large tech level II Artillery Cannons.",0.0100000000,0.0250000000,0E-10,5000,None,1500000.0000,1,854,1300,None,1300 -12766,725,Tremor L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by large tech level II, faction and officer Artillery Cannons.",0.0100000000,0.0250000000,0E-10,5000,None,1500000.0000,1,854,1300,None,1300 +12766,725,Tremor L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1300,None,1300 12767,376,Quake M,"A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. -Note: This ammunition can only be used by medium tech level II Artillery Cannons.",0.0100000000,0.0125000000,0E-10,5000,None,600000.0000,1,855,1299,None,1299 -12768,725,Quake M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Artillery Cannons.",0.0100000000,0.0125000000,0E-10,5000,None,600000.0000,1,855,1299,None,1299 +12768,725,Quake M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1299,None,1299 12769,376,Shock M,"The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease. However, they require substantially greater turret power to maintain the ammo's charge. -Can only be used by medium Tech II+ Artillery Cannons.",0.0100000000,0.0125000000,0E-10,5000,None,33468.0000,0,None,1288,None,1288 -12770,725,Shock M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Artillery Cannons.",0.0100000000,0.0125000000,0E-10,5000,None,33468.0000,0,None,1288,None,1288 +12770,725,Shock M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1288,None,1288 12771,376,Tremor M,"An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. -Note: This ammunition can only be used by medium tech level II Artillery Cannons.",0.0100000000,0.0125000000,0E-10,5000,None,600000.0000,1,855,1292,None,1292 -12772,725,Tremor M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Artillery Cannons.",0.0100000000,0.0125000000,0E-10,5000,None,600000.0000,1,855,1292,None,1292 +12772,725,Tremor M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1292,None,1292 12773,372,Barrage M,"An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. -40% increased falloff. +50% increased falloff. -Note: This ammunition can only be used by medium tech level II Autocannons. ",0.0100000000,0.0125000000,0E-10,5000,2,400000.0000,1,858,1296,None,1296 -12774,725,Barrage M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Autocannons.",0.0100000000,0.0125000000,0E-10,5000,2,400000.0000,1,858,1296,None,1296 +12774,725,Barrage M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1296,None,1296 12775,372,Barrage L,"An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. -40% increased falloff. +50% increased falloff. -Note: This ammunition can only be used by large tech level II Autocannons.",0.0100000000,0.0250000000,0E-10,5000,2,1000000.0000,1,857,1304,None,1304 -12776,725,Barrage L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by large tech level II, faction and officer Autocannons.",0.0100000000,0.0250000000,0E-10,5000,2,1000000.0000,1,857,1304,None,1304 +12776,725,Barrage L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1304,None,1304 12777,372,Hail M,"Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. -30% reduced tracking speed. +25% reduced tracking speed. -Note: This ammunition can only be used by medium tech level II Autocannons.",0.0100000000,0.0125000000,0E-10,5000,None,400000.0000,1,858,1293,None,1293 -12778,725,Hail M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Autocannons.",0.0100000000,0.0125000000,0E-10,5000,None,400000.0000,1,858,1293,None,1293 +12778,725,Hail M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1293,None,1293 12779,372,Hail L,"Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. -30% reduced tracking speed. +25% reduced tracking speed. -Note: This ammunition can only be used by large tech level II Autocannons.",0.0100000000,0.0250000000,0E-10,5000,None,1000000.0000,1,857,1301,None,1301 -12780,725,Hail L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 -12781,372,Storm M,"The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. +Note: This ammunition can only be used by large tech level II, faction and officer Autocannons.",0.0100000000,0.0250000000,0E-10,5000,None,1000000.0000,1,857,1301,None,1301 +12780,725,Hail L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1301,None,1301 +12781,372,Storm M,"The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium and Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. -Can only be used by medium tech level II+ Autocannons. ",0.0100000000,0.0125000000,0E-10,5000,None,33468.0000,0,None,1285,None,1285 -12782,725,Storm M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 -12783,372,Storm L,"The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. +Note: This ammunition can only be used by medium tech level II and faction Autocannons.",0.0100000000,0.0125000000,0E-10,5000,None,33468.0000,0,None,1285,None,1285 +12782,725,Storm M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1285,None,1285 +12783,372,Storm L,"The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. -Can only be used by large tech level II+ Autocannons. ",0.0100000000,0.0250000000,0E-10,5000,None,33468.0000,0,None,1285,None,1285 -12784,725,Storm L Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 +Note: This ammunition can only be used by large tech level II, faction and officer Autocannons.",0.0100000000,0.0250000000,0E-10,5000,None,33468.0000,0,None,1285,None,1285 +12784,725,Storm L Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1285,None,1285 12785,377,Null M,"The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. -Note: This ammunition can only be used by medium tech level II Blasters.",0.0100000000,0.0125000000,0E-10,5000,None,400000.0000,1,861,1322,None,1322 -12786,722,Null M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Blasters.",0.0100000000,0.0125000000,0E-10,5000,None,400000.0000,1,861,1322,None,1322 +12786,722,Null M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1322,None,1322 12787,377,Null L,"The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. -Note: This ammunition can only be used by large tech level II Blasters. ",0.0100000000,0.0250000000,0E-10,5000,None,1000000.0000,1,860,1330,None,1330 -12788,722,Null L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by large tech level II, faction and officer Blasters.",0.0100000000,0.0250000000,0E-10,5000,None,1000000.0000,1,860,1330,None,1330 +12788,722,Null L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1330,None,1330 12789,377,Void M,"The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. -Note: This ammunition can only be used by medium tech level II Blasters.",0.0100000000,0.0125000000,0E-10,5000,None,400000.0000,1,861,1317,None,1317 -12790,722,Void M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Blasters.",0.0100000000,0.0125000000,0E-10,5000,None,400000.0000,1,861,1317,None,1317 +12790,722,Void M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1317,None,1317 12791,377,Void L,"The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. -Note: This ammunition can only be used by large tech level II Blasters.",0.0100000000,0.0250000000,0E-10,5000,None,1000000.0000,1,860,1325,None,1325 -12792,722,Void L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by large tech level II, faction and officer Blasters.",0.0100000000,0.0250000000,0E-10,5000,None,1000000.0000,1,860,1325,None,1325 +12792,722,Void L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1325,None,1325 12793,377,Desolation M,"The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. -Can only be used by medium tech level II+ Blasters.",0.0100000000,0.0125000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Blasters.",0.0100000000,0.0125000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 12794,722,Desolation M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 12795,377,Desolation L,"The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. -Can only be used by large tech level II+ Blasters. ",0.0100000000,0.0250000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 +Note: This ammunition can only be used by large tech level II, faction and officer Blasters.",0.0100000000,0.0250000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 12796,722,Desolation L Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 -12797,373,Bolt M,"The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten scrapnel to bipass it more effectively. - +12797,373,Bolt M,"The Bolt is actually a modified Emp Artillery warhead Encased in a standard tungsten charge casing. This results in substantially improved penetration as the emp shock disrupts the shield allowing the tungsten shrapnel to bypass it more effectively. -Can only be used by Medium tech level II+ Railguns ",0.0100000000,0.0125000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Railguns.",0.0100000000,0.0125000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 12798,722,Bolt M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 -12799,373,Bolt L,"The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten scrapnel to bipass it more effectively. +12799,373,Bolt L,"The Bolt is actually a modified Emp Artillery warhead Encased in a standard tungsten charge casing. This results in substantially improved penetration as the emp shock disrupts the shield allowing the tungsten shrapnel to bypass it more effectively. - -Can only be used by Large tech level II+ Railguns ",0.0100000000,0.0250000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 +Note: This ammunition can only be used by large tech level II, faction and officer Railguns.",0.0100000000,0.0250000000,0E-10,5000,None,33468.0000,0,None,1316,None,1316 12800,722,Bolt L Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1316,None,1316 12801,373,Javelin M,"The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. -Note: This ammunition can only be used by medium tech level II Railguns.",0.0100000000,0.0125000000,0E-10,5000,None,600000.0000,1,864,1318,None,1318 -12802,722,Javelin M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Railguns.",0.0100000000,0.0125000000,0E-10,5000,None,600000.0000,1,864,1318,None,1318 +12802,722,Javelin M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1318,None,1318 12803,373,Javelin L,"The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. -Note: This ammunition can only be used by large tech level II Railguns.",0.0100000000,0.0250000000,0E-10,5000,None,1500000.0000,1,863,1326,None,1326 -12804,722,Javelin L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by large tech level II, faction and officer Railguns.",0.0100000000,0.0250000000,0E-10,5000,None,1500000.0000,1,863,1326,None,1326 +12804,722,Javelin L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1326,None,1326 12805,373,Spike M,"The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small graviton booster unit that provides a substantial boost to the sabots impact velocity. However, the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. -Note: This ammunition can only be used by medium tech level II Railguns.",0.0100000000,0.0125000000,0E-10,5000,None,600000.0000,1,864,1321,None,1321 -12806,722,Spike M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by medium tech level II and faction Railguns.",0.0100000000,0.0125000000,0E-10,5000,None,600000.0000,1,864,1321,None,1321 +12806,722,Spike M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1321,None,1321 12807,373,Spike L,"The Spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However, the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. -Note: This ammunition can only be used by large tech level II Railguns.",0.0100000000,0.0250000000,0E-10,5000,None,1500000.0000,1,863,1329,None,1329 -12808,722,Spike L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1316,None,1316 +Note: This ammunition can only be used by large tech level II, faction and officer Railguns.",0.0100000000,0.0250000000,0E-10,5000,None,1500000.0000,1,863,1329,None,1329 +12808,722,Spike L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1329,None,1329 12810,375,Blaze M,"This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. -Can only be used by medium tech level II Pulse Lasers ",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1139,None,1139 -12811,726,Blaze M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1145,None,1145 +Note: This ammunition can only be used by medium tech level II and faction Pulse Lasers.",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1139,None,1139 +12811,726,Blaze M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1139,None,1139 12812,375,Blaze L,"This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. -Can only be used by large tech level II Pulse Lasers ",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1139,None,1139 -12813,726,Blaze L Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1145,None,1145 +Note: This ammunition can only be used by large tech level II, faction and officer Pulse Lasers.",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1139,None,1139 +12813,726,Blaze L Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1139,None,1139 12814,375,Conflagration M,"The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. -Note: This ammunition can only be used by medium tech level II Pulse Lasers. ",1.0000000000,1.0000000000,0E-10,4,None,320000.0000,1,870,1140,None,1140 -12815,726,Conflagration M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 +Note: This ammunition can only be used by medium tech level II and faction Pulse Lasers.",1.0000000000,1.0000000000,0E-10,4,None,320000.0000,1,870,1140,None,1140 +12815,726,Conflagration M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1140,None,1140 12816,375,Conflagration L,"The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. -Note: This ammunition can only be used by large tech level II Pulse Lasers. +Note: This ammunition can only be used by large tech level II, faction and officer Pulse Lasers. ",1.0000000000,1.0000000000,0E-10,4,None,800000.0000,1,869,1140,None,1140 -12817,726,Conflagration L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 +12817,726,Conflagration L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1140,None,1140 12818,375,Scorch M,"The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers, it gives a good boost to range but has fairly low damage potential and low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. -Note: This ammunition can only be used by medium tech level II Pulse Lasers. +Note: This ammunition can only be used by medium tech level II and faction Pulse Lasers. ",1.0000000000,1.0000000000,0E-10,4,4,320000.0000,1,870,1141,None,1141 -12819,726,Scorch M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 +12819,726,Scorch M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1141,None,1141 12820,375,Scorch L,"The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. -Note: This ammunition can only be used by large tech level II Pulse Lasers. +Note: This ammunition can only be used by large tech level II, faction and officer Pulse Lasers. ",1.0000000000,1.0000000000,0E-10,4,4,800000.0000,1,869,1141,None,1141 -12821,726,Scorch L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 +12821,726,Scorch L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1141,None,1141 12822,374,Aurora M,"A Carthum Conglomerate medium Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. -Note: This ammunition can only be used by medium tech level II Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,537600.0000,1,867,1145,None,1145 +Note: This ammunition can only be used by medium tech level II and faction Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,537600.0000,1,867,1145,None,1145 12823,726,Aurora M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 12824,374,Aurora L,"A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. -Note: This ammunition can only be used by large tech level II Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,1344000.0000,1,866,1145,None,1145 +Note: This ammunition can only be used by large tech level II, faction and officer Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,1344000.0000,1,866,1145,None,1145 12825,726,Aurora L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 12826,374,Gleam M,"The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. -Note: This ammunition can only be used by medium tech level II Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,768000.0000,1,867,1131,None,1131 -12827,726,Gleam M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 +Note: This ammunition can only be used by medium tech level II and faction Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,768000.0000,1,867,1131,None,1131 +12827,726,Gleam M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1131,None,1131 12828,374,Gleam L,"The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. -Note: This ammunition can only be used by large tech level II Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,1344000.0000,1,866,1131,None,1131 -12829,726,Gleam L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1145,None,1145 +Note: This ammunition can only be used by large tech level II, faction and officer Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,1344000.0000,1,866,1131,None,1131 +12829,726,Gleam L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1131,None,1131 12830,374,Lux M,"A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. -Can only be used by medium tech level II+ Beam Lasers",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1143,None,1143 -12831,726,Lux M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1145,None,1145 +Note: This ammunition can only be used by medium tech level II and faction Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1143,None,1143 +12831,726,Lux M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1143,None,1143 12832,374,Lux L,"A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. -Can only be used by large tech level II+ Beam Lasers",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1143,None,1143 -12833,726,Lux L Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1145,None,1145 +Note: This ammunition can only be used by large tech level II, faction and officer Beam Lasers.",1.0000000000,1.0000000000,0E-10,4,None,35768.0000,0,None,1143,None,1143 +12833,726,Lux L Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1143,None,1143 12834,274,General Freight,Skill at the stowage and transportation of bulk goods. 5% Bonus per level to Ship Cargo Capacity,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,33,None,0 12835,817,Mercenary Commander,This is a mercenary commander. These freelancers will do almost anything for the highest bidder. Threat level: Extreme,9200000.0000000000,92000.0000000000,450.0000000000,1,1,None,0,None,None,31,20614 -12836,1040,Transcranial Microcontrollers,"The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip several months ago. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods due to its reliance of a biomechanical host system. ",0E-10,6.0000000000,0E-10,1,None,5800.0000,1,1336,2038,None,0 +12836,1040,Transcranial Microcontrollers,"The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods due to its reliance of a biomechanical host system. ",0E-10,6.0000000000,0E-10,1,None,5800.0000,1,1336,2038,None,0 12847,382,Ammo Shipping Crate,,10000.0000000000,100.0000000000,120.0000000000,1,None,None,0,None,1159,None,1159 12850,382,General Shipping Crate,,10000.0000000000,100.0000000000,120.0000000000,1,None,None,0,None,1159,None,1159 12851,382,Consumable Shipping Crate,,10000.0000000000,100.0000000000,120.0000000000,1,None,None,0,None,1159,None,1159 @@ -9560,34 +9506,34 @@ Not recommended for children under 5 and people with high blood pressure, uncont 12995,314,Ultra! Promotional Holoreel,"This holoreel is a promotional reel from Quafe Corp, produced to advertise QuafeUltra. The reel has been universally panned by critics for what is perceived by many as intensely lurid subject matter. One scene that's caused an uproar among various fundamentalist factions involves two of the main characters, Amarr girl Nadira and Brutor male Okar, engaging in a bout of severely salty reparteé immediately followed by quite obviously-hinted-at sexual activity. In another, the Gallente protagonist, a comely young female, enjoys a sultry dance with two other girls, culminating in a show of half-naked flesh that sent mothers everywhere lunging for their children's eyes. Mentions and displays of Quafe Ultra during the reel's 89-minute running time number around 110, resulting in an average of 1.23 not-so-hidden advertisements per minute of the film's running time - another reason, critics say, to throw this reel into the jettison canister where it belongs. ",100.0000000000,0.5000000000,0E-10,1,None,None,1,492,1177,None,0 12996,817,UDI Mercenary,This mysterious fightercraft is working with an unknown agenda. Threat level: Deadly,10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,31,337 12999,668,Ammatar Navy Augoror,"The Auguror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Auguror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. Threat level: Deadly",12250000.0000000000,115000.0000000000,465.0000000000,1,4,None,0,None,None,None,1740 -13000,401,Prototype Cloaking Device I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,430,21,None,0 +13000,401,Prototype Cloaking Device I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,430,2106,None,0 13001,68,Small Energy Nosferatu II,"Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",1000.0000000000,5.0000000000,0E-10,1,None,None,1,692,1029,None,0 13002,148,Small Energy Nosferatu II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1029,None,0 13003,71,Small Energy Neutralizer II,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,5.0000000000,0E-10,1,None,None,1,689,1283,None,0 13004,151,Small Energy Neutralizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1283,None,0 -13032,550,Arch Angel Rogue,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,344 -13033,550,Arch Angel Thug,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,340 +13032,550,Arch Angel Rogue,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,344 +13033,550,Arch Angel Thug,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,340 13034,319,Power Generator,This generator provides power to nearby structures. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20178,1684 -13035,550,Arch Angel Hijacker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,345 -13036,550,Arch Angel Outlaw,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,345 -13037,557,Elder Blood Upholder,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -13038,557,Elder Blood Worshipper,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -13039,557,Elder Blood Follower,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,31,1765 -13040,557,Elder Blood Herald,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1764 -13041,562,Dire Guristas Invader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -13042,562,Dire Guristas Infiltrator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -13043,562,Dire Guristas Imputor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,31,1827 -13044,562,Dire Guristas Arrogator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1827 -13045,567,Sansha's Loyal Ravener,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -13046,567,Sansha's Loyal Scavanger,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -13047,567,Sansha's Loyal Minion,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -13048,567,Sansha's Loyal Servant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -13049,572,Guardian Agent,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -13050,572,Guardian Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1818 -13051,572,Guardian Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,31,1821 -13052,572,Guardian Initiate,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1821 +13035,550,Arch Angel Hijacker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,345 +13036,550,Arch Angel Outlaw,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,345 +13037,557,Elder Blood Upholder,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +13038,557,Elder Blood Worshipper,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +13039,557,Elder Blood Follower,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,20901,1765 +13040,557,Elder Blood Herald,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1764 +13041,562,Dire Guristas Invader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +13042,562,Dire Guristas Infiltrator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +13043,562,Dire Guristas Imputor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20904,1827 +13044,562,Dire Guristas Arrogator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1827 +13045,567,Sansha's Loyal Ravener,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +13046,567,Sansha's Loyal Scavenger,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +13047,567,Sansha's Loyal Minion,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +13048,567,Sansha's Loyal Servant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +13049,572,Guardian Agent,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +13050,572,Guardian Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1818 +13051,572,Guardian Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1821 +13052,572,Guardian Initiate,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1821 13067,314,Smurgleblaster,A drink like having your brains smashed out by a slice of lemon wrapped round a large gold brick.,2500.0000000000,0.2000000000,0E-10,1,None,None,1,None,1369,None,0 13068,383,Guristas Sentry Gun,Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ,1000.0000000000,1000.0000000000,1000.0000000000,1,1,None,0,None,None,None,1212 13069,274,Starship Freight,The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%.,0E-10,0.0100000000,0E-10,1,None,None,0,None,33,None,0 @@ -9603,8 +9549,8 @@ Note: A Nosferatu module will not drain your target's capacitor below your own c 13107,668,Imperial Navy Officer,"This is an officer for the Imperial Navy. A common sight in Amarr raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly",10900000.0000000000,109000.0000000000,120.0000000000,1,4,None,0,None,None,None,1730 13112,677,Federation Navy Officer,"This is an officer for the Federation Navy. A common sight in Gallente raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly",10900000.0000000000,109000.0000000000,120.0000000000,1,8,None,0,None,None,None,1807 13113,383,Sansha Sentry Gun,Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ,1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,1006 -13114,383,Angel Sentry Gun,Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ,1000.0000000000,1000.0000000000,1000.0000000000,1,2,None,0,None,None,None,1216 -13115,383,Serpentis Sentry Gun,Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ,1000.0000000000,1000.0000000000,1000.0000000000,1,8,None,0,None,None,None,1213 +13114,383,Angel Sentry Gun,Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ,1000.0000000000,1000.0000000000,1000.0000000000,1,2,None,0,None,None,None,22216 +13115,383,Serpentis Sentry Gun,Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ,1000.0000000000,1000.0000000000,1000.0000000000,1,8,None,0,None,None,None,22215 13116,383,Blood Raider Sentry Gun,Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. ,1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,1006 13119,648,Mjolnir Javelin Rocket,"A small rocket with an EMP warhead. @@ -9617,8 +9563,8 @@ A modified version of the Mjolnir rocket. It can reach higher velocity than the 13201,817,Testgaur,"This is a freedom fighter whos goal in life is to fight oppression and slavery in all corners of the galaxy. Akori is a Caldari working for the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy. The Amarr consider him a terrorist and have placed a sizable bounty on his head. Threat level: Deadly",10900000.0000000000,109000.0000000000,120.0000000000,1,1,None,0,None,None,31,42 13202,27,Megathron Federate Issue,"The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. -The Federate Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award given to those individuals whose outstanding achivements benefit the entire Federation.",105200000.0000000000,486000.0000000000,675.0000000000,1,8,105000000.0000,1,1620,None,20072,11869 -13203,107,Megathron Federate Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,64 +The Federate Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award given to those individuals whose outstanding achivements benefit the entire Federation.",105200000.0000000000,486000.0000000000,675.0000000000,1,8,219800000.0000,1,1620,None,20072,11869 +13203,107,Megathron Federate Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,11869 13204,314,Sacred Bricks,"Bricks from the Tal-Romon Cathedral, dedicated to the famous saint said to have been clairvoyant. Every brick was blessed by an Apostle, even the mortar was mixed with holy water, ensuring the whole building reeked of divinity. Being in the vicinity of even one of these bricks brings you this much closer to God, so behave now.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2039,None,0 13205,314,Heart Stone,These religious artifacts are highly decorated and carry an air of something ancient and beyond grasp.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2041,None,0 13206,314,Defiled Relics,"Sacred objects from the Tal-Romon Cathedral that have become tainted through touch with the elements. Though once proud pieces worthy of reverence and penance, they are now nothing more than debris cluttering space.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2041,None,0 @@ -9633,7 +9579,7 @@ The Federate Issue is a unique ship, commissioned by Gallentean president Foirit 13215,314,Complex Fullerene Shard,Fullerene is a molecule composed entirely of carbon. It is usually spherical in shape and can be harmful to living organisms. Basic Fullerene is used as superconductors and in the biotech industry. Complex Fullerene is an advanced version of basic fullerene that only the Jovians know how to produce. It is much harder than basic fullerene and is indestructible by all conventional methods used by the other races and thus useless in the current technological environment. The force involved in breaking it into shards must have been staggering. ,10.0000000000,1.0000000000,0E-10,1,None,None,1,None,2103,None,0 13216,741,Zainou 'Gypsy' CPU Management EE-603,"A neural interface upgrade that boosts the pilot's skill at electronics. -3% bonus to the CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 +3% bonus to CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 13217,742,Inherent Implants 'Lancer' Large Energy Turret LE-1003,"An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. 3% bonus to large energy turret damage.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1502,2224,None,0 @@ -9781,10 +9727,10 @@ Note: This implant has no effect on remote armor repair modules or capital sized 3% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1508,2224,None,0 13267,283,Janitor,"The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs.",100.0000000000,3.0000000000,0E-10,1,None,None,1,23,2536,None,0 -13268,817,Cathedral Carrier,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,12250000.0000000000,113000.0000000000,425.0000000000,1,8,None,0,None,None,31,320 +13268,817,Cathedral Carrier,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,12250000.0000000000,113000.0000000000,425.0000000000,1,8,None,0,None,None,20902,320 13278,1217,Archaeology,"Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules. -Gives +10 Virus Coherence per level. ",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1110,33,None,0 +Gives +10 Virus Coherence per level. ",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1110,33,None,0 13279,1241,Remote Sensing,"The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys. Level 1: allows scans within 1 ly @@ -9792,7 +9738,7 @@ Level 2: allows scans within 3 ly Level 3: allows scans within 5 ly Level 4: allows scans within 7 ly Level 5: allows scans within 9 ly - ",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1823,33,None,0 + ",0E-10,0.0100000000,0E-10,1,None,300000.0000,1,1823,33,None,0 13283,745,Limited Ocular Filter,"This image processor implanted in the occipital lobe grants a bonus to a character's Perception. +1 Bonus to Perception",0E-10,1.0000000000,0E-10,1,None,10000.0000,1,618,2053,None,0 @@ -9810,161 +9756,161 @@ Level 5: allows scans within 9 ly +1 Bonus to Intelligence",0E-10,1.0000000000,0E-10,1,None,10000.0000,1,621,2062,None,0 13288,314,DNA Sample,"DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.",1.0000000000,0.1000000000,0E-10,1,None,None,1,752,2302,None,0 13320,506,Cruise Missile Launcher I,"A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. ",0E-10,20.0000000000,1.0000000000,1,None,80118.0000,1,643,2530,None,20077 -13321,136,Cruise Missile Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,749970.0000,1,340,170,None,170 +13321,136,Cruise Missile Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,749970.0000,1,340,2530,None,20077 13323,287,Rogue Drone,This is an unmanned drone. It appears to be controlled by an artificial intelligence system. Caution is advised when approaching such vessels. Threat level: Moderate,100000.0000000000,60.0000000000,40.0000000000,1,None,None,0,None,None,None,1124 13328,314,Star Charts,"A vast number of travel and trade routes are marked on these sheets, which are called Star Charts. Although most veteran travelers have their travel routes stored in their ships computer, it's always handy to carry some hardcopies just in case.",1.0000000000,0.1000000000,0E-10,1,None,100.0000,1,None,2355,None,0 13513,817,Rogue Pirate,"Rogue pirates belong to no formal faction, or atleast not officially. Threat level: Deadly",10900000.0000000000,109000.0000000000,120.0000000000,1,4,None,0,None,None,31,58 13514,816,Rogue Pirate Leader,"Rogue pirates belong to no faction, atleast officially. This is a leader of a group of pirates. Threat level: Deadly",8000000.0000000000,80000.0000000000,365.0000000000,1,8,None,0,None,None,None,1843 -13515,789,Domination Hijacker,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,31,345 -13516,789,Domination Rogue,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,31,344 -13517,789,Domination Outlaw,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,31,345 -13518,789,Domination Thug,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,31,340 -13519,789,Domination Ambusher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,31,339 -13520,790,Domination Depredator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,31,336 -13521,789,Domination Hunter,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,31,339 -13522,789,Domination Impaler,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -13523,790,Domination Crusher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -13524,790,Domination Smasher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,31,337 -13525,789,Domination Nomad,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,31,342 -13526,790,Domination Predator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 -13527,789,Domination Raider,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,338 -13528,789,Domination Ruffian,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,31,343 -13529,790,Domination Breaker,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -13530,790,Domination Defeater,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -13531,790,Domination Marauder,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -13532,790,Domination Phalanx,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -13533,790,Domination Liquidator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -13534,790,Domination Centurion,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -13535,848,Domination Commander,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -13536,553,Mizuro Cybon,"Cybon has an air of vulnerability about her petite body, but don't expect any mercy from the COO of the Dominations; she'll swat you like a fly without a moment's thought. Threat level: Deadly",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -13537,848,Domination General,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -13538,553,Hakim Stormare,"Stormare is a scoundrel and a rogue of Intaki ancestry that roamed the world for years before entering the service of the Dominations, where his reputation for cruelty and avarice are well appreciated. Threat level: Deadly",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -13539,848,Domination War General,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -13540,848,Domination Saint,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -13541,553,Gotan Kreiss,"Sly and tricky, Kreiss is the head of Internal Security and is feared almost as much within the Dominations as without. Almost. Threat level: Deadly",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -13542,848,Domination Nephilim,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -13543,848,Domination Warlord,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -13544,553,Tobias Kruzhor,"Kruzhor, commonly known as Raze, is the right hand man of Trald Vukenda, leader of the Dominations. Indeed, many consider Raze to be the real leader, as he keeps enemies at bay and friends in check. Threat level: Deadly",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -13545,792,Dark Blood Reaver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1766 -13546,792,Dark Blood Follower,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,31,1762 -13547,791,Dark Blood Arch Engraver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",12000000.0000000000,120000.0000000000,450.0000000000,1,4,None,0,None,None,31,1758 -13548,791,Dark Blood Arch Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -13549,791,Dark Blood Dark Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -13550,791,Dark Blood Arch Reaver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11500000.0000000000,115000.0000000000,465.0000000000,1,4,None,0,None,None,31,1760 -13551,791,Dark Blood Arch Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -13552,791,Dark Blood Shadow Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -13553,791,Dark Blood Arch Templar,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1761 -13554,792,Dark Blood Diviner,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -13555,792,Dark Blood Upholder,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,135.0000000000,1,4,None,0,None,None,31,1765 -13556,849,Dark Blood Prophet,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -13557,559,Raysere Giant,"Known as the Sick Giant, due to his pale complexion and sadistic streak, which makes him ideal for his role as head of Internal Security. Threat level: Deadly",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -13558,792,Dark Blood Collector,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,31,1763 -13559,849,Dark Blood Oracle,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -13560,849,Dark Blood Archbishop,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -13561,559,Ahremen Arkah,"Arkah joined the Raiders as a young girl, working her way upwards. She now handles the day to day operation of the Covenant, a strong indication of her intelligence and determination. Threat level: Deadly",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -13562,849,Dark Blood Apostle,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -13563,849,Dark Blood Harbinger,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -13564,559,Draclira Merlonne,"Merlonne has spent much of her young life locked up in mental institutions. She is a certified sociopath, her sole loyalty focused on the Raiders, making her both willing and capable of attacking anyone perceived as a threat. Threat level: Deadly",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -13565,791,Dark Blood Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -13566,792,Dark Blood Raider,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,31,1766 -13567,792,Dark Blood Herald,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,235.0000000000,1,4,None,0,None,None,31,1765 -13568,792,Dark Blood Seeker,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,31,1763 -13569,791,Dark Blood Revenant,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -13570,791,Dark Blood Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -13571,792,Dark Blood Worshipper,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2820000.0000000000,24398.0000000000,235.0000000000,1,4,None,0,None,None,31,1767 -13572,849,Dark Blood Archon,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -13573,559,Tairei Namazoth,"Member of a minor royal family, Namazoth was outcast long ago when she killed her cousins over a trivial matter. Lived in exile for years before finally finding her kin in the Covenant. Threat level: Deadly",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -13574,792,Dark Blood Engraver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -13575,798,Dread Guristas Killer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,31,20317 -13576,800,Dread Guristas Arrogator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,31,1968 -13577,798,Dread Guristas Ascriber,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,31,1826 -13578,850,Dread Guristas Dismantler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -13579,850,Dread Guristas Eliminator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -13580,564,Vepas Minimala,"The only thing greater than Minimala's combat skills is his lust for glory. Vain and pompous, Minimala quit the Caldari Navy after being denied an admiral post. Threat level: Deadly",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -13581,800,Dread Guristas Demolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -13582,800,Dread Guristas Despoiler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,31,1828 -13583,850,Dread Guristas Obliterator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -13584,564,Thon Eney,"Formerly member of the Intaki Syndicate, Eney has quickly risen through the ranks in the Guristas organization. Which comes as no wonder, as she is brilliant, charismatic and utterly corrupt. Threat level: Deadly",22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -13585,800,Dread Guristas Destructor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1830 -13586,798,Dread Guristas Inferno,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -13587,798,Dread Guristas Abolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -13588,850,Dread Guristas Eradicator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -13589,564,Kaikka Peunato,"Peunato, an extremely competent pilot, was forced out of the Caldari Navy when he revealed he was gay. Since joining the Guristas, Peunato has been instrumental in expanding their power and influence. Threat level: Deadly",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -13590,800,Dread Guristas Imputor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,31,1827 -13591,798,Dread Guristas Mortifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -13592,798,Dread Guristas Eraser,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -13593,800,Dread Guristas Infiltrator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,31,1832 -13594,800,Dread Guristas Invader,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,31,1832 -13595,798,Dread Guristas Nullifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -13596,798,Dread Guristas Murderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -13597,800,Dread Guristas Plunderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1830 -13598,800,Dread Guristas Saboteur,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,31,1828 -13599,798,Dread Guristas Annihilator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -13600,798,Dread Guristas Silencer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,31,1823 -13601,850,Dread Guristas Extinguisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -13602,850,Dread Guristas Exterminator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -13603,564,Estamel Tharchon,"Bastard child of a prominent businessman, who ostracized her when she started displaying typical teenage rebellion symptoms. Driven on by her agenda to bring down the Caldari State, Tharchon wastes no opportunity for bringing mayhem upon the State. Threat level: Deadly",1080000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -13604,800,Dread Guristas Wrecker,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,31,1831 -13605,808,True Sansha's Beast,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13606,851,True Sansha's Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13609,569,Brokara Ryver,"A former slave of the Empire, Ryver is now a slave of the machines and seems to like it, by what little emotions she's still capable of showing. Threat level: Deadly",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13610,810,True Sansha's Butcher,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -13611,808,True Sansha's Slaughterer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13612,810,True Sansha's Enslaver,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -13613,808,True Sansha's Juggernaut,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13614,851,True Sansha's Slave Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13615,569,Selynne Mardakar,"Even for a Sansha Mardakar is cool and calculated, the epitome of Sansha's vision. Fiercely territorial, her enjoyment to fight is the only emotion she ever exhibits. Threat level: Deadly",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13616,810,True Sansha's Manslayer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -13617,810,True Sansha's Minion,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,100.0000000000,1,4,None,0,None,None,31,1238 -13618,808,True Sansha's Torturer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13619,808,True Sansha's Hellhound,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13620,851,True Sansha's Mutant Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13621,851,True Sansha's Plague Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13622,569,Vizan Ankonin,"Skilled fighter often used by Sansha to take care of tricky situations. A superb tracker capable of locating and hunting down anyone, anywhere. Threat level: Deadly",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13623,810,True Sansha's Plague,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -13624,808,True Sansha's Ravager,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,200.0000000000,1,4,None,0,None,None,31,1236 -13625,810,True Sansha's Ravener,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -13626,808,True Sansha's Ravisher,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13627,810,True Sansha's Savage,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -13628,810,True Sansha's Scavenger,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -13629,810,True Sansha's Servant,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -13630,808,True Sansha's Mutilator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13631,808,True Sansha's Fiend,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13632,810,True Sansha's Slavehunter,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -13633,851,True Sansha's Beast Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13634,851,True Sansha's Savage Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13635,569,Chelm Soran,"Being autistic, Soran was an embarrassment to his Holder parents, but his unique mindset adapts well to Sansha's techniques. A formidable opponent with bold, relentless drive. Threat level: Deadly",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13636,808,True Sansha's Execrator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13637,812,Shadow Serpentis Chief Watchman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11500000.0000000000,115000.0000000000,235.0000000000,1,8,None,0,None,None,31,1814 -13638,812,Shadow Serpentis Chief Patroller,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -13639,812,Shadow Serpentis Chief Scout,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11300000.0000000000,113000.0000000000,235.0000000000,1,8,None,0,None,None,31,1813 -13640,814,Shadow Serpentis Safeguard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,31,1822 -13641,812,Shadow Serpentis Chief Spy,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,31,1812 -13642,814,Shadow Serpentis Guard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1822 -13643,814,Shadow Serpentis Spy,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,31,1817 -13644,814,Shadow Serpentis Watchman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,31,1819 -13645,814,Shadow Serpentis Scout,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2250000.0000000000,22500.0000000000,125.0000000000,1,8,None,0,None,None,31,1821 -13646,814,Shadow Serpentis Agent,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,31,1821 -13647,814,Shadow Serpentis Defender,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1818 -13648,814,Shadow Serpentis Patroller,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,31,1819 -13649,814,Shadow Serpentis Initiate,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,31,1816 -13650,814,Shadow Serpentis Protector,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -13651,812,Shadow Serpentis Chief Protector,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -13652,852,Shadow Serpentis Vice Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -13653,852,Shadow Serpentis Rear Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -13654,574,Cormack Vaaja,"An old warhorse, Vaaja has a history of narcotic abuse. While prohibiting him from serving with the Caldari Navy, the more lenient Guardian Angels can truly appreciate his experience and battle fervor. Threat level: Deadly",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -13656,812,Shadow Serpentis Chief Sentinel,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -13658,852,Shadow Serpentis Commodore,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -13659,574,Tuvan Orth,"Orth may be an egotistical bastard, but he is easily the best fighter Serpentis possesses, which at least makes his intolerable arrogance somewhat excusable. Threat level: Deadly",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -13660,852,Shadow Serpentis Baron,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -13661,574,Brynn Jerdola,"Jerdola is a former spy for the FIO, her job was to infiltrate the Guardian Angels. Having done so admirably, she was lured by the riches of criminal life and soon changed her allegiance. Threat level: Deadly",19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -13663,812,Shadow Serpentis Chief Safeguard,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -13664,812,Shadow Serpentis Chief Guard,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -13665,852,Shadow Serpentis Port Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -13666,852,Shadow Serpentis Flotilla Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -13667,574,Setele Schellan,Being obsessive-compulsive Schellan's paranoia has served her and the Guardian Angels well in their constant struggle against authorities and other pirate groups. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -13668,812,Shadow Serpentis Chief Defender,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -13669,812,Shadow Serpentis Chief Infantry,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +13515,789,Domination Hijacker,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,20900,345 +13516,789,Domination Rogue,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,20900,344 +13517,789,Domination Outlaw,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,20900,345 +13518,789,Domination Thug,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,20900,340 +13519,789,Domination Ambusher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,20900,339 +13520,790,Domination Depredator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,20900,336 +13521,789,Domination Hunter,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,20900,339 +13522,789,Domination Impaler,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +13523,790,Domination Crusher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +13524,790,Domination Smasher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,20900,337 +13525,789,Domination Nomad,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,20900,342 +13526,790,Domination Predator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 +13527,789,Domination Raider,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,338 +13528,789,Domination Ruffian,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,20900,343 +13529,790,Domination Breaker,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +13530,790,Domination Defeater,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +13531,790,Domination Marauder,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +13532,790,Domination Phalanx,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +13533,790,Domination Liquidator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +13534,790,Domination Centurion,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +13535,848,Domination Commander,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +13536,553,Mizuro Cybon,"Cybon has an air of vulnerability about her petite body, but don't expect any mercy from the COO of the Dominations; she'll swat you like a fly without a moment's thought. Threat level: Deadly",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +13537,848,Domination General,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +13538,553,Hakim Stormare,"Stormare is a scoundrel and a rogue of Intaki ancestry that roamed the world for years before entering the service of the Dominations, where his reputation for cruelty and avarice are well appreciated. Threat level: Deadly",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +13539,848,Domination War General,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +13540,848,Domination Saint,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +13541,553,Gotan Kreiss,"Sly and tricky, Kreiss is the head of Internal Security and is feared almost as much within the Dominations as without. Almost. Threat level: Deadly",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +13542,848,Domination Nephilim,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +13543,848,Domination Warlord,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +13544,553,Tobias Kruzhor,"Kruzhor, commonly known as Raze, is the right hand man of Trald Vukenda, leader of the Dominations. Indeed, many consider Raze to be the real leader, as he keeps enemies at bay and friends in check. Threat level: Deadly",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +13545,792,Dark Blood Reaver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1766 +13546,792,Dark Blood Follower,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,20901,1762 +13547,791,Dark Blood Arch Engraver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",12000000.0000000000,120000.0000000000,450.0000000000,1,4,None,0,None,None,20901,1758 +13548,791,Dark Blood Arch Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +13549,791,Dark Blood Dark Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +13550,791,Dark Blood Arch Reaver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11500000.0000000000,115000.0000000000,465.0000000000,1,4,None,0,None,None,20901,1760 +13551,791,Dark Blood Arch Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +13552,791,Dark Blood Shadow Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20903,1759 +13553,791,Dark Blood Arch Templar,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1761 +13554,792,Dark Blood Diviner,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +13555,792,Dark Blood Upholder,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,135.0000000000,1,4,None,0,None,None,20901,1765 +13556,849,Dark Blood Prophet,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +13557,559,Raysere Giant,"Known as the Sick Giant, due to his pale complexion and sadistic streak, which makes him ideal for his role as head of Internal Security. Threat level: Deadly",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +13558,792,Dark Blood Collector,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,20901,1763 +13559,849,Dark Blood Oracle,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +13560,849,Dark Blood Archbishop,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +13561,559,Ahremen Arkah,"Arkah joined the Raiders as a young girl, working her way upwards. She now handles the day to day operation of the Covenant, a strong indication of her intelligence and determination. Threat level: Deadly",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +13562,849,Dark Blood Apostle,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +13563,849,Dark Blood Harbinger,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +13564,559,Draclira Merlonne,"Merlonne has spent much of her young life locked up in mental institutions. She is a certified sociopath, her sole loyalty focused on the Raiders, making her both willing and capable of attacking anyone perceived as a threat. Threat level: Deadly",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +13565,791,Dark Blood Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +13566,792,Dark Blood Raider,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,20901,1766 +13567,792,Dark Blood Herald,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,235.0000000000,1,4,None,0,None,None,20901,1765 +13568,792,Dark Blood Seeker,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,20901,1763 +13569,791,Dark Blood Revenant,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +13570,791,Dark Blood Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +13571,792,Dark Blood Worshipper,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2820000.0000000000,24398.0000000000,235.0000000000,1,4,None,0,None,None,20901,1767 +13572,849,Dark Blood Archon,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +13573,559,Tairei Namazoth,"Member of a minor royal family, Namazoth was outcast long ago when she killed her cousins over a trivial matter. Lived in exile for years before finally finding her kin in the Covenant. Threat level: Deadly",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +13574,792,Dark Blood Engraver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +13575,798,Dread Guristas Killer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20317 +13576,800,Dread Guristas Arrogator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,20904,1968 +13577,798,Dread Guristas Ascriber,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,20904,1826 +13578,850,Dread Guristas Dismantler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +13579,850,Dread Guristas Eliminator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +13580,564,Vepas Minimala,"The only thing greater than Minimala's combat skills is his lust for glory. Vain and pompous, Minimala quit the Caldari Navy after being denied an admiral post. Threat level: Deadly",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +13581,800,Dread Guristas Demolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +13582,800,Dread Guristas Despoiler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,20904,1828 +13583,850,Dread Guristas Obliterator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +13584,564,Thon Eney,"Formerly member of the Intaki Syndicate, Eney has quickly risen through the ranks in the Guristas organization. Which comes as no wonder, as she is brilliant, charismatic and utterly corrupt. Threat level: Deadly",22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +13585,800,Dread Guristas Destructor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1830 +13586,798,Dread Guristas Inferno,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +13587,798,Dread Guristas Abolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +13588,850,Dread Guristas Eradicator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +13589,564,Kaikka Peunato,"Peunato, an extremely competent pilot, was forced out of the Caldari Navy when he revealed he was gay. Since joining the Guristas, Peunato has been instrumental in expanding their power and influence. Threat level: Deadly",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +13590,800,Dread Guristas Imputor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,20904,1827 +13591,798,Dread Guristas Mortifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +13592,798,Dread Guristas Eraser,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +13593,800,Dread Guristas Infiltrator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,20904,1832 +13594,800,Dread Guristas Invader,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,20904,1832 +13595,798,Dread Guristas Nullifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +13596,798,Dread Guristas Murderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +13597,800,Dread Guristas Plunderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1830 +13598,800,Dread Guristas Saboteur,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,20904,1828 +13599,798,Dread Guristas Annihilator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +13600,798,Dread Guristas Silencer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,20904,1823 +13601,850,Dread Guristas Extinguisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +13602,850,Dread Guristas Exterminator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +13603,564,Estamel Tharchon,"Bastard child of a prominent businessman, who ostracized her when she started displaying typical teenage rebellion symptoms. Driven on by her agenda to bring down the Caldari State, Tharchon wastes no opportunity for bringing mayhem upon the State. Threat level: Deadly",1080000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +13604,800,Dread Guristas Wrecker,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20904,1831 +13605,808,True Sansha's Beast,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13606,851,True Sansha's Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13609,569,Brokara Ryver,"A former slave of the Empire, Ryver is now a slave of the machines and seems to like it, by what little emotions she's still capable of showing. Threat level: Deadly",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13610,810,True Sansha's Butcher,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +13611,808,True Sansha's Slaughterer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13612,810,True Sansha's Enslaver,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +13613,808,True Sansha's Juggernaut,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13614,851,True Sansha's Slave Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13615,569,Selynne Mardakar,"Even for a Sansha Mardakar is cool and calculated, the epitome of Sansha's vision. Fiercely territorial, her enjoyment to fight is the only emotion she ever exhibits. Threat level: Deadly",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13616,810,True Sansha's Manslayer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +13617,810,True Sansha's Minion,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,100.0000000000,1,4,None,0,None,None,20902,1238 +13618,808,True Sansha's Torturer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13619,808,True Sansha's Hellhound,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13620,851,True Sansha's Mutant Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13621,851,True Sansha's Plague Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13622,569,Vizan Ankonin,"Skilled fighter often used by Sansha to take care of tricky situations. A superb tracker capable of locating and hunting down anyone, anywhere. Threat level: Deadly",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13623,810,True Sansha's Plague,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +13624,808,True Sansha's Ravager,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,200.0000000000,1,4,None,0,None,None,20902,1236 +13625,810,True Sansha's Ravener,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +13626,808,True Sansha's Ravisher,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13627,810,True Sansha's Savage,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +13628,810,True Sansha's Scavenger,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +13629,810,True Sansha's Servant,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +13630,808,True Sansha's Mutilator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13631,808,True Sansha's Fiend,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13632,810,True Sansha's Slavehunter,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +13633,851,True Sansha's Beast Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13634,851,True Sansha's Savage Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13635,569,Chelm Soran,"Being autistic, Soran was an embarrassment to his Holder parents, but his unique mindset adapts well to Sansha's techniques. A formidable opponent with bold, relentless drive. Threat level: Deadly",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13636,808,True Sansha's Execrator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13637,812,Shadow Serpentis Chief Watchman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11500000.0000000000,115000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1814 +13638,812,Shadow Serpentis Chief Patroller,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +13639,812,Shadow Serpentis Chief Scout,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11300000.0000000000,113000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1813 +13640,814,Shadow Serpentis Safeguard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1822 +13641,812,Shadow Serpentis Chief Spy,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,20903,1812 +13642,814,Shadow Serpentis Guard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1822 +13643,814,Shadow Serpentis Spy,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1817 +13644,814,Shadow Serpentis Watchman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,20903,1819 +13645,814,Shadow Serpentis Scout,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2250000.0000000000,22500.0000000000,125.0000000000,1,8,None,0,None,None,20903,1821 +13646,814,Shadow Serpentis Agent,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1821 +13647,814,Shadow Serpentis Defender,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1818 +13648,814,Shadow Serpentis Patroller,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1819 +13649,814,Shadow Serpentis Initiate,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,20903,1816 +13650,814,Shadow Serpentis Protector,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +13651,812,Shadow Serpentis Chief Protector,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +13652,852,Shadow Serpentis Vice Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +13653,852,Shadow Serpentis Rear Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +13654,574,Cormack Vaaja,"An old warhorse, Vaaja has a history of narcotic abuse. While prohibiting him from serving with the Caldari Navy, the more lenient Guardian Angels can truly appreciate his experience and battle fervor. Threat level: Deadly",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +13656,812,Shadow Serpentis Chief Sentinel,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +13658,852,Shadow Serpentis Commodore,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +13659,574,Tuvan Orth,"Orth may be an egotistical bastard, but he is easily the best fighter Serpentis possesses, which at least makes his intolerable arrogance somewhat excusable. Threat level: Deadly",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +13660,852,Shadow Serpentis Baron,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +13661,574,Brynn Jerdola,"Jerdola is a former spy for the FIO, her job was to infiltrate the Guardian Angels. Having done so admirably, she was lured by the riches of criminal life and soon changed her allegiance. Threat level: Deadly",19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +13663,812,Shadow Serpentis Chief Safeguard,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +13664,812,Shadow Serpentis Chief Guard,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +13665,852,Shadow Serpentis Port Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +13666,852,Shadow Serpentis Flotilla Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +13667,574,Setele Schellan,Being obsessive-compulsive Schellan's paranoia has served her and the Guardian Angels well in their constant struggle against authorities and other pirate groups. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +13668,812,Shadow Serpentis Chief Defender,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +13669,812,Shadow Serpentis Chief Infantry,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 13670,817,Korrani Salemo,"Once a member of the elite ranks within the Mordu's Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization. Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial ... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather. Korranis tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life. But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder. Korrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot.",10100000.0000000000,101000.0000000000,250.0000000000,1,1,None,0,None,None,31,1894 @@ -9973,69 +9919,69 @@ Korrani operates a powerfull Mordu ship fitted with top notch equipment, a worth Zerak operates a stolen Intaki vessel, and should be considered moderately dangerous to advanced pilots.",11600000.0000000000,116000.0000000000,320.0000000000,1,8,None,0,None,None,31,1833 13672,817,Lynk,"Lynk is a known freelance mercenary who is well connected within the criminal element outside of Concord patrolled space. He operates a powerfull cruiser, and is not to be taken lightly.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 13673,817,Kuran 'Scarface' Lonan,"Kuran (Scarface) Lonan is a known freelance mercenary who is well connected within the criminal element outside of Concord patrolled space. He operates a powerfull cruiser, and is not to be taken lightly.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -13678,554,Angel Carrier,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,309 -13679,554,Angel Convoy,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,309 -13680,554,Angel Trailer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,308 -13681,554,Angel Hauler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,308 -13682,554,Angel Bulker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 -13683,554,Angel Transporter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 -13684,554,Angel Trucker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 -13685,554,Angel Courier,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 -13686,554,Angel Loader,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,345 -13687,554,Angel Ferrier,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,31,345 -13688,554,Angel Gatherer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,344 -13689,554,Angel Harvester,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,31,344 -13690,558,Blood Carrier,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,1758 -13691,558,Blood Convoy,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,1758 -13692,558,Blood Trailer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,1758 -13693,558,Blood Hauler,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,1758 -13694,558,Blood Bulker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1760 -13695,558,Blood Transporter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1760 -13696,558,Blood Trucker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1760 -13697,558,Blood Courier,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1760 -13698,558,Blood Loader,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1762 -13699,558,Blood Ferrier,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1762 -13700,558,Blood Gatherer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1762 -13701,558,Blood Harvester,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,31,1762 -13702,573,Serpentis Carrier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,20323 -13703,573,Serpentis Convoy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,20324 -13704,573,Serpentis Trailer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,20325 -13705,573,Serpentis Hauler,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,20326 -13706,573,Serpentis Bulker,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1813 -13707,573,Serpentis Transporter,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1813 -13708,573,Serpentis Trucker,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1813 -13709,573,Serpentis Courier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1813 -13710,573,Serpentis Loader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1822 -13711,573,Serpentis Ferrier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1822 -13712,573,Serpentis Gatherer,This is a hauler for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,31,65 -13713,573,Serpentis Harvester,This is a hauler for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,65 -13714,563,Guristas Carrier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,1080000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,20327 -13715,563,Guristas Convoy,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,20327 -13716,563,Guristas Trailer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,31,20320 -13717,563,Guristas Hauler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,20320 -13718,563,Guristas Bulker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1823 -13719,563,Guristas Transporter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1823 -13720,563,Guristas Trucker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1823 -13721,563,Guristas Courier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1823 -13722,563,Guristas Loader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1827 -13723,563,Guristas Ferrier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1827 -13724,563,Guristas Gatherer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,31,1968 -13725,563,Guristas Harvester,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1968 -13726,568,Sansha's Carrier,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13727,568,Sansha's Convoy,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13728,568,Sansha's Trailer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -13729,568,Sansha's Hauler,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -13730,568,Sansha's Bulker,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -13731,568,Sansha's Transporter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -13732,568,Sansha's Trucker,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -13733,568,Sansha's Courier,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -13734,568,Sansha's Loader,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -13735,568,Sansha's Ferrier,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -13736,568,Sansha's Gatherer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -13737,568,Sansha's Harvester,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 +13678,554,Angel Carrier,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,309 +13679,554,Angel Convoy,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,309 +13680,554,Angel Trailer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,308 +13681,554,Angel Hauler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,308 +13682,554,Angel Bulker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 +13683,554,Angel Transporter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 +13684,554,Angel Trucker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 +13685,554,Angel Courier,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 +13686,554,Angel Loader,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,345 +13687,554,Angel Ferrier,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,20900,345 +13688,554,Angel Gatherer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,344 +13689,554,Angel Harvester,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,20900,344 +13690,558,Blood Carrier,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1758 +13691,558,Blood Convoy,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1758 +13692,558,Blood Trailer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1758 +13693,558,Blood Hauler,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1758 +13694,558,Blood Bulker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1760 +13695,558,Blood Transporter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1760 +13696,558,Blood Trucker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1760 +13697,558,Blood Courier,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1760 +13698,558,Blood Loader,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1762 +13699,558,Blood Ferrier,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1762 +13700,558,Blood Gatherer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1762 +13701,558,Blood Harvester,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,20901,1762 +13702,573,Serpentis Carrier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,20323 +13703,573,Serpentis Convoy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,20324 +13704,573,Serpentis Trailer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,20325 +13705,573,Serpentis Hauler,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,20326 +13706,573,Serpentis Bulker,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1813 +13707,573,Serpentis Transporter,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1813 +13708,573,Serpentis Trucker,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1813 +13709,573,Serpentis Courier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1813 +13710,573,Serpentis Loader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1822 +13711,573,Serpentis Ferrier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1822 +13712,573,Serpentis Gatherer,This is a hauler for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,20903,65 +13713,573,Serpentis Harvester,This is a hauler for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,65 +13714,563,Guristas Carrier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,1080000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20327 +13715,563,Guristas Convoy,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20327 +13716,563,Guristas Trailer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20320 +13717,563,Guristas Hauler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20320 +13718,563,Guristas Bulker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1823 +13719,563,Guristas Transporter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1823 +13720,563,Guristas Trucker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1823 +13721,563,Guristas Courier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1823 +13722,563,Guristas Loader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1827 +13723,563,Guristas Ferrier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1827 +13724,563,Guristas Gatherer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20904,1968 +13725,563,Guristas Harvester,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1968 +13726,568,Sansha's Carrier,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13727,568,Sansha's Convoy,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13728,568,Sansha's Trailer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +13729,568,Sansha's Hauler,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +13730,568,Sansha's Bulker,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +13731,568,Sansha's Transporter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +13732,568,Sansha's Trucker,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +13733,568,Sansha's Courier,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +13734,568,Sansha's Loader,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +13735,568,Sansha's Ferrier,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +13736,568,Sansha's Gatherer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +13737,568,Sansha's Harvester,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 13771,817,Drazin Jaruk,"Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel. He has countless contacts with various pirate organizations, and has been jailed dozens of times in the past. -He has recently been released from his last prison sentence, and therefore does not carry a bounty on his head and is not a legal target for assassination.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +He has recently been released from his last prison sentence, and therefore does not carry a bounty on his head and is not a legal target for assassination.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 13772,818,Drezins Capsule,This is an escape capsule which is released upon the destruction of ones ship.,32000.0000000000,1000.0000000000,0E-10,1,None,None,0,None,None,None,73 13773,55,Domination 125mm Autocannon,"This multi-barrel autocannon is designed for skirmish warfare. @@ -10173,7 +10119,7 @@ Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequenc 13834,53,True Sansha Tachyon Beam Laser,"An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",2000.0000000000,20.0000000000,1.0000000000,1,4,None,1,569,361,None,21626 -13835,226,Abandoned Drill - Ruined,This colossal drill once served a purpose in some forgotten outfit's mining operation. Its technology is long since outdated and it's actuators are beyond repair.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2367 +13835,226,Abandoned Drill - Ruined,This colossal drill once served a purpose in some forgotten outfit's mining operation. Its technology is long since outdated and its actuators are beyond repair.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2367 13836,226,Walkway Debris,"A fragment of a larger structure, this walkway's self-luminescent halls are silently running out of energy. What remains of the rest of the structure is unknown, only that it must have been subject to a cataclysmic force, powerful enough to rip apart nanoreinforced station steel.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2368 13837,283,Captives,Unfortunate captives.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2545,None,0 13856,654,Nova Javelin Heavy Assault Missile,"A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. @@ -10330,180 +10276,180 @@ Penalty: Using more than one type of this module or similar modules that affect 13962,62,Domination Small Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,5.0000000000,0E-10,1,4,None,1,1049,80,None,0 13963,62,True Sansha Small Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,5.0000000000,0E-10,1,4,None,1,1049,80,None,0 13964,62,Dark Blood Small Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,5.0000000000,0E-10,1,4,None,1,1049,80,None,0 -13965,77,Dread Guristas EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -13966,77,Dread Guristas Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -13967,77,Dread Guristas Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -13968,77,Dread Guristas Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -13969,77,Dread Guristas Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -13970,328,True Sansha Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13965,77,Dread Guristas EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +13966,77,Dread Guristas Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +13967,77,Dread Guristas Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +13968,77,Dread Guristas Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +13969,77,Dread Guristas Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +13970,328,True Sansha EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -13972,328,Dark Blood Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13972,328,Dark Blood EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -13974,328,True Sansha Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13974,328,True Sansha Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -13976,328,Dark Blood Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13976,328,Dark Blood Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -13978,328,True Sansha Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13978,328,True Sansha Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -13980,328,Dark Blood Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13980,328,Dark Blood Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -13982,328,True Sansha Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13982,328,True Sansha Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -13984,328,Dark Blood Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13984,328,Dark Blood Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -13986,328,Domination Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13986,328,Domination EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -13988,328,Domination Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13988,328,Domination Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -13990,328,Domination Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13990,328,Domination Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -13992,328,Domination Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +13992,328,Domination Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -13994,77,Domination EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -13995,77,Domination Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -13996,77,Domination Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -13997,77,Domination Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -13998,77,Domination Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -13999,98,Domination Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +13994,77,Domination EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +13995,77,Domination Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +13996,77,Domination Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +13997,77,Domination Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +13998,77,Domination Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +13999,98,Domination Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14001,98,True Sansha Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14001,98,True Sansha Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14003,98,Dark Blood Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14003,98,Dark Blood Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14005,98,Domination Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14005,98,Domination Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14007,98,True Sansha Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14007,98,True Sansha Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14009,98,Dark Blood Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14009,98,Dark Blood Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14011,98,Domination Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14011,98,Domination Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14013,98,True Sansha Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14013,98,True Sansha Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14015,98,Dark Blood Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14015,98,Dark Blood Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14017,98,Domination EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14017,98,Domination EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14019,98,True Sansha EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14019,98,True Sansha EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14021,98,Dark Blood EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14021,98,Dark Blood EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14023,98,Domination Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14023,98,Domination Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14025,98,True Sansha Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14025,98,True Sansha Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14027,98,Dark Blood Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14027,98,Dark Blood Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14029,295,Domination Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -14031,295,Dread Guristas Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -14033,295,Domination Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -14035,295,Dread Guristas Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -14037,295,Domination Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -14039,295,Dread Guristas Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -14041,295,Domination EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -14043,295,Dread Guristas EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +14029,295,Domination Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +14031,295,Dread Guristas Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +14033,295,Domination Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +14035,295,Dread Guristas Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +14037,295,Domination Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +14039,295,Dread Guristas Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +14041,295,Domination EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +14043,295,Dread Guristas EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 14045,338,Domination Shield Boost Amplifier,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 14047,338,Dread Guristas Shield Boost Amplifier,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 -14049,98,Shadow Serpentis Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14049,98,Shadow Serpentis Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14051,98,Shadow Serpentis Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14051,98,Shadow Serpentis Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14053,98,Shadow Serpentis Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14053,98,Shadow Serpentis Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14055,98,Shadow Serpentis EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14055,98,Shadow Serpentis EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14057,98,Shadow Serpentis Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14057,98,Shadow Serpentis Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14059,328,Shadow Serpentis Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +14059,328,Shadow Serpentis EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -14061,328,Shadow Serpentis Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +14061,328,Shadow Serpentis Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -14063,328,Shadow Serpentis Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +14063,328,Shadow Serpentis Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -14065,328,Shadow Serpentis Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +14065,328,Shadow Serpentis Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 14067,62,Shadow Serpentis Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 14068,62,Shadow Serpentis Medium Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,10.0000000000,0E-10,1,4,None,1,1050,80,None,0 14069,62,Shadow Serpentis Small Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,5.0000000000,0E-10,1,4,None,1,1049,80,None,0 -14070,326,Dark Blood Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14070,326,Dark Blood Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14072,326,True Sansha Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14072,326,True Sansha Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14074,326,Shadow Serpentis Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14074,326,Shadow Serpentis Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14076,326,Dark Blood Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14076,326,Dark Blood Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -14078,326,True Sansha Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14078,326,True Sansha Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -14080,326,Shadow Serpentis Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14080,326,Shadow Serpentis Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -14082,326,Dark Blood Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14082,326,Dark Blood Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -14084,326,True Sansha Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14084,326,True Sansha Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -14086,326,Shadow Serpentis Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14086,326,Shadow Serpentis Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -14088,326,Dark Blood Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14088,326,Dark Blood EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14090,326,True Sansha Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14090,326,True Sansha EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14092,326,Shadow Serpentis Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14092,326,Shadow Serpentis EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14094,326,Dark Blood Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14094,326,Dark Blood Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -14096,326,True Sansha Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14096,326,True Sansha Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -14098,326,Shadow Serpentis Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14098,326,Shadow Serpentis Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 14100,211,Domination Tracking Enhancer,"Enhances the range and improves the tracking speed of turrets. @@ -10601,8 +10547,8 @@ Note: A Nosferatu module will not drain your target's capacitor below your own c 14174,76,True Sansha Heavy Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,20.0000000000,128.0000000000,1,None,70258.0000,1,701,1031,None,0 14176,76,Dark Blood Medium Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,10.0000000000,32.0000000000,1,None,28124.0000,1,700,1031,None,0 14178,76,True Sansha Medium Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,10.0000000000,32.0000000000,1,None,28124.0000,1,700,1031,None,0 -14180,76,Dark Blood Micro Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,8.0000000000,1,None,4500.0000,1,698,1031,None,0 -14182,76,True Sansha Micro Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,8.0000000000,1,None,4500.0000,1,698,1031,None,0 +14180,76,Dark Blood Micro Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,8.0000000000,1,1,4500.0000,0,None,1031,None,0 +14182,76,True Sansha Micro Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,8.0000000000,1,1,4500.0000,0,None,1031,None,0 14184,76,Dark Blood Small Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,5.0000000000,12.0000000000,1,None,11250.0000,1,699,1031,None,0 14186,76,True Sansha Small Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,5.0000000000,12.0000000000,1,None,11250.0000,1,699,1031,None,0 14188,72,Dark Blood Large EMP Smartbomb,Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.,100.0000000000,50.0000000000,0E-10,1,None,None,1,381,112,None,2032 @@ -10699,11 +10645,11 @@ This is a DNA sample taken from the hapless pirate marauder, Kruul.",1.000000000 +2 Bonus to Charisma",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 14343,404,Silo,This structure has been automatically disabled by CONCORD to make way for newer replacement technology.,100000000.0000000000,4000.0000000000,20000.0000000000,1,None,15000000.0000,1,483,None,None,2598 -14344,613,Renegade Guristas Pirate,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -14345,595,Renegade Angel Goon,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -14346,604,Renegade Blood Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -14347,631,Renegade Serpentis Assassin,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -14348,622,Renegade Sanshas Slaver,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +14344,613,Renegade Guristas Pirate,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +14345,595,Renegade Angel Goon,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +14346,604,Renegade Blood Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +14347,631,Renegade Serpentis Assassin,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +14348,622,Renegade Sanshas Slaver,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 14349,668,Sarum Maller,"The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly",12750000.0000000000,118000.0000000000,280.0000000000,1,4,None,0,None,None,None,1915 14350,816,Commander Karzo Sarum,Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Uber,19000000.0000000000,1150000.0000000000,675.0000000000,1,4,None,0,None,None,None,296 14351,665,Imperial Navy Soldier,The Imperial Navy Soldier class fighter ships are a common sight within the Amarr Imperial armada. Threat level: Very high,1265000.0000000000,18100.0000000000,235.0000000000,1,4,None,0,None,None,None,1734 @@ -10979,48 +10925,48 @@ Penalty: Using more than one type of this module or similar modules that affect 14550,72,Tobias' Modified Large Proton Smartbomb,Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.,100.0000000000,50.0000000000,0E-10,1,None,None,1,381,112,None,2034 14552,62,Mizuro's Modified Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 14554,62,Gotan's Modified Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 -14556,98,Mizuro's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14556,98,Mizuro's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14560,98,Gotan's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14560,98,Gotan's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14564,98,Mizuro's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14564,98,Mizuro's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14568,98,Gotan's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14568,98,Gotan's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14572,98,Mizuro's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14572,98,Mizuro's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14576,98,Gotan's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14576,98,Gotan's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14580,98,Mizuro's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14580,98,Mizuro's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14584,98,Gotan's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14584,98,Gotan's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14588,98,Mizuro's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14588,98,Mizuro's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14592,98,Gotan's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14592,98,Gotan's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 14597,40,Hakim's Modified Large Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,1,None,1,611,84,None,0 14599,40,Tobias' Modified Large Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,1,None,1,611,84,None,0 14601,40,Hakim's Modified X-Large Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,1,None,1,612,84,None,0 14603,40,Tobias' Modified X-Large Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,1,None,1,612,84,None,0 -14606,295,Hakim's Modified Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -14610,295,Tobias' Modified Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -14614,295,Hakim's Modified Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -14618,295,Tobias' Modified Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -14622,295,Hakim's Modified Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -14626,295,Tobias' Modified Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -14630,295,Hakim's Modified EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -14634,295,Tobias' Modified EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +14606,295,Hakim's Modified Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +14610,295,Tobias' Modified Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +14614,295,Hakim's Modified Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +14618,295,Tobias' Modified Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +14622,295,Hakim's Modified Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +14626,295,Tobias' Modified Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +14630,295,Hakim's Modified EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +14634,295,Tobias' Modified EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 14636,338,Hakim's Modified Shield Boost Amplifier,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 @@ -11096,42 +11042,42 @@ Penalty: Using more than one type of this module or similar modules that affect 14714,338,Estamel's Modified Shield Boost Amplifier,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 -14716,295,Kaikka's Modified Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -14718,295,Thon's Modified Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -14720,295,Vepas' Modified Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -14722,295,Estamel's Modified Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -14724,295,Kaikka's Modified Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -14726,295,Thon's Modified Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -14728,295,Vepas' Modified Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -14730,295,Estamel's Modified Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -14732,295,Kaikka's Modified Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -14734,295,Thon's Modified Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -14736,295,Vepas' Modified Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -14738,295,Estamel's Modified Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -14740,295,Kaikka's Modified EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -14742,295,Thon's Modified EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -14744,295,Vepas' Modified EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -14746,295,Estamel's Modified EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -14748,77,Kaikka's Modified Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -14749,77,Thon's Modified Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -14750,77,Vepas's Modified Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -14751,77,Estamel's Modified Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -14752,77,Kaikka's Modified EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -14753,77,Thon's Modified EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -14754,77,Vepas's Modified EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -14755,77,Estamel's Modified EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -14756,77,Kaikka's Modified Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -14757,77,Thon's Modified Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -14758,77,Vepas's Modified Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -14759,77,Estamel's Modified Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -14760,77,Kaikka's Modified Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -14761,77,Thon's Modified Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -14762,77,Vepas's Modified Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -14763,77,Estamel's Modified Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -14764,77,Kaikka's Modified Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -14765,77,Thon's Modified Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -14766,77,Vepas's Modified Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -14767,77,Estamel's Modified Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +14716,295,Kaikka's Modified Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +14718,295,Thon's Modified Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +14720,295,Vepas' Modified Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +14722,295,Estamel's Modified Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +14724,295,Kaikka's Modified Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +14726,295,Thon's Modified Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +14728,295,Vepas' Modified Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +14730,295,Estamel's Modified Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +14732,295,Kaikka's Modified Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +14734,295,Thon's Modified Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +14736,295,Vepas' Modified Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +14738,295,Estamel's Modified Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +14740,295,Kaikka's Modified EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +14742,295,Thon's Modified EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +14744,295,Vepas' Modified EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +14746,295,Estamel's Modified EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +14748,77,Kaikka's Modified Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +14749,77,Thon's Modified Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +14750,77,Vepas's Modified Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +14751,77,Estamel's Modified Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +14752,77,Kaikka's Modified EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +14753,77,Thon's Modified EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +14754,77,Vepas's Modified EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +14755,77,Estamel's Modified EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +14756,77,Kaikka's Modified Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +14757,77,Thon's Modified Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +14758,77,Vepas's Modified Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +14759,77,Estamel's Modified Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +14760,77,Kaikka's Modified Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +14761,77,Thon's Modified Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +14762,77,Vepas's Modified Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +14763,77,Estamel's Modified Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +14764,77,Kaikka's Modified Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +14765,77,Thon's Modified Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +14766,77,Vepas's Modified Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +14767,77,Estamel's Modified Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 14768,285,Kaikka's Modified Co-Processor,Increases CPU output.,0E-10,5.0000000000,0E-10,1,None,None,1,676,1405,None,0 14770,285,Thon's Modified Co-Processor,Increases CPU output.,0E-10,5.0000000000,0E-10,1,None,None,1,676,1405,None,0 14772,285,Vepas' Modified Co-Processor,Increases CPU output.,0E-10,5.0000000000,0E-10,1,None,None,1,676,1405,None,0 @@ -11220,334 +11166,334 @@ Note: A Nosferatu module will not drain your target's capacitor below your own c 14853,62,Ahremen's Modified Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 14854,62,Chelm's Modified Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 14855,62,Draclira's Modified Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 -14856,98,Brokara's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14856,98,Brokara's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14858,98,Tairei's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14858,98,Tairei's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14860,98,Selynne's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14860,98,Selynne's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14862,98,Raysere's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14862,98,Raysere's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14864,98,Vizan's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14864,98,Vizan's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14866,98,Ahremen's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14866,98,Ahremen's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14868,98,Chelm's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14868,98,Chelm's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14870,98,Draclira's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +14870,98,Draclira's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -14872,98,Brokara's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14872,98,Brokara's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14874,98,Tairei's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14874,98,Tairei's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14876,98,Selynne's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14876,98,Selynne's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14878,98,Raysere's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14878,98,Raysere's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14880,98,Vizan's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14880,98,Vizan's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,1030,None,0 -14882,98,Ahremen's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14882,98,Ahremen's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14884,98,Chelm's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14884,98,Chelm's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14886,98,Draclira's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +14886,98,Draclira's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -14888,98,Brokara's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14888,98,Brokara's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14890,98,Tairei's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14890,98,Tairei's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14892,98,Selynne's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14892,98,Selynne's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14894,98,Raysere's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14894,98,Raysere's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14896,98,Vizan's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14896,98,Vizan's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14898,98,Ahremen's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14898,98,Ahremen's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14900,98,Chelm's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14900,98,Chelm's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14902,98,Draclira's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +14902,98,Draclira's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -14904,98,Brokara's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14904,98,Brokara's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14906,98,Tairei's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14906,98,Tairei's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14908,98,Selynne's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14908,98,Selynne's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14910,98,Raysere's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14910,98,Raysere's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14912,98,Vizan's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14912,98,Vizan's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14914,98,Ahremen's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14914,98,Ahremen's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14916,98,Chelm's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14916,98,Chelm's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14918,98,Draclira's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +14918,98,Draclira's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -14920,98,Brokara's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14920,98,Brokara's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14922,98,Tairei's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14922,98,Tairei's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14924,98,Selynne's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14924,98,Selynne's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14926,98,Raysere's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14926,98,Raysere's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14928,98,Vizan's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14928,98,Vizan's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14930,98,Ahremen's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14930,98,Ahremen's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14932,98,Chelm's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14932,98,Chelm's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14934,98,Draclira's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +14934,98,Draclira's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -14936,326,Brokara's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14936,326,Brokara's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14938,326,Tairei's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14938,326,Tairei's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14940,326,Selynne's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14940,326,Selynne's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14942,326,Raysere's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14942,326,Raysere's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14944,326,Vizan's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14944,326,Vizan's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14946,326,Ahremen's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14946,326,Ahremen's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14948,326,Chelm's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14948,326,Chelm's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14950,326,Draclira's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14950,326,Draclira's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -14952,326,Brokara's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14952,326,Brokara's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -14954,326,Tairei's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14954,326,Tairei's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -14956,326,Selynne's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14956,326,Selynne's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -14958,326,Raysere's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14958,326,Raysere's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -14960,326,Vizan's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14960,326,Vizan's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -14962,326,Ahremen's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14962,326,Ahremen's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -14964,326,Chelm's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14964,326,Chelm's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -14966,326,Draclira's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14966,326,Draclira's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -14968,326,Brokara's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14968,326,Brokara's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14970,326,Tairei's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14970,326,Tairei's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14972,326,Selynne's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14972,326,Selynne's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14974,326,Raysere's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14974,326,Raysere's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14976,326,Vizan's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14976,326,Vizan's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14978,326,Ahremen's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14978,326,Ahremen's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14980,326,Chelm's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14980,326,Chelm's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14982,326,Draclira's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14982,326,Draclira's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -14984,326,Brokara's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14984,326,Brokara's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -14986,326,Tairei's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14986,326,Tairei's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -14988,326,Selynne's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14988,326,Selynne's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -14990,326,Raysere's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14990,326,Raysere's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -14992,326,Vizan's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14992,326,Vizan's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -14994,326,Ahremen's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14994,326,Ahremen's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -14996,326,Chelm's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14996,326,Chelm's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -14998,326,Draclira's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +14998,326,Draclira's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -15000,326,Brokara's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15000,326,Brokara's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15002,326,Tairei's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15002,326,Tairei's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15004,326,Selynne's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15004,326,Selynne's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15006,326,Raysere's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15006,326,Raysere's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15008,326,Vizan's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15008,326,Vizan's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15010,326,Ahremen's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15010,326,Ahremen's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15012,326,Chelm's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15012,326,Chelm's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15014,326,Draclira's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15014,326,Draclira's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15016,328,Brokara's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15016,328,Brokara's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15018,328,Tairei's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15018,328,Tairei's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15020,328,Selynne's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15020,328,Selynne's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15022,328,Raysere's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15022,328,Raysere's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15024,328,Vizan's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15024,328,Vizan's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15026,328,Ahremen's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15026,328,Ahremen's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15028,328,Chelm's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15028,328,Chelm's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15030,328,Draclira's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15030,328,Draclira's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15032,328,Brokara's Modified Armor Thermal Hardener,"An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15032,328,Brokara's Modified Thermal Armor Hardener,"An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15034,328,Tairei's Modified Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15034,328,Tairei's Modified Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15036,328,Selynne's Modified Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15036,328,Selynne's Modified Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15038,328,Raysere's Modified Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15038,328,Raysere's Modified Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15040,328,Vizan's Modified Armor Thermal Hardener,"An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15040,328,Vizan's Modified Thermal Armor Hardener,"An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15042,328,Ahremen's Modified Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15042,328,Ahremen's Modified Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15044,328,Chelm's Modified Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15044,328,Chelm's Modified Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15046,328,Draclira's Modified Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15046,328,Draclira's Modified Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15048,328,Brokara's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15048,328,Brokara's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15050,328,Tairei's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15050,328,Tairei's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15052,328,Selynne's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15052,328,Selynne's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15054,328,Raysere's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15054,328,Raysere's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15056,328,Vizan's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15056,328,Vizan's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15058,328,Ahremen's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15058,328,Ahremen's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15060,328,Chelm's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15060,328,Chelm's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15062,328,Draclira's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15062,328,Draclira's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15064,328,Brokara's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15064,328,Brokara's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15066,328,Tairei's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15066,328,Tairei's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15068,328,Selynne's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15068,328,Selynne's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15070,328,Raysere's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15070,328,Raysere's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15072,328,Vizan's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15072,328,Vizan's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15074,328,Ahremen's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15074,328,Ahremen's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15076,328,Chelm's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15076,328,Chelm's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15078,328,Draclira's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15078,328,Draclira's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 15080,767,Brokara's Modified Capacitor Power Relay,Increases capacitor recharge rate at the expense of shield boosting.,20.0000000000,5.0000000000,0E-10,1,None,None,1,667,90,None,0 @@ -11602,168 +11548,168 @@ Penalty: Using more than one type of this module or similar modules that affect 15161,62,Tuvan's Modified Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 15162,62,Setele's Modified Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 15163,62,Cormack's Modified Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 -15164,98,Brynn's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +15164,98,Brynn's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -15166,98,Tuvan's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +15166,98,Tuvan's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -15168,98,Setele's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +15168,98,Setele's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -15170,98,Cormack's Modified Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +15170,98,Cormack's Modified Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -15172,98,Brynn's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +15172,98,Brynn's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -15174,98,Tuvan's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +15174,98,Tuvan's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -15176,98,Setele's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +15176,98,Setele's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -15178,98,Cormack's Modified Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +15178,98,Cormack's Modified Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -15180,98,Brynn's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +15180,98,Brynn's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -15182,98,Tuvan's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +15182,98,Tuvan's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -15184,98,Setele's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +15184,98,Setele's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -15186,98,Cormack's Modified EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +15186,98,Cormack's Modified EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -15188,98,Brynn's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +15188,98,Brynn's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -15190,98,Tuvan's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +15190,98,Tuvan's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -15192,98,Setele's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +15192,98,Setele's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -15194,98,Cormack's Modified Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +15194,98,Cormack's Modified Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -15196,98,Brynn's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +15196,98,Brynn's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -15198,98,Tuvan's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +15198,98,Tuvan's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -15200,98,Setele's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +15200,98,Setele's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -15202,98,Cormack's Modified Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +15202,98,Cormack's Modified Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -15204,326,Brynn's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15204,326,Brynn's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -15206,326,Tuvan's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15206,326,Tuvan's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -15208,326,Setele's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15208,326,Setele's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -15210,326,Cormack's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15210,326,Cormack's Modified Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -15212,326,Brynn's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15212,326,Brynn's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -15214,326,Tuvan's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15214,326,Tuvan's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -15216,326,Setele's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15216,326,Setele's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -15218,326,Cormack's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15218,326,Cormack's Modified Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -15220,326,Brynn's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15220,326,Brynn's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -15222,326,Tuvan's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15222,326,Tuvan's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -15224,326,Setele's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15224,326,Setele's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -15226,326,Cormack's Modified Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15226,326,Cormack's Modified EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -15228,326,Brynn's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15228,326,Brynn's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -15230,326,Tuvan's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15230,326,Tuvan's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -15232,326,Setele's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15232,326,Setele's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -15234,326,Cormack's Modified Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15234,326,Cormack's Modified Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -15236,326,Brynn's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15236,326,Brynn's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15238,326,Tuvan's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15238,326,Tuvan's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15240,326,Setele's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15240,326,Setele's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15242,326,Cormack's Modified Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15242,326,Cormack's Modified Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15244,328,Brynn's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15244,328,Brynn's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15246,328,Tuvan's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15246,328,Tuvan's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15248,328,Setele's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15248,328,Setele's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15250,328,Cormack's Modified Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15250,328,Cormack's Modified EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15252,328,Brynn's Modified Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15252,328,Brynn's Modified Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15254,328,Tuvan's Modified Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15254,328,Tuvan's Modified Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15256,328,Setele's Modified Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15256,328,Setele's Modified Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15258,328,Cormack's Modified Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15258,328,Cormack's Modified Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15260,328,Brynn's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15260,328,Brynn's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15262,328,Tuvan's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15262,328,Tuvan's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15264,328,Setele's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15264,328,Setele's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15266,328,Cormack's Modified Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15266,328,Cormack's Modified Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15268,328,Brynn's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15268,328,Brynn's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15270,328,Tuvan's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15270,328,Tuvan's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15272,328,Setele's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15272,328,Setele's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15274,328,Cormack's Modified Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15274,328,Cormack's Modified Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 15276,212,Brynn's Modified Sensor Booster,"Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. @@ -11919,28 +11865,28 @@ Penalty: Using more than one type of this module or similar modules that affect Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",1000.0000000000,5.0000000000,0E-10,1,None,None,0,None,1029,None,0 15453,326,Shaqil's Modified Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20952,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20952,None,0 15455,326,Shaqil's Modified Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -15457,303,Standard X-Instinct Booster,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3217,None,0 -15458,303,Improved X-Instinct Booster,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3217,None,0 -15459,303,Strong X-Instinct Booster,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3217,None,0 -15460,303,Standard Frentix Booster,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3213,None,0 -15461,303,Improved Frentix Booster,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3213,None,0 -15462,303,Strong Frentix Booster,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3213,None,0 -15463,303,Standard Mindflood Booster,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3214,None,0 -15464,303,Improved Mindflood Booster,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3214,None,0 -15465,303,Strong Mindflood Booster,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3214,None,0 -15466,303,Standard Drop Booster,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3212,None,0 -15477,303,Improved Drop Booster,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3212,None,0 -15478,303,Strong Drop Booster,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3212,None,0 -15479,303,Standard Exile Booster,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3211,None,0 -15480,303,Improved Exile Booster,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3211,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,2066,None,0 +15457,303,Standard X-Instinct Booster,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2494,3217,None,0 +15458,303,Improved X-Instinct Booster,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2494,3217,None,0 +15459,303,Strong X-Instinct Booster,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2494,3217,None,0 +15460,303,Standard Frentix Booster,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2497,3213,None,0 +15461,303,Improved Frentix Booster,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2497,3213,None,0 +15462,303,Strong Frentix Booster,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2497,3213,None,0 +15463,303,Standard Mindflood Booster,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2493,3214,None,0 +15464,303,Improved Mindflood Booster,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2493,3214,None,0 +15465,303,Strong Mindflood Booster,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2493,3214,None,0 +15466,303,Standard Drop Booster,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2496,3212,None,0 +15477,303,Improved Drop Booster,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2496,3212,None,0 +15478,303,Strong Drop Booster,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2496,3212,None,0 +15479,303,Standard Exile Booster,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2492,3211,None,0 +15480,303,Improved Exile Booster,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2492,3211,None,0 15508,100,Vespa I,Medium Scout Drone,5000.0000000000,10.0000000000,0E-10,1,1,16000.0000,1,838,None,None,2776 -15509,176,Vespa I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,1,1532,None,None,0 +15509,176,Vespa I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,1,1532,None,None,2776 15510,100,Valkyrie I,Medium Scout Drone,5000.0000000000,10.0000000000,0E-10,1,2,15000.0000,1,838,None,None,2780 -15511,176,Valkyrie I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1532,None,None,0 +15511,176,Valkyrie I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1532,None,None,2780 15577,665,Imperial Navy Elite Soldier,The Imperial Navy Elite Soldier class fighter ships are an uncommon sight within the Amarr Imperial armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high,1265000.0000000000,18100.0000000000,235.0000000000,1,4,None,0,None,None,None,1067 15578,665,Ammatar Navy Elite Soldier,The Ammatar Navy Elite Soldier class fighter ships are an uncommon sight within the Ammatar armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high,1265000.0000000000,18100.0000000000,235.0000000000,1,4,None,0,None,None,None,1744 15579,671,Caldari Navy Elite Soldier,The Caldari Navy Elite Soldier class fighter ships are an uncommon sight within the Caldari State armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high,1680000.0000000000,17400.0000000000,90.0000000000,1,1,None,0,None,None,None,1793 @@ -12033,128 +11979,128 @@ Penalty: Using more than one type of this module or similar modules that affect 15673,409,Federation Navy Fleet Colonel Insignia II,Identification tags such as these may prove valuable if handed to the proper organization.,0.1000000000,0.1000000000,0E-10,1,8,750000.0000,1,734,2040,None,0 15674,409,Minmatar Freedom Fighter Insignia I,Identification tags such as these may prove valuable if handed to the proper organization.,0.1000000000,0.1000000000,0E-10,1,2,20000.0000,1,736,2040,None,0 15675,285,Caldari Navy Co-Processor,Increases CPU output.,0E-10,5.0000000000,0E-10,1,None,None,1,676,1405,None,0 -15676,346,Caldari Navy Co-Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +15676,346,Caldari Navy Co-Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1405,None,0 15677,285,Federation Navy Co-Processor,Increases CPU output.,0E-10,5.0000000000,0E-10,1,None,None,1,676,1405,None,0 -15678,346,Federation Navy Co-Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +15678,346,Federation Navy Co-Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1405,None,0 15681,367,Caldari Navy Ballistic Control System,"A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,645,21440,None,0 -15682,400,Caldari Navy Ballistic Control System Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +15682,400,Caldari Navy Ballistic Control System Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21440,None,0 15683,367,Republic Fleet Ballistic Control System,"A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,645,21440,None,0 -15684,400,Republic Fleet Ballistic Control System Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -15685,98,Imperial Navy Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +15684,400,Republic Fleet Ballistic Control System Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21440,None,0 +15685,98,Imperial Navy Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -15686,163,Imperial Navy Thermal Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15687,98,Imperial Navy EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +15686,163,Imperial Navy Thermal Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20958,None,0 +15687,98,Imperial Navy EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -15688,163,Imperial Navy EM Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15689,98,Imperial Navy Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +15688,163,Imperial Navy EM Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20956,None,0 +15689,98,Imperial Navy Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -15690,163,Imperial Navy Explosive Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15691,98,Imperial Navy Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +15690,163,Imperial Navy Explosive Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20955,None,0 +15691,98,Imperial Navy Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -15692,163,Imperial Navy Kinetic Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15693,98,Imperial Navy Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +15692,163,Imperial Navy Kinetic Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20957,None,0 +15693,98,Imperial Navy Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -15694,163,Imperial Navy Adaptive Nano Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15695,98,Republic Fleet Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +15694,163,Imperial Navy Multispectrum Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +15695,98,Republic Fleet Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -15696,163,Republic Fleet Thermal Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15697,98,Republic Fleet EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +15696,163,Republic Fleet Thermal Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20958,None,0 +15697,98,Republic Fleet EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -15698,163,Republic Fleet EM Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15699,98,Republic Fleet Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +15698,163,Republic Fleet EM Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20956,None,0 +15699,98,Republic Fleet Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -15700,163,Republic Fleet Explosive Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15701,98,Republic Fleet Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +15700,163,Republic Fleet Explosive Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20955,None,0 +15701,98,Republic Fleet Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -15702,163,Republic Fleet Kinetic Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15703,98,Republic Fleet Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +15702,163,Republic Fleet Kinetic Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20957,None,0 +15703,98,Republic Fleet Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -15704,163,Republic Fleet Adaptive Nano Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15705,328,Imperial Navy Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15704,163,Republic Fleet Multispectrum Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +15705,328,Imperial Navy Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15706,348,Imperial Navy Armor Thermal Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15707,328,Imperial Navy Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15706,348,Imperial Navy Thermal Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20946,None,0 +15707,328,Imperial Navy Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15708,348,Imperial Navy Armor Kinetic Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15709,328,Imperial Navy Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15708,348,Imperial Navy Kinetic Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20945,None,0 +15709,328,Imperial Navy Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15710,348,Imperial Navy Armor Explosive Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15711,328,Imperial Navy Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15710,348,Imperial Navy Explosive Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20943,None,0 +15711,328,Imperial Navy EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15712,348,Imperial Navy Armor EM Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15713,328,Republic Fleet Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15712,348,Imperial Navy EM Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20944,None,0 +15713,328,Republic Fleet Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -15714,348,Republic Fleet Armor Thermal Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15715,328,Republic Fleet Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15714,348,Republic Fleet Thermal Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20946,None,0 +15715,328,Republic Fleet Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -15716,348,Republic Fleet Armor Kinetic Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15717,328,Republic Fleet Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15716,348,Republic Fleet Kinetic Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20945,None,0 +15717,328,Republic Fleet Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -15718,348,Republic Fleet Armor Explosive Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15719,328,Republic Fleet Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +15718,348,Republic Fleet Explosive Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20943,None,0 +15719,328,Republic Fleet EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -15720,348,Republic Fleet Armor EM Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15721,326,Imperial Navy Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15720,348,Republic Fleet EM Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20944,None,0 +15721,326,Imperial Navy Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -15722,163,Imperial Navy Energized Thermal Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15723,326,Imperial Navy Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15722,163,Imperial Navy Thermal Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20954,None,0 +15723,326,Imperial Navy EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -15724,163,Imperial Navy Energized EM Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15725,326,Imperial Navy Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15724,163,Imperial Navy EM Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20952,None,0 +15725,326,Imperial Navy Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -15726,163,Imperial Navy Energized Explosive Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15727,326,Imperial Navy Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15726,163,Imperial Navy Explosive Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20951,None,0 +15727,326,Imperial Navy Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15728,163,Imperial Navy Energized Kinetic Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15729,326,Imperial Navy Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15728,163,Imperial Navy Kinetic Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20953,None,0 +15729,326,Imperial Navy Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -15730,163,Imperial Navy Energized Adaptive Nano Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15731,326,Federation Navy Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15730,163,Imperial Navy Multispectrum Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2066,None,0 +15731,326,Federation Navy Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -15732,163,Federation Navy Energized Thermal Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15733,326,Federation Navy Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15732,163,Federation Navy Thermal Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20954,None,0 +15733,326,Federation Navy EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -15734,163,Federation Navy Energized EM Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15735,326,Federation Navy Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15734,163,Federation Navy EM Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20952,None,0 +15735,326,Federation Navy Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -15736,163,Federation Navy Energized Explosive Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15737,326,Federation Navy Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15736,163,Federation Navy Explosive Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20951,None,0 +15737,326,Federation Navy Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -15738,163,Federation Navy Energized Kinetic Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -15739,326,Federation Navy Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +15738,163,Federation Navy Kinetic Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20953,None,0 +15739,326,Federation Navy Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -15740,163,Federation Navy Energized Adaptive Nano Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +15740,163,Federation Navy Multispectrum Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2066,None,0 15741,62,Ammatar Navy Small Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,5.0000000000,0E-10,1,4,None,1,1049,80,None,0 15742,62,Ammatar Navy Medium Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,10.0000000000,0E-10,1,4,None,1,1050,80,None,0 15743,62,Ammatar Navy Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 @@ -12166,7 +12112,7 @@ Penalty: Using more than one type of this module or similar modules that affect Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.",0E-10,10.0000000000,0E-10,1,4,31636.0000,1,131,10149,None,0 -15748,126,Republic Fleet 5MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,96,None,0 +15748,126,Republic Fleet 5MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,10149,None,0 15749,46,Republic Fleet 1MN Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.",0E-10,5.0000000000,0E-10,1,4,6450.0000,1,542,96,None,0 @@ -12176,7 +12122,7 @@ Note: Usually fit on Frigates and Destroyers.",0E-10,5.0000000000,0E-10,1,4,6450 Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.",0E-10,10.0000000000,0E-10,1,4,158188.0000,1,131,10149,None,0 -15752,126,Republic Fleet 50MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,96,None,0 +15752,126,Republic Fleet 50MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,10149,None,0 15753,46,Republic Fleet 10MN Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.",0E-10,5.0000000000,0E-10,1,4,32256.0000,1,542,96,None,0 @@ -12186,7 +12132,7 @@ Note: Usually fit on Cruisers and Battlecruisers.",0E-10,5.0000000000,0E-10,1,4, Penalty: Max capacitor reduced. Note: Battleship class module.",0E-10,10.0000000000,0E-10,1,4,790940.0000,1,131,10149,None,0 -15756,126,Republic Fleet 500MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,96,None,0 +15756,126,Republic Fleet 500MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,10149,None,0 15757,46,Republic Fleet 100MN Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.",0E-10,5.0000000000,0E-10,1,4,161280.0000,1,542,96,None,0 @@ -12196,7 +12142,7 @@ Note: Usually fit on Battleships.",0E-10,5.0000000000,0E-10,1,4,161280.0000,1,54 Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.",0E-10,10.0000000000,0E-10,1,4,31636.0000,1,131,10149,None,0 -15760,126,Federation Navy 5MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,96,None,0 +15760,126,Federation Navy 5MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,10149,None,0 15761,46,Federation Navy 1MN Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Frigates and Destroyers.",0E-10,5.0000000000,0E-10,1,4,6450.0000,1,542,96,None,0 @@ -12206,7 +12152,7 @@ Note: Usually fit on Frigates and Destroyers.",0E-10,5.0000000000,0E-10,1,4,6450 Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.",0E-10,10.0000000000,0E-10,1,4,158188.0000,1,131,10149,None,0 -15765,126,Federation Navy 50MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,96,None,0 +15765,126,Federation Navy 50MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,10149,None,0 15766,46,Federation Navy 10MN Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.",0E-10,5.0000000000,0E-10,1,4,32256.0000,1,542,96,None,0 @@ -12216,22 +12162,22 @@ Note: Usually fit on Cruisers and Battlecruisers.",0E-10,5.0000000000,0E-10,1,4, Penalty: Max capacitor reduced. Note: Battleship class module.",0E-10,10.0000000000,0E-10,1,4,790940.0000,1,131,10149,None,0 -15769,126,Federation Navy 500MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,96,None,0 +15769,126,Federation Navy 500MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,10149,None,0 15770,46,Federation Navy 100MN Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.",0E-10,5.0000000000,0E-10,1,4,161280.0000,1,542,96,None,0 15771,126,Federation Navy 100MN Afterburner Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,96,None,0 15772,76,Ammatar Navy Small Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,5.0000000000,12.0000000000,1,None,11250.0000,1,699,1031,None,0 15773,156,Ammatar Navy Small Capacitor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1031,None,0 -15774,76,Ammatar Navy Micro Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,8.0000000000,1,None,4500.0000,1,698,1031,None,0 +15774,76,Ammatar Navy Micro Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,8.0000000000,1,1,4500.0000,0,None,1031,None,0 15776,76,Ammatar Navy Medium Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,10.0000000000,32.0000000000,1,None,28124.0000,1,700,1031,None,0 15777,156,Ammatar Navy Medium Capacitor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1031,None,0 15778,76,Ammatar Navy Heavy Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,20.0000000000,128.0000000000,1,None,70258.0000,1,701,1031,None,0 15779,156,Ammatar Navy Heavy Capacitor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1031,None,0 15780,76,Imperial Navy Small Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,5.0000000000,12.0000000000,1,None,11250.0000,1,699,1031,None,0 15781,156,Imperial Navy Small Capacitor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1031,None,0 -15782,76,Imperial Navy Micro Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,8.0000000000,1,None,4500.0000,1,698,1031,None,0 -15783,156,Imperial Navy Micro Capacitor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1031,None,0 +15782,76,Imperial Navy Micro Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,2.5000000000,8.0000000000,1,1,4500.0000,0,None,1031,None,0 +15783,156,Imperial Navy Micro Capacitor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1031,None,0 15784,76,Imperial Navy Medium Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,10.0000000000,32.0000000000,1,None,28124.0000,1,700,1031,None,0 15785,156,Imperial Navy Medium Capacitor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1031,None,0 15786,76,Imperial Navy Heavy Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,20.0000000000,128.0000000000,1,None,70258.0000,1,701,1031,None,0 @@ -12241,11 +12187,11 @@ Note: Usually fit on Battleships.",0E-10,5.0000000000,0E-10,1,4,161280.0000,1,54 15790,330,Caldari Navy Cloaking Device,"This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.",0E-10,100.0000000000,0E-10,1,None,None,1,675,2106,None,0 -15791,401,Caldari Navy Cloaking Device Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +15791,401,Caldari Navy Cloaking Device Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2106,None,0 15792,213,Federation Navy Tracking Computer,"By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,9900.0000,1,706,3346,None,0 -15793,224,Federation Navy Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +15793,224,Federation Navy Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3346,None,0 15794,71,Ammatar Navy Small Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,5.0000000000,0E-10,1,None,None,1,689,1283,None,0 15795,151,Ammatar Navy Small Energy Neutralizer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1283,None,0 15796,71,Ammatar Navy Medium Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,5.0000000000,0E-10,1,None,None,1,690,1283,None,0 @@ -12265,11 +12211,11 @@ Penalty: Using more than one type of this module or similar modules that affect 15808,205,Ammatar Navy Heat Sink,"Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,647,1046,None,0 -15809,218,Ammatar Navy Heat Sink Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +15809,218,Ammatar Navy Heat Sink Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1046,None,0 15810,205,Imperial Navy Heat Sink,"Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,647,1046,None,0 -15811,218,Imperial Navy Heat Sink Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +15811,218,Imperial Navy Heat Sink Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1046,None,0 15812,764,Republic Fleet Overdrive Injector,"This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",50.0000000000,5.0000000000,0E-10,1,2,None,1,1087,98,None,0 @@ -12291,14 +12237,14 @@ Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thoriu 15818,74,Caldari Navy 350mm Railgun,"The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",2000.0000000000,20.0000000000,2.0000000000,1,None,1000000.0000,1,566,366,None,21600 -15819,154,Caldari Navy 350mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,349,None,0 +15819,154,Caldari Navy 350mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,366,None,0 15820,74,Caldari Navy 250mm Railgun,"Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",1000.0000000000,10.0000000000,0.5000000000,1,1,74980.0000,1,565,370,None,21562 15821,74,Caldari Navy 200mm Railgun,"The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",1000.0000000000,10.0000000000,1.0000000000,1,None,100000.0000,1,565,370,None,21664 -15822,154,Caldari Navy 200mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,349,None,0 +15822,154,Caldari Navy 200mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,370,None,0 15823,74,Caldari Navy 150mm Railgun,"This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",500.0000000000,5.0000000000,0.1000000000,1,1,7496.0000,1,564,349,None,21694 @@ -12347,14 +12293,14 @@ Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thoriu 15838,74,Federation Navy 350mm Railgun,"The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",2000.0000000000,20.0000000000,2.0000000000,1,None,1000000.0000,1,566,366,None,21601 -15839,154,Federation Navy 350mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,349,None,0 +15839,154,Federation Navy 350mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,366,None,0 15840,74,Federation Navy 250mm Railgun,"Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",1000.0000000000,10.0000000000,0.5000000000,1,1,74980.0000,1,565,370,None,21563 15841,74,Federation Navy 200mm Railgun,"The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",1000.0000000000,10.0000000000,1.0000000000,1,None,100000.0000,1,565,370,None,21665 -15842,154,Federation Navy 200mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,349,None,0 +15842,154,Federation Navy 200mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,370,None,0 15843,74,Federation Navy 150mm Railgun,"This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",500.0000000000,5.0000000000,0.1000000000,1,1,7496.0000,1,564,349,None,21695 @@ -12476,13 +12422,13 @@ Note: A Nosferatu module will not drain your target's capacitor below your own c Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",1000.0000000000,5.0000000000,0E-10,1,None,None,1,694,1029,None,0 15886,148,Imperial Navy Heavy Energy Nosferatu Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1029,None,0 15887,52,Caldari Navy Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,5.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -15888,132,Caldari Navy Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,111,None,0 +15888,132,Caldari Navy Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3433,None,0 15889,52,Caldari Navy Warp Disruptor,Disrupts the target ship's navigation computer which prevents it from warping.,0E-10,5.0000000000,0E-10,1,None,None,1,1935,111,None,0 15890,132,Caldari Navy Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,111,None,0 15891,52,Republic Fleet Warp Disruptor,Disrupts the target ship's navigation computer which prevents it from warping.,0E-10,5.0000000000,0E-10,1,None,None,1,1935,111,None,0 15892,132,Republic Fleet Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,111,None,0 15893,52,Republic Fleet Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,5.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -15894,132,Republic Fleet Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,111,None,0 +15894,132,Republic Fleet Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3433,None,0 15895,302,Federation Navy Magnetic Field Stabilizer,"Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,648,1046,None,0 @@ -12498,27 +12444,27 @@ Penalty: Using more than one type of this module or similar modules that affect 15905,338,Caldari Navy Shield Boost Amplifier,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 -15906,360,Caldari Navy Shield Boost Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 +15906,360,Caldari Navy Shield Boost Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2104,None,0 15907,338,Republic Fleet Shield Boost Amplifier,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 -15908,360,Republic Fleet Shield Boost Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 -15909,295,Caldari Navy EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -15910,296,Caldari Navy EM Ward Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 -15911,295,Caldari Navy Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -15912,296,Caldari Navy Kinetic Deflection Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 -15913,295,Caldari Navy Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -15914,296,Caldari Navy Thermal Dissipation Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 -15915,295,Caldari Navy Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -15916,296,Caldari Navy Explosive Deflection Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 -15917,295,Republic Fleet EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -15918,296,Republic Fleet EM Ward Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 -15919,295,Republic Fleet Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -15920,296,Republic Fleet Kinetic Deflection Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 -15921,295,Republic Fleet Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -15922,296,Republic Fleet Thermal Dissipation Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 -15923,295,Republic Fleet Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -15924,296,Republic Fleet Explosive Deflection Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 +15908,360,Republic Fleet Shield Boost Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2104,None,0 +15909,295,Caldari Navy EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +15910,296,Caldari Navy EM Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20942,None,0 +15911,295,Caldari Navy Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +15912,296,Caldari Navy Kinetic Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20939,None,0 +15913,295,Caldari Navy Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +15914,296,Caldari Navy Thermal Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20940,None,0 +15915,295,Caldari Navy Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +15916,296,Caldari Navy Explosive Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20941,None,0 +15917,295,Republic Fleet EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +15918,296,Republic Fleet EM Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20942,None,0 +15919,295,Republic Fleet Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +15920,296,Republic Fleet Kinetic Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20939,None,0 +15921,295,Republic Fleet Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +15922,296,Republic Fleet Thermal Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20940,None,0 +15923,295,Republic Fleet Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +15924,296,Republic Fleet Explosive Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20941,None,0 15925,72,Caldari Navy Small Graviton Smartbomb,Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.,10.0000000000,5.0000000000,0E-10,1,None,None,1,382,112,None,2033 15926,152,Caldari Navy Small Graviton Smartbomb Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,112,None,0 15927,72,Caldari Navy Micro Graviton Smartbomb,Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels.,100.0000000000,2.5000000000,0E-10,1,None,None,1,380,112,None,2033 @@ -12559,11 +12505,11 @@ Penalty: Using more than one type of this module or similar modules that affect 15965,211,Republic Fleet Tracking Enhancer,"Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",20.0000000000,5.0000000000,0E-10,1,None,None,1,707,1640,None,0 -15966,344,Republic Fleet Tracking Enhancer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +15966,344,Republic Fleet Tracking Enhancer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1640,None,0 15967,209,Federation Navy Remote Tracking Computer,"Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,29994.0000,1,708,3346,None,0 -15968,345,Federation Navy Remote Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +15968,345,Federation Navy Remote Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3346,None,0 15969,671,Caldari Navy Gamma I Support Frigate,"This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High",1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,None,1791 15970,671,Caldari Navy Gamma II Support Frigate,"This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High",1000000.0000000000,19400.0000000000,235.0000000000,1,1,None,0,None,None,None,1789 15971,671,Caldari Navy Delta I Support Frigate,"This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High",2040000.0000000000,20400.0000000000,130.0000000000,1,1,None,0,None,None,None,1789 @@ -12689,13 +12635,13 @@ Must be loaded with any of the following projectile ammo types: Carbonized Lead, Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",2000.0000000000,20.0000000000,4.0000000000,1,2,298716.0000,1,576,381,None,21623 16061,511,Caldari Navy Rapid Light Missile Launcher,"Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.",0E-10,10.0000000000,0.3150000000,1,1,4224.0000,1,641,1345,None,21530 16062,506,Caldari Navy Cruise Missile Launcher,"A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. ",0E-10,20.0000000000,1.5000000000,1,None,99996.0000,1,643,2530,None,21729 -16063,136,Caldari Navy Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,170,None,170 +16063,136,Caldari Navy Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2530,None,21729 16064,510,Caldari Navy Heavy Missile Launcher,"Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.",0E-10,10.0000000000,1.3500000000,1,1,14996.0000,1,642,169,None,21549 16065,507,Caldari Navy Rocket Launcher,A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.,0E-10,5.0000000000,0.2813000000,1,None,3000.0000,1,639,1345,None,21742 16066,136,Caldari Navy Rocket Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1345,None,0 16067,508,Caldari Navy Torpedo Launcher,"A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.",0E-10,20.0000000000,2.3000000000,1,1,20580.0000,1,644,170,None,21581 16068,509,Caldari Navy Light Missile Launcher,Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.,0E-10,5.0000000000,0.9000000000,1,1,3000.0000,1,640,168,None,21610 -16069,1210,Remote Armor Repair Systems,Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.,0E-10,0.0100000000,0E-10,1,None,85000.0000,1,1745,33,None,0 +16069,1210,Remote Armor Repair Systems,Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1745,33,None,0 16087,818,EoM Imp,"This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Low",1612000.0000000000,16120.0000000000,80.0000000000,1,4,None,0,None,None,None,2507 16088,818,EoM Fiend,"This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Moderate",2025000.0000000000,20250.0000000000,65.0000000000,1,4,None,0,None,None,None,2507 16089,818,EoM Incubus,"This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Significant",2040000.0000000000,20400.0000000000,235.0000000000,1,4,None,0,None,None,None,2507 @@ -12789,11 +12735,11 @@ Penalty: Using more than one type of this module or similar modules that affect 16162,673,Caldari Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",96000000.0000000000,960000.0000000000,2300.0000000000,1,1,None,0,None,None,None,51 16163,705,Minmatar Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",89000000.0000000000,890000.0000000000,3400.0000000000,1,2,None,0,None,None,None,308 16164,668,Ammatar Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,None,1064 -16165,595,Angel Cartel Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",89000000.0000000000,890000.0000000000,2000.0000000000,1,2,None,0,None,None,31,310 -16166,604,Blood Raider Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,31,20319 -16167,622,Sanshas Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,31,1064 -16168,631,Serpentis Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",110500000.0000000000,1105000.0000000000,4000.0000000000,1,8,None,0,None,None,31,20321 -16169,613,Guristas Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",96000000.0000000000,960000.0000000000,2300.0000000000,1,1,None,0,None,None,31,20320 +16165,595,Angel Cartel Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",89000000.0000000000,890000.0000000000,2000.0000000000,1,2,None,0,None,None,20900,310 +16166,604,Blood Raider Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,20901,20319 +16167,622,Sanshas Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,20902,1064 +16168,631,Serpentis Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",110500000.0000000000,1105000.0000000000,4000.0000000000,1,8,None,0,None,None,20903,20321 +16169,613,Guristas Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",96000000.0000000000,960000.0000000000,2300.0000000000,1,1,None,0,None,None,20904,20320 16170,691,Khanid Personnel Transport,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",19000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,None,20332 16171,687,Khanid Rookie,This is a fighter for the Khanid Navy. Threat level: Moderate,1740000.0000000000,17400.0000000000,220.0000000000,1,4,None,0,None,None,None,1858 16172,687,Khanid Sparrow,This is a Khanid Navy Special Ops ship. It's main purpose is to act as a support ship for the Khanid Navys cruisers and battleships.,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,None,1862 @@ -12872,22 +12818,22 @@ Racial Bonuses: ",50000000.0000000000,1150.0000000000,5000.0000000000,1,None,128.0000,0,None,None,None,2603 16223,418,Shield Generation Array,Aids control tower shield in some way.,200000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,2380 16226,816,Kurzon Destroyer,"The Kurzon Destroyer is a rare sight indeed. Purchased from the black market for a hefty price, the Kurzon Mercenary Network uses them occasionally when the stakes are very high. Zerim Kurzon himself fitted the Destroyers with hand-picked modules, making them tougher than most mercenary battleships.",19000000.0000000000,980000.0000000000,120.0000000000,1,2,None,0,None,None,None,335 -16227,419,Ferox,"Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.",13250000.0000000000,252000.0000000000,475.0000000000,1,1,24000000.0000,1,471,None,20068,2382 -16228,489,Ferox Blueprint,,0E-10,0.0100000000,0E-10,1,None,540000000.0000,1,590,None,None,1748 -16229,419,Brutix,"One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.",11800000.0000000000,270000.0000000000,475.0000000000,1,8,27000000.0000,1,472,None,20072,2383 -16230,489,Brutix Blueprint,,0E-10,0.0100000000,0E-10,1,None,570000000.0000,1,591,None,None,1748 -16231,419,Cyclone,"The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.",12400000.0000000000,216000.0000000000,450.0000000000,1,2,22500000.0000,1,473,None,20076,2384 -16232,489,Cyclone Blueprint,,0E-10,0.0100000000,0E-10,1,None,525000000.0000,1,592,None,None,1748 -16233,419,Prophecy,"The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.",15300000.0000000000,234000.0000000000,400.0000000000,1,4,25500000.0000,1,470,None,20061,2385 -16234,489,Prophecy Blueprint,,0E-10,0.0100000000,0E-10,1,None,555000000.0000,1,589,None,None,1748 -16236,420,Coercer,"Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. ",1650000.0000000000,47000.0000000000,375.0000000000,1,4,None,1,465,None,20063,2387 -16237,487,Coercer Blueprint,,0E-10,0.0100000000,0E-10,1,None,8635240.0000,1,583,None,None,1748 -16238,420,Cormorant,"The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.",1700000.0000000000,52000.0000000000,425.0000000000,1,1,None,1,466,None,20070,2388 -16239,487,Cormorant Blueprint,,0E-10,0.0100000000,0E-10,1,None,8416400.0000,1,584,None,None,1748 -16240,420,Catalyst,"Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.",1550000.0000000000,55000.0000000000,450.0000000000,1,8,None,1,467,None,20074,2389 -16241,487,Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,1,585,None,None,1748 -16242,420,Thrasher,"Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.",1600000.0000000000,43000.0000000000,400.0000000000,1,2,None,1,468,None,20074,2390 -16243,487,Thrasher Blueprint,,0E-10,0.0100000000,0E-10,1,None,7500000.0000,1,586,None,None,1748 +16227,419,Ferox,"Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.",14250000.0000000000,252000.0000000000,475.0000000000,1,1,40400000.0000,1,471,None,20068,2382 +16228,489,Ferox Blueprint,,0E-10,0.0100000000,0E-10,1,None,540000000.0000,1,590,None,None,2382 +16229,419,Brutix,"One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.",11800000.0000000000,270000.0000000000,475.0000000000,1,8,40400000.0000,1,472,None,20072,2383 +16230,489,Brutix Blueprint,,0E-10,0.0100000000,0E-10,1,None,570000000.0000,1,591,None,None,2383 +16231,419,Cyclone,"The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.",12400000.0000000000,216000.0000000000,450.0000000000,1,2,40400000.0000,1,473,None,20076,2384 +16232,489,Cyclone Blueprint,,0E-10,0.0100000000,0E-10,1,None,525000000.0000,1,592,None,None,2384 +16233,419,Prophecy,"The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.",15300000.0000000000,234000.0000000000,400.0000000000,1,4,40400000.0000,1,470,None,20061,2385 +16234,489,Prophecy Blueprint,,0E-10,0.0100000000,0E-10,1,None,555000000.0000,1,589,None,None,2385 +16236,420,Coercer,"Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. ",1650000.0000000000,47000.0000000000,375.0000000000,1,4,800000.0000,1,465,None,20063,2387 +16237,487,Coercer Blueprint,,0E-10,0.0100000000,0E-10,1,None,8635240.0000,1,583,None,None,2387 +16238,420,Cormorant,"The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.",1700000.0000000000,52000.0000000000,425.0000000000,1,1,800000.0000,1,466,None,20070,2388 +16239,487,Cormorant Blueprint,,0E-10,0.0100000000,0E-10,1,None,8416400.0000,1,584,None,None,2388 +16240,420,Catalyst,"Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.",1550000.0000000000,55000.0000000000,450.0000000000,1,8,800000.0000,1,467,None,20074,2389 +16241,487,Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,1,585,None,None,2389 +16242,420,Thrasher,"Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.",1600000.0000000000,43000.0000000000,400.0000000000,1,2,800000.0000,1,468,None,20074,2390 +16243,487,Thrasher Blueprint,,0E-10,0.0100000000,0E-10,1,None,7500000.0000,1,586,None,None,2390 16244,665,Sarum Spider,"This is a Sarum support frigate, designed to paralyze the target while it's being attacked by Sarum cruisers and battleships.",2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,None,1922 16245,749,Zainou 'Gnome' Shield Upgrades SU-605,"A neural Interface upgrade that reduces the shield upgrade module power needs. @@ -13017,8 +12963,8 @@ May be obtained by reprocessing the following ice ores: Smooth Glacial Mass Thick Blue Ice",0E-10,3.0000000000,0E-10,1,None,1000.0000,1,1033,2696,None,0 16278,464,Ice Harvester I,A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers.,0E-10,25.0000000000,0E-10,1,None,1500368.0000,1,1038,2526,None,11144 -16279,490,Ice Harvester I Blueprint,,0E-10,0.0100000000,0E-10,1,None,15003680.0000,1,338,1061,None,0 -16281,1218,Ice Harvesting,Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters.,0E-10,0.0100000000,0E-10,1,None,375000.0000,1,1323,33,None,0 +16279,490,Ice Harvester I Blueprint,,0E-10,0.0100000000,0E-10,1,None,15003680.0000,1,338,2526,None,0 +16281,1218,Ice Harvesting,Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters.,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1323,33,None,0 16282,425,Low Cost Mercenary Assault Unit,"This is the most simple assault unit, comprised of mercenaries willing to kill for a low sum of money, not caring about their fate living only for the next Z-rated holoreel and pleasure hub visit. They are known for committing unnecessary atrocities when overtaking structures in space, showing total disregard for human life and dignity. Combined with the fact that their fee is laughably low, one cannot but question their motives for choosing this profession.",37500.0000000000,500.0000000000,0E-10,10,None,None,0,None,None,None,0 16286,365,QA Control Tower,This structure does not exist.,1000000.0000000000,1.0000000000,140000.0000000000,1,4,400000000.0000,0,None,None,None,2593 16287,818,Tazmyr's Capsule,This is an escape capsule which is released upon the destruction of ones ship.,32000.0000000000,1000.0000000000,0E-10,1,None,None,0,None,None,None,73 @@ -13027,186 +12973,184 @@ May be obtained by reprocessing the following ice ores: 16299,315,'Repose' Core Compensation,When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.,0E-10,5.0000000000,0E-10,1,None,None,1,1088,97,None,0 16301,315,'Stoic' Core Equalizer I,When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.,0E-10,5.0000000000,0E-10,1,None,None,1,1088,97,None,0 16303,315,'Halcyon' Core Equalizer I,When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.,0E-10,5.0000000000,0E-10,1,None,None,1,1088,97,None,0 -16305,98,Upgraded Adaptive Nano Plating I,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +16305,98,Upgraded Multispectrum Coating I,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 16307,98,Limited Adaptive Nano Plating I,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,1030,None,0 16309,98,'Collateral' Adaptive Nano Plating I,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,1030,None,0 16311,98,'Refuge' Adaptive Nano Plating I,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -16313,98,Upgraded Kinetic Plating I,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,1030,None,0 +16313,98,Upgraded Kinetic Coating I,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 16315,98,Limited Kinetic Plating I,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20957,None,0 16317,98,Experimental Kinetic Plating I,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20957,None,0 16319,98,'Aegis' Explosive Plating I,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. -",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -16321,98,Upgraded Explosive Plating I,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20955,None,0 +16321,98,Upgraded Explosive Coating I,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 16323,98,Limited Explosive Plating I,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20955,None,0 16325,98,Experimental Explosive Plating I,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20955,None,0 16327,98,'Element' Kinetic Plating I,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. -",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -16329,98,Upgraded EM Plating I,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20957,None,0 +16329,98,Upgraded EM Coating I,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 16331,98,Limited EM Plating I,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20956,None,0 16333,98,'Contour' EM Plating I,"Attempts to distribute electro-magnetic energy over the entire plating. Grants a bonus to EM resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20956,None,0 16335,98,'Spiegel' EM Plating I,"Attempts to distribute Electro-Magnetic energy over the entire plating. Grants a bonus to EM resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -16337,98,Upgraded Thermal Plating I,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20956,None,0 +16337,98,Upgraded Thermal Coating I,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 16339,98,Limited Thermal Plating I,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20958,None,0 16341,98,Experimental Thermal Plating I,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20958,None,0 16343,98,Prototype Thermal Plating I,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -16345,98,Upgraded Layered Plating I,"This plating is composed of several additional tritanium layers, effectively increasing its hit points. - -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1669,1030,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20958,None,0 +16345,98,Upgraded Layered Coating I,"This coating is composed of several layers, effectively increasing the armor hit points.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1669,1030,None,0 16347,98,Limited Layered Plating I,"This plating is composed of several additional tritanium layers, effectively increasing its hit points. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1669,1030,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,1030,None,0 16349,98,'Scarab' Layered Plating I,"This plating is composed of several additional tritanium layers, effectively increasing its hit points. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1669,1030,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,1030,None,0 16351,98,'Grail' Layered Plating I,"This plating is composed of several additional tritanium layers, effectively increasing its hit points. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1669,1030,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,1030,None,0 16353,328,Upgraded Armor EM Hardener I,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,20944,None,0 16355,328,Limited Armor EM Hardener I,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -16357,328,Experimental Armor EM Hardener I,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,20944,None,0 +16357,328,Experimental Enduring EM Armor Hardener I,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -16359,328,Prototype Armor EM Hardener I,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +16359,328,Prototype Compact EM Armor Hardener I,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 16361,328,Upgraded Armor Explosive Hardener I,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,20943,None,0 16363,328,Limited Armor Explosive Hardener I,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -16365,328,Experimental Armor Explosive Hardener I,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,20943,None,0 +16365,328,Experimental Enduring Explosive Armor Hardener I,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -16367,328,Prototype Armor Explosive Hardener I,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +16367,328,Prototype Compact Explosive Armor Hardener I,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 16369,328,Upgraded Armor Kinetic Hardener I,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,20945,None,0 16371,328,Limited Armor Kinetic Hardener I,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -16373,328,Experimental Armor Kinetic Hardener I,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,20945,None,0 +16373,328,Experimental Enduring Kinetic Armor Hardener I,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -16375,328,Prototype Armor Kinetic Hardener I,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +16375,328,Prototype Compact Kinetic Armor Hardener I,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 16377,328,Upgraded Armor Thermal Hardener I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,20946,None,0 16379,328,Limited Armor Thermal Hardener I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,20946,None,0 +16381,328,Experimental Enduring Thermal Armor Hardener I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -16381,328,Experimental Armor Thermal Hardener I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -16383,328,Prototype Armor Thermal Hardener I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +16383,328,Prototype Compact Thermal Armor Hardener I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -16385,326,Upgraded Energized Adaptive Nano Membrane I,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +16385,326,Upgraded Energized Adaptive Nano Membrane I,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -16387,326,Limited Energized Adaptive Nano Membrane I,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,2066,None,0 +16387,326,Limited Energized Adaptive Nano Membrane I,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -16389,326,Experimental Energized Adaptive Nano Membrane I,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,2066,None,0 +16389,326,Experimental Energized Adaptive Nano Membrane I,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -16391,326,Prototype Energized Adaptive Nano Membrane I,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,2066,None,0 +16391,326,Compact Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -16393,326,Upgraded Energized Kinetic Membrane I,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +16393,326,Upgraded Energized Kinetic Membrane I,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -16395,326,Limited Energized Kinetic Membrane I,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20953,None,0 +16395,326,Limited Energized Kinetic Membrane I,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -16397,326,Experimental Energized Kinetic Membrane I,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20953,None,0 +16397,326,Experimental Energized Kinetic Membrane I,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -16399,326,Prototype Energized Kinetic Membrane I,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20953,None,0 +16399,326,Compact Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -16401,326,Upgraded Energized Explosive Membrane I,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +16401,326,Upgraded Energized Explosive Membrane I,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -16403,326,Limited Energized Explosive Membrane I,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20951,None,0 +16403,326,Limited Energized Explosive Membrane I,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -16405,326,Experimental Energized Explosive Membrane I,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20951,None,0 +16405,326,Experimental Energized Explosive Membrane I,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -16407,326,Prototype Energized Explosive Membrane I,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20951,None,0 +16407,326,Compact Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -16409,326,Upgraded Energized EM Membrane I,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +16409,326,Upgraded Energized EM Membrane I,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -16411,326,Limited Energized EM Membrane I,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20952,None,0 +16411,326,Limited Energized EM Membrane I,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -16413,326,Experimental Energized EM Membrane I,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20952,None,0 +16413,326,Experimental Energized EM Membrane I,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -16415,326,Prototype Energized EM Membrane I,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20952,None,0 +16415,326,Compact EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -16417,326,Upgraded Energized Armor Layering Membrane I,An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating.,1.0000000000,5.0000000000,0E-10,1,None,None,1,1687,2066,None,0 -16419,326,Limited Energized Armor Layering Membrane I,An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating.,1.0000000000,5.0000000000,0E-10,1,None,None,1,1687,2066,None,0 -16421,326,Experimental Energized Armor Layering Membrane I,An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating.,1.0000000000,5.0000000000,0E-10,1,None,None,1,1687,2066,None,0 -16423,326,Prototype Energized Armor Layering Membrane I,An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating.,1.0000000000,5.0000000000,0E-10,1,None,None,1,1687,2066,None,0 -16425,326,Upgraded Energized Thermal Membrane I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +16417,326,Upgraded Energized Armor Layering Membrane I,"An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,2066,None,0 +16419,326,Limited Energized Armor Layering Membrane I,"An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,2066,None,0 +16421,326,Experimental Energized Armor Layering Membrane I,"An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,2066,None,0 +16423,326,Compact Layered Energized Membrane,"An enhanced version of the layered armor coating. Uses advanced magnetic field generators to strengthen the integrity of the coating layers, effectively increasing the armor hit points even further.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1687,2066,None,0 +16425,326,Upgraded Energized Thermal Membrane I,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -16427,326,Limited Energized Thermal Membrane I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20954,None,0 +16427,326,Limited Energized Thermal Membrane I,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -16429,326,Experimental Energized Thermal Membrane I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20954,None,0 +16429,326,Experimental Energized Thermal Membrane I,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -16431,326,Prototype Energized Thermal Membrane I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,0,None,20954,None,0 +16431,326,Compact Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 16433,325,Small I-ax Enduring Remote Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the Target ship.,20.0000000000,5.0000000000,0E-10,1,None,4996.0000,1,1059,21426,None,0 @@ -13241,14 +13185,14 @@ Penalty: Using more than one type of this module or similar modules that affect 16475,71,Heavy Gremlin Compact Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,5.0000000000,0E-10,1,None,None,1,691,1283,None,0 16477,71,Heavy Infectious Scoped Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,5.0000000000,0E-10,1,None,None,1,691,1283,None,0 16479,71,Heavy Unstable Power Fluctuator I,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,5.0000000000,0E-10,1,None,None,0,None,1283,None,0 -16481,67,Large Asymmetric Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 -16483,67,Large Murky Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 -16485,67,Large Partial E95c Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 -16487,67,Large 'Regard' Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 -16489,67,Medium Asymmetric Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 -16491,67,Medium Murky Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 -16493,67,Medium Partial E95b Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 -16495,67,Medium 'Regard' Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +16481,67,Large Radiative Scoped Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,25.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 +16483,67,Large Murky Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,78840.0000,0,None,1035,None,0 +16485,67,Large Partial E95c Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,78840.0000,0,None,1035,None,0 +16487,67,Large Inductive Compact Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,25.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 +16489,67,Medium Radiative Scoped Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +16491,67,Medium Murky Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,0,None,1035,None,0 +16493,67,Medium Partial E95b Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,0,None,1035,None,0 +16495,67,Medium Inductive Compact Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 16497,68,Heavy Ghoul Compact Energy Nosferatu,"Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",1000.0000000000,5.0000000000,0E-10,1,None,None,1,694,1029,None,0 @@ -13283,14 +13227,14 @@ Note: A Nosferatu module will not drain your target's capacitor below your own c 16527,507,'Arbalest' Rocket Launcher I,A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.,0E-10,5.0000000000,0.2250000000,1,None,3000.0000,1,639,1345,None,21745 16529,338,Ionic Field Accelerator I,"Focuses and amplifies the efficiency of shield boosting modules. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,1,None,0,None,2104,None,0 16531,338,5a Prototype Shield Support I,"Focuses and amplifies the efficiency of shield boosting modules. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 -16533,338,'Stalwart' Particle Field Magnifier,"Focuses and amplifies the efficiency of shield boosting modules. +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,1,None,0,None,2104,None,0 +16533,338,Stalwart Restrained Shield Boost Amplifier,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 -16535,338,'Copasetic' Particle Field Acceleration,"Focuses and amplifies the efficiency of shield boosting modules. +16535,338,Copasetic Compact Shield Boost Amplifier,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 16537,339,Vigor Compact Micro Auxiliary Power Core,Supplements the main Power core providing more power.,0E-10,5.0000000000,0E-10,1,4,None,1,660,2105,None,0 @@ -13381,15 +13325,15 @@ Surveillance 16558,818,Jhelom Marek,A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Very high,1200000.0000000000,12000.0000000000,80.0000000000,1,2,None,0,None,None,None,1891 16559,817,Malad Dorsin,A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary,12500000.0000000000,120000.0000000000,300.0000000000,1,1,None,0,None,None,31,2382 16560,817,Umeni Kurr,A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly,10250000.0000000000,89000.0000000000,300.0000000000,1,2,None,0,None,None,31,1887 -16561,550,Angel Viper,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -16562,550,Angel Webifier,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -16563,606,Blood Wraith,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -16564,606,Blood Disciple,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1764 -16565,615,Guristas Kyoukan,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -16566,615,Guristas Webifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -16567,624,Sansha's Demon,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -16568,624,Sansha's Berserker,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -16569,633,Guardian Veteran,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 +16561,550,Angel Viper,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +16562,550,Angel Webifier,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +16563,606,Blood Wraith,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +16564,606,Blood Disciple,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1764 +16565,615,Guristas Kyoukan,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +16566,615,Guristas Webifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +16567,624,Sansha's Demon,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +16568,624,Sansha's Berserker,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +16569,633,Guardian Veteran,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 16570,818,Jenai Taen,A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. ,1200000.0000000000,28700.0000000000,235.0000000000,1,2,None,0,None,None,None,1891 16571,818,Ralek Schult,A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: High,1200000.0000000000,28700.0000000000,315.0000000000,1,2,None,0,None,None,None,1891 16572,817,Thoriam Delvar,A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary,11500000.0000000000,96000.0000000000,235.0000000000,1,2,None,0,None,None,31,1885 @@ -13410,14 +13354,23 @@ Surveillance 16587,818,Torstan Kreoman,A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Very high,1680000.0000000000,17400.0000000000,90.0000000000,1,1,None,0,None,None,None,1793 16588,817,Jaques Klemont,A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Extraordinary,12500000.0000000000,120000.0000000000,250.0000000000,1,1,None,0,None,None,31,2382 16590,817,Tobi Lafonte,A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Deadly,10100000.0000000000,101000.0000000000,250.0000000000,1,1,None,0,None,None,31,1785 -16591,257,Heavy Assault Cruisers,Skill for operation of Heavy Assault Cruisers.,0E-10,0.0100000000,0E-10,1,None,32000000.0000,1,377,33,None,0 +16591,257,Heavy Assault Cruisers,Skill for operation of Heavy Assault Cruisers.,0E-10,0.0100000000,0E-10,1,None,35000000.0000,1,377,33,None,0 16593,283,Angel Cartel Prisoners,"Transporting prisoners is a task that requires trust and loyalty to the empire's legislative arm, but it is one of the least sought-after jobs in the known universe.",400.0000000000,1.0000000000,0E-10,1,None,None,1,None,2545,None,0 16594,274,Procurement,"Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: Placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.",0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,378,33,None,0 -16595,274,Daytrading,"Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.",0E-10,0.0100000000,0E-10,1,None,12500000.0000,1,378,33,None,0 +16595,274,Daytrading,"Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.",0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,378,33,None,0 16596,274,Wholesale,Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.,0E-10,0.0100000000,0E-10,1,4,35000000.0000,1,378,33,None,0 -16597,274,Margin Trading,"Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. This will bring your total escrow down to approximately 24% at level 5.",0E-10,0.0100000000,0E-10,1,4,20000000.0000,1,378,33,None,0 +16597,274,Advanced Broker Relations,"Proficiency at negotiating the brokerage cost of relisting a market order at a new price. Each level of this skill adds 5 percentage points to the standard Relist Discount of 50%. + +SCC regulations aimed at reducing market volatility mandate a cost for relisting a market order based on the Broker Fee rate applicable to a given market order at the time of the price change. + +The total brokerage costs for relisting are calculated in two steps: +- The full Broker Fee rate is applied to the increment by which the price has changed if the new price is an increase to determine the brokerage cost of raising the asking price. If the new price is a decrease this component of the brokerage cost for relisting is zero. +- A Relist Discount is then applied to the Broker Fee rate and the discounted rate then applied to the total new price. The resulting amount is added to the increment charge calculated in the first step. +The total calculated in these two steps is the brokerage cost that will be charged for relisting the market order at its new price. + +The standard Relist Discount on the total price brokerage fee has been set by the SCC at 50%. Advanced Broker Relations increases that discount by 5 percentage points per level, permitting a discount of 75% at level 5.",0E-10,0.0100000000,0E-10,1,4,20000000.0000,1,378,33,None,0 16598,274,Marketing,"Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.",0E-10,0.0100000000,0E-10,1,None,3500000.0000,1,378,33,None,0 16599,43,Brokara's Modified Cap Recharger,Increases the capacitor recharge rate.,1.0000000000,5.0000000000,0E-10,1,None,None,1,665,90,None,0 16601,43,Selynne's Modified Cap Recharger,Increases the capacitor recharge rate.,1.0000000000,5.0000000000,0E-10,1,None,None,1,665,90,None,0 @@ -13425,10 +13378,10 @@ Note: Placing buy orders and directly buying an item are not the same thing. Dir 16605,43,Chelm's Modified Cap Recharger,Increases the capacitor recharge rate.,1.0000000000,5.0000000000,0E-10,1,None,None,1,665,90,None,0 16607,818,Horak Mane,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,None,345 16608,818,Lori Tzen,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,None,338 -16609,817,Jabar Kurr,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +16609,817,Jabar Kurr,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 16610,818,Xulan Anieu,"This is a leader within the Angel Cartel, and the youngest brother of Ballet Anieu of Dominations. Threat level: Significant",1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,None,343 -16611,817,Tehmi Anieu,"This is a leader within the Angel Cartel. Is best known for being the Sibling of Ballet Anieu, COO of Dominations. Threat level: Deadly",10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,31,337 -16612,817,Zerone Anieu,"This is a leader within the Angel Cartel. Zerone Anieu is best known for being the half-brother of Ballet Anieu, COO of Dominations. Threat level: Deadly",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +16611,817,Tehmi Anieu,"This is a leader within the Angel Cartel. Is best known for being the Sibling of Ballet Anieu, COO of Dominations. Threat level: Deadly",10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,20900,337 +16612,817,Zerone Anieu,"This is a leader within the Angel Cartel. Zerone Anieu is best known for being the half-brother of Ballet Anieu, COO of Dominations. Threat level: Deadly",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 16613,816,Korien Anieu,"This is a leader within the Angel Cartel. Korien Anieu is best known for being the oldest sibling of Ballet Anieu, COO of Dominations. Korien Anieu was given a Tyrent class battleship from the Cartel after he aquired his current rank within the organization. Threat level: Deadly",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,None,335 16614,314,Message from the Governor,This message is sealed with the personal emblem of the Governor himself.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 16615,697,CONCORD Starship,The CONCORD Starship is solely used for transporting or escorting people of extreme importance within CONCORD patrolled space. It is built for defense with very light offensive capability.,20500000.0000000000,1080000.0000000000,665.0000000000,1,None,None,0,None,None,None,1058 @@ -13438,7 +13391,7 @@ Note: Placing buy orders and directly buying an item are not the same thing. Dir 16619,818,Guemo Kajinn,The Chief of Security. Threat level: Very high,1200000.0000000000,17400.0000000000,90.0000000000,1,None,None,0,None,None,None,1049 16620,817,Telhia Hurst,This is a fighter-ship belonging to the CONCORD Army. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.,10100000.0000000000,101000.0000000000,235.0000000000,1,None,None,0,None,None,31,1050 16621,816,Hyan Vezzon,The Chief of Security.,19000000.0000000000,1080000.0000000000,235.0000000000,1,None,None,0,None,None,None,1060 -16622,274,Accounting,"Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces sales tax by 10%.",0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,378,33,None,0 +16622,274,Accounting,"Proficiency at squaring away the odds and ends of business transactions, keeping the checkbooks tight. Each level of skill reduces sales tax by 11%. Sales tax starts at 5%.",0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,378,33,None,0 16623,283,The Chief of Security,The Chief of Security.,90.0000000000,0.1000000000,0E-10,1,None,None,1,None,1204,None,0 16626,817,Militia Guardian,A local militia cruiser. Threat level: Deadly,1200000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 16627,818,Militia Protector,A local militia frigate. Threat level: Very high,1200000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,None,339 @@ -13482,7 +13435,7 @@ Note: Placing buy orders and directly buying an item are not the same thing. Dir 16667,428,Neo Mercurite,"A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology.",0E-10,0.2000000000,0E-10,1,None,320.0000,1,500,2664,None,0 16668,428,Dysporite,"Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies.",0E-10,0.2000000000,0E-10,1,None,320.0000,1,500,2664,None,0 16669,428,Ferrofluid,Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid. The primary component in the creation of ferrogels.,0E-10,0.2000000000,0E-10,1,None,512.0000,1,500,2664,None,0 -16670,429,Crystalline Carbonide,"An exeptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating.",0E-10,0.0100000000,0E-10,1,None,10.0000,1,499,2679,None,0 +16670,429,Crystalline Carbonide,"An exceptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating.",0E-10,0.0100000000,0E-10,1,None,10.0000,1,499,2679,None,0 16671,429,Titanium Carbide,"Due to its immense strength and molecular malleability, Titanium Carbide has become the darling of the Caldari technological industry, seeing use in everything from reactor units to weapons systems.",0E-10,0.0100000000,0E-10,1,None,10.0000,1,499,2681,None,0 16672,429,Tungsten Carbide,"Tungsten Carbide is a much-used composite, greatly favored by the Amarrians for construction of their advanced technologies.",0E-10,0.0100000000,0E-10,1,None,10.0000,1,499,2682,None,0 16673,429,Fernite Carbide,"A revolutionary ceramic carbide compound, much favored by the Matari both for its earthy quality and its extremely wide range of technological uses.",0E-10,0.0100000000,0E-10,1,None,10.0000,1,499,2680,None,0 @@ -13533,7 +13486,7 @@ Note: Placing buy orders and directly buying an item are not the same thing. Dir 16733,319,Drone Structure I,"This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20214,2407 16734,319,Partially constructed Megathron,"This Megathron battleship is partially complete, with decks and inner-hull systems exposed to the cold of surrounding space.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2408 16735,319,Landing Pad,This outpost has a docking pad designed to receive and process large shipments of cargo.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2409 -16736,319,Infested station ruins,"To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape. This particular object seems to be a Gallente station and two Megathron battleships, partially broken down into a construction lattice around an asteroid.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20174,2565 +16736,319,Infested Station Ruins,"To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape. This particular object seems to be a Gallente station and two Megathron battleships, partially broken down into a construction lattice around an asteroid.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20174,2565 16737,319,Ruined Stargate,"This ruined stargate has at least a few internal power generators left but is nevertheless currently inoperational, unable to serve its intended function of hurling starships to distant solar systems.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20174,2411 16738,319,Solar Harvester,This gigantic construction uses electromagnetic conductors to harvest solar power from the system's sun.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20195,2412 16739,383,Tower Sentry Amarr III,Amarr tachyon beam sentry ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2413 @@ -13664,268 +13617,268 @@ Note: Placing buy orders and directly buying an item are not the same thing. Dir 16870,818,Captain Numek Kradin,This is a CONCORD Special Ops Captain. Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.,1650000.0000000000,16500.0000000000,235.0000000000,1,None,None,0,None,None,None,1053 16871,816,General Krayek Tsunomi,This is a General within the CONCORD Army. Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.,19000000.0000000000,1080000.0000000000,235.0000000000,1,None,None,0,None,None,None,1060 16873,817,Captain Jym Muntoya,This is a captain within the CONCORD Army. Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space.,10100000.0000000000,101000.0000000000,235.0000000000,1,None,None,0,None,None,31,1050 -16874,597,Gistii Ambusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,31,339 -16875,595,Gistum Depredator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,31,336 -16876,597,Gistii Fugitive,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,31,345 -16877,597,Gistii Hijacker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,31,345 -16878,597,Gistii Hunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,31,339 -16879,597,Gistii Impaler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -16880,595,Gistum Crusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16881,595,Gistum Smasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,31,337 -16882,597,Gistii Nomad,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,31,342 -16883,597,Gistii Outlaw,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,31,345 -16884,595,Gistum Predator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 -16885,597,Gistii Raider,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,338 -16886,597,Gistii Rogue,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,31,344 -16887,597,Gistii Ruffian,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,31,343 -16888,597,Gistii Thug,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,31,340 -16889,595,Gistum Breaker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16890,597,Arch Gistii Hijacker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,339 -16891,595,Gistum Marauder,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16892,594,Gist Commander,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -16893,594,Gist General,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -16894,597,Arch Gistii Thug,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -16895,597,Arch Gistii Outlaw,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -16896,595,Gistum Liquidator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16897,597,Arch Gistii Rogue,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,339 -16898,595,Gistum Defeater,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16899,594,Gist Warlord,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -16900,594,Gist War General,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -16901,597,Gistii Domination Hijacker,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,31,345 -16902,597,Gistii Domination Rogue,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,31,344 -16903,597,Gistii Domination Outlaw,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,31,345 -16904,597,Gistii Domination Thug,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,31,340 -16905,597,Gistii Domination Ambusher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,31,339 -16906,595,Gistum Domination Depredator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,31,336 -16907,597,Gistii Domination Hunter,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,31,339 -16908,597,Gistii Domination Impaler,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -16909,595,Gistum Domination Crusher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16910,595,Gistum Domination Smasher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,31,337 -16911,597,Gistii Domination Nomad,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,31,342 -16912,595,Gistum Domination Predator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 -16913,597,Gistii Domination Raider,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,338 -16914,597,Gistii Domination Ruffian,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,31,343 -16915,595,Gistum Domination Breaker,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16916,595,Gistum Domination Defeater,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16917,595,Gistum Domination Marauder,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16918,595,Gistum Domination Phalanx,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16919,595,Gistum Domination Liquidator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16920,595,Gistum Domination Centurion,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -16921,594,Gist Domination Commander,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -16922,594,Gist Domination General,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -16923,594,Gist Domination War General,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -16924,594,Gist Domination Saint,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -16925,594,Gist Domination Nephilim,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -16926,594,Gist Domination Warlord,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -16927,604,Corpum Arch Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,12000000.0000000000,120000.0000000000,450.0000000000,1,4,None,0,None,None,31,1758 -16928,604,Corpum Arch Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16929,604,Corpum Arch Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11500000.0000000000,115000.0000000000,465.0000000000,1,4,None,0,None,None,31,1760 -16930,604,Corpum Arch Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16931,604,Corpum Arch Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1761 -16932,606,Corpii Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -16933,606,Corpii Upholder,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2810000.0000000000,28100.0000000000,135.0000000000,1,4,None,0,None,None,31,1765 -16934,603,Corpus Prophet,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -16935,606,Corpii Collector,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,31,1763 -16936,606,Corpii Follower,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,31,1762 -16937,606,Corpii Fugitive,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,31,1762 -16938,603,Corpus Oracle,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -16939,606,Elder Corpii Herald,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1764 -16940,606,Corpii Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1766 -16941,603,Corpus Apostle,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -16942,606,Elder Corpii Upholder,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -16943,606,Elder Corpii Follower,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,31,1765 -16944,604,Corpum Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16945,606,Corpii Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,31,1766 -16946,606,Corpii Herald,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2810000.0000000000,28100.0000000000,235.0000000000,1,4,None,0,None,None,31,1765 -16947,606,Corpii Seeker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,31,1763 -16948,604,Corpum Revenant,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16949,604,Corpum Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16950,606,Corpii Worshipper,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2820000.0000000000,24398.0000000000,235.0000000000,1,4,None,0,None,None,31,1767 -16951,606,Elder Corpii Worshiper,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -16952,603,Corpus Archon,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -16953,606,Corpii Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -16954,606,Dark Corpii Reaver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1766 -16955,606,Dark Corpii Follower,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,31,1762 -16956,604,Dark Corpum Arch Engraver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",12000000.0000000000,120000.0000000000,450.0000000000,1,4,None,0,None,None,31,1758 -16957,604,Dark Corpum Arch Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16958,604,Dark Corpum Dark Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16959,604,Dark Corpum Arch Reaver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11500000.0000000000,115000.0000000000,465.0000000000,1,4,None,0,None,None,31,1760 -16960,604,Dark Corpum Arch Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16961,604,Dark Corpum Shadow Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16962,604,Dark Corpum Arch Templar,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1761 -16963,606,Dark Corpii Diviner,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -16964,606,Dark Corpii Upholder,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,135.0000000000,1,4,None,0,None,None,31,1765 -16965,603,Dark Corpus Prophet,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -16966,606,Dark Corpii Collector,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,31,1763 -16967,603,Dark Corpus Oracle,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -16968,603,Dark Corpus Archbishop,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -16969,603,Dark Corpus Apostle,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -16970,603,Dark Corpus Harbinger,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -16971,604,Dark Corpum Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16972,606,Dark Corpii Raider,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,31,1766 -16973,606,Dark Corpii Herald,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,235.0000000000,1,4,None,0,None,None,31,1765 -16974,606,Dark Corpii Seeker,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,31,1763 -16975,604,Dark Corpum Revenant,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16976,604,Dark Corpum Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -16977,606,Dark Corpii Worshipper,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2820000.0000000000,24398.0000000000,235.0000000000,1,4,None,0,None,None,31,1767 -16978,603,Dark Corpus Archon,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,31,2122 -16979,606,Dark Corpii Engraver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -16980,613,Pithum Killer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,31,20317 -16981,615,Pithi Arrogator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,31,1968 -16982,613,Pithum Ascriber,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,31,1826 -16983,615,Dire Pithi Infiltrator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -16984,612,Pith Dismantler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -16985,615,Dire Pithi Invader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -16986,615,Pithi Demolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -16987,615,Pithi Despoiler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,31,1828 -16988,612,Pith Obliterator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -16989,615,Pithi Destructor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1830 -16990,615,Dire Pithi Imputor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,31,1827 -16991,613,Pithum Inferno,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -16992,612,Pith Eradicator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -16993,615,Pithi Fugitive,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,31,1968 -16994,615,Pithi Imputor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,31,1827 -16995,613,Pithum Mortifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -16996,615,Pithi Infiltrator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,31,1832 -16997,615,Pithi Invader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,31,1832 -16998,613,Pithum Nullifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -16999,615,Dire Pithi Arrogator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1827 -17000,613,Pithum Murderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -17001,615,Pithi Plunderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1830 -17002,615,Pithi Saboteur,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,31,1828 -17003,613,Pithum Annihilator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -17004,613,Pithum Silencer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,31,1823 -17005,612,Pith Extinguisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -17006,615,Pithi Wrecker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,31,1831 -17007,613,Dread Pithum Killer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,31,20317 -17008,615,Dread Pithi Arrogator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,31,1968 -17009,613,Dread Pithum Ascriber,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,31,1826 -17010,612,Dread Pith Dismantler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -17011,612,Dread Pith Eliminator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -17012,615,Dread Pithi Demolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -17013,615,Dread Pithi Despoiler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,31,1828 -17014,612,Dread Pith Obliterator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -17015,615,Dread Pithi Destructor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1830 -17016,613,Dread Pithum Inferno,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -17017,613,Dread Pithum Abolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -17018,612,Dread Pith Eradicator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -17019,615,Dread Pithi Imputor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,31,1827 -17020,613,Dread Pithum Mortifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -17021,613,Dread Pithum Eraser,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -17022,615,Dread Pithi Infiltrator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,31,1832 -17023,615,Dread Pithi Invader,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,31,1832 -17024,613,Dread Pithum Nullifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -17025,613,Dread Pithum Murderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -17026,615,Dread Pithi Plunderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1830 -17027,615,Dread Pithi Saboteur,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,31,1828 -17028,613,Dread Pithum Annihilator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -17029,613,Dread Pithum Silencer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,31,1823 -17030,612,Dread Pith Extinguisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -17031,612,Dread Pith Exterminator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -17032,615,Dread Pithi Wrecker,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,31,1831 -17033,631,Corelum Chief Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17034,630,Core Rear Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -17035,633,Coreli Guardian Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,31,1821 -17036,630,Core Port Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -17037,630,Core Commodore,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -17038,630,Core Baron,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -17039,631,Corelum Chief Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17040,633,Coreli Guardian Initiate,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1821 -17041,633,Coreli Guardian Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1818 -17042,631,Corelum Chief Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17043,633,Coreli Guardian Agent,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -17044,631,Corelum Chief Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17045,631,Shadow Corelum Chief Guard,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17046,631,Shadow Corelum Chief Sentinel,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17047,631,Shadow Corelum Chief Protector,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17048,631,Shadow Corelum Chief Infantry,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17049,630,Shadow Core Port Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -17050,630,Shadow Core Vice Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -17051,630,Shadow Core Commodore,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -17052,630,Shadow Core Baron,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -17053,630,Shadow Core Flotilla Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 -17054,630,Shadow Core Rear Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -17055,631,Shadow Corelum Chief Safeguard,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17056,631,Shadow Corelum Chief Defender,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17057,622,Centum Beast,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17058,621,Centus Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -17059,624,Centii Butcher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -17060,624,Centii Loyal Minion,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -17061,624,Centii Loyal Ravener,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -17062,622,Centum Slaughterer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17063,624,Centii Enslaver,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -17064,624,Centii Fugitive,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -17065,622,Centum Juggernaut,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17066,621,Centus Slave Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -17067,624,Centii Manslayer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -17068,624,Centii Minion,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,4,None,0,None,None,31,1238 -17069,624,Centii Loyal Servant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -17070,622,Centum Torturer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17071,621,Centus Mutant Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -17072,624,Centii Plague,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -17073,622,Centum Ravager,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10010000.0000000000,100100.0000000000,200.0000000000,1,4,None,0,None,None,31,1236 -17074,624,Centii Ravener,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -17075,622,Centum Ravisher,This is a fighter for Sansha's Nation. It is protecting the assets of Sancha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17076,624,Centii Savage,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -17077,624,Centii Scavenger,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -17078,624,Centii Servant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -17079,624,Centii Loyal Scavenger,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -17080,622,Centum Mutilator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17081,624,Centii Slavehunter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -17082,621,Centus Savage Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -17083,622,Centum Execrator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17084,622,True Centum Beast,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17085,621,True Centus Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -17086,624,True Centii Butcher,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -17087,622,True Centum Slaughterer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17088,624,True Centii Enslaver,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -17089,622,True Centum Juggernaut,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17090,621,True Centus Slave Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -17091,624,True Centii Manslayer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -17092,624,True Centii Minion,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,100.0000000000,1,4,None,0,None,None,31,1238 -17093,622,True Centum Torturer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17094,622,True Centum Hellhound,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17095,621,True Centus Mutant Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -17096,621,True Centus Plague Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -17097,624,True Centii Plague,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 -17098,622,True Centum Ravager,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,200.0000000000,1,4,None,0,None,None,31,1236 -17099,624,True Centii Ravener,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -17100,622,True Centum Ravisher,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17101,624,True Centii Savage,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -17102,624,True Centii Scavenger,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -17103,624,True Centii Servant,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,31,1238 -17104,622,True Centum Mutilator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17105,622,True Centum Fiend,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17106,624,True Centii Slavehunter,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -17107,621,True Centus Beast Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -17108,621,True Centus Savage Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -17109,622,True Centum Execrator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -17110,631,Corelum Chief Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11500000.0000000000,115000.0000000000,235.0000000000,1,8,None,0,None,None,31,1814 -17111,631,Corelum Chief Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17112,631,Corelum Chief Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11300000.0000000000,113000.0000000000,235.0000000000,1,8,None,0,None,None,31,1813 -17113,633,Coreli Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,31,1822 -17114,631,Corelum Chief Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,31,1812 -17115,633,Coreli Fugitive,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,31,1816 -17116,633,Coreli Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,31,1819 -17117,633,Coreli Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2250000.0000000000,22500.0000000000,125.0000000000,1,8,None,0,None,None,31,1821 -17118,633,Coreli Agent,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,31,1821 -17119,633,Coreli Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1818 -17120,633,Coreli Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,31,1819 -17121,633,Coreli Initiate,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,31,1816 -17122,633,Coreli Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -17123,631,Shadow Corelum Chief Watchman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11500000.0000000000,115000.0000000000,235.0000000000,1,8,None,0,None,None,31,1814 -17124,631,Shadow Corelum Chief Patroller,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17125,631,Shadow Corelum Chief Scout,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11300000.0000000000,113000.0000000000,235.0000000000,1,8,None,0,None,None,31,1813 -17126,633,Shadow Coreli Safeguard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,31,1822 -17127,631,Shadow Corelum Chief Spy,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,31,1812 -17128,633,Shadow Coreli Watchman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,31,1819 -17129,633,Shadow Coreli Scout,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2250000.0000000000,22500.0000000000,125.0000000000,1,8,None,0,None,None,31,1821 -17130,633,Shadow Coreli Agent,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,31,1821 -17131,633,Shadow Coreli Defender,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1818 -17132,633,Shadow Coreli Patroller,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,31,1819 -17133,633,Shadow Coreli Initiate,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,31,1816 -17134,633,Shadow Coreli Protector,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -17135,494,Stargate under construction and repair,The construction of a stargate within a Deadspace Complex has not yet been successful due to environmental factors. But the Angel Corporation is obviously trying...,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2411 +16874,597,Gistii Ambusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,20900,339 +16875,595,Gistum Depredator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,20900,336 +16876,597,Gistii Fugitive,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,20900,345 +16877,597,Gistii Hijacker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,20900,345 +16878,597,Gistii Hunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,20900,339 +16879,597,Gistii Impaler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +16880,595,Gistum Crusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16881,595,Gistum Smasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,20900,337 +16882,597,Gistii Nomad,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,20900,342 +16883,597,Gistii Outlaw,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,20900,345 +16884,595,Gistum Predator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 +16885,597,Gistii Raider,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,338 +16886,597,Gistii Rogue,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,20900,344 +16887,597,Gistii Ruffian,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,20900,343 +16888,597,Gistii Thug,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,20900,340 +16889,595,Gistum Breaker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16890,597,Arch Gistii Hijacker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,339 +16891,595,Gistum Marauder,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16892,594,Gist Commander,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +16893,594,Gist General,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +16894,597,Arch Gistii Thug,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +16895,597,Arch Gistii Outlaw,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +16896,595,Gistum Liquidator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16897,597,Arch Gistii Rogue,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,339 +16898,595,Gistum Defeater,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16899,594,Gist Warlord,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +16900,594,Gist War General,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +16901,597,Gistii Domination Hijacker,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,20900,345 +16902,597,Gistii Domination Rogue,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,20900,344 +16903,597,Gistii Domination Outlaw,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,20900,345 +16904,597,Gistii Domination Thug,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,20900,340 +16905,597,Gistii Domination Ambusher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,20900,339 +16906,595,Gistum Domination Depredator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,20900,336 +16907,597,Gistii Domination Hunter,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,20900,339 +16908,597,Gistii Domination Impaler,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +16909,595,Gistum Domination Crusher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16910,595,Gistum Domination Smasher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,20900,337 +16911,597,Gistii Domination Nomad,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,20900,342 +16912,595,Gistum Domination Predator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 +16913,597,Gistii Domination Raider,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,338 +16914,597,Gistii Domination Ruffian,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,20900,343 +16915,595,Gistum Domination Breaker,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16916,595,Gistum Domination Defeater,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16917,595,Gistum Domination Marauder,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16918,595,Gistum Domination Phalanx,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16919,595,Gistum Domination Liquidator,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16920,595,Gistum Domination Centurion,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +16921,594,Gist Domination Commander,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +16922,594,Gist Domination General,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +16923,594,Gist Domination War General,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +16924,594,Gist Domination Saint,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +16925,594,Gist Domination Nephilim,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +16926,594,Gist Domination Warlord,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +16927,604,Corpum Arch Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,12000000.0000000000,120000.0000000000,450.0000000000,1,4,None,0,None,None,20901,1758 +16928,604,Corpum Arch Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16929,604,Corpum Arch Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11500000.0000000000,115000.0000000000,465.0000000000,1,4,None,0,None,None,20901,1760 +16930,604,Corpum Arch Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16931,604,Corpum Arch Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1761 +16932,606,Corpii Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +16933,606,Corpii Upholder,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2810000.0000000000,28100.0000000000,135.0000000000,1,4,None,0,None,None,20901,1765 +16934,603,Corpus Prophet,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +16935,606,Corpii Collector,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,20901,1763 +16936,606,Corpii Follower,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,20901,1762 +16937,606,Corpii Fugitive,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,20901,1762 +16938,603,Corpus Oracle,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +16939,606,Elder Corpii Herald,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1764 +16940,606,Corpii Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1766 +16941,603,Corpus Apostle,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +16942,606,Elder Corpii Upholder,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +16943,606,Elder Corpii Follower,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,20901,1765 +16944,604,Corpum Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16945,606,Corpii Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,20901,1766 +16946,606,Corpii Herald,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2810000.0000000000,28100.0000000000,235.0000000000,1,4,None,0,None,None,20901,1765 +16947,606,Corpii Seeker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,20901,1763 +16948,604,Corpum Revenant,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16949,604,Corpum Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16950,606,Corpii Worshipper,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2820000.0000000000,24398.0000000000,235.0000000000,1,4,None,0,None,None,20901,1767 +16951,606,Elder Corpii Worshiper,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +16952,603,Corpus Archon,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +16953,606,Corpii Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +16954,606,Dark Corpii Reaver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1766 +16955,606,Dark Corpii Follower,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,20901,1762 +16956,604,Dark Corpum Arch Engraver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",12000000.0000000000,120000.0000000000,450.0000000000,1,4,None,0,None,None,20901,1758 +16957,604,Dark Corpum Arch Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16958,604,Dark Corpum Dark Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16959,604,Dark Corpum Arch Reaver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11500000.0000000000,115000.0000000000,465.0000000000,1,4,None,0,None,None,20901,1760 +16960,604,Dark Corpum Arch Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16961,604,Dark Corpum Shadow Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20903,1759 +16962,604,Dark Corpum Arch Templar,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1761 +16963,606,Dark Corpii Diviner,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +16964,606,Dark Corpii Upholder,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,135.0000000000,1,4,None,0,None,None,20901,1765 +16965,603,Dark Corpus Prophet,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +16966,606,Dark Corpii Collector,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,20901,1763 +16967,603,Dark Corpus Oracle,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +16968,603,Dark Corpus Archbishop,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +16969,603,Dark Corpus Apostle,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +16970,603,Dark Corpus Harbinger,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +16971,604,Dark Corpum Priest,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16972,606,Dark Corpii Raider,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,20901,1766 +16973,606,Dark Corpii Herald,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,235.0000000000,1,4,None,0,None,None,20901,1765 +16974,606,Dark Corpii Seeker,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,20901,1763 +16975,604,Dark Corpum Revenant,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16976,604,Dark Corpum Sage,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +16977,606,Dark Corpii Worshipper,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2820000.0000000000,24398.0000000000,235.0000000000,1,4,None,0,None,None,20901,1767 +16978,603,Dark Corpus Archon,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +16979,606,Dark Corpii Engraver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +16980,613,Pithum Killer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20317 +16981,615,Pithi Arrogator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,20904,1968 +16982,613,Pithum Ascriber,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,20904,1826 +16983,615,Dire Pithi Infiltrator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +16984,612,Pith Dismantler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +16985,615,Dire Pithi Invader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +16986,615,Pithi Demolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +16987,615,Pithi Despoiler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,20904,1828 +16988,612,Pith Obliterator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +16989,615,Pithi Destructor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1830 +16990,615,Dire Pithi Imputor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20904,1827 +16991,613,Pithum Inferno,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +16992,612,Pith Eradicator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +16993,615,Pithi Fugitive,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,20904,1968 +16994,615,Pithi Imputor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,20904,1827 +16995,613,Pithum Mortifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +16996,615,Pithi Infiltrator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,20904,1832 +16997,615,Pithi Invader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,20904,1832 +16998,613,Pithum Nullifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +16999,615,Dire Pithi Arrogator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1827 +17000,613,Pithum Murderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +17001,615,Pithi Plunderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1830 +17002,615,Pithi Saboteur,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,20904,1828 +17003,613,Pithum Annihilator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +17004,613,Pithum Silencer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,20904,1823 +17005,612,Pith Extinguisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +17006,615,Pithi Wrecker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20904,1831 +17007,613,Dread Pithum Killer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20317 +17008,615,Dread Pithi Arrogator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,20904,1968 +17009,613,Dread Pithum Ascriber,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,20904,1826 +17010,612,Dread Pith Dismantler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +17011,612,Dread Pith Eliminator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +17012,615,Dread Pithi Demolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +17013,615,Dread Pithi Despoiler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,20904,1828 +17014,612,Dread Pith Obliterator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +17015,615,Dread Pithi Destructor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1830 +17016,613,Dread Pithum Inferno,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +17017,613,Dread Pithum Abolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +17018,612,Dread Pith Eradicator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +17019,615,Dread Pithi Imputor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,20904,1827 +17020,613,Dread Pithum Mortifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +17021,613,Dread Pithum Eraser,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +17022,615,Dread Pithi Infiltrator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,20904,1832 +17023,615,Dread Pithi Invader,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,20904,1832 +17024,613,Dread Pithum Nullifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +17025,613,Dread Pithum Murderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +17026,615,Dread Pithi Plunderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1830 +17027,615,Dread Pithi Saboteur,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,20904,1828 +17028,613,Dread Pithum Annihilator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +17029,613,Dread Pithum Silencer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,20904,1823 +17030,612,Dread Pith Extinguisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +17031,612,Dread Pith Exterminator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +17032,615,Dread Pithi Wrecker,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20904,1831 +17033,631,Corelum Chief Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17034,630,Core Rear Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +17035,633,Coreli Guardian Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1821 +17036,630,Core Port Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +17037,630,Core Commodore,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +17038,630,Core Baron,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +17039,631,Corelum Chief Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17040,633,Coreli Guardian Initiate,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1821 +17041,633,Coreli Guardian Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1818 +17042,631,Corelum Chief Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17043,633,Coreli Guardian Agent,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +17044,631,Corelum Chief Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17045,631,Shadow Corelum Chief Guard,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17046,631,Shadow Corelum Chief Sentinel,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17047,631,Shadow Corelum Chief Protector,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17048,631,Shadow Corelum Chief Infantry,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17049,630,Shadow Core Port Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +17050,630,Shadow Core Vice Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +17051,630,Shadow Core Commodore,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +17052,630,Shadow Core Baron,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +17053,630,Shadow Core Flotilla Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 +17054,630,Shadow Core Rear Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +17055,631,Shadow Corelum Chief Safeguard,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17056,631,Shadow Corelum Chief Defender,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17057,622,Centum Beast,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17058,621,Centus Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +17059,624,Centii Butcher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +17060,624,Centii Loyal Minion,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +17061,624,Centii Loyal Ravener,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +17062,622,Centum Slaughterer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17063,624,Centii Enslaver,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +17064,624,Centii Fugitive,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +17065,622,Centum Juggernaut,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17066,621,Centus Slave Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +17067,624,Centii Manslayer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +17068,624,Centii Minion,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,4,None,0,None,None,20902,1238 +17069,624,Centii Loyal Servant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +17070,622,Centum Torturer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17071,621,Centus Mutant Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +17072,624,Centii Plague,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +17073,622,Centum Ravager,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10010000.0000000000,100100.0000000000,200.0000000000,1,4,None,0,None,None,20902,1236 +17074,624,Centii Ravener,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +17075,622,Centum Ravisher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17076,624,Centii Savage,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +17077,624,Centii Scavenger,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +17078,624,Centii Servant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +17079,624,Centii Loyal Scavenger,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +17080,622,Centum Mutilator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17081,624,Centii Slavehunter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +17082,621,Centus Savage Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +17083,622,Centum Execrator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17084,622,True Centum Beast,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17085,621,True Centus Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +17086,624,True Centii Butcher,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +17087,622,True Centum Slaughterer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17088,624,True Centii Enslaver,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +17089,622,True Centum Juggernaut,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17090,621,True Centus Slave Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +17091,624,True Centii Manslayer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +17092,624,True Centii Minion,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,100.0000000000,1,4,None,0,None,None,20902,1238 +17093,622,True Centum Torturer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17094,622,True Centum Hellhound,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17095,621,True Centus Mutant Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +17096,621,True Centus Plague Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +17097,624,True Centii Plague,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,20902,1237 +17098,622,True Centum Ravager,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,200.0000000000,1,4,None,0,None,None,20902,1236 +17099,624,True Centii Ravener,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +17100,622,True Centum Ravisher,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17101,624,True Centii Savage,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +17102,624,True Centii Scavenger,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +17103,624,True Centii Servant,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,235.0000000000,1,4,None,0,None,None,20902,1238 +17104,622,True Centum Mutilator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17105,622,True Centum Fiend,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17106,624,True Centii Slavehunter,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +17107,621,True Centus Beast Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +17108,621,True Centus Savage Lord,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +17109,622,True Centum Execrator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +17110,631,Corelum Chief Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11500000.0000000000,115000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1814 +17111,631,Corelum Chief Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17112,631,Corelum Chief Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11300000.0000000000,113000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1813 +17113,633,Coreli Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1822 +17114,631,Corelum Chief Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,20903,1812 +17115,633,Coreli Fugitive,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,20903,1816 +17116,633,Coreli Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,20903,1819 +17117,633,Coreli Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2250000.0000000000,22500.0000000000,125.0000000000,1,8,None,0,None,None,20903,1821 +17118,633,Coreli Agent,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1821 +17119,633,Coreli Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1818 +17120,633,Coreli Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1819 +17121,633,Coreli Initiate,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,20903,1816 +17122,633,Coreli Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +17123,631,Shadow Corelum Chief Watchman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11500000.0000000000,115000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1814 +17124,631,Shadow Corelum Chief Patroller,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17125,631,Shadow Corelum Chief Scout,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11300000.0000000000,113000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1813 +17126,633,Shadow Coreli Safeguard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1822 +17127,631,Shadow Corelum Chief Spy,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,20903,1812 +17128,633,Shadow Coreli Watchman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,20903,1819 +17129,633,Shadow Coreli Scout,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2250000.0000000000,22500.0000000000,125.0000000000,1,8,None,0,None,None,20903,1821 +17130,633,Shadow Coreli Agent,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1821 +17131,633,Shadow Coreli Defender,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1818 +17132,633,Shadow Coreli Patroller,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1819 +17133,633,Shadow Coreli Initiate,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,20903,1816 +17134,633,Shadow Coreli Protector,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +17135,494,Stargate under construction and repair,The construction of a stargate within a Deadspace Complex has not yet been successful due to environmental factors. But the Angel Corporation is obviously trying...,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20900,2411 17136,1040,Ukomi Superconductors,"Highly isolated coils with minimal friction, used in high-voltage electrical devices. The Ukomi Superconductors are a new brand developed and manufactured by the Kaalakiota corporation. Today every Caldari station has a stockpile of these highly rated Superconductors, which are in quite high demand in most foreign black markets due to their superior technology.",0E-10,6.0000000000,0E-10,1,None,5000.0000,1,1336,1363,None,0 17138,319,Augmented Angel Battlestation,"This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,20202,2357 17140,319,Security Outpost,This outpost is the base of security operations in this deadspace complex's inner perimeter.,100000.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,20173,1683 @@ -13953,8 +13906,8 @@ Note: Placing buy orders and directly buying an item are not the same thing. Dir 17162,821,The Stronghold General,This sinister looking battleship is guarding the center of this deadspace pocket.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 17163,383,Serpentis Stasis Tower,Serpentis stasis web sentry,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2499 17164,383,Tower Missile Battery Serpentis I,This Light missile Sentry will Launch missiles at any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2499 -17165,820,Control Headquarters,"This looks much like a standard cruiser fighting for the Angel Cartel, but somehow that one looks slightly foreboding.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -17166,820,Security Coordinator,"This looks much like a standard cruiser fighting for the Angel Cartel, but this one's weapon module glisten and gleam in an uncanny way.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +17165,820,Control Headquarters,"This looks much like a standard cruiser fighting for the Angel Cartel, but somehow that one looks slightly foreboding.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +17166,820,Security Coordinator,"This looks much like a standard cruiser fighting for the Angel Cartel, but this one's weapon module glisten and gleam in an uncanny way.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 17167,430,Small Beam Laser Battery,"Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.",100000000.0000000000,500.0000000000,3.0000000000,1,4,500000.0000,1,596,None,None,1006 17168,430,Medium Beam Laser Battery,"Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.",100000000.0000000000,1000.0000000000,2.0000000000,1,4,2500000.0000,1,596,None,None,1006 17172,414,Medium Auxiliary Power Array,,50000000.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,2374 @@ -13964,7 +13917,7 @@ Note: Placing buy orders and directly buying an item are not the same thing. Dir 17176,439,Spatial Destabilization Battery,Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.,100000000.0000000000,4000.0000000000,0E-10,1,None,2500000.0000,1,481,None,None,2613 17177,439,White Noise Generation Battery,Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.,100000000.0000000000,4000.0000000000,0E-10,1,None,2500000.0000,1,481,None,None,2613 17178,441,Stasis Webification Battery,The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.,100000000.0000000000,4000.0000000000,0E-10,1,None,5000000.0000,1,481,None,None,2613 -17179,494,UNUSED_Gist_Battlestation_LCS_ID31_DL1_DCP1,This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it's size it has no commercial station services or docking bay to receive guests.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2479 +17179,494,UNUSED_Gist_Battlestation_LCS_ID31_DL1_DCP1,This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it's size it has no commercial station services or docking bay to receive guests.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20900,2479 17180,440,Sensor Dampening Battery,Deployable structure that cycle dampens enemy sensors.,100000000.0000000000,4000.0000000000,0E-10,1,None,1250000.0000,1,481,None,None,2613 17181,443,Warp Disruption Battery,Deployable warp jamming structure.,100000000.0000000000,4000.0000000000,0E-10,1,None,5000000.0000,1,481,None,None,2615 17182,443,Warp Scrambling Battery,Deployable warp jamming structure.,100000000.0000000000,4000.0000000000,0E-10,1,None,2500000.0000,1,481,None,None,2615 @@ -14050,16 +14003,16 @@ Note: Placing buy orders and directly buying an item are not the same thing. Dir 17272,370,Shadow Serpentis Silver Tag,This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,None,1,748,2321,None,0 17273,494,Biodome Gardens,This previous Gallentean pleasure resort has been heavily modified by the Amarrians and is now used for the production of biochemicals for food production. It uses substances harvested from the surrounding deadspace pockets as well as supplies flown in from distant starbases.,100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,19,2782 17274,496,Stuffed Container,"The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.",10000.0000000000,2750.0000000000,2700.0000000000,1,None,None,0,None,16,31,1176 -17275,494,Oofus's Repair Shop,"This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,31,1711 +17275,494,Oofus's Repair Shop,"This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,20900,1711 17276,496,Container with blast marks,This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,31,1176 17277,496,Electronically Sealed Container,"The wrecked container drifts silently amongst the stars, your sensors pick up signs of something rolling within it.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,31,2396 -17278,633,Coreli Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1822 -17279,633,Coreli Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,31,1817 -17280,633,Shadow Coreli Guard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1822 -17281,633,Shadow Coreli Spy,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,31,1817 -17283,819,Sansha Black Ops Squad Leader,Although this frigate at first glance appears to be a standard Sansha's nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology. ,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -17284,820,Guristas Scout Officer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,31,1825 -17285,819,Centus Black Ops Commander,Although this frigate at first glance appears to be a standard Sansha's nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology. ,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 +17278,633,Coreli Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1822 +17279,633,Coreli Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1817 +17280,633,Shadow Coreli Guard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1822 +17281,633,Shadow Coreli Spy,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1817 +17283,819,Sansha Black Ops Squad Leader,Although this frigate at first glance appears to be a standard Sansha's nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology. ,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +17284,820,Guristas Scout Officer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1825 +17285,819,Centus Black Ops Commander,Although this frigate at first glance appears to be a standard Sansha's nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology. ,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 17286,446,Amarr Customs Captain,"This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high",2870000.0000000000,28700.0000000000,200.0000000000,1,4,None,0,None,None,30,1736 @@ -14084,42 +14037,42 @@ Threat level: Very high",2870000.0000000000,28700.0000000000,200.0000000000,1,4, 17305,370,Hakim Stormare's Tag,Hakim Stormare's Tag. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,None,1,750,2314,None,0 17306,370,Mizuro Cybon's Tag,Mizuro Cybon's Tag. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,None,1,750,2314,None,0 17317,429,Fermionic Condensates,"One of the most complex composites known to man, fermionic condensates consist of superconductive boson particles all occupying the same quantum state, thus creating a nearly resistance-free environment for electric current. These condensates have therefore become a staple in advanced reactor manufacture.",0E-10,1.3000000000,0E-10,1,None,12000.0000,1,499,2683,None,0 -17322,447,Thermonuclear Trigger Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,96,None,0 -17323,447,Crystalline Carbonide Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,96,None,0 -17324,447,Plasma Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,96,None,0 -17325,447,Nanomechanical Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,96,None,0 -17326,447,Nuclear Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,96,None,0 -17327,447,Scalar Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,96,None,0 -17328,447,Titanium Diborite Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,96,None,0 -17329,447,Ion Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,96,None,0 -17330,447,Nanoelectrical Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,96,None,0 -17331,447,Fusion Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,96,None,0 -17332,447,Graviton Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,96,None,0 -17333,447,Ladar Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,96,None,0 -17334,447,Tesseract Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,96,None,0 -17335,447,EM Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,96,None,0 -17336,447,Radar Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,96,None,0 -17337,447,Oscillator Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,96,None,0 -17338,447,Antimatter Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,96,None,0 -17339,447,Plasma Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,96,None,0 -17340,447,Gravimetric Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,96,None,0 -17341,447,Pulse Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,96,None,0 -17342,447,Nuclear Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,96,None,0 -17344,447,Particle Accelerator Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,96,None,0 -17345,447,Magnetometric Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,96,None,0 -17346,447,Deflection Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,96,None,0 -17347,447,Electrolytic Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,96,None,0 -17348,447,Laser Focusing Crystals Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,96,None,0 -17349,447,Fusion Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,96,None,0 -17350,447,Tungsten Carbide Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,96,None,0 -17351,447,Quantum Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,96,None,0 -17352,447,Sustained Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,96,None,0 -17353,447,Graviton Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,96,None,0 -17354,447,Superconductor Rails Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,96,None,0 -17355,447,Fernite Carbide Composite Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,96,None,0 -17356,447,Magpulse Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,96,None,0 -17357,447,Photon Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,96,None,0 -17359,447,Linear Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,96,None,0 +17322,447,Thermonuclear Trigger Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,2228,None,0 +17323,447,Crystalline Carbonide Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,2190,None,0 +17324,447,Plasma Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,2179,None,0 +17325,447,Nanomechanical Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,2187,None,0 +17326,447,Nuclear Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,2231,None,0 +17327,447,Scalar Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,2197,None,0 +17328,447,Titanium Diborite Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,2189,None,0 +17329,447,Ion Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,2178,None,0 +17330,447,Nanoelectrical Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,2188,None,0 +17331,447,Fusion Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,2194,None,0 +17332,447,Graviton Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,2229,None,0 +17333,447,Ladar Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,2183,None,0 +17334,447,Tesseract Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,2200,None,0 +17335,447,EM Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,2232,None,0 +17336,447,Radar Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,2184,None,0 +17337,447,Oscillator Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,2198,None,0 +17338,447,Antimatter Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,2196,None,0 +17339,447,Plasma Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,2230,None,0 +17340,447,Gravimetric Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,2181,None,0 +17341,447,Pulse Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,2202,None,0 +17342,447,Nuclear Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,2195,None,0 +17344,447,Particle Accelerator Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,2233,None,0 +17345,447,Magnetometric Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,2182,None,0 +17346,447,Deflection Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,2203,None,0 +17347,447,Electrolytic Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,2199,None,0 +17348,447,Laser Focusing Crystals Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,2234,None,0 +17349,447,Fusion Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,2180,None,0 +17350,447,Tungsten Carbide Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,2192,None,0 +17351,447,Quantum Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,2185,None,0 +17352,447,Sustained Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,2201,None,0 +17353,447,Graviton Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,2193,None,0 +17354,447,Superconductor Rails Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,2227,None,0 +17355,447,Fernite Carbide Composite Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1595,2191,None,0 +17356,447,Magpulse Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1593,2177,None,0 +17357,447,Photon Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1594,2186,None,0 +17359,447,Linear Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1592,2204,None,0 17360,25,Immovable Enigma,The mysterious Enigma.,1200000.0000000000,20400.0000000000,600.0000000000,1,2,None,0,None,None,20078,1010 17363,448,Small Audit Log Secure Container,This small audit log container is fitted with a password-protected security lock.,10000.0000000000,100.0000000000,120.0000000000,1,None,50000.0000,1,1652,1173,None,1173 17364,448,Medium Audit Log Secure Container,This medium audit log container is fitted with a password-protected security lock.,100000.0000000000,325.0000000000,390.0000000000,1,None,145000.0000,1,1652,1172,None,1172 @@ -14151,158 +14104,154 @@ Threat level: Very high",2870000.0000000000,28700.0000000000,200.0000000000,1,4, 17408,430,Small Pulse Laser Battery,"Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.",100000000.0000000000,500.0000000000,6.0000000000,1,4,400000.0000,1,596,None,None,1006 17409,283,Former Slaves,These former slaves have been cleanched of their Vitoc dependancy.,400.0000000000,1.0000000000,0E-10,1,None,None,1,None,1204,None,0 17412,821,Phi-Operation Protector,This ominous battleship has been modified somewhat. It is at the approximate center of this Deadspace Pocket.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -17413,821,Captain Rouge,"If Angel's Red Light District really is the den of carnal pleasures, then this would be the head pimp.",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 +17413,821,Captain Rouge,"If Angel's Red Light District really is the den of carnal pleasures, then this would be the head pimp.",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 17422,494,Angels Retirement Home,This is where elderly Angel Cartel members are supposed to enjoy the last few years of existence. It is popular amongst them to bring with them memorabilia from past conquests and even work on some projects in the quiet and solitude of the Deadspace Complexes.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20202,2515 17423,314,Gallente 106 Election Holoreel,"This holoreel contains most of the advertisements used in the Gallente propoganda machine for each of the candidates vying for the presidency, as well as a detailed biography of each person.",100.0000000000,0.5000000000,0E-10,1,None,None,1,492,1177,None,0 17424,314,Amarrian Wheat,"Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space. Amarrian Wheat is known for its purity, and has reputedly never been tampered with by genetic engineering.",1000.0000000000,1.1500000000,0E-10,1,None,10000.0000,1,492,1182,None,0 -17425,450,Crimson Arkonor,"While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. +17425,450,Crimson Arkonor,"While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. -One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. +Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,3224182.0000,1,512,1277,None,0 +Available primarily in null security status and wormhole systems.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,3224182.0000,1,512,1277,None,0 17426,450,Prime Arkonor,"Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. -One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. +Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,3373716.0000,1,512,1277,None,0 -17428,451,Triclinic Bistot,"Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. +Available primarily in null security status and wormhole systems.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,3373716.0000,1,512,1277,None,0 +17428,451,Triclinic Bistot,"Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot. -Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. +Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,2200984.0000,1,514,1273,None,0 -17429,451,Monoclinic Bistot,"Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart. +Available primarily in null security status and wormhole systems.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,2200984.0000,1,514,1273,None,0 +17429,451,Monoclinic Bistot,"Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart. -Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. +Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,2301400.0000,1,514,1273,None,0 -17432,452,Sharp Crokite,"In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. +Available primarily in null security status and wormhole systems.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,2301400.0000,1,514,1273,None,0 +17432,452,Sharp Crokite,"In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. -Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. +Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1604280.0000,1,521,1272,None,0 -17433,452,Crystalline Crokite,"Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1604280.0000,1,521,1272,None,0 +17433,452,Crystalline Crokite,"Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. -Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. +Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1680088.0000,1,521,1272,None,0 -17436,453,Onyx Ochre,"Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium is what miners are really after. Like in all else, good looks are only an added bonus. +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1680088.0000,1,521,1272,None,0 +17436,453,Onyx Ochre,"Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. -Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. +Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,8.0000000000,0E-10,100,4,807950.0000,1,522,1275,None,0 -17437,453,Obsidian Ochre,"Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,8.0000000000,0E-10,100,4,807950.0000,1,522,1275,None,0 +17437,453,Obsidian Ochre,"Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. -Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. +Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,8.0000000000,0E-10,100,4,845350.0000,1,522,1275,None,0 +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,8.0000000000,0E-10,100,4,845350.0000,1,522,1275,None,0 17440,454,Vitric Hedbergite,"When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. -Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. +Hedbergite is sought after for its high concentration of Pyerite and Nocxium. -Available primarily in 0.2 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,355200.0000,1,527,1269,None,0 +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,355200.0000,1,527,1269,None,0 17441,454,Glazed Hedbergite,"Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. -Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. +Hedbergite is sought after for its high concentration of Pyerite and Nocxium. -Available primarily in 0.2 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,370560.0000,1,527,1269,None,0 +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,370560.0000,1,527,1269,None,0 17444,455,Vivid Hemorphite,"Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother. -With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. +With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. -Available primarily in 0.2 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,316222.0000,1,528,1282,None,0 +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,316222.0000,1,528,1282,None,0 17445,455,Radiant Hemorphite,"Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother. -With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. +With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. -Available primarily in 0.2 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,332370.0000,1,528,1282,None,0 -17448,456,Pure Jaspet,"Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,332370.0000,1,528,1282,None,0 +17448,456,Pure Jaspet,"Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. -Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. +Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. -Available primarily in 0.4 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,2.0000000000,0E-10,100,4,175776.0000,1,529,1279,None,0 +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,2.0000000000,0E-10,100,4,175776.0000,1,529,1279,None,0 17449,456,Pristine Jaspet,"Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. -Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. +Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. -Available primarily in 0.4 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,2.0000000000,0E-10,100,4,185442.0000,1,529,1279,None,0 +Available primarily in low security status star systems.",99999999999999996863366107917975552.0000000000,2.0000000000,0E-10,100,4,185442.0000,1,529,1279,None,0 17452,457,Luminous Kernite,"Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. -Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. +Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. -Available in 0.7 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,1.2000000000,0E-10,100,None,78634.0000,1,523,1270,None,0 +Available primarly in low and null security status and wormhole systems.",99999999999999996863366107917975552.0000000000,1.2000000000,0E-10,100,None,78634.0000,1,523,1270,None,0 17453,457,Fiery Kernite,"Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. -Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. +Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. -Available in 0.7 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,1.2000000000,0E-10,100,None,82450.0000,1,523,1270,None,0 -17455,458,Azure Plagioclase,"Azure plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. +Available primarly in low and null security status and wormhole systems.",99999999999999996863366107917975552.0000000000,1.2000000000,0E-10,100,None,82450.0000,1,523,1270,None,0 +17455,458,Azure Plagioclase,"Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. -Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. +Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. -Available in 0.9 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.3500000000,0E-10,100,None,13450.0000,1,516,230,None,0 +Available primarily in high security status star systems.",99999999999999996863366107917975552.0000000000,0.3500000000,0E-10,100,None,13450.0000,1,516,230,None,0 17456,458,Rich Plagioclase,"With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit. -Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. +Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. -Available in 0.9 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.3500000000,0E-10,100,None,14092.0000,1,516,230,None,0 +Available primarily in high security status star systems.",99999999999999996863366107917975552.0000000000,0.3500000000,0E-10,100,None,14092.0000,1,516,230,None,0 17459,459,Solid Pyroxeres,"Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. -Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. +Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. -Available in 0.9 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,100,None,12444.0000,1,515,231,None,0 -17460,459,Viscous Pyroxeres,"Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. +Available in all known space and wormhole systems.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,100,None,12444.0000,1,515,231,None,0 +17460,459,Viscous Pyroxeres,"Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. -Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. +Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. -Available in 0.9 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,100,None,12744.0000,1,515,231,None,0 +Available in all known space and wormhole systems.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,100,None,12744.0000,1,515,231,None,0 17463,460,Condensed Scordite,"Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. -Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. - -Available in 1.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,100,None,5246.0000,1,519,1356,None,0 -17464,460,Massive Scordite,"Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. +Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. -Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. +Available primarily in high security status star systems.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,100,None,5246.0000,1,519,1356,None,0 +17464,460,Massive Scordite,"Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. -Available in 1.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,100,None,5496.0000,1,519,1356,None,0 -17466,461,Bright Spodumain,"Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds considerable value to an already valuable mineral. +Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. -Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. +Available primarily in high security status star systems.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,100,None,5496.0000,1,519,1356,None,0 +17466,461,Bright Spodumain,"Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1206870.0000,1,517,1274,None,0 +Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1206870.0000,1,517,1274,None,0 17467,461,Gleaming Spodumain,"Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it. -Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. +Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1264340.0000,1,517,1274,None,0 +17470,462,Concentrated Veldspar,"Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,1264340.0000,1,517,1274,None,0 -17470,462,Concentrated Veldspar,"Clusters of veldspar, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. +Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. -The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. - -Available in 1.0 security status solar systems or lower.",4000.0000000000,0.1000000000,0E-10,100,None,2100.0000,1,518,232,None,0 +Available primarily in high security status star systems.",4000.0000000000,0.1000000000,0E-10,100,None,2100.0000,1,518,232,None,0 17471,462,Dense Veldspar,"In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. -The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. +Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. -Available in 1.0 security status solar systems or lower.",4000.0000000000,0.1000000000,0E-10,100,None,2200.0000,1,518,232,None,0 -17475,282,Radioactive Waste,This radioactively contaminated material is normally recycled or processed into fuel. It can be highly dangerous to any lifeforms that come into contact with it.,2000.0000000000,1.0000000000,0E-10,1,None,None,1,None,29,None,0 +Available primarily in high security status star systems.",4000.0000000000,0.1000000000,0E-10,100,None,2200.0000,1,518,232,None,0 +17475,282,Radioactive Waste,This radioactively contaminated material is normally recycled or processed into fuel. It can be highly dangerous to any lifeforms that come into contact with it.,2000.0000000000,1.0000000000,0E-10,1,None,None,1,None,29,None,0 17476,463,Covetor,"The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield and mining laser range. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges. -Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",30000000.0000000000,200000.0000000000,350.0000000000,1,128,20000000.0000,1,494,None,20065,2522 -17477,477,Covetor Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,1,497,None,None,46 +Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",30000000.0000000000,200000.0000000000,350.0000000000,1,128,28800000.0000,1,494,None,20065,2522 +17477,477,Covetor Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,1,497,None,None,2522 17478,463,Retriever,"The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges. -Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",20000000.0000000000,150000.0000000000,450.0000000000,1,128,5000000.0000,1,494,None,20066,2523 -17479,477,Retriever Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000000.0000,1,497,None,None,46 +Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",20000000.0000000000,150000.0000000000,450.0000000000,1,128,28800000.0000,1,494,None,20066,2523 +17479,477,Retriever Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000000.0000,1,497,None,None,2523 17480,463,Procurer,"The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense. -Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",10000000.0000000000,100000.0000000000,350.0000000000,1,128,1000000.0000,1,494,None,20067,2524 -17481,477,Procurer Blueprint,,0E-10,0.0100000000,0E-10,1,None,1400000000.0000,1,497,None,None,46 +Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",10000000.0000000000,100000.0000000000,350.0000000000,1,128,28800000.0000,1,494,None,20067,2524 +17481,477,Procurer Blueprint,,0E-10,0.0100000000,0E-10,1,None,1400000000.0000,1,497,None,None,2524 17482,464,Strip Miner I,A bulk ore extractor designed for use on Mining Barges and Exhumers.,0E-10,25.0000000000,0E-10,1,None,None,1,1040,2527,None,11147 -17483,490,Strip Miner I Blueprint,,0E-10,0.0100000000,0E-10,1,None,16130080.0000,1,338,1061,None,0 +17483,490,Strip Miner I Blueprint,,0E-10,0.0100000000,0E-10,1,None,16130080.0000,1,338,2527,None,0 17484,511,Republic Fleet Rapid Light Missile Launcher,"Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.",0E-10,10.0000000000,0.3150000000,1,2,4224.0000,1,641,1345,None,21531 17485,506,Republic Fleet Cruise Missile Launcher,"A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. ",0E-10,20.0000000000,1.3500000000,1,None,99996.0000,1,643,2530,None,21735 -17486,136,Republic Fleet Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,170,None,170 +17486,136,Republic Fleet Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2530,None,21735 17487,510,Republic Fleet Heavy Missile Launcher,"Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.",0E-10,10.0000000000,1.2300000000,1,2,14996.0000,1,642,169,None,21551 17488,507,Republic Fleet Rocket Launcher,A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.,0E-10,5.0000000000,0.2531000000,1,None,3000.0000,1,639,1345,None,21746 17489,136,Republic Fleet Rocket Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1345,None,0 @@ -14312,50 +14261,50 @@ Mining barges are equipped with electronic subsystems specifically designed to a 17492,62,Republic Fleet Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 17493,62,Republic Fleet Medium Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,10.0000000000,0E-10,1,4,None,1,1050,80,None,0 17494,62,Republic Fleet Small Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,5.0000000000,0E-10,1,4,None,1,1049,80,None,0 -17495,77,Caldari Navy Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -17496,77,Caldari Navy Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -17497,77,Caldari Navy Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -17498,77,Caldari Navy Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 -17499,77,Caldari Navy EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +17495,77,Caldari Navy Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +17496,77,Caldari Navy Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +17497,77,Caldari Navy Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +17498,77,Caldari Navy Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +17499,77,Caldari Navy EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 17500,65,Caldari Navy Stasis Webifier,"Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.",0E-10,5.0000000000,0E-10,1,None,None,1,683,1284,None,0 17501,145,Caldari Navy Stasis Webifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1284,None,0 -17502,328,Ammatar Navy Armor EM Hardener,"An enhanced version of the standard em armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +17502,328,Ammatar Navy EM Armor Hardener,"An enhanced version of the standard em armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -17503,348,Ammatar Navy Armor EM Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17504,328,Ammatar Navy Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +17503,348,Ammatar Navy EM Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20944,None,0 +17504,328,Ammatar Navy Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -17505,348,Ammatar Navy Armor Explosive Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17506,328,Ammatar Navy Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +17505,348,Ammatar Navy Explosive Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20943,None,0 +17506,328,Ammatar Navy Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -17507,348,Ammatar Navy Armor Kinetic Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17508,328,Ammatar Navy Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +17507,348,Ammatar Navy Kinetic Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20945,None,0 +17508,328,Ammatar Navy Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -17509,348,Ammatar Navy Armor Thermal Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +17509,348,Ammatar Navy Thermal Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20946,None,0 17510,767,Ammatar Navy Capacitor Power Relay,Increases capacitor recharge rate at the expense of shield boosting.,20.0000000000,5.0000000000,0E-10,1,None,None,1,667,90,None,0 17511,137,Ammatar Navy Capacitor Power Relay Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,90,None,0 -17512,98,Ammatar Navy Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +17512,98,Ammatar Navy Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -17513,163,Ammatar Navy Kinetic Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17514,98,Ammatar Navy Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +17513,163,Ammatar Navy Kinetic Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20957,None,0 +17514,98,Ammatar Navy Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -17515,163,Ammatar Navy Adaptive Nano Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17516,98,Ammatar Navy Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +17515,163,Ammatar Navy Multispectrum Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +17516,98,Ammatar Navy Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -17517,163,Ammatar Navy Explosive Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17518,98,Ammatar Navy EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +17517,163,Ammatar Navy Explosive Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20955,None,0 +17518,98,Ammatar Navy EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -17519,163,Ammatar Navy EM Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +17519,163,Ammatar Navy EM Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20956,None,0 17520,212,Federation Navy Sensor Booster,"Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,9870.0000,1,671,74,None,0 -17521,223,Federation Navy Sensor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +17521,223,Federation Navy Sensor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,74,None,0 17522,769,Ammatar Navy Reactor Control Unit,Boosts power core output.,20.0000000000,5.0000000000,0E-10,1,None,None,1,659,70,None,0 17523,137,Ammatar Navy Reactor Control Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,70,None,0 17524,766,Ammatar Navy Power Diagnostic System,Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.,20.0000000000,5.0000000000,0E-10,1,None,None,1,658,70,None,0 @@ -14364,52 +14313,52 @@ Penalty: Using more than one type of this module or similar modules that affect 17527,123,Imperial Navy Cap Recharger Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,90,None,0 17528,767,Imperial Navy Capacitor Power Relay,Increases capacitor recharge rate at the expense of shield boosting.,20.0000000000,5.0000000000,0E-10,1,None,None,1,667,90,None,0 17529,137,Imperial Navy Capacitor Power Relay Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,90,None,0 -17536,326,Ammatar Navy Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +17536,326,Ammatar Navy Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -17537,163,Ammatar Navy Energized Adaptive Nano Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17538,326,Ammatar Navy Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +17537,163,Ammatar Navy Multispectrum Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2066,None,0 +17538,326,Ammatar Navy Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -17539,163,Ammatar Navy Energized Kinetic Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17540,326,Ammatar Navy Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +17539,163,Ammatar Navy Kinetic Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20953,None,0 +17540,326,Ammatar Navy Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -17541,163,Ammatar Navy Energized Explosive Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17542,326,Ammatar Navy Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +17541,163,Ammatar Navy Explosive Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20951,None,0 +17542,326,Ammatar Navy EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -17543,163,Ammatar Navy Energized EM Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17544,326,Ammatar Navy Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +17543,163,Ammatar Navy EM Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20952,None,0 +17544,326,Ammatar Navy Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -17545,163,Ammatar Navy Energized Thermal Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +17545,163,Ammatar Navy Thermal Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20954,None,0 17546,62,Imperial Navy Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 17547,62,Imperial Navy Medium Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,10.0000000000,0E-10,1,4,None,1,1050,80,None,0 17548,62,Imperial Navy Small Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,5.0000000000,0E-10,1,4,None,1,1049,80,None,0 -17549,98,Federation Navy Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +17549,98,Federation Navy Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -17550,163,Federation Navy Adaptive Nano Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17551,98,Federation Navy Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +17550,163,Federation Navy Multispectrum Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +17551,98,Federation Navy Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -17552,163,Federation Navy Kinetic Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17553,98,Federation Navy Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +17552,163,Federation Navy Kinetic Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20957,None,0 +17553,98,Federation Navy Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -17554,163,Federation Navy Explosive Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17555,98,Federation Navy EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +17554,163,Federation Navy Explosive Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20955,None,0 +17555,98,Federation Navy EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -17556,163,Federation Navy EM Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17557,98,Federation Navy Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +17556,163,Federation Navy EM Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20956,None,0 +17557,98,Federation Navy Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -17558,163,Federation Navy Thermal Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +17558,163,Federation Navy Thermal Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20958,None,0 17559,65,Federation Navy Stasis Webifier,"Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.",0E-10,5.0000000000,0E-10,1,None,None,1,683,1284,None,0 17561,145,Federation Navy Stasis Webifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1284,None,0 -17563,494,UNUSED_CargoRig_LCS_DL1_DCP1,This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it's size it has no commercial station services or docking bay to receive guests.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2403 +17563,494,UNUSED_CargoRig_LCS_DL1_DCP1,This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it's size it has no commercial station services or docking bay to receive guests.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20900,2403 17565,470,Unanchoring Drone,A drone that can be used to destabilize structures that are anchored in place. They are not good for much else but are pretty versatile at what they do.,37500.0000000000,500.0000000000,0E-10,1,None,None,0,None,None,None,1084 17568,383,Serpentis Point Defense Battery,This Light missile Sentry will Launch missiles at any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2500 17569,383,Serpentis Light Missile Battery,This light missile sentry will launch missiles at any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2500 @@ -14460,8 +14409,8 @@ Penalty: Using more than one type of this module or similar modules that affect 17615,820,Corpus Crimson Commander,Commands and directions emanate from this vessel as if the person at the helm owns the place. Perhaps he does...,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 17616,820,Mul-Zatah Gatekeeper,"DED's scout report database has this vessel simply listed as ""The Top Dog"".",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 17617,353,QA Speed Limiter Module,This module does not exist.,50.0000000000,1.0000000000,0E-10,1,None,None,0,None,98,None,0 -17619,25,Caldari Navy Hookbill,"Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.",1081000.0000000000,16500.0000000000,140.0000000000,1,1,None,1,1366,None,20070,2633 -17620,105,Caldari Navy Hookbill Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,314 +17619,25,Caldari Navy Hookbill,"Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.",1081000.0000000000,16500.0000000000,140.0000000000,1,1,2100000.0000,1,1366,None,20070,2633 +17620,105,Caldari Navy Hookbill Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2633 17621,471,Corporate Hangar Array,"A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.",10000000.0000000000,4000.0000000000,3000000.0000000000,1,None,10000000.0000,1,506,None,None,2301 17622,818,Jenmai Hirokan,"This is the infamous Angel Cartel pilot Jenmai. Born a Caldari citizen, Jenmai was quickly taken and raised by the Guristas after his birth. Many years later, after learning about his true past, he defected to the Angel Cartel, serving them quite well for the past decade. Few can claim to rival Jenmais skills as a fighter pilot.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,None,1901 17623,370,Jenmei's Tag,Jenmei's Tag.,1.0000000000,0.1000000000,0E-10,1,None,None,1,750,2312,None,0 @@ -14478,14 +14427,14 @@ This is a DNA sample taken from a member of the infamous pirate gang 'The Seven' 17631,494,Deadspace Synchronization HQ,These habitats house offices and processing utilities for the asteroid mining facility.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,1993 17632,494,CreoCorp Main Factory,This is where small parts are built to be used in all kinds of spaceships further down the production line.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,1991 17633,494,UNUSED_HabMod_Residential_LCS,This is a luxury version of the CreoDron Habitation Module for miners and deep space explorers. It is packed with hard working prospectors.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2515 -17634,26,Caracal Navy Issue,"Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.",9600000.0000000000,101000.0000000000,450.0000000000,1,1,None,1,1370,None,20070,1786 -17635,106,Caracal Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 -17636,27,Raven Navy Issue,"The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.",97300000.0000000000,486000.0000000000,800.0000000000,1,1,108750000.0000,1,1379,None,20068,2123 -17637,107,Raven Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,43 +17634,26,Caracal Navy Issue,"Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.",9600000.0000000000,101000.0000000000,450.0000000000,1,1,25600000.0000,1,1370,None,20070,1786 +17635,106,Caracal Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1786 +17636,27,Raven Navy Issue,"The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.",97300000.0000000000,486000.0000000000,800.0000000000,1,1,219800000.0000,1,1379,None,20068,2123 +17637,107,Raven Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2123 17638,383,Sentinel Bloodraider,This Blood Raider Station has been refitted with huge XL torpedo batteries and a long range stasis web generators ,1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,20190,2359 17639,409,Taisu Magdesh's Insignia,Identification tags such as these may prove valuable if handed to the proper organization.,0.1000000000,0.1000000000,0E-10,1,4,None,1,None,2040,None,0 17640,314,Mordur's DNA,"DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.",1.0000000000,0.1000000000,0E-10,1,None,None,1,752,2302,None,0 -17641,594,Arch Angel Raelek,This is the Commander of the top Angel Cartel outpost in the Caldari State territories. He virtually controls all Cartel activities inside the State. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 +17641,594,Arch Angel Raelek,This is the Commander of the top Angel Cartel outpost in the Caldari State territories. He virtually controls all Cartel activities inside the State. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 17642,370,Raelek's Tag,This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,None,1,750,2314,None,0 17643,314,Caldari AZ-1 Nexus Chip,"This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. @@ -14503,90 +14452,90 @@ The BY-1 chip is designed for frigate class vessels.",1.0000000000,0.1000000000, Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.",0.5000000000,0.1250000000,0E-10,100,None,100000.0000,1,504,2843,None,1047 -17649,167,Antimatter Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,598,1325,None,1325 +17649,167,Antimatter Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,598,2843,None,1047 17650,85,Iridium Charge XL,"Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.",0.5000000000,0.1250000000,0E-10,100,None,40000.0000,1,504,2844,None,1310 -17651,167,Iridium Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,598,1326,None,1326 +17651,167,Iridium Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,598,2844,None,1310 17652,85,Iron Charge XL,"Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.",0.5000000000,0.1250000000,0E-10,100,None,20000.0000,1,504,2845,None,1311 -17653,167,Iron Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,598,1327,None,1327 +17653,167,Iron Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,598,2845,None,1311 17654,85,Lead Charge XL,"Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.",0.5000000000,0.1250000000,0E-10,100,None,50000.0000,1,504,2846,None,1312 -17655,167,Lead Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,598,1328,None,1328 +17655,167,Lead Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,598,2846,None,1312 17656,85,Plutonium Charge XL,"Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.",0.5000000000,0.1250000000,0E-10,100,None,80000.0000,1,504,2847,None,1313 -17657,167,Plutonium Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,8000000.0000,1,598,1329,None,1329 +17657,167,Plutonium Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,8000000.0000,1,598,2847,None,1313 17658,85,Thorium Charge XL,"Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.",0.5000000000,0.1250000000,0E-10,100,None,60000.0000,1,504,2848,None,1314 -17659,167,Thorium Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,598,1330,None,1330 +17659,167,Thorium Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,598,2848,None,1314 17660,85,Tungsten Charge XL,"Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.",0.5000000000,0.1250000000,0E-10,100,None,30000.0000,1,504,2849,None,1315 -17661,167,Tungsten Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,598,1331,None,1331 +17661,167,Tungsten Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,598,2849,None,1315 17662,85,Uranium Charge XL,"Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.",0.5000000000,0.1250000000,0E-10,100,None,70000.0000,1,504,2850,None,1316 -17663,167,Uranium Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000.0000,1,598,1332,None,1332 +17663,167,Uranium Charge XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000.0000,1,598,2850,None,1316 17664,83,Carbonized Lead XL,"Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.",1.0000000000,0.1250000000,0E-10,100,None,20000.0000,1,502,2827,None,0 -17665,165,Carbonized Lead XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,597,1300,None,1300 +17665,165,Carbonized Lead XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,597,2827,None,1300 17666,83,Depleted Uranium XL,"Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.",1.0000000000,0.1250000000,0E-10,100,None,50000.0000,1,502,2828,None,1301 -17667,165,Depleted Uranium XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,597,1301,None,1301 +17667,165,Depleted Uranium XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,597,2828,None,1301 17668,83,EMP XL,"Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.",1.0000000000,0.1250000000,0E-10,100,None,100000.0000,1,502,2829,None,0 -17669,165,EMP XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,597,1302,None,1302 +17669,165,EMP XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,597,2829,None,1302 17670,83,Fusion XL,"Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.",1.0000000000,0.1250000000,0E-10,100,None,70000.0000,1,502,2830,None,0 -17671,165,Fusion XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000.0000,1,597,1303,None,1303 +17671,165,Fusion XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000.0000,1,597,2830,None,1303 17672,83,Nuclear XL,"Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.",1.0000000000,0.1250000000,0E-10,100,None,30000.0000,1,502,2831,None,0 -17673,165,Nuclear XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,597,1304,None,1304 +17673,165,Nuclear XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,597,2831,None,1304 17674,83,Phased Plasma XL,"Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.",1.0000000000,0.1250000000,0E-10,100,None,80000.0000,1,502,2832,None,0 -17675,165,Phased Plasma XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,8000000.0000,1,597,1305,None,1305 +17675,165,Phased Plasma XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,8000000.0000,1,597,2832,None,1305 17676,83,Proton XL,"Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.",1.0000000000,0.1250000000,0E-10,100,None,40000.0000,1,502,2833,None,0 -17677,165,Proton XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,597,1306,None,1306 +17677,165,Proton XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,597,2833,None,1306 17678,83,Titanium Sabot XL,"Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.",1.0000000000,0.1250000000,0E-10,100,None,60000.0000,1,502,2834,None,0 -17679,165,Titanium Sabot XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,597,1307,None,1307 +17679,165,Titanium Sabot XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,597,2834,None,1307 17680,86,Gamma XL,"Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. @@ -14647,38 +14596,38 @@ Modulates the beam of a laser weapon into the xray frequencies. Reduced range. I 17695,168,Xray XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,599,1140,None,1140 17696,472,Old System Scanner,Trash me if you find me.,0E-10,5.0000000000,0E-10,1,None,None,0,None,107,None,0 17701,473,Tracking Array,Boosts turret sentries' optimal range and tracking speed.,100000000.0000000000,4000.0000000000,0E-10,1,None,5000000.0000,1,None,None,None,2613 -17703,25,Imperial Navy Slicer,"The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.",1003000.0000000000,16500.0000000000,130.0000000000,1,4,None,1,1366,None,20063,1067 -17704,105,Imperial Navy Slicer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,314 +17703,25,Imperial Navy Slicer,"The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.",1003000.0000000000,16500.0000000000,130.0000000000,1,4,2100000.0000,1,1366,None,20063,1067 +17704,105,Imperial Navy Slicer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1067 17705,25,Khanid Navy Frigate,Navy Frig.,1450000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20070,314 17706,105,Khanid Navy Frigate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,314 17707,25,Mordus Frigate,Navy Frig.,1450000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20070,20616 -17708,105,Mordus Frigate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,314 -17709,26,Omen Navy Issue,"The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.",10850000.0000000000,101000.0000000000,400.0000000000,1,4,None,1,1370,None,20063,1731 -17710,106,Omen Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 -17713,26,Stabber Fleet Issue,"Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.",10810000.0000000000,101000.0000000000,450.0000000000,1,2,None,1,1370,None,20078,1884 -17714,106,Stabber Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 -17715,26,Gila,"Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well.",9600000.0000000000,101000.0000000000,440.0000000000,1,1,None,1,1371,None,20102,1824 -17716,106,Gila Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 -17718,26,Phantasm,"As with other Sansha ships, not much is known about the origin of this design. Its form - while harshly alien in shape - bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.",9600000.0000000000,101000.0000000000,410.0000000000,1,4,None,1,1371,None,20118,1236 -17719,106,Phantasm Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 -17720,26,Cynabal,"The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.",9047000.0000000000,101000.0000000000,400.0000000000,1,2,None,1,1371,None,20111,337 -17721,106,Cynabal Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 -17722,26,Vigilant,"The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.",9830000.0000000000,101000.0000000000,450.0000000000,1,8,None,1,1371,None,20122,1815 -17723,106,Vigilant Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 -17726,27,Apocalypse Navy Issue,"The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. ",97100000.0000000000,495000.0000000000,790.0000000000,1,4,108750000.0000,1,1379,None,20061,2239 -17727,107,Apocalypse Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,43 -17728,27,Megathron Navy Issue,"The powerful Navy Megathron has seen the end of many a threat to the Federation's security, and it's only getting better. Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere.",98400000.0000000000,486000.0000000000,840.0000000000,1,8,108750000.0000,1,1379,None,20072,2139 -17729,107,Megathron Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,43 -17732,27,Tempest Fleet Issue,"The Fleet Tempest originally came into being as a variant licensed by the Fleet to Core Complexion Inc., who intended to improve on the existing design with their now-famous emphasis on strong defensive capability. The designer, one Enoksur Steidentet, performed so well in this task that the Fleet promptly bought all rights to the design back from him for undisclosed billions, catapulting his small production and design corp into the major leagues. ",103300000.0000000000,486000.0000000000,815.0000000000,1,2,108750000.0000,1,1379,None,20076,2642 -17733,107,Tempest Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,43 +17708,105,Mordus Frigate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,20616 +17709,26,Omen Navy Issue,"The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.",10850000.0000000000,101000.0000000000,400.0000000000,1,4,25600000.0000,1,1370,None,20063,1731 +17710,106,Omen Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1731 +17713,26,Stabber Fleet Issue,"Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.",10810000.0000000000,101000.0000000000,450.0000000000,1,2,25600000.0000,1,1370,None,20078,1884 +17714,106,Stabber Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1884 +17715,26,Gila,"Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well.",9600000.0000000000,101000.0000000000,440.0000000000,1,1,36000000.0000,1,1371,None,20102,1824 +17716,106,Gila Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1824 +17718,26,Phantasm,"As with other Sansha ships, not much is known about the origin of this design. Its form - while harshly alien in shape - bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.",9600000.0000000000,101000.0000000000,410.0000000000,1,4,36000000.0000,1,1371,None,20118,1236 +17719,106,Phantasm Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1236 +17720,26,Cynabal,"The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.",9047000.0000000000,101000.0000000000,400.0000000000,1,2,36000000.0000,1,1371,None,20111,337 +17721,106,Cynabal Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,337 +17722,26,Vigilant,"The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.",9830000.0000000000,101000.0000000000,450.0000000000,1,8,36000000.0000,1,1371,None,20122,1815 +17723,106,Vigilant Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1815 +17726,27,Apocalypse Navy Issue,"The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. ",97100000.0000000000,495000.0000000000,790.0000000000,1,4,219800000.0000,1,1379,None,20061,2239 +17727,107,Apocalypse Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2239 +17728,27,Megathron Navy Issue,"The powerful Navy Megathron has seen the end of many a threat to the Federation's security, and it's only getting better. Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere.",98400000.0000000000,486000.0000000000,840.0000000000,1,8,219800000.0000,1,1379,None,20072,2139 +17729,107,Megathron Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2139 +17732,27,Tempest Fleet Issue,"The Fleet Tempest originally came into being as a variant licensed by the Fleet to Core Complexion Inc., who intended to improve on the existing design with their now-famous emphasis on strong defensive capability. The designer, one Enoksur Steidentet, performed so well in this task that the Fleet promptly bought all rights to the design back from him for undisclosed billions, catapulting his small production and design corp into the major leagues. ",103300000.0000000000,486000.0000000000,815.0000000000,1,2,219800000.0000,1,1379,None,20076,2642 +17733,107,Tempest Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2642 17736,27,Nightmare,"When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? -These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.",99300000.0000000000,486000.0000000000,830.0000000000,1,4,108750000.0000,1,1380,None,20116,2295 -17737,107,Nightmare Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,43 -17738,27,Machariel,"While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.",94680000.0000000000,595000.0000000000,860.0000000000,1,2,108750000.0000,1,1380,None,20109,335 -17739,107,Machariel Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,43 -17740,27,Vindicator,"Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.",105200000.0000000000,486000.0000000000,850.0000000000,1,8,108750000.0000,1,1380,None,20120,2157 -17741,107,Vindicator Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,43 +These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.",99300000.0000000000,486000.0000000000,830.0000000000,1,4,289500000.0000,1,1380,None,20116,2295 +17737,107,Nightmare Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2295 +17738,27,Machariel,"While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.",94680000.0000000000,595000.0000000000,860.0000000000,1,2,289500000.0000,1,1380,None,20109,335 +17739,107,Machariel Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,335 +17740,27,Vindicator,"Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.",105200000.0000000000,486000.0000000000,850.0000000000,1,8,289500000.0000,1,1380,None,20120,2157 +17741,107,Vindicator Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2157 17742,818,Uleen Bloodsworn,This is a fighter for the Blood Raiders. She is protecting the assets of the Blood Raiders and may attack anyone she perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,None,1764 17743,370,Uleen Bloodsworn's Tag,This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,None,1,750,2317,None,0 17744,821,Purple Particle Research Patrol,This deadly adversary houses the control bridge for the particle accelerator. Its defenses are considerable.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 @@ -14740,8 +14689,8 @@ The MIY-1 chip is designed for frigate class vessels.",1.0000000000,0.1000000000 17801,409,Akori's Insignia,Identification tags such as these may prove valuable if handed to the proper organization.,0.1000000000,0.1000000000,0E-10,1,1,None,1,None,2040,None,0 17802,409,Ibrahim's Insignia,Identification tags such as these may prove valuable if handed to the proper organization.,0.1000000000,0.1000000000,0E-10,1,4,None,1,None,2040,None,0 17803,409,Karothas's Insignia,Identification tags such as these may prove valuable if handed to the proper organization.,0.1000000000,0.1000000000,0E-10,1,1,None,1,None,2040,None,0 -17812,25,Republic Fleet Firetail,"The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.",1098000.0000000000,16500.0000000000,135.0000000000,1,2,None,1,1366,None,20078,2635 -17813,105,Republic Fleet Firetail Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,314 +17812,25,Republic Fleet Firetail,"The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.",1098000.0000000000,16500.0000000000,135.0000000000,1,2,2100000.0000,1,1366,None,20078,2635 +17813,105,Republic Fleet Firetail Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2635 17814,314,Minmatar UUC Nexus Chip,"This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. The UUC chip is designed for battleship class vessels.",1.0000000000,0.1000000000,0E-10,1,None,8000000.0000,1,738,2038,None,0 @@ -14758,35 +14707,35 @@ Genom Tara is a legendary Ammatar commander who bears deep hatred of the Minmata 17820,494,Supply Traffic Management,"Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.",100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,20195,1712 17821,494,Slaver Rig Control Tower,Amarr Control Tower,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,20195,2593 17822,494,Staff Quarters,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2515 -17823,820,Serpentis Chief of Security,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -17824,820,Serpentis Refinery Headmaster,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,31,1812 +17823,820,Serpentis Chief of Security,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +17824,820,Serpentis Refinery Headmaster,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,20903,1812 17826,474,Traffic Management Passkey,This security passkey is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a check-in tunnel. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17827,474,Serpentis Staff Passcard,This security passcard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17828,474,Security Corridor Pass,This security passkey is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17829,474,Headmaster Administration Keycard,This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to an administration sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17830,474,Inner Sanctum Passcard,"This security passkey ""liberated"" from a Mul-Zatah Gatekeepers opens the outer perimeter gate of their Monasteries . The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17831,366,Acceleration Gate,"Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries.",100000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20808,2341 -17832,328,Federation Navy Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +17832,328,Federation Navy EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -17833,348,Federation Navy Armor EM Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17834,328,Federation Navy Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +17833,348,Federation Navy EM Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20944,None,0 +17834,328,Federation Navy Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -17835,348,Federation Navy Armor Explosive Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17836,328,Federation Navy Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +17835,348,Federation Navy Explosive Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20943,None,0 +17836,328,Federation Navy Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -17837,348,Federation Navy Armor Kinetic Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -17838,328,Federation Navy Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +17837,348,Federation Navy Kinetic Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20945,None,0 +17838,328,Federation Navy Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -17839,348,Federation Navy Armor Thermal Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +17839,348,Federation Navy Thermal Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20946,None,0 17840,314,Zor's DNA,"DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,752,2302,None,0 -17841,25,Federation Navy Comet,"The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.",970000.0000000000,16500.0000000000,145.0000000000,1,8,None,1,1366,None,20074,2634 -17842,105,Federation Navy Comet Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,60 -17843,26,Vexor Navy Issue,"The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and drone bandwidth. The result: a monster of a combat cruiser.",11310000.0000000000,112000.0000000000,460.0000000000,1,8,None,1,1370,None,20074,1803 -17844,106,Vexor Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,63 +17841,25,Federation Navy Comet,"The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.",970000.0000000000,16500.0000000000,145.0000000000,1,8,2100000.0000,1,1366,None,20074,2634 +17842,105,Federation Navy Comet Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2634 +17843,26,Vexor Navy Issue,The Navy Issue edition of the Vexor cruiser has been recently retooled by Federation Navy engineers to increase its armor repair and hybrid weapon capabilities. The result is a monster of a combat cruiser that is capable of trading blows with any enemies of freedom across the New Eden cluster.,9700000.0000000000,112000.0000000000,460.0000000000,1,8,25600000.0000,1,1370,None,20074,1803 +17844,106,Vexor Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1803 17846,818,Lazarus Trezun,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,None,1818 17847,370,Lazarus's Tag,This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,None,1,750,2321,None,0 17848,314,Gallente Gamma Nexus Chip,"This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. @@ -14820,36 +14769,36 @@ Plasma suspended in an electromagnetic field gives this torpedo the ability to d Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.",1500.0000000000,0.3000000000,0E-10,100,None,250000.0000,1,1193,1348,None,20031 17864,166,Nova XL Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,70000000.0000,1,617,1348,None,0 -17865,467,Iridescent Gneiss,"Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners. +17865,467,Iridescent Gneiss,"Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. -Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. +Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,5.0000000000,0E-10,100,4,420840.0000,1,525,1377,None,0 +Available primarily in low security status and wormhole systems.",99999999999999996863366107917975552.0000000000,5.0000000000,0E-10,100,4,420840.0000,1,525,1377,None,0 17866,467,Prismatic Gneiss,"Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. -Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen. +Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. -Available primarily in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,5.0000000000,0E-10,100,4,439672.0000,1,525,1377,None,0 -17867,469,Silvery Omber,"Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. +Available primarily in low security status and wormhole systems.",99999999999999996863366107917975552.0000000000,5.0000000000,0E-10,100,4,439672.0000,1,525,1377,None,0 +17867,469,Silvery Omber,"Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. -Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. +Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. -Available in 0.7 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.6000000000,0E-10,100,None,42892.0000,1,526,1271,None,0 +Available primarily in low security status and wormhole systems.",99999999999999996863366107917975552.0000000000,0.6000000000,0E-10,100,None,42892.0000,1,526,1271,None,0 17868,469,Golden Omber,"Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. -Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. +Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. -Available in 0.7 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,0.6000000000,0E-10,100,None,45020.0000,1,526,1271,None,0 +Available primarily in low security status and wormhole systems.",99999999999999996863366107917975552.0000000000,0.6000000000,0E-10,100,None,45020.0000,1,526,1271,None,0 17869,468,Magma Mercoxit,"Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. -Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note. +Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. -Available in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,40.0000000000,0E-10,100,None,18251776.0000,1,530,2102,None,0 +Available primarly in null security status star systems.",99999999999999996863366107917975552.0000000000,40.0000000000,0E-10,100,None,18251776.0000,1,530,2102,None,0 17870,468,Vitreous Mercoxit,"Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. -Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note. +Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. -Available in 0.0 security status solar systems or lower.",99999999999999996863366107917975552.0000000000,40.0000000000,0E-10,100,None,19103744.0000,1,530,2102,None,0 +Available primarly in null security status star systems.",99999999999999996863366107917975552.0000000000,40.0000000000,0E-10,100,None,19103744.0000,1,530,2102,None,0 17871,738,Inherent Implants 'Noble' Remote Armor Repair Systems RA-703,"A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 3% reduced capacitor need for remote armor repair system modules.",0E-10,1.0000000000,0E-10,1,None,None,1,1515,2224,None,0 @@ -14890,7 +14839,7 @@ May be obtained by reprocessing the following ice ores: 0.0 security status solar system or lower: Smooth Glacial Mass",0E-10,0.0300000000,0E-10,1,None,None,1,1033,2700,None,0 -17890,819,Serpentis Drugstore Overseer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,31,1817 +17890,819,Serpentis Drugstore Overseer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1817 17891,494,Gate Security,This Blood Raider outpost looks as if it could hold some surprises...,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,20195,2360 17892,474,Drugdealer Passcard to Storage Area,This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a storage area. The gate will remain open for a short period of time and the passcard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17893,314,High-Tech Data Chip,A small wafer of semiconductor material that forms the base for an integrated circuit. High-Tech Data Chips have more capacity than their lower tech counter-parts.,1.0000000000,0.0100000000,0E-10,1,4,10000.0000,1,20,2038,None,0 @@ -14903,8 +14852,8 @@ They are implemented with a safety net which prevents them from being used illeg 17899,480,Stealth Emitter Array,Decreases signature radius of control tower.,100000000.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,2613 17900,821,Crimson Lord,This Crimson Lord is packing some serious firepower and it seems quite clear that it will not go down without a vicious fight.,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 17901,481,Scan Probe Launcher II,A missile launcher shell modified to fit scanner and recon probes. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.,0E-10,5.0000000000,8.0000000000,1,None,6000.0000,0,None,2677,None,0 -17902,918,Scan Probe Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,168,None,0 -17903,819,Outpost Security Officer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 +17902,918,Scan Probe Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2677,None,0 +17903,819,Outpost Security Officer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 17904,474,Sansha Outpost Securitycard,This securitycard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to a recuperation camp. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17905,474,Creo-Synchronization Pass,This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the second Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17906,474,Factory Gatekey,This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the third Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -14919,30 +14868,30 @@ Can only be fit to Mining Barges and Exhumers. Uses mining crystals. Cannot fit a mercoxit mining crystal.",0E-10,5.0000000000,10.0000000000,1,None,None,1,1040,2527,None,11275 -17913,490,Modulated Strip Miner II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1061,None,0 +17913,490,Modulated Strip Miner II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2527,None,0 17916,474,Tritan's Forked Key,This is a strangely shaped chaos-logic keycard. It was in the possession of the Overseer in the Angel Military Operations Complex. Upon using it to open the gate from that pocket the cipher will self-destruct and the gate will remain open for a short time.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17917,818,Rogue Pirate Grunt,Threat level: Moderate,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,None,345 -17918,27,Rattlesnake,"In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.",99300000.0000000000,486000.0000000000,815.0000000000,1,1,108750000.0000,1,1380,None,20104,2159 -17919,107,Rattlesnake Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,43 -17920,27,Bhaalgorn,"Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.",97100000.0000000000,486000.0000000000,845.0000000000,1,4,112500000.0000,1,1380,None,20112,2122 -17921,107,Bhaalgorn Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -17922,26,Ashimmu,"In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.",11010000.0000000000,118000.0000000000,430.0000000000,1,4,None,1,1371,None,20115,2636 -17923,106,Ashimmu Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,57 -17924,25,Succubus,"The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.",965000.0000000000,28600.0000000000,135.0000000000,1,4,None,1,1365,None,20118,1237 -17925,105,Succubus Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,300 -17926,25,Cruor,"Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.",1003000.0000000000,28600.0000000000,135.0000000000,1,4,None,1,1365,None,20114,2632 -17927,105,Cruor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,300 -17928,25,Daredevil,"Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.",823000.0000000000,26500.0000000000,140.0000000000,1,8,None,1,1365,None,20078,20301 -17929,105,Daredevil Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,60 -17930,25,Worm,"Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.",981000.0000000000,16500.0000000000,130.0000000000,1,1,None,1,1365,None,20103,1831 -17931,105,Worm Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,314 -17932,25,Dramiel,"The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.",950000.0000000000,27289.0000000000,130.0000000000,1,2,None,1,1365,None,20108,338 -17933,105,Dramiel Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,46 +17918,27,Rattlesnake,"In the time-honored tradition of pirates everywhere, Korako ‘the Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.",99300000.0000000000,486000.0000000000,815.0000000000,1,1,289500000.0000,1,1380,None,20104,2159 +17919,107,Rattlesnake Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2159 +17920,27,Bhaalgorn,"Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.",97100000.0000000000,486000.0000000000,845.0000000000,1,4,289500000.0000,1,1380,None,20112,2122 +17921,107,Bhaalgorn Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2122 +17922,26,Ashimmu,"In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.",11010000.0000000000,118000.0000000000,430.0000000000,1,4,36000000.0000,1,1371,None,20115,2636 +17923,106,Ashimmu Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2636 +17924,25,Succubus,"The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.",965000.0000000000,28600.0000000000,135.0000000000,1,4,3100000.0000,1,1365,None,20118,1237 +17925,105,Succubus Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1237 +17926,25,Cruor,"Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.",1003000.0000000000,28600.0000000000,135.0000000000,1,4,2600000.0000,1,1365,None,20114,2632 +17927,105,Cruor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2632 +17928,25,Daredevil,"Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.",823000.0000000000,26500.0000000000,140.0000000000,1,8,3100000.0000,1,1365,None,20078,20301 +17929,105,Daredevil Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20301 +17930,25,Worm,"Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.",981000.0000000000,16500.0000000000,130.0000000000,1,1,3100000.0000,1,1365,None,20103,1831 +17931,105,Worm Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1831 +17932,25,Dramiel,"The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.",950000.0000000000,27289.0000000000,130.0000000000,1,2,3100000.0000,1,1365,None,20108,338 +17933,105,Dramiel Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,338 17938,481,Core Probe Launcher I,"Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one probe launcher can be fitted per ship.",0E-10,5.0000000000,0.8000000000,1,None,6000.0000,1,712,2677,None,0 -17939,918,Core Probe Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,1198,168,None,0 -17940,257,Mining Barge,Skill at operating ORE Mining Barges.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,377,33,None,0 +17939,918,Core Probe Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,1198,2677,None,0 +17940,257,Mining Barge,Skill at operating ORE Mining Barges.,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,377,33,None,0 17941,436,Caesarium Cadmide Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 17942,436,Carbon Polymers Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 17943,436,Ceramic Powder Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 @@ -14975,7 +14924,7 @@ Note: Only one probe launcher can be fitted per ship.",0E-10,5.0000000000,0.8000 17970,484,Hypersynaptic Fibers Reaction,,0E-10,1.0000000000,0E-10,1,None,5000000.0000,0,None,2666,None,0 17971,484,Ferrogel Reaction,,0E-10,1.0000000000,0E-10,1,None,5000000.0000,0,None,2666,None,0 17972,484,Fermionic Condensates Reaction,,0E-10,1.0000000000,0E-10,1,None,5000000.0000,0,None,2666,None,0 -17973,821,Angel Cartel Jailor,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 +17973,821,Angel Cartel Jailor,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 17974,474,Battlement Accesscard,This security accesscard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to the prison battlements. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17975,465,Thick Blue Ice,"Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings. @@ -14996,8 +14945,8 @@ Available in 0.0 security status solar systems or lo 17984,474,The Repairer's Keycard,This is a chaos-logic keycard. It had been issued to the captain of a docked Megatron in the fourth deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17985,474,Scratched and Dented Keycard,"This cipher unlocks the first acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17986,474,Dusty Keycard,"This cipher unlocks the second acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self-destruct, so use wisely.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 -17987,474,Command Relay Key,This security passkey allows access into the core area of sansha's command relay stations ,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 -17988,474,Gardan's Private Key,Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are singe-use.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +17987,474,Command Relay Key,This security passkey allows access into the core area of Sansha's command relay stations.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +17988,474,Gardan's Private Key,Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are single-use.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17989,474,Thorak's Private Key,"Thorak holds on to the passkey to the second deadspace pocket with his dear life. It unlocks the acceleration gate which will remain open for a short period of time. The key has a self-destruct mechanism, activated upon use.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17990,474,Security Cypher for Angel Prison,This cypher unlocks the acceleration gate in an Angel Prison Complex. The gate will remain open for a short period of time and using the cypher will cause it to self-destruct.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 17991,474,9D Logic Keycard,This keycard will activate the first acceleration gate in the Angel Cartel Naval Shipyard. This key is particularly hard to forge and is lost in a dimensional shift once it is used.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -15026,7 +14975,7 @@ Available in 0.0 security status solar systems or lo 18024,819,The Superintendent,"The superindendent of this pocket has been elected Tracy Mullen, a former Minmatar agent. She is respected by her peers for her combat skills.",1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,31,1827 18025,1218,Ice Processing,"Skill for Ice reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency. -2% bonus to Ice reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1323,33,None,0 +2% bonus to Ice reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1323,33,None,0 18026,383,Tower Sentry Drone III,Drone ion blaster cannon sentry,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2421 18027,383,Tower Sentry Drone II,Drone ion blaster cannon sentry,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2421 18028,383,Tower Sentry Drone I,Drone ion blaster cannon sentry,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2592 @@ -15037,42 +14986,42 @@ Available in 0.0 security status solar systems or lo 18034,383,Serpentis Light Missile Battery,This light missile sentry will launch missiles at any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2500 18035,383,Drone Point Defense Battery,This Light missile Sentry will Launch missiles at any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2587 18036,482,Arkonor Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2645,None,0 -18037,727,Arkonor Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,800000.0000,1,753,1142,None,1142 +18037,727,Arkonor Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,800000.0000,1,753,2645,None,1142 18038,482,Bistot Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2646,None,0 -18039,727,Bistot Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,753,1142,None,1142 +18039,727,Bistot Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,753,2646,None,1142 18040,482,Crokite Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2647,None,0 -18041,727,Crokite Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,700000.0000,1,753,1142,None,1142 +18041,727,Crokite Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,700000.0000,1,753,2647,None,1142 18042,482,Dark Ochre Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2648,None,0 -18043,727,Dark Ochre Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,753,1142,None,1142 +18043,727,Dark Ochre Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,753,2648,None,1142 18044,482,Gneiss Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2649,None,0 -18045,727,Gneiss Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,550000.0000,1,753,1142,None,1142 +18045,727,Gneiss Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,550000.0000,1,753,2649,None,1142 18046,482,Hedbergite Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2650,None,0 -18047,727,Hedbergite Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,753,1142,None,1142 +18047,727,Hedbergite Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,753,2650,None,1142 18048,482,Hemorphite Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2651,None,0 -18049,727,Hemorphite Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,450000.0000,1,753,1142,None,1142 +18049,727,Hemorphite Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,450000.0000,1,753,2651,None,1142 18050,482,Jaspet Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2652,None,0 -18051,727,Jaspet Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,753,1142,None,1142 +18051,727,Jaspet Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,753,2652,None,1142 18052,482,Kernite Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2653,None,0 -18053,727,Kernite Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,350000.0000,1,753,1142,None,1142 +18053,727,Kernite Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,350000.0000,1,753,2653,None,1142 18054,663,Mercoxit Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2654,None,0 -18055,727,Mercoxit Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,753,1142,None,1142 +18055,727,Mercoxit Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,753,2654,None,1142 18056,482,Omber Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2655,None,0 -18057,727,Omber Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,753,1142,None,1142 +18057,727,Omber Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,753,2655,None,1142 18058,482,Plagioclase Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2656,None,0 -18059,727,Plagioclase Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,753,1142,None,1142 +18059,727,Plagioclase Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,753,2656,None,1142 18060,482,Pyroxeres Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2657,None,0 -18061,727,Pyroxeres Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,753,1142,None,1142 +18061,727,Pyroxeres Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,753,2657,None,1142 18062,482,Scordite Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2658,None,0 -18063,727,Scordite Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,753,1142,None,1142 +18063,727,Scordite Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,753,2658,None,1142 18064,482,Spodumain Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2659,None,0 -18065,727,Spodumain Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,650000.0000,1,753,1142,None,1142 +18065,727,Spodumain Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,650000.0000,1,753,2659,None,1142 18066,482,Veldspar Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2660,None,0 -18067,727,Veldspar Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,753,1142,None,1142 +18067,727,Veldspar Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,753,2660,None,1142 18068,483,Modulated Deep Core Miner II,"The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency. It's important to remember, however, that without the proper crystals this unit is only marginally useful for mining mercoxit, and highly inefficient for most anything else. ",0E-10,5.0000000000,10.0000000000,1,None,None,1,1039,2101,None,11265 -18069,134,Modulated Deep Core Miner II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1061,None,0 +18069,134,Modulated Deep Core Miner II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2101,None,0 18070,805,Strain Splinter Alvi,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1224 18071,805,Strain Render Alvi,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1224 18072,805,Strain Decimator Alvi,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1224 @@ -15094,7 +15043,7 @@ It's important to remember, however, that without the proper crystals this unit 18113,806,Incubus Apis,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,2778 18114,806,Malphas Apis,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,2780 18564,805,Hunter Alvi,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1219 -18565,821,Serpentis Executive Officer,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 +18565,821,Serpentis Executive Officer,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 18566,474,Shipyard Code Part (One half),"This security code is one half of what is needed to enter the Serpentis Fleet HQ. The gate will remain open for a short period of time after the code will be used. After usage, the gate security system automatically creates a new password, rendering this code useless.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 18567,319,Shipyard,Large construction tasks can be undertaken at this shipyard.,100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,20195,2625 18568,319,Dark Shipyard,This industrial structure serves as a platform for warehouses and the sorting of cargo containers.,100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,20195,2625 @@ -15106,46 +15055,46 @@ It's important to remember, however, that without the proper crystals this unit 18577,817,Seven Thug,"This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Deadly",10900000.0000000000,109000.0000000000,1400.0000000000,1,2,None,0,None,None,31,337 18578,817,Seven Assassin,"This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Deadly",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 18579,817,Seven Bodyguard,"This is a fighter working for Zazzmatazz, an influential rogue pirate leader who controls a vast amount of secret pirate strongholds strewn across the known universe. Bodyguards serve to protect Zazzmatazz and his highest ranking henchmen, especially the members of the inner leadership, going under the name of ""The Seven"". Threat level: Deadly",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -18580,274,Tycoon,Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.,0E-10,0.0100000000,0E-10,1,4,100000000.0000,1,378,33,None,0 +18580,274,Tycoon,Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.,0E-10,0.0100000000,0E-10,1,4,125000000.0000,1,378,33,None,0 18581,409,Zazzmatazz's Bodyguard Insignia,Identification tags such as these may prove valuable if handed to the proper organization.,0.1000000000,0.1000000000,0E-10,1,None,None,1,None,2040,None,0 18582,496,Storage Taxes,"This reinforced container revolves silently in space, and is guarded by somewhat stronger ships than what you've seen patrolling the enormous cargo rigs around it.",10000.0000000000,10500.0000000000,10000.0000000000,1,None,None,0,None,16,31,1176 18583,314,Ornamental Necklace,Often given as a wedding gift.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2209,None,0 -18584,820,Intoxicated Commander,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 +18584,820,Intoxicated Commander,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 18585,474,Weekend Pass for Sin Boulevard,This pass is handed out to Guristas operatives that have earned a special treatment in their reinvigoration camp. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 18586,480,BH Structure Anchoring Array,Testing Module Used to speed up POS online time.,100000000.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,2613 18588,972,Observator Deep Space Probe I,"The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything within 1000AU.",1.0000000000,0.1250000000,0E-10,1,None,23442.0000,0,None,2222,None,0 18590,482,Arkonor Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2645,None,0 -18591,727,Arkonor Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18591,727,Arkonor Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2645,None,1142 18592,482,Bistot Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2646,None,0 -18593,727,Bistot Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18593,727,Bistot Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2646,None,1142 18594,482,Crokite Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2647,None,0 -18595,727,Crokite Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18595,727,Crokite Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2647,None,1142 18596,482,Dark Ochre Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2648,None,0 -18597,727,Dark Ochre Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18597,727,Dark Ochre Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2648,None,1142 18598,482,Gneiss Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2649,None,0 -18599,727,Gneiss Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18599,727,Gneiss Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2649,None,1142 18600,482,Hedbergite Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2650,None,0 -18601,727,Hedbergite Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18601,727,Hedbergite Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2650,None,1142 18602,482,Hemorphite Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2651,None,0 -18603,727,Hemorphite Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18603,727,Hemorphite Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2651,None,1142 18604,482,Jaspet Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2652,None,0 -18605,727,Jaspet Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18605,727,Jaspet Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2652,None,1142 18606,482,Kernite Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2653,None,0 -18607,727,Kernite Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18607,727,Kernite Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2653,None,1142 18608,663,Mercoxit Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2654,None,0 -18609,727,Mercoxit Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18609,727,Mercoxit Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2654,None,1142 18610,482,Omber Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2655,None,0 -18611,727,Omber Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18611,727,Omber Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2655,None,1142 18612,482,Plagioclase Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2656,None,0 -18613,727,Plagioclase Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18613,727,Plagioclase Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2656,None,1142 18614,482,Pyroxeres Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2657,None,0 -18615,727,Pyroxeres Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18615,727,Pyroxeres Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2657,None,1142 18616,482,Scordite Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2658,None,0 -18617,727,Scordite Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18617,727,Scordite Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2658,None,1142 18618,482,Veldspar Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2660,None,0 -18619,727,Veldspar Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18619,727,Veldspar Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2660,None,1142 18624,482,Spodumain Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2659,None,0 -18625,727,Spodumain Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1142,None,1142 +18625,727,Spodumain Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2659,None,1142 18626,492,Quest Survey Probe I,"The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Quest is a cheap compact system that requires little in the way of skill to operate. However, it is extremely slow and can take up to 20 minutes to gather reliable survey data. ",1.0000000000,5.0000000000,0E-10,1,None,49688.0000,1,1200,2663,None,20064 @@ -15169,8 +15118,8 @@ The Gaze system is a extremely fast survey system that can reliably scan a moon Combat Scanner Probes are used to scan down Cosmic Signatures, starships, structures and drones. Note: Only one scan probe launcher can be fitted per ship.",0E-10,5.0000000000,8.0000000000,1,None,6000.0000,1,712,2677,None,0 -18640,918,Expanded Probe Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,1198,168,None,0 -18641,820,Guristas Harlot Procurer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 +18640,918,Expanded Probe Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,1198,2677,None,0 +18641,820,Guristas Harlot Procurer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 18642,353,QA Smartbomb,This module does not exist.,100.0000000000,1.0000000000,0E-10,1,None,None,0,None,112,None,2033 18644,474,High Roller's Passcard,This passcard is handed out to Guristas operatives that have earned access to the gambler's paradise in the guristas reinvigoration camp. The gate will remain open for a short period of time and the card will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 18645,494,Captive Fighting Arena,"To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in. A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20195,2513 @@ -15242,405 +15191,405 @@ Note: Usually fit on Battleships.",0E-10,5.0000000000,0E-10,1,4,161280.0000,1,54 18698,46,Core X-Type 100MN Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.",0E-10,5.0000000000,0E-10,1,4,161280.0000,1,542,96,None,0 -18700,98,Corpii C-Type Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +18700,98,Corpii C-Type Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -18702,98,Centii C-Type Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +18702,98,Centii C-Type Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -18704,98,Corpii B-Type Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +18704,98,Corpii B-Type Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -18706,98,Centii B-Type Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +18706,98,Centii B-Type Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -18708,98,Corpii A-Type Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +18708,98,Corpii A-Type Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -18710,98,Centii A-Type Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +18710,98,Centii A-Type Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -18712,98,Corpii C-Type Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +18712,98,Corpii C-Type Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -18714,98,Centii C-Type Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +18714,98,Centii C-Type Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -18716,98,Corpii C-Type Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +18716,98,Corpii C-Type Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -18718,98,Centii C-Type Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +18718,98,Centii C-Type Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -18720,98,Corpii C-Type EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +18720,98,Corpii C-Type EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -18722,98,Centii C-Type EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +18722,98,Centii C-Type EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -18724,98,Corpii C-Type Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +18724,98,Corpii C-Type Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -18726,98,Centii C-Type Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +18726,98,Centii C-Type Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -18728,98,Corpii B-Type Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +18728,98,Corpii B-Type Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -18730,98,Centii B-Type Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +18730,98,Centii B-Type Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -18740,98,Corpii B-Type Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +18740,98,Corpii B-Type Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -18742,98,Centii B-Type Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +18742,98,Centii B-Type Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -18744,98,Corpii B-Type Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +18744,98,Corpii B-Type Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -18746,98,Centii B-Type Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +18746,98,Centii B-Type Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -18748,98,Corpii B-Type EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +18748,98,Corpii B-Type EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -18750,98,Centii B-Type EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +18750,98,Centii B-Type EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -18752,98,Corpii A-Type Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +18752,98,Corpii A-Type Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -18754,98,Centii A-Type Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +18754,98,Centii A-Type Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -18756,98,Corpii A-Type Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +18756,98,Corpii A-Type Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -18758,98,Centii A-Type Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +18758,98,Centii A-Type Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -18760,98,Corpii A-Type EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +18760,98,Corpii A-Type EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -18762,98,Centii A-Type EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +18762,98,Centii A-Type EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -18764,98,Corpii A-Type Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +18764,98,Corpii A-Type Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -18766,98,Centii A-Type Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +18766,98,Centii A-Type Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -18768,98,Coreli C-Type Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +18768,98,Coreli C-Type Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -18770,98,Coreli C-Type Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +18770,98,Coreli C-Type Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -18772,98,Coreli C-Type Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +18772,98,Coreli C-Type Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -18775,98,Coreli C-Type EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +18775,98,Coreli C-Type EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -18777,98,Coreli C-Type Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +18777,98,Coreli C-Type Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -18779,98,Coreli B-Type Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +18779,98,Coreli B-Type Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -18781,98,Coreli B-Type Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +18781,98,Coreli B-Type Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -18783,98,Coreli B-Type Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +18783,98,Coreli B-Type Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -18785,98,Coreli B-Type EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +18785,98,Coreli B-Type EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -18787,98,Coreli B-Type Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +18787,98,Coreli B-Type Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -18789,98,Coreli A-Type Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +18789,98,Coreli A-Type Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -18791,98,Coreli A-Type Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +18791,98,Coreli A-Type Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -18793,98,Coreli A-Type Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +18793,98,Coreli A-Type Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -18795,98,Coreli A-Type EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +18795,98,Coreli A-Type EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -18797,98,Coreli A-Type Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +18797,98,Coreli A-Type Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -18799,326,Corelum C-Type Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18799,326,Corelum C-Type Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -18801,326,Corelum C-Type Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18801,326,Corelum C-Type Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -18803,326,Corelum C-Type Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18803,326,Corelum C-Type Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -18805,326,Corelum C-Type Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18805,326,Corelum C-Type EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -18807,326,Corelum C-Type Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18807,326,Corelum C-Type Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -18809,326,Corelum B-Type Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18809,326,Corelum B-Type Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -18811,326,Corelum B-Type Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18811,326,Corelum B-Type Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -18813,326,Corelum B-Type Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18813,326,Corelum B-Type Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -18815,326,Corelum B-Type Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18815,326,Corelum B-Type EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -18817,326,Corelum B-Type Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18817,326,Corelum B-Type Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -18819,326,Corelum A-Type Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18819,326,Corelum A-Type Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -18821,326,Corelum A-Type Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18821,326,Corelum A-Type Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -18823,326,Corelum A-Type Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18823,326,Corelum A-Type Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -18825,326,Corelum A-Type Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18825,326,Corelum A-Type EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -18827,326,Corelum A-Type Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18827,326,Corelum A-Type Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -18829,326,Corpum C-Type Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18829,326,Corpum C-Type Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -18831,326,Centum C-Type Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18831,326,Centum C-Type Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -18833,326,Corpum C-Type Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18833,326,Corpum C-Type Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -18835,326,Centum C-Type Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18835,326,Centum C-Type Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -18837,326,Corpum C-Type Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18837,326,Corpum C-Type Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -18839,326,Centum C-Type Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18839,326,Centum C-Type Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -18841,326,Corpum C-Type Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18841,326,Corpum C-Type EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -18843,326,Centum C-Type Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18843,326,Centum C-Type EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -18845,326,Corpum C-Type Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18845,326,Corpum C-Type Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -18847,326,Centum C-Type Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18847,326,Centum C-Type Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -18849,326,Corpum B-Type Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18849,326,Corpum B-Type Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -18851,326,Centum B-Type Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18851,326,Centum B-Type Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -18853,326,Corpum B-Type Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18853,326,Corpum B-Type Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -18855,326,Centum B-Type Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18855,326,Centum B-Type Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -18857,326,Corpum B-Type Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18857,326,Corpum B-Type Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -18859,326,Centum B-Type Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18859,326,Centum B-Type Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -18861,326,Corpum B-Type Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18861,326,Corpum B-Type Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -18863,326,Centum B-Type Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18863,326,Centum B-Type Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -18865,326,Corpum A-Type Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18865,326,Corpum A-Type Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -18867,326,Centum A-Type Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18867,326,Centum A-Type Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -18869,326,Corpum A-Type Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18869,326,Corpum A-Type EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -18871,326,Centum A-Type Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18871,326,Centum A-Type EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -18873,326,Corpum A-Type Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18873,326,Corpum A-Type Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -18875,326,Centum A-Type Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18875,326,Centum A-Type Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -18877,326,Corpum A-Type Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18877,326,Corpum A-Type Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -18879,326,Centum A-Type Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18879,326,Centum A-Type Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -18881,326,Corpum A-Type Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18881,326,Corpum A-Type Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -18883,326,Centum A-Type Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +18883,326,Centum A-Type Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -18885,328,Corpus C-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18885,328,Corpus C-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18887,328,Centus C-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18887,328,Centus C-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18889,328,Corpus C-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18889,328,Corpus C-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18891,328,Centus C-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18891,328,Centus C-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18893,328,Corpus C-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18893,328,Corpus C-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18895,328,Centus C-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18895,328,Centus C-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18897,328,Corpus C-Type Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18897,328,Corpus C-Type Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18899,328,Centus C-Type Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18899,328,Centus C-Type Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18901,328,Corpus B-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18901,328,Corpus B-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18903,328,Centus B-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18903,328,Centus B-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18905,328,Corpus B-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18905,328,Corpus B-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18907,328,Centus B-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18907,328,Centus B-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18909,328,Corpus B-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18909,328,Corpus B-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18911,328,Centus B-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18911,328,Centus B-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18913,328,Corpus B-Type Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18913,328,Corpus B-Type Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18915,328,Centus B-Type Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18915,328,Centus B-Type Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18917,328,Corpus A-Type Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18917,328,Corpus A-Type Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18919,328,Centus A-Type Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18919,328,Centus A-Type Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18921,328,Corpus A-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18921,328,Corpus A-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18923,328,Centus A-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18923,328,Centus A-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18925,328,Corpus A-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18925,328,Corpus A-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18927,328,Centus A-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18927,328,Centus A-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18929,328,Corpus A-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18929,328,Corpus A-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18931,328,Centus A-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18931,328,Centus A-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18933,328,Corpus X-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18933,328,Corpus X-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18935,328,Centus X-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18935,328,Centus X-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18937,328,Corpus X-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18937,328,Corpus X-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18939,328,Centus X-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18939,328,Centus X-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18941,328,Corpus X-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18941,328,Corpus X-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18943,328,Centus X-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18943,328,Centus X-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18945,328,Corpus X-Type Armor Thermal Hardener,"An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18945,328,Corpus X-Type Thermal Armor Hardener,"An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18947,328,Centus X-Type Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18947,328,Centus X-Type Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18949,328,Core C-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18949,328,Core C-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18951,328,Core C-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18951,328,Core C-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18953,328,Core C-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18953,328,Core C-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18955,328,Core C-Type Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18955,328,Core C-Type Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18957,328,Core B-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18957,328,Core B-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18959,328,Core B-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18959,328,Core B-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18961,328,Core B-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18961,328,Core B-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18963,328,Core B-Type Armor Thermal Hardener,"An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18963,328,Core B-Type Thermal Armor Hardener,"An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18965,328,Core A-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18965,328,Core A-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18967,328,Core A-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18967,328,Core A-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18969,328,Core A-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18969,328,Core A-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18971,328,Core A-Type Armor Thermal Hardener,"An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18971,328,Core A-Type Thermal Armor Hardener,"An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -18973,328,Core X-Type Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18973,328,Core X-Type EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -18975,328,Core X-Type Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18975,328,Core X-Type Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -18977,328,Core X-Type Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18977,328,Core X-Type Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -18979,328,Core X-Type Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +18979,328,Core X-Type Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 18981,325,Coreli C-Type Small Remote Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the Target ship.,20.0000000000,5.0000000000,0E-10,1,None,4996.0000,1,1059,21426,None,0 18983,325,Coreli B-Type Small Remote Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the Target ship.,20.0000000000,5.0000000000,0E-10,1,None,4996.0000,1,1059,21426,None,0 @@ -15690,12 +15639,12 @@ Penalty: Using more than one type of this module or similar modules that affect 19071,67,Centii C-Type Small Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,695,1035,None,0 19073,67,Centii B-Type Small Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,695,1035,None,0 19075,67,Centii A-Type Small Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,695,1035,None,0 -19077,67,Corpum C-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 -19079,67,Corpum B-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 -19081,67,Corpum A-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 -19083,67,Centum C-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 -19085,67,Centum B-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 -19087,67,Centum A-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +19077,67,Corpum C-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +19079,67,Corpum B-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +19081,67,Corpum A-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +19083,67,Centum C-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +19085,67,Centum B-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +19087,67,Centum A-Type Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 19101,68,Corpii C-Type Small Energy Nosferatu,"Drains energy from the target ship and adds it to your own. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",1000.0000000000,5.0000000000,0E-10,1,None,None,1,692,1029,None,0 @@ -15766,62 +15715,62 @@ Note: A Nosferatu module will not drain your target's capacitor below your own c 19206,40,Pith A-Type X-Large Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,1,None,1,612,84,None,0 19207,40,Pith X-Type Large Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,25.0000000000,0E-10,1,1,None,1,611,84,None,0 19208,40,Pith X-Type X-Large Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,50.0000000000,0E-10,1,1,None,1,612,84,None,0 -19209,295,Pithum C-Type Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -19211,295,Pithum C-Type Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -19213,295,Pithum C-Type Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -19215,295,Pithum C-Type EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -19217,295,Pithum B-Type Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -19219,295,Pithum B-Type Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -19221,295,Pithum B-Type Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -19223,295,Pithum B-Type EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -19225,295,Pithum A-Type Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -19227,295,Pithum A-Type Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -19229,295,Pithum A-Type Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -19231,295,Pithum A-Type EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -19233,295,Gistum C-Type Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -19235,295,Gistum B-Type Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -19237,295,Gistum C-Type Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -19239,295,Gistum B-Type Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -19241,295,Gistum C-Type Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -19243,295,Gistum B-Type Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -19245,295,Gistum C-Type EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -19247,295,Gistum B-Type EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -19249,295,Gistum A-Type Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -19251,295,Gistum A-Type Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -19253,295,Gistum A-Type Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -19255,295,Gistum A-Type EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -19257,77,Gist C-Type Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -19258,77,Pith C-Type Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -19259,77,Gist C-Type Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -19260,77,Pith C-Type Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -19261,77,Gist C-Type Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -19262,77,Pith C-Type Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -19263,77,Gist C-Type EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -19264,77,Pith C-Type EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -19265,77,Gist B-Type EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -19266,77,Pith B-Type EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -19267,77,Gist B-Type Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -19268,77,Pith B-Type Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -19269,77,Gist B-Type Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -19270,77,Pith B-Type Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -19271,77,Gist B-Type Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -19272,77,Pith B-Type Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -19273,77,Gist A-Type Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -19274,77,Pith A-Type Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -19275,77,Gist A-Type Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -19276,77,Pith A-Type Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -19277,77,Gist A-Type Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -19278,77,Pith A-Type Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -19279,77,Gist A-Type EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -19280,77,Pith A-Type EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -19281,77,Gist X-Type EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -19282,77,Pith X-Type EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 -19283,77,Gist X-Type Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -19284,77,Pith X-Type Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 -19285,77,Gist X-Type Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -19286,77,Pith X-Type Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 -19287,77,Gist X-Type Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 -19288,77,Pith X-Type Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +19209,295,Pithum C-Type Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +19211,295,Pithum C-Type Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +19213,295,Pithum C-Type Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +19215,295,Pithum C-Type EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +19217,295,Pithum B-Type Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +19219,295,Pithum B-Type Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +19221,295,Pithum B-Type Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +19223,295,Pithum B-Type EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +19225,295,Pithum A-Type Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +19227,295,Pithum A-Type Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +19229,295,Pithum A-Type Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +19231,295,Pithum A-Type EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +19233,295,Gistum C-Type Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +19235,295,Gistum B-Type Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +19237,295,Gistum C-Type Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +19239,295,Gistum B-Type Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +19241,295,Gistum C-Type Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +19243,295,Gistum B-Type Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +19245,295,Gistum C-Type EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +19247,295,Gistum B-Type EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +19249,295,Gistum A-Type Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +19251,295,Gistum A-Type Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +19253,295,Gistum A-Type Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +19255,295,Gistum A-Type EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +19257,77,Gist C-Type Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +19258,77,Pith C-Type Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +19259,77,Gist C-Type Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +19260,77,Pith C-Type Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +19261,77,Gist C-Type Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +19262,77,Pith C-Type Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +19263,77,Gist C-Type EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +19264,77,Pith C-Type EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +19265,77,Gist B-Type EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +19266,77,Pith B-Type EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +19267,77,Gist B-Type Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +19268,77,Pith B-Type Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +19269,77,Gist B-Type Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +19270,77,Pith B-Type Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +19271,77,Gist B-Type Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +19272,77,Pith B-Type Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +19273,77,Gist A-Type Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +19274,77,Pith A-Type Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +19275,77,Gist A-Type Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +19276,77,Pith A-Type Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +19277,77,Gist A-Type Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +19278,77,Pith A-Type Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +19279,77,Gist A-Type EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +19280,77,Pith A-Type EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +19281,77,Gist X-Type EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +19282,77,Pith X-Type EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +19283,77,Gist X-Type Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +19284,77,Pith X-Type Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +19285,77,Gist X-Type Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +19286,77,Pith X-Type Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +19287,77,Gist X-Type Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +19288,77,Pith X-Type Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 19289,338,Pith C-Type Shield Boost Amplifier,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 @@ -15942,10 +15891,10 @@ Note: Battleship class module.",0E-10,10.0000000000,0E-10,1,4,790940.0000,1,131, 19359,46,Gist X-Type 500MN Microwarpdrive,"Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module.",0E-10,10.0000000000,0E-10,1,4,790940.0000,1,131,10149,None,0 -19361,326,Corpum B-Type Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +19361,326,Corpum B-Type EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -19363,326,Centum B-Type Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +19363,326,Centum B-Type EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 19365,446,Sarum Customs General,"This is a security vessel of the Sarum Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. @@ -15994,31 +15943,31 @@ Threat level: Very high",1810000.0000000000,18100.0000000000,200.0000000000,1,4, Threat level: Very high",1200000.0000000000,12000.0000000000,80.0000000000,1,2,None,0,None,None,30,307 19398,284,Confiscated Viral Agent,"The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.",100.0000000000,0.5000000000,0E-10,1,None,None,1,22,1199,None,0 19399,314,Confiscated Vitoc,"The Vitoc booster has become more than a simple strategy by the Amarrians in controlling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote.",800.0000000000,0.5000000000,0E-10,1,None,None,1,None,1207,None,0 -19400,493,1st Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,10000.0000,1,751,2039,None,0 -19401,493,2nd Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,20000.0000,1,751,2039,None,0 -19402,493,3rd Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,40000.0000,1,751,2039,None,0 -19403,493,4th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,60000.0000,1,751,2039,None,0 -19404,493,5th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,180000.0000,1,751,2039,None,0 -19405,493,6th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,360000.0000,1,751,2039,None,0 -19406,493,7th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,600000.0000,1,751,2039,None,0 -19407,493,8th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,1200000.0000,1,751,2039,None,0 -19408,493,9th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,2100000.0000,1,751,2039,None,0 -19409,493,11th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,6300000.0000,1,751,2039,None,0 -19410,493,12th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,9900000.0000,1,751,2039,None,0 -19411,493,13th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,13200000.0000,1,751,2039,None,0 -19412,493,14th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,17160000.0000,1,751,2039,None,0 -19413,493,15th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,21840000.0000,1,751,2039,None,0 -19414,493,16th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,29120000.0000,1,751,2039,None,0 -19415,493,17th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,35700000.0000,1,751,2039,None,0 -19416,493,18th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,43200000.0000,1,751,2039,None,0 -19417,493,19th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,51680000.0000,1,751,2039,None,0 -19418,493,20th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,61200000.0000,1,751,2039,None,0 -19419,493,21st Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,80000000.0000,1,751,2039,None,0 -19420,493,22nd Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,101640000.0000,1,751,2039,None,0 -19421,493,23rd Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,133837000.0000,1,751,2039,None,0 -19422,493,10th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.

Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,3360000.0000,1,751,2039,None,0 -19423,821,Watch Officer,An overseer of the Angel Cartel the Watch Officer controls his troops with determination.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -19424,821,Serpentis Shipyard Defender,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 +19400,493,1st Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,10000.0000,1,751,2039,None,0 +19401,493,2nd Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,20000.0000,1,751,2039,None,0 +19402,493,3rd Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,40000.0000,1,751,2039,None,0 +19403,493,4th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,60000.0000,1,751,2039,None,0 +19404,493,5th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,180000.0000,1,751,2039,None,0 +19405,493,6th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,360000.0000,1,751,2039,None,0 +19406,493,7th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,600000.0000,1,751,2039,None,0 +19407,493,8th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,1200000.0000,1,751,2039,None,0 +19408,493,9th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,2100000.0000,1,751,2039,None,0 +19409,493,11th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,6300000.0000,1,751,2039,None,0 +19410,493,12th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,9900000.0000,1,751,2039,None,0 +19411,493,13th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,13200000.0000,1,751,2039,None,0 +19412,493,14th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,17160000.0000,1,751,2039,None,0 +19413,493,15th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,21840000.0000,1,751,2039,None,0 +19414,493,16th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,29120000.0000,1,751,2039,None,0 +19415,493,17th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,35700000.0000,1,751,2039,None,0 +19416,493,18th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,43200000.0000,1,751,2039,None,0 +19417,493,19th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,51680000.0000,1,751,2039,None,0 +19418,493,20th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,61200000.0000,1,751,2039,None,0 +19419,493,21st Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,80000000.0000,1,751,2039,None,0 +19420,493,22nd Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,101640000.0000,1,751,2039,None,0 +19421,493,23rd Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,133837000.0000,1,751,2039,None,0 +19422,493,10th Tier Overseer's Personal Effects,"Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.

Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash.

CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.",25.0000000000,10.0000000000,0E-10,1,None,3360000.0000,1,751,2039,None,0 +19423,821,Watch Officer,An overseer of the Angel Cartel the Watch Officer controls his troops with determination.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +19424,821,Serpentis Shipyard Defender,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 19425,496,Black Drone Container,"The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,31,2398 19426,494,Strain Operation Bunker,"Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2583 19427,494,Hive Under Construction,"This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2407 @@ -16153,10 +16102,10 @@ Threat level: Very high",2040000.0000000000,20400.0000000000,160.0000000000,1,8, 19586,474,Dewak's Level 2 Decoder,The feared prison warden Dewak is a master codemaker and built and programmed this second level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 19587,474,Dewak's Level 3 Decoder,The feared prison warden Dewak is a master codemaker and built and programmed this third level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 19588,494,Gas/Storage Silo,"Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2007 -19589,817,Utori Kumesh,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,31,1823 +19589,817,Utori Kumesh,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,20904,1823 19590,494,Dewak's First Officer's HQ,It is through these headquarters that everyone heading for the inner deadspace pockets must go.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2519 19591,496,Dewak's Dot,"Inside this container, Dewak regularly puts a new set of ciphers for the third acceleration gate in the Pith's Penal Complex. The keys are especially well guarded.",10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,31,1176 -19592,821,'Screaming' Dewak Humfry,"Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acuired a taste for Sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities manily to eliminate competition and also to extract knowledge from difficult ""business"" associates.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 +19592,821,'Screaming' Dewak Humfry,"Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acquired a taste for sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities mainly to eliminate competition and also to extract knowledge from difficult ""business"" associates.",21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 19593,319,Imai Kenon's Corpse,Imai Kenon evidently met a painful death after his ship had been infested by rogue drones.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,398,None,20373 19594,498,'Dart' Servitor,Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems. ,1.0000000000,5.0000000000,0E-10,1,None,None,0,None,2188,None,0 19620,821,Drone Commandeered Battleship,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly,21000000.0000000000,1010000.0000000000,950.0000000000,1,8,None,0,None,None,11,1718 @@ -16165,7 +16114,7 @@ Threat level: Very high",2040000.0000000000,20400.0000000000,160.0000000000,1,8, 19653,494,Industrial Derelict,"This Iteron V-class industrial has been left here by the former owner of the station, before the rogue drones took over the complex.",100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,31,328 19658,976,Melted Snowball CVII,This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.,100.0000000000,1.0000000000,0E-10,100,None,None,1,1663,2943,None,20064 19660,501,Festival Launcher,"An otherworldly glow emanates from this strange and outlandish-looking device. Its missile tubes look suspiciously capable of fitting a huge snowball, fireworks, and other festive ammunition.",0E-10,20.0000000000,5.0000000000,1,None,None,1,1663,168,None,20237 -19662,817,Jarkon Puman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +19662,817,Jarkon Puman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 19663,370,Jarkon Puman's Tag,This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,None,1,750,2322,None,0 19664,383,Ammatar Point Defense Battery,This Light missile Sentry will Launch missiles at any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2430 19665,383,Ammatar Light Missile Battery,This Light missile Sentry will launch missiles at any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2430 @@ -16256,34 +16205,34 @@ Note: This implant has no effect on remote armor repair modules or capital sized 19714,494,Habitation Module,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2515 19715,494,Habitation Module,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2515 19716,494,Habitation Module,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2515 -19719,257,Transport Ships,Skill for operation of Transport Ships.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,377,33,None,0 +19719,257,Transport Ships,Skill for operation of Transport Ships.,0E-10,0.0100000000,0E-10,1,None,35000000.0000,1,377,33,None,0 19720,485,Revelation,"The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. -Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.",1290000000.0000000000,18500000.0000000000,2175.0000000000,1,4,1539006890.0000,1,762,None,20061,2743 -19721,537,Revelation Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,1,783,None,None,0 +Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.",1290000000.0000000000,18500000.0000000000,2175.0000000000,1,4,4333400000.0000,1,762,None,20061,2743 +19721,537,Revelation Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,1,783,None,None,2743 19722,485,Naglfar,"The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. -Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.",1260000000.0000000000,15500000.0000000000,2900.0000000000,1,2,1523044240.0000,1,765,None,20076,2755 -19723,537,Naglfar Blueprint,,0E-10,0.0100000000,0E-10,1,None,1850000000.0000,1,786,None,None,0 -19724,485,Moros,"Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.",1250000000.0000000000,17550000.0000000000,2550.0000000000,1,8,1549802570.0000,1,764,None,20072,2744 -19725,537,Moros Blueprint,,0E-10,0.0100000000,0E-10,1,None,1900000000.0000,1,785,None,None,0 +Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.",1260000000.0000000000,15500000.0000000000,2900.0000000000,1,2,4199400000.0000,1,765,None,20076,2755 +19723,537,Naglfar Blueprint,,0E-10,0.0100000000,0E-10,1,None,1850000000.0000,1,786,None,None,2755 +19724,485,Moros,"Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.",1250000000.0000000000,17550000.0000000000,2550.0000000000,1,8,4219100000.0000,1,764,None,20072,2744 +19725,537,Moros Blueprint,,0E-10,0.0100000000,0E-10,1,None,1900000000.0000,1,785,None,None,2744 19726,485,Phoenix,"In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. -While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.",1270000000.0000000000,16250000.0000000000,2750.0000000000,1,1,1541551100.0000,1,763,None,20068,2786 -19727,537,Phoenix Blueprint,,0E-10,0.0100000000,0E-10,1,None,1950000000.0000,1,784,None,None,0 +While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.",1270000000.0000000000,16250000.0000000000,2750.0000000000,1,1,4318900000.0000,1,763,None,20068,2786 +19727,537,Phoenix Blueprint,,0E-10,0.0100000000,0E-10,1,None,1950000000.0000,1,784,None,None,2786 19728,502,Deadspace Signature,A cosmic signature.,0E-10,1.0000000000,0E-10,1,None,None,0,None,0,None,10026 19729,319,Gallente Bunker UDI,"A small bunker, there for accommodation and increased mobility of troops and other personnel. ",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2458 19730,314,Communications Logs,A stack of encrypted communications logs. Valuable intelligence data in the right hands.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 -19731,821,Sansha Corpse Collector,"Jokingly named after his secondary occupation, the check-in officer is used to clean up the mess pilots leave in his complex after being blown to smithereens.",21000000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +19731,821,Sansha Corpse Collector,"Jokingly named after his secondary occupation, the check-in officer is used to clean up the mess pilots leave in his complex after being blown to smithereens.",21000000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 19732,474,Sansha Supply Pit Passcard,This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 -19737,621,Sansha's Tyrant Elite,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +19737,621,Sansha's Tyrant Elite,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 19738,494,Subspace Data Miner,This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2505 19739,506,Cruise Missile Launcher II,"A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. ",0E-10,20.0000000000,1.3500000000,1,None,342262.0000,1,643,2530,None,20078 -19740,136,Cruise Missile Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,170,None,170 +19740,136,Cruise Missile Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2530,None,20078 19742,494,Infested station ruins,"To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20174,2565 19743,319,Extremely Powerful EM Forcefield,"A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance penetrable only by a coordinated attack from the strongest armaments.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2353 -19744,28,Sigil,The Sigil is a recent ship from Viziam based on an old slave transport design.,11000000.0000000000,230000.0000000000,2100.0000000000,1,4,None,1,85,None,20063,2715 -19745,108,Sigil Blueprint,,0E-10,0.0100000000,0E-10,1,None,4977500.0000,1,285,None,None,1064 +19744,28,Sigil,The Sigil is a recent ship from Viziam based on an old slave transport design.,11000000.0000000000,230000.0000000000,2100.0000000000,1,4,1400000.0000,1,85,None,20063,2715 +19745,108,Sigil Blueprint,,0E-10,0.0100000000,0E-10,1,None,4977500.0000,1,285,None,None,2715 19746,227,Dust Storm Environment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2718 19747,227,Lightning Storm Environment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2719 19748,227,Ethereal Environment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2720 @@ -16297,8 +16246,8 @@ While its shield boosting actuators allow the Phoenix, when properly equipped, t 19756,227,Xenon Gas Environment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2731 19757,15,Research Outpost,test,0E-10,1.0000000000,0E-10,1,2,None,0,None,None,20166,2758 19758,307,Caldari Research Outpost Platform,,0E-10,750000.0000000000,7500000.0000000000,1,None,24500000000.0000,0,None,None,None,3303 -19759,272,Long Distance Jamming,"Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.",0E-10,0.0100000000,0E-10,1,None,200000.0000,1,367,33,None,0 -19760,272,Frequency Modulation,"Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.",0E-10,0.0100000000,0E-10,1,4,160000.0000,1,367,33,None,0 +19759,272,Long Distance Jamming,"Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.",0E-10,0.0100000000,0E-10,1,None,500000.0000,1,367,33,None,0 +19760,272,Frequency Modulation,"Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.",0E-10,0.0100000000,0E-10,1,4,200000.0000,1,367,33,None,0 19761,272,Signal Dispersion,Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,367,33,None,0 19765,306,Warehouse_MISSION,This is a standard storage facility.,1000000.0000000000,1150.0000000000,8850.0000000000,1,None,None,0,None,None,None,2301 19766,272,Signal Suppression,Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.,0E-10,0.0100000000,0E-10,1,None,800000.0000,1,367,33,None,0 @@ -16307,30 +16256,30 @@ While its shield boosting actuators allow the Phoenix, when properly equipped, t 19769,817,Mercenary Lieutenant,This is a mercenary lieutenant. These freelancers will do almost anything for the highest bidder. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 19794,306,Cruise Missile Storage,This is a supply storage for large missiles.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 19795,494,Radio Telescope,"This huge telescope contains fragile but advanced sensory equipment. Its scanning range is huge, and it is able to detect almost any moving object in the solar system it's deployed in at an astoundingly fast rate. Due to the advantage it gives in combat, use of this prototype outside national militaries has been banned by most governments.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2505 -19806,379,Target Painter II,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and Hit. +19806,379,Target Painter II,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ",0E-10,5.0000000000,0E-10,1,None,None,1,757,2983,None,0 -19807,504,Target Painter II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,84,None,0 +19807,504,Target Painter II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2983,None,0 19808,379,Partial Weapon Navigation,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ",0E-10,5.0000000000,0E-10,1,None,None,0,None,2983,None,0 -19809,504,Partial Weapon Navigation Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,84,None,0 +19809,504,Partial Weapon Navigation Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2983,None,0 19810,379,Peripheral Compact Target Painter,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses patented Peripheral Weapon Navigation Diameter technology to reduce CPU requirements. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ",0E-10,5.0000000000,0E-10,1,None,None,1,757,2983,None,0 -19811,504,Peripheral Weapon Navigation Diameter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,84,None,0 +19811,504,Peripheral Weapon Navigation Diameter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2983,None,0 19812,379,Parallel Enduring Target Painter,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses patented Parallel Weapon Navigation Transmitter technology to minimize capacitor energy consumption during operation. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ",0E-10,5.0000000000,0E-10,1,None,None,1,757,2983,None,0 -19813,504,Parallel Weapon Navigation Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,84,None,0 +19813,504,Parallel Weapon Navigation Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2983,None,0 19814,379,Phased Scoped Target Painter,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and hit. This upgraded version of the basic target painter uses the famous Phased Weapon Navigation Array Generation Extron technology to significantly boost optimal range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ",0E-10,5.0000000000,0E-10,1,None,None,1,757,2983,None,0 -19815,504,Phased Weapon Navigation Array Generation Extron Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,84,None,0 -19921,272,Target Painting,Skill at using target painters. 5% less capacitor need for target painters per skill level.,0E-10,0.0100000000,0E-10,1,None,90000.0000,1,367,33,None,0 +19815,504,Phased Weapon Navigation Array Generation Extron Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2983,None,0 +19921,272,Target Painting,Skill at using target painters. 5% less capacitor need for target painters per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,367,33,None,0 19922,272,Signature Focusing,Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,367,33,None,0 19923,201,Morpheus Enduring Magnetometric ECM,"Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.",0E-10,5.0000000000,0E-10,1,None,20000.0000,1,715,3227,None,0 19925,201,Aergia Compact Magnetometric ECM,"Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.",0E-10,5.0000000000,0E-10,1,None,20000.0000,1,715,3227,None,0 @@ -16423,7 +16372,7 @@ The delicate crystalline structures used in the manufacture of this advanced cry 60% increased optimal range. 5% increased tracking speed.",1.0000000000,0.0125000000,0E-10,100,None,10000.0000,1,988,1292,None,1292 -19995,165,Arch Angel Carbonized Lead M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1302,None,1302 +19995,165,Arch Angel Carbonized Lead M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1292,None,1292 19996,83,Arch Angel Nuclear M,"Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. @@ -16438,7 +16387,7 @@ The delicate crystalline structures used in the manufacture of this advanced cry 20002,83,Arch Angel Titanium Sabot M,"This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.",1.0000000000,0.0125000000,0E-10,100,None,100000.0000,1,988,1299,None,1299 -20003,165,Arch Angel Titanium Sabot M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1302,None,1302 +20003,165,Arch Angel Titanium Sabot M Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1299,None,1299 20004,83,Arch Angel Fusion M,"The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.",1.0000000000,0.0125000000,0E-10,100,None,100000.0000,1,988,1295,None,1295 @@ -16640,10 +16589,10 @@ Warfare links are dedicated fleet command systems designed for use on battlecrui While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 -20077,496,Main Supply Storage,"Of the various supplies to fuel Sansha's Nation's warfare that are stored in this deadspace pocket, this one is the most securely guarded.",10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,31,1176 -20078,821,True Creation's Park Overseer,The overseer of this morbid production park is a legendary commander. Formerly known as Dufus Andanin he ran True Creation's cybernetics division before being assigned this post.,21000000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -20079,821,Effotber's Transit Overseer,"The pilot of this ship, Daggot Velash, reports directly to Skomener Effotber who is the head of True Creation's storage facilities. The ship's armor is heavily modified.",21000000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -20080,821,Overseer Skomener Effotber,"This battleship is in Skomener Effotber's possession. Being one of True Creation's top employees he equips his command ships with the best modules, shield and armor repair systems he has access to.",21000000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +20077,496,Main Supply Storage,"Of the various supplies to fuel Sansha's Nation's warfare that are stored in this deadspace pocket, this one is the most securely guarded.",10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,20902,1176 +20078,821,True Creation's Park Overseer,The overseer of this morbid production park is a legendary commander. Formerly known as Dufus Andanin he ran True Creation's cybernetics division before being assigned this post.,21000000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +20079,821,Effotber's Transit Overseer,"The pilot of this ship, Daggot Velash, reports directly to Skomener Effotber who is the head of True Creation's storage facilities. The ship's armor is heavily modified.",21000000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +20080,821,Overseer Skomener Effotber,"This battleship is in Skomener Effotber's possession. Being one of True Creation's top employees he equips his command ships with the best modules, shield and armor repair systems he has access to.",21000000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 20102,494,Guristas War Installation,This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.,100000.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,13,2781 20103,474,Product Park Passcard,This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 20104,474,Creations Central Pass,"This cipher unlocks the acceleration into the Centus Creations pocket of the sansha war supply complex. The gate will remain open to anyone for a short period of time and using the cipher will cause it to self-destruct, so use wisely.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -16654,7 +16603,7 @@ Notes: The Fleet bonus only works if you are the assigned fleet booster. This mo 20114,333,Datacore - Propulsion Subsystems Engineering,,1.0000000000,0.1000000000,0E-10,1,4,None,1,1880,3233,None,0 20115,333,Datacore - Core Subsystems Engineering,,1.0000000000,0.1000000000,0E-10,1,4,None,1,1880,3233,None,0 20116,333,Datacore - Electronic Subsystems Engineering,,1.0000000000,0.1000000000,0E-10,1,4,None,0,None,3233,None,0 -20117,333,Datacore - Advanced Starship Engineering ,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,3233,None,0 +20117,333,Datacore - Advanced Starship Engineering,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,3233,None,0 20121,300,High-grade Crystal Alpha,"This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +4 bonus to Perception @@ -16675,8 +16624,8 @@ Notes: The Fleet bonus only works if you are the assigned fleet booster. This mo Developer: Khanid Innovation -In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.",11810000.0000000000,120000.0000000000,345.0000000000,1,4,15022426.0000,1,827,None,20063,1854 -20126,106,Curse Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,900,None,None,303 +In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.",11810000.0000000000,120000.0000000000,345.0000000000,1,4,145900000.0000,1,827,None,20063,1854 +20126,106,Curse Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,900,None,None,1854 20127,505,Stealth Bombers Fake Skill,Fake Skill to give the Stealth Bombers bonuses only to Cruise Missile Launchers.,0E-10,0.0100000000,0E-10,1,None,None,0,None,33,None,0 20128,86,Civilian Pulse Crystal,Modulates the beam of a civilian laser weapons into the visible light spectrum. ,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,1142,None,1142 20130,86,Civilian Autocannon Ammo,Standard ammo used in civilian autocannons. ,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,1142,None,1142 @@ -16731,24 +16680,24 @@ Note: Has no effect on capital sized modules.",0E-10,1.0000000000,0E-10,1,None,8 20166,494,Habitation Module,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2521 20171,333,Datacore - Hydromagnetic Physics,"This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of hydromagnetic physics.",1.0000000000,0.1000000000,0E-10,1,4,None,1,1880,3230,None,0 20172,333,Datacore - Minmatar Starship Engineering,"This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Matari starship engineering.",1.0000000000,0.1000000000,0E-10,1,4,None,1,1880,3231,None,0 -20173,821,Serpentis Major,This is one of the Serpentis' best and brightest.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -20174,821,Serpentis Deadspace Sergeant,"Watching and waiting, the Serpentis Deadspace Sergeant keeps a watchful eye on all that goes on in the Beta Hangars.",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 +20173,821,Serpentis Major,This is one of the Serpentis' best and brightest.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +20174,821,Serpentis Deadspace Sergeant,"Watching and waiting, the Serpentis Deadspace Sergeant keeps a watchful eye on all that goes on in the Beta Hangars.",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 20175,438,Simple Reactor Array,This structure has been automatically disabled by CONCORD to make way for newer replacement technology.,100000000.0000000000,4000.0000000000,1.0000000000,1,None,12500000.0000,1,490,None,None,2377 20176,438,Academy,"An arena for various different substances to mix and match. The Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals. The Simple Reactor Array will only run at half speed on a Medium Control Tower, and may only contain Simple Reactions.",100000000.0000000000,4000.0000000000,1.0000000000,1,None,None,0,None,None,None,2377 20177,319,Asteroid Deadspace Mining Colony,"Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.",0E-10,1.0000000000,0E-10,1,None,None,0,None,None,20194,1717 20182,319,Secured Drone Bunker,This large metal bunker is thoroughly infested with rogue drones.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2583 -20183,513,Providence,"Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.",900000000.0000000000,18500000.0000000000,435000.0000000000,1,4,776193970.0000,1,767,None,20062,2738 -20184,525,Providence Blueprint,,0E-10,0.0100000000,0E-10,1,None,1900000000.0000,1,788,None,None,309 +20183,513,Providence,"Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.",900000000.0000000000,18500000.0000000000,435000.0000000000,1,4,1815000000.0000,1,767,None,20062,2738 +20184,525,Providence Blueprint,,0E-10,0.0100000000,0E-10,1,None,1900000000.0000,1,788,None,None,2738 20185,513,Charon,"As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. -Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.",960000000.0000000000,16250000.0000000000,465000.0000000000,1,1,773899062.0000,1,768,None,20069,2740 -20186,525,Charon Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,1,789,None,None,309 -20187,513,Obelisk,"The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.",940000000.0000000000,17550000.0000000000,440000.0000000000,1,8,769286366.0000,1,769,None,20073,2739 -20188,525,Obelisk Blueprint,,0E-10,0.0100000000,0E-10,1,None,1950000000.0000,1,790,None,None,309 -20189,513,Fenrir,"Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.",820000000.0000000000,15500000.0000000000,435000.0000000000,1,2,768064978.0000,1,770,None,20077,2737 -20190,525,Fenrir Blueprint,,0E-10,0.0100000000,0E-10,1,None,1850000000.0000,1,791,None,None,309 +Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.",960000000.0000000000,16250000.0000000000,465000.0000000000,1,1,1723000000.0000,1,768,None,20069,2740 +20186,525,Charon Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,1,789,None,None,2740 +20187,513,Obelisk,"The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.",940000000.0000000000,17550000.0000000000,440000.0000000000,1,8,1943000000.0000,1,769,None,20073,2739 +20188,525,Obelisk Blueprint,,0E-10,0.0100000000,0E-10,1,None,1950000000.0000,1,790,None,None,2739 +20189,513,Fenrir,"Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.",820000000.0000000000,15500000.0000000000,435000.0000000000,1,2,1864000000.0000,1,770,None,20077,2737 +20190,525,Fenrir Blueprint,,0E-10,0.0100000000,0E-10,1,None,1850000000.0000,1,791,None,None,2737 20196,494,Blood Raider Chapel,This decorated structure serves as a place for religious practice.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20201,2405 20197,353,QA Shield Extender,This module does not exist.,0E-10,1.0000000000,0E-10,1,None,None,0,None,1044,None,0 20199,201,Dread Guristas Multispectral ECM,An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ,0E-10,5.0000000000,0E-10,1,None,29696.0000,1,719,109,None,0 @@ -16759,8 +16708,8 @@ Regardless, the Charon still stands out as the benchmark by which the other frei 20209,256,Rocket Specialization,Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,373,33,None,0 20210,256,Light Missile Specialization,Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,373,33,None,0 20211,256,Heavy Missile Specialization,Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,373,33,None,0 -20212,256,Cruise Missile Specialization,Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,373,33,None,0 -20213,256,Torpedo Specialization,Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,373,33,None,0 +20212,256,Cruise Missile Specialization,Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,373,33,None,0 +20213,256,Torpedo Specialization,Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,373,33,None,0 20214,202,Extra Radar ECCM Scanning Array I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 @@ -16770,7 +16719,7 @@ Penalty: Using more than one type of this module or similar modules that affect 20218,202,Conjunctive Radar ECCM Scanning Array I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20219,131,Conjunctive Radar ECCM Scanning Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20219,131,Conjunctive Radar ECCM Scanning Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20220,202,Extra Ladar ECCM Scanning Array I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 @@ -16780,7 +16729,7 @@ Penalty: Using more than one type of this module or similar modules that affect 20224,202,Conjunctive Ladar ECCM Scanning Array I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20225,131,Conjunctive Ladar ECCM Scanning Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20225,131,Conjunctive Ladar ECCM Scanning Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20226,202,Extra Gravimetric ECCM Scanning Array I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 @@ -16790,7 +16739,7 @@ Penalty: Using more than one type of this module or similar modules that affect 20230,202,Conjunctive Gravimetric ECCM Scanning Array I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20231,131,Conjunctive Gravimetric ECCM Scanning Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20231,131,Conjunctive Gravimetric ECCM Scanning Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20232,202,Extra Magnetometric ECCM Scanning Array I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 @@ -16800,63 +16749,67 @@ Penalty: Using more than one type of this module or similar modules that affect 20236,202,Conjunctive Magnetometric ECCM Scanning Array I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20237,131,Conjunctive Magnetometric ECCM Scanning Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20237,131,Conjunctive Magnetometric ECCM Scanning Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20238,203,Secure Gravimetric Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20239,347,Secure Gravimetric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20239,347,Secure Gravimetric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20240,203,Shielded Gravimetric Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20241,347,Shielded Gravimetric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20241,347,Shielded Gravimetric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20242,203,Warded Gravimetric Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20243,347,Warded Gravimetric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20243,347,Warded Gravimetric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20244,203,Secure Ladar Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20245,347,Secure Ladar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20245,347,Secure Ladar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20246,203,Shielded Ladar Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20247,347,Shielded Ladar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20247,347,Shielded Ladar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20248,203,Warded Ladar Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20249,347,Warded Ladar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20249,347,Warded Ladar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20250,203,Secure Magnetometric Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20251,347,Secure Magnetometric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20251,347,Secure Magnetometric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20252,203,Shielded Magnetometric Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20253,347,Shielded Magnetometric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20253,347,Shielded Magnetometric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20254,203,Warded Magnetometric Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20255,347,Warded Magnetometric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20255,347,Warded Magnetometric Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20260,203,Secure Radar Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20261,347,Secure Radar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20261,347,Secure Radar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20262,203,Shielded Radar Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20263,347,Shielded Radar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20263,347,Shielded Radar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20264,203,Warded Radar Backup Cluster I,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -20265,347,Warded Radar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +20265,347,Warded Radar Backup Cluster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 20279,817,Rogue Pirate Raider,"This is a rogue pirate vessel. Rogue pirates are not part of any specific faction, or at least not officially. Threat level: Deadly",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 20280,515,Siege Module I,"An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. -This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. +This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. -Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.",1.0000000000,4000.0000000000,0E-10,1,None,47022756.0000,1,801,2851,None,0 -20281,516,Siege Module I Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,343,21,None,0 +Notes: +- A siege module requires Strontium clathrates to run and operate effectively. +- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. +- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. +- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.",1.0000000000,4000.0000000000,0E-10,1,1,47022756.0000,1,801,2851,None,0 +20281,516,Siege Module I Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,343,2851,None,0 20282,494,Storage Silo,"Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2007 20283,494,Storage Silo,"Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2007 20284,494,Storage Silo,"Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2007 @@ -16864,9 +16817,9 @@ Note: A siege module requires Strontium clathrates to run and operate effectivel 20306,772,Mjolnir Heavy Assault Missile,"An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.",1000.0000000000,0.0150000000,0E-10,100,None,3500.0000,1,971,3237,None,20053 20307,772,Scourge Heavy Assault Missile,"A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.",1000.0000000000,0.0150000000,0E-10,100,None,2516.0000,1,971,3234,None,20055 20308,772,Inferno Heavy Assault Missile,"A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.",1000.0000000000,0.0150000000,0E-10,100,None,3000.0000,1,971,3235,None,20052 -20312,256,Guided Missile Precision,"Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decrease per level in factor of signature radius for all missile explosions.",0E-10,0.0100000000,0E-10,1,None,500000.0000,1,373,33,None,0 -20314,256,Target Navigation Prediction,Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,373,33,None,0 -20315,256,Warhead Upgrades,Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,373,33,None,0 +20312,256,Guided Missile Precision,"Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decrease per level in factor of signature radius for all missile explosions.",0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,373,33,None,0 +20314,256,Target Navigation Prediction,Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.,0E-10,0.0100000000,0E-10,1,None,90000.0000,1,373,33,None,0 +20315,256,Warhead Upgrades,Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,373,33,None,0 20324,818,COSMOS Caldari B1,,1300000.0000000000,18000.0000000000,120.0000000000,1,1,None,0,None,None,None,39 20325,494,Serpentis Bunker,"A small bunker, there for accommodation and increased mobility of troops and other personnel. ",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20200,2496 20326,494,Guristas Starbase Control Tower,"Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.",100000.0000000000,1150.0000000000,8850.0000000000,1,1,None,0,None,None,20192,2599 @@ -16881,27 +16834,27 @@ Note: A siege module requires Strontium clathrates to run and operate effectivel 20343,329,50mm Steel Plates II,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,5.0000000000,0E-10,1,4,None,0,None,79,None,0 -20344,349,50mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,0,None,1044,None,0 +20344,349,50mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,0,None,79,None,0 20345,329,100mm Steel Plates II,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,5.0000000000,0E-10,1,4,None,1,1672,79,None,0 -20346,349,100mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,1044,None,0 +20346,349,100mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,79,None,0 20347,329,200mm Steel Plates II,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,4,None,1,1673,79,None,0 -20348,349,200mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,1044,None,0 +20348,349,200mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,79,None,0 20349,329,400mm Steel Plates II,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,4,None,1,1674,79,None,0 -20350,349,400mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,1044,None,0 +20350,349,400mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,79,None,0 20351,329,800mm Steel Plates II,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,20.0000000000,0E-10,1,4,None,1,1675,79,None,0 -20352,349,800mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,1044,None,0 +20352,349,800mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,79,None,0 20353,329,1600mm Steel Plates II,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,20.0000000000,0E-10,1,4,None,1,1676,79,None,0 -20354,349,1600mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,1044,None,0 +20354,349,1600mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000000.0000,1,None,79,None,0 20358,738,Numon Family Heirloom,"A neural Interface upgrade that boosts the pilot's skill in a specific area. This implant is an old heirloom of the Numon family, which has sole manufacturing rights of this implant. 7% reduction in repair systems duration. @@ -16912,7 +16865,7 @@ Note: Has no effect on remote armor repair modules or capital sized modules.",0E 20363,817,Sukuuvestaa Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",96000000.0000000000,960000.0000000000,2300.0000000000,1,1,None,0,None,None,31,51 20364,517,Cosmos Condor,A Condor piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,39 20367,341,Smugglers Mask I,This singnature scrambler has been modified to mask the cargo hold of the ship making it harder to detect contraband.,0E-10,10.0000000000,0E-10,1,None,None,0,None,2971,None,0 -20368,120,Smugglers Mask I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,84,None,0 +20368,120,Smugglers Mask I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2971,None,0 20369,517,Cosmos Incursus,An Incursus piloted by an agent.,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,61 20370,816,Whelan Machorin,"This is a top-class battleship of the Caldari Navy, being piloted by the high-profile Caldari military agent, Whelan Machorin. Threat level: Deadly",19000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,None,2123 20371,746,Whelan Machorin's Ballistic Smartlink,"A neural Interface upgrade that boost the pilots skill in a specific area. @@ -17007,32 +16960,32 @@ Allows the rudimentary use of Talocan components in the creation of advanced tec Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",40000.0000000000,4000.0000000000,1.0000000000,1,None,None,1,774,2841,None,11220 -20445,133,Dual Giga Pulse Laser I Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,794,360,None,0 +20445,133,Dual Giga Pulse Laser I Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,794,2841,None,0 20446,53,Dual Giga Beam Laser I,"One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.",40000.0000000000,4000.0000000000,1.0000000000,1,None,None,1,773,2837,None,11204 -20447,133,Dual Giga Beam Laser I Blueprint,,0E-10,0.0100000000,0E-10,1,None,48404274.0000,1,794,361,None,0 +20447,133,Dual Giga Beam Laser I Blueprint,,0E-10,0.0100000000,0E-10,1,None,48404274.0000,1,794,2837,None,0 20448,74,Dual 1000mm Railgun I,"One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",40000.0000000000,4000.0000000000,5.0000000000,1,None,46052412.0000,1,772,2840,None,11262 -20449,154,Dual 1000mm Railgun I Blueprint,,0E-10,0.0100000000,0E-10,1,None,46052412.0000,1,792,366,None,0 +20449,154,Dual 1000mm Railgun I Blueprint,,0E-10,0.0100000000,0E-10,1,None,46052412.0000,1,792,2840,None,0 20450,74,Ion Siege Blaster I,"One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",40000.0000000000,4000.0000000000,10.0000000000,1,None,36286548.0000,1,771,2836,None,11242 -20451,154,Ion Siege Blaster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,792,365,None,0 +20451,154,Ion Siege Blaster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,792,2836,None,0 20452,55,Hexa 2500mm Repeating Cannon I,"One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",75.0000000000,4000.0000000000,10.0000000000,1,None,32694870.0000,1,776,2838,None,11308 -20453,135,Hexa 2500mm Repeating Cannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,793,381,None,0 +20453,135,Hexa 2500mm Repeating Cannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,793,2838,None,0 20454,55,Quad 3500mm Siege Artillery I,"One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",750.0000000000,4000.0000000000,5.0000000000,1,None,37692954.0000,1,775,2842,None,11288 -20455,135,Quad 3500mm Siege Artillery I Blueprint,,0E-10,0.0100000000,0E-10,1,None,37692954.0000,1,793,379,None,0 +20455,135,Quad 3500mm Siege Artillery I Blueprint,,0E-10,0.0100000000,0E-10,1,None,37692954.0000,1,793,2842,None,0 20456,474,Alpha Keycard,This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 20457,474,Beta Keycard,This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 20458,474,Gamma Keycard,This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -17071,8 +17024,8 @@ Must be loaded with any of the following projectile ammo types: Carbonized Lead, 20491,523,COSMOS Caldari Destroyer,This is a hostile pirate vessel. Threat level: Deadly,22000000.0000000000,1080000.0000000000,235.0000000000,1,1,None,0,None,None,None,2158 20492,523,COSMOS Caldari Extinguisher,This is a hostile pirate vessel. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,None,2159 20493,523,COSMOS Caldari Usurper,This is a hostile pirate vessel. Threat level: Deadly,19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,None,2158 -20494,258,Armored Command,Basic proficiency at boosting the armor defenses of allied ships. Grants a 10% bonus to the duration of Armored Command Burst effects per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,370,33,None,0 -20495,258,Information Command,Basic proficiency at boosting the sensors and electronic warfare systems of allied ships. Grants a 10% bonus to the duration of Information Command Burst effects per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,370,33,None,0 +20494,258,Armored Command,Basic proficiency at boosting the armor defenses of allied ships. Grants a 10% bonus to the duration of Armored Command Burst effects per level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,370,33,None,0 +20495,258,Information Command,Basic proficiency at boosting the sensors and electronic warfare systems of allied ships. Grants a 10% bonus to the duration of Information Command Burst effects per level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,370,33,None,0 20498,300,High-grade Halo Alpha,"This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Perception @@ -17080,13 +17033,11 @@ Primary Effect: +4 Bonus to Perception Secondary Effect: 1% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 -20499,300,High-grade Slave Alpha,"This ocular filter has been modified by Sanshas scientists for use by their elite officers. - -Primary Effect: +4 bonus to Perception +20499,300,High-grade Amulet Alpha,"This ocular filter has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. -Secondary Effect: 1% bonus to armor HP - -Set Effect: 15% bonus to the strength of all Slave implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +Primary Effect: +4 bonus to Perception +Secondary Effect: 1% bonus to armor HP +Set Effect: 15% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 20500,300,High-grade Halo Beta,"This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Memory @@ -17094,27 +17045,23 @@ Primary Effect: +4 Bonus to Memory Secondary Effect: 1.25% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 -20501,300,High-grade Slave Beta,"This memory augmentation has been modified by Sanshas scientists for use by their elite officers. - -Primary Effect: +4 bonus to Memory +20501,300,High-grade Amulet Beta,"This memory augmentation has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. -Secondary Effect: 2% bonus to armor HP - -Set Effect: 15% bonus to the strength of all Slave implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 +Primary Effect: +4 bonus to Memory +Secondary Effect: 2% bonus to armor HP +Set Effect: 15% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 20502,300,High-grade Halo Delta,"This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Intelligence -Secondary Effect: 1.5% reduction in ship's signature radius +Secondary Effect: 1.75% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 -20503,300,High-grade Slave Delta,"This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. - -Primary Effect: +4 bonus to Intelligence - -Secondary Effect: 4% bonus to armor HP +20503,300,High-grade Amulet Delta,"This cybernetic subprocessor has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. -Set Effect: 15% bonus to the strength of all Slave implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +Primary Effect: +4 bonus to Intelligence +Secondary Effect: 4% bonus to armor HP +Set Effect: 15% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 20504,300,High-grade Halo Epsilon,"This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Charisma @@ -17122,33 +17069,29 @@ Primary Effect: +4 Bonus to Charisma Secondary Effect: 2% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 -20505,300,High-grade Slave Epsilon,"This social adaptation chip has been modified by Sanshas scientists for use by their elite officers. +20505,300,High-grade Amulet Epsilon,"This social adaptation chip has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. -Primary Effect: +4 bonus to Charisma - -Secondary Effect: 5% bonus to armor HP - -Set Effect: 15% bonus to the strength of all Slave implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +Primary Effect: +4 bonus to Charisma +Secondary Effect: 5% bonus to armor HP +Set Effect: 15% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 20506,300,High-grade Halo Gamma,"This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +4 Bonus to Willpower -Secondary Effect: 1.75% reduction in ship's signature radius +Secondary Effect: 1.50% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 -20507,300,High-grade Slave Gamma,"This neural boost has been modified by Sanshas scientists for use by their elite officers. +20507,300,High-grade Amulet Gamma,"This neural boost has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. -Primary Effect: +4 bonus to Willpower - -Secondary Effect: 3% bonus to armor HP - -Set Effect: 15% bonus to the strength of all Slave implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +Primary Effect: +4 bonus to Willpower +Secondary Effect: 3% bonus to armor HP +Set Effect: 15% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 20508,300,High-grade Halo Omega,"This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect. 50% bonus to the strength of all Halo implant secondary effects.",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 -20509,300,High-grade Slave Omega,"This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. +20509,300,High-grade Amulet Omega,"This implant does nothing in and of itself, but when used in conjunction with other Amulet implants it will greatly boost their armor hitpoint bonuses. -50% bonus to the strength of all Slave implant secondary effects.",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +50% bonus to the strength of all Amulet implant secondary effects.",0E-10,1.0000000000,0E-10,1,0,None,1,1506,2224,None,0 20510,284,Potent Viral Agent,"The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat.",100.0000000000,0.5000000000,0E-10,1,None,None,1,None,1199,None,0 20514,316,Siege Warfare Link - Shield Harmonizing I,"Boosts all shield resistances for the fleet's ships. @@ -17170,16 +17113,16 @@ Missions: Warning: An industrial, as well as a combat ship, is recommended ",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,311 20523,494,Habitation Module - Tsuna's Science Labs,"This mobile habitation module contains Tsuna Qayse's science laboratory. Highly toxic chemicals on board, entry is strictly prohibited without proper authorization.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2515 -20524,257,Amarr Freighter,Skill at operating Amarr freighters.,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,377,33,None,0 -20525,257,Amarr Dreadnought,Skill at operating Amarr dreadnoughts.,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,377,33,None,0 -20526,257,Caldari Freighter,Skill at operating Caldari freighters.,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,377,33,None,0 -20527,257,Gallente Freighter,Skill at operating Gallente freighters.,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,377,33,None,0 -20528,257,Minmatar Freighter,Skill at operating Minmatar freighters.,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,377,33,None,0 +20524,257,Amarr Freighter,Skill at operating Amarr freighters.,0E-10,0.0100000000,0E-10,1,None,80000000.0000,1,377,33,None,0 +20525,257,Amarr Dreadnought,Skill at operating Amarr dreadnoughts.,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,377,33,None,0 +20526,257,Caldari Freighter,Skill at operating Caldari freighters.,0E-10,0.0100000000,0E-10,1,None,80000000.0000,1,377,33,None,0 +20527,257,Gallente Freighter,Skill at operating Gallente freighters.,0E-10,0.0100000000,0E-10,1,None,80000000.0000,1,377,33,None,0 +20528,257,Minmatar Freighter,Skill at operating Minmatar freighters.,0E-10,0.0100000000,0E-10,1,None,80000000.0000,1,377,33,None,0 20529,517,Ariato's Condor,A Condor piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,39 -20530,257,Caldari Dreadnought,Skill at operating Caldari dreadnoughts.,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,377,33,None,0 -20531,257,Gallente Dreadnought,Skill at operating Gallente dreadnoughts.,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,377,33,None,0 -20532,257,Minmatar Dreadnought,Skill at operating Minmatar dreadnoughts.,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,377,33,None,0 -20533,257,Capital Ships,Skill for the operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill.,0E-10,0.0100000000,0E-10,1,None,400000000.0000,1,377,33,None,0 +20530,257,Caldari Dreadnought,Skill at operating Caldari dreadnoughts.,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,377,33,None,0 +20531,257,Gallente Dreadnought,Skill at operating Gallente dreadnoughts.,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,377,33,None,0 +20532,257,Minmatar Dreadnought,Skill at operating Minmatar dreadnoughts.,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,377,33,None,0 +20533,257,Capital Ships,Skill for the operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill.,0E-10,0.0100000000,0E-10,1,None,450000000.0000,1,377,33,None,0 20534,517,Awazhen's Moa,A Moa piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,49 20535,517,Hatamei's Cormorant,A Cormorant piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2388 20536,517,Sakkaro's Badger,A Badger piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,51 @@ -17187,7 +17130,7 @@ Missions: 20538,517,Mottoya's Crow,A Crow piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,1848 20539,524,XL Torpedo Launcher I,"The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,4.5000000000,1,None,None,1,777,2839,None,20067 -20540,136,XL Torpedo Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,340,170,None,170 +20540,136,XL Torpedo Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,340,2839,None,20067 20541,314,Drill Parts,These large containers are fitted with a password-protected security lock. These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets.,1000.0000000000,100.0000000000,0E-10,1,None,None,1,None,1171,None,1171 20542,494,Lephny's Mining Post,"Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations.",0E-10,1.0000000000,0E-10,1,None,None,0,None,None,31,1717 20545,816,Markus Ikmani,This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,None,2159 @@ -17198,7 +17141,7 @@ Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,4.500000 20550,370,Manchura's Tag,This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2327,None,0 20551,314,Manchura's Logs,A small wafer of semiconductor material that forms the base for an integrated circuit.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 20552,533,Wei Todaki_,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,None,1824 -20554,283,Wei Todaki,A veteran pilot of a Guristas cruiser. Married to Manchura Todaki.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2544,None,0 +20554,283,Wei Todaki,A veteran pilot of a Guristas cruiser. Married to Manchura Todaki.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2544,None,0 20555,76,Small 'Siesta' Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,5.0000000000,12.0000000000,1,None,11250.0000,1,699,1031,None,0 20556,156,Small 'Siesta' Capacitor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1031,None,0 20557,76,Medium 'Gattotte' Capacitor Booster,Provides a quick injection of power into the capacitor.,0E-10,10.0000000000,32.0000000000,1,None,28124.0000,1,700,1031,None,0 @@ -17208,32 +17151,32 @@ Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,4.500000 20561,330,Prototype 'Poncho' Cloaking Device I,"This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.",0E-10,100.0000000000,0E-10,1,None,802680.0000,1,675,2106,None,0 -20562,401,Prototype 'Poncho' Cloaking Device I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +20562,401,Prototype 'Poncho' Cloaking Device I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2106,None,0 20563,330,'Smokescreen' Covert Ops Cloaking Device II,"A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware. Note: This particular module is advanced enough that it allows a ship to warp while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.",0E-10,100.0000000000,0E-10,1,None,1785720.0000,1,675,2106,None,0 -20564,401,'Smokescreen' Covert Ops Cloaking Device II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +20564,401,'Smokescreen' Covert Ops Cloaking Device II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2106,None,0 20565,330,Improved 'Guise' Cloaking Device II,"An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.",0E-10,100.0000000000,0E-10,1,None,1130360.0000,1,675,2106,None,0 -20566,401,Improved 'Guise' Cloaking Device II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +20566,401,Improved 'Guise' Cloaking Device II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2106,None,0 20567,285,'Dyad' Co-Processor I,Increases CPU output.,0E-10,5.0000000000,0E-10,1,None,None,1,676,1405,None,0 -20568,346,'Dyad' Co-Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +20568,346,'Dyad' Co-Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1405,None,0 20569,285,'Deuce' Co-Processor I,Increases CPU output.,0E-10,5.0000000000,0E-10,1,None,None,1,676,1405,None,0 -20570,346,'Deuce' Co-Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +20570,346,'Deuce' Co-Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1405,None,0 20573,201,'Marshall' Magnetometric ECM,"Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.",0E-10,5.0000000000,0E-10,1,None,20000.0000,1,715,3227,None,0 -20574,130,'Marshall' Magnetometric ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +20574,130,'Marshall' Magnetometric ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3227,None,0 20575,201,'Gambler' Ladar ECM,Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.,0E-10,5.0000000000,0E-10,1,None,20000.0000,1,716,3228,None,0 -20576,130,'Gambler' Ladar ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +20576,130,'Gambler' Ladar ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3228,None,0 20577,201,'Plunderer' Gravimetric ECM,"Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.",0E-10,5.0000000000,0E-10,1,None,20000.0000,1,717,3226,None,0 -20578,130,'Plunderer' Gravimetric ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +20578,130,'Plunderer' Gravimetric ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3226,None,0 20579,201,'Heist' Radar ECM,"Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.",0E-10,5.0000000000,0E-10,1,None,20000.0000,1,718,3229,None,0 -20580,130,'Heist' Radar ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +20580,130,'Heist' Radar ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3229,None,0 20581,80,'Ghost' Burst Jammer,"Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. -Note: Only one module of this type can be activated at the same time.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 +Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 20582,160,'Ghost' Burst Jammer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,109,None,0 20587,74,150mm 'Musket' Railgun,"This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. @@ -17255,23 +17198,23 @@ Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thoriu 20597,511,'Pickaxe' Rapid Light Missile Launcher,"Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.",0E-10,10.0000000000,0.3000000000,1,None,9000.0000,1,641,1345,None,21532 20598,136,'Pickaxe' Rapid Light Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1345,None,0 20599,510,'Undertaker' Heavy Missile Launcher,"Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.",0E-10,10.0000000000,0.9000000000,1,None,30000.0000,1,642,169,None,21552 -20600,136,'Undertaker' Heavy Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,169,None,20081 +20600,136,'Undertaker' Heavy Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,169,None,21552 20601,506,'Noose' Cruise Missile Launcher,"A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. ",0E-10,20.0000000000,1.0000000000,1,None,80118.0000,1,643,2530,None,20075 -20602,136,'Noose' Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,170,None,170 +20602,136,'Noose' Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2530,None,20075 20603,508,'Barrage' Torpedo Launcher,"A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.",0E-10,20.0000000000,1.5000000000,1,None,99996.0000,1,644,170,None,21580 -20604,136,'Barrage' Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,170,None,170 -20605,295,'Whiskey' Explosive Deflection Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 -20606,296,'Whiskey' Explosive Deflection Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 -20607,295,'High Noon' Thermal Dissipation Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 -20608,296,'High Noon' Thermal Dissipation Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 -20609,295,'Cactus' Modified Kinetic Deflection Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 -20610,296,'Cactus' Modified Kinetic Deflection Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 -20611,295,'Prospector' EM Ward Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 -20612,296,'Prospector' EM Ward Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,82,None,0 +20604,136,'Barrage' Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,170,None,21580 +20605,295,'Whiskey' Explosive Shield Amplifier,Boosts the explosive resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1690,20941,None,0 +20606,296,'Whiskey' Explosive Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20941,None,0 +20607,295,'High Noon' Thermal Shield Amplifier,Boosts the thermal resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1688,20940,None,0 +20608,296,'High Noon' Thermal Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20940,None,0 +20609,295,'Cactus' Modified Kinetic Shield Amplifier,Boosts the kinetic resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1689,20939,None,0 +20610,296,'Cactus' Modified Kinetic Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20939,None,0 +20611,295,'Prospector' EM Shield Amplifier,Boosts the EM resistance of the shield.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.,0E-10,5.0000000000,0E-10,1,None,None,1,1691,20942,None,0 +20612,296,'Prospector' EM Shield Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20942,None,0 20613,338,'Glycerine' Shield Boost Amplifier,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 -20614,360,'Glycerine' Shield Boost Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 +20614,360,'Glycerine' Shield Boost Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2104,None,0 20617,40,Small 'Settler' Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,5.0000000000,0E-10,1,None,None,1,609,84,None,0 20618,120,Small 'Settler' Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 20619,40,Medium 'Lone Ranger' Shield Booster,Expends energy to provide a quick boost in shield strength.,0E-10,10.0000000000,0E-10,1,None,None,1,610,84,None,0 @@ -17288,16 +17231,16 @@ Penalty: Using more than one type of this module or similar modules that affect 20630,118,Medium 'Canyon' Shield Extender Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1044,None,0 20631,38,Large 'Sheriff' Shield Extender,Increases the maximum strength of the shield.,0E-10,20.0000000000,0E-10,1,None,None,1,608,1044,None,0 20632,118,Large 'Sheriff' Shield Extender Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1044,None,0 -20633,77,'Nugget' Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1693,20949,None,0 -20634,157,'Nugget' Kinetic Deflection Field Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,81,None,0 -20635,77,'Desert Heat' Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1692,20950,None,0 -20636,157,'Desert Heat' Thermal Dissipation Field Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,81,None,0 -20637,77,'Posse' Adaptive Invulnerability Field,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1696,81,None,0 -20638,157,'Posse' Adaptive Invulnerability Field Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,81,None,0 -20639,77,'Poacher' EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1695,20948,None,0 -20640,157,'Poacher' EM Ward Field Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,81,None,0 -20641,77,'Snake Eyes' Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1694,20947,None,0 -20642,157,'Snake Eyes' Explosive Deflection Field Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,81,None,0 +20633,77,'Nugget' Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1693,20949,None,0 +20634,157,'Nugget' Kinetic Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20949,None,0 +20635,77,'Desert Heat' Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1692,20950,None,0 +20636,157,'Desert Heat' Thermal Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20950,None,0 +20637,77,'Posse' Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1696,81,None,0 +20638,157,'Posse' Multispectrum Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,81,None,0 +20639,77,'Poacher' EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1695,20948,None,0 +20640,157,'Poacher' EM Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20948,None,0 +20641,77,'Snake Eyes' Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1694,20947,None,0 +20642,157,'Snake Eyes' Explosive Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20947,None,0 20643,517,Poyri's Harpy,A Harpy piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,1901 20644,517,Niemenen's Capsule,An agent in a pod.,0E-10,0E-10,0E-10,1,None,None,0,None,73,None,73 20645,517,Kirku's Heron,A Heron piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,316 @@ -18113,34 +18056,34 @@ The delicate crystalline structures used in the manufacture of this advanced cry 25% reduced optimal range. 8% reduced capacitor need.",0.5000000000,0.1250000000,0E-10,100,None,100000.0000,1,1004,2850,None,1316 21009,873,Capital Propulsion Engine,"A centralized propulsion engine designed to send power to a capital ship's thrusters, propelling the behemoth forward.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2859,None,0 -21010,915,Capital Propulsion Engine Blueprint,,0E-10,0.0100000000,0E-10,1,None,1253962000.0000,1,796,96,None,0 +21010,915,Capital Propulsion Engine Blueprint,,0E-10,0.0100000000,0E-10,1,None,1253962000.0000,1,796,2859,None,0 21011,873,Capital Turret Hardpoint,"A turret hardpoint fitting, engineered to allow extra-large weapon turrets to fit on capital.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2860,None,0 -21012,915,Capital Turret Hardpoint Blueprint,,0E-10,0.0100000000,0E-10,1,None,1462602000.0000,1,796,96,None,0 +21012,915,Capital Turret Hardpoint Blueprint,,0E-10,0.0100000000,0E-10,1,None,1462602000.0000,1,796,2860,None,0 21013,873,Capital Sensor Cluster,A vast bank of sensor equipment designed for use with capital ships.,10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2861,None,0 -21014,915,Capital Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1202763200.0000,1,796,96,None,0 +21014,915,Capital Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1202763200.0000,1,796,2861,None,0 21017,873,Capital Armor Plates,"Gigantic sheets of reinforced armor plating, manufactured for the construction of capital ships.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2862,None,0 -21018,915,Capital Armor Plates Blueprint,,0E-10,0.0100000000,0E-10,1,None,1291210800.0000,1,796,96,None,0 +21018,915,Capital Armor Plates Blueprint,,0E-10,0.0100000000,0E-10,1,None,1291210800.0000,1,796,2862,None,0 21019,873,Capital Capacitor Battery,"A multiple-thousand kilojoule capacitor battery, engineered for use in capital ships.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2863,None,0 -21020,915,Capital Capacitor Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,1146936000.0000,1,796,96,None,0 +21020,915,Capital Capacitor Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,1146936000.0000,1,796,2863,None,0 21021,873,Capital Power Generator,"A gigantic hulk of machinery, designed to give life to a capital ship's power core.",10000.0000000000,10000.0000000000,0E-10,1,2,None,1,781,2864,None,0 -21022,915,Capital Power Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1360063200.0000,1,796,96,None,0 +21022,915,Capital Power Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1360063200.0000,1,796,2864,None,0 21023,873,Capital Shield Emitter,A modular unit designed to create a vast electromagnetic shield around capital ships.,10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2865,None,0 -21024,915,Capital Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,1306728000.0000,1,796,96,None,0 +21024,915,Capital Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,1306728000.0000,1,796,2865,None,0 21025,873,Capital Jump Drive,"A massive hulk of machinery designed to propel a capital vessel through vast tracts of space, allowing it to make its way between systems without the use of a stargate.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2866,None,0 -21026,915,Capital Jump Drive Blueprint,,0E-10,0.0100000000,0E-10,1,None,1663964800.0000,1,796,96,None,0 +21026,915,Capital Jump Drive Blueprint,,0E-10,0.0100000000,0E-10,1,None,1663964800.0000,1,796,2866,None,0 21027,873,Capital Cargo Bay,"Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2867,None,0 -21028,915,Capital Cargo Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,833702400.0000,1,796,96,None,0 +21028,915,Capital Cargo Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,833702400.0000,1,796,2867,None,0 21029,873,Capital Drone Bay,"Sheets of massive metal which link together to form a fully functional drone bay, for insertion into capital ships.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2868,None,0 -21030,915,Capital Drone Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,872279600.0000,1,796,96,None,0 +21030,915,Capital Drone Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,872279600.0000,1,796,2868,None,0 21035,873,Capital Computer System,"Onboard electronic interfaces and data banks, required for the operation of capital ships.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2869,None,0 -21036,915,Capital Computer System Blueprint,,0E-10,0.0100000000,0E-10,1,None,1228398800.0000,1,796,96,None,0 +21036,915,Capital Computer System Blueprint,,0E-10,0.0100000000,0E-10,1,None,1228398800.0000,1,796,2869,None,0 21037,873,Capital Construction Parts,Various mechanical and electronic parts for the construction of capital ships.,10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2870,None,0 -21038,915,Capital Construction Parts Blueprint,,0E-10,0.0100000000,0E-10,1,None,1005494000.0000,1,796,96,None,0 +21038,915,Capital Construction Parts Blueprint,,0E-10,0.0100000000,0E-10,1,None,1005494000.0000,1,796,2870,None,0 21039,873,Capital Siege Array,An electronic interface responsible for rerouting a dreadnought's energy from its propulsion systems towards its defensive and offensive systems.,10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2871,None,0 -21040,915,Capital Siege Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,1543366400.0000,1,796,96,None,0 +21040,915,Capital Siege Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,1543366400.0000,1,796,2871,None,0 21041,873,Capital Launcher Hardpoint,"A launcher hardpoint fitting, engineered to allow XL-class missile launchers to fit on capital ships.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2872,None,0 -21042,915,Capital Launcher Hardpoint Blueprint,,0E-10,0.0100000000,0E-10,1,None,1393368000.0000,1,796,96,None,0 -21043,526,Ancient Treasure Map,"An ancient and partly decayed treasure map, with the name 'Otitoh' scribbled next to a picture of a crudely drawn solarsystem. A big X marks one of the moons.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2853,None,0 +21042,915,Capital Launcher Hardpoint Blueprint,,0E-10,0.0100000000,0E-10,1,None,1393368000.0000,1,796,2872,None,0 +21043,526,Ancient Treasure Map,"An ancient and partly decayed treasure map, with the name 'Otitoh' scribbled next to a picture of a crudely drawn solarsystem. A big X marks one of the moons.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2853,None,0 21044,526,Pistols,Semi-automatic small arms used for personal protection and skirmish warfare.,2500.0000000000,2.0000000000,0E-10,1,None,None,1,None,1366,None,0 21046,526,Nugoeihuvi Transaction Logs,"These reports hold information on recent transactions of prop small arms between the Nugoeihuvi corporation and the Sukuuvestaa corporation, as well as evidence that the props aren't what they appear to be.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2038,None,0 21047,472,Oshima's System Scanner,A very old system scanner prototype. Far too big and cumbersome to be worth anything in today's markets.,0E-10,800.0000000000,0E-10,1,None,None,0,None,107,None,0 @@ -18157,7 +18100,7 @@ This DNA sample is taken from the long deceased Gallente entrepreneur, Kepheur B 21058,523,COSMOS Caldari Non-Pirate Battleship 4,This is a security vessel.,19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,None,43 21059,1209,Shield Compensation,"Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. -Note: Has no effect on capital sized modules.",0E-10,0.0100000000,0E-10,1,None,120000.0000,1,1747,33,None,0 +Note: Has no effect on capital sized modules.",0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1747,33,None,0 21060,520,COSMOS Caldari Non-Pirate Frigate Elite 4,This is a security vessel.,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,None,1831 21061,533,Makele Kordonii,A nefarious Minmatar pirate who was sent to the Okkelen constellation by the Angel Cartel to wreck havoc. Leads a band of Caldari bandits. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 21062,370,Makele's Tag,This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2312,None,0 @@ -18168,7 +18111,7 @@ Note: Has no effect on capital sized modules.",0E-10,0.0100000000,0E-10,1,None,1 21067,526,Ryoke Laika's Head,"This is the head of Ryoke Laika, a veteran Guristas pilot.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2553,None,0 21068,533,Sheriff Togany_,The Sheriff of Otitoh.,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,None,1824 21070,283,Sheriff Togany,The Sheriff of Otitoh.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2544,None,0 -21071,256,Rapid Launch,Proficiency in operation of missile launchers. 3% bonus to missile launcher rate of fire per level.,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,373,33,None,0 +21071,256,Rapid Launch,Proficiency in operation of missile launchers. 3% bonus to missile launcher rate of fire per level.,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,373,33,None,0 21073,530,Sleeper Split Cables,Alloys and special materials used in the manufacture of modules based on Ancient technology.,1.0000000000,1.0000000000,0E-10,1,None,None,1,1902,2890,None,0 21074,735,Talocan Sketch Books,,1.0000000000,1.0000000000,0E-10,1,None,None,1,1903,2886,None,0 21075,530,Talocan Molecule Binder,Alloys and special materials used in the manufacture of modules based on Ancient technology.,1.0000000000,1.0000000000,0E-10,1,None,None,1,1903,2890,None,0 @@ -18188,11 +18131,12 @@ Note: Has no effect on capital sized modules.",0E-10,0.0100000000,0E-10,1,None,1 21090,533,Bai Tarziiki,This is a hostile outlaw. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,None,1824 21091,526,Bai's Corpse,A Caldari bandit.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2855,None,0 21092,533,Motani Ihura,This is an agent working for the Hyasyoda corporation. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,None,1824 -21094,310,Cynosural Field I,"A precise frequency energy field, used as a target beacon for jumpdrives.",1.0000000000,65449847.0000000000,0E-10,1,None,None,0,None,None,20157,2742 +21094,2020,Cynosural Field,"A precise frequency energy field, used as a target beacon for jumpdrives.",1.0000000000,65449847.0000000000,0E-10,1,None,None,0,None,None,20157,2742 21095,532,Cynosural Field I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1007,None,0 21096,658,Cynosural Field Generator I,"Generates a cynosural field for capital ship jump drives to lock on to. -",0E-10,50.0000000000,0E-10,1,None,3137264.0000,1,1641,1444,None,0 -21097,31,Goru's Shuttle,Goru Nikainen's Shuttle.,1600000.0000000000,5000.0000000000,10.0000000000,1,1,7500.0000,1,1631,None,20080,317 + +Note: Can only be fit by Force Recon Ships and Black Ops",0E-10,50.0000000000,0E-10,1,None,3137264.0000,1,1641,1444,None,0 +21097,31,Goru's Shuttle,Goru Nikainen's Shuttle.,1600000.0000000000,5000.0000000000,10.0000000000,1,1,14000.0000,1,1631,None,20080,317 21098,111,Goru's Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,317 21099,306,Kazka Loot Container,"The enclosed flotsam drifts quietly in space, closely monitored by the infamous pirate gang in Okkelen, the Kazka Bandits.",10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 21101,533,RabaRaba ChooChoo,This is a hostile pirate vessel. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,None,1824 @@ -18772,7 +18716,7 @@ The delicate crystalline structures used in the manufacture of this advanced cry 21334,85,Guristas Antimatter Charge S,"Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.",0.0500000000,0.0025000000,0E-10,100,None,4000.0000,1,993,1047,None,1047 -21335,167,Guristas Antimatter Charge S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1317,None,1317 +21335,167,Guristas Antimatter Charge S Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1047,None,1047 21336,85,Guristas Iron Charge M,"Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. @@ -19000,7 +18944,7 @@ The delicate crystalline structures used in the manufacture of this advanced cry This DNA sample is taken from the Kazka Bandit Lord Pata Wakiro.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2302,None,0 21454,526,Moa Parts,These crates contain parts needed to build a Moa cruiser.,128000.0000000000,30.0000000000,0E-10,1,None,None,1,None,2039,None,0 -21459,494,COSMOS Storage Silo,"A Lai Dai storage silo. Overtaken by Guristas forces, the Guristas are now using this structure to store valuables weapons and equipment.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2007 +21459,494,COSMOS Storage Silo,"A Lai Dai storage silo. Overtaken by Guristas forces, the Guristas are now using this structure to store valuables weapons and equipment.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20904,2007 21460,526,Nugoeihuvi Rifles,These rifles belong to the Nugoeihuvi corporation.,1.0000000000,5.0000000000,0E-10,1,None,None,1,None,1366,None,0 21461,526,Wiyrkomi Rifles,These rifles belong to the Wiyrkomi Corporation.,1.0000000000,5.0000000000,0E-10,1,None,None,1,None,1366,None,0 21462,526,Propel Dynamics Reports,"These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 @@ -19028,27 +18972,27 @@ Note: Usually fit on Battleships.",0E-10,5.0000000000,0E-10,1,4,161280.0000,1,54 Penalty: Max capacitor reduced. Note: Usually fit on Frigates and Destroyers.",0E-10,10.0000000000,0E-10,1,4,31636.0000,1,131,10149,None,0 -21477,126,5MN Digital Booster Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,96,None,0 +21477,126,5MN Digital Booster Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,10149,None,0 21478,46,50MN Digital Booster Microwarpdrive,"Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Usually fit on Cruisers and Battlecruisers.",0E-10,10.0000000000,0E-10,1,4,158188.0000,1,131,10149,None,0 -21479,126,50MN Digital Booster Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,96,None,0 +21479,126,50MN Digital Booster Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,10149,None,0 21480,46,500MN Digital Booster Microwarpdrive,"Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module.",0E-10,10.0000000000,0E-10,1,4,790940.0000,1,131,10149,None,0 -21481,126,500MN Digital Booster Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,96,None,0 +21481,126,500MN Digital Booster Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,10149,None,0 21482,367,Ballistic 'Purge' Targeting System I,"A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,21440,None,0 -21483,400,Ballistic 'Purge' Targeting System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +21483,400,Ballistic 'Purge' Targeting System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21440,None,0 21484,367,'Full Duplex' Ballistic Control System,"A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,645,21440,None,0 -21485,400,'Full Duplex' Ballistic Control System Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +21485,400,'Full Duplex' Ballistic Control System Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21440,None,0 21486,59,'Kindred' Gyrostabilizer,"Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,646,1046,None,0 @@ -19078,15 +19022,15 @@ Penalty: Using more than one type of this module or similar modules that affect 21502,283,Zarkona Mirei,A veteran pilot of a Guristas elite frigate.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2544,None,0 21503,527,Dry River Gangleader,This is a hostile pirate vessel. Threat level: Significant,2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,None,1828 21504,63,Small 'Integrative' Hull Repair Unit,Makes use of nano-assembler technology in order to repair damage done to the structure.,1000.0000000000,5.0000000000,0E-10,1,None,None,1,1053,21378,None,0 -21505,143,Small 'Integrative' Hull Repair Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +21505,143,Small 'Integrative' Hull Repair Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21378,None,0 21506,63,Medium 'Integrative' Hull Repair Unit,Makes use of nano-assembler technology in order to repair damage done to the structure.,1000.0000000000,10.0000000000,0E-10,1,None,None,1,1054,21378,None,0 -21507,143,Medium 'Integrative' Hull Repair Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +21507,143,Medium 'Integrative' Hull Repair Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21378,None,0 21508,63,Large 'Integrative' Hull Repair Unit,Makes use of nano-assembler technology in order to repair damage done to the structure.,1000.0000000000,50.0000000000,0E-10,1,None,None,1,1055,21378,None,0 -21509,143,Large 'Integrative' Hull Repair Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +21509,143,Large 'Integrative' Hull Repair Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21378,None,0 21510,52,'Interruptive' Warp Disruptor,Disrupts the target ship's navigation computer which prevents it from warping.,0E-10,5.0000000000,0E-10,1,None,None,1,1935,111,None,0 21511,132,'Interruptive' Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,111,None,0 21512,52,'Delineative' Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,5.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -21513,132,'Delineative' Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,111,None,0 +21513,132,'Delineative' Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3433,None,0 21514,526,Doctored Arrivals & Departures Logs,These Arrivals & Departures logs have been carefully falsified and are ready for insertion into a particular station's data banks.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 21515,533,The Duke,This is a hostile pirate vessel. Threat level: Extreme,10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,None,1823 21516,526,Cheri Mirei's DNA,"DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. @@ -19099,22 +19043,22 @@ This DNA sample is taken from the villain, Cheri Mirei.",1.0000000000,0.10000000 21521,203,Gravimetric Firewall,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -21522,347,Gravimetric Firewall Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +21522,347,Gravimetric Firewall Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 21523,203,Ladar Firewall,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -21524,347,Ladar Firewall Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +21524,347,Ladar Firewall Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 21525,203,Magnetometric Firewall,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -21526,347,Magnetometric Firewall Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +21526,347,Magnetometric Firewall Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 21527,210,'Firewall' Signal Amplifier,"Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,20.0000000000,0E-10,1,None,None,1,669,104,None,0 -21528,347,'Firewall' Signal Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +21528,347,'Firewall' Signal Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,104,None,0 21529,203,RADAR Firewall,"A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -21530,347,RADAR Firewall Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +21530,347,RADAR Firewall Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 21531,526,Barbed Wire Scanner,A prototype scanner that can be easily linked into a scanner array to get a full and detailed coverage of the area under surveillance.,2500.0000000000,2.0000000000,0E-10,1,None,None,1,None,1364,None,0 21532,72,Micro Degenerative Concussion Bomb I,Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.,10.0000000000,5.0000000000,0E-10,1,None,None,1,380,112,None,2034 21534,72,Small Degenerative Concussion Bomb I,Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.,100.0000000000,2.5000000000,0E-10,1,None,None,1,382,112,None,2034 @@ -19126,7 +19070,7 @@ Penalty: Using more than one type of this module or similar modules that affect 21540,379,'Inception' Target Painter,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ",0E-10,5.0000000000,0E-10,1,None,None,1,757,2983,None,0 -21541,504,'Inception' Target Painter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 +21541,504,'Inception' Target Painter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2983,None,0 21542,507,N-1 Neon Type Rocket Bay,A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.,0E-10,5.0000000000,0.1875000000,1,None,3000.0000,1,639,1345,None,21747 21543,136,N-1 Neon Type Rocket Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1345,None,0 21544,526,Broken Bug Device,"A small bug device that can be planted on ships to intercept transmissions and relay them to a third person. This one is broken and can't relay anything, though it can still store data. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -19207,11 +19151,11 @@ Missions: Difficulty Rating: Grade 7.5 Warning: Industrial and combat ship recommended",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2520 -21600,494,Officers Quarters,Guristas Officer's Quarters. Equipped with a high tech EM forcefield.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2515 +21600,494,Officers Quarters,Guristas Officer's Quarters. Equipped with a high tech EM forcefield.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20904,2515 21601,526,Myrkai's Data Chip,A small wafer of semiconductor material that forms the base for an integrated circuit.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 21602,526,Jakon's Head,"This is the head of Jakon Tooka, a Blood Raider mercenary in league with the Kazka Bandits.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2553,None,0 21603,275,Cynosural Field Theory,Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,374,33,None,0 -21604,532,Cynosural Field Generator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,31372640.0000,1,799,21,None,0 +21604,532,Cynosural Field Generator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,31372640.0000,1,799,1444,None,0 21606,738,Inherent Implants 'Noble' Hull Upgrades HG-1008,"A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 8% bonus to armor hit points.",0E-10,1.0000000000,0E-10,1,None,None,1,1518,2224,None,0 @@ -19236,8 +19180,8 @@ Missions: 21625,526,Kusan Niemenen's Missile Launcher,Only Kusan Niemenen knows how to fit this strange missile launcher.,3000.0000000000,2.0000000000,0E-10,1,None,None,1,None,1345,None,0 21626,370,Propel Dynamics Dogtag,This dogtag was carried by an officer of Propel Dynamics. Strangely it has the Guristas emblem on it.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2329,None,0 21627,494,Gas/Storage Silo,"Built to withstand assault, these behemoths can each hold roughly 8.5 million m3 worth of materials.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2007 -21628,31,Guristas Shuttle,Caldari Shuttle registered to the Guristas organization.,1600000.0000000000,5000.0000000000,10.0000000000,1,1,7500.0000,1,1631,None,20080,20231 -21629,111,Guristas Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,317 +21628,31,Guristas Shuttle,Caldari Shuttle registered to the Guristas organization.,1600000.0000000000,5000.0000000000,10.0000000000,1,1,14000.0000,1,1631,None,20080,20231 +21629,111,Guristas Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,20231 21630,533,Bounty Hunter Drukhar,"This is a ruthless bounty hunter, out for whatever blood is mandated by his contracts. Threat level: Deadly",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,None,1824 21631,283,Construction Workers,Construction Workers,100.0000000000,3.0000000000,0E-10,1,None,None,1,None,2536,None,0 21632,526,Construction Tools,Tools used in various construction projects.,10.0000000000,10.0000000000,0E-10,1,None,58624.0000,1,None,2225,None,0 @@ -19247,9 +19191,9 @@ Missions: 21636,527,Sefo Caraton,"A wealthy Gallente entrepreneur, who has just recently expanded his business to the Caldari territories.",10900000.0000000000,109000.0000000000,120.0000000000,1,8,None,0,None,None,None,1807 21637,526,Data Chip Decoder,A decoder to unlock information stored on an encoded data chip. ,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 21638,100,Vespa II,Medium Scout Drone,5000.0000000000,10.0000000000,0E-10,1,1,81536.0000,1,838,None,None,2775 -21639,176,Vespa II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,0 +21639,176,Vespa II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,2775 21640,100,Valkyrie II,Medium Scout Drone,5000.0000000000,10.0000000000,0E-10,1,2,80536.0000,1,838,None,None,2772 -21641,176,Valkyrie II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,0 +21641,176,Valkyrie II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,2772 21642,15,Caldari Research Outpost,,0E-10,1.0000000000,0E-10,1,1,1683617576.0000,0,None,None,20162,2784 21643,533,Guristas Outlaw,This is a hostile pirate vessel. Threat level: Deadly,9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,None,1825 21644,15,Amarr Factory Outpost,,0E-10,1.0000000000,0E-10,1,4,1702171823.0000,0,None,None,20158,2785 @@ -19320,7 +19264,7 @@ This is a spiked version of the popular soft drink. Keep out of reach of childre 21716,1207,Talocan Data Records,This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,1684 21718,1217,Hacking,"Proficiency at breaking into guarded computer systems. Required skill for the use of Data Analyzer modules. -Gives +10 Virus Coherence per level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1110,33,None,0 +Gives +10 Virus Coherence per level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1110,33,None,0 21719,528,Sleeper Hyperbooster,,1.0000000000,0.1000000000,0E-10,1,None,None,1,1902,2889,None,0 21720,528,Sleeper Thermal Regulator,,1.0000000000,0.1000000000,0E-10,1,None,None,1,1902,2889,None,0 21721,528,Sleeper Heat Nullifying Coil,,1.0000000000,0.1000000000,0E-10,1,None,None,1,1902,2889,None,0 @@ -19404,7 +19348,7 @@ Allows the rudimentary use of Sleeper components in the creation of advanced tec 21800,526,EMP Charge Components,"A standard-looking shipment of electronic entertainment equipment, inside which are hidden components of a high-powered electromagnetic charge.",1000.0000000000,1.0000000000,0E-10,1,None,None,1,None,1185,None,0 21801,526,Firewater,"High quality moonshine. Inhaling causes uninhibited behavior, loss of muscle motor skills and similar hilarity.",2500.0000000000,0.2000000000,0E-10,1,None,None,1,None,1369,None,0 21802,1209,Capital Shield Operation,Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.,0E-10,0.0100000000,0E-10,1,4,25000000.0000,1,1747,33,None,0 -21803,1210,Capital Repair Systems,Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.,0E-10,0.0100000000,0E-10,1,4,17500000.0000,1,1745,33,None,0 +21803,1210,Capital Repair Systems,Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.,0E-10,0.0100000000,0E-10,1,4,20000000.0000,1,1745,33,None,0 21804,526,Rotgut,A potent mixture used to increase the intoxication effects of alcohol. ,5.0000000000,0.2000000000,0E-10,1,None,None,1,None,28,None,0 21807,226,Fortified Caldari Junction,"A junction connecting two things, like A to B.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2450 21808,521,Punk ID Slice,ID slice is an identification tag injected into the body with nano-bots. ,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -19432,7 +19376,7 @@ Allows the rudimentary use of Sleeper components in the creation of advanced tec 21830,226,Fortified Minmatar Wall,A wall. Go figure.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2484 21831,226,Fortified Minmatar Fence,A fence. Sheep.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2486 21832,226,Fortified Minmatar Junction,A junction. Blind date.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2481 -21833,226,Fortified Minmatar Lookout,A lookout. Look out.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2482 +21833,226,Fortified Minmatar Grandstand,A lookout. Look out.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2482 21834,226,Fortified Minmatar Barrier,"A barrier. Tune in, turn up, keep out.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2478 21835,226,Fortified Minmatar Bunker,A bunker. Beware.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2479 21836,226,Fortified Minmatar Barricade,"A barricade. No, it's not a snake.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2485 @@ -19443,11 +19387,11 @@ Allows the rudimentary use of Sleeper components in the creation of advanced tec 21841,54,Gallente Mining Laser,"Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",0E-10,5.0000000000,0E-10,1,None,None,1,1039,1061,None,11272 21843,517,Cosmos Iteron Mark III,An Iteron piloted by an agent.,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,326 21844,517,Barou Lardoss,An Iteron piloted by an agent.,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,326 -21845,185,Automated Coreli Training Vessel,This is a captured frigate from the Core deadspace division of the Serpentis Corporation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,31,1816 -21846,185,Automated Gisti Training Vessel,This is a captured frigate from the Gisti deadspace division of the Angel Cartel. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.,2450000.0000000000,24500.0000000000,60.0000000000,1,2,None,0,None,None,31,345 -21847,185,Automated Corpii Training Vessel,This is a captured frigate from the Corpus deadspace division of the Blood Raider pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.,2450000.0000000000,24500.0000000000,60.0000000000,1,4,None,0,None,None,31,1762 -21848,185,Automated Pithi Training Vessel,This is a captured frigate from the Pith deadspace division of the Guristas Pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.,2450000.0000000000,24500.0000000000,60.0000000000,1,1,None,0,None,None,31,1968 -21849,185,Automated Centii Training Vessel,This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.,2450000.0000000000,24500.0000000000,60.0000000000,1,4,None,0,None,None,31,1238 +21845,185,Automated Coreli Training Vessel,This is a captured frigate from the Core deadspace division of the Serpentis Corporation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.,2450000.0000000000,24500.0000000000,60.0000000000,1,8,None,0,None,None,20903,1816 +21846,185,Automated Gisti Training Vessel,This is a captured frigate from the Gisti deadspace division of the Angel Cartel. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.,2450000.0000000000,24500.0000000000,60.0000000000,1,2,None,0,None,None,20900,345 +21847,185,Automated Corpii Training Vessel,This is a captured frigate from the Corpus deadspace division of the Blood Raider pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.,2450000.0000000000,24500.0000000000,60.0000000000,1,4,None,0,None,None,20901,1762 +21848,185,Automated Pithi Training Vessel,This is a captured frigate from the Pith deadspace division of the Guristas Pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.,2450000.0000000000,24500.0000000000,60.0000000000,1,1,None,0,None,None,20904,1968 +21849,185,Automated Centii Training Vessel,This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy.,2450000.0000000000,24500.0000000000,60.0000000000,1,4,None,0,None,None,20902,1238 21850,283,Infected Refugees,"When wars and epidemics break out, people flee from their homes, forming massive temporary migrations. These innocent civilans are the victims of chemical warfare.",400.0000000000,1.0000000000,0E-10,1,None,None,1,None,2542,None,0 21851,526,Formula for Septicemic Agent,"This is a chemistry formula for creating an extremely potent viral agent, using materials readily available on the market.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 21852,526,Sample of Septicemic Agent,The causative agent of an infectious disease. The septicemic bacterial infection is extremely dangerous. Lethality: 99.9%. Known treatments: None.,100.0000000000,0.5000000000,0E-10,1,None,None,1,None,1199,None,0 @@ -19457,14 +19401,14 @@ Allows the rudimentary use of Sleeper components in the creation of advanced tec 21856,158,Civilian Expanded Cargohold Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,92,None,0 21857,46,1MN Civilian Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. -Note: Usually fit on Frigates and Destroyers.",0E-10,5.0000000000,0E-10,1,4,120.0000,1,542,96,None,0 +Note: Usually fit on Frigates and Destroyers.",0E-10,5.0000000000,0E-10,1,4,None,1,542,96,None,0 21858,126,1MN Civilian Afterburner Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,96,None,0 21859,533,Cybertron,This is a hostile pirate vessel. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 21860,816,Gregory Lerma,This is a fighter-ship belonging to the CONCORD Army. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.,19000000.0000000000,1080000.0000000000,235.0000000000,1,None,None,0,None,None,None,1060 21861,494,General Lafema,"This Bestower-class industrial is currently undergoing maintenance. Although an excellent military tactician, Lafema is not known for his bravery in combat, rather opting to fly in a heavily armored industrial behind the scene while his men do the fighting.",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,31,1064 21862,409,Karo Zulak's Insignia,Identification tags such as these may prove valuable if handed to the proper organization.,0.1000000000,0.1000000000,0E-10,1,1,None,1,None,2040,None,0 21867,772,Nova Heavy Assault Missile,"A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.",1000.0000000000,0.0150000000,0E-10,100,None,2000.0000,1,971,3236,None,20054 -21868,166,Nova Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,600000.0000,1,975,186,None,0 +21868,166,Nova Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,600000.0000,1,975,3236,None,0 21877,526,Okham's Head,"This is the head of Jihar Okham, an Amarrian peddler of information. It's so full of implants that it's liable to set off every metal detector in a 5 mile radius.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2553,None,0 21878,526,Cracked Keycard,This is an ancient keycard used to access the old nefantar base in this complex. It needs to be repaired to be usable.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 21879,474,Repaired Keycard,This is a keycard used to enter the inner most room in a complex in the Traun system. ,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -19569,93 +19513,93 @@ Note: Usually fit on Frigates and Destroyers.",0E-10,5.0000000000,0E-10,1,4,120. 21941,83,Republic Fleet Titanium Sabot XL,"Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.",1.0000000000,0.1250000000,0E-10,100,None,60000.0000,1,1006,2834,None,0 -21943,535,Amarr Factory Outpost Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 -21944,535,Caldari Research Outpost Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1750000000.0000,0,None,21,None,0 -21945,535,Gallente Administrative Outpost Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,0,None,21,None,0 -21946,535,Minmatar Service Outpost Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,0,None,21,None,0 +21943,535,Amarr Factory Outpost Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 +21944,535,Caldari Research Outpost Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1750000000.0000,0,None,21,None,3303 +21945,535,Gallente Administrative Outpost Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,0,None,21,None,3306 +21946,535,Minmatar Service Outpost Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,0,None,21,None,3305 21947,536,Structure Construction Parts,"Assorted parts of metal, textiles, composite fabrics and miscellaneous machinery - the basic building blocks for the assembly and operation of a space outpost.",10000.0000000000,3000.0000000000,0E-10,1,None,22500000.0000,1,1865,2875,None,0 -21948,447,Structure Construction Parts Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21948,447,Structure Construction Parts Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2875,None,0 21949,536,Structure Hangar Array,Components for the construction of individualized ship and module hangars in space outposts.,10000.0000000000,3000.0000000000,0E-10,1,None,39375000.0000,1,1865,2876,None,0 -21950,447,Structure Hangar Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21950,447,Structure Hangar Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2876,None,0 21951,536,Structure Storage Bay,One of the myriad construction components required for the building of space outposts.,10000.0000000000,3000.0000000000,0E-10,1,None,22500000.0000,1,1865,2877,None,0 -21952,447,Structure Storage Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21952,447,Structure Storage Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2877,None,0 21953,536,Structure Laboratory,Construction materials and research tools for space outpost laboratories.,10000.0000000000,3000.0000000000,0E-10,1,None,90000000.0000,1,1865,2878,None,0 -21954,447,Structure Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21954,447,Structure Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2878,None,0 21955,536,Structure Factory,Materials required for the construction of factory facilities in a space outpost.,10000.0000000000,3000.0000000000,0E-10,1,None,84375000.0000,1,1865,2879,None,0 -21956,447,Structure Factory Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21956,447,Structure Factory Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2879,None,0 21957,536,Structure Repair Facility,"Lathes, grinders, riveting machines, uncoilers, and various other pieces of machinery required for the operation of an outpost repair facility.",10000.0000000000,3000.0000000000,0E-10,1,None,95625000.0000,1,1865,2880,None,0 -21958,447,Structure Repair Facility Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21958,447,Structure Repair Facility Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2880,None,0 21959,536,Structure Reprocessing Plant,Parts required for the construction of a space outpost materials refinery.,10000.0000000000,3000.0000000000,0E-10,1,None,95625000.0000,1,1865,2881,None,0 -21960,447,Structure Reprocessing Plant Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21960,447,Structure Reprocessing Plant Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2881,None,0 21961,536,Structure Docking Bay,Mechanical components required for the construction of an outpost docking bay.,10000.0000000000,3000.0000000000,0E-10,1,None,84375000.0000,1,1865,2882,None,0 -21962,447,Structure Docking Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21962,447,Structure Docking Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2882,None,0 21963,536,Structure Market Network,Market access electronics and secure storage facilities of market goods for space outposts.,10000.0000000000,3000.0000000000,0E-10,1,None,142500000.0000,1,1865,2883,None,0 -21964,447,Structure Market Network Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21964,447,Structure Market Network Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2883,None,0 21965,536,Structure Medical Center,"Medicine, anaesthetics, surgical supplies and complete cloning facilities for space outposts.",10000.0000000000,3000.0000000000,0E-10,1,None,56250000.0000,1,1865,2884,None,0 -21966,447,Structure Medical Center Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21966,447,Structure Medical Center Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2884,None,0 21967,536,Structure Office Center,"Materials for the construction of dozens of offices, as well as computer systems and supplies needed for their day-to-day running.",10000.0000000000,3000.0000000000,0E-10,1,None,88750000.0000,1,1865,2874,None,0 -21968,447,Structure Office Center Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21968,447,Structure Office Center Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2874,None,0 21969,536,Structure Mission Network,A computerized interface allowing people to barter goods and services with the outpost acting as centralized broker and data bank.,10000.0000000000,3000.0000000000,0E-10,1,None,72500000.0000,1,1865,2873,None,0 -21970,447,Structure Mission Network Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,96,None,0 +21970,447,Structure Mission Network Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,2873,None,0 21971,526,Broken ComLink Scanner,A hi-tech surveillance equipment capable of breaking into secure communication lines and listen in on the chatter. It's broken beyond repair.,2500.0000000000,2.0000000000,0E-10,1,None,None,1,None,1364,None,0 21972,533,Machul Mu'Shabba,No information available.,11500000.0000000000,96000.0000000000,300.0000000000,1,2,None,0,None,None,None,1885 21973,526,Machul's Head,"This is the head of Machul Mu'shabba, a mercenary in employment of the Brutor Tribe.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2553,None,0 -21974,562,Outlaw Arrogator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,31,1968 -21975,562,Outlaw Imputor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,31,1827 -21976,562,Outlaw Infiltrator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,31,1832 -21977,562,Outlaw Invader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,31,1832 -21978,562,Outlaw Despoiler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,31,1828 -21979,562,Outlaw Saboteur,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,31,1828 -21980,562,Outlaw Plunderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1830 -21981,562,Outlaw Wrecker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,31,1831 -21982,562,Outlaw Destructor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1830 -21983,562,Outlaw Demolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -21984,561,Gunslinger Silencer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,31,1823 -21985,561,Gunslinger Ascriber,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,31,1826 -21986,561,Gunslinger Killer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,31,20317 -21987,561,Gunslinger Murderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -21988,800,Ace Arrogator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,31,1968 -21989,800,Ace Imputor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,31,1827 -21990,800,Ace Infiltrator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,31,1832 -21991,800,Ace Invader,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,31,1832 -21992,800,Ace Despoiler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,31,1828 -21993,800,Ace Saboteur,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,31,1828 -21994,800,Ace Plunderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1830 -21995,800,Ace Wrecker,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,31,1831 -21996,800,Ace Destructor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1830 -21997,800,Ace Demolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -21998,798,Deuce Silencer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,31,1823 -21999,798,Deuce Ascriber,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,31,1826 -22000,798,Deuce Killer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,31,20317 -22001,563,Bandit Gatherer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,31,1968 -22002,563,Bandit Ferrier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,31,1827 -22003,563,Bandit Loader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1827 -22004,563,Bandit Courier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1823 -22005,550,Cyber Hijacker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,31,345 -22006,550,Cyber Rogue,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,31,344 -22007,550,Cyber Outlaw,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,31,345 -22008,550,Cyber Thug,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,31,340 -22009,550,Cyber Ruffian,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,31,343 -22010,550,Cyber Nomad,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,31,342 -22011,550,Cyber Ambusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,31,339 -22012,550,Cyber Raider,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,338 -22013,550,Cyber Hunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,31,339 -22014,550,Cyber Impaler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -22015,789,Psycho Hijacker,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,31,345 -22016,789,Psycho Rogue,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,31,344 -22017,789,Psycho Outlaw,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,31,345 -22018,789,Psycho Thug,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,31,340 -22019,789,Psycho Ruffian,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,31,343 -22020,789,Psycho Nomad,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,31,342 -22021,789,Psycho Ambusher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,31,339 -22022,789,Psycho Raider,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,338 -22023,789,Psycho Hunter,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,31,339 -22024,789,Psycho Impaler,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -22025,554,Degenerate Harvester,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,31,344 -22026,554,Degenerate Gatherer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,344 -22027,554,Degenerate Ferrier,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,31,345 -22028,554,Degenerate Loader,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,345 -22029,563,Bandit Harvester,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1968 +21974,562,Outlaw Arrogator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,20904,1968 +21975,562,Outlaw Imputor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,20904,1827 +21976,562,Outlaw Infiltrator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,20904,1832 +21977,562,Outlaw Invader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,20904,1832 +21978,562,Outlaw Despoiler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,20904,1828 +21979,562,Outlaw Saboteur,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,20904,1828 +21980,562,Outlaw Plunderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1830 +21981,562,Outlaw Wrecker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20904,1831 +21982,562,Outlaw Destructor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1830 +21983,562,Outlaw Demolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +21984,561,Gunslinger Silencer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,20904,1823 +21985,561,Gunslinger Ascriber,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,20904,1826 +21986,561,Gunslinger Killer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20317 +21987,561,Gunslinger Murderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +21988,800,Ace Arrogator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1500100.0000000000,15001.0000000000,45.0000000000,1,1,None,0,None,None,20904,1968 +21989,800,Ace Imputor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1612000.0000000000,16120.0000000000,80.0000000000,1,1,None,0,None,None,20904,1827 +21990,800,Ace Infiltrator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,20904,1832 +21991,800,Ace Invader,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,20904,1832 +21992,800,Ace Despoiler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,20904,1828 +21993,800,Ace Saboteur,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,20904,1828 +21994,800,Ace Plunderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1830 +21995,800,Ace Wrecker,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20904,1831 +21996,800,Ace Destructor,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1830 +21997,800,Ace Demolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +21998,798,Deuce Silencer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10700000.0000000000,107000.0000000000,850.0000000000,1,1,None,0,None,None,20904,1823 +21999,798,Deuce Ascriber,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,20904,1826 +22000,798,Deuce Killer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",9200000.0000000000,92000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20317 +22001,563,Bandit Gatherer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1650000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20904,1968 +22002,563,Bandit Ferrier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,1,None,0,None,None,20904,1827 +22003,563,Bandit Loader,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1827 +22004,563,Bandit Courier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1823 +22005,550,Cyber Hijacker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,20900,345 +22006,550,Cyber Rogue,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,20900,344 +22007,550,Cyber Outlaw,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,20900,345 +22008,550,Cyber Thug,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,20900,340 +22009,550,Cyber Ruffian,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,20900,343 +22010,550,Cyber Nomad,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,20900,342 +22011,550,Cyber Ambusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,20900,339 +22012,550,Cyber Raider,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,338 +22013,550,Cyber Hunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,20900,339 +22014,550,Cyber Impaler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +22015,789,Psycho Hijacker,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,20900,345 +22016,789,Psycho Rogue,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,20900,344 +22017,789,Psycho Outlaw,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1740000.0000000000,17400.0000000000,220.0000000000,1,2,None,0,None,None,20900,345 +22018,789,Psycho Thug,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,20900,340 +22019,789,Psycho Ruffian,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,20900,343 +22020,789,Psycho Nomad,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,20900,342 +22021,789,Psycho Ambusher,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,20900,339 +22022,789,Psycho Raider,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,338 +22023,789,Psycho Hunter,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,20900,339 +22024,789,Psycho Impaler,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +22025,554,Degenerate Harvester,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,20900,344 +22026,554,Degenerate Gatherer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,344 +22027,554,Degenerate Ferrier,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,20900,345 +22028,554,Degenerate Loader,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,345 +22029,563,Bandit Harvester,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1968 22030,526,Destroyed ComLink Scanner,A small fragment of a ComLink Scanner. It is unusable and too badly damaged to be really discernable.,2500.0000000000,2.0000000000,0E-10,1,None,None,1,None,1364,None,0 22031,494,ComLink Scanner,This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates. This modified version sends out bursts of high-frequency waves.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,1217 22032,306,Podded Pilot,The remains of a pod. The remains of the dead pilot are still inside.,10000.0000000000,1200.0000000000,1400.0000000000,1,None,None,0,None,73,None,73 @@ -19682,7 +19626,7 @@ This particular one is being used by several Republic commandos trying to lay lo 22048,534,Thukker Nomad Chief,This is a hostile pirate vessel. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,None,335 22049,526,REF Insignia,This insignia marks the bearer as a member of the Republic Expeditionary Force in the Ani constellation.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 22052,533,REF Pilot,This pilot is a member of the Republic Expeditionary Force.,11500000.0000000000,96000.0000000000,300.0000000000,1,2,None,0,None,None,None,1885 -22053,185,Automated Centii Keyholder,"This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate.",2450000.0000000000,24500.0000000000,60.0000000000,1,4,None,0,None,None,31,1238 +22053,185,Automated Centii Keyholder,"This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate.",2450000.0000000000,24500.0000000000,60.0000000000,1,4,None,0,None,None,20902,1238 22054,526,Thukker Loot,Mangled loot scavenged from old Nefantar bases.,10.0000000000,10.0000000000,0E-10,1,None,58624.0000,1,None,2225,None,0 22055,526,Motherload Bomb,"Huge, homemade bomb. Looks lethal.",1000.0000000000,380.0000000000,0E-10,1,None,None,1,None,1007,None,0 22056,526,Rebel Biomass,A mass of congealed blood and ripped intestines that look very much like it once belonged to a human.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,398,None,0 @@ -19820,44 +19764,34 @@ Set Effect: 10% bonus to the strength of all Halo implant secondary effects",0E- 22118,300,Mid-grade Halo Omega,"This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect. 25% bonus to the strength of all Halo implant secondary effects.",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 -22119,300,Mid-grade Slave Alpha,"This ocular filter has been modified by Sanshas scientists for use by their elite officers. - -Primary Effect: +3 bonus to Perception - -Secondary Effect: 1% bonus to armor HP - -Set Effect: 10% bonus to the strength of all Slave implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 -22120,300,Mid-grade Slave Beta,"This memory augmentation has been modified by Sansha scientists for use by their elite officers. - -Primary Effect: +3 bonus to Memory - -Secondary Effect: 2% bonus to armor HP - -Set Effect: 10% bonus to the strength of all Slave implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 -22121,300,Mid-grade Slave Delta,"This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. - -Primary Effect: +3 bonus to Intelligence - -Secondary Effect: 4% bonus to armor HP - -Set Effect: 10% bonus to the strength of all Slave implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 -22122,300,Mid-grade Slave Epsilon,"This social adaption chip has been modified by Sanshas scientists for use by their elite officers. - -Primary Effect: +3 bonus to Charisma - -Secondary Effect: 5% bonus to armor HP - -Set Effect: 10% bonus to the strength of all Slave implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 -22123,300,Mid-grade Slave Gamma,"This neural boost has been modified by Sanshas scientists for use by their elite officers. - -Primary Effect: +3 bonus to Willpower - -Secondary Effect: 3% bonus to armor HP - -Set Effect: 10% bonus to the strength of all Slave implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 -22124,300,Mid-grade Slave Omega,"This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. - -25% bonus to the strength of all Slave implant secondary effects.",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +22119,300,Mid-grade Amulet Alpha,"This ocular filter has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Perception +Secondary Effect: 1% bonus to armor HP +Set Effect: 10% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +22120,300,Mid-grade Amulet Beta,"This memory augmentation has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Memory +Secondary Effect: 2% bonus to armor HP +Set Effect: 10% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 +22121,300,Mid-grade Amulet Delta,"This cybernetic subprocessor has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Intelligence +Secondary Effect: 4% bonus to armor HP +Set Effect: 10% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +22122,300,Mid-grade Amulet Epsilon,"This social adaption chip has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Charisma +Secondary Effect: 5% bonus to armor HP +Set Effect: 10% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +22123,300,Mid-grade Amulet Gamma,"This neural boost has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Willpower +Secondary Effect: 3% bonus to armor HP +Set Effect: 10% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +22124,300,Mid-grade Amulet Omega,"This implant does nothing in and of itself, but when used in conjunction with other Amulet implants it will greatly boost their effect. + +25% bonus to the strength of all Amulet implant secondary effects.",0E-10,1.0000000000,0E-10,1,0,None,1,1506,2224,None,0 22125,300,Mid-grade Snake Alpha,"This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Perception @@ -19973,11 +19907,11 @@ Amarrians call it a scrapheap of epic proportions. But don't underestimate these 22175,538,Data Analyzer I,"A Hacking system used to override electronic security systems, potentially providing access to valuable data or items. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.",0E-10,5.0000000000,0E-10,1,None,33264.0000,1,1718,2856,None,0 -22176,917,Data Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,1809,84,None,0 +22176,917,Data Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,1809,2856,None,0 22177,538,Relic Analyzer I,"An archaeology system used to analyze and search ancient ruins, potentially revealing valuable items for collection. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.",0E-10,5.0000000000,0E-10,1,None,33264.0000,1,1718,2857,None,0 -22178,917,Relic Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,1809,84,None,0 +22178,917,Relic Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,1809,2857,None,0 22179,517,Apheta Zenakon's Rifter,A Rifter piloted by an agent.,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,1891 22180,517,Hakno Lekan's Rifter,A Rifter piloted by an agent.,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,1891 22181,517,Jachael Menson's Rifter,A Rifter piloted by an agent.,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,1891 @@ -20032,7 +19966,7 @@ While only one of these units can normally be operated at any given time, certai Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local booster modules.",0E-10,60.0000000000,0E-10,1,None,None,0,None,2858,None,0 22229,464,Ice Harvester II,A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers.,0E-10,5.0000000000,0E-10,1,None,None,1,1038,2526,None,11269 -22230,490,Ice Harvester II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1061,None,0 +22230,490,Ice Harvester II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2526,None,0 22231,526,Recruitment Center Data Log,"These data logs contain information on the comings and goings of all new recruits stationed in Fluekele, as well as messages sent to and from the control tower in the recruitment center.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 22232,494,Angel Information Center,"This station is a center of information for the Angel Cartel. Here, they store and filter all the data gathered by their agents throughout the constellation. It also acts as a place of recreation and relaxation for all cartel members in the area.",100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,16,2782 22233,533,Vanir Makono,This is a Thukker Tribe envoy to the Angel Cartel base in Inder.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 @@ -20043,7 +19977,7 @@ Notes: The Fleet bonus only works if you are the assigned fleet booster. This mo 22238,534,Minmatar Republic Narcotics Officer 3rd Rank,This is a narcotics officer working for the Minmatar Republic.,19000000.0000000000,1080000.0000000000,120.0000000000,1,2,None,0,None,None,None,2642 22239,533,Minmatar Republic Narcotics Officer 2nd Rank,This is an undercover narcotics officer working for the Minmatar Republic.,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,None,336 22240,527,Minmatar Republic Narcotics Officer 1st Rank,This is an undercover narcotics officer working for the Minmatar Republic.,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,None,338 -22241,494,Deserted Nefantar Bunker,"A small bunker, there for accommodation and increased mobility of troops and other personnel. Deserted years ago by the Nefantar tribe, this bunker is now used as storage by the Angel Cartel.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2479 +22241,494,Deserted Nefantar Bunker,"A small bunker, there for accommodation and increased mobility of troops and other personnel. Deserted years ago by the Nefantar tribe, this bunker is now used as storage by the Angel Cartel.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20900,2479 22242,268,Capital Ship Construction,Skill required for the manufacturing of standard and advanced capital ships.,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,369,33,None,0 22246,534,Minmatar Republic Narcotics Deputy,This is an undercover narcotics officer working for the Minmatar Republic.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,None,335 22247,306,Nefantar Debris II,This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more,10000.0000000000,27500.0000000000,2700.0000000000,1,4,None,0,None,None,None,1696 @@ -20086,26 +20020,26 @@ This DNA sample is taken from the Mordu's mercenary, Kyan Magdesh.",1.0000000000 22291,367,Ballistic Control System II,"A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,645,21440,None,0 -22292,400,Ballistic Control System II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 +22292,400,Ballistic Control System II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21440,None,0 22293,1207,Talocan Data Storage,This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,1684 22294,1207,Talocan Debris Piece,This Floating piece of debris looks like it might be of some value to the right person ,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,1696 22295,474,Ancient Ciphering Totem,This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 22296,15,Blood Raider Logistics Outpost,,0E-10,0E-10,0E-10,1,4,600000.0000,0,None,None,20160,2787 22297,15,Blood Raider Military Outpost,,0E-10,0E-10,0E-10,1,4,600000.0000,0,None,None,20160,2788 22298,15,Blood Raider Trading Outpost,,0E-10,0E-10,0E-10,1,4,600000.0000,0,None,None,20160,2789 -22299,532,Armored Warfare Link - Damage Control I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 -22300,532,Armored Warfare Link - Passive Defense I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 -22301,532,Armored Warfare Link - Rapid Repair I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 -22302,532,Command Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1796640.0000,0,None,21,None,0 -22303,532,Information Warfare Link - Electronic Superiority I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 -22304,532,Information Warfare Link - Recon Operation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 -22305,532,Information Warfare Link - Sensor Integrity I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1476280.0000,0,None,21,None,0 -22306,532,Siege Warfare Link - Shield Harmonizing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 -22307,532,Siege Warfare Link - Active Shielding I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 -22308,532,Siege Warfare Link - Shield Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 -22309,532,Skirmish Warfare Link - Evasive Maneuvers I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 -22310,532,Skirmish Warfare Link - Interdiction Maneuvers I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1476280.0000,0,None,21,None,0 -22311,532,Skirmish Warfare Link - Rapid Deployment I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,21,None,0 +22299,532,Armored Warfare Link - Damage Control I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 +22300,532,Armored Warfare Link - Passive Defense I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 +22301,532,Armored Warfare Link - Rapid Repair I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 +22302,532,Command Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1796640.0000,0,None,1444,None,0 +22303,532,Information Warfare Link - Electronic Superiority I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 +22304,532,Information Warfare Link - Recon Operation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 +22305,532,Information Warfare Link - Sensor Integrity I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1476280.0000,0,None,2858,None,0 +22306,532,Siege Warfare Link - Shield Harmonizing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 +22307,532,Siege Warfare Link - Active Shielding I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 +22308,532,Siege Warfare Link - Shield Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 +22309,532,Skirmish Warfare Link - Evasive Maneuvers I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 +22310,532,Skirmish Warfare Link - Interdiction Maneuvers I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1476280.0000,0,None,2858,None,0 +22311,532,Skirmish Warfare Link - Rapid Deployment I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,0,None,2858,None,0 22315,526,Encoded RSS Brief,"This encoded brief may mean little to the untrained eye, but can prove valuable to the relevant institution.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 22316,527,Nanom Basskel,"Nanom Basskel, human trafficker and lady of the night.",10900000.0000000000,109000.0000000000,120.0000000000,1,4,None,0,None,None,None,1736 22317,526,Nanom Basskel's Ship Logs,Logs providing information about the location of an illegal slave trading hideout.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 @@ -20121,13 +20055,13 @@ Missions: 22322,533,Gerno Babalu,,11500000.0000000000,96000.0000000000,300.0000000000,1,2,None,0,None,None,None,1885 22324,816,Draben Kuvakei,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,None,2295 22325,538,'Daemon' Data Analyzer I,A Hacking system used to override electronic security systems. ,0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2856,None,0 -22326,917,'Daemon' Data Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 +22326,917,'Daemon' Data Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2856,None,0 22327,538,'Codex' Data Analyzer I,A Hacking system used to override electronic security systems. ,0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2856,None,0 -22328,917,'Codex' Data Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 +22328,917,'Codex' Data Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2856,None,0 22329,538,'Alpha' Data Analyzer I,A Hacking system used to override electronic security systems. ,0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2856,None,0 -22330,917,'Alpha' Data Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 +22330,917,'Alpha' Data Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2856,None,0 22331,538,'Libram' Data Analyzer I,A Hacking system used to override electronic security systems. ,0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2856,None,0 -22332,917,'Libram' Data Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 +22332,917,'Libram' Data Analyzer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2856,None,0 22333,538,Talocan Data Analyzer I,A Hacking system used to override electronic security systems. ,0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2857,None,0 22335,538,Sleeper Data Analyzer I,A Hacking system used to override electronic security systems. ,0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2857,None,0 22337,538,Terran Data Analyzer I,A Hacking system used to override electronic security systems. ,0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2857,None,0 @@ -20139,99 +20073,99 @@ Missions: Developer: Viziam -Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.",150300000.0000000000,486000.0000000000,700.0000000000,1,4,205720912.0000,1,1076,None,20061,3356 -22429,107,Redeemer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,297 +Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.",150300000.0000000000,486000.0000000000,800.0000000000,1,4,607700000.0000,1,1076,None,20061,3356 +22429,107,Redeemer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,3356 22430,898,Sin,"Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. -",141700000.0000000000,454500.0000000000,700.0000000000,1,8,201594112.0000,1,1078,None,20072,3350 -22431,107,Sin Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,318 +",141700000.0000000000,454500.0000000000,800.0000000000,1,8,623500000.0000,1,1078,None,20072,3350 +22431,107,Sin Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,3350 22436,898,Widow,"Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Kaalakiota -As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",151100000.0000000000,468000.0000000000,650.0000000000,1,1,211219502.0000,1,1077,None,20068,3349 -22437,107,Widow Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,50 +As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",151100000.0000000000,468000.0000000000,750.0000000000,1,1,688400000.0000,1,1077,None,20068,3349 +22437,107,Widow Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,3349 22440,898,Panther,"Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Thukker Mix -The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.",148800000.0000000000,414000.0000000000,725.0000000000,1,2,215336248.0000,1,1079,None,20076,3355 -22441,107,Panther Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,301 +The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.",148800000.0000000000,414000.0000000000,825.0000000000,1,2,567100000.0000,1,1079,None,20076,3355 +22441,107,Panther Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,3355 22442,540,Eos,"Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: CreoDron -As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.",13000000.0000000000,270000.0000000000,400.0000000000,1,8,59965600.0000,1,831,None,20074,2925 -22443,489,Eos Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,898,None,None,1748 +As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.",12500000.0000000000,270000.0000000000,400.0000000000,1,8,260100000.0000,1,831,None,20074,2925 +22443,489,Eos Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,898,None,None,2925 22444,540,Sleipnir,"Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Boundless Creation -Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.",12800000.0000000000,216000.0000000000,475.0000000000,1,2,53673600.0000,1,834,None,20076,2912 -22445,489,Sleipnir Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,899,None,None,1748 +Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.",12800000.0000000000,216000.0000000000,475.0000000000,1,2,228900000.0000,1,834,None,20076,2912 +22445,489,Sleipnir Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,899,None,None,2912 22446,540,Vulture,"Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Ishukone -Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.",14000000.0000000000,252000.0000000000,400.0000000000,1,1,57182600.0000,1,828,None,20068,2807 -22447,489,Vulture Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,897,None,None,1748 +Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.",14000000.0000000000,252000.0000000000,400.0000000000,1,1,283000000.0000,1,828,None,20068,2807 +22447,489,Vulture Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,897,None,None,2807 22448,540,Absolution,"Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Carthum Conglomerate -Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.",13300000.0000000000,234000.0000000000,375.0000000000,1,4,56953600.0000,1,825,None,20061,2926 -22449,489,Absolution Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,896,None,None,1748 +Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.",12300000.0000000000,234000.0000000000,375.0000000000,1,4,255200000.0000,1,825,None,20061,2926 +22449,489,Absolution Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,896,None,None,2926 22452,541,Heretic,"Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Khanid Innovations -In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.",1300000.0000000000,47000.0000000000,380.0000000000,1,4,None,1,826,None,20061,2805 -22453,487,Heretic Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,892,None,None,1748 +In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.",1300000.0000000000,47000.0000000000,380.0000000000,1,4,40400000.0000,1,826,None,20061,2805 +22453,487,Heretic Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,892,None,None,2805 22456,541,Sabre,"Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Core Complexion -Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",1285000.0000000000,43000.0000000000,400.0000000000,1,2,None,1,835,None,20077,2814 -22457,487,Sabre Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,895,None,None,1748 +Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",1285000.0000000000,43000.0000000000,400.0000000000,1,2,37000000.0000,1,835,None,20077,2814 +22457,487,Sabre Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,895,None,None,2814 22460,541,Eris,"Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Roden Shipyards -Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",1200000.0000000000,55000.0000000000,400.0000000000,1,8,None,1,832,None,20072,2811 -22461,487,Eris Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,894,None,None,1748 +Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",1000000.0000000000,55000.0000000000,400.0000000000,1,8,41200000.0000,1,832,None,20072,2811 +22461,487,Eris Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,894,None,None,2811 22464,541,Flycatcher,"Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Kaalakiota -As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",1350000.0000000000,52000.0000000000,450.0000000000,1,1,None,1,829,None,20068,2802 -22465,487,Flycatcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,893,None,None,1748 +As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",1350000.0000000000,52000.0000000000,450.0000000000,1,1,44500000.0000,1,829,None,20068,2802 +22465,487,Flycatcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,893,None,None,2802 22466,540,Astarte,"Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Duvolle Labs -Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.",12300000.0000000000,270000.0000000000,400.0000000000,1,8,59062600.0000,1,831,None,20072,2798 -22467,489,Astarte Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,898,None,None,1748 +Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.",12300000.0000000000,270000.0000000000,400.0000000000,1,8,259100000.0000,1,831,None,20072,2798 +22467,489,Astarte Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,898,None,None,2798 22468,540,Claymore,"Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Core Complexion Inc. -Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",12500000.0000000000,216000.0000000000,575.0000000000,1,2,51354600.0000,1,834,None,20076,2794 -22469,489,Claymore Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,899,None,None,1748 +Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",12500000.0000000000,216000.0000000000,575.0000000000,1,2,234000000.0000,1,834,None,20076,2794 +22469,489,Claymore Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,899,None,None,2794 22470,540,Nighthawk,"Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Kaalakiota -As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",14810000.0000000000,252000.0000000000,700.0000000000,1,1,58533600.0000,1,828,None,20068,2801 -22471,489,Nighthawk Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,897,None,None,1748 +As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",13200000.0000000000,252000.0000000000,700.0000000000,1,1,276300000.0000,1,828,None,20068,2801 +22471,489,Nighthawk Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,897,None,None,2801 22474,540,Damnation,"Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Khanid Innovation -In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.",13500000.0000000000,234000.0000000000,645.0000000000,1,4,58986600.0000,1,825,None,20064,2804 -22475,489,Damnation Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,896,None,None,1748 +In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.",13500000.0000000000,234000.0000000000,645.0000000000,1,4,258100000.0000,1,825,None,20064,2804 +22475,489,Damnation Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,896,None,None,2804 22476,52,Warp Prohibitor I,Disrupts the target ship's navigation computer which prevents it from warping.,0E-10,5.0000000000,0E-10,1,None,None,0,None,111,None,0 22477,132,Warp Prohibitor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,111,None,0 22494,526,Utrainen's Reports,"These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 @@ -20241,25 +20175,25 @@ In addition to robust electronics systems, the Khanid Kingdom's ships possess ad 22535,1229,Inherent Implants 'Highwall' Mining MX-1005,"A neural Interface upgrade that boosts the pilot's skill at mining. 5% bonus to mining yield.",0E-10,1.0000000000,0E-10,1,None,None,1,1767,2224,None,0 -22536,258,Mining Foreman,Basic proficiency at boosting the mining capabilities of allied ships. Grants a 10% bonus to the duration of Mining Foreman Burst effects per level.,0E-10,0.0100000000,0E-10,1,None,75000.0000,1,370,33,None,0 +22536,258,Mining Foreman,Basic proficiency at boosting the mining capabilities of allied ships. Grants a 10% bonus to the duration of Mining Foreman Burst effects per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,370,33,None,0 22537,78,Ore compression thingie,Increases cargo hold capacity.,50.0000000000,5.0000000000,0E-10,1,None,None,0,None,92,None,0 -22541,273,Mining Drone Specialization,Advanced proficiency at controlling mining drones. 2% bonus to the mining yield and max velocity of drones requiring Mining Drone Specialization per level.,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,366,33,None,0 +22541,273,Mining Drone Specialization,Advanced proficiency at controlling mining drones. 2% bonus to the mining yield and max velocity of drones requiring Mining Drone Specialization per level.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,366,33,None,0 22542,546,Mining Laser Upgrade I,"Increases the yield on mining lasers, but causes them to use up more CPU.",1.0000000000,5.0000000000,0E-10,1,None,24960.0000,1,935,1046,None,0 -22543,1139,Mining Laser Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,937,21,None,0 +22543,1139,Mining Laser Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,937,1046,None,0 22544,543,Hulk,"The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. -Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",30000000.0000000000,200000.0000000000,350.0000000000,1,128,29184296.0000,1,874,None,20065,2938 -22545,477,Hulk Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,904,None,None,46 +Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",30000000.0000000000,200000.0000000000,350.0000000000,1,128,190300000.0000,1,874,None,20065,2938 +22545,477,Hulk Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,904,None,None,2938 22546,543,Skiff,"The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. -Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",10000000.0000000000,100000.0000000000,350.0000000000,1,128,7124648.0000,1,874,None,20067,2940 +Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",10000000.0000000000,100000.0000000000,350.0000000000,1,128,190300000.0000,1,874,None,20067,2940 22547,477,Skiff Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,904,None,None,2940 22548,543,Mackinaw,"The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. -Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",20000000.0000000000,150000.0000000000,450.0000000000,1,128,12634472.0000,1,874,None,20066,2939 -22549,477,Mackinaw Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,904,None,None,46 -22551,257,Exhumers,Skill for the operation of Exhumers.,0E-10,0.0100000000,0E-10,1,None,28000000.0000,1,377,33,None,0 -22552,258,Mining Director,Advanced proficiency at boosting the mining capabilities of allied ships. Increases the strength of Mining Foreman Burst effects by 10% per skill level.,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,370,33,None,0 +Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",20000000.0000000000,150000.0000000000,450.0000000000,1,128,190300000.0000,1,874,None,20066,2939 +22549,477,Mackinaw Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,904,None,None,2939 +22551,257,Exhumers,Skill for the operation of Exhumers.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,377,33,None,0 +22552,258,Mining Director,Advanced proficiency at boosting the mining capabilities of allied ships. Increases the strength of Mining Foreman Burst effects by 10% per skill level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,370,33,None,0 22553,316,Mining Foreman Link - Harvester Capacitor Efficiency I,"Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. @@ -20267,7 +20201,7 @@ Foreman Links are dedicated mining operation systems designed to assist foremen While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.",0E-10,60.0000000000,0E-10,1,None,None,1,None,2858,None,0 -22554,532,Mining Foreman Link - Harvester Capacitor Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,21,None,0 +22554,532,Mining Foreman Link - Harvester Capacitor Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,2858,None,0 22555,316,Mining Foreman Link - Mining Laser Field Enhancement I,"Increases the range of the fleet's mining lasers, gas harvesters, ice harvesters and survey scanners. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. @@ -20275,7 +20209,7 @@ Foreman Links are dedicated mining operation systems designed to assist foremen While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.",0E-10,60.0000000000,0E-10,1,None,None,1,None,2858,None,0 -22556,532,Mining Foreman Link - Mining Laser Field Enhancement I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,21,None,0 +22556,532,Mining Foreman Link - Mining Laser Field Enhancement I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,2858,None,0 22557,316,Mining Foreman Link - Laser Optimization I,"Decreases mining laser, gas harvester and ice harvester duration. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. @@ -20283,7 +20217,7 @@ Foreman Links are dedicated mining operation systems designed to assist foremen While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster.",0E-10,60.0000000000,0E-10,1,None,None,1,None,2858,None,0 -22558,532,Mining Foreman Link - Laser Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,21,None,0 +22558,532,Mining Foreman Link - Laser Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1732280.0000,1,None,2858,None,0 22559,744,Mining Foreman Mindlink,"This advanced interface link drastically improves a commander's Mining Foreman ability by directly linking to the nanites launched by the foreman burst charge. +25% bonus to Mining Foreman Burst effect strength and duration.",0E-10,1.0000000000,0E-10,1,None,None,1,1505,2096,None,0 @@ -20301,11 +20235,11 @@ Note: The Fleet bonus only works if you are the assigned fleet booster.",0E-10,6 5% decrease in ice harvester cycle time.",0E-10,1.0000000000,0E-10,1,None,None,1,1767,2224,None,0 22572,544,Praetor EV-900,Energy Neutralizer Drone,3000.0000000000,25.0000000000,0E-10,1,4,60000.0000,1,843,None,None,1119 -22573,1142,Praetor EV-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,1586,1084,None,0 +22573,1142,Praetor EV-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,1586,1084,None,1119 22574,545,Warp Scrambling Drone,Warp Scrambling Drone,3000.0000000000,5.0000000000,1200.0000000000,1,None,None,0,None,1084,None,1084 22576,546,Ice Harvester Upgrade I,Decreases the cycle time on Ice Harvester but causes them to use up more CPU.,1.0000000000,5.0000000000,0E-10,1,None,24960.0000,1,935,1046,None,0 -22577,1139,Ice Harvester Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,937,21,None,0 -22578,1218,Mining Upgrades,Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.,0E-10,0.0100000000,0E-10,1,None,80000.0000,1,1323,33,None,0 +22577,1139,Ice Harvester Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,937,1046,None,0 +22578,1218,Mining Upgrades,Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1323,33,None,0 22609,546,Erin Mining Laser Upgrade,"Increases the yield on mining lasers, but causes them to use up more CPU.",1.0000000000,5.0000000000,0E-10,1,4,24960.0000,0,None,1046,None,0 22611,546,Elara Restrained Mining Laser Upgrade,"Increases the yield on mining lasers, but causes them to use up more CPU.",1.0000000000,5.0000000000,0E-10,1,4,24960.0000,1,935,1046,None,0 22613,546,'Carpo' Mining Laser Upgrade,"Increases the yield on mining lasers, but causes them to use up more CPU.",1.0000000000,5.0000000000,0E-10,1,4,24960.0000,1,935,1046,None,0 @@ -20383,7 +20317,7 @@ Note: The Fleet bonus only works if you are the assigned fleet booster.",0E-10,6 If the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 22704,494,General Minas Iksan,"Minas Iksan is a vetern war hero of the Amarr Empire. He led the fleet that defeated the largest Blood Raider armada ever to attack an Amarrian settlement eight years ago. His credentials also include over 40 years of dedicated service to the Imperial Navy. Born of Royalty, his place as a commander of the military was quickly established upon his entrance into the Imperial Academy. -Minas now leads the Amarr/Ammatar/Khanid/Caldari campaign against the Minmatar and their allies in Audesder.",1125000000.0000000000,18500000.0000000000,7250.0000000000,1,4,None,0,None,None,31,2743 +Minas now leads the Amarr/Ammatar/Khanid/Caldari campaign against the Minmatar and their allies in Audesder.",1125000000.0000000000,18500000.0000000000,7250.0000000000,1,4,None,0,None,None,20901,2743 22705,526,Minas's Voucher,This voucher was given to all recruitment officers by General Minas Iksan. Any mercenary with one of these vouchers who is well regarded by the Amarr Empire should speak with Minas Iksan for possible employment.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 22706,677,Gallente Spy Drone,This fragile high-tech drone is frequently used in Gallente espionage missions.,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,None,1124 22707,526,Oggiin Kalda's DNA,"DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. @@ -20441,7 +20375,7 @@ Missions: This particular Revelation is currently in the last stages of the construction process.",1125000000.0000000000,18500000.0000000000,7250.0000000000,1,4,None,0,None,None,None,2743 22759,821,Baron Haztari Arkhi,"Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. ",17500000.0000000000,1150000.0000000000,675.0000000000,1,4,None,0,None,None,31,2239 22760,783,Imperial Special Ops Field Enhancer - Standard,This image processor implanted in the occipital lobe grants a +4 bonus to a character's Perception. Also grants a +5% bonus to your ship's armor.,0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 -22761,257,Recon Ships,Skill for the operation of Recon Ships.,0E-10,0.0100000000,0E-10,1,None,32000000.0000,1,377,33,None,0 +22761,257,Recon Ships,Skill for the operation of Recon Ships.,0E-10,0.0100000000,0E-10,1,None,35000000.0000,1,377,33,None,0 22762,517,Ison Tiadala's Naglfar,"Ison Tiadala is the leader of the Minmatar and Gallente army stationed in Audesder. Her assignment is to defend the solarsystem from any enemy incursions. She was ordered by the Republic, as were hundreds of thousands of other military personnel, to relocate herself to Audesder due to the volatile political situation in the region. Ison is a veteran on the battlefield, despite her relatively young age. Displaying remarkable ability as a field commander, she quickly rose up in the military ranks of the Minmatar Republic. She commands a mighty Naglfar dreadnought, which is feared in all corners of the galaxy. @@ -20452,7 +20386,7 @@ Missions: 22763,517,Fassara Nazarut's Slicer,A Slicer piloted by an agent.,1810000.0000000000,16500.0000000000,130.0000000000,1,4,None,0,None,None,None,1067 22764,314,Minmatar Training Certification Results,"These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 22765,640,Heavy Shield Maintenance Bot I,Shield Maintenance Drone,3000.0000000000,25.0000000000,0E-10,1,None,88938.0000,1,842,None,None,1079 -22766,1144,Heavy Shield Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1030,1084,None,0 +22766,1144,Heavy Shield Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1030,1084,None,1079 22767,517,Wirdar Erazako's Firetail,A Firetail piloted by an agent.,2140000.0000000000,16500.0000000000,130.0000000000,1,2,None,0,None,None,None,2635 22768,517,Daemire Adamia's Tristan,A Tristan piloted by an agent.,1250000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,None,60 22769,517,Aville Ancare's Comet,A Comet piloted by an agent.,2040000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,None,2634 @@ -20463,13 +20397,13 @@ Missions: 22774,517,Rekkai's Moa,A Moa piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,49 22775,517,Hokoru's Blackbird,A Blackbird piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,311 22778,548,Warp Disrupt Probe,Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.,1.0000000000,5.0000000000,0E-10,2,None,None,1,1201,1721,None,3018 -22779,486,Warp Disrupt Probe Blueprint,,0E-10,0.0100000000,0E-10,1,None,2344200.0000,1,1529,1007,None,0 +22779,486,Warp Disrupt Probe Blueprint,,0E-10,0.0100000000,0E-10,1,None,2344200.0000,1,1529,1721,None,0 22780,100,Fighter Uno,Fighter drone for carriers,12000.0000000000,5000.0000000000,0E-10,1,None,70000.0000,0,None,None,None,20250 -22781,176,Fighter Uno Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +22781,176,Fighter Uno Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,20250 22782,589,Interdiction Sphere Launcher I,"Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp. Limited to one per ship.",0E-10,50.0000000000,15.0000000000,1,None,1732868.0000,1,1937,2990,None,0 -22783,136,Interdiction Sphere Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,17328680.0000,1,1940,168,None,0 +22783,136,Interdiction Sphere Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,17328680.0000,1,1940,2990,None,0 22788,283,Amarr Reporter,,80.0000000000,2.0000000000,0E-10,1,None,None,1,None,2536,None,0 22789,705,Minmatar Transport Ship_2,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",89000000.0000000000,890000.0000000000,2000.0000000000,1,2,None,0,None,None,None,310 22791,306,Ship Wreckage4,"The mangled wreck floats motionless in space, surrounded with a field of scorched debris.",1000000.0000000000,100000000.0000000000,8850.0000000000,1,None,None,0,None,None,None,1694 @@ -20485,42 +20419,42 @@ Limited to one per ship.",0E-10,50.0000000000,15.0000000000,1,None,1732868.0000, 22802,283,Gallente Light Marines,"When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.",1000.0000000000,2.0000000000,0E-10,1,None,None,1,None,2550,None,0 22803,283,Minmatar Light Marines,"When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.",1000.0000000000,2.0000000000,0E-10,1,None,None,1,None,2547,None,0 22804,283,Caldari Light Marines,"When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.",1000.0000000000,2.0000000000,0E-10,1,None,None,1,None,2548,None,0 -22806,1210,EM Armor Compensation,5% bonus to EM resistance per level for Armor Coatings and Energized Platings.,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,1745,33,None,0 -22807,1210,Explosive Armor Compensation,5% bonus to explosive resistance per level for Armor Coatings and Energized Platings.,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,1745,33,None,0 -22808,1210,Kinetic Armor Compensation,5% bonus to kinetic resistance per level for Armor Coatings and Energized Platings.,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,1745,33,None,0 -22809,1210,Thermal Armor Compensation,5% bonus to thermal resistance per level for Armor Coatings and Energized Platings.,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,1745,33,None,0 -22812,575,Angel Shatterer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22813,575,Angel Defacer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22814,575,Angel Haunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22815,575,Angel Defiler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22816,575,Angel Seizer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22817,575,Angel Trasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22818,550,Arch Angel Ruffian,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,31,343 -22819,550,Arch Angel Nomad,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,31,342 -22820,551,Angel Phalanx,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22821,551,Angel Centurion,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22822,576,Angel Legionnaire,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22823,576,Angel Primus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22824,576,Angel Tribuni,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22825,576,Angel Praefectus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22826,576,Angel Tribunus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22827,576,Angel Legatus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22828,551,Arch Angel Depredator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,31,336 -22829,551,Arch Angel Predator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 -22830,551,Arch Angel Marauder,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22831,551,Arch Angel Liquidator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22832,551,Arch Angel Phalanx,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22833,551,Arch Angel Centurion,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22834,550,Arch Angel Ambusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,31,339 -22835,550,Arch Angel Raider,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,31,338 -22836,550,Arch Angel Hunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,31,339 -22837,550,Arch Angel Impaler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -22838,552,Angel Saint,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -22839,552,Angel Nephilim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -22840,552,Angel Malakim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -22841,552,Angel Throne,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -22842,552,Angel Cherubim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -22843,552,Angel Seraphim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 +22806,1210,EM Armor Compensation,5% bonus to EM resistance per level for Armor Coatings and Energized Platings.,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1745,33,None,0 +22807,1210,Explosive Armor Compensation,5% bonus to explosive resistance per level for Armor Coatings and Energized Platings.,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1745,33,None,0 +22808,1210,Kinetic Armor Compensation,5% bonus to kinetic resistance per level for Armor Coatings and Energized Platings.,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1745,33,None,0 +22809,1210,Thermal Armor Compensation,5% bonus to thermal resistance per level for Armor Coatings and Energized Platings.,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,1745,33,None,0 +22812,575,Angel Shatterer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22813,575,Angel Defacer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22814,575,Angel Haunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22815,575,Angel Defiler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22816,575,Angel Seizer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22817,575,Angel Trasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22818,550,Arch Angel Ruffian,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1766000.0000000000,17660.0000000000,120.0000000000,1,2,None,0,None,None,20900,343 +22819,550,Arch Angel Nomad,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,1750000.0000000000,17500.0000000000,180.0000000000,1,2,None,0,None,None,20900,342 +22820,551,Angel Phalanx,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22821,551,Angel Centurion,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22822,576,Angel Legionnaire,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22823,576,Angel Primus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22824,576,Angel Tribuni,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22825,576,Angel Praefectus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22826,576,Angel Tribunus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22827,576,Angel Legatus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22828,551,Arch Angel Depredator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,1900.0000000000,1,2,None,0,None,None,20900,336 +22829,551,Arch Angel Predator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 +22830,551,Arch Angel Marauder,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22831,551,Arch Angel Liquidator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22832,551,Arch Angel Phalanx,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22833,551,Arch Angel Centurion,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22834,550,Arch Angel Ambusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,20900,339 +22835,550,Arch Angel Raider,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,20900,338 +22836,550,Arch Angel Hunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1910000.0000000000,19100.0000000000,80.0000000000,1,2,None,0,None,None,20900,339 +22837,550,Arch Angel Impaler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +22838,552,Angel Saint,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +22839,552,Angel Nephilim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +22840,552,Angel Malakim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +22841,552,Angel Throne,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +22842,552,Angel Cherubim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +22843,552,Angel Seraphim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 22844,517,Tagrina Angi's Rifter,A Rifter piloted by an agent.,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,1891 22845,517,Kaeg Zkaen's Omen,An Omen piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1065 22847,283,Minmatar Civilians,"When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed.",1000.0000000000,5.0000000000,0E-10,1,None,None,1,None,2536,None,0 @@ -20531,42 +20465,42 @@ Limited to one per ship.",0E-10,50.0000000000,15.0000000000,1,None,1732868.0000, Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only. ”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.” --Unknown Hel designer",1650000000.0000000000,51000000.0000000000,1720.0000000000,1,2,14331507600.0000,1,821,None,20077,2894 -22853,1013,Hel Blueprint,,0E-10,0.0100000000,0E-10,1,None,19000000000.0000,1,891,None,None,309 -22857,794,Domination Shatterer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22858,794,Domination Defacer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22859,794,Domination Haunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22860,794,Domination Defiler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22861,794,Domination Seizer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22862,794,Domination Trasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -22865,793,Domination Legionnaire,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22866,793,Domination Primus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22867,793,Domination Tribuni,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22868,793,Domination Praefectus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22869,793,Domination Tribunus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22870,793,Domination Legatus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -22871,848,Domination Malakim,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -22872,848,Domination Throne,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -22873,848,Domination Cherubim,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -22874,848,Domination Seraphim,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 +-Unknown Hel designer",1650000000.0000000000,51000000.0000000000,1720.0000000000,1,2,49717500000.0000,1,821,None,20077,2894 +22853,1013,Hel Blueprint,,0E-10,0.0100000000,0E-10,1,None,19000000000.0000,1,891,None,None,2894 +22857,794,Domination Shatterer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22858,794,Domination Defacer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22859,794,Domination Haunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22860,794,Domination Defiler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22861,794,Domination Seizer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22862,794,Domination Trasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +22865,793,Domination Legionnaire,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22866,793,Domination Primus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22867,793,Domination Tribuni,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22868,793,Domination Praefectus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22869,793,Domination Tribunus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22870,793,Domination Legatus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +22871,848,Domination Malakim,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +22872,848,Domination Throne,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +22873,848,Domination Cherubim,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +22874,848,Domination Seraphim,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 22875,315,'Aura' Warp Core Stabilizer I,When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.,0E-10,5.0000000000,0E-10,1,None,None,1,1088,97,None,0 -22876,342,'Aura' Warp Core Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +22876,342,'Aura' Warp Core Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,97,None,0 22877,315,'Natura' Warp Core Stabilizer I,When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.,0E-10,5.0000000000,0E-10,1,None,None,1,1088,97,None,0 -22878,342,'Natura' Warp Core Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -22879,326,'Pilfer' Energized Adaptive Nano Membrane I,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +22878,342,'Natura' Warp Core Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,97,None,0 +22879,326,'Pilfer' Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -22880,163,'Pilfer' Energized Adaptive Nano Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -22881,326,'Moonshine' Energized Thermal Membrane I,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +22880,163,'Pilfer' Multispectrum Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2066,None,0 +22881,326,'Moonshine' Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -22882,163,'Moonshine' Energized Thermal Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -22883,326,'Mafia' Energized Kinetic Membrane I,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +22882,163,'Moonshine' Thermal Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20954,None,0 +22883,326,'Mafia' Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -22884,163,'Mafia' Energized Kinetic Membrane I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +22884,163,'Mafia' Kinetic Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20953,None,0 22885,341,Stealth System I,Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. ,0E-10,10.0000000000,0E-10,1,None,None,0,None,2971,None,0 -22886,120,Stealth System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,84,None,0 +22886,120,Stealth System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2971,None,0 22887,62,'Harmony' Small Armor Repairer I,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,5.0000000000,0E-10,1,None,None,1,1049,80,None,0 22888,142,'Harmony' Small Armor Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,80,None,0 22889,62,'Meditation' Medium Armor Repairer I,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,10.0000000000,0E-10,1,None,None,1,1050,80,None,0 @@ -20582,11 +20516,11 @@ Only one Damage Control can be activated at a given time.",5000.0000000000,5.000 22895,212,'Shady' Sensor Booster,"Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,None,1,671,74,None,0 -22896,223,'Shady' Sensor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +22896,223,'Shady' Sensor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,74,None,0 22897,202,'Forger' ECCM - Magnetometric I,"A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,0,None,104,None,0 -22898,131,'Forger' ECCM - Magnetometric I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +22898,131,'Forger' ECCM - Magnetometric I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,104,None,0 22899,74,'Corporate' Light Electron Blaster I,"Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.",500.0000000000,5.0000000000,0.5000000000,1,None,6000.0000,1,561,376,None,21752 @@ -20638,53 +20572,53 @@ Penalty: Using more than one type of this module or similar modules that affect 22925,290,'Bootleg' Remote Sensor Booster,"Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,None,1,673,74,None,0 -22926,223,'Bootleg' Remote Sensor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +22926,223,'Bootleg' Remote Sensor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,74,None,0 22927,213,'Economist' Tracking Computer I,"By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,9900.0000,0,None,3346,None,0 -22928,224,'Economist' Tracking Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +22928,224,'Economist' Tracking Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3346,None,0 22929,213,'Marketeer' Tracking Computer,"By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,9900.0000,1,706,3346,None,0 -22930,224,'Marketeer' Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +22930,224,'Marketeer' Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3346,None,0 22931,291,'Distributor' Guidance Disruptor,"Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,29824.0000,1,680,21437,None,0 -22932,343,'Distributor' Guidance Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +22932,343,'Distributor' Guidance Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21437,None,0 22933,291,'Investor' Tracking Disruptor I,"Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,29824.0000,1,680,1639,None,0 -22934,343,'Investor' Tracking Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +22934,343,'Investor' Tracking Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1639,None,0 22935,209,'Tycoon' Remote Tracking Computer,"Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,29994.0000,0,None,3346,None,0 -22936,345,'Tycoon' Remote Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +22936,345,'Tycoon' Remote Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3346,None,0 22937,209,'Enterprise' Remote Tracking Computer,"Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,29994.0000,1,708,3346,None,0 -22938,345,'Enterprise' Remote Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +22938,345,'Enterprise' Remote Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3346,None,0 22939,290,'Boss' Remote Sensor Booster,"Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,39968.0000,0,None,74,None,0 -22940,223,'Boss' Remote Sensor Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +22940,223,'Boss' Remote Sensor Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,74,None,0 22941,290,'Entrepreneur' Remote Sensor Booster,"Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,39968.0000,0,None,74,None,0 -22942,223,'Entrepreneur' Remote Sensor Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +22942,223,'Entrepreneur' Remote Sensor Booster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,74,None,0 22943,208,'Broker' Remote Sensor Dampener I,"Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,49998.0000,0,None,105,None,0 -22944,223,'Broker' Remote Sensor Dampener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +22944,223,'Broker' Remote Sensor Dampener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,105,None,0 22945,208,'Executive' Remote Sensor Dampener,"Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,49998.0000,1,679,105,None,0 -22946,223,'Executive' Remote Sensor Dampener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +22946,223,'Executive' Remote Sensor Dampener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,105,None,0 22947,325,'Beatnik' Small Remote Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the Target ship.,20.0000000000,5.0000000000,0E-10,1,None,4996.0000,1,1059,21426,None,0 22948,350,'Beatnik' Small Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21426,None,0 22949,325,'Love' Medium Remote Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the Target ship.,20.0000000000,10.0000000000,0E-10,1,None,12470.0000,1,1058,21426,None,0 22950,350,'Love' Medium Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21426,None,0 22951,325,'Pacifier' Large Remote Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the Target ship.,20.0000000000,50.0000000000,0E-10,1,None,31244.0000,0,None,21426,None,0 -22952,350,'Pacifier' Large Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21426,None,0 +22952,350,'Pacifier' Large Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21426,None,0 22953,766,'Cartel' Power Diagnostic System I,Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.,20.0000000000,5.0000000000,0E-10,1,None,None,1,658,70,None,0 22954,137,'Cartel' Power Diagnostic System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,70,None,0 22961,85,Federation Navy Antimatter Charge S,"Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. @@ -20871,7 +20805,7 @@ Penalty: Using more than one type of this module or similar modules that affect Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles",1000.0000000000,1000.0000000000,0E-10,1,4,20047340.0000,1,840,None,None,2899 -23056,1146,Templar I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200473400.0000,1,1028,None,None,0 +23056,1146,Templar I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200473400.0000,1,1028,None,None,2899 23057,1652,Dragonfly I,"Type: Light Fighter Role: Attack Description: The Dragonfly is a general purpose attack craft. @@ -20879,7 +20813,7 @@ Penalty: Using more than one type of this module or similar modules that affect Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles",1000.0000000000,1000.0000000000,0E-10,1,1,20336332.0000,1,840,None,None,2975 -23058,1146,Dragonfly I Blueprint,,0E-10,0.0100000000,0E-10,1,None,203363320.0000,1,1028,None,None,0 +23058,1146,Dragonfly I Blueprint,,0E-10,0.0100000000,0E-10,1,None,203363320.0000,1,1028,None,None,2975 23059,1652,Firbolg I,"Type: Light Fighter Role: Attack Description: The Firbolg is a general purpose attack craft. @@ -20887,7 +20821,7 @@ Penalty: Using more than one type of this module or similar modules that affect Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles",1000.0000000000,1000.0000000000,0E-10,1,8,21394992.0000,1,840,None,None,2972 -23060,1146,Firbolg I Blueprint,,0E-10,0.0100000000,0E-10,1,None,213949920.0000,1,1028,None,None,0 +23060,1146,Firbolg I Blueprint,,0E-10,0.0100000000,0E-10,1,None,213949920.0000,1,1028,None,None,2972 23061,1652,Einherji I,"Type: Light Fighter Role: Attack Description: The Einherji is a general purpose attack craft. @@ -20895,14 +20829,14 @@ Penalty: Using more than one type of this module or similar modules that affect Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles",1000.0000000000,1000.0000000000,0E-10,1,2,20001340.0000,1,840,None,None,2973 -23062,1146,Einherji I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200013400.0000,1,1028,None,None,0 +23062,1146,Einherji I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200013400.0000,1,1028,None,None,2973 23063,517,Opeau's Celestis,A Celestis piloted by an agent.,12500000.0000000000,116000.0000000000,320.0000000000,1,8,None,0,None,None,None,319 23064,517,Arghe's Megathron,A Megathron piloted by an agent.,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,64 23065,517,Estacan's Tristan,A Tristan piloted by an agent.,1250000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,None,60 23066,517,Gallot's Atron,An Atron piloted by an agent.,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,323 23067,517,Lamuette's Nemesis,A Nemesis piloted by an agent.,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,1909 23068,517,Ardillan's Maulus,A Maulus piloted by an agent.,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,324 -23069,273,Fighters,Allows operation of fighter craft. 5% increase in fighter damage per level.,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,366,33,None,0 +23069,273,Fighters,Allows operation of fighter craft. 5% increase in fighter damage per level.,0E-10,0.0100000000,0E-10,1,None,75000000.0000,1,366,33,None,0 23070,517,Nortul's Probe,A Probe piloted by an agent.,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,45 23071,86,Imperial Navy Multifrequency S,"Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. @@ -21189,32 +21123,32 @@ Allows the rudimentary use of Yan Jung components in the creation of advanced te Threat level: Deadly",19000000.0000000000,1140000.0000000000,675.0000000000,1,8,None,0,None,None,None,64 23242,520,Temko Grunt,,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,None,1818 23243,520,Temko Interceptor,"This is a guardian of a corporation's agents. Attacking this ship would be very foolhardy, and is most likely not required of you.",2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,None,1773 -23244,578,Blood Bishop,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23245,577,Blood Visionary,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23246,577,Blood Converter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23247,577,Blood Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23248,577,Blood Devoter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23249,577,Blood Friar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23250,577,Blood Cleric,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23252,578,Blood Seer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23253,578,Blood Shade,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23254,578,Blood Fanatic,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23255,578,Blood Phantom,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23256,578,Blood Exorcist,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23257,555,Blood Shadow Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -23258,555,Blood Dark Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -23259,557,Elder Blood Seeker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,31,1763 -23260,557,Elder Blood Collector,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,31,1763 -23261,557,Elder Blood Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -23262,557,Elder Blood Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -23263,557,Elder Blood Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -23264,557,Elder Blood Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -23265,556,Blood Archbishop,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -23266,556,Blood Harbinger,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -23267,556,Blood Monsignor,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -23268,556,Blood Cardinal,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -23269,556,Blood Patriarch,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -23270,556,Blood Pope,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 +23244,578,Blood Bishop,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23245,577,Blood Visionary,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23246,577,Blood Converter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23247,577,Blood Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23248,577,Blood Devoter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23249,577,Blood Friar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23250,577,Blood Cleric,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23252,578,Blood Seer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23253,578,Blood Shade,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23254,578,Blood Fanatic,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23255,578,Blood Phantom,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23256,578,Blood Exorcist,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23257,555,Blood Shadow Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20903,1759 +23258,555,Blood Dark Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +23259,557,Elder Blood Seeker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,20901,1763 +23260,557,Elder Blood Collector,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,20901,1763 +23261,557,Elder Blood Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +23262,557,Elder Blood Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +23263,557,Elder Blood Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +23264,557,Elder Blood Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +23265,556,Blood Archbishop,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +23266,556,Blood Harbinger,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +23267,556,Blood Monsignor,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +23268,556,Blood Cardinal,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +23269,556,Blood Patriarch,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +23270,556,Blood Pope,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 23271,534,Alarus Ekire,"Alarus Ekire is the leader of the military arm of FON, Friends of Nature, a powerful environmental group that has often had spats with the law in the past. FON has pooled all of its resources into ruining Wiyrkomi's plans of building massive power stations in the Algintal constellation. Threat level: Deadly",19000000.0000000000,1140000.0000000000,675.0000000000,1,8,None,0,None,None,None,64 23272,526,Alarus Ekire's Insignia,Identification tags such as these may prove valuable if handed to the proper organization.,0.1000000000,0.1000000000,0E-10,1,8,None,1,None,2040,None,0 @@ -21226,28 +21160,28 @@ Allows the rudimentary use of Yan Jung components in the creation of advanced te 23278,523,FON Battleship_OLD,,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,None,2157 23279,523,FON Battleship,,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,None,2156 23280,520,FON Frigate 2,,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,None,1818 -23281,555,Elder Blood Arch Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1760 -23282,555,Elder Blood Arch Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1758 -23283,555,Elder Blood Arch Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -23284,555,Elder Blood Arch Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -23285,555,Elder Blood Shadow Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -23286,555,Elder Blood Dark Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -23287,796,Dark Blood Visionary,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23288,796,Dark Blood Converter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23289,796,Dark Blood Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23290,796,Dark Blood Devoter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23291,796,Dark Blood Friar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23292,796,Dark Blood Cleric,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23293,795,Dark Blood Bishop,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23294,795,Dark Blood Seer,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23295,795,Dark Blood Shade,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23296,795,Dark Blood Fanatic,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23297,795,Dark Blood Phantom,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23298,795,Dark Blood Exorcist,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -23299,849,Dark Blood Monsignor,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -23300,849,Dark Blood Cardinal,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -23301,849,Dark Blood Patriarch,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -23302,849,Dark Blood Pope,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 +23281,555,Elder Blood Arch Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1760 +23282,555,Elder Blood Arch Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1758 +23283,555,Elder Blood Arch Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +23284,555,Elder Blood Arch Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +23285,555,Elder Blood Shadow Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20903,1759 +23286,555,Elder Blood Dark Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +23287,796,Dark Blood Visionary,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23288,796,Dark Blood Converter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23289,796,Dark Blood Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23290,796,Dark Blood Devoter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23291,796,Dark Blood Friar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23292,796,Dark Blood Cleric,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23293,795,Dark Blood Bishop,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23294,795,Dark Blood Seer,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23295,795,Dark Blood Shade,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23296,795,Dark Blood Fanatic,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23297,795,Dark Blood Phantom,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23298,795,Dark Blood Exorcist,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +23299,849,Dark Blood Monsignor,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +23300,849,Dark Blood Cardinal,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +23301,849,Dark Blood Patriarch,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +23302,849,Dark Blood Pope,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 23303,526,Wiyrkomi Voucher,,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 23304,517,Aakeo Oshaima's Blackbird,"A Blackbird piloted by an agent. @@ -21255,12 +21189,12 @@ Missions: Difficulty Rating: Grade 5.5 ",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,311 -23305,561,Dire Guristas Silencer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1823 -23306,561,Dire Guristas Ascriber,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1826 -23307,561,Dire Guristas Mortifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -23308,561,Dire Guristas Inferno,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -23309,561,Dire Guristas Eraser,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -23310,561,Dire Guristas Abolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 +23305,561,Dire Guristas Silencer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1823 +23306,561,Dire Guristas Ascriber,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1826 +23307,561,Dire Guristas Mortifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +23308,561,Dire Guristas Inferno,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +23309,561,Dire Guristas Eraser,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +23310,561,Dire Guristas Abolisher,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 23311,517,Veko Tallaja's Scorpion,"A Scorpion piloted by an agent. Missions: @@ -21268,101 +21202,101 @@ Missions: Difficulty Rating: Grade 5 Warning: This agent is connected to another mission chain ",115000000.0000000000,1040000.0000000000,550.0000000000,1,1,None,0,None,None,None,50 -23312,579,Guristas Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23313,579,Guristas Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23314,579,Guristas Renegade,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23315,579,Guristas Guerilla,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23319,561,Guristas Eraser,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -23320,561,Guristas Abolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -23321,580,Guristas Executor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23322,580,Guristas Enforcer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23323,580,Guristas Assaulter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23324,580,Guristas Assassin,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23325,580,Guristas Death Dealer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23326,580,Guristas Revolter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 +23312,579,Guristas Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23313,579,Guristas Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23314,579,Guristas Renegade,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23315,579,Guristas Guerilla,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23319,561,Guristas Eraser,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +23320,561,Guristas Abolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +23321,580,Guristas Executor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23322,580,Guristas Enforcer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23323,580,Guristas Assaulter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23324,580,Guristas Assassin,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23325,580,Guristas Death Dealer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23326,580,Guristas Revolter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 23327,283,Temko Mercenaries,"Mercenaries working for the Gallente organization, Temko.",1000.0000000000,5.0000000000,0E-10,1,None,None,1,None,2540,None,0 -23328,579,Guristas Terrorist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23329,579,Guristas Supremacist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23330,562,Dire Guristas Despoiler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,31,1828 -23331,562,Dire Guristas Saboteur,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,31,1828 -23332,562,Dire Guristas Plunderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1830 -23333,562,Dire Guristas Wrecker,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,31,1830 -23334,562,Dire Guristas Destructor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -23335,562,Dire Guristas Demolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -23337,560,Guristas Eliminator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -23338,560,Guristas Exterminator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -23339,560,Guristas Destroyer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -23340,560,Guristas Conquistador,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -23341,560,Guristas Massacrer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -23342,560,Guristas Usurper,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -23343,799,Dread Guristas Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23344,799,Dread Guristas Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23345,799,Dread Guristas Renegade,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23346,799,Dread Guristas Guerilla,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23347,799,Dread Guristas Terrorist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23348,799,Dread Guristas Supremacist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23349,797,Dread Guristas Executor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23350,797,Dread Guristas Enforcer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23351,797,Dread Guristas Assaulter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23352,797,Dread Guristas Assassin,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23353,797,Dread Guristas Death Dealer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23354,797,Dread Guristas Revolter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -23355,850,Dread Guristas Destroyer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -23356,850,Dread Guristas Conquistador,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -23357,850,Dread Guristas Massacrer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -23358,850,Dread Guristas Usurper,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 +23328,579,Guristas Terrorist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23329,579,Guristas Supremacist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23330,562,Dire Guristas Despoiler,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,20904,1828 +23331,562,Dire Guristas Saboteur,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",2040000.0000000000,20400.0000000000,100.0000000000,1,1,None,0,None,None,20904,1828 +23332,562,Dire Guristas Plunderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1830 +23333,562,Dire Guristas Wrecker,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,20904,1830 +23334,562,Dire Guristas Destructor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +23335,562,Dire Guristas Demolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +23337,560,Guristas Eliminator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +23338,560,Guristas Exterminator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +23339,560,Guristas Destroyer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +23340,560,Guristas Conquistador,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +23341,560,Guristas Massacrer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +23342,560,Guristas Usurper,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +23343,799,Dread Guristas Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23344,799,Dread Guristas Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23345,799,Dread Guristas Renegade,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23346,799,Dread Guristas Guerilla,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23347,799,Dread Guristas Terrorist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23348,799,Dread Guristas Supremacist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23349,797,Dread Guristas Executor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23350,797,Dread Guristas Enforcer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23351,797,Dread Guristas Assaulter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23352,797,Dread Guristas Assassin,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23353,797,Dread Guristas Death Dealer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23354,797,Dread Guristas Revolter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +23355,850,Dread Guristas Destroyer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +23356,850,Dread Guristas Conquistador,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +23357,850,Dread Guristas Massacrer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +23358,850,Dread Guristas Usurper,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 23359,306,Serpentis Prison_Mission,This rat-infested prison owned by the Serpentis organization.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2520 -23360,567,Sansha's Loyal Savage,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -23361,567,Sansha's Loyal Slavehunter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,31,1238 -23362,567,Sansha's Loyal Enslaver,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23363,567,Sansha's Loyal Plague,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23364,567,Sansha's Loyal Manslayer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23365,567,Sansha's Loyal Butcher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23366,566,Sansha's Loyal Ravisher,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23367,566,Sansha's Loyal Ravager,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23368,566,Sansha's Loyal Mutilator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23369,566,Sansha's Loyal Torturer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23370,566,Sansha's Loyal Fiend,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23371,566,Sansha's Loyal Hellhound,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23372,565,Sansha's Plague Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -23373,565,Sansha's Beast Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -23374,565,Sansha's Overlord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -23375,565,Sansha's Dark Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -23376,565,Sansha's Dread Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -23377,565,Sansha's Tyrant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -23378,581,Sansha's Misshape,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23379,581,Sansha's Cannibal,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23381,566,Sansha's Fiend,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23382,566,Sansha's Hellhound,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23383,582,Sansha's Phantasm,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23384,582,Sansha's Specter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23385,582,Sansha's Wraith,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23386,582,Sansha's Devil,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23387,582,Sansha's Daemon,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23388,582,Sansha's Behemoth,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23391,809,True Sansha's Misshape,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23392,809,True Sansha's Cannibal,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23394,807,True Sansha's Phantasm,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23395,807,True Sansha's Specter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23396,807,True Sansha's Wraith,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23397,807,True Sansha's Devil,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23398,807,True Sansha's Daemon,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23399,807,True Sansha's Behemoth,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23400,851,True Sansha's Overlord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -23401,851,True Sansha's Dark Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -23402,851,True Sansha's Dread Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -23403,851,True Sansha's Tyrant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -23405,581,Sansha's Devourer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23406,581,Sansha's Abomination,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23407,581,Sansha's Monster,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23408,581,Sansha's Horror,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23409,809,True Sansha's Devourer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23410,809,True Sansha's Abomination,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23411,809,True Sansha's Monster,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23412,809,True Sansha's Horror,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 +23360,567,Sansha's Loyal Savage,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +23361,567,Sansha's Loyal Slavehunter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2000000.0000000000,20000.0000000000,200.0000000000,1,4,None,0,None,None,20902,1238 +23362,567,Sansha's Loyal Enslaver,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23363,567,Sansha's Loyal Plague,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23364,567,Sansha's Loyal Manslayer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23365,567,Sansha's Loyal Butcher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23366,566,Sansha's Loyal Ravisher,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23367,566,Sansha's Loyal Ravager,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23368,566,Sansha's Loyal Mutilator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23369,566,Sansha's Loyal Torturer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23370,566,Sansha's Loyal Fiend,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23371,566,Sansha's Loyal Hellhound,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23372,565,Sansha's Plague Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +23373,565,Sansha's Beast Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +23374,565,Sansha's Overlord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +23375,565,Sansha's Dark Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +23376,565,Sansha's Dread Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +23377,565,Sansha's Tyrant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +23378,581,Sansha's Misshape,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23379,581,Sansha's Cannibal,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23381,566,Sansha's Fiend,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23382,566,Sansha's Hellhound,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23383,582,Sansha's Phantasm,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23384,582,Sansha's Specter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23385,582,Sansha's Wraith,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23386,582,Sansha's Devil,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23387,582,Sansha's Daemon,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23388,582,Sansha's Behemoth,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23391,809,True Sansha's Misshape,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23392,809,True Sansha's Cannibal,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23394,807,True Sansha's Phantasm,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23395,807,True Sansha's Specter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23396,807,True Sansha's Wraith,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23397,807,True Sansha's Devil,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23398,807,True Sansha's Daemon,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23399,807,True Sansha's Behemoth,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23400,851,True Sansha's Overlord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +23401,851,True Sansha's Dark Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +23402,851,True Sansha's Dread Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +23403,851,True Sansha's Tyrant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +23405,581,Sansha's Devourer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23406,581,Sansha's Abomination,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23407,581,Sansha's Monster,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23408,581,Sansha's Horror,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23409,809,True Sansha's Devourer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23410,809,True Sansha's Abomination,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23411,809,True Sansha's Monster,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23412,809,True Sansha's Horror,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 23413,494,Pend Insurance Storage Bin,"Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.",1000000.0000000000,1150.0000000000,8850.0000000000,1,None,None,0,None,None,31,2301 23414,325,'Brotherhood' Small Remote Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the Target ship.,20.0000000000,5.0000000000,0E-10,1,None,None,0,None,21426,None,0 -23415,350,'Brotherhood' Small Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21426,None,0 +23415,350,'Brotherhood' Small Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21426,None,0 23416,325,'Peace' Large Remote Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the Target ship.,20.0000000000,25.0000000000,0E-10,1,None,None,1,1057,21426,None,0 23417,350,'Peace' Large Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21426,None,0 23418,60,'Radical' Damage Control,"Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. @@ -21376,59 +21310,59 @@ Only one Damage Control can be fit at a given time.",5000.0000000000,5.000000000 This DNA sample is taken from the Temko mercenary, Eule Vitrauze.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2302,None,0 23422,533,Eule Vitrauze,"The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly",12000000.0000000000,112000.0000000000,265.0000000000,1,1,None,0,None,None,None,63 -23423,583,Serpentis Trooper,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23424,583,Serpentis Soldier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23425,583,Serpentis Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23426,583,Serpentis Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23427,583,Serpentis Cannoneer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23428,583,Serpentis Artillery,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23429,572,Guardian Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,31,1819 -23430,572,Guardian Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,31,1819 -23431,572,Guardian Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1822 -23432,572,Guardian Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1822 -23434,572,Guardian Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1818 -23435,572,Guardian Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1818 -23436,571,Serpentis Chief Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -23437,571,Serpentis Chief Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -23438,584,Serpentis Wing Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23439,584,Serpentis Squad Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23440,584,Serpentis Platoon Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23441,584,Serpentis Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23442,584,Serpentis Captain Sentry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23443,584,Serpentis High Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23444,571,Guardian Chief Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1813 -23445,571,Guardian Chief Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1812 -23446,571,Guardian Chief Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -23447,571,Guardian Chief Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -23448,571,Guardian Chief Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -23449,571,Guardian Chief Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -23450,570,Serpentis Flotilla Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -23451,570,Serpentis Vice Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -23452,570,Serpentis Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -23453,570,Serpentis High Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -23454,570,Serpentis Grand Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -23455,570,Serpentis Lord Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 +23423,583,Serpentis Trooper,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23424,583,Serpentis Soldier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23425,583,Serpentis Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23426,583,Serpentis Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23427,583,Serpentis Cannoneer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23428,583,Serpentis Artillery,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23429,572,Guardian Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1819 +23430,572,Guardian Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1819 +23431,572,Guardian Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1822 +23432,572,Guardian Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1822 +23434,572,Guardian Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1818 +23435,572,Guardian Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1818 +23436,571,Serpentis Chief Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +23437,571,Serpentis Chief Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +23438,584,Serpentis Wing Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23439,584,Serpentis Squad Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23440,584,Serpentis Platoon Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23441,584,Serpentis Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23442,584,Serpentis Captain Sentry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23443,584,Serpentis High Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23444,571,Guardian Chief Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1813 +23445,571,Guardian Chief Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1812 +23446,571,Guardian Chief Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +23447,571,Guardian Chief Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +23448,571,Guardian Chief Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +23449,571,Guardian Chief Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +23450,570,Serpentis Flotilla Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +23451,570,Serpentis Vice Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +23452,570,Serpentis Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +23453,570,Serpentis High Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +23454,570,Serpentis Grand Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +23455,570,Serpentis Lord Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 23456,517,Gara Kort's Raven,"Gara Kort is the leader of Wiyrkomi's military arm in Algintal. He was sent here by Wiyrkomi's Peace Corps to wrest control of the deadspace areas purchased by Wiyrkomi from Serpentis control, as well as combat the increasingly hostile environmentalist organization, Friends of Nature. He was also the Wiyrkomi agent who managed to strike a deal with the gallente mercenary group, Temko, which now serve under Wiyrkomi in Federation space. Difficulty Rating: Grade 7 ",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,43 -23457,813,Shadow Serpentis Trooper,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23458,813,Shadow Serpentis Soldier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23459,813,Shadow Serpentis Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23460,813,Shadow Serpentis Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23461,813,Shadow Serpentis Cannoneer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23462,813,Shadow Serpentis Artillery,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23463,811,Shadow Serpentis Wing Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23464,811,Shadow Serpentis Squad Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23465,811,Shadow Serpentis Platoon Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23466,811,Shadow Serpentis Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23467,811,Shadow Serpentis Captain Sentry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23468,811,Shadow Serpentis High Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -23469,852,Shadow Serpentis Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -23470,852,Shadow Serpentis High Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -23471,852,Shadow Serpentis Grand Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -23472,852,Shadow Serpentis Lord Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 +23457,813,Shadow Serpentis Trooper,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23458,813,Shadow Serpentis Soldier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23459,813,Shadow Serpentis Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23460,813,Shadow Serpentis Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23461,813,Shadow Serpentis Cannoneer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23462,813,Shadow Serpentis Artillery,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23463,811,Shadow Serpentis Wing Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23464,811,Shadow Serpentis Squad Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23465,811,Shadow Serpentis Platoon Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23466,811,Shadow Serpentis Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23467,811,Shadow Serpentis Captain Sentry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23468,811,Shadow Serpentis High Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +23469,852,Shadow Serpentis Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +23470,852,Shadow Serpentis High Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +23471,852,Shadow Serpentis Grand Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +23472,852,Shadow Serpentis Lord Admiral,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 23473,639,Wasp EC-900,Heavy ECM Drone,3000.0000000000,25.0000000000,0E-10,1,1,50000.0000,1,841,None,None,1079 -23474,1143,Wasp EC-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1029,1084,None,0 +23474,1143,Wasp EC-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1029,1084,None,1079 23475,804,Shatter Alvior,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1226 23476,804,Ripper Alvior,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1226 23477,804,Shredder Alvior,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1226 @@ -21461,13 +21395,13 @@ This DNA sample is taken from the Temko mercenary, Eule Vitrauze.",1.0000000000, 23504,802,Matriarch Alvus,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly,21000000.0000000000,1010000.0000000000,950.0000000000,1,8,None,0,None,None,11,1718 23505,802,Alvus Queen,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly,21000000.0000000000,1010000.0000000000,950.0000000000,1,8,None,0,None,None,11,1718 23506,639,Ogre SD-900,Heavy Sensor Dampener Drone,3000.0000000000,25.0000000000,0E-10,1,8,70000.0000,1,841,None,None,20250 -23507,1143,Ogre SD-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000.0000,1,1029,1084,None,0 +23507,1143,Ogre SD-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000.0000,1,1029,1084,None,20250 23508,526,Interview Transcripts,These encoded interview transcripts describe the trials and tribulations of daily life as a worker for the Wiyrkomi project in the Algintal constellation.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 23509,283,Scope Journalist,"This is a Gallente journalist working for the Scope. He is currently hot on the trail of a lead, as evidenced by his searching eyes and braced datapad.",100.0000000000,5.0000000000,0E-10,1,None,None,1,None,2536,None,0 23510,639,Praetor TD-900,Heavy Tracking Disruptor Drone,3000.0000000000,25.0000000000,0E-10,1,4,60000.0000,1,841,None,None,1119 -23511,1143,Praetor TD-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,1029,1084,None,0 +23511,1143,Praetor TD-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,1029,1084,None,1119 23512,639,Berserker TP-900,Heavy Target Painter Drone,3000.0000000000,25.0000000000,0E-10,1,2,40000.0000,1,841,None,None,2949 -23513,1143,Berserker TP-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,1029,1084,None,0 +23513,1143,Berserker TP-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,1029,1084,None,2949 23514,494,Elere Febre's Habitation module,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. ",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2515 23515,526,Strange DNA,"DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. @@ -21480,21 +21414,21 @@ This DNA sample is taken from the habitation module of the Serpentis agent, Eler 23521,526,Serpentis Transaction Log,"These logs contain information on transactions between Serpentis agents and outsiders, such as drug and arms sales etc.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 23522,494,Asteroid Deadspace Mining Post,An outpost situated inside a massive asteroid.,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,31,1717 23523,640,Heavy Armor Maintenance Bot I,Armor Maintenance Drone,3000.0000000000,25.0000000000,0E-10,1,None,103006.0000,1,842,None,None,1119 -23524,1144,Heavy Armor Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1030,1084,None,0 +23524,1144,Heavy Armor Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1030,1084,None,1119 23525,100,Curator I,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,4,140000.0000,1,911,None,None,2980 -23526,176,Curator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,1533,None,None,0 +23526,176,Curator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,1533,None,None,2980 23527,647,Drone Link Augmentor I,Increases drone control range.,200.0000000000,25.0000000000,0E-10,1,None,213360.0000,1,938,2989,None,0 -23528,408,Drone Link Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2130000.0000,1,939,1041,None,0 +23528,408,Drone Link Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2130000.0000,1,939,2989,None,0 23533,646,Omnidirectional Tracking Link I,"Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,None,1,938,1640,None,0 -23534,408,Omnidirectional Tracking Link I Blueprint,,0E-10,0.0100000000,0E-10,1,None,99000.0000,1,939,1041,None,0 +23534,408,Omnidirectional Tracking Link I Blueprint,,0E-10,0.0100000000,0E-10,1,None,99000.0000,1,939,1640,None,0 23535,226,Huge Silvery White Stalagmite,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2064 23536,641,Berserker SW-900,"Heavy Webifier Drone -Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.",3000.0000000000,25.0000000000,0E-10,1,2,40000.0000,1,843,None,None,2949 -23537,1147,Berserker SW-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,1586,1084,None,0 +Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.",3000.0000000000,25.0000000000,0E-10,1,2,40000.0000,1,841,None,None,2949 +23537,1147,Berserker SW-900 Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,1029,1084,None,2949 23538,526,Store Goods,Crate of various store goods.,1000.0000000000,80.0000000000,0E-10,1,None,None,1,None,26,None,0 23539,526,Stolen Goods,"A crate of various goods, all stolen. ",1000.0000000000,80.0000000000,0E-10,1,None,None,1,None,26,None,0 23540,517,Eron Hoyere's Catalyst,A Catalyst piloted by an agent.,1750000.0000000000,55000.0000000000,400.0000000000,1,8,None,0,None,None,None,2389 @@ -21517,23 +21451,23 @@ Because of the instability inherent in affixing large, ship-capable webifier equ 23557,527,Serpentis Junkie,,2250000.0000000000,22500.0000000000,125.0000000000,1,8,None,0,None,None,None,1821 23558,283,Federal Intelligence Officer,An officer of the Gallente Federal Intelligence Office.,90.0000000000,2.0000000000,0E-10,1,None,None,1,None,2538,None,0 23559,100,Warden I,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,1,140000.0000,1,911,None,None,2981 -23560,176,Warden I Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,1533,None,None,0 +23560,176,Warden I Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,1533,None,None,2981 23561,100,Garde I,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,8,140000.0000,1,911,None,None,20254 -23562,176,Garde I Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,1533,None,None,0 +23562,176,Garde I Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,1533,None,None,20254 23563,100,Bouncer I,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,2,140000.0000,1,911,None,None,2979 -23564,176,Bouncer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,1533,None,None,0 +23564,176,Bouncer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,1533,None,None,2979 23565,517,Ardoen Dasaner's Navitas,"A Navitas piloted by an agent. Difficulty Rating: Grade 4 ",0E-10,0E-10,0E-10,1,8,None,0,None,None,None,59 23566,273,Advanced Drone Avionics,"This skill is required for the operation of Electronic Warfare Drones but also gives a bonus to the control range of all drones. -3,000m bonus drone control range per level.",0E-10,0.0100000000,0E-10,1,None,400000.0000,1,366,33,None,0 +3,000m bonus drone control range per level.",0E-10,0.0100000000,0E-10,1,None,600000.0000,1,366,33,None,0 23567,494,Serpentis Narcotics Storage,A storage facility for contraband goods owned by the Serpentis.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20200,2496 23571,319,Wiyrkomi Storage,"Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.",1000000.0000000000,1150.0000000000,8850.0000000000,1,None,None,0,None,None,None,2301 23572,306,Wiyrkomi Warehouse,This is a standard storage facility.,1000000.0000000000,1150.0000000000,8850.0000000000,1,None,None,0,None,None,None,2301 23573,526,Wiyrkomi Data Chip,A data chip owned by the Wiyrkomi Corporation.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 23593,494,Wiyrkomi Surveillance Outpost,A small outpost operated by the Wiyrkomi mega-corporation brim-ful of the latest hi-tech surveillance and listening gadgets.,100000.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,31,1708 -23594,273,Sentry Drone Interfacing,Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level.,0E-10,0.0100000000,0E-10,1,None,450000.0000,1,366,33,None,0 +23594,273,Sentry Drone Interfacing,Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level.,0E-10,0.0100000000,0E-10,1,None,650000.0000,1,366,33,None,0 23595,306,Scorched Container,A dented and damaged container from a destroyed smuggling vessel.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 23596,533,Splinter Smuggler,Serpentis smuggler dreaming of making it big on his own.,11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,None,1812 23597,526,Serpentis Data Chip Decoder,A decoder to unlock information stored on an encoded data chip. ,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -21571,13 +21505,13 @@ Missions: Difficulty Rating: Grade 5 ",12500000.0000000000,116000.0000000000,320.0000000000,1,8,None,0,None,None,None,319 23614,533,Don Rico's Pleasure Yacht,"A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries. This one has the renegade Serpentis druglord Don Rico aboard.",13075000.0000000000,115000.0000000000,3200.0000000000,1,8,None,0,None,None,None,330 -23615,226,Asteroid Station - Dark and Spiky,Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock.,0E-10,0E-10,0E-10,1,None,None,0,None,None,20187,2898 +23615,226,Asteroid Station - Dark and Spiky,Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant power source far within the adamant rock.,0E-10,0E-10,0E-10,1,None,None,0,None,None,20187,2898 23616,534,FON Contact,Member of the Friends of Nature organization and the sole link between Elere Febre and FON.,19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,None,2156 23617,494,FON Operation Station,Station operated by the FON environmental organization to protest the occupation of the Serpentis smugglers of the Skeleton Comet park.,100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,14,1712 23618,273,Drone Durability,"Increases drone and fighter hit points. 5% bonus to drone shield, armor and hull hit points per level. -5% bonus to fighter hit points per level.",0E-10,0.0100000000,0E-10,1,None,50000.0000,1,366,33,None,0 +5% bonus to fighter hit points per level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,366,33,None,0 23619,527,Ansedon Blat,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,None,1818 23620,517,Schabs Xalot's Iteron Mark III,"An Iteron piloted by an agent. @@ -21611,32 +21545,32 @@ Missions: Difficulty Rating: Grade 5.5 Warning: This agent is a link in another mission chain.",107500000.0000000000,1150000.0000000000,675.0000000000,1,4,None,0,None,None,None,296 -23638,551,Arch Angel Smasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -23639,551,Arch Angel Crusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -23640,551,Arch Angel Breaker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 -23641,551,Arch Angel Defeater,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +23638,551,Arch Angel Smasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +23639,551,Arch Angel Crusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +23640,551,Arch Angel Breaker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 +23641,551,Arch Angel Defeater,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme,9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 23642,494,Amarr Battlestation,"This gigantic military installation is the pride of the Imperial Navy. Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures. Only a fool would attempt to assault such a massive base without a fleet behind him. Docking has been prohibited into this station without proper authorization.",0E-10,0E-10,0E-10,1,4,None,0,None,None,26,1069 -23643,555,Elder Blood Arch Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1761 -23644,555,Elder Blood Revenant,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -23645,555,Elder Blood Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -23646,555,Elder Blood Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -23647,561,Dire Guristas Killer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,20317 -23648,561,Dire Guristas Murderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -23649,561,Dire Guristas Annihilator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -23650,561,Dire Guristas Nullifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -23651,566,Sansha's Loyal Beast,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23652,566,Sansha's Loyal Juggernaut,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23653,566,Sansha's Loyal Slaughterer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23654,566,Sansha's Loyal Execrator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -23655,571,Guardian Chief Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1814 -23656,571,Guardian Chief Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -23657,571,Guardian Chief Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -23658,571,Guardian Chief Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +23643,555,Elder Blood Arch Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1761 +23644,555,Elder Blood Revenant,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +23645,555,Elder Blood Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +23646,555,Elder Blood Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +23647,561,Dire Guristas Killer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20317 +23648,561,Dire Guristas Murderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +23649,561,Dire Guristas Annihilator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +23650,561,Dire Guristas Nullifier,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +23651,566,Sansha's Loyal Beast,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23652,566,Sansha's Loyal Juggernaut,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23653,566,Sansha's Loyal Slaughterer,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23654,566,Sansha's Loyal Execrator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +23655,571,Guardian Chief Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1814 +23656,571,Guardian Chief Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +23657,571,Guardian Chief Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +23658,571,Guardian Chief Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 23659,544,Acolyte EV-300,Energy Neutralizer Drone,3000.0000000000,5.0000000000,0E-10,1,4,2000.0000,1,843,None,None,1084 -23660,1142,Acolyte EV-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1586,1084,None,0 -23663,319,Asteroid Station - 1,Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock.,1000000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20187,2898 +23660,1142,Acolyte EV-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1586,1084,None,1084 +23663,319,Asteroid Station - 1,Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant power source far within the adamant rock.,1000000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20187,2898 23664,523,Kador Surveillance General,,19000000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,None,296 23665,520,Kador Surveillance Sergeant,,1050000.0000000000,28100.0000000000,235.0000000000,1,4,None,0,None,None,None,1921 23666,517,Damaged Drone Mind,"A rogue drone mind that was once part of a hive. It is severely damaged, but semi-functional. It uses a hologram image interface for communication purposes.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2592 @@ -21649,7 +21583,7 @@ Docking has been prohibited into this station without proper authorization.",0E- 23673,526,Key To Lord Manel's Mansion,This acceleration gate key gets you past the first gate leading into Manel's Mansion complex.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 23674,588,'Gjallarhorn' Explosive Doomsday,"Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target. -Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,None,240435272.0000,1,2270,2934,None,0 +Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,None,240435272.0000,1,2270,2934,None,0 23675,526,Drone Observation Data,Surveillance data and recordings gathered by the Thukkers on the rogue drones in the Skeletal Comet complex.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 23676,526,Cognitive Hive Mind,A fragile piece of a super advanced drone hive mind.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2302,None,0 23677,526,Neural Bio Link,A recently evolved drone technology where the drones are incorporated even further into the central hive mind.,500.0000000000,2.0000000000,0E-10,1,None,None,1,None,2560,None,0 @@ -21684,39 +21618,39 @@ Missions: 23700,526,Ader's Message,Ader's message has been recorded inside this data chip.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 23701,306,Stranded Personnel Transport,,13500000.0000000000,260000.0000000000,4800.0000000000,1,4,None,0,None,None,None,1064 23702,544,Infiltrator EV-600,Energy Neutralizer Drone,3000.0000000000,10.0000000000,0E-10,1,4,17000.0000,1,843,None,None,2778 -23703,1142,Infiltrator EV-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000.0000,1,1586,1084,None,0 +23703,1142,Infiltrator EV-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000.0000,1,1586,1084,None,2778 23705,639,Vespa EC-600,Medium ECM Drone,3000.0000000000,10.0000000000,0E-10,1,1,16000.0000,1,841,None,None,2776 -23706,1143,Vespa EC-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,1,1029,1084,None,0 +23706,1143,Vespa EC-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,1,1029,1084,None,2776 23707,639,Hornet EC-300,Light ECM Drone,3000.0000000000,5.0000000000,0E-10,1,1,3000.0000,1,841,None,None,1104 -23708,1143,Hornet EC-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,1029,1084,None,0 +23708,1143,Hornet EC-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,1029,1084,None,1104 23709,640,Medium Armor Maintenance Bot I,Armor Maintenance Drone,3000.0000000000,10.0000000000,0E-10,1,None,25762.0000,1,842,None,None,2778 -23710,1144,Medium Armor Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,1030,1084,None,0 +23710,1144,Medium Armor Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,1030,1084,None,2778 23711,640,Light Armor Maintenance Bot I,Armor Maintenance Drone,3000.0000000000,5.0000000000,0E-10,1,None,3652.0000,1,842,None,None,1084 -23712,1144,Light Armor Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1030,1084,None,0 +23712,1144,Light Armor Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1030,1084,None,1084 23713,639,Hammerhead SD-600,Medium Sensor Dampener Drone,3000.0000000000,10.0000000000,0E-10,1,8,18000.0000,1,841,None,None,2774 -23714,1143,Hammerhead SD-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000.0000,1,1029,1084,None,0 +23714,1143,Hammerhead SD-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000.0000,1,1029,1084,None,2774 23715,639,Hobgoblin SD-300,Light Sensor Dampener Drone,3000.0000000000,5.0000000000,0E-10,1,8,2500.0000,1,841,None,None,1099 -23716,1143,Hobgoblin SD-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1029,1084,None,0 +23716,1143,Hobgoblin SD-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1029,1084,None,1099 23717,640,Medium Shield Maintenance Bot I,Shield Maintenance Drone,3000.0000000000,10.0000000000,0E-10,1,None,22632.0000,1,842,None,None,2776 -23718,1144,Medium Shield Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,1030,1084,None,0 +23718,1144,Medium Shield Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,1030,1084,None,2776 23719,640,Light Shield Maintenance Bot I,Shield Maintenance Drone,3000.0000000000,5.0000000000,0E-10,1,None,3276.0000,1,842,None,None,1104 -23720,1144,Light Shield Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1030,1084,None,0 +23720,1144,Light Shield Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1030,1084,None,1104 23721,639,Valkyrie TP-600,Medium Target Painter Drone,3000.0000000000,10.0000000000,0E-10,1,2,15000.0000,1,841,None,None,2780 -23722,1143,Valkyrie TP-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1029,1084,None,0 +23722,1143,Valkyrie TP-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1029,1084,None,2780 23723,639,Warrior TP-300,Light Target Painter Drone,3000.0000000000,5.0000000000,0E-10,1,2,4000.0000,1,841,None,None,1124 -23724,1143,Warrior TP-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1029,1084,None,0 +23724,1143,Warrior TP-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1029,1084,None,1124 23725,639,Infiltrator TD-600,Medium Tracking Disruptor Drone,3000.0000000000,10.0000000000,0E-10,1,4,17000.0000,1,841,None,None,2778 -23726,1143,Infiltrator TD-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000.0000,1,1029,1084,None,0 +23726,1143,Infiltrator TD-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000.0000,1,1029,1084,None,2778 23727,639,Acolyte TD-300,Light Tracking Disruptor Drone,3000.0000000000,5.0000000000,0E-10,1,4,2000.0000,1,841,None,None,1084 -23728,1143,Acolyte TD-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1029,1084,None,0 +23728,1143,Acolyte TD-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1029,1084,None,1084 23729,641,Valkyrie SW-600,"Medium Webifier Drone -Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.",3000.0000000000,10.0000000000,0E-10,1,2,15000.0000,1,843,None,None,2780 -23730,1147,Valkyrie SW-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1586,1084,None,0 +Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.",3000.0000000000,10.0000000000,0E-10,1,2,15000.0000,1,841,None,None,2780 +23730,1147,Valkyrie SW-600 Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1029,1084,None,2780 23731,641,Warrior SW-300,"Light Webifier Drone -Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.",3000.0000000000,5.0000000000,0E-10,1,2,4000.0000,1,843,None,None,1124 -23732,1147,Warrior SW-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1586,1084,None,0 +Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace.",3000.0000000000,5.0000000000,0E-10,1,2,4000.0000,1,841,None,None,1124 +23732,1147,Warrior SW-300 Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1029,1084,None,1124 23733,310,Drone Celestial Beacon,Celestial beacon created by a new breed of rogue drones.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1689 23734,23,Clone Grade Sigma,,0E-10,1.0000000000,0E-10,1,None,14000000.0000,0,None,34,None,0 23735,815,Clone Vat Bay I,"When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station. @@ -21724,11 +21658,11 @@ Because of the instability inherent in affixing large, ship-capable webifier equ Note: In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel. In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship's engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move. Disruption from this power transfer also prevents docking in Upwell structures while the module is active, although tethering can continue as usual. Can only be fit on Titans and Capital Industrial Ships.",0E-10,4000.0000000000,0E-10,1,None,59832880.0000,1,1642,34,None,0 -23736,532,Clone Vat Bay I Blueprint,,0E-10,0.0100000000,0E-10,1,None,598328800.0000,1,799,21,None,0 +23736,532,Clone Vat Bay I Blueprint,,0E-10,0.0100000000,0E-10,1,None,598328800.0000,1,799,34,None,0 23737,526,FON-Wiyrkomi Data Chip,This data chip contains extremely sensitive visual data of a high-ranking Wiyrkomi suit in a compromising position.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 23738,526,Wiyrkomi Scandal Holoreel,This holoreel contains explicit footage of a high-ranking Wiyrkomi executive conducting some extremely off-the-record business with a few women of the night.,100.0000000000,0.5000000000,0E-10,1,None,None,1,None,1177,None,0 23739,526,Recon Speeders,Reconnaissance vehicles that comprise an essential part of any respectable ground force.,2500.0000000000,2.0000000000,0E-10,1,None,None,1,None,1367,None,0 -23740,526,Custom-built Guidance System,An electrical device used in targeting systems and tracking computers. This model has been custom-built for use by FON's operatives in the Algintal system.,2500.0000000000,2.0000000000,0E-10,1,None,None,1,None,1361,None,0 +23740,526,Custom-built Guidance System,An electrical device used in targeting systems and tracking computers. This model has been custom-built for use by FON's operatives in the Algintal system.,2500.0000000000,2.0000000000,0E-10,1,None,None,1,None,1361,None,0 23741,226,Fortified Shipyard,Large construction tasks can be undertaken at this shipyard.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2625 23742,226,Pulsating Sensor,,100000.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,None,1683 23743,306,Kador Bunker,"A small bunker, there for accommodation and increased mobility of troops and other personnel. ",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2422 @@ -21748,14 +21682,14 @@ Missions: 23754,226,Broken Blue Crystal Asteroid,"This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2902 23755,226,Broken Metallic Crystal Asteroid,"This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2903 23756,226,Broken Orange Crystal Asteroid,"This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2904 -23757,547,Archon,"The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.",1260000000.0000000000,13950000.0000000000,825.0000000000,1,4,768568380.0000,1,818,None,20062,2905 -23758,643,Archon Blueprint,,0E-10,0.0100000000,0E-10,1,None,1100000000.0000,1,888,None,None,309 +23757,547,Archon,"The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.",1260000000.0000000000,13950000.0000000000,825.0000000000,1,4,3027300000.0000,1,818,None,20062,2905 +23758,643,Archon Blueprint,,0E-10,0.0100000000,0E-10,1,None,1100000000.0000,1,888,None,None,2905 23759,100,FA-14 Templar,Fighter Bomber,12000.0000000000,5000.0000000000,0E-10,1,4,70000.0000,0,None,None,None,2899 -23760,176,FA-14 Templar Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +23760,176,FA-14 Templar Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,2899 23761,226,Amarr Starbase Control Tower,"The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2593 23762,226,Fortified Amarr Lookout,"A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2425 23763,226,Fortified Cargo Rig,This industrial structure serves as a platform for warehouses and the sorting of cargo containers.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2403 -23764,526,Bartezo's Message,Bartezo's message has been recorded inside this data chip. It implicates Nossa Farad in the assassination attempt against Lord Manel.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +23764,526,Bartezo's Message,Bartezo's message has been recorded inside this data chip. It implicates Nossa Farad in the assassination attempt against Lord Manel.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 23765,517,Kofur Karveran's Armageddon,An Armageddon piloted by an agent.,110000000.0000000000,1100000.0000000000,600.0000000000,1,4,None,0,None,None,None,297 23766,526,Ader's Keycard,Ader Finn's Keycard.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 23767,227,Drone Beacon,"With it's swirling orange light, this drone beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail.",1.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,1689 @@ -21772,11 +21706,11 @@ If ever there was a time to rise – if ever there was a time to join hands with Brothers, we must rise. --Malaetu Shakor, Republic Parliament Head +-Maleatu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107 -",2200000000.0000000000,100000000.0000000000,15000.0000000000,1,2,48678402000.0000,1,816,None,20079,2906 -23774,110,Ragnarok Blueprint,,0E-10,0.0100000000,0E-10,1,None,67500000000.0000,1,887,None,None,309 +",2200000000.0000000000,100000000.0000000000,15000.0000000000,1,2,178377000000.0000,1,816,None,20079,2906 +23774,110,Ragnarok Blueprint,,0E-10,0.0100000000,0E-10,1,None,67500000000.0000,1,887,None,None,2906 23775,517,Cosmos Crucifier,A Crucifier piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1066 23776,517,Cosmos Maller,A Maller piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,57 23777,517,Cosmos Arbitrator,An Arbitrator piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,298 @@ -21788,27 +21722,27 @@ Brothers, we must rise. 23783,329,'Abatis' 100mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,5.0000000000,0E-10,1,4,None,1,1672,79,None,0 -23784,349,'Abatis' 100mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,1044,None,0 +23784,349,'Abatis' 100mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,79,None,0 23785,329,'Bailey' 1600mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,20.0000000000,0E-10,1,4,None,1,1676,79,None,0 -23786,349,'Bailey' 1600mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,1044,None,0 +23786,349,'Bailey' 1600mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,79,None,0 23787,329,'Chainmail' 200mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,4,None,1,1673,79,None,0 -23788,349,'Chainmail' 200mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,1044,None,0 +23788,349,'Chainmail' 200mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,79,None,0 23789,329,'Bastion' 400mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,4,None,1,1674,79,None,0 -23790,349,'Bastion' 400mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,1044,None,0 +23790,349,'Bastion' 400mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,79,None,0 23791,329,'Citadella' 100mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,5.0000000000,0E-10,1,4,None,1,1672,79,None,0 -23792,349,'Citadella' 100mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,1044,None,0 +23792,349,'Citadella' 100mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,79,None,0 23793,329,'Barbican' 800mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,20.0000000000,0E-10,1,4,None,1,1675,79,None,0 -23794,349,'Barbican' 800mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,1044,None,0 +23794,349,'Barbican' 800mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,79,None,0 23795,62,'Gorget' Small Armor Repairer I,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,5.0000000000,0E-10,1,None,None,1,1049,80,None,0 23796,142,'Gorget' Small Armor Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,80,None,0 23797,62,'Greaves' Medium Armor Repairer I,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,10.0000000000,0E-10,1,None,None,1,1050,80,None,0 @@ -21845,7 +21779,7 @@ Note: A Nosferatu module will not drain your target's capacitor below your own c 23825,148,Medium 'Strigoi' Energy Nosferatu Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1029,None,0 23826,226,Fortified Amarr Battery,A small missile battery designed to repel invaders and other hazards.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2430 23827,517,Cora Chaktaren Armageddon,A Armageddon piloted by an agent.,110000000.0000000000,1100000.0000000000,600.0000000000,1,4,None,0,None,None,None,297 -23828,366,Spatial Rift,These natural phenomenum that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again.,100000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20211,2907 +23828,366,Spatial Rift,These natural phenomenum that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again.,100000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20211,2907 23829,68,Heavy 'Vrykolakas' Energy Nosferatu,"Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",1000.0000000000,5.0000000000,0E-10,1,None,None,1,694,1029,None,0 @@ -21895,9 +21829,9 @@ Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequenc 23851,133,'Ballista' Tachyon Beam Laser I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,361,None,0 23852,67,'Squire' Small Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,695,1035,None,0 23853,147,'Squire' Small Remote Capacitor Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1035,None,0 -23854,67,'Knight' Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +23854,67,'Knight' Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 23855,147,'Knight' Medium Remote Capacitor Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1035,None,0 -23856,67,'Chivalry' Large Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 +23856,67,'Chivalry' Large Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,25.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 23857,147,'Chivalry' Large Remote Capacitor Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1035,None,0 23858,319,Amarr Bunker,"A small bunker, there for accommodation and increased mobility of troops and other personnel. ",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2422 23859,319,Amarr Administration Complex,This building functions as the command and control center for the local region within the Amarr Empire. Usually guarded by several military units. This stronghold is designed to function as a military base during times of war aswell as a government office during peace times.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2400 @@ -21933,7 +21867,7 @@ Missions: Difficulty Rating: Grade 8 ",11950000.0000000000,85000.0000000000,240.0000000000,1,4,None,0,None,None,None,1751 23882,314,Standard Decoding Device,"A standard decoding device, used to decode valuable transmissions often sent via non-FTL transport.",80.0000000000,50.0000000000,0E-10,1,None,None,1,None,1362,None,0 23883,526,Methros Enhanced Decoding Device,"A standard decoding device, used to decode valuable transmissions often sent via non-FTL transport.",80.0000000000,50.0000000000,0E-10,1,None,None,1,None,1362,None,0 -23888,356,Methros Enhanced Decoding Device Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +23888,356,Methros Enhanced Decoding Device Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1362,None,0 23889,226,Indestructible Acceleration Gate,This acceleration gate has been locked down and is not usable by the general public.,100000.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,2341 23890,526,Inter-Galactic Media Report - The Audesder Incident (1 of 3),"Minmatar pioneers recently discovered an ancient Nefantar holy site within Audesder which was thought to have been lost forever during the Rebellion. It is the burial place of the long-dead Nefantar prophet, Tyrion Plethar, the first Minmatar priest of the Amarrian religion, as well as hundreds of other priests and saints. It so happens that this holy site is located inside a giant space ship, still intact despite many years of neglect, and incredibly the crew was found still alive, albeit in a cryogenic state.

Originally this holy site was located in Hjoramold XII which now resides in Minmatar Republic space. During the great Rebellion, the Nefantar government on the planet had given up all hope of defending their solar system against the massive rebel forces headed their way. The neighboring constellations had already fallen and it was only a matter of time before their own fell into the hands of their enemies. So they decided upon a drastic plan to save the holiest site located within Nefantar space, the burial place of Tyrion Plethar.

The plan was to transfer as much of the holy site, buildings and all, into a giant space ship, renamed to the ‘Pletharian', which would in turn fly towards the Amarr Empire, where it would most assuredly be kept safe. The ship had originally been built by Amarrian engineers to be a mobile outpost of sorts, but was the only available vessel that could carry the massive buildings which were part of the burial site.

Loading the burial site onto the ship took a matter of days, although it was quite a hasty procedure and resulted in a number of mishaps, where a number of the buildings were damaged and one even completely destroyed as it toppled from the cranes used to elevate it from the ground. But eventually the majority of the buildings had been painstakingly transferred into the space ship. It was then that the rebels attacked, appearing out of nowhere and quickly descended upon the meager Nefantar defenses,.

But even though the defenders were no match for the incoming Minmatar armada, they still bought the Pletharian enough time to set off on its course towards Amarr Space. The only problem was, it was too massive to use the stargate. It had been brought to the system in parts and assembled, but in its current state there was no way it could access the stargate out of Hjoramold. So they had to manually fly it through the vastness of space, without any jump-drive capability.

The destination was Audesder, a solar-system heavily fortified with Amarr forces. At the time the Nefantar government in Hjormold believed that it was impossible for the rebels to advance far enough to conquer Audesder. Ironically this system was one of the last to be taken during the later stages of the rebellion.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 23891,526,Inter-Galactic Media Report - The Audesder Incident (2 of 3),"Little is known of what happened to the Pletharian during its journey, and eventually the remaining Nefantars, now called Ammatars, gave up hope of ever finding it again. But with its discovery by Minmatar explorers, the situation has changed dramatically. The Republic has released little info on their findings to the public, but one thing is clear, something must have caused the Pletharian to malfunction and become stranded in space for all these years. Possibly a collision with an asteroid, or simply a breakdown of their thruster system. Whatever the cause, the Pletharian has now become the hottest topic on everyone's lips within the Ammatar / Minmatar border zone.

Needless to say, shortly after the discovery had been confirmed by Republic authorities, the Ammatar government demanded that it be handed over to them. The Republic refused, citing that it contains the remains of convicted mass-murderers and Amarrian collaborators, and it would be an affront to all those enslaved and tortured during Amarrian rule to hand them over to the Ammatar. Instead they intend to make it into a museum, to be shown to Republic citizens as a grim reminder of the past.

The Ammatars were far from pleased. This was the last straw in a chain of political collisions between their people and the Republic. Their citizens demanded action, and even within the Amarr empire itself there were rumors that the imperial fleet was preparing for war. After all, Tyrion Plethar was the most highly regarded member of the Amarr faith which was of Minmatar origin. The Republic's refusal to hand over his remains was not only an affront to the Ammatar nation, but to the Amarrian church as well.

And so the buildup for war has begun. The Amarr and Ammatars have built a massive military outpost in Kenobanala, which is directly connected to Audesder. Cruisers and battleships keep arriving daily from all over the empire, and media reports indicate that even Minas Iksan, one of the Empire's most prestigious military generals, who led the successful campaign against the Blood Raiders a few years ago, has arrived. This does not bode well for the stability of the region, which is already on the brink of a potentially disastrous war.

To top it all off, the Caldari and Khanid, which have recently become official allies of the Amarr Empire and Ammatar, have been caught up in the fray. They have sent both financial support and military aid to the front lines, boosting up the already massive invasion force.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -21949,28 +21883,28 @@ Missions: 23900,205,'Mangonel' Heat Sink I,"Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,1046,None,0 -23901,218,'Mangonel' Heat Sink I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +23901,218,'Mangonel' Heat Sink I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1046,None,0 23902,205,'Trebuchet' Heat Sink I,"Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,647,1046,None,0 -23903,218,'Trebuchet' Heat Sink Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +23903,218,'Trebuchet' Heat Sink Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1046,None,0 23904,306,The Scope Storage Container,This storage container is property of The Scope. Tamper with it at your own risk.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 23906,319,Stationary Revelation,A stationary Revelation Dreadnought.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2743 23907,474,Shiny Sentry Key,This security passcard is one of two needed to pass this sentry station.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 23908,494,Core Serpentis Sentry,This is a well defended guard station.,100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,14,1712 23909,314,Komni History (1 of 2),"The Komni corporation was founded by the multi-billionaire Kaimo Nayen, who had garnered his fortune by building up a real estate empire on Caldari Prime. The purpose of the company was to give his firstborn son, Shojin Nayen, a chance to receive experience as a CEO, before the time came for him to take over the reigns of his father's mega-corporation. Komni dealt in simple garbage hauling tasks, employing a few dozen washed up pilots to do the sordid task of transporting unrecyclable material to remote locations within the Caldari solarsystems.

Unfortunately Shojin had been inexcusably spoiled as a child, and lacked all of his fathers virtues which had helped him become so successful. The Komni corporation quickly began losing money, bad deals were made and the daily affairs were generally ignored by Shojin who spent most of his time dating beautiful women and staying out late at night at popular Caldari bars. But when his father learned of the state of things, and that the Komni corporation had slid to the verge of bankruptcy, he became furious. He demanded that his son straighten things out, or all of his shares within the mega-real-estate corporation would go to his other son, Akimo.

Shojin became terrified at these grim tidings, and was especially worried that his father would also strip him of access to his bank account which he so much relied on to live his extravagant lifestyle. So he turned to the underworld for aid, secretly contacting an agent employed by the Guristas Pirates, Drako Minai, to manage his corporate affairs. At first this worked out perfectly, the Komni stock rose considerably and money came streaming in. Better pilots and maintainance on the old company haulers were finally affordable, without any intervention from Kaimo.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 -23911,547,Thanatos,"Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.",1220000000.0000000000,13095000.0000000000,875.0000000000,1,8,844884708.0000,1,820,None,20073,2932 -23912,643,Thanatos Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,1,890,None,None,309 -23913,659,Nyx,"The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.",1600000000.0000000000,58200000.0000000000,1750.0000000000,1,8,15827570900.0000,1,820,None,20073,2909 -23914,1013,Nyx Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,890,None,None,309 +23911,547,Thanatos,"Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.",1220000000.0000000000,13095000.0000000000,875.0000000000,1,8,2934700000.0000,1,820,None,20073,2932 +23912,643,Thanatos Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,1,890,None,None,2932 +23913,659,Nyx,"The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.",1600000000.0000000000,58200000.0000000000,1750.0000000000,1,8,50008200000.0000,1,820,None,20073,2909 +23914,1013,Nyx Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,890,None,None,2909 23915,547,Chimera,"The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. -It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.",1240000000.0000000000,11925000.0000000000,870.0000000000,1,1,733826590.0000,1,819,None,20069,2931 -23916,643,Chimera Blueprint,,0E-10,0.0100000000,0E-10,1,None,1050000000.0000,1,889,None,None,309 -23917,659,Wyvern,"The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.",1700000000.0000000000,53000000.0000000000,1740.0000000000,1,1,14032432500.0000,1,819,None,20069,2928 -23918,1013,Wyvern Blueprint,,0E-10,0.0100000000,0E-10,1,None,18000000000.0000,1,889,None,None,309 -23919,659,Aeon,"Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.",1780000000.0000000000,62000000.0000000000,1650.0000000000,1,4,14573872400.0000,1,818,None,20062,2911 -23920,1013,Aeon Blueprint,,0E-10,0.0100000000,0E-10,1,None,18500000000.0000,1,888,None,None,309 +It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.",1240000000.0000000000,11925000.0000000000,870.0000000000,1,1,3150500000.0000,1,819,None,20069,2931 +23916,643,Chimera Blueprint,,0E-10,0.0100000000,0E-10,1,None,1050000000.0000,1,889,None,None,2931 +23917,659,Wyvern,"The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.",1700000000.0000000000,53000000.0000000000,1740.0000000000,1,1,49626400000.0000,1,819,None,20069,2928 +23918,1013,Wyvern Blueprint,,0E-10,0.0100000000,0E-10,1,None,18000000000.0000,1,889,None,None,2928 +23919,659,Aeon,"Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.",1780000000.0000000000,62000000.0000000000,1650.0000000000,1,4,49279400000.0000,1,818,None,20062,2911 +23920,1013,Aeon Blueprint,,0E-10,0.0100000000,0E-10,1,None,18500000000.0000,1,888,None,None,2911 23921,803,Strain Annihilator Alvum,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1222 23922,803,Strain Devastator Alvum,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1222 23923,803,Strain Viral Infector Alvum,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1226 @@ -21986,24 +21920,24 @@ It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly in 23935,526,Aradim Arachnan's Head,"This is the head of Aradim Arachnan, son and heir of Lord Arachnan.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2553,None,0 23936,526,Ancestral Armor,"Ancestral personal armor of House Arachnan, dating back to the heights of the Reclaiming, worn by lords of the House in ground warfare. Though thousands of years old it is still in good order.",250.0000000000,2.0000000000,0E-10,1,None,None,1,None,1030,None,0 23937,526,Perpetual Chamber Warden,A security and surveillance device used to track movement and other activity inside buildings. This one is used to track and record all activity inside the personal chambers of Lord Arachnan.,2500.0000000000,2.0000000000,0E-10,1,None,None,1,None,1361,None,0 -23939,798,Deuce Murderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -23940,579,Vagrant Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23941,579,Vagrant Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23942,799,Desperado Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23943,799,Desperado Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 +23939,798,Deuce Murderer,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +23940,579,Vagrant Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23941,579,Vagrant Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23942,799,Desperado Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23943,799,Desperado Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 23945,314,Komni History (2 of 2),"But soon the old man became suspicious. He couldn't believe the incredibly good fortune his son was suddenly blessed with was simply due to hard, honest work. So he hired an expensive private detective, Asamura, to investigate the internal affairs within Komni, to better understand exactly what had changed since disaster loomed over the corporation. Asamura, being an ex-elite agent within the Caldari State special forces, quickly discovered who was behind this turn of events; that the Guristas had been using the garbage haulers as a means to smuggle drugs and other illegal goods into Caldari high security space for enormous profits. Due to Kaimos's close relationship with many members of the Caldari State government, the garbage haulers received far less attention from local security forces than other, more suspcious craft.

When Kaimo heard of these tidings he became furious. If the news surfaced about Komni being under the influence of the Guristas Pirates and committing illegal acts within the Caldari State borders, his status and even his life might be forfeit. He immediately confronted his son and ordered him to cut all ties with the Guristas, as well as letting him know that he had just blown any chance he had of acquiring the family fortune. But there was one single flaw in Kaimos plan, and that was his underestimating of his sons determination to remain wealthy. Threatening to expose Komnis illegal dealings to the media, Shojin played the only card he had. Either his father leave his corporation alone and give it a large credit ""donation"", or both of their reputations would be ruined. In return Shojin would severe all ties with the Guristas. His father reluctantly accepted his sons terms.

Shortly thereafter Shojin held a secret meeting with his contact within the Guristas. He demanded that Drako stop the illegal activity the Guristas had been conducting behind his back, and remove all ties they had with Komni. But the wry, finely dressed agent simply laughed, they had played Shojin for a fool all along. While Shojin had been endulging himself with the finer things in life, Drako had been busily hoarding the company stocks in preparation for a takeover. He knew about Asamuras involvement, and expected this very conversation. As Shojin looked in horror, two burly, brown-skinned men entered the room where he stood next to Drako. With a simple move of his right hand, Drako ordered his guards to execute his unfortunate client. And as he left the room, followed by high-pitched screams which were quickly silenced, the smiling, middle-aged man dressed in a shiny black tuxedo thought of how happy he was that the Komni stock had risen drastically upon the news of the takeover. No longer would he need to answer to his less-than-trustworthy superiors within the Guristas, from this day forward he would own his very own branch within the vast Caldari criminal network. ",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 23946,517,Dakumon's Punisher,A Punisher piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,300 23947,517,Ebotiz's Retribution,A Retribution piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1920 23948,314,Native Freshfood Special,"The Native Freshfood Special is a meat-heavy meal which is sought after all throughout the Minmatar Republic. The recipe has been handed down through countless generations, and is considered part of the Minmatar heritage. ",400.0000000000,0.5000000000,0E-10,1,None,None,1,None,30,None,0 -23950,257,Command Ships,Skill for the operation of Command Ships.,0E-10,0.0100000000,0E-10,1,None,64000000.0000,1,377,33,None,0 +23950,257,Command Ships,Skill for the operation of Command Ships.,0E-10,0.0100000000,0E-10,1,None,65000000.0000,1,377,33,None,0 23951,533,Aradim Arachnan,"The Omen is a good example of the sturdy and powerful cruisers of the Amarr, with super strong armor and defenses. It also mounts multiple turret hardpoints. This Omen is piloted by Aradim Arachnan, the son of Lord Arachnan.",11950000.0000000000,118000.0000000000,450.0000000000,1,4,None,0,None,None,None,1731 23952,715,Karo Zulak's Bestower,"This Bestower-class industrial is currently undergoing maintenance. Although an excellent military tactician, Zulak is not known for his bravery in combat, rather opting to fly in a heavily armored industrial behind the scene while his men do the fighting. This is highly unusual, but he claims it has helped him avoid unneccessary attention in the past, as few suspect anyone of importance would choose to fly a Bestower.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1064 23953,590,Jump Portal Generator I,"A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.
-Note: Can only be fitted on Titans.
+Note: Can only be fitted to Titans.
Jump Portal Generators use the same isotopes as your ships jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated. You will still require Strontium Clathrates to activate this module and enable bridging operations.",1.0000000000,10000.0000000000,0E-10,1,None,481455760.0000,1,1640,2985,None,0 -23954,516,Jump Portal Generator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,481455760.0000,1,799,21,None,0 +23954,516,Jump Portal Generator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,481455760.0000,1,799,2985,None,0 23955,826,Thukker Mercenary Fighter,"This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High",1100000.0000000000,27289.0000000000,130.0000000000,1,2,None,0,None,None,None,20334 23956,824,Thukker Mercenary Captain,"This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High",11500000.0000000000,96000.0000000000,365.0000000000,1,2,None,0,None,None,None,20335 23957,824,Thukker Mercenary Eliminator,"This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High",10000000.0000000000,80000.0000000000,450.0000000000,1,2,None,0,None,None,None,20336 @@ -22015,277 +21949,277 @@ Jump Portal Generators use the same isotopes as your ships jump drive to jump ot 23964,494,Blood Kernel,The human farm is for farming humans. ,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20201,2707 23965,533,Blood Raider Foreman,,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,None,1759 23968,226,Fortified Blood Raider Barrier,"A barrier. Tune in, turn up, keep out.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2448 -23969,596,Gistior Shatterer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -23970,605,Corpior Visionary,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23971,614,Pithior Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23972,623,Centior Misshape,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23973,632,Corelior Trooper,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23974,596,Gistior Defacer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -23975,596,Gistior Haunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -23976,596,Gistior Defiler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -23977,596,Gistior Seizer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -23978,596,Gistior Trasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -23979,605,Corpior Converter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23980,605,Corpior Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23981,605,Corpior Devoter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23982,605,Corpior Friar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23983,605,Corpior Cleric,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -23984,614,Pithior Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23985,614,Pithior Renegade,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23986,614,Pithior Guerilla,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23987,614,Pithior Terrorist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23988,614,Pithior Supremacist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -23989,623,Centior Cannibal,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23990,623,Centior Devourer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23991,623,Centior Abomination,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23992,623,Centior Monster,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23993,623,Centior Horror,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -23994,632,Corelior Soldier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23995,632,Corelior Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23996,632,Corelior Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23997,632,Corelior Cannoneer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -23998,632,Corelior Artillery,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 +23969,596,Gistior Shatterer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +23970,605,Corpior Visionary,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23971,614,Pithior Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23972,623,Centior Misshape,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23973,632,Corelior Trooper,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23974,596,Gistior Defacer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +23975,596,Gistior Haunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +23976,596,Gistior Defiler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +23977,596,Gistior Seizer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +23978,596,Gistior Trasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +23979,605,Corpior Converter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23980,605,Corpior Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23981,605,Corpior Devoter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23982,605,Corpior Friar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23983,605,Corpior Cleric,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +23984,614,Pithior Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23985,614,Pithior Renegade,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23986,614,Pithior Guerilla,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23987,614,Pithior Terrorist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23988,614,Pithior Supremacist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +23989,623,Centior Cannibal,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23990,623,Centior Devourer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23991,623,Centior Abomination,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23992,623,Centior Monster,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23993,623,Centior Horror,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +23994,632,Corelior Soldier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23995,632,Corelior Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23996,632,Corelior Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23997,632,Corelior Cannoneer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +23998,632,Corelior Artillery,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 23999,593,Gistatis Legionnaire,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 -24000,602,Corpatis Bishop,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24001,611,Pithatis Executor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24002,620,Centatis Phantasm,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24003,629,Corelatis Wing Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 +24000,602,Corpatis Bishop,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24001,611,Pithatis Executor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24002,620,Centatis Phantasm,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24003,629,Corelatis Wing Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 24004,593,Gistatis Primus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 24005,593,Gistatis Tribuni,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 24006,593,Gistatis Praefectus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 24007,593,Gistatis Tribunus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 24008,593,Gistatis Legatus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 -24009,602,Corpatis Seer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24010,602,Corpatis Shade,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24011,602,Corpatis Fanatic,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24012,602,Corpatis Phantom,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24013,602,Corpatis Exorcist,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24014,611,Pithatis Enforcer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24015,611,Pithatis Assaulter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24016,611,Pithatis Assassin,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24017,611,Pithatis Death Dealer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24018,611,Pithatis Revolter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24019,620,Centatis Specter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24020,620,Centatis Wraith,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24021,620,Centatis Devil,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24022,620,Centatis Daemon,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24023,620,Centatis Behemoth,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24024,629,Corelatis Squad Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -24025,629,Corelatis Platoon Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -24026,629,Corelatis Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -24027,629,Corelatis Captain Sentry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -24028,629,Corelatis High Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 +24009,602,Corpatis Seer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24010,602,Corpatis Shade,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24011,602,Corpatis Fanatic,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24012,602,Corpatis Phantom,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24013,602,Corpatis Exorcist,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24014,611,Pithatis Enforcer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24015,611,Pithatis Assaulter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24016,611,Pithatis Assassin,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24017,611,Pithatis Death Dealer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24018,611,Pithatis Revolter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24019,620,Centatis Specter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24020,620,Centatis Wraith,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24021,620,Centatis Devil,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24022,620,Centatis Daemon,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24023,620,Centatis Behemoth,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24024,629,Corelatis Squad Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +24025,629,Corelatis Platoon Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +24026,629,Corelatis Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +24027,629,Corelatis Captain Sentry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +24028,629,Corelatis High Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 24029,226,Fortified Blood Raider Fence,A fence. Sheep.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2447 24030,526,R.S. Officer's Passcard,This is a security passcard for Roden Shipyard officers.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 24031,526,R.S. Officer's Alpha Passcard,This is a security passcard for Roden Shipyard officers.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 24032,226,Human Farm,The human farm is for farming humans.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2707 -24033,597,Arch Gistii Ruffian,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -24034,597,Arch Gistii Nomad,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -24035,597,Arch Gistii Ambusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -24036,597,Arch Gistii Raider,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -24037,597,Arch Gistii Hunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -24038,597,Arch Gistii Impaler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -24039,606,Elder Corpii Seeker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -24040,606,Elder Corpii Collector,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -24041,606,Elder Corpii Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -24042,606,Elder Corpii Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -24043,606,Elder Corpii Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -24044,606,Elder Corpii Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -24045,615,Dire Pithi Despoiler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -24046,615,Dire Pithi Saboteur,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -24047,615,Dire Pithi Plunderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -24048,615,Dire Pithi Wrecker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -24049,615,Dire Pithi Destructor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -24050,615,Dire Pithi Demolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 -24051,624,Centii Loyal Savage,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24052,624,Centii Loyal Slavehunter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24053,624,Centii Loyal Enslaver,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24054,624,Centii Loyal Plague,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24055,624,Centii Loyal Manslayer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24056,624,Centii Loyal Butcher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24057,633,Coreli Guardian Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -24058,633,Coreli Guardian Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -24059,633,Coreli Guardian Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -24060,633,Coreli Guardian Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -24061,633,Coreli Guardian Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -24062,633,Coreli Guardian Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -24063,631,Corelum Chief Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24064,631,Corelum Chief Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24065,631,Corelum Guardian Chief Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24066,631,Corelum Guardian Chief Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24067,631,Corelum Guardian Chief Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24068,631,Corelum Guardian Chief Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24069,631,Corelum Guardian Chief Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24070,631,Corelum Guardian Chief SafeGuard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24071,631,Corelum Guardian Chief Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24072,631,Corelum Guardian Chief Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24073,631,Corelum Guardian Chief Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24074,631,Corelum Guardian Chief Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -24075,622,Centum Fiend,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24076,622,Centum Hellhound,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24077,622,Centum Loyal Ravisher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24078,622,Centum Loyal Ravager,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24079,622,Centum Loyal Beast,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24080,622,Centum Loyal Juggernaut,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24081,622,Centum Loyal Slaughterer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24082,622,Centum Loyal Execrator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24083,622,Centum Loyal Mutilator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24084,622,Centum Loyal Torturer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24085,622,Centum Loyal Fiend,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24086,622,Centum Loyal Hellhound,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24087,613,Pithum Eraser,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24088,613,Pithum Abolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24089,613,Dire Pithum Silencer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24090,613,Dire Pithum Ascriber,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24091,613,Dire Pithum Killer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24092,613,Dire Pithum Murderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24093,613,Dire Pithum Annihilator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24094,613,Dire Pithum Nullifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24095,613,Dire Pithum Mortifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24096,613,Dire Pithum Inferno,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24097,613,Dire Pithum Eraser,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24098,613,Dire Pithum Abolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -24099,604,Corpum Shadow Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24100,604,Corpum Dark Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24101,604,Elder Corpum Arch Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24102,604,Elder Corpum Arch Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24103,604,Elder Corpum Arch Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24104,604,Elder Corpum Revenant,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24105,604,Elder Corpum Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24106,604,Elder Corpum Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24107,604,Elder Corpum Arch Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24108,604,Elder Corpum Arch Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24109,604,Elder Corpum Shadow Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24110,604,Elder Corpum Dark Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -24111,595,Gistum Phalanx,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24112,595,Gistum Centurion,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24113,595,Arch Gistum Depredator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24114,595,Arch Gistum Predator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24115,595,Arch Gistum Smasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24116,595,Arch Gistum Crusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24117,595,Arch Gistum Breaker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24118,595,Arch Gistum Defeater,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24119,595,Arch Gistum Marauder,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24120,595,Arch Gistum Liquidator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24121,595,Arch Gistum Phalanx,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -24122,595,Arch Gistum Centurion,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +24033,597,Arch Gistii Ruffian,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +24034,597,Arch Gistii Nomad,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +24035,597,Arch Gistii Ambusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +24036,597,Arch Gistii Raider,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +24037,597,Arch Gistii Hunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +24038,597,Arch Gistii Impaler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +24039,606,Elder Corpii Seeker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +24040,606,Elder Corpii Collector,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +24041,606,Elder Corpii Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +24042,606,Elder Corpii Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +24043,606,Elder Corpii Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +24044,606,Elder Corpii Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +24045,615,Dire Pithi Despoiler,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +24046,615,Dire Pithi Saboteur,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +24047,615,Dire Pithi Plunderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +24048,615,Dire Pithi Wrecker,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +24049,615,Dire Pithi Destructor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +24050,615,Dire Pithi Demolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 +24051,624,Centii Loyal Savage,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24052,624,Centii Loyal Slavehunter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24053,624,Centii Loyal Enslaver,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24054,624,Centii Loyal Plague,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24055,624,Centii Loyal Manslayer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24056,624,Centii Loyal Butcher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24057,633,Coreli Guardian Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +24058,633,Coreli Guardian Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +24059,633,Coreli Guardian Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +24060,633,Coreli Guardian Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +24061,633,Coreli Guardian Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +24062,633,Coreli Guardian Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +24063,631,Corelum Chief Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24064,631,Corelum Chief Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24065,631,Corelum Guardian Chief Scout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24066,631,Corelum Guardian Chief Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24067,631,Corelum Guardian Chief Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24068,631,Corelum Guardian Chief Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24069,631,Corelum Guardian Chief Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24070,631,Corelum Guardian Chief SafeGuard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24071,631,Corelum Guardian Chief Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24072,631,Corelum Guardian Chief Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24073,631,Corelum Guardian Chief Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24074,631,Corelum Guardian Chief Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +24075,622,Centum Fiend,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24076,622,Centum Hellhound,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24077,622,Centum Loyal Ravisher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24078,622,Centum Loyal Ravager,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24079,622,Centum Loyal Beast,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24080,622,Centum Loyal Juggernaut,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24081,622,Centum Loyal Slaughterer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24082,622,Centum Loyal Execrator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24083,622,Centum Loyal Mutilator,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24084,622,Centum Loyal Torturer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24085,622,Centum Loyal Fiend,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24086,622,Centum Loyal Hellhound,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24087,613,Pithum Eraser,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24088,613,Pithum Abolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24089,613,Dire Pithum Silencer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24090,613,Dire Pithum Ascriber,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24091,613,Dire Pithum Killer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24092,613,Dire Pithum Murderer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24093,613,Dire Pithum Annihilator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24094,613,Dire Pithum Nullifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24095,613,Dire Pithum Mortifier,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24096,613,Dire Pithum Inferno,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24097,613,Dire Pithum Eraser,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24098,613,Dire Pithum Abolisher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +24099,604,Corpum Shadow Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20903,1759 +24100,604,Corpum Dark Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +24101,604,Elder Corpum Arch Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +24102,604,Elder Corpum Arch Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +24103,604,Elder Corpum Arch Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +24104,604,Elder Corpum Revenant,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +24105,604,Elder Corpum Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +24106,604,Elder Corpum Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +24107,604,Elder Corpum Arch Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +24108,604,Elder Corpum Arch Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +24109,604,Elder Corpum Shadow Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20903,1759 +24110,604,Elder Corpum Dark Priest,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +24111,595,Gistum Phalanx,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24112,595,Gistum Centurion,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24113,595,Arch Gistum Depredator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24114,595,Arch Gistum Predator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24115,595,Arch Gistum Smasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24116,595,Arch Gistum Crusher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24117,595,Arch Gistum Breaker,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24118,595,Arch Gistum Defeater,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24119,595,Arch Gistum Marauder,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24120,595,Arch Gistum Liquidator,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24121,595,Arch Gistum Phalanx,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +24122,595,Arch Gistum Centurion,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 24123,526,Elite Laser Pistols,High-tech laser pistols.,2500.0000000000,2.0000000000,0E-10,1,None,None,1,None,1366,None,0 24124,306,Laser-Pistol Stash,This storage container is used to store a batch of high-tech laser pistols which were recently stolen from an Imperial military convoy.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 -24125,594,Gist Saint,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -24126,594,Gist Nephilim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -24127,594,Gist Malakim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -24128,594,Gist Throne,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -24129,594,Gist Cherubim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -24130,594,Gist Seraphim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -24131,594,Gist Domination Malakim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -24132,594,Gist Domination Throne,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -24133,594,Gist Domination Cherubim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -24134,594,Gist Domination Seraphim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -24135,603,Corpus Archbishop,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -24136,603,Corpus Harbinger,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -24137,603,Corpus Monsignor,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -24138,603,Corpus Cardinal,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -24139,603,Corpus Patriarch,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -24140,603,Corpus Pope,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -24141,603,Dark Corpus Monsignor,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -24142,603,Dark Corpus Cardinal,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -24143,603,Dark Corpus Patriarch,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -24144,603,Dark Corpus Pope,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -24145,612,Pith Eliminator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -24146,612,Pith Exterminator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -24147,612,Pith Destroyer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -24148,612,Pith Conquistador,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -24149,612,Pith Massacrer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -24150,612,Pith Usurper,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -24151,612,Dread Pith Destroyer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -24152,612,Dread Pith Conquistador,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -24153,612,Dread Pith Massacrer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -24154,612,Dread Pith Usurper,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 -24155,621,Centus Plague Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -24156,621,Centus Beast Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -24157,621,Centus Overlord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -24158,621,Centus Dark Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -24159,621,Centus Dread Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -24160,621,Centus Tyrant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -24161,621,True Centus Overlord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -24162,621,True Centus Dark Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -24163,621,True Centus Dread Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -24164,621,True Centus Tyrant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 -24165,630,Core Flotilla Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -24166,630,Core Vice Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -24167,630,Core Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -24168,630,Core High Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -24169,630,Core Grand Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -24170,630,Core Lord Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -24171,630,Shadow Core Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -24172,630,Shadow Core High Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -24173,630,Shadow Core Grand Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 -24174,630,Shadow Core Lord Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 +24125,594,Gist Saint,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +24126,594,Gist Nephilim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +24127,594,Gist Malakim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +24128,594,Gist Throne,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +24129,594,Gist Cherubim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +24130,594,Gist Seraphim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +24131,594,Gist Domination Malakim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +24132,594,Gist Domination Throne,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +24133,594,Gist Domination Cherubim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +24134,594,Gist Domination Seraphim,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +24135,603,Corpus Archbishop,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +24136,603,Corpus Harbinger,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +24137,603,Corpus Monsignor,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +24138,603,Corpus Cardinal,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +24139,603,Corpus Patriarch,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +24140,603,Corpus Pope,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +24141,603,Dark Corpus Monsignor,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +24142,603,Dark Corpus Cardinal,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +24143,603,Dark Corpus Patriarch,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +24144,603,Dark Corpus Pope,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +24145,612,Pith Eliminator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +24146,612,Pith Exterminator,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +24147,612,Pith Destroyer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +24148,612,Pith Conquistador,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +24149,612,Pith Massacrer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +24150,612,Pith Usurper,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +24151,612,Dread Pith Destroyer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +24152,612,Dread Pith Conquistador,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +24153,612,Dread Pith Massacrer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +24154,612,Dread Pith Usurper,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 +24155,621,Centus Plague Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +24156,621,Centus Beast Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +24157,621,Centus Overlord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +24158,621,Centus Dark Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +24159,621,Centus Dread Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +24160,621,Centus Tyrant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +24161,621,True Centus Overlord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +24162,621,True Centus Dark Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +24163,621,True Centus Dread Lord,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +24164,621,True Centus Tyrant,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +24165,630,Core Flotilla Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +24166,630,Core Vice Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +24167,630,Core Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +24168,630,Core High Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +24169,630,Core Grand Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +24170,630,Core Lord Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +24171,630,Shadow Core Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +24172,630,Shadow Core High Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +24173,630,Shadow Core Grand Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 +24174,630,Shadow Core Lord Admiral,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 24175,593,Gistatis Domination Legionnaire,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 24176,593,Gistatis Domination Primus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 24177,593,Gistatis Domination Tribuni,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 24178,593,Gistatis Domination Praefectus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 24179,593,Gistatis Domination Tribunus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 24180,593,Gistatis Domination Legatus,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 -24181,602,Dark Corpatis Bishop,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24182,602,Dark Corpatis Seer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24183,602,Dark Corpatis Shade,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24184,602,Dark Corpatis Fanatic,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24185,602,Dark Corpatis Phantom,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24186,602,Dark Corpatis Exorcist,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -24187,611,Dread Pithatis Executor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24188,611,Dread Pithatis Enforcer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24189,611,Dread Pithatis Assaulter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24190,611,Dread Pithatis Assassin,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24191,611,Dread Pithatis Death Dealer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24192,611,Dread Pithatis Revolter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -24193,620,True Centatis Phantasm,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24194,620,True Centatis Specter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24195,620,True Centatis Wraith,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24196,620,True Centatis Devil,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24197,620,True Centatis Daemon,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24198,620,True Centatis Behemoth,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -24199,629,Shadow Corelatis Wing Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -24200,629,Shadow Corelatis Squad Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -24201,629,Shadow Corelatis Platoon Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -24202,629,Shadow Corelatis Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -24203,629,Shadow Corelatis Captain Sentry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -24204,629,Shadow Corelatis High Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -24205,632,Shadow Corelior Trooper,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -24206,632,Shadow Corelior Soldier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -24207,632,Shadow Corelior Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -24208,632,Shadow Corelior Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -24209,632,Shadow Corelior Cannoneer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -24210,632,Shadow Corelior Artillery,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,2918 -24211,623,True Centior Misshape,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24212,623,True Centior Cannibal,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24213,623,True Centior Devourer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24214,623,True Centior Abomination,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24215,623,True Centior Monster,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24216,623,True Centior Horror,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 -24217,614,Dread Pithior Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -24218,614,Dread Pithior Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -24219,614,Dread Pithior Renegade,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -24220,614,Dread Pithior Guerilla,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -24221,614,Dread Pithior Terrorist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -24222,614,Dread Pithior Supremacist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,2920 -24223,605,Dark Corpior Visioner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -24224,605,Dark Corpior Converter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -24225,605,Dark Corpior Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -24226,605,Dark Corpior Devoter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -24227,605,Dark Corpior Friar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -24228,605,Dark Corpior Cleric,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,2796 -24229,596,Gistior Domination Shatterer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -24230,596,Gistior Domination Defacer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -24231,596,Gistior Domination Haunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -24232,596,Gistior Domination Defiler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -24233,596,Gistior Domination Seizer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 -24234,596,Gistior Domination Trasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,2922 +24181,602,Dark Corpatis Bishop,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24182,602,Dark Corpatis Seer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24183,602,Dark Corpatis Shade,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24184,602,Dark Corpatis Fanatic,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24185,602,Dark Corpatis Phantom,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24186,602,Dark Corpatis Exorcist,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +24187,611,Dread Pithatis Executor,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24188,611,Dread Pithatis Enforcer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24189,611,Dread Pithatis Assaulter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24190,611,Dread Pithatis Assassin,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24191,611,Dread Pithatis Death Dealer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24192,611,Dread Pithatis Revolter,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +24193,620,True Centatis Phantasm,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24194,620,True Centatis Specter,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24195,620,True Centatis Wraith,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24196,620,True Centatis Devil,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24197,620,True Centatis Daemon,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24198,620,True Centatis Behemoth,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +24199,629,Shadow Corelatis Wing Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +24200,629,Shadow Corelatis Squad Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +24201,629,Shadow Corelatis Platoon Leader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +24202,629,Shadow Corelatis Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +24203,629,Shadow Corelatis Captain Sentry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +24204,629,Shadow Corelatis High Captain,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +24205,632,Shadow Corelior Trooper,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +24206,632,Shadow Corelior Soldier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +24207,632,Shadow Corelior Infantry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +24208,632,Shadow Corelior Sentinel,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +24209,632,Shadow Corelior Cannoneer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +24210,632,Shadow Corelior Artillery,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,2918 +24211,623,True Centior Misshape,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24212,623,True Centior Cannibal,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24213,623,True Centior Devourer,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24214,623,True Centior Abomination,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24215,623,True Centior Monster,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24216,623,True Centior Horror,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,20902,1237 +24217,614,Dread Pithior Nihilist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +24218,614,Dread Pithior Anarchist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +24219,614,Dread Pithior Renegade,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +24220,614,Dread Pithior Guerilla,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +24221,614,Dread Pithior Terrorist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +24222,614,Dread Pithior Supremacist,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +24223,605,Dark Corpior Visioner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +24224,605,Dark Corpior Converter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +24225,605,Dark Corpior Templar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +24226,605,Dark Corpior Devoter,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +24227,605,Dark Corpior Friar,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +24228,605,Dark Corpior Cleric,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +24229,596,Gistior Domination Shatterer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +24230,596,Gistior Domination Defacer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +24231,596,Gistior Domination Haunter,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +24232,596,Gistior Domination Defiler,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +24233,596,Gistior Domination Seizer,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 +24234,596,Gistior Domination Trasher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,2922 24237,306,Blood Factory,"Inside these structures are breeding grounds for humans, body parts and human blood used in sinister Blood Raider rituals. ",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2707 24238,283,Blood Raider Scientist,"Scientists working for the Blood Raider organization, most likely involved in their human breeding programs.",250.0000000000,3.0000000000,0E-10,1,None,None,1,None,2891,None,0 24239,517,Amokin's Malediction,A Malediction piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1861 24240,517,Parsik's Crucifier,A Crucifier piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1066 -24241,273,Light Drone Operation,Skill at controlling light combat drones. 5% bonus to damage of light drones per level.,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,366,33,None,0 +24241,273,Light Drone Operation,Skill at controlling light combat drones. 5% bonus to damage of light drones per level.,0E-10,0.0100000000,0E-10,1,None,75000.0000,1,366,33,None,0 24242,1220,Infomorph Psychology,"Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind. Allows 1 jump clone per level. @@ -22304,13 +22238,13 @@ Note: Clones can only be installed in stations with medical facilities or in shi 24253,526,Dead Pilgrim,The corpse of an Amarrian pilgrim.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2855,None,0 24254,526,Saintly Shroud,The holy shroud worn by St. Ageroth on his deathbed.,2.0000000000,1.0000000000,0E-10,1,None,None,1,None,1189,None,0 24255,526,Arc of Revelation,"This is the Arc of Revelation, a sacred relic that is said to hold immense power for those of true faith.",1000.0000000000,50.0000000000,0E-10,1,None,None,1,None,2039,None,0 -24256,494,Generator Building,The building where the Blood Raiders are housing their immense power generator.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,31,2593 +24256,494,Generator Building,The building where the Blood Raiders are housing their immense power generator.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,20901,2593 24257,494,Temple of the Revelation,This decorated structure serves as a place for religious practice.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2405 24258,527,Corpse Dealer,A Blood Raider frigate distributing corpses around the Slope.,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,None,1764 24259,527,Corpse Collector,A Blood Raider frigate bringing biomass harvested by other Blood Raiders around Araz.,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,None,1764 24260,534,Archpriest Hakram,Archpriest Hakram of the Blood Raiders have been overseeing their effort in infiltrating and taking over Araz.,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,None,2121 24261,533,Corpse Harvester,A Blood Raider vessel responsible for assaulting innocent travelers and harvesting their bodies.,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,None,1759 -24262,494,Asteroid Station,Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock.,1000000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20187,2898 +24262,494,Asteroid Station,Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant power source far within the adamant rock.,1000000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20187,2898 24263,526,Anema Bluechip,"'Bluechip' is a name for the data chips which store valuable information on what happened shortly before a structure, normally a space structure, has been destroyed. Introduced by Gallantean mining corporations after they endured numerous inexplicable losses of their mining barges in deep space, the Bluechip has become universally used due to its incredible survivability. If the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -22319,7 +22253,7 @@ If the Bluechip survives an explosion or crash, researchers can usually quickly 24267,306,Lord Methros' Outpost,This outpost was constructed by Lord Methros' henchmen.,100000.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,None,1683 24268,268,Supply Chain Management,"Proficiency at starting manufacturing jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which manufacturing jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.",0E-10,0.0100000000,0E-10,1,None,7500000.0000,1,369,33,None,0 24269,306,Lord Arachnan's Outpost,This outpost was constructed by Lord Arachnan's henchmen.,100000.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,None,1683 -24270,270,Scientific Networking,"Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.",0E-10,0.0100000000,0E-10,1,None,7500000.0000,1,375,33,None,0 +24270,270,Scientific Networking,"Skill at running research operations remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which research projects can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.",0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,375,33,None,0 24271,678,Federation Navy Officer Vexor,"The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Threat level: Deadly",13075000.0000000000,115000.0000000000,480.0000000000,1,8,None,0,None,None,None,1803 24276,526,Amolah Kesti's Data Fragment I,Information has been frantically scribbled on this piece of paper before it was ejected into space.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2908,None,0 24277,526,Amolah Kesti's Data Fragment II,Information has been frantically scribbled on this piece of paper before it was ejected into space.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2908,None,0 @@ -22332,7 +22266,7 @@ If the Bluechip survives an explosion or crash, researchers can usually quickly Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.",200.0000000000,4000.0000000000,0E-10,1,None,15000000.0000,1,938,2987,None,0 -24284,408,Fighter Support Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,55000000.0000,1,939,1041,None,0 +24284,408,Fighter Support Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,55000000.0000,1,939,2987,None,0 24285,370,Corpum Commander Medallion,"This medallion is worn by certain high-ranking Corpum officers, usually those who are in charge of a Blood Raider complex. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2532,None,0 24286,522,Corpum Blood Duke,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,None,2795 24287,526,Zach's Note,"Zach Himun's note to the Emperor Family bureau, authorizing the creation of an ID card for the deliverer.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2908,None,0 @@ -22345,14 +22279,14 @@ Penalty: Using more than one type of this module or similar modules that affect 24294,517,Kerth's Apocalypse,An Apocalypse piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,296 24295,517,Robikar's Anathema,An Anathema piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3424 24296,517,Shakai's Impel,An Impel piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2710 -24300,526,Yamia Mida's Remains,The remains of Yamia Mida. The body has completely decomposed.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,398,None,0 +24300,526,Yamia Mida's Remains,The remains of Yamia Mida. The body has completely decomposed.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,398,None,0 24301,306,Yamia Mida's Residence,The fugitive Yamia Mida resides here.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2515 24304,526,Excavation Note,"A scribbled note from an earlier digger, telling that he has uncovered evidence that another Yan Jung site orbits the moon around Deltole VI.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 24305,483,Modulated Deep Core Strip Miner II,"The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency. Can only be fit to Mining Barges and Exhumers. ",0E-10,5.0000000000,10.0000000000,1,None,None,1,1040,2527,None,11145 -24306,490,Modulated Deep Core Strip Miner II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1061,None,0 +24306,490,Modulated Deep Core Strip Miner II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2527,None,0 24307,533,Serpentis Surveyor,A Serpentis smuggler with a bit of archaeological skills that has been digging around in the ancient ruins.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,None,1815 24308,474,Smuggler Knot Lock,"This is a gate passkey used by smugglers, especially those working for Serpentis, to lock up their stash of illegal goods or areas they want to keep to themselves.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 24309,517,Zach Himum's Armageddon,"An Armageddon piloted by an agent. @@ -22363,10 +22297,10 @@ Missions: 24310,319,Amarr Citadel,"This Amarrian Citadel looms over the acceleration gate leading to the Palace grounds. Anyone attempting to enter the palace without authorization would have to overcome the inhabitants of this majestic structure as well as its defenses. The Citadel is the primary link that the outside world has to the Imperial Palace, often serving as the meeting ground between Emperor Family staff and outsiders intent on getting the Emperor's attention. Docking has been prohibited into this station without proper authorization.",0E-10,0E-10,0E-10,1,4,None,0,None,None,18,1249 -24311,257,Amarr Carrier,Skill at operating Amarr carriers.,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,377,33,None,0 -24312,257,Caldari Carrier,Skill at operating Caldari carriers.,0E-10,0.0100000000,0E-10,1,1,500000000.0000,1,377,33,None,0 -24313,257,Gallente Carrier,Skill at operating Gallente carriers.,0E-10,0.0100000000,0E-10,1,8,500000000.0000,1,377,33,None,0 -24314,257,Minmatar Carrier,Skill at operating Minmatar carriers.,0E-10,0.0100000000,0E-10,1,2,500000000.0000,1,377,33,None,0 +24311,257,Amarr Carrier,Skill at operating Amarr carriers.,0E-10,0.0100000000,0E-10,1,4,550000000.0000,1,377,33,None,0 +24312,257,Caldari Carrier,Skill at operating Caldari carriers.,0E-10,0.0100000000,0E-10,1,1,550000000.0000,1,377,33,None,0 +24313,257,Gallente Carrier,Skill at operating Gallente carriers.,0E-10,0.0100000000,0E-10,1,8,550000000.0000,1,377,33,None,0 +24314,257,Minmatar Carrier,Skill at operating Minmatar carriers.,0E-10,0.0100000000,0E-10,1,2,550000000.0000,1,377,33,None,0 24315,526,Thyram Arachnan's Dossier,"This detailed dossier contains encrypted evidence linking Thyram Arachnan, Amarrian nobleman, to criminal elements in the Araz constellation.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 24316,526,Lord Arachnan's Medal,A medal awarded to Lord Arachnan years ago.,0.1000000000,0.1000000000,0E-10,1,None,None,1,None,2532,None,0 24317,526,House Arachnan Legal Documents,Legal data collected by House Arachnan's lawyers and archivists.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 @@ -22377,7 +22311,7 @@ Docking has been prohibited into this station without proper authorization.",0E- 24346,300,Aurora Epsilon,You will be banned if you have this and you are not in ISD :),0E-10,1.0000000000,0E-10,1,None,None,0,None,2053,None,0 24347,300,Aurora Beta,You will be banned if you have this and you are not in ISD :),0E-10,1.0000000000,0E-10,1,None,None,0,None,2053,None,0 24348,650,Small Tractor Beam I,"By manipulating gravity fields, this module can pull cargo containers towards the ship.",50.0000000000,50.0000000000,0.8000000000,1,None,1308176.0000,1,872,2986,None,11867 -24349,723,Small Tractor Beam I Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000.0000,1,905,349,None,0 +24349,723,Small Tractor Beam I Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000.0000,1,905,2986,None,0 24350,517,Mathon's Helios,A Helios piloted by an agent.,1700000.0000000000,19700.0000000000,305.0000000000,1,8,None,0,None,None,None,1841 24351,494,Force Repeller Relic,"A strange device built by a human civilization dead for thousands of years that repels any ships that try to near it. It must be destroyed from afar, preferably with EM damage weapons.",100000.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,31,1683 24352,474,Passkey to Yan Jung Relic Site,This passkey will get you into the hard to reach relic site where the now exinct Yan Jung nation once went about their business.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -22386,67 +22320,67 @@ Docking has been prohibited into this station without proper authorization.",0E- 24355,526,Yan Jung Micro Processor,"This micro processor is thousands of years old, but miraculously it still seems to be functioning.",20.0000000000,1.0000000000,0E-10,1,None,None,1,None,2038,None,0 24356,494,Yan Jung Gargoyle,A very old object that seems to once have acted as a guardian of this space. It is not active at the moment and perhaps it has malfunctioned.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,1217 24357,526,Robikar's Recommendation,This letter of recommendation is to be shown to Torval Kerth at the Carchatur Outpost in Nidupad. It contains proof of its possessor's identity as a person gainfully employed by Lord Arachnan.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 -24361,572,Crook Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,31,1817 -24362,572,Crook Agent,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,31,1821 -24363,572,Crook Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,31,1819 -24364,572,Crook Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,31,1819 -24365,572,Crook Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1822 -24366,572,Crook Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,31,1822 -24367,572,Crook Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1818 -24368,572,Crook Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -24369,814,Marauder Spy,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,31,1817 -24370,814,Marauder Agent,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,31,1821 -24371,814,Marauder Watchman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,31,1819 -24372,814,Marauder Patroller,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,31,1819 -24373,814,Marauder Guard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1822 -24374,814,Marauder Safeguard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,31,1822 -24375,814,Marauder Defender,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1818 -24376,814,Marauder Protector,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1818 -24377,573,Mule Harvester,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,31,1816 -24378,573,Mule Gatherer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,31,1816 -24379,573,Mule Ferrier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,31,1822 -24380,573,Mule Loader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,31,1822 -24381,558,Barrow Harvester,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,31,1762 -24382,558,Barrow Gatherer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1762 -24383,558,Barrow Ferrier,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1762 -24384,558,Barrow Loader,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1762 -24385,557,Warrior Collector,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,31,1763 -24386,557,Warrior Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,31,1766 -24387,557,Warrior Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -24388,557,Warrior Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1766 -24389,557,Warrior Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -24390,792,Sellsword Collector,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,31,1763 -24391,792,Sellsword Raider,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,31,1766 -24392,792,Sellsword Diviner,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -24393,792,Sellsword Reaver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,31,1766 -24394,792,Sellsword Engraver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 +24361,572,Crook Spy,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1817 +24362,572,Crook Agent,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1821 +24363,572,Crook Watchman,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,20903,1819 +24364,572,Crook Patroller,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1819 +24365,572,Crook Guard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1822 +24366,572,Crook Safeguard,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1822 +24367,572,Crook Defender,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1818 +24368,572,Crook Protector,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +24369,814,Marauder Spy,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2500000.0000000000,25000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1817 +24370,814,Marauder Agent,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2250000.0000000000,22500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1821 +24371,814,Marauder Watchman,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,20903,1819 +24372,814,Marauder Patroller,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2950000.0000000000,29500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1819 +24373,814,Marauder Guard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1822 +24374,814,Marauder Safeguard,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1822 +24375,814,Marauder Defender,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1818 +24376,814,Marauder Protector,The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1818 +24377,573,Mule Harvester,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,60.0000000000,1,8,None,0,None,None,20903,1816 +24378,573,Mule Gatherer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2300000.0000000000,23000.0000000000,235.0000000000,1,8,None,0,None,None,20903,1816 +24379,573,Mule Ferrier,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20903,1822 +24380,573,Mule Loader,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,20903,1822 +24381,558,Barrow Harvester,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,20901,1762 +24382,558,Barrow Gatherer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1762 +24383,558,Barrow Ferrier,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1762 +24384,558,Barrow Loader,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1762 +24385,557,Warrior Collector,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,20901,1763 +24386,557,Warrior Raider,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,20901,1766 +24387,557,Warrior Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +24388,557,Warrior Reaver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1766 +24389,557,Warrior Engraver,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +24390,792,Sellsword Collector,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,315.0000000000,1,4,None,0,None,None,20901,1763 +24391,792,Sellsword Raider,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,235.0000000000,1,4,None,0,None,None,20901,1766 +24392,792,Sellsword Diviner,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +24393,792,Sellsword Reaver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2870000.0000000000,28700.0000000000,135.0000000000,1,4,None,0,None,None,20901,1766 +24394,792,Sellsword Engraver,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 24395,644,Drone Navigation Computer I,"Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",200.0000000000,25.0000000000,0E-10,1,None,139232.0000,1,938,2988,None,0 -24396,408,Drone Navigation Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1400000.0000,1,939,1041,None,0 -24407,557,Warrior Seeker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,31,1763 -24408,792,Sellsword Seeker,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,31,1763 +24396,408,Drone Navigation Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1400000.0000,1,939,2988,None,0 +24407,557,Warrior Seeker,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant,2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,20901,1763 +24408,792,Sellsword Seeker,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",2810000.0000000000,28100.0000000000,165.0000000000,1,4,None,0,None,None,20901,1763 24417,644,Drone Navigation Computer II,"Increases microwarpdrive speed of drones. Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",200.0000000000,5.0000000000,0E-10,1,None,None,1,938,2988,None,0 -24418,408,Drone Navigation Computer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1041,None,0 +24418,408,Drone Navigation Computer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2988,None,0 24427,647,Drone Link Augmentor II,Increases drone control range.,200.0000000000,25.0000000000,0E-10,1,4,None,1,938,2989,None,0 -24428,408,Drone Link Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1041,None,0 +24428,408,Drone Link Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2989,None,0 24429,306,Rolette Residence,A multitude of people inhabit these structures.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2515 24438,646,Omnidirectional Tracking Link II,"Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,None,1,938,1640,None,0 -24439,408,Omnidirectional Tracking Link II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1041,None,0 +24439,408,Omnidirectional Tracking Link II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1640,None,0 24441,283,Civilians,Civilians are a group of people who follow the pursuits of civil life.,1000.0000000000,5.0000000000,0E-10,1,None,None,1,None,2536,None,0 24443,338,Shield Boost Amplifier II,"Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,None,None,1,613,2104,None,0 -24444,360,Shield Boost Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,84,None,0 +24444,360,Shield Boost Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,2104,None,0 24445,649,Giant Freight Container,"A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.",1000000.0000000000,120000.0000000000,120000.0000000000,1,None,110000.0000,1,1653,1174,None,1174 -24446,526,Dorga Roes,"Dorga are a species of saltwater fish indigenous to Munory VI. Due to the inhospitable conditions these fish have evolved in, their extremely resilient eggs are in high demand among spacefarers and others who require sustenance in unforgiving environments. While very nutritious, dorga roes possess a horribly bitter flavor, a fact which has hamstrung all marketing campaigns attempted for them so far.",400.0000000000,1.0000000000,0E-10,1,None,None,1,None,1406,None,0 +24446,526,Dorga Roes,"Dorga are a species of saltwater fish indigenous to Munory VI. Due to the inhospitable conditions these fish have evolved in, their extremely resilient eggs are in high demand among spacefarers and others who require sustenance in unforgiving environments. While very nutritious, dorga roes possess a horribly bitter flavor, a fact which has hamstrung all marketing campaigns attempted for them so far.",400.0000000000,1.0000000000,0E-10,1,None,None,1,None,1406,None,0 24447,306,Corpse Stash,A container filled with bug-ridden corpses created by the Blood Raiders to get spy devices into the ships of unwary scavengers.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 24452,319,Gallente Factory,"This is a standard Federation-built Manufacturing Station. It has been equipped with powerful energy shield systems, although it's armor and hull would be considered fairly weak compared to Amarrian standards. @@ -22467,19 +22401,19 @@ Docking has been prohibited into this station without proper authorization.",0E- 24466,474,Museum Arcana Guest Pass,"This passkey allows the bearer and his friends to enter the Museum Arcana. It is good for only one visit, so use wisely.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 24467,517,The Curator's Armageddon,An Armageddon piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,297 24468,332,R.A.M.- Battlecruiser Tech,Robotic assembly modules designed for Battlecruiser Class Ship Manufacturing.,0E-10,15.0000000000,0E-10,1,None,57656.0000,0,None,2226,None,0 -24469,356,R.A.M.- Battlecruiser Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +24469,356,R.A.M.- Battlecruiser Tech Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2226,None,0 24471,648,Scourge Rage Rocket,"A small rocket with a piercing warhead. This modified version of the Scourge rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",100.0000000000,0.0050000000,0E-10,5000,None,62340.0000,1,930,1350,None,20060 -24472,166,Scourge Rage Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1352,None,0 +24472,166,Scourge Rage Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1350,None,0 24473,648,Nova Rage Rocket,"A small rocket with a nuclear warhead. This modified version of the Nova rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",100.0000000000,0.0050000000,0E-10,5000,None,62340.0000,1,930,1353,None,20059 -24474,166,Nova Rage Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1352,None,0 +24474,166,Nova Rage Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1353,None,0 24475,648,Inferno Rage Rocket,"A small rocket with a plasma warhead. This modified version of the Inferno Rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",100.0000000000,0.0050000000,0E-10,5000,None,62340.0000,1,930,1351,None,20057 -24476,166,Inferno Rage Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1352,None,0 +24476,166,Inferno Rage Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1351,None,0 24477,648,Scourge Javelin Rocket,"A small rocket with a piercing warhead. A modified version of the Scourge rocket. It can reach higher velocity than the Scourge rocket at the expense of warhead size.",100.0000000000,0.0050000000,0E-10,5000,None,62340.0000,1,928,1350,None,20060 @@ -22489,23 +22423,23 @@ A modified version of the Nova rocket. It can reach higher velocity than the Nov 24479,648,Inferno Javelin Rocket,"A small rocket with a plasma warhead. A modified version of the Inferno Rocket. It can reach higher velocity than the Inferno Rocket at the expense of warhead size.",100.0000000000,0.0050000000,0E-10,5000,None,62340.0000,1,928,1351,None,20057 -24480,226,Spatial Rift,A natural phenomena that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again.,1.0000000000,0E-10,0E-10,1,4,None,0,None,None,20211,2907 +24480,226,Spatial Rift,A natural phenomena that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again.,1.0000000000,0E-10,0E-10,1,4,None,0,None,None,20211,2907 24482,474,Key to the Labyrinth,"This key allows entry into the labyrinth, a complex maze built by the Takmahls to hide themselves from the Amarr Empire thousands of years ago.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 -24483,547,Nidhoggur,"Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.",1230000000.0000000000,11250000.0000000000,860.0000000000,1,2,771957982.0000,1,821,None,20077,2929 -24484,643,Nidhoggur Blueprint,,0E-10,0.0100000000,0E-10,1,None,1150000000.0000,1,891,None,None,309 +24483,547,Nidhoggur,"Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.",1230000000.0000000000,11250000.0000000000,860.0000000000,1,2,2914100000.0000,1,821,None,20077,2929 +24484,643,Nidhoggur Blueprint,,0E-10,0.0100000000,0E-10,1,None,1150000000.0000,1,891,None,None,2929 24485,300,Aurora Gamma,You will be banned if you have this and you are not in ISD :),0E-10,1.0000000000,0E-10,1,None,None,0,None,2053,None,0 24486,654,Inferno Rage Heavy Assault Missile,"A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Inferno Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",700.0000000000,0.0150000000,0E-10,5000,None,126160.0000,1,973,3235,None,20052 -24487,166,Inferno Rage Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,192,None,0 +24487,166,Inferno Rage Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3235,None,0 24488,654,Nova Rage Heavy Assault Missile,"A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Nova Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",700.0000000000,0.0150000000,0E-10,5000,None,126160.0000,1,973,3236,None,20054 -24489,166,Nova Rage Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,192,None,0 +24489,166,Nova Rage Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3236,None,0 24490,654,Mjolnir Rage Heavy Assault Missile,"An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Mjolnir Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",700.0000000000,0.0150000000,0E-10,5000,None,126160.0000,1,973,3237,None,20053 -24491,166,Mjolnir Rage Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,192,None,0 +24491,166,Mjolnir Rage Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3237,None,0 24492,654,Scourge Javelin Heavy Assault Missile,"A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Scourge Heavy Assault Missile. It can reach higher velocity than the Scourge Heavy Assault Missile at the expense of warhead size.",625.0000000000,0.0150000000,0E-10,5000,None,126160.0000,1,972,3234,None,20055 @@ -22522,84 +22456,84 @@ A modified version of the Scourge light missile. Does more damage than its prede 24497,653,Nova Fury Light Missile,"The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. A modified version of the Nova light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",700.0000000000,0.0150000000,0E-10,5000,None,101160.0000,1,927,193,None,20063 -24498,166,Nova Fury Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,190,None,0 +24498,166,Nova Fury Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,193,None,0 24499,653,Inferno Fury Light Missile,"The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. A modified version of the Inferno light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",700.0000000000,0.0150000000,0E-10,5000,None,101160.0000,1,927,191,None,20061 -24500,166,Inferno Fury Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,190,None,0 +24500,166,Inferno Fury Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,191,None,0 24501,653,Scourge Precision Light Missile,"From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. A modified version of the Scourge light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.",700.0000000000,0.0150000000,0E-10,5000,None,101160.0000,1,917,190,None,20064 -24502,166,Scourge Precision Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,191,None,0 +24502,166,Scourge Precision Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,190,None,0 24503,653,Nova Precision Light Missile,"The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. A modified version of the Nova light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.",700.0000000000,0.0150000000,0E-10,5000,None,101160.0000,1,917,193,None,20063 -24504,166,Nova Precision Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,191,None,0 +24504,166,Nova Precision Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,193,None,0 24505,653,Mjolnir Precision Light Missile,"An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. A modified version of the Mjolnir light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.",700.0000000000,0.0150000000,0E-10,5000,None,101160.0000,1,917,192,None,20062 -24506,166,Mjolnir Precision Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,191,None,0 +24506,166,Mjolnir Precision Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,192,None,0 24507,655,Nova Fury Heavy Missile,"The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost. A modified version of the Nova heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",1000.0000000000,0.0300000000,0E-10,5000,None,600080.0000,1,926,186,None,20050 -24508,166,Nova Fury Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,189,None,0 +24508,166,Nova Fury Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,186,None,0 24509,655,Mjolnir Fury Heavy Missile,"First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. A modified version of the Mjolnir heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",1000.0000000000,0.0300000000,0E-10,5000,None,600080.0000,1,926,187,None,20049 -24510,166,Mjolnir Fury Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,189,None,0 +24510,166,Mjolnir Fury Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,187,None,0 24511,655,Inferno Fury Heavy Missile,"Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. A modified version of the Inferno heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",1000.0000000000,0.0300000000,0E-10,5000,None,600080.0000,1,926,188,None,20048 -24512,166,Inferno Fury Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,189,None,0 +24512,166,Inferno Fury Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,188,None,0 24513,655,Scourge Precision Heavy Missile,"The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. A modified version of the Scourge heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.",1000.0000000000,0.0300000000,0E-10,5000,None,600080.0000,1,919,189,None,20051 -24514,166,Scourge Precision Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,186,None,0 +24514,166,Scourge Precision Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,189,None,0 24515,655,Inferno Precision Heavy Missile,"Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. A modified version of the Inferno heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.",1000.0000000000,0.0300000000,0E-10,5000,None,600080.0000,1,919,188,None,20048 -24516,166,Inferno Precision Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,186,None,0 +24516,166,Inferno Precision Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,188,None,0 24517,655,Mjolnir Precision Heavy Missile,"First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. A modified version of the Mjolnir heavy missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch.",1000.0000000000,0.0300000000,0E-10,5000,None,600080.0000,1,919,187,None,20049 -24518,166,Mjolnir Precision Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,186,None,0 +24518,166,Mjolnir Precision Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,187,None,0 24519,657,Nova Rage Torpedo,"An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",1000.0000000000,0.0500000000,0E-10,5000,None,1500245.0000,1,931,1348,None,20016 -24520,166,Nova Rage Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1351,None,0 +24520,166,Nova Rage Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1348,None,0 24521,657,Scourge Rage Torpedo,"An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Scourge Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",1000.0000000000,0.0500000000,0E-10,5000,None,1500245.0000,1,931,1346,None,20014 -24522,166,Scourge Rage Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1351,None,0 +24522,166,Scourge Rage Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1346,None,0 24523,657,Mjolnir Rage Torpedo,"An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.",1000.0000000000,0.0500000000,0E-10,5000,None,1500245.0000,1,931,1349,None,20015 -24524,166,Mjolnir Rage Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1351,None,0 +24524,166,Mjolnir Rage Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1349,None,0 24525,657,Inferno Javelin Torpedo,"An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Inferno Torpedo. It can reach higher velocity than the Inferno Torpedo at the expense of warhead size.",1500.0000000000,0.0500000000,0E-10,5000,None,1500245.0000,1,929,1347,None,20017 -24526,166,Inferno Javelin Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1348,None,0 +24526,166,Inferno Javelin Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1347,None,0 24527,657,Mjolnir Javelin Torpedo,"An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.",1500.0000000000,0.0500000000,0E-10,5000,None,1500245.0000,1,929,1349,None,20015 -24528,166,Mjolnir Javelin Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1348,None,0 +24528,166,Mjolnir Javelin Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1349,None,0 24529,657,Scourge Javelin Torpedo,"An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Scourge Torpedo. It can reach higher velocity than the Scourge Torpedo at the expense of warhead size.",1500.0000000000,0.0500000000,0E-10,5000,None,1500245.0000,1,929,1346,None,20014 -24530,166,Scourge Javelin Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1348,None,0 +24530,166,Scourge Javelin Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1346,None,0 24531,656,Nova Fury Cruise Missile,"A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",1250.0000000000,0.0500000000,0E-10,5000,None,837360.0000,1,925,185,None,20042 -24532,166,Nova Fury Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,184,None,20042 +24532,166,Nova Fury Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,185,None,20042 24533,656,Scourge Fury Cruise Missile,"The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",1250.0000000000,0.0500000000,0E-10,5000,None,837360.0000,1,925,183,None,20043 -24534,166,Scourge Fury Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,184,None,20043 +24534,166,Scourge Fury Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,183,None,20043 24535,656,Mjolnir Fury Cruise Missile,"The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",1250.0000000000,0.0500000000,0E-10,5000,None,837360.0000,1,925,182,None,20041 -24536,166,Mjolnir Fury Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,184,None,20041 +24536,166,Mjolnir Fury Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,182,None,20041 24537,656,Nova Precision Cruise Missile,"A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.",1250.0000000000,0.0500000000,0E-10,5000,None,837360.0000,1,918,185,None,20042 @@ -22607,48 +22541,48 @@ A modified version of the Nova cruise missile. Is great for taking down smaller 24539,656,Mjolnir Precision Cruise Missile,"The mother of all missiles, the Mjolnir delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. A modified version of the Mjolnir cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.",1250.0000000000,0.0500000000,0E-10,5000,None,837360.0000,1,918,182,None,20041 -24540,166,Mjolnir Precision Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,185,None,0 +24540,166,Mjolnir Precision Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,182,None,0 24541,656,Scourge Precision Cruise Missile,"The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. A modified version of the Scourge cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.",1250.0000000000,0.0500000000,0E-10,5000,None,837360.0000,1,918,183,None,20043 -24542,166,Scourge Precision Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,185,None,0 -24543,166,Inferno Javelin Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -24544,166,Mjolnir Javelin Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 +24542,166,Scourge Precision Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,183,None,0 +24543,166,Inferno Javelin Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1351,None,0 +24544,166,Mjolnir Javelin Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1352,None,0 24545,873,Capital Jump Bridge Array,A massive hulk of machinery containing all the components necessary for the installation of a capital jump portal.,10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2866,None,0 -24546,915,Capital Jump Bridge Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,3141342800.0000,1,796,96,None,0 +24546,915,Capital Jump Bridge Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,3141342800.0000,1,796,2866,None,0 24547,873,Capital Clone Vat Bay,"Sheets of massive metal which link together to form a fully functional clone vat bay, for insertion into capital ships.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,3019,None,0 -24548,915,Capital Clone Vat Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,1683418400.0000,1,796,96,None,0 -24549,651,'Gjallarhorn' Explosive Doomsday Blueprint,,0E-10,0.0100000000,0E-10,1,None,240435272.0000,1,913,21,None,0 +24548,915,Capital Clone Vat Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,1683418400.0000,1,796,3019,None,0 +24549,651,'Gjallarhorn' Explosive Doomsday Blueprint,,0E-10,0.0100000000,0E-10,1,None,240435272.0000,1,913,2934,None,0 24550,588,'Judgment' Electromagnetic Doomsday,"The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place. -Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,None,240727880.0000,1,2267,2934,None,0 -24551,651,'Judgment' Electromagnetic Doomsday Blueprint,,0E-10,0.0100000000,0E-10,1,None,240727880.0000,1,913,21,None,0 +Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,None,240727880.0000,1,2267,2934,None,0 +24551,651,'Judgment' Electromagnetic Doomsday Blueprint,,0E-10,0.0100000000,0E-10,1,None,240727880.0000,1,913,2934,None,0 24552,588,'Oblivion' Kinetic Doomsday,"Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target. -Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,None,240947786.0000,1,2268,2934,None,0 -24553,651,'Oblivion' Kinetic Doomsday Blueprint,,0E-10,0.0100000000,0E-10,1,None,240947786.0000,1,913,21,None,0 -24554,588,'Aurora Ominae' Thermal Doomsday,"By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating nearly anything it touches. +Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,None,240947786.0000,1,2268,2934,None,0 +24553,651,'Oblivion' Kinetic Doomsday Blueprint,,0E-10,0.0100000000,0E-10,1,None,240947786.0000,1,913,2934,None,0 +24554,588,'Aurora Ominae' Thermal Doomsday,"By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating an entire capital ship. -Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,None,240950758.0000,1,2269,2934,None,0 -24555,651,'Aurora Ominae' Thermal Doomsday Blueprint,,0E-10,0.0100000000,0E-10,1,None,240950758.0000,1,913,21,None,0 +Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,None,240950758.0000,1,2269,2934,None,0 +24555,651,'Aurora Ominae' Thermal Doomsday Blueprint,,0E-10,0.0100000000,0E-10,1,None,240950758.0000,1,913,2934,None,0 24556,873,Capital Doomsday Weapon Mount,"A hardpoint that allows a titan to fit a custom-made doomsday weapon, capable of obliterating its hapless target in one fell stroke.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2871,None,0 -24557,915,Capital Doomsday Weapon Mount Blueprint,,0E-10,0.0100000000,0E-10,1,None,2146886800.0000,1,796,96,None,0 +24557,915,Capital Doomsday Weapon Mount Blueprint,,0E-10,0.0100000000,0E-10,1,None,2146886800.0000,1,796,2871,None,0 24558,873,Capital Ship Maintenance Bay,"Massive metal sheets and stacks of equipment which links together in modular fashion to form a gigantic maintenance bay, for insertion into capital ships.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2867,None,0 -24559,915,Capital Ship Maintenance Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,1697361200.0000,1,796,96,None,0 +24559,915,Capital Ship Maintenance Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,1697361200.0000,1,796,2867,None,0 24560,873,Capital Corporate Hangar Bay,"Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships.",10000.0000000000,10000.0000000000,0E-10,1,None,None,1,781,2867,None,0 -24561,915,Capital Corporate Hangar Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,1670784800.0000,1,796,96,None,0 -24562,275,Jump Portal Generation,Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.,0E-10,0.0100000000,0E-10,1,4,50000000.0000,1,374,33,None,0 +24561,915,Capital Corporate Hangar Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,1670784800.0000,1,796,2867,None,0 +24562,275,Jump Portal Generation,Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.,0E-10,0.0100000000,0E-10,1,4,75000000.0000,1,374,33,None,0 24563,255,Doomsday Operation,Skill at operating titan doomsday weapons. 10% increased damage per level.,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,364,33,None,0 24564,526,Chanounian Wine,"Chanounian Wine is a rare luxury commodity, manufactured in Chanoun and in distribution only throughout a small portion of Amarr space. It is highly prized for its wonderful flavor, created by a combination of rare ingredients - none of which are illegal in Amarr space.",500.0000000000,0.5000000000,0E-10,1,None,None,1,None,27,None,0 24565,319,Stargate - Caldari 1,This stargate is currently only usable from the other end.,99999999999999996863366107917975552.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,None,235 -24566,226,Stargate - Caldari ,This stargate is currently only usable from the other end.,99999999999999996863366107917975552.0000000000,0E-10,0E-10,1,1,None,0,None,None,32,235 +24566,226,Stargate - Caldari,This stargate is currently only usable from the other end.,99999999999999996863366107917975552.0000000000,0E-10,0E-10,1,1,None,0,None,None,32,235 24567,413,Experimental Laboratory,Experimental Laboratories are used for reverse engineering of ancient technology. This structure has Reverse Engineering activities.,100000000.0000000000,3000.0000000000,25000.0000000000,1,4,100000000.0000,1,933,None,None,2373 24568,1210,Capital Remote Armor Repair Systems,Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.,0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,1745,33,None,0 24569,325,Capital Remote Armor Repairer I,"This module uses nano-assemblers to repair damage done to the armor of the Target ship. Note: May only be fitted to capital class ships.",20.0000000000,4000.0000000000,0E-10,1,4,24200788.0000,1,1056,21426,None,0 -24570,350,Capital Remote Armor Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,24200788.0000,1,1539,80,None,0 -24571,1209,Capital Shield Emission Systems,Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.,0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,1747,33,None,0 +24570,350,Capital Remote Armor Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,24200788.0000,1,1539,21426,None,0 +24571,1209,Capital Shield Emission Systems,Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.,0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,1747,33,None,0 24572,1216,Capital Capacitor Emission Systems,Operation of capital remote capacitor transmitters and other capacitor emission systems. 5% reduced capacitor need of capital capacitor emission systems per skill level.,0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,368,33,None,0 24574,397,Small Ship Assembly Array,"A mobile assembly facility where smaller ships such as Fighter and Fighter Bomber Drones, Frigates and Destroyers can be manufactured. @@ -22662,7 +22596,7 @@ Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with eno 24579,494,Core Serpentis Operational Headquarters,This terrifying structure is really a jewel of architecture.,100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,20193,20651 24580,526,Ritual Texts,"Ancient texts of the Takmahl people, describing many of their religious rituals.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2886,None,0 24581,526,Holy Statue,"Holy statue made by the Takmahl people, depicting their god.",100.0000000000,5.0000000000,0E-10,1,None,2000.0000,1,None,2041,None,0 -24582,820,The Negotiator,"Hardly for the faint of heart, this Core Serpentis member is the one attempting to keep the peace between the rogue drones and the pirates in the Canyon of Rust.",11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,31,1812 +24582,820,The Negotiator,"Hardly for the faint of heart, this Core Serpentis member is the one attempting to keep the peace between the rogue drones and the pirates in the Canyon of Rust.",11600000.0000000000,116000.0000000000,900.0000000000,1,8,None,0,None,None,20903,1812 24583,534,Arcana Patron,,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,None,2121 24584,820,Wiyrkomi Head Engineer,The head engineer of this maintainance station is responsible for both the quality of work performed by the pirate corporation as well as the security of the operation.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 24587,319,Amarr Stargate,This stargate has been manufactured according to Amarr design. It is not usable without the proper authorization code.,99999999999999996863366107917975552.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,236 @@ -22674,26 +22608,26 @@ Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with eno 24595,652,Minmatar Republic Starbase Charter,An electronic charter code issued by the Minmatar Republic which permits the bearer to use a starbase around a moon in Republic sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. ,1.0000000000,0.1000000000,0E-10,1,2,50000.0000,1,940,1192,None,0 24596,652,Khanid Kingdom Starbase Charter,An electronic charter code issued by the Khanid Kingdom which permits the bearer to use a starbase around a moon in Kingdom sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. ,1.0000000000,0.1000000000,0E-10,1,None,50000.0000,1,940,1192,None,0 24597,652,Ammatar Mandate Starbase Charter,An electronic charter code issued by the Ammatar Mandate which permits the bearer to use a starbase around a moon in Mandate sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. ,1.0000000000,0.1000000000,0E-10,1,None,50000.0000,1,940,1192,None,0 -24604,166,Nova Javelin Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -24605,166,Scourge Javelin Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -24606,1220,Cloning Facility Operation,"Needed for use of the Clone Vat Bay module. +24604,166,Nova Javelin Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1353,None,0 +24605,166,Scourge Javelin Rocket Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1350,None,0 +24606,1220,Cloning Facility Operation,"Needed for use of the Clone Vat Bay module. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.",0E-10,0.0100000000,0E-10,1,4,125000000.0000,1,1746,33,None,0 -24607,624,TestScanRadar,"This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate.",2450000.0000000000,24500.0000000000,60.0000000000,1,4,None,0,None,None,31,1238 +24607,624,TestScanRadar,"This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate.",2450000.0000000000,24500.0000000000,60.0000000000,1,4,None,0,None,None,20902,1238 24608,500,SnowballNewEffect,This snowball is bigger than your head. Its shape looks suspiciously like it could fit into a snowball launcher with great ease.,100.0000000000,1.0000000000,0E-10,100,None,None,0,None,2943,None,20064 24609,226,Gallente Stargate,This stargate has been manufactured according to Federation design. It is not usable without the proper authorization code.,99999999999999996863366107917975552.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,None,1259 -24613,273,Fighter Hangar Management,5% bonus to Fighter Hangar size per level.,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,366,33,None,0 -24614,166,Scourge Javelin Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -24615,166,Inferno Javelin Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -24616,166,Nova Javelin Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -24617,166,Mjolnir Javelin Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 +24613,273,Fighter Hangar Management,5% bonus to Fighter Hangar size per level.,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,366,33,None,0 +24614,166,Scourge Javelin Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3234,None,0 +24615,166,Inferno Javelin Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3235,None,0 +24616,166,Nova Javelin Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3236,None,0 +24617,166,Mjolnir Javelin Heavy Assault Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3237,None,0 24620,650,Medium Tractor Beam I,By manipulating gravity field this modules can pull cargo containers towards the ship. ,50.0000000000,10.0000000000,0.8000000000,1,None,1555840.0000,0,None,2986,None,0 -24621,154,Medium Tractor Beam I Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000.0000,0,None,349,None,0 +24621,154,Medium Tractor Beam I Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000.0000,0,None,2986,None,0 24622,650,Large Tractor Beam I,By manipulating gravity field this modules can pull cargo containers towards the ship. ,50.0000000000,10.0000000000,0.8000000000,1,None,1555840.0000,0,None,2986,None,0 -24623,154,Large Tractor Beam I Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000.0000,0,None,349,None,0 +24623,154,Large Tractor Beam I Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000.0000,0,None,2986,None,0 24624,270,Advanced Laboratory Operation,Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,375,33,None,0 24625,268,Advanced Mass Production,Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level.,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,369,33,None,0 -24630,555,TEST DRAINER,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 +24630,555,TEST DRAINER,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 24632,746,Zainou 'Deadeye' Guided Missile Precision GP-803,"A Zainou missile hardwiring designed to enhance skill with missiles. 3% reduced factor of signature radius for all missile explosions.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1495,2224,None,0 @@ -22718,7 +22652,7 @@ Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill lev 24644,650,Capital Tractor Beam I,"By manipulating gravity fields, this module can pull cargo containers towards the ship. Note: This tractor beam can only be fitted on the Rorqual ORE Capital Ship.",50.0000000000,4000.0000000000,0.8000000000,1,None,1555840.0000,1,872,2986,None,11868 -24645,723,Capital Tractor Beam I Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000000.0000,1,905,349,None,0 +24645,723,Capital Tractor Beam I Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000000.0000,1,905,2986,None,0 24646,363,X-Large Ship Maintenance Array,Massive hangar and fitting structure. Used for large volume ship storage and in-space fitting of modules contained in a ship's cargo bay.,2000000000.0000000000,40000.0000000000,155000000.0000000000,1,128,1000000000.0000,1,484,None,None,2977 24652,471,Capital Shipyard,"A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.",100000.0000000000,4000.0000000000,200000.0000000000,1,None,10000000.0000,0,None,None,None,2301 24653,397,Advanced Small Ship Assembly Array,"A mobile assembly facility where advanced small ships such as Assault Frigates, Covert Ops Frigates, Electronic Attack Frigates, Interceptors, Interdictors, Stealth Bombers and Tactical Destroyers can be manufactured. @@ -22761,25 +22695,25 @@ This structure is being guarded by General Matar Pol.",100000.0000000000,1000000 24683,520,Maphante Interceptor,,1050000.0000000000,28100.0000000000,135.0000000000,1,4,None,0,None,None,None,1921 24684,438,Biochemical Reactor Array,This structure has been automatically disabled by CONCORD to make way for newer replacement technology.,100000000.0000000000,4000.0000000000,1.0000000000,1,None,25000000.0000,1,490,None,None,2377 24685,319,Stargate Minmatar 1,This stargate has been manufactured according to Republic design. It is not usable without the proper authorization code.,99999999999999996863366107917975552.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,None,1263 -24688,27,Rokh,"Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.",105300000.0000000000,486000.0000000000,820.0000000000,1,1,165000000.0000,1,80,None,20068,3170 -24689,107,Rokh Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,1,280,None,None,43 -24690,27,Hyperion,"Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.",100200000.0000000000,495000.0000000000,845.0000000000,1,8,176000000.0000,1,81,None,20072,3207 -24691,107,Hyperion Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,1,281,None,None,64 -24692,27,Abaddon,"The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.",103200000.0000000000,495000.0000000000,740.0000000000,1,4,180000000.0000,1,79,None,20061,3132 -24693,107,Abaddon Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,279,None,None,297 -24694,27,Maelstrom,"With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. ",103600000.0000000000,472500.0000000000,790.0000000000,1,2,145000000.0000,1,78,None,20076,3134 -24695,107,Maelstrom Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,1,278,None,None,48 -24696,419,Harbinger,"Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.",15500000.0000000000,234000.0000000000,375.0000000000,1,4,38500000.0000,1,470,None,20061,3133 -24697,489,Harbinger Blueprint,,0E-10,0.0100000000,0E-10,1,None,585000000.0000,1,589,None,None,1748 -24698,419,Drake,"Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.",13500000.0000000000,252000.0000000000,450.0000000000,1,1,38000000.0000,1,471,None,20068,3169 -24699,489,Drake Blueprint,,0E-10,0.0100000000,0E-10,1,None,580000000.0000,1,590,None,None,1748 -24700,419,Myrmidon,"Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.",12700000.0000000000,270000.0000000000,400.0000000000,1,8,40000000.0000,1,472,None,20072,3168 -24701,489,Myrmidon Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000000.0000,1,591,None,None,1748 -24702,419,Hurricane,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",12800000.0000000000,216000.0000000000,425.0000000000,1,2,36500000.0000,1,473,None,20076,3135 -24703,489,Hurricane Blueprint,,0E-10,0.0100000000,0E-10,1,None,565000000.0000,1,592,None,None,1748 +24688,27,Rokh,"Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.",105300000.0000000000,486000.0000000000,820.0000000000,1,1,153900000.0000,1,80,None,20068,3170 +24689,107,Rokh Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,1,280,None,None,3170 +24690,27,Hyperion,"Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.",100200000.0000000000,495000.0000000000,845.0000000000,1,8,153900000.0000,1,81,None,20072,3207 +24691,107,Hyperion Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,1,281,None,None,3207 +24692,27,Abaddon,"The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.",103200000.0000000000,495000.0000000000,740.0000000000,1,4,153900000.0000,1,79,None,20061,3132 +24693,107,Abaddon Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,279,None,None,3132 +24694,27,Maelstrom,"With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. ",103600000.0000000000,472500.0000000000,790.0000000000,1,2,153900000.0000,1,78,None,20076,3134 +24695,107,Maelstrom Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,1,278,None,None,3134 +24696,419,Harbinger,"Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.",15500000.0000000000,234000.0000000000,375.0000000000,1,4,40400000.0000,1,470,None,20061,3133 +24697,489,Harbinger Blueprint,,0E-10,0.0100000000,0E-10,1,None,585000000.0000,1,589,None,None,3133 +24698,419,Drake,"Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.",13500000.0000000000,252000.0000000000,450.0000000000,1,1,40400000.0000,1,471,None,20068,3169 +24699,489,Drake Blueprint,,0E-10,0.0100000000,0E-10,1,None,580000000.0000,1,590,None,None,3169 +24700,419,Myrmidon,"Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.",12700000.0000000000,270000.0000000000,400.0000000000,1,8,40400000.0000,1,472,None,20072,3168 +24701,489,Myrmidon Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000000.0000,1,591,None,None,3168 +24702,419,Hurricane,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",12800000.0000000000,216000.0000000000,425.0000000000,1,2,40400000.0000,1,473,None,20076,3135 +24703,489,Hurricane Blueprint,,0E-10,0.0100000000,0E-10,1,None,565000000.0000,1,592,None,None,3135 24706,366,Newly Constructed Acceleration Gate,"Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solarsystem boundaries.",100000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20171,2341 24707,526,Caldari Graduation Certificate,This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2908,None,0 -24708,526,Caldari Graduation Certificate (signed),This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school. It is ready to be shown to Aviekko Ta at Autama V - Moon 5 - Echelon Entertainment Development Studio.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2908,None,0 +24708,526,Caldari Graduation Certificate (signed),This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school. It is ready to be shown to Aviekko Ta at Autama V - Moon 5 - Echelon Entertainment Development Studio.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2908,None,0 24709,517,Korhonomi Oti's Sparrow,A Sparrow piloted by an agent.,5250000.0000000000,28100.0000000000,165.0000000000,1,1,None,0,None,None,None,1970 24710,517,Tillen Matsu's Sparrow,A Sparrow piloted by an agent.,5250000.0000000000,28100.0000000000,165.0000000000,1,1,None,0,None,None,None,1970 24711,517,Autaris Pia's Sparrow,A Sparrow piloted by an agent.,5250000.0000000000,28100.0000000000,165.0000000000,1,1,None,0,None,None,None,1970 @@ -22837,14 +22771,14 @@ Missions: 24761,494,Blasted Neon Sign_mission,"Once the pride and joy of its parent corporation, this broken-down heap of neon and metal is now no more than a symbolic manifestation of capitalistic decline.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2369 24762,474,Logut's Keycard,This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 24763,526,Encryption Code Book,A book used to decrypt messages,1.0000000000,0.0100000000,0E-10,1,None,None,1,None,3442,None,0 -24764,258,Fleet Command,Advanced proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 5% per skill level.,0E-10,0.0100000000,0E-10,1,4,20000000.0000,1,370,33,None,0 +24764,258,Fleet Command,Advanced proficiency at projecting beneficial effects to fleetmates. Increases Command Burst and Mining Foreman Burst area of effect range by 5% per skill level.,0E-10,0.0100000000,0E-10,1,4,35000000.0000,1,370,33,None,0 24765,306,Damaged Heron,"This ship has been damaged and has lost its ability to maneuver, as well as its warp capability.",1450000.0000000000,16120.0000000000,145.0000000000,1,1,None,0,None,None,None,1793 24766,283,Ship's Crew,A non-capsuleer member of a ship's crew relegated to manual tasks essential for maintaining the operational status of the ship.,1000.0000000000,2.0000000000,0E-10,1,None,None,1,None,2536,None,0 24767,383,Guristas Basic Defense Battery,This Light missile Sentry will Launch missiles at any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2468 24768,319,Gallente Station 7,Docking has been prohibited into this station without proper authorization.,0E-10,0E-10,0E-10,1,8,None,0,None,None,22,1256 24769,319,Gallente Station 8,Docking has been prohibited into this station without proper authorization.,0E-10,0E-10,0E-10,1,8,None,0,None,None,27,1257 24770,319,Gallente Station 4,Docking has been prohibited into this station without proper authorization.,0E-10,0E-10,0E-10,1,8,None,0,None,None,19,1253 -24771,494,Overseer's Stash,"A small bunker, there for accommodation for the overseer of a faction within Sansha's army.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2488 +24771,494,Overseer's Stash,"A small bunker, there for accommodation for the overseer of a faction within Sansha's army.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20902,2488 24772,383,Deficient Tower Sentry Sansha II,Sansha tachyon beam sentry ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2420 24777,683,Republic Radur,A frigate of the Minmatar Republic.,2112000.0000000000,21120.0000000000,100.0000000000,1,2,None,0,None,None,None,1890 24779,683,Republic Skani,A frigate of the Minmatar Republic.,2250000.0000000000,22500.0000000000,75.0000000000,1,2,None,0,None,None,None,1892 @@ -23344,7 +23278,7 @@ Missions: ",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,None,2139 25202,680,Federation Praktor Magister,"A powerful battleship of the Gallente Federation. ",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,None,2139 -25215,185,Apocalypse 125ms 2500m,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,296 +25215,185,Apocalypse 125ms 2500m,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,296 25230,409,Republic Fleet High Captain Insignia II,Identification tags such as these may prove valuable if handed to the proper organization.,0.1000000000,0.1000000000,0E-10,1,2,100000.0000,1,None,2040,None,0 25231,226,Stargate - Minmatar,This stargate has been manufactured according to Republic design. It is not usable without the proper authorization code.,99999999999999996863366107917975552.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,None,1263 25232,226,Stargate - Gallente,This stargate has been manufactured according to Federation design. It is not usable without the proper authorization code.,99999999999999996863366107917975552.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,20180,1259 @@ -23359,7 +23293,7 @@ There is no limit on the number of contracts a corporation can assign to itself. Corporations have a hard limit of 500 outstanding public contracts.",0E-10,0.0100000000,0E-10,1,4,150000.0000,1,378,33,None,0 25235,274,Contracting,"This skill allows you to create formal agreements with other characters. -For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)",0E-10,0.0100000000,0E-10,1,None,150000.0000,1,378,33,None,0 +For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)",0E-10,0.0100000000,0E-10,1,None,175000.0000,1,378,33,None,0 25236,305,Gas Cloud 1,,10.0000000000,100.0000000000,0E-10,200,None,None,0,None,None,None,3225 25237,712,Pure Standard Blue Pill Booster,"Standard Blue pill compound in its uncut form, ready to be processed into the final version of the combat booster.",0E-10,1.0000000000,0E-10,1,None,512.0000,1,1858,21829,None,0 25239,370,Blood Gold Tag,This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.,1.0000000000,0.1000000000,0E-10,1,None,4500.0000,1,741,2317,None,0 @@ -23381,7 +23315,7 @@ For each level of this skill the number of outstanding contracts is increased by When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process. ",0E-10,5.0000000000,0E-10,1,None,9272.0000,1,1037,3074,None,11143 -25267,134,Gas Cloud Harvester I Blueprint,,0E-10,0.0100000000,0E-10,1,None,16500000.0000,1,338,1061,None,0 +25267,134,Gas Cloud Harvester I Blueprint,,0E-10,0.0100000000,0E-10,1,None,16500000.0000,1,338,3074,None,0 25268,711,Amber Cytoserocin,"Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. ",0E-10,10.0000000000,0E-10,1,None,None,1,983,3225,None,3225 25270,404,Biochemical Silo,This structure has been automatically disabled by CONCORD to make way for newer replacement technology.,100000000.0000000000,4000.0000000000,20000.0000000000,1,None,20000000.0000,1,483,None,None,2598 25271,404,Catalyst Silo,This structure has been automatically disabled by CONCORD to make way for newer replacement technology.,100000000.0000000000,4000.0000000000,20000.0000000000,1,None,7500000.0000,1,483,None,None,2598 @@ -23415,21 +23349,21 @@ When the first interstellar Gas Clouds were discovered, they proved particularly 25300,662,Strong Frentix Booster Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 25301,662,Strong X-Instinct Booster Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 25302,662,Strong Sooth Sayer Booster Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 -25303,718,Standard Blue Pill Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +25303,718,Standard Blue Pill Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3215,None,0 25304,474,Pith Guristas Spa-Card,"Keys like this one are expensive ones, manufactured for members of the deadspace Pith Guristas and handed out to those that have ""delivered"".",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 25305,397,Drug Lab,A laboratory to produce performance enhancing drugs. This structure has no specific time or material requirement bonuses to booster manufacturing.,100000000.0000000000,1250.0000000000,100000.0000000000,1,None,75000000.0000,1,933,None,None,2377 -25306,820,Pithatis Speaker,"A speaker for the pith guristas, this oratory expert makes his living giving speeches that invigorate and inspire. If anything, then the demand for this particular skill is on the increase.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,2919 -25307,718,Improved Blue Pill Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25308,718,Strong Blue Pill Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25309,718,Standard Crash Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25310,718,Improved Crash Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25311,718,Strong Crash Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25314,718,Standard Sooth Sayer Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25322,718,Strong Frentix Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25323,718,Standard Mindflood Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25327,718,Standard Drop Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25328,718,Improved Drop Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25329,718,Strong Drop Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +25306,820,Pithatis Speaker,"A speaker for the pith guristas, this oratory expert makes his living giving speeches that invigorate and inspire. If anything, then the demand for this particular skill is on the increase.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +25307,718,Improved Blue Pill Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3215,None,0 +25308,718,Strong Blue Pill Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3215,None,0 +25309,718,Standard Crash Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3210,None,0 +25310,718,Improved Crash Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3210,None,0 +25311,718,Strong Crash Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3210,None,0 +25314,718,Standard Sooth Sayer Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3216,None,0 +25322,718,Strong Frentix Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3213,None,0 +25323,718,Standard Mindflood Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3214,None,0 +25327,718,Standard Drop Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3212,None,0 +25328,718,Improved Drop Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3212,None,0 +25329,718,Strong Drop Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3212,None,0 25330,712,Pure Standard Drop Booster,"Standard Drop compound in its uncut form, ready to be processed into the final version of the combat booster.",0E-10,1.0000000000,0E-10,1,None,512.0000,1,1858,21829,None,0 25331,712,Pure Standard Exile Booster,"Standard Exile compound in its uncut form, ready to be processed into the final version of the combat booster.",0E-10,1.0000000000,0E-10,1,None,512.0000,1,1858,21829,None,0 25332,712,Pure Standard Mindflood Booster,"Standard Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster.",0E-10,1.0000000000,0E-10,1,None,512.0000,1,1858,21829,None,0 @@ -23449,7 +23383,7 @@ When the first interstellar Gas Clouds were discovered, they proved particularly 25346,712,Pure Strong Frentix Booster,"Strong Frentix compound in its uncut form, ready to be processed into the final version of the combat booster.",0E-10,1.0000000000,0E-10,1,None,512.0000,1,1858,21829,None,0 25347,712,Pure Strong X-Instinct Booster,"Strong X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster.",0E-10,1.0000000000,0E-10,1,None,512.0000,1,1858,21829,None,0 25348,712,Pure Strong Sooth Sayer Booster,"Strong Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster.",0E-10,1.0000000000,0E-10,1,None,512.0000,1,1858,21829,None,0 -25349,303,Strong Exile Booster,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,3211,None,0 +25349,303,Strong Exile Booster,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2492,3211,None,0 25351,715,Isana Dagin's Machariel,"While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,335 25352,283,Black Jack's Underling,"An underling of the notorious Angel Cartel commander, Black Jack.",80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2544,None,0 25353,474,Serpentis Shipyard Cipher,This cipher seems to be meant for use on one of the acceleration gates in the Serpentis Fleet Shipyard.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -23478,7 +23412,7 @@ an indication of its having been designed by Kosakami all along. ",100000.000000 25374,821,Mutated Drone Parasite,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly,21000000.0000000000,1010000.0000000000,950.0000000000,1,8,None,0,None,None,11,1718 25375,226,Fortified Guristas Control Tower,"Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3294 25377,494,Akkeshu's Storage Facility,"Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, reprocessed minerals or valuable items waiting to be transported to empire space.",1000000.0000000000,1150.0000000000,8850.0000000000,1,None,None,0,None,None,31,2301 -25378,474,Drone Modified Passcard,The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The accesscards are singe-use.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +25378,474,Drone Modified Passcard,The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The access cards are single-use.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 25379,802,Anti-Stabilizer Drone,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly,21000000.0000000000,1010000.0000000000,950.0000000000,1,8,None,0,None,None,11,1718 25382,314,Guristas War Plans,Guristas War Plans,1.0000000000,0.1000000000,0E-10,1,None,100.0000,1,None,2355,None,0 25383,526,Otsalen Mano's Corpse,"The corpse of the Caldari agenet Otsalen Mano lies mangled inside one of the ejected capsules. Upon closer examination, a map has been madly scribbled on a piece of cloth torn from his garments. Perhaps these are the Guristas War Plans he had discovered? ",80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2855,None,0 @@ -23503,7 +23437,7 @@ an indication of its having been designed by Kosakami all along. ",100000.000000 25404,517,Vena Saapialen's Crane,A Crane piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2709 25405,517,Ocho Shusiian's Crane,A Crane piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2709 25406,517,Ozomi Obanen's Crane,A Crane piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2709 -25407,821,Akkeshu Karuan,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,31,2158 +25407,821,Akkeshu Karuan,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",21000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2158 25408,526,Akkeshu Karuan's DNA,"DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the former Guristas commander, Akkeshu Karuan.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2302,None,0 @@ -23552,17 +23486,17 @@ This DNA sample is taken from the former Guristas commander, Akkeshu Karuan.",1. 25468,306,Ship Carcass_2,"The mangled wreck floats motionless in space, surrounded with a field of scorched debris.",1000000.0000000000,100000000.0000000000,8850.0000000000,1,None,None,0,None,None,None,1021 25471,306,Erakki's Storage Bin,The enclosed storage bin drifts quietly in space.,10000.0000000000,1200.0000000000,1000.0000000000,1,None,None,0,None,16,None,1176 25472,495,Drone Creation Compound,This drone manufacturing facility is controlled by a highly advanced AI. It will attack anyone it perceives as a threat.,100000.0000000000,100000000.0000000000,1000.0000000000,1,1,None,0,None,None,31,2366 -25503,718,Improved X-Instinct Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25504,718,Improved Exile Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25505,718,Improved Frentix Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25506,718,Improved Mindflood Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25507,718,Improved Sooth Sayer Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25508,718,Standard Exile Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25509,718,Standard Frentix Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25510,718,Standard X-Instinct Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25511,718,Strong Mindflood Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25512,718,Strong Sooth Sayer Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25513,718,Strong X-Instinct Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +25503,718,Improved X-Instinct Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3217,None,0 +25504,718,Improved Exile Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3211,None,0 +25505,718,Improved Frentix Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3213,None,0 +25506,718,Improved Mindflood Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3214,None,0 +25507,718,Improved Sooth Sayer Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3216,None,0 +25508,718,Standard Exile Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3211,None,0 +25509,718,Standard Frentix Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3213,None,0 +25510,718,Standard X-Instinct Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3217,None,0 +25511,718,Strong Mindflood Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3214,None,0 +25512,718,Strong Sooth Sayer Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3216,None,0 +25513,718,Strong X-Instinct Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3217,None,0 25514,526,Kakala's Voucher,A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 25515,526,Nuomo's Voucher,A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 25516,526,Erakki's Voucher,A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,1192,None,0 @@ -23583,16 +23517,16 @@ This DNA sample is taken from the former Guristas commander, Akkeshu Karuan.",1. 25535,715,Nimpor Fatimar's Omen,The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1065 25537,306,Damaged Prorator,"This ship has been damaged and has lost its ability to maneuver, as well as its warp capability.",1450000.0000000000,16120.0000000000,145.0000000000,1,4,None,0,None,None,None,2716 25538,1220,Neurotoxin Control,Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,1746,33,None,0 -25539,718,Strong Exile Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +25539,718,Strong Exile Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3211,None,0 25540,737,'Crop' Gas Cloud Harvester,"Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Harvesters once stood as the most advanced pieces of harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of harvesters to cruiser-class vessels. This one small improvement set the two harvesters above the standard, Tech I variant for many years. All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvested exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield. ",0E-10,5.0000000000,0E-10,1,None,9272.0000,1,1037,3074,None,11143 -25541,134,'Crop' Gas Cloud Harvester Blueprint,,0E-10,0.0100000000,0E-10,1,None,92720.0000,0,None,1061,None,0 +25541,134,'Crop' Gas Cloud Harvester Blueprint,,0E-10,0.0100000000,0E-10,1,None,92720.0000,0,None,3074,None,0 25542,737,'Plow' Gas Cloud Harvester,"Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Harvesters once stood as the most advanced pieces of harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of harvesters to cruiser-class vessels. This one small improvement set the two harvesters above the standard, Tech I variant for many years. All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvested exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield. ",0E-10,5.0000000000,0E-10,1,None,9272.0000,1,1037,3074,None,11143 -25543,134,'Plow' Gas Cloud Harvester Blueprint,,0E-10,0.0100000000,0E-10,1,None,92720.0000,0,None,1061,None,0 -25544,1218,Gas Cloud Harvesting,Skill at harvesting gas clouds. Allows use of one gas cloud harvester per level.,0E-10,0.0100000000,0E-10,1,None,24000000.0000,1,1323,33,None,0 +25543,134,'Plow' Gas Cloud Harvester Blueprint,,0E-10,0.0100000000,0E-10,1,None,92720.0000,0,None,3074,None,0 +25544,1218,Gas Cloud Harvesting,Skill at harvesting gas clouds. Allows use of one gas cloud harvester per level.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,1323,33,None,0 25545,1231,Eifyr and Co. 'Alchemist' Neurotoxin Control NC-903,"A neural Interface upgrade that boost the pilot's skill at handling boosters. 3% bonus reduction to side effects.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1776,2224,None,0 @@ -23605,8 +23539,8 @@ All that changed however when new, stable wormholes began proliferating across t 25548,1231,Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005,"A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% less chance of side effects when using boosters.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1777,2224,None,0 -25549,821,Security Overseer,The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -25550,474,Freebooter's Key Alpha,This key allows you entrance into the Freebooter's Maintainance Facility,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +25549,821,Security Overseer,The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 +25550,474,Freebooter's Key Alpha,This key allows you entrance into the Freebooter's Maintenance Facility.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 25551,474,Blood Raider Shipyard Keycard,This keycard grants access to the deepest pockets of the Blood Raider Naval Shipyard.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 25552,319,Blood Raider Bhaalgorn,Bhaalgorn battleship. Owned by the Blood Raider Covenant. Only those with the correct security codes can hope to pilot this ship.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2122 25553,716,Cryptic Data Interface,"Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed.",0E-10,1.0000000000,0E-10,1,None,None,1,None,3183,None,0 @@ -23620,35 +23554,35 @@ All that changed however when new, stable wormholes began proliferating across t 25561,514,Signal Distortion Amplifier I,"Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,967,1046,None,0 -25562,1222,Signal Distortion Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,249600.0000,1,1567,21,None,0 +25562,1222,Signal Distortion Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,249600.0000,1,1567,1046,None,0 25563,514,Signal Distortion Amplifier II,"Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,967,1046,None,0 -25564,1222,Signal Distortion Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21,None,0 -25565,514,'Hypnos' Signal Distortion Amplifier I,"Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. +25564,1222,Signal Distortion Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1046,None,0 +25565,514,Hypnos Compact Signal Distortion Amplifier I,"Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,967,1046,None,0 25567,514,Compulsive Signal Distortion Amplifier I,"Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,967,1046,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,1046,None,0 25569,514,Induced Signal Distortion Amplifier I,"Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,967,1046,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,1046,None,0 25571,514,Initiated Signal Distortion Amplifier I,"Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,967,1046,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,0,None,1046,None,0 25575,526,Damaged Cloaking Device,"A damaged, non-functional cloaking device. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2106,None,0 25576,533,Ketta Tomin2,This is a hostile pirate vessel. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 25577,474,Freebooter's Key Beta,This key allows you entrance into the Freebooter's Mining Facility,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 -25578,821,Security Maintenance Facility Overseer,The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 +25578,821,Security Maintenance Facility Overseer,The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 25579,474,Freebooter's Key Gamma,This key allows you entrance into the Krur Tajar Operation Command Center.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 -25581,821,Security Mining Facility Overseer,The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 +25581,821,Security Mining Facility Overseer,The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 25582,517,Nuomo Kaavunin's Rokh,A Rokh piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3170 25583,517,Lauka Ikunol's Phoenix,A Phoenix piloted by an agent.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2786 -25584,356,Esoteric Data Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25585,356,Occult Data Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25586,356,Incognito Data Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -25587,356,Cryptic Data Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +25584,356,Esoteric Data Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3181,None,0 +25585,356,Occult Data Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3184,None,0 +25586,356,Incognito Data Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3182,None,0 +25587,356,Cryptic Data Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3183,None,0 25588,754,Scorched Telemetry Processor,An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion.,0E-10,0.0100000000,0E-10,1,None,None,1,1863,3256,None,0 25589,754,Malfunctioning Shield Emitter,"This Shield Emitter, while not being totally out of commission doesn't seem to be living up to its full potential. With some tender loving care the parts could be put to good use. ",0E-10,0.0100000000,0E-10,1,None,None,1,1863,3252,None,0 25590,754,Contaminated Nanite Compound,A soup of nanite assemblers typically used in armor manufacturing processes. This compound needs to go through purification before it's of use again.,0E-10,0.0100000000,0E-10,1,None,None,1,1863,3250,None,0 @@ -23768,21 +23702,21 @@ Penalty: Using more than one type of this module or similar modules that affect 25711,771,Limited 'Limos' Heavy Assault Missile Launcher I,"A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. ",0E-10,10.0000000000,0.8250000000,1,None,80118.0000,1,974,3241,None,21699 25713,771,Experimental XT-2800 Heavy Assault Missile Launcher I,"A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. ",0E-10,10.0000000000,0.8550000000,1,None,80118.0000,1,974,3241,None,21700 25715,771,Heavy Assault Missile Launcher II,"A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. ",0E-10,10.0000000000,0.9900000000,1,None,174120.0000,1,974,3241,None,20085 -25716,136,Heavy Assault Missile Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,170,None,170 +25716,136,Heavy Assault Missile Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,3241,None,20085 25717,494,Guristas War Installation,This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests.,100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,13,2781 25718,256,Heavy Assault Missile Specialization,Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization.,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,373,33,None,0 -25719,256,Heavy Assault Missiles,Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,373,33,None,0 +25719,256,Heavy Assault Missiles,Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,373,33,None,0 25722,517,Yekti Kimebu's Malediction,A Malediction piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1861 25725,319,Stabber LCS,"Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2423 -25734,494,Pagera Manton,This used to be a space-ship at the head of an Amarrian exploration fleet. Later it was defiled by the Blood Raiders and today it serves as one of their holiest sites.,0E-10,0E-10,0E-10,1,None,None,0,None,None,31,2982 +25734,494,Pagera Manton,This used to be a space-ship at the head of an Amarrian exploration fleet. Later it was defiled by the Blood Raiders and today it serves as one of their holiest sites.,0E-10,0E-10,0E-10,1,None,None,0,None,None,20901,2982 25735,306,Ship Wreckage6,"The mangled wreck floats motionless in space, surrounded with a field of scorched debris.",1000000.0000000000,100000000.0000000000,8850.0000000000,1,None,None,0,None,None,None,1694 -25736,773,Large Anti-EM Pump I,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. +25736,773,Large EM Armor Reinforcer I,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -25737,787,Large Anti-EM Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,76,None,0 -25739,1217,Astrometric Rangefinding,Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.,0E-10,0.0100000000,0E-10,1,None,450000.0000,1,1110,33,None,0 +25737,787,Large EM Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,3194,None,0 +25739,1217,Astrometric Rangefinding,Skill for the advanced operation of long range scanners. 5% increase to scan probe strength per level.,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1110,33,None,0 25740,517,Kaymotin Gradance's Oneiros,An Oneiros piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2141 25741,517,Wessette Gauze's Oneiros,An Oneiros piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2141 25742,517,Bley Oreriel's Myrmidon,A Myrmidon piloted by an agent.,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,3168 @@ -23799,23 +23733,23 @@ The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -25889,787,Large Anti-Explosive Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,76,None,0 -25890,773,Large Anti-Kinetic Pump I,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. +25889,787,Large Explosive Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,3194,None,0 +25890,773,Large Kinetic Armor Reinforcer I,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -25891,787,Large Anti-Kinetic Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,76,None,0 -25892,773,Large Anti-Thermal Pump I,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. +25891,787,Large Kinetic Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,3194,None,0 +25892,773,Large Thermal Armor Reinforcer I,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -25893,787,Large Anti-Thermal Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,76,None,0 +25893,787,Large Thermal Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,3194,None,0 25894,773,Large Trimark Armor Pump I,"This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -25895,787,Large Trimark Armor Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,76,None,0 +25895,787,Large Trimark Armor Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,3194,None,0 25896,773,Large Auxiliary Nano Pump I,"This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -25897,787,Large Auxiliary Nano Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,76,None,0 +25897,787,Large Auxiliary Nano Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,3194,None,0 25898,773,Large Nanobot Accelerator I,"This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -25899,787,Large Nanobot Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,76,None,0 +25899,787,Large Nanobot Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,3194,None,0 25900,773,Large Remote Repair Augmentor I,"This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -25901,787,Large Remote Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,76,None,0 +25901,787,Large Remote Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,3194,None,0 25902,1232,Large Salvage Tackle I,"This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1784,3194,None,0 -25903,787,Large Salvage Tackle I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1798,76,None,0 +25903,787,Large Salvage Tackle I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1798,3194,None,0 25906,774,Large Core Defense Capacitor Safeguard I,"This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -25907,787,Large Core Defense Capacitor Safeguard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,76,None,0 +25907,787,Large Core Defense Capacitor Safeguard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,3193,None,0 25908,778,Large Drone Control Range Augmentor I,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -25909,787,Large Drone Control Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,76,None,0 +25909,787,Large Drone Control Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,3200,None,0 25910,778,Large Drone Repair Augmentor I,"This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -25911,787,Large Drone Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,76,None,0 +25911,787,Large Drone Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,3200,None,0 25912,778,Large Drone Scope Chip I,"This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -25913,787,Large Drone Scope Chip I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,76,None,0 +25913,787,Large Drone Scope Chip I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,3200,None,0 25914,778,Large Drone Speed Augmentor I,"This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -25915,787,Large Drone Speed Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,76,None,0 +25915,787,Large Drone Speed Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,3200,None,0 25916,778,Large Drone Durability Enhancer I,"This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -25917,787,Large Drone Durability Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,76,None,0 +25917,787,Large Drone Durability Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,3200,None,0 25918,778,Large Drone Mining Augmentor I,"This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -25919,787,Large Drone Mining Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,76,None,0 +25919,787,Large Drone Mining Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,3200,None,0 25920,778,Large Sentry Damage Augmentor I,"This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -25921,787,Large Sentry Damage Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,76,None,0 +25921,787,Large Sentry Damage Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,3200,None,0 25922,778,Large EW Drone Range Augmentor I,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,0,None,3200,None,0 -25923,787,Large EW Drone Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,0,None,76,None,0 +25923,787,Large EW Drone Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,0,None,3200,None,0 25924,778,Large Stasis Drone Augmentor I,"This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -25925,787,Large Stasis Drone Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,76,None,0 +25925,787,Large Stasis Drone Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1245,3200,None,0 25928,786,Large Signal Disruption Amplifier I,"This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules. ",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3199,None,0 -25929,787,Large Signal Disruption Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,76,None,0 +25929,787,Large Signal Disruption Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,3199,None,0 25930,1233,Large Emission Scope Sharpener I,This ship modification is designed to increase the efficiency of a ship's relic modules.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1788,3199,None,0 -25931,787,Large Emission Scope Sharpener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1803,76,None,0 +25931,787,Large Emission Scope Sharpener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1803,3199,None,0 25932,1233,Large Memetic Algorithm Bank I,"This ship modification is designed to increase the efficiency of a ship's data modules. ",200.0000000000,20.0000000000,0E-10,1,None,None,1,1788,3199,None,0 -25933,787,Large Memetic Algorithm Bank I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1803,76,None,0 +25933,787,Large Memetic Algorithm Bank I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1803,3199,None,0 25934,781,Large Liquid Cooled Electronics I,"This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. ",200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3199,None,0 -25935,787,Large Liquid Cooled Electronics I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,76,None,0 +25935,787,Large Liquid Cooled Electronics I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,3199,None,0 25936,1233,Large Gravity Capacitor Upgrade I,This ship modification is designed to increase a ship's scan probe strength.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1788,3199,None,0 -25937,787,Large Gravity Capacitor Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1803,76,None,0 +25937,787,Large Gravity Capacitor Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1803,3199,None,0 25948,781,Large Capacitor Control Circuit I,"This ship modification is designed to increase a ship's capacitor recharge rate. ",200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3195,None,0 -25949,787,Large Capacitor Control Circuit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,76,None,0 +25949,787,Large Capacitor Control Circuit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,3195,None,0 25950,781,Large Egress Port Maximizer I,This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3195,None,0 -25951,787,Large Egress Port Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,76,None,0 +25951,787,Large Egress Port Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,3195,None,0 25952,781,Large Powergrid Subroutine Maximizer I,This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3195,None,0 -25953,787,Large Powergrid Subroutine Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,76,None,0 +25953,787,Large Powergrid Subroutine Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,3195,None,0 25954,781,Large Semiconductor Memory Cell I,"This ship modification is designed to increase a ship's capacitor capacity. ",200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3195,None,0 -25955,787,Large Semiconductor Memory Cell I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,76,None,0 +25955,787,Large Semiconductor Memory Cell I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,3195,None,0 25956,781,Large Ancillary Current Router I,This ship modification is designed to increase a ship's powergrid capacity.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3195,None,0 -25957,787,Large Ancillary Current Router I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,76,None,0 +25957,787,Large Ancillary Current Router I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,3195,None,0 25968,775,Large Energy Discharge Elutriation I,"This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -25969,787,Large Energy Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,76,None,0 +25969,787,Large Energy Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,3203,None,0 25970,775,Large Energy Ambit Extension I,"This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -25971,787,Large Energy Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,76,None,0 +25971,787,Large Energy Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,3203,None,0 25972,775,Large Energy Locus Coordinator I,"This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -25973,787,Large Energy Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,76,None,0 +25973,787,Large Energy Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,3203,None,0 25974,775,Large Energy Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -25975,787,Large Energy Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,76,None,0 +25975,787,Large Energy Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,3203,None,0 25976,775,Large Algid Energy Administrations Unit I,"This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -25977,787,Large Algid Energy Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,76,None,0 +25977,787,Large Algid Energy Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,3203,None,0 25978,775,Large Energy Burst Aerator I,"This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -25979,787,Large Energy Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,76,None,0 +25979,787,Large Energy Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,3203,None,0 25980,775,Large Energy Collision Accelerator I,"This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -25981,787,Large Energy Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,76,None,0 +25981,787,Large Energy Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1257,3203,None,0 25988,526,Mining Equipment,Expensive mining equipment.,1000.0000000000,1.0000000000,50.0000000000,1,None,None,1,None,1061,None,0 25989,283,Minecore Harvester,These are dedicated Minecore workers. Highly skilled in operating complex mining equipment.,80.0000000000,2.0000000000,0E-10,1,None,None,1,None,2536,None,0 25990,820,Republic Fleet Keeper,"A powerful battlecruiser of the Minmatar Republic. @@ -24042,244 +23976,244 @@ The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -25997,787,Large Hybrid Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,76,None,0 +25997,787,Large Hybrid Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,3202,None,0 25998,776,Large Hybrid Ambit Extension I,"This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -25999,787,Large Hybrid Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,76,None,0 +25999,787,Large Hybrid Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,3202,None,0 26000,776,Large Hybrid Locus Coordinator I,"This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26001,787,Large Hybrid Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,76,None,0 +26001,787,Large Hybrid Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,3202,None,0 26002,776,Large Hybrid Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26003,787,Large Hybrid Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,76,None,0 +26003,787,Large Hybrid Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,3202,None,0 26004,776,Large Algid Hybrid Administrations Unit I,"This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26005,787,Large Algid Hybrid Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,76,None,0 +26005,787,Large Algid Hybrid Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,3202,None,0 26006,776,Large Hybrid Burst Aerator I,"This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26007,787,Large Hybrid Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,76,None,0 +26007,787,Large Hybrid Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,3202,None,0 26008,776,Large Hybrid Collision Accelerator I,"This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26009,787,Large Hybrid Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,76,None,0 +26009,787,Large Hybrid Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1260,3202,None,0 26016,779,Large Hydraulic Bay Thrusters I,"This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26017,787,Large Hydraulic Bay Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,76,None,0 +26017,787,Large Hydraulic Bay Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,3197,None,0 26018,779,Launcher Processor Rig I,THIS MOD NOT RELEASED,200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3197,None,0 -26019,787,Launcher Processor Rig I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,0,None,76,None,0 +26019,787,Launcher Processor Rig I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,0,None,3197,None,0 26020,779,Large Warhead Rigor Catalyst I,"This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26021,787,Large Warhead Rigor Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,76,None,0 +26021,787,Large Warhead Rigor Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,3197,None,0 26022,779,Large Rocket Fuel Cache Partition I,"This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26023,787,Large Rocket Fuel Cache Partition I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,76,None,0 +26023,787,Large Rocket Fuel Cache Partition I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,3197,None,0 26024,779,Missile Guidance System Rig I,"This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3197,None,0 -26025,787,Missile Guidance System Rig I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26025,787,Missile Guidance System Rig I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3197,None,0 26026,779,Large Bay Loading Accelerator I,"This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26027,787,Large Bay Loading Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,76,None,0 +26027,787,Large Bay Loading Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,3197,None,0 26028,779,Large Warhead Flare Catalyst I,"This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26029,787,Large Warhead Flare Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,76,None,0 +26029,787,Large Warhead Flare Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,3197,None,0 26030,779,Large Warhead Calefaction Catalyst I,"This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26031,787,Large Warhead Calefaction Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,76,None,0 +26031,787,Large Warhead Calefaction Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1263,3197,None,0 26036,777,Projectile Cache Distributor I,This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.,200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3201,None,0 26038,777,Large Projectile Ambit Extension I,"This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1239,3201,None,0 -26039,787,Large Projectile Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1266,76,None,0 +26039,787,Large Projectile Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1266,3201,None,0 26040,777,Large Projectile Locus Coordinator I,"This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1239,3201,None,0 -26041,787,Large Projectile Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1266,76,None,0 +26041,787,Large Projectile Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1266,3201,None,0 26042,777,Large Projectile Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1239,3201,None,0 -26043,787,Large Projectile Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1266,76,None,0 +26043,787,Large Projectile Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1266,3201,None,0 26044,777,Projectile Consumption Elutriator I,THIS MOD NOT RELEASED,200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3201,None,0 26046,777,Large Projectile Burst Aerator I,"This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1239,3201,None,0 -26047,787,Large Projectile Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1266,76,None,0 +26047,787,Large Projectile Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1266,3201,None,0 26048,777,Large Projectile Collision Accelerator I,"This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1239,3201,None,0 -26049,787,Large Projectile Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1266,76,None,0 +26049,787,Large Projectile Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1266,3201,None,0 26056,782,Large Dynamic Fuel Valve I,"This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. ",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26057,787,Large Dynamic Fuel Valve I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,76,None,0 +26057,787,Large Dynamic Fuel Valve I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,3196,None,0 26058,782,Large Low Friction Nozzle Joints I,"This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26059,787,Large Low Friction Nozzle Joints I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,76,None,0 +26059,787,Large Low Friction Nozzle Joints I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,3196,None,0 26060,782,Large Auxiliary Thrusters I,"This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26061,787,Large Auxiliary Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,76,None,0 +26061,787,Large Auxiliary Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,3196,None,0 26062,782,Large Engine Thermal Shielding I,"This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26063,787,Large Engine Thermal Shielding I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,76,None,0 +26063,787,Large Engine Thermal Shielding I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,3196,None,0 26064,782,Propellant Injection Vent I,"This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3196,None,0 -26065,787,Propellant Injection Vent I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26065,787,Propellant Injection Vent I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3196,None,0 26066,782,Large Warp Core Optimizer I,"This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,4,None,1,1212,3196,None,0 -26067,787,Large Warp Core Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,76,None,0 -26068,782,Large Hyperspatial Velocity Optimizer I,"This ship modification is designed to increase a ship's warp speed at the expense of increased signature radius. +26067,787,Large Warp Core Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,3196,None,0 +26068,782,Large Hyperspatial Velocity Optimizer I,"This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,4,None,1,1212,3196,None,0 -26069,787,Large Hyperspatial Velocity Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,76,None,0 +26069,787,Large Hyperspatial Velocity Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,3196,None,0 26070,782,Large Polycarbon Engine Housing I,"This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26071,787,Large Polycarbon Engine Housing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,76,None,0 +26071,787,Large Polycarbon Engine Housing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,3196,None,0 26072,782,Large Cargohold Optimization I,"This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26073,787,Large Cargohold Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,76,None,0 -26076,774,Large Anti-EM Screen Reinforcer I,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. +26073,787,Large Cargohold Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1242,3196,None,0 +26076,774,Large EM Shield Reinforcer I,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26077,787,Large Anti-EM Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,76,None,0 -26078,774,Large Anti-Explosive Screen Reinforcer I,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. +26077,787,Large EM Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,3193,None,0 +26078,774,Large Explosive Shield Reinforcer I,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26079,787,Large Anti-Explosive Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,76,None,0 -26080,774,Large Anti-Kinetic Screen Reinforcer I,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. +26079,787,Large Explosive Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,3193,None,0 +26080,774,Large Kinetic Shield Reinforcer I,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26081,787,Large Anti-Kinetic Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,76,None,0 -26082,774,Large Anti-Thermal Screen Reinforcer I,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. +26081,787,Large Kinetic Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,3193,None,0 +26082,774,Large Thermal Shield Reinforcer I,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26083,787,Large Anti-Thermal Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,76,None,0 +26083,787,Large Thermal Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,3193,None,0 26084,774,Large Core Defense Field Purger I,"This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26085,787,Large Core Defense Field Purger I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,76,None,0 +26085,787,Large Core Defense Field Purger I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,3193,None,0 26086,774,Large Core Defense Operational Solidifier I,"This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26087,787,Large Core Defense Operational Solidifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,76,None,0 +26087,787,Large Core Defense Operational Solidifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,3193,None,0 26088,774,Large Core Defense Field Extender I,"This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26089,787,Large Core Defense Field Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,76,None,0 +26089,787,Large Core Defense Field Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,3193,None,0 26090,774,Large Core Defense Charge Economizer I,"This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26091,787,Large Core Defense Charge Economizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,76,None,0 +26091,787,Large Core Defense Charge Economizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1269,3193,None,0 26096,786,Large Targeting Systems Stabilizer I,"This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3198,None,0 -26097,787,Large Targeting Systems Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,76,None,0 +26097,787,Large Targeting Systems Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,3198,None,0 26100,1234,Large Targeting System Subcontroller I,"This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1792,3198,None,0 -26101,787,Large Targeting System Subcontroller I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1807,76,None,0 +26101,787,Large Targeting System Subcontroller I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1807,3198,None,0 26102,1234,Large Ionic Field Projector I,"This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1792,3198,None,0 -26103,787,Large Ionic Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1807,76,None,0 +26103,787,Large Ionic Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1807,3198,None,0 26104,1233,Large Signal Focusing Kit I,"This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1788,3198,None,0 -26105,787,Large Signal Focusing Kit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1803,76,None,0 +26105,787,Large Signal Focusing Kit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1803,3198,None,0 26106,786,Large Particle Dispersion Augmentor I,"This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3198,None,0 -26107,787,Large Particle Dispersion Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,76,None,0 +26107,787,Large Particle Dispersion Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,3198,None,0 26108,786,Large Particle Dispersion Projector I,"This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3198,None,0 -26109,787,Large Particle Dispersion Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,76,None,0 +26109,787,Large Particle Dispersion Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,3198,None,0 26110,786,Large Inverted Signal Field Projector I,"This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3198,None,0 -26111,787,Large Inverted Signal Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,76,None,0 +26111,787,Large Inverted Signal Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,3198,None,0 26112,786,Large Tracking Diagnostic Subroutines I,"This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3198,None,0 -26113,787,Large Tracking Diagnostic Subroutines I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,76,None,0 +26113,787,Large Tracking Diagnostic Subroutines I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1251,3198,None,0 26115,283,Informant,"This informant is rumoured to know the whereabouts of the evil Thukker lord, Martokar Alash.",80.0000000000,2.0000000000,0E-10,1,None,None,1,None,2536,None,0 26117,820,Thukker Informant,"This person is rumoured to know the whereabouts of the evil Thukker lord, Martokar Alash.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 26118,821,Martokar Alash,"The legendary Thukker lord, Martokar Alash.",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 -26119,821,Abufyr Joek,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others.,21000000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +26119,821,Abufyr Joek,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others.,21000000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 26120,526,Abufyr Joek's Head,"This is the head of Abufyr Joek, a feared Sansha lord.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2553,None,0 26121,319,Amarr Battlestation 3,"This gigantic military installation is the pride of the Imperial Navy. Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures. Only a fool would attempt to assault such a massive base without a fleet behind him. @@ -24299,7 +24233,7 @@ This handy guide could turn even the noblest capsuleer into a ruthless raider in 26127,526,Angel Cartel Dust,Finely grained dust manufactured by the Angel Cartel for use in hallucination drugs.,1000.0000000000,1.0000000000,0E-10,1,None,None,1,None,1182,None,0 26128,370,Sansha Infiltrator Tag,A dogtag carried by members of the Sansha's navy. Members carrying the rank of infiltrator are often tasked with intercepting and deciphering enemy communications.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2332,None,0 26129,526,Cold Turkey,From what little information you can garner the pirates seemed severely afraid of encountering cold turkeys and were researching ways to counter them. Why frozen poultry would frighten space pirates so is anybody's guess.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1200,None,0 -26130,820,Sansha Infiltrator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Sansha Infiltrators are often tasked with intercepting and deciphering enemy communications.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +26130,820,Sansha Infiltrator,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Sansha Infiltrators are often tasked with intercepting and deciphering enemy communications.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 26131,526,Booster Pack,"Apparently the pirates were researching a pack to store drugs in. It's supposed to have 11 racks, one for strong boosters, three for improved boosters and seven for standard boosters. What a curious idea. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2039,None,0 26132,526,Purple Haze,"Purple haze is apparently a nirvana-like state that all pirates dream of entering, yet one that can kill the uninitiated. From the pieces of research notes you have here it seems the pirates sought to prolong this euphoric state while minimizing the risks of entering it. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1199,None,0 26135,1207,Production Cache,A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,1176 @@ -24328,7 +24262,7 @@ This handy guide could turn even the noblest capsuleer into a ruthless raider in 26167,526,Okelle's Encryption-Protected Hard Drive,A small wafer of semiconductor material that forms the base for an integrated circuit.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 26168,494,Okelle's Pleasure Hub,"This pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss.",100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,19,2782 26173,481,QA Probe Launcher,A missile launcher shell modified to fit scanner probes. Can hold up to twelve system scan probes of any one configuration. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship.,0E-10,5.0000000000,8.0000000000,1,None,6000.0000,0,None,2677,None,0 -26174,136,Demo Probe Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,168,None,0 +26174,136,Demo Probe Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2677,None,0 26176,517,Altan Uigot's Bunker,A bunker inhabited by personnel of the Minmatar Republic.,11950000.0000000000,100000000.0000000000,240.0000000000,1,None,None,0,None,None,None,2479 26177,517,Frera Elgas's Bunker,A bunker inhabited by personnel of the Minmatar Republic.,11950000.0000000000,100000000.0000000000,240.0000000000,1,None,None,0,None,None,None,2479 26178,517,Frie Tasmulo's Bunker,A bunker inhabited by personnel of the Minmatar Republic.,11950000.0000000000,100000000.0000000000,240.0000000000,1,None,None,0,None,None,None,2479 @@ -24399,43 +24333,43 @@ This handy guide could turn even the noblest capsuleer into a ruthless raider in 26247,494,Blood Raider Control Center,A control center.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20201,2440 26248,494,Guristas Control Center,A control center.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20192,2470 26249,494,Sansha Control Center,A control center.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20199,2488 -26250,494,Serpentis Control Center,A control center.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2496 -26251,494,Angel Control Center,A control center.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2431 -26252,269,Jury Rigging,General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging. ,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,372,33,None,0 +26250,494,Serpentis Control Center,A control center.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20903,2496 +26251,494,Angel Control Center,A control center.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20900,2431 +26252,269,Jury Rigging,General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging. ,0E-10,0.0100000000,0E-10,1,None,75000.0000,1,372,33,None,0 26253,269,Armor Rigging,"Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs. -10% reduction in Armor Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,372,33,None,0 +10% reduction in Armor Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,372,33,None,0 26254,269,Astronautics Rigging,"Advanced understanding of a ships navigational systems. Allows makeshift modifications to warp drive, sub warp drive and other navigational systems through the use of rigs. -10% reduction in Astronautics Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,20000.0000,1,372,33,None,0 +10% reduction in Astronautics Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,125000.0000,1,372,33,None,0 26255,269,Drones Rigging,"Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. -10% reduction in Drone Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,372,33,None,0 +10% reduction in Drone Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,372,33,None,0 26256,269,Electronic Superiority Rigging,"Advanced understanding of electronics systems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. -10% reduction in Electronic Superiority Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,372,33,None,0 +10% reduction in Electronic Superiority Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,372,33,None,0 26257,269,Projectile Weapon Rigging,"Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. -10% reduction in Projectile Weapon Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,372,33,None,0 +10% reduction in Projectile Weapon Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,372,33,None,0 26258,269,Energy Weapon Rigging,"Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. -10% reduction in Energy Weapon Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,372,33,None,0 +10% reduction in Energy Weapon Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,372,33,None,0 26259,269,Hybrid Weapon Rigging,"Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. -10% reduction in Hybrid Weapon Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,372,33,None,0 +10% reduction in Hybrid Weapon Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,372,33,None,0 26260,269,Launcher Rigging,"Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. -10% reduction in Launcher Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,372,33,None,0 +10% reduction in Launcher Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,372,33,None,0 26261,269,Shield Rigging,"Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. -10% reduction in Shield Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,100000.0000,1,372,33,None,0 +10% reduction in Shield Rig drawbacks per level.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,372,33,None,0 26262,517,Jeremy Tacs's Eagle,"Once bound within the confines of a tiny blue planet, enterprising young Jeremy Tacs decided at a tender age that his destiny lay between the stars. Having shed the limitations of his planetbound life, he now glides through celestial heavens, lending a hand of help to those proving themselves worthy.",13000000.0000000000,85000.0000000000,450.0000000000,1,1,None,0,None,None,None,1894 -26264,821,Lazron Kamon_,"A former scientist working for the Angel Cartel, Lazron was an expert in drone manufacturing. Many years ago he disappeared entirely into the cosmos. His co-workers claimed he had suffered a mental breakdown from work related stress, and had simply left. Few know where he has been, or what he has been up to, these past few years ...",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 +26264,821,Lazron Kamon_,"A former scientist working for the Angel Cartel, Lazron was an expert in drone manufacturing. Many years ago he disappeared entirely into the cosmos. His co-workers claimed he had suffered a mental breakdown from work related stress, and had simply left. Few know where he has been, or what he has been up to, these past few years ...",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 26266,283,Lazron Kamon,A scientist specialized in Drone Creation and AI programming.,80.0000000000,3.0000000000,0E-10,1,None,None,1,None,2891,None,0 26269,803,Elite Repair Drone,An elite repair drone.,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1220 26270,314,Federal Star of Justice,"The Federal Star of Justice is a golden medallion, awarded by the Gallente Federation to individuals who have displayed exceptional bravery, self-sacrifice and wisdom in promoting the causes of liberty and democracy across the universe.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2096,None,0 26271,283,Torin Tacs,The son of Jeremy Tacs.,60.0000000000,5.0000000000,0E-10,1,None,None,1,None,2536,None,0 -26272,226,Unstable Wormhole,"Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.",1.0000000000,0E-10,0E-10,1,None,None,0,None,None,20223,2907 +26272,226,Unstable Wormhole,"Your sensors show readings off the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabilizing mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.",1.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,2907 26275,495,Hive mother 2_Complex,Hive mother,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,31,2566 26276,1207,Floating Debris,"At first glance this looks like just another piece of space debris, but on closer inspection it looks to be very old. What secrets might it unveil to proficient archaeologists?",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,1696 26277,1207,Ancient Ruins,"Eons seperate you and this foreboding ruins. One can only wonder over who built it long ago and, more importantly, what they left behind. A shrewd archaeologist might be able to unearth something of interest.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2898 @@ -24444,392 +24378,392 @@ This handy guide could turn even the noblest capsuleer into a ruthless raider in 26283,474,Master Key,"This key unlocks all acceleration gates in the complex, most notably the R&D Circle.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 26284,534,Angel Inspector,The inspector is here to keep a tab on the operation and make sure the workers don't get too fond of the products. He has the authority to enter any part of the complex.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,None,335 26285,534,Akkeshu Karuan_2,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,None,2158 -26286,773,Large Anti-EM Pump II,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. +26286,773,Large EM Armor Reinforcer II,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -26287,787,Large Anti-EM Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 -26288,773,Large Anti-Explosive Pump II,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. +26287,787,Large EM Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3194,None,0 +26288,773,Large Explosive Armor Reinforcer II,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -26289,787,Large Anti-Explosive Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 -26290,773,Large Anti-Kinetic Pump II,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. +26289,787,Large Explosive Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3194,None,0 +26290,773,Large Kinetic Armor Reinforcer II,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -26291,787,Large Anti-Kinetic Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 -26292,773,Large Anti-Thermal Pump II,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. +26291,787,Large Kinetic Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3194,None,0 +26292,773,Large Thermal Armor Reinforcer II,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -26293,787,Large Anti-Thermal Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26293,787,Large Thermal Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3194,None,0 26294,773,Large Auxiliary Nano Pump II,"This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -26295,787,Large Auxiliary Nano Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26295,787,Large Auxiliary Nano Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3194,None,0 26296,773,Large Nanobot Accelerator II,"This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -26297,787,Large Nanobot Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26297,787,Large Nanobot Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3194,None,0 26298,773,Large Remote Repair Augmentor II,"This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -26299,787,Large Remote Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26299,787,Large Remote Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3194,None,0 26300,1232,Large Salvage Tackle II,"This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1784,3194,None,0 -26301,787,Large Salvage Tackle II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26301,787,Large Salvage Tackle II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3194,None,0 26302,773,Large Trimark Armor Pump II,"This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -26303,787,Large Trimark Armor Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26303,787,Large Trimark Armor Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3194,None,0 26304,782,Large Cargohold Optimization II,"This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26305,787,Large Cargohold Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26305,787,Large Cargohold Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3196,None,0 26306,782,Large Dynamic Fuel Valve II,"This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26307,787,Large Dynamic Fuel Valve II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26307,787,Large Dynamic Fuel Valve II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3196,None,0 26308,782,Large Engine Thermal Shielding II,"This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26309,787,Large Engine Thermal Shielding II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26309,787,Large Engine Thermal Shielding II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3196,None,0 26310,782,Large Low Friction Nozzle Joints II,"This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26311,787,Large Low Friction Nozzle Joints II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26311,787,Large Low Friction Nozzle Joints II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3196,None,0 26312,782,Large Polycarbon Engine Housing II,"This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26313,787,Large Polycarbon Engine Housing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26313,787,Large Polycarbon Engine Housing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3196,None,0 26314,782,Propellant Injection Vent II,"This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3196,None,0 -26315,787,Propellant Injection Vent II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26315,787,Propellant Injection Vent II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3196,None,0 26318,782,Large Auxiliary Thrusters II,"This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1212,3196,None,0 -26319,787,Large Auxiliary Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26319,787,Large Auxiliary Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3196,None,0 26320,782,Large Warp Core Optimizer II,"This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,4,None,1,1212,3196,None,0 -26321,787,Large Warp Core Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 -26322,782,Large Hyperspatial Velocity Optimizer II,"This ship modification is designed to increase a ship's warp speed at the expense of increased signature radius. +26321,787,Large Warp Core Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3196,None,0 +26322,782,Large Hyperspatial Velocity Optimizer II,"This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,20.0000000000,0E-10,1,4,None,1,1212,3196,None,0 -26323,787,Large Hyperspatial Velocity Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26323,787,Large Hyperspatial Velocity Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3196,None,0 26324,778,Large Drone Control Range Augmentor II,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -26325,787,Large Drone Control Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26325,787,Large Drone Control Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3200,None,0 26326,778,Large Drone Durability Enhancer II,"This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -26327,787,Large Drone Durability Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26327,787,Large Drone Durability Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3200,None,0 26328,778,Large Drone Mining Augmentor II,"This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -26329,787,Large Drone Mining Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26329,787,Large Drone Mining Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3200,None,0 26330,778,Large Drone Repair Augmentor II,"This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -26331,787,Large Drone Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26331,787,Large Drone Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3200,None,0 26332,778,Large Drone Scope Chip II,"This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -26333,787,Large Drone Scope Chip II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26333,787,Large Drone Scope Chip II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3200,None,0 26334,778,Large Drone Speed Augmentor II,"This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -26335,787,Large Drone Speed Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26335,787,Large Drone Speed Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3200,None,0 26336,778,Large EW Drone Range Augmentor II,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,0,None,3200,None,0 -26337,787,Large EW Drone Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,0,None,76,None,0 +26337,787,Large EW Drone Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,0,None,3200,None,0 26338,778,Large Sentry Damage Augmentor II,"This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -26339,787,Large Sentry Damage Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26339,787,Large Sentry Damage Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3200,None,0 26340,778,Large Stasis Drone Augmentor II,"This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1215,3200,None,0 -26341,787,Large Stasis Drone Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26341,787,Large Stasis Drone Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3200,None,0 26342,1233,Large Emission Scope Sharpener II,This ship modification is designed to increase the efficiency of a ship's relic modules.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1788,3199,None,0 -26343,787,Large Emission Scope Sharpener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26343,787,Large Emission Scope Sharpener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3199,None,0 26344,786,Large Signal Disruption Amplifier II,"This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules. ",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3199,None,0 -26345,787,Large Signal Disruption Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26345,787,Large Signal Disruption Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3199,None,0 26346,1233,Large Memetic Algorithm Bank II,This ship modification is designed to increase the efficiency of a ship's data modules.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1788,3199,None,0 -26347,787,Large Memetic Algorithm Bank II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26347,787,Large Memetic Algorithm Bank II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3199,None,0 26348,781,Large Liquid Cooled Electronics II,"This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. ",200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3199,None,0 -26349,787,Large Liquid Cooled Electronics II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26349,787,Large Liquid Cooled Electronics II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3199,None,0 26350,1233,Large Gravity Capacitor Upgrade II,This ship modification is designed to increase a ship's scan probe strength.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1788,3199,None,0 -26351,787,Large Gravity Capacitor Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26351,787,Large Gravity Capacitor Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3199,None,0 26352,786,Large Particle Dispersion Augmentor II,"This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3198,None,0 -26353,787,Large Particle Dispersion Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26353,787,Large Particle Dispersion Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3198,None,0 26354,786,Large Inverted Signal Field Projector II,"This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3198,None,0 -26355,787,Large Inverted Signal Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26355,787,Large Inverted Signal Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3198,None,0 26356,786,Large Tracking Diagnostic Subroutines II,"This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3198,None,0 -26357,787,Large Tracking Diagnostic Subroutines II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26357,787,Large Tracking Diagnostic Subroutines II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3198,None,0 26358,1234,Large Ionic Field Projector II,"This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1792,3198,None,0 -26359,787,Large Ionic Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26359,787,Large Ionic Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3198,None,0 26360,786,Large Particle Dispersion Projector II,"This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3198,None,0 -26361,787,Large Particle Dispersion Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26361,787,Large Particle Dispersion Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3198,None,0 26362,1233,Large Signal Focusing Kit II,"This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1788,3198,None,0 -26363,787,Large Signal Focusing Kit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26363,787,Large Signal Focusing Kit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3198,None,0 26364,1234,Large Targeting System Subcontroller II,"This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1792,3198,None,0 -26365,787,Large Targeting System Subcontroller II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26365,787,Large Targeting System Subcontroller II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3198,None,0 26366,786,Large Targeting Systems Stabilizer II,"This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1221,3198,None,0 -26367,787,Large Targeting Systems Stabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26367,787,Large Targeting Systems Stabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3198,None,0 26368,781,Large Egress Port Maximizer II,This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3195,None,0 -26369,787,Large Egress Port Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26369,787,Large Egress Port Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3195,None,0 26370,781,Large Ancillary Current Router II,This ship modification is designed to increase a ship's powergrid capacity.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3195,None,0 -26371,787,Large Ancillary Current Router II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26371,787,Large Ancillary Current Router II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3195,None,0 26372,781,Large Powergrid Subroutine Maximizer II,"This ship modification is designed to reduce a ship's CPU need for all power upgrade modules. ",200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3195,None,0 -26373,787,Large Powergrid Subroutine Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26373,787,Large Powergrid Subroutine Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3195,None,0 26374,781,Large Capacitor Control Circuit II,"This ship modification is designed to increase a ship's capacitor recharge rate. ",200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3195,None,0 -26375,787,Large Capacitor Control Circuit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26375,787,Large Capacitor Control Circuit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3195,None,0 26376,781,Large Semiconductor Memory Cell II,This ship modification is designed to increase a ship's capacitor capacity.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3195,None,0 -26377,787,Large Semiconductor Memory Cell II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26377,787,Large Semiconductor Memory Cell II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3195,None,0 26378,775,Large Energy Discharge Elutriation II,"This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -26379,787,Large Energy Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26379,787,Large Energy Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3203,None,0 26380,775,Large Energy Burst Aerator II,"This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -26381,787,Large Energy Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26381,787,Large Energy Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3203,None,0 26382,775,Large Energy Collision Accelerator II,"This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -26383,787,Large Energy Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26383,787,Large Energy Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3203,None,0 26384,775,Large Algid Energy Administrations Unit II,"This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -26385,787,Large Algid Energy Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26385,787,Large Algid Energy Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3203,None,0 26386,775,Large Energy Ambit Extension II,"This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -26387,787,Large Energy Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26387,787,Large Energy Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3203,None,0 26388,775,Large Energy Locus Coordinator II,"This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -26389,787,Large Energy Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26389,787,Large Energy Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3203,None,0 26390,775,Large Energy Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1227,3203,None,0 -26391,787,Large Energy Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26391,787,Large Energy Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3203,None,0 26392,776,Large Hybrid Discharge Elutriation II,"This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26393,787,Large Hybrid Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26393,787,Large Hybrid Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3202,None,0 26394,776,Large Hybrid Burst Aerator II,"This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26395,787,Large Hybrid Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26395,787,Large Hybrid Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3202,None,0 26396,776,Large Hybrid Collision Accelerator II,"This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26397,787,Large Hybrid Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26397,787,Large Hybrid Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3202,None,0 26398,776,Large Algid Hybrid Administrations Unit II,This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26399,787,Large Algid Hybrid Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26399,787,Large Algid Hybrid Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3202,None,0 26400,776,Large Hybrid Ambit Extension II,"This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26401,787,Large Hybrid Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26401,787,Large Hybrid Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3202,None,0 26402,776,Large Hybrid Locus Coordinator II,"This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26403,787,Large Hybrid Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26403,787,Large Hybrid Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3202,None,0 26404,776,Large Hybrid Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1230,3202,None,0 -26405,787,Large Hybrid Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26405,787,Large Hybrid Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3202,None,0 26406,779,Large Bay Loading Accelerator II,"This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26407,787,Large Bay Loading Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26407,787,Large Bay Loading Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3197,None,0 26408,779,Launcher Processor Rig II,THIS MOD NOT RELEASED,200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3197,None,0 -26409,787,Launcher Processor Rig II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,0,None,76,None,0 +26409,787,Launcher Processor Rig II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,0,None,3197,None,0 26410,779,Missile Guidance System Rig II,"This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3197,None,0 -26411,787,Missile Guidance System Rig II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26411,787,Missile Guidance System Rig II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3197,None,0 26412,779,Large Warhead Flare Catalyst II,"This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26413,787,Large Warhead Flare Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26413,787,Large Warhead Flare Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3197,None,0 26414,779,Large Warhead Rigor Catalyst II,"This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26415,787,Large Warhead Rigor Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26415,787,Large Warhead Rigor Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3197,None,0 26416,779,Large Hydraulic Bay Thrusters II,"This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26417,787,Large Hydraulic Bay Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26417,787,Large Hydraulic Bay Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3197,None,0 26418,779,Large Rocket Fuel Cache Partition II,"This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26419,787,Large Rocket Fuel Cache Partition II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26419,787,Large Rocket Fuel Cache Partition II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3197,None,0 26420,779,Large Warhead Calefaction Catalyst II,"This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1233,3197,None,0 -26421,787,Large Warhead Calefaction Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26421,787,Large Warhead Calefaction Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3197,None,0 26422,777,Projectile Cache Distributor II,This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons.,200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3201,None,0 -26423,787,Projectile Cache Distributor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26423,787,Projectile Cache Distributor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3201,None,0 26424,777,Large Projectile Collision Accelerator II,"This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1239,3201,None,0 -26425,787,Large Projectile Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26425,787,Large Projectile Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3201,None,0 26426,777,Projectile Consumption Elutriator II,THIS MOD NOT RELEASED,200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3201,None,0 -26427,787,Projectile Consumption Elutriator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26427,787,Projectile Consumption Elutriator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3201,None,0 26428,777,Large Projectile Ambit Extension II,"This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1239,3201,None,0 -26429,787,Large Projectile Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26429,787,Large Projectile Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3201,None,0 26430,777,Large Projectile Burst Aerator II,"This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1239,3201,None,0 -26431,787,Large Projectile Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26431,787,Large Projectile Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3201,None,0 26432,777,Large Projectile Locus Coordinator II,"This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1239,3201,None,0 -26433,787,Large Projectile Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26433,787,Large Projectile Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3201,None,0 26434,777,Large Projectile Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1239,3201,None,0 -26435,787,Large Projectile Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 -26436,774,Large Anti-EM Screen Reinforcer II,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. +26435,787,Large Projectile Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3201,None,0 +26436,774,Large EM Shield Reinforcer II,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26437,787,Large Anti-EM Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 -26438,774,Large Anti-Explosive Screen Reinforcer II,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. +26437,787,Large EM Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3193,None,0 +26438,774,Large Explosive Shield Reinforcer II,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26439,787,Large Anti-Explosive Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 -26440,774,Large Anti-Kinetic Screen Reinforcer II,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. +26439,787,Large Explosive Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3193,None,0 +26440,774,Large Kinetic Shield Reinforcer II,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26441,787,Large Anti-Kinetic Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 -26442,774,Large Anti-Thermal Screen Reinforcer II,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. +26441,787,Large Kinetic Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3193,None,0 +26442,774,Large Thermal Shield Reinforcer II,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26443,787,Large Anti-Thermal Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26443,787,Large Thermal Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3193,None,0 26444,774,Large Core Defense Capacitor Safeguard II,"This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26445,787,Large Core Defense Capacitor Safeguard II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26445,787,Large Core Defense Capacitor Safeguard II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3193,None,0 26446,774,Large Core Defense Charge Economizer II,"This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26447,787,Large Core Defense Charge Economizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26447,787,Large Core Defense Charge Economizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3193,None,0 26448,774,Large Core Defense Field Extender II,"This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26449,787,Large Core Defense Field Extender II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26449,787,Large Core Defense Field Extender II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3193,None,0 26450,774,Large Core Defense Field Purger II,"This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26451,787,Large Core Defense Field Purger II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26451,787,Large Core Defense Field Purger II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3193,None,0 26452,774,Large Core Defense Operational Solidifier II,"This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1236,3193,None,0 -26453,787,Large Core Defense Operational Solidifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,76,None,0 +26453,787,Large Core Defense Operational Solidifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,None,3193,None,0 26454,534,Angel Courtesan,"The courtesan is nothing but a high-level prostitute, but at least she's got class. What intrigues you is the fact that being in the favor of the powers that be in this complex allows the courtesan to go where she pleases.",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,None,335 26455,474,Administrative Key,This passkey allows the bearer to enter the Administration Area of this complex.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 26458,526,"Me, Myself and Plunder","A harrowing tear-jerk tale of a pirate that succumbs to greed and gluttony. Have your handkerchief handy. @@ -24972,13 +24906,13 @@ The drawbacks of fitting this rig may be reduced by training the Mexallon plus some Nocxium. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary.",99999999999999996863366107917975552.0000000000,2.0000000000,0E-10,500,4,3124.0000,0,None,1279,None,0 26869,353,QA ECM Burst,"Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time",5000.0000000000,1.0000000000,0E-10,1,None,None,0,None,109,None,0 26870,160,Tournament ECM Burst Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,0,None,109,None,0 -26871,798,Dini Mator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 +26871,798,Dini Mator,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 26878,533,Kazah Durn,Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly.,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,None,1236 26879,533,Marin Matola,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,None,1815 26880,533,Motoh Olin,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,None,1759 -26881,821,Dark Templar Uthius,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 +26881,821,Dark Templar Uthius,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 26882,534,Quertah Bleu,The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly.,17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,None,2157 26883,533,Suard Fish,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,None,1236 26884,534,Hakirim Grautur,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly.,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,None,335 26885,534,Oushii Torun,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,None,2158 -26888,361,Mobile Large Warp Disruptor II,"A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.",0E-10,585.0000000000,0E-10,1,None,None,1,405,2309,20152,2309 -26889,371,Mobile Large Warp Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,119764480.0000,1,None,21,None,0 -26890,361,Mobile Medium Warp Disruptor II,"A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.",0E-10,195.0000000000,0E-10,1,None,None,1,405,2309,None,2309 -26891,371,Mobile Medium Warp Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,21,None,0 -26892,361,Mobile Small Warp Disruptor II,"A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.",0E-10,65.0000000000,0E-10,1,None,None,1,405,2309,None,2309 -26893,371,Mobile Small Warp Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,21,None,0 +26888,361,Mobile Large Warp Disruptor II,"A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. + +This disruptor can operate in space continuously for seven days, after which it will automatically decay.",0E-10,585.0000000000,0E-10,1,None,None,1,405,2309,20152,2309 +26889,371,Mobile Large Warp Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,119764480.0000,1,None,2309,None,2309 +26890,361,Mobile Medium Warp Disruptor II,"A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. + +This disruptor can operate in space continuously for seven days, after which it will automatically decay.",0E-10,195.0000000000,0E-10,1,None,None,1,405,2309,None,2309 +26891,371,Mobile Medium Warp Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,2309,None,2309 +26892,361,Mobile Small Warp Disruptor II,"A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. + +This disruptor can operate in space continuously for seven days, after which it will automatically decay.",0E-10,65.0000000000,0E-10,1,None,None,1,405,2309,None,2309 +26893,371,Mobile Small Warp Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,2309,None,2309 26894,319,Habitation Module - Breeding Facility,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2521 26895,319,Amarrian Breeding Facility,"This breeding facility produces Minmatar children ready to assume their place as servants to the Amarr. Once they reach puberty, the boys are sent away to take their place amongst the lower classes in Amarr society. @@ -25198,10 +25138,10 @@ Gavrin Lothril - Asteroid Mine XVII-232 Foreman",0E-10,1.0000000000,0E-10,1,None 26905,526,Slave Ownership Record,"A Record of owner ship of a single slave, previous owners, work history and current state of health",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 26906,526,Slave Manifests,"A Manifest of slave movements in the local area, quantity and quality of stock",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 26907,283,Starkmanir Slave,"The Starkmanir Tribe was virtually wiped after a failed rebellion, only a handful remain in the Empire and have now turned into collector's items for Amarrian Holder's. These slave's are rarely ever put to hard labour and generally live out their lives as exhibits for their Amarrian masters to show off. A pure blooded Starkmanir slave has made many a Holder a rich man",95.0000000000,3.0000000000,0E-10,1,None,None,1,None,2541,None,0 -26908,283,Valkears,"""We aren't going to try to train you, we're going to try to kill you.""
+26908,283,Valklears,"""We aren't going to try to train you, we're going to try to kill you.""
- Valklear Instructor

-In the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valkear unit's fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed.",90.0000000000,1.0000000000,0E-10,1,2,50000.0000,1,None,2549,None,0 +In the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valklear unit's fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed.",90.0000000000,1.0000000000,0E-10,1,2,50000.0000,1,None,2549,None,0 26911,226,Avatar Wreck,These are the remnants of the Avatar-class titan piloted by CYVOK of Ascendant Frontier. It was destroyed by Band of Brothers in the war between the two alliances. The event marked the destruction of the first capsuleer owned titan in existence.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3100 26912,325,Small Remote Armor Repairer II,This module uses nano-assemblers to repair damage done to the armor of the Target ship.,20.0000000000,5.0000000000,0E-10,1,None,4996.0000,1,1059,21426,None,0 26913,325,Medium Remote Armor Repairer II,This module uses nano-assemblers to repair damage done to the armor of the Target ship.,20.0000000000,10.0000000000,0E-10,1,None,12470.0000,1,1058,21426,None,0 @@ -25217,22 +25157,22 @@ In the great war for liberation the Minmatar tribes, finding themselves lacking Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3200,None,0 -26926,787,Drone Damage Rig I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26926,787,Drone Damage Rig I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3200,None,0 26927,778,Drone Damage Rig II,"This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3200,None,0 -26928,787,Drone Damage Rig II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26928,787,Drone Damage Rig II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3200,None,0 26929,781,Small Processor Overclocking Unit I,"This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3199,None,0 -26930,787,Small Processor Overclocking Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,76,None,0 +26930,787,Small Processor Overclocking Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,3199,None,0 26931,781,Small Processor Overclocking Unit II,"This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3199,None,0 -26932,787,Small Processor Overclocking Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +26932,787,Small Processor Overclocking Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3199,None,0 26933,186,Mission Generic Large Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 26934,186,Mission Generic Medium Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 26935,186,Mission Generic Small Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 @@ -25243,54 +25183,54 @@ Penalty: - 10% Shield Recharge Rate Bonus.",200.0000000000,5.0000000000,0E-10,1, 26960,786,Sensor Strength Rig I,"This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3198,None,0 -26961,787,Sensor Strength Rig I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26961,787,Sensor Strength Rig I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3198,None,0 26962,786,Sensor Strength Rig II,"This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3198,None,0 -26963,787,Sensor Strength Rig II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26963,787,Sensor Strength Rig II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3198,None,0 26964,774,Shield Transporter Rig I,"This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3193,None,0 -26965,787,Shield Transporter Rig I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26965,787,Shield Transporter Rig I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3193,None,0 26966,774,Shield Transporter Rig II,"This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3193,None,0 -26967,787,Shield Transporter Rig II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +26967,787,Shield Transporter Rig II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3193,None,0 26968,226,Fortified Drone Bunker,A Drone Bunker,100000.0000000000,100000000.0000000000,0E-10,1,4,None,0,None,None,None,2583 26969,668,Amarr Slaver Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,None,1064 26970,668,Amarr Slave Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,None,1064 -26971,604,Blood Raider Slave Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,31,20319 +26971,604,Blood Raider Slave Transport Ship,"Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky.",112000000.0000000000,1120000.0000000000,3200.0000000000,1,4,None,0,None,None,20901,20319 26972,186,Faction Drone Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 -26973,789,Domination Wang Chunger,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Super Uber Deadly.,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,31,339 +26973,789,Domination Wang Chunger,Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Super Uber Deadly.,1910000.0000000000,19100.0000000000,120.0000000000,1,2,None,0,None,None,20900,339 26974,314,Antiviral Drugs,"Antiviral Drugs are in constant demand everywhere and new, more potent versions, are always made available to counter new viral strains.",5.0000000000,0.2000000000,0E-10,1,None,325.0000,1,None,28,None,0 26975,306,Cargo Warehouse - Crates of Synthetic Oil,This is a standard storage facility.,1000000.0000000000,1150.0000000000,8850.0000000000,1,None,None,0,None,None,None,2301 26976,306,Cargo Warehouse - Spiced Wine,This is a standard storage facility.,1000000.0000000000,1150.0000000000,8850.0000000000,1,None,None,0,None,None,None,2301 26977,306,Cargo Warehouse - Crates of Silicate Glass,This is a standard storage facility.,1000000.0000000000,1150.0000000000,8850.0000000000,1,None,None,0,None,None,None,2301 26978,306,Cargo Warehouse - Quafe Ultra,This is a standard storage facility.,1000000.0000000000,1150.0000000000,8850.0000000000,1,None,None,0,None,None,None,2301 26983,1122,Civilian Salvager,A specialized scanner used to detect salvageable items in ship wrecks.,0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,3240,None,11165 -26984,1123,Civilian Salvager Blueprint,,0E-10,0.0100000000,0E-10,1,4,332640.0000,1,None,84,None,0 +26984,1123,Civilian Salvager Blueprint,,0E-10,0.0100000000,0E-10,1,4,332640.0000,0,None,3240,None,0 26998,283,Hejilmar the Slave,Hejilmar was recently released from the clutches of Amarrian slavelords.,150.0000000000,3.0000000000,0E-10,1,None,None,1,None,2536,None,0 27001,669,Stolen Imperial Deacon,"A destroyer of the Amarr empire. ",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,None,2387 27014,538,Civilian Data Analyzer,"A Hacking system used to override electronic security systems. As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.",0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2856,None,0 -27015,917,Civilian Data Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,1809,84,None,0 +27015,917,Civilian Data Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000.0000,1,1809,2856,None,0 27019,538,Civilian Relic Analyzer,"A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space. As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.",0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2857,None,0 -27020,917,Civilian Relic Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,0,None,84,None,0 +27020,917,Civilian Relic Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,0,None,2857,None,0 27021,332,Perpetual Motion Unit I,"The mere existence of this unit is a major vexation to physicists everywhere. That said, it doesn't do much at all for the pilot: It operates as a closed system, and any attempt at a breach or internal inspection will ruin the mechanism. It has no effect on any part of a ship's operation.",0E-10,100.0000000000,0E-10,1,None,None,0,None,2852,None,0 27022,356,Perpetual Motion Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,2852,None,0 27023,332,Perpetual Motion Unit II,"The mere existence of this unit is a major vexation to physicists everywhere. That said, it doesn't do much at all for the pilot: It operates as a closed system, and any attempt at a breach or internal inspection will ruin the mechanism. It has no effect on any part of a ship's operation.",0E-10,100.0000000000,0E-10,1,None,None,0,None,2852,None,0 27024,356,Perpetual Motion Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,2852,None,0 27025,333,Datacore - Basic Civilian Tech,"This datacore is a minor storehouse of information, containing a fair portion of mankind's collected knowledge in the field of ordinary civilian technology.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,3232,None,0 27026,716,Civilian Data Interface,Designed to work with the basic technologies. It does however not work with the more advanced technologies.,0E-10,1.0000000000,0E-10,1,None,None,0,None,3183,None,0 -27027,356,Civilian Data Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +27027,356,Civilian Data Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3183,None,0 27028,462,Chondrite,This ore is of interest only to civilian and rookie pilot mining operations.,4000.0000000000,0.1000000000,0E-10,333,None,1000.0000,0,None,232,None,0 27029,18,Chalcopyrite,This mineral is of interest only to civilian and rookie pilot factory production.,0E-10,0.0100000000,0E-10,1,None,2.0000,0,None,22,None,0 27038,526,Clay Pigeon,A small pigeon statue made out of astral clay.,50.0000000000,1.0000000000,0E-10,1,None,2000.0000,1,None,1641,None,0 -27039,356,Clay Pigeon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +27039,356,Clay Pigeon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1641,None,0 27041,186,Minmatar Large Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 27042,186,Minmatar Medium Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 27043,186,Minmatar Small Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 @@ -25319,17 +25259,17 @@ As this is a Civilian module, it will only work on the most basic system locks a Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -27065,787,Capital Auxiliary Nano Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,76,None,0 +27065,787,Capital Auxiliary Nano Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,3194,None,0 27066,773,Capital Nanobot Accelerator II,"This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -27067,787,Capital Nanobot Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +27067,787,Capital Nanobot Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3194,None,0 27068,773,Small Remote Repair Augmentor I,"This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -27069,787,Small Remote Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,76,None,0 +27069,787,Small Remote Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,3194,None,0 27070,738,Inherent Implants 'Noble' Repair Systems RS-601,"A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 1% reduction in repair systems duration. @@ -25520,10 +25460,10 @@ Note: This implant has no effect on remote armor repair modules or capital sized 1% bonus to ships scan resolution.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1765,2224,None,0 27142,741,Zainou 'Gypsy' CPU Management EE-605,"A neural interface upgrade that boosts the pilot's skill at electronics. -5% bonus to the CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 +5% bonus to CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 27143,741,Zainou 'Gypsy' CPU Management EE-601,"A neural interface upgrade that boosts the pilot's skill at electronics. -1% bonus to the CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 +1% bonus to CPU output.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1507,2224,None,0 27147,1231,Eifyr and Co. 'Alchemist' Biology BY-805,"A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% bonus to attribute booster duration.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1775,2224,None,0 @@ -25777,15 +25717,15 @@ Amarrians call it a scrapheap of epic proportions. But don't underestimate these 27297,829,Guristas Resilient Destroyer,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,None,2920 27298,829,Serpentis Resilient Destroyer,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,None,2918 27299,31,Civilian Amarr Shuttle,Amarr Shuttle,1600000.0000000000,5000.0000000000,10.0000000000,1,4,7500.0000,0,None,None,20080,2044 -27300,111,Civilian Amarr Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,317 +27300,111,Civilian Amarr Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,2044 27301,31,Civilian Caldari Shuttle,Caldari Shuttle,1600000.0000000000,5000.0000000000,10.0000000000,1,1,7500.0000,0,None,None,20080,317 27302,111,Civilian Caldari Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,317 27303,31,Civilian Gallente Shuttle,Gallente Shuttle,1600000.0000000000,5000.0000000000,10.0000000000,1,8,7500.0000,0,None,None,20080,2043 -27304,111,Civilian Gallente Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,317 +27304,111,Civilian Gallente Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,2043 27305,31,Civilian Minmatar Shuttle,Minmatar Shuttle,1600000.0000000000,5000.0000000000,10.0000000000,1,2,7500.0000,0,None,None,20080,2045 -27306,111,Civilian Minmatar Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,317 +27306,111,Civilian Minmatar Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,2045 27308,306,Abandoned Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this old wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 -27309,1162,Station Warehouse Container Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1008,21,None,0 +27309,1162,Station Warehouse Container Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1008,1171,None,0 27313,387,Guristas Inferno Rocket,A small rocket with a plasma warhead. ,100.0000000000,0.0050000000,0E-10,100,None,260.0000,1,999,1351,None,20057 27315,387,Caldari Navy Inferno Rocket,A small rocket with a plasma warhead. ,100.0000000000,0.0050000000,0E-10,100,None,260.0000,1,999,1351,None,20057 27317,387,Dread Guristas Inferno Rocket,A small rocket with a plasma warhead. ,100.0000000000,0.0050000000,0E-10,100,None,260.0000,1,999,1351,None,20057 @@ -26061,13 +26001,13 @@ Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF",200000000.0000000000,2000.0000000000,35000.0000000000,1,2,100000000.0000,1,478,None,None,3290 -27613,449,Serpentis Medium Blaster Battery,"Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output. ",100000000.0000000000,1000.0000000000,960.0000000000,1,8,2000000.0000,1,595,None,None,1213 +27613,449,Serpentis Medium Blaster Battery,"Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output. ",100000000.0000000000,1000.0000000000,960.0000000000,1,8,2000000.0000,1,595,None,None,22215 27615,449,Shadow Medium Blaster Battery,"Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output. ",100000000.0000000000,1000.0000000000,960.0000000000,1,8,2000000.0000,1,595,None,None,1213 -27616,449,Serpentis Medium Railgun Battery,Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.,100000000.0000000000,1000.0000000000,160.0000000000,1,1,2500000.0000,1,595,None,None,1213 +27616,449,Serpentis Medium Railgun Battery,Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.,100000000.0000000000,1000.0000000000,160.0000000000,1,1,2500000.0000,1,595,None,None,22215 27618,449,Shadow Medium Railgun Battery,Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.,100000000.0000000000,1000.0000000000,160.0000000000,1,1,2500000.0000,1,595,None,None,1213 -27619,449,Serpentis Small Blaster Battery,"Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output. ",100000000.0000000000,500.0000000000,720.0000000000,1,8,400000.0000,1,595,None,None,1213 +27619,449,Serpentis Small Blaster Battery,"Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output. ",100000000.0000000000,500.0000000000,720.0000000000,1,8,400000.0000,1,595,None,None,22215 27621,449,Shadow Small Blaster Battery,"Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output. ",100000000.0000000000,500.0000000000,720.0000000000,1,8,400000.0000,1,595,None,None,1213 -27622,449,Serpentis Small Railgun Battery,Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.,100000000.0000000000,500.0000000000,120.0000000000,1,1,500000.0000,1,595,None,None,1213 +27622,449,Serpentis Small Railgun Battery,Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.,100000000.0000000000,500.0000000000,120.0000000000,1,1,500000.0000,1,595,None,None,22215 27624,449,Shadow Small Railgun Battery,Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.,100000000.0000000000,500.0000000000,120.0000000000,1,1,500000.0000,1,595,None,None,1213 27625,430,Blood Medium Beam Laser Battery,"Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.",100000000.0000000000,1000.0000000000,2.0000000000,1,4,2500000.0000,1,596,None,None,1006 27627,430,Dark Blood Medium Beam Laser Battery,"Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.",100000000.0000000000,1000.0000000000,2.0000000000,1,4,2500000.0000,1,596,None,None,1006 @@ -26085,30 +26025,30 @@ Racial Bonuses: ",50000000.0000000000,1000.0000000000,4500.0000000000,1,None,2500000.0000,1,479,None,None,2603 27643,417,Dread Guristas Torpedo Battery,"A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies. ",50000000.0000000000,1000.0000000000,4500.0000000000,1,None,2500000.0000,1,479,None,None,2603 -27644,426,Angel Medium Artillery Battery,"Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively. ",50000000.0000000000,1000.0000000000,65.0000000000,1,2,2500000.0000,1,594,None,None,1216 +27644,426,Angel Medium Artillery Battery,"Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively. ",50000000.0000000000,1000.0000000000,65.0000000000,1,2,2500000.0000,1,594,None,None,22216 27646,426,Domination Medium Artillery Battery,"Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively. ",50000000.0000000000,1000.0000000000,65.0000000000,1,2,2500000.0000,1,594,None,None,1216 -27647,426,Angel Medium AutoCannon Battery,"Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.",50000000.0000000000,1000.0000000000,1000.0000000000,1,2,2000000.0000,1,594,None,None,1216 +27647,426,Angel Medium AutoCannon Battery,"Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.",50000000.0000000000,1000.0000000000,1000.0000000000,1,2,2000000.0000,1,594,None,None,22216 27649,426,Domination Medium AutoCannon Battery,"Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.",50000000.0000000000,1000.0000000000,1000.0000000000,1,2,2000000.0000,1,594,None,None,1216 -27650,426,Angel Small Artillery Battery,"Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.",50000000.0000000000,500.0000000000,50.0000000000,1,2,500000.0000,1,594,None,None,1216 +27650,426,Angel Small Artillery Battery,"Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.",50000000.0000000000,500.0000000000,50.0000000000,1,2,500000.0000,1,594,None,None,22216 27652,426,Domination Small Artillery Battery,"Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.",50000000.0000000000,500.0000000000,50.0000000000,1,2,500000.0000,1,594,None,None,1216 -27653,426,Angel Small AutoCannon Battery,"Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.",50000000.0000000000,500.0000000000,750.0000000000,1,2,400000.0000,1,594,None,None,1216 +27653,426,Angel Small AutoCannon Battery,"Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.",50000000.0000000000,500.0000000000,750.0000000000,1,2,400000.0000,1,594,None,None,22216 27655,426,Domination Small AutoCannon Battery,"Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.",50000000.0000000000,500.0000000000,750.0000000000,1,2,400000.0000,1,594,None,None,1216 27656,835,Foundation Upgrade Platform,The Foundation upgrade platform is the first level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 outpost improvement.,0E-10,750000.0000000000,7500000.0000000000,1,None,2000000000.0000,0,None,None,None,3304 -27657,535,Foundation Upgrade Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27657,535,Foundation Upgrade Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27658,835,Pedestal Upgrade Platform,"The Pedestal upgrade platform is the second level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement and 1 Tier 2 improvement. Note: A Foundation outpost upgrade is a prerequisite for the installation of the Pedestal upgrade.",0E-10,750000.0000000000,7500000.0000000000,1,None,4000000000.0000,0,None,None,None,3304 -27659,535,Pedestal Upgrade Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27659,535,Pedestal Upgrade Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27660,835,Monument Upgrade Platform,"The Monument upgrade platform is the third and highest level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement, 1 Tier 2 improvement and 1 Tier 3 improvement. Note: The Foundation and Pedestal outpost upgrades are prerequisites for the installation of the Monument upgrade.",0E-10,750000.0000000000,7500000.0000000000,1,None,8000000000.0000,0,None,None,None,3304 -27661,535,Monument Upgrade Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27661,535,Monument Upgrade Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27662,836,Amarr Basic Outpost Factory Platform,A basic upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 40%.,0E-10,750000.0000000000,7500000.0000000000,1,4,500000000.0000,0,None,3304,None,3304 -27663,535,Amarr Basic Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27663,535,Amarr Basic Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27664,836,Amarr Advanced Outpost Factory Platform,An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 60%.,0E-10,750000.0000000000,7500000.0000000000,1,4,2000000000.0000,0,None,3304,None,3304 -27665,535,Amarr Advanced Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27665,535,Amarr Advanced Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27666,836,Amarr Outpost Factory Platform,An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech I ships to 50%.,0E-10,750000.0000000000,7500000.0000000000,1,4,1000000000.0000,0,None,3304,None,3304 -27667,535,Amarr Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27667,535,Amarr Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27668,383,Amarr Energy Neutralizer Sentry I,This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2425 27669,383,Amarr Energy Neutralizer Sentry II,This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2425 27670,383,Amarr Energy Neutralizer Sentry III,This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2425 @@ -26121,34 +26061,34 @@ The empire corporations who originally sold this structure have reached a deal w CBD Corporation, Ducia Foundry, Material Acquisition, Minmatar Mining Corporation and Outer Ring Excavations are all now buying these structures at prices similar to the original retail price.",100000000.0000000000,4000.0000000000,0E-10,1,None,2500000.0000,1,1010,None,None,2615 27676,840,Structure Repair Array,Used to repair structures under attack,200000000.0000000000,4000.0000000000,20000.0000000000,1,None,15000000.0000,0,None,None,None,2598 -27677,841,Angel Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27677,841,Angel Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3290 27678,842,ECM Jammer Burst Projector,"Emits an area-of-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt the target locks of any ship within range. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.",1000.0000000000,8000.0000000000,0E-10,1,None,51000000.0000,1,2249,21604,None,0 -27679,1703,ECM Jammer Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,51000000.0000,1,2248,109,None,0 -27680,841,Angel Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27681,841,Angel Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27682,841,Blood Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27684,841,Blood Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27685,841,Blood Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27688,841,Dark Blood Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27689,841,Dark Blood Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27690,841,Dark Blood Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27694,841,Domination Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27695,841,Domination Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27696,841,Domination Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27697,841,Guristas Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27698,841,Guristas Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27699,841,Guristas Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27703,841,Dread Guristas Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27704,841,Dread Guristas Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27705,841,Dread Guristas Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27706,841,Serpentis Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27707,841,Serpentis Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27708,841,Serpentis Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27712,841,Shadow Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27713,841,Shadow Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27714,841,Shadow Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27679,1703,ECM Jammer Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,51000000.0000,1,2248,21604,None,0 +27680,841,Angel Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3290 +27681,841,Angel Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3290 +27682,841,Blood Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3292 +27684,841,Blood Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3292 +27685,841,Blood Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3292 +27688,841,Dark Blood Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3292 +27689,841,Dark Blood Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3292 +27690,841,Dark Blood Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3292 +27694,841,Domination Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3290 +27695,841,Domination Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3290 +27696,841,Domination Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3290 +27697,841,Guristas Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3294 +27698,841,Guristas Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3294 +27699,841,Guristas Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3294 +27703,841,Dread Guristas Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3294 +27704,841,Dread Guristas Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3294 +27705,841,Dread Guristas Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3294 +27706,841,Serpentis Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3298 +27707,841,Serpentis Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3298 +27708,841,Serpentis Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3298 +27712,841,Shadow Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3298 +27713,841,Shadow Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3298 +27714,841,Shadow Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3298 27717,865,Imperial Redeemer,Mounting border tensions have prompted the Empire to begin deployment of Archon-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.,1012500000.0000000000,13950000.0000000000,3300.0000000000,1,4,None,0,None,None,None,2905 27719,866,State Izanaki,Mounting border tensions have prompted the State to begin deployment of Chimera-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.,1080000000.0000000000,11925000.0000000000,3475.0000000000,1,1,None,0,None,None,None,2931 27720,867,Federation Themis,Mounting border tensions have prompted the Federation to begin deployment of Thanatos-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units.,1057500000.0000000000,13095000.0000000000,3500.0000000000,1,8,None,0,None,None,None,2932 @@ -26220,7 +26160,7 @@ Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity",200000000.0000000000,8000.0000000000,140000.0000000000,1,4,400000000.0000,1,478,None,None,3295 -27781,841,Sansha Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27781,841,Sansha Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3295 27782,365,Sansha Control Tower Medium,"The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. @@ -26230,7 +26170,7 @@ Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity",200000000.0000000000,4000.0000000000,70000.0000000000,1,4,200000000.0000,1,478,None,None,3295 -27783,841,Sansha Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27783,841,Sansha Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3295 27784,365,Sansha Control Tower Small,"The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. @@ -26240,7 +26180,7 @@ Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity",200000000.0000000000,2000.0000000000,35000.0000000000,1,4,100000000.0000,1,478,None,None,3295 -27785,841,Sansha Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27785,841,Sansha Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3295 27786,365,True Sansha Control Tower,"The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. @@ -26250,7 +26190,7 @@ Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity",200000000.0000000000,8000.0000000000,140000.0000000000,1,4,400000000.0000,1,478,None,None,3295 -27787,841,True Sansha Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27787,841,True Sansha Control Tower Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3295 27788,365,True Sansha Control Tower Medium,"The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. @@ -26260,7 +26200,7 @@ Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity",200000000.0000000000,4000.0000000000,70000.0000000000,1,4,200000000.0000,1,478,None,None,3295 -27789,841,True Sansha Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27789,841,True Sansha Control Tower Medium Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3295 27790,365,True Sansha Control Tower Small,"The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency. Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster. @@ -26270,7 +26210,7 @@ Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity",200000000.0000000000,2000.0000000000,35000.0000000000,1,4,100000000.0000,1,478,None,None,3295 -27791,841,True Sansha Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27791,841,True Sansha Control Tower Small Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,3295 27792,383,Caldari Energy Neutralizer Sentry I,This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2451 27793,383,Caldari Energy Neutralizer Sentry II,This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2451 27794,383,Caldari Energy Neutralizer Sentry III,This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2451 @@ -26286,78 +26226,78 @@ Requires Hacking module.",10000.0000000000,27500.0000000000,2700.0000000000,1,No 27803,314,Massive Sealed Cargo Containers,These colossal containers are fitted with a password-protected security lock.,20000.0000000000,2000.0000000000,0E-10,1,None,100.0000,1,None,1171,None,2092 27804,306,Mission Hacking Can 1,"If you have the right equipment you might be able to hack into the databank and get some valuable information. Requires Hacking module.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2431 -27807,853,Sansha Large Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27808,853,Sansha Large Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27809,853,Sansha Medium Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27810,853,Sansha Medium Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27811,853,Sansha Small Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27812,853,Sansha Small Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27813,853,True Sansha Small Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27814,853,True Sansha Small Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27815,853,True Sansha Medium Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27816,853,True Sansha Medium Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27817,853,True Sansha Large Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27818,853,True Sansha Large Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27819,853,Blood Large Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27820,853,Blood Large Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27821,853,Blood Medium Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27822,853,Blood Medium Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27823,853,Blood Small Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27824,853,Blood Small Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27825,853,Dark Blood Large Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27826,853,Dark Blood Large Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27827,853,Dark Blood Medium Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27828,853,Dark Blood Medium Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27829,853,Dark Blood Small Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27830,853,Dark Blood Small Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27831,854,Angel Large Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27832,854,Angel Large Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27833,854,Angel Medium Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27834,854,Angel Small Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27835,854,Angel Medium Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27836,854,Angel Small Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27837,854,Domination Small Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27838,854,Domination Medium Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27839,854,Domination Large Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27840,854,Domination Large Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27841,854,Domination Medium Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27842,854,Domination Small Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27843,855,Serpentis Large Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27844,855,Serpentis Medium Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27845,855,Serpentis Small Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27846,855,Serpentis Small Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27847,855,Serpentis Medium Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27848,855,Serpentis Large Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27849,855,Shadow Large Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27850,855,Shadow Large Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27851,855,Shadow Medium Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27852,855,Shadow Medium Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27853,855,Shadow Small Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27854,855,Shadow Small Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27807,853,Sansha Large Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27808,853,Sansha Large Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27809,853,Sansha Medium Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27810,853,Sansha Medium Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27811,853,Sansha Small Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27812,853,Sansha Small Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27813,853,True Sansha Small Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27814,853,True Sansha Small Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27815,853,True Sansha Medium Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27816,853,True Sansha Medium Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27817,853,True Sansha Large Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27818,853,True Sansha Large Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27819,853,Blood Large Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27820,853,Blood Large Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27821,853,Blood Medium Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27822,853,Blood Medium Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27823,853,Blood Small Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27824,853,Blood Small Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27825,853,Dark Blood Large Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27826,853,Dark Blood Large Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27827,853,Dark Blood Medium Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27828,853,Dark Blood Medium Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27829,853,Dark Blood Small Beam Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27830,853,Dark Blood Small Pulse Laser Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1006 +27831,854,Angel Large Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27832,854,Angel Large Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27833,854,Angel Medium Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,22216 +27834,854,Angel Small Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,22216 +27835,854,Angel Medium Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,22216 +27836,854,Angel Small Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,22216 +27837,854,Domination Small Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1216 +27838,854,Domination Medium Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1216 +27839,854,Domination Large Artillery Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27840,854,Domination Large Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27841,854,Domination Medium Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1216 +27842,854,Domination Small Autocannon Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1216 +27843,855,Serpentis Large Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27844,855,Serpentis Medium Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,22215 +27845,855,Serpentis Small Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,22215 +27846,855,Serpentis Small Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,22215 +27847,855,Serpentis Medium Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,22215 +27848,855,Serpentis Large Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27849,855,Shadow Large Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27850,855,Shadow Large Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2751 +27851,855,Shadow Medium Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1213 +27852,855,Shadow Medium Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1213 +27853,855,Shadow Small Blaster Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1213 +27854,855,Shadow Small Railgun Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,1213 27855,837,Sansha Energy Neutralizing Battery,An enhanced version of the Imperial Navy Energy Neutralizing Array.,100000000.0000000000,4000.0000000000,0E-10,1,None,5000000.0000,1,1009,None,None,2613 27856,837,True Sansha Energy Neutralizing Battery,An enhanced version of the Imperial Navy Energy Neutralizing Array.,100000000.0000000000,4000.0000000000,0E-10,1,None,5000000.0000,1,1009,None,None,2613 27857,837,Blood Energy Neutralizing Battery,An enhanced version of the Imperial Navy Energy Neutralizing Array.,100000000.0000000000,4000.0000000000,0E-10,1,None,5000000.0000,1,1009,None,None,2613 27858,837,Dark Blood Energy Neutralizing Battery,An enhanced version of the Imperial Navy Energy Neutralizing Array.,100000000.0000000000,4000.0000000000,0E-10,1,None,5000000.0000,1,1009,None,None,2613 -27859,856,Guristas Ion Field Projection Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27860,856,Guristas White Noise Generation Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27861,856,Guristas Spatial Destabilization Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27862,856,Guristas Phase Inversion Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27863,856,Dread Guristas Phase Inversion Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27864,856,Dread Guristas Ion Field Projection Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27865,856,Dread Guristas Spatial Destabilization Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27866,856,Dread Guristas White Noise Generation Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27867,857,Serpentis Warp Scrambling Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27868,857,Serpentis Warp Disruption Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27869,857,Shadow Warp Disruption Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27870,857,Shadow Warp Scrambling Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27871,858,Angel Stasis Webification Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27872,858,Domination Stasis Webification Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27873,859,Serpentis Sensor Dampening Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27874,859,Shadow Sensor Dampening Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27875,860,Blood Energy Neutralizing Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27876,860,Dark Blood Energy Neutralizing Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27877,860,Sansha Energy Neutralizing Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27878,860,True Sansha Energy Neutralizing Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27859,856,Guristas Ion Field Projection Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27860,856,Guristas White Noise Generation Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27861,856,Guristas Spatial Destabilization Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27862,856,Guristas Phase Inversion Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27863,856,Dread Guristas Phase Inversion Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27864,856,Dread Guristas Ion Field Projection Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27865,856,Dread Guristas Spatial Destabilization Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27866,856,Dread Guristas White Noise Generation Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27867,857,Serpentis Warp Scrambling Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2615 +27868,857,Serpentis Warp Disruption Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2615 +27869,857,Shadow Warp Disruption Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2615 +27870,857,Shadow Warp Scrambling Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2615 +27871,858,Angel Stasis Webification Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27872,858,Domination Stasis Webification Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27873,859,Serpentis Sensor Dampening Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27874,859,Shadow Sensor Dampening Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27875,860,Blood Energy Neutralizing Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27876,860,Dark Blood Energy Neutralizing Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27877,860,Sansha Energy Neutralizing Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 +27878,860,True Sansha Energy Neutralizing Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2613 27879,319,Gallente Station 150k,Docking has been prohibited into this station without proper authorization.,0E-10,0E-10,0E-10,1,8,None,0,None,None,15,2308 27880,319,Minmatar Station 150k,Docking has been prohibited into this station without proper authorization.,0E-10,0E-10,0E-10,1,2,None,0,None,None,14,1138 27881,319,Caldari Station 150k,Docking has been prohibited into this station without proper authorization.,0E-10,0E-10,0E-10,1,1,None,0,None,None,28,1309 @@ -26381,53 +26321,53 @@ Jump Bridges have a defined maximum range and cannot link to other Bridges outsi 27899,861,State Fighter,"These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.",12000.0000000000,5000.0000000000,1200.0000000000,1,1,None,0,None,None,None,2975 27900,861,Federation Fighter,"These ships are detached from nearby Carrier-class ships. Their small size and maneuverability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.",12000.0000000000,5000.0000000000,1200.0000000000,1,8,None,0,None,None,None,2972 27901,861,Republic Fighter,"These ships are detached from nearby Carrier-class ships. Their small size and maneuverability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.",12000.0000000000,5000.0000000000,1200.0000000000,1,2,None,0,None,None,None,2973 -27902,1210,Remote Hull Repair Systems,Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,1745,33,None,0 +27902,1210,Remote Hull Repair Systems,Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1745,33,None,0 27904,585,Large Remote Hull Repairer I,This module uses nano-assemblers to repair damage done to the hull of the Target ship.,20.0000000000,50.0000000000,0E-10,1,None,31244.0000,1,1062,21428,None,0 -27905,870,Large Remote Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,1538,80,None,0 +27905,870,Large Remote Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,1538,21428,None,0 27906,272,Tactical Logistics Reconfiguration,Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.,0E-10,0.0100000000,0E-10,1,4,25000000.0000,1,367,33,None,0 -27911,272,Burst Projector Operation,Operation of Burst Projector systems. Each skill level gives a 5% reduction in module activation time.,0E-10,0.0100000000,0E-10,1,4,12000000.0000,1,367,33,None,0 +27911,272,Burst Projector Operation,Operation of Burst Projector systems. Each skill level gives a 5% reduction in module activation time.,0E-10,0.0100000000,0E-10,1,4,20000000.0000,1,367,33,None,0 27912,90,Concussion Bomb,"Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.",1000.0000000000,75.0000000000,0E-10,20,None,129920.0000,1,1015,3280,None,20035 -27913,172,Concussion Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,200000000.0000,1,1016,189,None,0 +27913,172,Concussion Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,200000000.0000,1,1016,3280,None,0 27914,862,Bomb Launcher I,"A missile launcher bay module facilitating bomb preparation, and deployment. Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module. ",0E-10,50.0000000000,150.0000000000,1,None,80118.0000,1,1014,2677,None,20065 -27915,136,Bomb Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,19000000.0000,1,1019,170,None,170 +27915,136,Bomb Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,19000000.0000,1,1019,2677,None,20065 27916,90,Scorch Bomb,"Radiates an omnidirectional pulse upon detonation that causes thermal damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to thermal damage, thus enabling delivery of multiple bombs to a given target area.",1000.0000000000,75.0000000000,0E-10,20,None,129920.0000,1,1015,3281,None,20037 -27917,172,Scorch Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,200000000.0000,1,1016,189,None,0 +27917,172,Scorch Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,200000000.0000,1,1016,3281,None,0 27918,90,Shrapnel Bomb,"Radiates an omnidirectional pulse upon detonation that causes explosive damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to explosive damage, thus enabling delivery of multiple bombs to a given target area.",1000.0000000000,75.0000000000,0E-10,20,None,129920.0000,1,1015,3279,None,20110 -27919,172,Shrapnel Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,200000000.0000,1,1016,189,None,0 +27919,172,Shrapnel Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,200000000.0000,1,1016,3279,None,0 27920,90,Electron Bomb,"Radiates an omnidirectional pulse upon detonation that causes EM damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to EM damage, thus enabling delivery of multiple bombs to a given target area.",1000.0000000000,75.0000000000,0E-10,20,None,129920.0000,1,1015,3278,None,20036 -27921,172,Electron Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,200000000.0000,1,1016,189,None,0 +27921,172,Electron Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,200000000.0000,1,1016,3278,None,0 27922,863,Lockbreaker Bomb,Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.,1000.0000000000,75.0000000000,0E-10,20,None,2500.0000,1,1015,3283,None,20038 -27923,172,Lockbreaker Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,150000000.0000,1,1016,189,None,0 +27923,172,Lockbreaker Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,150000000.0000,1,1016,3283,None,0 27924,864,Void Bomb,Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.,1000.0000000000,75.0000000000,0E-10,20,None,2500.0000,1,1015,3282,None,20039 -27925,172,Void Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,150000000.0000,1,1016,189,None,0 +27925,172,Void Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,150000000.0000,1,1016,3282,None,0 27926,186,Mission Caldari Carrier Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3101 27927,186,Mission Amarr Carrier Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3097 27928,186,Mission Minmatar Carrier Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3111 27929,186,Mission Gallente Carrier Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3105 27930,585,Medium Remote Hull Repairer I,This module uses nano-assemblers to repair damage done to the hull of the Target ship.,20.0000000000,10.0000000000,0E-10,1,None,31244.0000,1,1061,21428,None,0 -27931,870,Medium Remote Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,1538,80,None,0 +27931,870,Medium Remote Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,1538,21428,None,0 27932,585,Small Remote Hull Repairer I,This module uses nano-assemblers to repair damage done to the hull of the Target ship.,20.0000000000,5.0000000000,0E-10,1,None,31244.0000,1,1060,21428,None,0 -27933,870,Small Remote Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,1538,80,None,0 +27933,870,Small Remote Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,1538,21428,None,0 27934,585,Capital Remote Hull Repairer I,"This module uses nano-assemblers to repair damage done to the hull of the Target ship. Note: May only be fitted to capital class ships.",20.0000000000,4000.0000000000,0E-10,1,4,13359116.0000,1,1063,21428,None,0 -27935,870,Capital Remote Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1538,80,None,0 +27935,870,Capital Remote Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1538,21428,None,0 27936,1210,Capital Remote Hull Repair Systems,Operation of capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.,0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,1745,33,None,0 27937,836,Caldari Basic Outpost Factory Platform,A basic upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and gives a manufacturing time reduction on all Tech II components of 20%.,0E-10,750000.0000000000,7500000.0000000000,1,1,500000000.0000,0,None,3303,None,3303 -27938,535,Caldari Basic Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27938,535,Caldari Basic Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 27939,836,Gallente Basic Outpost Factory Platform,A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%.,0E-10,750000.0000000000,7500000.0000000000,1,8,500000000.0000,1,None,3306,None,3306 -27940,535,Gallente Basic Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27940,535,Gallente Basic Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 27941,836,Minmatar Basic Outpost Factory Platform,A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Modules of 20%.,0E-10,750000.0000000000,7500000.0000000000,1,2,500000000.0000,1,None,3305,None,3305 -27942,535,Minmatar Basic Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 -27944,871,Guristas XL Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27945,871,Guristas Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27946,871,Guristas Cruise Missile Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27947,871,Dread Guristas Cruise Missile Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27948,871,Dread Guristas Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -27949,871,Dread Guristas XL Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +27942,535,Minmatar Basic Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 +27944,871,Guristas XL Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2603 +27945,871,Guristas Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2603 +27946,871,Guristas Cruise Missile Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2603 +27947,871,Dread Guristas Cruise Missile Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2603 +27948,871,Dread Guristas Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2603 +27949,871,Dread Guristas XL Torpedo Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,2603 27951,515,Triage Module I,"An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. @@ -26437,148 +26377,148 @@ The flux only disrupts incoming effects, however, meaning the Force Auxiliary ca Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.",1.0000000000,4000.0000000000,0E-10,1,None,47022756.0000,1,801,3300,None,0 -27952,516,Triage Module I Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,343,21,None,0 +27952,516,Triage Module I Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,343,3300,None,0 27953,383,Drone Energy Neutralizer Sentry I,This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2586 27954,383,Drone Energy Neutralizer Sentry II,This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2586 27955,383,Drone Energy Neutralizer Sentry III,This sentry tower will disrupt the capacitor core of any target it considers to be a threat. ,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2586 27956,383,Drone Stasis Tower,Rogue Drone stasis web sentry,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2586 27957,836,Caldari Outpost Factory Platform,An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II components to 40%.,0E-10,750000.0000000000,7500000.0000000000,1,1,1000000000.0000,0,None,3303,None,3303 -27958,535,Caldari Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27958,535,Caldari Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 27959,836,Caldari Advanced Outpost Factory Platform,An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II components to 60%.,0E-10,750000.0000000000,7500000.0000000000,1,1,2000000000.0000,0,None,3303,None,3303 -27960,535,Caldari Advanced Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27960,535,Caldari Advanced Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 27961,836,Amarr Basic Outpost Plant Platform,A basic upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 40%.,0E-10,750000.0000000000,7500000.0000000000,1,4,500000000.0000,0,None,3304,None,3304 -27962,535,Amarr Basic Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27962,535,Amarr Basic Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27963,836,Amarr Outpost Plant Platform,An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 50%.,0E-10,750000.0000000000,7500000.0000000000,1,4,1000000000.0000,0,None,3304,None,3304 -27964,535,Amarr Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27964,535,Amarr Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27965,836,Amarr Advanced Outpost Plant Platform,An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type) and increases the manufacturing time reduction on all Tech II ships to 60%.,0E-10,750000.0000000000,7500000.0000000000,1,4,2000000000.0000,0,None,3304,None,3304 -27966,535,Amarr Advanced Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27966,535,Amarr Advanced Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27967,836,Gallente Outpost Factory Platform,An intermediate upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 40%.,0E-10,750000.0000000000,7500000.0000000000,1,8,1000000000.0000,1,None,3306,None,3306 -27968,535,Gallente Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27968,535,Gallente Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 27969,836,Gallente Advanced Outpost Factory Platform,An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 60%.,0E-10,750000.0000000000,7500000.0000000000,1,8,2000000000.0000,1,None,3306,None,3306 -27970,535,Gallente Advanced Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27970,535,Gallente Advanced Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 27971,836,Minmatar Outpost Factory Platform,An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 40%.,0E-10,750000.0000000000,7500000.0000000000,1,2,1000000000.0000,1,None,3305,None,3305 -27972,535,Minmatar Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27972,535,Minmatar Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 27973,836,Minmatar Advanced Outpost Factory Platform,An advanced upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 60%.,0E-10,750000.0000000000,7500000.0000000000,1,2,2000000000.0000,1,None,3305,None,3305 -27974,535,Minmatar Advanced Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27974,535,Minmatar Advanced Outpost Factory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 27975,836,Gallente Outpost Plant Platform,An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).,0E-10,750000.0000000000,7500000.0000000000,1,8,1000000000.0000,1,None,3306,None,3306 -27976,535,Gallente Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27976,535,Gallente Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 27977,836,Gallente Advanced Outpost Plant Platform,An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).,0E-10,750000.0000000000,7500000.0000000000,1,8,2000000000.0000,1,None,3306,None,3306 -27978,535,Gallente Advanced Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27978,535,Gallente Advanced Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 27979,836,Minmatar Outpost Plant Platform,An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).,0E-10,750000.0000000000,7500000.0000000000,1,2,1000000000.0000,1,None,3305,None,3305 -27980,535,Minmatar Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27980,535,Minmatar Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 27981,836,Minmatar Advanced Outpost Plant Platform,An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).,0E-10,750000.0000000000,7500000.0000000000,1,2,2000000000.0000,1,None,3305,None,3305 -27982,535,Minmatar Advanced Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27982,535,Minmatar Advanced Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 27983,836,Gallente Basic Outpost Plant Platform,A basic upgrade to Gallente Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).,0E-10,750000.0000000000,7500000.0000000000,1,8,500000000.0000,1,None,3306,None,3306 -27984,535,Gallente Basic Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27984,535,Gallente Basic Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 27985,836,Minmatar Basic Outpost Plant Platform,A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type).,0E-10,750000.0000000000,7500000.0000000000,1,2,500000000.0000,1,None,3305,None,3305 -27986,535,Minmatar Basic Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27986,535,Minmatar Basic Outpost Plant Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 27987,836,Amarr Basic Outpost Laboratory Platform,"A basic upgrade to Amarr Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and gives a research time reduction on all PE research of 20%.",0E-10,750000.0000000000,7500000.0000000000,1,4,500000000.0000,0,None,3304,None,3304 -27988,535,Amarr Basic Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27988,535,Amarr Basic Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27989,836,Amarr Outpost Laboratory Platform,"An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all PE research to 40%.",0E-10,750000.0000000000,7500000.0000000000,1,4,1000000000.0000,0,None,3304,None,3304 -27990,535,Amarr Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27990,535,Amarr Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27991,836,Amarr Advanced Outpost Laboratory Platform,"An advanced upgrade to Amarr Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all PE research to 60%.",0E-10,750000.0000000000,7500000.0000000000,1,4,2000000000.0000,0,None,3304,None,3304 -27992,535,Amarr Advanced Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27992,535,Amarr Advanced Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 27993,836,Caldari Basic Outpost Laboratory Platform,"A basic upgrade to Caldari Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type).",0E-10,750000.0000000000,7500000.0000000000,1,1,500000000.0000,0,None,3303,None,3303 -27994,535,Caldari Basic Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27994,535,Caldari Basic Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 27995,836,Caldari Outpost Laboratory Platform,"An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME, PE and Copy research to 40%.",0E-10,750000.0000000000,7500000.0000000000,1,1,1000000000.0000,0,None,3303,None,3303 -27996,535,Caldari Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27996,535,Caldari Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 27997,836,Caldari Advanced Outpost Laboratory Platform,"An advanced upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME, PE and Copying research to 50%.",0E-10,750000.0000000000,7500000.0000000000,1,1,2000000000.0000,0,None,3303,None,3303 -27998,535,Caldari Advanced Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +27998,535,Caldari Advanced Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 27999,836,Caldari Basic Outpost Research Facility Platform,"A basic upgrade to Caldari Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Invention research of 20%.",0E-10,750000.0000000000,7500000.0000000000,1,1,500000000.0000,0,None,3303,None,3303 -28000,535,Caldari Basic Outpost Research Facility Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28000,535,Caldari Basic Outpost Research Facility Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 28001,836,Caldari Outpost Research Facility Platform,"An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Invention research to 40%.",0E-10,750000.0000000000,7500000.0000000000,1,1,1000000000.0000,0,None,3303,None,3303 -28002,535,Caldari Outpost Research Facility Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28002,535,Caldari Outpost Research Facility Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 28003,836,Caldari Advanced Outpost Research Facility Platform,"An advanced upgrade to Caldari Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Invention research of 60%.",0E-10,750000.0000000000,7500000.0000000000,1,1,2000000000.0000,0,None,3303,None,3303 -28004,535,Caldari Advanced Outpost Research Facility Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28004,535,Caldari Advanced Outpost Research Facility Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 28005,836,Gallente Basic Outpost Laboratory Platform,"A basic upgrade to Gallente Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and gives a research time reduction on all Copying research of 20%.",0E-10,750000.0000000000,7500000.0000000000,1,8,500000000.0000,1,None,3306,None,3306 -28006,535,Gallente Basic Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28006,535,Gallente Basic Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 28007,836,Gallente Outpost Laboratory Platform,"An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Copying research to 40%.",0E-10,750000.0000000000,7500000.0000000000,1,8,1000000000.0000,1,None,3306,None,3306 -28008,535,Gallente Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28008,535,Gallente Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 28009,836,Gallente Advanced Outpost Laboratory Platform,"An advanced upgrade to Gallente Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy, Invention jobs (stacks with all other improvements of the same type) and increases the research time reduction on all Copying research to 60%.",0E-10,750000.0000000000,7500000.0000000000,1,8,2000000000.0000,1,None,3306,None,3306 -28010,535,Gallente Advanced Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28010,535,Gallente Advanced Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 28011,836,Minmatar Basic Outpost Laboratory Platform,"A basic upgrade to Minmatar Outpost research capabilities. Gives a 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and gives a research time reduction on all ME research of 20%.",0E-10,750000.0000000000,7500000.0000000000,1,2,500000000.0000,1,None,3305,None,3305 -28012,535,Minmatar Basic Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28012,535,Minmatar Basic Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 28013,836,Minmatar Outpost Laboratory Platform,"An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME research to 40%.",0E-10,750000.0000000000,7500000.0000000000,1,2,1000000000.0000,1,None,3305,None,3305 -28014,535,Minmatar Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28014,535,Minmatar Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 28015,836,Minmatar Advanced Outpost Laboratory Platform,"An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional 10% cost reduction to Material Efficiency, Time Efficiency, Copy jobs (stacks with all other improvements of the same type) and increases the research time reduction on all ME research to 60%.",0E-10,750000.0000000000,7500000.0000000000,1,2,2000000000.0000,1,None,3305,None,3305 -28016,535,Minmatar Advanced Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28016,535,Minmatar Advanced Outpost Laboratory Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 28017,836,Amarr Basic Outpost Refinery Platform,"Installs a basic refinery into Amarr Outposts. Increases ore and ice reprocessing efficiency to 52%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,4,500000000.0000,0,None,3304,None,3304 -28018,535,Amarr Basic Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28018,535,Amarr Basic Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 28019,836,Amarr Outpost Refinery Platform,"An intermediate upgrade to Amarr Outpost refining capabilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,4,1000000000.0000,0,None,3304,None,3304 -28020,535,Amarr Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28020,535,Amarr Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 28021,836,Amarr Advanced Outpost Refinery Platform,"An advanced upgrade to Amarr Outpost reprocessing capabilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,4,2000000000.0000,0,None,3304,None,3304 -28022,535,Amarr Advanced Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28022,535,Amarr Advanced Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 28023,836,Caldari Basic Outpost Refinery Platform,"Installs a basic refinery into Caldari Outposts. Increases ore and ice reprocessing efficiency to 52%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,1,500000000.0000,0,None,3303,None,3303 -28024,535,Caldari Basic Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28024,535,Caldari Basic Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 28025,836,Caldari Outpost Refinery Platform,"An intermediate upgrade to Caldari Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,1,1000000000.0000,0,None,3303,None,3303 -28026,535,Caldari Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28026,535,Caldari Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 28027,836,Caldari Advanced Outpost Refinery Platform,"An advanced upgrade to Caldari Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,1,2000000000.0000,0,None,3303,None,3303 -28028,535,Caldari Advanced Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28028,535,Caldari Advanced Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 28029,836,Gallente Basic Outpost Refinery Platform,"Installs a basic refinery into Gallente Outposts. Increases ore and ice reprocessing efficiency to 52%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,8,500000000.0000,1,None,3306,None,3306 -28030,535,Gallente Basic Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28030,535,Gallente Basic Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 28031,836,Gallente Outpost Refinery Platform,"An intermediate upgrade to Gallente Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,8,1000000000.0000,1,None,3306,None,3306 -28032,535,Gallente Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28032,535,Gallente Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 28033,836,Gallente Advanced Outpost Refinery Platform,"An advanced upgrade to Gallente Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,8,2000000000.0000,1,None,3306,None,3306 -28034,535,Gallente Advanced Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28034,535,Gallente Advanced Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 28035,836,Minmatar Basic Outpost Refinery Platform,"A basic upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 54%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,2,500000000.0000,1,None,3305,None,3305 -28036,535,Minmatar Basic Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28036,535,Minmatar Basic Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 28037,836,Minmatar Outpost Refinery Platform,"An intermediate upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 57%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,2,1000000000.0000,1,None,3305,None,3305 -28038,535,Minmatar Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28038,535,Minmatar Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 28039,836,Minmatar Advanced Outpost Refinery Platform,"An advanced upgrade to Minmatar Outpost refining facilities. Increases ore and ice reprocessing efficiency to 60%. Note: does not affect anything else but the two groups mentioned above.",0E-10,750000.0000000000,7500000.0000000000,1,2,2000000000.0000,1,None,3305,None,3305 -28040,535,Minmatar Advanced Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28040,535,Minmatar Advanced Outpost Refinery Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 28041,836,Amarr Basic Outpost Office Platform,A basic upgrade to Amarr Outpost office facilities. Gives an additional ten office slots.,0E-10,750000.0000000000,7500000.0000000000,1,4,500000000.0000,0,None,3304,None,3304 -28042,535,Amarr Basic Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28042,535,Amarr Basic Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 28043,836,Amarr Outpost Office Platform,An intermediate upgrade to Amarr Outpost office facilities. Gives an additional fifteen office slots.,0E-10,750000.0000000000,7500000.0000000000,1,4,1000000000.0000,0,None,3304,None,3304 -28044,535,Amarr Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28044,535,Amarr Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 28045,836,Amarr Advanced Outpost Office Platform,An advanced upgrade to Amarr Outpost office facilities. Gives an additional twenty office slots.,0E-10,750000.0000000000,7500000.0000000000,1,4,2000000000.0000,0,None,3304,None,3304 -28046,535,Amarr Advanced Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28046,535,Amarr Advanced Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3304 28047,836,Caldari Basic Outpost Office Platform,A basic upgrade to Caldari Outpost office facilities. Gives an additional ten office slots.,0E-10,750000.0000000000,7500000.0000000000,1,1,500000000.0000,0,None,3303,None,3303 -28048,535,Caldari Basic Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28048,535,Caldari Basic Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 28049,836,Caldari Outpost Office Platform,An intermediate upgrade to Caldari Outpost office facilities. Gives an additional fifteen office slots.,0E-10,750000.0000000000,7500000.0000000000,1,1,1000000000.0000,0,None,3303,None,3303 -28050,535,Caldari Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28050,535,Caldari Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 28051,836,Caldari Advanced Outpost Office Platform,An advanced upgrade to Caldari Outpost office facilities. Gives an additional twenty office slots.,0E-10,750000.0000000000,7500000.0000000000,1,1,2000000000.0000,0,None,3303,None,3303 -28052,535,Caldari Advanced Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28052,535,Caldari Advanced Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3303 28053,836,Gallente Basic Outpost Office Platform,A basic upgrade to Gallente Outpost office facilities. Gives an additional twelve office slots.,0E-10,750000.0000000000,7500000.0000000000,1,8,500000000.0000,1,None,3306,None,3306 -28054,535,Gallente Basic Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28054,535,Gallente Basic Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 28055,836,Gallente Outpost Office Platform,An intermediate upgrade to Gallente Outpost office facilities. Gives an additional twenty four office slots.,0E-10,750000.0000000000,7500000.0000000000,1,8,1000000000.0000,1,None,3306,None,3306 -28056,535,Gallente Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28056,535,Gallente Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 28057,836,Gallente Advanced Outpost Office Platform,An advanced upgrade to Gallente Outpost office facilities. Gives an additional thirty six office slots.,0E-10,750000.0000000000,7500000.0000000000,1,8,2000000000.0000,1,None,3306,None,3306 -28058,535,Gallente Advanced Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28058,535,Gallente Advanced Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3306 28059,836,Minmatar Basic Outpost Office Platform,A basic upgrade to Minmatar Outpost office facilities. Gives an additional seven office slots.,0E-10,750000.0000000000,7500000.0000000000,1,2,500000000.0000,1,None,3305,None,3305 -28060,535,Minmatar Basic Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28060,535,Minmatar Basic Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 28061,836,Minmatar Outpost Office Platform,An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional ten office slots.,0E-10,750000.0000000000,7500000.0000000000,1,2,1000000000.0000,1,None,3305,None,3305 -28062,535,Minmatar Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28062,535,Minmatar Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 28063,836,Minmatar Advanced Outpost Office Platform,An advanced upgrade to Minmatar Outpost office facilities. Gives an additional fifteen office slots.,0E-10,750000.0000000000,7500000.0000000000,1,2,2000000000.0000,1,None,3305,None,3305 -28064,535,Minmatar Advanced Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,0 +28064,535,Minmatar Advanced Outpost Office Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,0,None,21,None,3305 28065,319,Remote Cloaking Array,"This heavily shielded structure remotely emits a cloaking field over far away structures, hiding them from sight.",100.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,2613 28066,226,Amarr Battlestation Ruins,Ruins.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3776 28070,226,Caldari Station Ruins - Massive,Ruins.,0E-10,0E-10,0E-10,1,None,None,0,None,None,20174,3789 28071,226,Minmatar Trade Station Ruins - Large,Ruins.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3797 -28073,256,Bomb Deployment,Basic operation of bomb delivery systems. 10% reduction of Bomb Launcher reactivation delay per skill level.,0E-10,0.0100000000,0E-10,1,None,8000000.0000,1,373,33,None,0 +28073,256,Bomb Deployment,Basic operation of bomb delivery systems. 10% reduction of Bomb Launcher reactivation delay per skill level.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,373,33,None,0 28074,366,Pathfinder Gate,"The Pathfinder Gate is a gizmo first produced by Kaalakiota corporation, as a handy navigational device in space that directs travelers to areas within and around the solarsystem. It was originally created for tourist attractions as a quick and easy way to navigate between important sites within a solar-system.

However recently it has become quite popular within military and pirate circles, as a way to limit the risk of losing highly-sensitive coordinates to the enemy. Instead of handing out bookmarks to every ship in the fleet, there would be a single Pathfinder Gate which would direct the ships from a common meetingplace. That way keeping the coordinates hidden would be that much simpler, as well as preventing hackers from uncovering the coordinates by breaking into a computer mainframe of a ship of the fleet. @@ -26712,32 +26652,32 @@ Note: does not affect anything else but the two groups mentioned above.",0E-10,1 28179,685,Republic Tribal Caluka,"This variant of the frontline battlecruiser of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.",12500000.0000000000,120000.0000000000,475.0000000000,1,2,None,0,None,None,None,2384 28180,685,Republic Tribal Vorshud,"This variant of the frontline battlecruiser of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.",12500000.0000000000,120000.0000000000,475.0000000000,1,2,None,0,None,None,None,2384 28181,706,Republic Tribal Kinai,"This variant of the frontline battleship of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship.",19000000.0000000000,850000.0000000000,550.0000000000,1,2,None,0,None,None,None,2642 -28182,706,Republic Tribal Akila ,"This variant of the frontline battleship of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.",19000000.0000000000,850000.0000000000,550.0000000000,1,2,None,0,None,None,None,2160 +28182,706,Republic Tribal Akila,"This variant of the frontline battleship of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential.",19000000.0000000000,850000.0000000000,550.0000000000,1,2,None,0,None,None,None,2160 28183,876,Rank 1 Upgrade,An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%,0E-10,1.0000000000,0E-10,1,4,1702171823.0000,1,None,None,28,2785 28184,876,Rank 2 Upgrade,An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%,0E-10,1.0000000000,0E-10,1,4,1702171823.0000,1,None,None,28,2785 28185,876,Rank 3 Upgrade,An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%,0E-10,1.0000000000,0E-10,1,4,1702171823.0000,1,None,None,28,2785 28190,526,MicroLink Encoder/Decoder,A device used to encode and decode microlink messages.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 28191,877,Target Painting Battery,Deployable structure that target paints enemy targets.,100000000.0000000000,4000.0000000000,0E-10,1,None,1250000.0000,0,None,None,None,2613 28197,640,Heavy Armor Maintenance Bot II,Armor Maintenance Drone,3000.0000000000,25.0000000000,0E-10,1,None,103006.0000,1,842,None,None,1120 -28198,1144,Heavy Armor Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,1084,None,0 +28198,1144,Heavy Armor Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,1084,None,1120 28199,640,Heavy Shield Maintenance Bot II,Shield Maintenance Drone,3000.0000000000,25.0000000000,0E-10,1,None,88938.0000,1,842,None,None,1080 -28200,1144,Heavy Shield Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,None,1084,None,0 +28200,1144,Heavy Shield Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,None,1084,None,1080 28201,640,Light Armor Maintenance Bot II,Armor Maintenance Drone,3000.0000000000,5.0000000000,0E-10,1,None,3652.0000,1,842,None,None,2764 -28202,1144,Light Armor Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,None,1084,None,0 +28202,1144,Light Armor Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,None,1084,None,2764 28203,640,Light Shield Maintenance Bot II,Shield Maintenance Drone,3000.0000000000,5.0000000000,0E-10,1,None,3276.0000,1,842,None,None,20261 -28204,1144,Light Shield Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,None,1084,None,0 +28204,1144,Light Shield Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,None,1084,None,20261 28205,640,Medium Armor Maintenance Bot II,Armor Maintenance Drone,3000.0000000000,10.0000000000,0E-10,1,None,25762.0000,1,842,None,None,1109 -28206,1144,Medium Armor Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,None,1084,None,0 +28206,1144,Medium Armor Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,None,1084,None,1109 28207,640,Medium Shield Maintenance Bot II,Shield Maintenance Drone,3000.0000000000,10.0000000000,0E-10,1,None,22632.0000,1,842,None,None,2775 -28208,1144,Medium Shield Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,None,1084,None,0 +28208,1144,Medium Shield Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,None,1084,None,2775 28209,100,Warden II,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,1,140000.0000,1,911,None,None,20259 -28210,176,Warden II Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,None,None,None,0 +28210,176,Warden II Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,None,None,None,20259 28211,100,Garde II,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,8,140000.0000,1,911,None,None,20255 -28212,176,Garde II Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,None,None,None,0 +28212,176,Garde II Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,None,None,None,20255 28213,100,Curator II,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,4,140000.0000,1,911,None,None,20257 -28214,176,Curator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,None,None,None,0 +28214,176,Curator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,None,None,None,20257 28215,100,Bouncer II,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,2,140000.0000,1,911,None,None,20268 -28216,176,Bouncer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,None,None,None,0 +28216,176,Bouncer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,1,None,None,None,20268 28221,186,Rogue Large Commander Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 28222,186,Rogue Medium Commander Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 28223,186,Rogue Small Commander Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 @@ -26793,7 +26733,9 @@ Glory and fame await the holders, who had to defeat the competition posed by the

The Tuskers Co. Year 118 - 14th Alliance Tournament Winners
-
VYDRA RELOLDED Year 119 - 15th Alliance Tournament Winners
",1.0000000000,0.1000000000,0E-10,1,4,None,1,None,1656,None,0 +
VYDRA RELOLDED Year 119 - 15th Alliance Tournament Winners
+ +
VYDRA RELOLDED Year 120 - 16th Alliance Tournament Winners
",1.0000000000,0.1000000000,0E-10,1,4,None,1,None,1656,None,0 28257,314,Alliance Tournament Gold Medal,"Awarded to the capsuleers who fought and defeated their opponents in a series of gruelling and murderous fights to claim their place as winners of the great Alliance Tournament. The holder of this Alliance Tournament medal can truly claim to be among the true elite, the best of the best.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2093,None,0 28258,319,Research Station,This gigantic superstructure is a research station. Due to the nature of the research this station does not offer commercial station services or docking bays and does not receive guests.,100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,13,2781 28259,306,colins test Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this old hulk.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 @@ -26807,12 +26749,12 @@ Note: This skill does not apply to taxes imposed by player corporations.",0E-10, This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance. ",3000.0000000000,5.0000000000,0E-10,1,4,826.0000,1,837,1084,None,1084 -28263,176,'Integrated' Acolyte Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,None,1084,None,0 +28263,176,'Integrated' Acolyte Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,None,1084,None,1084 28264,100,'Augmented' Acolyte,"Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower. ",3000.0000000000,5.0000000000,0E-10,1,4,34768.0000,1,837,None,None,1084 -28265,176,'Augmented' Acolyte Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 +28265,176,'Augmented' Acolyte Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,1084 28266,100,'Integrated' Berserker,"Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance. @@ -26822,109 +26764,109 @@ This particular model has had multiple components from rogue drones incorporated This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower. ",10000.0000000000,25.0000000000,0E-10,1,2,105536.0000,1,839,None,None,1089 -28269,176,'Augmented' Berserker Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 +28269,176,'Augmented' Berserker Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,1089 28270,100,'Integrated' Hammerhead,"Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance. ",5000.0000000000,10.0000000000,0E-10,1,8,6640.0000,1,838,None,None,2774 -28271,176,'Integrated' Hammerhead Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000.0000,1,None,None,None,0 +28271,176,'Integrated' Hammerhead Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000.0000,1,None,None,None,2774 28272,100,'Augmented' Hammerhead,"Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower. ",5000.0000000000,10.0000000000,0E-10,1,8,81776.0000,1,838,None,None,2774 -28273,176,'Augmented' Hammerhead Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 +28273,176,'Augmented' Hammerhead Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,2774 28274,100,'Integrated' Hobgoblin,"Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance. ",3000.0000000000,5.0000000000,0E-10,1,8,960.0000,1,837,None,None,1099 -28275,176,'Integrated' Hobgoblin Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,None,None,None,0 +28275,176,'Integrated' Hobgoblin Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,None,None,None,1099 28276,100,'Augmented' Hobgoblin,"Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower. ",3000.0000000000,5.0000000000,0E-10,1,8,34476.0000,1,837,None,None,1099 -28277,176,'Augmented' Hobgoblin Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 +28277,176,'Augmented' Hobgoblin Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,1099 28278,100,'Integrated' Hornet,"Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance. ",3500.0000000000,5.0000000000,0E-10,1,1,1122.0000,1,837,None,None,1104 -28279,176,'Integrated' Hornet Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,None,None,0 +28279,176,'Integrated' Hornet Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,None,None,1104 28280,100,'Augmented' Hornet,"Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower. ",3500.0000000000,5.0000000000,0E-10,1,1,35000.0000,1,837,None,None,1104 -28281,176,'Augmented' Hornet Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 +28281,176,'Augmented' Hornet Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,1104 28282,100,'Integrated' Infiltrator,"Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance. ",6000.0000000000,10.0000000000,0E-10,1,4,6936.0000,1,838,None,None,2778 -28283,176,'Integrated' Infiltrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000.0000,1,None,None,None,0 +28283,176,'Integrated' Infiltrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000.0000,1,None,None,None,2778 28284,100,'Augmented' Infiltrator,"Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower. ",6000.0000000000,10.0000000000,0E-10,1,4,79104.0000,1,838,None,None,2778 -28285,176,'Augmented' Infiltrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 +28285,176,'Augmented' Infiltrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,2778 28286,100,'Integrated' Ogre,"Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.",12000.0000000000,25.0000000000,0E-10,1,8,20770.0000,1,839,None,None,20250 -28287,176,'Integrated' Ogre Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000.0000,1,None,None,None,0 +28287,176,'Integrated' Ogre Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000.0000,1,None,None,None,20250 28288,100,'Augmented' Ogre,"Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower. ",12000.0000000000,25.0000000000,0E-10,1,8,135536.0000,1,839,None,None,20250 -28289,176,'Augmented' Ogre Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 +28289,176,'Augmented' Ogre Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,20250 28290,100,'Integrated' Praetor,"Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.",10000.0000000000,25.0000000000,0E-10,1,4,29812.0000,1,839,None,None,1119 -28291,176,'Integrated' Praetor Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,None,None,None,0 +28291,176,'Integrated' Praetor Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,None,None,None,1119 28292,100,'Augmented' Praetor,"Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.",10000.0000000000,25.0000000000,0E-10,1,4,125536.0000,1,839,None,None,1119 -28293,176,'Augmented' Praetor Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 +28293,176,'Augmented' Praetor Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,1119 28294,100,'Integrated' Valkyrie,"Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance. ",5000.0000000000,10.0000000000,0E-10,1,2,5426.0000,1,838,None,None,2780 -28295,176,'Integrated' Valkyrie Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,None,None,None,0 +28295,176,'Integrated' Valkyrie Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,None,None,None,2780 28296,100,'Augmented' Valkyrie,"Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower. ",5000.0000000000,10.0000000000,0E-10,1,2,73036.0000,1,838,None,None,2780 -28297,176,'Augmented' Valkyrie Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +28297,176,'Augmented' Valkyrie Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2780 28298,100,'Integrated' Vespa,"Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance. ",5000.0000000000,10.0000000000,0E-10,1,1,6010.0000,1,838,None,None,2776 -28299,176,'Integrated' Vespa Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,1,None,None,None,0 +28299,176,'Integrated' Vespa Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,1,None,None,None,2776 28300,100,'Augmented' Vespa,"Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower. ",5000.0000000000,10.0000000000,0E-10,1,1,75904.0000,1,838,None,None,2776 -28301,176,'Augmented' Vespa Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +28301,176,'Augmented' Vespa Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,2776 28302,100,'Integrated' Warrior,"Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance. ",4000.0000000000,5.0000000000,0E-10,1,2,1162.0000,1,837,None,None,1124 -28303,176,'Integrated' Warrior Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,None,None,None,0 +28303,176,'Integrated' Warrior Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,None,None,None,1124 28304,100,'Augmented' Warrior,"Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower. ",4000.0000000000,5.0000000000,0E-10,1,2,35904.0000,1,837,None,None,1124 -28305,176,'Augmented' Warrior Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 +28305,176,'Augmented' Warrior Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,1124 28306,100,'Integrated' Wasp,"Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.",10000.0000000000,25.0000000000,0E-10,1,1,15296.0000,1,839,None,None,1079 -28307,176,'Integrated' Wasp Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,None,None,None,0 +28307,176,'Integrated' Wasp Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,None,None,None,1079 28308,100,'Augmented' Wasp,"Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.",10000.0000000000,25.0000000000,0E-10,1,1,115536.0000,1,839,None,None,1079 -28309,176,'Augmented' Wasp Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 +28309,176,'Augmented' Wasp Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,1079 28314,404,Reception Center,A facility for reception of recently freed slaves for treatment.,100000000.0000000000,4000.0000000000,20000.0000000000,1,None,20000000.0000,0,None,None,None,2598 28315,404,Holding Pen,A facility for reception of recently captured livestock for blessing.,100000000.0000000000,4000.0000000000,20000.0000000000,1,None,20000000.0000,0,None,None,None,2598 28316,404,Slave Pen,A facility for containment of recently processed slaves,100000000.0000000000,4000.0000000000,20000.0000000000,1,None,20000000.0000,0,None,None,None,2598 28317,404,Freedom Hospital,A facility for treatment of recent slaves freed of their vitoc dependency. ,100000000.0000000000,4000.0000000000,20000.0000000000,1,None,20000000.0000,0,None,None,None,2598 28318,438,Trauma Treatment Facility,A facility which helps free recently freed slaves of their vitoc dependency and helps them regain their free will.,100000000.0000000000,4000.0000000000,1.0000000000,1,None,12500000.0000,0,None,None,None,2377 28319,438,Vitoc Injection Center,A facility which processes recently captured livestock for preparation to be sold on to Holders.,100000000.0000000000,4000.0000000000,1.0000000000,1,None,12500000.0000,0,None,None,None,2377 -28320,881,Basic Freedom Program ,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,1,None,2665,None,0 +28320,881,Basic Freedom Program,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,1,None,2665,None,0 28324,83,Republic Fleet Carbonized Lead L,"Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. @@ -26944,7 +26886,7 @@ This drone has been augmented with so many rogue drone parts that it is unrecogn 60% increased optimal range. 5% increased tracking speed.",1.0000000000,0.1250000000,0E-10,100,None,20000.0000,1,1006,2827,None,0 -28331,165,Republic Fleet Carbonized Lead XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,0,None,1300,None,1300 +28331,165,Republic Fleet Carbonized Lead XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,0,None,2827,None,1300 28332,83,Republic Fleet Depleted Uranium L,"Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.",1.0000000000,0.0250000000,0E-10,100,None,5000.0000,1,987,1301,None,1301 @@ -26960,7 +26902,7 @@ This drone has been augmented with so many rogue drone parts that it is unrecogn 28338,83,Republic Fleet Depleted Uranium XL,"Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.",1.0000000000,0.1250000000,0E-10,100,None,50000.0000,1,1006,2828,None,0 -28339,165,Republic Fleet Depleted Uranium XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,0,None,1301,None,1301 +28339,165,Republic Fleet Depleted Uranium XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,0,None,2828,None,1301 28340,319,Drug Lab,Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry.,1000000.0000000000,0E-10,0E-10,1,4,None,0,None,None,None,2377 28351,413,Design Laboratory,"Portable laboratory facilities, anchorable within control tower fields. This structure has copying and invention activities.",100000000.0000000000,3000.0000000000,25000.0000000000,1,None,150000000.0000,1,933,None,None,2373 28352,883,Rorqual,"The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. @@ -26969,8 +26911,8 @@ To that end, the Rorqual's primary strength lies in its ability to grind raw ore Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. -Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.",800000000.0000000000,14500000.0000000000,40000.0000000000,1,128,1520784302.0000,1,1048,None,20221,3331 -28353,944,Rorqual Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000000.0000,1,1046,None,None,309 +Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.",800000000.0000000000,14500000.0000000000,40000.0000000000,1,128,4337000000.0000,1,1048,None,20221,3331 +28353,944,Rorqual Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000000.0000,1,1046,None,None,3331 28356,885,Cosmic Anomaly,A cosmic signature.,0E-10,1.0000000000,0E-10,1,None,None,0,None,0,None,10026 28359,314,Alliance Tournament Silver Medal,"The great Alliance Tournament silver medal. So close, and yet so far. Second place in the Alliance Tournament signifies many things to many people. It does, however, stand for one undeniable truth: the holder kicked several metric tons of arse to get it. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2093,None,0 @@ -26984,227 +26926,227 @@ Whatever the reason, the fluid combined with synaptic relays allows for an aston 28364,886,Drone Tactical Limb,"A multipurpose limb of a rogue drone which, in combat models, is a mount for the primary weapon. The modular design of such limbs allows for them to be incorporated into standard drone designs with some ingenuity.",2.0000000000,0.0700000000,0E-10,1,None,None,1,1906,3336,None,0 28365,886,Drone Epidermal Shielding Chunk,"A chunk of the epidermal shielding from a rogue drone, while being both more durable and resistant than standard drone shielding, it is also thinner and more flexible forming, as it does, the skin of a rogue drone.",5.0000000000,0.1000000000,0E-10,1,None,None,1,1906,3337,None,0 28366,886,Drone Coronary Unit,"The beating heart of a rogue drone, this power unit is a marvel of technology providing a greater size/power ratio than is currently achievable by modern designs. With some clever tinkering it is possible to adapt this to interface with current drone technology.",2.0000000000,0.0800000000,0E-10,1,None,None,1,1906,3338,None,0 -28367,450,Compressed Arkonor,"One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. +28367,450,Compressed Arkonor,"Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,8.8000000000,0E-10,1,4,15680470.0000,1,512,3307,None,0 28368,888,Compressed Arkonor Blueprint,Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,None,None,318 28369,54,Miner II (China),"Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore.",0E-10,5.0000000000,0E-10,1,None,None,0,None,1061,None,11146 28373,1218,Ore Compression,,0E-10,0.0100000000,0E-10,1,None,None,0,None,33,None,0 -28374,257,Capital Industrial Ships,Skill at operating Capital Industrial Ships.,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,377,33,None,0 +28374,257,Capital Industrial Ships,Skill at operating Capital Industrial Ships.,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,377,33,None,0 28375,771,Republic Fleet Heavy Assault Missile Launcher,"A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. ",0E-10,10.0000000000,1.0050000000,1,None,34096.0000,1,974,3241,None,20084 -28376,136,Republic Fleet Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,21,None,0 +28376,136,Republic Fleet Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,3241,None,0 28377,771,Caldari Navy Heavy Assault Missile Launcher,"A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. ",0E-10,10.0000000000,1.1250000000,1,None,34096.0000,1,974,3241,None,21701 -28378,136,Caldari Navy Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,21,None,0 +28378,136,Caldari Navy Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,3241,None,0 28379,771,Domination Heavy Assault Missile Launcher,"A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. ",0E-10,10.0000000000,1.0050000000,1,None,34096.0000,1,974,3241,None,21702 -28380,136,Domination Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,0,None,21,None,0 +28380,136,Domination Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,0,None,3241,None,0 28381,771,Dread Guristas Heavy Assault Missile Launcher,"A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. ",0E-10,10.0000000000,1.1250000000,1,None,34096.0000,1,974,3241,None,21703 -28382,136,Dread Guristas Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,0,None,21,None,0 +28382,136,Dread Guristas Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,0,None,3241,None,0 28383,771,True Sansha Heavy Assault Missile Launcher,"A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. ",0E-10,10.0000000000,1.0050000000,1,None,34096.0000,1,974,3241,None,21704 -28384,136,True Sansha Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,0,None,21,None,0 -28385,450,Compressed Crimson Arkonor,"While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. +28384,136,True Sansha Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,0,None,3241,None,0 +28385,450,Compressed Crimson Arkonor,"While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. -One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. +Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,8.8000000000,0E-10,1,4,16120910.0000,1,512,3307,None,0 28386,888,Compressed Crimson Arkonor Blueprint,Note: This blueprint can only be used with the Rorqual Capital Industrial Ships assembly lines.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,None,None,318 28387,450,Compressed Prime Arkonor,"Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. -The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. +Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,8.8000000000,0E-10,1,4,16868580.0000,1,512,3307,None,0 -28388,451,Compressed Bistot,"Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. +28388,451,Compressed Bistot,"Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,4.4000000000,0E-10,1,4,10461840.0000,1,514,3308,None,0 -28389,451,Compressed Monoclinic Bistot,"Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart. +28389,451,Compressed Monoclinic Bistot,"Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart. -Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. +Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,4.4000000000,0E-10,1,4,11507000.0000,1,514,3308,None,0 -28390,451,Compressed Triclinic Bistot,"Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. +28390,451,Compressed Triclinic Bistot,"Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of minerals. The yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot. -Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. +Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,4.4000000000,0E-10,1,4,11004920.0000,1,514,3308,None,0 -28391,452,Compressed Crokite,"Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. +28391,452,Compressed Crokite,"Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,7.8100000000,0E-10,1,4,7639790.0000,1,521,3309,None,0 -28392,452,Compressed Crystalline Crokite,"Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. +28392,452,Compressed Crystalline Crokite,"Crystalline crokite is the stuff of legend. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. -Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. +Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,7.8100000000,0E-10,1,4,8400440.0000,1,521,3309,None,0 -28393,452,Compressed Sharp Crokite,"In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. +28393,452,Compressed Sharp Crokite,"In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. -Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. +Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,7.8100000000,0E-10,1,4,8021400.0000,1,521,3309,None,0 -28394,453,Compressed Dark Ochre,"Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. +28394,453,Compressed Dark Ochre,"Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,4.2000000000,0E-10,1,4,3842500.0000,1,522,3310,None,0 -28395,453,Compressed Obsidian Ochre,"Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. +28395,453,Compressed Obsidian Ochre,"Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. -Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. +Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,4.2000000000,0E-10,1,4,4226750.0000,1,522,3310,None,0 -28396,453,Compressed Onyx Ochre,"Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the great amount of isogen is what miners are really after. Like in all else, good looks are only an added bonus. +28396,453,Compressed Onyx Ochre,"Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus. -Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. +Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,4.2000000000,0E-10,1,4,4039750.0000,1,522,3310,None,0 -28397,467,Compressed Gneiss,"Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. +28397,467,Compressed Gneiss,"Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,1.8000000000,0E-10,1,4,3999260.0000,1,525,3321,None,0 -28398,467,Compressed Iridescent Gneiss,"Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners. +28398,467,Compressed Iridescent Gneiss,"Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. -Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. +Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,1.8000000000,0E-10,1,4,4208400.0000,1,525,3321,None,0 28399,467,Compressed Prismatic Gneiss,"Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. -Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen. +Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,1.8000000000,0E-10,1,4,4396720.0000,1,525,3321,None,0 28400,454,Compressed Glazed Hedbergite,"Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield. -Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. +Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.4700000000,0E-10,1,4,3705600.0000,1,527,3311,None,0 -28401,454,Compressed Hedbergite,"Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. +28401,454,Compressed Hedbergite,"Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.4700000000,0E-10,1,4,3374080.0000,1,527,3311,None,0 28402,454,Compressed Vitric Hedbergite,"When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. -Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. +Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.4700000000,0E-10,1,4,3552000.0000,1,527,3311,None,0 -28403,455,Compressed Hemorphite,"With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. +28403,455,Compressed Hemorphite,"With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.8600000000,0E-10,1,4,3019920.0000,1,528,3312,None,0 28404,455,Compressed Radiant Hemorphite,"Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother. -With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. +With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.8600000000,0E-10,1,4,3323700.0000,1,528,3312,None,0 28405,455,Compressed Vivid Hemorphite,"Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother. -With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. +With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.8600000000,0E-10,1,4,3162220.0000,1,528,3312,None,0 -28406,456,Compressed Jaspet,"Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. +28406,456,Compressed Jaspet,"Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,1,4,2522370.0000,1,529,3313,None,0 28407,456,Compressed Pristine Jaspet,"Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. -Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. +Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,1,4,2781630.0000,1,529,3313,None,0 -28408,456,Compressed Pure Jaspet,"Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. +28408,456,Compressed Pure Jaspet,"Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. -Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. +Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,1,4,2636640.0000,1,529,3313,None,0 28409,457,Compressed Fiery Kernite,"Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. -Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. +Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1900000000,0E-10,1,None,1236750.0000,1,523,3314,None,0 -28410,457,Compressed Kernite,"Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. +28410,457,Compressed Kernite,"Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1900000000,0E-10,1,None,1123740.0000,1,523,3314,None,0 28411,457,Compressed Luminous Kernite,"Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. -Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. +Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1900000000,0E-10,1,None,1179510.0000,1,523,3314,None,0 28412,468,Compressed Magma Mercoxit,"Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. -Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note. +Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1000000000,0E-10,1,None,36503552.0000,1,530,3322,None,0 -28413,468,Compressed Mercoxit,"Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note. +28413,468,Compressed Mercoxit,"Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1000000000,0E-10,1,None,34734080.0000,1,530,3322,None,0 28414,468,Compressed Vitreous Mercoxit,"Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. -Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note. +Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1000000000,0E-10,1,None,38207488.0000,1,530,3322,None,0 28415,469,Compressed Golden Omber,"Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. -Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. +Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,1,None,675300.0000,1,526,3315,None,0 -28416,469,Compressed Omber,"Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. +28416,469,Compressed Omber,"Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,1,None,613410.0000,1,526,3315,None,0 -28417,469,Compressed Silvery Omber,"Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. +28417,469,Compressed Silvery Omber,"Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. -Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. +Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,1,None,643380.0000,1,526,3315,None,0 -28418,461,Compressed Bright Spodumain,"Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds considerable value to an already valuable mineral. +28418,461,Compressed Bright Spodumain,"Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral. -Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. +Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,28.0000000000,0E-10,1,4,6034350.0000,1,517,3316,None,0 28419,461,Compressed Gleaming Spodumain,"Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it. -Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. +Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,28.0000000000,0E-10,1,4,6321700.0000,1,517,3316,None,0 -28420,461,Compressed Spodumain,"Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. +28420,461,Compressed Spodumain,"Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,28.0000000000,0E-10,1,4,5747000.0000,1,517,3316,None,0 -28421,458,Compressed Azure Plagioclase,"Azure plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. +28421,458,Compressed Azure Plagioclase,"Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. -Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. +Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,1,None,336250.0000,1,516,3320,None,0 -28422,458,Compressed Plagioclase,"Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. +28422,458,Compressed Plagioclase,"Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,1,None,320000.0000,1,516,3320,None,0 28423,458,Compressed Rich Plagioclase,"With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit. -Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. +Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,1,None,352300.0000,1,516,3320,None,0 -28424,459,Compressed Pyroxeres,"Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. +28424,459,Compressed Pyroxeres,"Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1600000000,0E-10,1,None,290800.0000,1,515,3318,None,0 28425,459,Compressed Solid Pyroxeres,"Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. -Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. +Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1600000000,0E-10,1,None,311100.0000,1,515,3318,None,0 -28426,459,Compressed Viscous Pyroxeres,"Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. +28426,459,Compressed Viscous Pyroxeres,"Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. -Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. +Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1600000000,0E-10,1,None,318600.0000,1,515,3318,None,0 28427,460,Compressed Condensed Scordite,"Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. -Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. +Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1900000000,0E-10,1,None,131150.0000,1,519,3317,None,0 -28428,460,Compressed Massive Scordite,"Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. +28428,460,Compressed Massive Scordite,"Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. -Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. +Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1900000000,0E-10,1,None,137400.0000,1,519,3317,None,0 -28429,460,Compressed Scordite,"Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. +28429,460,Compressed Scordite,"Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore.",99999999999999996863366107917975552.0000000000,0.1900000000,0E-10,1,None,124850.0000,1,519,3317,None,0 -28430,462,Compressed Concentrated Veldspar,"Clusters of veldspar, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. +28430,462,Compressed Concentrated Veldspar,"Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. -The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. +Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This ore is a compressed and much more dense version of the original ore.",4000.0000000000,0.1500000000,0E-10,1,None,52500.0000,1,518,3319,None,0 28431,462,Compressed Dense Veldspar,"In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. -The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. +Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This ore is a compressed and much more dense version of the original ore.",4000.0000000000,0.1500000000,0E-10,1,None,55000.0000,1,518,3319,None,0 -28432,462,Compressed Veldspar,"The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. +28432,462,Compressed Veldspar,"Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This ore is a compressed and much more dense version of the original ore.",4000.0000000000,0.1500000000,0E-10,1,None,50000.0000,1,518,3319,None,0 28433,465,Compressed Blue Ice,"Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid. @@ -27316,110 +27258,111 @@ This ore has been compressed into a much more dense version.",1000.0000000000,10 28516,52,Khanid Navy Warp Disruptor,Disrupts the target ship's navigation computer which prevents it from warping.,0E-10,5.0000000000,0E-10,1,None,None,1,1935,111,None,0 28517,132,Khanid Navy Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,111,None,0 28518,52,Khanid Navy Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,5.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -28519,132,Khanid Navy Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,111,None,0 -28520,98,Khanid Navy Adaptive Nano Plating,"This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. +28519,132,Khanid Navy Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3433,None,0 +28520,98,Khanid Navy Multispectrum Coating,"This version of armor coating increases the armor protection against all types of damage, however it is less effective than coatings tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1670,1030,None,0 -28521,163,Khanid Navy Adaptive Nano Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -28522,328,Khanid Navy Armor EM Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +28521,163,Khanid Navy Multispectrum Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +28522,328,Khanid Navy EM Armor Hardener,"An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1681,20944,None,0 -28523,348,Khanid Navy Armor EM Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -28524,328,Khanid Navy Armor Explosive Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +28523,348,Khanid Navy EM Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20944,None,0 +28524,328,Khanid Navy Explosive Armor Hardener,"An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1680,20943,None,0 -28525,348,Khanid Navy Armor Explosive Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -28526,328,Khanid Navy Armor Kinetic Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +28525,348,Khanid Navy Explosive Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20943,None,0 +28526,328,Khanid Navy Kinetic Armor Hardener,"An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1679,20945,None,0 -28527,348,Khanid Navy Armor Kinetic Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -28528,328,Khanid Navy Armor Thermal Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. +28527,348,Khanid Navy Kinetic Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20945,None,0 +28528,328,Khanid Navy Thermal Armor Hardener,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1678,20946,None,0 -28529,348,Khanid Navy Armor Thermal Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +28529,348,Khanid Navy Thermal Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20946,None,0 28530,43,Khanid Navy Cap Recharger,Increases the capacitor recharge rate.,1.0000000000,5.0000000000,0E-10,1,None,None,1,665,90,None,0 28531,123,Khanid Navy Cap Recharger Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,90,None,0 28532,767,Khanid Navy Capacitor Power Relay,Increases capacitor recharge rate at the expense of shield boosting.,20.0000000000,5.0000000000,0E-10,1,None,None,1,667,90,None,0 28533,137,Khanid Navy Capacitor Power Relay Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,90,None,0 -28534,326,Khanid Navy Energized Adaptive Nano Membrane,"An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +28534,326,Khanid Navy Multispectrum Energized Membrane,"An enhanced version of the multispectrum armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor resistance against all types of damage. It is less effective than membranes tuned against a specific damage profile. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1686,2066,None,0 -28535,163,Khanid Navy Energized Adaptive Nano Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -28536,326,Khanid Navy Energized Kinetic Membrane,"An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +28535,163,Khanid Navy Multispectrum Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2066,None,0 +28536,326,Khanid Navy Kinetic Energized Membrane,"An enhanced version of the kinetic armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1685,20953,None,0 -28537,163,Khanid Navy Energized Kinetic Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -28538,326,Khanid Navy Energized Explosive Membrane,"An enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +28537,163,Khanid Navy Kinetic Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20953,None,0 +28538,326,Khanid Navy Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1682,20951,None,0 -28539,163,Khanid Navy Energized Explosive Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -28540,326,Khanid Navy Energized EM Membrane,"An enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +28539,163,Khanid Navy Explosive Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20951,None,0 +28540,326,Khanid Navy EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1684,20952,None,0 -28541,163,Khanid Navy Energized EM Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -28542,326,Khanid Navy Energized Thermal Membrane,"An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. +28541,163,Khanid Navy EM Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20952,None,0 +28542,326,Khanid Navy Thermal Energized Membrane,"An enhanced version of the thermal armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1683,20954,None,0 -28543,163,Khanid Navy Energized Thermal Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +28543,163,Khanid Navy Thermal Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20954,None,0 28544,62,Khanid Navy Large Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,50.0000000000,0E-10,1,4,None,1,1051,80,None,0 28545,72,Khanid Navy Large EMP Smartbomb,Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.,100.0000000000,50.0000000000,0E-10,1,None,None,1,381,112,None,2032 28546,152,Khanid Navy Large EMP Smartbomb Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,112,None,0 -28547,98,Khanid Navy Kinetic Plating,"This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. +28547,98,Khanid Navy Kinetic Coating,"This coating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to armor kinetic damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1666,20957,None,0 -28548,163,Khanid Navy Kinetic Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +28548,163,Khanid Navy Kinetic Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20957,None,0 28549,62,Khanid Navy Medium Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,10.0000000000,0E-10,1,4,None,1,1050,80,None,0 28550,72,Khanid Navy Medium EMP Smartbomb,Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.,100.0000000000,10.0000000000,0E-10,1,None,None,1,383,112,None,2032 28551,152,Khanid Navy Medium EMP Smartbomb Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,112,None,0 -28552,98,Khanid Navy Explosive Plating,"An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. +28552,98,Khanid Navy Explosive Coating,"This coating is composed of an array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to armor explosive damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1667,20955,None,0 -28553,163,Khanid Navy Explosive Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -28554,98,Khanid Navy EM Plating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. +28553,163,Khanid Navy Explosive Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20955,None,0 +28554,98,Khanid Navy EM Coating,"An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to armor EM damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1668,20956,None,0 -28555,163,Khanid Navy EM Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +28555,163,Khanid Navy EM Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20956,None,0 28556,62,Khanid Navy Small Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,500.0000000000,5.0000000000,0E-10,1,4,None,1,1049,80,None,0 28557,72,Khanid Navy Small EMP Smartbomb,Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.,10.0000000000,5.0000000000,0E-10,1,None,None,1,382,112,None,2032 28558,152,Khanid Navy Small EMP Smartbomb Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,112,None,0 -28559,98,Khanid Navy Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +28559,98,Khanid Navy Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -28560,163,Khanid Navy Thermal Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +28560,163,Khanid Navy Thermal Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20958,None,0 28561,285,Khanid Navy Co-Processor,Increases CPU output.,0E-10,5.0000000000,0E-10,1,None,None,1,676,1405,None,0 -28562,346,Khanid Navy Co-Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +28562,346,Khanid Navy Co-Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1405,None,0 28563,367,Khanid Navy Ballistic Control System,"A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,645,21440,None,0 -28564,400,Khanid Navy Ballistic Control System Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +28564,400,Khanid Navy Ballistic Control System Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21440,None,0 28565,771,Khanid Navy Heavy Assault Missile Launcher,"A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. ",0E-10,10.0000000000,1.1250000000,1,None,34096.0000,1,974,3241,None,21705 -28566,136,Khanid Navy Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,21,None,0 -28571,383,Damaged Sentinel Angel,"This battle-station has been damaged or been worn out from overuse and lack of maintenance. It is still functional, but not at its full capacity.",1000.0000000000,1000.0000000000,1000.0000000000,1,2,None,0,None,None,None,2357 +28566,136,Khanid Navy Heavy Assault Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,1,None,3241,None,0 +28571,383,Damaged Sentinel Angel,"This battle-station has been damaged or been worn out from overuse and lack of maintenance. It is still functional, but not at its full capacity.",1000.0000000000,1000.0000000000,1000.0000000000,1,2,None,0,None,None,None,2357 28572,383,Damaged Sentinel Bloodraider,"This battle-station has been damaged or been worn out from overuse and lack of maintenance. It is still functional, but not at its full capacity.",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,2359 28573,383,Damaged Sentinel Sansha,"This battle-station has been damaged or been worn out from overuse and lack of maintenance. It is still functional, but not at its full capacity.",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,2364 28574,383,Damaged Sentinel Serpentis,"This battle-station has been damaged or been worn out from overuse and lack of maintenance. It is still functional, but not at its full capacity.",1000.0000000000,1000.0000000000,1000.0000000000,1,8,None,0,None,None,None,20651 28575,383,Damaged Sentinel Chimera Strain Mother,This Drone station has several formidable defensive systems. It appears to be damaged and not functioning up to its full potential.,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2565 28576,546,Mining Laser Upgrade II,"Increases the yield on mining lasers, but causes them to use up more CPU.",1.0000000000,5.0000000000,0E-10,1,None,24960.0000,1,935,1046,None,0 -28577,1139,Mining Laser Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,None,21,None,0 +28577,1139,Mining Laser Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,None,1046,None,0 28578,546,Ice Harvester Upgrade II,Decreases the cycle time on Ice Harvester but causes them to use up more CPU.,1.0000000000,5.0000000000,0E-10,1,None,24960.0000,1,935,1046,None,0 -28579,1139,Ice Harvester Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,None,21,None,0 +28579,1139,Ice Harvester Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,None,1046,None,0 28582,319,Hydrochloric Acid Manufacturing Plant,A Hydrochloric Acid manufacturing plant.,1000000.0000000000,150.0000000000,8850.0000000000,1,None,None,0,None,None,None,2373 28583,515,Industrial Core I,"An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. -Note: Can only be fitted on the Rorqual ORE capital ship.",1.0000000000,4000.0000000000,0E-10,1,None,37609578.0000,1,801,2851,None,0 -28584,516,Industrial Core I Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,343,21,None,0 -28585,1218,Industrial Reconfiguration,Skill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1323,33,None,0 +Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. +Note: Can only be fitted to the Rorqual ORE capital ship.",1.0000000000,4000.0000000000,0E-10,1,None,37609578.0000,1,801,2851,None,0 +28584,516,Industrial Core I Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,343,2851,None,0 +28585,1218,Industrial Reconfiguration,Skill at the operation of industrial core modules. 50-unit reduction in heavy water consumption amount for module activation per skill level.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,1323,33,None,0 28603,186,Rorqual Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3332 28604,272,Tournament Observation,"Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.",0E-10,0.0100000000,0E-10,1,None,500000.0000,0,None,33,None,0 28605,891,Design Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21,None,0 28606,941,Orca,"The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. -The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. ",150000000.0000000000,10250000.0000000000,30000.0000000000,1,128,1630025214.0000,1,2336,None,20221,3466 -28607,945,Orca Blueprint,,0E-10,0.0100000000,0E-10,1,None,900000000.0000,1,2334,None,None,309 -28608,319,Asteroid Station - 1 - Strong HP,Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock.,1000000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2898 -28609,257,Heavy Interdiction Cruisers,Skill for operation of Heavy Interdiction Cruisers.,0E-10,0.0100000000,0E-10,1,None,32000000.0000,1,377,33,None,0 +The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. ",150000000.0000000000,10250000.0000000000,30000.0000000000,1,128,957100000.0000,1,2336,None,20221,3466 +28607,945,Orca Blueprint,,0E-10,0.0100000000,0E-10,1,None,900000000.0000,1,2334,None,None,3466 +28608,319,Asteroid Station - 1 - Strong HP,Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant power source far within the adamant rock.,1000000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2898 +28609,257,Heavy Interdiction Cruisers,Skill for operation of Heavy Interdiction Cruisers.,0E-10,0.0100000000,0E-10,1,None,35000000.0000,1,377,33,None,0 28612,892,Planet Satellite,A satellite deployed into low orbit of a planet to allow focused scanning for resources.,1.0000000000,30.0000000000,0E-10,1,None,None,0,None,2222,None,0 -28613,918,Planet Satellite Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,1142,None,1142 -28615,257,Electronic Attack Ships,Skill for the operation of Electronic Attack Frigates.,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,377,33,None,0 +28613,918,Planet Satellite Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,2222,None,1142 +28615,257,Electronic Attack Ships,Skill for the operation of Electronic Attack Frigates.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,377,33,None,0 28616,319,Gallentean Laboratory w/scientists,"Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.",100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,14,1712 28617,462,Banidine,"A variant of the common ore Veldspar, Banidine is found in far lesser abundance - which causes no problems for miners since the latter ore is virtually worthless, being riddled with impurities. ",4000.0000000000,0.1000000000,0E-10,1,None,2000.0000,1,None,232,None,0 @@ -27439,61 +27382,61 @@ The Orca uses much of the technology developed by ORE for the Rorqual and integr 28631,272,Imperial Navy Security Clearance,Fake skill that specifies the owners security clearance for Imperial Navy facilities (e.g. acceleration gates).,0E-10,0.0100000000,0E-10,1,None,None,0,None,33,None,0 28646,658,Covert Cynosural Field Generator I,"Generates an undetectable cynosural field which only Black Ops jump drives can lock on to. -Note: Can only be fitted on Black Ops, Blockade Runners, Covert Ops, Etana, Prospect, Stealth Bombers and Force Recon Ships, as well as Strategic Cruisers equipped with Covert Reconfiguration Subsystems.",0E-10,25.0000000000,0E-10,1,None,15626524.0000,1,1641,21379,20245,0 -28647,532,Covert Cynosural Field Generator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,31372640.0000,1,799,21,None,0 +Note: Can only be fitted to Black Ops, Blockade Runners, Covert Ops, Etana, Prospect, Stealth Bombers and Force Recon Ships, as well as Strategic Cruisers equipped with Covert Reconfiguration Subsystems.",0E-10,25.0000000000,0E-10,1,None,15626524.0000,1,1641,21379,20245,0 +28647,532,Covert Cynosural Field Generator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,31372640.0000,1,799,21379,None,0 28650,897,Covert Cynosural Field I,"A precise frequency energy field, used as a target beacon for jumpdrives.",1.0000000000,65449847.0000000000,0E-10,1,None,None,0,None,None,20245,21346 28651,532,Covert Cynosural Field I Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,1007,None,0 -28652,590,Covert Jump Portal Generator I,"A piece of machinery designed to allow a black ops vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.
-Note: Can only be fitted on Black Ops.
+28652,4127,Covert Jump Portal Generator I,"A piece of machinery designed to allow a black ops vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.
+Note: Can only be fitted to Black Ops.
Jump Portal Generators use the same isotopes as your ships jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated.",1.0000000000,125.0000000000,0E-10,1,None,51299712.0000,1,1640,2985,None,0 -28653,516,Covert Jump Portal Generator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,481455760.0000,1,799,21,None,0 +28653,516,Covert Jump Portal Generator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,481455760.0000,1,799,2985,None,0 28654,899,Warp Disruption Field Generator I,"The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. -The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. +The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). -Note: Can only be fitted on the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 -28655,132,Warp Disruption Field Generator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1572,111,None,0 -28656,257,Black Ops,Skill for the operation of Black Ops.,0E-10,0.0100000000,0E-10,1,None,64000000.0000,1,377,33,None,0 +Note: Can only be fitted to the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 +28655,132,Warp Disruption Field Generator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1572,21489,None,0 +28656,257,Black Ops,Skill for the operation of Black Ops.,0E-10,0.0100000000,0E-10,1,None,65000000.0000,1,377,33,None,0 28659,900,Paladin,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Carthum Conglomerate -Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.",92245000.0000000000,495000.0000000000,1125.0000000000,1,4,288874934.0000,1,1081,None,20061,3351 -28660,107,Paladin Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,None,None,None,297 +Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.",92245000.0000000000,495000.0000000000,1125.0000000000,1,4,879500000.0000,1,1081,None,20061,3351 +28660,107,Paladin Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,None,None,None,3351 28661,900,Kronos,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Duvolle Labs -Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.",93480000.0000000000,486000.0000000000,1275.0000000000,1,8,280626304.0000,1,1083,None,20072,3353 -28662,107,Kronos Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,1,None,None,None,64 +Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.",93480000.0000000000,486000.0000000000,1275.0000000000,1,8,893400000.0000,1,1083,None,20072,3353 +28662,107,Kronos Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,1,None,None,None,3353 28665,900,Vargur,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Boundless Creation -Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.",96520000.0000000000,450000.0000000000,1150.0000000000,1,2,279247122.0000,1,1084,None,20076,3354 -28666,107,Vargur Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,1,None,None,None,48 -28667,257,Marauders,Skill for the operation of Marauders.,0E-10,0.0100000000,0E-10,1,None,64000000.0000,1,377,33,None,0 +Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.",96520000.0000000000,450000.0000000000,1150.0000000000,1,2,793300000.0000,1,1084,None,20076,3354 +28666,107,Vargur Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,1,None,None,None,3354 +28667,257,Marauders,Skill for the operation of Marauders.,0E-10,0.0100000000,0E-10,1,None,65000000.0000,1,377,33,None,0 28668,916,Nanite Repair Paste,"A thick, heavy liquid, typically stored in tanks or container systems intended for liquids. It is composed of billions of nanites that can be programmed to repair damaged ship modules on the fly. The paste is simply applied to the damaged area, and the nanites meld into an exact copy of the damaged area, thus effecting repairs upon the module. This is a one-time process, as the nanites use themselves up along with the trace elements mixed into their carrier fluid. The Repair Paste is generally only used for emergency on-site repairs. It is then recommended to have the damaged components looked at by a certified technician at first opportunity.",2500.0000000000,0.0100000000,0E-10,10,None,6500.0000,1,1103,3302,None,0 -28670,303,Synth Blue Pill Booster,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,3215,None,0 -28671,718,Synth Blue Pill Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21,None,0 -28672,303,Synth Crash Booster,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,3210,None,0 -28673,718,Synth Crash Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21,None,0 -28674,303,Synth Drop Booster,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,3212,None,0 -28675,718,Synth Drop Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21,None,0 -28676,303,Synth Exile Booster,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,3211,None,0 -28677,718,Synth Exile Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21,None,0 -28678,303,Synth Frentix Booster,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,3213,None,0 -28679,718,Synth Frentix Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21,None,0 -28680,303,Synth Mindflood Booster,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,3214,None,0 -28681,718,Synth Mindflood Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21,None,0 -28682,303,Synth X-Instinct Booster,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,3217,None,0 -28683,718,Synth X-Instinct Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21,None,0 -28684,303,Synth Sooth Sayer Booster,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,3216,None,0 -28685,718,Synth Sooth Sayer Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21,None,0 +28670,303,Synth Blue Pill Booster,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2491,3215,None,0 +28671,718,Synth Blue Pill Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,3215,None,0 +28672,303,Synth Crash Booster,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2500,3210,None,0 +28673,718,Synth Crash Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,3210,None,0 +28674,303,Synth Drop Booster,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2496,3212,None,0 +28675,718,Synth Drop Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,3212,None,0 +28676,303,Synth Exile Booster,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2492,3211,None,0 +28677,718,Synth Exile Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,3211,None,0 +28678,303,Synth Frentix Booster,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2497,3213,None,0 +28679,718,Synth Frentix Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,3213,None,0 +28680,303,Synth Mindflood Booster,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2493,3214,None,0 +28681,718,Synth Mindflood Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,3214,None,0 +28682,303,Synth X-Instinct Booster,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2494,3217,None,0 +28683,718,Synth X-Instinct Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,3217,None,0 +28684,303,Synth Sooth Sayer Booster,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2498,3216,None,0 +28685,718,Synth Sooth Sayer Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,3216,None,0 28686,712,Pure Synth Blue Pill Booster,"Synth Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster.",0E-10,1.0000000000,0E-10,1,None,512.0000,1,1858,21829,None,0 28687,712,Pure Synth Crash Booster,"Synth Crash compound in its uncut form, ready to be processed into the final version of the combat booster.",0E-10,1.0000000000,0E-10,1,None,512.0000,1,1858,21829,None,0 28688,712,Pure Synth Drop Booster,"Synth Drop compound in its uncut form, ready to be processed into the final version of the combat booster.",0E-10,1.0000000000,0E-10,1,None,512.0000,1,1858,21829,None,0 @@ -27522,21 +27465,21 @@ The Repair Paste is generally only used for emergency on-site repairs. It is the Developer: Lai Dai -Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.",94335000.0000000000,486000.0000000000,1225.0000000000,1,1,284750534.0000,1,1082,None,20068,3352 -28711,107,Golem Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,1,None,None,None,43 +Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.",94335000.0000000000,486000.0000000000,1225.0000000000,1,1,958300000.0000,1,1082,None,20068,3352 +28711,107,Golem Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,1,None,None,None,3352 28729,201,Legion Magnetometric ECM,"Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.",0E-10,5.0000000000,0E-10,1,None,20000.0000,1,715,3227,None,0 -28730,130,Legion Magnetometric ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,21,None,0 +28730,130,Legion Magnetometric ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,3227,None,0 28731,201,Legion Multispectral ECM,An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. ,0E-10,5.0000000000,0E-10,1,None,29696.0000,1,719,109,None,0 -28732,130,Legion Multispectral ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,296960.0000,0,None,21,None,0 +28732,130,Legion Multispectral ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,296960.0000,0,None,109,None,0 28733,201,Legion Ladar ECM,Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.,0E-10,5.0000000000,0E-10,1,None,20000.0000,1,716,3228,None,0 -28734,130,Legion Ladar ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,21,None,0 +28734,130,Legion Ladar ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,3228,None,0 28735,201,Legion Gravimetric ECM,"Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.",0E-10,5.0000000000,0E-10,1,None,20000.0000,1,717,3226,None,0 -28736,130,Legion Gravimetric ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,21,None,0 +28736,130,Legion Gravimetric ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,3226,None,0 28737,201,Legion Radar ECM,"Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.",0E-10,5.0000000000,0E-10,1,None,20000.0000,1,718,3229,None,0 -28738,130,Legion Radar ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,21,None,0 +28738,130,Legion Radar ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,3229,None,0 28739,766,Thukker Power Diagnostic System,Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.,20.0000000000,5.0000000000,0E-10,1,None,None,1,658,70,None,0 28740,339,Thukker Micro Auxiliary Power Core,Supplements the main Power core providing more power.,0E-10,5.0000000000,0E-10,1,None,None,1,660,2105,None,0 -28741,352,Thukker Micro Auxiliary Power Core Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,84,None,0 +28741,352,Thukker Micro Auxiliary Power Core Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,2105,None,0 28742,38,Thukker Small Shield Extender,Increases the maximum strength of the shield.,0E-10,5.0000000000,0E-10,1,None,None,1,605,1044,None,0 28743,118,Thukker Small Shield Extender Blueprint,,0E-10,0.0100000000,0E-10,1,None,49920.0000,0,None,1044,None,0 28744,38,Thukker Large Shield Extender,Increases the maximum strength of the shield.,0E-10,20.0000000000,0E-10,1,None,None,1,608,1044,None,0 @@ -27544,14 +27487,14 @@ Lai Dai have always favored a balanced approach to their mix of on-board systems 28746,38,Thukker Medium Shield Extender,Increases the maximum strength of the shield.,0E-10,10.0000000000,0E-10,1,None,None,1,606,1044,None,0 28747,118,Thukker Medium Shield Extender Blueprint,,0E-10,0.0100000000,0E-10,1,None,124740.0000,0,None,1044,None,0 28748,54,ORE Deep Core Mining Laser,A basic mining laser for deep core mining ore such as mercoxit. Very inefficient but does get the job done ... eventually,0E-10,5.0000000000,0E-10,1,None,None,1,1039,2101,None,11142 -28749,134,ORE Deep Core Mining Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,3500000.0000,0,None,1061,None,0 +28749,134,ORE Deep Core Mining Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,3500000.0000,0,None,2101,None,0 28750,54,ORE Miner,"Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.",0E-10,5.0000000000,0E-10,1,None,None,1,1039,1061,None,11146 28751,134,ORE Miner Blueprint,,0E-10,0.0100000000,0E-10,1,None,92720.0000,0,None,1061,None,0 28752,464,ORE Ice Harvester,"A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers. ",0E-10,5.0000000000,0E-10,1,None,1500368.0000,1,1038,2526,None,11144 -28753,490,ORE Ice Harvester Blueprint,,0E-10,0.0100000000,0E-10,1,None,15003680.0000,0,None,1061,None,0 +28753,490,ORE Ice Harvester Blueprint,,0E-10,0.0100000000,0E-10,1,None,15003680.0000,0,None,2526,None,0 28754,464,ORE Strip Miner,A bulk ore extractor designed for use on Mining Barges and Exhumers.,0E-10,5.0000000000,0E-10,1,None,None,1,1040,2527,None,11147 -28755,490,ORE Strip Miner Blueprint,,0E-10,0.0100000000,0E-10,1,None,16130080.0000,0,None,1061,None,0 +28755,490,ORE Strip Miner Blueprint,,0E-10,0.0100000000,0E-10,1,None,16130080.0000,0,None,2527,None,0 28756,481,Sisters Expanded Probe Launcher,"Launcher for Core Scanner Probes and Combat Scanner Probes. Core Scanner Probes are used to scan down Cosmic Signatures in space. @@ -27560,45 +27503,51 @@ Lai Dai have always favored a balanced approach to their mix of on-board systems Note: Only one scan probe launcher can be fitted per ship. 10% bonus to strength of scan probes.",0E-10,5.0000000000,8.0000000000,1,None,6000.0000,1,712,2677,None,0 -28757,918,Sisters Expanded Probe Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,0,None,168,None,0 +28757,918,Sisters Expanded Probe Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,0,None,2677,None,0 28758,481,Sisters Core Probe Launcher,"Launcher for Core Scanner Probes, which are used to scan down Cosmic Signatures in space. Note: Only one scan probe launcher can be fitted per ship. 10% bonus to strength of scan probes.",0E-10,5.0000000000,0.8000000000,1,None,6000.0000,1,712,2677,None,0 -28759,918,Sisters Core Probe Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,0,None,168,None,0 +28759,918,Sisters Core Probe Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,0,None,2677,None,0 28766,972,Sisters Observator Deep Space Probe,"The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything within 1000AU.",1.0000000000,0.1250000000,0E-10,1,None,23442.0000,0,None,2222,None,0 28768,972,Sisters Radar Quest Probe,"Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available.",1.0000000000,1.2500000000,0E-10,1,None,23442.0000,0,None,2222,None,0 -28770,361,Syndicate Mobile Large Warp Disruptor,"A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.",0E-10,585.0000000000,0E-10,1,None,None,1,405,2309,None,2309 -28771,371,Syndicate Mobile Large Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,119764480.0000,0,None,21,None,0 -28772,361,Syndicate Mobile Medium Warp Disruptor,"A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.",0E-10,195.0000000000,0E-10,1,None,None,1,405,2309,None,2309 -28773,371,Syndicate Mobile Medium Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,29941120.0000,0,None,21,None,0 -28774,361,Syndicate Mobile Small Warp Disruptor,"A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.",0E-10,65.0000000000,0E-10,1,None,None,1,405,2309,None,2309 -28775,371,Syndicate Mobile Small Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,7485280.0000,0,None,21,None,0 +28770,361,Syndicate Mobile Large Warp Disruptor,"A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. + +This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.",0E-10,585.0000000000,0E-10,1,None,None,1,405,2309,None,2309 +28771,371,Syndicate Mobile Large Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,119764480.0000,0,None,2309,None,2309 +28772,361,Syndicate Mobile Medium Warp Disruptor,"A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. + +This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.",0E-10,195.0000000000,0E-10,1,None,None,1,405,2309,None,2309 +28773,371,Syndicate Mobile Medium Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,29941120.0000,0,None,2309,None,2309 +28774,361,Syndicate Mobile Small Warp Disruptor,"A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. + +This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.",0E-10,65.0000000000,0E-10,1,None,None,1,405,2309,None,2309 +28775,371,Syndicate Mobile Small Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,7485280.0000,0,None,2309,None,2309 28776,769,Syndicate Reactor Control Unit,Boosts power core output.,20.0000000000,5.0000000000,0E-10,1,None,None,1,659,70,None,0 28777,137,Syndicate Reactor Control Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,70,None,0 28778,329,Syndicate 100mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,5.0000000000,0E-10,1,4,None,1,1672,79,None,0 -28779,349,Syndicate 100mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,200000.0000,0,None,1044,None,0 +28779,349,Syndicate 100mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,200000.0000,0,None,79,None,0 28780,329,Syndicate 1600mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,20.0000000000,0E-10,1,4,None,1,1676,79,None,0 -28781,349,Syndicate 1600mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,7000000.0000,0,None,1044,None,0 +28781,349,Syndicate 1600mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,7000000.0000,0,None,79,None,0 28782,329,Syndicate 200mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,4,None,1,1673,79,None,0 -28783,349,Syndicate 200mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,800000.0000,0,None,1044,None,0 +28783,349,Syndicate 200mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,800000.0000,0,None,79,None,0 28784,329,Syndicate 400mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,4,None,1,1674,79,None,0 -28785,349,Syndicate 400mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,1600000.0000,0,None,1044,None,0 +28785,349,Syndicate 400mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,1600000.0000,0,None,79,None,0 28786,329,Syndicate 800mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,20.0000000000,0E-10,1,4,None,1,1675,79,None,0 -28787,349,Syndicate 800mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,4000000.0000,0,None,1044,None,0 +28787,349,Syndicate 800mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,4000000.0000,0,None,79,None,0 28788,737,Syndicate Gas Cloud Harvester,"The Syndicate harvester arose out of a joint research project undertaken by dozens of Station owners across the region. The residents and industrialists of Syndicate appreciated, more than most, the latent potential of the underground booster industry. Although their modified harvesters offered no improvements in yield, they were easier for newer pilots to fit. Their investment in more accessible harvesting technology paid off, when eventually the empires quietly backpedalled and legalized the production and sale of Synth boosters. ",0E-10,5.0000000000,0E-10,1,None,9272.0000,1,1037,3074,None,11266 -28789,134,Syndicate Gas Cloud Harvester Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000000.0000,0,None,1061,None,0 +28789,134,Syndicate Gas Cloud Harvester Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000000.0000,0,None,3074,None,0 28790,300,Mid-grade Centurion Alpha,"This ocular filter has been modified by Mordus scientists for use by their elite officers. Primary Effect: +3 bonus to Perception @@ -27806,7 +27755,8 @@ Letters XIII through XV include a few juicy morsels about a prostitution ring th 28837,526,Achuran White Song Birds,"A single male White Song bird. The female seems to have died, perhaps due to the stress of recent events. The White Song was once the symbol of the Achura's Imperial line. Only government buildings were allowed to keep White Songs in captivity. It was said that when the last White Song left the Royal Tower, the Achura Empire would die. The Achura Empire died first, but the White Song is still regarded with great reverence. ",0.0200000000,0.0100000000,0E-10,1,None,None,1,None,1641,None,0 -28838,526,Armor of Rouvenor,"Rouvenor is supposedly a mythical hero-king of Garoun, the temporal paradise that has been the subject of poetry, story, and song for centuries. If legends are to be believed, this armor was worn by Rouvenor when he faced the seven armies of Morthane.

+28838,526,Armor of Rouvenor,"Rouvenor is supposedly a mythical hero-king of Garoun, the temporal paradise that has been the subject of poetry, story, and song for centuries. If legends are to be believed, this armor was worn by Rouvenor when he faced the seven armies of Morthane. + Strangely, a few of the gold accents are turning slightly green.",35.0000000000,1.0000000000,0E-10,1,None,None,1,None,1030,None,0 28839,319,Blood Raider Cathedral (weak),This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2401 28840,1194,Magic Crystal Ball,"Allows you to see into the future, albeit rather murkily. @@ -27819,21 +27769,21 @@ Warning: Side-effects may include speculation, jumping to conclusions, overanaly Developer: Ishukone -Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.",960000000.0000000000,16250000.0000000000,144000.0000000000,1,1,2307653428.0000,1,1091,None,20069,20277 -28845,525,Rhea Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,1,None,None,None,309 +Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.",960000000.0000000000,16250000.0000000000,144000.0000000000,1,1,9020200000.0000,1,1091,None,20069,20277 +28845,525,Rhea Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,1,None,None,None,20277 28846,902,Nomad,"There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans. Developer: Thukker Mix -Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.",820000000.0000000000,15500000.0000000000,132000.0000000000,1,2,2245280772.0000,1,1093,None,20077,3360 -28847,525,Nomad Blueprint,,0E-10,0.0100000000,0E-10,1,None,1850000000.0000,1,None,None,None,309 +Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.",820000000.0000000000,15500000.0000000000,132000.0000000000,1,2,9875200000.0000,1,1093,None,20077,3360 +28847,525,Nomad Blueprint,,0E-10,0.0100000000,0E-10,1,None,1850000000.0000,1,None,None,None,3360 28848,902,Anshar,"CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently begun to expand their design focus and employ drone techniques on whole other levels which has led some to question where this leap in technology came from. -",940000000.0000000000,17550000.0000000000,137500.0000000000,1,8,2285192828.0000,1,1092,None,20073,3359 -28849,525,Anshar Blueprint,,0E-10,0.0100000000,0E-10,1,None,1950000000.0000,1,None,None,None,309 +",940000000.0000000000,17550000.0000000000,137500.0000000000,1,8,9038800000.0000,1,1092,None,20073,3359 +28849,525,Anshar Blueprint,,0E-10,0.0100000000,0E-10,1,None,1950000000.0000,1,None,None,None,3359 28850,902,Ark,"At the end of days when they descend Watch for the coming of the Ark For within it @@ -27845,8 +27795,8 @@ Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. -",900000000.0000000000,18500000.0000000000,135000.0000000000,1,4,2295630314.0000,1,1090,None,20062,3357 -28851,525,Ark Blueprint,,0E-10,0.0100000000,0E-10,1,None,1900000000.0000,1,None,None,None,309 +",900000000.0000000000,18500000.0000000000,135000.0000000000,1,4,10990400000.0000,1,1090,None,20062,3357 +28851,525,Ark Blueprint,,0E-10,0.0100000000,0E-10,1,None,1900000000.0000,1,None,None,None,3357 28852,306,Ancient Starbase Ruins,Ruins.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3778 28854,319,Communications Tower,Communications Tower.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2505 28859,306,Cargo Container - Ancient Amarrian Relic,This cargo container is flimsily constructed and will not survive the rigors of space for long.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,1176 @@ -27862,7 +27812,7 @@ Carthum ships are the very embodiment of the Amarrian warfare philosophy. Posses Military Specifications: Serpentis Commander
Additional Intelligence:Encounters with Uehiro Katsen have occurred with consistent frequency since YC 109. Every engagement has proven Katsen's vessel to be extremely resilient and armed beyond standard Serpentis fittings. Numerous capsuleers have reported success in eliminating the subject, yet the time between sightings is sometimes as low as several hours. It is unknown whether Katsen is himself an unregistered capsuleer, or merely a pseudonym worn by multiple crews.
Agent Cotlamaert Loffeuron, FIO.
Authorized for capsuleer dissemination. -",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,31,2157 +",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2157 28865,314,Hive Mind CPU,"This cumbersome, alien-looking device, throbbing with light and humming faintly, apparently contains the mind of Professor Kajurei Delainen, somehow fused with the AI of his rogue drone nanites. ",70.0000000000,5.0000000000,0E-10,1,None,None,1,None,2225,None,0 28866,314,Rogue Drone A.I. Core,A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the drone's bizarre artificial intelligence. ,0.0100000000,0.0100000000,0E-10,1,None,None,1,None,2038,None,0 28867,530,Inexplicable Drone Junk,Alloys and special materials used in the manufacture of modules based on Ancient technology.,150.0000000000,20.0000000000,0E-10,1,None,None,1,None,2890,None,0 @@ -27870,22 +27820,22 @@ Carthum ships are the very embodiment of the Amarrian warfare philosophy. Posses 28869,283,Amarrian Double-Agent,"A spy ostensibly working for the Amarr Empire, but who in fact is a sympathizer with and an agent for the Minmatar Republic.",80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2536,None,0 28870,314,AIMEDs,"On most stations, robotic AI Medical Doctors (AIMEDs, more commonly known as ""AI Docs"" or just ""AIDs"") are much more common than human medical practitioners, and much more affordable. ",5000.0000000000,25.0000000000,0E-10,1,None,100.0000,1,None,2304,None,0 28871,1207,Angel Narcotics Storage Facility,This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing. Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2516 -28872,1207,Angel Chemical Laboratory ,"This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. +28872,1207,Angel Chemical Laboratory,"This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. This particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking. ",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2373 28873,1207,Guristas Narcotics Storage Facility,This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing. Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2516 -28874,1207,Guristas Chemical Laboratory ,"This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. +28874,1207,Guristas Chemical Laboratory,"This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. This particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking. ",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2373 28875,1207,Serpentis Narcotics Storage Facility,This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing. Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2516 -28876,1207,Serpentis Chemical Laboratory ,"This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. +28876,1207,Serpentis Chemical Laboratory,"This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. This particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking. ",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2373 28877,1207,Sansha Narcotics Storage Facility,This modified habitat module is being used as storage facility for various items that the pirate factions use for drug manufacturing. Usually heavily guarded this would undoubtedly reap a bounty with a bit of hacking once past the security.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2516 -28878,1207,Blood Raider Chemical Laboratory ,"This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. +28878,1207,Blood Raider Chemical Laboratory,"This mobile laboratory can be moved and anchored with relative ease, and also tailored towards certain specialties which has led many pirate factions using them in places where creating a fully fledged static facility would be a massive liability. This particular one is being used a chemical research laboratory and is liable to contain some useful items for the entrepreneur after a small amount of hacking. ",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2373 @@ -27907,13 +27857,13 @@ There are multiple breaches in the hull, but they appear to originate from withi 28885,306,Wrecked Science Vessel,If you have the right equipment you might be able to hack into this container and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 28886,283,Prisoner,"Transporting prisoners is a task that requires trust and loyalty from the sovereign empire's legislative arm, yet it is generally one of the least sought-after jobs in the known universe.",80.0000000000,1.0000000000,0E-10,1,None,100.0000,1,None,2545,None,0 28888,904,Mining Laser Optimization I,,200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3196,None,0 -28889,787,Mining Laser Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +28889,787,Mining Laser Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3196,None,0 28890,904,Mining Laser Optimization II,,200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3196,None,0 -28891,787,Mining Laser Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +28891,787,Mining Laser Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3196,None,0 28892,904,Mining Laser Range I,,200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3196,None,0 -28893,787,Mining Laser Range I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +28893,787,Mining Laser Range I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3196,None,0 28894,904,Mining Laser Range II,,200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3196,None,0 -28895,787,Mining Laser Range II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,76,None,0 +28895,787,Mining Laser Range II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3196,None,0 28896,314,Router Encryption Key,This datacore looks harmless. You find it hard to believe that such a small thing holds the secret to controlling what so many people believe. ,0.7500000000,0.1000000000,0E-10,1,None,None,1,None,3231,None,0 28897,314,Food-Borne Toxin,"This virulent toxin, when placed into many kinds of food or drink, is virtually undetectable save by the most advanced microbiological scanning technology... which is generally available only to the very wealthy.",5.0000000000,0.2000000000,0E-10,1,None,None,1,None,1193,None,0 28902,1207,Metadrones - MH-A-1 - B,"Containment facilities like this exist throughout known space, usually serving as high security prisons. This one, however, appears to have been heavily reinforced. @@ -28202,41 +28152,41 @@ Betrayed by the play of shadows and light, glimpses of activity can be observed, 28999,907,Optimal Range Script,"Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus.",1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,3348,None,0 -29000,912,Optimal Range Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 +29000,912,Optimal Range Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,3348,None,1131 29001,907,Tracking Speed Script,"Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking computer or tracking link module to increase the module's tracking speed bonus at the expense of its optimal range bonus.",1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,3347,None,0 -29002,912,Tracking Speed Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 -29003,908,Focused Warp Disruption Script,"Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. +29002,912,Tracking Speed Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,3347,None,1131 +29003,908,Focused Warp Disruption Script,"Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1094,21743,None,0 -29004,912,Focused Warp Disruption Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1105,1131,None,1131 +29004,912,Focused Warp Disruption Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1105,21743,None,1131 29005,909,Optimal Range Disruption Script,"Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect. ",1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,3344,None,0 -29006,912,Optimal Range Disruption Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 +29006,912,Optimal Range Disruption Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,3344,None,1131 29007,909,Tracking Speed Disruption Script,"Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect.",1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,3343,None,0 -29008,912,Tracking Speed Disruption Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 +29008,912,Tracking Speed Disruption Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,3343,None,1131 29009,910,Targeting Range Script,"Originally used by the adolescent hacker group The 'Fendahlian Collective' to alter high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's targeting range bonus at the expense of the locking speed and sensor strength bonuses.",1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,3340,None,0 -29010,912,Targeting Range Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 +29010,912,Targeting Range Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,3340,None,1131 29011,910,Scan Resolution Script,"Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's locking speed bonus at the expense of the targeting range and sensor strength bonuses.",1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,3339,None,0 -29012,912,Scan Resolution Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 +29012,912,Scan Resolution Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,3339,None,1131 29013,911,Scan Resolution Dampening Script,"Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a remote sensor dampener module to increase the module's targeting speed effect at the expense of its targeting range effect.",1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,3341,None,0 -29014,912,Scan Resolution Dampening Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 +29014,912,Scan Resolution Dampening Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,3341,None,1131 29015,911,Targeting Range Dampening Script,"Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a remote sensor dampener module to increase the module's targeting range effect at the expense of its targeting speed effect.",1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,3342,None,0 -29016,912,Targeting Range Dampening Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 +29016,912,Targeting Range Dampening Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,3342,None,1131 29019,818,Sagacious Path Fighter,"A frigate of the Sagacious Path, a branch of the Achur monks.",2025000.0000000000,20250.0000000000,235.0000000000,1,1,None,0,None,None,None,1971 29020,495,Serpentis Fleet Outpost,One of the many quarters of the Serpentis fleet.,1000.0000000000,1000.0000000000,1000.0000000000,1,8,None,0,None,None,20193,20651 29021,495,Guristas Fleet Outpost,This battlestation is defended by high ranking Gurista officers.,1000.0000000000,1000.0000000000,1000.0000000000,1,1,None,0,None,None,13,1019 @@ -28253,77 +28203,77 @@ This script can be loaded into a remote sensor dampener module to increase the m 29035,186,Gallente Elite Freighter Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,750000.0000000000,750000.0000000000,1,None,None,0,None,None,None,21104 29036,186,Minmatar Elite Freighter Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,720000.0000000000,720000.0000000000,1,None,None,0,None,None,None,21105 29039,913,Capital Antimatter Reactor Unit,Power Core component used primarily in Amarr ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,4,217600.0000,1,1884,2196,None,0 -29040,914,Capital Antimatter Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,96,None,0 +29040,914,Capital Antimatter Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,2196,None,0 29041,913,Capital Crystalline Carbonide Armor Plate,Armor Component used primarily in Gallente ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,8,400000.0000,1,1886,2190,None,0 -29042,914,Capital Crystalline Carbonide Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,96,None,0 +29042,914,Capital Crystalline Carbonide Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,2190,None,0 29043,913,Capital Deflection Shield Emitter,Shield Component used primarily in Minmatar ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,2,339200.0000,1,1887,2203,None,0 -29044,914,Capital Deflection Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,96,None,0 +29044,914,Capital Deflection Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,2203,None,0 29045,913,Capital Electrolytic Capacitor Unit,Capacitor component used primarily in Minmatar ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,2,492800.0000,1,1887,2199,None,0 -29046,914,Capital Electrolytic Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,96,None,0 +29046,914,Capital Electrolytic Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,2199,None,0 29047,913,Capital EM Pulse Generator,Weapon Component used primarily in Amarr Missiles. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,4,224000.0000,1,1884,2232,None,0 -29048,914,Capital EM Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,96,None,0 +29048,914,Capital EM Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,2232,None,0 29049,913,Capital Fernite Carbide Composite Armor Plate,Armor Component used primarily in Minmatar ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,2,400000.0000,1,1887,2191,None,0 -29050,914,Capital Fernite Carbide Composite Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,96,None,0 +29050,914,Capital Fernite Carbide Composite Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,2191,None,0 29051,913,Capital Fusion Reactor Unit,Power Core component used primarily in Gallente ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,8,217600.0000,1,1886,2194,None,0 -29052,914,Capital Fusion Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,96,None,0 +29052,914,Capital Fusion Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,2194,None,0 29053,913,Capital Fusion Thruster,Propulsion Component used primarily in Amarr ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,4,166400.0000,1,1884,2180,None,0 -29054,914,Capital Fusion Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,96,None,0 +29054,914,Capital Fusion Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,2180,None,0 29055,913,Capital Gravimetric Sensor Cluster,Sensor Component used primarily in Caldari ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,1,224000.0000,1,1885,2181,None,0 -29056,914,Capital Gravimetric Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,96,None,0 +29056,914,Capital Gravimetric Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,2181,None,0 29057,913,Capital Graviton Pulse Generator,Weapon Component used primarily in Caldari Missiles. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,1,224000.0000,1,1885,2229,None,0 -29058,914,Capital Graviton Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,96,None,0 +29058,914,Capital Graviton Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,2229,None,0 29059,913,Capital Graviton Reactor Unit,Power Core component used primarily in Caldari ships. A component in various other technology as well.,1.0000000000,10.0000000000,0E-10,1,1,217600.0000,1,1885,2193,None,0 -29060,914,Capital Graviton Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,96,None,0 +29060,914,Capital Graviton Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,2193,None,0 29061,913,Capital Ion Thruster,Propulsion Component used primarily in Gallente ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,8,166400.0000,1,1886,2178,None,0 -29062,914,Capital Ion Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,96,None,0 +29062,914,Capital Ion Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,2178,None,0 29063,913,Capital Laser Focusing Crystals,Weapon Component used primarily in Lasers. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,4,433600.0000,1,1884,2234,None,0 -29064,914,Capital Laser Focusing Crystals Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,96,None,0 +29064,914,Capital Laser Focusing Crystals Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,2234,None,0 29065,913,Capital Ladar Sensor Cluster,Sensor Component used primarily in Minmatar ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,2,224000.0000,1,1887,2183,None,0 -29066,914,Capital Ladar Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,96,None,0 +29066,914,Capital Ladar Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,2183,None,0 29067,913,Capital Linear Shield Emitter,Shield Component used primarily in Amarr ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,4,339200.0000,1,1884,2204,None,0 -29068,914,Capital Linear Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,96,None,0 +29068,914,Capital Linear Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,2204,None,0 29069,913,Capital Magnetometric Sensor Cluster,Sensor Component used primarily in Gallente ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,8,224000.0000,1,1886,2182,None,0 -29070,914,Capital Magnetometric Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,96,None,0 +29070,914,Capital Magnetometric Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,2182,None,0 29071,913,Capital Magpulse Thruster,Propulsion Component used primarily in Caldari ships. A component in various other technology as well.,1.0000000000,10.0000000000,0E-10,1,1,166400.0000,1,1885,2177,None,0 -29072,914,Capital Magpulse Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,96,None,0 +29072,914,Capital Magpulse Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,2177,None,0 29073,913,Capital Nanoelectrical Microprocessor,CPU Component used primarily in Amarr ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,4,166400.0000,1,1884,2188,None,0 -29074,914,Capital Nanoelectrical Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,96,None,0 +29074,914,Capital Nanoelectrical Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,2188,None,0 29075,913,Capital Nanomechanical Microprocessor,CPU Component used primarily in Minmatar ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,2,166400.0000,1,1887,2187,None,0 -29076,914,Capital Nanomechanical Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,96,None,0 +29076,914,Capital Nanomechanical Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,2187,None,0 29077,913,Capital Nuclear Pulse Generator,Weapon Component used primarily in Minmatar Missiles. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,2,224000.0000,1,1887,2231,None,0 -29078,914,Capital Nuclear Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,96,None,0 +29078,914,Capital Nuclear Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,2231,None,0 29079,913,Capital Nuclear Reactor Unit,Power Core component used primarily in Minmatar ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,2,217600.0000,1,1887,2195,None,0 -29080,914,Capital Nuclear Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,96,None,0 +29080,914,Capital Nuclear Reactor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,2195,None,0 29081,913,Capital Oscillator Capacitor Unit,Capacitor component used primarily in Gallente ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,8,492800.0000,1,1886,2198,None,0 -29082,914,Capital Oscillator Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,96,None,0 +29082,914,Capital Oscillator Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,2198,None,0 29083,913,Capital Particle Accelerator Unit,Weapon Component used primarily in Blasters. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,8,433600.0000,1,1886,2233,None,0 -29084,914,Capital Particle Accelerator Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,96,None,0 +29084,914,Capital Particle Accelerator Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,2233,None,0 29085,913,Capital Photon Microprocessor,CPU Component used primarily in Gallente ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,8,166400.0000,1,1886,2186,None,0 -29086,914,Capital Photon Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,96,None,0 +29086,914,Capital Photon Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,2186,None,0 29087,913,Capital Plasma Pulse Generator,Weapon Component used primarily in Gallente Missiles. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,8,224000.0000,1,1886,2230,None,0 -29088,914,Capital Plasma Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,96,None,0 +29088,914,Capital Plasma Pulse Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,2230,None,0 29089,913,Capital Plasma Thruster,Propulsion Component used primarily in Minmatar ships as well as some propulsion tech. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,2,166400.0000,1,1887,2179,None,0 -29090,914,Capital Plasma Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,96,None,0 +29090,914,Capital Plasma Thruster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,2179,None,0 29091,913,Capital Pulse Shield Emitter,Shield Component used primarily in Gallente ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,8,339200.0000,1,1886,2202,None,0 -29092,914,Capital Pulse Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,96,None,0 +29092,914,Capital Pulse Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1589,2202,None,0 29093,913,Capital Quantum Microprocessor,CPU Component used primarily in Caldari ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,1,166400.0000,1,1885,2185,None,0 -29094,914,Capital Quantum Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,96,None,0 +29094,914,Capital Quantum Microprocessor Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,2185,None,0 29095,913,Capital Radar Sensor Cluster,Sensor Component used primarily in Amarr ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,4,224000.0000,1,1884,2184,None,0 -29096,914,Capital Radar Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,96,None,0 +29096,914,Capital Radar Sensor Cluster Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,2184,None,0 29097,913,Capital Scalar Capacitor Unit,Capacitor component used primarily in Caldari ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,1,492800.0000,1,1885,2197,None,0 -29098,914,Capital Scalar Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,96,None,0 +29098,914,Capital Scalar Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,2197,None,0 29099,913,Capital Superconductor Rails,Weapon Component used primarily in Railguns. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,1,433600.0000,1,1885,2227,None,0 -29100,914,Capital Superconductor Rails Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,96,None,0 +29100,914,Capital Superconductor Rails Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,2227,None,0 29101,913,Capital Sustained Shield Emitter,Shield Component used primarily in Caldari ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,1,339200.0000,1,1885,2201,None,0 -29102,914,Capital Sustained Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,96,None,0 +29102,914,Capital Sustained Shield Emitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,2201,None,0 29103,913,Capital Tesseract Capacitor Unit,Capacitor component used primarily in Amarr ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,4,492800.0000,1,1884,2200,None,0 -29104,914,Capital Tesseract Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,96,None,0 +29104,914,Capital Tesseract Capacitor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,2200,None,0 29105,913,Capital Thermonuclear Trigger Unit,Weapon Component used primarily in Cannons. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,2,433600.0000,1,1887,2228,None,0 -29106,914,Capital Thermonuclear Trigger Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,96,None,0 +29106,914,Capital Thermonuclear Trigger Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1590,2228,None,0 29107,913,Capital Titanium Diborite Armor Plate,Armor Component used primarily in Caldari ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,1,400000.0000,1,1885,2189,None,0 -29108,914,Capital Titanium Diborite Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,96,None,0 +29108,914,Capital Titanium Diborite Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1588,2189,None,0 29109,913,Capital Tungsten Carbide Armor Plate,Armor Component used primarily in Amarr ships. A component in various other technology as well. ,1.0000000000,10.0000000000,0E-10,1,4,400000.0000,1,1884,2192,None,0 -29110,914,Capital Tungsten Carbide Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,96,None,0 +29110,914,Capital Tungsten Carbide Armor Plate Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1587,2192,None,0 29113,903,Ancient Compressed Blue Ice,"Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid. This ore has been compressed into a much more dense version.",1000.0000000000,100.0000000000,0E-10,1,None,76000.0000,0,None,3327,None,0 @@ -28418,7 +28368,7 @@ They appear to be encrypted military documents.",1.0000000000,80.0000000000,0E-1 29201,687,Athran Operative,The Athran Brotherhood is a group of Khanid secessionists with headquarters located on the Khanid homeworld of Amarr Prime.,1000000.0000000000,28100.0000000000,120.0000000000,1,4,None,0,None,None,None,1861 29202,314,Modified Augumene Antidote,This serum alters the DNA of any Matari so that he or she becomes immune to the deleterious effects of modified Augumene.,5.0000000000,5.0000000000,0E-10,1,None,325.0000,1,None,28,None,0 29203,314,Minmatar DNA,This DNA sample was extracted from the remains of a Matari individual who died as a result of a severe allergic reaction to Augumene ore refined using an experimental method. Further research into this particular refining method has been terminated.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2302,None,0 -29204,178,Modified Augumene Antidote Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +29204,178,Modified Augumene Antidote Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,28,None,0 29205,314,Corporations for the Rest of Us,"This book appears similar in design to the educational manuals (skill books) popular among capsuleers. This book is a collection of half-hearted aphorisms and childish business-sense to a capsuleer, but then maybe it would be helpful to the plebes of the universe. ",1.0000000000,0.1000000000,0E-10,1,None,3328.0000,1,None,33,None,0 29206,526,Device,This is a thing. It does stuff. ,1.0000000000,1.0000000000,0E-10,1,None,58624.0000,1,None,2225,None,0 29207,922,10km Amarr Capture Point,This object registers the presence of ships within 10km,1000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1703 @@ -28426,14 +28376,14 @@ They appear to be encrypted military documents.",1.0000000000,80.0000000000,0E-1 29209,319,Billboard,"Concord Billboards keep you updated, bringing you the latest news and bounty information.",100.0000000000,1.0000000000,1000.0000000000,1,4,None,0,None,None,None,2046 29211,314,Faulty Suntendi Virtu-Real Implant,"This implant has proven unreliable at best. Due to an unforeseen complication, the implant can cause some hosts to emit erratic and intense bio-electric pulses capable of damaging nearby audiovisual technology.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2224,None,0 29212,306,Suntendi Research Outpost,This is a high tech research outpost.,100000.0000000000,1150.0000000000,8850.0000000000,1,8,None,0,None,None,None,2594 -29213,306,Habitation Module w/4xScientists,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.",100000.0000000000,100000.0000000000,10000.0000000000,1,8,None,0,None,None,None,2515 +29213,306,Habitation Module - Scientist Quarters,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.",100000.0000000000,100000.0000000000,10000.0000000000,1,8,None,0,None,None,None,2515 29214,306,Quarantine Station Ruins,Ruins,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 29215,804,Unidentified Spacecraft,"This strange ship is quite unlike anything you or your ship's targeting computer has seen before. You might take it for some kind of rogue drone, save that your ship's scanners clearly indicate life signs aboard it.",100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1226 29216,283,Heiress,"The heir to a vast fortune: what she wants, she gets.",54.0000000000,1.0000000000,0E-10,1,None,None,1,None,2543,None,0 29217,526,Hard Currency,Useful for shady dealings.,10.0000000000,1.0000000000,0E-10,1,None,None,1,None,21,None,0 29219,283,Miniature Slaver,"For those not interested in the risk or effort of cultivating the vicious slaver hound, there is the miniature slaver: a small yappy-type dog bred from the physically and mentally stunted of the litter.",2.0000000000,0.0100000000,0E-10,1,None,3000.0000,1,None,1180,None,0 29226,526,Basic Robotics,Automated mechanical devices built for industrial use.,2500.0000000000,2.0000000000,0E-10,1,None,6500.0000,1,None,1368,None,0 -29227,356,Basic Robotics Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +29227,356,Basic Robotics Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1368,None,0 29228,697,Concord Battleship,"This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.",20500000.0000000000,1080000.0000000000,400.0000000000,1,None,None,0,None,None,None,1058 29229,283,Amarr Diplomat,This man is an officially sanctioned representative of the Amarr Empire. ,90.0000000000,1.0000000000,0E-10,1,None,100.0000,1,None,2539,None,0 29230,306,Cargo Container - Dolls,This cargo container is flimsily constructed and will not survive the rigors of space for long.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,1176 @@ -28464,11 +28414,11 @@ They appear to be encrypted military documents.",1.0000000000,80.0000000000,0E-1 29246,526,Corpse of Enlil Bel,Not a doll.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2855,None,0 29247,24,Loyalty Points,"Loyalty points are rewarded to capsuleers for successfully completing missions for a corporation, which can be redeemed for special items from that corporation. -To see your current amount of loyalty points, open your journal and click on the Loyalty Points tab. +To see your current amount of loyalty points, open your wallet and click on the Loyalty Points tab. To spend them, open the LP Store in any station owned by a corporation with which you have loyalty points.",0E-10,0E-10,0E-10,1,None,None,0,None,3301,None,0 -29248,25,Magnate,"This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. ",1072000.0000000000,22100.0000000000,400.0000000000,1,4,None,1,72,None,20063,3367 -29249,105,Magnate Blueprint,,0E-10,0.0100000000,0E-10,1,None,2775000.0000,1,272,21,None,0 +29248,25,Magnate,"This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. ",1072000.0000000000,22100.0000000000,400.0000000000,1,4,400000.0000,1,72,None,20063,3367 +29249,105,Magnate Blueprint,,0E-10,0.0100000000,0E-10,1,None,2775000.0000,1,272,21,None,3367 29250,226,Fortified Large EM Forcefield,"An antimatter generator powered by tachyonic crystals, creating a perfect defensive circle of electro-magnetic radiance.",100000.0000000000,100000000.0000000000,0E-10,1,4,None,0,None,None,None,2353 29251,226,Fortified Starbase Explosion Dampening Array,Boosts the control tower's shield resistance against explosive damage.,4000.0000000000,4000.0000000000,0E-10,1,4,None,0,None,None,None,2380 29253,283,Political Envoy,Harumph!,90.0000000000,2.0000000000,0E-10,1,None,None,1,None,2538,None,0 @@ -28477,7 +28427,7 @@ To spend them, open the LP Store in any station owned by a corporation with whic 29266,31,Apotheosis,"""For you, children, on your fifth birthday. May your next five years be as full of promise and hope, and may you one day walk with us as equals among the stars.""

Idmei Sver, Society of Conscious Thought, on the fifth anniversary of the Capsuleer Era.",1600000.0000000000,17400.0000000000,10.0000000000,1,16,7500.0000,1,1618,None,20080,1233 -29267,111,Apotheosis Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,None,None,None,317 +29267,111,Apotheosis Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,None,None,None,1233 29268,314,Major Effects,The effects of a Major.,1.0000000000,0.2000000000,0E-10,1,None,None,0,None,2096,None,0 29269,283,Major's Son,The son of a prominent major.,80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2544,None,0 29272,314,Air Show Entrance Badge,This badge signifies that the owner is qualified to participate in an air show.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 @@ -28493,9 +28443,12 @@ To spend them, open the LP Store in any station owned by a corporation with whic 29292,927,Federation Courier,"Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.",11750000.0000000000,275000.0000000000,6000.0000000000,1,8,None,0,None,None,None,328 29293,927,Republic Courier,"Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.",12500000.0000000000,255000.0000000000,5625.0000000000,1,2,None,0,None,None,None,309 29294,283,Smugglers,These shady individuals were caught transporting contraband.,600.0000000000,300.0000000000,0E-10,1,None,None,1,None,2542,None,0 -29296,310,Novice Military Beacon,This beacon marks a novice military location. The entry gate is likely configured to admit only Tech I frigates.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 -29297,310,Small Military Beacon,"This beacon marks a small military location. The entry gate is likely configured to admit Tech I frigates, Tech II frigates, Tech I destroyers and Tech II destroyers.",1.0000000000,1.0000000000,0E-10,1,4,None,0,None,None,None,1211 -29298,310,Medium Military Beacon,"This beacon marks a medium military location. The entry gate is likely configured to admit Tech I and Tech II frigates, Tech I, Tech II and Tech III destroyers and Tech I and Tech II cruisers.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +29296,310,Novice Military Beacon,"This beacon marks a novice military location. The entry gate is likely configured to admit only Tech I frigates. +The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +29297,310,Small Military Beacon,"This beacon marks a small military location. The entry gate is likely configured to admit Tech I frigates, Tech II frigates, Tech I destroyers and Tech II destroyers. +The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.",1.0000000000,1.0000000000,0E-10,1,4,None,0,None,None,None,1211 +29298,310,Medium Military Beacon,"This beacon marks a medium military location. The entry gate is likely configured to admit Tech I and Tech II frigates, Tech I, Tech II and Tech III destroyers and Tech I and Tech II cruisers. +The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 29299,310,Core Military Beacon,This beacon marks a major military location. The entry gate is likely configured to admit all non-capital vessels.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 29300,310,Large Military Beacon,This beacon marks a large free-standing military location with no acceleration gate,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 29301,319,Caldari Bunker,"A small bunker, there for accommodation and increased mobility of troops and other personnel. ",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2470 @@ -28516,21 +28469,21 @@ To spend them, open the LP Store in any station owned by a corporation with whic 29324,306,Cargo Container - Broken Mining Equipment,This cargo container is flimsily constructed and will not survive the rigors of space for long.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,1176 29325,319,Starbase Auxiliary Power Array II,"These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.",100.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,2374 29328,31,Amarr Media Shuttle,Modified shuttle used by the Amarr media to report on events.,1600000.0000000000,5000.0000000000,0E-10,1,4,7500.0000,0,None,None,20080,2044 -29329,111,Amarr Media Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,317 +29329,111,Amarr Media Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,2044 29330,31,Caldari Media Shuttle,Modified shuttle used by the Caldari media to report on events.,1600000.0000000000,5000.0000000000,0E-10,1,1,7500.0000,0,None,None,20080,317 29331,111,Caldari Media Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,317 29332,31,Gallente Media Shuttle,Modified shuttle used by the Gallente media to report on events.,1600000.0000000000,5000.0000000000,0E-10,1,8,7500.0000,0,None,None,20080,2043 -29333,111,Gallente Media Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,317 +29333,111,Gallente Media Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,2043 29334,31,Minmatar Media Shuttle,Modified shuttle used by the Minmatar media to report on events.,1600000.0000000000,5000.0000000000,0E-10,1,2,7500.0000,0,None,None,20080,2045 -29335,111,Minmatar Media Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,317 -29336,26,Scythe Fleet Issue,"The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a ""mini-Typhoon"" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.",10910000.0000000000,89000.0000000000,440.0000000000,1,2,None,1,1370,None,20078,1887 -29337,26,Augoror Navy Issue,"The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.",10650000.0000000000,101000.0000000000,480.0000000000,1,4,None,1,1370,None,20063,1730 -29338,106,Augoror Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 -29339,106,Scythe Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,28775000.0000,1,None,None,None,304 -29340,26,Osprey Navy Issue,"Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.",11780000.0000000000,107000.0000000000,460.0000000000,1,1,None,1,1370,None,20070,1784 -29341,106,Osprey Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,28750000.0000,1,None,None,None,41 -29344,26,Exequror Navy Issue,"The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.",11280000.0000000000,112000.0000000000,465.0000000000,1,8,None,1,1370,None,20074,1802 -29345,106,Exequror Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,74000000.0000,1,None,None,None,63 +29335,111,Minmatar Media Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,None,None,2045 +29336,26,Scythe Fleet Issue,"The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a ""mini-Typhoon"" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.",10910000.0000000000,89000.0000000000,440.0000000000,1,2,25600000.0000,1,1370,None,20078,1887 +29337,26,Augoror Navy Issue,"The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.",10650000.0000000000,101000.0000000000,480.0000000000,1,4,25600000.0000,1,1370,None,20063,1730 +29338,106,Augoror Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1730 +29339,106,Scythe Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,28775000.0000,1,None,None,None,1887 +29340,26,Osprey Navy Issue,"Caldari ships have never been renowned for their speed. With this in mind, Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest Caldari cruiser in existence and a formidable missile boat, this vessel gives Navy personnel and State loyalists alike greater opportunities to conduct true skirmish warfare than ever before.",11780000.0000000000,107000.0000000000,460.0000000000,1,1,25600000.0000,1,1370,None,20070,1784 +29341,106,Osprey Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,28750000.0000,1,None,None,None,1784 +29344,26,Exequror Navy Issue,"The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.",11280000.0000000000,112000.0000000000,465.0000000000,1,8,25600000.0000,1,1370,None,20074,1802 +29345,106,Exequror Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,74000000.0000,1,None,None,None,1802 29346,319,Starbase Auxiliary Power Array III,"These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.",100.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,2374 29347,186,Mission Faction Vessels Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 29348,226,Apocalypse Bow,"This Apocalypse-class battleship has been torn in half; the bow section is largely intact, although there are no obvious signs of life.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,0 @@ -28554,7 +28507,7 @@ To spend them, open the LP Store in any station owned by a corporation with whic 29382,226,Caldari Prime Station (Under Construction),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3394 29386,226,CONCORD Battleship Wreck,"CONCORD vessels employ advanced hull technology which allows them to maintain external integrity even after the ship has suffered complete systems failure. This is definitely one of those cases - while the hull appears intact, the rest of the ship is very clearly non-functional",0E-10,0E-10,0E-10,1,8,None,0,None,None,None,21928 29387,15,Repaired Amarr Station Hub,,0E-10,0E-10,0E-10,1,4,600000.0000,0,None,None,20158,1068 -29388,15,Repaired Amarr Military Station ,,0E-10,0E-10,0E-10,1,4,600000.0000,0,None,None,20158,1069 +29388,15,Repaired Amarr Military Station,,0E-10,0E-10,0E-10,1,4,600000.0000,0,None,None,20158,1069 29389,15,Repaired Amarr Trading Post,,0E-10,0E-10,0E-10,1,4,600000.0000,0,None,None,20158,1074 29390,15,Damaged CONCORD Station,,0E-10,0E-10,0E-10,1,8,600000.0000,0,None,None,27,3395 29391,319,Visera Yanala,,100000.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,None,2930 @@ -28569,7 +28522,7 @@ To spend them, open the LP Store in any station owned by a corporation with whic 29423,922,30km Minmatar Capture Point,This object registers the presence of ships within 30km,1000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21948 29437,319,Starbase Auxiliary Power Array I,"These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.",100.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,2374 29438,306,Disabled Badger,The engines of this cargo vessel have been disabled so that it cannot move.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,52 -29439,283,Admiral Meledier ,"Admiral Meledier apparently wishes to defect to Amarr. Well, so be it: It's all a bit suspicious, but it's not your decision. ",85.0000000000,1.0000000000,0E-10,1,None,None,1,None,2536,None,0 +29439,283,Admiral Meledier,"Admiral Meledier apparently wishes to defect to Amarr. Well, so be it: It's all a bit suspicious, but it's not your decision. ",85.0000000000,1.0000000000,0E-10,1,None,None,1,None,2536,None,0 29445,306,Cargo Container - Physical Samples,This cargo container is flimsily constructed and will not survive the rigors of space for long.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,1176 29446,319,Large Container of Explosives,This large container is full of explosives.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2007 29447,283,Gallente Politician,A planetside politician of the Gallente Federation.,90.0000000000,2.0000000000,0E-10,1,None,None,1,None,2538,None,0 @@ -28594,7 +28547,7 @@ To spend them, open the LP Store in any station owned by a corporation with whic In ancient times, Jin-Mei soldiers riding to the field used to plunge their swords into filth, in the well-founded expectation that the wounds they inflicted would cause infection and rot. This nasty tactic was given new life when royal technicians (in those days referred to as Nuyin, something akin to ""wizards"") developed a blade whose surface, when unsheathed, swiftly attracted and encouraged bacterial growth, giving life to all kinds of deadly filth.

Nowadays, these items are mostly used in theatrical plays, and anyone who gets within a hand's reach of their swinging blades usually spends half an act wailing about it before finally dropping dead. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,3436,None,0 -29472,526,Ceremonial Brush,"Before the advent of electronics, these writing tools were used throughout the Achuran continent. In times of war, it was not at all uncommon for a victor to use a brush-like pen to draw stylized icons representing the outcome of the battle and the heroics performed by his side. These icons would then be copied and molded onto an ivory or metal stamp, which was dipped into hot wax and used to stamp the victor's seal on the final agreement.

+29472,526,Ceremonial Brush,"Before the advent of electronics, these writing tools were used throughout the Achuran continent. In times of war, it was not at all uncommon for a victor to use a brush-like pen to draw stylized icons representing the outcome of the battle and the heroics performed by his side. These icons would then be copied and molded onto an ivory or metal stamp, which was dipped into hot wax and used to stamp the victor's seal on the final agreement. It should be noted that the brushes and stamps are not the only tools in this box. Cleaning implements are of course included, and so are tiny pliers and some manner of disinfectant, for it was traditional that the victor's brush be inset with eyelashes drawn from the screaming conquered.",0.5000000000,0.1000000000,0E-10,1,None,150.0000,1,None,3437,None,0 29473,526,Medicinal Herbs,"Traditional herbal remedies have been used for perhaps tens of thousands of years among the Vheriokor tribes of Minmatar. However, they have become so popular over time, particularly among the Gallente peoples, that various herbal concoctions and infusions can be found in virtually every part of inhabited space.

@@ -28679,7 +28632,7 @@ In some modern kuashi, tiny magnets are inset into the pointed tips to help the 29577,226,Fortified Guristas Barrier,A barrier.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2477 29578,226,Fortified Guristas Battery,A battery.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2468 29579,226,Fortified Guristas Wall,A wall.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2474 -29580,226,Fortified Guristas Lookout ,A lookout. Look out.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2473 +29580,226,Fortified Guristas Lookout,A lookout. Look out.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2473 29581,226,Fortified Guristas Junction,A junction.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2472 29582,226,Fortified Guristas Fence,A fence.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2476 29583,226,Fortified Guristas Elevator,An elevator.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2471 @@ -28733,7 +28686,7 @@ Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with 29633,10,Stargate (Minmatar System),,100000000000.0000000000,10000000.0000000000,0E-10,1,2,None,0,None,None,32,3463 29634,10,Stargate (Minmatar Border),,100000000000.0000000000,1000000000.0000000000,0E-10,1,2,None,0,None,None,32,3464 29635,10,Stargate (Minmatar Region),,100000000000.0000000000,10000000000.0000000000,0E-10,1,2,None,0,None,None,32,3462 -29637,257,Industrial Command Ships,Skill at operating industrial command ships.,0E-10,0.0100000000,0E-10,1,8,50000000.0000,1,377,33,None,0 +29637,257,Industrial Command Ships,Skill at operating industrial command ships.,0E-10,0.0100000000,0E-10,1,8,55000000.0000,1,377,33,None,0 29639,186,Orca Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3480 29640,436,Unrefined Hyperflurite Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 29641,436,Unrefined Ferrofluid Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 @@ -28770,15 +28723,15 @@ The primary usage for PLEX is to add 30 days of Clone State Omega time to your a Character transfer: Transferring characters between two accounts can be paid for with PLEX. ",0E-10,0.0100000000,0E-10,1,None,None,0,None,21481,None,0 -29671,667,Independent Green-Crewed Abaddon ,"The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. +29671,667,Independent Green-Crewed Abaddon,"The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. The markings on this ship reveal no obvious connection to the Empire. ",20500000.0000000000,1100000.0000000000,235.0000000000,1,4,None,0,None,None,None,3132 -29673,667,Independent Armageddon ,"The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. +29673,667,Independent Armageddon,"The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. The markings on this ship reveal no obvious connection to the Empire. ",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,None,297 -29674,667,Independent Apocalypse ,"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. +29674,667,Independent Apocalypse,"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. The markings on this ship reveal no obvious connection to the Empire.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,None,296 29675,667,Independent Abaddon,"The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. @@ -28885,36 +28838,36 @@ The markings on this ship reveal no obvious connection to the Republic.",1900000 29707,706,Independent Veteran Typhoon,"Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. The markings on this ship reveal no obvious connection to the Republic.",19000000.0000000000,850000.0000000000,550.0000000000,1,2,None,0,None,None,None,301 -29716,306,Angel Ship Rubble,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29717,306,Blood Ship Rubble,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29718,306,Guristas Ship Rubble,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29719,306,Sansha Ship Rubble,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29720,306,Serpentis Ship Rubble,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29721,306,Angel Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29722,306,Blood Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29723,306,Guristas Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29724,306,Sansha Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29725,306,Serpentis Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 -29726,306,Angel Ship Derelict,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29727,306,Blood Ship Derelict,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29728,306,Guristas Ship Derelict,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29729,306,Sansha Ship Derelict,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29730,306,Serpentis Ship Derelict,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29731,306,Angel Ship Remains,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29732,306,Blood Ship Remains,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29733,306,Guristas Ship Remains,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29734,306,Sansha Ship Remains,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29735,306,Serpentis Ship Remains,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29736,306,Serpentis Ship Debris,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 -29737,306,Sansha Ship Debris,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29738,306,Guristas Ship Debris,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29739,306,Blood Ship Debris,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29740,306,Angel Ship Debris,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29741,306,Angel Ship Waste,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29742,306,Blood Ship Waste,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29743,306,Guristas Ship Waste,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29744,306,Sansha Ship Waste,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29745,306,Serpentis Ship Waste,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 +29716,306,Angel Ship Rubble,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 +29717,306,Blood Ship Rubble,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 +29718,306,Guristas Ship Rubble,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 +29719,306,Sansha Ship Rubble,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 +29720,306,Serpentis Ship Rubble,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 +29721,306,Angel Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29722,306,Blood Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29723,306,Guristas Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29724,306,Sansha Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29725,306,Serpentis Ship Wreck,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29726,306,Angel Ship Derelict,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29727,306,Blood Ship Derelict,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29728,306,Guristas Ship Derelict,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29729,306,Sansha Ship Derelict,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29730,306,Serpentis Ship Derelict,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29731,306,Angel Ship Remains,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 +29732,306,Blood Ship Remains,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 +29733,306,Guristas Ship Remains,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 +29734,306,Sansha Ship Remains,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 +29735,306,Serpentis Ship Remains,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 +29736,306,Serpentis Ship Debris,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 +29737,306,Sansha Ship Debris,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 +29738,306,Guristas Ship Debris,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 +29739,306,Blood Ship Debris,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 +29740,306,Angel Ship Debris,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 +29741,306,Angel Ship Waste,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29742,306,Blood Ship Waste,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29743,306,Guristas Ship Waste,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29744,306,Sansha Ship Waste,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29745,306,Serpentis Ship Waste,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 29746,668,Independent Green-Crewed Augoror,"The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. The markings on this ship reveal no obvious connection to the Empire.",12000000.0000000000,120000.0000000000,450.0000000000,1,4,None,0,None,None,None,58 @@ -28995,7 +28948,7 @@ The markings on this ship reveal no obvious connection to the Federation. The markings on this ship reveal no obvious connection to the Federation. ",11300000.0000000000,113000.0000000000,235.0000000000,1,8,None,0,None,None,None,319 -29777,678,Independent Green-Crewed Thorax ,"The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. +29777,678,Independent Green-Crewed Thorax,"The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. The markings on this ship reveal no obvious connection to the Federation. ",11300000.0000000000,113000.0000000000,235.0000000000,1,8,None,0,None,None,None,63 @@ -29258,11 +29211,11 @@ The markings on this ship reveal no obvious connection to the Republic.",1645000 29896,306,Guristas Ship Ruins,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 29897,306,Sansha Ship Ruins,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 29898,306,Serpentis Ship Ruins,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 -29899,306,Angel Ship Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29900,306,Blood Ship Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29901,306,Guristas Ship Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29902,306,Sansha Ship Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 -29903,306,Serpentis Ship Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,0 +29899,306,Angel Ship Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29900,306,Blood Ship Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29901,306,Guristas Ship Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29902,306,Sansha Ship Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 +29903,306,Serpentis Ship Hulk,You surmise that with some salvaging equipment there is still something of value to be had from this wreck.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3117 29904,818,Lieutenant Orien Hakk,"Raised on the Archangels station in Hemin, Orien Hakk spent most of his adult life fighting to survive amid a sea of crime and poverty. His lucky break came a few years ago, where he managed to sneak aboard an outbound industrial. Quickly realizing that he had unwittingly inserted himself into a slave transport bound for the Amarr home worlds, he commandeered the vessel and its captured crew. For months he roamed the spacelanes of Curse before an Angel raiding party pinned him down. Impressed with his merciless determination and cruel ingenuity, he was offered a place inside the Cartel; a lasting home for people of his caliber, and a place where he has gone from strength to strength.",1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,None,338 29905,817,Lieutenant Thora Faband,"Though she was once an honorary member of their tribe, Thora Faband's name is one the Thukkers would nowadays rather forget. For almost a decade, she earned their trust under the guise of a failed trader seeking new beginnings. Over time she built up a foundation of goodwill and support, eventually earning a position as a production overseer in a covert facility said to be hidden deep inside the B-ROFP system.

@@ -29271,22 +29224,22 @@ For almost a full year, she secretly turned the Thukkers' production capabilitie Their extortion attempt ended poorly, however, when Vinck decided to go over their heads and cut a far more lucrative and efficient deal with their superiors. Days later they were all dead and Vinck vanished down the path of piracy and narcotics peddling. Since that time he has never been directly linked to any criminal activity, although in recent times he is rumored to have begun leading countless operations involving X-Instinct sales, both inside Federation space and beyond.",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,None,335 29907,816,Captain Appakir Tarvia,"Although few ever know the true histories of the Domination Angels' members, rumors abound that Tarvia was once a humble and harmless archaeologist working on the Eve gate alongside his colleagues in the Servant Sisters of EVE. The Angel Cartel has an immense and well-funded interest in uncovering the valuable secrets locked away inside the ancient Jovian stations they now inhabit. If the rumors are indeed true, then Tarvia would undoubtedly have been tempted away from his work, often viewed as a secondary aim by the Sisters, who set the provision of humanitarian aid as their top priority. Few men of science would have been able to resist the opportunity to conduct research that could change the face of New Eden overnight.",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,None,335 -29908,817,Lieutenant Kaura Triat,"Formerly a Thukker Tribe member, Triat was enticed into work for the Salvation Angels when it became clear that a life of wandering would not get her any closer to the goals she had set for herself and her people. A firm believer in the potential of booster technology to uplift all of humanity, she has turned away from aimless and simple-minded drug peddling and begun working for the Cartel, who, like their partners in Serpentis, appreciate the deeper benefits of their trade. In Triat's eyes, the final manifestation of booster technology represents nothing less than the end of slavery.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +29908,817,Lieutenant Kaura Triat,"Formerly a Thukker Tribe member, Triat was enticed into work for the Salvation Angels when it became clear that a life of wandering would not get her any closer to the goals she had set for herself and her people. A firm believer in the potential of booster technology to uplift all of humanity, she has turned away from aimless and simple-minded drug peddling and begun working for the Cartel, who, like their partners in Serpentis, appreciate the deeper benefits of their trade. In Triat's eyes, the final manifestation of booster technology represents nothing less than the end of slavery.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20903,337 29909,818,Lieutenant Tolen Akochi,"Caldari by birth, Tolen Akochi was the youngest of seven siblings in a highly successful family that built its fortunes on the back of risk-averse applied research. Even had he ever become heir to anything of substance, his daring methods would have never been tolerated by his family. Accepting these harsh realities, Akochi took what few assets were in his possession and set out for Curse. Serpentis agents soon realized that like their own leader, he had inherited the most important thing of all -- his father's talents. After a particularly ruthless SARO raid which almost cost him his life, Akochi saw first-hand how science on the frontier was an industry under constant threat. From that moment on, he changed paths and turned his brilliant mind toward combat training.",1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,None,338 29910,816,Captain Saira Katori,"Katori has years of combat experience, having worked her way up from a lowly grunt to a respected commander. Prior to her days of piracy she served as a rookie inside the Caldari Navy but when they ruled her unfit to be a starship captain she sought other means to take to the stars. She is allegedly a close personal friend of Vepas Minimala who, as the rumor goes, was the one that recognized her raw talent and paid for everything she needed to grow into the fearsome pilot she is today.",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,None,2158 29911,816,Captain Isoryn Ardorele,"Formerly a Federation Navy commander, Isoryn Ardorele joined the Guristas Pirates for the simplest of reasons. While deployed inside Caldari borders on a reconnaissance operation for the Federation, Ardorele was targeted back home by State black ops soldiers who kidnapped her family and threatened to kill them if she didn't withdraw her forces. Against the orders of her superiors, Ardorele complied with the Caldari and was consequently labeled a traitor to the nation she had served for years. Although devastated by the decision, she was able to understand how it came to be. What she could not understand, however, was the death of her family at the hands of Caldari soldiers who, without any apparent thought or compassion, reneged on their end of the bargain.

Since that day, her mental wellbeing has come into question time and time again, since she engages in nothing short of genocide on the spacelanes. Keen to harness both her military knowledge and raw hatred for the Caldari people, Guristas leadership offered her a position overseeing their new narcotics operations near State borders. Ardorele is said to be completely uninterested in the booster side of things, but nobody can argue with the results of her security patrols. Her tendency to indiscriminately slaughter every Caldari that she comes across has meant that the curious stay well away. ",19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,None,2158 -29912,817,Lieutenant Asitei Ohkunen,"There is a great deal said about Asitei Ohkunen but separating the fact from the fiction is no easy task. Reclusive and secretive, he has made himself scarce to everyone but his Gurista cohorts since abandoning his post in the Caldari Navy. Although the Caldari State initially denied he ever worked for them, a leaked CONCORD file later revealed that Ohkunen was indeed registered with them as an electronics expert. The political backlash from the State following the leak was in fact the only time people ever heard the name Asitei Ohkunen. Whatever crimes he may have committed, if any, his name certainly hasn't been linked to them.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -29913,817,Lieutenant Sukkenen Fusura,"A computer expert like few others, Sukkenen Fusura was once destined for a promising career in the Caldari State. As an inquisitive young man with few moral qualms, he would often roam the greater network looking for challenging databases to hack into. It was this dubious hobby of his that saw him fall from grace inside the State, after he was caught digging around classified corporate databases. It didn't take long for the Guristas Pirates to notice just how easily he bypassed many of the State's classified systems, and soon enough he was spotted slipping out of Lonetrek towards Venal in the north. Fusura recently caused quite a stir when he boasted on a public network that the Caldari State's biotech corporations had all contributed heavily toward improving the design and production of the Guristas Crash boosters.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 +29912,817,Lieutenant Asitei Ohkunen,"There is a great deal said about Asitei Ohkunen but separating the fact from the fiction is no easy task. Reclusive and secretive, he has made himself scarce to everyone but his Gurista cohorts since abandoning his post in the Caldari Navy. Although the Caldari State initially denied he ever worked for them, a leaked CONCORD file later revealed that Ohkunen was indeed registered with them as an electronics expert. The political backlash from the State following the leak was in fact the only time people ever heard the name Asitei Ohkunen. Whatever crimes he may have committed, if any, his name certainly hasn't been linked to them.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +29913,817,Lieutenant Sukkenen Fusura,"A computer expert like few others, Sukkenen Fusura was once destined for a promising career in the Caldari State. As an inquisitive young man with few moral qualms, he would often roam the greater network looking for challenging databases to hack into. It was this dubious hobby of his that saw him fall from grace inside the State, after he was caught digging around classified corporate databases. It didn't take long for the Guristas Pirates to notice just how easily he bypassed many of the State's classified systems, and soon enough he was spotted slipping out of Lonetrek towards Venal in the north. Fusura recently caused quite a stir when he boasted on a public network that the Caldari State's biotech corporations had all contributed heavily toward improving the design and production of the Guristas Crash boosters.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 29914,818,Lieutenant Rodani Mihra,"As a lower-class Khanid exiled from the Amarr Empire, Rodani Mihra had to quickly adapt to a challenging and foreign environment. Pledging that he would never submit himself to manual labor, Mihra fine-tuned his talents at trading and market analysis. His service to the Guristas began almost a decade ago, just as he was about to enter into legitimate work as an advertising consultant. After a chance meeting with a Gurista booster manufacturer made him realize just how much money he could make with his skills, he left for Venal and never returned. Mihra is said to be absurdly protective of the financial kingdom he has built up around Blue Pill boosters these past years.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,None,1831 29915,818,Lieutenant Onoki Ekala,"Like so many ranking Guristas commanders, Onoki Ekala once had strong ties to the Caldari Navy. A “knowledge nomad” similar to the famed Tyma Raitaru, he spent many years as a freelance scientist selling his patents to the highest bidder, which in his case were most commonly Navy subsidiaries. Considered a brilliant innovator across a number of disciplines, Ekala made a small fortune optimizing anything from missile manufacturing processes to bio-weapon delivery mechanisms.

Realizing that it was a simple matter of ISK and greed, the Guristas offered him access to research funding and cloning technology in exchange for his lasting loyalty. Ekala has stayed with them for almost a decade since then, much to the disappointment of his former clients in the Caldari Navy.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,None,1831 29916,816,Captain Scane Essyn,"Scane Essyn worked alongside Serpentis Officer Brynn Jerdola at the Federal Intelligence Office for many years. As one of the few close enough to her to be aware of her mission to infiltrate the Serpentis hierarchy, he was often rumored to be her lover. Not long after it became widely acknowledged that Jerdola had defected, Essyn quietly slipped outside Federation borders and was next seen in the Wyvern Constellation, flanked by a fleet of Serpentis Vindicators. Whether he followed her lead in defecting -- or, indeed, was the reason for it happening -- remains unknown. Most likely this very issue is still an ongoing investigation inside the shadowy corridors of the FIO.",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,None,2157 29917,816,Captain Amiette Barcier,"Originally a high-ranking fleet commander for the Angel Cartel's Archangel Division, Barcier first came in to contact with Serpentis on a joint operation with the Guardian Angels, where her squadron was tasked with the defense of Serpentis Inquest HQ. Seeing what they thought was a weak link in Fountain's defensive line, CONCORD raiding parties repeatedly tried to hamper Inquest research operations. Rumor has it that Barcier eventually came to the attention of Salvador Sarpati himself when – after four long months of nothing but failed attempts – CONCORD's elite SARO Division called for an end to the assaults. Since that day, Barcier has continued to deliver results and impress her new employer.",17500000.0000000000,1140000.0000000000,480.0000000000,1,8,None,0,None,None,None,2157 -29918,817,Lieutenant Elois Ottin,"Once destined to be a holovid star, Elois Ottin's promising career as an actress was crushed under the weight of a severe Drop addiction. Her drug dependence became a huge public scandal when a jaded lover ran to the press with the story. Unfortunately for Ottin, the revelation came on the heels of a highly successful anti-drug campaign. Federation politicians and their lackeys in the media wasted little time in alienating her completely. Seizing the opportunity to counter the Federation's propaganda machine, Serpentis Corporation saw to it that from then on, she would have access to training, cloning technology and anything else needed to become a flag-bearer for their ideals.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -29919,817,Lieutenant Rayle Melania,"Born and bred on the Serpentis headquarters station in Serpentis Prime, Rayle Melania lived a daily life of crime, poverty and booster addiction. He struggled for many years as a lowly pimp and failed drug dealer before his far more impressive capabilities as a capsuleer pilot were uncovered. Taking the hard lessons from the station ghettos with him straight into the spacelanes, Melania quickly earned a name for himself as one of the most rough and ruthless narco-thugs Serpentis had employed in recent years.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +29918,817,Lieutenant Elois Ottin,"Once destined to be a holovid star, Elois Ottin's promising career as an actress was crushed under the weight of a severe Drop addiction. Her drug dependence became a huge public scandal when a jaded lover ran to the press with the story. Unfortunately for Ottin, the revelation came on the heels of a highly successful anti-drug campaign. Federation politicians and their lackeys in the media wasted little time in alienating her completely. Seizing the opportunity to counter the Federation's propaganda machine, Serpentis Corporation saw to it that from then on, she would have access to training, cloning technology and anything else needed to become a flag-bearer for their ideals.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +29919,817,Lieutenant Rayle Melania,"Born and bred on the Serpentis headquarters station in Serpentis Prime, Rayle Melania lived a daily life of crime, poverty and booster addiction. He struggled for many years as a lowly pimp and failed drug dealer before his far more impressive capabilities as a capsuleer pilot were uncovered. Taking the hard lessons from the station ghettos with him straight into the spacelanes, Melania quickly earned a name for himself as one of the most rough and ruthless narco-thugs Serpentis had employed in recent years.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 29920,818,Lieutenant Raute Viriette,"A relic from the early years following the booster ban, Raute Viriette spent the last few decades locked away inside Poteque Pharmaceuticals biolabs, supposedly working on a top-secret research project for the Federal government. It was one of the worst kept secrets inside Poteque that her entry into science had come at a time when booster research was still seen in some fringe communities as the next great scientific breakthrough. Over the years however, people had forgotten about these associations. It was only recently, when she vanished from her post in the Federation, that people began to remember.",2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,None,1818 29921,818,Lieutenant Irrie Carlan,"Formerly a Federation Customs officer, few understand the ways of customs and anti-narcotic squads like Irrie Carlan. Tempted away from her duty to the Federation by the promise of vast riches and access to Serpentis Inquest's cloning technology, she wasted little time in defecting. Although she gambled the promise of a successful career away, the decision has been one she could hardly regret, having rocketed up the Serpentis chain of command on the back of her rare and precious knowledge.",2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,None,1818 29922,816,Captain Tori Aanai,"A graduate from the School of Applied Knowledge, Tori Aanai stands as one of many lessons about the dangerous freedom that capsuleer technology bestows. Shortly after her graduation, Aanai found herself deployed deep inside Stain. She was guarding what was to become a failed attempt by the Poksu Mineral Group to uncover mineral riches in a system they wrongly assumed was unexploited. When the industrial convoy fled in the face of an unexpected Sansha presence, for reasons known only to her, Aanai decided to stay. From that point on, she has been linked to countless illegal activities.

@@ -29464,39 +29417,39 @@ Can fit one Command Burst module These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes. - Janto Sitarbe, The Legendary Flock -",14400000.0000000000,92000.0000000000,460.0000000000,1,1,None,1,1140,3762,20068,20215 -29985,996,Tengu Blueprint,,0E-10,0.0100000000,0E-10,1,None,45600000.0000,1,None,None,None,42 +",14400000.0000000000,92000.0000000000,460.0000000000,1,1,300000000.0000,1,1140,3762,20068,20215 +29985,996,Tengu Blueprint,,0E-10,0.0100000000,0E-10,1,None,45600000.0000,1,None,None,None,20215 29986,963,Legion,"Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter. Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion. - -The Heresies of Hinketsu",14500000.0000000000,118000.0000000000,400.0000000000,1,4,None,1,1139,3763,20061,20216 -29987,996,Legion Blueprint,,0E-10,0.0100000000,0E-10,1,None,45275000.0000,1,None,None,None,1065 + -The Heresies of Hinketsu",14500000.0000000000,118000.0000000000,400.0000000000,1,4,300000000.0000,1,1139,3763,20061,20216 +29987,996,Legion Blueprint,,0E-10,0.0100000000,0E-10,1,None,45275000.0000,1,None,None,None,20216 29988,963,Proteus,"Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free. - - Jinsente Parmen, The Gallente in New Eden",13300000.0000000000,115000.0000000000,440.0000000000,1,8,None,1,1141,3765,20072,20217 -29989,996,Proteus Blueprint,,0E-10,0.0100000000,0E-10,1,None,43775000.0000,1,None,None,None,62 + - Jinsente Parmen, The Gallente in New Eden",13300000.0000000000,115000.0000000000,440.0000000000,1,8,300000000.0000,1,1141,3765,20072,20217 +29989,996,Proteus Blueprint,,0E-10,0.0100000000,0E-10,1,None,43775000.0000,1,None,None,None,20217 29990,963,Loki,"For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations. Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of Loki, in reverent tones and excited hushes. In the ancient tongue, the Loki are the crux of Krusual thought. There is no direct translation for this word; in fact, Loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, Loki has one meaning common to all its tales across all the elders: “hope”. -",13800000.0000000000,80000.0000000000,420.0000000000,1,2,None,1,1142,3764,20076,20218 -29991,996,Loki Blueprint,,0E-10,0.0100000000,0E-10,1,None,44500000.0000,1,None,None,None,47 +",13800000.0000000000,80000.0000000000,420.0000000000,1,2,300000000.0000,1,1142,3764,20076,20218 +29991,996,Loki Blueprint,,0E-10,0.0100000000,0E-10,1,None,44500000.0000,1,None,None,None,20218 29992,964,Optimized Nano-Engines,"Forming the beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivalled by current technology. Unfortunately, whenever a Sleeper drone is destroyed, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other materials. To recreate a functional nanoengine housing, PPD fullerene fibers are combined with metallofullerenes and fullerene fiber conduits to rebuild the basic structures that once housed them. After that, the fused nanomechanical engines are connected to one another, forming a composite whole. Although mechanical engineers have theorized about this construction method for many decades, the process was always held back by a lack of fullerene material. It is said that only hours after the discovery of fullerite clouds in wormhole space, the empires used significant amounts of their fullerene stockpiles to produce these engines. The reasoning behind this is simply the staggering breadth of potential applications these engines have. When it comes to engineering, there isn't much they can't do.",1.0000000000,10.0000000000,0E-10,1,None,400000.0000,1,1147,3720,None,0 -29993,965,Optimized Nano-Engines Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +29993,965,Optimized Nano-Engines Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3720,None,0 29994,964,Warfare Computation Core,"Warfare computation cores begin as basic microprocessors that handle the flow of data between various combat analyzers, prioritizing vital information and calculations. The cores are first built around salvaged Sleeper warfare processors which are then further enhanced by the integration of fullerene polymers and other Sleeper technology. The addition of emergent combat analyzers expands the functionality to include more abstract combat calculations, such as comparative analyses of fleets and predictive IFF identifications. When encased in thermophased metallofullerene plating, the cores can be embedded directly into the ship's hull. This allows for a far more efficient production method of Tech III vessels, enabling any subsystem variation to integrate into a hull without the need for further redesign in the combat electronics systems. ",1.0000000000,10.0000000000,0E-10,1,None,400000.0000,1,1147,3719,None,0 -29995,965,Warfare Computation Core Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +29995,965,Warfare Computation Core Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3719,None,0 29996,964,Emergent Neurovisual Interface,"As a capsuleer, few things are more important in space flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available – the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After capturing the data, they then feed it directly into the brain, at which point the external surrounds are recreated almost instantaneously. Functions familiar to any capsuleer such as the overview, tactical overlay and hostile threat indicators are just a few examples of the device's capabilities. Although NVI technology has been around since the inception of the capsule, the addition of salvaged Sleeper drone components and the now widely available fullerene polymers has carried the functionality forward into the new Tech III paradigm. Even before the first Strategic Cruiser was built, engineers hypothesized about potential issues with an NVI trying to communicate with an almost limitless combination of subsystems. Fortunately, the solution to the problem came wrapped up in the same technology that moved Tech III vessels from the world of scientific theory into reality.",1.0000000000,20.0000000000,0E-10,1,None,400000.0000,1,1147,3716,None,0 -29997,965,Emergent Neurovisual Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +29997,965,Emergent Neurovisual Interface Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3716,None,0 29998,967,Neuroprotectant Injector Array,Tech III Component used in the manufacture of advanced hulls and subsystems. ,1.0000000000,5.0000000000,0E-10,1,None,100000.0000,0,None,1186,None,0 30000,967,defunct item 8,Tech III Component used in the manufacture of advanced hulls and subsystems. ,1.0000000000,5.0000000000,0E-10,1,None,100000.0000,0,None,1186,None,0 30002,964,Fullerene Intercalated Sheets,"The manufacture of this component requires the rarest and most valuable technology salvageable from Sleeper drones. These sheets represent some of the most advanced composite materials known to New Eden. When other, more valuable devices are embedded into the structure at the molecular level, the sheets' performance enhances tremendously. The end result is a component with an almost endless number of applications in starship design. @@ -29504,13 +29457,13 @@ Although NVI technology has been around since the inception of the capsule, the Ultra-resilient armor plating, defensive nanoassemblers, electronics housing, and even the molecular-level circuitry itself are only a few of the near-countless roles that fullerene intercalated sheets can perform. Although unrivalled in their modularity, the cost of construction remains a barrier on supply; consequently, they remain a component to be used only when absolutely necessary. Scientists and engineers alike claim that a steadier supply of these rare Sleeper pieces would instantly advance starship design ten years. Other experts have made even more interesting claims, stating that the staggering utility of the components suggests a level of technological advancement sufficient for capsule production.",1.0000000000,5.0000000000,0E-10,1,None,400000.0000,1,1147,3718,None,0 -30003,965,Fullerene Intercalated Sheets Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +30003,965,Fullerene Intercalated Sheets Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3718,None,0 30008,964,Reinforced Metallofullerene Alloys,"These ultra-hard alloys are initially created from lanthanum metallofullerenes and heuristic selfassemblers; a combination that makes for an incredibly resilient base material. From there, fulleroferrocene and graphene nanoribbons are integrated into the metals, forming alloys that have unprecedented levels of structural strength. Although they have many uses in the manufacture of armor plating, the distinguishing feature of the alloys is the level of modularity they allow in starship design. A hull section comprised of metallofullerene alloys is able to accommodate a virtually endless array of subsystems around it, no matter how different their shape is.",1.0000000000,10.0000000000,0E-10,1,None,400000.0000,1,1147,3721,None,0 -30009,965,Reinforced Metallofullerene Alloys Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +30009,965,Reinforced Metallofullerene Alloys Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3721,None,0 30013,479,Core Scanner Probe I,"A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.",1.0000000000,0.1000000000,0E-10,1,None,23442.0000,1,1199,1723,None,3767 -30014,486,Core Scanner Probe I Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,320,1007,None,0 +30014,486,Core Scanner Probe I Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,320,1723,None,0 30016,967,Nozzle Reinforcements,A strange piece of equipment recovered from a Sleeper drone. ,0E-10,0.0100000000,0E-10,1,None,None,0,None,3732,None,0 30017,967,Thruster Mounts,A strange piece of equipment recovered from a Sleeper drone. ,0E-10,0.0100000000,0E-10,1,None,None,0,None,3732,None,0 30018,966,Fused Nanomechanical Engines,"The beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivaled by current technology. Unfortunately, whenever a Sleeper drone goes down, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other components.",0E-10,0.0100000000,0E-10,1,None,None,1,1862,3726,None,0 @@ -29527,7 +29480,7 @@ For some unknown reason, this particular coordinator is configured to synchroniz 30028,479,Combat Scanner Probe I,"A scanner probe used for scanning down Cosmic Signatures, starships, structures and drones. Can be launched from Expanded Probe Launchers.",1.0000000000,1.0000000000,0E-10,1,None,23442.0000,1,1199,1722,None,3767 -30029,486,Combat Scanner Probe I Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,320,1007,None,0 +30029,486,Combat Scanner Probe I Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,320,1722,None,0 30036,955,OLD Legion Electronics - Energy Parasitic Complex,"This subsystem is obsolete and has been replaced by newer technology During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment. @@ -29535,7 +29488,7 @@ During some of the first conflicts with them, Amarr engineers noticed a remarkab Subsystem Skill Bonus: 10% bonus to energy nosferatu and energy neutralizer drain amount per level ",1200000.0000000000,40.0000000000,0E-10,1,4,None,0,None,3626,None,3626 -30037,1891,OLD Legion Electronics - Energy Parasitic Complex Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30037,1891,OLD Legion Electronics - Energy Parasitic Complex Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30038,955,OLD Legion Electronics - Tactical Targeting Network,"This subsystem is obsolete and has been replaced by newer technology Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space. @@ -29543,7 +29496,7 @@ Many engineers have attempted to reproduce the precision of the Sleeper drones' Subsystem Skill Bonus: 15% bonus to scan resolution per level ",1200000.0000000000,40.0000000000,0E-10,1,4,None,0,None,3626,None,3627 -30039,1891,OLD Legion Electronics - Tactical Targeting Network Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30039,1891,OLD Legion Electronics - Tactical Targeting Network Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30040,955,OLD Legion Electronics - Dissolution Sequencer,"This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. @@ -29551,7 +29504,7 @@ This subsystems employs a nano-electromechanical dispersion field to strengthen Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. ",1200000.0000000000,40.0000000000,0E-10,1,4,None,0,None,3626,None,3628 -30041,1891,OLD Legion Electronics - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30041,1891,OLD Legion Electronics - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30042,955,OLD Legion Electronics - Emergent Locus Analyzer,"This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. @@ -29565,7 +29518,7 @@ Subsystem Skill Bonus: Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers.",1200000.0000000000,40.0000000000,0E-10,1,4,None,0,None,3626,None,3629 -30043,1891,OLD Legion Electronics - Emergent Locus Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30043,1891,OLD Legion Electronics - Emergent Locus Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30046,955,OLD Tengu Electronics - Obfuscation Manifold,"This subsystem is obsolete and has been replaced by newer technology This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted, bolstering their disruptive strength. @@ -29573,7 +29526,7 @@ This subsystem operates using the same fundamental mechanics as the signal disto Subsystem Skill Bonus: 12.5% bonus to ECM target jammer optimal range per level. ",1200000.0000000000,40.0000000000,0E-10,1,1,None,0,None,3626,None,3601 -30047,1891,OLD Tengu Electronics - Obfuscation Manifold Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30047,1891,OLD Tengu Electronics - Obfuscation Manifold Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30048,955,OLD Tengu Electronics - CPU Efficiency Gate,"This subsystem is obsolete and has been replaced by newer technology New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. @@ -29581,7 +29534,7 @@ New technologies have resulted in a noticeable increase in CPU efficiency, as be Subsystem Skill Bonus: 5% bonus to CPU per level. ",1200000.0000000000,40.0000000000,0E-10,1,1,None,0,None,3626,None,3603 -30049,1891,OLD Tengu Electronics - CPU Efficiency Gate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30049,1891,OLD Tengu Electronics - CPU Efficiency Gate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30050,955,OLD Tengu Electronics - Dissolution Sequencer,"This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. @@ -29589,7 +29542,7 @@ This subsystems employs a nano-electromechanical dispersion field to strengthen Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to targeting range per level. ",1200000.0000000000,40.0000000000,0E-10,1,1,None,0,None,3626,None,3602 -30051,1891,OLD Tengu Electronics - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30051,1891,OLD Tengu Electronics - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30052,955,OLD Tengu Electronics - Emergent Locus Analyzer,"This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. @@ -29603,7 +29556,7 @@ Subsystem Skill Bonus: Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers.",1200000.0000000000,40.0000000000,0E-10,1,1,None,0,None,3626,None,3604 -30053,1891,OLD Tengu Electronics - Emergent Locus Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30053,1891,OLD Tengu Electronics - Emergent Locus Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30056,955,OLD Proteus Electronics - Friction Extension Processor,"This subsystem is obsolete and has been replaced by newer technology The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. @@ -29611,14 +29564,14 @@ The friction extension processor capitalizes on recent advances made in fulleren Subsystem Skill Bonus: 10% bonus to warp disruptor and warp scrambler range per level. ",1200000.0000000000,40.0000000000,0E-10,1,8,None,0,None,3626,None,3651 -30057,1891,OLD Proteus Electronics - Friction Extension Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30057,1891,OLD Proteus Electronics - Friction Extension Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30058,955,OLD Proteus Electronics - CPU Efficiency Gate,"This subsystem is obsolete and has been replaced by newer technology New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level",1200000.0000000000,40.0000000000,0E-10,1,8,None,0,None,3626,None,3653 -30059,1891,OLD Proteus Electronics - CPU Efficiency Gate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30059,1891,OLD Proteus Electronics - CPU Efficiency Gate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30060,955,OLD Proteus Electronics - Dissolution Sequencer,"This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. @@ -29626,7 +29579,7 @@ This subsystems employs a nano-electromechanical dispersion field to strengthen Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. ",1200000.0000000000,40.0000000000,0E-10,1,8,None,0,None,3626,None,3652 -30061,1891,OLD Proteus Electronics - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30061,1891,OLD Proteus Electronics - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30062,955,OLD Proteus Electronics - Emergent Locus Analyzer,"This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. @@ -29640,7 +29593,7 @@ Subsystem Skill Bonus: Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers.",1200000.0000000000,40.0000000000,0E-10,1,8,None,0,None,3626,None,3654 -30063,1891,OLD Proteus Electronics - Emergent Locus Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30063,1891,OLD Proteus Electronics - Emergent Locus Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30066,955,OLD Loki Electronics - Immobility Drivers,"This subsystem is obsolete and has been replaced by newer technology Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range. @@ -29648,7 +29601,7 @@ Even millennia old, the technology employed by Sleeper drones is far from lackin Subsystem Skill Bonus: 30% bonus to stasis webifier range per level ",1200000.0000000000,40.0000000000,0E-10,1,2,None,0,None,3626,None,3676 -30067,1891,OLD Loki Electronics - Immobility Drivers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30067,1891,OLD Loki Electronics - Immobility Drivers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30068,955,OLD Loki Electronics - Tactical Targeting Network,"This subsystem is obsolete and has been replaced by newer technology Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space. @@ -29656,7 +29609,7 @@ Many engineers have attempted to reproduce the precision of the Sleeper drones' Subsystem Skill Bonus: 15% bonus to scan resolution per level ",1200000.0000000000,40.0000000000,0E-10,1,2,None,0,None,3626,None,3677 -30069,1891,OLD Loki Electronics - Tactical Targeting Network Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30069,1891,OLD Loki Electronics - Tactical Targeting Network Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30070,955,OLD Loki Electronics - Dissolution Sequencer,"This subsystem is obsolete and has been replaced by newer technology This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. @@ -29664,7 +29617,7 @@ This subsystems employs a nano-electromechanical dispersion field to strengthen Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. ",1200000.0000000000,40.0000000000,0E-10,1,2,None,0,None,3626,None,3678 -30071,1891,OLD Loki Electronics - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30071,1891,OLD Loki Electronics - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30072,955,OLD Loki Electronics - Emergent Locus Analyzer,"This subsystem is obsolete and has been replaced by newer technology Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. @@ -29678,14 +29631,14 @@ Subsystem Skill Bonus: Role Bonus: -99% reduced CPU need for Scan Probe Launchers. +10 Virus Strength to Relic and Data Analyzers.",1200000.0000000000,40.0000000000,0E-10,1,2,None,0,None,3626,None,3679 -30073,1891,OLD Loki Electronics - Emergent Locus Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30073,1891,OLD Loki Electronics - Emergent Locus Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3626,None,0 30076,955,OLD Legion Propulsion - Chassis Optimization,"This subsystem is obsolete and has been replaced by newer technology This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level.",1400000.0000000000,40.0000000000,0E-10,1,4,6450.0000,0,None,3646,None,3646 -30077,1891,OLD Legion Propulsion - Chassis Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30077,1891,OLD Legion Propulsion - Chassis Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30078,955,OLD Legion Propulsion - Fuel Catalyst,"This subsystem is obsolete and has been replaced by newer technology The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. @@ -29694,7 +29647,7 @@ Thanks to widespread demand in the Amarrian transport industry, fuel catalyst sy Subsystem Skill Bonus: 10% bonus to afterburner speed per level.",1400000.0000000000,40.0000000000,0E-10,1,4,6450.0000,0,None,3646,None,3647 -30079,1891,OLD Legion Propulsion - Fuel Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30079,1891,OLD Legion Propulsion - Fuel Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30080,955,OLD Legion Propulsion - Wake Limiter,"This subsystem is obsolete and has been replaced by newer technology This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. @@ -29702,7 +29655,7 @@ This subsystem limits the wake left behind by a starship's microwarpdrive, allow Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level. ",1400000.0000000000,40.0000000000,0E-10,1,4,6450.0000,0,None,3646,None,3648 -30081,1891,OLD Legion Propulsion - Wake Limiter Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30081,1891,OLD Legion Propulsion - Wake Limiter Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30082,955,OLD Legion Propulsion - Interdiction Nullifier,"This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. @@ -29716,7 +29669,7 @@ Subsystem Skill Bonus: Role Bonus: Immunity to non-targeted interdiction",1400000.0000000000,40.0000000000,0E-10,1,4,6450.0000,0,None,3646,None,3649 -30083,1891,OLD Legion Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30083,1891,OLD Legion Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30086,955,OLD Tengu Propulsion - Intercalated Nanofibers,"This subsystem is obsolete and has been replaced by newer technology Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. @@ -29724,7 +29677,7 @@ Constructed from hard yet lightweight fullerene polymers, these intercalated fib Subsystem Skill Bonus: 5% increased agility per level. ",1400000.0000000000,40.0000000000,0E-10,1,1,6450.0000,0,None,3646,None,3621 -30087,1891,OLD Tengu Propulsion - Intercalated Nanofibers Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30087,1891,OLD Tengu Propulsion - Intercalated Nanofibers Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30088,955,OLD Tengu Propulsion - Gravitational Capacitor,"This subsystem is obsolete and has been replaced by newer technology This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation's own scientists flatly deny. @@ -29733,7 +29686,7 @@ Subsystem Skill Bonus: 12.5% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level ",1400000.0000000000,40.0000000000,0E-10,1,1,6450.0000,0,None,3646,None,3622 -30089,1891,OLD Tengu Propulsion - Gravitational Capacitor Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30089,1891,OLD Tengu Propulsion - Gravitational Capacitor Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30090,955,OLD Tengu Propulsion - Fuel Catalyst,"This subsystem is obsolete and has been replaced by newer technology The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. @@ -29743,7 +29696,7 @@ Thanks to widespread demand in the Caldari transport industry, fuel catalyst sys Subsystem Skill Bonus: 10% bonus to afterburner speed per level. ",1400000.0000000000,40.0000000000,0E-10,1,1,6450.0000,0,None,3646,None,3623 -30091,1891,OLD Tengu Propulsion - Fuel Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30091,1891,OLD Tengu Propulsion - Fuel Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30092,955,OLD Tengu Propulsion - Interdiction Nullifier,"This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. @@ -29757,14 +29710,14 @@ Subsystem Skill Bonus: Role Bonus: Immunity to non-targeted interdiction",1400000.0000000000,40.0000000000,0E-10,1,1,6450.0000,0,None,3646,None,3624 -30093,1891,OLD Tengu Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30093,1891,OLD Tengu Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30096,955,OLD Proteus Propulsion - Wake Limiter,"This subsystem is obsolete and has been replaced by newer technology This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level.",1400000.0000000000,40.0000000000,0E-10,1,8,6450.0000,0,None,3646,None,3671 -30097,1891,OLD Proteus Propulsion - Wake Limiter Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30097,1891,OLD Proteus Propulsion - Wake Limiter Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30098,955,OLD Proteus Propulsion - Localized Injectors,"This subsystem is obsolete and has been replaced by newer technology This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system. @@ -29772,7 +29725,7 @@ This subsystem uses molecular-level nanotubes to increase the combustive efficie Subsystem Skill Bonus: 15% reduction in afterburner and microwarpdrive capacitor consumption per level ",1400000.0000000000,40.0000000000,0E-10,1,8,6450.0000,0,None,3646,None,3672 -30099,1891,OLD Proteus Propulsion - Localized Injectors Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30099,1891,OLD Proteus Propulsion - Localized Injectors Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30100,955,OLD Proteus Propulsion - Gravitational Capacitor,"This subsystem is obsolete and has been replaced by newer technology This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims. @@ -29781,7 +29734,7 @@ Subsystem Skill Bonus: 12.5% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level ",1400000.0000000000,40.0000000000,0E-10,1,8,6450.0000,0,None,3646,None,3673 -30101,1891,OLD Proteus Propulsion - Gravitational Capacitor Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30101,1891,OLD Proteus Propulsion - Gravitational Capacitor Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30102,955,OLD Proteus Propulsion - Interdiction Nullifier,"This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. @@ -29795,7 +29748,7 @@ Subsystem Skill Bonus: Role Bonus: Immunity to non-targeted interdiction",1400000.0000000000,40.0000000000,0E-10,1,8,6450.0000,0,None,3646,None,3674 -30103,1891,OLD Proteus Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30103,1891,OLD Proteus Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30106,955,OLD Loki Propulsion - Chassis Optimization,"This subsystem is obsolete and has been replaced by newer technology This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. @@ -29803,7 +29756,7 @@ This subsystem exploits the latest technological advances afforded by discovery Subsystem Skill Bonus: 5% bonus to max velocity per level. ",1400000.0000000000,40.0000000000,0E-10,1,2,6450.0000,0,None,3646,None,3696 -30107,1891,OLD Loki Propulsion - Chassis Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30107,1891,OLD Loki Propulsion - Chassis Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30108,955,OLD Loki Propulsion - Intercalated Nanofibers,"This subsystem is obsolete and has been replaced by newer technology Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. @@ -29811,7 +29764,7 @@ Constructed from hard yet lightweight fullerene polymers, these intercalated fib Subsystem Skill Bonus: 5% increased agility per level. ",1400000.0000000000,40.0000000000,0E-10,1,2,6450.0000,0,None,3646,None,3697 -30109,1891,OLD Loki Propulsion - Intercalated Nanofibers Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30109,1891,OLD Loki Propulsion - Intercalated Nanofibers Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30110,955,OLD Loki Propulsion - Fuel Catalyst,"This subsystem is obsolete and has been replaced by newer technology The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. @@ -29821,7 +29774,7 @@ Thanks to widespread demand in many Minmatar industries, fuel catalyst systems w Subsystem Skill Bonus: 10% bonus to afterburner speed per level. ",1400000.0000000000,40.0000000000,0E-10,1,2,6450.0000,0,None,3646,None,3698 -30111,1891,OLD Loki Propulsion - Fuel Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30111,1891,OLD Loki Propulsion - Fuel Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30112,955,OLD Loki Propulsion - Interdiction Nullifier,"This subsystem is obsolete and has been replaced by newer technology Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. @@ -29835,7 +29788,7 @@ Subsystem Skill Bonus: Role Bonus: Immunity to non-targeted interdiction",1400000.0000000000,40.0000000000,0E-10,1,2,6450.0000,0,None,3646,None,3699 -30113,1891,OLD Loki Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,96,None,0 +30113,1891,OLD Loki Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,64500.0000,0,None,3646,None,0 30117,955,OLD Legion Offensive - Drone Synthesis Projector,"This subsystem is obsolete and has been replaced by newer technology Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. @@ -29996,7 +29949,7 @@ Comprised of countless nanomachines that enhance the energy flow from a ship's r Subsystem Skill Bonus: 5% bonus to power output per level. ",1200000.0000000000,40.0000000000,0E-10,1,1,None,0,None,3636,None,3611 -30140,1891,OLD Tengu Engineering - Power Core Multiplier Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30140,1891,OLD Tengu Engineering - Power Core Multiplier Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30141,955,OLD Tengu Engineering - Augmented Capacitor Reservoir,"This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. @@ -30004,7 +29957,7 @@ Another example of an old technology re-worked to fit the new Tech III paradigm, Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. ",1200000.0000000000,40.0000000000,0E-10,1,1,None,0,None,3636,None,3612 -30142,1891,OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30142,1891,OLD Tengu Engineering - Augmented Capacitor Reservoir Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30143,955,OLD Tengu Engineering - Capacitor Regeneration Matrix,"This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. @@ -30014,7 +29967,7 @@ Rather than the usual tweaking of capacitor fluid formulas, this design simply t Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. ",1200000.0000000000,40.0000000000,0E-10,1,1,None,0,None,3636,None,3613 -30144,1891,OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30144,1891,OLD Tengu Engineering - Capacitor Regeneration Matrix Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30145,955,OLD Tengu Engineering - Supplemental Coolant Injector,"This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. @@ -30023,7 +29976,7 @@ Various designs surfaced in the weeks and months following the opening of the ne Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. ",1200000.0000000000,40.0000000000,0E-10,1,1,None,0,None,3636,None,3614 -30146,1891,OLD Tengu Engineering - Supplemental Coolant Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30146,1891,OLD Tengu Engineering - Supplemental Coolant Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30149,955,OLD Proteus Engineering - Power Core Multiplier,"This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. @@ -30031,7 +29984,7 @@ Comprised of countless nanomachines that enhance the energy flow from a ship's r Subsystem Skill Bonus: 5% bonus to power output per level. ",1200000.0000000000,40.0000000000,0E-10,1,8,None,0,None,3636,None,3661 -30150,1891,OLD Proteus Engineering - Power Core Multiplier Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30150,1891,OLD Proteus Engineering - Power Core Multiplier Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30151,955,OLD Proteus Engineering - Augmented Capacitor Reservoir,"This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones. @@ -30040,7 +29993,7 @@ Subsystem Skill Bonus: 5% bonus to drone MWD speed per level 7.5% bonus to drone hitpoints per level ",1200000.0000000000,40.0000000000,0E-10,1,8,None,0,None,3636,None,3662 -30152,1891,OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30152,1891,OLD Proteus Engineering - Augmented Capacitor Reservoir Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30153,955,OLD Proteus Engineering - Capacitor Regeneration Matrix,"This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. @@ -30049,7 +30002,7 @@ Rather than the usual tweaking of capacitor fluid formulas, this design simply t Subsystem Skill Bonus: 5% Reduction to capacitor recharge time per level.",1200000.0000000000,40.0000000000,0E-10,1,8,None,0,None,3636,None,3663 -30154,1891,OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30154,1891,OLD Proteus Engineering - Capacitor Regeneration Matrix Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30155,955,OLD Proteus Engineering - Supplemental Coolant Injector,"This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. @@ -30058,7 +30011,7 @@ Various designs surfaced in the weeks and months following the opening of the ne Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. ",1200000.0000000000,40.0000000000,0E-10,1,8,None,0,None,3636,None,3664 -30156,1891,OLD Proteus Engineering - Supplemental Coolant Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30156,1891,OLD Proteus Engineering - Supplemental Coolant Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30159,955,OLD Loki Engineering - Power Core Multiplier,"This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. @@ -30066,7 +30019,7 @@ Comprised of countless nanomachines that enhance the energy flow from a ship's r Subsystem Skill Bonus: 5% bonus to power output per level. ",1200000.0000000000,40.0000000000,0E-10,1,2,None,0,None,3636,None,3686 -30160,1891,OLD Loki Engineering - Power Core Multiplier Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30160,1891,OLD Loki Engineering - Power Core Multiplier Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30161,955,OLD Loki Engineering - Augmented Capacitor Reservoir,"This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. @@ -30074,7 +30027,7 @@ Another example of an old technology re-worked to fit the new Tech III paradigm, Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. ",1200000.0000000000,40.0000000000,0E-10,1,2,None,0,None,3636,None,3687 -30162,1891,OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30162,1891,OLD Loki Engineering - Augmented Capacitor Reservoir Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30163,955,OLD Loki Engineering - Capacitor Regeneration Matrix,"This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. @@ -30084,7 +30037,7 @@ Rather than the usual tweaking of capacitor fluid formulas, this design simply t Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. ",1200000.0000000000,40.0000000000,0E-10,1,2,None,0,None,3636,None,3688 -30164,1891,OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30164,1891,OLD Loki Engineering - Capacitor Regeneration Matrix Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30165,955,OLD Loki Engineering - Supplemental Coolant Injector,"This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. @@ -30093,7 +30046,7 @@ Various designs surfaced in the weeks and months following the opening of the ne Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. ",1200000.0000000000,40.0000000000,0E-10,1,2,None,0,None,3636,None,3689 -30166,1891,OLD Loki Engineering - Supplemental Coolant Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30166,1891,OLD Loki Engineering - Supplemental Coolant Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30169,955,OLD Legion Engineering - Power Core Multiplier,"This subsystem is obsolete and has been replaced by newer technology Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. @@ -30101,7 +30054,7 @@ Comprised of countless nanomachines that enhance the energy flow from a ship's r Subsystem Skill Bonus: 5% bonus to power output per level. ",1200000.0000000000,40.0000000000,0E-10,1,4,None,0,None,3636,None,3636 -30170,1891,OLD Legion Engineering - Power Core Multiplier Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30170,1891,OLD Legion Engineering - Power Core Multiplier Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30171,955,OLD Legion Engineering - Augmented Capacitor Reservoir,"This subsystem is obsolete and has been replaced by newer technology Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. @@ -30109,7 +30062,7 @@ Another example of an old technology re-worked to fit the new Tech III paradigm, Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. ",1200000.0000000000,40.0000000000,0E-10,1,4,None,0,None,3636,None,3637 -30172,1891,OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30172,1891,OLD Legion Engineering - Augmented Capacitor Reservoir Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30173,955,OLD Legion Engineering - Capacitor Regeneration Matrix,"This subsystem is obsolete and has been replaced by newer technology Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. @@ -30119,7 +30072,7 @@ Rather than the usual tweaking of capacitor fluid formulas, this design simply t Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. ",1200000.0000000000,40.0000000000,0E-10,1,4,None,0,None,3636,None,3638 -30174,1891,OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30174,1891,OLD Legion Engineering - Capacitor Regeneration Matrix Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30175,955,OLD Legion Engineering - Supplemental Coolant Injector,"This subsystem is obsolete and has been replaced by newer technology When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. @@ -30128,7 +30081,7 @@ Various designs surfaced in the weeks and months following the opening of the ne Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. ",1200000.0000000000,40.0000000000,0E-10,1,4,None,0,None,3636,None,3639 -30176,1891,OLD Legion Engineering - Supplemental Coolant Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 +30176,1891,OLD Legion Engineering - Supplemental Coolant Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,3636,None,0 30182,283,Serpentis Informant,"This is a Serpentis officer. Well, ex-officer. He has agreed to turn himself in to authorities and give them information on the Serpentis in exchange for their protection. Maybe he grew a conscience and decided to give up the life of crime.

However, it's more likely he made someone bigger than him angry, and the only way to save his own skin was to give himself up. Who says there's honor among thieves?",80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2536,None,0 @@ -30156,34 +30109,34 @@ Pristine, working examples of Sleeper technology such as this are extremely rare 30206,960,Awakened Sentinel,"The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. ",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 30207,960,Awakened Keeper,"The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. ",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 30208,960,Awakened Warden,"The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. ",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3527 -30209,987,Emergent Patroller,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 -30210,987,Emergent Watchman,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 -30211,987,Emergent Escort,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 -30212,986,Emergent Defender,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 -30213,986,Emergent Upholder,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 -30214,986,Emergent Preserver,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 -30215,961,Emergent Sentinel,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 -30216,961,Emergent Keeper,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 -30217,961,Emergent Warden,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 -30221,500,Snowball CXIV,,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,2943,None,20238 +30209,987,Emergent Patroller,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 +30210,987,Emergent Watchman,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +30211,987,Emergent Escort,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +30212,986,Emergent Defender,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 +30213,986,Emergent Upholder,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +30214,986,Emergent Preserver,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +30215,961,Emergent Sentinel,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 +30216,961,Emergent Keeper,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +30217,961,Emergent Warden,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +30221,976,Melted Snowball CXIV,This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,2943,None,20238 30222,976,Melted Snowball CX,This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes.,100.0000000000,1.0000000000,0E-10,100,None,None,1,1663,2943,None,20064 30223,353,QA Mega Module,This module does not exist.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,2066,None,0 -30227,1891,OLD Legion Defensive - Adaptive Augmenter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30228,1891,OLD Legion Defensive - Nanobot Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30229,1891,OLD Legion Defensive - Augmented Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30230,1891,OLD Legion Defensive - Warfare Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30232,1891,OLD Tengu Defensive - Adaptive Shielding Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30233,1891,OLD Tengu Defensive - Amplification Node Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30234,1891,OLD Tengu Defensive - Supplemental Screening Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30235,1891,OLD Tengu Defensive - Warfare Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30237,1891,OLD Proteus Defensive - Adaptive Augmenter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30238,1891,OLD Proteus Defensive - Nanobot Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30239,1891,OLD Proteus Defensive - Augmented Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30240,1891,OLD Proteus Defensive - Warfare Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30242,1891,OLD Loki Defensive - Adaptive Shielding Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30243,1891,OLD Loki Defensive - Adaptive Augmenter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30244,1891,OLD Loki Defensive - Amplification Node Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30245,1891,OLD Loki Defensive - Warfare Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30227,1891,OLD Legion Defensive - Adaptive Augmenter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30228,1891,OLD Legion Defensive - Nanobot Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30229,1891,OLD Legion Defensive - Augmented Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30230,1891,OLD Legion Defensive - Warfare Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30232,1891,OLD Tengu Defensive - Adaptive Shielding Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30233,1891,OLD Tengu Defensive - Amplification Node Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30234,1891,OLD Tengu Defensive - Supplemental Screening Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30235,1891,OLD Tengu Defensive - Warfare Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30237,1891,OLD Proteus Defensive - Adaptive Augmenter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30238,1891,OLD Proteus Defensive - Nanobot Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30239,1891,OLD Proteus Defensive - Augmented Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30240,1891,OLD Proteus Defensive - Warfare Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30242,1891,OLD Loki Defensive - Adaptive Shielding Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30243,1891,OLD Loki Defensive - Adaptive Augmenter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30244,1891,OLD Loki Defensive - Amplification Node Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 +30245,1891,OLD Loki Defensive - Warfare Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3631,None,0 30247,967,Standalone Warfare Processor,A strange piece of equipment recovered from a Sleeper drone. ,0E-10,0.0100000000,0E-10,1,None,None,0,None,3728,None,0 30248,966,Emergent Combat Analyzer,"This combat analyzer appears to use the same fundamental programming as standard Empire-issue technology, although it operates at a much higher level of efficiency. These devices are typically employed in fleets where they provide predictive analyses of complex battle scenarios and supplement other combat electronics that handle smaller elements. @@ -30253,7 +30206,7 @@ Although entirely functional and intact, the only signs of life within are elect 30305,974,Fullerene Intercalated Graphite,"Originally this material was only used in the construction of advanced semiconductors, a role in which it still performs admirably. In recent years, however, structural engineers have proven that it has even better applications in nano-electromechanical systems. The unique “superlubricity” – a state of zero or near-zero friction – between mechanical components made of F.I.G significantly limits wear, allowing the tiny devices to operate for exceptionally long periods without the need for maintenance.",0E-10,0.8000000000,0E-10,1,4,None,1,1860,3741,None,0 30306,974,Methanofullerene,"One of the most useful organic semiconductors discovered in recent years, methanofullerene can be blended with other polymers to create incredibly efficient solar cells, offering a near-endless source of power in places that would otherwise be difficult to supply.",0E-10,0.7500000000,0E-10,1,None,None,1,1860,3745,None,0 30307,974,Lanthanum Metallofullerene,"This fullerene-lanthanum compound is made by encasing a single lanthanum atom in a cage of carbon atoms. The incredibly high melting point of lanthanum compounds make them ideal for the construction of offensive hardpoints, where heat dissipation is critical to keeping weapons systems operating effectively.",0E-10,1.0000000000,0E-10,1,None,None,1,1860,3746,None,0 -30308,974,Scandium Metallofullerene,"A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreck havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material.",0E-10,0.6500000000,0E-10,1,None,None,1,1860,3744,None,0 +30308,974,Scandium Metallofullerene,"A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreack havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material.",0E-10,0.6500000000,0E-10,1,None,None,1,1860,3744,None,0 30309,974,Graphene Nanoribbons,"Single-walled nanotubes such as these have been at the forefront of advanced electronics production for centuries. The nanoribbons make for some of the best, and smallest, conductors in the world, offering scientists new ways forward in the miniaturization of electronics systems.",0E-10,1.5000000000,0E-10,1,None,None,1,1860,3753,None,0 30310,974,Carbon-86 Epoxy Resin,C-86 epoxy resin is most commonly applied as a thin film to the structures housing propulsion systems. The tremendous flame-retardant properties of materials covered in the resin help prevent heat buildup and minimize onboard fires.,0E-10,0.4000000000,0E-10,1,None,None,1,1860,3750,None,0 30311,974,C3-FTM Acid,"Difficult to procure and expensive to create, this rare chemical compound plays an important role as a neuroprotective agent for capsule pilots. It is integrated into the life-support systems on board a capsuleer's vessel, where it helps limit brain cell death and neurodegeneration.",0E-10,0.2000000000,0E-10,1,None,None,1,1860,3751,None,0 @@ -30268,14 +30221,14 @@ Although entirely functional and intact, the only signs of life within are elect 30320,967,Polymer 18,,0E-10,0E-10,0E-10,1,None,None,0,None,2684,None,0 30321,967,Polymer 19,,0E-10,0E-10,0E-10,1,None,None,0,None,2684,None,0 30322,967,Polymer 20,,0E-10,0E-10,0E-10,1,None,None,0,None,2684,None,0 -30324,270,Defensive Subsystem Technology,Understanding of the technology used to create advanced defensive subsystems.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,375,33,None,0 -30325,270,Core Subsystem Technology,Understanding of the technology used to create advanced core subsystems.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,375,33,None,0 +30324,270,Defensive Subsystem Technology,Understanding of the technology used to create advanced defensive subsystems.,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,375,33,None,0 +30325,270,Core Subsystem Technology,Understanding of the technology used to create advanced core subsystems.,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,375,33,None,0 30326,270,Electronic Subsystem Technology,Understanding of the technology used to create advanced electronic subsystems.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,0,None,33,None,0 -30327,270,Offensive Subsystem Technology,Understanding of the technology used to create advanced offensive subsystems.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,375,33,None,0 +30327,270,Offensive Subsystem Technology,Understanding of the technology used to create advanced offensive subsystems.,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,375,33,None,0 30328,65,Civilian Stasis Webifier,"Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.",0E-10,5.0000000000,0E-10,1,None,None,1,683,1284,None,0 30329,145,Civilian Stasis Webifier Blueprint,,0E-10,0.0100000000,0E-10,1,4,224880.0000,1,None,1284,None,0 -30342,77,Civilian Thermal Dissipation Field,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,20.0000000000,0E-10,1,None,1800.0000,1,1692,20950,None,0 -30343,157,Civilian Thermal Dissipation Field Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,81,None,0 +30342,77,Civilian Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,1800.0000,1,1692,20950,None,0 +30343,157,Civilian Thermal Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,20950,None,0 30344,977,Fulleroferrocene Reaction,,0E-10,1.0000000000,0E-10,1,None,15000000.0000,0,None,2665,None,0 30345,977,PPD Fullerene Fibers Reaction,,0E-10,1.0000000000,0E-10,1,None,15000000.0000,0,None,2665,None,0 30346,977,Fullerene Intercalated Graphite Reaction,,0E-10,1.0000000000,0E-10,1,None,15000000.0000,0,None,2665,None,0 @@ -30338,44 +30291,44 @@ Used for Reverse Engineering jobs.",1.0000000000,1.0000000000,0E-10,1,2,None,1,N Used for Reverse Engineering jobs.",1.0000000000,1.0000000000,0E-10,1,8,None,1,None,3186,None,0 30386,716,R.Db.- Hybrid Technology,The Hybrid Technology database is a special item designed to integrate ancient technology with the technological specifications of the four empires.,0E-10,1.0000000000,0E-10,1,None,None,1,None,2225,None,0 -30387,356,R.Db.- Hybrid Technology Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 +30387,356,R.Db.- Hybrid Technology Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,2225,None,0 30388,226,Arena_GA_MainStructure01,,2000.0000000000,2000.0000000000,0E-10,1,8,None,0,None,None,None,3537 30389,397,Subsystem Assembly Array,"A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured. This structure has no specific time or material requirement bonuses to subsystem manufacturing. Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.",200000000.0000000000,17000.0000000000,2000000.0000000000,1,None,100000000.0000,1,932,None,None,2625 30391,920,Omni Effect Beacon,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30392,1891,OLD Legion Offensive - Drone Synthesis Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30393,1891,OLD Legion Offensive - Assault Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30394,1891,OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30395,1891,OLD Legion Offensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30397,1891,OLD Tengu Offensive - Accelerated Ejection Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30398,1891,OLD Tengu Offensive - Rifling Launcher Pattern Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30399,1891,OLD Tengu Offensive - Magnetic Infusion Basin Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30400,1891,OLD Tengu Offensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30402,1891,OLD Proteus Offensive - Dissonic Encoding Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30403,1891,OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30404,1891,OLD Proteus Offensive - Drone Synthesis Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30405,1891,OLD Proteus Offensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30407,1891,OLD Loki Offensive - Turret Concurrence Registry Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30408,1891,OLD Loki Offensive - Projectile Scoping Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30409,1891,OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30410,1891,OLD Loki Offensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21,None,0 -30412,226,Caldari Arena MainStructure,A main structure for CA combat simulator,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3538 -30413,226,Arena_GA_SmallStructure01,,2000.0000000000,2000.0000000000,0E-10,1,8,None,0,None,None,None,3586 -30414,226,Caldari Arena SmallStructure,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3587 +30392,1891,OLD Legion Offensive - Drone Synthesis Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30393,1891,OLD Legion Offensive - Assault Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30394,1891,OLD Legion Offensive - Liquid Crystal Magnifiers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30395,1891,OLD Legion Offensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30397,1891,OLD Tengu Offensive - Accelerated Ejection Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30398,1891,OLD Tengu Offensive - Rifling Launcher Pattern Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30399,1891,OLD Tengu Offensive - Magnetic Infusion Basin Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30400,1891,OLD Tengu Offensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30402,1891,OLD Proteus Offensive - Dissonic Encoding Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30403,1891,OLD Proteus Offensive - Hybrid Propulsion Armature Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30404,1891,OLD Proteus Offensive - Drone Synthesis Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30405,1891,OLD Proteus Offensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30407,1891,OLD Loki Offensive - Turret Concurrence Registry Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30408,1891,OLD Loki Offensive - Projectile Scoping Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30409,1891,OLD Loki Offensive - Hardpoint Efficiency Configuration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30410,1891,OLD Loki Offensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,3641,None,0 +30412,226,Caldari Arena MainStructure,A main structure for CA combat simulator,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3537 +30413,226,Arena_GA_SmallStructure01,,2000.0000000000,2000.0000000000,0E-10,1,8,None,0,None,None,None,3537 +30414,226,Caldari Arena SmallStructure,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3537 30416,226,Arena_GA_CenterFX01,,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,0 -30419,226,Caldari Arena CenterPiece,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3590 -30420,77,Civilian EM Ward Field,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,20.0000000000,0E-10,1,None,75000.0000,1,1695,20948,None,0 -30421,157,Civilian EM Ward Field Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,81,None,0 -30422,77,Civilian Explosive Deflection Field,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,20.0000000000,0E-10,1,None,75000.0000,1,1694,20947,None,0 -30423,157,Civilian Explosive Deflection Field Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,81,None,0 -30424,77,Civilian Kinetic Deflection Field,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,20.0000000000,0E-10,1,None,75000.0000,1,1693,20949,None,0 -30425,157,Civilian Kinetic Deflection Field Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,81,None,0 +30419,226,Caldari Arena CenterPiece,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3537 +30420,77,Civilian EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1695,20948,None,0 +30421,157,Civilian EM Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,20948,None,0 +30422,77,Civilian Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1694,20947,None,0 +30423,157,Civilian Explosive Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,20947,None,0 +30424,77,Civilian Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,None,75000.0000,1,1693,20949,None,0 +30425,157,Civilian Kinetic Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,20949,None,0 30426,386,Phantasmata Missile,Cruise missile used by Sleeper battleships.,1250.0000000000,0.0500000000,0E-10,100,None,7500.0000,0,None,185,None,20041 30428,385,Praedormitan Missile,Heavy missile used by Sleeper cruisers.,1000.0000000000,0.0300000000,0E-10,100,None,2000.0000,0,None,186,None,20050 30430,384,Oneiric Missile,Heavy missile used by Sleeper frigates.,700.0000000000,0.0150000000,0E-10,100,None,370.0000,0,None,193,None,20063 -30434,226,Arena_MM_CenterPiece01,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3594 -30435,226,Arena_GA_CenterPiece01,,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,3592 +30434,226,Arena_MM_CenterPiece01,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3537 +30435,226,Arena_GA_CenterPiece01,,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,3537 30436,226,Infested Lookout Ruins,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2565 30439,226,mobilestorage,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2301 30440,226,RedCloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1147 @@ -30384,12 +30337,12 @@ Note: Tech III hulls cannot be assembled at starbase structures. The hulls and 30447,226,Comet - Gold Comet Copy,Comet,99999999999999996863366107917975552.0000000000,20.0000000000,0E-10,250,None,None,0,None,None,None,0 30448,226,Comet - Toxic Comet Copy,Comet,99999999999999996863366107917975552.0000000000,20.0000000000,0E-10,250,None,None,0,None,None,None,0 30449,226,Gas Cloud 1 Copy,,10.0000000000,100.0000000000,0E-10,200,None,None,0,None,None,None,3225 -30451,226,Arena_AM_CenterPiece01,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3595 -30452,226,Arena_AM_MainStructure01,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3596 -30453,226,Arena_MM_MainStructure01,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3597 +30451,226,Arena_AM_CenterPiece01,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3537 +30452,226,Arena_AM_MainStructure01,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3537 +30453,226,Arena_MM_MainStructure01,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3537 30454,226,Arena_AM_CenterFX01,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,0 -30455,226,Arena_AM_SmallStructure01,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3599 -30456,226,Arena_MM_SmallStructure01,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3600 +30455,226,Arena_AM_SmallStructure01,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3537 +30456,226,Arena_MM_SmallStructure01,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3537 30457,186,Sleeper Small Advanced Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 30458,186,Sleeper Medium Advanced Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 30459,186,Sleeper Large Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 @@ -30399,23 +30352,23 @@ Note: Tech III hulls cannot be assembled at starbase structures. The hulls and 30464,964,Metallofullerene Plating,"Metallofullerene plating is used to protect the connective joins in hull and subsystem structures so that Tech III vessels can be taken apart and put back together endlessly, all without the risk of wear. Mechanical engineers first attempted to create the plating using plutonium metallofullerenes, but it was quickly discovered that even miniscule amounts of them had a sizeable impact on ship mass. When integrated into armor plating in larger amounts, they also risked turning the vessel into a giant warhead, something even less desirable. A solution was finally found. Tiny amounts of metallofullerenes would be integrated in conjunction with far larger quantities of graphene nanoribbons and then coated in powdered C-540 graphite. This process allowed the material to maintain structural durability whilst keeping mass down. The last and most ingenious addition was to incorporate fulleroferrocene into the metal beneath layers of electromechanical hull sheeting. This had the effect of turning the normally dangerous explosive reactions into kinetic energy, which could then be used to supplement the power supply to local nanoassemblers.",1.0000000000,5.0000000000,0E-10,1,None,400000.0000,1,1147,3721,None,0 -30465,965,Metallofullerene Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +30465,965,Metallofullerene Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3721,None,0 30466,964,Electromechanical Interface Nexus,"When integrated into a starship with other components, an EMI Nexus is used to facilitate manual control over numerous electromechanical systems which, by default, run in an automated manner according to their programmed roles. Typically, the EMI Nexus acts as a conduit between a capsuleer and their ship, serving as an interface through which they can operate normally automated electromechanical systems, such as a Central System Controller. Other more simple tasks, such as the activation of a ship's modules, also frequently rely on these components.",1.0000000000,10.0000000000,0E-10,1,None,400000.0000,1,1147,3716,None,0 -30467,965,Electromechanical Interface Nexus Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +30467,965,Electromechanical Interface Nexus Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3716,None,0 30470,964,Neurovisual Output Analyzer,"As a capsuleer, few things are more important in space-flight than the ability to instantly gauge one's surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available: the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After the data is captured, it is then relayed directly into the brain, at which point the external surrounds are recreated almost instantaneously. The synthetic translation of external stimuli into neurovisual imagery is incredibly risky, even relative to the standard hazards of pod piloting. Even though capsuleers have an innate resistance to neurobiological damage from these sorts of processes, the near- constant exposure to them has been linked to increased risk of aggressive neurodegenerative diseases. In recent years, engineers have begun to integrate neurovisual output analyzers into a starship's electronics systems. These devices monitor the pilot's status and, if necessary, take measures to protect against anything from mild headaches to catastrophic neural failure.",1.0000000000,5.0000000000,0E-10,1,None,400000.0000,1,1147,3716,None,0 -30471,965,Neurovisual Output Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +30471,965,Neurovisual Output Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3716,None,0 30474,964,Nanowire Composites,"Nanowire composites function as connective links between subsystems. Graphene nanoribbons form the base of the components, carrying electrical power between other devices integrated into electromechanical hull sheets. A final coating of thermal diffusion film ensures efficient heat dispersion, allowing a starship captain to overload modules connected to subsystems without risking the entire vessel.",1.0000000000,5.0000000000,0E-10,1,None,400000.0000,1,1147,3718,None,0 -30475,965,Nanowire Composites Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +30475,965,Nanowire Composites Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3718,None,0 30476,964,Fulleroferrocene Power Conduits,"These conduits supply power to minute, molecular-level devices. Extremely strong and yet surprising flexible, they have traditionally been used in rare situations where the normal methods of power supply were rendered impossible. The advent of Tech III starship technology and the influx of fullerene-based materials have seen the conduits take on new and more widespread roles. The addition or removal of a single subsystem in a Tech III vessel can drastically change the ship's structure, and with it the internal wiring and available power supply routes. Fulleroferrocene power conduits have become an essential component in the construction of these new vessels for this very reason. The conduits can be remapped through a ship with relative ease, allowing for the near-endless variations of subsystems to be completely interchangeable without posing any problems of how to power them.",1.0000000000,5.0000000000,0E-10,1,None,400000.0000,1,1147,3720,None,0 -30477,965,Fulleroferrocene Power Conduits Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +30477,965,Fulleroferrocene Power Conduits Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3720,None,0 30478,964,Reconfigured Subspace Calibrator,"Subspace calibrators perform the crucial role of tuning in on subspace frequencies. Being able to accurately pinpoint a destination on the other side of a wormhole is vital to interstellar travel, as it allows pilots to traverse wormholes safe in the knowledge that they won't accidentally arrive out the other side at the centre of a sun. This particular calibrator was produced from a combination of fullerene polymers and salvaged Sleeper technology. The unique grouping enables some drastic reconfigurations to the basic design. The end result is a vastly increased efficiency in calculation time. Due to the modular design of Tech III vessels, tuning into subspace frequencies must be done individually for each subsystem. The development of this particular component has been an important time-saver in an area where mere seconds can mean life or death.",1.0000000000,10.0000000000,0E-10,1,None,400000.0000,1,1147,3717,None,0 -30479,965,Reconfigured Subspace Calibrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,96,None,0 +30479,965,Reconfigured Subspace Calibrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3717,None,0 30484,186,Sleeper Small Basic Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 30485,186,Sleeper Small Intermediate Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 30486,479,Sisters Combat Scanner Probe,"A scanner probe used for scanning down Cosmic Signatures, starships, structures and drones. @@ -30534,10 +30487,10 @@ The subroutines have been coded into various devices which were then stored insi 30647,988,Wormhole B449,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 30648,988,Wormhole N944,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 30649,988,Wormhole S199,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 -30650,257,Amarr Strategic Cruiser,Skill at operating Amarr Strategic Cruisers.,0E-10,0.0100000000,0E-10,1,4,1500000.0000,1,377,33,None,0 -30651,257,Caldari Strategic Cruiser,Skill at operating Caldari Strategic Cruisers.,0E-10,0.0100000000,0E-10,1,1,1500000.0000,1,377,33,None,0 -30652,257,Gallente Strategic Cruiser,Skill at operating Gallente Strategic Cruisers.,0E-10,0.0100000000,0E-10,1,8,1500000.0000,1,377,33,None,0 -30653,257,Minmatar Strategic Cruiser,Skill at operating Minmatar Strategic Cruisers.,0E-10,0.0100000000,0E-10,1,2,1500000.0000,1,377,33,None,0 +30650,257,Amarr Strategic Cruiser,Skill at operating Amarr Strategic Cruisers.,0E-10,0.0100000000,0E-10,1,4,2000000.0000,1,377,33,None,0 +30651,257,Caldari Strategic Cruiser,Skill at operating Caldari Strategic Cruisers.,0E-10,0.0100000000,0E-10,1,1,2000000.0000,1,377,33,None,0 +30652,257,Gallente Strategic Cruiser,Skill at operating Gallente Strategic Cruisers.,0E-10,0.0100000000,0E-10,1,8,2000000.0000,1,377,33,None,0 +30653,257,Minmatar Strategic Cruiser,Skill at operating Minmatar Strategic Cruisers.,0E-10,0.0100000000,0E-10,1,2,2000000.0000,1,377,33,None,0 30654,952,Luxury Spaceliner,"The large majority of luxury vessels are produced inside the Federation, which has an unrivaled reputation for opulence in boutique and luxury yacht design. Ships of this class are typically flown by the elite of interstellar society, but pilots and passengers can also include high-ranking corporate and governmental officials.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,330 30655,404,Hybrid Polymer Silo,This structure has been automatically disabled by CONCORD to make way for newer replacement technology.,100000000.0000000000,4000.0000000000,40000.0000000000,1,None,7500000.0000,1,483,None,None,2598 30656,438,Polymer Reactor Array,This structure has been automatically disabled by CONCORD to make way for newer replacement technology.,100000000.0000000000,4000.0000000000,1.0000000000,1,None,12500000.0000,1,490,None,None,2377 @@ -30665,7 +30618,7 @@ This ship poses no immediate threat.",9900000.0000000000,99000.0000000000,120.00 30742,705,Civilian Minmatar Cruiser Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. This ship poses no immediate threat.",9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,None,47 -30743,595,Society of Conscious Thought Cruiser,"The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they would rather be deadly than dead.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,1231 +30743,595,Society of Conscious Thought Cruiser,"The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they would rather be deadly than dead.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,1231 30744,880,Neural Network Analyzer,"Even millennium old, this bulky piece of equipment shows barely any sign of age. The explosion of the Sleeper drone ferrying it around doesn't seem to have affected it in any way, either. This device was clearly built to last. A cursory analysis of the software systems within reveals that it operates as some kind of monitoring device. The specialized design suggests it was used to process vast amounts of basic data and identify anomalies. @@ -30742,7 +30695,7 @@ This ship poses no immediate threat.",1612000.0000000000,16120.0000000000,80.000 30784,314,Dr. Castille's Data Core (Property of CreoDron),"This data core contains Dr. Aspasia Castille's notes on the corrupted drone problem, but it's heavily encrypted.",0.7500000000,0.1000000000,0E-10,1,None,None,1,None,3232,None,0 30785,306,Destroyed Ship,"It doesn't really matter whose ship this was, now. What matters is that Dr. Castille's data may be still be inside.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3115 30786,226,Storage Warehouse,These huge spacebound facilities are used to stock anything from ammunitions to agricultural supplies.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2706 -30788,270,Propulsion Subsystem Technology,Understanding of the technology used to create advanced propulsion subsystems.,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,375,33,None,0 +30788,270,Propulsion Subsystem Technology,Understanding of the technology used to create advanced propulsion subsystems.,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,375,33,None,0 30789,226,Fortified Starbase Auxiliary Power Array,"These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2374 30790,674,Civilian Caldari Battleship Scorpion,"The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. @@ -30771,7 +30724,7 @@ This ship poses no immediate threat.",22000000.0000000000,1080000.0000000000,235 30812,283,Corin Risia,"Corin Risia is a Scope reporter held captive by Mordu's Legion. He has information for you – at a price, of course.",70.0000000000,1.0000000000,0E-10,1,None,None,1,None,2536,None,0 30813,306,Wrecked Ship,"The remains of a once mighty exploration vessel, now reduced to scarred metal and blackened fragments.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,1021 30814,283,FR Personnel,"Peaceful emissaries of comfort and salvation, the Food Relief personnel are not a threat to anybody. But try telling that to a swarm of rogue drones.",70.0000000000,1.0000000000,0E-10,1,None,None,1,None,2891,None,0 -30815,306,Habitation Module w/FR Personnel,"A defenseless storage facility housing Food Relief workers. Inside the station are loads of supplies and food, as well as personnel workers and a few volunteers.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2515 +30815,306,Habitation Module - Personnel Quarters,"A defenseless storage facility housing Food Relief workers. Inside the station are loads of supplies and food, as well as personnel workers and a few volunteers.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2515 30816,314,Medical Supplies,Does what it says on the tin.,10.0000000000,3.0000000000,0E-10,1,None,None,1,None,28,None,0 30818,665,Izia Tabar,"Izia Tabar has been wanted by CONCORD for many years, having been charged with countless kidnappings and assaults. He has always managed to evade their raiding parties by maintaining a large security detachment wherever he goes.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,None,300 30819,817,Mysterious Drone,The mysterious drone that began this whole affair. Sensors show that the drone is comprised of an carbonaceous alloy not used by any of the empires. It continuously gives off a signal that on audio sounds like a mournful whale song with the chattering of insects.,10900000.0000000000,109000.0000000000,120.0000000000,1,None,None,0,None,None,31,3536 @@ -30788,13 +30741,13 @@ This ship poses no immediate threat.",22000000.0000000000,1080000.0000000000,235 30832,538,Relic Analyzer II,"An archaeology system used to analyze and search ancient ruins, potentially revealing valuable items for collection. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.",0E-10,5.0000000000,0E-10,1,None,33264.0000,1,1718,2857,None,0 -30833,917,Relic Analyzer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,84,None,0 +30833,917,Relic Analyzer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,2857,None,0 30834,538,Data Analyzer II,"A Hacking system used to override electronic security systems, potentially providing access to valuable data or items. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.",0E-10,5.0000000000,0E-10,1,None,33264.0000,1,1718,2856,None,0 -30835,917,Data Analyzer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,84,None,0 +30835,917,Data Analyzer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,2856,None,0 30836,1122,Salvager II,A specialized scanner used to detect salvageable items in ship wrecks.,0E-10,5.0000000000,0E-10,1,None,33264.0000,1,1715,3240,None,11166 -30837,1123,Salvager II Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,84,None,0 +30837,1123,Salvager II Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,3240,None,0 30838,517,Kitar Ang's Tempest,A Tempest piloted by an agent.,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,48 30839,60,Civilian Damage Control,"Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. @@ -30805,47 +30758,47 @@ Only one Damage Control can be fit at a given time.",5000.0000000000,5.000000000 30841,517,Lear Evanus' Apocalypse,An Apocalypse piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,296 30842,31,InterBus Shuttle,"InterBus commissioned Duvolle Laboratories to design them an upgraded shuttlecraft in YC 106. The result was this vessel, which combines compact size with a surprisingly large cargo hold - ideal for the multipurpose transportation that InterBus specializes in. -The ship remained a closely-guarded Interbus asset for many years, but in YC111 it was made available to select capsuleer pilots as part of an outreach programme intended to raise awareness of the InterBus brand among the growing capsuleer population. It remains, however, a very rare sight among the spacelanes and is considered by many to be a valuable collector's item.",1600000.0000000000,5000.0000000000,20.0000000000,1,8,7500.0000,1,1618,None,20080,3714 -30843,111,InterBus Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,4,50000.0000,1,None,None,None,317 -30844,920,Pulsar Effect Beacon Class 1,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30845,920,Black Hole Effect Beacon Class 1,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30846,920,Cataclysmic Variable Effect Beacon Class 1,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30847,920,Magnetar Effect Beacon Class 1,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30848,920,Red Giant Beacon Class 1,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30849,920,Wolf Rayet Effect Beacon Class 1,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30850,920,Black Hole Effect Beacon Class 2,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30851,920,Black Hole Effect Beacon Class 3,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30852,920,Black Hole Effect Beacon Class 4,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30853,920,Black Hole Effect Beacon Class 5,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30854,920,Black Hole Effect Beacon Class 6,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30860,920,Magnetar Effect Beacon Class 2,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30861,920,Magnetar Effect Beacon Class 3,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30862,920,Magnetar Effect Beacon Class 4,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30863,920,Magnetar Effect Beacon Class 5,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30864,920,Magnetar Effect Beacon Class 6,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30865,920,Pulsar Effect Beacon Class 2,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30866,920,Pulsar Effect Beacon Class 3,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30867,920,Pulsar Effect Beacon Class 4,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30868,920,Pulsar Effect Beacon Class 5,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30869,920,Pulsar Effect Beacon Class 6,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30870,920,Red Giant Beacon Class 2,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30871,920,Red Giant Beacon Class 3,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30872,920,Red Giant Beacon Class 4,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30873,920,Red Giant Beacon Class 5,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30874,920,Red Giant Beacon Class 6,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30875,920,Wolf Rayet Effect Beacon Class 2,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30876,920,Wolf Rayet Effect Beacon Class 3,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30877,920,Wolf Rayet Effect Beacon Class 4,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30878,920,Wolf Rayet Effect Beacon Class 5,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30879,920,Wolf Rayet Effect Beacon Class 6,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30880,920,Cataclysmic Variable Effect Beacon Class 2,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30881,920,Cataclysmic Variable Effect Beacon Class 3,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30882,920,Cataclysmic Variable Effect Beacon Class 6,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30883,920,Cataclysmic Variable Effect Beacon Class 5,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 -30884,920,Cataclysmic Variable Effect Beacon Class 4,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +The ship remained a closely-guarded Interbus asset for many years, but in YC111 it was made available to select capsuleer pilots as part of an outreach programme intended to raise awareness of the InterBus brand among the growing capsuleer population. It remains, however, a very rare sight among the spacelanes and is considered by many to be a valuable collector's item.",1600000.0000000000,5000.0000000000,20.0000000000,1,8,14000.0000,1,1618,None,20080,3714 +30843,111,InterBus Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,4,50000.0000,1,None,None,None,3714 +30844,920,Class 1 Pulsar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30845,920,Class 1 Black Hole Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30846,920,Class 1 Cataclysmic Variable Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30847,920,Class 1 Magnetar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30848,920,Class 1 Red Giant Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30849,920,Class 1 Wolf Rayet Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30850,920,Class 2 Black Hole Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30851,920,Class 3 Black Hole Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30852,920,Class 4 Black Hole Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30853,920,Class 5 Black Hole Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30854,920,Class 6 Black Hole Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30860,920,Class 2 Magnetar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30861,920,Class 3 Magnetar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30862,920,Class 4 Magnetar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30863,920,Class 5 Magnetar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30864,920,Class 6 Magnetar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30865,920,Class 2 Pulsar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30866,920,Class 3 Pulsar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30867,920,Class 4 Pulsar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30868,920,Class 5 Pulsar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30869,920,Class 6 Pulsar Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30870,920,Class 2 Red Giant Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30871,920,Class 3 Red Giant Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30872,920,Class 4 Red Giant Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30873,920,Class 5 Red Giant Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30874,920,Class 6 Red Giant Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30875,920,Class 2 Wolf Rayet Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30876,920,Class 3 Wolf Rayet Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30877,920,Class 4 Wolf Rayet Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30878,920,Class 5 Wolf Rayet Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30879,920,Class 6 Wolf Rayet Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30880,920,Class 2 Cataclysmic Variable Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30881,920,Class 3 Cataclysmic Variable Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30882,920,Class 6 Cataclysmic Variable Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30883,920,Class 5 Cataclysmic Variable Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +30884,920,Class 4 Cataclysmic Variable Effects,Local spatial phenomena may cause strange effects on your ship systems.,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 30887,517,Tevis Jak's Epithal,An Epithal piloted by an agent.,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,326 30889,7,Planet (Shattered),"Shattered worlds were once terrestrial planets, torn asunder by some immense cataclysm. All such worlds in the New Eden cluster are products of the disastrous stellar events that occurred during the ""Seyllin Incident"". However, reports continue to circulate of similar planets discovered in the unmapped systems reached exclusively through unstable wormholes. How these met their fate, if indeed they exist at all, is unknown.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10140,20184,202 -30894,226,Amarr Armageddon Battleship,"The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,297 +30894,226,CONCORD Research Battleship,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22259 30895,226,Caldari Raven Battleship,"The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,43 30896,226,Minmatar Tempest Battleship,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,48 30897,226,Gallente Dominix Battleship,A Dominix-class battleship.,105000000.0000000000,1010000.0000000000,600.0000000000,1,8,None,0,None,None,None,318 @@ -30877,7 +30830,7 @@ Please verify that these details are correct at time of your receipt of this doc 30949,952,Josameto Verification Center,"To more rapidly assist capsuleers in their employ, Nugoeihuvi has recently established verification centers such as this one, which operate as a one-stop destination where pilots can receive future orders, sensitive cargo and secure information.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,1708 30950,673,Corporate Liaison,These corporate agents act as intermediaries between spacefaring pilots and their station-bound counterparts. Anything from the assignment of work to intelligence provision can be handled by authorized liaisons. ,9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,None,49 30951,314,Verification Key,"These keys are used by many corporations in the Caldari State to more easily and efficiently identify the bearer as a trusted employee, often granting them access to exclusive or classified information.",10.0000000000,3.0000000000,0E-10,1,None,None,1,None,2037,None,0 -30952,314,Dossier – Author Unknown,"This dossier appears to be an excerpt of internal employee profiling done by Nugoeihuvi Corporation.

“…Isha is something of an enigma, even to the few of us who know him. Apparently he's spent over 30 years here at NOH. Nobody has many details since he doesn't seem to keep any staff. I've heard he makes use of pod pilots whenever he needs anything done but I've no idea where the funds for that come from, perhaps the NOH directorate.

“My House of Records contacts tell me he started work here in the Internal Security division of NOH. He now works in another department, unofficially titled as “Advisory”. It's anyone's guess when he moved across or what his work entails. In situations like these nobody asks questions.” +30952,314,Dossier - Author Unknown,"This dossier appears to be an excerpt of internal employee profiling done by Nugoeihuvi Corporation.

“…Isha is something of an enigma, even to the few of us who know him. Apparently he's spent over 30 years here at NOH. Nobody has many details since he doesn't seem to keep any staff. I've heard he makes use of pod pilots whenever he needs anything done but I've no idea where the funds for that come from, perhaps the NOH directorate.

“My House of Records contacts tell me he started work here in the Internal Security division of NOH. He now works in another department, unofficially titled as “Advisory”. It's anyone's guess when he moved across or what his work entails. In situations like these nobody asks questions.” ",10.0000000000,0.1000000000,0E-10,1,None,None,1,None,2886,None,0 30953,952,Cargo Facility 7A-21,This industrial structure serves as a platform for warehouses and the sorting of cargo containers.,100000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2403 30954,314,Hyasyoda Captain,"Recovered from a battered security compound, this Hyasyoda captain met an untimely end. His demise suggests that perhaps Hyasyoda wasn't in total agreement with Serpentis about the arrangements made in Onirvura.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2855,None,0 @@ -30902,2045 +30855,2045 @@ This ship poses no immediate threat.",13500000.0000000000,260000.0000000000,5100 30987,773,Small Trimark Armor Pump I,"This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -30988,787,Small Trimark Armor Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,76,None,0 +30988,787,Small Trimark Armor Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,3194,None,0 30991,226,Pandemic Legion - Winners of Alliance Tournament VI,"Constructed in honor of the capsuleers of Pandemic Legion who fought and defeated their opponents, in a series of gruelling and murderous fights, to claim their place as winners of the sixth round of the great Alliance Tournament. Pandemic Legion can truly claim to be among the true elite, the best of the best.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1266 30992,517,Sinas Egassuo's Chimera,"The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2931 30993,773,Capital Trimark Armor Pump I,"This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -30994,787,Capital Trimark Armor Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,76,None,0 +30994,787,Capital Trimark Armor Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,3194,None,0 30995,861,Gallente Federation Civilians,A Gallente Federation shuttle.,1600000.0000000000,5000.0000000000,10.0000000000,1,8,None,0,None,None,None,2043 30996,306,Shuttle Wreck,This small ball of debris looks like it might once have been a shuttle. Or possibly some jettisoned garbage. There is definitely some Gallente technology mixed in here somewhere though.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3116 -30997,773,Small Anti-EM Pump I,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. +30997,773,Small EM Armor Reinforcer I,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -30998,787,Small Anti-EM Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,76,None,0 -30999,773,Medium Anti-EM Pump I,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. +30998,787,Small EM Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,3194,None,0 +30999,773,Medium EM Armor Reinforcer I,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31000,787,Medium Anti-EM Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,76,None,0 -31001,773,Capital Anti-EM Pump I,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. +31000,787,Medium EM Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,3194,None,0 +31001,773,Capital EM Armor Reinforcer I,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31002,787,Capital Anti-EM Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,76,None,0 -31003,773,Small Anti-EM Pump II,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. +31002,787,Capital EM Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,3194,None,0 +31003,773,Small EM Armor Reinforcer II,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31004,787,Small Anti-EM Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 -31005,773,Medium Anti-EM Pump II,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. +31004,787,Small EM Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 +31005,773,Medium EM Armor Reinforcer II,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31006,787,Medium Anti-EM Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 -31007,773,Capital Anti-EM Pump II,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. +31006,787,Medium EM Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3194,None,0 +31007,773,Capital EM Armor Reinforcer II,"This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31008,787,Capital Anti-EM Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 -31009,773,Small Anti-Explosive Pump I,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. +31008,787,Capital EM Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3194,None,0 +31009,773,Small Explosive Armor Reinforcer I,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31010,787,Small Anti-Explosive Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,76,None,0 -31011,773,Medium Anti-Explosive Pump I,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. +31010,787,Small Explosive Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,3194,None,0 +31011,773,Medium Explosive Armor Reinforcer I,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31012,787,Medium Anti-Explosive Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,76,None,0 -31013,773,Capital Anti-Explosive Pump I,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. +31012,787,Medium Explosive Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,3194,None,0 +31013,773,Capital Explosive Armor Reinforcer I,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31014,787,Capital Anti-Explosive Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,76,None,0 -31015,773,Small Anti-Explosive Pump II,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. +31014,787,Capital Explosive Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,3194,None,0 +31015,773,Small Explosive Armor Reinforcer II,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31016,787,Small Anti-Explosive Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 -31017,773,Medium Anti-Explosive Pump II,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. +31016,787,Small Explosive Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 +31017,773,Medium Explosive Armor Reinforcer II,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31018,787,Medium Anti-Explosive Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 -31019,773,Capital Anti-Explosive Pump II,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. +31018,787,Medium Explosive Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3194,None,0 +31019,773,Capital Explosive Armor Reinforcer II,"This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31020,787,Capital Anti-Explosive Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 -31021,773,Small Anti-Kinetic Pump I,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. +31020,787,Capital Explosive Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3194,None,0 +31021,773,Small Kinetic Armor Reinforcer I,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31022,787,Small Anti-Kinetic Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,76,None,0 -31023,773,Medium Anti-Kinetic Pump I,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. +31022,787,Small Kinetic Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,3194,None,0 +31023,773,Medium Kinetic Armor Reinforcer I,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31024,787,Medium Anti-Kinetic Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,76,None,0 -31025,773,Capital Anti-Kinetic Pump I,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. +31024,787,Medium Kinetic Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,3194,None,0 +31025,773,Capital Kinetic Armor Reinforcer I,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31026,787,Capital Anti-Kinetic Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,76,None,0 -31027,773,Small Anti-Kinetic Pump II,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. +31026,787,Capital Kinetic Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,3194,None,0 +31027,773,Small Kinetic Armor Reinforcer II,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31028,787,Small Anti-Kinetic Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 -31029,773,Medium Anti-Kinetic Pump II,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. +31028,787,Small Kinetic Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 +31029,773,Medium Kinetic Armor Reinforcer II,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31030,787,Medium Anti-Kinetic Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 -31031,773,Capital Anti-Kinetic Pump II,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. +31030,787,Medium Kinetic Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3194,None,0 +31031,773,Capital Kinetic Armor Reinforcer II,"This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31032,787,Capital Anti-Kinetic Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 -31033,773,Small Anti-Thermal Pump I,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. +31032,787,Capital Kinetic Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3194,None,0 +31033,773,Small Thermal Armor Reinforcer I,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31034,787,Small Anti-Thermal Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,76,None,0 -31035,773,Medium Anti-Thermal Pump I,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. +31034,787,Small Thermal Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,3194,None,0 +31035,773,Medium Thermal Armor Reinforcer I,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31036,787,Medium Anti-Thermal Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,76,None,0 -31037,773,Capital Anti-Thermal Pump I,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. +31036,787,Medium Thermal Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,3194,None,0 +31037,773,Capital Thermal Armor Reinforcer I,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31038,787,Capital Anti-Thermal Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,76,None,0 -31039,773,Small Anti-Thermal Pump II,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. +31038,787,Capital Thermal Armor Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,3194,None,0 +31039,773,Small Thermal Armor Reinforcer II,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31040,787,Small Anti-Thermal Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 -31041,773,Medium Anti-Thermal Pump II,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. +31040,787,Small Thermal Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 +31041,773,Medium Thermal Armor Reinforcer II,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31042,787,Medium Anti-Thermal Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 -31043,773,Capital Anti-Thermal Pump II,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. +31042,787,Medium Thermal Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3194,None,0 +31043,773,Capital Thermal Armor Reinforcer II,"This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31044,787,Capital Anti-Thermal Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31044,787,Capital Thermal Armor Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3194,None,0 31045,773,Small Auxiliary Nano Pump I,"This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31046,787,Small Auxiliary Nano Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,76,None,0 +31046,787,Small Auxiliary Nano Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,3194,None,0 31047,773,Medium Auxiliary Nano Pump I,"This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31048,787,Medium Auxiliary Nano Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,76,None,0 +31048,787,Medium Auxiliary Nano Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,3194,None,0 31049,773,Capital Auxiliary Nano Pump II,"This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31050,787,Capital Auxiliary Nano Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31050,787,Capital Auxiliary Nano Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3194,None,0 31051,773,Small Auxiliary Nano Pump II,"This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31052,787,Small Auxiliary Nano Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31052,787,Small Auxiliary Nano Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 31053,773,Medium Auxiliary Nano Pump II,"This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31054,787,Medium Auxiliary Nano Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31054,787,Medium Auxiliary Nano Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3194,None,0 31055,773,Medium Trimark Armor Pump I,"This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31056,787,Medium Trimark Armor Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,76,None,0 +31056,787,Medium Trimark Armor Pump I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,3194,None,0 31057,773,Small Trimark Armor Pump II,"This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31058,787,Small Trimark Armor Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31058,787,Small Trimark Armor Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 31059,773,Medium Trimark Armor Pump II,"This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31060,787,Medium Trimark Armor Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31060,787,Medium Trimark Armor Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3194,None,0 31061,773,Capital Trimark Armor Pump II,"This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31062,787,Capital Trimark Armor Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31062,787,Capital Trimark Armor Pump II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3194,None,0 31063,773,Small Nanobot Accelerator I,"This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31064,787,Small Nanobot Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,76,None,0 +31064,787,Small Nanobot Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,3194,None,0 31065,773,Medium Nanobot Accelerator I,"This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31066,787,Medium Nanobot Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,76,None,0 +31066,787,Medium Nanobot Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,3194,None,0 31067,773,Capital Nanobot Accelerator I,"This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31068,787,Capital Nanobot Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,76,None,0 +31068,787,Capital Nanobot Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,3194,None,0 31069,773,Small Nanobot Accelerator II,"This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31070,787,Small Nanobot Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31070,787,Small Nanobot Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 31071,773,Medium Nanobot Accelerator II,"This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31072,787,Medium Nanobot Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31072,787,Medium Nanobot Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3194,None,0 31073,773,Medium Remote Repair Augmentor I,"This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31074,787,Medium Remote Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,76,None,0 +31074,787,Medium Remote Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,3194,None,0 31075,773,Capital Remote Repair Augmentor I,"This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31076,787,Capital Remote Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,76,None,0 +31076,787,Capital Remote Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,3194,None,0 31077,773,Small Remote Repair Augmentor II,"This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -31078,787,Small Remote Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31078,787,Small Remote Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 31079,773,Medium Remote Repair Augmentor II,"This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -31080,787,Medium Remote Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31080,787,Medium Remote Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3194,None,0 31081,773,Capital Remote Repair Augmentor II,"This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -31082,787,Capital Remote Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31082,787,Capital Remote Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3194,None,0 31083,1232,Small Salvage Tackle I,"This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1782,3194,None,0 -31084,787,Small Salvage Tackle I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1800,76,None,0 +31084,787,Small Salvage Tackle I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1800,3194,None,0 31085,1232,Medium Salvage Tackle I,"This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1783,3194,None,0 -31086,787,Medium Salvage Tackle I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1799,76,None,0 +31086,787,Medium Salvage Tackle I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1799,3194,None,0 31087,1232,Capital Salvage Tackle I,"This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1785,3194,None,0 -31088,787,Capital Salvage Tackle I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1797,76,None,0 +31088,787,Capital Salvage Tackle I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1797,3194,None,0 31089,1232,Small Salvage Tackle II,"This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1782,3194,None,0 -31090,787,Small Salvage Tackle II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31090,787,Small Salvage Tackle II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 31091,1232,Medium Salvage Tackle II,"This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1783,3194,None,0 -31092,787,Medium Salvage Tackle II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31092,787,Medium Salvage Tackle II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3194,None,0 31093,1232,Capital Salvage Tackle II,"This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1785,3194,None,0 -31094,787,Capital Salvage Tackle II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31094,787,Capital Salvage Tackle II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3194,None,0 31103,517,Gian Parele's Pleasure Cruiser,Gian Parele's Pleasure Cruiser,13075000.0000000000,115000.0000000000,1750.0000000000,1,8,None,0,None,None,None,330 31105,782,Small Auxiliary Thrusters I,"This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31106,787,Small Auxiliary Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,76,None,0 +31106,787,Small Auxiliary Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,3196,None,0 31107,782,Medium Auxiliary Thrusters I,"This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31108,787,Medium Auxiliary Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,76,None,0 +31108,787,Medium Auxiliary Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,3196,None,0 31109,782,Capital Auxiliary Thrusters I,"This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31110,787,Capital Auxiliary Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,76,None,0 +31110,787,Capital Auxiliary Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,3196,None,0 31111,782,Small Auxiliary Thrusters II,"This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31112,787,Small Auxiliary Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31112,787,Small Auxiliary Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3196,None,0 31113,782,Medium Auxiliary Thrusters II,"This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31114,787,Medium Auxiliary Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31114,787,Medium Auxiliary Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3196,None,0 31115,782,Capital Auxiliary Thrusters II,"This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31116,787,Capital Auxiliary Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31116,787,Capital Auxiliary Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3196,None,0 31117,782,Small Cargohold Optimization I,"This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31118,787,Small Cargohold Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,76,None,0 +31118,787,Small Cargohold Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,3196,None,0 31119,782,Medium Cargohold Optimization I,"This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31120,787,Medium Cargohold Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,76,None,0 +31120,787,Medium Cargohold Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,3196,None,0 31121,782,Capital Cargohold Optimization I,"This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31122,787,Capital Cargohold Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,76,None,0 +31122,787,Capital Cargohold Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,3196,None,0 31123,782,Small Cargohold Optimization II,"This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31124,787,Small Cargohold Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31124,787,Small Cargohold Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3196,None,0 31125,782,Medium Cargohold Optimization II,"This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31126,787,Medium Cargohold Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31126,787,Medium Cargohold Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3196,None,0 31127,782,Capital Cargohold Optimization II,"This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31128,787,Capital Cargohold Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31128,787,Capital Cargohold Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3196,None,0 31129,782,Small Dynamic Fuel Valve I,"This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31130,787,Small Dynamic Fuel Valve I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,76,None,0 +31130,787,Small Dynamic Fuel Valve I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,3196,None,0 31131,782,Medium Dynamic Fuel Valve I,"This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31132,787,Medium Dynamic Fuel Valve I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,76,None,0 +31132,787,Medium Dynamic Fuel Valve I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,3196,None,0 31133,782,Capital Dynamic Fuel Valve I,"This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31134,787,Capital Dynamic Fuel Valve I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,76,None,0 +31134,787,Capital Dynamic Fuel Valve I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,3196,None,0 31135,782,Small Dynamic Fuel Valve II,"This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31136,787,Small Dynamic Fuel Valve II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31136,787,Small Dynamic Fuel Valve II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3196,None,0 31137,782,Medium Dynamic Fuel Valve II,"This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31138,787,Medium Dynamic Fuel Valve II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31138,787,Medium Dynamic Fuel Valve II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3196,None,0 31139,782,Capital Dynamic Fuel Valve II,"This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31140,787,Capital Dynamic Fuel Valve II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31140,787,Capital Dynamic Fuel Valve II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3196,None,0 31141,782,Small Engine Thermal Shielding I,"This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31142,787,Small Engine Thermal Shielding I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,76,None,0 +31142,787,Small Engine Thermal Shielding I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,3196,None,0 31143,782,Medium Engine Thermal Shielding I,"This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31144,787,Medium Engine Thermal Shielding I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,76,None,0 +31144,787,Medium Engine Thermal Shielding I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,3196,None,0 31145,782,Capital Engine Thermal Shielding I,"This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31146,787,Capital Engine Thermal Shielding I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,76,None,0 +31146,787,Capital Engine Thermal Shielding I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,3196,None,0 31147,782,Small Engine Thermal Shielding II,"This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31148,787,Small Engine Thermal Shielding II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31148,787,Small Engine Thermal Shielding II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3196,None,0 31149,782,Medium Engine Thermal Shielding II,"This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31150,787,Medium Engine Thermal Shielding II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31150,787,Medium Engine Thermal Shielding II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3196,None,0 31151,782,Capital Engine Thermal Shielding II,"This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31152,787,Capital Engine Thermal Shielding II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31152,787,Capital Engine Thermal Shielding II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3196,None,0 31153,782,Small Low Friction Nozzle Joints I,"This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31154,787,Small Low Friction Nozzle Joints I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,76,None,0 +31154,787,Small Low Friction Nozzle Joints I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,3196,None,0 31155,782,Medium Low Friction Nozzle Joints I,"This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31156,787,Medium Low Friction Nozzle Joints I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,76,None,0 +31156,787,Medium Low Friction Nozzle Joints I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,3196,None,0 31157,782,Capital Low Friction Nozzle Joints I,"This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31158,787,Capital Low Friction Nozzle Joints I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,76,None,0 -31159,782,Small Hyperspatial Velocity Optimizer I,"This ship modification is designed to increase a ship's warp speed at the expense of increased signature radius. +31158,787,Capital Low Friction Nozzle Joints I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,3196,None,0 +31159,782,Small Hyperspatial Velocity Optimizer I,"This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,4,None,1,1210,3196,None,0 -31160,787,Small Hyperspatial Velocity Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,76,None,0 -31161,782,Medium Hyperspatial Velocity Optimizer I,"This ship modification is designed to increase a ship's warp speed at the expense of increased signature radius. +31160,787,Small Hyperspatial Velocity Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,3196,None,0 +31161,782,Medium Hyperspatial Velocity Optimizer I,"This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,4,None,1,1211,3196,None,0 -31162,787,Medium Hyperspatial Velocity Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,76,None,0 -31163,782,Capital Hyperspatial Velocity Optimizer I,"This ship modification is designed to increase a ship's warp speed at the expense of increased signature radius. +31162,787,Medium Hyperspatial Velocity Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,3196,None,0 +31163,782,Capital Hyperspatial Velocity Optimizer I,"This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,4,None,1,1740,3196,None,0 -31164,787,Capital Hyperspatial Velocity Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,76,None,0 -31165,782,Small Hyperspatial Velocity Optimizer II,"This ship modification is designed to increase a ship's warp speed at the expense of increased signature radius. +31164,787,Capital Hyperspatial Velocity Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,3196,None,0 +31165,782,Small Hyperspatial Velocity Optimizer II,"This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,4,None,1,1210,3196,None,0 -31166,787,Small Hyperspatial Velocity Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 -31167,782,Medium Hyperspatial Velocity Optimizer II,"This ship modification is designed to increase a ship's warp speed at the expense of increased signature radius. +31166,787,Small Hyperspatial Velocity Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3196,None,0 +31167,782,Medium Hyperspatial Velocity Optimizer II,"This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,4,None,1,1211,3196,None,0 -31168,787,Medium Hyperspatial Velocity Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 -31169,782,Capital Hyperspatial Velocity Optimizer II,"This ship modification is designed to increase a ship's warp speed at the expense of increased signature radius. +31168,787,Medium Hyperspatial Velocity Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3196,None,0 +31169,782,Capital Hyperspatial Velocity Optimizer II,"This ship modification is designed to increase a ship's warp speed and acceleration at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,4,None,1,1740,3196,None,0 -31170,787,Capital Hyperspatial Velocity Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31170,787,Capital Hyperspatial Velocity Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3196,None,0 31171,782,Small Low Friction Nozzle Joints II,"This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31172,787,Small Low Friction Nozzle Joints II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31172,787,Small Low Friction Nozzle Joints II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3196,None,0 31173,782,Medium Low Friction Nozzle Joints II,"This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31174,787,Medium Low Friction Nozzle Joints II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31174,787,Medium Low Friction Nozzle Joints II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3196,None,0 31175,782,Capital Low Friction Nozzle Joints II,"This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31176,787,Capital Low Friction Nozzle Joints II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31176,787,Capital Low Friction Nozzle Joints II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3196,None,0 31177,782,Small Polycarbon Engine Housing I,"This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31178,787,Small Polycarbon Engine Housing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,76,None,0 +31178,787,Small Polycarbon Engine Housing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,3196,None,0 31179,782,Medium Polycarbon Engine Housing I,"This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31180,787,Medium Polycarbon Engine Housing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,76,None,0 +31180,787,Medium Polycarbon Engine Housing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,3196,None,0 31181,782,Capital Polycarbon Engine Housing I,"This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31182,787,Capital Polycarbon Engine Housing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,76,None,0 +31182,787,Capital Polycarbon Engine Housing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,3196,None,0 31183,782,Small Polycarbon Engine Housing II,"This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1210,3196,None,0 -31184,787,Small Polycarbon Engine Housing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31184,787,Small Polycarbon Engine Housing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3196,None,0 31185,782,Medium Polycarbon Engine Housing II,"This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1211,3196,None,0 -31186,787,Medium Polycarbon Engine Housing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31186,787,Medium Polycarbon Engine Housing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3196,None,0 31187,782,Capital Polycarbon Engine Housing II,"This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1740,3196,None,0 -31188,787,Capital Polycarbon Engine Housing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31188,787,Capital Polycarbon Engine Housing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3196,None,0 31189,782,Small Warp Core Optimizer I,"This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,4,None,1,1210,3196,None,0 -31190,787,Small Warp Core Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,76,None,0 +31190,787,Small Warp Core Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1240,3196,None,0 31191,782,Medium Warp Core Optimizer I,"This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,4,None,1,1211,3196,None,0 -31192,787,Medium Warp Core Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,76,None,0 +31192,787,Medium Warp Core Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1241,3196,None,0 31193,782,Capital Warp Core Optimizer I,"This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,4,None,1,1740,3196,None,0 -31194,787,Capital Warp Core Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,76,None,0 +31194,787,Capital Warp Core Optimizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1720,3196,None,0 31195,782,Small Warp Core Optimizer II,"This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,5.0000000000,0E-10,1,4,None,1,1210,3196,None,0 -31196,787,Small Warp Core Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31196,787,Small Warp Core Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3196,None,0 31197,782,Medium Warp Core Optimizer II,"This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,10.0000000000,0E-10,1,4,None,1,1211,3196,None,0 -31198,787,Medium Warp Core Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31198,787,Medium Warp Core Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3196,None,0 31199,782,Capital Warp Core Optimizer II,"This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Astronautics Rigging skill.",200.0000000000,40.0000000000,0E-10,1,4,None,1,1740,3196,None,0 -31200,787,Capital Warp Core Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31200,787,Capital Warp Core Optimizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3196,None,0 31201,1233,Small Emission Scope Sharpener I,This ship modification is designed to increase the efficiency of a ship's relic modules.,200.0000000000,5.0000000000,0E-10,1,None,None,1,1786,3199,None,0 -31202,787,Small Emission Scope Sharpener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1801,76,None,0 +31202,787,Small Emission Scope Sharpener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1801,3199,None,0 31203,1233,Medium Emission Scope Sharpener I,This ship modification is designed to increase the efficiency of a ship's relic modules.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1787,3199,None,0 -31204,787,Medium Emission Scope Sharpener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1802,76,None,0 +31204,787,Medium Emission Scope Sharpener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1802,3199,None,0 31205,1233,Capital Emission Scope Sharpener I,This ship modification is designed to increase the efficiency of a ship's relic modules.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1789,3199,None,0 -31206,787,Capital Emission Scope Sharpener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1804,76,None,0 +31206,787,Capital Emission Scope Sharpener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1804,3199,None,0 31207,1233,Small Emission Scope Sharpener II,This ship modification is designed to increase the efficiency of a ship's relic modules.,200.0000000000,5.0000000000,0E-10,1,None,None,1,1786,3199,None,0 -31208,787,Small Emission Scope Sharpener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31208,787,Small Emission Scope Sharpener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3199,None,0 31209,1233,Medium Emission Scope Sharpener II,This ship modification is designed to increase the efficiency of a ship's relic modules.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1787,3199,None,0 -31210,787,Medium Emission Scope Sharpener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31210,787,Medium Emission Scope Sharpener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3199,None,0 31211,1233,Capital Emission Scope Sharpener II,This ship modification is designed to increase the efficiency of a ship's relic modules.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1789,3199,None,0 -31212,787,Capital Emission Scope Sharpener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31212,787,Capital Emission Scope Sharpener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3199,None,0 31213,1233,Small Gravity Capacitor Upgrade I,This ship modification is designed to increase a ship's scan probe strength.,200.0000000000,5.0000000000,0E-10,1,None,None,1,1786,3199,None,0 -31214,787,Small Gravity Capacitor Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1801,76,None,0 +31214,787,Small Gravity Capacitor Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1801,3199,None,0 31215,1233,Medium Gravity Capacitor Upgrade I,This ship modification is designed to increase a ship's scan probe strength.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1787,3199,None,0 -31216,787,Medium Gravity Capacitor Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1802,76,None,0 +31216,787,Medium Gravity Capacitor Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1802,3199,None,0 31217,1233,Capital Gravity Capacitor Upgrade I,This ship modification is designed to increase a ship's scan probe strength.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1789,3199,None,0 -31218,787,Capital Gravity Capacitor Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1804,76,None,0 +31218,787,Capital Gravity Capacitor Upgrade I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1804,3199,None,0 31220,1233,Small Gravity Capacitor Upgrade II,This ship modification is designed to increase a ship's scan probe strength.,200.0000000000,5.0000000000,0E-10,1,None,None,1,1786,3199,None,0 -31221,787,Small Gravity Capacitor Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31221,787,Small Gravity Capacitor Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3199,None,0 31222,1233,Medium Gravity Capacitor Upgrade II,This ship modification is designed to increase a ship's scan probe strength.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1787,3199,None,0 -31223,787,Medium Gravity Capacitor Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31223,787,Medium Gravity Capacitor Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3199,None,0 31224,1233,Capital Gravity Capacitor Upgrade II,This ship modification is designed to increase a ship's scan probe strength.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1789,3199,None,0 -31225,787,Capital Gravity Capacitor Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31225,787,Capital Gravity Capacitor Upgrade II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3199,None,0 31226,781,Small Liquid Cooled Electronics I,"This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3199,None,0 -31227,787,Small Liquid Cooled Electronics I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,76,None,0 +31227,787,Small Liquid Cooled Electronics I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,3199,None,0 31228,781,Medium Liquid Cooled Electronics I,"This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. ",200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3199,None,0 -31229,787,Medium Liquid Cooled Electronics I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,76,None,0 +31229,787,Medium Liquid Cooled Electronics I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,3199,None,0 31230,781,Capital Liquid Cooled Electronics I,"This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3199,None,0 -31231,787,Capital Liquid Cooled Electronics I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,76,None,0 +31231,787,Capital Liquid Cooled Electronics I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,3199,None,0 31232,781,Small Liquid Cooled Electronics II,"This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3199,None,0 -31233,787,Small Liquid Cooled Electronics II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31233,787,Small Liquid Cooled Electronics II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3199,None,0 31234,781,Medium Liquid Cooled Electronics II,"This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. ",200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3199,None,0 -31235,787,Medium Liquid Cooled Electronics II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31235,787,Medium Liquid Cooled Electronics II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3199,None,0 31236,781,Capital Liquid Cooled Electronics II,"This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3199,None,0 -31237,787,Capital Liquid Cooled Electronics II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31237,787,Capital Liquid Cooled Electronics II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3199,None,0 31238,1233,Small Memetic Algorithm Bank I,"This ship modification is designed to increase the efficiency of a ship's data modules. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1786,3199,None,0 -31239,787,Small Memetic Algorithm Bank I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1801,76,None,0 +31239,787,Small Memetic Algorithm Bank I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1801,3199,None,0 31240,1233,Medium Memetic Algorithm Bank I,"This ship modification is designed to increase the efficiency of a ship's data modules. ",200.0000000000,10.0000000000,0E-10,1,None,None,1,1787,3199,None,0 -31241,787,Medium Memetic Algorithm Bank I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1802,76,None,0 +31241,787,Medium Memetic Algorithm Bank I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1802,3199,None,0 31242,1233,Capital Memetic Algorithm Bank I,This ship modification is designed to increase the efficiency of a ship's data modules.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1789,3199,None,0 -31243,787,Capital Memetic Algorithm Bank I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1804,76,None,0 +31243,787,Capital Memetic Algorithm Bank I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1804,3199,None,0 31244,1233,Small Memetic Algorithm Bank II,"This ship modification is designed to increase the efficiency of a ship's data modules. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1786,3199,None,0 -31245,787,Small Memetic Algorithm Bank II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31245,787,Small Memetic Algorithm Bank II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3199,None,0 31246,1233,Medium Memetic Algorithm Bank II,"This ship modification is designed to increase the efficiency of a ship's data modules. ",200.0000000000,10.0000000000,0E-10,1,None,None,1,1787,3199,None,0 -31247,787,Medium Memetic Algorithm Bank II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31247,787,Medium Memetic Algorithm Bank II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3199,None,0 31248,1233,Capital Memetic Algorithm Bank II,"This ship modification is designed to increase the efficiency of a ship's data modules. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1789,3199,None,0 -31249,787,Capital Memetic Algorithm Bank II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31249,787,Capital Memetic Algorithm Bank II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3199,None,0 31250,786,Small Signal Disruption Amplifier I,"This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3199,None,0 -31251,787,Small Signal Disruption Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,76,None,0 +31251,787,Small Signal Disruption Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,3199,None,0 31252,786,Medium Signal Disruption Amplifier I,"This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules. ",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3199,None,0 -31253,787,Medium Signal Disruption Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,76,None,0 +31253,787,Medium Signal Disruption Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,3199,None,0 31254,786,Capital Signal Disruption Amplifier I,"This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3199,None,0 -31255,787,Capital Signal Disruption Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,76,None,0 +31255,787,Capital Signal Disruption Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,3199,None,0 31256,786,Small Signal Disruption Amplifier II,"This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3199,None,0 -31257,787,Small Signal Disruption Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31257,787,Small Signal Disruption Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3199,None,0 31258,786,Medium Signal Disruption Amplifier II,"This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules. ",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3199,None,0 -31259,787,Medium Signal Disruption Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31259,787,Medium Signal Disruption Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3199,None,0 31260,786,Capital Signal Disruption Amplifier II,"This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3199,None,0 -31261,787,Capital Signal Disruption Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31261,787,Capital Signal Disruption Amplifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3199,None,0 31262,786,Small Inverted Signal Field Projector I,"This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3198,None,0 -31263,787,Small Inverted Signal Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,76,None,0 +31263,787,Small Inverted Signal Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,3198,None,0 31264,786,Medium Inverted Signal Field Projector I,"This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3198,None,0 -31265,787,Medium Inverted Signal Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,76,None,0 +31265,787,Medium Inverted Signal Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,3198,None,0 31266,786,Capital Inverted Signal Field Projector I,"This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3198,None,0 -31267,787,Capital Inverted Signal Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,76,None,0 +31267,787,Capital Inverted Signal Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,3198,None,0 31268,786,Small Inverted Signal Field Projector II,"This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3198,None,0 -31269,787,Small Inverted Signal Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31269,787,Small Inverted Signal Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3198,None,0 31270,786,Medium Inverted Signal Field Projector II,"This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3198,None,0 -31271,787,Medium Inverted Signal Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31271,787,Medium Inverted Signal Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3198,None,0 31272,786,Capital Inverted Signal Field Projector II,"This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3198,None,0 -31273,787,Capital Inverted Signal Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31273,787,Capital Inverted Signal Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3198,None,0 31274,1234,Small Ionic Field Projector I,"This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1790,3198,None,0 -31275,787,Small Ionic Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1805,76,None,0 +31275,787,Small Ionic Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1805,3198,None,0 31276,1234,Medium Ionic Field Projector I,"This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1791,3198,None,0 -31277,787,Medium Ionic Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1806,76,None,0 +31277,787,Medium Ionic Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1806,3198,None,0 31278,1234,Capital Ionic Field Projector I,"This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1793,3198,None,0 -31279,787,Capital Ionic Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1808,76,None,0 +31279,787,Capital Ionic Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1808,3198,None,0 31280,1234,Small Ionic Field Projector II,"This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1790,3198,None,0 -31281,787,Small Ionic Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31281,787,Small Ionic Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3198,None,0 31282,1234,Medium Ionic Field Projector II,"This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1791,3198,None,0 -31283,787,Medium Ionic Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31283,787,Medium Ionic Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3198,None,0 31284,1234,Capital Ionic Field Projector II,"This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1793,3198,None,0 -31285,787,Capital Ionic Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31285,787,Capital Ionic Field Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3198,None,0 31286,786,Small Particle Dispersion Augmentor I,"This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3198,None,0 -31287,787,Small Particle Dispersion Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,76,None,0 +31287,787,Small Particle Dispersion Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,3198,None,0 31288,786,Medium Particle Dispersion Augmentor I,"This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3198,None,0 -31289,787,Medium Particle Dispersion Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,76,None,0 +31289,787,Medium Particle Dispersion Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,3198,None,0 31290,786,Capital Particle Dispersion Augmentor I,"This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3198,None,0 -31291,787,Capital Particle Dispersion Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,76,None,0 +31291,787,Capital Particle Dispersion Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,3198,None,0 31292,786,Small Particle Dispersion Augmentor II,"This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3198,None,0 -31293,787,Small Particle Dispersion Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31293,787,Small Particle Dispersion Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3198,None,0 31294,786,Medium Particle Dispersion Augmentor II,"This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3198,None,0 -31295,787,Medium Particle Dispersion Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31295,787,Medium Particle Dispersion Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3198,None,0 31296,786,Capital Particle Dispersion Augmentor II,"This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3198,None,0 -31297,787,Capital Particle Dispersion Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31297,787,Capital Particle Dispersion Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3198,None,0 31298,786,Small Particle Dispersion Projector I,"This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3198,None,0 -31299,787,Small Particle Dispersion Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,76,None,0 +31299,787,Small Particle Dispersion Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,3198,None,0 31300,786,Medium Particle Dispersion Projector I,"This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3198,None,0 -31301,787,Medium Particle Dispersion Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,76,None,0 +31301,787,Medium Particle Dispersion Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,3198,None,0 31302,786,Capital Particle Dispersion Projector I,"This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3198,None,0 -31303,787,Capital Particle Dispersion Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,76,None,0 +31303,787,Capital Particle Dispersion Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,3198,None,0 31304,786,Small Particle Dispersion Projector II,"This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3198,None,0 -31305,787,Small Particle Dispersion Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31305,787,Small Particle Dispersion Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3198,None,0 31306,786,Medium Particle Dispersion Projector II,"This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3198,None,0 -31307,787,Medium Particle Dispersion Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31307,787,Medium Particle Dispersion Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3198,None,0 31308,786,Capital Particle Dispersion Projector II,"This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, weapon disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3198,None,0 -31309,787,Capital Particle Dispersion Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31309,787,Capital Particle Dispersion Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3198,None,0 31310,1233,Small Signal Focusing Kit I,"This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1786,3198,None,0 -31311,787,Small Signal Focusing Kit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1801,76,None,0 +31311,787,Small Signal Focusing Kit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1801,3198,None,0 31312,1233,Medium Signal Focusing Kit I,"This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1787,3198,None,0 -31313,787,Medium Signal Focusing Kit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1802,76,None,0 +31313,787,Medium Signal Focusing Kit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1802,3198,None,0 31314,1233,Capital Signal Focusing Kit I,"This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1789,3198,None,0 -31315,787,Capital Signal Focusing Kit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1804,76,None,0 +31315,787,Capital Signal Focusing Kit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1804,3198,None,0 31316,1233,Small Signal Focusing Kit II,"This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1786,3198,None,0 -31317,787,Small Signal Focusing Kit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31317,787,Small Signal Focusing Kit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3198,None,0 31318,1233,Medium Signal Focusing Kit II,"This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1787,3198,None,0 -31319,787,Medium Signal Focusing Kit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31319,787,Medium Signal Focusing Kit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3198,None,0 31320,1233,Capital Signal Focusing Kit II,"This ship modification is designed to increase the scan speed of modules which require the CPU Management skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1789,3198,None,0 -31321,787,Capital Signal Focusing Kit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31321,787,Capital Signal Focusing Kit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3198,None,0 31322,1234,Small Targeting System Subcontroller I,"This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1790,3198,None,0 -31323,787,Small Targeting System Subcontroller I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1805,76,None,0 +31323,787,Small Targeting System Subcontroller I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1805,3198,None,0 31324,1234,Medium Targeting System Subcontroller I,"This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1791,3198,None,0 -31325,787,Medium Targeting System Subcontroller I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1806,76,None,0 +31325,787,Medium Targeting System Subcontroller I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1806,3198,None,0 31326,1234,Capital Targeting System Subcontroller I,"This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1793,3198,None,0 -31327,787,Capital Targeting System Subcontroller I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1808,76,None,0 +31327,787,Capital Targeting System Subcontroller I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1808,3198,None,0 31328,1234,Small Targeting System Subcontroller II,"This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1790,3198,None,0 -31329,787,Small Targeting System Subcontroller II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31329,787,Small Targeting System Subcontroller II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3198,None,0 31330,1234,Medium Targeting System Subcontroller II,"This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1791,3198,None,0 -31331,787,Medium Targeting System Subcontroller II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31331,787,Medium Targeting System Subcontroller II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3198,None,0 31332,1234,Capital Targeting System Subcontroller II,"This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1793,3198,None,0 -31333,787,Capital Targeting System Subcontroller II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31333,787,Capital Targeting System Subcontroller II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3198,None,0 31334,786,Small Targeting Systems Stabilizer I,"This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3198,None,0 -31335,787,Small Targeting Systems Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,76,None,0 +31335,787,Small Targeting Systems Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,3198,None,0 31336,786,Medium Targeting Systems Stabilizer I,"This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3198,None,0 -31337,787,Medium Targeting Systems Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,76,None,0 +31337,787,Medium Targeting Systems Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,3198,None,0 31338,786,Capital Targeting Systems Stabilizer I,"This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3198,None,0 -31339,787,Capital Targeting Systems Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,76,None,0 +31339,787,Capital Targeting Systems Stabilizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,3198,None,0 31340,786,Small Targeting Systems Stabilizer II,"This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3198,None,0 -31341,787,Small Targeting Systems Stabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31341,787,Small Targeting Systems Stabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3198,None,0 31342,786,Medium Targeting Systems Stabilizer II,"This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3198,None,0 -31343,787,Medium Targeting Systems Stabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31343,787,Medium Targeting Systems Stabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3198,None,0 31344,786,Capital Targeting Systems Stabilizer II,"This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3198,None,0 -31345,787,Capital Targeting Systems Stabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31345,787,Capital Targeting Systems Stabilizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3198,None,0 31346,786,Small Tracking Diagnostic Subroutines I,"This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3198,None,0 -31347,787,Small Tracking Diagnostic Subroutines I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,76,None,0 +31347,787,Small Tracking Diagnostic Subroutines I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1249,3198,None,0 31348,786,Medium Tracking Diagnostic Subroutines I,"This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3198,None,0 -31349,787,Medium Tracking Diagnostic Subroutines I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,76,None,0 +31349,787,Medium Tracking Diagnostic Subroutines I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1250,3198,None,0 31350,786,Capital Tracking Diagnostic Subroutines I,"This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3198,None,0 -31351,787,Capital Tracking Diagnostic Subroutines I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,76,None,0 +31351,787,Capital Tracking Diagnostic Subroutines I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1723,3198,None,0 31352,786,Small Tracking Diagnostic Subroutines II,"This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1219,3198,None,0 -31353,787,Small Tracking Diagnostic Subroutines II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31353,787,Small Tracking Diagnostic Subroutines II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3198,None,0 31354,786,Medium Tracking Diagnostic Subroutines II,"This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1220,3198,None,0 -31355,787,Medium Tracking Diagnostic Subroutines II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31355,787,Medium Tracking Diagnostic Subroutines II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3198,None,0 31356,786,Capital Tracking Diagnostic Subroutines II,"This ship modification is designed to increase the effectiveness of fitted weapon disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Electronic Superiority Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1737,3198,None,0 -31357,787,Capital Tracking Diagnostic Subroutines II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31357,787,Capital Tracking Diagnostic Subroutines II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3198,None,0 31358,781,Small Ancillary Current Router I,This ship modification is designed to increase a ship's powergrid capacity.,200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3195,None,0 -31359,787,Small Ancillary Current Router I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,76,None,0 +31359,787,Small Ancillary Current Router I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,3195,None,0 31360,781,Medium Ancillary Current Router I,This ship modification is designed to increase a ship's powergrid capacity.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3195,None,0 -31361,787,Medium Ancillary Current Router I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,76,None,0 +31361,787,Medium Ancillary Current Router I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,3195,None,0 31362,781,Capital Ancillary Current Router I,This ship modification is designed to increase a ship's powergrid capacity.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3195,None,0 -31363,787,Capital Ancillary Current Router I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,76,None,0 +31363,787,Capital Ancillary Current Router I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,3195,None,0 31364,781,Small Ancillary Current Router II,This ship modification is designed to increase a ship's powergrid capacity.,200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3195,None,0 -31365,787,Small Ancillary Current Router II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31365,787,Small Ancillary Current Router II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3195,None,0 31366,781,Medium Ancillary Current Router II,This ship modification is designed to increase a ship's powergrid capacity.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3195,None,0 -31367,787,Medium Ancillary Current Router II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31367,787,Medium Ancillary Current Router II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3195,None,0 31368,781,Capital Ancillary Current Router II,This ship modification is designed to increase a ship's powergrid capacity.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3195,None,0 -31369,787,Capital Ancillary Current Router II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31369,787,Capital Ancillary Current Router II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3195,None,0 31370,781,Small Capacitor Control Circuit I,"This ship modification is designed to increase a ship's capacitor recharge rate. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3195,None,0 -31371,787,Small Capacitor Control Circuit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,76,None,0 +31371,787,Small Capacitor Control Circuit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,3195,None,0 31372,781,Medium Capacitor Control Circuit I,"This ship modification is designed to increase a ship's capacitor recharge rate. ",200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3195,None,0 -31373,787,Medium Capacitor Control Circuit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,76,None,0 +31373,787,Medium Capacitor Control Circuit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,3195,None,0 31374,781,Capital Capacitor Control Circuit I,"This ship modification is designed to increase a ship's capacitor recharge rate. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3195,None,0 -31375,787,Capital Capacitor Control Circuit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,76,None,0 +31375,787,Capital Capacitor Control Circuit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,3195,None,0 31376,781,Small Capacitor Control Circuit II,"This ship modification is designed to increase a ship's capacitor recharge rate. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3195,None,0 -31377,787,Small Capacitor Control Circuit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31377,787,Small Capacitor Control Circuit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3195,None,0 31378,781,Medium Capacitor Control Circuit II,"This ship modification is designed to increase a ship's capacitor recharge rate. ",200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3195,None,0 -31379,787,Medium Capacitor Control Circuit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31379,787,Medium Capacitor Control Circuit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3195,None,0 31380,781,Capital Capacitor Control Circuit II,"This ship modification is designed to increase a ship's capacitor recharge rate. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3195,None,0 -31381,787,Capital Capacitor Control Circuit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31381,787,Capital Capacitor Control Circuit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3195,None,0 31382,781,Small Egress Port Maximizer I,This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.,200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3195,None,0 -31383,787,Small Egress Port Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,76,None,0 +31383,787,Small Egress Port Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,3195,None,0 31384,781,Medium Egress Port Maximizer I,This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3195,None,0 -31385,787,Medium Egress Port Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,76,None,0 +31385,787,Medium Egress Port Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,3195,None,0 31386,781,Capital Egress Port Maximizer I,This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3195,None,0 -31387,787,Capital Egress Port Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,76,None,0 +31387,787,Capital Egress Port Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,3195,None,0 31388,781,Small Egress Port Maximizer II,This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.,200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3195,None,0 -31389,787,Small Egress Port Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31389,787,Small Egress Port Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3195,None,0 31390,781,Medium Egress Port Maximizer II,This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3195,None,0 -31391,787,Medium Egress Port Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31391,787,Medium Egress Port Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3195,None,0 31392,781,Capital Egress Port Maximizer II,This ship modification is designed to reduce a ship's capacitor need for all energy emission modules.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3195,None,0 -31393,787,Capital Egress Port Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31393,787,Capital Egress Port Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3195,None,0 31394,781,Small Powergrid Subroutine Maximizer I,This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.,200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3195,None,0 -31395,787,Small Powergrid Subroutine Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,76,None,0 +31395,787,Small Powergrid Subroutine Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,3195,None,0 31396,781,Medium Powergrid Subroutine Maximizer I,This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3195,None,0 -31397,787,Medium Powergrid Subroutine Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,76,None,0 +31397,787,Medium Powergrid Subroutine Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,3195,None,0 31398,781,Capital Powergrid Subroutine Maximizer I,This ship modification is designed to reduce a ship's CPU need for all power upgrade modules.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3195,None,0 -31399,787,Capital Powergrid Subroutine Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,76,None,0 +31399,787,Capital Powergrid Subroutine Maximizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,3195,None,0 31400,781,Small Powergrid Subroutine Maximizer II,"This ship modification is designed to reduce a ship's CPU need for all power upgrade modules. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3195,None,0 -31401,787,Small Powergrid Subroutine Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31401,787,Small Powergrid Subroutine Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3195,None,0 31402,781,Medium Powergrid Subroutine Maximizer II,"This ship modification is designed to reduce a ship's CPU need for all power upgrade modules. ",200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3195,None,0 -31403,787,Medium Powergrid Subroutine Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31403,787,Medium Powergrid Subroutine Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3195,None,0 31404,781,Capital Powergrid Subroutine Maximizer II,"This ship modification is designed to reduce a ship's CPU need for all power upgrade modules. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3195,None,0 -31405,787,Capital Powergrid Subroutine Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31405,787,Capital Powergrid Subroutine Maximizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3195,None,0 31406,781,Small Semiconductor Memory Cell I,"This ship modification is designed to increase a ship's capacitor capacity. ",200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3195,None,0 -31407,787,Small Semiconductor Memory Cell I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,76,None,0 +31407,787,Small Semiconductor Memory Cell I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,3195,None,0 31408,781,Medium Semiconductor Memory Cell I,"This ship modification is designed to increase a ship's capacitor capacity. ",200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3195,None,0 -31409,787,Medium Semiconductor Memory Cell I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,76,None,0 +31409,787,Medium Semiconductor Memory Cell I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,3195,None,0 31410,781,Capital Semiconductor Memory Cell I,"This ship modification is designed to increase a ship's capacitor capacity. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3195,None,0 -31411,787,Capital Semiconductor Memory Cell I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,76,None,0 +31411,787,Capital Semiconductor Memory Cell I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,3195,None,0 31412,781,Small Semiconductor Memory Cell II,This ship modification is designed to increase a ship's capacitor capacity.,200.0000000000,5.0000000000,0E-10,1,None,None,1,1222,3195,None,0 -31413,787,Small Semiconductor Memory Cell II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31413,787,Small Semiconductor Memory Cell II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3195,None,0 31414,781,Medium Semiconductor Memory Cell II,This ship modification is designed to increase a ship's capacitor capacity.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3195,None,0 -31415,787,Medium Semiconductor Memory Cell II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31415,787,Medium Semiconductor Memory Cell II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3195,None,0 31416,781,Capital Semiconductor Memory Cell II,This ship modification is designed to increase a ship's capacitor capacity.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3195,None,0 -31417,787,Capital Semiconductor Memory Cell II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31417,787,Capital Semiconductor Memory Cell II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3195,None,0 31418,775,Small Algid Energy Administrations Unit I,"This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31419,787,Small Algid Energy Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,76,None,0 +31419,787,Small Algid Energy Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,3203,None,0 31420,775,Medium Algid Energy Administrations Unit I,"This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31421,787,Medium Algid Energy Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,76,None,0 +31421,787,Medium Algid Energy Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,3203,None,0 31422,775,Capital Algid Energy Administrations Unit I,"This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31423,787,Capital Algid Energy Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,76,None,0 +31423,787,Capital Algid Energy Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,3203,None,0 31424,775,Small Algid Energy Administrations Unit II,"This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31425,787,Small Algid Energy Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31425,787,Small Algid Energy Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3203,None,0 31426,775,Medium Algid Energy Administrations Unit II,"This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31427,787,Medium Algid Energy Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31427,787,Medium Algid Energy Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3203,None,0 31428,775,Capital Algid Energy Administrations Unit II,"This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31429,787,Capital Algid Energy Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31429,787,Capital Algid Energy Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3203,None,0 31430,775,Small Energy Ambit Extension I,"This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31431,787,Small Energy Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,76,None,0 +31431,787,Small Energy Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,3203,None,0 31432,775,Medium Energy Ambit Extension I,"This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31433,787,Medium Energy Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,76,None,0 +31433,787,Medium Energy Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,3203,None,0 31434,775,Capital Energy Ambit Extension I,"This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31435,787,Capital Energy Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,76,None,0 +31435,787,Capital Energy Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,3203,None,0 31436,775,Small Energy Ambit Extension II,"This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31437,787,Small Energy Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31437,787,Small Energy Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3203,None,0 31438,775,Medium Energy Ambit Extension II,"This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31439,787,Medium Energy Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31439,787,Medium Energy Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3203,None,0 31440,775,Capital Energy Ambit Extension II,"This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31441,787,Capital Energy Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31441,787,Capital Energy Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3203,None,0 31442,775,Small Energy Burst Aerator I,"This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31443,787,Small Energy Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,76,None,0 +31443,787,Small Energy Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,3203,None,0 31444,775,Medium Energy Burst Aerator I,"This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31445,787,Medium Energy Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,76,None,0 +31445,787,Medium Energy Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,3203,None,0 31446,775,Capital Energy Burst Aerator I,"This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31447,787,Capital Energy Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,76,None,0 +31447,787,Capital Energy Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,3203,None,0 31448,775,Small Energy Burst Aerator II,"This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31449,787,Small Energy Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31449,787,Small Energy Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3203,None,0 31450,775,Medium Energy Burst Aerator II,"This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31451,787,Medium Energy Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31451,787,Medium Energy Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3203,None,0 31452,775,Capital Energy Burst Aerator II,"This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31453,787,Capital Energy Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31453,787,Capital Energy Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3203,None,0 31454,775,Small Energy Collision Accelerator I,"This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31455,787,Small Energy Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,76,None,0 +31455,787,Small Energy Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,3203,None,0 31456,775,Medium Energy Collision Accelerator I,"This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31457,787,Medium Energy Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,76,None,0 +31457,787,Medium Energy Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,3203,None,0 31458,775,Capital Energy Collision Accelerator I,"This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31459,787,Capital Energy Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,76,None,0 +31459,787,Capital Energy Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,3203,None,0 31460,775,Small Energy Collision Accelerator II,"This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31461,787,Small Energy Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31461,787,Small Energy Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3203,None,0 31462,775,Medium Energy Collision Accelerator II,"This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31463,787,Medium Energy Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31463,787,Medium Energy Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3203,None,0 31464,775,Capital Energy Collision Accelerator II,"This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31465,787,Capital Energy Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31465,787,Capital Energy Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3203,None,0 31466,775,Small Energy Discharge Elutriation I,"This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31467,787,Small Energy Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,76,None,0 +31467,787,Small Energy Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,3203,None,0 31468,775,Medium Energy Discharge Elutriation I,"This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31469,787,Medium Energy Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,76,None,0 +31469,787,Medium Energy Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,3203,None,0 31470,775,Capital Energy Discharge Elutriation I,"This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31471,787,Capital Energy Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,76,None,0 +31471,787,Capital Energy Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,3203,None,0 31472,775,Small Energy Discharge Elutriation II,"This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31473,787,Small Energy Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31473,787,Small Energy Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3203,None,0 31474,775,Medium Energy Discharge Elutriation II,"This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31475,787,Medium Energy Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31475,787,Medium Energy Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3203,None,0 31476,775,Capital Energy Discharge Elutriation II,"This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31477,787,Capital Energy Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31477,787,Capital Energy Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3203,None,0 31478,775,Small Energy Locus Coordinator I,"This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31479,787,Small Energy Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,76,None,0 +31479,787,Small Energy Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,3203,None,0 31480,775,Medium Energy Locus Coordinator I,"This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31481,787,Medium Energy Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,76,None,0 +31481,787,Medium Energy Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,3203,None,0 31482,775,Capital Energy Locus Coordinator I,"This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31483,787,Capital Energy Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,76,None,0 +31483,787,Capital Energy Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,3203,None,0 31484,775,Small Energy Locus Coordinator II,"This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31485,787,Small Energy Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31485,787,Small Energy Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3203,None,0 31486,775,Medium Energy Locus Coordinator II,"This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31487,787,Medium Energy Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31487,787,Medium Energy Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3203,None,0 31488,775,Capital Energy Locus Coordinator II,"This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31489,787,Capital Energy Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31489,787,Capital Energy Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3203,None,0 31490,775,Small Energy Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31491,787,Small Energy Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,76,None,0 +31491,787,Small Energy Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1255,3203,None,0 31492,775,Medium Energy Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31493,787,Medium Energy Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,76,None,0 +31493,787,Medium Energy Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1256,3203,None,0 31494,775,Capital Energy Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31495,787,Capital Energy Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,76,None,0 +31495,787,Capital Energy Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1725,3203,None,0 31496,775,Small Energy Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1225,3203,None,0 -31497,787,Small Energy Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31497,787,Small Energy Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3203,None,0 31498,775,Medium Energy Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1226,3203,None,0 -31499,787,Medium Energy Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31499,787,Medium Energy Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3203,None,0 31500,775,Capital Energy Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1735,3203,None,0 -31501,787,Capital Energy Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31501,787,Capital Energy Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3203,None,0 31502,776,Small Algid Hybrid Administrations Unit I,"This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31503,787,Small Algid Hybrid Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,76,None,0 +31503,787,Small Algid Hybrid Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,3202,None,0 31504,776,Medium Algid Hybrid Administrations Unit I,"This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31505,787,Medium Algid Hybrid Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,76,None,0 +31505,787,Medium Algid Hybrid Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,3202,None,0 31506,776,Capital Algid Hybrid Administrations Unit I,"This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31507,787,Capital Algid Hybrid Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,76,None,0 +31507,787,Capital Algid Hybrid Administrations Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,3202,None,0 31508,776,Small Algid Hybrid Administrations Unit II,"This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31509,787,Small Algid Hybrid Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31509,787,Small Algid Hybrid Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3202,None,0 31510,776,Medium Algid Hybrid Administrations Unit II,"This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31511,787,Medium Algid Hybrid Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31511,787,Medium Algid Hybrid Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3202,None,0 31512,776,Capital Algid Hybrid Administrations Unit II,"This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31513,787,Capital Algid Hybrid Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31513,787,Capital Algid Hybrid Administrations Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3202,None,0 31514,776,Small Hybrid Ambit Extension I,"This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31515,787,Small Hybrid Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,76,None,0 +31515,787,Small Hybrid Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,3202,None,0 31516,776,Medium Hybrid Ambit Extension I,"This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31517,787,Medium Hybrid Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,76,None,0 +31517,787,Medium Hybrid Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,3202,None,0 31518,776,Capital Hybrid Ambit Extension I,"This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31519,787,Capital Hybrid Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,76,None,0 +31519,787,Capital Hybrid Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,3202,None,0 31520,776,Small Hybrid Ambit Extension II,"This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31521,787,Small Hybrid Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31521,787,Small Hybrid Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3202,None,0 31522,776,Medium Hybrid Ambit Extension II,"This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31523,787,Medium Hybrid Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31523,787,Medium Hybrid Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3202,None,0 31524,776,Capital Hybrid Ambit Extension II,"This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31525,787,Capital Hybrid Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31525,787,Capital Hybrid Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3202,None,0 31526,776,Small Hybrid Burst Aerator I,"This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31527,787,Small Hybrid Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,76,None,0 +31527,787,Small Hybrid Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,3202,None,0 31528,776,Medium Hybrid Burst Aerator I,"This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31529,787,Medium Hybrid Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,76,None,0 +31529,787,Medium Hybrid Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,3202,None,0 31530,776,Capital Hybrid Burst Aerator I,"This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31531,787,Capital Hybrid Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,76,None,0 +31531,787,Capital Hybrid Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,3202,None,0 31532,776,Small Hybrid Burst Aerator II,"This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31533,787,Small Hybrid Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31533,787,Small Hybrid Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3202,None,0 31534,776,Medium Hybrid Burst Aerator II,"This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31535,787,Medium Hybrid Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31535,787,Medium Hybrid Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3202,None,0 31536,776,Capital Hybrid Burst Aerator II,"This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31537,787,Capital Hybrid Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31537,787,Capital Hybrid Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3202,None,0 31538,776,Small Hybrid Collision Accelerator I,"This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31539,787,Small Hybrid Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,76,None,0 +31539,787,Small Hybrid Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,3202,None,0 31540,776,Medium Hybrid Collision Accelerator I,"This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31541,787,Medium Hybrid Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,76,None,0 +31541,787,Medium Hybrid Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,3202,None,0 31542,776,Capital Hybrid Collision Accelerator I,"This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31543,787,Capital Hybrid Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,76,None,0 +31543,787,Capital Hybrid Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,3202,None,0 31544,776,Small Hybrid Collision Accelerator II,"This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31545,787,Small Hybrid Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31545,787,Small Hybrid Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3202,None,0 31546,776,Medium Hybrid Collision Accelerator II,"This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31547,787,Medium Hybrid Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31547,787,Medium Hybrid Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3202,None,0 31548,776,Capital Hybrid Collision Accelerator II,"This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31549,787,Capital Hybrid Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31549,787,Capital Hybrid Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3202,None,0 31550,776,Small Hybrid Discharge Elutriation I,"This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31551,787,Small Hybrid Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,76,None,0 +31551,787,Small Hybrid Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,3202,None,0 31552,776,Medium Hybrid Discharge Elutriation I,"This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31553,787,Medium Hybrid Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,76,None,0 +31553,787,Medium Hybrid Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,3202,None,0 31554,776,Capital Hybrid Discharge Elutriation I,"This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31555,787,Capital Hybrid Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,76,None,0 +31555,787,Capital Hybrid Discharge Elutriation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,3202,None,0 31556,776,Small Hybrid Discharge Elutriation II,"This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31557,787,Small Hybrid Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31557,787,Small Hybrid Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3202,None,0 31558,776,Medium Hybrid Discharge Elutriation II,"This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31559,787,Medium Hybrid Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31559,787,Medium Hybrid Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3202,None,0 31560,776,Capital Hybrid Discharge Elutriation II,"This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31561,787,Capital Hybrid Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31561,787,Capital Hybrid Discharge Elutriation II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3202,None,0 31562,776,Small Hybrid Locus Coordinator I,"This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31563,787,Small Hybrid Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,76,None,0 +31563,787,Small Hybrid Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,3202,None,0 31564,776,Medium Hybrid Locus Coordinator I,"This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31565,787,Medium Hybrid Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,76,None,0 +31565,787,Medium Hybrid Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,3202,None,0 31566,776,Capital Hybrid Locus Coordinator I,"This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31567,787,Capital Hybrid Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,76,None,0 +31567,787,Capital Hybrid Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,3202,None,0 31568,776,Small Hybrid Locus Coordinator II,"This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31569,787,Small Hybrid Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31569,787,Small Hybrid Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3202,None,0 31570,776,Medium Hybrid Locus Coordinator II,"This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31571,787,Medium Hybrid Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31571,787,Medium Hybrid Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3202,None,0 31572,776,Capital Hybrid Locus Coordinator II,"This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31573,787,Capital Hybrid Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31573,787,Capital Hybrid Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3202,None,0 31574,776,Small Hybrid Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31575,787,Small Hybrid Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,76,None,0 +31575,787,Small Hybrid Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1258,3202,None,0 31576,776,Medium Hybrid Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31577,787,Medium Hybrid Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,76,None,0 +31577,787,Medium Hybrid Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1259,3202,None,0 31578,776,Capital Hybrid Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31579,787,Capital Hybrid Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,76,None,0 +31579,787,Capital Hybrid Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1726,3202,None,0 31580,776,Small Hybrid Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1228,3202,None,0 -31581,787,Small Hybrid Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31581,787,Small Hybrid Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3202,None,0 31582,776,Medium Hybrid Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1229,3202,None,0 -31583,787,Medium Hybrid Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31583,787,Medium Hybrid Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3202,None,0 31584,776,Capital Hybrid Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Hybrid Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1734,3202,None,0 -31585,787,Capital Hybrid Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31585,787,Capital Hybrid Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3202,None,0 31586,779,Small Bay Loading Accelerator I,"This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31587,787,Small Bay Loading Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,76,None,0 +31587,787,Small Bay Loading Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,3197,None,0 31588,779,Medium Bay Loading Accelerator I,"This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31589,787,Medium Bay Loading Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,76,None,0 +31589,787,Medium Bay Loading Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,3197,None,0 31590,779,Capital Bay Loading Accelerator I,"This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31591,787,Capital Bay Loading Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,76,None,0 +31591,787,Capital Bay Loading Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,3197,None,0 31592,779,Small Bay Loading Accelerator II,"This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31593,787,Small Bay Loading Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31593,787,Small Bay Loading Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3197,None,0 31594,779,Medium Bay Loading Accelerator II,"This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31595,787,Medium Bay Loading Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31595,787,Medium Bay Loading Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3197,None,0 31596,779,Capital Bay Loading Accelerator II,"This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31597,787,Capital Bay Loading Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31597,787,Capital Bay Loading Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3197,None,0 31598,779,Small Hydraulic Bay Thrusters I,"This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31599,787,Small Hydraulic Bay Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,76,None,0 +31599,787,Small Hydraulic Bay Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,3197,None,0 31600,779,Medium Hydraulic Bay Thrusters I,"This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31601,787,Medium Hydraulic Bay Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,76,None,0 +31601,787,Medium Hydraulic Bay Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,3197,None,0 31602,779,Capital Hydraulic Bay Thrusters I,"This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31603,787,Capital Hydraulic Bay Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,76,None,0 +31603,787,Capital Hydraulic Bay Thrusters I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,3197,None,0 31604,779,Small Hydraulic Bay Thrusters II,"This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31605,787,Small Hydraulic Bay Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31605,787,Small Hydraulic Bay Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3197,None,0 31606,779,Medium Hydraulic Bay Thrusters II,"This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31607,787,Medium Hydraulic Bay Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31607,787,Medium Hydraulic Bay Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3197,None,0 31608,779,Small Rocket Fuel Cache Partition I,"This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31609,787,Small Rocket Fuel Cache Partition I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,76,None,0 +31609,787,Small Rocket Fuel Cache Partition I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,3197,None,0 31610,779,Medium Rocket Fuel Cache Partition I,"This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31611,787,Medium Rocket Fuel Cache Partition I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,76,None,0 +31611,787,Medium Rocket Fuel Cache Partition I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,3197,None,0 31612,779,Capital Rocket Fuel Cache Partition I,"This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31613,787,Capital Rocket Fuel Cache Partition I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,76,None,0 +31613,787,Capital Rocket Fuel Cache Partition I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,3197,None,0 31614,779,Small Rocket Fuel Cache Partition II,"This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31615,787,Small Rocket Fuel Cache Partition II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31615,787,Small Rocket Fuel Cache Partition II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3197,None,0 31616,779,Medium Rocket Fuel Cache Partition II,"This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31617,787,Medium Rocket Fuel Cache Partition II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31617,787,Medium Rocket Fuel Cache Partition II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3197,None,0 31618,779,Capital Rocket Fuel Cache Partition II,"This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31619,787,Capital Rocket Fuel Cache Partition II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31619,787,Capital Rocket Fuel Cache Partition II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3197,None,0 31620,779,Small Warhead Calefaction Catalyst I,"This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31621,787,Small Warhead Calefaction Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,76,None,0 +31621,787,Small Warhead Calefaction Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,3197,None,0 31622,779,Medium Warhead Calefaction Catalyst I,"This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31623,787,Medium Warhead Calefaction Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,76,None,0 +31623,787,Medium Warhead Calefaction Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,3197,None,0 31624,779,Capital Warhead Calefaction Catalyst I,"This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31625,787,Capital Warhead Calefaction Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,76,None,0 +31625,787,Capital Warhead Calefaction Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,3197,None,0 31626,779,Small Warhead Calefaction Catalyst II,"This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31627,787,Small Warhead Calefaction Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31627,787,Small Warhead Calefaction Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3197,None,0 31628,779,Medium Warhead Calefaction Catalyst II,"This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31629,787,Medium Warhead Calefaction Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31629,787,Medium Warhead Calefaction Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3197,None,0 31630,779,Capital Warhead Calefaction Catalyst II,"This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31631,787,Capital Warhead Calefaction Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31631,787,Capital Warhead Calefaction Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3197,None,0 31632,779,Small Warhead Flare Catalyst I,"This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31633,787,Small Warhead Flare Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,76,None,0 +31633,787,Small Warhead Flare Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,3197,None,0 31634,779,Medium Warhead Flare Catalyst I,"This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31635,787,Medium Warhead Flare Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,76,None,0 +31635,787,Medium Warhead Flare Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,3197,None,0 31636,779,Capital Warhead Flare Catalyst I,"This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31637,787,Capital Warhead Flare Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,76,None,0 +31637,787,Capital Warhead Flare Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,3197,None,0 31638,779,Small Warhead Flare Catalyst II,"This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31639,787,Small Warhead Flare Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31639,787,Small Warhead Flare Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3197,None,0 31640,779,Medium Warhead Flare Catalyst II,"This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31641,787,Medium Warhead Flare Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31641,787,Medium Warhead Flare Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3197,None,0 31642,779,Capital Warhead Flare Catalyst II,"This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31643,787,Capital Warhead Flare Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31643,787,Capital Warhead Flare Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3197,None,0 31644,779,Small Warhead Rigor Catalyst I,"This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31645,787,Small Warhead Rigor Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,76,None,0 +31645,787,Small Warhead Rigor Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1261,3197,None,0 31646,779,Medium Warhead Rigor Catalyst I,"This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31647,787,Medium Warhead Rigor Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,76,None,0 +31647,787,Medium Warhead Rigor Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1262,3197,None,0 31648,779,Capital Warhead Rigor Catalyst I,"This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31649,787,Capital Warhead Rigor Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,76,None,0 +31649,787,Capital Warhead Rigor Catalyst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1727,3197,None,0 31650,779,Small Warhead Rigor Catalyst II,"This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1231,3197,None,0 -31651,787,Small Warhead Rigor Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31651,787,Small Warhead Rigor Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3197,None,0 31652,779,Medium Warhead Rigor Catalyst II,"This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1232,3197,None,0 -31653,787,Medium Warhead Rigor Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31653,787,Medium Warhead Rigor Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3197,None,0 31654,779,Capital Warhead Rigor Catalyst II,"This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -31655,787,Capital Warhead Rigor Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31655,787,Capital Warhead Rigor Catalyst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3197,None,0 31656,777,Small Projectile Ambit Extension I,"This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1237,3201,None,0 -31657,787,Small Projectile Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1264,76,None,0 +31657,787,Small Projectile Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1264,3201,None,0 31658,777,Medium Projectile Ambit Extension I,"This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1238,3201,None,0 -31659,787,Medium Projectile Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1265,76,None,0 +31659,787,Medium Projectile Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1265,3201,None,0 31660,777,Capital Projectile Ambit Extension I,"This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1731,3201,None,0 -31661,787,Capital Projectile Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1728,76,None,0 +31661,787,Capital Projectile Ambit Extension I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1728,3201,None,0 31662,777,Small Projectile Ambit Extension II,"This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1237,3201,None,0 -31663,787,Small Projectile Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31663,787,Small Projectile Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3201,None,0 31664,777,Medium Projectile Ambit Extension II,"This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1238,3201,None,0 -31665,787,Medium Projectile Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31665,787,Medium Projectile Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3201,None,0 31666,777,Capital Projectile Ambit Extension II,"This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1731,3201,None,0 -31667,787,Capital Projectile Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31667,787,Capital Projectile Ambit Extension II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3201,None,0 31668,777,Small Projectile Burst Aerator I,"This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1237,3201,None,0 -31669,787,Small Projectile Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1264,76,None,0 +31669,787,Small Projectile Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1264,3201,None,0 31670,777,Medium Projectile Burst Aerator I,"This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1238,3201,None,0 -31671,787,Medium Projectile Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1265,76,None,0 +31671,787,Medium Projectile Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1265,3201,None,0 31672,777,Capital Projectile Burst Aerator I,"This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1731,3201,None,0 -31673,787,Capital Projectile Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1728,76,None,0 +31673,787,Capital Projectile Burst Aerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1728,3201,None,0 31674,777,Small Projectile Burst Aerator II,"This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1237,3201,None,0 -31675,787,Small Projectile Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31675,787,Small Projectile Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3201,None,0 31676,777,Medium Projectile Burst Aerator II,"This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1238,3201,None,0 -31677,787,Medium Projectile Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31677,787,Medium Projectile Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3201,None,0 31678,777,Capital Projectile Burst Aerator II,"This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1731,3201,None,0 -31679,787,Capital Projectile Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31679,787,Capital Projectile Burst Aerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3201,None,0 31680,777,Small Projectile Collision Accelerator I,"This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1237,3201,None,0 -31681,787,Small Projectile Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1264,76,None,0 +31681,787,Small Projectile Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1264,3201,None,0 31682,777,Medium Projectile Collision Accelerator I,"This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1238,3201,None,0 -31683,787,Medium Projectile Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1265,76,None,0 +31683,787,Medium Projectile Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1265,3201,None,0 31684,777,Capital Projectile Collision Accelerator I,"This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1731,3201,None,0 -31685,787,Capital Projectile Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1728,76,None,0 +31685,787,Capital Projectile Collision Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1728,3201,None,0 31686,777,Small Projectile Collision Accelerator II,"This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1237,3201,None,0 -31687,787,Small Projectile Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31687,787,Small Projectile Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3201,None,0 31688,777,Medium Projectile Collision Accelerator II,"This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1238,3201,None,0 -31689,787,Medium Projectile Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31689,787,Medium Projectile Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3201,None,0 31690,777,Capital Projectile Collision Accelerator II,"This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1731,3201,None,0 -31691,787,Capital Projectile Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31691,787,Capital Projectile Collision Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3201,None,0 31692,777,Small Projectile Locus Coordinator I,"This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1237,3201,None,0 -31693,787,Small Projectile Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1264,76,None,0 +31693,787,Small Projectile Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1264,3201,None,0 31694,777,Medium Projectile Locus Coordinator I,"This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1238,3201,None,0 -31695,787,Medium Projectile Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1265,76,None,0 +31695,787,Medium Projectile Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1265,3201,None,0 31696,777,Capital Projectile Locus Coordinator I,"This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1731,3201,None,0 -31697,787,Capital Projectile Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1728,76,None,0 +31697,787,Capital Projectile Locus Coordinator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1728,3201,None,0 31698,777,Small Projectile Locus Coordinator II,"This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1237,3201,None,0 -31699,787,Small Projectile Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31699,787,Small Projectile Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3201,None,0 31700,777,Medium Projectile Locus Coordinator II,"This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1238,3201,None,0 -31701,787,Medium Projectile Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31701,787,Medium Projectile Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3201,None,0 31702,777,Capital Projectile Locus Coordinator II,"This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1731,3201,None,0 -31703,787,Capital Projectile Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31703,787,Capital Projectile Locus Coordinator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3201,None,0 31704,777,Small Projectile Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1237,3201,None,0 -31705,787,Small Projectile Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1264,76,None,0 +31705,787,Small Projectile Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1264,3201,None,0 31706,777,Medium Projectile Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1238,3201,None,0 -31707,787,Medium Projectile Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1265,76,None,0 +31707,787,Medium Projectile Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1265,3201,None,0 31708,777,Capital Projectile Metastasis Adjuster I,"This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1731,3201,None,0 -31709,787,Capital Projectile Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1728,76,None,0 +31709,787,Capital Projectile Metastasis Adjuster I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1728,3201,None,0 31710,777,Small Projectile Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1237,3201,None,0 -31711,787,Small Projectile Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31711,787,Small Projectile Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3201,None,0 31712,777,Medium Projectile Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1238,3201,None,0 -31713,787,Medium Projectile Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31713,787,Medium Projectile Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3201,None,0 31714,777,Capital Projectile Metastasis Adjuster II,"This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1731,3201,None,0 -31715,787,Capital Projectile Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 -31716,774,Small Anti-EM Screen Reinforcer I,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. +31715,787,Capital Projectile Metastasis Adjuster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3201,None,0 +31716,774,Small EM Shield Reinforcer I,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31717,787,Small Anti-EM Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,76,None,0 -31718,774,Medium Anti-EM Screen Reinforcer I,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. +31717,787,Small EM Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,3193,None,0 +31718,774,Medium EM Shield Reinforcer I,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31719,787,Medium Anti-EM Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,76,None,0 -31720,774,Capital Anti-EM Screen Reinforcer I,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. +31719,787,Medium EM Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,3193,None,0 +31720,774,Capital EM Shield Reinforcer I,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31721,787,Capital Anti-EM Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,76,None,0 -31722,774,Small Anti-EM Screen Reinforcer II,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. +31721,787,Capital EM Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,3193,None,0 +31722,774,Small EM Shield Reinforcer II,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31723,787,Small Anti-EM Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 -31724,774,Medium Anti-EM Screen Reinforcer II,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. +31723,787,Small EM Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3193,None,0 +31724,774,Medium EM Shield Reinforcer II,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31725,787,Medium Anti-EM Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 -31726,774,Capital Anti-EM Screen Reinforcer II,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. +31725,787,Medium EM Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3193,None,0 +31726,774,Capital EM Shield Reinforcer II,"This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31727,787,Capital Anti-EM Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 -31728,774,Small Anti-Explosive Screen Reinforcer I,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. +31727,787,Capital EM Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3193,None,0 +31728,774,Small Explosive Shield Reinforcer I,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31729,787,Small Anti-Explosive Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,76,None,0 -31730,774,Medium Anti-Explosive Screen Reinforcer I,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. +31729,787,Small Explosive Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,3193,None,0 +31730,774,Medium Explosive Shield Reinforcer I,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31731,787,Medium Anti-Explosive Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,76,None,0 -31732,774,Capital Anti-Explosive Screen Reinforcer I,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. +31731,787,Medium Explosive Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,3193,None,0 +31732,774,Capital Explosive Shield Reinforcer I,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31733,787,Capital Anti-Explosive Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,76,None,0 -31734,774,Small Anti-Explosive Screen Reinforcer II,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. +31733,787,Capital Explosive Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,3193,None,0 +31734,774,Small Explosive Shield Reinforcer II,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31735,787,Small Anti-Explosive Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 -31736,774,Medium Anti-Explosive Screen Reinforcer II,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. +31735,787,Small Explosive Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3193,None,0 +31736,774,Medium Explosive Shield Reinforcer II,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31737,787,Medium Anti-Explosive Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 -31738,774,Capital Anti-Explosive Screen Reinforcer II,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. +31737,787,Medium Explosive Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3193,None,0 +31738,774,Capital Explosive Shield Reinforcer II,"This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31739,787,Capital Anti-Explosive Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 -31740,774,Small Anti-Kinetic Screen Reinforcer I,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. +31739,787,Capital Explosive Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3193,None,0 +31740,774,Small Kinetic Shield Reinforcer I,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31741,787,Small Anti-Kinetic Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,76,None,0 -31742,774,Medium Anti-Kinetic Screen Reinforcer I,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. +31741,787,Small Kinetic Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,3193,None,0 +31742,774,Medium Kinetic Shield Reinforcer I,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31743,787,Medium Anti-Kinetic Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,76,None,0 -31744,774,Capital Anti-Kinetic Screen Reinforcer I,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. +31743,787,Medium Kinetic Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,3193,None,0 +31744,774,Capital Kinetic Shield Reinforcer I,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31745,787,Capital Anti-Kinetic Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,76,None,0 -31746,774,Small Anti-Kinetic Screen Reinforcer II,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. +31745,787,Capital Kinetic Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,3193,None,0 +31746,774,Small Kinetic Shield Reinforcer II,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31747,787,Small Anti-Kinetic Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 -31748,774,Medium Anti-Kinetic Screen Reinforcer II,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. +31747,787,Small Kinetic Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3193,None,0 +31748,774,Medium Kinetic Shield Reinforcer II,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31749,787,Medium Anti-Kinetic Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 -31750,774,Capital Anti-Kinetic Screen Reinforcer II,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. +31749,787,Medium Kinetic Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3193,None,0 +31750,774,Capital Kinetic Shield Reinforcer II,"This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31751,787,Capital Anti-Kinetic Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 -31752,774,Small Anti-Thermal Screen Reinforcer I,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. +31751,787,Capital Kinetic Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3193,None,0 +31752,774,Small Thermal Shield Reinforcer I,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31753,787,Small Anti-Thermal Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,76,None,0 -31754,774,Medium Anti-Thermal Screen Reinforcer I,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. +31753,787,Small Thermal Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,3193,None,0 +31754,774,Medium Thermal Shield Reinforcer I,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31755,787,Medium Anti-Thermal Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,76,None,0 -31756,774,Capital Anti-Thermal Screen Reinforcer I,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. +31755,787,Medium Thermal Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,3193,None,0 +31756,774,Capital Thermal Shield Reinforcer I,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31757,787,Capital Anti-Thermal Screen Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,76,None,0 -31758,774,Small Anti-Thermal Screen Reinforcer II,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. +31757,787,Capital Thermal Shield Reinforcer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,3193,None,0 +31758,774,Small Thermal Shield Reinforcer II,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31759,787,Small Anti-Thermal Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 -31760,774,Medium Anti-Thermal Screen Reinforcer II,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. +31759,787,Small Thermal Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3193,None,0 +31760,774,Medium Thermal Shield Reinforcer II,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31761,787,Medium Anti-Thermal Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 -31762,774,Capital Anti-Thermal Screen Reinforcer II,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. +31761,787,Medium Thermal Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3193,None,0 +31762,774,Capital Thermal Shield Reinforcer II,"This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31763,787,Capital Anti-Thermal Screen Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31763,787,Capital Thermal Shield Reinforcer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3193,None,0 31764,774,Small Core Defense Capacitor Safeguard I,"This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31765,787,Small Core Defense Capacitor Safeguard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,76,None,0 +31765,787,Small Core Defense Capacitor Safeguard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,3193,None,0 31766,774,Medium Core Defense Capacitor Safeguard I,"This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31767,787,Medium Core Defense Capacitor Safeguard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,76,None,0 +31767,787,Medium Core Defense Capacitor Safeguard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,3193,None,0 31768,774,Capital Core Defense Capacitor Safeguard I,"This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31769,787,Capital Core Defense Capacitor Safeguard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,76,None,0 +31769,787,Capital Core Defense Capacitor Safeguard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,3193,None,0 31770,774,Small Core Defense Capacitor Safeguard II,"This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31771,787,Small Core Defense Capacitor Safeguard II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31771,787,Small Core Defense Capacitor Safeguard II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3193,None,0 31772,774,Medium Core Defense Capacitor Safeguard II,"This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31773,787,Medium Core Defense Capacitor Safeguard II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31773,787,Medium Core Defense Capacitor Safeguard II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3193,None,0 31774,774,Capital Core Defense Capacitor Safeguard II,"This ship modification is designed to reduce the capacitor need of modules which require shield operation skills at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31775,787,Capital Core Defense Capacitor Safeguard II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31775,787,Capital Core Defense Capacitor Safeguard II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3193,None,0 31776,774,Small Core Defense Charge Economizer I,"This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31777,787,Small Core Defense Charge Economizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,76,None,0 +31777,787,Small Core Defense Charge Economizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,3193,None,0 31778,774,Medium Core Defense Charge Economizer I,"This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31779,787,Medium Core Defense Charge Economizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,76,None,0 +31779,787,Medium Core Defense Charge Economizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,3193,None,0 31780,774,Capital Core Defense Charge Economizer I,"This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31781,787,Capital Core Defense Charge Economizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,76,None,0 +31781,787,Capital Core Defense Charge Economizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,3193,None,0 31782,774,Small Core Defense Charge Economizer II,"This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31783,787,Small Core Defense Charge Economizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31783,787,Small Core Defense Charge Economizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3193,None,0 31784,774,Medium Core Defense Charge Economizer II,"This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31785,787,Medium Core Defense Charge Economizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31785,787,Medium Core Defense Charge Economizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3193,None,0 31786,774,Capital Core Defense Charge Economizer II,"This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31787,787,Capital Core Defense Charge Economizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31787,787,Capital Core Defense Charge Economizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3193,None,0 31788,774,Small Core Defense Field Extender I,"This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31789,787,Small Core Defense Field Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,76,None,0 +31789,787,Small Core Defense Field Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,3193,None,0 31790,774,Medium Core Defense Field Extender I,"This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31791,787,Medium Core Defense Field Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,76,None,0 +31791,787,Medium Core Defense Field Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,3193,None,0 31792,774,Capital Core Defense Field Extender I,"This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31793,787,Capital Core Defense Field Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,76,None,0 +31793,787,Capital Core Defense Field Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,3193,None,0 31794,774,Small Core Defense Field Extender II,"This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31795,787,Small Core Defense Field Extender II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31795,787,Small Core Defense Field Extender II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3193,None,0 31796,774,Medium Core Defense Field Extender II,"This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31797,787,Medium Core Defense Field Extender II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31797,787,Medium Core Defense Field Extender II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3193,None,0 31798,774,Capital Core Defense Field Extender II,"This ship modification is designed to increase shield capacity at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31799,787,Capital Core Defense Field Extender II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31799,787,Capital Core Defense Field Extender II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3193,None,0 31800,774,Small Core Defense Field Purger I,"This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31801,787,Small Core Defense Field Purger I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,76,None,0 +31801,787,Small Core Defense Field Purger I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,3193,None,0 31802,774,Medium Core Defense Field Purger I,"This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31803,787,Medium Core Defense Field Purger I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,76,None,0 +31803,787,Medium Core Defense Field Purger I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,3193,None,0 31804,774,Capital Core Defense Field Purger I,"This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31805,787,Capital Core Defense Field Purger I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,76,None,0 +31805,787,Capital Core Defense Field Purger I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,3193,None,0 31810,774,Small Core Defense Field Purger II,"This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31811,787,Small Core Defense Field Purger II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31811,787,Small Core Defense Field Purger II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3193,None,0 31812,774,Medium Core Defense Field Purger II,"This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31813,787,Medium Core Defense Field Purger II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31813,787,Medium Core Defense Field Purger II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3193,None,0 31814,774,Capital Core Defense Field Purger II,"This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31815,787,Capital Core Defense Field Purger II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31815,787,Capital Core Defense Field Purger II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3193,None,0 31816,774,Small Core Defense Operational Solidifier I,"This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31817,787,Small Core Defense Operational Solidifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,76,None,0 +31817,787,Small Core Defense Operational Solidifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1267,3193,None,0 31818,774,Medium Core Defense Operational Solidifier I,"This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31819,787,Medium Core Defense Operational Solidifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,76,None,0 +31819,787,Medium Core Defense Operational Solidifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1268,3193,None,0 31820,774,Capital Core Defense Operational Solidifier I,"This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31821,787,Capital Core Defense Operational Solidifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,76,None,0 +31821,787,Capital Core Defense Operational Solidifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1729,3193,None,0 31822,774,Small Core Defense Operational Solidifier II,"This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1234,3193,None,0 -31823,787,Small Core Defense Operational Solidifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +31823,787,Small Core Defense Operational Solidifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3193,None,0 31824,774,Medium Core Defense Operational Solidifier II,"This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1235,3193,None,0 -31825,787,Medium Core Defense Operational Solidifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +31825,787,Medium Core Defense Operational Solidifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3193,None,0 31826,774,Capital Core Defense Operational Solidifier II,"This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. The drawbacks of fitting this rig may be reduced by training the Shield Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1732,3193,None,0 -31827,787,Capital Core Defense Operational Solidifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +31827,787,Capital Core Defense Operational Solidifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3193,None,0 31864,100,Imperial Navy Acolyte,Light Scout Drone,3000.0000000000,5.0000000000,0E-10,1,4,2000.0000,1,837,1084,None,2947 -31865,176,Imperial Navy Acolyte Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,1084,None,0 +31865,176,Imperial Navy Acolyte Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,0,None,1084,None,2947 31866,100,Imperial Navy Infiltrator,Medium Scout Drone,5000.0000000000,10.0000000000,0E-10,1,4,17000.0000,1,838,None,None,2773 -31867,176,Imperial Navy Infiltrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000.0000,0,None,None,None,0 +31867,176,Imperial Navy Infiltrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000.0000,0,None,None,None,2773 31868,100,Imperial Navy Curator,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,4,140000.0000,1,911,None,None,20258 -31869,176,Imperial Navy Curator Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,0,None,None,None,0 +31869,176,Imperial Navy Curator Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,0,None,None,None,20258 31870,100,Imperial Navy Praetor,Heavy Attack Drone,10000.0000000000,25.0000000000,0E-10,1,4,60000.0000,1,839,None,None,2824 -31871,176,Imperial Navy Praetor Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,0,None,None,None,0 +31871,176,Imperial Navy Praetor Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,0,None,None,None,2824 31872,100,Caldari Navy Hornet,Light Scout Drone,3500.0000000000,5.0000000000,0E-10,1,1,3000.0000,1,837,None,None,2822 -31873,176,Caldari Navy Hornet Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,0,None,None,None,0 +31873,176,Caldari Navy Hornet Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,0,None,None,None,2822 31874,100,Caldari Navy Vespa,Medium Scout Drone,5000.0000000000,10.0000000000,0E-10,1,1,16000.0000,1,838,None,None,2770 -31875,176,Caldari Navy Vespa Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,0,None,None,None,0 +31875,176,Caldari Navy Vespa Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,0,None,None,None,2770 31876,100,Caldari Navy Wasp,Heavy Attack Drone,10000.0000000000,25.0000000000,0E-10,1,1,50000.0000,1,839,None,None,2968 -31877,176,Caldari Navy Wasp Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,0,None,None,None,0 +31877,176,Caldari Navy Wasp Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,0,None,None,None,2968 31878,100,Caldari Navy Warden,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,1,140000.0000,1,911,None,None,20260 -31879,176,Caldari Navy Warden Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,0,None,None,None,0 +31879,176,Caldari Navy Warden Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,0,None,None,None,20260 31880,100,Federation Navy Hobgoblin,Light Scout Drone,3000.0000000000,5.0000000000,0E-10,1,8,2500.0000,1,837,None,None,20246 -31881,176,Federation Navy Hobgoblin Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,None,None,0 +31881,176,Federation Navy Hobgoblin Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,0,None,None,None,20246 31882,100,Federation Navy Hammerhead,Medium Scout Drone,5000.0000000000,10.0000000000,0E-10,1,8,18000.0000,1,838,None,None,20248 -31883,176,Federation Navy Hammerhead Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000.0000,0,None,None,None,0 +31883,176,Federation Navy Hammerhead Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000.0000,0,None,None,None,20248 31884,100,Federation Navy Ogre,Heavy Attack Drone,12000.0000000000,25.0000000000,0E-10,1,8,70000.0000,1,839,None,None,20252 31885,176,Federation Navy Ogre Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000.0000,0,None,None,None,20252 31886,100,Federation Navy Garde,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,8,140000.0000,1,911,None,None,20256 -31887,176,Federation Navy Garde Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,0,None,None,None,0 +31887,176,Federation Navy Garde Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,0,None,None,None,20256 31888,100,Republic Fleet Warrior,Light Scout Drone,4000.0000000000,5.0000000000,0E-10,1,2,4000.0000,1,837,None,None,20264 31889,176,Republic Fleet Warrior Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,0,None,None,None,20264 31890,100,Republic Fleet Valkyrie,Medium Scout Drone,5000.0000000000,10.0000000000,0E-10,1,2,15000.0000,1,838,None,None,20266 -31891,176,Republic Fleet Valkyrie Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,0 +31891,176,Republic Fleet Valkyrie Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,20266 31892,100,Republic Fleet Berserker,Heavy Attack Drone,10000.0000000000,25.0000000000,0E-10,1,2,40000.0000,1,839,None,None,20267 31893,176,Republic Fleet Berserker Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,0,None,None,None,20267 31894,100,Republic Fleet Bouncer,Sentry Drone,12000.0000000000,25.0000000000,0E-10,1,2,140000.0000,1,911,None,None,20269 -31895,176,Republic Fleet Bouncer Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,0,None,None,None,0 +31895,176,Republic Fleet Bouncer Blueprint,,0E-10,0.0100000000,0E-10,1,None,14000000.0000,0,None,None,None,20269 31896,329,Imperial Navy 100mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,5.0000000000,0E-10,1,4,None,1,1672,79,None,0 -31897,349,Imperial Navy 100mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,200000.0000,0,None,1044,None,0 +31897,349,Imperial Navy 100mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,200000.0000,0,None,79,None,0 31898,329,Federation Navy 100mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,5.0000000000,0E-10,1,4,None,1,1672,79,None,0 -31899,349,Federation Navy 100mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,200000.0000,0,None,1044,None,0 +31899,349,Federation Navy 100mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,200000.0000,0,None,79,None,0 31900,329,Imperial Navy 1600mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,20.0000000000,0E-10,1,4,None,1,1676,79,None,0 -31901,349,Imperial Navy 1600mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,7000000.0000,0,None,1044,None,0 +31901,349,Imperial Navy 1600mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,7000000.0000,0,None,79,None,0 31902,329,Federation Navy 1600mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,20.0000000000,0E-10,1,8,None,1,1676,79,None,0 -31903,349,Federation Navy 1600mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,7000000.0000,0,None,1044,None,0 +31903,349,Federation Navy 1600mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,7000000.0000,0,None,79,None,0 31904,329,Imperial Navy 200mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,4,None,1,1673,79,None,0 -31905,349,Imperial Navy 200mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,800000.0000,0,None,1044,None,0 +31905,349,Imperial Navy 200mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,800000.0000,0,None,79,None,0 31906,329,Federation Navy 200mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,4,None,1,1673,79,None,0 -31907,349,Federation Navy 200mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,800000.0000,0,None,1044,None,0 +31907,349,Federation Navy 200mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,800000.0000,0,None,79,None,0 31908,329,Imperial Navy 400mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,25.0000000000,0E-10,1,4,None,1,1674,79,None,0 -31909,349,Imperial Navy 400mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,1600000.0000,0,None,1044,None,0 +31909,349,Imperial Navy 400mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,1600000.0000,0,None,79,None,0 31910,329,Federation Navy 400mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,25.0000000000,0E-10,1,4,None,1,1674,79,None,0 -31911,349,Federation Navy 400mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,1600000.0000,0,None,1044,None,0 +31911,349,Federation Navy 400mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,1600000.0000,0,None,79,None,0 31916,329,Imperial Navy 800mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,50.0000000000,0E-10,1,4,None,1,1675,79,None,0 -31917,349,Imperial Navy 800mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,4000000.0000,0,None,1044,None,0 +31917,349,Imperial Navy 800mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,4000000.0000,0,None,79,None,0 31918,329,Federation Navy 800mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,50.0000000000,0E-10,1,4,None,1,1675,79,None,0 -31919,349,Federation Navy 800mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,4000000.0000,0,None,1044,None,0 +31919,349,Federation Navy 800mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,4000000.0000,0,None,79,None,0 31922,38,Caldari Navy Small Shield Extender,Increases the maximum strength of the shield.,0E-10,5.0000000000,0E-10,1,None,None,1,605,1044,None,0 31923,118,Caldari Navy Small Shield Extender Blueprint,,0E-10,0.0100000000,0E-10,1,None,49920.0000,0,None,1044,None,0 31924,38,Republic Fleet Small Shield Extender,Increases the maximum strength of the shield.,0E-10,5.0000000000,0E-10,1,None,None,1,605,1044,None,0 @@ -32958,16 +32911,16 @@ Penalty: Adds to your ship's mass, making it less agile and maneuverable in addi Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,None,1,938,1640,None,0 -31943,408,Federation Navy Omnidirectional Tracking Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,99000.0000,0,None,1041,None,0 -31944,379,Republic Fleet Target Painter,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and Hit. +31943,408,Federation Navy Omnidirectional Tracking Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,99000.0000,0,None,1640,None,0 +31944,379,Republic Fleet Target Painter,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ",0E-10,5.0000000000,0E-10,1,None,None,1,757,2983,None,0 -31945,504,Republic Fleet Target Painter Blueprint,,0E-10,0.0100000000,0E-10,1,None,298240.0000,0,None,84,None,0 -31946,67,Imperial Navy Large Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 +31945,504,Republic Fleet Target Painter Blueprint,,0E-10,0.0100000000,0E-10,1,None,298240.0000,0,None,2983,None,0 +31946,67,Imperial Navy Large Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,25.0000000000,0E-10,1,None,78840.0000,1,697,1035,None,0 31947,147,Imperial Navy Large Remote Capacitor Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,788400.0000,0,None,1035,None,0 -31948,67,Imperial Navy Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,25.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 +31948,67,Imperial Navy Medium Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,10.0000000000,0E-10,1,None,30000.0000,1,696,1035,None,0 31949,147,Imperial Navy Medium Remote Capacitor Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000.0000,0,None,1035,None,0 -31950,67,Imperial Navy Small Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,25.0000000000,0E-10,1,None,30000.0000,1,695,1035,None,0 +31950,67,Imperial Navy Small Remote Capacitor Transmitter,Transfers capacitor energy to another ship.,1000.0000000000,5.0000000000,0E-10,1,None,30000.0000,1,695,1035,None,0 31951,147,Imperial Navy Small Remote Capacitor Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,1035,None,0 31952,766,Caldari Navy Power Diagnostic System,Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.,20.0000000000,5.0000000000,0E-10,1,None,None,1,658,70,None,0 31953,137,Caldari Navy Power Diagnostic System Blueprint,,0E-10,0.0100000000,0E-10,1,None,99200.0000,0,None,70,None,0 @@ -33133,180 +33086,180 @@ Set Effect: 15% bonus to the strength of all Jackal implant secondary effects. S 100% bonus to the strength of all high-grade Jackal implant secondary effects. Effect is not cumulative with low-grade Jackal implants.",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 -31982,87,Navy Cap Booster 100,Provides a quick injection of power into your capacitor. Good for tight situations!,10.0000000000,3.0000000000,100.0000000000,10,None,10000.0000,1,139,1033,None,0 -31990,87,Navy Cap Booster 150,Provides a quick injection of power into your capacitor. Good for tight situations!,1.0000000000,4.5000000000,100.0000000000,10,None,17500.0000,1,139,1033,None,0 -31998,87,Navy Cap Booster 200,Provides a quick injection of power into your capacitor. Good for tight situations!,1.0000000000,6.0000000000,100.0000000000,10,None,25000.0000,1,139,1033,None,0 -32006,87,Navy Cap Booster 400,Provides a quick injection of power into your capacitor. Good for tight situations!,40.0000000000,12.0000000000,100.0000000000,10,None,37500.0000,1,139,1033,None,0 -32014,87,Navy Cap Booster 800,Provides a quick injection of power into your capacitor. Good for tight situations!,80.0000000000,24.0000000000,100.0000000000,10,None,50000.0000,1,139,1033,None,0 +31982,87,Navy Cap Booster 100,Provides a quick injection of power into your capacitor. Good for tight situations!,10.0000000000,3.0000000000,0E-10,10,None,10000.0000,1,139,1033,None,0 +31990,87,Navy Cap Booster 150,Provides a quick injection of power into your capacitor. Good for tight situations!,1.0000000000,4.5000000000,0E-10,10,None,17500.0000,1,139,1033,None,0 +31998,87,Navy Cap Booster 200,Provides a quick injection of power into your capacitor. Good for tight situations!,1.0000000000,6.0000000000,0E-10,10,None,25000.0000,1,139,1033,None,0 +32006,87,Navy Cap Booster 400,Provides a quick injection of power into your capacitor. Good for tight situations!,40.0000000000,12.0000000000,0E-10,10,None,37500.0000,1,139,1033,None,0 +32014,87,Navy Cap Booster 800,Provides a quick injection of power into your capacitor. Good for tight situations!,80.0000000000,24.0000000000,0E-10,10,None,50000.0000,1,139,1033,None,0 32020,474,Rahsa's Security Card,This security card is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 32025,778,Small Drone Control Range Augmentor I,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32026,787,Small Drone Control Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,76,None,0 +32026,787,Small Drone Control Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,3200,None,0 32027,778,Medium Drone Control Range Augmentor I,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32028,787,Medium Drone Control Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,76,None,0 +32028,787,Medium Drone Control Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,3200,None,0 32029,778,Small Drone Control Range Augmentor II,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32030,787,Small Drone Control Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +32030,787,Small Drone Control Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3200,None,0 32031,778,Medium Drone Control Range Augmentor II,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32032,787,Medium Drone Control Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +32032,787,Medium Drone Control Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3200,None,0 32033,778,Small Drone Durability Enhancer I,"This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32034,787,Small Drone Durability Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,76,None,0 +32034,787,Small Drone Durability Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,3200,None,0 32035,778,Medium Drone Durability Enhancer I,"This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32036,787,Medium Drone Durability Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,76,None,0 +32036,787,Medium Drone Durability Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,3200,None,0 32037,778,Small Drone Durability Enhancer II,"This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32038,787,Small Drone Durability Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +32038,787,Small Drone Durability Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3200,None,0 32039,778,Medium Drone Durability Enhancer II,"This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32040,787,Medium Drone Durability Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +32040,787,Medium Drone Durability Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3200,None,0 32041,778,Small Drone Mining Augmentor I,"This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32042,787,Small Drone Mining Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,76,None,0 +32042,787,Small Drone Mining Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,3200,None,0 32043,778,Medium Drone Mining Augmentor I,"This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32044,787,Medium Drone Mining Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,76,None,0 +32044,787,Medium Drone Mining Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,3200,None,0 32045,778,Small Drone Mining Augmentor II,"This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32046,787,Small Drone Mining Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +32046,787,Small Drone Mining Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3200,None,0 32047,778,Medium Drone Mining Augmentor II,"This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32048,787,Medium Drone Mining Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +32048,787,Medium Drone Mining Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3200,None,0 32049,778,Small Drone Repair Augmentor I,"This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32050,787,Small Drone Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,76,None,0 +32050,787,Small Drone Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,3200,None,0 32051,778,Medium Drone Repair Augmentor I,"This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32052,787,Medium Drone Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,76,None,0 +32052,787,Medium Drone Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,3200,None,0 32053,778,Small Drone Repair Augmentor II,"This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32054,787,Small Drone Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +32054,787,Small Drone Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3200,None,0 32055,778,Medium Drone Repair Augmentor II,"This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32056,787,Medium Drone Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +32056,787,Medium Drone Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3200,None,0 32057,778,Small Drone Speed Augmentor I,"This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32058,787,Small Drone Speed Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,76,None,0 +32058,787,Small Drone Speed Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,3200,None,0 32059,778,Medium Drone Speed Augmentor I,"This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32060,787,Medium Drone Speed Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,76,None,0 +32060,787,Medium Drone Speed Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,3200,None,0 32061,778,Small Drone Speed Augmentor II,"This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32062,787,Small Drone Speed Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +32062,787,Small Drone Speed Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3200,None,0 32063,778,Medium Drone Speed Augmentor II,"This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32064,787,Medium Drone Speed Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +32064,787,Medium Drone Speed Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3200,None,0 32065,778,Small EW Drone Range Augmentor I,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3200,None,0 -32066,787,Small EW Drone Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +32066,787,Small EW Drone Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3200,None,0 32067,778,Medium EW Drone Range Augmentor I,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,0,None,3200,None,0 -32068,787,Medium EW Drone Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,0,None,76,None,0 +32068,787,Medium EW Drone Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,0,None,3200,None,0 32069,778,Small Drone Scope Chip I,"This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32070,787,Small Drone Scope Chip I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,76,None,0 +32070,787,Small Drone Scope Chip I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,3200,None,0 32071,778,Medium Drone Scope Chip I,"This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32072,787,Medium Drone Scope Chip I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,76,None,0 +32072,787,Medium Drone Scope Chip I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,3200,None,0 32073,778,Small Drone Scope Chip II,"This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32074,787,Small Drone Scope Chip II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +32074,787,Small Drone Scope Chip II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3200,None,0 32075,778,Medium Drone Scope Chip II,"This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32076,787,Medium Drone Scope Chip II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +32076,787,Medium Drone Scope Chip II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3200,None,0 32077,778,Small EW Drone Range Augmentor II,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,0,None,3200,None,0 -32078,787,Small EW Drone Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +32078,787,Small EW Drone Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,0,None,3200,None,0 32079,778,Medium EW Drone Range Augmentor II,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,0,None,3200,None,0 -32080,787,Medium EW Drone Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,0,None,76,None,0 +32080,787,Medium EW Drone Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,0,None,3200,None,0 32081,778,Small Sentry Damage Augmentor I,"This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32082,787,Small Sentry Damage Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,76,None,0 +32082,787,Small Sentry Damage Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,3200,None,0 32083,778,Medium Sentry Damage Augmentor I,"This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32084,787,Medium Sentry Damage Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,76,None,0 +32084,787,Medium Sentry Damage Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,3200,None,0 32085,778,Small Sentry Damage Augmentor II,"This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32086,787,Small Sentry Damage Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +32086,787,Small Sentry Damage Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3200,None,0 32087,778,Medium Sentry Damage Augmentor II,"This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32088,787,Medium Sentry Damage Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +32088,787,Medium Sentry Damage Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3200,None,0 32089,778,Small Stasis Drone Augmentor I,"This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32090,787,Small Stasis Drone Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,76,None,0 +32090,787,Small Stasis Drone Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1243,3200,None,0 32091,778,Medium Stasis Drone Augmentor I,"This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32092,787,Medium Stasis Drone Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,76,None,0 +32092,787,Medium Stasis Drone Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1244,3200,None,0 32093,778,Small Stasis Drone Augmentor II,"This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1213,3200,None,0 -32094,787,Small Stasis Drone Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +32094,787,Small Stasis Drone Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3200,None,0 32095,778,Medium Stasis Drone Augmentor II,"This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1214,3200,None,0 -32096,787,Medium Stasis Drone Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,76,None,0 +32096,787,Medium Stasis Drone Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,None,3200,None,0 32097,283,"Rahsa, Sansha Commander","After numerous escapes, Rahsa's luck has finally run out. Despite his precarious situation, he wants to make you an offer.",80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2544,None,0 32098,517,Arsten Takalo's Republic Fleet Tempest,A Republic Fleet Tempest piloted by an agent.,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,2642 32099,314,Olfei Medallion,"What this medallion represents is unclear. A small passage has been engraved on the underside. It reads: @@ -33451,7 +33404,7 @@ Not cumulative with high-tier Talon implant set.",0E-10,1.0000000000,0E-10,1,Non 32140,517,Karde Romu 's Armageddon,An Armageddon piloted by Karde Romu of the MIO.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,297 32189,474,Shanty Town Gate Clearance,This gate clearance allows the user to unlock a specific acceleration gate.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2040,None,0 32190,705,The Elder,"The Elder of the shanty town colony, and the representative of this group.",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,1885 -32192,631,Underground Circus Ringmaster,The owner and operator of the Underground Circus.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +32192,631,Underground Circus Ringmaster,The owner and operator of the Underground Circus.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 32193,283,The Ringmaster,"A strong, lithe Jin-Mei, scantily clad and badly bruised. She refuses to take the feminine name of her position, preferring the masculine “Ringmaster” more disconcerting to authorities. Though defeated, she smiles constantly, her eyes burning with something akin to desire and yet, at the same time, cold, bitter hatred.",50.0000000000,1.0000000000,0E-10,1,None,None,1,None,2543,None,0 32194,319,Gallente Starbase Control Tower Tough,"Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.",100000.0000000000,1150.0000000000,8850.0000000000,1,8,None,0,None,None,None,2594 32195,517,Riff Hebian's Armageddon,"This battleship is commanded by Riff Hebian, head of Lord Miyan's security forces.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,297 @@ -33461,20 +33414,20 @@ Not cumulative with high-tier Talon implant set.",0E-10,1.0000000000,0E-10,1,Non 32200,314,Covert Recording Device,"When planted in the mainframe of any structure, this device will record all communications, no matter how encrypted they may be.",1.0000000000,1.0000000000,0E-10,1,None,58624.0000,1,None,2225,None,0 32201,314,Archives Passkey,"These electronic devices are commonly used as long-range digital passkeys, allowing access to secure facilities directly from space.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2885,None,0 32202,314,Hauteker Memoirs,"Painstakingly written by hand in an antiquated Nefantar script, these memoirs outline the short-lived fortunes of an Ammatar clan known as the Hauteker – long since lost to time. The memoir's focus seems to be on the preservation of family tradition; the highly detailed passages document everything from the way the Hauteker family dressed to where they were all buried.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,33,None,0 -32204,314,Wildfire Khumaak,"This fragile Khumaak appears to be over a century old, and could perhaps date back to the Starkmanir rebellion itself.

There are unique markings along the side; tiny holes that appear to have fastened the scepter to a wall at one point. In the centre of the flared orb there is another unique distinguishing mark, the visage of an Amarrian man draped in the robes of a Saint. His name, Torus Arzad, is not mentioned in any contemporary history, Amarrian or otherwise. Below his face a single line of text reads:

“Understand His mercy, and you will know enough.” +32204,314,Wildfire Khumaak,"This fragile Khumaak appears to be several centuries old, and could perhaps date back to the Starkmanir rebellion itself.

There are unique markings along the side; tiny holes that appear to have fastened the scepter to a wall at one point. In the centre of the flared orb there is another unique distinguishing mark, the visage of an Amarrian man draped in the robes of a Saint. His name, Torus Arzad, is not mentioned in any contemporary history, Amarrian or otherwise. Below his face a single line of text reads:

“Understand His mercy, and you will know enough.” ",2.0000000000,0.3000000000,0E-10,1,None,10000.0000,1,None,2206,None,0 32205,306,Central Burial Tomb,"This shrine entombs someone of significant standing within the Hauteker family, most likely one of their last leaders before the bloodline vanished into obscurity.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,1266 32206,952,Defiants Storage Facility,"Storage warehouses like this are a common sight in space, and are employed by all kinds of people for all kinds of reasons. From storing wheat for Empire colonies to hiding vast stockpiles of drugs for resale, storage facilities serve a number of roles and as a result they are one of the most frequently deployed structures.",100000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2706 32207,324,Freki,"Developed along with the first wave of Minmatar assault frigates but later abandoned due to cost, the Freki is known for its extremely well designed warp core that enables it to arrive first on the scene to snare and eliminate its target. -It is rarely seen on the battlefield, as only a limited number have ever gone into production. It is usually given to pilots as a reward for their excellence in combat.",1309000.0000000000,27289.0000000000,165.0000000000,1,2,None,1,1623,None,20078,3799 -32208,105,Freki Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,1066 +It is rarely seen on the battlefield, as only a limited number have ever gone into production. It is usually given to pilots as a reward for their excellence in combat.",1309000.0000000000,27289.0000000000,165.0000000000,1,2,4500000.0000,1,1623,None,20078,3799 +32208,105,Freki Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,0,None,None,None,3799 32209,358,Mimir,"A highly experimental prototype created by Minmatar scientists, intended to combine the qualities of their front line heavy assault cruisers. Heavily plated and sporting additional thrusters, this ship is not to be taken lightly. Rarely seen these days, the ship is typically given out only to select pilots as a reward for their excellence in combat. -",11650000.0000000000,96000.0000000000,450.0000000000,1,2,None,1,1621,None,20076,3800 -32210,106,Mimir Blueprint,,0E-10,0.0100000000,0E-10,1,None,68750000.0000,0,None,None,None,302 +",11650000.0000000000,96000.0000000000,450.0000000000,1,2,3700000.0000,1,1621,None,20076,3800 +32210,106,Mimir Blueprint,,0E-10,0.0100000000,0E-10,1,None,68750000.0000,0,None,None,None,3800 32211,306,Archives,"Archival facilities can sometimes be found dotted around the spacelanes of New Eden. Although it is rare for them to be established out here, it is not unknown for various companies and individuals to store valuable documents in such places. Some are motivated by logistical factors; it's always easier to move things from system to system when they're already in space. Others simply favor the privacy and security that endless kilometers of darkness and vacuum offers. ",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,1176 32216,226,Fortified Amarr Cathedral,This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2400 32217,306,Damaged Radio Telescope,Communications Array,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2505 @@ -33484,7 +33437,7 @@ Rarely seen these days, the ship is typically given out only to select pilots as 32221,319,Scope Station,One of Scope's satellite stations in the area.,0E-10,0E-10,0E-10,1,8,None,0,None,None,22,1256 32222,520,Mourmarie Mone's Covert Ops Frigate,"Mourmarie Mone, Constellation Director, Black Eagles.",2650000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,None,1841 32223,314,Kidnapping Evidence,"Veine Coructie has collected the evidence you collected from the Pator 6, as well as some of the data found from the bug you planted. With this in hand, they're ready to smoke the kid out by causing a big media stir. There's no hiding when an entire population is out to get you. Sure, you should probably take this to the FIO, but who knows how effective this will be?",0.7500000000,0.1000000000,0E-10,1,None,None,1,None,3233,None,0 -32224,952,Conference Center ,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2515 +32224,952,Conference Center,"The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2515 32225,314,Encoded Message,This message is encoded in a familiar hybrid cipher. Only those who are already in the know about the arrangements in Black Rise will be able to make sense of it.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 32226,1003,Territorial Claim Unit,"This unit contains a large fluid router array. By establishing an alternate data route to CONCORD networks, it grants de-facto administrative control of the system it's in to its owners. The Territorial Claim Unit declares to all of New Eden that the owning alliance intends to enforce their will upon this star system. Whether other alliances respect and defer to that claim is another question entirely. @@ -33509,9 +33462,9 @@ You must be a member of a valid Capsuleer alliance to deploy and/or take control 32246,479,RSS Core Scanner Probe,"A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.",1.0000000000,0.1000000000,0E-10,1,None,23442.0000,1,1199,1723,None,3767 -32248,303,Nugoehuvi Synth Blue Pill Booster,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,3215,None,0 +32248,303,Nugoehuvi Synth Blue Pill Booster,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2491,3215,None,0 32250,1005,Sovereignty Blockade Unit,"This structure is a relic, designed to interact with obsolete Sovereignty technology. When deployed into space it will be unable to make the necessary network connections and will self-destruct automatically. Major corporations throughout New Eden are engaging in buyback programs to recycle these structures safely.",1000000.0000000000,2500.0000000000,0E-10,1,None,150000000.0000,0,None,None,33,3826 -32252,314,Amphere 9,"A synthetic drug long banned by the Empires, Amphere 9 can still be found in the border regions and outlawed territories of New Eden. The drug contains bits of nitrazepam, amphetamine, sodium pentothal, and synthetically rendered dopamine, plus a number of other potentially lethal substances.

+32252,314,Amphere 9,"A synthetic drug long banned by the Empires, Amphere 9 can still be found in the border regions and outlawed territories of New Eden. The drug contains bits of nitrazepam, amphetamine, sodium pentothal, and synthetically rendered dopamine, plus a number of other potentially lethal substances. There is still a thriving black market for the pill, which many consider to be a dirtier version of Vitoc, keeping workers sedate and stable yet remarkably open to suggestion by others. The drug is especially effective on children under the age of twelve with no serious physical side effects, though no conclusive medical study has been conducted to support this claim.",10.0000000000,1.0000000000,0E-10,1,None,None,1,None,1206,None,0 32253,314,Counterfeit Minmatar Faction Ammo,"Crafted in illicit child labor factories, this counterfeit ammo is designed to mirror the ammo utilized in the Minmatar Navy in look, feel, and power. Because of its black market creation, though, the ammo is highly unstable, and not suitable for use in any ship. Black marketers make a modest fortune selling this ammo to unsuspecting customers with no eye for high-powered munitions.",10.0000000000,2.5000000000,0E-10,1,None,None,0,None,1294,None,1294 @@ -33527,7 +33480,7 @@ Note: Has no effect on capital sized modules.",0E-10,1.0000000000,0E-10,1,None,2 3% bonus to shield recharge rate.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1481,2224,None,0 32256,306,RSS Radio Telescope,Communications Array,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2505 32257,314,Report R:081-9560,"This data fragment was pulled from an RSS Radio Telescope. It appears to be just one part of a larger intelligence dossier.

“The Consulate is able to, of course, but I'm confident that the current situation won't escalate. Even still, we need to keep pushing for the location of the [unidentified encryption – string undecipherable] … the Angels have smelled Jovian involvement and are now throwing all kinds of ISK around to catch up to us. They will, eventually. Don't doubt it. I almost wish Boufin sold us out to them in the end, they'd realize there is nothing of value to them there and screw off. But then I guess anything we value, they'll want to lord over us too. I've noticed a few people of theirs are assigned to me too. I'll be taking slightly longer to get to our meetings as a result; I don't want to be leading them anywhere we don't want.

She asked to meet Boufin again today by the way, and again I had to explain the risks and make her promise to lie low. I'm not completely trusting that she will let me handle things. She needs to keep up her public appearances in court, not go off meeting Gallentean historians in secret. Her career would be over in a second if we got made, and I'd have serious problems of my own.

She's growing increasingly frustrated though, so we may have to look into some kind of arrangement. Surely we can set up a secure FTL line for them both? I know how to do it myself; I just need your clearance to proceed.”",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2853,None,0 -32258,314,Report R:081-9568 ,"This data fragment was pulled from an RSS Radio Telescope. It appears to be just one part of a larger communication. The intended recipient is unknown, but is presumably someone within the upper echelons of the Republic Security Services.

“…you dare try and cut me out of the loop again. If you wanted to run operations without me knowing or caring then you should've brought in someone with half my skill.

I've given six years of my life to this. Try that shit again and I'll be out of here. The last thing you'll see before the sip of Pator Whiskey you keep in the 2nd drawer kills you will be me waving a Wildfire Khumaak on The Scope news.”",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2853,None,0 +32258,314,Report R:081-9568,"This data fragment was pulled from an RSS Radio Telescope. It appears to be just one part of a larger communication. The intended recipient is unknown, but is presumably someone within the upper echelons of the Republic Security Services.

“…you dare try and cut me out of the loop again. If you wanted to run operations without me knowing or caring then you should've brought in someone with half my skill.

I've given six years of my life to this. Try that shit again and I'll be out of here. The last thing you'll see before the sip of Pator Whiskey you keep in the 2nd drawer kills you will be me waving a Wildfire Khumaak on The Scope news.”",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2853,None,0 32259,314,Operation Stillwater: Synopsis,"This small data storage unit contains a swathe of operational information, offering insights into an ongoing RSS investigation known as “Stillwater”.

Although the report logs number in the hundreds of pages, a few key details become immediately apparent. The name of a highly-ranked Ammatar Consulate official recurs frequently, and references to her as “sister” reveal a secret loyalty to the Republic. Despite the prominence of this Ammatar defector in the reports, her name and any other identifying details have been omitted.

Page after page of the synopsis is filled with meticulous documentation of the agent's daily life; every meeting they had, every stakeout they sat through, and every other lead they chased up – it is all here. The problem isn't the lack of detail, more the overwhelming amount of it. It will take some time to make sense of it all. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2853,None,0 32260,330,Syndicate Cloaking Device,"This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. @@ -33552,8 +33505,8 @@ This particular bluechip has been modified to protect the contents in even more 32275,226,Fortified Amarr Chapel,This decorated structure serves as a place for religious practice.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2404 32276,306,Office Facility,"These small compounds can house hundreds of office workers, and are typically used as a cost-efficient temporary solution for large corporations moving their workforce between stations. ",100000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2515 32277,314,Deteis Family,"A normal, if somewhat familiar-looking Deteis family. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1204,None,0 -32278,517,Hiva Shesha's Shuttle,"“The sands of time is a complex metaphor, and as historians, we must understand its meaning. We are not here to play in a sandbox and find all the hidden rocks. History is not the unraveling of truth or unearthing forgotten knowledge. Rather, 'the sands of time' are mixed with our rational minds to form glass. We are opticians, further carving that glass into lenses, which are layered together. Sometimes the view becomes clearer; other times, opaque. We cannot change the sands of time: We can only sharpen our lenses.”

-Hiva Sheesha, A History of the Matari People",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,2045 -32279,306,Chapel of the Obsidian ,Chapel of the Obsidian,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2404 +32278,517,Hiva Shesha's Shuttle,"“The sands of time is a complex metaphor, and as historians, we must understand its meaning. We are not here to play in a sandbox and find all the hidden rocks. History is not the unraveling of truth or unearthing forgotten knowledge. Rather, 'the sands of time' are mixed with our rational minds to form glass. We are opticians, further carving that glass into lenses, which are layered together. Sometimes the view becomes clearer; other times, opaque. We cannot change the sands of time: We can only sharpen our lenses.”

-Hiva Shesha, A History of the Matari People",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,2045 +32279,306,Chapel of the Obsidian,Chapel of the Obsidian,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2404 32280,314,Blood Obsidian Orb,"The Church of the Obsidian has kept this relic for nearly four hundred years, though its original meaning was never truly discovered. The orb is carved from blood obsidian, the same material found in the head of the Wildfire Khumaak. The orb's surface is completely smooth, though it is lighter than it appears. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2103,None,0 32281,306,Secure Communications Tower,This huge communications tower contains fragile but advanced sensory equipment.,100000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2505 32282,1207,Ammatar Relics,This massive hulk of debris seems to have once been a part of the outer hull of a battleship or station.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3704 @@ -33588,19 +33541,19 @@ The theme of Arzad's sermons was almost always of the inherent dignity of the St 32294,314,Book of St. Arzad,"This book is in tatters, and some of its page are worn or missing, but much of its contents is still readable. The book describes the life of Arzad Hamri, an Amarr Holder on Starkman Prime. It is supposedly a relic from the Starkmanir Rebellion.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,33,None,0 32296,674,Ishukone Watch Commander,"In every Ishukone Watch base there is a single Commander who oversees operations. The men and women selected for this honored duty represent the most capable military minds outside of the Caldari Navy. The service records of these Commanders typically show a long and distinguished career fighting against the many threats facing their parent Corporation, and often the Caldari people as a whole. It is not uncommon for people in such positions to rise into minor celebrity status, as their deeds grant them a glimpse of the almost mythological status held by the State's great military names.",1080000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,30,20338 32297,674,Nugoeihuvi Caretaker,"Those who watch over Nugoeihuvi's secret storage facilities are entrusted with secrets that run deep inside the shadowed histories of the NOH staff. Valued for their loyalty, discretion and endless hunger for ISK, these men and women serve Nugoeihuvi's darkest interests without question.",1080000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,30,50 -32298,594,Karkoti Rend,"A rogue RSS agent, working for the Cartel.",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,2642 +32298,594,Karkoti Rend,"A rogue RSS agent, working for the Cartel.",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,2642 32299,952,Senator Pillius Ardanne,Senator's Viator.,13500000.0000000000,27500.0000000000,2700.0000000000,1,4,None,0,None,None,None,2712 32300,1003,QA Territorial Claim Unit,This structure does not exist.,65000.0000000000,1.0000000000,10.0000000000,1,None,100000000.0000,0,None,None,None,3822 32302,1005,QA Sovereignty Blockade Unit,This structure does not exist.,32000.0000000000,1.0000000000,10.0000000000,1,None,250000000.0000,0,None,None,None,3826 32304,517,Harkan's Apocalypse,An Apocalypse piloted by an agent.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,296 -32305,27,Armageddon Navy Issue,"An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.",105200000.0000000000,486000.0000000000,875.0000000000,1,4,66250000.0000,1,1379,None,20061,3814 -32306,107,Armageddon Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,662500000.0000,1,None,None,None,297 -32307,27,Dominix Navy Issue,"The Dominix Navy Issue's past is prominently interwoven with history, as it is known to have directly participated in the blockade and bombardment of Caldari Prime along with the Dracofeu orbital-class bomber two centuries ago. Engineered for capsule compliance, and refitted to serve more traditional combat roles, the Dominix Navy Issue today remains an extremely effective vessel and an invaluable asset in close- to mid-range battle situations.",97100000.0000000000,454500.0000000000,845.0000000000,1,8,62500000.0000,1,1379,None,20072,2138 -32308,107,Dominix Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,625000000.0000,1,None,None,None,318 -32309,27,Scorpion Navy Issue,"This ship's design represents a radical turnaround in Caldari philosophy, particularly when compared to that of its regular Scorpion-class counterpart. Abandoning the concept of an electronic warfare platform, this vessel's creators instead set their sights on direct combat, with superior shielding and offensive capabilities giving this monster the undeniable upper hand in a vast range of tactical situations.",103600000.0000000000,468000.0000000000,815.0000000000,1,1,71250000.0000,1,1379,None,20068,3815 -32310,107,Scorpion Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,712500000.0000,1,None,None,None,50 -32311,27,Typhoon Fleet Issue,"Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.",102600000.0000000000,414000.0000000000,750.0000000000,1,2,75000000.0000,1,1379,None,20076,2160 -32312,107,Typhoon Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000000.0000,1,None,None,None,301 +32305,27,Armageddon Navy Issue,"An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.",105200000.0000000000,486000.0000000000,875.0000000000,1,4,219800000.0000,1,1379,None,20061,3814 +32306,107,Armageddon Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,662500000.0000,1,None,None,None,3814 +32307,27,Dominix Navy Issue,"The Dominix Navy Issue's past is prominently interwoven with history, as it is known to have directly participated in the blockade and bombardment of Caldari Prime along with the Dracofeu orbital-class bomber two centuries ago. Engineered for capsule compliance, and refitted to serve more traditional combat roles, the Dominix Navy Issue today remains an extremely effective vessel and an invaluable asset in close- to mid-range battle situations.",97100000.0000000000,454500.0000000000,845.0000000000,1,8,219800000.0000,1,1379,None,20072,2138 +32308,107,Dominix Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,625000000.0000,1,None,None,None,2138 +32309,27,Scorpion Navy Issue,"This ship's design represents a radical turnaround in Caldari philosophy, particularly when compared to that of its regular Scorpion-class counterpart. Abandoning the concept of an electronic warfare platform, this vessel's creators instead set their sights on direct combat, with superior shielding and offensive capabilities giving this monster the undeniable upper hand in a vast range of tactical situations.",103600000.0000000000,468000.0000000000,815.0000000000,1,1,219800000.0000,1,1379,None,20068,3815 +32310,107,Scorpion Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,712500000.0000,1,None,None,None,3815 +32311,27,Typhoon Fleet Issue,"Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.",102600000.0000000000,414000.0000000000,750.0000000000,1,2,219800000.0000,1,1379,None,20076,2160 +32312,107,Typhoon Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000000.0000,1,None,None,None,2160 32313,1012,QA Infrastructure Hub,This structure does not exist.,100.0000000000,1.0000000000,110.0000000000,1,None,40.0000,0,None,None,None,3827 32325,1653,Cyclops I,"Type: Heavy Fighter Role: Heavy Attack @@ -33609,8 +33562,8 @@ The theme of Arzad's sermons was almost always of the inherent dignity of the St Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.",2000.0000000000,1800.0000000000,0E-10,1,8,21394992.0000,1,1310,None,None,3818 -32326,1145,Cyclops I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -32339,273,Heavy Fighters,Allows operation of heavy fighter craft. 5% increase in heavy fighter damage per level.,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,366,33,None,0 +32326,1145,Cyclops I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3818 +32339,273,Heavy Fighters,Allows operation of heavy fighter craft. 5% increase in heavy fighter damage per level.,0E-10,0.0100000000,0E-10,1,None,110000000.0000,1,366,33,None,0 32340,1653,Malleus I,"Type: Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. @@ -33618,7 +33571,7 @@ The theme of Arzad's sermons was almost always of the inherent dignity of the St Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.",2000.0000000000,1800.0000000000,0E-10,1,4,20047340.0000,1,1310,None,None,3825 -32341,1145,Malleus I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 +32341,1145,Malleus I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3825 32342,1653,Tyrfing I,"Type: Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. @@ -33626,7 +33579,7 @@ The theme of Arzad's sermons was almost always of the inherent dignity of the St Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.",2000.0000000000,1800.0000000000,0E-10,1,2,20001340.0000,1,1310,None,None,3831 -32343,1145,Tyrfing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 +32343,1145,Tyrfing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3831 32344,1653,Mantis I,"Type: Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. @@ -33634,7 +33587,7 @@ The theme of Arzad's sermons was almost always of the inherent dignity of the St Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.",2000.0000000000,1800.0000000000,0E-10,1,1,20336332.0000,1,1310,None,None,3819 -32345,1145,Mantis I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 +32345,1145,Mantis I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3819 32347,306,Exploration Supplies,This storage facility contains a basic supply of exploration scanning equipment for use by capsuleers-in-training.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2403 32348,927,Agent Rulie Isoryn,This ship poses no immediate threat.,11750000.0000000000,275000.0000000000,6000.0000000000,1,8,None,0,None,None,None,328 32349,319,Proximity Charge,Standard mine with nuclear payload.,100000.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,None,1217 @@ -33670,8 +33623,8 @@ If at first the container appears empty, please wait a few minutes for a new doc If at first the container appears empty, please wait a few minutes for a new document to be provided.",10000.0000000000,27500.0000000000,2700.0000000000,1,1,None,0,None,16,None,1176 32370,306,Assembly Station DC105-A,"This shipyard was probably moved here recently. For now, parts for large vessels are stored in easily accessible silos jutting from the station's surface.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,None,2625 -32371,314,Capital Ship Design – “Dictator”,"The Caldari Navy have purportedly worked on this project for the past decade, but lack of funding has kept this new type of capital ship from reaching the pre-production stage. These designs are deemed highly classified and have been kept under wraps in this remote station.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2853,None,0 -32372,283,Minedrill – E518 Crew,"This unfortunate crew will supply the Guristas with the intelligence for future raids, assuming they can be made to cooperate. That shouldn't be an issue, though.",100.0000000000,3.0000000000,0E-10,1,None,None,1,None,2536,None,0 +32371,314,"Capital Ship Design - ""Dictator""","The Caldari Navy have purportedly worked on this project for the past decade, but lack of funding has kept this new type of capital ship from reaching the pre-production stage. These designs are deemed highly classified and have been kept under wraps in this remote station.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2853,None,0 +32372,283,Minedrill - E518 Crew,"This unfortunate crew will supply the Guristas with the intelligence for future raids, assuming they can be made to cooperate. That shouldn't be an issue, though.",100.0000000000,3.0000000000,0E-10,1,None,None,1,None,2536,None,0 32374,280,Holoreel GRS-81A,"The holoreel plays a short message. A man's voice can be heard: I need you to listen very carefully, because I don't have much time. When I was with her, she had a woman there, as well. I know this to be true because I could hear her interrogating the crew. I couldn't see her until the last days, but when I got loose and crossed to where they were holding her, I saw that there wasn't much left. It was like that egger had ordered her face to be burnt away or removed. @@ -33694,34 +33647,34 @@ If at first the container appears empty, please wait a few minutes for a new doc 32380,182,Roden Police Major,The Gallente government contracted this vessel from Roden Shipyards in order to bolster security in Federation space. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme,20000000.0000000000,1080000.0000000000,14000.0000000000,1,8,None,0,None,None,30,3809 32381,182,Roden Police Sergeant,The Gallente government contracted this vessel from Roden Shipyards in order to bolster the security in Federation space . It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high,2040000.0000000000,20400.0000000000,160.0000000000,1,8,None,0,None,None,30,3812 32382,306,Damaged Caldari Shuttle,This tiny craft is badly damaged. All propulsion units have been completely disabled.,1450000.0000000000,16120.0000000000,145.0000000000,1,1,None,0,None,None,None,317 -32383,314,Guristas ‘Dirty' Explosive System,"A rudimentary, though effective, explosion matrix, used specifically for Guristas special operation tactical strikes. Once inside a ship's cargo bay, this “dirty” bomb will, upon detonation, cause massive damage to any ship, structure, or starship base. It's volatility, however, is also a liability: Getting the bomb to its destination is more dangerous than actually utilizing the explosion system.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2863,None,0 +32383,314,Guristas 'Dirty' Explosive System,"A rudimentary, though effective, explosion matrix, used specifically for Guristas special operation tactical strikes. Once inside a ship's cargo bay, this “dirty” bomb will, upon detonation, cause massive damage to any ship, structure, or starship base. It's volatility, however, is also a liability: Getting the bomb to its destination is more dangerous than actually utilizing the explosion system.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2863,None,0 32384,671,Captured Caldari State Shuttle,A captured Caldari state shuttle,1600000.0000000000,5000.0000000000,10.0000000000,1,1,None,0,None,None,None,317 -32385,612,Guristas Battleship Vessel,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,31,2159 -32386,226,Violent Wormhole,"Though the wormhole seems stable, the exotic radicals pouring from the tear imply that using it would be catastrophic.",1.0000000000,0E-10,0E-10,1,None,None,0,None,None,20222,20956 +32385,612,Guristas Battleship Vessel,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2159 +32386,226,Violent Wormhole,"Though the wormhole seems stable, the exotic radicals pouring from the tear imply that using it would be catastrophic.",1.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,20956 32387,226,Stable Wormhole,"This wormhole appears to be relatively new. For the time being, it is stable, though excessive traffic and time will eventually cause it to vanish.",1.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,3715 32388,927,Angel Recovery Team,"Sometimes a combat encounter doesn't go the Cartel's way, and men and resources are left behind. Rather than leave their fates to scavengers, the Cartel employs its own recovery teams specializing in battlefield salvage and extraction.",12500000.0000000000,255000.0000000000,5625.0000000000,1,None,None,0,None,None,None,2713 32389,283,Dread Guristas Strike Force,"A troupe of trained specialists, skilled at overtaking stations for the Guristas. This team, calling themselves the “Dread Naughts,” are a rough bunch, hellfires in the restrictive confines of your cargohold, hardly a disciplined lot during downtime. However, once they are in action, they have the precision to match any elite Empire task force.",80.0000000000,1.0000000000,0E-10,1,None,None,1,None,2544,None,0 32390,672,Gath Renton,"Renton is the CEO of a small capsuleer corporation. For years, he's managed to stay off the radar of the major alliances. One day, he may achieve his dreams of bigger things; but today, all he has to look forward to is the wrath of the Cartel.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,None,3169 -32391,615,Yukiro Demense,"One of the younger commanders in the Guristas Fleet, Yukiro Demense has proven himself capable and aggressive. He and his wingmen are known for their daring raids into State space, as well as their constant harassment of CONCORD and other police forces. Lately, he's been leading raids on the Angel Cartel and Serpentis in Fountain, becoming quite a thorn in the side of the two larger criminal factions. As yet, he hasn't drawn any special attention, but it won't be long until his powerful enemies do something about him.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,31,1831 +32391,615,Yukiro Demense,"One of the younger commanders in the Guristas Fleet, Yukiro Demense has proven himself capable and aggressive. He and his wingmen are known for their daring raids into State space, as well as their constant harassment of CONCORD and other police forces. Lately, he's been leading raids on the Angel Cartel and Serpentis in Fountain, becoming quite a thorn in the side of the two larger criminal factions. As yet, he hasn't drawn any special attention, but it won't be long until his powerful enemies do something about him.",1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,1831 32392,671,Eroma Eralen,"For whatever reason, Eroma Eralen has never risen very far within the Guristas ranks, despite his nearly twenty year membership in the pirate organization. His superiors blame his erratic behavior, particularly in dealing with small group operations, though others fault his addictions, ranging from interspatial radio technology to low-end boosters to black market pornographic holoreels. He currently acts as Kori Latamaki's operative, specializing in covert techno-raids and synthaesthetic manipulation schemes. He can barely be trusted, but he knows what he's doing, though he could just be creating an elaborate practical joke for his own amusement.",1600000.0000000000,5000.0000000000,10.0000000000,1,1,None,0,None,None,None,1831 32393,314,Sealed Research Cache,"The contents of this container remain sealed behind some kind of proprietary Cartel technology. A thin, red film of hardened fullerene alloys forms a perfect, unbreakable seal around the contents. As if that wasn't enough to deter attackers, the surface underneath the film is covered in tiny nanite-plasma explosives. Any attempt at forced entry past the film would produce enough explosive power to level a small town.",10.0000000000,2.0000000000,0E-10,1,None,None,1,None,2225,None,0 32394,952,Serpentis Transport Hub,This facility is used by Serpentis research teams to ship goods out of Cartel space and back towards Fountain.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2706 32395,517,Atma Aulato's Falcon,"A Falcon piloted by an agent. -",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,20614 +",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,11863 32396,517,Arment Caute's Lachesis,A Lachesis piloted by an agent.,12500000.0000000000,116000.0000000000,320.0000000000,1,8,None,0,None,None,None,2140 32397,517,Yada Vinjivas's Gila,A Gila piloted by an agent.,10100000.0000000000,101000.0000000000,250.0000000000,1,1,None,0,None,None,None,1824 -32398,283,Lieutenant Kipo “Foxfire” Tekira,"Cilis Leglise's missing Lieutenant is barely conscious. His legs are no longer functional, and a great deal of his right arm has been removed, almost to the shoulder. Irichi said he's modified this man the same way he'd been modified by Cilis, but this is a bit extreme.

Kipo is obviously under heavy medication. He stares at you, and though he is drugged, his eyes relate a sickening uncertainty. Though he cannot talk, his body language insinuates that he is begging for mercy.",80.0000000000,1.0000000000,0E-10,1,None,100.0000,1,None,2545,None,0 +32398,283,"Lieutenant Kipo ""Foxfire"" Tekira","Cilis Leglise's missing Lieutenant is barely conscious. His legs are no longer functional, and a great deal of his right arm has been removed, almost to the shoulder. Irichi said he's modified this man the same way he'd been modified by Cilis, but this is a bit extreme.

Kipo is obviously under heavy medication. He stares at you, and though he is drugged, his eyes relate a sickening uncertainty. Though he cannot talk, his body language insinuates that he is begging for mercy.",80.0000000000,1.0000000000,0E-10,1,None,100.0000,1,None,2545,None,0 32399,226,Statehood Incarnate Monument,"The Guristas erected this monument years ago, in direct mockery of the massive State-funded public works programs, beautification initiatives, and patriotic displays seen throughout Caldari space. Dubbing this monument, “Statehood Incarnate,” the entire area is a mockery of the sacred, the glorification of the profane, littered with the true ideals of the Gurista pirates: abject nihilism.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1266 -32400,597,Angel Frigate Vessel,This is a fighter for the Angel Cartel. It is protecting the assets of the Angel Cartel and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,2,None,0,None,None,31,338 -32401,595,Angel Cruiser Vessel,This is a fighter for the Angel Cartel. It is protecting the assets of the Angel Cartel and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,337 -32402,594,Angel Battleship Vessel,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 +32400,597,Angel Frigate Vessel,This is a fighter for the Angel Cartel. It is protecting the assets of the Angel Cartel and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,1970000.0000000000,19700.0000000000,235.0000000000,1,2,None,0,None,None,20900,338 +32401,595,Angel Cruiser Vessel,This is a fighter for the Angel Cartel. It is protecting the assets of the Angel Cartel and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20900,337 +32402,594,Angel Battleship Vessel,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 32403,314,Caldari Navy Overlay Transponder,"This transponder, taken from Kori's operative, is your ticket to the rendezvous with the Navy. Barely functional after the destruction of the operative's ship, it contains identification data that will scramble security frequencies, tricking them into identifying your ship as Eroma's. ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2037,None,0 32404,952,Cilis Leglise's Headquarters,Cilis Leglise's Headquarters.,100000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,1991 32405,226,Serpentis Research Facility,This research facility is use by the Serpentis to conduct dangerous and secretive experiments.,0E-10,0E-10,0E-10,1,8,None,0,None,None,14,1712 32406,306,Caldari Storage Warehouse,This is a standard storage facility.,1000000.0000000000,1150.0000000000,8850.0000000000,1,None,None,0,None,None,None,2301 -32407,314,Holoreel – Torture Log I15B,"The grainy footage on this holoreel depicts a young man standing in a small room, his arms bound and his legs chained to the ground, spread apart as far as they can go. His face cannot be seen. The man is bleeding from cuts all across his body. A woman's voice asks him an inaudible question. He answers, “No.” The voice asks another question, also inaudible. The man gives the same response.

+32407,314,Holoreel - Torture Log I15B,"The grainy footage on this holoreel depicts a young man standing in a small room, his arms bound and his legs chained to the ground, spread apart as far as they can go. His face cannot be seen. The man is bleeding from cuts all across his body. A woman's voice asks him an inaudible question. He answers, “No.” The voice asks another question, also inaudible. The man gives the same response.

This repeats for a few more questions. After the last question, a woman dressed in a Gallente Federation uniform appears. She approaches the man. The man lifts his head, showing his face: It is Irichi. The woman holds his face in his hands, kisses him softly on the lips, and turns to the holoprojector: It is Cilis. She reaches off camera for something. Behind her, Irichi's head drops, tears streaming down his face. Cilis returns, holding a remote in her hands. She pushes a button. Mechanical noises reverberate throughout the room. A panel opens beneath Irichi's feet. He winces, screams in pain. Loud sawing noises interrupt the scene. The footage goes blank. ",100.0000000000,0.5000000000,0E-10,1,None,250.0000,1,None,1177,None,0 32408,314,Correspondence Log KL-513,"A collection of datacores, holoreels, dossiers, and assorted recordings logging the interactions between Kori Latamaki and the Caldari Navy. This information is vital in establishing a treason case against Kori for his dealings with the Navy, with which he has forsaken his brethren in the Guristas. ",1.0000000000,0.5000000000,0E-10,1,None,100.0000,1,None,1192,None,0 @@ -33732,16 +33685,16 @@ This repeats for a few more questions. After the last question, a woman dressed 32413,208,Shadow Serpentis Remote Sensor Dampener,"Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,8,13948.0000,0,None,105,None,0 -32414,379,Domination Target Painter,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and Hit. +32414,379,Domination Target Painter,"A targeting subsystem that projects an electronic ""Tag"" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ",0E-10,5.0000000000,0E-10,1,None,None,1,757,2983,None,0 -32415,504,Domination Target Painter Blueprint,,0E-10,0.0100000000,0E-10,1,None,298240.0000,0,None,84,None,0 +32415,504,Domination Target Painter Blueprint,,0E-10,0.0100000000,0E-10,1,None,298240.0000,0,None,2983,None,0 32416,291,Dark Blood Tracking Disruptor,"Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,2,14828.0000,0,None,1639,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,2,29824.0000,0,None,1639,None,0 32417,291,True Sansha Tracking Disruptor,"Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. -Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,2,14828.0000,0,None,1639,None,0 +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,2,29824.0000,0,None,1639,None,0 32418,314,Boundless Creations Security Codes,Boundless Creations Security Codes.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2885,None,0 32419,226,Caldari Charon Freighter,"As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, @@ -33750,28 +33703,28 @@ Regardless, the Charon still stands out as the benchmark by which the other frei Its massive size and titanic cargo hold are rivalled by none.",11150000.0000000000,190000.0000000000,0E-10,1,1,None,0,None,None,None,2740 32420,226,Fortified Orca,The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3466 32421,226,Fortified Hulk,"The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available. ",11500000.0000000000,195000.0000000000,0E-10,1,4,None,0,None,None,None,2938 -32422,1016,Advanced Logistics Network,This upgrade allows alliances to anchor Jump Bridges at their starbases in a solar system.,1000.0000000000,200000.0000000000,0E-10,1,None,150000000.0000,1,1282,3952,None,0 +32422,1016,Advanced Logistics Network,This upgrade allows the onlining of a Standup Conduit Generator at one Ansiblex Jump Gate structure in the same solar system.,1000.0000000000,200000.0000000000,0E-10,1,None,150000000.0000,1,1282,3952,None,0 32423,226,Caldari Kestrel Frigate,"The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but instead it can not be equipped with turret weapons nor mining lasers.",1700000.0000000000,19700.0000000000,305.0000000000,1,1,None,0,None,None,None,313 32435,256,XL Cruise Missiles,Skill at the handling and firing of XL Cruise Missiles. 5% bonus to XL Cruise Missile damage per skill level.,0E-10,0.0100000000,0E-10,1,4,15000000.0000,1,373,33,None,0 32436,1019,Scourge XL Cruise Missile,"XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.",1500.0000000000,0.3000000000,0E-10,100,None,300000.0000,1,1287,183,None,20047 -32437,166,Scourge XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,80000000.0000,1,1286,1346,None,0 +32437,166,Scourge XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,80000000.0000,1,1286,183,None,0 32438,1019,Nova XL Cruise Missile,"XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.",1500.0000000000,0.3000000000,0E-10,100,None,250000.0000,1,1287,185,None,20046 -32439,166,Nova XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,70000000.0000,1,1286,1348,None,0 +32439,166,Nova XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,70000000.0000,1,1286,185,None,0 32440,1019,Inferno XL Cruise Missile,"XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.",1500.0000000000,0.3000000000,0E-10,100,None,325000.0000,1,1287,184,None,20044 -32441,166,Inferno XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,90000000.0000,1,1286,1347,None,0 +32441,166,Inferno XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,90000000.0000,1,1286,184,None,0 32442,1019,Mjolnir XL Cruise Missile,"XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.",1500.0000000000,0.3000000000,0E-10,100,None,350000.0000,1,1287,182,None,20045 -32443,166,Mjolnir XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,100000000.0000,1,1286,1349,None,20045 +32443,166,Mjolnir XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,100000000.0000,1,1286,182,None,20045 32444,1674,XL Cruise Missile Launcher I,"The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,4.5000000000,1,None,None,1,777,3955,None,20070 -32445,136,XL Cruise Missile Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,340,170,None,170 +32445,136,XL Cruise Missile Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,340,3955,None,20070 32446,927,Hostile Hulk,"The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.",40000000.0000000000,200000.0000000000,8000.0000000000,1,8,None,0,None,None,None,2938 32447,927,Civilian Hulk,"The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.",40000000.0000000000,200000.0000000000,8000.0000000000,1,8,None,0,None,None,None,2938 32448,875,Hostile Orca,The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.,250000000.0000000000,10250000.0000000000,30000.0000000000,1,1,None,0,None,None,None,3466 @@ -33779,9 +33732,9 @@ Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,4.500000 32455,927,Ishukone Hauler,"Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky.",13500000.0000000000,270000.0000000000,5250.0000000000,1,1,None,0,None,None,None,52 32456,701,Mordus Escort,"Contracted for security purposes, Mordu's Legion sent this escort in order to protect the interests of Ishukone in the Intaki system. This ship is on sentry duty. Though it has orders to allow traffic through the system, it will fight back if provoked.",9600000.0000000000,96000.0000000000,450.0000000000,1,1,None,0,None,None,None,20614 32457,1006,Ishukone Escort,Ishukone has sent part of its internal security force to protect the corporation's interests in the Intaki system. The megacorporation purchased the system during Tibus Heth's blind auction.,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,None,42 -32458,1012,Infrastructure Hub,"An Infrastructure Hub is the cornerstone of any empire´s expansion into nullsec territory. +32458,1012,Infrastructure Hub,"An Infrastructure Hub is the cornerstone of any empire's expansion into nullsec territory. -Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system´s financial infrastructure, to defensive upgrades giving the system owner significant advantages. +Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system's financial infrastructure, to defensive upgrades giving the system owner significant advantages. To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control. @@ -33810,7 +33763,7 @@ You must be a member of a valid Capsuleer alliance to deploy and/or take control 32618,1108,Animated Loaded Lights,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 32619,940,Gallente Sofa,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 32620,940,Gallente Corporation Recruitment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -32621,940,Gallente Planetary Interaction,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +32621,940,Gallente Planetary Industry,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 32622,940,Gallente Main Screen,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 32623,1107,Falling Vapor,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 32624,1107,Soft Myst,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 @@ -33876,7 +33829,7 @@ You must be a member of a valid Capsuleer alliance to deploy and/or take control 32712,940,Amarr Sofa,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 32713,940,Amarr Corporation Recruitment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 32714,940,Amarr Main Screen,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -32715,940,Amarr Planetary Interaction,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +32715,940,Amarr Planetary Industry,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 32716,940,Amarr Balcony Ship Interface,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 32717,940,Gallente Balcony Ship Interface,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 32719,1105,S_Yellow_Large_01,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 @@ -33908,19 +33861,19 @@ You must be a member of a valid Capsuleer alliance to deploy and/or take control Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. ",0E-10,10.0000000000,14.0000000000,1,None,None,1,610,10935,None,0 -32773,1157,Medium Ancillary Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1458560.0000,1,None,84,None,0 +32773,1157,Medium Ancillary Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1458560.0000,1,None,10935,None,0 32774,1156,Small Ancillary Shield Booster,"Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 25, 50, 75, 100, 150 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. ",0E-10,5.0000000000,7.0000000000,1,None,None,1,609,10935,None,0 -32775,1157,Small Ancillary Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1458560.0000,1,None,84,None,0 +32775,1157,Small Ancillary Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1458560.0000,1,None,10935,None,0 32780,1156,X-Large Ancillary Shield Booster,"Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. ",0E-10,50.0000000000,112.0000000000,1,None,None,1,612,10935,None,0 -32781,1157,X-Large Ancillary Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1458560.0000,1,None,84,None,0 +32781,1157,X-Large Ancillary Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,1458560.0000,1,None,10935,None,0 32782,88,Defender Missile I,"Defensive missile used to destroy incoming bombs. Note: This missile fits into defender launchers.",700.0000000000,0.0150000000,0E-10,100,None,None,1,116,192,None,20062 @@ -33935,15 +33888,15 @@ Note: This missile fits into defender launchers.",700.0000000000,0.0150000000,0E A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.",0E-10,5.0000000000,0E-10,1,None,None,1,1646,None,None,20129 32788,324,Cambion,"The Cambion is the result of Caldari State Executor Tibus Heth's insistence that modern weapons of war be able to continually outperform previous standardized versions. While that effort is rumored to have been hit-and-miss (resulting in great scientific advances at the cost of a stunning array of misfortunes), it is absolutely undeniable that the Cambion has been one of its great successes, a feat that likely could not have been achieved in a different political milieu. -The Cambion is an out-and-out brawler. Taking note from the Merlin – a versatile combat frigate in its own right – this ship is intended to rush in, overheat everything it runs, hit hard with everything it has and get out moments before death can find it.",997000.0000000000,16500.0000000000,150.0000000000,1,1,None,1,1623,None,20070,20136 -32789,105,Cambion Blueprint,,0E-10,0.0100000000,0E-10,1,None,2850000.0000,1,None,None,None,314 +The Cambion is an out-and-out brawler. Taking note from the Merlin – a versatile combat frigate in its own right – this ship is intended to rush in, overheat everything it runs, hit hard with everything it has and get out moments before death can find it.",997000.0000000000,16500.0000000000,150.0000000000,1,1,400000.0000,1,1623,None,20070,20136 +32789,105,Cambion Blueprint,,0E-10,0.0100000000,0E-10,1,None,2850000.0000,1,None,None,None,20136 32790,832,Etana,"The Etana came into existence as one of numerous secret projects under Tibus Heth's rule. As part of those revolutionary and paranoid times in the Caldari State, political emphasis on technological research was split between a need for inexpensive improvements in warfare and a need for advances in espionage and the arts of secrecy. One of the outcomes of that research was an improvement on the Osprey, whose versatility and low manufacturing cost made it a natural candidate for improvements. The resulting vessel maintained the shield defenses known among similar ships of its type, while adding an array of remarkable black ops capabilities. In fact, it is reputed that initial prototypes were employed to spy on interstellar activities near the recaptured Caldari Prime, as part of Tibus Heth's continually growing espionage initiative. -",13130000.0000000000,107000.0000000000,485.0000000000,1,1,13340104.0000,1,1624,None,20069,20137 -32791,106,Etana Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,303 +",13130000.0000000000,107000.0000000000,485.0000000000,1,1,122000000.0000,1,1624,None,20069,20137 +32791,106,Etana Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20137 32792,943,100 Aurum Token,"This item can be redeemed for 100 Aurum (AUR).

To Redeem: Right-click the Aurum Token and select ""Redeem for AUR"".

On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.

Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.

Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of ""gold aurum"", or ""golden token"".
Source: SCOPE fluff piece (unprinted)",0E-10,0.0100000000,0E-10,1,None,None,1,1427,10831,None,0 32793,943,500 Aurum Token,"This item can be redeemed for 500 Aurum (AUR).

To Redeem: Right-click the Aurum Token and select ""Redeem for AUR"".

On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.

Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.

Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of ""gold aurum"", or ""golden token"".
Source: SCOPE fluff piece (unprinted)",0E-10,0.0100000000,0E-10,1,None,None,1,1427,10831,None,0 32797,1216,Resistance Phasing,"Improves control over, and flow between, nano membranes that react to damage by shifting resistances. @@ -33962,20 +33915,20 @@ The Electro Magnetic strike has the broadest radius of all small orbital strikes The Hybrid strike has a radius double that of the tactical laser. This enables it to bombard more ground but combined with a slower fire interval than the laser there is a greater chance for targets to escape. ",0.0100000000,0.0025000000,0E-10,100,None,500.0000,0,None,10941,None,1312 32804,167,Orbital Hybrid S Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,0,None,10941,None,1312 -32809,98,Ammatar Navy Thermal Plating,"Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. +32809,98,Ammatar Navy Thermal Coating,"This coating allows for faster dispersion of heat from the area of impact. Grants a bonus to armor thermal damage resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,1665,20958,None,0 -32810,163,Ammatar Navy Thermal Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +32810,163,Ammatar Navy Thermal Coating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20958,None,0 32811,28,Miasmos Amastris Edition,"The Miasmos (originally Iteron Mark IV) Amastris Edition is a limited edition cargo hauler awarded to pilots who have displayed extraordinary aptitude in capsuleer training. It boasts a more powerful warp engine and a bigger cargo hold capacity than the Miasmos design on which it is based, in addition to state-of-the-art lateral thrusters allowing for improved agility. -Among recent capsuleer graduates from New Eden's academic institutions, this vessel is considered a distinguished status symbol, although the quiet presence of certain unmarked, sealed containers at the back of the ship's hull tends to unnerve some of the crews.",11250000.0000000000,265000.0000000000,5250.0000000000,1,8,None,1,1614,None,20074,11877 -32812,108,Miasmos Amastris Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,4287500.0000,1,None,None,None,327 +Among recent capsuleer graduates from New Eden's academic institutions, this vessel is considered a distinguished status symbol, although the quiet presence of certain unmarked, sealed containers at the back of the ship's hull tends to unnerve some of the crews.",11250000.0000000000,265000.0000000000,5250.0000000000,1,8,1600000.0000,1,1614,None,20074,11877 +32812,108,Miasmos Amastris Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,4287500.0000,1,None,None,None,11877 32817,1232,Medium Mercoxit Mining Crystal Optimization I,This ship modification is designed to increase the yield modifier of those modules using Mercoxit mining crystals.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1783,3199,None,0 -32818,787,Medium Mercoxit Mining Crystal Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1799,76,None,0 +32818,787,Medium Mercoxit Mining Crystal Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1799,3199,None,0 32819,1232,Medium Ice Harvester Accelerator I,This ship modification is designed to reduce the duration of ice harvester cycles.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1783,3199,None,0 -32820,787,Medium Ice Harvester Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1799,76,None,0 +32820,787,Medium Ice Harvester Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1799,3199,None,0 32821,428,Unrefined Vanadium Hafnite,"A stable binary compound composed of vanadium and hafnium. Performs a variety of catalytic functions, and is an important intermediate for more complex construction processes.",0E-10,1.0000000000,0E-10,1,None,320.0000,1,500,2664,None,0 32822,428,Unrefined Platinum Technite,An intensely resilient alloy composed of platinum and technetium. Highly sought-after in the machinery and armament industries.,0E-10,1.0000000000,0E-10,1,None,80.0000,1,500,2664,None,0 32823,428,Unrefined Solerium,"When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created. Since its initial discovery, Solerium's uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue.",0E-10,1.0000000000,0E-10,1,None,120.0000,1,500,2664,None,0 @@ -33998,23 +33951,23 @@ Among recent capsuleer graduates from New Eden's academic institutions, this ves 32840,420,InterBus Catalyst,"Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Ostensibly a civilian transport corporation, InterBus claims it possesses no military capabilities. Despite this, small numbers of Catalyst hulls bearing the corporation's distinctive yellow color scheme continue to circulate among capsuleers. InterBus has thus far declined to make any comment on their provenance, which if anything has raised their value among collectors.",1550000.0000000000,55000.0000000000,450.0000000000,1,8,None,0,None,None,20074,20194 -32841,487,InterBus Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,1,None,None,None,1748 +32841,487,InterBus Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,0,None,None,None,20194 32842,420,Intaki Syndicate Catalyst,"Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. The Intaki Syndicate fields large numbers of Catalysts as deep-space patrol craft. Its heavy armament lets it punch well above their weight, and its expansive cargo bay allows it to cruise for months between supply stops. Recently though, the Syndicate has retired a considerable number of its older hulls, with rumors suggesting their imminent replacement by a newer destroyer design. Regardless, their extensive military service gives them particular cachet among capsuleer collectors.",1550000.0000000000,55000.0000000000,450.0000000000,1,8,None,0,None,None,20074,20193 -32843,487,Intaki Syndicate Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,1,None,None,None,1748 +32843,487,Intaki Syndicate Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,0,None,None,None,20193 32844,420,Inner Zone Shipping Catalyst,"Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Inner Zone Shipping's main claim to fame is as the Bank of Luminaire's preferred courier for high-value shipments. Catalysts are their preferred escort craft, combining high speed and maneuverability with an extremely heavy punch. For its highest-value runs, IZS prefers to use brand-new hulls, which are then immediately sold off after use to prevent unscrupulous elements from tracking their ID numbers. While most of these ships are repainted and sold as stock, Inner Zone has discovered a lucrative sideline in selling a few on to capsuleer collectors, who place a premium on ships with interesting histories.",1550000.0000000000,55000.0000000000,450.0000000000,1,8,None,0,None,None,20074,20192 -32845,487,Inner Zone Shipping Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,1,None,None,None,1748 +32845,487,Inner Zone Shipping Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,0,None,None,None,20192 32846,420,Quafe Catalyst,"Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. In its continuing campaign to gain 100% brand awareness, Quafe is constantly looking for new ways to draw attention. One of their recent successes has been the distribution of limited-edition Quafe ships to eager capsuleers, and this Catalyst is one of their latest offerings. While functionally just a stock Catalyst, this ship's iridescent blue paint job and prominent Quafe logos makes it a highly sought-after collector's item - as well as an unmissable advert for Quafe's market-leading range of thirst-quenching beverages!",1550000.0000000000,55000.0000000000,450.0000000000,1,8,None,0,None,None,20074,20195 -32847,487,Quafe Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,1,None,None,None,1748 +32847,487,Quafe Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,0,None,None,None,20195 32848,420,Aliastra Catalyst,"Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Aliastra purchased a large fleet of Catalysts several years ago, to protect its inter-Empire shipping routes. Subsequent evaluations determined that the Catalyst was considerably over-gunned for many of its safer routes, so 30% of their hulls were sold off and replaced by cheaper frigates. Some of these ships have since been retro-fitted for capsuleer use, and their distinctive color scheme makes them something of a collector's item.",1550000.0000000000,55000.0000000000,450.0000000000,1,8,None,0,None,None,20074,20190 -32849,487,Aliastra Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,1,None,None,None,1748 +32849,487,Aliastra Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,0,None,None,None,20190 32853,1083,"SPZ-3 ""Torch"" Laser Sight Combat Ocular Enhancer (right/black)","The product of a collaborative effort between the State Protectorate and Zainou, the ""Torch"" is already seeing adoption in military circles, where it functions as a precision-guidance tool for a covert class of sharpshooters working either in low-light conditions or with explosive ordnance. Surprisingly, it has also seen increased adoption by other sections of the warfaring population, even cropping up among capsuleers. Superstition has already bound to it in use in orbital bombardment; there is no practical reason to believe that it actually aids in the process, but capsuleers have sworn that it helps ensure the precision-point contact necessary for successful bombardment and the ensuing explosive ignition of the correct groups of people. @@ -34040,23 +33993,23 @@ Accuracy of Tactical Strike increased by 5% per level",0E-10,0.0100000000,0E-10, 32871,1162,Station Vault Container Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000.0000,1,1008,1171,None,0 32872,420,Algos,"The Algos, as is custom with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another. -As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.",1600000.0000000000,55000.0000000000,350.0000000000,1,8,None,1,467,None,20074,20201 +As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.",1600000.0000000000,55000.0000000000,350.0000000000,1,8,800000.0000,1,467,None,20074,20201 32873,487,Algos Blueprint,,0E-10,0.0100000000,0E-10,1,None,8242751.0000,1,585,None,None,20201 32874,420,Dragoon,"The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others. -As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.",1700000.0000000000,47000.0000000000,300.0000000000,1,4,None,1,465,None,20063,20199 +As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.",1700000.0000000000,47000.0000000000,300.0000000000,1,4,800000.0000,1,465,None,20063,20199 32875,487,Dragoon Blueprint,,0E-10,0.0100000000,0E-10,1,None,9023825.0000,1,583,None,None,20199 32876,420,Corax,"The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow. -As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.",1750000.0000000000,52000.0000000000,450.0000000000,1,1,None,1,466,None,20070,20200 +As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.",1750000.0000000000,52000.0000000000,450.0000000000,1,1,800000.0000,1,466,None,20070,20200 32877,487,Corax Blueprint,,0E-10,0.0100000000,0E-10,1,None,8795138.0000,1,584,None,None,20200 32878,420,Talwar,"The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed. -As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.",1650000.0000000000,43000.0000000000,400.0000000000,1,2,None,1,468,None,20078,20202 +As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.",1650000.0000000000,43000.0000000000,400.0000000000,1,2,800000.0000,1,468,None,20078,20202 32879,487,Talwar Blueprint,,0E-10,0.0100000000,0E-10,1,None,7837500.0000,1,586,None,None,20202 32880,25,Venture,"Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. -The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.",1200000.0000000000,29500.0000000000,50.0000000000,1,128,None,1,1616,None,20811,20198 +The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.",1200000.0000000000,29500.0000000000,50.0000000000,1,128,300000.0000,1,1616,None,20811,20198 32881,105,Venture Blueprint,,0E-10,0.0100000000,0E-10,1,None,2825000.0000,1,1617,None,None,20198 32884,1165,District Satellite,Satellites identify the position in orbit around a planet which are used for interacting with districts on the ground.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,20203 32885,314,Empire Emissary Medallion,"This medal was awarded to those who aided the Amarr Empire emissaries in their mission to bring sensitive diplomatic documents, concerning the coupling of interstellar communication relays between capsuleers and other non-celestial soldiers of fortune, to CONCORD in Yulai.",0.1000000000,0.1000000000,0E-10,1,None,None,1,None,2532,None,0 @@ -34097,7 +34050,7 @@ The request is encased in protective sheathing, giving it a marginally higher ch 32914,1167,State Frigate,A frigate of the Caldari State.,2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,None,1792 32915,1168,Federation Frigate,A frigate of the Gallente Federation.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,None,1808 32916,1169,Imperial Frigate,A frigate of the Amarr Empire.,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,None,1734 -32918,257,Mining Frigate,Skill at operating ORE Mining Frigates.,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,377,33,None,0 +32918,257,Mining Frigate,Skill at operating ORE Mining Frigates.,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,377,33,None,0 32919,645,Unit D-34343's Modified Drone Damage Amplifier,"The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,938,10934,None,0 @@ -34178,38 +34131,38 @@ Penalty: Using more than one type of this module or similar modules that affect 32972,1184,State Battlecruiser,A battlecruiser of the Caldari State.,2025000.0000000000,20250.0000000000,65.0000000000,1,1,None,0,None,None,None,20228 32973,1185,Federation Battlecruiser,A battlecruiser of the Gallente Federation.,2650000.0000000000,26500.0000000000,235.0000000000,1,8,None,0,None,None,None,20229 32974,1186,Republic Battlecruiser,A battlecruiser of Minmatar Republic.,1645000.0000000000,16450.0000000000,110.0000000000,1,2,None,0,None,None,None,20230 -32982,1190,Salvage Drone I Blueprint,,0E-10,0.0100000000,0E-10,1,None,29986000.0000,1,1643,0,None,0 +32982,1190,Salvage Drone I Blueprint,,0E-10,0.0100000000,0E-10,1,None,29986000.0000,1,1643,0,None,20129 32983,25,Sukuuvestaa Heron,"The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. This Heron bears the distinctive appearance of a vessel built for the Sukuuvestaa megacorporation. Known for extremely aggressive business practices, Sukuuvestaa is a powerful megacorporation with dealings in many sectors, most notably real estate and agriculture.",1150000.0000000000,18900.0000000000,400.0000000000,1,1,None,0,None,None,20070,20236 -32984,105,Sukuuvestaa Heron Blueprint,,0E-10,0.0100000000,0E-10,1,None,2750000.0000,1,None,None,None,316 +32984,105,Sukuuvestaa Heron Blueprint,,0E-10,0.0100000000,0E-10,1,None,2750000.0000,0,None,None,None,20236 32985,25,Inner Zone Shipping Imicus,"The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. This Imicus has served as a forward scout for Inner Zone Shipping's high value courier operations, as indicated by its distinctive corporate coloring.",997000.0000000000,21500.0000000000,400.0000000000,1,8,None,0,None,None,20074,20235 -32986,105,Inner Zone Shipping Imicus Blueprint,,0E-10,0.0100000000,0E-10,1,None,2725000.0000,1,None,None,None,322 +32986,105,Inner Zone Shipping Imicus Blueprint,,0E-10,0.0100000000,0E-10,1,None,2725000.0000,0,None,None,None,20235 32987,25,Sarum Magnate,"This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. This Magnate is emblazoned with the coloring and insignia of the Sarum royal family. A visible beacon of Amarrian superiority, it was built to serve as a vanguard of the next great Reclaiming.",1072000.0000000000,22100.0000000000,400.0000000000,1,4,None,0,None,None,20063,20233 -32988,105,Sarum Magnate Blueprint,,0E-10,0.0100000000,0E-10,1,None,2775000.0000,1,None,21,None,0 +32988,105,Sarum Magnate Blueprint,,0E-10,0.0100000000,0E-10,1,None,2775000.0000,0,None,21,None,0 32989,25,Vherokior Probe,"The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat. This Probe was commissioned by the Vherokior tribal leadership and bears their colors and insignia. The Vherokior have less political influence than many other tribes, but have become an integral part of both the public and private sectors of the Republic economy.",1123000.0000000000,19500.0000000000,400.0000000000,1,2,None,0,None,None,20061,20234 -32990,105,Vherokior Probe Blueprint,,0E-10,0.0100000000,0E-10,1,None,2700000.0000,1,None,None,None,45 +32990,105,Vherokior Probe Blueprint,,0E-10,0.0100000000,0E-10,1,None,2700000.0000,0,None,None,None,20234 32993,500,Sodium Firework CXIV,,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,20239 32994,500,Barium Firework CXIV,,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,20241 32995,500,Copper Firework CXIV,,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,20240 32999,1213,Magnetometric Sensor Compensation,"Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level. -Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE, and Sisters of EVE ships.",0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1748,33,None,0 +Magnetometric Sensors are primarily found on Gallente, Serpentis, ORE, and Sisters of EVE ships.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1748,33,None,0 33000,1213,Gravimetric Sensor Compensation,"Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level. -Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships.",0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1748,33,None,0 +Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1748,33,None,0 33001,1213,Ladar Sensor Compensation,"Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level. -Ladar Sensors are primarily found on Minmatar and Angel ships.",0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1748,33,None,0 +Ladar Sensors are primarily found on Minmatar and Angel ships.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1748,33,None,0 33002,1213,Radar Sensor Compensation,"Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level. -Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.",0E-10,0.0100000000,0E-10,1,None,200000.0000,1,1748,33,None,0 +Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.",0E-10,0.0100000000,0E-10,1,None,250000.0000,1,1748,33,None,0 33003,649,Enormous Freight Container,"A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.",1000000.0000000000,250000.0000000000,250000.0000000000,1,None,110000.0000,1,1653,1174,None,1174 33004,1162,Enormous Freight Container Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,1008,1174,None,0 33005,649,Huge Freight Container,"A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays.",1000000.0000000000,50000.0000000000,50000.0000000000,1,None,110000.0000,1,1653,1174,None,1174 @@ -34596,7 +34549,7 @@ This card represents the following team and sponsor: Xolve Can you collect them all?",0E-10,0.0100000000,0E-10,1,None,None,1,1813,20974,None,0 -33041,1195,NEO YC 114: Africa‘s Finest,"One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much broader audience. It was also set a new benchmark for prizes in a capsuleer tournament. +33041,1195,NEO YC 114: Africa's Finest,"One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much broader audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. @@ -34756,7 +34709,7 @@ This card represents the following team and sponsor: Zelota Can you collect them all?",0E-10,0.0100000000,0E-10,1,None,None,1,1813,20974,None,0 -33046,1195,NEO YC 114: ISN – Incursion Shiny Network,"One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. +33046,1195,NEO YC 114: ISN - Incursion Shiny Network,"One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. @@ -34823,7 +34776,7 @@ This card represents the following team and sponsor: Zerox Kon Can you collect them all?",0E-10,0.0100000000,0E-10,1,None,None,1,1813,20974,None,0 -33048,1195,NEO YC 114: Asine Hitama‘s team,"One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. +33048,1195,NEO YC 114: Asine Hitama's team,"One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament. The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance. @@ -35155,7 +35108,7 @@ The person in the above story has since had surgery that changed his appearance 33064,1091,Boots.ini,We found where they all went.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,20977,None,0 33065,1194,Donut Holder,Finally a place to put the donuts.,0E-10,0.0100000000,0E-10,1,None,None,1,1661,2304,None,0 33066,1194,New Eden Soundbox,"This antiquated music-playing device sure has seen better days. Not only is the outer shell cracked, with wires and inner circuitry running loose, but some power cells seem to be missing as well. All attempts to fix or reconnect this strange device have failed, resulting only in a deafeningly loud static noise coming out of the ship's sound synthesizers. Better leave this off, then.",0E-10,0.0100000000,0E-10,1,None,None,1,1661,3439,None,0 -33067,1197,Deactivated Station Key Pass Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,1664,2943,None,0 +33067,1197,Deactivated Station Key Pass Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,1664,2853,None,0 33068,300,QA SpaceAnchor Implant,This implant does not exist,0E-10,1.0000000000,0E-10,1,None,None,0,None,2053,None,0 33069,1198,Orbital Target,Telemetry broadcast by forces fighting on a nearby planetary body enables allied ships in range to unleash a terrifying orbital bombardment against the designated target.,0E-10,0E-10,0E-10,1,None,None,1,None,10847,None,0 33070,314,New Eden Open Gold Medal,Awarded to the first place team in the New Eden Open.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2093,None,0 @@ -35169,23 +35122,23 @@ Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototy 33078,1210,Armor Layering,"Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.",0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,1745,33,None,0 33079,237,Hematos,"The Hematos is one of the smallest Blood Raider vessels in existence, though that doesn't make its appearance any less terrifying to the hapless innocents it may encounter. Like a spider, it is built to trap and drain any victim careless enough to wander into its clutches. -The Hematos is often employed by novice ship captains and staffed with crew that may not quite have mastered the art of bloodletting, which goes some way to explain its saturation of onboard cleaning systems.",1148000.0000000000,28100.0000000000,115.0000000000,1,4,None,1,1619,None,20063,1762 +The Hematos is often employed by novice ship captains and staffed with crew that may not quite have mastered the art of bloodletting, which goes some way to explain its saturation of onboard cleaning systems.",1148000.0000000000,28100.0000000000,115.0000000000,1,4,None,1,2702,None,20063,1762 33080,105,Hematos Blueprint,,0E-10,0.0100000000,0E-10,1,4,9999999.0000,0,None,None,None,299 -33081,237,Taipan,"The Taipan is one of the smaller types of Gurista vessels. While the design is based on a pre-existing Caldari ship type - the Guristas delight in stealing anything they can from their hated enemies - its internal workings have been heavily modified. Not content to rely on the Caldari's focus on missile combat, the Guristas have added the drone power of the Gallente.",1163000.0000000000,15000.0000000000,125.0000000000,1,1,None,1,1619,None,20070,1829 +33081,237,Taipan,"The Taipan is one of the smaller types of Gurista vessels. While the design is based on a pre-existing Caldari ship type - the Guristas delight in stealing anything they can from their hated enemies - its internal workings have been heavily modified. Not content to rely on the Caldari's focus on missile combat, the Guristas have added the drone power of the Gallente.",1163000.0000000000,15000.0000000000,125.0000000000,1,1,None,1,2702,None,20070,1829 33082,105,Taipan Blueprint,,0E-10,0.0100000000,0E-10,1,1,9999999.0000,0,None,None,None,312 -33083,237,Violator,"The Violator is one of the smallest of the Serpentis vessels. Its design was unceremoniously stolen from the Gallente, though its inner workings have been adapted to fit the piratical lifestyle of the Serpentis: In addition to its excellent hybrid damage, it is capable of webbing its opponents and holding them down for a further beating.",1148000.0000000000,24500.0000000000,135.0000000000,1,8,None,1,1619,None,20074,1816 +33083,237,Violator,"The Violator is one of the smallest of the Serpentis vessels. Its design was unceremoniously stolen from the Gallente, though its inner workings have been adapted to fit the piratical lifestyle of the Serpentis: In addition to its excellent hybrid damage, it is capable of webbing its opponents and holding them down for a further beating.",1148000.0000000000,24500.0000000000,135.0000000000,1,8,None,1,2702,None,20074,1816 33084,105,Violator Blueprint,,0E-10,0.0100000000,0E-10,1,8,9999999.0000,0,None,None,None,321 33087,303,Advanced Cerebral Accelerator,"Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.

This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.

The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 7 days.

Bonuses: +17 to all attributes",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 -33088,718,Advanced Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +33088,718,Advanced Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,10144,None,0 33091,257,Amarr Destroyer,Skill at operating Amarr destroyers.,0E-10,0.0100000000,0E-10,1,4,100000.0000,1,377,33,None,0 33092,257,Caldari Destroyer,Skill at operating Caldari destroyers.,0E-10,0.0100000000,0E-10,1,1,100000.0000,1,377,33,None,0 33093,257,Gallente Destroyer,Skill at operating Gallente destroyers.,0E-10,0.0100000000,0E-10,1,8,100000.0000,1,377,33,None,0 33094,257,Minmatar Destroyer,Skill at operating Minmatar destroyers.,0E-10,0.0100000000,0E-10,1,2,100000.0000,1,377,33,None,0 -33095,257,Amarr Battlecruiser,Skill at operating Amarr battlecruisers.,0E-10,0.0100000000,0E-10,1,4,1000000.0000,1,377,33,None,0 -33096,257,Caldari Battlecruiser,Skill at operating Caldari battlecruisers.,0E-10,0.0100000000,0E-10,1,1,1000000.0000,1,377,33,None,0 -33097,257,Gallente Battlecruiser,Skill at operating Gallente battlecruisers.,0E-10,0.0100000000,0E-10,1,8,1000000.0000,1,377,33,None,0 -33098,257,Minmatar Battlecruiser,Skill at operating Minmatar battlecruisers.,0E-10,0.0100000000,0E-10,1,2,1000000.0000,1,377,33,None,0 +33095,257,Amarr Battlecruiser,Skill at operating Amarr battlecruisers.,0E-10,0.0100000000,0E-10,1,4,2500000.0000,1,377,33,None,0 +33096,257,Caldari Battlecruiser,Skill at operating Caldari battlecruisers.,0E-10,0.0100000000,0E-10,1,1,2500000.0000,1,377,33,None,0 +33097,257,Gallente Battlecruiser,Skill at operating Gallente battlecruisers.,0E-10,0.0100000000,0E-10,1,8,2500000.0000,1,377,33,None,0 +33098,257,Minmatar Battlecruiser,Skill at operating Minmatar battlecruisers.,0E-10,0.0100000000,0E-10,1,2,2500000.0000,1,377,33,None,0 33099,420,Nefantar Thrasher,"Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. The integration of the newly re-established Nefantar tribe into Minmatar society has been a trying process for all involved. One recent success has been the commissioning of a fledgling patrol fleet to protect the tribe's new spaceborne assets: as other tribes have stocked up on newer Talwar-class destroyers, the Nefantar have managed to acquire a large stock of older Thrashers for their own use. Keen to raise their visibility within the Minmatar Republic, they have been more than happy to allow willing capsuleers to acquire surplus hulls on the condition that they remain painted in Nefantar colors.",1600000.0000000000,43000.0000000000,400.0000000000,1,2,None,0,None,None,20078,20245 33101,1199,Medium Ancillary Armor Repairer,"This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. @@ -35203,8 +35156,9 @@ Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue. ",0.5000000000,0.1000000000,0E-10,1,4,None,1,1406,21014,None,0 33111,303,Prototype Cerebral Accelerator,"Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.

This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.

The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 14 days.

Bonuses: +9 to all attributes",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 -33112,718,Prototype Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -33117,314,Bronze Order of the Mountain,"The Bronze Order of the Mountain is an ancient Caldari establishment, dating back to the Raata Empire. Those who did great service were inducted into its ranks and initiated into the rites of Mountain Wind. While it has lost the mystic aspects over the centuries, it remains a high honor to be inducted into its ranks.

+33112,718,Prototype Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,10144,None,0 +33117,314,Bronze Order of the Mountain,"The Bronze Order of the Mountain is an ancient Caldari establishment, dating back to the Raata Empire. Those who did great service were inducted into its ranks and initiated into the rites of Mountain Wind. While it has lost the mystic aspects over the centuries, it remains a high honor to be inducted into its ranks. + “Only I can make myself fail.” - Caldari proverb ",0.1000000000,0.1000000000,0E-10,1,None,None,1,None,2532,None,0 33118,314,Iron Order of the Storm,"Made up of those Caldari who stand resolute in the face of great hardship, the Iron Order of the Storm is considered one of the greatest awards the State can bestow. It draws on the imagery of Storm Wind, whose ferocity cannot be stopped, no matter how many stand against him.

@@ -35235,27 +35189,27 @@ Bonuses: +9 to all attributes",1.0000000000,1.0000000000,0E-10,1,None,32768.0000 ",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2093,None,0 33128,314,Defense of Caldari Prime Ribbon,"This ribbon was awarded to the brave patriots who aided the most against the unprovoked assault against the Titan in orbit of Caldari Prime by the Gallente Federation in YC115. Your bravery and courage will not go unforgotten.

""We will not permit you to tell us how to be Caldari, and so you leave us with no choice."" - Excerpt from the Caldari Proclamation of Secession. CE 23154.11.22",0.1000000000,0.1000000000,0E-10,1,None,None,1,None,2532,None,0 -33129,314,Assault on Caldari Prime Ribbon,"This ribbon was awarded to the righteous capsuleers who most ably answered the call of duty and assaulted the Titan in orbit of Caldari Prime in YC115. Your efforts to safeguard the lives of Federal citizens will always be remembered.

+33129,314,Assault on Caldari Prime Ribbon,"This ribbon was awarded to the righteous capsuleers who most ably answered the call of duty and assaulted the Titan in orbit of Caldari Prime in YC115. Your efforts to safeguard the lives of Federal citizens will always be remembered.
""The savages have murdered the only ones with any sense among them. They lit the fire, now they will burn in it."" - Senator Fronte Belliare, Morning of Reasoning. CE 23155.2.10 ",0.1000000000,0.1000000000,0E-10,1,None,None,1,None,2532,None,0 -33132,551,Angel Clone Soldier Trainer ,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. +33132,551,Angel Clone Soldier Trainer,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Angel Cartel pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Cartel this primarily means keeping the requisite technologies up to date, so that the clone soldiers gain experience with advanced weaponry and learn to operate - or dismantle and destroy - complex machineries while under fire. -",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 33134,561,Guristas Clone Soldier Trainer,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Guristas pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Guristas this involves overseeing training for high-risk high-return operations and ensuring that for the soldiers in training, every shred of the fear of death will be eradicated from their minds by the time they leave the program. For those who survive the training, that is. ",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 +This Guristas pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Guristas this involves overseeing training for high-risk high-return operations and ensuring that for the soldiers in training, every shred of the fear of death will be eradicated from their minds by the time they leave the program. For those who survive the training, that is. ",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 33135,555,Blood Clone Soldier Trainer,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Blood Raider pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Blood Raiders this mainly involves keeping up a steady supply of nourishing blood of the absolute highest quality, preferably tapped from capsuleers. Or children. ",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 +This Blood Raider pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Blood Raiders this mainly involves keeping up a steady supply of nourishing blood of the absolute highest quality, preferably tapped from capsuleers. Or children. ",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 33136,566,Sansha Clone Soldier Trainer,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Sansha's Nation pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Sansha this involves making sure there's a steady supply of slaves who are able to function in various ancillary services, up to and including equipment checks, training grounds maintenance, and training dummies.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +This Sansha's Nation pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Sansha this involves making sure there's a steady supply of slaves who are able to function in various ancillary services, up to and including equipment checks, training grounds maintenance, and training dummies.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 33137,571,Serpentis Clone Soldier Trainer,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Serpentis pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Serpentis this means heavy training in highly involved tactics so that the troops - which are expected to be used extensively - can bring success in a myriad of different circumstances. ",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +This Serpentis pirate is a trainer, in charge of funds, equipment and locales used in the preparation and deployment of clone soldiers loyal to the faction. For the Serpentis this means heavy training in highly involved tactics so that the troops - which are expected to be used extensively - can bring success in a myriad of different circumstances. ",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 33138,1206,Clone Soldier Trainer Tag,"This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers. Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.",0.1000000000,0.1000000000,0E-10,1,None,1500000.0000,1,1700,21028,None,0 @@ -35270,104 +35224,104 @@ Given the extraordinary dangers that result from clone soldiers, CONCORD has tak Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.",0.1000000000,0.1000000000,0E-10,1,None,3000000.0000,1,1700,21032,None,0 33142,566,Sansha Clone Soldier Recruiter,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Sansha's Nation pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Sansha have trouble acquiring voluntary recruits at the best of times, and so they've put a lot of effort in finding and training people who can continue fighting beyond even death itself. ",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +This Sansha's Nation pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Sansha have trouble acquiring voluntary recruits at the best of times, and so they've put a lot of effort in finding and training people who can continue fighting beyond even death itself. ",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 33143,551,Angel Clone Soldier Recruiter,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Angel Cartel pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Cartel are always trying to perfect their technologies, the clone soldier program included, and need new people to test their theories on. -",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -33144,555,Blood Clone Soldier Recruiter ,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. +",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +33144,555,Blood Clone Soldier Recruiter,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Blood Raider pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Blood Raiders are always hungry for new blood. ",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 +This Blood Raider pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Blood Raiders are always hungry for new blood. ",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 33145,561,Guristas Clone Soldier Recruiter,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Guristas pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Guristas are constantly in need of those who dare go further than most, and who have no fear of death. ",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -33146,571,Serpentis Clone Soldier Recruiter ,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. +This Guristas pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Guristas are constantly in need of those who dare go further than most, and who have no fear of death. ",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +33146,571,Serpentis Clone Soldier Recruiter,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Serpentis pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Serpentis are involved in a complex web of warfare and need a constant supply of good, loyal soldiers to back up their devious plans. ",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +This Serpentis pirate is a recruiter, in charge of scouting vulnerable areas - remote planets, isolated outposts, interstellar colonies and other places that hold human life - with the aim of bringing in new recruits for the pirates' clone soldier programs. The Serpentis are involved in a complex web of warfare and need a constant supply of good, loyal soldiers to back up their devious plans. ",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 33147,1207,Angel Remains,"This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20295 33149,1212,Personal Hangar Array,"A large hangar structure, for easy storage of materials and modules. This hangar is designed for personal storage of moderate volume items, and each individual only has access to their own section of the storage space.",100000000.0000000000,4000.0000000000,50000.0000000000,1,None,10000000.0000,1,1702,None,None,2301 -33150,1048,Personal Hangar Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1701,0,None,0 -33151,419,Brutix Navy Issue,"This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.",11800000.0000000000,270000.0000000000,475.0000000000,1,8,27000000.0000,1,1704,None,20072,20229 -33152,489,Brutix Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,570000000.0000,1,None,None,None,0 -33153,419,Drake Navy Issue,"After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.",13500000.0000000000,252000.0000000000,450.0000000000,1,1,38000000.0000,1,1704,None,20068,20283 -33154,489,Drake Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,580000000.0000,1,None,None,None,0 -33155,419,Harbinger Navy Issue,"While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.",15500000.0000000000,234000.0000000000,375.0000000000,1,4,38500000.0000,1,1704,None,20061,20227 -33156,489,Harbinger Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,585000000.0000,1,None,None,None,0 -33157,419,Hurricane Fleet Issue,"In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.",12800000.0000000000,216000.0000000000,425.0000000000,1,2,36500000.0000,1,1704,None,20076,20230 -33158,489,Hurricane Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,565000000.0000,1,None,None,None,0 +33150,1048,Personal Hangar Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1701,0,None,2301 +33151,419,Brutix Navy Issue,"This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.",11800000.0000000000,270000.0000000000,475.0000000000,1,8,78000000.0000,1,1704,None,20072,20229 +33152,489,Brutix Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,570000000.0000,1,None,None,None,20229 +33153,419,Drake Navy Issue,"After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.",13500000.0000000000,252000.0000000000,450.0000000000,1,1,78000000.0000,1,1704,None,20068,20283 +33154,489,Drake Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,580000000.0000,1,None,None,None,20283 +33155,419,Harbinger Navy Issue,"While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.",15500000.0000000000,234000.0000000000,375.0000000000,1,4,78000000.0000,1,1704,None,20061,20227 +33156,489,Harbinger Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,585000000.0000,1,None,None,None,20227 +33157,419,Hurricane Fleet Issue,"In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.",12800000.0000000000,216000.0000000000,425.0000000000,1,2,78000000.0000,1,1704,None,20076,20230 +33158,489,Hurricane Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,565000000.0000,1,None,None,None,20230 33163,566,Sansha Clone Soldier Transporter,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Sansha's Nation pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Sansha this tends to involve small clusters of isolated populations that are fighting back with every shred of strength they have, and need to be softened up before Nation comes in to bring a final, quiet peace. ",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +This Sansha's Nation pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Sansha this tends to involve small clusters of isolated populations that are fighting back with every shred of strength they have, and need to be softened up before Nation comes in to bring a final, quiet peace. ",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 33164,571,Serpentis Clone Soldier Transporter,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Serpentis pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Serpentis this generally involves areas that, due to high risk, strategic importance or various other cryptic military reasons, need to be assaulted by groups that are small, highly qualified and utterly unrelenting. ",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +This Serpentis pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Serpentis this generally involves areas that, due to high risk, strategic importance or various other cryptic military reasons, need to be assaulted by groups that are small, highly qualified and utterly unrelenting. ",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 33172,555,Blood Clone Soldier Transporter,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Blood Raider pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Blood Raiders that usually means dropping in on areas whose citizens possess an abundance of valuable blood, particularly in the bodies of young children, but who have proven irritatingly resistant to invasion until now.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 +This Blood Raider pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Blood Raiders that usually means dropping in on areas whose citizens possess an abundance of valuable blood, particularly in the bodies of young children, but who have proven irritatingly resistant to invasion until now.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 33173,551,Angel Clone Soldier Transporter,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Angel Cartel pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Cartel that usually involves places containing a preponderance of unknown and possibly dangerous technologies to salvage, under circumstances where the enemy is scrambling either to hide those technologies or use them on the Angels. -",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 33174,561,Guristas Clone Soldier Transporter,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Guristas pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Guristas those destinations tend to be areas so thoroughly abundant in danger, shrouded in uncertainty, and densely populated with enemy numbers that even the most hotheaded pirate faction in the cluster still hesitates to enter the fray with anything less than immortal soldiers.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 +This Guristas pirate is a transporter, responsible for the swift conveyance of clone soldiers to their intended destination. With the Guristas those destinations tend to be areas so thoroughly abundant in danger, shrouded in uncertainty, and densely populated with enemy numbers that even the most hotheaded pirate faction in the cluster still hesitates to enter the fray with anything less than immortal soldiers.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 33175,551,Angel Clone Soldier Negotiator,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. This Angel Cartel pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who have sought out the most technologically advanced pirate faction for a reason - often to do with the extraction of delicate materials under adverse conditions - and who will only trust the most technologically complex forces that the faction has to offer. -",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +",10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 33176,1238,Scan Acquisition Array I,"Reduces the scan time of scan probes. Only one Scan Acquisition Array module can be fitted at max. ",0E-10,5.0000000000,1.0000000000,1,None,9870.0000,1,1709,21025,None,0 -33177,1239,Scan Acquisition Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,1707,21,None,0 +33177,1239,Scan Acquisition Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,1707,21025,None,0 33178,1223,Scan Pinpointing Array I,"Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.",0E-10,5.0000000000,1.0000000000,1,None,9870.0000,1,1709,21026,None,0 -33179,1224,Scan Pinpointing Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,1707,21,None,0 +33179,1224,Scan Pinpointing Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,1707,21026,None,0 33180,1223,Scan Rangefinding Array I,"Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.",0E-10,5.0000000000,1.0000000000,1,None,9870.0000,1,1709,21027,None,0 -33181,1224,Scan Rangefinding Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,1707,21,None,0 +33181,1224,Scan Rangefinding Array I Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,1707,21027,None,0 33182,555,Blood Clone Soldier Negotiator,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Blood Raider pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those whose ways of acquiring fresh blood are too dark, violent or dangerous to be stomached by regular soldiers, even in a faction renowned for its gruesome brutality.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 +This Blood Raider pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those whose ways of acquiring fresh blood are too dark, violent or dangerous to be stomached by regular soldiers, even in a faction renowned for its gruesome brutality.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 33183,566,Sansha Clone Soldier Negotiator,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Sansha's Nation pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, despite the horrors of Nation, are drawn like flies to a powerful, unyielding empire staffed by an upper level of geniuses, a lower level of unstoppable drones, and now a section of soldiers that cannot be killed.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +This Sansha's Nation pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, despite the horrors of Nation, are drawn like flies to a powerful, unyielding empire staffed by an upper level of geniuses, a lower level of unstoppable drones, and now a section of soldiers that cannot be killed.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 33185,571,Serpentis Clone Soldier Negotiator,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 33186,1207,Angel Debris,"This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,20296 -33187,1207,Angel Mainframe,If you have the right equipment you might be able to hack into the mainframe and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,20182,20298 -33188,1207,Angel Info Shard,If you have the right equipment you might be able to hack into the info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,20182,20297 +33187,1207,Angel Mainframe,If you have the right equipment you might be able to hack into the mainframe and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,24947 +33188,1207,Angel Info Shard,If you have the right equipment you might be able to hack into the info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,24937 33189,561,Guristas Clone Soldier Negotiator,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Guristas pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those whose missions are so dangerous, so volatile or outright crazy that even the notorious faction of thrillseekers and madmen won't dare risk them - except for the small but rapidly growing section that no longer truly needs have any fear of death.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 +This Guristas pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those whose missions are so dangerous, so volatile or outright crazy that even the notorious faction of thrillseekers and madmen won't dare risk them - except for the small but rapidly growing section that no longer truly needs have any fear of death.",10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 33190,25,Tash-Murkon Magnate,"This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years.

In recent times the royal Amarr Houses have shown increased interest in the design. House Tash-Murkon came to the fore in Amarr politics only after the fall of another, disgraced house, and while they possess great wealth and considerable power, some feel they do not command the respect of the original, highborn royal Houses. This Magnate is a clear statement by house Tash-Murkon that they possess all the grandeur and powerful grace required to stand beside the most pious of Amarr, and despite a few nattering voices claiming they are yet again trying to purchase divinity, most people applaud the vessel as a proper effort to honor the glory of the Almighty.",1072000.0000000000,22100.0000000000,400.0000000000,1,4,None,0,None,None,20063,20300 -33191,105,Tash-Murkon Magnate Blueprint,,0E-10,0.0100000000,0E-10,1,None,2775000.0000,1,None,None,None,0 +33191,105,Tash-Murkon Magnate Blueprint,,0E-10,0.0100000000,0E-10,1,None,2775000.0000,0,None,None,None,20300 33195,334,Spatial Attunement Unit,"Sensor Component used primarily for scanning equipment. Mainly found in Relic sites. ",1.0000000000,1.0000000000,0E-10,1,None,None,1,1147,2185,None,0 -33196,447,Spatial Attunement Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,None,96,None,0 +33196,447,Spatial Attunement Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,None,2185,None,0 33197,1238,Scan Acquisition Array II,"Reduces the scan time of scan probes. Only one Scan Acquisition Array module can be fitted at max. ",0E-10,5.0000000000,1.0000000000,1,None,9870.0000,1,1709,21025,None,0 -33198,1239,Scan Acquisition Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,None,21,None,0 +33198,1239,Scan Acquisition Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,None,21025,None,0 33199,1223,Scan Pinpointing Array II,"Reduces the scan deviation when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.",0E-10,5.0000000000,1.0000000000,1,None,9870.0000,1,1709,21026,None,0 -33200,1224,Scan Pinpointing Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,None,21,None,0 +33200,1224,Scan Pinpointing Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,None,21026,None,0 33201,1223,Scan Rangefinding Array II,"Increases the scan strength when scanning with scan probes. Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.",0E-10,5.0000000000,1.0000000000,1,None,9870.0000,1,1709,21027,None,0 -33202,1224,Scan Rangefinding Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,None,21,None,0 +33202,1224,Scan Rangefinding Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000.0000,1,None,21027,None,0 33213,1194,A piece of Steve,"Metal scrap retrieved from the destroyed Avatar class Titan named Steve. Constructed by the Ascendant Frontier (ASCN) capsuleer alliance with final construction completed on September 9th 2006. Steve was the first ever Titan vessel to be constructed and piloted by a capsuleer. @@ -35421,46 +35375,46 @@ Later followed by the even more successful Day of Darkness II which was released 33232,1225,Alliance Tournament VIII: Pandemic Legion,In the Eighth Alliance Tournament Pandemic Legion became the first alliance to tie the Band of Brothers record with three consecutive gold medals. Their dominant performance was capped off with a finals victory over the emerging Tournament superpower of HYDRA RELOADED.,0E-10,0.0100000000,0E-10,1,None,None,1,1812,21065,None,0 33233,1207,Angel Ruins,"This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20295 33234,1207,Angel Rubble,"This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20296 -33235,1207,Angel Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 -33236,1207,Angel Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20297 +33235,1207,Angel Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24947 +33236,1207,Angel Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24937 33237,1207,Blood Debris,"This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20296 33238,1207,Blood Rubble,"This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20296 33239,1207,Blood Remains,"This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20295 33240,1207,Blood Ruins,"This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20295 -33241,1207,Blood Info Shard,If you have the right equipment you might be able to hack into the info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 -33242,1207,Blood Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 -33243,1207,Blood Mainframe,If you have the right equipment you might be able to hack into the mainframe and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20298 -33244,1207,Blood Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20298 +33241,1207,Blood Info Shard,If you have the right equipment you might be able to hack into the info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24939 +33242,1207,Blood Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24939 +33243,1207,Blood Mainframe,If you have the right equipment you might be able to hack into the mainframe and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24949 +33244,1207,Blood Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24949 33245,1207,Guristas Debris,"This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20296 33246,1207,Guristas Rubble,"This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20296 33247,1207,Guristas Remains,"This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20295 33248,1207,Guristas Ruins,"This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20295 -33249,1207,Guristas Info Shard,If you have the right equipment you might be able to hack into the info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 -33251,1207,Guristas Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 -33252,1207,Guristas Mainframe,If you have the right equipment you might be able to hack into the mainframe and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20298 -33253,1207,Guristas Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20298 +33249,1207,Guristas Info Shard,If you have the right equipment you might be able to hack into the info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24941 +33251,1207,Guristas Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24941 +33252,1207,Guristas Mainframe,If you have the right equipment you might be able to hack into the mainframe and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24951 +33253,1207,Guristas Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24951 33254,1207,Serpentis Debris,"This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20296 33255,1207,Serpentis Rubble,"This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20296 33256,1207,Serpentis Remains,"This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20295 33257,1207,Serpentis Ruins,"This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20295 -33258,1207,Serpentis Info Shard,If you have the right equipment you might be able to hack into the info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 -33259,1207,Serpentis Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 -33260,1207,Serpentis Mainframe,If you have the right equipment you might be able to hack into the mainframe and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20298 -33261,1207,Serpentis Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20298 +33258,1207,Serpentis Info Shard,If you have the right equipment you might be able to hack into the info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24945 +33259,1207,Serpentis Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24945 +33260,1207,Serpentis Mainframe,If you have the right equipment you might be able to hack into the mainframe and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24955 +33261,1207,Serpentis Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24955 33262,1207,Sansha Debris,"This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20296 33263,1207,Sansha Rubble,"This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20296 33264,1207,Sansha Remains,"This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20295 33265,1207,Sansha Ruins,"This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20295 -33266,1207,Sansha Info Shard,If you have the right equipment you might be able to hack into the info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 -33267,1207,Sansha Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 -33268,1207,Sansha Mainframe,If you have the right equipment you might be able to hack into the mainframe and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20298 -33269,1207,Sansha Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20298 +33266,1207,Sansha Info Shard,If you have the right equipment you might be able to hack into the info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24943 +33267,1207,Sansha Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24943 +33268,1207,Sansha Mainframe,If you have the right equipment you might be able to hack into the mainframe and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24953 +33269,1207,Sansha Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,24953 33270,1226,Survey Probe Launcher I,"Launcher for Survey Probes. Survey Probes are used to analyze the material composition of moons. Note: Only one survey probe launcher can be fitted per ship.",0E-10,5.0000000000,10.0000000000,1,None,6000.0000,1,1717,2677,None,0 -33271,1227,Survey Probe Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,1716,168,None,0 +33271,1227,Survey Probe Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,1716,2677,None,0 33272,1226,Survey Probe Launcher II,"Launcher for Survey Probes. 10% reduction to the time required for a moon survey @@ -35468,51 +35422,51 @@ Note: Only one survey probe launcher can be fitted per ship.",0E-10,5.0000000000 Survey Probes are used to analyze the material composition of moons. Note: Only one survey probe launcher can be fitted per ship.",0E-10,5.0000000000,10.0000000000,1,None,6000.0000,1,1717,2677,None,0 -33273,1227,Survey Probe Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,None,168,None,0 +33273,1227,Survey Probe Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000.0000,1,None,2677,None,0 33277,778,Capital Drone Control Range Augmentor I,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33278,787,Capital Drone Control Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,76,None,0 +33278,787,Capital Drone Control Range Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,3200,None,0 33279,778,Capital Drone Control Range Augmentor II,"This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33280,787,Capital Drone Control Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +33280,787,Capital Drone Control Range Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3200,None,0 33281,778,Capital Drone Durability Enhancer I,"This ship modification is designed to increase the ship's drone and fighter hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33282,787,Capital Drone Durability Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,76,None,0 +33282,787,Capital Drone Durability Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,3200,None,0 33283,778,Capital Drone Durability Enhancer II,"This ship modification is designed to increase the ship's drone and fighter hit points at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33284,787,Capital Drone Durability Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +33284,787,Capital Drone Durability Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3200,None,0 33285,778,Capital Drone Mining Augmentor I,"This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33286,787,Capital Drone Mining Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,76,None,0 +33286,787,Capital Drone Mining Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,3200,None,0 33287,778,Capital Drone Mining Augmentor II,"This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. Increases the mining yield per cycle of ore mining drones, and speeds up the cycle time of ice harvesting drones. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33288,787,Capital Drone Mining Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +33288,787,Capital Drone Mining Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3200,None,0 33289,778,Capital Drone Repair Augmentor I,"This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33290,787,Capital Drone Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,76,None,0 +33290,787,Capital Drone Repair Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,3200,None,0 33291,778,Capital Drone Repair Augmentor II,"This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33292,787,Capital Drone Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +33292,787,Capital Drone Repair Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3200,None,0 33293,778,Capital Drone Scope Chip I,"This ship modification is designed to increase a ship's drone and fighter optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33294,787,Capital Drone Scope Chip I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,76,None,0 +33294,787,Capital Drone Scope Chip I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,3200,None,0 33295,778,Capital Drone Scope Chip II,"This ship modification is designed to increase a ship's drone and fighter optimal range at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33296,787,Capital Drone Scope Chip II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +33296,787,Capital Drone Scope Chip II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3200,None,0 33297,778,Capital Drone Speed Augmentor I,"This ship modification is designed to increase a ship's drone and fighter max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. @@ -35523,43 +35477,43 @@ The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33299,787,Capital Drone Speed Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,76,None,0 -33300,787,Capital Drone Speed Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +33299,787,Capital Drone Speed Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,3200,None,0 +33300,787,Capital Drone Speed Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3200,None,0 33301,779,Capital Hydraulic Bay Thrusters II,"This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Launcher Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1733,3197,None,0 -33302,787,Capital Hydraulic Bay Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +33302,787,Capital Hydraulic Bay Thrusters II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3197,None,0 33303,781,Capital Processor Overclocking Unit I,"This ship modification is designed to increase a ship's CPU. Penalty: - 5% Shield Recharge Rate Bonus. ",200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3199,None,0 -33304,787,Capital Processor Overclocking Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,76,None,0 +33304,787,Capital Processor Overclocking Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,3199,None,0 33305,781,Capital Processor Overclocking Unit II,"This ship modification is designed to increase a ship's CPU. Penalty: - 10% Shield Recharge Rate Bonus.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3199,None,0 -33306,787,Capital Processor Overclocking Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +33306,787,Capital Processor Overclocking Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3199,None,0 33307,778,Capital Sentry Damage Augmentor I,"This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33308,787,Capital Sentry Damage Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,76,None,0 +33308,787,Capital Sentry Damage Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,3200,None,0 33309,778,Capital Sentry Damage Augmentor II,"This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33310,787,Capital Sentry Damage Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +33310,787,Capital Sentry Damage Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3200,None,0 33311,778,Capital Stasis Drone Augmentor I,"This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33312,787,Capital Stasis Drone Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,76,None,0 +33312,787,Capital Stasis Drone Augmentor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1721,3200,None,0 33313,778,Capital Stasis Drone Augmentor II,"This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. The drawbacks of fitting this rig may be reduced by training the Drones Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1739,3200,None,0 -33314,787,Capital Stasis Drone Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,76,None,0 +33314,787,Capital Stasis Drone Augmentor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,3200,None,0 33315,728,Occult Parity,"Balanced decryptor for Amarr that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.

Probability Multiplier: +50%
Max. Run Modifier: +3
Material Efficiency Modifier: +1
Time Efficiency Modifier: -2",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2885,None,0 33316,728,Optimized Occult Augmentation,"A rare and valuable Amarr decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.

Probability Multiplier: -10%
Max. Run Modifier: +7
Material Efficiency Modifier: +2
Time Efficiency Modifier: 0",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2885,None,0 33317,728,Optimized Occult Attainment,A rare and valuable Amarr decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.

Probability Multiplier: +90%
Max. Run Modifier: +2
Material Efficiency Modifier: +1
Time Efficiency Modifier: -2,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2885,None,0 @@ -35572,7 +35526,7 @@ The drawbacks of fitting this rig may be reduced by training the
Probability Multiplier: +90%
Max. Run Modifier: +2
Material Efficiency Modifier: +1
Time Efficiency Modifier: -2,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2885,None,0 33325,731,Optimized Esoteric Attainment,A rare and valuable Caldari decryptor that dramatically increases your chance for success at invention. Gives minor benefit to mineral efficiency at the expense of slight increase in production time.

Probability Multiplier: +90%
Max. Run Modifier: +2
Material Efficiency Modifier: +1
Time Efficiency Modifier: -2,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2885,None,0 33326,730,Optimized Incognito Attainment,A rare and valuable Gallente decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.

Probability Multiplier: +90%
Max. Run Modifier: +2
Material Efficiency Modifier: +1
Time Efficiency Modifier: -2,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,2885,None,0 -33327,489,Gnosis Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +33327,489,Gnosis Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1231 33328,29,Capsule - Genolution 'Auroral' 197-variant,"This hydrostatic capsule is a unique variant on the standard model. Its golden sheen is nominally decorative material, whose role and purpose are highly classified and which dissipates entirely upon reprocessing. It is known that the capsule's regular building materials are intermixed with traces of another matter, the exact nature of which remains unknown to everyone outside Genolution's research facilities, even the capsuleers themselves. Theories on the subject include Fullerene Intercalated Graphite polymer for better function of internal parts without the added heat of internal friction; a meld of Fullerite-C320 and Fullerite-C540 for an extra-strength shell that can better withstand the rigors of continued operation under stress (albeit not, sadly, withstand a few direct hits from another vessel's weapon), or just a thin coating of some newly invented sheen compound. @@ -35581,9 +35535,9 @@ The capsule's primary function remains to keep the capsuleer alive - even to the 33329,1730,Genolution 'Auroral' AU-79,"This implant allows the bearer to operate the
Genolution 'Auroral' 197-variant capsule instead of the standard type. Once installed, the implant is a permanent part of the capsuleer's brain (unless intentionally removed by the wearer), and according to contracts with the Genolution corp a fresh copy will be reinserted in every new clone activated by the capsuleer. This implant is not removed during podding or clone jumping.",0E-10,1.0000000000,0E-10,1,16,800000.0000,1,1814,21047,None,0 -33330,87,Navy Cap Booster 25,Provides a quick injection of power into your capacitor. Good for tight situations!,2.5000000000,0.7500000000,100.0000000000,10,None,1000.0000,1,139,1033,None,0 -33332,87,Navy Cap Booster 50,Provides a quick injection of power into your capacitor. Good for tight situations!,5.0000000000,1.5000000000,100.0000000000,10,None,2500.0000,1,139,1033,None,0 -33334,87,Navy Cap Booster 75,Provides a quick injection of power into your capacitor. Good for tight situations!,7.5000000000,2.2500000000,100.0000000000,10,None,5000.0000,1,139,1033,None,0 +33330,87,Navy Cap Booster 25,Provides a quick injection of power into your capacitor. Good for tight situations!,2.5000000000,0.7500000000,0E-10,10,None,1000.0000,1,139,1033,None,0 +33332,87,Navy Cap Booster 50,Provides a quick injection of power into your capacitor. Good for tight situations!,5.0000000000,1.5000000000,0E-10,10,None,2500.0000,1,139,1033,None,0 +33334,87,Navy Cap Booster 75,Provides a quick injection of power into your capacitor. Good for tight situations!,7.5000000000,2.2500000000,0E-10,10,None,5000.0000,1,139,1033,None,0 33336,428,Thulium Hafnite,"Despite its unremarkable gray appearance, Thulium Hafnite has proven to be extremely effective as shielding against electromagnetic radiation and free neutrons. It is a valuable component in the production of processor and capacitor technologies, especially in the Gallente Federation.",0E-10,0.2000000000,0E-10,1,None,320.0000,1,500,2664,None,0 33337,428,Promethium Mercurite,"A metallic radioactive compound, Promethium Mercurite emits a faint green glow visible to the naked eye. It is a crucial part of a new generation of processors and capacitor units being developed by the Amarr Empire.",0E-10,0.2000000000,0E-10,1,None,320.0000,1,500,2664,None,0 33338,428,Unrefined Promethium Mercurite,"A metallic radioactive compound, Promethium Mercurite emits a faint green glow visible to the naked eye. It is a crucial part of a new generation of processors and capacitor units being developed by the Amarr Empire.",0E-10,1.0000000000,0E-10,1,None,320.0000,1,500,2664,None,0 @@ -35592,7 +35546,7 @@ This implant is not removed during podding or clone jumping.",0E-10,1.0000000000 33341,436,Promethium Mercurite Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 33342,436,Unrefined Thulium Hafnite Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 33343,436,Unrefined Promethium Mercurite Reaction,,0E-10,1.0000000000,0E-10,1,None,1000000.0000,0,None,2665,None,0 -33352,571,Serpentis Cruiser,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +33352,571,Serpentis Cruiser,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 33359,429,Photonic Metamaterials,"A carefully engineered latticework designed for precise optical control, photonic metamaterials are a component in advanced Gallente microprocessors and capacitor units.",0E-10,1.0000000000,0E-10,1,None,3500.0000,1,499,2678,None,0 33360,429,Terahertz Metamaterials,"An advanced composite designed to manipulate electromagnetic waves just beyond the microwave band, terahertz metamaterials are found in the latest generation of processors and capacitor units in the Amarr Empire.",0E-10,1.0000000000,0E-10,1,None,3500.0000,1,499,2678,None,0 33361,429,Plasmonic Metamaterials,"Carefully fabricated composites of neo mercurite and fernite alloy, plasmonic metamaterials are a key component in advanced Minmatar processors and capacitor units.",0E-10,1.0000000000,0E-10,1,None,3500.0000,1,499,2678,None,0 @@ -35628,24 +35582,25 @@ Since the introduction of the groundbreaking ""Core Augmentation"" series in YC Alongside the introduction of the CA-3 implant, Genolution further expanded its ""Core Augmentation"" line with the new CA-4. Taking full advantage of Genolution's formidable research and development team, the CA-4 continues to squeeze even more powerful features into the most significant implant collection to be released in years.

The combination of a temporal lobe implant for extra memory augmentation and a new series of armor and agility enhancements makes the CA-4 stand out from the crowd. However, the most impressive feature of the implant is that Genolution has managed to squeeze even more benefits out of their implant integration technology to ensure that each part of the ""Core Augmentation"" line enhances the benefits of each of its peers.

After the release of these groundbreaking implants there is only one question left on everyone's mind: How much further can Genolution safely push the limits of their technology?",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 33395,833,Moracha,"The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting. -",8700000.0000000000,100000.0000000000,320.0000000000,1,2,None,1,1837,None,20079,20345 -33396,106,Moracha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 -33397,830,Chremoas,"The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targeting systems previously only seen on stealth bombers, and ample medium power module slots to pick and control the fights it knows it can win. By the time you see a Chremoas decloak, the fight is already over.",930000.0000000000,28000.0000000000,190.0000000000,1,2,None,1,1838,None,20070,20344 -33398,105,Chremoas Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,46 +",8700000.0000000000,100000.0000000000,320.0000000000,1,2,10100000.0000,1,1837,None,20079,20345 +33396,106,Moracha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20345 +33397,830,Chremoas,"The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targeting systems previously only seen on stealth bombers, and ample medium power module slots to pick and control the fights it knows it can win. By the time you see a Chremoas decloak, the fight is already over.",930000.0000000000,28000.0000000000,190.0000000000,1,2,400000.0000,1,1838,None,20070,20344 +33398,105,Chremoas Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20344 33399,1220,Infomorph Synchronizing,"Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.",0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1746,33,None,0 -33400,515,Bastion Module I,"An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities. +33400,515,Bastion Module I,"An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities. + +This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found. -This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found. As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode. Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.",1.0000000000,200.0000000000,0E-10,1,None,5000000.0000,1,801,21075,None,0 -33401,516,Bastion Module I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,343,21,None,0 +33401,516,Bastion Module I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,343,21075,None,0 33403,744,Imperial Navy Command Mindlink,"This advanced interface link produced for the Imperial Navy and its allies drastically improves a commander's Armored Command and Information Command abilities by directly linking to the nanites launched by the command burst charge. +25% bonus to Armor and Information Command Burst effect strength and duration.",0E-10,1.0000000000,0E-10,1,4,200000.0000,1,1505,2096,None,0 @@ -35667,11 +35622,11 @@ Note: Clones can only be installed in stations with medical facilities or in shi 33441,1245,'Limos' Rapid Heavy Missile Launcher I,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.7200000000,1,None,80118.0000,1,1827,21074,None,21707 33442,1245,'Malkuth' Rapid Heavy Missile Launcher I,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.7200000000,1,None,80118.0000,1,1827,21074,None,21708 33446,1245,Caldari Navy Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.7800000000,1,None,99996.0000,1,1827,21074,None,20394 -33447,136,Caldari Navy Rapid Heavy Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,170,None,170 +33447,136,Caldari Navy Rapid Heavy Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21074,None,20394 33448,1245,Rapid Heavy Missile Launcher I,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.7200000000,1,None,80118.0000,1,1827,21074,None,20392 -33449,136,Rapid Heavy Missile Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,749970.0000,1,340,170,None,170 +33449,136,Rapid Heavy Missile Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,749970.0000,1,340,21074,None,20392 33450,1245,Rapid Heavy Missile Launcher II,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.7500000000,1,None,342262.0000,1,1827,21074,None,20393 -33451,136,Rapid Heavy Missile Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,170,None,170 +33451,136,Rapid Heavy Missile Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21074,None,20393 33452,1245,Domination Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.7800000000,1,None,99996.0000,1,1827,21074,None,21709 33453,1245,Dread Guristas Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.7800000000,1,None,99996.0000,1,1827,21074,None,21710 33454,1245,Estamel's Modified Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.8500000000,1,None,99996.0000,1,1827,21074,None,21711 @@ -35680,7 +35635,7 @@ Note: Clones can only be installed in stations with medical facilities or in shi 33457,1245,Kaikka's Modified Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.8500000000,1,None,99996.0000,1,1827,21074,None,21711 33458,1245,Mizuro's Modified Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.8500000000,1,None,99996.0000,1,1827,21074,None,21711 33459,1245,Republic Fleet Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.7800000000,1,None,99996.0000,1,1827,21074,None,21712 -33460,136,Republic Fleet Rapid Heavy Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,170,None,170 +33460,136,Republic Fleet Rapid Heavy Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21074,None,21712 33461,1245,Shaqil's Modified Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.8500000000,1,None,99996.0000,1,1827,21074,None,21711 33462,1245,Thon's Modified Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.8500000000,1,None,99996.0000,1,1827,21074,None,21711 33463,1245,Tobias' Modified Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.8500000000,1,None,99996.0000,1,1827,21074,None,21711 @@ -35689,32 +35644,31 @@ Note: Clones can only be installed in stations with medical facilities or in shi 33466,1245,YO-5000 Rapid Heavy Missile Launcher,"Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.",0E-10,20.0000000000,0.7200000000,1,None,80118.0000,1,1827,21074,None,21714 33467,274,Customs Code Expertise,"Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level. -This does not affect InterBus Customs Offices. -",0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,378,33,None,0 +This does not affect InterBus Customs Offices.",0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,378,33,None,0 33468,25,Astero,"This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. -And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.",975000.0000000000,16500.0000000000,210.0000000000,1,8,None,1,1365,None,20126,20386 -33469,105,Astero Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,314 +And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.",975000.0000000000,16500.0000000000,210.0000000000,1,8,3300000.0000,1,1365,None,20126,20386 +33469,105,Astero Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20386 33470,26,Stratios,"This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Stratios is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. -And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.",9350000.0000000000,101000.0000000000,550.0000000000,1,8,None,1,1371,None,20124,20385 -33471,106,Stratios Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 +And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.",9350000.0000000000,101000.0000000000,550.0000000000,1,8,38300000.0000,1,1371,None,20124,20385 +33471,106,Stratios Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20385 33472,27,Nestor,"This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Nestor is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. The Sanctuary corporation poured uncountable resources into making the cloaking technology developed for the Stratios fit the Nestor, but were eventually forced to concede that it was impossible. The effort was not without benefit though, as part of their work focused on reducing the Nestor's mass enough that it could make its way into unexplored territories that might've been hazardous to bulkier vessels. This paid off by affording the Nestor unmatched access to wormhole space, and meant that the embedded miniature rescue vessel on the ship's hull could be relegated to a decommissioned role. With covert function off the table, the Sanctuary turned their eyes on logistics and now the Nestor serves as one of the best support platforms in New Eden. -",20000000.0000000000,486000.0000000000,875.0000000000,1,8,108750000.0000,1,1380,None,20127,20384 -33473,107,Nestor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,43 -33474,1246,Mobile Depot,"The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants. +",20000000.0000000000,486000.0000000000,875.0000000000,1,8,311700000.0000,1,1380,None,20127,20384 +33473,107,Nestor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20384 +33474,1246,Mobile Depot,"The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. -One minute activation time. +Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. -May not be deployed within 6km of another Mobile Depot, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. +May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.",10000.0000000000,50.0000000000,3000.0000000000,1,None,None,1,1831,None,20133,20390 33475,1250,Mobile Tractor Unit,"The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. @@ -35727,10 +35681,10 @@ Automatically decays if abandoned for two days.",10000.0000000000,100.0000000000 33476,1249,Mobile Cynosural Inhibitor,"This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through. 100km effective range -Two minute activation time. +One minute activation time. May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. -Self-destructs after one hour of operation.",10000.0000000000,300.0000000000,0E-10,1,None,None,1,1832,None,20129,20388 +Self-destructs after one hour of operation.",10000.0000000000,50.0000000000,0E-10,1,None,None,1,1832,None,20129,20388 33477,1247,Small Mobile Siphon Unit,"A small personal deployable that steals material from player owned structures (POS). The Small Mobile Siphon Unit can steal Raw Material from Moon Harvesters and Processed Material from Simple Reactors. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.",10000.0000000000,35.0000000000,900.0000000000,1,None,None,1,1835,None,20131,20389 @@ -35738,43 +35692,43 @@ The Siphon Unit uses an advanced morphing technology to mask itself as being par 33479,1247,Large Mobile Siphon Unit,The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.,10000.0000000000,500.0000000000,10000.0000000000,1,None,None,0,None,None,20131,20398 33480,319,Mobile Shipping Unit,A container with internal transportation mechanism. Used for quick shipments of low-volume items.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2007 33481,226,Mobile Shipping Unit,A container with internal transportation mechanism. Used for quick shipments of low-volume items.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2007 -33482,1248,Minmatar 1M Bounty Reimbursement Tag,This tag can be sold at a Republic Fleet station. It is worth 1 million ISK.,0.1000000000,0.0100000000,0E-10,1,2,1000000.0000,1,1846,21095,None,0 -33483,1248,Caldari 10M Bounty Reimbursement Tag,This tag can be sold at a Caldari Navy station. It is worth 10 million ISK.,0.1000000000,0.0100000000,0E-10,1,1,10000000.0000,1,1846,21098,None,0 -33484,1248,Amarr 1M Bounty Reimbursement Tag ,This tag can be sold at an Imperial Navy station. It is worth 1 million ISK.,0.1000000000,0.0100000000,0E-10,1,4,1000000.0000,1,1846,21096,None,0 -33485,1248,Gallente 1M Bounty Reimbursement Tag,This tag can be sold at a Federation Navy station. It is worth 1 million ISK.,0.1000000000,0.0100000000,0E-10,1,8,1000000.0000,1,1846,21097,None,0 +33482,1248,Minmatar 1M Bounty Reimbursement Tag,This tag can be sold at a Republic Fleet station. It is worth 1 million ISK.,0.1000000000,0.0100000000,0E-10,1,2,1000000.0000,0,None,21095,None,0 +33483,1248,Caldari 10M Bounty Reimbursement Tag,This tag can be sold at a Caldari Navy station. It is worth 10 million ISK.,0.1000000000,0.0100000000,0E-10,1,1,10000000.0000,0,None,21098,None,0 +33484,1248,Amarr 1M Bounty Reimbursement Tag,This tag can be sold at an Imperial Navy station. It is worth 1 million ISK.,0.1000000000,0.0100000000,0E-10,1,4,1000000.0000,0,None,21096,None,0 +33485,1248,Gallente 1M Bounty Reimbursement Tag,This tag can be sold at a Federation Navy station. It is worth 1 million ISK.,0.1000000000,0.0100000000,0E-10,1,8,1000000.0000,0,None,21097,None,0 33486,747,QA Warp Accelerator,This implant does not exist.,0E-10,1.0000000000,0E-10,1,None,200000.0000,0,None,2224,None,0 33487,1089,Women's 'Luxury' T-shirt,"This item indicates that as part of society's very elite - the ones who wear whatever they want, fly wherever they like, and reign over the lives of others like mercurial gods - you are invited to the most exclusive of events in every part of the cluster. Live a life of boundless, reckless, hedonistic luxury, where nothing, not even death itself, stands in the way of your desires.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,21070,None,0 33488,1089,Men's 'Luxury' T-shirt,"This item indicates that as part of society's very elite - the ones who wear whatever they want, fly wherever they like, and reign over the lives of others like mercurial gods - you are invited to the most exclusive of events in every part of the cluster. Live a life of boundless, reckless, hedonistic luxury, where nothing, not even death itself, stands in the way of your desires.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21071,None,0 33489,186,Ship Maintenance Array Wreck,Destroyed remains of a Ship Maintenance Array; before anything of value can be salvaged from it all surviving ships must be ejected out of the wreck into space.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,20399 33490,186,X-Large Ship Maintenance Array Wreck,Destroyed remains of an X-Large Ship Maintenance Array; before anything of value can be salvaged from it all surviving ships must be ejected out of the wreck into space.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,20400 -33491,1252,Angel Warden,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -33492,1252,Angel Lookout,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -33493,1252,Angel Watcher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -33494,1252,Angel Sentry,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 -33495,1255,Blood Warden,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -33496,1255,Blood Lookout,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -33497,1255,Blood Watcher,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -33498,1255,Blood Sentry,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -33499,1259,Guristas Warden,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -33500,1259,Guristas Lookout,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -33501,1259,Guristas Watcher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -33502,1259,Guristas Sentry,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,31,1824 -33503,1265,Sansha's Nation Warden,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -33504,1265,Sansha's Nation Lookout,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -33505,1265,Sansha's Nation Watcher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -33506,1265,Sansha's Nation Sentry,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 -33507,1262,Serpentis Warden,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -33508,1262,Serpentis Lookout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -33509,1262,Serpentis Watcher,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -33510,1262,Serpentis Sentry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +33491,1252,Angel Warden,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +33492,1252,Angel Lookout,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +33493,1252,Angel Watcher,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +33494,1252,Angel Sentry,This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 +33495,1255,Blood Warden,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +33496,1255,Blood Lookout,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +33497,1255,Blood Watcher,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +33498,1255,Blood Sentry,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +33499,1259,Guristas Warden,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +33500,1259,Guristas Lookout,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +33501,1259,Guristas Watcher,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +33502,1259,Guristas Sentry,This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +33503,1265,Sansha's Nation Warden,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +33504,1265,Sansha's Nation Lookout,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +33505,1265,Sansha's Nation Watcher,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +33506,1265,Sansha's Nation Sentry,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,1236 +33507,1262,Serpentis Warden,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +33508,1262,Serpentis Lookout,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +33509,1262,Serpentis Watcher,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +33510,1262,Serpentis Sentry,This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 33512,747,QA Agility Booster,This implant does not exist.,0E-10,1.0000000000,0E-10,1,None,200000.0000,0,None,2224,None,0 33513,31,Leopard,"Rumor has it the Leopard originated as a secret project in the Minmatar Republic. In their endless battle against enslavement by the Amarr Empire, the Minmatar have had to develop ways not only to liberate large masses of their people, but also to sneak in and capture individuals of high strategic importance. These kinds of black ops search-and-rescue missions might be executed for key people who were held by the enemy and possessed either special qualities the resistance needed, or information the Republic couldn't afford having tortured out of them. It's notable that these individuals might not all have been Minmatar, and that the resistance movement is unlikely to have restrained itself from using the same methods on key Amarr people they'd captured with the help of the Leopard. -It is an extremely fast ship, meant for quick and stealthy getaways, and while its origins are covered in rumors, chances are the Minmatar leaked it to the capsuleers in order to curry favor with them.",1600000.0000000000,5000.0000000000,10.0000000000,1,2,7500.0000,1,1618,None,20080,20402 -33514,111,Leopard Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,None,None,None,317 -33515,1267,Small Mobile Siphon Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 +It is an extremely fast ship, meant for quick and stealthy getaways, and while its origins are covered in rumors, chances are the Minmatar leaked it to the capsuleers in order to curry favor with them.",1600000.0000000000,5000.0000000000,10.0000000000,1,2,14000.0000,1,1618,None,20080,20402 +33514,111,Leopard Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,None,None,None,20402 +33515,1267,Small Mobile Siphon Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,20389 33516,300,High-grade Ascendancy Alpha,"This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Perception @@ -35782,25 +35736,25 @@ Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 -33517,1269,Mobile Depot Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,1828,0,None,0 -33518,1268,Mobile Cynosural Inhibitor Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,1829,0,None,0 -33519,1270,Mobile Tractor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,1830,0,None,0 -33520,1246,'Wetu' Mobile Depot,"The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants. +33517,1269,Mobile Depot Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,1828,0,None,20390 +33518,1268,Mobile Cynosural Inhibitor Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,1829,0,None,20388 +33519,1270,Mobile Tractor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,1830,0,None,20387 +33520,1246,'Wetu' Mobile Depot,"The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. -One minute activation time. +Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. -May not be deployed within 6km of another Mobile Depot, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. +May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.",10000.0000000000,100.0000000000,4000.0000000000,1,None,None,1,1831,None,20133,20390 -33521,1269,'Wetu' Mobile Depot Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,0,None,0 -33522,1246,'Yurt' Mobile Depot,"The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants. +33521,1269,'Wetu' Mobile Depot Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,0,None,20390 +33522,1246,'Yurt' Mobile Depot,"The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. -One minute activation time. +Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. -May not be deployed within 6km of another Mobile Depot, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. +May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.",10000.0000000000,50.0000000000,4000.0000000000,1,None,None,1,1831,None,20133,20390 -33523,1269,'Yurt' Mobile Depot Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,0,None,0 +33523,1269,'Yurt' Mobile Depot Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,0,None,20390 33525,300,High-grade Ascendancy Beta,"This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Memory @@ -35840,11 +35794,11 @@ Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effect 33536,724,High-grade Ascendancy Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 33538,186,Mobile Structure Wreck,The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 33539,526,Shattered Villard Wheel,"This item appears to be a collection of Villard Wheel parts barely hanging together.

Villard Wheels are believed to have originated thousands of years ago as highly complex wooden contraptions that were embedded in wagon wheels and various other designs, primarily in areas where sparks and heat might cause catastrophic reactions with local materials both earthbound and airborne. The Villard Wheels allowed for an immensly rapid revolution of moving parts with almost no heat from friction, and the principles behind them were later put to use in the space industries of New Eden's various factions. Under normal circumstances they are nearly unbreakable.

This particular unit, however, is completely shattered, scorched and covered in soot. Some subparts may still be useable for those of a tinkering persuasion, but others can only wonder at what type of madman could or would push a Villard Wheel to go too fast, and for what infernal purpose.",25.0000000000,0.1000000000,0E-10,1,None,None,1,20,21086,None,0 -33543,724,High-grade Ascendancy Beta Blueprint,,0E-10,0E-10,0E-10,1,None,None,1,None,2061,None,0 -33545,724,High-grade Ascendancy Gamma Blueprint,,0E-10,0E-10,0E-10,1,None,None,1,None,2054,None,0 -33546,724,High-grade Ascendancy Epsilon Blueprint,,0E-10,0E-10,0E-10,1,None,None,1,None,2060,None,0 -33547,724,High-grade Ascendancy Delta Blueprint,,0E-10,0E-10,0E-10,1,None,None,1,None,2062,None,0 -33548,724,High-grade Ascendancy Omega Blueprint,,0E-10,0E-10,0E-10,1,None,None,1,None,2224,None,0 +33543,724,High-grade Ascendancy Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +33545,724,High-grade Ascendancy Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +33546,724,High-grade Ascendancy Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +33547,724,High-grade Ascendancy Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +33548,724,High-grade Ascendancy Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 33549,1271,Women's 'Phanca' Cybernetic Arm (left),"This item, whose full designator is the F-706.574 'Phanca' Cybernetic Arm, is unique among heavily mechanized capsuleer accoutrements in that rather than focusing primarily on the future, it draws on a dark part of ancient empire history - one that's either completely barbaric or unquestionably devout, depending who you ask. Its origins lie in an Amarr decree where a member of the oligarchy - who was whimsical, powerful and, it is speculated, quite astoundingly insane during the tail end of her life- demanded that all current and future heirs of a particular royal house have their right hand amputated. They acquiesced, but had the hands replaced with cybernetic models in a silver coating. @@ -35869,8 +35823,8 @@ The first heir who suffered this fate took great pride in it, and his silver han It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. -And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios Emergency Responder is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.",9350000.0000000000,101000.0000000000,550.0000000000,1,8,None,1,None,None,None,20403 -33554,106,Stratios Emergency Responder Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 +And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios Emergency Responder is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.",9350000.0000000000,101000.0000000000,550.0000000000,1,8,25600000.0000,1,None,None,None,20403 +33554,106,Stratios Emergency Responder Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20403 33555,300,Mid-grade Ascendancy Alpha,"This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Perception @@ -35886,7 +35840,7 @@ Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 -33558,724,Mid-grade Ascendancy Beta Blueprint,,0E-10,0E-10,0E-10,1,None,None,1,None,2061,None,0 +33558,724,Mid-grade Ascendancy Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 33559,300,Mid-grade Ascendancy Delta,"This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence @@ -35894,7 +35848,7 @@ Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,621,2062,None,0 -33560,724,Mid-grade Ascendancy Delta Blueprint,,0E-10,0E-10,0E-10,1,None,None,1,None,2062,None,0 +33560,724,Mid-grade Ascendancy Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 33561,300,Mid-grade Ascendancy Epsilon,"This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma @@ -35902,7 +35856,7 @@ Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,622,2060,None,0 -33562,724,Mid-grade Ascendancy Epsilon Blueprint,,0E-10,0E-10,0E-10,1,None,None,1,None,2060,None,0 +33562,724,Mid-grade Ascendancy Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 33563,300,Mid-grade Ascendancy Gamma,"This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower @@ -35910,12 +35864,14 @@ Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,620,2054,None,0 -33564,724,Mid-grade Ascendancy Gamma Blueprint,,0E-10,0E-10,0E-10,1,None,None,1,None,2054,None,0 +33564,724,Mid-grade Ascendancy Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 33565,300,Mid-grade Ascendancy Omega,"This implant does nothing in and of itself, but when used in conjunction with other Ascendancy implants it will boost their effect. 35% bonus to the strength of all Ascendancy implant secondary effects.",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,1506,2224,None,0 -33566,724,Mid-grade Ascendancy Omega Blueprint,,0E-10,0E-10,0E-10,1,None,None,1,None,2224,None,0 -33569,500,Snowball,,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,2943,None,20238 +33566,724,Mid-grade Ascendancy Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +33569,976,Melted Snowball,"This snowball used to be bigger than your head. Now it is just a puddle of water. + +Water is valuable in the space economy so there may be someone willing to trade for this item.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,2943,None,20238 33571,500,Sodium Firework,,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,20239 33572,500,Barium Firework,,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,20241 33573,500,Copper Firework,,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,20240 @@ -35929,25 +35885,25 @@ During a certificate system restructuring, CONCORD issued a physical copy of thi 33581,1247,Small Mobile 'Hybrid' Siphon Unit,"A small personal deployable that steals material from player owned structures (POS). The Small 'Hybrid' Mobile Siphon Unit can steal Hybrid Polymers from Polymer Reaction Arrays. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.",10000.0000000000,35.0000000000,1200.0000000000,1,None,None,1,1835,None,20131,20437 -33582,1267,Small Mobile 'Hybrid' Siphon Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 +33582,1267,Small Mobile 'Hybrid' Siphon Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,20437 33583,1247,Small Mobile 'Rote' Siphon Unit,"A small personal deployable that steals material from player owned structures (POS). The Small Mobile 'Rote' Siphon Unit can steal Processed Material from Simple Reactors and Raw Material from Moon Harvesters. The stolen materials are stored in the unit and are accessible by anyone. The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.",10000.0000000000,35.0000000000,1000.0000000000,1,None,None,1,1835,None,20131,20436 -33584,1267,Small Mobile 'Rote' Siphon Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000000.0000,1,None,None,None,0 -33585,1273,Amarr Encounter Surveillance System,"The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Amarr Empire to supplement the rewards for killing a wanted pirate. +33584,1267,Small Mobile 'Rote' Siphon Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000000.0000,1,None,None,None,20436 +33585,1273,Defunct Amarr Encounter Surveillance System,"The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Amarr Empire to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. ",100000.0000000000,200.0000000000,0E-10,1,None,25000000.0000,1,1847,None,20154,20446 -33586,1277,Amarr Encounter Surveillance System Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,0,None,0 -33587,1274,Mobile Decoy Unit,,10000.0000000000,50.0000000000,0E-10,1,None,None,1,None,None,20150,20438 -33588,1295,Mobile Decoy Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,None,0,None,0 +33586,1277,Amarr Encounter Surveillance System Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,20446 +33587,1274,Mobile Decoy Unit,,10000.0000000000,50.0000000000,0E-10,1,None,None,0,None,None,20150,20438 +33588,1295,Mobile Decoy Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,0,None,None,None,20438 33589,1275,Mobile Scan Inhibitor,"This structure prevents the normal operation of directional scanners and probes within its 30km radius. Any objects within range of the Mobile Scan Inhibitor will not be visible to these sensors and any ship within the radius will also find their own instruments rendered inoperable. The massive energy required to project this field causes the Inhibitor structure itself to be extremely visible to combat probes and directional scans. One minute activation time. May not be deployed within 100km of another Mobile Scan Inhibitor, within 75km of Stargates, Wormholes, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation.",10000.0000000000,100.0000000000,0E-10,1,None,None,1,1845,None,20152,20439 -33590,1293,Mobile Scan Inhibitor Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,1843,0,None,0 +33590,1293,Mobile Scan Inhibitor Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,1843,0,None,20439 33591,1276,Mobile Micro Jump Unit,"This small deployable structure provides all nearby ships with the ability to launch themselves 100km in any direction. Twelve seconds after any ship makes use of this structure they will be jumped 100km in their direction of travel. Hundreds of researchers around the New Eden Cluster have spent over a year attempting to expand upon the works of the late Avagher Xarasier after a tragic Micro Jump accident took his life. This structure represents the cutting edge in portable Micro Jump technology and is widely considered to be acceptably safe. @@ -35955,31 +35911,31 @@ Hundreds of researchers around the New Eden Cluster have spent over a year attem This structure can be used by any ship with less than 1,000,000,000kg mass. One minute activation time. May not be deployed within 6km of another Mobile Micro Jump Unit, within 20km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after two days of operation.",10000.0000000000,50.0000000000,27000.0000000000,1,None,None,1,1844,None,20151,20450 -33592,1294,Mobile Micro Jump Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,1842,0,None,0 -33595,1273,Caldari Encounter Surveillance System,"The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate. +33592,1294,Mobile Micro Jump Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,1842,0,None,20450 +33595,1273,Defunct Caldari Encounter Surveillance System,"The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. ",100000.0000000000,200.0000000000,0E-10,1,None,25000000.0000,1,1847,None,20154,20447 -33596,1277,Caldari Encounter Surveillance System Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,0,None,0 -33597,1248,Amarr 100K Bounty Reimbursement Tag ,This tag can be sold at an Imperial Navy station. It is worth 100.000 ISK.,0.1000000000,0.0100000000,0E-10,1,4,100000.0000,1,1846,21096,None,0 -33598,1248,Caldari 100K Bounty Reimbursement Tag,This tag can be sold at a Caldari Navy station. It is worth 100.000 ISK.,0.1000000000,0.0100000000,0E-10,1,1,100000.0000,1,1846,21098,None,0 -33599,1248,Gallente 100K Bounty Reimbursement Tag,This tag can be sold at a Federation Navy station. It is worth 100.000 ISK.,0.1000000000,0.0100000000,0E-10,1,8,100000.0000,1,1846,21097,None,0 -33600,1248,Minmatar 100K Bounty Reimbursement Tag,This tag can be sold at a Republic Fleet station. It is worth 100.000 ISK.,0.1000000000,0.0100000000,0E-10,1,2,100000.0000,1,1846,21095,None,0 -33601,1248,Amarr 10K Bounty Reimbursement Tag ,This tag can be sold at an Imperial Navy station. It is worth 10.000 ISK.,0.1000000000,0.0100000000,0E-10,1,4,10000.0000,1,1846,21096,None,0 -33602,1248,Caldari 10K Bounty Reimbursement Tag,This tag can be sold at a Caldari Navy station. It is worth 10.000 ISK.,0.1000000000,0.0100000000,0E-10,1,1,10000.0000,1,1846,21098,None,0 -33603,1248,Gallente 10K Bounty Reimbursement Tag,This tag can be sold at a Federation Navy station. It is worth 10.000 ISK.,0.1000000000,0.0100000000,0E-10,1,8,10000.0000,1,1846,21097,None,0 -33604,1248,Minmatar 10K Bounty Reimbursement Tag,This tag can be sold at a Republic Fleet station. It is worth 10.000 ISK.,0.1000000000,0.0100000000,0E-10,1,2,10000.0000,1,1846,21095,None,0 -33605,1248,Amarr 10M Bounty Reimbursement Tag ,This tag can be sold at an Imperial Navy station. It is worth 10 million ISK.,0.1000000000,0.0100000000,0E-10,1,4,10000000.0000,1,1846,21096,None,0 -33606,1248,Gallente 10M Bounty Reimbursement Tag,This tag can be sold at a Federation Navy station. It is worth 10 million ISK.,0.1000000000,0.0100000000,0E-10,1,8,10000000.0000,1,1846,21097,None,0 -33607,1248,Minmatar 10M Bounty Reimbursement Tag,This tag can be sold at a Republic Fleet station. It is worth 10 million ISK.,0.1000000000,0.0100000000,0E-10,1,2,10000000.0000,1,1846,21095,None,0 -33608,1273,Gallente Encounter Surveillance System,"The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Gallente Federation to supplement the rewards for killing a wanted pirate. +33596,1277,Caldari Encounter Surveillance System Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,20447 +33597,1248,Amarr 100K Bounty Reimbursement Tag,This tag can be sold at an Imperial Navy station. It is worth 100.000 ISK.,0.1000000000,0.0100000000,0E-10,1,4,100000.0000,0,None,21096,None,0 +33598,1248,Caldari 100K Bounty Reimbursement Tag,This tag can be sold at a Caldari Navy station. It is worth 100.000 ISK.,0.1000000000,0.0100000000,0E-10,1,1,100000.0000,0,None,21098,None,0 +33599,1248,Gallente 100K Bounty Reimbursement Tag,This tag can be sold at a Federation Navy station. It is worth 100.000 ISK.,0.1000000000,0.0100000000,0E-10,1,8,100000.0000,0,None,21097,None,0 +33600,1248,Minmatar 100K Bounty Reimbursement Tag,This tag can be sold at a Republic Fleet station. It is worth 100.000 ISK.,0.1000000000,0.0100000000,0E-10,1,2,100000.0000,0,None,21095,None,0 +33601,1248,Amarr 10K Bounty Reimbursement Tag,This tag can be sold at an Imperial Navy station. It is worth 10.000 ISK.,0.1000000000,0.0100000000,0E-10,1,4,10000.0000,0,None,21096,None,0 +33602,1248,Caldari 10K Bounty Reimbursement Tag,This tag can be sold at a Caldari Navy station. It is worth 10.000 ISK.,0.1000000000,0.0100000000,0E-10,1,1,10000.0000,0,None,21098,None,0 +33603,1248,Gallente 10K Bounty Reimbursement Tag,This tag can be sold at a Federation Navy station. It is worth 10.000 ISK.,0.1000000000,0.0100000000,0E-10,1,8,10000.0000,0,None,21097,None,0 +33604,1248,Minmatar 10K Bounty Reimbursement Tag,This tag can be sold at a Republic Fleet station. It is worth 10.000 ISK.,0.1000000000,0.0100000000,0E-10,1,2,10000.0000,0,None,21095,None,0 +33605,1248,Amarr 10M Bounty Reimbursement Tag,This tag can be sold at an Imperial Navy station. It is worth 10 million ISK.,0.1000000000,0.0100000000,0E-10,1,4,10000000.0000,0,None,21096,None,0 +33606,1248,Gallente 10M Bounty Reimbursement Tag,This tag can be sold at a Federation Navy station. It is worth 10 million ISK.,0.1000000000,0.0100000000,0E-10,1,8,10000000.0000,0,None,21097,None,0 +33607,1248,Minmatar 10M Bounty Reimbursement Tag,This tag can be sold at a Republic Fleet station. It is worth 10 million ISK.,0.1000000000,0.0100000000,0E-10,1,2,10000000.0000,0,None,21095,None,0 +33608,1273,Defunct Gallente Encounter Surveillance System,"The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Gallente Federation to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. ",100000.0000000000,200.0000000000,0E-10,1,None,25000000.0000,1,1847,None,20154,20448 -33609,1277,Gallente Encounter Surveillance System Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,0,None,0 -33610,1273,Minmatar Encounter Surveillance System,"The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Minmatar Republic to supplement the rewards for killing a wanted pirate. +33609,1277,Gallente Encounter Surveillance System Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,20448 +33610,1273,Defunct Minmatar Encounter Surveillance System,"The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Minmatar Republic to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time. ",100000.0000000000,200.0000000000,0E-10,1,None,25000000.0000,1,1847,None,20154,20449 -33611,1277,Minmatar Encounter Surveillance System Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,0,None,0 -33612,1248,Caldari 1M Bounty Reimbursement Tag,This tag can be sold at a Caldari Navy station. It is worth 1 million ISK.,0.1000000000,0.0100000000,0E-10,1,1,1000000.0000,1,1846,21098,None,0 +33611,1277,Minmatar Encounter Surveillance System Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,20449 +33612,1248,Caldari 1M Bounty Reimbursement Tag,This tag can be sold at a Caldari Navy station. It is worth 1 million ISK.,0.1000000000,0.0100000000,0E-10,1,1,1000000.0000,0,None,21098,None,0 33618,314,Rogue Drone 46-X Nexus Chip,"This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest. Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item. @@ -36076,77 +36032,77 @@ XoJIoD Z Man Zungen",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1266 33623,27,Abaddon Tash-Murkon Edition,"The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.",103200000.0000000000,495000.0000000000,525.0000000000,1,4,180000000.0000,0,None,None,20061,20470 -33624,107,Abaddon Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,None,None,None,297 +33624,107,Abaddon Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,0,None,None,None,20470 33625,27,Abaddon Kador Edition,"The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.",103200000.0000000000,495000.0000000000,525.0000000000,1,4,180000000.0000,0,None,None,20061,20469 -33626,107,Abaddon Kador Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,None,None,None,297 +33626,107,Abaddon Kador Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,0,None,None,None,20469 33627,27,Rokh Nugoeihuvi Edition,"Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.",105300000.0000000000,486000.0000000000,625.0000000000,1,1,165000000.0000,0,None,None,20068,20471 -33628,107,Rokh Nugoeihuvi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,1,None,None,None,43 +33628,107,Rokh Nugoeihuvi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,0,None,None,None,20471 33629,27,Rokh Wiyrkomi Edition,"Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.",105300000.0000000000,486000.0000000000,625.0000000000,1,1,165000000.0000,0,None,None,20068,20472 -33630,107,Rokh Wiyrkomi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,1,None,None,None,43 +33630,107,Rokh Wiyrkomi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,0,None,None,None,20472 33631,27,Maelstrom Nefantar Edition,"With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. ",103600000.0000000000,472500.0000000000,550.0000000000,1,2,145000000.0000,0,None,None,20076,20473 -33632,107,Maelstrom Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,1,None,None,None,48 +33632,107,Maelstrom Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,0,None,None,None,20473 33633,27,Maelstrom Krusual Edition,"With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. ",103600000.0000000000,472500.0000000000,550.0000000000,1,2,145000000.0000,0,None,None,20076,20474 -33634,107,Maelstrom Krusual Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,1,None,None,None,48 +33634,107,Maelstrom Krusual Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,0,None,None,None,20474 33635,27,Hyperion Aliastra Edition,"Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.",100200000.0000000000,495000.0000000000,675.0000000000,1,8,176000000.0000,0,None,None,20072,20475 -33636,107,Hyperion Aliastra Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,1,None,None,None,64 +33636,107,Hyperion Aliastra Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,0,None,None,None,20475 33637,27,Hyperion Inner Zone Shipping Edition,"Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.",100200000.0000000000,495000.0000000000,675.0000000000,1,8,176000000.0000,0,None,None,20072,20476 -33638,107,Hyperion Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,1,None,None,None,64 +33638,107,Hyperion Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,0,None,None,None,20476 33639,26,Omen Kador Edition,The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.,13000000.0000000000,118000.0000000000,400.0000000000,1,4,None,0,None,None,20063,20462 -33640,106,Omen Kador Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82750000.0000,1,None,None,None,1065 +33640,106,Omen Kador Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82750000.0000,0,None,None,None,20462 33641,26,Omen Tash-Murkon Edition,The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.,13000000.0000000000,118000.0000000000,400.0000000000,1,4,None,0,None,None,20063,20463 -33642,106,Omen Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82750000.0000,1,None,None,None,1065 +33642,106,Omen Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82750000.0000,0,None,None,None,20463 33643,26,Caracal Nugoeihuvi Edition,"The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.",11910000.0000000000,92000.0000000000,450.0000000000,1,1,None,0,None,None,20070,20464 -33644,106,Caracal Nugoeihuvi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82500000.0000,1,None,None,None,42 +33644,106,Caracal Nugoeihuvi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82500000.0000,0,None,None,None,20464 33645,26,Caracal Wiyrkomi Edition,"The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.",11910000.0000000000,92000.0000000000,450.0000000000,1,1,None,0,None,None,20070,1954 -33646,106,Caracal Wiyrkomi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82500000.0000,1,None,None,None,42 +33646,106,Caracal Wiyrkomi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82500000.0000,0,None,None,None,1954 33647,26,Stabber Nefantar Edition,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.",11400000.0000000000,80000.0000000000,420.0000000000,1,2,None,0,None,None,20078,20465 -33648,106,Stabber Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82000000.0000,1,None,None,None,47 +33648,106,Stabber Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82000000.0000,0,None,None,None,20465 33649,26,Stabber Krusual Edition,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.",11400000.0000000000,80000.0000000000,420.0000000000,1,2,None,0,None,None,20078,20466 -33650,106,Stabber Krusual Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82000000.0000,1,None,None,None,47 +33650,106,Stabber Krusual Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82000000.0000,0,None,None,None,20466 33651,26,Thorax Aliastra Edition,"The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.",11280000.0000000000,112000.0000000000,465.0000000000,1,8,None,0,None,None,20074,20468 -33652,106,Thorax Aliastra Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82250000.0000,1,None,None,None,63 +33652,106,Thorax Aliastra Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82250000.0000,0,None,None,None,20468 33653,26,Thorax Inner Zone Shipping Edition,"The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.",11280000.0000000000,112000.0000000000,465.0000000000,1,8,None,0,None,None,20074,20467 -33654,106,Thorax Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82250000.0000,1,None,None,None,63 +33654,106,Thorax Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,82250000.0000,0,None,None,None,20467 33655,25,Punisher Kador Edition,"The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.",1190000.0000000000,28600.0000000000,135.0000000000,1,4,None,0,None,None,20063,20451 -33656,105,Punisher Kador Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2875000.0000,1,None,None,None,300 +33656,105,Punisher Kador Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2875000.0000,0,None,None,None,20451 33657,25,Punisher Tash-Murkon Edition,"The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.",1190000.0000000000,28600.0000000000,135.0000000000,1,4,None,0,None,None,20063,20452 -33658,105,Punisher Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2875000.0000,1,None,None,None,300 +33658,105,Punisher Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2875000.0000,0,None,None,None,20452 33659,25,Merlin Nugoeihuvi Edition,"The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.",997000.0000000000,16500.0000000000,150.0000000000,1,1,None,0,None,None,20070,20453 -33660,105,Merlin Nugoeihuvi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2850000.0000,1,None,None,None,314 +33660,105,Merlin Nugoeihuvi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2850000.0000,0,None,None,None,20453 33661,25,Merlin Wiyrkomi Edition,"The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.",997000.0000000000,16500.0000000000,150.0000000000,1,1,None,0,None,None,20070,1960 -33662,105,Merlin Wiyrkomi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2850000.0000,1,None,None,None,314 +33662,105,Merlin Wiyrkomi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2850000.0000,0,None,None,None,1960 33663,25,Rifter Nefantar Edition,"The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.",1067000.0000000000,27289.0000000000,140.0000000000,1,2,None,0,None,None,20078,20454 -33664,105,Rifter Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2800000.0000,1,None,None,None,46 +33664,105,Rifter Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2800000.0000,0,None,None,None,20454 33665,25,Rifter Krusual Edition,"The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.",1067000.0000000000,27289.0000000000,140.0000000000,1,2,None,0,None,None,20078,20455 -33666,105,Rifter Krusual Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2800000.0000,1,None,None,None,46 +33666,105,Rifter Krusual Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2800000.0000,0,None,None,None,20455 33667,25,Incursus Aliastra Edition,"The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. ",1028000.0000000000,29500.0000000000,165.0000000000,1,8,None,0,None,None,20074,20456 -33668,105,Incursus Aliastra Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2825000.0000,1,None,None,None,61 +33668,105,Incursus Aliastra Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2825000.0000,0,None,None,None,20456 33669,25,Incursus Inner Zone Shipping Edition,"The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. ",1028000.0000000000,29500.0000000000,165.0000000000,1,8,None,0,None,None,20074,20459 -33670,105,Incursus Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2825000.0000,1,None,None,None,61 +33670,105,Incursus Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2825000.0000,0,None,None,None,20459 33671,640,Heavy Hull Maintenance Bot I,Hull Maintenance Drone,3000.0000000000,25.0000000000,0E-10,1,None,103006.0000,1,842,None,None,20250 -33672,1144,Heavy Hull Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1030,1084,None,0 +33672,1144,Heavy Hull Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1030,1084,None,20250 33673,831,Whiptail,"When The Scope ran a headline in late YC115 asking ""Has Kaalakiota built the perfect Interceptor?"" most observers viewed it as a provocative ploy to increase readership. -The Rabbit viewed it as a personal challenge.",1000000.0000000000,18000.0000000000,150.0000000000,1,1,None,1,1932,None,20070,20605 -33674,105,Whiptail Blueprint,,0E-10,0.0100000000,0E-10,1,None,287500.0000,1,None,None,None,39 +The Rabbit viewed it as a personal challenge.",1000000.0000000000,18000.0000000000,150.0000000000,1,1,12500000.0000,1,1932,None,20070,20605 +33674,105,Whiptail Blueprint,,0E-10,0.0100000000,0E-10,1,None,287500.0000,1,None,None,None,20605 33675,833,Chameleon,"“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” -- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104",12000000.0000000000,96000.0000000000,350.0000000000,1,1,14871496.0000,1,1837,None,20070,20604 -33676,106,Chameleon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,303 +- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104",12000000.0000000000,96000.0000000000,350.0000000000,1,1,125000000.0000,1,1837,None,20070,20604 +33676,106,Chameleon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20604 33677,25,Police Pursuit Comet,"The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.",970000.0000000000,16500.0000000000,145.0000000000,1,8,None,0,1366,None,None,66 -33678,105,Police Pursuit Comet Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,20074,60 +33678,105,Police Pursuit Comet Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,20074,66 33681,100,Gecko,"The Gecko was one of the results of the explosion in new technology deriving from the covert and highly illegal research labs known as Ghost Sites. It is a superdrone whose structure bears some similarity to Heavy Drones, but whose function is far deadlier. The Gecko uses up twice the bandwidth of a regular drone, and in turn comes with twice the combat capabilities at much less the skill cost. It accomplishes this in part through an enigmatic new advancement in the theory of remote operations, which allows clone pilots much greater control of detached high-velocity equipment than had hereto been possible.",10000.0000000000,50.0000000000,0E-10,1,1,500000.0000,1,839,None,None,20483 -33682,176,Gecko Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,None,None,None,1079 +33682,176,Gecko Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,None,None,None,20483 33683,543,Mackinaw ORE Development Edition,"The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.",20000000.0000000000,150000.0000000000,450.0000000000,1,128,12634472.0000,0,None,None,20066,20601 -33684,477,Mackinaw ORE Development Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,46 +33684,477,Mackinaw ORE Development Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,20601 33685,941,Orca ORE Development Edition,"The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. ",250000000.0000000000,10250000.0000000000,30000.0000000000,1,8,1630025214.0000,0,None,None,20066,20602 -33686,945,Orca ORE Development Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,900000000.0000,1,None,None,None,309 +33686,945,Orca ORE Development Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,900000000.0000,0,None,None,None,20602 33687,883,Rorqual ORE Development Edition,"The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form. @@ -36154,21 +36110,21 @@ To that end, the Rorqual's primary strength lies in its ability to grind raw ore Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants",1180000000.0000000000,14500000.0000000000,40000.0000000000,1,8,1520784302.0000,0,None,None,20067,20603 -33688,944,Rorqual ORE Development Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000000.0000,1,None,None,None,309 +33688,944,Rorqual ORE Development Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000000.0000,0,None,None,None,20603 33689,28,Iteron Inner Zone Shipping Edition,"This lumbering giant is the latest and last iteration in a chain of haulers. It is the only one to retain the original ""Iteron""-class callsign, but while all the others eventually evolved into specialized versions, the Iteron Mk. V still does what haulers do best: Transporting enormous amounts of goods and commodities between the stars.",13500000.0000000000,275000.0000000000,5800.0000000000,1,8,None,0,None,None,20074,20479 -33690,108,Iteron Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,11250000.0000,1,None,None,None,328 +33690,108,Iteron Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,11250000.0000,0,None,None,None,20479 33691,28,Tayra Wiyrkomi Edition,"The Tayra, an evolution of the now-defunct Badger Mark II, focuses entirely on reaching the highest potential capacity that Caldari engineers can manage.",13000000.0000000000,270000.0000000000,7300.0000000000,1,1,None,0,None,None,20070,20478 -33692,108,Tayra Wiyrkomi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,7425000.0000,1,None,None,None,52 +33692,108,Tayra Wiyrkomi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,7425000.0000,0,None,None,None,20478 33693,28,Mammoth Nefantar Edition,"The Mammoth is the largest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.",11500000.0000000000,255000.0000000000,5500.0000000000,1,2,None,0,None,None,20078,20480 -33694,108,Mammoth Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,9375000.0000,1,None,None,None,309 +33694,108,Mammoth Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,9375000.0000,0,None,None,None,20480 33695,28,Bestower Tash-Murkon Edition,"The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space. ",13500000.0000000000,260000.0000000000,4800.0000000000,1,4,None,0,None,None,20063,20481 -33696,108,Bestower Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,4977500.0000,1,None,None,None,1064 +33696,108,Bestower Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,4977500.0000,0,None,None,None,20481 33697,1283,Prospect,"After the success of the Venture mining frigate, ORE spun their growing frontier exploration, exploitation and technology divisions into new subsidiaries. One of the first projects undertaken by the newly configured ORE conglomerate was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations. -The Prospect combines improved asteroid mining systems with the Venture frame whose speed and agility made its predecessor famous. It is also the first ORE ship to take advantage of Covert Ops Cloaking Devices, allowing the Prospect to warp while cloaked for movement to and from asteroid fields in even the most hostile territories.",1400000.0000000000,50000.0000000000,150.0000000000,1,128,None,1,1924,None,20066,20600 +The Prospect combines improved asteroid mining systems with the Venture frame whose speed and agility made its predecessor famous. It is also the first ORE ship to take advantage of Covert Ops Cloaking Devices, allowing the Prospect to warp while cloaked for movement to and from asteroid fields in even the most hostile territories.",1400000.0000000000,50000.0000000000,150.0000000000,1,128,12700000.0000,1,1924,None,20066,20600 33698,105,Prospect Blueprint,,0E-10,0.0100000000,0E-10,1,None,2825000.0000,1,None,None,None,20600 -33699,273,Medium Drone Operation,Skill at controlling medium combat drones. 5% bonus to damage of medium drones per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,366,33,None,0 +33699,273,Medium Drone Operation,Skill at controlling medium combat drones. 5% bonus to damage of medium drones per level.,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,366,33,None,0 33700,1250,'Packrat' Mobile Tractor Unit,"The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 125km effective range. @@ -36176,7 +36132,7 @@ The Prospect combines improved asteroid mining systems with the Venture frame wh May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.",10000.0000000000,125.0000000000,27000.0000000000,1,None,None,1,1833,None,None,20387 -33701,1270,'Packrat' Mobile Tractor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,None,0,None,0 +33701,1270,'Packrat' Mobile Tractor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,None,0,None,20387 33702,1250,'Magpie' Mobile Tractor Unit,"The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 175km effective range. @@ -36184,17 +36140,17 @@ Automatically decays if abandoned for two days.",10000.0000000000,125.0000000000 May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.",10000.0000000000,100.0000000000,27000.0000000000,1,None,None,1,1833,None,None,20387 -33703,1270,'Magpie' Mobile Tractor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,None,0,None,0 +33703,1270,'Magpie' Mobile Tractor Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,None,0,None,20387 33704,640,Medium Hull Maintenance Bot I,Hull Maintenance Drone,3000.0000000000,10.0000000000,0E-10,1,None,25762.0000,1,842,None,None,2774 -33705,1144,Medium Hull Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,1030,1084,None,0 +33705,1144,Medium Hull Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,1030,1084,None,2774 33706,640,Light Hull Maintenance Bot I,Hull Maintenance Drone,3000.0000000000,5.0000000000,0E-10,1,None,3652.0000,1,842,None,None,1099 -33707,1144,Light Hull Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1030,1084,None,0 +33707,1144,Light Hull Maintenance Bot I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,1030,1084,None,1099 33708,640,Heavy Hull Maintenance Bot II,Hull Maintenance Drone,3000.0000000000,25.0000000000,0E-10,1,None,103006.0000,1,842,None,None,1115 -33709,1144,Heavy Hull Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,None,1084,None,0 +33709,1144,Heavy Hull Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,None,1084,None,1115 33710,640,Medium Hull Maintenance Bot II,Hull Maintenance Drone,3000.0000000000,10.0000000000,0E-10,1,None,25762.0000,1,842,None,None,1095 -33711,1144,Medium Hull Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,None,1084,None,0 +33711,1144,Medium Hull Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,None,1084,None,1095 33712,640,Light Hull Maintenance Bot II,Hull Maintenance Drone,3000.0000000000,5.0000000000,0E-10,1,None,3652.0000,1,842,None,None,1100 -33713,1144,Light Hull Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,None,1084,None,0 +33713,1144,Light Hull Maintenance Bot II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000.0000,1,None,1084,None,1100 33714,1091,Women's 'Mitral' Boots (black),"Bringing to mind the tall arches in a holy cathedral, this regal pair of black boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1404,21118,None,0 33715,1088,Women's 'Sanctity' Dress (cream/gold),"Dress like a goddess in the 'Sanctity' dress, a tight fit that accentuates your divine features. A sharp V-neck cut is framed in a detailed golden tattoo, providing a delicate tone to your appearance, while a golden upper front on a cream background is extended to metallic lines over the shoulder, waist and trim, giving the impression that the wearer is armored with righteousness, beauty, and power.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21132,None,0 33716,1091,Women's 'Mitral' Boots (bronze),"Bringing to mind the tall arches in a holy cathedral, this regal pair of bronze boots has a voluminous shape that grants plenty of space to the capsuleer's powerful legs, along with patented thermal protection for any manner of environment.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1404,21119,None,0 @@ -36219,74 +36175,66 @@ Automatically decays if abandoned for two days.",10000.0000000000,100.0000000000 33735,1088,Women's 'Rocket' Dress (blue),"With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front the color of an early night sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21139,None,0 33736,1088,Women's 'Rocket' Dress (copper),"With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front showing a murky sky full of stars, overlaid with a fine shoulder brooch and terminating in a short V-shaped edge, while the hands are covered in bronze clasps overlaying a fine pair of brown gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21140,None,0 33737,1088,Women's 'Rocket' Dress (dark grey),"With its curved, sinuous lines and high white collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the dark grey front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21142,None,0 -33738,1088,Women's 'Rocket' Dress (metal) ,"With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor under the light of a dead moon, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of dark gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21141,None,0 +33738,1088,Women's 'Rocket' Dress (metal),"With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor under the light of a dead moon, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of dark gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21141,None,0 33739,1088,Women's 'Rocket' Dress (green),"With its curved, sinuous lines and high black collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front of poison green, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of black gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21143,None,0 33740,1088,Women's 'Rocket' Dress (purple),"With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the shimmering purple front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of purple gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21144,None,0 33741,1088,Women's 'Rocket' Dress (red),"With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front that resembles a cracked desert floor under a blood red sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in silver clasps overlaying a fine pair of gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21145,None,0 33742,1088,Women's 'Rocket' Dress (white),"With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through the bone-white front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21146,None,0 33743,1088,Women's 'Rocket' Dress (dark teal),"With its curved, sinuous lines and high white collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A single join snakes through a front the color of deep night sky, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in golden clasps overlaying a fine pair of white gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21147,None,0 -33744,1090,Women's 'Poise' Pants (glossy black),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a glossy, night-black surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. +33744,1090,Women's 'Poise' Pants (glossy black),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a glossy, night-black surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. -Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21100,None,0 -33745,1090,Women's 'Poise' Pants (black),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a matte surface of deep black that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. +Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21100,None,0 +33745,1090,Women's 'Poise' Pants (black),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a matte surface of deep black that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21101,None,0 -33746,1090,Women's 'Poise' Pants (beige swirl),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny and intricately decorated surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. +33746,1090,Women's 'Poise' Pants (beige swirl),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny and intricately decorated surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21102,None,0 -33747,1090,Women's 'Poise' Pants (cream),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface the color of a rich, cloudy sky, that yet is able to withstand any and all rigors of capsuleer life. +33747,1090,Women's 'Poise' Pants (cream),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface the color of a rich, cloudy sky, that yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21103,None,0 -33748,1090,Women's 'Poise' Pants (dark green),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface that blends in with any surroundings, and yet is able to withstand any and all rigors of capsuleer life. +33748,1090,Women's 'Poise' Pants (dark green),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface that blends in with any surroundings, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21104,None,0 -33749,1090,Women's 'Poise' Pants (dark swirl),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny and intricately decorated surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. +33749,1090,Women's 'Poise' Pants (dark swirl),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny and intricately decorated surface that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. -Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21105,None,0 -33750,1090,Women's 'Poise' Pants (glossy bronze),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny surface of regal bronze that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. +Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21105,None,0 +33750,1090,Women's 'Poise' Pants (glossy bronze),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny surface of regal bronze that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21106,None,0 -33751,1090,Women's 'Poise' Pants (blue),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a matte surface of a late night cloudless sky that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. +33751,1090,Women's 'Poise' Pants (blue),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a matte surface of a late night cloudless sky that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21107,None,0 -33752,1090,Women's 'Poise' Pants (red),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface the color of fresh blood, that yet is able to withstand any and all rigors of capsuleer life. +33752,1090,Women's 'Poise' Pants (red),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a stylish matte surface the color of fresh blood, that yet is able to withstand any and all rigors of capsuleer life. -Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21108,None,0 -33753,1090,Women's 'Poise' Pants (glossy red),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny surface of stark red that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. +Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21108,None,0 +33753,1090,Women's 'Poise' Pants (glossy red),"A brisk design aimed at attracting attention through elegance, the 'Poise' pants have a shiny surface of stark red that looks stylish, and yet is able to withstand any and all rigors of capsuleer life. Enjoy the comfort of their casual and outgoing style while knowing that nothing can stand in your way.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21109,None,0 -33754,1090,Women's 'Strut' Pants (black),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. +33754,1090,Women's 'Strut' Pants (black),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. -The black layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21110,None,0 -33755,1090,Women's 'Strut' Pants (blue),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. +The black layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21110,None,0 +33755,1090,Women's 'Strut' Pants (blue),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The blue layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21111,None,0 -33756,1090,Women's 'Strut' Pants (camo),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. +33756,1090,Women's 'Strut' Pants (camo),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The camouflaged layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21112,None,0 -33757,1090,Women's 'Strut' Pants (matte gray),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. +33757,1090,Women's 'Strut' Pants (matte gray),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. -The gray layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21113,None,0 -33758,1090,Women's 'Strut' Pants (orange),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. +The gray layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21113,None,0 +33758,1090,Women's 'Strut' Pants (orange),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. -The orange layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21114,None,0 -33759,1090,Women's 'Strut' Pants (red),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. +The orange layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21114,None,0 +33759,1090,Women's 'Strut' Pants (red),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. The red layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21115,None,0 33760,1090,Women's 'Strut' Pants (red gloss),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. -The shiny red layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21116,None,0 -33761,1090,Women's 'Strut' Pants (yellow gloss),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. +The shiny red layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21116,None,0 +33761,1090,Women's 'Strut' Pants (yellow gloss),"A stylish yet daring outfit, the 'Strut' pants are laced from hip to ankle with exclusive hand-tanned leather laces that keep the perfect tight fit, while providing plenty of give for any and all activities you might engage in while wearing this part of your outfit. -The shiny yellow layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21117,None,0 +The shiny yellow layer, meanwhile, adjusts easily to your particular form, and its breathing capabilities keep your skin at a comfortable temperature throughout.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21117,None,0 33762,353,QA Mining Laser Upgrade,This module does not exist,1.0000000000,1.0000000000,0E-10,1,None,24960.0000,0,None,1046,None,0 33765,186,Rorqual ORE Development Edition Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,20607 33766,186,Orca ORE Development Edition Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,20608 @@ -36425,26 +36373,26 @@ Note: While IZS is renowned for its safe shipping methods and extensive reach, t Note: While IZS is renowned for its safe shipping methods and extensive reach, the wearer of this shirt is unfortunately not entitled to free interstellar transport on an IZS flight for them and their accompanying family members or friends. They will, however, automatically and without question be seated as far from any Fedos in cargo as is humanly possible.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,21192,None,0 33816,25,Garmur,"In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. -The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.",987000.0000000000,27289.0000000000,130.0000000000,1,1,None,1,1365,None,20169,20616 -33817,105,Garmur Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,46 +The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.",987000.0000000000,27289.0000000000,130.0000000000,1,1,3100000.0000,1,1365,None,20169,20616 +33817,105,Garmur Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20616 33818,26,Orthrus,"In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. -The Orthrus is at the core of the Legion’s new strike formations and provides the mercenary pilots with superior projection of high damage missiles while executing rapid attack maneuvers.",9362000.0000000000,101000.0000000000,380.0000000000,1,1,None,1,1371,None,20169,20614 -33819,106,Orthrus Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 +The Orthrus is at the core of the Legion’s new strike formations and provides the mercenary pilots with superior projection of high damage missiles while executing rapid attack maneuvers.",9362000.0000000000,101000.0000000000,380.0000000000,1,1,36000000.0000,1,1371,None,20169,20614 +33819,106,Orthrus Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20614 33820,27,Barghest,"In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. -The Barghest represents the pinnacle of the Legion’s ambitions for its new strike craft doctrine: A fast battleship with high-speed missile delivery systems, fully capable of contesting the field with more traditional heavy skirmishers.",98467000.0000000000,595000.0000000000,830.0000000000,1,1,108750000.0000,1,1380,None,20168,20615 -33821,107,Barghest Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,43 +The Barghest represents the pinnacle of the Legion’s ambitions for its new strike craft doctrine: A fast battleship with high-speed missile delivery systems, fully capable of contesting the field with more traditional heavy skirmishers.",98467000.0000000000,595000.0000000000,830.0000000000,1,1,289500000.0000,1,1380,None,20168,20615 +33821,107,Barghest Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,20615 33822,1292,Omnidirectional Tracking Enhancer I,"Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",20.0000000000,5.0000000000,0E-10,1,None,None,1,938,1640,None,0 -33823,408,Omnidirectional Tracking Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,144000.0000,1,939,21,None,0 +33823,408,Omnidirectional Tracking Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,144000.0000,1,939,1640,None,0 33824,1292,Omnidirectional Tracking Enhancer II,"Enhances the range and improves the tracking speed of all drones. Enhances the range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",20.0000000000,5.0000000000,0E-10,1,None,None,1,938,1640,None,0 -33825,408,Omnidirectional Tracking Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,144000.0000,1,None,21,None,0 +33825,408,Omnidirectional Tracking Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,144000.0000,1,None,1640,None,0 33826,646,Sentient Omnidirectional Tracking Link,"Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. @@ -36497,7 +36445,7 @@ Penalty: Using more than one type of this module or similar modules that affect Increases the speed of fighters. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",200.0000000000,25.0000000000,0E-10,1,None,139232.0000,1,938,2988,None,0 -33856,257,Expedition Frigates,Skill for operation of Expedition Frigates.,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,377,33,None,0 +33856,257,Expedition Frigates,Skill for operation of Expedition Frigates.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,377,33,None,0 33857,310,泰坦会战遗址,"这里到处充斥着巨大舰船的残骸,无声地诉说着YC116年3月25-26日在这里爆发的那场宏大战役。 两个阵营的飞行员和他们的舰队群在这里用几千艘战舰谱写了一首壮烈的战争史诗,成就了一场史无前例的大决战。在征求了各大帝国的意见后,统合部决定留下几条战舰残骸在这里,以供后来者瞻仰唏嘘。表面上看这是对克隆飞行员的警告,提醒他们冲动是魔鬼,不过,如果你熟悉那些拥有不死之身的舰长们,你自然明白,这只会激励他们为战斗与毁灭的事业奉献终身。",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 @@ -36603,23 +36551,23 @@ Legion Command has never officially confirmed the existence of the Special Warfa This vessel should be considered extremely dangerous. ",99300000.0000000000,486000.0000000000,450.0000000000,1,1,None,0,None,None,None,20615 33867,397,Thukker Component Assembly Array,An assembly facility where Standard and Advanced Capital Ship Components can be manufactured.,100000000.0000000000,12500.0000000000,1000000.0000000000,1,2,10000000.0000,1,932,None,None,2377 -33868,1048,Thukker Component Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,0 +33868,1048,Thukker Component Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,None,None,None,2377 33869,419,Brutix Serpentis Edition,"One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.",12500000.0000000000,270000.0000000000,475.0000000000,1,8,27000000.0000,0,None,None,None,2917 -33870,489,Brutix Serpentis Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,570000000.0000,1,None,None,None,1748 +33870,489,Brutix Serpentis Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,570000000.0000,0,None,None,None,2917 33871,419,Cyclone Thukker Tribe Edition,"The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.",12500000.0000000000,216000.0000000000,450.0000000000,1,2,22500000.0000,0,None,None,None,2921 -33872,489,Cyclone Thukker Tribe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,525000000.0000,1,None,None,None,1748 +33872,489,Cyclone Thukker Tribe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,525000000.0000,0,None,None,None,2921 33873,419,Ferox Guristas Edition,"Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.",13250000.0000000000,252000.0000000000,475.0000000000,1,1,24000000.0000,0,None,None,None,2919 -33874,489,Ferox Guristas Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,540000000.0000,1,None,None,None,1748 +33874,489,Ferox Guristas Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,540000000.0000,0,None,None,None,2919 33875,419,Prophecy Blood Raiders Edition,"The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.",12900000.0000000000,234000.0000000000,400.0000000000,1,4,25500000.0000,0,None,None,None,2795 -33876,489,Prophecy Blood Raiders Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,555000000.0000,1,None,None,None,1748 +33876,489,Prophecy Blood Raiders Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,555000000.0000,0,None,None,None,2795 33877,420,Catalyst Serpentis Edition,"Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.",1550000.0000000000,55000.0000000000,450.0000000000,1,8,None,0,None,None,None,2918 -33878,487,Catalyst Serpentis Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,1,None,None,None,1748 +33878,487,Catalyst Serpentis Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,7887800.0000,0,None,None,None,2918 33879,420,Coercer Blood Raiders Edition,"Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. ",1650000.0000000000,47000.0000000000,375.0000000000,1,4,None,0,None,None,None,2796 -33880,487,Coercer Blood Raiders Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,8635240.0000,1,None,None,None,1748 +33880,487,Coercer Blood Raiders Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,8635240.0000,0,None,None,None,2796 33881,420,Cormorant Guristas Edition,"The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.",1700000.0000000000,52000.0000000000,425.0000000000,1,1,None,0,None,None,None,2920 -33882,487,Cormorant Guristas Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,8416400.0000,1,None,None,None,1748 +33882,487,Cormorant Guristas Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,8416400.0000,0,None,None,None,2920 33883,420,Thrasher Thukker Tribe Edition,"Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.",1600000.0000000000,43000.0000000000,400.0000000000,1,2,None,0,None,None,None,2922 -33884,487,Thrasher Thukker Tribe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,7500000.0000,1,None,None,None,1748 +33884,487,Thrasher Thukker Tribe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,7500000.0000,0,None,None,None,2922 33886,1288,Mordu's Legion Battleship,A Battleship of the Mordu's Legion,99300000.0000000000,486000.0000000000,450.0000000000,1,1,None,0,None,None,None,20615 33887,1288,Mordu's Legion Cruiser,A Cruiser of the Mordu's Legion,11910000.0000000000,92000.0000000000,450.0000000000,1,1,None,0,None,None,None,20614 33888,1288,Mordu's Legion Commander,A Commander of the Mordu's Legion,19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,None,20615 @@ -36627,35 +36575,35 @@ This vessel should be considered extremely dangerous. 33890,773,Small Transverse Bulkhead I,"This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -33891,787,Small Transverse Bulkhead I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,76,None,0 +33891,787,Small Transverse Bulkhead I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1203,3194,None,0 33892,773,Small Transverse Bulkhead II,"This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,5.0000000000,0E-10,1,None,None,1,1206,3194,None,0 -33893,787,Small Transverse Bulkhead II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +33893,787,Small Transverse Bulkhead II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 33894,773,Medium Transverse Bulkhead I,"This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -33895,787,Medium Transverse Bulkhead I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,76,None,0 +33895,787,Medium Transverse Bulkhead I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1204,3194,None,0 33896,773,Medium Transverse Bulkhead II,"This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,10.0000000000,0E-10,1,None,None,1,1207,3194,None,0 -33897,787,Medium Transverse Bulkhead II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +33897,787,Medium Transverse Bulkhead II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 33898,773,Large Transverse Bulkhead I,"This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -33899,787,Large Transverse Bulkhead I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,76,None,0 +33899,787,Large Transverse Bulkhead I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1202,3194,None,0 33900,773,Large Transverse Bulkhead II,"This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,20.0000000000,0E-10,1,None,None,1,1208,3194,None,0 -33901,787,Large Transverse Bulkhead II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +33901,787,Large Transverse Bulkhead II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 33902,773,Capital Transverse Bulkhead I,"This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -33903,787,Capital Transverse Bulkhead I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,76,None,0 +33903,787,Capital Transverse Bulkhead I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1719,3194,None,0 33904,773,Capital Transverse Bulkhead II,"This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity. The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.",200.0000000000,40.0000000000,0E-10,1,None,None,1,1730,3194,None,0 -33905,787,Capital Transverse Bulkhead II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,76,None,0 +33905,787,Capital Transverse Bulkhead II Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,None,3194,None,0 33907,186,Mordus Large Commander Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 33908,186,Mordus Medium Commander Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 33909,186,Mordus Small Commander Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 @@ -36664,7 +36612,7 @@ The drawbacks of fitting this rig may be reduced by training the Primary Effect: +2 bonus to Perception +Secondary Effect: 1% bonus to armor HP +Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +33954,300,Low-grade Amulet Beta,"This memory augmentation has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Memory +Secondary Effect: 2% bonus to armor HP +Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 +33955,300,Low-grade Amulet Delta,"This cybernetic subprocessor has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Intelligence +Secondary Effect: 4% bonus to armor HP +Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +33956,300,Low-grade Amulet Epsilon,"This social adaption chip has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Charisma +Secondary Effect: 5% bonus to armor HP +Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +33957,300,Low-grade Amulet Gamma,"This neural boost has been modified by underworld scientists for use by elite pirate officers. It provides increasing armor hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Willpower +Secondary Effect: 3% bonus to armor HP +Set Effect: 2.5% bonus to the strength of all Amulet implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +33958,300,Low-grade Amulet Omega,"This implant does nothing in and of itself, but when used in conjunction with other Amulet implants it will greatly boost their effect. + +10% bonus to the strength of all Amulet implant secondary effects.",0E-10,1.0000000000,0E-10,1,0,None,1,1506,2224,None,0 33959,300,Low-grade Snake Alpha,"This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Perception @@ -37447,9 +37385,9 @@ Containing equipment used by the CRC to monitor and intercept radio, wireless an The CRC operator of this site, codenamed “Eshtir”, has vanished without trace and is now reportedly on the run from Dominations forces, whom have placed a sizeable bounty on his head. ",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 34118,27,Megathron Quafe Edition,"The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.",98400000.0000000000,486000.0000000000,675.0000000000,1,8,105000000.0000,0,None,None,20072,20928 -34119,107,Megathron Quafe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,1,None,None,None,64 +34119,107,Megathron Quafe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,0,None,None,None,20928 34120,1297,Mobile Competitive Vault,..,10000.0000000000,300.0000000000,0E-10,1,None,None,0,None,None,None,0 -34121,1268,Mobile Competitive Vault Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,None,0,None,0 +34121,1268,Mobile Competitive Vault Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,0,None,None,None,0 34122,1299,Limited Jump Drive Economizer,"This unit decreases the isotope fuel requirements of starship jump drives. Can only be fitted to Jump Freighters and Rorquals. @@ -37495,7 +37433,7 @@ The motivation for their activities are unknown - it could be to test-run experi The motivation for their activities are unknown - it could be to test-run experimental technology, to try secret new battle tactics on the local colonists, or just to splinter off their faction in time-honored fashion.",965000.0000000000,19700.0000000000,235.0000000000,1,4,None,0,None,None,20118,1237 34151,27,Rattlesnake Victory Edition,"In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.",99300000.0000000000,486000.0000000000,665.0000000000,1,1,108750000.0000,0,None,None,20104,20927 -34153,107,Rattlesnake Victory Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,0,None,None,None,43 +34153,107,Rattlesnake Victory Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,0,None,None,None,20927 34154,818,Burner Burst,"This Burst is flown by an elite support pilot that recently went rogue from the Republic Fleet and should be considered highly dangerous. Formerly part of a crack commando unit that was sent to prison by a military court, this individual promptly escaped and has been operating as a soldier of fortune ever since.",1420000.0000000000,17100.0000000000,225.0000000000,1,2,None,0,None,None,20078,306 @@ -37546,9 +37484,7 @@ Formerly part of a crack commando unit that was sent to prison by a military cou 34187,818,Burner Enyo,"This Enyo is flown by an elite assault pilot that recently went rogue from the Federation Navy and should be considered highly dangerous. Formerly part of a crack commando unit that was sent to prison by a military court, this individual promptly escaped and has been operating as a soldier of fortune ever since.",1171000.0000000000,27289.0000000000,130.0000000000,1,8,None,0,None,None,20074,1771 -34190,226,Amarr Battleship Wreck,"This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. - -What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21365 +34190,226,CONCORD Research Battleship Wreck,"This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22260 34191,226,Amarr Battleship Wreck,"This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21367 @@ -37585,11 +37521,11 @@ Not only does this item indicate that the wearer - whose clothing is as stylish, Not only does this item indicate that the wearer - whose clothing is as stylish, sleek and nonchalant as they themselves are - does, in fact, hold immeasurable power and is capable of piloting celestial behemoths that would blot out the sun; it also shows that they are in tune with life's little pleasures, and may well enjoy a can or two of Quafe when they're outside the capsule.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,21376,None,0 34213,27,Apocalypse Blood Raider Edition,"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",97100000.0000000000,495000.0000000000,675.0000000000,1,4,112500000.0000,0,None,None,None,2121 -34214,107,Apocalypse Blood Raider Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1265000000.0000,1,None,None,None,296 +34214,107,Apocalypse Blood Raider Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1265000000.0000,0,None,None,None,2121 34215,27,Apocalypse Kador Edition,"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",97100000.0000000000,495000.0000000000,675.0000000000,1,4,112500000.0000,0,None,None,None,20312 -34216,107,Apocalypse Kador Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1265000000.0000,1,None,None,None,296 +34216,107,Apocalypse Kador Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1265000000.0000,0,None,None,None,20312 34217,27,Apocalypse Tash-Murkon Edition,"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",97100000.0000000000,495000.0000000000,675.0000000000,1,4,112500000.0000,0,None,None,None,20316 -34218,107,Apocalypse Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1265000000.0000,1,None,None,None,296 +34218,107,Apocalypse Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1265000000.0000,0,None,None,None,20316 34219,900,Paladin Blood Raider Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate @@ -37597,7 +37533,7 @@ Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. ",92245000.0000000000,495000.0000000000,1125.0000000000,1,4,288874934.0000,0,None,None,None,20934 -34220,107,Paladin Blood Raider Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,None,None,None,297 +34220,107,Paladin Blood Raider Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,0,None,None,None,20934 34221,900,Paladin Kador Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate @@ -37605,7 +37541,7 @@ Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. ",92245000.0000000000,495000.0000000000,1125.0000000000,1,4,288874934.0000,0,None,None,None,20935 -34222,107,Paladin Kador Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,None,None,None,297 +34222,107,Paladin Kador Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,0,None,None,None,20935 34223,900,Paladin Tash-Murkon Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Carthum Conglomerate @@ -37613,13 +37549,13 @@ Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. ",92245000.0000000000,495000.0000000000,1125.0000000000,1,4,288874934.0000,0,None,None,None,20936 -34224,107,Paladin Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,None,None,None,297 +34224,107,Paladin Tash-Murkon Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,0,None,None,None,20936 34225,27,Raven Guristas Edition,"The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.",99300000.0000000000,486000.0000000000,665.0000000000,1,1,108750000.0000,0,None,None,None,2158 -34226,107,Raven Guristas Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1135000000.0000,1,None,None,None,43 +34226,107,Raven Guristas Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1135000000.0000,0,None,None,None,2158 34227,27,Raven Kaalakiota Edition,"The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.",99300000.0000000000,486000.0000000000,665.0000000000,1,1,108750000.0000,0,None,None,None,20937 -34228,107,Raven Kaalakiota Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1135000000.0000,1,None,None,None,43 +34228,107,Raven Kaalakiota Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1135000000.0000,0,None,None,None,20937 34229,27,Raven Nugoeihuvi Edition,"The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.",99300000.0000000000,486000.0000000000,665.0000000000,1,1,108750000.0000,0,None,None,None,20938 -34230,107,Raven Nugoeihuvi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1135000000.0000,1,None,None,None,43 +34230,107,Raven Nugoeihuvi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1135000000.0000,0,None,None,None,20938 34231,900,Golem Guristas Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai @@ -37627,7 +37563,7 @@ Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. ",94335000.0000000000,486000.0000000000,1225.0000000000,1,1,284750534.0000,0,None,None,None,20939 -34232,107,Golem Guristas Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,1,None,None,None,43 +34232,107,Golem Guristas Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,0,None,None,None,20939 34233,900,Golem Kaalakiota Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai @@ -37635,7 +37571,7 @@ Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. ",94335000.0000000000,486000.0000000000,1225.0000000000,1,1,284750534.0000,0,None,None,None,20940 -34234,107,Golem Kaalakiota Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,1,None,None,None,43 +34234,107,Golem Kaalakiota Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,0,None,None,None,20940 34235,900,Golem Nugoeihuvi Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Lai Dai @@ -37643,11 +37579,11 @@ Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. ",94335000.0000000000,486000.0000000000,1225.0000000000,1,1,284750534.0000,0,None,None,None,20941 -34236,107,Golem Nugoeihuvi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,1,None,None,None,43 +34236,107,Golem Nugoeihuvi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1650000000.0000,0,None,None,None,20941 34237,27,Megathron Police Edition,"The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.",98400000.0000000000,486000.0000000000,675.0000000000,1,8,105000000.0000,0,None,None,None,20942 -34238,107,Megathron Police Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,1,None,None,None,64 +34238,107,Megathron Police Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,0,None,None,None,20942 34239,27,Megathron Inner Zone Shipping Edition,"The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.",98400000.0000000000,486000.0000000000,675.0000000000,1,8,105000000.0000,0,None,None,None,20943 -34240,107,Megathron Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,1,None,None,None,64 +34240,107,Megathron Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,0,None,None,None,20943 34241,900,Kronos Police Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs @@ -37655,7 +37591,7 @@ Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. ",93480000.0000000000,486000.0000000000,1275.0000000000,1,8,280626304.0000,0,None,None,None,20944 -34242,107,Kronos Police Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,1,None,None,None,64 +34242,107,Kronos Police Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,0,None,None,None,20944 34243,900,Kronos Quafe Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs @@ -37663,7 +37599,7 @@ Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. ",93480000.0000000000,486000.0000000000,1275.0000000000,1,8,280626304.0000,0,None,None,None,20945 -34244,107,Kronos Quafe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,1,None,None,None,64 +34244,107,Kronos Quafe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,0,None,None,None,20945 34245,900,Kronos Inner Zone Shipping Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Duvolle Labs @@ -37671,13 +37607,13 @@ Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. ",93480000.0000000000,486000.0000000000,1275.0000000000,1,8,280626304.0000,0,None,None,None,20946 -34246,107,Kronos Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,1,None,None,None,64 +34246,107,Kronos Inner Zone Shipping Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1760000000.0000,0,None,None,None,20946 34247,27,Tempest Justice Edition,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",99500000.0000000000,450000.0000000000,600.0000000000,1,2,103750000.0000,0,None,None,None,3205 -34248,107,Tempest Justice Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1055000000.0000,1,None,None,None,48 +34248,107,Tempest Justice Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1055000000.0000,0,None,None,None,3205 34249,27,Tempest Krusual Edition,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",99500000.0000000000,450000.0000000000,600.0000000000,1,2,103750000.0000,0,None,None,None,20947 -34250,107,Tempest Krusual Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1055000000.0000,1,None,None,None,48 +34250,107,Tempest Krusual Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1055000000.0000,0,None,None,None,20947 34251,27,Tempest Nefantar Edition,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",99500000.0000000000,450000.0000000000,600.0000000000,1,2,103750000.0000,0,None,None,None,20948 -34252,107,Tempest Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1055000000.0000,1,None,None,None,48 +34252,107,Tempest Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1055000000.0000,0,None,None,None,20948 34253,900,Vargur Justice Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation @@ -37685,7 +37621,7 @@ Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. ",96520000.0000000000,450000.0000000000,1150.0000000000,1,2,279247122.0000,0,None,None,None,20949 -34254,107,Vargur Justice Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,1,None,None,None,48 +34254,107,Vargur Justice Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,0,None,None,None,20949 34255,900,Vargur Krusual Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation @@ -37693,7 +37629,7 @@ Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. ",96520000.0000000000,450000.0000000000,1150.0000000000,1,2,279247122.0000,0,None,None,None,20950 -34256,107,Vargur Krusual Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,1,None,None,None,48 +34256,107,Vargur Krusual Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,0,None,None,None,20950 34257,900,Vargur Nefantar Edition,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. Developer: Boundless Creation @@ -37701,7 +37637,7 @@ Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. ",96520000.0000000000,450000.0000000000,1150.0000000000,1,2,279247122.0000,0,None,None,None,20951 -34258,107,Vargur Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,1,None,None,None,48 +34258,107,Vargur Nefantar Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1450000000.0000,0,None,None,None,20951 34260,548,Surgical Warp Disrupt Probe,Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.,1.0000000000,5.0000000000,0E-10,2,None,None,1,1201,1721,None,3018 34264,864,Focused Void Bomb,"Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels. @@ -37713,7 +37649,7 @@ The drawbacks of fitting this rig may be reduced by training the Ascentior and signifies his honorary rank as a Fabricator-General of the Imperial Navy. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Imperial Navy’s research program in late YC 116. ",1.0000000000,0.1000000000,0E-10,1,4,None,1,None,21380,None,0 @@ -37829,7 +37765,7 @@ Only one Higgs Anchor can be fitted at a time. 34316,226,Damaged Spatial Concealment Chamber,"The purpose of this large structure seems to have been to cloak a section of space - section big enough to conceal a sizable site. There are indications that this structure was damaged recently, to the point where it could no longer serve its purpose. Who damaged the structure or why is impossible to tell.",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,20185,20970 34317,1305,Confessor,"Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down. --Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538",1800000.0000000000,47000.0000000000,400.0000000000,1,4,None,1,1952,None,20063,20980 +-Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538",1800000.0000000000,47000.0000000000,400.0000000000,1,4,30000000.0000,1,1952,None,20063,20980 34318,1309,Confessor Blueprint,"The Confessor-class Tactical Destroyer was developed for the glory of the Amarr Empire in YC116 with the invaluable aid of ninety-four loyal capsuleers. The most dedicated of these pilots were: Ascentior SALVATIONCOME4TRUBELIVER TYGODAMEN @@ -37840,7 +37776,7 @@ Only one Higgs Anchor can be fitted at a time. Methos Horseman Chiralos Soren Tyrhanos -Dreadnaught X",0E-10,0.0100000000,0E-10,1,4,40000000.0000,1,None,None,None,1748 +Dreadnaught X",0E-10,0.0100000000,0E-10,1,4,40000000.0000,1,None,None,None,20980 34319,1306,Confessor Defense Mode,"33.3% bonus to all armor resistances 33.3% reduction in ship signature radius",100.0000000000,5.0000000000,0E-10,1,4,None,0,None,1042,None,0 34321,1306,Confessor Sharpshooter Mode,"66.6% bonus to Small Energy Turret optimal range @@ -37854,8 +37790,8 @@ Only one Higgs Anchor can be fitted at a time. 34327,257,ORE Freighter,Skill at operating ORE freighters.,0E-10,0.0100000000,0E-10,1,128,35000000.0000,1,377,33,None,0 34328,513,Bowhead,"As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once. -Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.",400000000.0000000000,17550000.0000000000,4000.0000000000,1,128,769286366.0000,1,1950,None,20073,20977 -34329,525,Bowhead Blueprint,,0E-10,0.0100000000,0E-10,1,128,1550000000.0000,1,1949,None,None,0 +Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.",400000000.0000000000,17550000.0000000000,4000.0000000000,1,128,1746000000.0000,1,1950,None,20073,20977 +34329,525,Bowhead Blueprint,,0E-10,0.0100000000,0E-10,1,128,1550000000.0000,1,1949,None,None,20977 34330,306,Resource Container,"The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.",10000.0000000000,2750.0000000000,2700.0000000000,1,4,None,1,None,None,None,1176 34331,6,Sun A0IV (Turbulent Blue Subgiant),"A bright blue stellar body emitting unusually high neutrino levels, this star experiences frequent coronal mass ejections at unpredictable intervals. @@ -37874,21 +37810,21 @@ The station itself seems to have functioned as a vast storehouse of materials an 34337,1307,Autothysian Lancer,"The Autothysian Lancer is a Drifter-allied drone with a similar base design to the Circadian Seekers but is much more dangerous, sporting an upgraded array of defenses and weapons. Though highly militarized in response to capsuleer resistance, the drone still explores New Eden with the mechanical indifference seen in previous, weaker variants.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 34338,988,Wormhole T458,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 34339,485,Moros Interbus Edition,"Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.",1292500000.0000000000,17550000.0000000000,2550.0000000000,1,8,1549802570.0000,0,None,None,None,20974 -34340,537,Moros Interbus Edition Blueprint,,0E-10,0.0100000000,0E-10,1,4,1900000000.0000,1,None,None,None,296 +34340,537,Moros Interbus Edition Blueprint,,0E-10,0.0100000000,0E-10,1,4,1900000000.0000,0,None,None,None,20974 34341,485,Naglfar Justice Edition,"The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. ",1127500000.0000000000,15500000.0000000000,2900.0000000000,1,2,1523044240.0000,0,None,None,None,20972 -34342,537,Naglfar Justice Edition Blueprint,,0E-10,0.0100000000,0E-10,1,4,1850000000.0000,1,None,None,None,296 +34342,537,Naglfar Justice Edition Blueprint,,0E-10,0.0100000000,0E-10,1,4,1850000000.0000,0,None,None,None,20972 34343,485,Phoenix Wiyrkomi Edition,"In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.",1320000000.0000000000,16250000.0000000000,2750.0000000000,1,1,1541551100.0000,0,None,None,None,20973 -34344,537,Phoenix Wiyrkomi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,4,1950000000.0000,1,None,None,None,296 +34344,537,Phoenix Wiyrkomi Edition Blueprint,,0E-10,0.0100000000,0E-10,1,4,1950000000.0000,0,None,None,None,20973 34345,485,Revelation Sarum Edition,"The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.",1237500000.0000000000,18500000.0000000000,2175.0000000000,1,4,1539006890.0000,0,None,None,None,20971 -34346,537,Revelation Sarum Edition Blueprint,,0E-10,0.0100000000,0E-10,1,4,2000000000.0000,1,None,None,None,296 +34346,537,Revelation Sarum Edition Blueprint,,0E-10,0.0100000000,0E-10,1,4,2000000000.0000,0,None,None,None,20971 34347,1088,Men's 'Outlaw' Jacket (Blood Raiders),"Designer: Unknown Straight from the discreet consignments of Intaki Commerce, this jacket indicates that the wearer is a true supporter of the Blood Raiders. Each jacket is crafted from the finest leather, dyed carbon black, and accented with studded crimson passants and crimson trim. Finally, the jacket is emblazoned with the Blood Raiders logo, located directly over the heart of the wearer. @@ -38005,7 +37941,7 @@ Straight from the discreet consignments of Intaki Commerce, this jacket was give 34396,964,Self-Assembling Nanolattice,"Self-Assembling Nanolattices are the result of a breakthrough in applied fullerene technology achieved by a joint Carthum-Viziam research team formed at the request of the Imperial Navy in late YC116. The development of this technology was made possible by the contributions of numerous capsuleers, most notably members of the venerable loyalist alliance Praetoria Imperialis Excubitoris. Although these carbon-based structures are exceptional in their high strength and low mass, it is their ability to reconfigure rapidly when exposed to electromagnetic fields that makes Self-Assembling Nanolattices one of the most significant advancements in starship engineering in decades.",1.0000000000,5.0000000000,0E-10,1,4,400000.0000,1,1147,3718,None,0 -34397,965,Self-Assembling Nanolattice Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,1191,96,None,0 +34397,965,Self-Assembling Nanolattice Blueprint,,0E-10,0.0100000000,0E-10,1,4,10000000.0000,1,1191,3718,None,0 34398,952,Solray Infrared Alignment Unit,"This unit catches infrared rays from the sun, amplifies them and redirects elsewhere based on how the unit is aligned. It may require an Infrared Ray Modulate Disc to align correctly.",10000.0000000000,27500.0000000000,2700.0000000000,1,4,None,0,None,None,None,1725 34399,952,Solray Radio Alignment Unit,"This unit catches radio rays from the sun, amplifies them and redirects elsewhere based on how the unit is aligned. It may require a Radio Ray Modulate Disc to align correctly.",10000.0000000000,27500.0000000000,2700.0000000000,1,4,None,0,None,None,None,1725 34400,314,Gamma Ray Modulate Disc,This disc of crystals is specially constructed to modulate gamma rays in a Solray Gamma Alignment Unit.,1.0000000000,0.1000000000,0E-10,1,4,2000000.0000,1,None,2038,None,0 @@ -38024,41 +37960,41 @@ Even despite the damage, it would still make a respectable case study for the Sl 34416,997,Small Wrecked Hull Section,"Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess. There isn't much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble. ",0E-10,20.0000000000,0E-10,1,4,None,1,1909,3766,None,0 -34417,1194,Manufacturing Union’s Placard,"A solid morphite placard produced in celebration of the Secure Commerce Commission’s official recognition of the Manufacturing Workers Union on July 22nd, YC115.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2103,None,0 +34417,1194,Manufacturing Union's Placard,"A solid morphite placard produced in celebration of the Secure Commerce Commission’s official recognition of the Manufacturing Workers Union on July 22nd, YC115.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2103,None,0 34418,1194,The Galactic Party Planning Guide,"A compilation of guidelines for hosting your own capsuleer focused social gatherings, with chapters written by Zapawork, nGR RDNx, Demetri Slavic, Dierdra Vaal and Bam Stroker. Note: Due to a formatting error, chapters by nGR RDNx and Bam Stroker may be displayed upside down. ",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,10159,None,0 34419,1194,Jump Fatigue Recovery Agent,"Poteque Pharmaceuticals were unable to trace the origins of this strange white powder, and were similarly baffled when trying to explain its miraculous ability to cure jump fatigue and allow the user to speak at a rate of roughly 300 words per minute.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1194,None,0 34420,1194,Cooking With Veldspar,A family friendly holoreel compilation filled with the finest culinary tips New Eden has to offer.,10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1177,None,0 -34421,1194,Chribba’s Modified Strip Miner,"Jury rigged with duct tape and a laser pointer, even Outer Ring Excavations are bewildered by this module’s ability to chew through so much ore per hour.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2887,None,0 -34422,1194,Rooks & Kings – The Clarion Call Compilation,"Presented in all its glory on high resolution holoreel, you can now enjoy the glorious smooth tones of Lord Maldoror’s narration in the comfort of your own captain’s quarters. +34421,1194,Chribba's Modified Strip Miner,"Jury rigged with duct tape and a laser pointer, even Outer Ring Excavations are bewildered by this module’s ability to chew through so much ore per hour.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2887,None,0 +34422,1194,Rooks & Kings - The Clarion Call Compilation,"Presented in all its glory on high resolution holoreel, you can now enjoy the glorious smooth tones of Lord Maldoror’s narration in the comfort of your own captain’s quarters. ",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1177,None,0 34423,1194,Pre-Completed CSM 10 Ballot Paper,It would appear that a certain alliance has already decided whom its pilots will be voting for!,10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1192,None,0 34424,1194,Titanium Plated Cranial Shielding,"Those amidst the capsuleer ""information elite"" often utilize this homemade armor-piece to protect them from the dangers inherent in meta-space communication and theory-crafting.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3182,None,0 -34425,1194,SCC Guidelines – Lotteries For Dummies,"The Secure Commerce Commission presents this comprehensive guide on how to host your gambling establishment within the law, in order to prevent seizure of assets by CONCORD.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,10159,None,0 -34426,1194,Sort Dragon’s Guide To Diplomacy,"Famed for his leadership of Here Be Dragons, Sort Dragon shares his top ten tips for Coalition self-destruction.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,10159,None,0 +34425,1194,SCC Guidelines - Lotteries For Dummies,"The Secure Commerce Commission presents this comprehensive guide on how to host your gambling establishment within the law, in order to prevent seizure of assets by CONCORD.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,10159,None,0 +34426,1194,Sort Dragon's Guide To Diplomacy,"Famed for his leadership of Here Be Dragons, Sort Dragon shares his top ten tips for Coalition self-destruction.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,10159,None,0 34427,1194,Polaris Eviction Notice,Oops.,10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,21060,None,0 34428,1194,Jump Portal Generation Instruction Holoreel,"The finer points of bridging your fleet, rather than jumping. Narrated by Oleena Natiras, veteran of the Battle of Asakai.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1177,None,0 -34429,1194,Vincent Pryce’s Warp Disruption Field Generator,"A scale replica of the actual Warp Disruption Field Generator that caused the Battle of Asakai, one of the most expensive engagements in the history of Capsuleer warfare.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,111,None,0 -34430,1194,"My God, It’s Full Of Holes!","The Capsuleer’s guide to all things wormhole. Navigation, mass calculation and lifestyle tips for wormhole dwellers included!",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,10159,None,0 -34431,1194,Guillome Renard’s Sleeper Loot Stash,"Crate after crate, packed with Neural Network Analyzers and Sleeper Data Libraries which were collected by Guillome Renard during the research race of YC116.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3755,None,0 +34429,1194,Vincent Pryce's Warp Disruption Field Generator,"A scale replica of the actual Warp Disruption Field Generator that caused the Battle of Asakai, one of the most expensive engagements in the history of Capsuleer warfare.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,111,None,0 +34430,1194,"My God, It's Full Of Holes!","The Capsuleer’s guide to all things wormhole. Navigation, mass calculation and lifestyle tips for wormhole dwellers included!",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,10159,None,0 +34431,1194,Guillome Renard's Sleeper Loot Stash,"Crate after crate, packed with Neural Network Analyzers and Sleeper Data Libraries which were collected by Guillome Renard during the research race of YC116.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3755,None,0 34432,1194,Sisters Of EVE Charity Statue,"A commemorative golden statue from a Sisters Of EVE Fundraiser which raised 7,634,000,000,000 Kredits in YC115.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1656,None,0 -34433,1194,The Damsel’s Drunk Bodyguard,This guy really should probably be working…,10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2544,None,0 -34434,1194,Alice Saki’s Good Posting Guide,"Straight from the woman with the most positive Intergalactic Summit profile in the cluster, 101 tips for public relations superiority.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,10159,None,0 -34435,1194,Soxfour’s Spaceboots,"Found in the airlock of a Leisure Group pleasure node on board the station orbiting Arifsdald III - Moon 14, these boots contain a note that reads as follows “Dear Nullarbor. Stop stealing my shoes. It’s not funny anymore. – FF”",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,21170,None,0 +34433,1194,The Damsel's Drunk Bodyguard,This guy really should probably be working…,10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2544,None,0 +34434,1194,Alice Saki's Good Posting Guide,"Straight from the woman with the most positive Intergalactic Summit profile in the cluster, 101 tips for public relations superiority.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,10159,None,0 +34435,1194,Soxfour's Spaceboots,"Found in the airlock of a Leisure Group pleasure node on board the station orbiting Arifsdald III - Moon 14, these boots contain a note that reads as follows “Dear Nullarbor. Stop stealing my shoes. It’s not funny anymore. – FF”",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,21170,None,0 34436,1194,The Friend Ship,The best ship in New Eden.,10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2106,None,0 34437,383,Rewired Sentry Gun,A sentry gun of Sleeper design. Has been rewired to view hostile targets as friendly and vice versa.,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3533 34438,306,Sentry Repair Station,This is a maintenance facility for the Sleeper sentry guns in the vicinity. It can be hacked to change what sentry guns it is repairing.,10000.0000000000,27500.0000000000,2700.0000000000,1,4,None,0,None,None,None,3518 34439,988,Wormhole A009,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 -34440,186,Sleeper Medium Wreck ,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +34440,186,Sleeper Medium Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 34441,27,Dominix Quafe Edition,"The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.",100250000.0000000000,454500.0000000000,600.0000000000,1,8,62500000.0000,0,None,None,None,20982 -34442,107,Dominix Quafe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1660000000.0000,1,None,None,None,318 +34442,107,Dominix Quafe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,1660000000.0000,0,None,None,None,20982 34443,25,Tristan Quafe Edition,"Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.",956000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,None,1796 -34444,105,Tristan Quafe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2825000.0000,1,None,None,None,60 +34444,105,Tristan Quafe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,2825000.0000,0,None,None,None,1796 34445,26,Vexor Quafe Edition,"The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.",11100000.0000000000,115000.0000000000,480.0000000000,1,8,None,0,None,None,None,20981 -34446,106,Vexor Quafe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,83250000.0000,1,None,None,None,62 +34446,106,Vexor Quafe Edition Blueprint,,0E-10,0.0100000000,0E-10,1,None,83250000.0000,0,None,None,None,20981 34447,306,Cerebrum Maintenance Chamber,"This large structure contains various materials used to maintain and repair the important Central Archive Cerebrum structure. Note that it is possible this structure is linked into the archive defense system, so hack with caution. ",10000.0000000000,27500.0000000000,2700.0000000000,1,4,None,0,None,None,None,2007 34448,226,Smoldering Archive Ruins,"These are the remains of a majestic Archive structure, containing untold riches and knowledge. It now lies in ruins, emitting dangerous materials into space around it. It is impossible to determine from the outside if anything of value remains, though the dormant Archive worker machines inside might be able to eject whatever is left. They will have to be activated first, though.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2565 34449,952,Central Archive Cerebrum,"This is the central part of the Archive Cerebrum, the unit supervising the archives area. It has received damage, a fractured membrane leaking vital fluid for it to function properly. To make it functional again, it needs to reach equilibrium in its fluid system. Once functional, it can direct the Archive worker machines stationed around the area.",10000.0000000000,27500.0000000000,2700.0000000000,1,4,None,0,None,None,None,3518 @@ -38072,29 +38008,29 @@ Note: Due to a formatting error, chapters by nGR R 34455,383,Impaired Archive Sentry Tower,"These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.",1000.0000000000,1000.0000000000,1000.0000000000,1,64,None,0,None,None,None,3533 34456,226,Angel Fence,A fence.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 34457,27,末日沙场级YC117年特别版,This is a special Armageddon variant developed by a mysterious faction of New Eden.,105200000.0000000000,486000.0000000000,600.0000000000,1,4,66250000.0000,0,None,None,None,20989 -34458,107,末日沙场级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1565000000.0000,1,None,None,None,297 +34458,107,末日沙场级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1565000000.0000,0,None,None,None,20989 34459,27,地狱天使级YC117年特别版,This is a special Abaddon variant developed by a mysterious faction of New Eden.,103200000.0000000000,495000.0000000000,525.0000000000,1,4,180000000.0000,0,None,None,None,20986 -34460,107,地狱天使级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1800000000.0000,1,None,None,None,297 +34460,107,地狱天使级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1800000000.0000,0,None,None,None,20986 34461,27,马克瑞级YC117年特别版,This is a special Machariel variant developed by a mysterious faction of New Eden.,94680000.0000000000,595000.0000000000,665.0000000000,1,2,108750000.0000,0,None,None,None,20994 -34462,107,马克瑞级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,43 +34462,107,马克瑞级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,20994 34463,27,响尾蛇级YC117年特别版,This is a special Rattlesnake variant developed by a mysterious faction of New Eden.,99300000.0000000000,486000.0000000000,665.0000000000,1,1,108750000.0000,0,None,None,None,20992 -34464,107,响尾蛇级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,43 +34464,107,响尾蛇级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,20992 34465,27,多米尼克斯级YC117年特别版,This is a special Dominix variant developed by a mysterious faction of New Eden.,100250000.0000000000,454500.0000000000,600.0000000000,1,8,62500000.0000,0,None,None,None,20990 -34466,107,多米尼克斯级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1660000000.0000,1,None,None,None,318 +34466,107,多米尼克斯级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1660000000.0000,0,None,None,None,20990 34467,27,万王宝座级YC117年特别版,This is a special Megathron variant developed by a mysterious faction of New Eden.,98400000.0000000000,486000.0000000000,675.0000000000,1,8,105000000.0000,0,None,None,None,20991 -34468,107,万王宝座级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1250000000.0000,1,None,None,None,64 +34468,107,万王宝座级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1250000000.0000,0,None,None,None,20991 34469,27,乌鸦级YC117年特别版,This is a special Raven variant developed by a mysterious faction of New Eden.,99300000.0000000000,486000.0000000000,665.0000000000,1,1,108750000.0000,0,None,None,None,20993 -34470,107,乌鸦级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1135000000.0000,1,None,None,None,43 +34470,107,乌鸦级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1135000000.0000,0,None,None,None,20993 34471,27,灾难级YC117年特别版,This is a special Apocalypse variant developed by a mysterious faction of New Eden.,97100000.0000000000,495000.0000000000,675.0000000000,1,4,112500000.0000,0,None,None,None,20987 -34472,107,灾难级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1265000000.0000,1,None,None,None,296 +34472,107,灾难级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,1265000000.0000,0,None,None,None,20987 34473,419,幼龙级YC117年特别版,This is a special Drake variant developed by a mysterious faction of New Eden.,14810000.0000000000,252000.0000000000,450.0000000000,1,1,38000000.0000,0,None,None,None,20995 -34474,489,幼龙级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,580000000.0000,1,None,None,None,1748 +34474,489,幼龙级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,580000000.0000,0,None,None,None,20995 34475,26,毒蜥级YC117年特别版,This is a special Gila variant developed by a mysterious faction of New Eden.,9600000.0000000000,101000.0000000000,440.0000000000,1,1,None,0,None,None,None,20996 -34476,106,毒蜥级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,49 +34476,106,毒蜥级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,20996 34477,358,银鹰级YC117年特别版,This is a special Eagle variant developed by a mysterious faction of New Eden.,11720000.0000000000,101000.0000000000,550.0000000000,1,1,17062524.0000,0,None,None,None,20997 -34478,106,银鹰级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,303 +34478,106,银鹰级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,20997 34479,358,伊什塔级YC117年特别版,This is a special Ishtar variant developed by a mysterious faction of New Eden.,11100000.0000000000,115000.0000000000,560.0000000000,1,8,17949992.0000,0,None,None,None,20998 -34480,106,伊什塔级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,303 +34480,106,伊什塔级YC117年特别版蓝图,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,20998 34481,762,Domination Inertial Stabilizers,"Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",200.0000000000,5.0000000000,0E-10,1,4,None,1,1086,1041,None,0 @@ -38104,7 +38040,7 @@ Penalty: Using more than one type of this module or similar modules that affect 34485,78,ORE Reinforced Bulkheads,Increases structural hit points while reducing agility and cargo capacity.,200.0000000000,5.0000000000,0E-10,1,4,None,1,1195,76,None,0 34487,78,Syndicate Reinforced Bulkheads,Increases structural hit points while reducing agility and cargo capacity.,200.0000000000,5.0000000000,0E-10,1,4,None,1,1195,76,None,0 34489,765,ORE Expanded Cargohold,Increases cargo hold capacity at the expense of maximum velocity and hull strength.,50.0000000000,5.0000000000,0E-10,1,4,None,1,1197,92,None,0 -34494,226,Unidentified Wormhole,There's nothing in our databanks that matches this wormhole.,0E-10,0E-10,0E-10,1,64,None,0,None,None,20206,21050 +34494,226,Unidentified Wormhole,There's nothing in our databanks that matches this wormhole.,0E-10,0E-10,0E-10,1,64,None,0,None,None,None,21050 34495,1310,Drifter Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. @@ -38112,8 +38048,8 @@ DED contact briefings suggest the free floating turrets are a secondary weapon, Threat level: Critical",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 34496,31,Council Diplomatic Shuttle,"Based on a decommissioned Pacifier-class CONCORD frigate, this swift armored transport is typically used by the Directive Enforcement Department to ensure secure transportation of VIPs and high profile political figures. -Most recently it has been utilized to carry members of the Council of Stellar Management to and from their bi-annual summit with the CONCORD Assembly in Yulai.",1600000.0000000000,5000.0000000000,10.0000000000,1,8,7500.0000,1,1618,None,20083,1053 -34497,111,Council Diplomatic Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,None,None,None,317 +Most recently it has been utilized to carry members of the Council of Stellar Management to and from their bi-annual summit with the CONCORD Assembly in Yulai.",1600000.0000000000,5000.0000000000,10.0000000000,1,8,14000.0000,1,1618,None,20083,1053 +34497,111,Council Diplomatic Shuttle Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,None,None,None,1053 34498,952,Sentinel Vault,This look like a storage device of unknown origin. Detailed analysis might reveal more.,10000.0000000000,27500.0000000000,2700.0000000000,1,64,None,0,None,None,None,1684 34499,952,Barbican Vault,This look like a storage device of unknown origin. Detailed analysis might reveal more.,10000.0000000000,27500.0000000000,2700.0000000000,1,64,None,0,None,None,None,1684 34500,952,Vidette Vault,This look like a storage device of unknown origin. Detailed analysis might reveal more.,10000.0000000000,27500.0000000000,2700.0000000000,1,64,None,0,None,None,None,1684 @@ -38220,7 +38156,7 @@ DED contact briefings suggest the free floating turrets are a secondary weapon, Threat level: Critical",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 34562,1305,Svipul,"Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens. -Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.",1400000.0000000000,47000.0000000000,430.0000000000,1,2,None,1,1953,None,20074,21052 +Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.",1400000.0000000000,47000.0000000000,430.0000000000,1,2,30000000.0000,1,1953,None,20074,21052 34563,1309,Svipul Blueprint,"The Svipul-class Tactical Destroyer was developed on behalf of the Minmatar people in YC117 with the invaluable aid of eighty-seven dedicated capsuleers. Of these pilots, the greatest contributors were: Lotrec Emetin Robert Warner @@ -38231,7 +38167,7 @@ Although the contributions of engineers from the Nefantar and Starkmanir tribes Myronik Lynnu Maataak -Shalmon Aliatus",0E-10,0.0100000000,0E-10,1,2,40000000.0000,1,None,None,None,1748 +Shalmon Aliatus",0E-10,0.0100000000,0E-10,1,2,40000000.0000,1,None,None,None,21052 34564,1306,Svipul Defense Mode,"33.3% bonus to all shield and armor resistances 66.6% reduction in MicroWarpdrive signature radius penalty",100.0000000000,5.0000000000,0E-10,1,2,None,0,None,1042,None,0 34566,1306,Svipul Propulsion Mode,"66.6% bonus to AB and MWD speed boost @@ -38242,7 +38178,7 @@ Although the contributions of engineers from the Nefantar and Starkmanir tribes 66.6% bonus to Sensor Dampener and Weapon Disruptor resistances",100.0000000000,5.0000000000,0E-10,1,2,None,0,None,1042,None,0 34572,1207,Sleeper Databank,This hull plate still has an unobstructed access point for the databank it holds. You may be able to extract something with your Data Analyzer.,10000.0000000000,27500.0000000000,2700.0000000000,1,64,None,0,None,None,None,3704 34573,226,Unidentified Structure,There's nothing in our databanks that matches this structure.,0E-10,0E-10,0E-10,1,1,None,0,None,None,20209,21056 -34574,1,CharacterDrifter,,0E-10,0E-10,0E-10,1,16,None,1,None,None,None,0 +34574,1,CharacterLegacy14,Legacy character typeID (but still valid).,0E-10,0E-10,0E-10,1,None,None,1,None,None,None,0 34575,1314,Antikythera Element,"Limited information is available on this object. A direct analysis reveals some vague and distorted results. Slight external damage signals that it was detached from something else, but despite its removal, the core structure continues to thrum with a deep, surging power. @@ -38259,11 +38195,11 @@ Even without proof or solid knowledge of the function of this component, it is q The Syndicate has steadfastly refused to answer inquiries on how they obtained the technology necessary to enable simultaneous cloak and warp drive activation on this yacht. -In early YC117, Silphy en Diabel announced that the Syndicate would be sponsoring an invitational tournament and making limited run blueprints for the Victorieux available to all capsuleer supporters of the winning team.",10000000.0000000000,115000.0000000000,30.0000000000,1,8,None,1,1699,None,20074,21076 -34591,106,Victorieux Luxury Yacht Blueprint,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,49 +In early YC117, Silphy en Diabel announced that the Syndicate would be sponsoring an invitational tournament and making limited run blueprints for the Victorieux available to all capsuleer supporters of the winning team.",10000000.0000000000,115000.0000000000,30.0000000000,1,8,25600000.0000,1,1699,None,20074,21076 +34591,106,Victorieux Luxury Yacht Blueprint,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,21076 34592,817,Serpentis Burner Cruiser,"With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations. -This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,0 +This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,0 34593,1313,Entosis Link I,"This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. @@ -38291,7 +38227,7 @@ No Not Believing (Especially Noir. Corporation Praetorian Directorate Q Alliance Stella Nova -Suddenly Spaceships.",0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,2020,107,None,0 +Suddenly Spaceships.",0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,2020,21421,None,0 34595,1313,Entosis Link II,"This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. @@ -38319,167 +38255,171 @@ No Not Believing (Especially Noir. Corporation Praetorian Directorate Q Alliance Stella Nova -Suddenly Spaceships.",0E-10,0.0100000000,0E-10,1,16,9999999.0000,1,None,107,None,0 -34599,1950,Apocalypse Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -34600,1950,Apocalypse Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -34601,1950,Harbinger Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1956,None,None,0 -34602,1950,Harbinger Khanid SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -34603,1950,Oracle Khanid SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -34604,1950,Oracle Sarum SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -34605,1950,Prophecy Blood Raiders SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -34606,1950,Prophecy Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -34607,1950,Prophecy Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -34608,1950,Ferox Guristas SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34609,1950,Ferox Lai Dai SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -34610,1950,Naga Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -34611,1950,Brutix Roden SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -34612,1950,Brutix Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -34613,1950,Brutix Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -34614,1950,Myrmidon Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -34615,1950,Myrmidon InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -34616,1950,Talos Duvolle SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -34617,1950,Talos InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -34618,1950,Cyclone Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -34619,1950,Cyclone Thukker Tribe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -34620,1950,Hurricane Sebiestor SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -34621,1950,Tornado Nefantar SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -34623,1950,Abaddon Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -34624,1950,Abaddon Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -34625,1950,Armageddon Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -34626,1950,Armageddon Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -34627,1950,Apocalypse Ardishapur SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -34628,1950,Apocalypse Khanid SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -34629,1950,Raven Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -34630,1950,Rokh Nugoeihuvi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -34631,1950,Rokh Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -34632,1950,Scorpion Ishukone Watch SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -34633,1950,Dominix Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -34634,1950,Dominix Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -34635,1950,Dominix Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -34636,1950,Hyperion Aliastra SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -34637,1950,Hyperion Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -34638,1950,Megathron Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -34639,1950,Megathron Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -34640,1950,Megathron Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -34641,1950,Maelstrom Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -34642,1950,Maelstrom Nefantar SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -34643,1950,Typhoon Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -34645,1950,Orca Nocx Rush SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -34646,1950,Rorqual Nocx Rush SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -34647,1950,Archon Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -34648,1950,Archon Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -34649,1950,Aeon Khanid SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -34650,1950,Aeon Sarum SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -34651,1950,Chimera Lai Dai SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -34652,1950,Wyvern Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -34653,1950,Thanatos Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -34654,1950,Thanatos Roden SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -34655,1950,Nyx InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -34656,1950,Nyx Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -34657,1950,Nidhoggur Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -34658,1950,Hel Sebiestor SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -34659,1950,Revelation Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -34660,1950,Revelation Sarum SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -34661,1950,Phoenix Lai Dai SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 -34662,1950,Phoenix Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 -34663,1950,Moros InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -34664,1950,Moros Roden SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -34665,1950,Naglfar Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 -34666,1950,Providence Ardishapur SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 -34667,1950,Providence Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 -34668,1950,Charon Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 -34669,1950,Obelisk Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -34670,1950,Obelisk Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -34671,1950,Fenrir Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 -34672,1950,Avatar Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -34673,1950,Avatar Khanid SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -34674,1950,Erebus Duvolle SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -34675,1950,Erebus InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -34676,1950,Arbitrator Ardishapur SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -34677,1950,Arbitrator Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -34678,1950,Augoror Ardishapur SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -34679,1950,Augoror Khanid SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -34680,1950,Maller Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -34681,1950,Maller Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -34682,1950,Omen Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -34683,1950,Omen Sarum SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -34684,1950,Omen Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -34685,1950,Caracal Nugoeihuvi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -34686,1950,Caracal Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -34687,1950,Moa Lai Dai SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -34688,1950,Osprey Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -34689,1950,Celestis Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -34690,1950,Celestis InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -34691,1950,Exequror Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -34692,1950,Thorax Aliastra SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -34693,1950,Thorax Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -34694,1950,Vexor Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -34695,1950,Vexor InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -34696,1950,Vexor Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -34697,1950,Bellicose Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -34698,1950,Stabber Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -34699,1950,Stabber Nefantar SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -34700,1950,Coercer Ardishapur SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -34701,1950,Coercer Blood Raiders SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -34702,1950,Coercer Sarum SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -34703,1950,Dragoon Khanid SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -34704,1950,Dragoon Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -34705,1950,Cormorant Guristas SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34706,1950,Algos Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -34707,1950,Algos InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -34708,1950,Catalyst Aliastra SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -34709,1950,Catalyst Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -34710,1950,Catalyst Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -34711,1950,Catalyst InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -34712,1950,Catalyst Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -34713,1950,Catalyst Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -34714,1950,Talwar Sebiestor SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -34715,1950,Thrasher Nefantar SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -34716,1950,Thrasher Thukker Tribe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +Suddenly Spaceships.",0E-10,0.0100000000,0E-10,1,16,9999999.0000,1,None,21421,None,0 +34599,1950,Apocalypse Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +34600,1950,Apocalypse Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +34601,1950,Harbinger Kador SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1956,None,None,0 +34602,1950,Harbinger Khanid SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +34603,1950,Oracle Khanid SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +34604,1950,Oracle Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +34605,1950,Prophecy Blood Raiders SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +34606,1950,Prophecy Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +34607,1950,Prophecy Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +34608,1950,Ferox Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +34609,1950,Ferox Lai Dai SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +34610,1950,Naga Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +34611,1950,Brutix Roden SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +34612,1950,Brutix Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +34613,1950,Brutix Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +34614,1950,Myrmidon Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +34615,1950,Myrmidon InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +34616,1950,Talos Duvolle SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +34617,1950,Talos InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +34618,1950,Cyclone Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +34619,1950,Cyclone Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +34620,1950,Hurricane Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +34621,1950,Tornado Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +34623,1950,Abaddon Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +34624,1950,Abaddon Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +34625,1950,Armageddon Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +34626,1950,Armageddon Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +34627,1950,Apocalypse Ardishapur SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +34628,1950,Apocalypse Khanid SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +34629,1950,Raven Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +34630,1950,Rokh Nugoeihuvi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +34631,1950,Rokh Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +34632,1950,Scorpion Ishukone Watch SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +34633,1950,Dominix Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +34634,1950,Dominix Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +34635,1950,Dominix Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +34636,1950,Hyperion Aliastra SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +34637,1950,Hyperion Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +34638,1950,Megathron Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +34639,1950,Megathron Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +34640,1950,Megathron Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +34641,1950,Maelstrom Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +34642,1950,Maelstrom Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +34643,1950,Typhoon Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +34645,1950,Orca Nocx Rush SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +34646,1950,Rorqual Nocx Rush SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +34647,1950,Archon Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +34648,1950,Archon Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +34649,1950,Aeon Khanid SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +34650,1950,Aeon Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +34651,1950,Chimera Lai Dai SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +34652,1950,Wyvern Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +34653,1950,Thanatos Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +34654,1950,Thanatos Roden SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +34655,1950,Nyx InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +34656,1950,Nyx Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +34657,1950,Nidhoggur Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +34658,1950,Hel Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +34659,1950,Revelation Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +34660,1950,Revelation Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +34661,1950,Phoenix Lai Dai SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +34662,1950,Phoenix Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +34663,1950,Moros InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +34664,1950,Moros Roden SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +34665,1950,Naglfar Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +34666,1950,Providence Ardishapur SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +34667,1950,Providence Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +34668,1950,Charon Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +34669,1950,Obelisk Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +34670,1950,Obelisk Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +34671,1950,Fenrir Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 +34672,1950,Avatar Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +34673,1950,Avatar Khanid SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +34674,1950,Erebus Duvolle SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +34675,1950,Erebus InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +34676,1950,Arbitrator Ardishapur SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +34677,1950,Arbitrator Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +34678,1950,Augoror Ardishapur SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +34679,1950,Augoror Khanid SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +34680,1950,Maller Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +34681,1950,Maller Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +34682,1950,Omen Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +34683,1950,Omen Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +34684,1950,Omen Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +34685,1950,Caracal Nugoeihuvi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +34686,1950,Caracal Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +34687,1950,Moa Lai Dai SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +34688,1950,Osprey Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +34689,1950,Celestis Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +34690,1950,Celestis InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +34691,1950,Exequror Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +34692,1950,Thorax Aliastra SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +34693,1950,Thorax Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +34694,1950,Vexor Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +34695,1950,Vexor InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +34696,1950,Vexor Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +34697,1950,Bellicose Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +34698,1950,Stabber Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +34699,1950,Stabber Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +34700,1950,Coercer Ardishapur SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +34701,1950,Coercer Blood Raiders SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +34702,1950,Coercer Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +34703,1950,Dragoon Khanid SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +34704,1950,Dragoon Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +34705,1950,Cormorant Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +34706,1950,Algos Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +34707,1950,Algos InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +34708,1950,Catalyst Aliastra SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +34709,1950,Catalyst Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +34710,1950,Catalyst Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +34711,1950,Catalyst InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +34712,1950,Catalyst Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +34713,1950,Catalyst Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +34714,1950,Talwar Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +34715,1950,Thrasher Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +34716,1950,Thrasher Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 34717,226,Jove Observatory,"CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.",0E-10,0E-10,0E-10,1,16,None,0,None,None,20209,21081 -34718,1950,Federation Navy Comet Police SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -34719,1950,Crucifier Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34720,1950,Crucifier Sarum SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34721,1950,Executioner Ardishapur SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34722,1950,Executioner Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34723,1950,Inquisitor Khanid SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34724,1950,Inquisitor Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34725,1950,Magnate Ardishapur SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34726,1950,Magnate Sarum SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34727,1950,Magnate Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34728,1950,Punisher Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34729,1950,Punisher Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34730,1950,Tormentor Ardishapur SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34731,1950,Tormentor Sarum SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -34732,1950,Heron Sukuuvestaa SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -34733,1950,Kestrel Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -34734,1950,Merlin Nugoeihuvi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -34735,1950,Merlin Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -34736,1950,Atron Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34737,1950,Atron InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34738,1950,Imicus Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34739,1950,Imicus Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34740,1950,Incursus Aliastra SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34741,1950,Incursus Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34742,1950,Maulus Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34743,1950,Maulus Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34744,1950,Navitas Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34745,1950,Tristan Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34746,1950,Tristan Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -34747,1950,Probe Vherokior SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -34748,1950,Rifter Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -34749,1950,Rifter Nefantar SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -34750,1950,Slasher Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -34751,1950,Vigil Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -34752,1950,Bestower Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -34753,1950,Sigil Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -34754,1950,Tayra Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -34755,1950,Iteron Mark V Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -34756,1950,Iteron Mark V InterBus SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -34757,1950,Mammoth Nefantar SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -34758,1950,Hulk Nocx Rush SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -34759,1950,Mackinaw Nocx Rush SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -34760,1950,Skiff Nocx Rush SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +34718,1950,Federation Navy Comet Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +34719,1950,Crucifier Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34720,1950,Crucifier Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34721,1950,Executioner Ardishapur SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34722,1950,Executioner Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34723,1950,Inquisitor Khanid SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34724,1950,Inquisitor Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34725,1950,Magnate Ardishapur SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34726,1950,Magnate Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34727,1950,Magnate Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34728,1950,Punisher Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34729,1950,Punisher Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34730,1950,Tormentor Ardishapur SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34731,1950,Tormentor Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +34732,1950,Heron Sukuuvestaa SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +34733,1950,Kestrel Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +34734,1950,Merlin Nugoeihuvi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +34735,1950,Merlin Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +34736,1950,Atron Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34737,1950,Atron InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34738,1950,Imicus Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34739,1950,Imicus Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34740,1950,Incursus Aliastra SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34741,1950,Incursus Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34742,1950,Maulus Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34743,1950,Maulus Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34744,1950,Navitas Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34745,1950,Tristan Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34746,1950,Tristan Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +34747,1950,Probe Vherokior SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +34748,1950,Rifter Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +34749,1950,Rifter Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +34750,1950,Slasher Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +34751,1950,Vigil Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +34752,1950,Bestower Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +34753,1950,Sigil Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +34754,1950,Tayra Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +34755,1950,Iteron Mark V Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +34756,1950,Iteron Mark V InterBus SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +34757,1950,Mammoth Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +34758,1950,Hulk Nocx Rush SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +34759,1950,Mackinaw Nocx Rush SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +34760,1950,Skiff Nocx Rush SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 34761,226,Jove Observatory,"CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.",0E-10,0E-10,0E-10,1,64,None,0,None,None,20209,21091 34762,226,Jove Observatory,"CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.",0E-10,0E-10,0E-10,1,64,None,0,None,None,20209,21092 34763,226,Jove Observatory,"CONCORD's analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.",0E-10,0E-10,0E-10,1,64,None,0,None,None,20209,21093 @@ -38488,7 +38428,7 @@ No Not Believing (Especially Noir. Corporation 34766,226,Jove Corpse,A Jovian corpse.,200.0000000000,2.0000000000,0E-10,1,4,None,0,None,398,None,21113 34767,226,Jove Corpse,A Jovian corpse.,200.0000000000,2.0000000000,0E-10,1,4,None,0,None,398,None,21114 34768,186,Drifter Battleship Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,64,None,0,None,None,None,3115 -34769,1194,CSM 1 Electee Archive Script ,"A secure holographic datapad, used to access the CONCORD public information database. +34769,1194,CSM 1 Electee Archive Script,"A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search @@ -38710,7 +38650,7 @@ Council of Stellar Management 9 electees: Steve Ronuken Sugar Kyle Xander Phoena",0E-10,0.0100000000,0E-10,1,4,None,1,1661,2886,None,0 -34778,1194,CSM 10 Electee Archive Script ,"A secure holographic datapad, used to access the CONCORD public information database. +34778,1194,CSM 10 Electee Archive Script,"A secure holographic datapad, used to access the CONCORD public information database. //archive_yulai8_ict -search @@ -38742,43 +38682,51 @@ Council of Stellar Management 10 electees: 34782,1955,Megathron Quafe SKIN (365 days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 34783,817,Burner Talos,"This prototype battlecruiser is based on the common Talos hull structure, but has been heavily modified by the Serpentis Corporation for sensitive smuggling operations. -It is piloted by a rogue former test pilot who broke from the Serpentis and went into business for himself.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,11777 +It is piloted by a rogue former test pilot who broke from the Serpentis and went into business for himself.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,11777 34784,226,Sleeper Vessel,,0E-10,0E-10,0E-10,1,64,None,0,None,None,None,20978 34785,817,Burner Ashimmu,"This individual is a rogue element adherent to the Sani Sabik blood cult. She recently broke away from the Blood Raider Covenant when Covenant leadership expressed disapproval towards her obsession with Drifters. -This pirate should be considered extremely dangerous.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2636 -34786,1950,Eagle Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34787,1950,Ishtar Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -34788,1950,Gila Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34789,1950,Drake Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34790,1950,Abaddon Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -34791,1950,Apocalypse Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -34792,1950,Apocalypse Blood Raiders SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -34795,1950,Armageddon Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -34796,1950,Raven Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34797,1950,Raven Guristas SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34798,1950,Raven Kaalakiota SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34799,1950,Raven Nugoeihuvi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34800,1950,Dominix Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -34801,1950,Megathron Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -34802,1950,Megathron Police SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -34805,1950,Tempest Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -34808,1950,Tempest Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -34809,1950,Tempest Nefantar SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -34810,1950,Paladin Blood Raiders SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 -34811,1950,Paladin Kador SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -34812,1950,Paladin Tash-Murkon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -34813,1950,Golem Guristas SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34814,1950,Golem Kaalakiota SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 -34815,1950,Golem Nugoeihuvi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -34816,1950,Kronos Inner Zone Shipping SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -34817,1950,Kronos Police SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 -34818,1950,Kronos Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -34819,1950,Vargur Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -34820,1950,Vargur Krusual SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -34821,1950,Vargur Nefantar SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -34822,1950,Machariel Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,32,None,1,None,None,None,0 -34823,1950,Rattlesnake Serenity YC117 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +This pirate should be considered extremely dangerous.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2636 +34786,1950,Eagle Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +34787,1950,Ishtar Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +34788,1950,Gila Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +34789,1950,Drake Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +34790,1950,Abaddon Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +34791,1950,Apocalypse Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +34792,1950,Apocalypse Blood Raiders SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +34795,1950,Armageddon Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +34796,1950,Raven Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +34797,1950,Raven Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +34798,1950,Raven Kaalakiota SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +34799,1950,Raven Nugoeihuvi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +34800,1950,Dominix Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +34801,1950,Megathron Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +34802,1950,Megathron Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +34805,1950,Tempest Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +34808,1950,Tempest Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +34809,1950,Tempest Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +34810,1950,Paladin Blood Raiders SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +34811,1950,Paladin Kador SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +34812,1950,Paladin Tash-Murkon SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +34813,1950,Golem Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +34814,1950,Golem Kaalakiota SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +34815,1950,Golem Nugoeihuvi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +34816,1950,Kronos Inner Zone Shipping SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +34817,1950,Kronos Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +34818,1950,Kronos Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +34819,1950,Vargur Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +34820,1950,Vargur Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +34821,1950,Vargur Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +34822,1950,Machariel Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,32,None,1,None,None,None,0 +34823,1950,Rattlesnake Serenity YC117 SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 34824,1089,Men's 'Emergent Threats' T-shirt YC 117,"Step out in style in your exquisite new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 117 SOCT Symposium on Emergent Threats. Note: While this shirt features a stylish representation of a Jove Observatory, it does not guarantee the wearer safe access to the Observatory locations. @@ -38790,7 +38738,7 @@ Note: While this shirt features a stylish representation of a Jove Observatory, 34826,1313,QA Entosis Link,Entosis Link.,0E-10,20.0000000000,0E-10,1,16,None,0,None,21421,None,21099 34828,1305,Jackdaw,"Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied. -The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.",1100000.0000000000,47000.0000000000,450.0000000000,1,1,None,1,2021,None,20070,21135 +The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.",1100000.0000000000,47000.0000000000,450.0000000000,1,1,30000000.0000,1,2021,None,20070,21135 34829,1309,Jackdaw Blueprint,"The Jackdaw-class Tactical Destroyer was developed in YC117 for use by the Caldari State, its constituent megacorporations, and its allies. One hundred and thirty four capsuleers contributed invaluable assistance towards the development of this warship. The greatest of these pilots were: TorDog Makoto Priano @@ -38801,7 +38749,7 @@ The Jackdaw is a versatile and powerful combat vessel, combining cutting edge ad Alvarez Akachi Sany Saccante darkezero -Kara Korbrey",0E-10,0.0100000000,0E-10,1,1,40000000.0000,1,None,None,None,1748 +Kara Korbrey",0E-10,0.0100000000,0E-10,1,1,40000000.0000,1,None,None,None,21135 34832,1316,Structure Command Node,This structure can be captured by targeting it with an Entosis Link module.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,3826 34833,226,Jove Corpse,A Jovian corpse.,200.0000000000,2.0000000000,0E-10,1,4,None,0,None,398,None,21115 34834,226,Jove Corpse,A Jovian corpse.,200.0000000000,2.0000000000,0E-10,1,4,None,0,None,398,None,21116 @@ -38811,35 +38759,35 @@ The Jackdaw is a versatile and powerful combat vessel, combining cutting edge ad 34838,226,Sleeper Canopic,The structure of this device suggests that it is designed to preserve a singular occupant for an undefined period of time.,200.0000000000,2.0000000000,0E-10,1,4,None,0,None,398,None,21130 34839,226,Sleeper Canopic,The structure of this device suggests that it is designed to preserve a singular occupant for an undefined period of time.,200.0000000000,2.0000000000,0E-10,1,4,None,0,None,398,None,21133 34840,226,Enclave Debris,The remnants of this Sleeper Enclave are a stark reminder of the harshness of space.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,21134 -34841,1317,Entrapment Array 2 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2016,None,None,0 -34842,1317,Entrapment Array 3 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1500000000.0000,1,2016,None,None,0 -34843,1317,Entrapment Array 4 Blueprint,,0E-10,0.0100000000,0E-10,1,4,2000000000.0000,1,2016,None,None,0 -34844,1317,Entrapment Array 5 Blueprint,,0E-10,0.0100000000,0E-10,1,4,2500000000.0000,1,2016,None,None,0 -34845,1317,Pirate Detection Array 1 Blueprint,,0E-10,0.0100000000,0E-10,1,4,250000000.0000,1,2016,None,None,0 -34846,1317,Pirate Detection Array 2 Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2016,None,None,0 -34847,1317,Pirate Detection Array 3 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2016,None,None,0 -34848,1317,Pirate Detection Array 4 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1250000000.0000,1,2016,None,None,0 -34849,1317,Pirate Detection Array 5 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1500000000.0000,1,2016,None,None,0 -34850,1317,Quantum Flux Generator 1 Blueprint,,0E-10,0.0100000000,0E-10,1,4,250000000.0000,1,2016,None,None,0 -34851,1317,Quantum Flux Generator 2 Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2016,None,None,0 -34852,1317,Quantum Flux Generator 3 Blueprint,,0E-10,0.0100000000,0E-10,1,4,750000000.0000,1,2016,None,None,0 -34853,1317,Quantum Flux Generator 4 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2016,None,None,0 -34854,1317,Quantum Flux Generator 5 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1250000000.0000,1,2016,None,None,0 -34855,1317,Ore Prospecting Array 1 Blueprint,,0E-10,0.0100000000,0E-10,1,4,250000000.0000,1,2014,None,None,0 -34856,1317,Ore Prospecting Array 2 Blueprint,,0E-10,0.0100000000,0E-10,1,4,375000000.0000,1,2014,None,None,0 -34857,1317,Ore Prospecting Array 3 Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2014,None,None,0 -34858,1317,Ore Prospecting Array 4 Blueprint,,0E-10,0.0100000000,0E-10,1,4,625000000.0000,1,2014,None,None,0 -34859,1317,Ore Prospecting Array 5 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1250000000.0000,1,2014,None,None,0 -34860,1317,Survey Networks 1 Blueprint,,0E-10,0.0100000000,0E-10,1,4,250000000.0000,1,2014,None,None,0 -34861,1317,Survey Networks 2 Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2014,None,None,0 -34862,1317,Survey Networks 3 Blueprint,,0E-10,0.0100000000,0E-10,1,4,750000000.0000,1,2014,None,None,0 -34863,1317,Survey Networks 4 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2014,None,None,0 -34864,1317,Survey Networks 5 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1250000000.0000,1,2014,None,None,0 -34865,1317,Advanced Logistics Network Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2017,None,None,0 -34866,1317,Cynosural Navigation Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2017,None,None,0 -34867,1317,Cynosural Suppression Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2017,None,None,0 -34868,1317,Supercapital Construction Facilities Blueprint,,0E-10,0.0100000000,0E-10,1,4,375000000.0000,1,2017,None,None,0 -34869,1317,Entrapment Array 1 Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2016,None,None,0 +34841,1317,Entrapment Array 2 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2016,3947,None,0 +34842,1317,Entrapment Array 3 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1500000000.0000,1,2016,3947,None,0 +34843,1317,Entrapment Array 4 Blueprint,,0E-10,0.0100000000,0E-10,1,4,2000000000.0000,1,2016,3947,None,0 +34844,1317,Entrapment Array 5 Blueprint,,0E-10,0.0100000000,0E-10,1,4,2500000000.0000,1,2016,3947,None,0 +34845,1317,Pirate Detection Array 1 Blueprint,,0E-10,0.0100000000,0E-10,1,4,250000000.0000,1,2016,3951,None,0 +34846,1317,Pirate Detection Array 2 Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2016,3951,None,0 +34847,1317,Pirate Detection Array 3 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2016,3951,None,0 +34848,1317,Pirate Detection Array 4 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1250000000.0000,1,2016,3951,None,0 +34849,1317,Pirate Detection Array 5 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1500000000.0000,1,2016,3951,None,0 +34850,1317,Quantum Flux Generator 1 Blueprint,,0E-10,0.0100000000,0E-10,1,4,250000000.0000,1,2016,3943,None,0 +34851,1317,Quantum Flux Generator 2 Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2016,3943,None,0 +34852,1317,Quantum Flux Generator 3 Blueprint,,0E-10,0.0100000000,0E-10,1,4,750000000.0000,1,2016,3943,None,0 +34853,1317,Quantum Flux Generator 4 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2016,3943,None,0 +34854,1317,Quantum Flux Generator 5 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1250000000.0000,1,2016,3943,None,0 +34855,1317,Ore Prospecting Array 1 Blueprint,,0E-10,0.0100000000,0E-10,1,4,250000000.0000,1,2014,3948,None,0 +34856,1317,Ore Prospecting Array 2 Blueprint,,0E-10,0.0100000000,0E-10,1,4,375000000.0000,1,2014,3948,None,0 +34857,1317,Ore Prospecting Array 3 Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2014,3948,None,0 +34858,1317,Ore Prospecting Array 4 Blueprint,,0E-10,0.0100000000,0E-10,1,4,625000000.0000,1,2014,3948,None,0 +34859,1317,Ore Prospecting Array 5 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1250000000.0000,1,2014,3948,None,0 +34860,1317,Survey Networks 1 Blueprint,,0E-10,0.0100000000,0E-10,1,4,250000000.0000,1,2014,3953,None,0 +34861,1317,Survey Networks 2 Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2014,3953,None,0 +34862,1317,Survey Networks 3 Blueprint,,0E-10,0.0100000000,0E-10,1,4,750000000.0000,1,2014,3953,None,0 +34863,1317,Survey Networks 4 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2014,3953,None,0 +34864,1317,Survey Networks 5 Blueprint,,0E-10,0.0100000000,0E-10,1,4,1250000000.0000,1,2014,3953,None,0 +34865,1317,Advanced Logistics Network Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2017,3952,None,0 +34866,1317,Cynosural Navigation Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2017,3946,None,0 +34867,1317,Cynosural Suppression Blueprint,,0E-10,0.0100000000,0E-10,1,4,1000000000.0000,1,2017,3945,None,0 +34868,1317,Supercapital Construction Facilities Blueprint,,0E-10,0.0100000000,0E-10,1,4,375000000.0000,1,2017,3950,None,0 +34869,1317,Entrapment Array 1 Blueprint,,0E-10,0.0100000000,0E-10,1,4,500000000.0000,1,2016,3947,None,0 34870,1319,SKIN,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,0 34873,383,Proximity-activated Autoturret,"Proximity based sentry gun. @@ -39757,11 +39705,11 @@ YC105 - Location: Rethan. Class: Yacht. Maker: Viziam. 35644,1955,Wyvern Wiyrkomi SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 35645,227,Strange Beacon,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,10026 35646,818,Burner Sentinel,"This pilot is a fanatical follower of a newly independent Blood Raider captain. It will do anything to protect its master, and should be considered extremely dangerous.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20061,3365 -35650,988,Wormhole S877,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,4,None,0,None,None,20206,21050 -35651,988,Wormhole B735,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,4,None,0,None,None,20206,21050 -35652,988,Wormhole V928,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,4,None,0,None,None,20206,21050 -35653,988,Wormhole C414,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,4,None,0,None,None,20206,21050 -35654,988,Wormhole R259,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,4,None,0,None,None,20206,21050 +35650,988,Wormhole S877,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21050 +35651,988,Wormhole B735,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21050 +35652,988,Wormhole V928,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21050 +35653,988,Wormhole C414,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21050 +35654,988,Wormhole R259,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21050 35656,46,10MN Y-S8 Compact Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.",0E-10,5.0000000000,0E-10,1,1,3952.0000,1,542,96,None,0 @@ -39827,7 +39775,7 @@ The press release does not address the recent demands from a group of prominent snowdor Dominique Saint-Clair Fred Strangelove -Donaldo Duck",0E-10,0.0100000000,0E-10,1,8,40000000.0000,1,None,None,None,1748 +Donaldo Duck",0E-10,0.0100000000,0E-10,1,8,40000000.0000,1,None,None,None,21150 35685,257,Gallente Tactical Destroyer,Skill at operating Gallente Tactical Destroyers.,0E-10,0.0100000000,0E-10,1,8,1000000.0000,1,377,33,None,0 35686,1306,Hecate Defense Mode,"33.3% bonus to all armor and hull resistances 33.3% reduction to armor repairer duration",100.0000000000,5.0000000000,0E-10,1,8,None,0,None,1042,None,0 @@ -39840,22 +39788,22 @@ The press release does not address the recent demands from a group of prominent 35689,818,Burner Escort Dramiel,"This individual is a rogue element of the Angel Cartel and should be considered highly dangerous. The motivation for their activities are unknown - it could be to test-run experimental technology, to try secret new battle tactics on the local colonists, or just to splinter off their faction in time-honored fashion.",750000.0000000000,19700.0000000000,235.0000000000,1,32,None,0,None,None,None,22121 -35690,1950,Astero Sanctuary SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2031,None,None,0 +35690,1950,Astero Sanctuary SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2031,None,None,0 35691,1952,Astero Sanctuary SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 35692,1953,Astero Sanctuary SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 35693,1954,Astero Sanctuary SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 35694,1955,Astero Sanctuary SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -35695,1950,Stratios Sanctuary SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 +35695,1950,Stratios Sanctuary SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 35696,1952,Stratios Sanctuary SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 35697,1953,Stratios Sanctuary SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 35698,1954,Stratios Sanctuary SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 35699,1955,Stratios Sanctuary SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -35700,1950,Nestor Sanctuary SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 +35700,1950,Nestor Sanctuary SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 35701,1952,Nestor Sanctuary SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 35702,1953,Nestor Sanctuary SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 35703,1954,Nestor Sanctuary SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 35704,1955,Nestor Sanctuary SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -35705,1950,Vargur Thukker Tribe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +35705,1950,Vargur Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 35706,1952,Vargur Thukker Tribe SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 35707,1953,Vargur Thukker Tribe SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 35708,1954,Vargur Thukker Tribe SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 @@ -39868,17 +39816,17 @@ Penalty: Using more than one type of this module or similar modules that affect 35771,1395,Missile Guidance Enhancer II,"Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",30.0000000000,5.0000000000,0E-10,1,None,None,1,2033,21439,None,0 -35772,1397,Missile Guidance Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,144000.0000,1,343,21,None,0 -35773,1397,Missile Guidance Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +35772,1397,Missile Guidance Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,144000.0000,1,343,21439,None,0 +35773,1397,Missile Guidance Enhancer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21439,None,0 35774,1395,Pro-Nav Compact Missile Guidance Enhancer,"Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized",20.0000000000,5.0000000000,0E-10,1,None,None,1,2033,21439,None,0 35776,366,Large Acceleration Gate,"Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries.",100000.0000000000,0E-10,0E-10,1,4,None,0,None,None,20810,3468 35777,226,Sail Charger,This construction uses electromagnetic conductors to harvest solar power from the system's sun.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21153 -35779,831,Imp,"The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.",900000.0000000000,28600.0000000000,150.0000000000,1,4,None,1,1932,None,20118,21156 -35780,105,Imp Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,300 -35781,894,Fiend,"The Fiend was originally designed by Sansha's Nation as a Heavy Interdiction Cruiser for use by elite harvester squadrons as a means to capture and board ships typically requiring large crew complements. The advanced interdiction technology the vessel is equipped with allows it to generate warp disruption fields without impairing its flight characteristics. This allows these formidable ships to easily chase down and hold even the fastest vessels in the larger size brackets. As with other Sansha's Nation equipment, the handful of captured Fiends in commercial hands have proven to be adaptable for capsuleer use.",9000000.0000000000,101000.0000000000,450.0000000000,1,4,None,1,2115,None,20118,21155 -35782,106,Fiend Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,49 +35779,831,Imp,"The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.",900000.0000000000,28600.0000000000,150.0000000000,1,4,11900000.0000,1,1932,None,20118,21156 +35780,105,Imp Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21156 +35781,894,Fiend,"The Fiend was originally designed by Sansha's Nation as a Heavy Interdiction Cruiser for use by elite harvester squadrons as a means to capture and board ships typically requiring large crew complements. The advanced interdiction technology the vessel is equipped with allows it to generate warp disruption fields without impairing its flight characteristics. This allows these formidable ships to easily chase down and hold even the fastest vessels in the larger size brackets. As with other Sansha's Nation equipment, the handful of captured Fiends in commercial hands have proven to be adaptable for capsuleer use.",9000000.0000000000,101000.0000000000,450.0000000000,1,4,246400000.0000,1,2115,None,20118,21155 +35782,106,Fiend Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21155 35788,1396,Missile Guidance Computer I,"By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,9900.0000,1,2032,21437,None,0 @@ -39888,12 +39836,12 @@ Penalty: Using more than one type of this module or similar modules that affect 35790,1396,Missile Guidance Computer II,"By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,9900.0000,1,2032,21437,None,0 -35791,1399,Missile Guidance Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,99000.0000,1,343,21,None,0 -35792,1399,Missile Guidance Computer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +35791,1399,Missile Guidance Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,99000.0000,1,343,21437,None,0 +35792,1399,Missile Guidance Computer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21437,None,0 35794,1400,Missile Range Script,This script can be loaded into a missile guidance computer to increase the module's missile velocity and missile flight time bonuses at the expense of its explosion velocity and explosion radius bonuses.,1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,21441,None,0 35795,1400,Missile Precision Script,This script can be loaded into a missile guidance computer to increase the module's explosion velocity and explosion radius bonus at the expense of its range bonus.,1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,21442,None,0 -35796,912,Missile Range Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 -35797,912,Missile Precision Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 +35796,912,Missile Range Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,21441,None,1131 +35797,912,Missile Precision Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,21442,None,1131 35799,920,Drifter Incursion 3 to 4 Victory,,1.0000000000,20.0000000000,0E-10,250,4,None,1,None,None,None,1217 35800,920,Drifter Incursion 5 to 7 Victory,,1.0000000000,20.0000000000,0E-10,250,4,None,1,None,None,None,1217 35801,920,Drifter Incursion 8+ Victory,,1.0000000000,20.0000000000,0E-10,250,4,None,1,None,None,None,1217 @@ -39911,38 +39859,38 @@ Penalty: Using more than one type of this module or similar modules that affect The Raitaru is the entry-level Engineering Complex in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. -The Raitaru provides tethering technology and has docking capabilities for subcapital ships and freighters.",3000000000.0000000000,8000.0000000000,0E-10,1,2,None,1,2324,None,20242,21344 +The Raitaru provides tethering technology and has docking capabilities for subcapital ships and freighters.",3000000000.0000000000,8000.0000000000,0E-10,1,None,None,1,2324,None,20242,21344 35826,1404,Azbel,"Named after Li Azbel, a Gallente scientist who pioneered the first breakthroughs in faster than light communications, the Azbel Engineering Complex is a large-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations. The Azbel Engineering Complex fits into the industrial major-player spot in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. Due to its large size this engineering complex can accommodate construction of capital ships using the Standup Capital Shipyard I Service Module. -The Azbel provides tethering technology and has docking capabilities for subcapital ships and freighters.",10000000000.0000000000,80000.0000000000,0E-10,1,1,None,1,2324,None,20243,21405 +The Azbel provides tethering technology and has docking capabilities for subcapital ships and freighters.",10000000000.0000000000,80000.0000000000,0E-10,1,None,None,1,2324,None,20243,21405 35827,1404,Sotiyo,"Named after one of the co-creators of the first Caldari warp drive, the Sotiyo-Urbaata Drive, the Sotiyo serves as a mega-scale manufacturing and assembly site for everything from subcapital ships and modules, up to supercapital class hulls. The Sotiyo is the Engineering Complex fit for megacorporations in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s XL-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research. Due to its extra-large size this engineering complex can accommodate construction of supercapital ships using the Standup Supercapital Shipyard I Service Module. -The Sotiyo provides tethering technology and has docking capabilities for capital-size ships and below.",50000000000.0000000000,800000.0000000000,0E-10,1,4,None,1,2324,None,20244,21406 +The Sotiyo provides tethering technology and has docking capabilities for capital-size ships and below.",50000000000.0000000000,800000.0000000000,0E-10,1,None,None,1,2324,None,20244,21406 35828,1405,Medium Laboratory,New medium laboratory structure.,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 35829,1405,Large Laboratory,New large laboratory structure.,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 35830,1405,X-Large Laboratory,New X-large laboratory structure.,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 35832,1657,Astrahus,"As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a base of operations for a small- to medium-sized corporation, or as an outpost for larger corporations or even small alliances. -The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.",3000000000.0000000000,8000.0000000000,0E-10,1,2,None,1,2201,None,20231,21137 +The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.",3000000000.0000000000,8000.0000000000,0E-10,1,None,None,1,2201,None,20231,21137 35833,1657,Fortizar,"Conceived as a good balance of capability and investment in the Upwell Consortium's Citadel range of space stations, the Fortizar has been designed for large-scale operations in space, such as providing a well-equipped home for large corporations and small alliances, or as a border or trade post for larger alliances. -The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.",10000000000.0000000000,80000.0000000000,0E-10,1,1,None,1,2201,None,20232,21138 +The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.",10000000000.0000000000,80000.0000000000,0E-10,1,None,None,1,2201,None,20232,21138 35834,1657,Keepstar,"Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires. -The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.",50000000000.0000000000,800000.0000000000,0E-10,1,4,None,1,2201,None,20233,21139 +The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.",50000000000.0000000000,800000.0000000000,0E-10,1,None,None,1,2201,None,20233,21139 35835,1406,Athanor,"“Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” – Ramon Fulcan, veteran moon-mining engineer The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. -This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. +This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Athanor has docking facilities for subcapital ships and freighters. The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.",3000000000.0000000000,8000.0000000000,0E-10,1,None,None,1,2327,None,20744,21445 35836,1406,Tatara,"“Oh yeah, I was at C0T-77 when the fusion reactor went critical and blew the side out of the Crown Seven mineworks. We got more promethium out of the debris field in a day than in a month of drilling. I guess it got someone to thinking.” – Ramon Fulcan, veteran moon-mining engineer @@ -39955,12 +39903,24 @@ The Moon Drill Service Module can only be installed if the Refinery is deployed 35837,1408,Custom gate 1,Saminer T-NNJZ prototype,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,3465 35838,1407,Medium Observatory Array,New medium observatory array structures.,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 35839,1407,Large Observatory Array,New large observatory array structure.,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 -35840,1408,Medium Stargate,New medium stargate structure.,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 -35841,1408,X-Large Stargate,New X-Large stargate structure.,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 +35840,2017,Pharolux Cyno Beacon,"Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural generator arrays, the Pharolux Cyno Beacon is a key element of their new Fast Logistical EXpansion (FLEX) structures product line. + +The Pharolux provides a stationary cynosural beacon on to which jump-capable vessels can lock their drives and make FTL jumps, safe in the knowledge of a stable connection in a presumably secure location. The Upwell Consortium has made certain improvements but the base technology used in the Pharolux is essentially the tried and true cynosural beacon device. + +Each Pharolux Cyno Beacon structure is automatically equipped with one Standup Cynosural Field Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Navigation upgrade active. + +May not be deployed within 200km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Cyno Beacon structure may be deployed per system.",3000000000.0000000000,4000.0000000000,0E-10,1,None,None,1,2511,None,None,22262 +35841,1408,Ansiblex Jump Gate,"Designed by the Upwell Consortium to function as the successor and improvement over starbase jump bridges, the Ansiblex Jump Gate is the flagship of their new Fast Logistical EXpansion (FLEX) structures product line. + +The Ansiblex enables point-to-point FTL travel even for ships that lack their own jump drives, and a matched pair of gates provides a transport connection between two star systems within its operational range, using stabilized spatiotemporal tunneling. The Ansiblex makes a large number of improvements over the older jump bridge portal devices, and incorporates some elements of Triglavian Collective space-time conduit technology in its workings. + +Each Ansiblex Jump Gate structure is automatically equipped with one Standup Conduit Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active. + +May not be deployed within 500km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Jump Gate may be deployed per system.",3000000000.0000000000,6000.0000000000,0E-10,1,None,None,1,2511,None,None,22269 35842,1409,Medium Administration Hub,New medium administration hub structure.,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 35843,1409,Large Administration Hub,New large administration hub,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 35844,1409,X-Large Administration Hub,New x-large administration hub,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 -35845,1410,X-Large Advertisement Center,New x-large advertisement center.,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 +35845,2015,Upwell Monument AM,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,22298 35877,1415,Standup Supercapital Shipyard I,"The Standup Supercapital Shipyard I is a service module that allows the manufacturing of Capital and Supercapital Ships when installed into an Upwell technology structure. While an Upwell Structure has at least one service module online, it will enter ""full power"" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. @@ -40024,9 +39984,25 @@ Standup is a proprietary system that uses a Structure Autonomous Nanoassembly De 35909,1323,Structure Listening Post,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 35910,1323,Structure Cloak Pinpoint Array,,1000.0000000000,8000.0000000000,0E-10,1,None,None,0,None,None,None,0 35911,1323,Structure Cynosural Jammer,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 -35912,1324,Structure Cynosural Generator Array,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 -35913,1324,Structure Stargate Connector,,4000.0000000000,32000.0000000000,0E-10,1,None,None,0,None,None,None,0 -35914,1324,Structure Warp Accelerant,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 +35912,1324,Standup Cynosural Field Generator I,"The Standup Cynosural Field Generator is a service module that creates a perpetual cynosural field beacon while active. This cynosural beacon is accessible as a jump destination for all capsuleers whom the structure owners have authorized using the Upwell Access Control List network. This module cannot operate in the same star system as an active Cynosural System Jammer. + +This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Navigation upgrade active. +This service module is automatically included built-in to every Upwell Pharolux Cyno Beacon, and cannot be removed from that structure. + +Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,1000000.0000000000,0E-10,1,None,None,1,None,22073,None,0 +35913,1324,Standup Conduit Generator I,"The Standup Conduit Generator is a service module that enables the creation and maintenance of stable spatial conduits connected to another similar device within range. When linked with another active conduit generator within 5 light years, this module allows the passage of starships safely across the intervening distance safely and instantly. Jumping through this connection requires the consumption of large volumes of Liquid Ozone fuel in addition to the standard hourly fuel block consumption of the active service module. This Liquid Ozone fuel consumption changes depending on the mass of the jumping ship and the distance traveled. The Ozone consumption formula is: +Units of Ozone Consumed = (Ship Mass in kg) x (Jump Distance in LY) x 0.000003 + 50 + +This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active. +This service module is automatically included built-in to every Upwell Ansiblex Jump Gate, and cannot be removed from that structure. + +Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,1000000.0000000000,0E-10,1,None,None,1,None,22075,None,0 +35914,1324,Standup Cynosural System Jammer I,"The Standup Cynosural System Jammer is a service module that prevents the activation of standard Cynosural Field Generator modules within an entire star system. Activating this module begins a 5 minute warmup period during which capsuleers within the system will be able to detect that a cynosural jamming effect is imminent. Once the 5 minute period is complete all standard Cynosural Field Generator modules will be unable to begin new cycles of operation. Covert Cynosural Field Generators are immune to this disruption. + +This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Suppression upgrade active. +This service module is automatically included built-in to every Upwell Tenebrex Cyno Jammer, and cannot be removed from that structure. + +Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,1000000.0000000000,0E-10,1,None,None,1,None,22074,None,0 35915,1324,Structure Wormhole Stabilizer,,2000.0000000000,16000.0000000000,0E-10,1,None,None,0,None,None,None,0 35916,1325,Structure Sovereignty Unit,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 35917,1325,Structure Security Status Claim Unit,,8000.0000000000,64000.0000000000,0E-10,1,None,None,0,None,None,None,0 @@ -40067,7 +40043,7 @@ This module can be installed on Keepstar or Upwell Palatine Keepstar structures. This module does not function in high-security space.",8000.0000000000,64000.0000000000,0E-10,1,None,None,1,2228,2934,None,21324 35929,1717,Structure Remote Capacitor Transmitter,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,1035,None,0 35930,1717,Structure Armored Targeted Link,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,20970,None,0 -35931,1717,Structure Information Targeted Link,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,20970,None,0 +35931,1717,Structure Information Targeted Link,An AM assault prototype load with its weapons and its prototype equipment needs prototype skills to be utilized.,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,20970,None,0 35932,1717,Structure Siege Targeted Link,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,20970,None,0 35933,1717,Structure Skirmish Targeted Link,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,20970,None,0 35934,1717,Structure Mining Targeted Link,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,20970,None,0 @@ -40140,197 +40116,197 @@ Penalty: Using more than one type of this module or similar modules that affect Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,1640,None,0 -36274,1950,Executioner EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36275,1950,Inquisitor EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36276,1950,Tormentor EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36277,1950,Punisher EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36278,1950,Maller EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36279,1950,Augoror EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36280,1950,Arbitrator EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36281,1950,Apocalypse EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36282,1950,Armageddon EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36283,1950,Bestower EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36284,1950,Omen EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36285,1950,Crucifier EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36286,1950,Oracle EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36287,1950,Crusader EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -36288,1950,Malediction EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -36289,1950,Anathema EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -36290,1950,Sentinel EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 -36291,1950,Vengeance EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -36292,1950,Retribution EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -36293,1950,Avatar EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -36294,1950,Pilgrim EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -36295,1950,Guardian EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 -36296,1950,Zealot EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -36297,1950,Devoter EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 -36298,1950,Sacrilege EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -36299,1950,Purifier EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -36300,1950,Prorator EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -36301,1950,Impel EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -36302,1950,Prophecy EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36303,1950,Coercer EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36304,1950,Imperial Navy Slicer EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 -36305,1950,Omen Navy Issue EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 -36306,1950,Apocalypse Navy Issue EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 -36307,1950,Revelation EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -36308,1950,Sigil EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36309,1950,Curse EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -36310,1950,Providence EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 -36311,1950,Redeemer EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 -36312,1950,Absolution EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -36313,1950,Heretic EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 -36314,1950,Damnation EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -36315,1950,Archon EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -36316,1950,Aeon EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -36317,1950,Abaddon EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36318,1950,Harbinger EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36319,1950,Paladin EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 -36320,1950,Ark EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 -36321,1950,Magnate EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36322,1950,Augoror Navy Issue EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 -36323,1950,Armageddon Navy Issue EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 -36324,1950,Dragoon EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36325,1950,Harbinger Navy Issue EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 -36326,1950,Bantam Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36327,1950,Condor Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36328,1950,Griffin Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36329,1950,Heron Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36330,1950,Moa Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36331,1950,Blackbird Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36332,1950,Scorpion Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36333,1950,Badger Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36334,1950,Leviathan Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 -36335,1950,Crow Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -36336,1950,Raptor Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -36337,1950,Buzzard Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -36338,1950,Kitsune Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 -36339,1950,Hawk Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -36340,1950,Harpy Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -36341,1950,Falcon Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -36342,1950,Rook Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -36343,1950,Basilisk Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 -36344,1950,Cerberus Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -36345,1950,Onyx Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 -36346,1950,Eagle Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -36347,1950,Manticore Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -36348,1950,Crane Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -36349,1950,Bustard Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -36350,1950,Ferox Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36351,1950,Cormorant Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36352,1950,Caldari Navy Hookbill Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 -36353,1950,Caracal Navy Issue Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 -36354,1950,Raven Navy Issue Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 -36355,1950,Widow Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 -36356,1950,Vulture Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -36357,1950,Flycatcher Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 -36358,1950,Nighthawk Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -36359,1950,Chimera Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -36360,1950,Drake Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36361,1950,Golem Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 -36362,1950,Rhea Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 -36363,1950,Osprey Navy Issue Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 -36364,1950,Scorpion Navy Issue Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 -36365,1950,Corax Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36366,1950,Drake Navy Issue Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 -36367,1950,Tristan Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -36368,1950,Incursus Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -36369,1950,Thorax Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -36370,1950,Nereus Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36371,1950,Kryos Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36372,1950,Epithal Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36373,1950,Miasmos Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36374,1950,Iteron Mark V Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36375,1950,Erebus Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -36376,1950,Talos Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -36377,1950,Helios Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -36378,1950,Keres Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 -36379,1950,Taranis Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -36380,1950,Ares Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -36381,1950,Nemesis Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -36382,1950,Arazu Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -36383,1950,Lachesis Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -36384,1950,Oneiros Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 -36385,1950,Ishtar Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -36386,1950,Phobos Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 -36387,1950,Deimos Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -36388,1950,Ishkur Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -36389,1950,Enyo Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -36390,1950,Viator Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -36391,1950,Occator Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -36392,1950,Megathron Navy Issue Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -36393,1950,Federation Navy Comet Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -36394,1950,Vexor Navy Issue Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -36395,1950,Moros Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -36396,1950,Obelisk Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -36397,1950,Sin Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 -36398,1950,Eos Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -36399,1950,Eris Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 -36400,1950,Astarte Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -36401,1950,Thanatos Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -36402,1950,Nyx Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -36403,1950,Hyperion Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -36404,1950,Kronos Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 -36405,1950,Anshar Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 -36406,1950,Exequror Navy Issue Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -36407,1950,Dominix Navy Issue Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -36408,1950,Brutix Navy Issue Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 -36409,1950,Slasher Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36410,1950,Probe Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36411,1950,Rifter Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36412,1950,Breacher Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36413,1950,Burst Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36414,1950,Stabber Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36415,1950,Rupture Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36416,1950,Bellicose Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36417,1950,Scythe Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36418,1950,Typhoon Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36419,1950,Hoarder Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36420,1950,Mammoth Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36421,1950,Wreathe Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36422,1950,Vigil Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36423,1950,Tornado Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36424,1950,Cheetah Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -36425,1950,Claw Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -36426,1950,Stiletto Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -36427,1950,Wolf Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -36428,1950,Hyena Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 -36429,1950,Jaguar Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -36430,1950,Huginn Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -36431,1950,Rapier Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -36432,1950,Scimitar Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 -36433,1950,Vagabond Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -36434,1950,Broadsword Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 -36435,1950,Muninn Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -36436,1950,Hound Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -36437,1950,Prowler Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -36438,1950,Mastodon Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -36439,1950,Cyclone Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36440,1950,Thrasher Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36441,1950,Stabber Fleet Issue Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 -36442,1950,Tempest Fleet Issue Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36443,1950,Republic Fleet Firetail Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 -36444,1950,Fenrir Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 -36445,1950,Panther Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 -36446,1950,Sleipnir Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -36447,1950,Sabre Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 -36448,1950,Claymore Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -36449,1950,Hel Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -36450,1950,Ragnarok Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 -36451,1950,Nidhoggur Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -36452,1950,Maelstrom Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36453,1950,Hurricane Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36454,1950,Nomad Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 -36455,1950,Scythe Fleet Issue Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 -36456,1950,Typhoon Fleet Issue Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 -36457,1950,Talwar Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36458,1950,Hurricane Fleet Issue Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 +36274,1950,Executioner EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36275,1950,Inquisitor EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36276,1950,Tormentor EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36277,1950,Punisher EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36278,1950,Maller EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36279,1950,Augoror EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36280,1950,Arbitrator EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36281,1950,Apocalypse EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36282,1950,Armageddon EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36283,1950,Bestower EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36284,1950,Omen EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36285,1950,Crucifier EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36286,1950,Oracle EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36287,1950,Crusader EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +36288,1950,Malediction EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +36289,1950,Anathema EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +36290,1950,Sentinel EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 +36291,1950,Vengeance EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +36292,1950,Retribution EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +36293,1950,Avatar EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +36294,1950,Pilgrim EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +36295,1950,Guardian EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +36296,1950,Zealot EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +36297,1950,Devoter EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +36298,1950,Sacrilege EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +36299,1950,Purifier EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +36300,1950,Prorator EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +36301,1950,Impel EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +36302,1950,Prophecy EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36303,1950,Coercer EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36304,1950,Imperial Navy Slicer EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +36305,1950,Omen Navy Issue EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +36306,1950,Apocalypse Navy Issue EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +36307,1950,Revelation EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +36308,1950,Sigil EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36309,1950,Curse EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +36310,1950,Providence EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +36311,1950,Redeemer EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +36312,1950,Absolution EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +36313,1950,Heretic EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +36314,1950,Damnation EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +36315,1950,Archon EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +36316,1950,Aeon EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +36317,1950,Abaddon EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36318,1950,Harbinger EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36319,1950,Paladin EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +36320,1950,Ark EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +36321,1950,Magnate EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36322,1950,Augoror Navy Issue EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +36323,1950,Armageddon Navy Issue EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +36324,1950,Dragoon EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36325,1950,Harbinger Navy Issue EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +36326,1950,Bantam Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36327,1950,Condor Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36328,1950,Griffin Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36329,1950,Heron Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36330,1950,Moa Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36331,1950,Blackbird Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36332,1950,Scorpion Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36333,1950,Badger Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36334,1950,Leviathan Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +36335,1950,Crow Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +36336,1950,Raptor Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +36337,1950,Buzzard Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +36338,1950,Kitsune Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +36339,1950,Hawk Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +36340,1950,Harpy Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +36341,1950,Falcon Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +36342,1950,Rook Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +36343,1950,Basilisk Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +36344,1950,Cerberus Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +36345,1950,Onyx Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +36346,1950,Eagle Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +36347,1950,Manticore Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +36348,1950,Crane Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +36349,1950,Bustard Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +36350,1950,Ferox Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36351,1950,Cormorant Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36352,1950,Caldari Navy Hookbill Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +36353,1950,Caracal Navy Issue Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +36354,1950,Raven Navy Issue Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +36355,1950,Widow Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +36356,1950,Vulture Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +36357,1950,Flycatcher Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +36358,1950,Nighthawk Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +36359,1950,Chimera Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +36360,1950,Drake Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36361,1950,Golem Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +36362,1950,Rhea Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 +36363,1950,Osprey Navy Issue Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +36364,1950,Scorpion Navy Issue Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +36365,1950,Corax Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36366,1950,Drake Navy Issue Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 +36367,1950,Tristan Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +36368,1950,Incursus Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +36369,1950,Thorax Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +36370,1950,Nereus Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36371,1950,Kryos Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36372,1950,Epithal Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36373,1950,Miasmos Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36374,1950,Iteron Mark V Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36375,1950,Erebus Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +36376,1950,Talos Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +36377,1950,Helios Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +36378,1950,Keres Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 +36379,1950,Taranis Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +36380,1950,Ares Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +36381,1950,Nemesis Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +36382,1950,Arazu Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +36383,1950,Lachesis Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +36384,1950,Oneiros Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +36385,1950,Ishtar Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +36386,1950,Phobos Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 +36387,1950,Deimos Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +36388,1950,Ishkur Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +36389,1950,Enyo Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +36390,1950,Viator Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +36391,1950,Occator Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +36392,1950,Megathron Navy Issue Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +36393,1950,Federation Navy Comet Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +36394,1950,Vexor Navy Issue Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +36395,1950,Moros Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +36396,1950,Obelisk Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +36397,1950,Sin Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +36398,1950,Eos Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +36399,1950,Eris Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 +36400,1950,Astarte Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +36401,1950,Thanatos Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +36402,1950,Nyx Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +36403,1950,Hyperion Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +36404,1950,Kronos Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +36405,1950,Anshar Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 +36406,1950,Exequror Navy Issue Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +36407,1950,Dominix Navy Issue Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +36408,1950,Brutix Navy Issue Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +36409,1950,Slasher Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36410,1950,Probe Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36411,1950,Rifter Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36412,1950,Breacher Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36413,1950,Burst Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36414,1950,Stabber Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36415,1950,Rupture Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36416,1950,Bellicose Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36417,1950,Scythe Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36418,1950,Typhoon Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36419,1950,Hoarder Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36420,1950,Mammoth Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36421,1950,Wreathe Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36422,1950,Vigil Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36423,1950,Tornado Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36424,1950,Cheetah Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +36425,1950,Claw Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +36426,1950,Stiletto Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +36427,1950,Wolf Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +36428,1950,Hyena Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +36429,1950,Jaguar Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +36430,1950,Huginn Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +36431,1950,Rapier Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +36432,1950,Scimitar Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +36433,1950,Vagabond Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +36434,1950,Broadsword Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +36435,1950,Muninn Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +36436,1950,Hound Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +36437,1950,Prowler Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +36438,1950,Mastodon Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +36439,1950,Cyclone Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36440,1950,Thrasher Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36441,1950,Stabber Fleet Issue Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +36442,1950,Tempest Fleet Issue Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36443,1950,Republic Fleet Firetail Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +36444,1950,Fenrir Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 +36445,1950,Panther Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +36446,1950,Sleipnir Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +36447,1950,Sabre Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +36448,1950,Claymore Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +36449,1950,Hel Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +36450,1950,Ragnarok Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +36451,1950,Nidhoggur Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +36452,1950,Maelstrom Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36453,1950,Hurricane Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36454,1950,Nomad Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 +36455,1950,Scythe Fleet Issue Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +36456,1950,Typhoon Fleet Issue Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +36457,1950,Talwar Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36458,1950,Hurricane Fleet Issue Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 36459,226,Massive Debris,Unidentified debris on a massive scale. Sensors indicate multiple severe power surges emanating throughout.,100000000000.0000000000,10000000000.0000000000,0E-10,1,64,None,0,None,None,None,21168 36460,226,Massive Debris,Unidentified debris on a massive scale. Sensors indicate multiple severe power surges emanating throughout.,100000000000.0000000000,10000000000.0000000000,0E-10,1,64,None,0,None,None,None,21169 36461,226,Massive Debris,Unidentified debris on a massive scale. Sensors indicate multiple severe power surges emanating throughout.,100000000000.0000000000,10000000000.0000000000,0E-10,1,64,None,0,None,None,None,21170 36462,226,Massive Debris,Unidentified debris on a massive scale. Sensors indicate multiple severe power surges emanating throughout.,100000000000.0000000000,10000000000.0000000000,0E-10,1,64,None,0,None,None,None,21171 36463,226,Massive Debris,Unidentified debris on a massive scale. Sensors indicate multiple severe power surges emanating throughout.,100000000000.0000000000,10000000000.0000000000,0E-10,1,64,None,0,None,None,None,21172 -36464,1882,,,0E-10,0E-10,0E-10,1,64,None,0,None,None,20220,21177 +36464,1882,Vortex,,0E-10,0E-10,0E-10,1,64,None,0,None,None,20220,21177 36465,310,Command Node Beacon,This beacon marks the location of a decloaked Structure Command Node.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 36480,1089,Men's 'Hephaestus' Shirt (blue),"Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. @@ -40464,207 +40440,207 @@ These functional but high tech shoes retain the utilitarian look of the original 36516,1091,Women's 'Hephaestus' Shoes (gray/orange),"Designer: Vallou Outerwear When Outer Ring Excavations was looking to update and modernize their crew uniforms, they relied on Vallou Outerwear to take on the challenge. Vallou upper management was so impressed with the result, they commissioned a limited range of custom variants, known as the “Hephaestus” collection. These functional but high tech shoes retain the utilitarian look of the original uniforms, but with much higher material quality and attention to detail. Each pair of shoes are crafted from gray and orange materials and fabrics that are extremely durable yet comfortable enough to wear for extended periods.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1404,21480,None,0 -36517,1950,Ishtar Golden SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36518,1950,Dominix Golden SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36519,1950,Vagabond Golden SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36520,1950,Tornado Golden SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36522,1950,Nyx Umbral SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +36517,1950,Ishtar Golden SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36518,1950,Dominix Golden SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36519,1950,Vagabond Golden SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36520,1950,Tornado Golden SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36522,1950,Nyx Umbral SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 36523,1275,Tournament Practice Unit,"This unit creates a pocket of unscannable space, protecting itself and everything on the current grid from prying scanners and errant probes. This item is only to be used on test servers, subject to the conditions of tournament practice. Violations will attract bans.",0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,20439 -36633,1950,Bantam Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36634,1950,Condor Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36635,1950,Griffin Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36636,1950,Heron Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36637,1950,Kestrel Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36638,1950,Merlin Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36639,1950,Harpy Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -36640,1950,Hawk Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -36641,1950,Buzzard Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -36642,1950,Manticore Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -36643,1950,Kitsune Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 -36644,1950,Crow Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -36645,1950,Raptor Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -36646,1950,Corax Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -36647,1950,Cormorant Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -36648,1950,Flycatcher Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 -36649,1950,Blackbird Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -36650,1950,Caracal Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -36651,1950,Moa Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -36652,1950,Osprey Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -36653,1950,Cerberus Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -36654,1950,Eagle Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -36655,1950,Onyx Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 -36656,1950,Basilisk Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 -36657,1950,Falcon Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -36658,1950,Rook Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -36659,1950,Drake Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -36660,1950,Ferox Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -36661,1950,Naga Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -36662,1950,Nighthawk Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -36663,1950,Vulture Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -36664,1950,Raven Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -36665,1950,Rokh Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -36666,1950,Scorpion Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -36667,1950,Widow Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 -36668,1950,Golem Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 -36669,1950,Phoenix Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 -36670,1950,Chimera Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -36671,1950,Wyvern Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -36672,1950,Leviathan Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 -36673,1950,Badger Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -36674,1950,Tayra Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -36675,1950,Crane Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -36676,1950,Bustard Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -36677,1950,Charon Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 -36678,1950,Rhea Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 -36705,1950,Bantam Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36706,1950,Condor Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36707,1950,Griffin Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36708,1950,Heron Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36709,1950,Kestrel Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36710,1950,Merlin Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -36711,1950,Harpy Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -36712,1950,Hawk Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -36713,1950,Buzzard Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -36714,1950,Manticore Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -36715,1950,Kitsune Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 -36716,1950,Crow Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -36717,1950,Raptor Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -36718,1950,Corax Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -36719,1950,Cormorant Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -36720,1950,Flycatcher Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 -36721,1950,Blackbird Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -36722,1950,Caracal Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -36723,1950,Moa Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -36724,1950,Osprey Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -36725,1950,Cerberus Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -36726,1950,Eagle Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -36727,1950,Onyx Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 -36728,1950,Basilisk Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 -36729,1950,Falcon Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -36730,1950,Rook Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -36731,1950,Drake Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -36732,1950,Ferox Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -36733,1950,Naga Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -36734,1950,Nighthawk Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -36735,1950,Vulture Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -36736,1950,Raven Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -36737,1950,Rokh Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -36738,1950,Scorpion Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -36739,1950,Widow Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 -36740,1950,Golem Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 -36741,1950,Phoenix Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 -36742,1950,Chimera Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -36743,1950,Wyvern Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -36744,1950,Leviathan Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 -36745,1950,Badger Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -36746,1950,Tayra Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -36747,1950,Crane Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -36748,1950,Bustard Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -36749,1950,Charon Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 -36750,1950,Rhea Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 -36751,1950,Breacher Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36752,1950,Burst Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36753,1950,Probe Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36754,1950,Rifter Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36755,1950,Slasher Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36756,1950,Vigil Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36757,1950,Jaguar Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -36758,1950,Wolf Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -36759,1950,Cheetah Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -36760,1950,Hound Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -36761,1950,Hyena Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 -36762,1950,Claw Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -36763,1950,Stiletto Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -36764,1950,Talwar Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -36765,1950,Thrasher Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -36766,1950,Sabre Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 -36767,1950,Bellicose Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -36768,1950,Rupture Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -36769,1950,Scythe Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -36770,1950,Stabber Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -36771,1950,Muninn Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -36772,1950,Vagabond Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -36773,1950,Broadsword Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 -36774,1950,Scimitar Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 -36775,1950,Huginn Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -36776,1950,Rapier Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -36777,1950,Cyclone Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -36778,1950,Hurricane Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -36779,1950,Tornado Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -36780,1950,Claymore Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -36781,1950,Sleipnir Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -36782,1950,Maelstrom Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -36783,1950,Tempest Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -36784,1950,Typhoon Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -36785,1950,Panther Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 -36786,1950,Vargur Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 -36787,1950,Naglfar Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 -36788,1950,Nidhoggur Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -36789,1950,Hel Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -36790,1950,Ragnarok Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 -36791,1950,Hoarder Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -36792,1950,Mammoth Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -36793,1950,Wreathe Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -36794,1950,Prowler Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -36795,1950,Mastodon Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -36796,1950,Fenrir Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 -36797,1950,Nomad Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 -36798,1950,Breacher Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36799,1950,Burst Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36800,1950,Probe Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36801,1950,Rifter Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36802,1950,Slasher Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36803,1950,Vigil Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -36804,1950,Jaguar Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -36805,1950,Wolf Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -36806,1950,Cheetah Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -36807,1950,Hound Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -36808,1950,Hyena Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 -36809,1950,Claw Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -36810,1950,Stiletto Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -36811,1950,Talwar Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -36812,1950,Thrasher Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -36813,1950,Sabre Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 -36814,1950,Bellicose Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -36815,1950,Rupture Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -36816,1950,Scythe Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -36817,1950,Stabber Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -36818,1950,Muninn Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -36819,1950,Vagabond Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -36820,1950,Broadsword Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 -36821,1950,Scimitar Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 -36822,1950,Huginn Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -36823,1950,Rapier Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -36824,1950,Cyclone Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -36825,1950,Hurricane Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -36826,1950,Tornado Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -36827,1950,Claymore Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -36828,1950,Sleipnir Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -36829,1950,Maelstrom Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -36830,1950,Tempest Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -36831,1950,Typhoon Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -36832,1950,Panther Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 -36833,1950,Vargur Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 -36834,1950,Naglfar Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 -36835,1950,Nidhoggur Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -36836,1950,Hel Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -36837,1950,Ragnarok Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 -36838,1950,Hoarder Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -36839,1950,Mammoth Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -36840,1950,Wreathe Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -36841,1950,Prowler Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -36842,1950,Mastodon Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -36843,1950,Fenrir Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 -36844,1950,Nomad Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 +36633,1950,Bantam Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36634,1950,Condor Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36635,1950,Griffin Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36636,1950,Heron Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36637,1950,Kestrel Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36638,1950,Merlin Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36639,1950,Harpy Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +36640,1950,Hawk Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +36641,1950,Buzzard Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +36642,1950,Manticore Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +36643,1950,Kitsune Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +36644,1950,Crow Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +36645,1950,Raptor Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +36646,1950,Corax Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +36647,1950,Cormorant Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +36648,1950,Flycatcher Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +36649,1950,Blackbird Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +36650,1950,Caracal Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +36651,1950,Moa Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +36652,1950,Osprey Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +36653,1950,Cerberus Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +36654,1950,Eagle Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +36655,1950,Onyx Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +36656,1950,Basilisk Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +36657,1950,Falcon Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +36658,1950,Rook Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +36659,1950,Drake Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +36660,1950,Ferox Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +36661,1950,Naga Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +36662,1950,Nighthawk Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +36663,1950,Vulture Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +36664,1950,Raven Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +36665,1950,Rokh Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +36666,1950,Scorpion Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +36667,1950,Widow Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +36668,1950,Golem Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +36669,1950,Phoenix Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +36670,1950,Chimera Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +36671,1950,Wyvern Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +36672,1950,Leviathan Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +36673,1950,Badger Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +36674,1950,Tayra Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +36675,1950,Crane Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +36676,1950,Bustard Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +36677,1950,Charon Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +36678,1950,Rhea Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 +36705,1950,Bantam Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36706,1950,Condor Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36707,1950,Griffin Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36708,1950,Heron Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36709,1950,Kestrel Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36710,1950,Merlin Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +36711,1950,Harpy Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +36712,1950,Hawk Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +36713,1950,Buzzard Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +36714,1950,Manticore Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +36715,1950,Kitsune Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +36716,1950,Crow Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +36717,1950,Raptor Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +36718,1950,Corax Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +36719,1950,Cormorant Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +36720,1950,Flycatcher Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +36721,1950,Blackbird Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +36722,1950,Caracal Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +36723,1950,Moa Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +36724,1950,Osprey Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +36725,1950,Cerberus Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +36726,1950,Eagle Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +36727,1950,Onyx Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +36728,1950,Basilisk Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +36729,1950,Falcon Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +36730,1950,Rook Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +36731,1950,Drake Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +36732,1950,Ferox Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +36733,1950,Naga Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +36734,1950,Nighthawk Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +36735,1950,Vulture Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +36736,1950,Raven Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +36737,1950,Rokh Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +36738,1950,Scorpion Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +36739,1950,Widow Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +36740,1950,Golem Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +36741,1950,Phoenix Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +36742,1950,Chimera Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +36743,1950,Wyvern Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +36744,1950,Leviathan Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +36745,1950,Badger Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +36746,1950,Tayra Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +36747,1950,Crane Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +36748,1950,Bustard Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +36749,1950,Charon Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +36750,1950,Rhea Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 +36751,1950,Breacher Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36752,1950,Burst Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36753,1950,Probe Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36754,1950,Rifter Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36755,1950,Slasher Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36756,1950,Vigil Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36757,1950,Jaguar Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +36758,1950,Wolf Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +36759,1950,Cheetah Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +36760,1950,Hound Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +36761,1950,Hyena Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +36762,1950,Claw Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +36763,1950,Stiletto Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +36764,1950,Talwar Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +36765,1950,Thrasher Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +36766,1950,Sabre Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +36767,1950,Bellicose Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +36768,1950,Rupture Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +36769,1950,Scythe Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +36770,1950,Stabber Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +36771,1950,Muninn Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +36772,1950,Vagabond Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +36773,1950,Broadsword Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +36774,1950,Scimitar Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +36775,1950,Huginn Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +36776,1950,Rapier Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +36777,1950,Cyclone Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +36778,1950,Hurricane Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +36779,1950,Tornado Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +36780,1950,Claymore Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +36781,1950,Sleipnir Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +36782,1950,Maelstrom Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +36783,1950,Tempest Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +36784,1950,Typhoon Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +36785,1950,Panther Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +36786,1950,Vargur Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +36787,1950,Naglfar Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +36788,1950,Nidhoggur Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +36789,1950,Hel Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +36790,1950,Ragnarok Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +36791,1950,Hoarder Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +36792,1950,Mammoth Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +36793,1950,Wreathe Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +36794,1950,Prowler Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +36795,1950,Mastodon Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +36796,1950,Fenrir Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 +36797,1950,Nomad Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 +36798,1950,Breacher Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36799,1950,Burst Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36800,1950,Probe Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36801,1950,Rifter Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36802,1950,Slasher Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36803,1950,Vigil Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +36804,1950,Jaguar Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +36805,1950,Wolf Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +36806,1950,Cheetah Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +36807,1950,Hound Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +36808,1950,Hyena Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +36809,1950,Claw Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +36810,1950,Stiletto Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +36811,1950,Talwar Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +36812,1950,Thrasher Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +36813,1950,Sabre Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +36814,1950,Bellicose Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +36815,1950,Rupture Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +36816,1950,Scythe Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +36817,1950,Stabber Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +36818,1950,Muninn Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +36819,1950,Vagabond Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +36820,1950,Broadsword Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +36821,1950,Scimitar Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +36822,1950,Huginn Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +36823,1950,Rapier Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +36824,1950,Cyclone Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +36825,1950,Hurricane Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +36826,1950,Tornado Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +36827,1950,Claymore Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +36828,1950,Sleipnir Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +36829,1950,Maelstrom Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +36830,1950,Tempest Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +36831,1950,Typhoon Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +36832,1950,Panther Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +36833,1950,Vargur Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +36834,1950,Naglfar Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +36835,1950,Nidhoggur Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +36836,1950,Hel Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +36837,1950,Ragnarok Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +36838,1950,Hoarder Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +36839,1950,Mammoth Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +36840,1950,Wreathe Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +36841,1950,Prowler Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +36842,1950,Mastodon Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +36843,1950,Fenrir Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 +36844,1950,Nomad Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 36846,861,Burner Dragonfly,This Dragonfly fighter has been heavily modified by burner pirates. It should be considered extremely dangerous.,12000.0000000000,5000.0000000000,1200.0000000000,1,1,None,0,None,None,None,2975 36847,861,Burner Mantis,This Mantis fighter bomber has been heavily modified by burner pirates. It should be considered extremely dangerous.,12000.0000000000,5000.0000000000,1200.0000000000,1,1,None,0,None,None,None,3819 36848,1465,Burner Antero,"This Wyvern-class Supercarrier was recently stolen from the Wiyrkomi megacorp by a group of Guristas-affiliated pirates. The massive ship was severely damaged by State forces as it escaped its moorings, and although a major search and destroy operation by the Caldari Navy has managed to engage the Antero multiple times since its initial hijacking, they have failed to destroy it so far. Intriguingly, some witnesses have reported observing Guristas forces pursuing the Antero as well, indicating that the hijacking crew may have greatly displeased their one-time employers.",1650000000.0000000000,53000000.0000000000,3475.0000000000,1,1,None,0,None,None,None,2928 36850,226,Unidentified Sleeper Device,,100000000000.0000000000,10000000000.0000000000,0E-10,1,64,None,0,None,None,None,21180 36851,226,Unidentified Sleeper Device,,100000000000.0000000000,10000000000.0000000000,0E-10,1,64,None,0,None,None,None,21181 36852,226,Unidentified Sleeper Device,,100000000000.0000000000,10000000000.0000000000,0E-10,1,64,None,0,None,None,20224,21176 -36854,1950,Sansha Victory SKIN (Permanent),"Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. +36854,1950,Sansha Victory SKIN,"Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIII in YC117. The first of its kind, this SKIN uses prototype adaptors to enable its application to a number of related ship hulls using the same instruction set.",0E-10,0.0100000000,0E-10,1,4,None,1,2120,None,None,0 36869,1952,Ishtar Golden Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 @@ -40707,23 +40683,23 @@ This rare SKIN was designed and manufactured by the Independent Gaming Commissio 36907,952,Redoubt Repository,This look like a storage device of unknown origin. Detailed analysis might reveal more.,10000.0000000000,27500.0000000000,2700.0000000000,1,64,None,0,None,None,None,1684 36908,303,Antipharmakon Thureo,"Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with shield manipulation. -Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,21486,None,0 +Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2495,21486,None,0 36909,303,Antipharmakon Kosybo,"Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with armor manipulation. -Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,21484,None,0 +Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2495,21484,None,0 36910,303,Antipharmakon Iokira,"Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation. -Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,21487,None,0 +Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2499,21487,None,0 36911,303,Antipharmakon Toxot,"Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with missile flight time manipulation. -Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,21483,None,0 +Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2501,21483,None,0 36912,303,Antipharmakon Aeolis,"Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with capacitor manipulation. -Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,977,21485,None,0 -36913,1950,Abaddon Blood Raiders SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -36914,1950,Executioner Blood Raiders SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -36915,1950,Harbinger Blood Raiders SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -36916,1950,Omen Blood Raiders SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,2495,21485,None,0 +36913,1950,Abaddon Blood Raiders SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +36914,1950,Executioner Blood Raiders SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +36915,1950,Harbinger Blood Raiders SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +36916,1950,Omen Blood Raiders SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 36917,226,Apocalypse Wreck,"This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.",10000.0000000000,27500.0000000000,27500.0000000000,1,4,None,0,None,None,None,3115 36918,226,Armageddon Wreck,"This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.",10000.0000000000,27500.0000000000,27500.0000000000,1,4,None,0,None,None,None,3115 36919,226,Abaddon Wreck,"This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.",10000.0000000000,27500.0000000000,27500.0000000000,1,4,None,0,None,None,None,3115 @@ -40744,9 +40720,9 @@ Given that the substance appears to be of Drifter origin, and exhibits some very 36934,226,Primae Wreck,This hollowed out husk is all that remains of one of New Eden's most impressive industrials. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 36935,226,Noctis Wreck,This hollowed out husk is all that remains of one of New Eden's most impressive industrials. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 36936,226,Drifter Battleship Wreck,"This hollowed out husk is all that remains of one of New Eden's most impressive battlehips. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.",10000.0000000000,27500.0000000000,27500.0000000000,1,64,None,0,None,None,None,3115 -36939,1568,Blood Raider Frigate,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -36940,1665,Blood Raider Cruiser,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -36941,1666,Blood Raider Battlecruiser,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 +36939,1568,Blood Raider Frigate,"A standard Blood Raider Covenant frigate, flown on special duty by a blooded member of Omir Sarikusa's Sani Sabik ""priesthood of all believers"".",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +36940,1665,Blood Raider Cruiser,"A standard Blood Raider Covenant cruiser, flown on special duty by a blooded member of Omir Sarikusa's Sani Sabik ""priesthood of all believers"".",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +36941,1666,Blood Raider Battlecruiser,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 36945,1136,Generic Fuel Block,,0E-10,5.0000000000,0E-10,40,None,None,0,None,None,None,0 36946,303,Expired Cerebral Accelerator,"Earned from a Blood Raider Gauntlet site, this accelerator was once used to boost a pilots attributes across the board. @@ -40754,63 +40730,63 @@ Now however, its genetic make up has collapsed and dissolved, rendering its effe 36948,303,Expired Cerebral Accelerator,"Earned from a Blood Raider Gauntlet site, this accelerator was once used to boost a pilots attributes across the board. Now however, its genetic make up has collapsed and dissolved, rendering its effects completely useless.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 -36949,1461,Coalesced Element Blueprint,,0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,2013,107,None,0 -36951,1950,Heron Sukuuvestaa SKIN Serenity Only (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36953,447,Structure Electromagnetic Sensor Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,None,None,0 -36954,447,Structure Acceleration Coils Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,None,None,0 -36955,447,Structure Advertisement Nexus Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,None,None,0 +36949,1461,Coalesced Element Blueprint,,0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,2013,21482,None,0 +36951,1950,Heron Sukuuvestaa SKIN Serenity Only,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36953,447,Structure Electromagnetic Sensor Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,21532,None,0 +36954,447,Structure Acceleration Coils Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,21533,None,0 +36955,447,Structure Advertisement Nexus Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,21534,None,0 36956,536,Structure Electromagnetic Sensor,Materials required for the construction of intelligence or electronics related facilities in a space structure.,10000.0000000000,3000.0000000000,0E-10,1,None,22500000.0000,1,1865,21532,None,0 36957,536,Structure Acceleration Coils,Materials needed for the construction of warp or engineering related facilities in a space structure.,10000.0000000000,3000.0000000000,0E-10,1,None,22500000.0000,1,1865,21533,None,0 36958,536,Structure Advertisement Nexus,Components for the construction of advertisement facilities in a space structure.,10000.0000000000,3000.0000000000,0E-10,1,None,22500000.0000,1,1865,21534,None,0 -36960,1462,Medium Stargate blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 -36961,1462,X-Large Stargate Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 +36960,1462,Pharolux Cyno Beacon Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000000.0000,1,2510,None,None,22262 +36961,1462,Ansiblex Jump Gate Blueprint,,0E-10,0.0100000000,0E-10,1,None,12000000000.0000,1,2510,None,None,22269 36962,1462,Medium Administration Hub Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 36963,1462,Large Administration Hub Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 36964,1462,X-Large Administration Hub Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 -36965,1462,X-Large Advertisement Center Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 -36966,1462,Astrahus Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000000.0000,1,2156,None,None,0 -36967,1462,Fortizar Blueprint,,0E-10,0.0100000000,0E-10,1,None,70000000000.0000,1,2156,None,None,0 -36968,1462,Keepstar Blueprint,,0E-10,0.0100000000,0E-10,1,None,700000000000.0000,1,2156,None,None,0 -36971,1462,Raitaru Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000000.0000,1,2322,None,None,0 -36972,1462,Azbel Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000000.0000,1,2322,None,None,0 -36973,1462,Sotiyo Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000000.0000,1,2322,None,None,0 +36965,1462,Upwell Monument AM Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,0,None,None,None,22298 +36966,1462,Astrahus Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000000.0000,1,2156,None,None,21137 +36967,1462,Fortizar Blueprint,,0E-10,0.0100000000,0E-10,1,None,70000000000.0000,1,2156,None,None,21138 +36968,1462,Keepstar Blueprint,,0E-10,0.0100000000,0E-10,1,None,700000000000.0000,1,2156,None,None,21139 +36971,1462,Raitaru Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000000.0000,1,2322,None,None,21344 +36972,1462,Azbel Blueprint,,0E-10,0.0100000000,0E-10,1,None,25000000000.0000,1,2322,None,None,21405 +36973,1462,Sotiyo Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000000.0000,1,2322,None,None,21406 36974,1462,Medium Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 36975,1462,Large Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 36976,1462,X-Large Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 -36977,1462,Athanor Blueprint,,0E-10,0.0100000000,0E-10,1,None,5500000000.0000,1,2393,None,None,0 -36978,1462,Tatara Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000000000.0000,1,2393,None,None,0 -36979,1462,X-Large Drilling Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 +36977,1462,Athanor Blueprint,,0E-10,0.0100000000,0E-10,1,None,5500000000.0000,1,2393,None,None,21445 +36978,1462,Tatara Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000000000.0000,1,2393,None,None,21451 +36979,1462,X-Large Drilling Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,3465 36980,1462,Medium Observatory Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 36981,1462,Large Observatory Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 -36982,1950,Magnate Sarum Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36983,1950,Magnate Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36984,1950,Punisher Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36985,1950,Punisher Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -36986,1950,Merlin Nugoeihuvi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36987,1950,Merlin Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -36988,1950,Imicus Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36989,1950,Incursus Aliastra Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36990,1950,Incursus Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36991,1950,Tristan Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -36992,1950,Rifter Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36993,1950,Rifter Nefantar Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -36994,1950,Probe Vherokior Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36982,1950,Magnate Sarum Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36983,1950,Magnate Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36984,1950,Punisher Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36985,1950,Punisher Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +36986,1950,Merlin Nugoeihuvi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36987,1950,Merlin Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +36988,1950,Imicus Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36989,1950,Incursus Aliastra Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36990,1950,Incursus Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36991,1950,Tristan Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +36992,1950,Rifter Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36993,1950,Rifter Nefantar Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +36994,1950,Probe Vherokior Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 36997,1709,Structure Security Force Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000000.0000,0,None,None,None,0 36999,1709,Structure Sovereignty Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,0,None,None,None,0 37000,1709,Structure Security Status Claim Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,12000000000.0000,0,None,None,None,0 37001,1709,Structure Agent Distribution Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000000.0000,0,None,None,None,0 37002,1709,Structure Factional Reserve Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000000.0000,0,None,None,None,0 -37003,1709,Structure Armored Targeted Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,None,None,0 -37004,1709,Structure Information Targeted Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,None,None,0 -37005,1709,Structure Siege Targeted Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,None,None,0 -37006,1709,Structure Skirmish Targeted Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,None,None,0 -37007,1709,Structure Mining Targeted Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,None,None,0 +37003,1709,Structure Armored Targeted Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,20970,None,0 +37004,1709,Structure Information Targeted Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,20970,None,0 +37005,1709,Structure Siege Targeted Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,20970,None,0 +37006,1709,Structure Skirmish Targeted Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,20970,None,0 +37007,1709,Structure Mining Targeted Link Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,20970,None,0 37008,1707,Standup Guided Bomb Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2185,21564,None,0 37011,1709,Structure Capital Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000000.0000,0,None,None,None,0 37012,1709,Structure Component Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000000.0000,0,None,None,None,0 37014,1709,Structure Equipment Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,0,None,None,None,0 37015,1709,Structure Ship Assembly Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,2400000000.0000,0,None,None,None,0 -37020,1707,Standup Ballistic Control System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,2189,21440,None,0 +37020,1707,Standup Ballistic Control System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,2189,2531,None,0 37021,1709,Standup Repulsor Field Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,0,None,21560,None,0 37022,1707,Standup Market Hub I Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000000.0000,1,2181,21595,None,0 37023,1707,Standup Cloning Center I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000000.0000,1,2181,21596,None,0 @@ -40823,12 +40799,12 @@ Now however, its genetic make up has collapsed and dissolved, rendering its effe 37030,1707,Standup Arcing Vorton Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,2180,2934,None,0 37031,1709,Structure Planetoid Drilling Blueprint,,0E-10,0.0100000000,0E-10,1,None,7000000000.0000,0,None,None,None,0 37032,1707,Standup Reprocessing Facility I Blueprint,,0E-10,0.0100000000,0E-10,1,None,160000000.0000,1,2182,21597,None,0 -37033,1709,Structure Compression Plant Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,None,None,0 -37034,1707,Standup Moon Drill I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000000.0000,1,2182,None,None,0 -37037,1709,Structure Drone Link Augmentor Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,None,None,0 +37033,1709,Structure Compression Plant Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,21598,None,0 +37034,1707,Standup Moon Drill I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000000.0000,1,2182,21774,None,0 +37037,1709,Structure Drone Link Augmentor Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,2989,None,0 37038,1709,Standup Fighter Damage Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,0,None,10934,None,0 37039,1709,Structure Drone Navigation Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,130000000.0000,0,None,2988,None,0 -37040,1709,Standup Fighter Tracking Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,0,None,None,None,0 +37040,1709,Standup Fighter Tracking Enhancer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,0,None,1640,None,0 37041,1707,Standup Variable Spectrum ECM I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2167,109,None,0 37042,1709,Structure ECCM Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,130000000.0000,0,None,110,None,0 37043,1707,Standup XL Energy Neutralizer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2176,1283,None,0 @@ -40843,18 +40819,18 @@ Now however, its genetic make up has collapsed and dissolved, rendering its effe 37052,1709,Structure Scanner Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,570000000.0000,0,None,None,None,0 37053,1709,Structure Listening Post Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,0,None,None,None,0 37054,1709,Structure Cloak Pinpoint Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,2600000000.0000,0,None,None,None,0 -37055,1950,Incursus Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -37056,1950,Hyperion Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -37057,1950,Thorax Quafe SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +37055,1950,Incursus Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +37056,1950,Hyperion Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +37057,1950,Thorax Quafe SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 37058,1709,Structure Cynosural Jammer Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000000.0000,0,None,None,None,0 37060,1707,Standup Reactor Control Unit I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,2177,70,None,0 -37061,1709,Structure Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,None,None,0 -37062,1709,Structure Remote Capacitor Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,None,None,0 -37063,1709,Structure Remote Hull Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,None,None,0 +37061,1709,Structure Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,21426,None,0 +37062,1709,Structure Remote Capacitor Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,1035,None,0 +37063,1709,Structure Remote Hull Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,21428,None,0 37064,1709,Structure Remote Missile Guidance Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,130000000.0000,0,None,21437,None,0 37065,1709,Structure Remote Sensor Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,130000000.0000,0,None,74,None,0 37066,1707,Standup Remote Sensor Dampener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2168,105,None,0 -37067,1709,Structure Remote Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,None,None,0 +37067,1709,Structure Remote Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,0,None,10913,None,0 37068,1709,Structure Remote Tracking Computer Blueprint,,0E-10,0.0100000000,0E-10,1,None,130000000.0000,0,None,3346,None,0 37069,1709,Structure Invention Laboratory Blueprint,,0E-10,0.0100000000,0E-10,1,None,1700000000.0000,0,None,None,None,0 37071,1709,Structure Datacore Field Research Blueprint,,0E-10,0.0100000000,0E-10,1,None,2600000000.0000,0,None,None,None,0 @@ -40871,57 +40847,57 @@ Now however, its genetic make up has collapsed and dissolved, rendering its effe 37083,1707,Standup Weapon Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2171,1639,None,0 37084,1709,Tracking Enhancer Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 37085,1709,Standup CSP Tractor Beam I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,21563,None,0 -37087,1707,Standup Focused Warp Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2172,3433,None,0 -37089,1950,Federation Navy Comet Police Pursuit Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37090,1950,Catalyst Aliastra Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37091,1950,Catalyst Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37092,1950,Catalyst Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37093,1950,Catalyst InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37094,1950,Catalyst Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37095,1950,Thrasher Nefantar Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -37096,1950,Omen Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37097,1950,Omen Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37098,1950,Caracal Nugoeihuvi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37099,1950,Caracal Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37100,1950,Thorax Aliastra Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37101,1950,Thorax Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37102,1950,Vexor Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37103,1950,Stabber Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -37104,1950,Stabber Nefantar Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -37105,1950,Abaddon Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37106,1950,Abaddon Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37107,1950,Apocalypse Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37108,1950,Apocalypse Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37109,1950,Rokh Nugoeihuvi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37110,1950,Rokh Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37111,1950,Scorpion Ishukone Watch Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37112,1950,Dominix Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37113,1950,Hyperion Aliastra Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37114,1950,Hyperion Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37115,1950,Megathron Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37116,1950,Megathron Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37117,1950,Maelstrom Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -37118,1950,Maelstrom Nefantar Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -37119,1950,Tempest Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -37120,1950,Tempest Nefantar Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -37121,1950,Paladin Blood Raider Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37122,1950,Golem Kaalakiota Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37123,1950,Kronos Police Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37124,1950,Revelation Sarum Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37125,1950,Phoenix Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37126,1950,Moros InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37127,1950,Naglfar Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -37128,1950,Bestower Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37129,1950,Tayra Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37130,1950,Iteron Mark V Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37131,1950,Mammoth Nefantar Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -37132,1950,Orca ORE Development Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 -37133,1950,Rorqual ORE Development Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 -37134,1950,Mackinaw ORE Development Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +37087,1707,Standup Focused Warp Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2172,21743,None,0 +37089,1950,Federation Navy Comet Police Pursuit Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37090,1950,Catalyst Aliastra Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37091,1950,Catalyst Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37092,1950,Catalyst Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37093,1950,Catalyst InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37094,1950,Catalyst Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37095,1950,Thrasher Nefantar Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +37096,1950,Omen Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37097,1950,Omen Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37098,1950,Caracal Nugoeihuvi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37099,1950,Caracal Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37100,1950,Thorax Aliastra Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37101,1950,Thorax Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37102,1950,Vexor Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37103,1950,Stabber Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +37104,1950,Stabber Nefantar Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +37105,1950,Abaddon Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37106,1950,Abaddon Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37107,1950,Apocalypse Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37108,1950,Apocalypse Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37109,1950,Rokh Nugoeihuvi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37110,1950,Rokh Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37111,1950,Scorpion Ishukone Watch Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37112,1950,Dominix Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37113,1950,Hyperion Aliastra Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37114,1950,Hyperion Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37115,1950,Megathron Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37116,1950,Megathron Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37117,1950,Maelstrom Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +37118,1950,Maelstrom Nefantar Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +37119,1950,Tempest Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +37120,1950,Tempest Nefantar Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +37121,1950,Paladin Blood Raider Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37122,1950,Golem Kaalakiota Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37123,1950,Kronos Police Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37124,1950,Revelation Sarum Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37125,1950,Phoenix Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37126,1950,Moros InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37127,1950,Naglfar Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +37128,1950,Bestower Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37129,1950,Tayra Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37130,1950,Iteron Mark V Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37131,1950,Mammoth Nefantar Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +37132,1950,Orca ORE Development Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +37133,1950,Rorqual ORE Development Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +37134,1950,Mackinaw ORE Development Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 37135,1283,Endurance,"After the success of the Venture mining frigate, ORE spun their growing frontier exploration, exploitation and technology divisions into new subsidiaries. One of the first projects undertaken by the newly configured ORE conglomerate was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations. The Endurance is being released under ORE’s ‘Frostline’ branding and combines improved ice mining systems with the well-proven mining frigate frame that served so well as the basis of the Venture and Prospect classes. Unique subsystems and fittings, coupled with a new compact ice mining laser design, give the Endurance the unique ability to harvest ice from a frigate class hull. In addition to this, the creators of the Endurance managed to retain much of the stealth technology that Expedition frigates have become known for. -",1600000.0000000000,50000.0000000000,200.0000000000,1,128,1000000.0000,1,1924,None,20066,21210 +",1600000.0000000000,50000.0000000000,200.0000000000,1,128,12700000.0000,1,1924,None,20066,21210 37136,353,Tournament Smartbomb,This module does not exist.,100.0000000000,1.0000000000,0E-10,1,None,None,0,None,112,None,2033 37137,353,QA Resistance Eliminator,This module does not exist.,0E-10,1.0000000000,0E-10,1,None,139968.0000,0,None,110,None,0 37138,1709,Structure Ad Post Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,0,None,None,None,0 @@ -40929,7 +40905,7 @@ The Endurance is being released under ORE’s ‘Frostline’ branding and combi 37140,1709,Structure Monument Blueprint,,0E-10,0.0100000000,0E-10,1,None,12000000000.0000,0,None,None,None,0 37141,1326,Structure Ad Post,,125.0000000000,1000.0000000000,0E-10,1,None,None,0,None,None,None,0 37142,1326,Structure Billboard,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 -37143,1326,Structure Monument,,8000.0000000000,64000.0000000000,0E-10,1,None,None,0,None,None,None,0 +37143,1326,Structure Monument Module I,,500.0000000000,100000.0000000000,0E-10,1,None,None,0,None,None,None,0 37146,1826,Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I,"The Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. @@ -41296,14 +41272,14 @@ Note: Only one rig of the same type, counting tech variations, may be fitted at Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.",200.0000000000,20.0000000000,0E-10,1,None,None,0,None,3200,None,0 -37254,1632,Standup L-Set EW Expert System I,"The Standup L-Set EW Expert System I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare command and control so as to improve the effective range and capacitor efficiency of EW systems installed on Upwell technology structures. +37254,1632,Standup L-Set EW Command System I,"The Standup L-Set EW Command System I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare command and control so as to improve the effective range and capacitor efficiency of EW systems installed on Upwell technology structures. This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.",200.0000000000,20.0000000000,0E-10,1,None,None,1,2345,3198,None,0 -37255,1632,Standup L-Set EW Expert System II,"The Standup L-Set EW Expert System II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare command and control so as to improve the effective range and capacitor efficiency of EW systems installed on Upwell technology structures. +37255,1632,Standup L-Set EW Command System II,"The Standup L-Set EW Command System II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare command and control so as to improve the effective range and capacitor efficiency of EW systems installed on Upwell technology structures. This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. @@ -41500,7 +41476,7 @@ Must be loaded with any of the following regular and advanced projectile ammo ty 37323,1709,Medium Drone Manufacturing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 37324,1709,Medium Drone Manufacturing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 37325,1709,Medium Consumable Manufacturing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 -37326,1709,Medium Consumable Manufacturing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 +37326,1709,Medium Consumable Manufacturing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,21729,None,0 37327,1709,Medium Module Manufacturing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 37328,1708,Medium Module Manufacturing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 37329,1708,Standup L-Set Ammunition Manufacturing Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,21729,None,0 @@ -41576,8 +41552,8 @@ Must be loaded with any of the following regular and advanced projectile ammo ty 37401,1709,Standup M-Set Jump Clone Bays II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,21599,None,0 37402,1709,Medium Jump Clone Tax I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 37403,1709,Medium Jump Clone Tax II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 -37404,1709,Medium Planetary Production Increase I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 -37405,1709,Medium Planetary Production Increase II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 +37404,1709,Medium Planetary Industry Increase I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 +37405,1709,Medium Planetary Industry Increase II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 37406,1709,Medium Customs Office Tax Reduction I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 37407,1709,Medium Customs Office Tax Reduction II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 37408,1709,Medium Loyalty Point Store Reduction I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,None,None,0 @@ -41588,8 +41564,8 @@ Must be loaded with any of the following regular and advanced projectile ammo ty 37414,1708,Standup L-Set Energy Neutralizer Feedback Control II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,3195,None,0 37415,1709,Standup L-Set Fighter Mission Control I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,2159,3200,None,0 37416,1709,Standup L-Set Fighter Mission Control II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,3200,None,0 -37417,1708,Standup L-Set EW Expert System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2159,3198,None,0 -37418,1708,Standup L-Set EW Expert System II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,3198,None,0 +37417,1708,Standup L-Set EW Command System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2159,3198,None,0 +37418,1708,Standup L-Set EW Command System II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,3198,None,0 37419,1708,Standup L-Set Bomb Aimer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2159,3197,None,0 37420,1708,Standup L-Set Bomb Aimer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,3197,None,0 37421,1708,Standup L-Set Point Defense Battery Control I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2159,21594,None,0 @@ -41598,8 +41574,8 @@ Must be loaded with any of the following regular and advanced projectile ammo ty 37424,1708,Standup L-Set Target Acquisition Array II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,3198,None,0 37425,1709,"Large Office, Jump Clone Number and Tax I Blueprint",,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,None,None,0 37426,1709,"Large Office, Jump Clone Number and Tax II Blueprint",,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,None,None,0 -37427,1709,"Large Planetary Production, Customs Office Tax Reduction I Blueprint",,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,None,None,0 -37428,1709,"Large Planetary Production, Customs Office Tax Reduction II Blueprint",,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,None,None,0 +37427,1709,"Large Planetary Industry, Customs Office Tax Reduction I Blueprint",,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,None,None,0 +37428,1709,"Large Planetary Industry, Customs Office Tax Reduction II Blueprint",,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,None,None,0 37429,1709,Large Market and Loyalty Point Store Tax I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,None,None,0 37430,1709,Large Market and Loyalty Point Store Tax II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,None,None,0 37431,1708,Standup XL-Set Missile Fire Control Computer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2500000000.0000,1,2159,3197,None,0 @@ -41624,70 +41600,70 @@ Must be loaded with any of the following regular and advanced projectile ammo ty 37452,54,ORE Ice Mining Laser,A unit used to extract valuable materials from ice asteroids. Used on Expedition Frigates. ,0E-10,5.0000000000,0E-10,1,None,None,1,2151,1061,None,21211 37453,25,Crucifier Navy Issue,"As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need. -The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.",1064000.0000000000,28100.0000000000,165.0000000000,1,4,200000.0000,1,1366,None,20063,1733 -37454,25,Vigil Fleet Issue,"The Vigil Fleet Issue is the latest development from the Republic Fleet's innovative R&D labs. Designed with the demands of Capsuleer loyalist corporations in mind, this aggressive ship is intended to support new offensive operations into the Empire's vulnerable constellations in The Bleak Lands and Devoid regions. Long range stasis webifiers and high speed allow the Vigil Fleet Issue to chase down and catch the most evasive prey and pull them into range of its deadly rocket launchers.",1080000.0000000000,17400.0000000000,250.0000000000,1,2,200000.0000,1,1366,None,20078,1976 -37455,25,Griffin Navy Issue,The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure systems optimized for short range combat has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics.,1056000.0000000000,19400.0000000000,260.0000000000,1,1,200000.0000,1,1366,None,20070,1789 -37456,25,Maulus Navy Issue,"The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities.",1063000.0000000000,23000.0000000000,275.0000000000,1,8,200000.0000,1,1366,None,20074,1811 +The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.",1064000.0000000000,28100.0000000000,165.0000000000,1,4,1800000.0000,1,1366,None,20063,1733 +37454,25,Vigil Fleet Issue,"The Vigil Fleet Issue is the latest development from the Republic Fleet's innovative R&D labs. Designed with the demands of Capsuleer loyalist corporations in mind, this aggressive ship is intended to support new offensive operations into the Empire's vulnerable constellations in The Bleak Lands and Devoid regions. Long range stasis webifiers and high speed allow the Vigil Fleet Issue to chase down and catch the most evasive prey and pull them into range of its deadly rocket launchers.",1080000.0000000000,17400.0000000000,250.0000000000,1,2,2100000.0000,1,1366,None,20078,1976 +37455,25,Griffin Navy Issue,The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics.,1056000.0000000000,19400.0000000000,260.0000000000,1,1,2100000.0000,1,1366,None,20070,1789 +37456,25,Maulus Navy Issue,"The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities.",1063000.0000000000,23000.0000000000,275.0000000000,1,8,2100000.0000,1,1366,None,20074,1811 37457,1527,Deacon,"The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp. Developer: Carthum Conglomerate -Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.",1630000.0000000000,28700.0000000000,250.0000000000,1,4,2000000.0000,1,2147,None,20063,21220 +Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.",1630000.0000000000,28700.0000000000,250.0000000000,1,4,16500000.0000,1,2147,None,20063,21220 37458,1527,Kirin,"The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate. Developer: Lai Dai -Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Kirin, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful and mobile support capability.",1480000.0000000000,20000.0000000000,270.0000000000,1,1,2000000.0000,1,2148,None,20070,21218 +Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Kirin, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful and mobile support capability.",1480000.0000000000,20000.0000000000,270.0000000000,1,1,18700000.0000,1,2148,None,20070,21218 37459,1527,Thalia,"The Thalia-class Logistics Frigate was developed by Roden Shipyards as a more mobile counterpart to their wildly successful Oneiros Logistics Cruiser. Able to keep pace with frigate and destroyer wings, the Thalia boasts excellent armor support capabilities in a compact and reasonably-priced form factor. In late YC117, news that the Federation Navy had placed a massive order for Thalia-class frigates brought Roden Shipyards stock to a seven year high. Developer: Roden Shipyards -Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",1450000.0000000000,10000.0000000000,280.0000000000,1,8,2000000.0000,1,2149,None,20074,21217 +Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",1450000.0000000000,10000.0000000000,280.0000000000,1,8,18200000.0000,1,2149,None,20074,21217 37460,1527,Scalpel,"Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones. Developer: Thukker Mix -Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.",1420000.0000000000,17100.0000000000,260.0000000000,1,2,2000000.0000,1,2150,None,20078,21219 +Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.",1420000.0000000000,17100.0000000000,260.0000000000,1,2,15700000.0000,1,2150,None,20078,21219 37461,1681,Angel Dreadnought,"This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Angel Cartel dreadnoughts are rarely seen outside of core Archangel facilities. However in recent months the Angel Cartel capital fleets seem to have become more bold, striking out at capsuleers who interfere with smaller-scale Angel operations. -Threat level: Deadly",1127500000.0000000000,15500000.0000000000,0E-10,1,None,None,0,None,None,31,21275 +Threat level: Deadly",1127500000.0000000000,15500000.0000000000,0E-10,1,None,None,0,None,None,20900,21275 37462,1682,Domination Titan,"Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. RSS intelligence indicate that the Salvation Angel engineers have been benefiting greatly from their partnership with the Serpentis Corporation. Combining technology reverse engineered from the titanic FNS Molyneux with more readily available Promethean titan blueprints has allowed the Angel Cartel to develop their own deadly variation of the Ragnarok. -Threat level: ""We're going to need a bigger ship""",2075625000.0000000000,100000000.0000000000,0E-10,1,None,None,0,None,None,31,21276 +Threat level: ""We're going to need a bigger ship""",2075625000.0000000000,100000000.0000000000,0E-10,1,None,None,0,None,None,20900,21276 37463,1683,Blood Dreadnought,"This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. This modified Revelation-class Dreadnought is one of the largest and deadliest ships within the Blood Raider arsenal. Nobody outside the Covenant seems to know for sure what the massive hull patterns are made from, and at this point everyone is afraid to ask. -Threat level: Deadly",1237500000.0000000000,18500000.0000000000,0E-10,1,None,None,0,None,None,31,21277 +Threat level: Deadly",1237500000.0000000000,18500000.0000000000,0E-10,1,None,None,0,None,None,20901,21277 37464,1684,Dark Blood Titan,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. This massive Titan inspires terror in even the bravest navy captain. Disturbing rumors suggest that its many halls are filled with numerous captives and unnatural rituals. -Threat level: ""We're going to need a bigger ship""",2278125000.0000000000,155000000.0000000000,0E-10,1,None,None,0,None,None,31,21278 +Threat level: ""We're going to need a bigger ship""",2278125000.0000000000,155000000.0000000000,0E-10,1,None,None,0,None,None,20901,21278 37465,1685,Guristas Dreadnought,"This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. This heavily modified Phoenix-class Dreadnought is a potent tool for intimidation and defense of Guristas assets. -Threat level: Deadly",1320000000.0000000000,16250000.0000000000,0E-10,1,None,None,0,None,None,31,21279 +Threat level: Deadly",1320000000.0000000000,16250000.0000000000,0E-10,1,None,None,0,None,None,20904,21279 37466,1686,Dread Guristas Titan,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. This heavily modified Leviathan-class Titan represents a new level of threat from the Guristas Pirates. Rumors suggest that the Guristas gained access to Titan technology by salvaging the wreckage of capsuleer capital shipyards destroyed in one of their numerous wars within the Guristas-occupied nullsec regions. -Threat level: ""We're going to need a bigger ship""",2430000000.0000000000,132500000.0000000000,0E-10,1,None,None,0,None,None,31,21280 +Threat level: ""We're going to need a bigger ship""",2430000000.0000000000,132500000.0000000000,0E-10,1,None,None,0,None,None,20904,21280 37467,1687,Sansha's Dreadnought,"This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Sansha's Nation are no strangers to the use of capital ships in their operations. However it is only recently that these Dreadnought-class vessels have been seen augmenting Nation battlefleets. -Threat level: Deadly",1237500000.0000000000,18500000.0000000000,0E-10,1,None,None,0,None,None,31,21281 +Threat level: Deadly",1237500000.0000000000,18500000.0000000000,0E-10,1,None,None,0,None,None,20902,21281 37468,1689,Serpentis Dreadnought,"The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. The use of Guardian Angel capital ships to defend static Serpentis Corporation installations has been common for years, although only recently have these huge ships been seen on the offense. -Threat level: Deadly",1292500000.0000000000,17550000.0000000000,0E-10,1,None,None,0,None,None,31,21282 +Threat level: Deadly",1292500000.0000000000,17550000.0000000000,0E-10,1,None,None,0,None,None,20903,21282 37470,1691,Infested Carrier,"Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. This Thanatos-class carrier has been infested with Rogue Drones and heavily modified to meet their needs. It is unclear whether this ship was captured and infested in the depths of the Drone Regions or if the drones built it themselves as a mimicry of human technology. @@ -41707,71 +41683,77 @@ DED contact briefings suggest the free floating turrets are a secondary weapon, Threat level: Critical",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 37474,588,Catmageddon,,100.0000000000,10.0000000000,0E-10,1,None,240727880.0000,0,None,2934,None,0 37475,1600, Medium Tech I Large Ship Research II,,200.0000000000,10.0000000000,0E-10,1,None,None,0,None,None,None,0 -37479,1533,Micro Jump Field Generator,"This module spools up and then teleports the ship and any ships or drones nearby 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location. +37479,1533,Micro Jump Field Generator,"This module spools up and then teleports up to 25 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location. Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including: Capital Ships, Freighters and the Orca.",0E-10,10.0000000000,0E-10,1,None,340852.0000,1,2135,20971,None,0 -37480,1534,Bifrost,"Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.",1235000.0000000000,43000.0000000000,400.0000000000,1,2,None,1,2133,None,20077,21224 -37481,1534,Pontifex,"Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.",1250000.0000000000,47000.0000000000,380.0000000000,1,4,None,1,2126,None,20061,21222 -37482,1534,Stork,"Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.",1300000.0000000000,52000.0000000000,450.0000000000,1,1,None,1,2131,None,20068,21221 -37483,1534,Magus,"Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.",1150000.0000000000,55000.0000000000,400.0000000000,1,8,None,1,2132,None,20072,21223 -37484,1950,Crucifier Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -37485,1950,Executioner Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -37486,1950,Inquisitor Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -37487,1950,Magnate Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -37488,1950,Punisher Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -37489,1950,Tormentor Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -37490,1950,Retribution Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -37491,1950,Vengeance Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -37492,1950,Anathema Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -37493,1950,Purifier Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -37494,1950,Sentinel Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 -37495,1950,Crusader Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -37496,1950,Malediction Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -37497,1950,Coercer Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -37498,1950,Dragoon Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -37499,1950,Heretic Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 -37500,1950,Arbitrator Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -37501,1950,Augoror Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -37502,1950,Maller Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -37503,1950,Omen Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -37504,1950,Sacrilege Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -37505,1950,Zealot Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -37506,1950,Devoter Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 -37507,1950,Guardian Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 -37508,1950,Curse Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -37509,1950,Pilgrim Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -37510,1950,Harbinger Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -37511,1950,Oracle Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -37512,1950,Prophecy Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -37513,1950,Absolution Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -37514,1950,Damnation Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -37515,1950,Abaddon Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -37516,1950,Apocalypse Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -37517,1950,Armageddon Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -37518,1950,Redeemer Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 -37519,1950,Paladin Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 -37520,1950,Revelation Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -37521,1950,Archon Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -37522,1950,Aeon Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -37523,1950,Avatar Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -37524,1950,Bestower Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -37525,1950,Sigil Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -37526,1950,Prorator Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -37527,1950,Impel Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -37528,1950,Providence Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 -37529,1950,Ark Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +37480,1534,Bifrost,"Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.",1235000.0000000000,43000.0000000000,400.0000000000,1,2,38300000.0000,1,2133,None,20077,21224 +37481,1534,Pontifex,"Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.",1250000.0000000000,47000.0000000000,380.0000000000,1,4,42100000.0000,1,2126,None,20061,21222 +37482,1534,Stork,"Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.",1300000.0000000000,52000.0000000000,450.0000000000,1,1,46600000.0000,1,2131,None,20068,21221 +37483,1534,Magus,"Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.",1150000.0000000000,55000.0000000000,400.0000000000,1,8,43400000.0000,1,2132,None,20072,21223 +37484,1950,Crucifier Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +37485,1950,Executioner Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +37486,1950,Inquisitor Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +37487,1950,Magnate Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +37488,1950,Punisher Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +37489,1950,Tormentor Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +37490,1950,Retribution Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +37491,1950,Vengeance Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +37492,1950,Anathema Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +37493,1950,Purifier Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +37494,1950,Sentinel Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 +37495,1950,Crusader Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +37496,1950,Malediction Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +37497,1950,Coercer Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +37498,1950,Dragoon Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +37499,1950,Heretic Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +37500,1950,Arbitrator Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +37501,1950,Augoror Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +37502,1950,Maller Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +37503,1950,Omen Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +37504,1950,Sacrilege Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +37505,1950,Zealot Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +37506,1950,Devoter Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +37507,1950,Guardian Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +37508,1950,Curse Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +37509,1950,Pilgrim Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +37510,1950,Harbinger Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +37511,1950,Oracle Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +37512,1950,Prophecy Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +37513,1950,Absolution Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +37514,1950,Damnation Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +37515,1950,Abaddon Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +37516,1950,Apocalypse Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +37517,1950,Armageddon Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +37518,1950,Redeemer Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +37519,1950,Paladin Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +37520,1950,Revelation Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +37521,1950,Archon Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +37522,1950,Aeon Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +37523,1950,Avatar Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +37524,1950,Bestower Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +37525,1950,Sigil Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +37526,1950,Prorator Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +37527,1950,Impel Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +37528,1950,Providence Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +37529,1950,Ark Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 37531,186,Drifter Response Battleship Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 37532,1535,Standup Signal Amplifier I,"The Standup Signal Amplifier augments the scan resolution and maximum targeting range of the host structure. Additionally, the Signal Amplifier system will add bandwidth to the structure's systems allowing it to lock additional targets. The Signal Amplifier can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2219,104,None,0 37533,1407,X-Large Observatory Array,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 -37534,1408,Large Stargate,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 -37535,1410,Medium Advertisement Center,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 -37536,1410,Large Advertisement Center,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,0 +37534,2016,Tenebrex Cyno Jammer,"Designed by the Upwell Consortium to function as a successor and improvement over starbase cynosural system jammers, the Tenebrex Cyno Jammer is a vital part of their new Fast Logistical EXpansion (FLEX) structures product line. + +As with established, large-scale cynosural jamming technology, the Tenebrex creates a system-wide inhibitor field which prevents cynosural generators, except covert cynosural generators, from functioning. With cynosural jamming an important element of strategic warfare, the Tenebrex incorporates certain improvements on the basic cyno jamming technology that it uses. + +Each Tenebrex Cyno Jammer structure is automatically equipped with one Standup Cynosural System Jammer I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Cynosural Suppression upgrade active. + +May not be deployed within 500km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of three Cyno Jammer structures may be deployed per system, and only one such structure may have its service module activated at any given time.",3000000000.0000000000,5000.0000000000,0E-10,1,None,None,1,2511,None,None,22252 +37535,1410,Upwell Simple Advertisement Center,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,21137 +37536,1410,Upwell Advanced Advertisement Center,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,21137 37537,1462,X-Large Observatory Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 -37538,1462,Large Stargate Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 -37539,1462,Medium Advertisement Center Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 -37540,1462,Large Advertisement Center Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,0 +37538,1462,Tenebrex Cyno Jammer Blueprint,,0E-10,0.0100000000,0E-10,1,None,12000000000.0000,1,2510,None,None,22252 +37539,1462,Medium Advertisement Center Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,21137 +37540,1462,Large Advertisement Center Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,0,None,None,None,21137 37541,1707,Standup Signal Amplifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,2174,104,None,0 37542,920,Tournament Resistance Lowering Beacon,,1.0000000000,20.0000000000,0E-10,250,4,None,0,None,None,None,1217 37543,291,Guidance Disruptor I,"Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. @@ -41786,55 +41768,55 @@ Penalty: Using more than one type of this module or similar modules that affect 37546,291,Guidance Disruptor II,"Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,29824.0000,1,680,21437,None,0 -37547,1950,Atron Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -37548,1950,Imicus Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -37549,1950,Incursus Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -37550,1950,Maulus Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -37551,1950,Navitas Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -37552,1950,Tristan Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -37553,1950,Enyo Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -37554,1950,Ishkur Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -37555,1950,Helios Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -37556,1950,Nemesis Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -37557,1950,Keres Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 -37558,1950,Ares Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -37559,1950,Taranis Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -37560,1950,Algos Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -37561,1950,Catalyst Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -37562,1950,Eris Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 -37563,1950,Celestis Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -37564,1950,Exequror Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -37565,1950,Thorax Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -37566,1950,Vexor Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -37567,1950,Deimos Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -37568,1950,Ishtar Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -37569,1950,Phobos Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 -37570,1950,Oneiros Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 -37571,1950,Arazu Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -37572,1950,Lachesis Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -37573,1950,Brutix Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -37574,1950,Myrmidon Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -37575,1950,Talos Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -37576,1950,Astarte Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -37577,1950,Eos Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -37578,1950,Dominix Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -37579,1950,Hyperion Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -37580,1950,Megathron Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -37581,1950,Sin Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 -37582,1950,Kronos Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 -37583,1950,Moros Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -37584,1950,Thanatos Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -37585,1950,Nyx Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -37586,1950,Erebus Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -37587,1950,Epithal Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -37588,1950,Iteron Mark V Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -37589,1950,Kryos Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -37590,1950,Miasmos Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -37591,1950,Nereus Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -37592,1950,Viator Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -37593,1950,Occator Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -37594,1950,Obelisk Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -37595,1950,Anshar Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 +37547,1950,Atron Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +37548,1950,Imicus Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +37549,1950,Incursus Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +37550,1950,Maulus Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +37551,1950,Navitas Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +37552,1950,Tristan Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +37553,1950,Enyo Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +37554,1950,Ishkur Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +37555,1950,Helios Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +37556,1950,Nemesis Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +37557,1950,Keres Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 +37558,1950,Ares Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +37559,1950,Taranis Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +37560,1950,Algos Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +37561,1950,Catalyst Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +37562,1950,Eris Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 +37563,1950,Celestis Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +37564,1950,Exequror Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +37565,1950,Thorax Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +37566,1950,Vexor Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +37567,1950,Deimos Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +37568,1950,Ishtar Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +37569,1950,Phobos Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 +37570,1950,Oneiros Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +37571,1950,Arazu Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +37572,1950,Lachesis Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +37573,1950,Brutix Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +37574,1950,Myrmidon Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +37575,1950,Talos Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +37576,1950,Astarte Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +37577,1950,Eos Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +37578,1950,Dominix Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +37579,1950,Hyperion Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +37580,1950,Megathron Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +37581,1950,Sin Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +37582,1950,Kronos Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +37583,1950,Moros Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +37584,1950,Thanatos Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +37585,1950,Nyx Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +37586,1950,Erebus Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +37587,1950,Epithal Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +37588,1950,Iteron Mark V Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +37589,1950,Kryos Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +37590,1950,Miasmos Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +37591,1950,Nereus Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +37592,1950,Viator Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +37593,1950,Occator Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +37594,1950,Obelisk Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +37595,1950,Anshar Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 37596,186,Sleeper Upgraded Avenger Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 37599,1537,Cenobite I,"Type: Support Fighter Role: Energy Neutralizing @@ -41845,72 +41827,72 @@ Penalty: Using more than one type of this module or similar modules that affect 37600,1088,Women's Genolution Combat Suit,"Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. The Genolution Combat Suit is designed to integrate comfortably and seamlessly with clones adapted for neural interface linking with a range of systems, including capsule neural interfaces.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21493,None,0 37601,1088,Women's CONCORD 'Solitaire' Survival Suit,CONCORD's elite test pilots are expected to qualify for solo flight on every known frigate design and their variants. The 'Solitaire' survival suit is designed to maximize the survival chances of pilots testing new frigate configurations in the exacting and perilous proving scenarios established by CONCORD's aerospace research division.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21494,None,0 37602,1088,ArmorSuitCF01_Copper.type,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21495,None,0 -37603,1088,Women's Sisters of EVE Advanced Combat Suit,A combat suit worn by Sisters of EVE military personnel.,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21496,None,0 +37603,1088,Women's Sisters of EVE Advanced Combat Suit,A combat suit worn by Sisters of EVE military personnel.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21496,None,0 37604,1538,Apostle,"""Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages."" - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication. -",1310000000.0000000000,18135000.0000000000,2175.0000000000,1,4,1700000000.0000,1,2272,None,20062,21252 +",1310000000.0000000000,18135000.0000000000,2175.0000000000,1,4,3742000000.0000,1,2272,None,20062,21252 37605,1538,Minokawa,"""The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years."" - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15 A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result. -",1300000000.0000000000,15500000.0000000000,2600.0000000000,1,1,1700000000.0000,1,2273,None,20069,21254 +",1300000000.0000000000,15500000.0000000000,2600.0000000000,1,1,3821900000.0000,1,2273,None,20069,21254 37606,1538,Lif,"""I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce."" - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07 The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles. After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite. -",1260000000.0000000000,14625000.0000000000,3000.0000000000,1,2,1700000000.0000,1,2275,None,20077,21256 +",1260000000.0000000000,14625000.0000000000,3000.0000000000,1,2,3634200000.0000,1,2275,None,20077,21256 37607,1538,Ninazu,"""It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation."" - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21 Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary. -",1250000000.0000000000,17020000.0000000000,2800.0000000000,1,8,1700000000.0000,1,2274,None,20073,21255 +",1250000000.0000000000,17020000.0000000000,2800.0000000000,1,8,3672000000.0000,1,2274,None,20073,21255 37608,899,Pitfall Compact Warp Disruption Field Generator,"The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. -The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. +The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). -Note: Can only be fitted on the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 +Note: Can only be fitted to the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 37610,899,Clutch Restrained Warp Disruption Field Generator,"The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. -The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. +The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). -Note: Can only be fitted on the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 +Note: Can only be fitted to the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 37611,899,M-36 Enduring Warp Disruption Field Generator,"The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. -The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. +The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). -Note: Can only be fitted on the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 +Note: Can only be fitted to the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 37612,899,True Sansha Warp Disruption Field Generator,"The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. -The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. +The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). -Note: Can only be fitted on the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 +Note: Can only be fitted to the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 37613,899,CONCORD Warp Disruption Field Generator,"The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. -The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. +The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). -Note: Can only be fitted on the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 +Note: Can only be fitted to the Heavy Interdiction Cruisers.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,1085,21489,None,20396 37615,257,Command Destroyers,Skill for the operation of Command Destroyers.,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,377,33,None,0 -37617,1542,Stork Blueprint,,0E-10,0E-10,0E-10,1,None,4000000.0000,1,None,None,None,0 -37618,1542,Pontifex Blueprint,,0E-10,0E-10,0E-10,1,None,4000000.0000,1,None,None,None,0 -37619,1542,Magus Blueprint,,0E-10,0E-10,0E-10,1,None,4000000.0000,1,None,None,None,0 -37620,1542,Bifrost Blueprint,,0E-10,0E-10,0E-10,1,None,4000000.0000,1,None,None,None,0 -37621,1543,Micro Jump Field Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,12655040.0000,1,2134,None,None,0 +37617,1542,Stork Blueprint,,0E-10,0E-10,0E-10,1,None,4000000.0000,1,None,None,None,21221 +37618,1542,Pontifex Blueprint,,0E-10,0E-10,0E-10,1,None,4000000.0000,1,None,None,None,21222 +37619,1542,Magus Blueprint,,0E-10,0E-10,0E-10,1,None,4000000.0000,1,None,None,None,21223 +37620,1542,Bifrost Blueprint,,0E-10,0E-10,0E-10,1,None,4000000.0000,1,None,None,None,21224 +37621,1543,Micro Jump Field Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,12655040.0000,1,2134,20971,None,0 37622,71,Corpii C-Type Small Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,5.0000000000,0E-10,1,None,None,1,689,1283,None,0 37623,71,Corpii B-Type Small Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,5.0000000000,0E-10,1,None,None,1,689,1283,None,0 37624,71,Corpii A-Type Small Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,5.0000000000,0E-10,1,None,None,1,689,1283,None,0 @@ -41921,162 +41903,162 @@ Note: Can only be fitted on the Heavy Interdiction Cruisers.",0E-10,50.000000000 37629,71,Corpus B-Type Heavy Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,50.0000000000,0E-10,1,None,None,1,691,1283,None,0 37630,71,Corpus A-Type Heavy Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,50.0000000000,0E-10,1,None,None,1,691,1283,None,0 37631,71,Corpus X-Type Heavy Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,2000.0000000000,50.0000000000,0E-10,1,None,None,1,691,1283,None,0 -37632,1950,Malediction EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +37632,1950,Malediction EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37633,1952,Malediction EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37634,1953,Malediction EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37635,1954,Malediction EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37636,1955,Malediction EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -37637,1950,Zealot EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +37637,1950,Zealot EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37638,1952,Zealot EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37639,1953,Zealot EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37640,1954,Zealot EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37641,1955,Zealot EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -37642,1950,Devoter EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +37642,1950,Devoter EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37643,1952,Devoter EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37644,1953,Devoter EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37645,1954,Devoter EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37646,1955,Devoter EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -37647,1950,Sacrilege EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +37647,1950,Sacrilege EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37648,1952,Sacrilege EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37649,1953,Sacrilege EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37650,1954,Sacrilege EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37651,1955,Sacrilege EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -37652,1950,Apocalypse Navy Issue EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +37652,1950,Apocalypse Navy Issue EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37653,1952,Apocalypse Navy Issue EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37654,1953,Apocalypse Navy Issue EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37655,1954,Apocalypse Navy Issue EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37656,1955,Apocalypse Navy Issue EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -37657,1950,Heretic EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +37657,1950,Heretic EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37658,1952,Heretic EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37659,1953,Heretic EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37660,1954,Heretic EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37661,1955,Heretic EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -37662,1950,Paladin EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +37662,1950,Paladin EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37663,1952,Paladin EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37664,1953,Paladin EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37665,1954,Paladin EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37666,1955,Paladin EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -37667,1950,Augoror Navy Issue EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +37667,1950,Augoror Navy Issue EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37668,1952,Augoror Navy Issue EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37669,1953,Augoror Navy Issue EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37670,1954,Augoror Navy Issue EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 37671,1955,Augoror Navy Issue EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -37672,1950,Crow Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37672,1950,Crow Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37673,1952,Crow Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37674,1953,Crow Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37675,1954,Crow Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37676,1955,Crow Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37677,1950,Cerberus Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37677,1950,Cerberus Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37678,1952,Cerberus Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37679,1953,Cerberus Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37680,1954,Cerberus Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37681,1955,Cerberus Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37682,1950,Onyx Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37682,1950,Onyx Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37683,1952,Onyx Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37684,1953,Onyx Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37685,1954,Onyx Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37686,1955,Onyx Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37687,1950,Eagle Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37687,1950,Eagle Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37688,1952,Eagle Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37689,1953,Eagle Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37690,1954,Eagle Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37691,1955,Eagle Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37692,1950,Caracal Navy Issue Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37692,1950,Caracal Navy Issue Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37693,1952,Caracal Navy Issue Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37694,1953,Caracal Navy Issue Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37695,1954,Caracal Navy Issue Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37696,1955,Caracal Navy Issue Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37697,1950,Raven Navy Issue Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37697,1950,Raven Navy Issue Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37698,1952,Raven Navy Issue Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37699,1953,Raven Navy Issue Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37700,1954,Raven Navy Issue Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37701,1955,Raven Navy Issue Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37702,1950,Flycatcher Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37702,1950,Flycatcher Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37703,1952,Flycatcher Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37704,1953,Flycatcher Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37705,1954,Flycatcher Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37706,1955,Flycatcher Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37707,1950,Golem Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37707,1950,Golem Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37708,1952,Golem Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37709,1953,Golem Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37710,1954,Golem Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37711,1955,Golem Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37712,1950,Taranis Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37712,1950,Taranis Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37713,1952,Taranis Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37714,1953,Taranis Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37715,1954,Taranis Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37716,1955,Taranis Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37717,1950,Ishtar Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37717,1950,Ishtar Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37718,1952,Ishtar Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37719,1953,Ishtar Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37720,1954,Ishtar Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37721,1955,Ishtar Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37722,1950,Phobos Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37722,1950,Phobos Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37723,1952,Phobos Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37724,1953,Phobos Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37725,1954,Phobos Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37726,1955,Phobos Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37727,1950,Deimos Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37727,1950,Deimos Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37728,1952,Deimos Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37729,1953,Deimos Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37730,1954,Deimos Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37731,1955,Deimos Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37732,1950,Megathron Navy Issue Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37732,1950,Megathron Navy Issue Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37733,1952,Megathron Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37734,1953,Megathron Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37735,1954,Megathron Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37736,1955,Megathron Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37737,1950,Vexor Navy Issue Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37737,1950,Vexor Navy Issue Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37738,1952,Vexor Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37739,1953,Vexor Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37740,1954,Vexor Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37741,1955,Vexor Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37742,1950,Eris Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37742,1950,Eris Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37743,1952,Eris Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37744,1953,Eris Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37745,1954,Eris Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37746,1955,Eris Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37747,1950,Kronos Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37747,1950,Kronos Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37748,1952,Kronos Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37749,1953,Kronos Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37750,1954,Kronos Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37751,1955,Kronos Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37752,1950,Tornado Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +37752,1950,Tornado Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37753,1952,Tornado Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37754,1953,Tornado Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37755,1954,Tornado Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37756,1955,Tornado Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -37757,1950,Stiletto Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +37757,1950,Stiletto Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37758,1952,Stiletto Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37759,1953,Stiletto Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37760,1954,Stiletto Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37761,1955,Stiletto Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -37762,1950,Vagabond Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +37762,1950,Vagabond Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37763,1952,Vagabond Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37764,1953,Vagabond Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37765,1954,Vagabond Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37766,1955,Vagabond Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -37767,1950,Broadsword Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +37767,1950,Broadsword Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37768,1952,Broadsword Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37769,1953,Broadsword Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37770,1954,Broadsword Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37771,1955,Broadsword Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -37772,1950,Muninn Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +37772,1950,Muninn Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37773,1952,Muninn Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37774,1953,Muninn Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37775,1954,Muninn Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37776,1955,Muninn Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -37777,1950,Stabber Fleet Issue Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +37777,1950,Stabber Fleet Issue Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37778,1952,Stabber Fleet Issue Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37779,1953,Stabber Fleet Issue Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37780,1954,Stabber Fleet Issue Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37781,1955,Stabber Fleet Issue Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -37782,1950,Sabre Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +37782,1950,Sabre Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37783,1952,Sabre Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37784,1953,Sabre Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37785,1954,Sabre Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37786,1955,Sabre Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -37787,1950,Typhoon Fleet Issue Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +37787,1950,Typhoon Fleet Issue Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37788,1952,Typhoon Fleet Issue Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37789,1953,Typhoon Fleet Issue Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 37790,1954,Typhoon Fleet Issue Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 @@ -42099,8 +42081,8 @@ Note: Can only be fitted on the Heavy Interdiction Cruisers.",0E-10,50.000000000 37808,1089,Women's CONCORD Test Pilot T-Shirt,"The mark of a fully-qualified CONCORD pilot, this prestigious item of clothing can often be seen being worn by test pilots whether off duty in station bars or waiting for the call in their ready rooms. Pilots wearing this shirt are expected to be familiar with and capable of flying all known frigate designs at a minimum.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,21507,None,0 37809,1089,Men's CONCORD Test Pilot T-Shirt,"The mark of a fully-qualified CONCORD pilot, this prestigious item of clothing can often be seen being worn by test pilots whether off duty in station bars or waiting for the call in their ready rooms. Pilots wearing this shirt are expected to be familiar with and capable of flying all known frigate designs at a minimum.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21508,None,0 37810,1088,Men's Genolution Combat Suit,"Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. The Genolution Combat Suit is designed to integrate comfortably and seamlessly with clones adapted for neural interface linking with a range of systems, including capsule neural interfaces.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21498,None,0 -37811,1088,ArmorSuitMM01_Copper.type ,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21499,None,0 -37815,1088,Men's Sisters of EVE Advanced Combat Suit,A combat suit worn by Sisters of EVE military personnel.,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21500,None,0 +37811,1088,ArmorSuitMM01_Copper.type,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21499,None,0 +37815,1088,Men's Sisters of EVE Advanced Combat Suit,A combat suit worn by Sisters of EVE military personnel.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21500,None,0 37816,1088,Women's 'Rocket' Dress (festive),"With its curved, sinuous lines and high collar, the 'Rocket' dress is equally reminiscent of a rocket breaking through the atmosphere and a dagger piercing through skin. A new festive release features a single join through the maroon patterened front, overlaid with a fine shoulder brooch, and terminating in a short V-shaped edge, while the hands are covered in gold clasps overlaying a fine pair of bronze gloves.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21503,None,0 37817,1088,Men's 'Curate' Coat (festive),"This festive outerwear signifies the wearer's regal nature. With a tattoo of golden decorations on a maroon red background, as befits a person who is charged with the caretaking of innumerable souls, on their crew and elsewhere - along with, occasionally, ushering them to their maker - it is an undeniable statement of purpose in this dark and dangerous world. The wearer, it says, is not afraid to attract the attention of others, be they admiring or antagonistic; for he follows a mandate greater than that of any mortal man, and he will not, ever, under any circumstances, be stopped. ",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21504,None,0 37818,1088,Men's CONCORD 'Solitaire' Survival Suit,CONCORD's elite test pilots are expected to qualify for solo flight on every known frigate design and their variants. The 'Solitaire' survival suit is designed to maximize the survival chances of pilots testing new frigate configurations in the exacting and perilous proving scenarios established by CONCORD's aerospace research division.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21501,None,0 @@ -42122,14 +42104,14 @@ Standup is a proprietary system that uses a Structure Autonomous Nanoassembly De 37827,1559,Structure EM Hardener Script,,1.0000000000,1.0000000000,0E-10,1,None,4000.0000,0,None,1396,None,0 37828,1559,Structure Kinetic Resistance Script,,1.0000000000,1.0000000000,0E-10,1,None,4000.0000,0,None,1393,None,0 37829,1559,Structure Thermal Resistance Script,,1.0000000000,1.0000000000,0E-10,1,None,4000.0000,0,None,1394,None,0 -37833,912,Standup Gravimetric ECM Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,1,1105,1131,None,1131 -37834,912,Standup Ladar ECM Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,1,1105,1131,None,1131 -37835,912,Standup Magnetometric ECM Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,1,1105,1131,None,1131 -37836,912,Standup Radar ECM Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,1,1105,1131,None,1131 -37837,912,Structure EM Hardener Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,0,None,1131,None,1131 -37838,912,Structure Explosive Hardener Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,0,None,1131,None,1131 -37839,912,Structure Kinetic Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,0,None,1131,None,1131 -37840,912,Structure Thermal Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,0,None,1131,None,1131 +37833,912,Standup Gravimetric ECM Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,1,1105,3226,None,1131 +37834,912,Standup Ladar ECM Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,1,1105,3228,None,1131 +37835,912,Standup Magnetometric ECM Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,1,1105,3227,None,1131 +37836,912,Standup Radar ECM Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,1,1105,3229,None,1131 +37837,912,Structure EM Hardener Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,0,None,1396,None,1131 +37838,912,Structure Explosive Hardener Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,0,None,1395,None,1131 +37839,912,Structure Kinetic Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,0,None,1393,None,1131 +37840,912,Structure Thermal Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1300000.0000,0,None,1394,None,1131 37843,1546,Standup Super-heavy Torpedo,"The Standup Super-heavy Torpedo is a devastating long-range anti-ship missile designed to target and destroy the largest ship classes such as supercarriers and titans. This missile can be used with Standup Anticapital Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",1000.0000000000,0.5000000000,0E-10,100,None,325000.0000,1,2197,21567,None,21305 @@ -42160,9 +42142,9 @@ Standup is a proprietary system that uses a Structure Autonomous Nanoassembly De 37852,166,Standup Super-heavy Torpedo Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000.0000,1,2191,21567,None,0 37853,166,Standup XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000.0000,1,2191,21570,None,0 37854,166,Standup AXL-SR Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,10000000.0000,0,2191,21573,None,0 -37855,166,Standup Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,8000000.0000,1,2192,21568,None,20040 -37856,166,Standup Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,8000000.0000,1,2192,21571,None,20040 -37857,166,Standup Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,8000000.0000,1,2192,21574,None,20040 +37855,166,Standup Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,8000000.0000,1,2192,21568,None,21308 +37856,166,Standup Heavy Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,8000000.0000,1,2192,21571,None,21309 +37857,166,Standup Light Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,8000000.0000,1,2192,21574,None,21310 37858,166,Standup Heavy Guided Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,20000000.0000,1,2193,21569,None,0 37859,166,Standup Light Guided Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,20000000.0000,1,2193,21575,None,0 37860,166,Standup Void Guided Bomb Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,20000000.0000,0,None,21572,None,0 @@ -42172,9 +42154,9 @@ Standup is a proprietary system that uses a Structure Autonomous Nanoassembly De 37864,1088,Men's Scope Network Special Correspondent Suit,A combat suit worn by Scope Network special correspondents.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21502,None,0 37865,1089,Women's 'Serpentis' T-shirt (olive/black),"Manufactured from the latest para-aramid synthetic fiber impregnated weave, this form fitting t-shirt provides both insulation and warmth in naturally cool off-planet environments, as well as being strong enough to act as rudimentary armor against basic stabbing and slashing attacks. This particular shirt has been manufactured in the colors of the Serpentis Corporation, and is part of the standard issue equipment for all Serpentis security and enforcement personnel to be worn beneath their ballistic armor and flak protection. ",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,21509,None,0 37866,1089,Men's 'Serpentis' T-shirt (olive/black),"Manufactured from the latest para-aramid synthetic fiber impregnated weave, this form fitting t-shirt provides both insulation and warmth in naturally cool off-planet environments, as well as being strong enough to act as rudimentary armor against basic stabbing and slashing attacks. This particular shirt has been manufactured in the colors of the Serpentis Corporation, and is part of the standard issue equipment for all Serpentis security and enforcement personnel to be worn beneath their ballistic armor and flak protection. ",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21510,None,0 -37867,1950,Garmur Waschi Uprising 'Combat' SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 -37868,1950,Orthrus Waschi Uprising 'Combat' SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 -37869,1950,Barghest Waschi Uprising 'Combat' SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +37867,1950,Garmur Waschi Uprising 'Combat' SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +37868,1950,Orthrus Waschi Uprising 'Combat' SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +37869,1950,Barghest Waschi Uprising 'Combat' SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 37870,319,Serpentis Secure Hold,,0E-10,0E-10,0E-10,1,32,None,0,None,None,15,21237 37874,1194,Project Compass Star Charts,"Totaling over seven and a half thousand entries annotated with all manner of mathematical calculation, this datapad is packed with the results of capsuleer Mark726’s efforts to accurately depict the stellar positioning of every unidentified system in New Eden. @@ -42213,2426 +42195,2426 @@ Rumor has it that the pilot in question was sighted on board the station’s med When the model was eventually delivered across the border, most buyers were confused at having to dig into a box of synthetic soil, only to find that their model actually required more growth than “assembly” after coming to the realization that what they had actually paid for was quite literally, a potato.",0E-10,0.0100000000,0E-10,1,None,None,1,1661,1181,None,0 37888,1194,Starsi,"Conceived by the Apex Conglomerate as a rival to Quafe, Starsi has enjoyed a cult following within the Caldari State for the last decade or so. After the purchase of rights to the soft drink by Nugoeihuvi in December YC117, the brand has taken on a new lease of life, and is now stocked in stores across the Caldari State and Amarr Empire.",0E-10,0.0100000000,0E-10,1,None,None,1,1661,27,None,0 -37889,1194,YC118 Succession Trial Champion’s Decree – House Tash-Murkon,"Issued by Lady Catiz Tash Murkon, this decree was broadcast across the empire, and bears the seal of the Tash-Murkon family. The text reads: +37889,1194,YC118 Succession Trial Champion's Decree - House Tash-Murkon,"Issued by Lady Catiz Tash Murkon, this decree was broadcast across the empire, and bears the seal of the Tash-Murkon family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lady Catiz Tash Murkon, Heir of House Tash-Murkon, do affirm the selection of capsuleer pilot call signed “Kelon Darklight” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Tash-Murkon Family, along with title and estate as Holder on Tash-Murkon Prime III, in the Imperial system of Tash-Murkon Prime.”",0E-10,0.0100000000,0E-10,1,None,None,1,1661,2908,None,0 -37892,1194,YC118 Succession Trial Champion’s Decree – House Ardishapur,"Issued by Lord Yonis Ardishapur, this decree was broadcast across the empire, and bears the seal of the Ardishapur family. The text reads: +37892,1194,YC118 Succession Trial Champion's Decree - House Ardishapur,"Issued by Lord Yonis Ardishapur, this decree was broadcast across the empire, and bears the seal of the Ardishapur family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Yonis Ardishapur, Heir of House Ardishapur, do affirm the selection of capsuleer pilot call signed “SoulLess Zealot” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Ardishapur Family, along with title and estate as Holder on Radonis, in the Imperial system of Ardishapur Prime.""",0E-10,0.0100000000,0E-10,1,None,None,1,1661,2908,None,0 -37893,1194,YC118 Succession Trial Champion’s Decree – House Kador,"Issued by Lord Uriam Kador, this decree was broadcast across the empire, and bears the seal of the Kador family. The text reads: +37893,1194,YC118 Succession Trial Champion's Decree - House Kador,"Issued by Lord Uriam Kador, this decree was broadcast across the empire, and bears the seal of the Kador family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Uriam Kador, Heir of House Kador, do affirm the selection of capsuleer pilot call signed “Ithica Hawk” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Kador Family, along with title and estate as Holder on Kador Prime III, in the Imperial system of Kador Prime.”",0E-10,0.0100000000,0E-10,1,None,None,1,1661,2908,None,0 -37894,1194,YC118 Succession Trial Champion’s Decree – House Khanid,"Issued by King Khanid II, this decree was broadcast across the Amarr Empire and the Khanid Kingdom, and bears the seal and Royal crest of the Khanid Kingdom. The text reads: +37894,1194,YC118 Succession Trial Champion's Decree - House Khanid,"Issued by King Khanid II, this decree was broadcast across the Amarr Empire and the Khanid Kingdom, and bears the seal and Royal crest of the Khanid Kingdom. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, His Majesty, Garkeh Khanid, Royal Heir to the Imperial Throne of Amarr, Khanid II of the Kingdom of Khanid, Lord of the Marches, Imperator of the Royal Khanid Navy, do affirm the selection of capsuleer pilot call signed “Damassys Kadesh” as my champion and representative during the YC118 Imperial Succession Trials. This decree shall grant my champion Ladyship within my realms, along with title and estate as Holder on Kihtaled IV, and title styled ‘Knight of the Marches’.”",0E-10,0.0100000000,0E-10,1,None,None,1,1661,2908,None,0 -37895,1194,YC118 Succession Trial Champion’s Decree – House Kor-Azor,"Issued by Lord Aritcio Kor-Azor, this decree was broadcast across the empire, and bears the seal of the Kor-Azor family. The text reads: +37895,1194,YC118 Succession Trial Champion's Decree - House Kor-Azor,"Issued by Lord Aritcio Kor-Azor, this decree was broadcast across the empire, and bears the seal of the Kor-Azor family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Aritcio Kor-Azor, Heir of House Kor-Azor, do affirm the selection of capsuleer pilot call signed “Lysus” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Lordship within the Kor-Azor Family, along with title and estate as Holder on Eclipticum, in the Imperial system of Kor-Azor Prime.”",0E-10,0.0100000000,0E-10,1,None,None,1,1661,2908,None,0 -37896,1194,YC118 Succession Trial Champion’s Decree – House Sarum,"Issued by Lord Merimeth Sarum, this decree was broadcast across the empire, and bears the seal of the Sarum family. The text reads: +37896,1194,YC118 Succession Trial Champion's Decree - House Sarum,"Issued by Lord Merimeth Sarum, this decree was broadcast across the empire, and bears the seal of the Sarum family. The text reads: “By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Merimeth Sarum, Heir of House Sarum, do affirm the selection of capsuleer pilot call signed “Mitara Newelle” as my champion and representative during the YC118 Imperial Succession Trials. This decree grants my champion Ladyship within the Sarum Family, along with title and estate as Holder on Sarum Prime III, in the Imperial system of Sarum Prime.”",0E-10,0.0100000000,0E-10,1,None,None,1,1661,2908,None,0 -37897,1950,Apocalypse Ardishapur Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37898,1950,Providence Ardishapur Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37899,1950,Arbitrator Ardishapur Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37900,1950,Augoror Ardishapur Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37901,1950,Coercer Ardishapur Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37902,1950,Executioner Ardishapur Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37903,1950,Magnate Ardishapur Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37904,1950,Tormentor Ardishapur Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37905,1950,Prophecy Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37907,1950,Armageddon Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37908,1950,Harbinger Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37909,1950,Archon Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37910,1950,Revelation Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37911,1950,Providence Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37912,1950,Avatar Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37913,1950,Arbitrator Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37914,1950,Maller Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37915,1950,Crucifier Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37916,1950,Executioner Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37917,1950,Sigil Kador Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37921,1950,Thanatos Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37922,1950,Obelisk Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -37923,1950,Incursus Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37897,1950,Apocalypse Ardishapur Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37898,1950,Providence Ardishapur Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37899,1950,Arbitrator Ardishapur Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37900,1950,Augoror Ardishapur Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37901,1950,Coercer Ardishapur Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37902,1950,Executioner Ardishapur Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37903,1950,Magnate Ardishapur Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37904,1950,Tormentor Ardishapur Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37905,1950,Prophecy Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37907,1950,Armageddon Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37908,1950,Harbinger Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37909,1950,Archon Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37910,1950,Revelation Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37911,1950,Providence Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37912,1950,Avatar Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37913,1950,Arbitrator Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37914,1950,Maller Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37915,1950,Crucifier Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37916,1950,Executioner Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37917,1950,Sigil Kador Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37921,1950,Thanatos Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37922,1950,Obelisk Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +37923,1950,Incursus Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37924,1952,Incursus Quafe Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37925,1953,Incursus Quafe Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37926,1954,Incursus Quafe Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37927,1955,Incursus Quafe Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37928,1950,Hyperion Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37928,1950,Hyperion Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37929,1952,Hyperion Quafe Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37930,1953,Hyperion Quafe Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37931,1954,Hyperion Quafe Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37932,1955,Hyperion Quafe Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37933,1950,Thorax Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +37933,1950,Thorax Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37934,1952,Thorax Quafe Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37935,1953,Thorax Quafe Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37936,1954,Thorax Quafe Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 37937,1955,Thorax Quafe Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -37938,1950,Oracle Khanid Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37939,1950,Apocalypse Khanid Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37940,1950,Harbinger Khanid Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37941,1950,Aeon Khanid Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37942,1950,Avatar Khanid Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37943,1950,Augoror Khanid Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37944,1950,Dragoon Khanid Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37945,1950,Inquisitor Khanid Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37947,1950,Oracle Sarum Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37948,1950,Aeon Sarum Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37949,1950,Omen Sarum Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37950,1950,Coercer Sarum Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37951,1950,Crucifier Sarum Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37952,1950,Tormentor Sarum Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37953,1950,Prophecy Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37954,1950,Armageddon Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37955,1950,Archon Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37956,1950,Maller Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37957,1950,Dragoon Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37958,1950,Inquisitor Tash-Murkon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -37959,1950,Ferox Lai Dai Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37960,1950,Chimera Lai Dai Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37961,1950,Phoenix Lai Dai Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37962,1950,Moa Lai Dai Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37938,1950,Oracle Khanid Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37939,1950,Apocalypse Khanid Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37940,1950,Harbinger Khanid Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37941,1950,Aeon Khanid Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37942,1950,Avatar Khanid Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37943,1950,Augoror Khanid Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37944,1950,Dragoon Khanid Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37945,1950,Inquisitor Khanid Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37947,1950,Oracle Sarum Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37948,1950,Aeon Sarum Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37949,1950,Omen Sarum Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37950,1950,Coercer Sarum Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37951,1950,Crucifier Sarum Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37952,1950,Tormentor Sarum Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37953,1950,Prophecy Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37954,1950,Armageddon Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37955,1950,Archon Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37956,1950,Maller Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37957,1950,Dragoon Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37958,1950,Inquisitor Tash-Murkon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +37959,1950,Ferox Lai Dai Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37960,1950,Chimera Lai Dai Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37961,1950,Phoenix Lai Dai Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37962,1950,Moa Lai Dai Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 37963,1717,Structure Resistance Switcher,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,21562,None,0 37964,1709,Structure Resistance Switcher Blueprint,,500.0000000000,4000.0000000000,0E-10,1,None,200000000.0000,0,None,21562,None,0 -37965,1950,Garmur Waschi Uprising 'Parade' SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 -37966,1950,Orthrus Waschi Uprising 'Parade' SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 -37967,1950,Barghest Waschi Uprising 'Parade' SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 -37968,1950,Naga Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37969,1950,Raven Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37970,1950,Wyvern Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37971,1950,Charon Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37972,1950,Osprey Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37973,1950,Kestrel Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -37974,1950,Bantam Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37965,1950,Garmur Waschi Uprising 'Parade' SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +37966,1950,Orthrus Waschi Uprising 'Parade' SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +37967,1950,Barghest Waschi Uprising 'Parade' SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +37968,1950,Naga Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37969,1950,Raven Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37970,1950,Wyvern Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37971,1950,Charon Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37972,1950,Osprey Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37973,1950,Kestrel Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +37974,1950,Bantam Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37975,1952,Bantam Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37976,1953,Bantam Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37977,1954,Bantam Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37978,1955,Bantam Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37979,1950,Condor Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37979,1950,Condor Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37980,1952,Condor Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37981,1953,Condor Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37982,1954,Condor Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37983,1955,Condor Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37984,1950,Griffin Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37984,1950,Griffin Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37985,1952,Griffin Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37986,1953,Griffin Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37987,1954,Griffin Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37988,1955,Griffin Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37989,1950,Heron Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37989,1950,Heron Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37990,1952,Heron Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37991,1953,Heron Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37992,1954,Heron Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37993,1955,Heron Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37994,1950,Moa Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37994,1950,Moa Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37995,1952,Moa Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37996,1953,Moa Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37997,1954,Moa Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 37998,1955,Moa Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -37999,1950,Blackbird Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +37999,1950,Blackbird Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38000,1952,Blackbird Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38001,1953,Blackbird Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38002,1954,Blackbird Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38003,1955,Blackbird Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38004,1950,Scorpion Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38004,1950,Scorpion Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38005,1952,Scorpion Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38006,1953,Scorpion Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38007,1954,Scorpion Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38008,1955,Scorpion Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38009,1950,Badger Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38009,1950,Badger Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38010,1952,Badger Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38011,1953,Badger Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38012,1954,Badger Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38013,1955,Badger Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38014,1950,Leviathan Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38014,1950,Leviathan Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38015,1952,Leviathan Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38016,1953,Leviathan Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38017,1954,Leviathan Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38018,1955,Leviathan Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38019,1950,Raptor Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38019,1950,Raptor Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38020,1952,Raptor Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38021,1953,Raptor Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38022,1954,Raptor Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38023,1955,Raptor Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38024,1950,Buzzard Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38024,1950,Buzzard Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38025,1952,Buzzard Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38026,1953,Buzzard Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38027,1954,Buzzard Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38028,1955,Buzzard Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38029,1950,Kitsune Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38029,1950,Kitsune Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38030,1952,Kitsune Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38031,1953,Kitsune Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38032,1954,Kitsune Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38033,1955,Kitsune Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38034,1950,Hawk Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38034,1950,Hawk Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38035,1952,Hawk Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38036,1953,Hawk Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38037,1954,Hawk Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38038,1955,Hawk Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38039,1950,Harpy Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38039,1950,Harpy Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38040,1952,Harpy Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38041,1953,Harpy Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38042,1954,Harpy Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38043,1955,Harpy Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38044,1950,Falcon Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38044,1950,Falcon Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38045,1952,Falcon Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38046,1953,Falcon Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38047,1954,Falcon Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38048,1955,Falcon Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38049,1950,Rook Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38049,1950,Rook Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38050,1952,Rook Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38051,1953,Rook Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38052,1954,Rook Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38053,1955,Rook Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38054,1950,Basilisk Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38054,1950,Basilisk Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38055,1952,Basilisk Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38056,1953,Basilisk Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38057,1954,Basilisk Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38058,1955,Basilisk Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38059,1950,Manticore Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38059,1950,Manticore Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38060,1952,Manticore Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38061,1953,Manticore Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38062,1954,Manticore Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38063,1955,Manticore Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38064,1950,Crane Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38064,1950,Crane Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38065,1952,Crane Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38066,1953,Crane Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38067,1954,Crane Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38068,1955,Crane Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38069,1950,Bustard Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38069,1950,Bustard Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38070,1952,Bustard Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38071,1953,Bustard Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38072,1954,Bustard Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38073,1955,Bustard Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38074,1950,Ferox Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38074,1950,Ferox Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38075,1952,Ferox Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38076,1953,Ferox Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38077,1954,Ferox Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38078,1955,Ferox Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38079,1950,Cormorant Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38079,1950,Cormorant Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38080,1952,Cormorant Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38081,1953,Cormorant Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38082,1954,Cormorant Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38083,1955,Cormorant Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38084,1950,Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38084,1950,Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38085,1952,Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38086,1953,Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38087,1954,Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38088,1955,Caldari Navy Hookbill Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38089,1950,Widow Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38089,1950,Widow Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38090,1952,Widow Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38091,1953,Widow Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38092,1954,Widow Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38093,1955,Widow Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38094,1950,Vulture Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38094,1950,Vulture Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38095,1952,Vulture Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38096,1953,Vulture Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38097,1954,Vulture Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38098,1955,Vulture Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38099,1950,Nighthawk Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38099,1950,Nighthawk Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38100,1952,Nighthawk Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38101,1953,Nighthawk Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38102,1954,Nighthawk Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38103,1955,Nighthawk Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38104,1950,Chimera Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38104,1950,Chimera Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38105,1952,Chimera Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38106,1953,Chimera Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38107,1954,Chimera Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38108,1955,Chimera Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38109,1950,Drake Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38109,1950,Drake Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38110,1952,Drake Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38111,1953,Drake Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38112,1954,Drake Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38113,1955,Drake Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38114,1950,Rhea Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38114,1950,Rhea Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38115,1952,Rhea Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38116,1953,Rhea Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38117,1954,Rhea Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38118,1955,Rhea Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38119,1950,Osprey Navy Issue Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38119,1950,Osprey Navy Issue Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38120,1952,Osprey Navy Issue Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38121,1953,Osprey Navy Issue Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38122,1954,Osprey Navy Issue Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38123,1955,Osprey Navy Issue Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38124,1950,Scorpion Navy Issue Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38124,1950,Scorpion Navy Issue Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38125,1952,Scorpion Navy Issue Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38126,1953,Scorpion Navy Issue Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38127,1954,Scorpion Navy Issue Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38128,1955,Scorpion Navy Issue Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38129,1950,Corax Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38129,1950,Corax Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38130,1952,Corax Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38131,1953,Corax Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38132,1954,Corax Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38133,1955,Corax Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38134,1950,Drake Navy Issue Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38134,1950,Drake Navy Issue Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38135,1952,Drake Navy Issue Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38136,1953,Drake Navy Issue Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38137,1954,Drake Navy Issue Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38138,1955,Drake Navy Issue Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38139,1950,Talos Duvolle Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38140,1950,Erebus Duvolle Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38146,1950,Dominix Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38147,1950,Obelisk Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38148,1950,Maulus Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38149,1950,Tristan Inner Zone Shipping Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38150,1950,Thorax Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38139,1950,Talos Duvolle Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38140,1950,Erebus Duvolle Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38146,1950,Dominix Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38147,1950,Obelisk Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38148,1950,Maulus Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38149,1950,Tristan Inner Zone Shipping Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38150,1950,Thorax Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38151,1952,Thorax Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38152,1953,Thorax Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38153,1954,Thorax Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38154,1955,Thorax Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38155,1950,Deimos Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38155,1950,Deimos Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38156,1952,Deimos Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38157,1953,Deimos Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38158,1954,Deimos Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38159,1955,Deimos Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38160,1950,Phobos Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38160,1950,Phobos Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38161,1952,Phobos Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38162,1953,Phobos Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38163,1954,Phobos Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38164,1955,Phobos Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38165,1950,Vigilant Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38165,1950,Vigilant Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38166,1952,Vigilant Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38167,1953,Vigilant Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38168,1954,Vigilant Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38169,1955,Vigilant Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38170,1950,Nightmare Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38170,1950,Nightmare Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38171,1952,Nightmare Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38172,1953,Nightmare Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38173,1954,Nightmare Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38174,1955,Nightmare Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38175,1950,Barghest Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38175,1950,Barghest Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38176,1952,Barghest Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38177,1953,Barghest Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38178,1954,Barghest Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38179,1955,Barghest Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38180,1950,Typhoon Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38180,1950,Typhoon Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38181,1952,Typhoon Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38182,1953,Typhoon Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38183,1954,Typhoon Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38184,1955,Typhoon Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38185,1950,Typhoon Fleet Issue Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38185,1950,Typhoon Fleet Issue Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38186,1952,Typhoon Fleet Issue Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38187,1953,Typhoon Fleet Issue Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38188,1954,Typhoon Fleet Issue Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38189,1955,Typhoon Fleet Issue Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38190,1950,Panther Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38190,1950,Panther Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38191,1952,Panther Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38192,1953,Panther Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38193,1954,Panther Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38194,1955,Panther Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38195,1950,Rifter Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38195,1950,Rifter Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38196,1952,Rifter Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38197,1953,Rifter Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38198,1954,Rifter Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38199,1955,Rifter Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38200,1950,Wolf Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38200,1950,Wolf Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38201,1952,Wolf Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38202,1953,Wolf Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38203,1954,Wolf Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38204,1955,Wolf Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38205,1950,Jaguar Nova Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38205,1950,Jaguar Nova Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38206,1952,Jaguar Nova Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38207,1953,Jaguar Nova Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38208,1954,Jaguar Nova Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38209,1955,Jaguar Nova Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38210,1950,Brutix Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38211,1950,Myrmidon Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38212,1950,Dominix Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38213,1950,Megathron Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38214,1950,Celestis Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38215,1950,Exequror Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38216,1950,Vexor Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38217,1950,Algos Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38218,1950,Atron Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38219,1950,Imicus Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38220,1950,Maulus Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38221,1950,Navitas Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38222,1950,Tristan Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38210,1950,Brutix Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38211,1950,Myrmidon Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38212,1950,Dominix Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38213,1950,Megathron Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38214,1950,Celestis Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38215,1950,Exequror Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38216,1950,Vexor Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38217,1950,Algos Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38218,1950,Atron Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38219,1950,Imicus Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38220,1950,Maulus Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38221,1950,Navitas Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38222,1950,Tristan Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38223,1952,Tristan Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38224,1953,Tristan Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38225,1954,Tristan Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38226,1955,Tristan Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38227,1950,Incursus Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38227,1950,Incursus Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38228,1952,Incursus Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38229,1953,Incursus Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38230,1954,Incursus Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38231,1955,Incursus Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38232,1950,Thorax Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38232,1950,Thorax Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38233,1952,Thorax Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38234,1953,Thorax Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38235,1954,Thorax Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38236,1955,Thorax Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38237,1950,Nereus Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38237,1950,Nereus Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38238,1952,Nereus Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38239,1953,Nereus Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38240,1954,Nereus Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38241,1955,Nereus Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38242,1950,Kryos Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38242,1950,Kryos Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38243,1952,Kryos Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38244,1953,Kryos Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38245,1954,Kryos Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38246,1955,Kryos Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38247,1950,Epithal Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38247,1950,Epithal Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38248,1952,Epithal Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38249,1953,Epithal Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38250,1954,Epithal Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38251,1955,Epithal Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38252,1950,Miasmos Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38252,1950,Miasmos Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38253,1952,Miasmos Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38254,1953,Miasmos Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38255,1954,Miasmos Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38256,1955,Miasmos Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38257,1950,Iteron Mark V Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38257,1950,Iteron Mark V Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38258,1952,Iteron Mark V Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38259,1953,Iteron Mark V Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38260,1954,Iteron Mark V Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38261,1955,Iteron Mark V Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38262,1950,Erebus Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38262,1950,Erebus Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38263,1952,Erebus Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38264,1953,Erebus Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38265,1954,Erebus Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38266,1955,Erebus Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38267,1950,Talos Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38267,1950,Talos Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38268,1952,Talos Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38269,1953,Talos Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38270,1954,Talos Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38271,1955,Talos Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38272,1950,Helios Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38272,1950,Helios Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38273,1952,Helios Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38274,1953,Helios Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38275,1954,Helios Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38276,1955,Helios Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38277,1950,Keres Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38277,1950,Keres Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38278,1952,Keres Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38279,1953,Keres Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38280,1954,Keres Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38281,1955,Keres Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38282,1950,Ares Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38282,1950,Ares Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38283,1952,Ares Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38284,1953,Ares Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38285,1954,Ares Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38286,1955,Ares Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38287,1950,Nemesis Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38287,1950,Nemesis Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38288,1952,Nemesis Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38289,1953,Nemesis Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38290,1954,Nemesis Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38291,1955,Nemesis Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38292,1950,Arazu Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38292,1950,Arazu Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38293,1952,Arazu Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38294,1953,Arazu Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38295,1954,Arazu Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38296,1955,Arazu Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38297,1950,Lachesis Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38297,1950,Lachesis Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38298,1952,Lachesis Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38299,1953,Lachesis Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38300,1954,Lachesis Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38301,1955,Lachesis Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38302,1950,Oneiros Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38302,1950,Oneiros Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38303,1952,Oneiros Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38304,1953,Oneiros Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38305,1954,Oneiros Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38306,1955,Oneiros Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38307,1950,Ishkur Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38307,1950,Ishkur Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38308,1952,Ishkur Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38309,1953,Ishkur Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38310,1954,Ishkur Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38311,1955,Ishkur Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38312,1950,Enyo Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38312,1950,Enyo Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38313,1952,Enyo Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38314,1953,Enyo Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38315,1954,Enyo Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38316,1955,Enyo Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38317,1950,Viator Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38317,1950,Viator Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38318,1952,Viator Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38319,1953,Viator Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38320,1954,Viator Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38321,1955,Viator Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38322,1950,Occator Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38322,1950,Occator Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38323,1952,Occator Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38324,1953,Occator Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38325,1954,Occator Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38326,1955,Occator Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38327,1950,Federation Navy Comet Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38327,1950,Federation Navy Comet Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38328,1952,Federation Navy Comet Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38329,1953,Federation Navy Comet Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38330,1954,Federation Navy Comet Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38331,1955,Federation Navy Comet Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38332,1950,Moros Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38332,1950,Moros Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38333,1952,Moros Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38334,1953,Moros Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38335,1954,Moros Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38336,1955,Moros Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38337,1950,Obelisk Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38337,1950,Obelisk Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38338,1952,Obelisk Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38339,1953,Obelisk Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38340,1954,Obelisk Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38341,1955,Obelisk Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38342,1950,Sin Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38342,1950,Sin Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38343,1952,Sin Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38344,1953,Sin Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38345,1954,Sin Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38346,1955,Sin Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38347,1950,Eos Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38347,1950,Eos Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38348,1952,Eos Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38349,1953,Eos Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38350,1954,Eos Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38351,1955,Eos Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38352,1950,Astarte Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38352,1950,Astarte Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38353,1952,Astarte Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38354,1953,Astarte Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38355,1954,Astarte Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38356,1955,Astarte Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38357,1950,Thanatos Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38357,1950,Thanatos Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38358,1952,Thanatos Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38359,1953,Thanatos Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38360,1954,Thanatos Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38361,1955,Thanatos Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38362,1950,Nyx Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38362,1950,Nyx Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38363,1952,Nyx Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38364,1953,Nyx Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38365,1954,Nyx Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38366,1955,Nyx Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38367,1950,Hyperion Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38367,1950,Hyperion Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38368,1952,Hyperion Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38369,1953,Hyperion Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38370,1954,Hyperion Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38371,1955,Hyperion Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38372,1950,Anshar Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38372,1950,Anshar Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38373,1952,Anshar Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38374,1953,Anshar Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38375,1954,Anshar Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38376,1955,Anshar Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38377,1950,Exequror Navy Issue Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38377,1950,Exequror Navy Issue Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38378,1952,Exequror Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38379,1953,Exequror Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38380,1954,Exequror Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38381,1955,Exequror Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38382,1950,Dominix Navy Issue Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38382,1950,Dominix Navy Issue Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38383,1952,Dominix Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38384,1953,Dominix Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38385,1954,Dominix Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38386,1955,Dominix Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38387,1950,Brutix Navy Issue Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38387,1950,Brutix Navy Issue Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38388,1952,Brutix Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38389,1953,Brutix Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38390,1954,Brutix Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38391,1955,Brutix Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38392,1950,Myrmidon InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38393,1950,Talos InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38394,1950,Nyx InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38395,1950,Erebus InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38396,1950,Celestis InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38397,1950,Vexor InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38398,1950,Algos InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38399,1950,Atron InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38400,1950,Iteron Mark V InterBus Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38402,1950,Thanatos Roden Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38403,1950,Moros Roden Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -38404,1950,Brutix Roden Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38392,1950,Myrmidon InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38393,1950,Talos InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38394,1950,Nyx InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38395,1950,Erebus InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38396,1950,Celestis InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38397,1950,Vexor InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38398,1950,Algos InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38399,1950,Atron InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38400,1950,Iteron Mark V InterBus Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38402,1950,Thanatos Roden Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38403,1950,Moros Roden Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +38404,1950,Brutix Roden Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38405,1952,Brutix Roden Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38406,1953,Brutix Roden Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38407,1954,Brutix Roden Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38408,1955,Brutix Roden Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38409,1950,Breacher Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38409,1950,Breacher Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38410,1952,Breacher Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38411,1953,Breacher Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38412,1954,Breacher Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38413,1955,Breacher Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38414,1950,Burst Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38414,1950,Burst Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38415,1952,Burst Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38416,1953,Burst Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38417,1954,Burst Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38418,1955,Burst Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38419,1950,Probe Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38419,1950,Probe Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38420,1952,Probe Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38421,1953,Probe Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38422,1954,Probe Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38423,1955,Probe Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38424,1950,Rifter Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38424,1950,Rifter Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38425,1952,Rifter Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38426,1953,Rifter Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38427,1954,Rifter Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38428,1955,Rifter Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38429,1950,Slasher Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38429,1950,Slasher Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38430,1952,Slasher Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38431,1953,Slasher Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38432,1954,Slasher Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38433,1955,Slasher Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38434,1950,Vigil Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38434,1950,Vigil Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38435,1952,Vigil Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38436,1953,Vigil Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38437,1954,Vigil Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38438,1955,Vigil Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38439,1950,Jaguar Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38439,1950,Jaguar Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38440,1952,Jaguar Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38441,1953,Jaguar Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38442,1954,Jaguar Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38443,1955,Jaguar Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38444,1950,Wolf Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38444,1950,Wolf Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38445,1952,Wolf Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38446,1953,Wolf Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38447,1954,Wolf Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38448,1955,Wolf Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38449,1950,Cheetah Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38449,1950,Cheetah Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38450,1952,Cheetah Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38451,1953,Cheetah Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38452,1954,Cheetah Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38453,1955,Cheetah Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38454,1950,Hound Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38454,1950,Hound Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38455,1952,Hound Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38456,1953,Hound Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38457,1954,Hound Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38458,1955,Hound Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38459,1950,Hyena Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38459,1950,Hyena Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38460,1952,Hyena Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38461,1953,Hyena Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38462,1954,Hyena Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38463,1955,Hyena Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38464,1950,Claw Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38464,1950,Claw Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38465,1952,Claw Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38466,1953,Claw Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38467,1954,Claw Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38468,1955,Claw Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38469,1950,Republic Fleet Firetail Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38469,1950,Republic Fleet Firetail Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38470,1952,Republic Fleet Firetail Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38471,1953,Republic Fleet Firetail Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38472,1954,Republic Fleet Firetail Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38473,1955,Republic Fleet Firetail Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38474,1950,Talwar Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38474,1950,Talwar Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38475,1952,Talwar Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38476,1953,Talwar Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38477,1954,Talwar Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38478,1955,Talwar Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38479,1950,Thrasher Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38479,1950,Thrasher Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38480,1952,Thrasher Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38481,1953,Thrasher Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38482,1954,Thrasher Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38483,1955,Thrasher Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38484,1950,Bellicose Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38484,1950,Bellicose Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38485,1952,Bellicose Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38486,1953,Bellicose Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38487,1954,Bellicose Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38488,1955,Bellicose Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38489,1950,Rupture Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38489,1950,Rupture Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38490,1952,Rupture Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38491,1953,Rupture Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38492,1954,Rupture Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38493,1955,Rupture Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38494,1950,Scythe Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38494,1950,Scythe Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38495,1952,Scythe Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38496,1953,Scythe Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38497,1954,Scythe Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38498,1955,Scythe Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38499,1950,Stabber Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38499,1950,Stabber Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38500,1952,Stabber Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38501,1953,Stabber Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38502,1954,Stabber Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38503,1955,Stabber Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38504,1950,Scimitar Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38504,1950,Scimitar Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38505,1952,Scimitar Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38506,1953,Scimitar Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38507,1954,Scimitar Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38508,1955,Scimitar Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38509,1950,Huginn Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38509,1950,Huginn Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38510,1952,Huginn Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38511,1953,Huginn Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38512,1954,Huginn Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38513,1955,Huginn Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38514,1950,Rapier Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38514,1950,Rapier Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38515,1952,Rapier Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38516,1953,Rapier Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38517,1954,Rapier Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38518,1955,Rapier Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38519,1950,Scythe Fleet Issue Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38519,1950,Scythe Fleet Issue Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38520,1952,Scythe Fleet Issue Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38521,1953,Scythe Fleet Issue Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38522,1954,Scythe Fleet Issue Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38523,1955,Scythe Fleet Issue Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38524,1950,Cyclone Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38524,1950,Cyclone Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38525,1952,Cyclone Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38526,1953,Cyclone Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38527,1954,Cyclone Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38528,1955,Cyclone Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38529,1950,Hurricane Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38529,1950,Hurricane Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38530,1952,Hurricane Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38531,1953,Hurricane Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38532,1954,Hurricane Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38533,1955,Hurricane Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38534,1950,Claymore Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38534,1950,Claymore Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38535,1952,Claymore Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38536,1953,Claymore Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38537,1954,Claymore Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38538,1955,Claymore Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38539,1950,Sleipnir Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38539,1950,Sleipnir Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38540,1952,Sleipnir Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38541,1953,Sleipnir Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38542,1954,Sleipnir Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38543,1955,Sleipnir Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38544,1950,Hurricane Fleet Issue Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38544,1950,Hurricane Fleet Issue Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38545,1952,Hurricane Fleet Issue Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38546,1953,Hurricane Fleet Issue Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38547,1954,Hurricane Fleet Issue Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38548,1955,Hurricane Fleet Issue Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38549,1950,Maelstrom Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38549,1950,Maelstrom Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38550,1952,Maelstrom Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38551,1953,Maelstrom Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38552,1954,Maelstrom Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38553,1955,Maelstrom Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38554,1950,Typhoon Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38554,1950,Typhoon Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38555,1952,Typhoon Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38556,1953,Typhoon Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38557,1954,Typhoon Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38558,1955,Typhoon Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38559,1950,Panther Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38559,1950,Panther Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38560,1952,Panther Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38561,1953,Panther Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38562,1954,Panther Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38563,1955,Panther Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38564,1950,Tempest Fleet Issue Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38564,1950,Tempest Fleet Issue Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38565,1952,Tempest Fleet Issue Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38566,1953,Tempest Fleet Issue Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38567,1954,Tempest Fleet Issue Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38568,1955,Tempest Fleet Issue Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38569,1950,Nidhoggur Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38569,1950,Nidhoggur Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38570,1952,Nidhoggur Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38571,1953,Nidhoggur Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38572,1954,Nidhoggur Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38573,1955,Nidhoggur Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38574,1950,Hel Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38574,1950,Hel Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38575,1952,Hel Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38576,1953,Hel Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38577,1954,Hel Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38578,1955,Hel Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38579,1950,Ragnarok Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38579,1950,Ragnarok Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38580,1952,Ragnarok Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38581,1953,Ragnarok Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38582,1954,Ragnarok Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38583,1955,Ragnarok Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38584,1950,Hoarder Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38584,1950,Hoarder Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38585,1952,Hoarder Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38586,1953,Hoarder Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38587,1954,Hoarder Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38588,1955,Hoarder Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38589,1950,Mammoth Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38589,1950,Mammoth Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38590,1952,Mammoth Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38591,1953,Mammoth Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38592,1954,Mammoth Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38593,1955,Mammoth Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38594,1950,Wreathe Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38594,1950,Wreathe Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38595,1952,Wreathe Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38596,1953,Wreathe Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38597,1954,Wreathe Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38598,1955,Wreathe Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38599,1950,Prowler Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38599,1950,Prowler Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38600,1952,Prowler Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38601,1953,Prowler Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38602,1954,Prowler Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38603,1955,Prowler Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38604,1950,Mastodon Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38604,1950,Mastodon Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38605,1952,Mastodon Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38606,1953,Mastodon Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38607,1954,Mastodon Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38608,1955,Mastodon Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38609,1950,Fenrir Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38609,1950,Fenrir Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38610,1952,Fenrir Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38611,1953,Fenrir Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38612,1954,Fenrir Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38613,1955,Fenrir Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38614,1950,Nomad Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +38614,1950,Nomad Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38615,1952,Nomad Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38616,1953,Nomad Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38617,1954,Nomad Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 38618,1955,Nomad Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -38619,1950,Tornado Nefantar Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38620,1950,Cyclone Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38621,1950,Typhoon Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38622,1950,Nidhoggur Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38623,1950,Fenrir Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38624,1950,Bellicose Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38625,1950,Slasher Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38626,1950,Vigil Krusual Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38627,1950,Hurricane Sebiestor Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38628,1950,Hel Sebiestor Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38629,1950,Talwar Sebiestor Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38630,1950,Vargur Thukker Tribe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -38632,1950,Abaddon Blood Raiders Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38619,1950,Tornado Nefantar Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38620,1950,Cyclone Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38621,1950,Typhoon Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38622,1950,Nidhoggur Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38623,1950,Fenrir Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38624,1950,Bellicose Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38625,1950,Slasher Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38626,1950,Vigil Krusual Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38627,1950,Hurricane Sebiestor Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38628,1950,Hel Sebiestor Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38629,1950,Talwar Sebiestor Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38630,1950,Vargur Thukker Tribe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +38632,1950,Abaddon Blood Raiders Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38633,1952,Abaddon Blood Raiders Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38634,1953,Abaddon Blood Raiders Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38635,1954,Abaddon Blood Raiders Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38636,1955,Abaddon Blood Raiders Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38637,1950,Executioner Blood Raiders Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38637,1950,Executioner Blood Raiders Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38638,1952,Executioner Blood Raiders Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38639,1953,Executioner Blood Raiders Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38640,1954,Executioner Blood Raiders Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38641,1955,Executioner Blood Raiders Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38642,1950,Harbinger Blood Raiders Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38642,1950,Harbinger Blood Raiders Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38643,1952,Harbinger Blood Raiders Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38644,1953,Harbinger Blood Raiders Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38645,1954,Harbinger Blood Raiders Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38646,1955,Harbinger Blood Raiders Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38647,1950,Omen Blood Raiders Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38647,1950,Omen Blood Raiders Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38648,1952,Omen Blood Raiders Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38649,1953,Omen Blood Raiders Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38650,1954,Omen Blood Raiders Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38651,1955,Omen Blood Raiders Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38652,1950,Hulk ORE Development Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 -38653,1950,Skiff ORE Development Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 -38654,1950,Stratios Sanctuary Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -38655,1950,Astero Sanctuary Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -38656,1950,Nestor Sanctuary Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -38657,1666,Serpentis Battlecruiser,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,2917 -38658,1665,Serpentis Cruiser,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 -38659,1568,Serpentis Frigate,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,31,1819 +38652,1950,Hulk ORE Development Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +38653,1950,Skiff ORE Development Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +38654,1950,Stratios Sanctuary Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +38655,1950,Astero Sanctuary Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +38656,1950,Nestor Sanctuary Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +38657,1666,Serpentis Battlecruiser,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2917 +38658,1665,Serpentis Cruiser,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 +38659,1568,Serpentis Frigate,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,20903,1819 38660,134,Ice Mining Laser I Blueprint,,0E-10,0.0100000000,0E-10,1,None,3500000.0000,1,338,1061,None,0 38661,134,Ice Mining Laser II Blueprint,,0E-10,0.0100000000,0E-10,1,None,92720.0000,1,None,1061,None,0 -38664,1950,Crucifier EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38664,1950,Crucifier EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38665,1952,Crucifier EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38666,1953,Crucifier EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38667,1954,Crucifier EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38668,1955,Crucifier EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38669,1950,Executioner EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38669,1950,Executioner EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38670,1952,Executioner EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38671,1953,Executioner EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38672,1954,Executioner EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38673,1955,Executioner EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38674,1950,Inquisitor EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38674,1950,Inquisitor EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38675,1952,Inquisitor EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38676,1953,Inquisitor EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38677,1954,Inquisitor EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38678,1955,Inquisitor EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38679,1950,Magnate EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38679,1950,Magnate EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38680,1952,Magnate EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38681,1953,Magnate EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38682,1954,Magnate EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38683,1955,Magnate EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38684,1950,Punisher EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38684,1950,Punisher EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38685,1952,Punisher EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38686,1953,Punisher EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38687,1954,Punisher EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38688,1955,Punisher EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38689,1950,Tormentor EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38689,1950,Tormentor EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38690,1952,Tormentor EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38691,1953,Tormentor EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38692,1954,Tormentor EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38693,1955,Tormentor EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38694,1950,Retribution EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38694,1950,Retribution EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38695,1952,Retribution EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38696,1953,Retribution EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38697,1954,Retribution EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38698,1955,Retribution EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38699,1950,Vengeance EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38699,1950,Vengeance EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38700,1952,Vengeance EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38701,1953,Vengeance EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38702,1954,Vengeance EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38703,1955,Vengeance EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38704,1950,Anathema EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38704,1950,Anathema EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38705,1952,Anathema EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38706,1953,Anathema EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38707,1954,Anathema EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38708,1955,Anathema EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38709,1950,Purifier EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38709,1950,Purifier EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38710,1952,Purifier EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38711,1953,Purifier EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38712,1954,Purifier EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38713,1955,Purifier EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38714,1950,Sentinel EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38714,1950,Sentinel EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38715,1952,Sentinel EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38716,1953,Sentinel EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38717,1954,Sentinel EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38718,1955,Sentinel EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38719,1950,Crusader EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38719,1950,Crusader EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38720,1952,Crusader EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38721,1953,Crusader EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38722,1954,Crusader EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38723,1955,Crusader EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38724,1950,Imperial Navy Slicer EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38724,1950,Imperial Navy Slicer EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38725,1952,Imperial Navy Slicer EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38726,1953,Imperial Navy Slicer EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38727,1954,Imperial Navy Slicer EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38728,1955,Imperial Navy Slicer EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38729,1950,Coercer EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38729,1950,Coercer EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38730,1952,Coercer EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38731,1953,Coercer EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38732,1954,Coercer EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38733,1955,Coercer EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38734,1950,Dragoon EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38734,1950,Dragoon EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38735,1952,Dragoon EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38736,1953,Dragoon EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38737,1954,Dragoon EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38738,1955,Dragoon EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38739,1950,Arbitrator EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38739,1950,Arbitrator EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38740,1952,Arbitrator EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38741,1953,Arbitrator EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38742,1954,Arbitrator EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38743,1955,Arbitrator EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38744,1950,Augoror EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38744,1950,Augoror EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38745,1952,Augoror EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38746,1953,Augoror EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38747,1954,Augoror EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38748,1955,Augoror EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38749,1950,Maller EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38749,1950,Maller EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38750,1952,Maller EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38751,1953,Maller EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38752,1954,Maller EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38753,1955,Maller EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38754,1950,Omen EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38754,1950,Omen EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38755,1952,Omen EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38756,1953,Omen EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38757,1954,Omen EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38758,1955,Omen EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38759,1950,Guardian EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38759,1950,Guardian EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38760,1952,Guardian EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38761,1953,Guardian EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38762,1954,Guardian EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38763,1955,Guardian EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38764,1950,Curse EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38764,1950,Curse EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38765,1952,Curse EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38766,1953,Curse EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38767,1954,Curse EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38768,1955,Curse EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38769,1950,Pilgrim EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38769,1950,Pilgrim EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38770,1952,Pilgrim EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38771,1953,Pilgrim EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38772,1954,Pilgrim EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38773,1955,Pilgrim EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38774,1950,Omen Navy Issue EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38774,1950,Omen Navy Issue EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38775,1952,Omen Navy Issue EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38776,1953,Omen Navy Issue EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38777,1954,Omen Navy Issue EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38778,1955,Omen Navy Issue EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38779,1950,Harbinger EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38779,1950,Harbinger EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38780,1952,Harbinger EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38781,1953,Harbinger EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38782,1954,Harbinger EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38783,1955,Harbinger EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38784,1950,Oracle EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38784,1950,Oracle EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38785,1952,Oracle EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38786,1953,Oracle EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38787,1954,Oracle EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38788,1955,Oracle EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38789,1950,Prophecy EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38789,1950,Prophecy EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38790,1952,Prophecy EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38791,1953,Prophecy EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38792,1954,Prophecy EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38793,1955,Prophecy EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38794,1950,Absolution EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38794,1950,Absolution EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38795,1952,Absolution EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38796,1953,Absolution EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38797,1954,Absolution EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38798,1955,Absolution EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38799,1950,Damnation EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38799,1950,Damnation EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38800,1952,Damnation EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38801,1953,Damnation EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38802,1954,Damnation EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38803,1955,Damnation EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38804,1950,Harbinger Navy Issue EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38804,1950,Harbinger Navy Issue EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38805,1952,Harbinger Navy Issue EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38806,1953,Harbinger Navy Issue EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38807,1954,Harbinger Navy Issue EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38808,1955,Harbinger Navy Issue EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38809,1950,Abaddon EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38809,1950,Abaddon EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38810,1952,Abaddon EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38811,1953,Abaddon EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38812,1954,Abaddon EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38813,1955,Abaddon EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38814,1950,Apocalypse EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38814,1950,Apocalypse EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38815,1952,Apocalypse EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38816,1953,Apocalypse EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38817,1954,Apocalypse EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38818,1955,Apocalypse EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38819,1950,Armageddon EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38819,1950,Armageddon EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38820,1952,Armageddon EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38821,1953,Armageddon EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38822,1954,Armageddon EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38823,1955,Armageddon EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38824,1950,Redeemer EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38824,1950,Redeemer EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38825,1952,Redeemer EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38826,1953,Redeemer EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38827,1954,Redeemer EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38828,1955,Redeemer EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38829,1950,Armageddon Navy Issue EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38829,1950,Armageddon Navy Issue EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38830,1952,Armageddon Navy Issue EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38831,1953,Armageddon Navy Issue EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38832,1954,Armageddon Navy Issue EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38833,1955,Armageddon Navy Issue EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38834,1950,Revelation EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38834,1950,Revelation EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38835,1952,Revelation EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38836,1953,Revelation EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38837,1954,Revelation EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38838,1955,Revelation EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38839,1950,Archon EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38839,1950,Archon EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38840,1952,Archon EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38841,1953,Archon EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38842,1954,Archon EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38843,1955,Archon EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38844,1950,Aeon EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38844,1950,Aeon EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38845,1952,Aeon EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38846,1953,Aeon EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38847,1954,Aeon EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38848,1955,Aeon EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38849,1950,Avatar EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38849,1950,Avatar EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38850,1952,Avatar EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38851,1953,Avatar EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38852,1954,Avatar EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38853,1955,Avatar EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38854,1950,Bestower EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38854,1950,Bestower EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38855,1952,Bestower EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38856,1953,Bestower EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38857,1954,Bestower EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38858,1955,Bestower EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38859,1950,Sigil EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38859,1950,Sigil EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38860,1952,Sigil EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38861,1953,Sigil EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38862,1954,Sigil EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38863,1955,Sigil EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38864,1950,Prorator EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38864,1950,Prorator EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38865,1952,Prorator EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38866,1953,Prorator EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38867,1954,Prorator EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38868,1955,Prorator EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38869,1950,Impel EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38869,1950,Impel EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38870,1952,Impel EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38871,1953,Impel EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38872,1954,Impel EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38873,1955,Impel EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38874,1950,Providence EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38874,1950,Providence EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38875,1952,Providence EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38876,1953,Providence EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38877,1954,Providence EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38878,1955,Providence EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38879,1950,Ark EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +38879,1950,Ark EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38880,1952,Ark EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38881,1953,Ark EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38882,1954,Ark EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 38883,1955,Ark EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -38884,1950,Nyx Umbral Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +38884,1950,Nyx Umbral Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38885,1952,Nyx Umbral Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38886,1953,Nyx Umbral Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38887,1954,Nyx Umbral Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 38888,1955,Nyx Umbral Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -38889,1950,Bantam Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38889,1950,Bantam Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38890,1952,Bantam Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38891,1953,Bantam Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38892,1954,Bantam Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38893,1955,Bantam Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38894,1950,Condor Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38894,1950,Condor Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38895,1952,Condor Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38896,1953,Condor Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38897,1954,Condor Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38898,1955,Condor Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38899,1950,Griffin Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38899,1950,Griffin Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38900,1952,Griffin Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38901,1953,Griffin Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38902,1954,Griffin Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38903,1955,Griffin Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38904,1950,Heron Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38904,1950,Heron Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38905,1952,Heron Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38906,1953,Heron Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38907,1954,Heron Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38908,1955,Heron Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38909,1950,Kestrel Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38909,1950,Kestrel Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38910,1952,Kestrel Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38911,1953,Kestrel Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38912,1954,Kestrel Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38913,1955,Kestrel Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38914,1950,Merlin Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38914,1950,Merlin Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38915,1952,Merlin Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38916,1953,Merlin Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38917,1954,Merlin Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38918,1955,Merlin Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38919,1950,Harpy Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38919,1950,Harpy Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38920,1952,Harpy Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38921,1953,Harpy Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38922,1954,Harpy Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38923,1955,Harpy Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38924,1950,Hawk Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38924,1950,Hawk Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38925,1952,Hawk Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38926,1953,Hawk Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38927,1954,Hawk Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38928,1955,Hawk Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38929,1950,Buzzard Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38929,1950,Buzzard Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38930,1952,Buzzard Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38931,1953,Buzzard Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38932,1954,Buzzard Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38933,1955,Buzzard Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38934,1950,Manticore Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38934,1950,Manticore Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38935,1952,Manticore Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38936,1953,Manticore Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38937,1954,Manticore Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38938,1955,Manticore Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38939,1950,Kitsune Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38939,1950,Kitsune Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38940,1952,Kitsune Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38941,1953,Kitsune Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38942,1954,Kitsune Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38943,1955,Kitsune Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38944,1950,Crow Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38944,1950,Crow Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38945,1952,Crow Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38946,1953,Crow Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38947,1954,Crow Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38948,1955,Crow Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38949,1950,Raptor Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38949,1950,Raptor Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38950,1952,Raptor Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38951,1953,Raptor Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38952,1954,Raptor Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38953,1955,Raptor Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38954,1950,Corax Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38954,1950,Corax Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38955,1952,Corax Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38956,1953,Corax Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38957,1954,Corax Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38958,1955,Corax Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38959,1950,Cormorant Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38959,1950,Cormorant Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38960,1952,Cormorant Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38961,1953,Cormorant Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38962,1954,Cormorant Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38963,1955,Cormorant Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38964,1950,Flycatcher Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38964,1950,Flycatcher Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38965,1952,Flycatcher Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38966,1953,Flycatcher Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38967,1954,Flycatcher Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38968,1955,Flycatcher Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38969,1950,Blackbird Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38969,1950,Blackbird Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38970,1952,Blackbird Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38971,1953,Blackbird Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38972,1954,Blackbird Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38973,1955,Blackbird Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38974,1950,Caracal Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38974,1950,Caracal Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38975,1952,Caracal Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38976,1953,Caracal Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38977,1954,Caracal Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38978,1955,Caracal Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38979,1950,Moa Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38979,1950,Moa Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38980,1952,Moa Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38981,1953,Moa Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38982,1954,Moa Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38983,1955,Moa Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38984,1950,Osprey Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38984,1950,Osprey Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38985,1952,Osprey Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38986,1953,Osprey Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38987,1954,Osprey Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38988,1955,Osprey Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38989,1950,Cerberus Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38989,1950,Cerberus Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38990,1952,Cerberus Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38991,1953,Cerberus Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38992,1954,Cerberus Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38993,1955,Cerberus Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38994,1950,Eagle Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38994,1950,Eagle Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38995,1952,Eagle Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38996,1953,Eagle Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38997,1954,Eagle Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 38998,1955,Eagle Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -38999,1950,Onyx Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +38999,1950,Onyx Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39000,1952,Onyx Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39001,1953,Onyx Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39002,1954,Onyx Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39003,1955,Onyx Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39004,1950,Basilisk Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39004,1950,Basilisk Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39005,1952,Basilisk Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39006,1953,Basilisk Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39007,1954,Basilisk Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39008,1955,Basilisk Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39009,1950,Falcon Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39009,1950,Falcon Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39010,1952,Falcon Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39011,1953,Falcon Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39012,1954,Falcon Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39013,1955,Falcon Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39014,1950,Rook Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39014,1950,Rook Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39015,1952,Rook Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39016,1953,Rook Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39017,1954,Rook Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39018,1955,Rook Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39019,1950,Drake Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39019,1950,Drake Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39020,1952,Drake Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39021,1953,Drake Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39022,1954,Drake Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39023,1955,Drake Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39024,1950,Ferox Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39024,1950,Ferox Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39025,1952,Ferox Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39026,1953,Ferox Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39027,1954,Ferox Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39028,1955,Ferox Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39029,1950,Naga Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39029,1950,Naga Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39030,1952,Naga Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39031,1953,Naga Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39032,1954,Naga Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39033,1955,Naga Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39034,1950,Nighthawk Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39034,1950,Nighthawk Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39035,1952,Nighthawk Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39036,1953,Nighthawk Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39037,1954,Nighthawk Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39038,1955,Nighthawk Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39039,1950,Vulture Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39039,1950,Vulture Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39040,1952,Vulture Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39041,1953,Vulture Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39042,1954,Vulture Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39043,1955,Vulture Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39044,1950,Raven Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39044,1950,Raven Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39045,1952,Raven Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39046,1953,Raven Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39047,1954,Raven Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39048,1955,Raven Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39049,1950,Rokh Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39049,1950,Rokh Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39050,1952,Rokh Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39051,1953,Rokh Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39052,1954,Rokh Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39053,1955,Rokh Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39054,1950,Scorpion Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39054,1950,Scorpion Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39055,1952,Scorpion Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39056,1953,Scorpion Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39057,1954,Scorpion Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39058,1955,Scorpion Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39059,1950,Widow Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39059,1950,Widow Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39060,1952,Widow Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39061,1953,Widow Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39062,1954,Widow Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39063,1955,Widow Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39064,1950,Golem Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39064,1950,Golem Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39065,1952,Golem Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39066,1953,Golem Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39067,1954,Golem Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39068,1955,Golem Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39069,1950,Phoenix Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39069,1950,Phoenix Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39070,1952,Phoenix Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39071,1953,Phoenix Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39072,1954,Phoenix Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39073,1955,Phoenix Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39074,1950,Chimera Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39074,1950,Chimera Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39075,1952,Chimera Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39076,1953,Chimera Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39077,1954,Chimera Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39078,1955,Chimera Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39079,1950,Wyvern Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39079,1950,Wyvern Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39080,1952,Wyvern Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39081,1953,Wyvern Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39082,1954,Wyvern Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39083,1955,Wyvern Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39084,1950,Leviathan Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39084,1950,Leviathan Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39085,1952,Leviathan Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39086,1953,Leviathan Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39087,1954,Leviathan Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39088,1955,Leviathan Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39089,1950,Badger Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39089,1950,Badger Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39090,1952,Badger Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39091,1953,Badger Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39092,1954,Badger Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39093,1955,Badger Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39094,1950,Tayra Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39094,1950,Tayra Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39095,1952,Tayra Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39096,1953,Tayra Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39097,1954,Tayra Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39098,1955,Tayra Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39099,1950,Crane Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39099,1950,Crane Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39100,1952,Crane Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39101,1953,Crane Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39102,1954,Crane Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39103,1955,Crane Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39104,1950,Bustard Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39104,1950,Bustard Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39105,1952,Bustard Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39106,1953,Bustard Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39107,1954,Bustard Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39108,1955,Bustard Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39109,1950,Charon Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39109,1950,Charon Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39110,1952,Charon Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39111,1953,Charon Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39112,1954,Charon Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39113,1955,Charon Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39114,1950,Rhea Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39114,1950,Rhea Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39115,1952,Rhea Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39116,1953,Rhea Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39117,1954,Rhea Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39118,1955,Rhea Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39119,1950,Crucifier Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39119,1950,Crucifier Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39120,1952,Crucifier Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39121,1953,Crucifier Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39122,1954,Crucifier Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39123,1955,Crucifier Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39124,1950,Executioner Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39124,1950,Executioner Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39125,1952,Executioner Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39126,1953,Executioner Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39127,1954,Executioner Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39128,1955,Executioner Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39129,1950,Inquisitor Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39129,1950,Inquisitor Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39130,1952,Inquisitor Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39131,1953,Inquisitor Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39132,1954,Inquisitor Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39133,1955,Inquisitor Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39134,1950,Magnate Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39134,1950,Magnate Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39135,1952,Magnate Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39136,1953,Magnate Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39137,1954,Magnate Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39138,1955,Magnate Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39139,1950,Punisher Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39139,1950,Punisher Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39140,1952,Punisher Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39141,1953,Punisher Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39142,1954,Punisher Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39143,1955,Punisher Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39144,1950,Tormentor Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39144,1950,Tormentor Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39145,1952,Tormentor Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39146,1953,Tormentor Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39147,1954,Tormentor Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39148,1955,Tormentor Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39149,1950,Retribution Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39149,1950,Retribution Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39150,1952,Retribution Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39151,1953,Retribution Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39152,1954,Retribution Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39153,1955,Retribution Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39154,1950,Vengeance Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39154,1950,Vengeance Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39155,1952,Vengeance Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39156,1953,Vengeance Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39157,1954,Vengeance Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39158,1955,Vengeance Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39159,1950,Anathema Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39159,1950,Anathema Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39160,1952,Anathema Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39161,1953,Anathema Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39162,1954,Anathema Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39163,1955,Anathema Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39164,1950,Purifier Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39164,1950,Purifier Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39165,1952,Purifier Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39166,1953,Purifier Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39167,1954,Purifier Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39168,1955,Purifier Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39169,1950,Sentinel Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39169,1950,Sentinel Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39170,1952,Sentinel Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39171,1953,Sentinel Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39172,1954,Sentinel Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39173,1955,Sentinel Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39174,1950,Crusader Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39174,1950,Crusader Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39175,1952,Crusader Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39176,1953,Crusader Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39177,1954,Crusader Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39178,1955,Crusader Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39179,1950,Malediction Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39179,1950,Malediction Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39180,1952,Malediction Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39181,1953,Malediction Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39182,1954,Malediction Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39183,1955,Malediction Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39184,1950,Coercer Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39184,1950,Coercer Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39185,1952,Coercer Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39186,1953,Coercer Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39187,1954,Coercer Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39188,1955,Coercer Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39189,1950,Dragoon Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39189,1950,Dragoon Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39190,1952,Dragoon Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39191,1953,Dragoon Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39192,1954,Dragoon Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39193,1955,Dragoon Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39194,1950,Heretic Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39194,1950,Heretic Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39195,1952,Heretic Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39196,1953,Heretic Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39197,1954,Heretic Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39198,1955,Heretic Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39199,1950,Arbitrator Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39199,1950,Arbitrator Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39200,1952,Arbitrator Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39201,1953,Arbitrator Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39202,1954,Arbitrator Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39203,1955,Arbitrator Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39204,1950,Augoror Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39204,1950,Augoror Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39205,1952,Augoror Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39206,1953,Augoror Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39207,1954,Augoror Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39208,1955,Augoror Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39209,1950,Maller Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39209,1950,Maller Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39210,1952,Maller Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39211,1953,Maller Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39212,1954,Maller Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39213,1955,Maller Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39214,1950,Omen Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39214,1950,Omen Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39215,1952,Omen Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39216,1953,Omen Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39217,1954,Omen Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39218,1955,Omen Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39219,1950,Sacrilege Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39219,1950,Sacrilege Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39220,1952,Sacrilege Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39221,1953,Sacrilege Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39222,1954,Sacrilege Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39223,1955,Sacrilege Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39224,1950,Zealot Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39224,1950,Zealot Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39225,1952,Zealot Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39226,1953,Zealot Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39227,1954,Zealot Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39228,1955,Zealot Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39229,1950,Devoter Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39229,1950,Devoter Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39230,1952,Devoter Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39231,1953,Devoter Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39232,1954,Devoter Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39233,1955,Devoter Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39234,1950,Guardian Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39234,1950,Guardian Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39235,1952,Guardian Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39236,1953,Guardian Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39237,1954,Guardian Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39238,1955,Guardian Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39239,1950,Curse Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39239,1950,Curse Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39240,1952,Curse Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39241,1953,Curse Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39242,1954,Curse Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39243,1955,Curse Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39244,1950,Pilgrim Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39244,1950,Pilgrim Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39245,1952,Pilgrim Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39246,1953,Pilgrim Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39247,1954,Pilgrim Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39248,1955,Pilgrim Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39249,1950,Harbinger Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39249,1950,Harbinger Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39250,1952,Harbinger Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39251,1953,Harbinger Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39252,1954,Harbinger Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39253,1955,Harbinger Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39254,1950,Oracle Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39254,1950,Oracle Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39255,1952,Oracle Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39256,1953,Oracle Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39257,1954,Oracle Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39258,1955,Oracle Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39259,1950,Prophecy Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39259,1950,Prophecy Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39260,1952,Prophecy Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39261,1953,Prophecy Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39262,1954,Prophecy Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39263,1955,Prophecy Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39264,1950,Absolution Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39264,1950,Absolution Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39265,1952,Absolution Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39266,1953,Absolution Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39267,1954,Absolution Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39268,1955,Absolution Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39269,1950,Damnation Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39269,1950,Damnation Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39270,1952,Damnation Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39271,1953,Damnation Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39272,1954,Damnation Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39273,1955,Damnation Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39274,1950,Abaddon Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39274,1950,Abaddon Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39275,1952,Abaddon Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39276,1953,Abaddon Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39277,1954,Abaddon Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39278,1955,Abaddon Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39279,1950,Apocalypse Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39279,1950,Apocalypse Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39280,1952,Apocalypse Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39281,1953,Apocalypse Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39282,1954,Apocalypse Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39283,1955,Apocalypse Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39284,1950,Armageddon Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39284,1950,Armageddon Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39285,1952,Armageddon Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39286,1953,Armageddon Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39287,1954,Armageddon Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39288,1955,Armageddon Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39289,1950,Redeemer Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39289,1950,Redeemer Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39290,1952,Redeemer Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39291,1953,Redeemer Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39292,1954,Redeemer Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39293,1955,Redeemer Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39294,1950,Paladin Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39294,1950,Paladin Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39295,1952,Paladin Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39296,1953,Paladin Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39297,1954,Paladin Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39298,1955,Paladin Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39299,1950,Revelation Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39299,1950,Revelation Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39300,1952,Revelation Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39301,1953,Revelation Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39302,1954,Revelation Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39303,1955,Revelation Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39304,1950,Archon Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39304,1950,Archon Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39305,1952,Archon Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39306,1953,Archon Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39307,1954,Archon Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39308,1955,Archon Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39309,1950,Aeon Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39309,1950,Aeon Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39310,1952,Aeon Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39311,1953,Aeon Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39312,1954,Aeon Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39313,1955,Aeon Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39314,1950,Avatar Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39314,1950,Avatar Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39315,1952,Avatar Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39316,1953,Avatar Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39317,1954,Avatar Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39318,1955,Avatar Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39319,1950,Bestower Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39319,1950,Bestower Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39320,1952,Bestower Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39321,1953,Bestower Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39322,1954,Bestower Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39323,1955,Bestower Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39324,1950,Sigil Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39324,1950,Sigil Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39325,1952,Sigil Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39326,1953,Sigil Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39327,1954,Sigil Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39328,1955,Sigil Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39329,1950,Prorator Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39329,1950,Prorator Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39330,1952,Prorator Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39331,1953,Prorator Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39332,1954,Prorator Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39333,1955,Prorator Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39334,1950,Impel Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39334,1950,Impel Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39335,1952,Impel Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39336,1953,Impel Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39337,1954,Impel Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39338,1955,Impel Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39339,1950,Providence Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39339,1950,Providence Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39340,1952,Providence Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39341,1953,Providence Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39342,1954,Providence Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39343,1955,Providence Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39344,1950,Ark Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +39344,1950,Ark Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39345,1952,Ark Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39346,1953,Ark Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39347,1954,Ark Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 39348,1955,Ark Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -39349,1950,Bantam Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39349,1950,Bantam Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39350,1952,Bantam Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39351,1953,Bantam Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39352,1954,Bantam Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39353,1955,Bantam Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39354,1950,Condor Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39354,1950,Condor Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39355,1952,Condor Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39356,1953,Condor Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39357,1954,Condor Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39358,1955,Condor Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39359,1950,Griffin Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39359,1950,Griffin Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39360,1952,Griffin Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39361,1953,Griffin Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39362,1954,Griffin Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39363,1955,Griffin Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39364,1950,Heron Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39364,1950,Heron Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39365,1952,Heron Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39366,1953,Heron Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39367,1954,Heron Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39368,1955,Heron Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39369,1950,Kestrel Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39369,1950,Kestrel Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39370,1952,Kestrel Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39371,1953,Kestrel Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39372,1954,Kestrel Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39373,1955,Kestrel Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39374,1950,Merlin Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39374,1950,Merlin Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39375,1952,Merlin Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39376,1953,Merlin Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39377,1954,Merlin Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39378,1955,Merlin Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39379,1950,Harpy Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39379,1950,Harpy Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39380,1952,Harpy Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39381,1953,Harpy Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39382,1954,Harpy Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39383,1955,Harpy Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39384,1950,Hawk Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39384,1950,Hawk Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39385,1952,Hawk Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39386,1953,Hawk Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39387,1954,Hawk Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39388,1955,Hawk Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39389,1950,Buzzard Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39389,1950,Buzzard Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39390,1952,Buzzard Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39391,1953,Buzzard Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39392,1954,Buzzard Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39393,1955,Buzzard Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39394,1950,Manticore Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39394,1950,Manticore Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39395,1952,Manticore Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39396,1953,Manticore Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39397,1954,Manticore Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39398,1955,Manticore Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39399,1950,Kitsune Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39399,1950,Kitsune Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39400,1952,Kitsune Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39401,1953,Kitsune Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39402,1954,Kitsune Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39403,1955,Kitsune Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39404,1950,Crow Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39404,1950,Crow Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39405,1952,Crow Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39406,1953,Crow Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39407,1954,Crow Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39408,1955,Crow Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39409,1950,Raptor Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39409,1950,Raptor Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39410,1952,Raptor Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39411,1953,Raptor Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39412,1954,Raptor Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39413,1955,Raptor Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39414,1950,Corax Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39414,1950,Corax Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39415,1952,Corax Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39416,1953,Corax Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39417,1954,Corax Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39418,1955,Corax Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39419,1950,Cormorant Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39419,1950,Cormorant Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39420,1952,Cormorant Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39421,1953,Cormorant Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39422,1954,Cormorant Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39423,1955,Cormorant Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39424,1950,Flycatcher Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39424,1950,Flycatcher Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39425,1952,Flycatcher Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39426,1953,Flycatcher Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39427,1954,Flycatcher Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39428,1955,Flycatcher Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39429,1950,Blackbird Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39429,1950,Blackbird Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39430,1952,Blackbird Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39431,1953,Blackbird Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39432,1954,Blackbird Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39433,1955,Blackbird Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39434,1950,Caracal Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39434,1950,Caracal Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39435,1952,Caracal Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39436,1953,Caracal Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39437,1954,Caracal Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39438,1955,Caracal Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39439,1950,Moa Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39439,1950,Moa Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39440,1952,Moa Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39441,1953,Moa Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39442,1954,Moa Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39443,1955,Moa Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39444,1950,Osprey Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39444,1950,Osprey Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39445,1952,Osprey Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39446,1953,Osprey Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39447,1954,Osprey Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39448,1955,Osprey Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39449,1950,Cerberus Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39449,1950,Cerberus Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39450,1952,Cerberus Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39451,1953,Cerberus Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39452,1954,Cerberus Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39453,1955,Cerberus Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39454,1950,Eagle Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39454,1950,Eagle Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39455,1952,Eagle Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39456,1953,Eagle Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39457,1954,Eagle Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39458,1955,Eagle Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39459,1950,Onyx Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39459,1950,Onyx Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39460,1952,Onyx Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39461,1953,Onyx Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39462,1954,Onyx Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39463,1955,Onyx Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39464,1950,Basilisk Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39464,1950,Basilisk Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39465,1952,Basilisk Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39466,1953,Basilisk Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39467,1954,Basilisk Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39468,1955,Basilisk Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39469,1950,Falcon Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39469,1950,Falcon Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39470,1952,Falcon Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39471,1953,Falcon Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39472,1954,Falcon Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39473,1955,Falcon Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39474,1950,Rook Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39474,1950,Rook Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39475,1952,Rook Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39476,1953,Rook Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39477,1954,Rook Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39478,1955,Rook Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39479,1950,Drake Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39479,1950,Drake Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39480,1952,Drake Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39481,1953,Drake Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39482,1954,Drake Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39483,1955,Drake Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39484,1950,Ferox Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39484,1950,Ferox Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39485,1952,Ferox Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39486,1953,Ferox Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39487,1954,Ferox Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39488,1955,Ferox Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39489,1950,Naga Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39489,1950,Naga Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39490,1952,Naga Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39491,1953,Naga Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39492,1954,Naga Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39493,1955,Naga Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39494,1950,Nighthawk Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39494,1950,Nighthawk Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39495,1952,Nighthawk Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39496,1953,Nighthawk Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39497,1954,Nighthawk Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39498,1955,Nighthawk Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39499,1950,Vulture Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39499,1950,Vulture Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39500,1952,Vulture Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39501,1953,Vulture Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39502,1954,Vulture Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39503,1955,Vulture Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39504,1950,Raven Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39504,1950,Raven Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39505,1952,Raven Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39506,1953,Raven Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39507,1954,Raven Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39508,1955,Raven Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39509,1950,Rokh Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39509,1950,Rokh Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39510,1952,Rokh Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39511,1953,Rokh Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39512,1954,Rokh Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39513,1955,Rokh Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39514,1950,Scorpion Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39514,1950,Scorpion Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39515,1952,Scorpion Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39516,1953,Scorpion Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39517,1954,Scorpion Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39518,1955,Scorpion Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39519,1950,Widow Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39519,1950,Widow Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39520,1952,Widow Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39521,1953,Widow Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39522,1954,Widow Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39523,1955,Widow Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39524,1950,Golem Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39524,1950,Golem Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39525,1952,Golem Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39526,1953,Golem Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39527,1954,Golem Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39528,1955,Golem Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39529,1950,Phoenix Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39529,1950,Phoenix Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39530,1952,Phoenix Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39531,1953,Phoenix Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39532,1954,Phoenix Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39533,1955,Phoenix Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39534,1950,Chimera Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39534,1950,Chimera Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39535,1952,Chimera Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39536,1953,Chimera Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39537,1954,Chimera Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39538,1955,Chimera Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39539,1950,Wyvern Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39539,1950,Wyvern Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39540,1952,Wyvern Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39541,1953,Wyvern Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39542,1954,Wyvern Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39543,1955,Wyvern Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39544,1950,Leviathan Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39544,1950,Leviathan Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39545,1952,Leviathan Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39546,1953,Leviathan Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39547,1954,Leviathan Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39548,1955,Leviathan Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39549,1950,Badger Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39549,1950,Badger Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39550,1952,Badger Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39551,1953,Badger Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39552,1954,Badger Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39553,1955,Badger Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39554,1950,Tayra Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39554,1950,Tayra Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39555,1952,Tayra Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39556,1953,Tayra Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39557,1954,Tayra Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39558,1955,Tayra Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39559,1950,Crane Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39559,1950,Crane Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39560,1952,Crane Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39561,1953,Crane Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39562,1954,Crane Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39563,1955,Crane Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39564,1950,Bustard Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39564,1950,Bustard Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39565,1952,Bustard Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39566,1953,Bustard Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39567,1954,Bustard Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39568,1955,Bustard Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39569,1950,Charon Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39569,1950,Charon Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39570,1952,Charon Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39571,1953,Charon Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39572,1954,Charon Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39573,1955,Charon Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39574,1950,Rhea Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +39574,1950,Rhea Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39575,1952,Rhea Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39576,1953,Rhea Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39577,1954,Rhea Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 39578,1955,Rhea Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -39580,105,Deacon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -39581,105,Kirin Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -39583,105,Endurance Blueprint,,0E-10,0.0100000000,0E-10,1,None,2825000.0000,1,None,None,None,20600 -39584,1950,Brutix Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -39585,1950,Catalyst Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -39586,1950,Breacher Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39580,105,Deacon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21220 +39581,105,Kirin Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21218 +39583,105,Endurance Blueprint,,0E-10,0.0100000000,0E-10,1,None,2825000.0000,1,None,None,None,21210 +39584,1950,Brutix Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +39585,1950,Catalyst Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +39586,1950,Breacher Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39587,1952,Breacher Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39588,1953,Breacher Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39589,1954,Breacher Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39590,1955,Breacher Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39591,1950,Burst Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39591,1950,Burst Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39592,1952,Burst Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39593,1953,Burst Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39594,1954,Burst Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39595,1955,Burst Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39596,1950,Probe Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39596,1950,Probe Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39597,1952,Probe Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39598,1953,Probe Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39599,1954,Probe Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39600,1955,Probe Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39601,1950,Rifter Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39601,1950,Rifter Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39602,1952,Rifter Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39603,1953,Rifter Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39604,1954,Rifter Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39605,1955,Rifter Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39606,1950,Slasher Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39606,1950,Slasher Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39607,1952,Slasher Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39608,1953,Slasher Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39609,1954,Slasher Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39610,1955,Slasher Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39611,1950,Vigil Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39611,1950,Vigil Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39612,1952,Vigil Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39613,1953,Vigil Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39614,1954,Vigil Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39615,1955,Vigil Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39616,1950,Jaguar Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39616,1950,Jaguar Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39617,1952,Jaguar Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39618,1953,Jaguar Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39619,1954,Jaguar Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39620,1955,Jaguar Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39621,1950,Wolf Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39621,1950,Wolf Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39622,1952,Wolf Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39623,1953,Wolf Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39624,1954,Wolf Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39625,1955,Wolf Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39626,1950,Cheetah Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39626,1950,Cheetah Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39627,1952,Cheetah Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39628,1953,Cheetah Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39629,1954,Cheetah Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39630,1955,Cheetah Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39631,1950,Hound Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39631,1950,Hound Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39632,1952,Hound Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39633,1953,Hound Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39634,1954,Hound Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39635,1955,Hound Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39636,1950,Hyena Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39636,1950,Hyena Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39637,1952,Hyena Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39638,1953,Hyena Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39639,1954,Hyena Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39640,1955,Hyena Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39641,1950,Claw Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39641,1950,Claw Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39642,1952,Claw Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39643,1953,Claw Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39644,1954,Claw Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39645,1955,Claw Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39646,1950,Stiletto Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39646,1950,Stiletto Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39647,1952,Stiletto Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39648,1953,Stiletto Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39649,1954,Stiletto Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39650,1955,Stiletto Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39651,1950,Talwar Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39651,1950,Talwar Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39652,1952,Talwar Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39653,1953,Talwar Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39654,1954,Talwar Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39655,1955,Talwar Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39656,1950,Thrasher Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39656,1950,Thrasher Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39657,1952,Thrasher Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39658,1953,Thrasher Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39659,1954,Thrasher Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39660,1955,Thrasher Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39661,1950,Sabre Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39661,1950,Sabre Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39662,1952,Sabre Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39663,1953,Sabre Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39664,1954,Sabre Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39665,1955,Sabre Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39666,1950,Bellicose Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39666,1950,Bellicose Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39667,1952,Bellicose Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39668,1953,Bellicose Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39669,1954,Bellicose Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39670,1955,Bellicose Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39671,1950,Rupture Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39671,1950,Rupture Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39672,1952,Rupture Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39673,1953,Rupture Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39674,1954,Rupture Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39675,1955,Rupture Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39676,1950,Scythe Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39676,1950,Scythe Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39677,1952,Scythe Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39678,1953,Scythe Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39679,1954,Scythe Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39680,1955,Scythe Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39681,1950,Stabber Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39681,1950,Stabber Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39682,1952,Stabber Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39683,1953,Stabber Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39684,1954,Stabber Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39685,1955,Stabber Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39686,1950,Muninn Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39686,1950,Muninn Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39687,1952,Muninn Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39688,1953,Muninn Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39689,1954,Muninn Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39690,1955,Muninn Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39691,1950,Vagabond Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39691,1950,Vagabond Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39692,1952,Vagabond Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39693,1953,Vagabond Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39694,1954,Vagabond Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39695,1955,Vagabond Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39696,1950,Broadsword Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39696,1950,Broadsword Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39697,1952,Broadsword Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39698,1953,Broadsword Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39699,1954,Broadsword Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39700,1955,Broadsword Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39701,1950,Scimitar Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39701,1950,Scimitar Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39702,1952,Scimitar Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39703,1953,Scimitar Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39704,1954,Scimitar Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39705,1955,Scimitar Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39706,1950,Huginn Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39706,1950,Huginn Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39707,1952,Huginn Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39708,1953,Huginn Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39709,1954,Huginn Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39710,1955,Huginn Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39711,1950,Rapier Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39711,1950,Rapier Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39712,1952,Rapier Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39713,1953,Rapier Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39714,1954,Rapier Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39715,1955,Rapier Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39716,1950,Cyclone Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39716,1950,Cyclone Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39717,1952,Cyclone Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39718,1953,Cyclone Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39719,1954,Cyclone Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39720,1955,Cyclone Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39721,1950,Hurricane Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39721,1950,Hurricane Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39722,1952,Hurricane Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39723,1953,Hurricane Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39724,1954,Hurricane Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39725,1955,Hurricane Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39726,1950,Tornado Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39726,1950,Tornado Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39727,1952,Tornado Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39728,1953,Tornado Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39729,1954,Tornado Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39730,1955,Tornado Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39731,1950,Claymore Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39731,1950,Claymore Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39732,1952,Claymore Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39733,1953,Claymore Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39734,1954,Claymore Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39735,1955,Claymore Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39736,1950,Sleipnir Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39736,1950,Sleipnir Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39737,1952,Sleipnir Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39738,1953,Sleipnir Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39739,1954,Sleipnir Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39740,1955,Sleipnir Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39741,1950,Maelstrom Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39741,1950,Maelstrom Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39742,1952,Maelstrom Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39743,1953,Maelstrom Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39744,1954,Maelstrom Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39745,1955,Maelstrom Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39746,1950,Tempest Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39746,1950,Tempest Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39747,1952,Tempest Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39748,1953,Tempest Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39749,1954,Tempest Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39750,1955,Tempest Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39751,1950,Typhoon Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39751,1950,Typhoon Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39752,1952,Typhoon Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39753,1953,Typhoon Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39754,1954,Typhoon Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39755,1955,Typhoon Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39756,1950,Panther Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39756,1950,Panther Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39757,1952,Panther Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39758,1953,Panther Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39759,1954,Panther Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39760,1955,Panther Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39761,1950,Vargur Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39761,1950,Vargur Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39762,1952,Vargur Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39763,1953,Vargur Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39764,1954,Vargur Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39765,1955,Vargur Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39766,1950,Naglfar Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39766,1950,Naglfar Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39767,1952,Naglfar Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39768,1953,Naglfar Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39769,1954,Naglfar Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39770,1955,Naglfar Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39771,1950,Nidhoggur Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39771,1950,Nidhoggur Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39772,1952,Nidhoggur Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39773,1953,Nidhoggur Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39774,1954,Nidhoggur Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39775,1955,Nidhoggur Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39776,1950,Hel Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39776,1950,Hel Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39777,1952,Hel Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39778,1953,Hel Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39779,1954,Hel Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39780,1955,Hel Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39781,1950,Ragnarok Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39781,1950,Ragnarok Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39782,1952,Ragnarok Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39783,1953,Ragnarok Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39784,1954,Ragnarok Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39785,1955,Ragnarok Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39786,1950,Hoarder Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39786,1950,Hoarder Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39787,1952,Hoarder Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39788,1953,Hoarder Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39789,1954,Hoarder Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39790,1955,Hoarder Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39791,1950,Mammoth Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39791,1950,Mammoth Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39792,1952,Mammoth Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39793,1953,Mammoth Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39794,1954,Mammoth Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39795,1955,Mammoth Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39796,1950,Wreathe Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39796,1950,Wreathe Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39797,1952,Wreathe Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39798,1953,Wreathe Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39799,1954,Wreathe Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39800,1955,Wreathe Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39801,1950,Prowler Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39801,1950,Prowler Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39802,1952,Prowler Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39803,1953,Prowler Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39804,1954,Prowler Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39805,1955,Prowler Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39806,1950,Mastodon Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39806,1950,Mastodon Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39807,1952,Mastodon Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39808,1953,Mastodon Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39809,1954,Mastodon Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39810,1955,Mastodon Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39811,1950,Fenrir Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39811,1950,Fenrir Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39812,1952,Fenrir Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39813,1953,Fenrir Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39814,1954,Fenrir Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39815,1955,Fenrir Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39816,1950,Nomad Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39816,1950,Nomad Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39817,1952,Nomad Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39818,1953,Nomad Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39819,1954,Nomad Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39820,1955,Nomad Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39821,1950,Breacher Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39821,1950,Breacher Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39822,1952,Breacher Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39823,1953,Breacher Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39824,1954,Breacher Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39825,1955,Breacher Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39826,1950,Burst Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39826,1950,Burst Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39827,1952,Burst Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39828,1953,Burst Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39829,1954,Burst Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39830,1955,Burst Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39831,1950,Probe Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39831,1950,Probe Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39832,1952,Probe Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39833,1953,Probe Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39834,1954,Probe Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39835,1955,Probe Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39836,1950,Rifter Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39836,1950,Rifter Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39837,1952,Rifter Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39838,1953,Rifter Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39839,1954,Rifter Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39840,1955,Rifter Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39841,1950,Slasher Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39841,1950,Slasher Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39842,1952,Slasher Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39843,1953,Slasher Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39844,1954,Slasher Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39845,1955,Slasher Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39846,1950,Vigil Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39846,1950,Vigil Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39847,1952,Vigil Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39848,1953,Vigil Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39849,1954,Vigil Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39850,1955,Vigil Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39851,1950,Jaguar Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39851,1950,Jaguar Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39852,1952,Jaguar Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39853,1953,Jaguar Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39854,1954,Jaguar Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39855,1955,Jaguar Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39856,1950,Wolf Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39856,1950,Wolf Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39857,1952,Wolf Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39858,1953,Wolf Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39859,1954,Wolf Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39860,1955,Wolf Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39861,1950,Cheetah Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39861,1950,Cheetah Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39862,1952,Cheetah Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39863,1953,Cheetah Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39864,1954,Cheetah Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39865,1955,Cheetah Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39866,1950,Hound Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39866,1950,Hound Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39867,1952,Hound Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39868,1953,Hound Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39869,1954,Hound Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39870,1955,Hound Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39871,1950,Hyena Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39871,1950,Hyena Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39872,1952,Hyena Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39873,1953,Hyena Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39874,1954,Hyena Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39875,1955,Hyena Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39876,1950,Claw Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39876,1950,Claw Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39877,1952,Claw Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39878,1953,Claw Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39879,1954,Claw Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39880,1955,Claw Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39881,1950,Stiletto Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39881,1950,Stiletto Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39882,1952,Stiletto Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39883,1953,Stiletto Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39884,1954,Stiletto Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39885,1955,Stiletto Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39886,1950,Talwar Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39886,1950,Talwar Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39887,1952,Talwar Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39888,1953,Talwar Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39889,1954,Talwar Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39890,1955,Talwar Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39891,1950,Thrasher Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39891,1950,Thrasher Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39892,1952,Thrasher Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39893,1953,Thrasher Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39894,1954,Thrasher Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39895,1955,Thrasher Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39896,1950,Sabre Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39896,1950,Sabre Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39897,1952,Sabre Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39898,1953,Sabre Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39899,1954,Sabre Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39900,1955,Sabre Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39901,1950,Bellicose Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39901,1950,Bellicose Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39902,1952,Bellicose Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39903,1953,Bellicose Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39904,1954,Bellicose Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39905,1955,Bellicose Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39906,1950,Rupture Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39906,1950,Rupture Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39907,1952,Rupture Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39908,1953,Rupture Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39909,1954,Rupture Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39910,1955,Rupture Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39911,1950,Scythe Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39911,1950,Scythe Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39912,1952,Scythe Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39913,1953,Scythe Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39914,1954,Scythe Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39915,1955,Scythe Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39916,1950,Stabber Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39916,1950,Stabber Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39917,1952,Stabber Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39918,1953,Stabber Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39919,1954,Stabber Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39920,1955,Stabber Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39921,1950,Muninn Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39921,1950,Muninn Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39922,1952,Muninn Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39923,1953,Muninn Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39924,1954,Muninn Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39925,1955,Muninn Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39926,1950,Vagabond Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39926,1950,Vagabond Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39927,1952,Vagabond Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39928,1953,Vagabond Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39929,1954,Vagabond Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39930,1955,Vagabond Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39931,1950,Broadsword Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39931,1950,Broadsword Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39932,1952,Broadsword Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39933,1953,Broadsword Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39934,1954,Broadsword Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39935,1955,Broadsword Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39936,1950,Scimitar Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39936,1950,Scimitar Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39937,1952,Scimitar Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39938,1953,Scimitar Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39939,1954,Scimitar Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39940,1955,Scimitar Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39941,1950,Huginn Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39941,1950,Huginn Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39942,1952,Huginn Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39943,1953,Huginn Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39944,1954,Huginn Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39945,1955,Huginn Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39946,1950,Rapier Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39946,1950,Rapier Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39947,1952,Rapier Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39948,1953,Rapier Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39949,1954,Rapier Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39950,1955,Rapier Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39951,1950,Cyclone Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39951,1950,Cyclone Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39952,1952,Cyclone Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39953,1953,Cyclone Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39954,1954,Cyclone Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39955,1955,Cyclone Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39956,1950,Hurricane Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39956,1950,Hurricane Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39957,1952,Hurricane Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39958,1953,Hurricane Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39959,1954,Hurricane Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39960,1955,Hurricane Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39961,1950,Tornado Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39961,1950,Tornado Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39962,1952,Tornado Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39963,1953,Tornado Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39964,1954,Tornado Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39965,1955,Tornado Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39966,1950,Claymore Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39966,1950,Claymore Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39967,1952,Claymore Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39968,1953,Claymore Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39969,1954,Claymore Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39970,1955,Claymore Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39971,1950,Sleipnir Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39971,1950,Sleipnir Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39972,1952,Sleipnir Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39973,1953,Sleipnir Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39974,1954,Sleipnir Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39975,1955,Sleipnir Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39976,1950,Maelstrom Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39976,1950,Maelstrom Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39977,1952,Maelstrom Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39978,1953,Maelstrom Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39979,1954,Maelstrom Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39980,1955,Maelstrom Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39981,1950,Tempest Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39981,1950,Tempest Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39982,1952,Tempest Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39983,1953,Tempest Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39984,1954,Tempest Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39985,1955,Tempest Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39986,1950,Typhoon Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39986,1950,Typhoon Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39987,1952,Typhoon Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39988,1953,Typhoon Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39989,1954,Typhoon Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39990,1955,Typhoon Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39991,1950,Panther Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39991,1950,Panther Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39992,1952,Panther Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39993,1953,Panther Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39994,1954,Panther Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39995,1955,Panther Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -39996,1950,Vargur Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +39996,1950,Vargur Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39997,1952,Vargur Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39998,1953,Vargur Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 39999,1954,Vargur Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40000,1955,Vargur Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40001,1950,Naglfar Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40001,1950,Naglfar Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40002,1952,Naglfar Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40003,1953,Naglfar Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40004,1954,Naglfar Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40005,1955,Naglfar Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40006,1950,Nidhoggur Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40006,1950,Nidhoggur Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40007,1952,Nidhoggur Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40008,1953,Nidhoggur Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40009,1954,Nidhoggur Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40010,1955,Nidhoggur Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40011,1950,Hel Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40011,1950,Hel Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40012,1952,Hel Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40013,1953,Hel Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40014,1954,Hel Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40015,1955,Hel Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40016,1950,Ragnarok Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40016,1950,Ragnarok Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40017,1952,Ragnarok Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40018,1953,Ragnarok Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40019,1954,Ragnarok Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40020,1955,Ragnarok Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40021,1950,Hoarder Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40021,1950,Hoarder Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40022,1952,Hoarder Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40023,1953,Hoarder Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40024,1954,Hoarder Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40025,1955,Hoarder Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40026,1950,Mammoth Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40026,1950,Mammoth Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40027,1952,Mammoth Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40028,1953,Mammoth Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40029,1954,Mammoth Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40030,1955,Mammoth Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40031,1950,Wreathe Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40031,1950,Wreathe Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40032,1952,Wreathe Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40033,1953,Wreathe Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40034,1954,Wreathe Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40035,1955,Wreathe Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40036,1950,Prowler Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40036,1950,Prowler Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40037,1952,Prowler Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40038,1953,Prowler Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40039,1954,Prowler Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40040,1955,Prowler Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40041,1950,Mastodon Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40041,1950,Mastodon Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40042,1952,Mastodon Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40043,1953,Mastodon Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40044,1954,Mastodon Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40045,1955,Mastodon Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40046,1950,Fenrir Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40046,1950,Fenrir Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40047,1952,Fenrir Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40048,1953,Fenrir Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40049,1954,Fenrir Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40050,1955,Fenrir Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40051,1950,Nomad Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40051,1950,Nomad Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40052,1952,Nomad Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40053,1953,Nomad Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40054,1954,Nomad Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40055,1955,Nomad Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40056,1950,Atron Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40056,1950,Atron Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40057,1952,Atron Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40058,1953,Atron Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40059,1954,Atron Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40060,1955,Atron Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40061,1950,Imicus Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40061,1950,Imicus Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40062,1952,Imicus Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40063,1953,Imicus Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40064,1954,Imicus Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40065,1955,Imicus Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40066,1950,Incursus Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40066,1950,Incursus Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40067,1952,Incursus Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40068,1953,Incursus Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40069,1954,Incursus Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40070,1955,Incursus Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40071,1950,Maulus Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40071,1950,Maulus Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40072,1952,Maulus Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40073,1953,Maulus Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40074,1954,Maulus Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40075,1955,Maulus Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40076,1950,Navitas Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40076,1950,Navitas Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40077,1952,Navitas Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40078,1953,Navitas Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40079,1954,Navitas Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40080,1955,Navitas Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40081,1950,Tristan Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40081,1950,Tristan Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40082,1952,Tristan Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40083,1953,Tristan Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40084,1954,Tristan Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40085,1955,Tristan Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40086,1950,Enyo Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40086,1950,Enyo Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40087,1952,Enyo Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40088,1953,Enyo Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40089,1954,Enyo Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40090,1955,Enyo Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40091,1950,Ishkur Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40091,1950,Ishkur Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40092,1952,Ishkur Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40093,1953,Ishkur Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40094,1954,Ishkur Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40095,1955,Ishkur Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40096,1950,Helios Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40096,1950,Helios Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40097,1952,Helios Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40098,1953,Helios Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40099,1954,Helios Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40100,1955,Helios Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40101,1950,Nemesis Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40101,1950,Nemesis Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40102,1952,Nemesis Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40103,1953,Nemesis Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40104,1954,Nemesis Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40105,1955,Nemesis Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40106,1950,Keres Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40106,1950,Keres Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40107,1952,Keres Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40108,1953,Keres Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40109,1954,Keres Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40110,1955,Keres Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40111,1950,Ares Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40111,1950,Ares Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40112,1952,Ares Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40113,1953,Ares Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40114,1954,Ares Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40115,1955,Ares Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40116,1950,Taranis Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40116,1950,Taranis Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40117,1952,Taranis Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40118,1953,Taranis Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40119,1954,Taranis Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40120,1955,Taranis Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40121,1950,Algos Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40121,1950,Algos Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40122,1952,Algos Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40123,1953,Algos Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40124,1954,Algos Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40125,1955,Algos Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40126,1950,Catalyst Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40126,1950,Catalyst Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40127,1952,Catalyst Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40128,1953,Catalyst Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40129,1954,Catalyst Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40130,1955,Catalyst Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40131,1950,Eris Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40131,1950,Eris Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40132,1952,Eris Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40133,1953,Eris Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40134,1954,Eris Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40135,1955,Eris Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40136,1950,Celestis Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40136,1950,Celestis Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40137,1952,Celestis Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40138,1953,Celestis Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40139,1954,Celestis Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40140,1955,Celestis Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40141,1950,Exequror Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40141,1950,Exequror Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40142,1952,Exequror Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40143,1953,Exequror Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40144,1954,Exequror Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40145,1955,Exequror Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40146,1950,Thorax Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40146,1950,Thorax Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40147,1952,Thorax Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40148,1953,Thorax Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40149,1954,Thorax Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40150,1955,Thorax Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40151,1950,Vexor Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40151,1950,Vexor Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40152,1952,Vexor Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40153,1953,Vexor Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40154,1954,Vexor Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40155,1955,Vexor Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40156,1950,Deimos Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40156,1950,Deimos Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40157,1952,Deimos Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40158,1953,Deimos Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40159,1954,Deimos Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40160,1955,Deimos Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40161,1950,Ishtar Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40161,1950,Ishtar Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40162,1952,Ishtar Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40163,1953,Ishtar Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40164,1954,Ishtar Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40165,1955,Ishtar Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40166,1950,Phobos Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40166,1950,Phobos Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40167,1952,Phobos Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40168,1953,Phobos Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40169,1954,Phobos Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40170,1955,Phobos Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40171,1950,Oneiros Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40171,1950,Oneiros Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40172,1952,Oneiros Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40173,1953,Oneiros Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40174,1954,Oneiros Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40175,1955,Oneiros Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40176,1950,Arazu Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40176,1950,Arazu Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40177,1952,Arazu Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40178,1953,Arazu Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40179,1954,Arazu Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40180,1955,Arazu Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40181,1950,Lachesis Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40181,1950,Lachesis Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40182,1952,Lachesis Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40183,1953,Lachesis Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40184,1954,Lachesis Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40185,1955,Lachesis Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40186,1950,Brutix Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40186,1950,Brutix Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40187,1952,Brutix Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40188,1953,Brutix Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40189,1954,Brutix Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40190,1955,Brutix Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40191,1950,Myrmidon Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40191,1950,Myrmidon Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40192,1952,Myrmidon Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40193,1953,Myrmidon Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40194,1954,Myrmidon Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40195,1955,Myrmidon Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40196,1950,Talos Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40196,1950,Talos Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40197,1952,Talos Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40198,1953,Talos Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40199,1954,Talos Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40200,1955,Talos Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40201,1950,Astarte Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40201,1950,Astarte Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40202,1952,Astarte Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40203,1953,Astarte Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40204,1954,Astarte Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40205,1955,Astarte Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40206,1950,Eos Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40206,1950,Eos Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40207,1952,Eos Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40208,1953,Eos Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40209,1954,Eos Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40210,1955,Eos Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40211,1950,Dominix Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40211,1950,Dominix Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40212,1952,Dominix Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40213,1953,Dominix Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40214,1954,Dominix Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40215,1955,Dominix Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40216,1950,Hyperion Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40216,1950,Hyperion Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40217,1952,Hyperion Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40218,1953,Hyperion Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40219,1954,Hyperion Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40220,1955,Hyperion Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40221,1950,Megathron Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40221,1950,Megathron Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40222,1952,Megathron Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40223,1953,Megathron Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40224,1954,Megathron Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40225,1955,Megathron Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40226,1950,Sin Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40226,1950,Sin Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40227,1952,Sin Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40228,1953,Sin Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40229,1954,Sin Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40230,1955,Sin Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40231,1950,Kronos Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40231,1950,Kronos Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40232,1952,Kronos Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40233,1953,Kronos Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40234,1954,Kronos Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40235,1955,Kronos Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40236,1950,Moros Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40236,1950,Moros Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40237,1952,Moros Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40238,1953,Moros Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40239,1954,Moros Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40240,1955,Moros Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40241,1950,Thanatos Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40241,1950,Thanatos Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40242,1952,Thanatos Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40243,1953,Thanatos Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40244,1954,Thanatos Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40245,1955,Thanatos Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40246,1950,Nyx Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40246,1950,Nyx Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40247,1952,Nyx Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40248,1953,Nyx Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40249,1954,Nyx Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40250,1955,Nyx Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40251,1950,Erebus Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40251,1950,Erebus Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40252,1952,Erebus Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40253,1953,Erebus Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40254,1954,Erebus Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40255,1955,Erebus Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40256,1950,Epithal Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40256,1950,Epithal Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40257,1952,Epithal Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40258,1953,Epithal Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40259,1954,Epithal Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40260,1955,Epithal Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40261,1950,Iteron Mark V Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40261,1950,Iteron Mark V Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40262,1952,Iteron Mark V Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40263,1953,Iteron Mark V Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40264,1954,Iteron Mark V Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40265,1955,Iteron Mark V Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40266,1950,Kryos Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40266,1950,Kryos Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40267,1952,Kryos Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40268,1953,Kryos Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40269,1954,Kryos Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40270,1955,Kryos Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40271,1950,Miasmos Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40271,1950,Miasmos Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40272,1952,Miasmos Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40273,1953,Miasmos Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40274,1954,Miasmos Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40275,1955,Miasmos Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40276,1950,Nereus Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40276,1950,Nereus Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40277,1952,Nereus Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40278,1953,Nereus Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40279,1954,Nereus Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40280,1955,Nereus Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40281,1950,Viator Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40281,1950,Viator Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40282,1952,Viator Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40283,1953,Viator Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40284,1954,Viator Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40285,1955,Viator Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40286,1950,Occator Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40286,1950,Occator Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40287,1952,Occator Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40288,1953,Occator Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40289,1954,Occator Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40290,1955,Occator Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40291,1950,Obelisk Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40291,1950,Obelisk Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40292,1952,Obelisk Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40293,1953,Obelisk Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40294,1954,Obelisk Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40295,1955,Obelisk Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40296,1950,Anshar Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40296,1950,Anshar Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40297,1952,Anshar Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40298,1953,Anshar Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40299,1954,Anshar Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40300,1955,Anshar Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40301,105,Thalia Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -40302,105,Scalpel Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +40301,105,Thalia Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21217 +40302,105,Scalpel Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21219 40307,1313,Noir. Modified Entosis Link,"This Restrained variation of the standard Entosis Link was developed by the research division of the Capsuleer mercenary corporation Noir. Noir's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for higher velocity operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. @@ -44645,7 +44627,7 @@ While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or do Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.",0E-10,10.0000000000,0E-10,1,16,None,1,2018,21421,None,21099 -40308,1313,Spectre Fleet's Modified Entosis Link,"This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. +40308,1313,Spectre Fleet's Modified Entosis Link,"This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. @@ -44681,37 +44663,37 @@ While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or do Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.",0E-10,10.0000000000,0E-10,1,16,None,1,2018,21421,None,21099 -40311,1318,Noir. Modified Entosis Link Blueprint,"This Restrained variation of the standard Entosis Link was developed by the research division of the Capsuleer mercenary corporation Noir. Noir's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for higher velocity operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.",0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,None,107,None,0 -40312,1318,Spectre Fleet's Modified Entosis Link Blueprint,"This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.",0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,None,107,None,0 -40313,1318,Affirmative. Modified Entosis Link Blueprint,"This Enduring variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance Affirmative. Affirmative's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for more efficient capacitor use. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.",0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,None,107,None,0 -40314,1318,Pandemic SPHERE Modified Entosis Link Blueprint,"This Scoped variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance Pandemic Legion. Pandemic Legion's forces have always been at the forefront of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for longer range operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.",0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,None,107,None,0 -40315,105,Maulus Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,324 -40316,105,Griffin Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,40 -40317,105,Vigil Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1240 -40318,105,Crucifier Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,314 -40319,1950,Pontifex Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 -40320,1950,Deacon Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 -40321,1950,Kirin Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 -40322,1950,Stork Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 -40323,1950,Thalia Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 -40324,1950,Magus Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 -40325,1950,Scalpel Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2140,None,None,0 -40326,1950,Bifrost Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 -40328,257,Logistics Frigates,Skill for operation of Logistics Frigates.,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,377,33,None,0 -40329,1950,Nyx Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -40330,1950,Crucifier Navy Issue EoM SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 -40331,1950,Griffin Navy Issue Wiyrkomi SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 -40332,1950,Maulus Navy Issue Intaki Syndicate SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -40333,1950,Vigil Fleet Issue Justice SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +40311,1318,Noir. Modified Entosis Link Blueprint,"This Restrained variation of the standard Entosis Link was developed by the research division of the Capsuleer mercenary corporation Noir. Noir's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for higher velocity operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.",0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,None,21421,None,0 +40312,1318,Spectre Fleet's Modified Entosis Link Blueprint,"This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.",0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,None,21421,None,0 +40313,1318,Affirmative. Modified Entosis Link Blueprint,"This Enduring variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance Affirmative. Affirmative's forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for more efficient capacitor use. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.",0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,None,21421,None,0 +40314,1318,Pandemic SPHERE Modified Entosis Link Blueprint,"This Scoped variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance Pandemic Legion. Pandemic Legion's forces have always been at the forefront of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for longer range operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.",0E-10,0.0100000000,0E-10,1,16,200000000.0000,1,None,21421,None,0 +40315,105,Maulus Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1811 +40316,105,Griffin Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1789 +40317,105,Vigil Fleet Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1976 +40318,105,Crucifier Navy Issue Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1733 +40319,1950,Pontifex Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 +40320,1950,Deacon Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 +40321,1950,Kirin Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 +40322,1950,Stork Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 +40323,1950,Thalia Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 +40324,1950,Magus Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 +40325,1950,Scalpel Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2140,None,None,0 +40326,1950,Bifrost Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 +40328,257,Logistics Frigates,Skill for operation of Logistics Frigates.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,377,33,None,0 +40329,1950,Nyx Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +40330,1950,Crucifier Navy Issue EoM SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +40331,1950,Griffin Navy Issue Wiyrkomi SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +40332,1950,Maulus Navy Issue Intaki Syndicate SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +40333,1950,Vigil Fleet Issue Justice SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 40334,1569,Missile Range Disruption Script,This script can be loaded into a guidance disruptor module to increase the module's missile range disruption effects at the expense of its missile precision disruption effects.,1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,21441,None,0 40335,1569,Missile Precision Disruption Script,This script can be loaded into a guidance disruptor module to increase the module's missile precision disruption effects at the expense of its missile range disruption effects.,1.0000000000,1.0000000000,0E-10,1,None,4000.0000,1,1094,21442,None,0 -40336,912,Missile Range Disruption Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 -40337,912,Missile Precision Disruption Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 -40338,343,Guidance Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,298240.0000,1,1574,21,None,0 -40339,343,Guidance Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +40336,912,Missile Range Disruption Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,21441,None,1131 +40337,912,Missile Precision Disruption Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,21442,None,1131 +40338,343,Guidance Disruptor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,298240.0000,1,1574,21437,None,0 +40339,343,Guidance Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21437,None,0 40340,1657,Upwell Palatine Keepstar,"A very special modification and enhancement of the Keepstar class entry in the Upwell Consortium's Citadel range of space stations, the Palatine Keepstar has been designed as the ultimate prestige base of operations for the pre-eminent capsuleer space empires of New Eden. The materials used to finish the Palatine Keepstar citadel, inside and out, are of highest quality and the design includes some key enhancements aimed at pushing the capabilities of this combination fortress and symbol of power to the utmost. The Palatine Keepstar is being offered under terms of a highly encrypted construction template that will limit the number that can be built and operated at any given time. -Like the standard Keepstar, the Palatine Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Palatine Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Palatine Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Palatine Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.",50000000000.0000000000,800000.0000000000,0E-10,1,8,None,1,2200,None,20233,21315 +Like the standard Keepstar, the Palatine Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Palatine Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Palatine Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Palatine Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.",50000000000.0000000000,800000.0000000000,0E-10,1,None,None,1,2200,None,20233,21315 40344,1083,Test Item,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,None,None,0 40345,1537,Scarab I,"Type: Support Fighter Role: Jamming @@ -44724,7 +44706,7 @@ Like the standard Keepstar, the Palatine Keepstar has been built with new spaces Description: The Siren brings warp disruption support to the battlefield. Warp Disruptor: Disrupts targets warp systems. -Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.",1500.0000000000,3000.0000000000,0E-10,1,8,None,1,2239,None,None,2972 +Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.",1500.0000000000,3000.0000000000,0E-10,1,8,None,1,2239,None,None,2972 40347,1537,Dromi I,"Type: Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. @@ -44819,105 +44801,117 @@ Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,0E-10,1, Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage.",2000.0000000000,2000.0000000000,0E-10,1,2,None,1,1310,None,None,3831 -40366,1950,Maulus Navy Issue Intaki Syndicate Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40366,1950,Maulus Navy Issue Intaki Syndicate Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40367,1952,Maulus Navy Issue Intaki Syndicate Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40368,1953,Maulus Navy Issue Intaki Syndicate Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40369,1954,Maulus Navy Issue Intaki Syndicate Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40370,1955,Maulus Navy Issue Intaki Syndicate Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40371,1950,Griffin Navy Issue Wiyrkomi Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +40371,1950,Griffin Navy Issue Wiyrkomi Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40372,1952,Griffin Navy Issue Wiyrkomi Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40373,1953,Griffin Navy Issue Wiyrkomi Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40374,1954,Griffin Navy Issue Wiyrkomi Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40375,1955,Griffin Navy Issue Wiyrkomi Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -40376,1950,Vigil Fleet Issue Justice Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40376,1950,Vigil Fleet Issue Justice Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40377,1952,Vigil Fleet Issue Justice Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40378,1953,Vigil Fleet Issue Justice Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40379,1954,Vigil Fleet Issue Justice Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40380,1955,Vigil Fleet Issue Justice Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40381,1950,Crucifier Navy Issue EoM Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +40381,1950,Crucifier Navy Issue EoM Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40382,1952,Crucifier Navy Issue EoM Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40383,1953,Crucifier Navy Issue EoM Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40384,1954,Crucifier Navy Issue EoM Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40385,1955,Crucifier Navy Issue EoM Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -40386,1950,Deacon Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +40386,1950,Deacon Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40387,1952,Deacon Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40388,1953,Deacon Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40389,1954,Deacon Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40390,1955,Deacon Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -40391,1950,Pontifex Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +40391,1950,Pontifex Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40392,1952,Pontifex Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40393,1953,Pontifex Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40394,1954,Pontifex Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 40395,1955,Pontifex Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -40396,1950,Kirin Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +40396,1950,Kirin Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40397,1952,Kirin Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40398,1953,Kirin Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40399,1954,Kirin Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40400,1955,Kirin Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -40401,1950,Stork Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +40401,1950,Stork Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40402,1952,Stork Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40403,1953,Stork Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40404,1954,Stork Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40405,1955,Stork Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -40406,1950,Thalia Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40406,1950,Thalia Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40407,1952,Thalia Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40408,1953,Thalia Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40409,1954,Thalia Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40410,1955,Thalia Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40411,1950,Magus Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +40411,1950,Magus Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40412,1952,Magus Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40413,1953,Magus Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40414,1954,Magus Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 40415,1955,Magus Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -40416,1950,Scalpel Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40416,1950,Scalpel Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40417,1952,Scalpel Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40418,1953,Scalpel Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40419,1954,Scalpel Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40420,1955,Scalpel Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40421,1950,Bifrost Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40421,1950,Bifrost Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40422,1952,Bifrost Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40423,1953,Bifrost Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40424,1954,Bifrost Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40425,1955,Bifrost Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40426,1950,Garmur Waschi Uprising 'Combat' Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +40426,1950,Garmur Waschi Uprising 'Combat' Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40427,1952,Garmur Waschi Uprising 'Combat' Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40428,1953,Garmur Waschi Uprising 'Combat' Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40429,1954,Garmur Waschi Uprising 'Combat' Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40430,1955,Garmur Waschi Uprising 'Combat' Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -40431,1950,Orthrus Waschi Uprising 'Combat' Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +40431,1950,Orthrus Waschi Uprising 'Combat' Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40432,1952,Orthrus Waschi Uprising 'Combat' Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40433,1953,Orthrus Waschi Uprising 'Combat' Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40434,1954,Orthrus Waschi Uprising 'Combat' Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40435,1955,Orthrus Waschi Uprising 'Combat' Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -40436,1950,Barghest Waschi Uprising 'Combat' Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +40436,1950,Barghest Waschi Uprising 'Combat' Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40437,1952,Barghest Waschi Uprising 'Combat' Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40438,1953,Barghest Waschi Uprising 'Combat' Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40439,1954,Barghest Waschi Uprising 'Combat' Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40440,1955,Barghest Waschi Uprising 'Combat' Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -40441,1950,Garmur Waschi Uprising 'Parade' Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +40441,1950,Garmur Waschi Uprising 'Parade' Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40442,1952,Garmur Waschi Uprising 'Parade' Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40443,1953,Garmur Waschi Uprising 'Parade' Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40444,1954,Garmur Waschi Uprising 'Parade' Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40445,1955,Garmur Waschi Uprising 'Parade' Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -40446,1950,Orthrus Waschi Uprising 'Parade' Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +40446,1950,Orthrus Waschi Uprising 'Parade' Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40447,1952,Orthrus Waschi Uprising 'Parade' Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40448,1953,Orthrus Waschi Uprising 'Parade' Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40449,1954,Orthrus Waschi Uprising 'Parade' Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40450,1955,Orthrus Waschi Uprising 'Parade' Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -40451,1950,Barghest Waschi Uprising 'Parade' Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +40451,1950,Barghest Waschi Uprising 'Parade' Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40452,1952,Barghest Waschi Uprising 'Parade' Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40453,1953,Barghest Waschi Uprising 'Parade' Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40454,1954,Barghest Waschi Uprising 'Parade' Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40455,1955,Barghest Waschi Uprising 'Parade' Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 40456,314,Research Component,This component was once used to help construct the first Citadel structures in New Eden.,1.0000000000,1.0000000000,0E-10,1,None,100.0000,1,20,2885,None,0 40457,1088,Women's Sisters of EVE Analysis Coat,An Upwell sponsored Analyst Coat designed for the Sisters of EVE.,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21522,None,0 -40458,1088,LabCoatF01_Cyan.type,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21523,None,0 +40458,1088,Women's Biosecurity Response Team Coat,"The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. + +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. + +CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21523,None,0 40459,1088,LabCoatF01_Green.type,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21525,None,0 -40460,1088,LabCoatF01_Orange.type,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21524,None,0 +40460,1088,Women's Virtuality Biotechnician Coat,"Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades. + +Ideally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21524,None,0 40461,1088,Men's Sisters of EVE Analysis Coat,An Upwell sponsored Analyst Coat designed for the Sisters of EVE.,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21526,None,0 -40462,1088,LabCoatM01_Cyan.type,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21527,None,0 +40462,1088,Men's Biosecurity Response Team Coat,"The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. + +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. + +CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21527,None,0 40463,1088,LabCoatM01_Green.type,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21528,None,0 -40464,1088,LabCoatM01_Orange,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21529,None,0 +40464,1088,Men's Virtuality Biotechnician Coat,"Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades. + +Ideally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21529,None,0 40466,226,Astrahus Construction,"Citadel Class: Astrahus Manufacturer: Upwell Consortium @@ -44936,55 +44930,55 @@ The following capsuleers have earned an Astrahus blueprint copy for services ren The following capsuleer has earned a Fortizar blueprint copy for services rendered to the Upwell Consortium: Dzen Avi",0E-10,0E-10,0E-10,1,None,None,0,None,None,20225,21250 -40467,1950,Breacher Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -40468,1950,Burst Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -40469,1950,Probe Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -40470,1950,Rifter Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -40471,1950,Slasher Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -40472,1950,Vigil Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -40473,1950,Jaguar Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -40474,1950,Wolf Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -40475,1950,Cheetah Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -40476,1950,Hound Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -40477,1950,Hyena Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 -40478,1950,Claw Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -40479,1950,Stiletto Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -40480,1950,Talwar Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -40481,1950,Thrasher Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -40482,1950,Sabre Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 -40484,1950,Bellicose Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -40485,1950,Rupture Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -40486,1950,Scythe Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -40487,1950,Stabber Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -40488,1950,Muninn Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -40489,1950,Vagabond Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -40490,1950,Broadsword Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 -40491,1950,Scimitar Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 -40492,1950,Huginn Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -40493,1950,Rapier Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -40495,1950,Cyclone Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -40496,1950,Hurricane Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -40497,1950,Tornado Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -40498,1950,Claymore Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -40499,1950,Sleipnir Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -40500,1950,Maelstrom Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -40501,1950,Tempest Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -40502,1950,Typhoon Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -40503,1950,Panther Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 -40504,1950,Vargur Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 -40505,1950,Naglfar Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 -40506,1950,Nidhoggur Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -40507,1950,Hel Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -40508,1950,Ragnarok Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 -40509,1950,Hoarder Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -40510,1950,Mammoth Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -40511,1950,Wreathe Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -40512,1950,Prowler Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,2091,None,None,0 -40513,1950,Mastodon Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,2091,None,None,0 -40514,1950,Fenrir Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 -40515,1950,Nomad Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 -40516,1950,Scalpel Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,2140,None,None,0 -40517,1950,Bifrost Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,2145,None,None,0 +40467,1950,Breacher Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +40468,1950,Burst Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +40469,1950,Probe Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +40470,1950,Rifter Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +40471,1950,Slasher Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +40472,1950,Vigil Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +40473,1950,Jaguar Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +40474,1950,Wolf Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +40475,1950,Cheetah Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +40476,1950,Hound Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +40477,1950,Hyena Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +40478,1950,Claw Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +40479,1950,Stiletto Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +40480,1950,Talwar Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +40481,1950,Thrasher Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +40482,1950,Sabre Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +40484,1950,Bellicose Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +40485,1950,Rupture Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +40486,1950,Scythe Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +40487,1950,Stabber Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +40488,1950,Muninn Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +40489,1950,Vagabond Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +40490,1950,Broadsword Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +40491,1950,Scimitar Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +40492,1950,Huginn Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +40493,1950,Rapier Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +40495,1950,Cyclone Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +40496,1950,Hurricane Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +40497,1950,Tornado Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +40498,1950,Claymore Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +40499,1950,Sleipnir Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +40500,1950,Maelstrom Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +40501,1950,Tempest Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +40502,1950,Typhoon Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +40503,1950,Panther Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +40504,1950,Vargur Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +40505,1950,Naglfar Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +40506,1950,Nidhoggur Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +40507,1950,Hel Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +40508,1950,Ragnarok Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +40509,1950,Hoarder Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +40510,1950,Mammoth Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +40511,1950,Wreathe Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +40512,1950,Prowler Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,2091,None,None,0 +40513,1950,Mastodon Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,2091,None,None,0 +40514,1950,Fenrir Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 +40515,1950,Nomad Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 +40516,1950,Scalpel Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,2140,None,None,0 +40517,1950,Bifrost Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,2145,None,None,0 40519,1301,Skill Extractor,"This item can be activated in a station, while in your pod, to create a Skill Injector by selecting 500,000 skill points to be removed from your character. When skill extraction is complete, the Skill Extractor will be consumed. Skill Extractors may only be used by characters with at least 5,500,000 skill points.",0E-10,0.0100000000,0E-10,1,None,None,1,2358,21530,None,0 @@ -44998,7 +44992,7 @@ Characters with between 50,000,000 and 80,000,000 skill points will receive 300, Characters with more than 80,000,000 skill points will receive 150,000 unallocated skill points. Large Skill Injectors are created using a Skill Extractor.",0E-10,0.0100000000,0E-10,1,None,None,1,2358,21531,None,0 -40521,1462,Upwell Palatine Keepstar Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 +40521,1462,Upwell Palatine Keepstar Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,21315 40522,1088,Men's 'Mirelle' Upwell Executive Coat,"Designed by legendary Federal fashionista Francois Mirelle, this fresh take on the already classic men’s 'Esquire' series coat demands attention from those with an eye for style. Inspired and themed to fit the brand and style of Upwell Consortium executives, this coat undoubtedly leaves an uncompromising impression and is often worn by senior figures within the organization. While its matte black exterior, luscious blue hue and chrome silver finishes uplift the viewer into a world of high class society, the Upwell Consortiums personal touch is what truly ties this piece together. @@ -45164,79 +45158,79 @@ Perfect for almost every situation, its simplicity and class is only matched by Description: The Siren brings warp disruption support to the battlefield. Warp Disruptor: Disrupts targets warp systems. -Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.",1500.0000000000,3000.0000000000,0E-10,1,8,None,1,2239,None,None,2972 +Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.",1500.0000000000,3000.0000000000,0E-10,1,8,None,1,2239,None,None,2972 40571,1537,Dromi II,"Type: Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. Stasis Webifier: Disrupts targets drive systems, slowing them down. Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.",1500.0000000000,3000.0000000000,0E-10,1,2,None,1,2239,None,None,2973 -40572,273,Light Fighters,Allows operation of light fighter craft. 5% increase in light fighter velocity per level.,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,366,33,None,0 -40573,273,Support Fighters,Allows operation of support fighter craft. 5% increase in support fighter hit-points per level.,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,366,33,None,0 +40572,273,Light Fighters,Allows operation of light fighter craft. 5% increase in light fighter velocity per level.,0E-10,0.0100000000,0E-10,1,None,110000000.0000,1,366,33,None,0 +40573,273,Support Fighters,Allows operation of support fighter craft. 5% increase in support fighter hit-points per level.,0E-10,0.0100000000,0E-10,1,None,110000000.0000,1,366,33,None,0 40574,818,Tom's Shuttle,"This mysterious shuttle is slowly passing through the system, following a predetermined course from some unknown origin. Although similarities between its design and some current starships can be discerned, this vessel appears to predate those ships by many centuries. Scans indicate that the shuttle once had room for a single occupant but now lies empty, sailing onward in silent memory of the visionary pilot it once ferried.",1600000.0000000000,5000.0000000000,10.0000000000,1,16,None,0,None,None,None,4517 40576,226,Theology Council Listening Post,"This outpost does not respond to any communication attempts, however it appears to be actively maintained and staffed.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2404 -40579,1950,Bantam Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -40580,1950,Condor Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -40581,1950,Griffin Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -40582,1950,Heron Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -40583,1950,Kestrel Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -40584,1950,Merlin Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -40585,1950,Harpy Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -40586,1950,Hawk Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -40587,1950,Buzzard Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -40588,1950,Manticore Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -40589,1950,Kitsune Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 -40590,1950,Crow Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -40591,1950,Raptor Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -40592,1950,Kirin Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 -40593,1950,Corax Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -40594,1950,Cormorant Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -40595,1950,Stork Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 -40596,1950,Flycatcher Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 -40597,1950,Blackbird Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -40598,1950,Caracal Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -40599,1950,Moa Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -40600,1950,Osprey Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -40601,1950,Cerberus Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -40602,1950,Eagle Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -40603,1950,Onyx Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 -40604,1950,Basilisk Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 -40605,1950,Falcon Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -40606,1950,Rook Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -40607,1950,Drake Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -40608,1950,Ferox Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -40609,1950,Naga Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -40610,1950,Nighthawk Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -40611,1950,Vulture Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -40612,1950,Raven Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -40613,1950,Rokh Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -40614,1950,Scorpion Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -40615,1950,Widow Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 -40616,1950,Golem Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 -40617,1950,Phoenix Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 -40618,1950,Chimera Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -40619,1950,Wyvern Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -40620,1950,Leviathan Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 -40621,1950,Badger Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -40622,1950,Tayra Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -40623,1950,Crane Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -40624,1950,Bustard Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -40625,1950,Charon Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 -40626,1950,Rhea Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 -40631,588,‘Holy Destiny’ Electromagnetic Lance,"While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’. - -Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,4,240947786.0000,1,2267,2934,None,0 -40632,588,‘Divine Harvest’ Electromagnetic Reaper,"The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations. - -Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,4,240947786.0000,1,2267,2934,None,0 +40579,1950,Bantam Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +40580,1950,Condor Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +40581,1950,Griffin Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +40582,1950,Heron Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +40583,1950,Kestrel Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +40584,1950,Merlin Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +40585,1950,Harpy Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +40586,1950,Hawk Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +40587,1950,Buzzard Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +40588,1950,Manticore Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +40589,1950,Kitsune Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +40590,1950,Crow Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +40591,1950,Raptor Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +40592,1950,Kirin Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 +40593,1950,Corax Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +40594,1950,Cormorant Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +40595,1950,Stork Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 +40596,1950,Flycatcher Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +40597,1950,Blackbird Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +40598,1950,Caracal Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +40599,1950,Moa Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +40600,1950,Osprey Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +40601,1950,Cerberus Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +40602,1950,Eagle Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +40603,1950,Onyx Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +40604,1950,Basilisk Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +40605,1950,Falcon Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +40606,1950,Rook Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +40607,1950,Drake Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +40608,1950,Ferox Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +40609,1950,Naga Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +40610,1950,Nighthawk Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +40611,1950,Vulture Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +40612,1950,Raven Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +40613,1950,Rokh Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +40614,1950,Scorpion Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +40615,1950,Widow Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +40616,1950,Golem Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +40617,1950,Phoenix Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +40618,1950,Chimera Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +40619,1950,Wyvern Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +40620,1950,Leviathan Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +40621,1950,Badger Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +40622,1950,Tayra Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +40623,1950,Crane Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +40624,1950,Bustard Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +40625,1950,Charon Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +40626,1950,Rhea Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 +40631,588,'Holy Destiny' Electromagnetic Lance,"While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’. + +Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,4,240947786.0000,1,2267,2934,None,0 +40632,588,'Divine Harvest' Electromagnetic Reaper,"The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations. + +Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,4,240947786.0000,1,2267,2934,None,0 40633,588,Bosonic Field Generator,"The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone. -Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,None,240947786.0000,1,2276,2934,None,0 +Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,None,240947786.0000,1,2276,2934,None,0 40634,588,Gravitational Transportation Field Oscillator,"The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points. -Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,None,500000000.0000,1,2276,2934,None,0 +Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,None,500000000.0000,1,2276,2934,None,0 40635,842,Stasis Webification Burst Projector,"Emits an area-of-effect burst, centered on the designated location. The burst reduces the maximum speed of the affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.",1000.0000000000,8000.0000000000,0E-10,1,None,400000000.0000,1,2249,21608,None,0 @@ -45247,7 +45241,7 @@ Note: Only Supercarriers can fit modules of this type. Only one module of this t This massive Titan was constructed by the Guardian Angels to defend the assets of their Serpentis partners. The fact that Titans are now available for defense fleets suggests that the booster business is more lucrative than ever. -Threat level: ""We're going to need a bigger ship""",2379370000.0000000000,145500000.0000000000,0E-10,1,None,None,0,None,None,31,21283 +Threat level: ""We're going to need a bigger ship""",2379370000.0000000000,145500000.0000000000,0E-10,1,None,None,0,None,None,20903,21283 40639,186,Amarr Force Auxiliary Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,4,None,0,None,None,None,21301 40640,186,Caldari Force Auxiliary Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,1,None,0,None,None,None,21302 40641,186,Gallente Force Auxiliary Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,8,None,0,None,None,None,21303 @@ -45341,28 +45335,28 @@ Threat level: ""We're going to need a bigger ship"" Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. -Note: Only one module of this type can be activated at the same time.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 +Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 40691,80,Unit D-34343's Modified Burst Jammer,"Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. -Note: Only one module of this type can be activated at the same time.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 +Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 40692,80,Unit F-435454's Modified Burst Jammer,"Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. -Note: Only one module of this type can be activated at the same time.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 +Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 40693,80,Unit P-343554's Modified Burst Jammer,"Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. -Note: Only one module of this type can be activated at the same time.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 +Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 40694,80,Unit W-634's Modified Burst Jammer,"Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. -Note: Only one module of this type can be activated at the same time.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 -40695,1950,Typhoon IGC Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +Note: Only one module of this type can be activated at the same time. Additionally, fitting a Burst Jammer module will disable interdiction nullification.",5000.0000000000,5.0000000000,0E-10,1,None,None,1,678,109,None,0 +40695,1950,Typhoon IGC Victory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 40696,842,Warp Disruption Burst Projector,"Emits an area-of-effect burst, centered on the designated location. The burst disrupts the affected ships' navigation computer which prevents them from warping. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.",1000.0000000000,8000.0000000000,0E-10,1,None,400000000.0000,1,2249,21611,None,0 @@ -45405,11 +45399,11 @@ Note: Only one Damage Control can be fit at a given time. May only be fitted to 40721,140,Capital Indefatigable Enduring Emergency Hull Energizer Blueprint,,0E-10,0.0100000000,0E-10,1,None,72000000.0000,1,1542,21603,None,0 40722,140,Capital Emergency Hull Energizer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,None,21603,None,0 40723,140,Sisters Capital Emergency Hull Energizer Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,None,21603,None,0 -40725,1568,Guri Hivaa Killer,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Their rank and file killers are typically to be found in dedicated hunting frigates.",981000.0000000000,16500.0000000000,130.0000000000,1,1,None,1,None,None,31,1831 -40726,1665,Guri Hivaa Assassin,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. The veteran assassins of this group are usually encountered flying well-armed cruisers.",9600000.0000000000,101000.0000000000,440.0000000000,1,1,None,1,None,None,31,1824 -40727,1667,Guri Hivaa Rokosabai,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. The elite Guri Hivaa Rokosabai are the most accomplished among their ranks and are afforded the command of high-tech and powerful battleships.",99300000.0000000000,486000.0000000000,815.0000000000,1,1,None,1,None,None,31,2159 -40728,1667,Rakka's Rattlesnake,"Rakka 'The Fop' Tahiri is a strange character, even for the Guristas, a former special forces soldier with the Wiyrkomi Peace Corps, Rakka was dismissed for excessive drug use after being arrested for lewd behavior on the main concourse of the Wiyrkomi Corporation headquarters in Dantumi. For all his degeneracy, and strange tastes, the Fop is a fearsome battleship pilot.",99300000.0000000000,486000.0000000000,815.0000000000,1,1,None,1,None,None,31,2159 -40729,1724,Kazue's Caiman,"Kazue Otalen's career as a ruthless enforcer for the Guristas Pirates was a natural progression for this ex-mercenary and disgraced Caldari Navy marine. Kazue usually operates as a ground man, co-ordinating mercenary and freelancer operatives working for the Guristas but occasionally he will take to the stars on especially important missions.",1270000000.0000000000,16250000.0000000000,2750.0000000000,1,1,None,1,None,None,31,21279 +40725,1568,Guri Hivaa Killer,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Their rank and file killers are typically to be found in dedicated hunting frigates.",981000.0000000000,16500.0000000000,130.0000000000,1,1,None,1,None,None,20904,1831 +40726,1665,Guri Hivaa Assassin,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. The veteran assassins of this group are usually encountered flying well-armed cruisers.",9600000.0000000000,101000.0000000000,440.0000000000,1,1,None,1,None,None,20904,1824 +40727,1667,Guri Hivaa Rokosabai,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. The elite Guri Hivaa Rokosabai are the most accomplished among their ranks and are afforded the command of high-tech and powerful battleships.",99300000.0000000000,486000.0000000000,815.0000000000,1,1,None,1,None,None,20904,2159 +40728,1667,Rakka's Rattlesnake,"Rakka 'The Fop' Tahiri is a strange character, even for the Guristas, a former special forces soldier with the Wiyrkomi Peace Corps, Rakka was dismissed for excessive drug use after being arrested for lewd behavior on the main concourse of the Wiyrkomi Corporation headquarters in Dantumi. For all his degeneracy, and strange tastes, the Fop is a fearsome battleship pilot.",99300000.0000000000,486000.0000000000,815.0000000000,1,1,None,1,None,None,20904,2159 +40729,1724,Kazue's Caiman,"Kazue Otalen's career as a ruthless enforcer for the Guristas Pirates was a natural progression for this ex-mercenary and disgraced Caldari Navy marine. Kazue usually operates as a ground man, co-ordinating mercenary and freelancer operatives working for the Guristas but occasionally he will take to the stars on especially important missions.",1270000000.0000000000,16250000.0000000000,2750.0000000000,1,1,None,1,None,None,20904,21279 40730,52,Heavy Warp Disruptor I,Disrupts the target ship's navigation computer which prevents it from warping.,0E-10,100.0000000000,0E-10,1,None,None,1,1935,111,None,0 40731,52,Heavy Fleeting Compact Warp Disruptor,Disrupts the target ship's navigation computer which prevents it from warping.,0E-10,100.0000000000,0E-10,1,None,None,1,1935,111,None,0 40732,52,Heavy J5 Enduring Warp Disruptor,Disrupts the target ship's navigation computer which prevents it from warping.,0E-10,100.0000000000,0E-10,1,None,None,1,1935,111,None,0 @@ -45425,265 +45419,265 @@ Note: Only one Damage Control can be fit at a given time. May only be fitted to 40746,132,Shadow Serpentis Heavy Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,394240.0000,1,None,111,None,0 40747,132,Domination Heavy Warp Disruptor Blueprint,,0E-10,0.0100000000,0E-10,1,None,394240.0000,1,None,111,None,0 40750,52,Heavy Warp Scrambler I,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,100.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -40751,132,Heavy Warp Scrambler I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1200000.0000,1,1939,111,None,0 +40751,132,Heavy Warp Scrambler I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1200000.0000,1,1939,3433,None,0 40752,52,Heavy Initiated Compact Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,100.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -40753,132,Heavy Initiated Compact Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,2400000.0000,1,1939,111,None,0 +40753,132,Heavy Initiated Compact Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,2400000.0000,1,1939,3433,None,0 40754,52,Heavy J5b Enduring Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,100.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -40755,132,Heavy J5b Enduring Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,2400000.0000,1,1939,111,None,0 +40755,132,Heavy J5b Enduring Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,2400000.0000,1,1939,3433,None,0 40756,52,Heavy Faint Epsilon Scoped Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,100.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -40757,132,Heavy Faint Epsilon Scoped Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,2400000.0000,1,1939,111,None,0 +40757,132,Heavy Faint Epsilon Scoped Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,2400000.0000,1,1939,3433,None,0 40758,52,Heavy Warp Scrambler II,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,100.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -40759,132,Heavy Warp Scrambler II Blueprint,,0E-10,0.0100000000,0E-10,1,None,394240.0000,1,None,111,None,0 +40759,132,Heavy Warp Scrambler II Blueprint,,0E-10,0.0100000000,0E-10,1,None,394240.0000,1,None,3433,None,0 40762,52,Shadow Serpentis Heavy Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,100.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -40763,132,Shadow Serpentis Heavy Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,394240.0000,1,None,111,None,0 +40763,132,Shadow Serpentis Heavy Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,394240.0000,1,None,3433,None,0 40764,52,Domination Heavy Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",0E-10,100.0000000000,0E-10,1,None,None,1,1936,3433,None,0 -40765,132,Domination Heavy Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,394240.0000,1,None,111,None,0 -40770,1950,Bantam Guristas SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -40771,1950,Merlin Guristas SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -40772,1950,Moa Guristas SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -40773,1950,Scorpion Guristas SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,1965,None,None,0 -40774,1950,Cormorant Guristas SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -40778,1950,Breacher Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40765,132,Domination Heavy Warp Scrambler Blueprint,,0E-10,0.0100000000,0E-10,1,None,394240.0000,1,None,3433,None,0 +40770,1950,Bantam Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +40771,1950,Merlin Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +40772,1950,Moa Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +40773,1950,Scorpion Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +40774,1950,Cormorant Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +40778,1950,Breacher Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40779,1952,Breacher Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40780,1953,Breacher Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40781,1954,Breacher Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40782,1955,Breacher Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40783,1950,Burst Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40783,1950,Burst Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40784,1952,Burst Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40785,1953,Burst Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40786,1954,Burst Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40787,1955,Burst Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40788,1950,Probe Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40788,1950,Probe Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40789,1952,Probe Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40790,1953,Probe Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40791,1954,Probe Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40792,1955,Probe Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40793,1950,Rifter Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40793,1950,Rifter Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40794,1952,Rifter Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40795,1953,Rifter Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40796,1954,Rifter Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40797,1955,Rifter Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40798,1950,Slasher Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40798,1950,Slasher Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40799,1952,Slasher Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40800,1953,Slasher Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40801,1954,Slasher Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40802,1955,Slasher Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40803,1950,Vigil Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40803,1950,Vigil Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40804,1952,Vigil Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40805,1953,Vigil Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40806,1954,Vigil Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40807,1955,Vigil Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40808,1950,Jaguar Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40808,1950,Jaguar Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40809,1952,Jaguar Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40810,1953,Jaguar Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40811,1954,Jaguar Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40812,1955,Jaguar Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40813,1950,Wolf Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40813,1950,Wolf Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40814,1952,Wolf Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40815,1953,Wolf Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40816,1954,Wolf Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40817,1955,Wolf Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40818,1950,Cheetah Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40818,1950,Cheetah Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40819,1952,Cheetah Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40820,1953,Cheetah Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40821,1954,Cheetah Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40822,1955,Cheetah Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40823,1950,Hound Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40823,1950,Hound Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40824,1952,Hound Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40825,1953,Hound Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40826,1954,Hound Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40827,1955,Hound Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40828,1950,Hyena Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40828,1950,Hyena Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40829,1952,Hyena Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40830,1953,Hyena Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40831,1954,Hyena Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40832,1955,Hyena Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40833,1950,Claw Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40833,1950,Claw Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40834,1952,Claw Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40835,1953,Claw Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40836,1954,Claw Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40837,1955,Claw Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40838,1950,Stiletto Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40838,1950,Stiletto Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40839,1952,Stiletto Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40840,1953,Stiletto Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40841,1954,Stiletto Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40842,1955,Stiletto Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40843,1950,Talwar Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40843,1950,Talwar Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40844,1952,Talwar Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40845,1953,Talwar Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40846,1954,Talwar Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40847,1955,Talwar Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40848,1950,Thrasher Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40848,1950,Thrasher Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40849,1952,Thrasher Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40850,1953,Thrasher Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40851,1954,Thrasher Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40852,1955,Thrasher Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40853,1950,Sabre Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40853,1950,Sabre Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40854,1952,Sabre Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40855,1953,Sabre Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40856,1954,Sabre Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40857,1955,Sabre Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40858,1950,Bellicose Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40858,1950,Bellicose Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40859,1952,Bellicose Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40860,1953,Bellicose Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40861,1954,Bellicose Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40862,1955,Bellicose Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40863,1950,Rupture Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40863,1950,Rupture Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40864,1952,Rupture Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40865,1953,Rupture Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40866,1954,Rupture Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40867,1955,Rupture Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40868,1950,Scythe Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40868,1950,Scythe Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40869,1952,Scythe Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40870,1953,Scythe Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40871,1954,Scythe Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40872,1955,Scythe Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40873,1950,Stabber Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40873,1950,Stabber Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40874,1952,Stabber Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40875,1953,Stabber Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40876,1954,Stabber Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40877,1955,Stabber Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40878,1950,Muninn Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40878,1950,Muninn Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40879,1952,Muninn Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40880,1953,Muninn Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40881,1954,Muninn Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40882,1955,Muninn Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40883,1950,Vagabond Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40883,1950,Vagabond Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40884,1952,Vagabond Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40885,1953,Vagabond Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40886,1954,Vagabond Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40887,1955,Vagabond Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40888,1950,Broadsword Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40888,1950,Broadsword Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40889,1952,Broadsword Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40890,1953,Broadsword Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40891,1954,Broadsword Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40892,1955,Broadsword Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40893,1950,Scimitar Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40893,1950,Scimitar Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40894,1952,Scimitar Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40895,1953,Scimitar Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40896,1954,Scimitar Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40897,1955,Scimitar Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40898,1950,Huginn Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40898,1950,Huginn Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40899,1952,Huginn Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40900,1953,Huginn Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40901,1954,Huginn Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40902,1955,Huginn Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40903,1950,Rapier Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40903,1950,Rapier Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40904,1952,Rapier Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40905,1953,Rapier Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40906,1954,Rapier Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40907,1955,Rapier Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40908,1950,Cyclone Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40908,1950,Cyclone Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40909,1952,Cyclone Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40910,1953,Cyclone Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40911,1954,Cyclone Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40912,1955,Cyclone Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40913,1950,Hurricane Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40913,1950,Hurricane Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40914,1952,Hurricane Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40915,1953,Hurricane Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40916,1954,Hurricane Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40917,1955,Hurricane Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40918,1950,Tornado Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40918,1950,Tornado Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40919,1952,Tornado Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40920,1953,Tornado Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40921,1954,Tornado Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40922,1955,Tornado Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40923,1950,Claymore Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40923,1950,Claymore Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40924,1952,Claymore Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40925,1953,Claymore Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40926,1954,Claymore Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40927,1955,Claymore Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40928,1950,Sleipnir Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40928,1950,Sleipnir Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40929,1952,Sleipnir Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40930,1953,Sleipnir Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40931,1954,Sleipnir Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40932,1955,Sleipnir Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40933,1950,Maelstrom Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40933,1950,Maelstrom Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40934,1952,Maelstrom Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40935,1953,Maelstrom Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40936,1954,Maelstrom Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40937,1955,Maelstrom Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40938,1950,Tempest Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40938,1950,Tempest Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40939,1952,Tempest Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40940,1953,Tempest Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40941,1954,Tempest Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40942,1955,Tempest Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40943,1950,Typhoon Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40943,1950,Typhoon Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40944,1952,Typhoon Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40945,1953,Typhoon Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40946,1954,Typhoon Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40947,1955,Typhoon Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40948,1950,Panther Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40948,1950,Panther Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40949,1952,Panther Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40950,1953,Panther Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40951,1954,Panther Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40952,1955,Panther Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40953,1950,Vargur Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40953,1950,Vargur Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40954,1952,Vargur Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40955,1953,Vargur Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40956,1954,Vargur Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40957,1955,Vargur Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40958,1950,Naglfar Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40958,1950,Naglfar Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40959,1952,Naglfar Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40960,1953,Naglfar Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40961,1954,Naglfar Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40962,1955,Naglfar Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40963,1950,Nidhoggur Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40963,1950,Nidhoggur Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40964,1952,Nidhoggur Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40965,1953,Nidhoggur Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40966,1954,Nidhoggur Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40967,1955,Nidhoggur Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40968,1950,Hel Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40968,1950,Hel Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40969,1952,Hel Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40970,1953,Hel Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40971,1954,Hel Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40972,1955,Hel Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40973,1950,Ragnarok Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40973,1950,Ragnarok Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40974,1952,Ragnarok Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40975,1953,Ragnarok Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40976,1954,Ragnarok Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40977,1955,Ragnarok Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40978,1950,Hoarder Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40978,1950,Hoarder Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40979,1952,Hoarder Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40980,1953,Hoarder Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40981,1954,Hoarder Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40982,1955,Hoarder Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40983,1950,Mammoth Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40983,1950,Mammoth Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40984,1952,Mammoth Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40985,1953,Mammoth Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40986,1954,Mammoth Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40987,1955,Mammoth Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40988,1950,Wreathe Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40988,1950,Wreathe Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40989,1952,Wreathe Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40990,1953,Wreathe Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40991,1954,Wreathe Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40992,1955,Wreathe Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40993,1950,Prowler Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40993,1950,Prowler Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40994,1952,Prowler Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40995,1953,Prowler Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40996,1954,Prowler Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40997,1955,Prowler Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -40998,1950,Mastodon Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +40998,1950,Mastodon Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 40999,1952,Mastodon Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41000,1953,Mastodon Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41001,1954,Mastodon Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41002,1955,Mastodon Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -41003,1950,Fenrir Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +41003,1950,Fenrir Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41004,1952,Fenrir Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41005,1953,Fenrir Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41006,1954,Fenrir Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41007,1955,Fenrir Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -41008,1950,Nomad Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +41008,1950,Nomad Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41009,1952,Nomad Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41010,1953,Nomad Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41011,1954,Nomad Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41012,1955,Nomad Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -41013,1950,Scalpel Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +41013,1950,Scalpel Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41014,1952,Scalpel Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41015,1953,Scalpel Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41016,1954,Scalpel Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41017,1955,Scalpel Tronhadar Ink Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -41018,1950,Bifrost Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +41018,1950,Bifrost Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41019,1952,Bifrost Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41020,1953,Bifrost Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 41021,1954,Bifrost Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 @@ -45824,7 +45818,7 @@ The Directive Omega-One-Five Compliance Report awaits [REDACTED] and will be sen Yarnen Haura, ORE Special Research Liaison Project Reaper Quarterly Report -Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.",0E-10,750.0000000000,0E-10,1,None,None,1,158,None,None,21322 +Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.",0E-10,1100.0000000000,0E-10,1,None,None,1,158,None,None,21322 41031,646,AML Compact Omnidirectional Tracking Link,"Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. @@ -45945,14 +45939,14 @@ Requires either regular or advanced frequency crystal ammo types: Gamma, Infrare Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",40000.0000000000,4000.0000000000,1.0000000000,1,None,None,1,774,2841,None,21199 -41068,133,Quad Mega Pulse Laser I Blueprint,,0E-10,0.0100000000,0E-10,1,None,45000000.0000,1,794,360,None,0 -41069,133,Modulated Compact Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000000.0000,1,794,360,None,0 -41070,133,Modal Enduring Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000000.0000,1,794,360,None,0 -41071,133,Anode Scoped Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000000.0000,1,794,360,None,0 -41072,133,Afocal Precise Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000000.0000,1,794,360,None,0 -41073,133,Quad Mega Pulse Laser II Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,360,None,0 -41074,133,Dark Blood Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,360,None,0 -41075,133,True Sansha Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,360,None,0 +41068,133,Quad Mega Pulse Laser I Blueprint,,0E-10,0.0100000000,0E-10,1,None,45000000.0000,1,794,2841,None,0 +41069,133,Modulated Compact Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000000.0000,1,794,2841,None,0 +41070,133,Modal Enduring Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000000.0000,1,794,2841,None,0 +41071,133,Anode Scoped Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000000.0000,1,794,2841,None,0 +41072,133,Afocal Precise Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,90000000.0000,1,794,2841,None,0 +41073,133,Quad Mega Pulse Laser II Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,2841,None,0 +41074,133,Dark Blood Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,2841,None,0 +41075,133,True Sansha Quad Mega Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,2841,None,0 41076,74,Modal Enduring Triple Neutron Blaster Cannon,"Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. @@ -45989,20 +45983,20 @@ Must be loaded with any of the following projectile ammo types: Carbonized Lead, Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.",75.0000000000,4000.0000000000,11.5000000000,1,None,32694870.0000,1,776,2838,None,21196 -41085,154,Triple Neutron Blaster Cannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,38400000.0000,1,792,365,None,0 -41086,154,Regulated Compact Triple Neutron Blaster Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,76800000.0000,1,792,365,None,0 -41087,154,Modal Enduring Triple Neutron Blaster Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,76800000.0000,1,792,365,None,0 -41088,154,Anode Scoped Triple Neutron Blaster Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,76800000.0000,1,792,365,None,0 -41089,154,Limited Precise Triple Neutron Blaster Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,76800000.0000,1,792,365,None,0 -41090,154,Triple Neutron Blaster Cannon II Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,None,365,None,0 -41091,154,Shadow Serpentis Triple Neutron Blaster Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,None,365,None,0 -41092,135,Quad 800mm Repeating Cannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,34000000.0000,1,793,381,None,0 -41093,135,Compact Carbine Quad 800mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,68000000.0000,1,793,381,None,0 -41094,135,Ample Gallium Quad 800mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,68000000.0000,1,793,381,None,0 -41095,135,Scout Scoped Quad 800mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,68000000.0000,1,793,381,None,0 -41096,135,Prototype Precise Quad 800mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,68000000.0000,1,793,381,None,0 -41097,135,Quad 800mm Repeating Cannon II Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,None,381,None,0 -41098,135,Domination Quad 800mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,None,381,None,0 +41085,154,Triple Neutron Blaster Cannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,38400000.0000,1,792,2836,None,0 +41086,154,Regulated Compact Triple Neutron Blaster Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,76800000.0000,1,792,2836,None,0 +41087,154,Modal Enduring Triple Neutron Blaster Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,76800000.0000,1,792,2836,None,0 +41088,154,Anode Scoped Triple Neutron Blaster Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,76800000.0000,1,792,2836,None,0 +41089,154,Limited Precise Triple Neutron Blaster Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,76800000.0000,1,792,2836,None,0 +41090,154,Triple Neutron Blaster Cannon II Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,None,2836,None,0 +41091,154,Shadow Serpentis Triple Neutron Blaster Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,None,2836,None,0 +41092,135,Quad 800mm Repeating Cannon I Blueprint,,0E-10,0.0100000000,0E-10,1,None,34000000.0000,1,793,2838,None,0 +41093,135,Compact Carbine Quad 800mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,68000000.0000,1,793,2838,None,0 +41094,135,Ample Gallium Quad 800mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,68000000.0000,1,793,2838,None,0 +41095,135,Scout Scoped Quad 800mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,68000000.0000,1,793,2838,None,0 +41096,135,Prototype Precise Quad 800mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,68000000.0000,1,793,2838,None,0 +41097,135,Quad 800mm Repeating Cannon II Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,None,2838,None,0 +41098,135,Domination Quad 800mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,None,2838,None,0 41099,53,Modulated Compact Dual Giga Pulse Laser,"One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. @@ -46027,13 +46021,13 @@ Requires either regular or advanced frequency crystal ammo types: Gamma, Infrare Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.",40000.0000000000,4000.0000000000,1.0000000000,1,None,None,1,774,2841,None,11220 -41105,133,Modulated Compact Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,86000000.0000,1,794,360,None,0 -41106,133,Modal Enduring Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,86000000.0000,1,794,360,None,0 -41107,133,Anode Scoped Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,86000000.0000,1,794,360,None,0 -41108,133,Afocal Precise Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,86000000.0000,1,794,360,None,0 -41110,133,Dual Giga Pulse Laser II Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,360,None,0 -41111,133,Dark Blood Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,360,None,0 -41113,133,True Sansha Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,360,None,0 +41105,133,Modulated Compact Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,86000000.0000,1,794,2841,None,0 +41106,133,Modal Enduring Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,86000000.0000,1,794,2841,None,0 +41107,133,Anode Scoped Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,86000000.0000,1,794,2841,None,0 +41108,133,Afocal Precise Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,86000000.0000,1,794,2841,None,0 +41110,133,Dual Giga Pulse Laser II Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,2841,None,0 +41111,133,Dark Blood Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,2841,None,0 +41113,133,True Sansha Dual Giga Pulse Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,2841,None,0 41114,53,Modulated Compact Dual Giga Beam Laser,"One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. @@ -46058,12 +46052,12 @@ Requires either regular or advanced frequency crystal ammo types: Gamma, Infrare Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.",40000.0000000000,4000.0000000000,1.0000000000,1,None,None,1,773,2837,None,11204 -41120,133,Modulated Compact Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,96800000.0000,1,794,361,None,0 -41121,133,Modal Enduring Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,96800000.0000,1,794,361,None,0 -41122,133,Anode Scoped Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,96800000.0000,1,794,361,None,0 -41123,133,Afocal Precise Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,96800000.0000,1,794,361,None,0 -41124,133,Dark Blood Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,48404274.0000,1,None,361,None,0 -41125,133,True Sansha Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,48404274.0000,1,None,361,None,0 +41120,133,Modulated Compact Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,96800000.0000,1,794,2837,None,0 +41121,133,Modal Enduring Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,96800000.0000,1,794,2837,None,0 +41122,133,Anode Scoped Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,96800000.0000,1,794,2837,None,0 +41123,133,Afocal Precise Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,96800000.0000,1,794,2837,None,0 +41124,133,Dark Blood Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,48404274.0000,1,None,2837,None,0 +41125,133,True Sansha Dual Giga Beam Laser Blueprint,,0E-10,0.0100000000,0E-10,1,None,48404274.0000,1,None,2837,None,0 41126,74,Regulated Compact Ion Siege Blaster,"One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. @@ -46084,12 +46078,12 @@ Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thoriu Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.",40000.0000000000,4000.0000000000,10.0000000000,1,None,36286548.0000,1,771,2836,None,11242 -41132,154,Regulated Compact Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,72280000.0000,1,792,365,None,0 -41133,154,Modal Enduring Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,72280000.0000,1,792,365,None,0 -41134,154,Anode Scoped Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,72280000.0000,1,792,365,None,0 -41135,154,Limited Precise Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,72280000.0000,1,792,365,None,0 -41136,154,Ion Siege Blaster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,None,365,None,0 -41137,154,Shadow Serpentis Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,None,365,None,0 +41132,154,Regulated Compact Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,72280000.0000,1,792,2836,None,0 +41133,154,Modal Enduring Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,72280000.0000,1,792,2836,None,0 +41134,154,Anode Scoped Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,72280000.0000,1,792,2836,None,0 +41135,154,Limited Precise Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,72280000.0000,1,792,2836,None,0 +41136,154,Ion Siege Blaster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,None,2836,None,0 +41137,154,Shadow Serpentis Ion Siege Blaster Blueprint,,0E-10,0.0100000000,0E-10,1,None,36286548.0000,1,None,2836,None,0 41138,74,Carbide Compact Dual 1000mm Railgun,"One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. @@ -46110,12 +46104,12 @@ Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thoriu Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.",40000.0000000000,4000.0000000000,5.0000000000,1,None,46052412.0000,1,772,2840,None,11262 -41143,154,Carbide Compact Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,92050000.0000,1,792,366,None,0 -41144,154,Compressed Enduring Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,92050000.0000,1,792,366,None,0 -41145,154,Dual 1000mm Railgun II Blueprint,,0E-10,0.0100000000,0E-10,1,None,46052412.0000,1,None,366,None,0 -41146,154,Scout Scoped Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,92050000.0000,1,792,366,None,0 -41147,154,Shadow Serpentis Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,46052412.0000,1,None,366,None,0 -41148,154,Prototype Precise Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,92050000.0000,1,792,366,None,0 +41143,154,Carbide Compact Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,92050000.0000,1,792,2840,None,0 +41144,154,Compressed Enduring Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,92050000.0000,1,792,2840,None,0 +41145,154,Dual 1000mm Railgun II Blueprint,,0E-10,0.0100000000,0E-10,1,None,46052412.0000,1,None,2840,None,0 +41146,154,Scout Scoped Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,92050000.0000,1,792,2840,None,0 +41147,154,Shadow Serpentis Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,46052412.0000,1,None,2840,None,0 +41148,154,Prototype Precise Dual 1000mm Railgun Blueprint,,0E-10,0.0100000000,0E-10,1,None,92050000.0000,1,792,2840,None,0 41150,55,Carbine Compact Hexa 2500mm Repeating Cannon,"One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. @@ -46123,7 +46117,7 @@ Must be loaded with any of the following projectile ammo types: Carbonized Lead, 41151,55,Gallium Ample Hexa 2500mm Repeating Cannon,"One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. -Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",75.0000000000,4000.0000000000,10.0000000000,1,None,32694870.0000,1,776,2838,None,11308 +Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.",75.0000000000,4000.0000000000,11.5000000000,1,None,32694870.0000,1,776,2838,None,11308 41152,55,Scout Scoped Hexa 2500mm Repeating Cannon,"One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships. @@ -46159,39 +46153,39 @@ Must be loaded with any of the following projectile ammo types: Carbonized Lead, Note: May only be fitted to capital class ships. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.",750.0000000000,4000.0000000000,5.7500000000,1,None,37692954.0000,1,775,2842,None,11288 -41161,135,Carbine Compact Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,65300000.0000,1,793,381,None,0 -41162,135,Gallium Ample Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,65300000.0000,1,793,381,None,0 -41163,135,Scout Scoped Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,65300000.0000,1,793,381,None,0 -41165,135,Prototype Precise Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,65300000.0000,1,793,381,None,0 -41166,135,Hexa 2500mm Repeating Cannon II Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,None,381,None,0 -41167,135,Domination Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,None,381,None,0 -41168,135,Carbide Compact Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,74400000.0000,1,793,379,None,0 -41169,135,Gallium Ample Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,74400000.0000,1,793,379,None,0 -41170,135,Scout Scoped Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,74400000.0000,1,793,379,None,0 -41171,135,Prototype Precise Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,74400000.0000,1,793,379,None,0 -41172,135,Quad 3500mm Siege Artillery II Blueprint,,0E-10,0.0100000000,0E-10,1,None,37692954.0000,1,None,379,None,0 -41173,135,Domination Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,37692954.0000,1,None,379,None,0 +41161,135,Carbine Compact Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,65300000.0000,1,793,2838,None,0 +41162,135,Gallium Ample Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,65300000.0000,1,793,2838,None,0 +41163,135,Scout Scoped Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,65300000.0000,1,793,2838,None,0 +41165,135,Prototype Precise Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,65300000.0000,1,793,2838,None,0 +41166,135,Hexa 2500mm Repeating Cannon II Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,None,2838,None,0 +41167,135,Domination Hexa 2500mm Repeating Cannon Blueprint,,0E-10,0.0100000000,0E-10,1,None,32694870.0000,1,None,2838,None,0 +41168,135,Carbide Compact Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,74400000.0000,1,793,2842,None,0 +41169,135,Gallium Ample Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,74400000.0000,1,793,2842,None,0 +41170,135,Scout Scoped Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,74400000.0000,1,793,2842,None,0 +41171,135,Prototype Precise Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,74400000.0000,1,793,2842,None,0 +41172,135,Quad 3500mm Siege Artillery II Blueprint,,0E-10,0.0100000000,0E-10,1,None,37692954.0000,1,None,2842,None,0 +41173,135,Domination Quad 3500mm Siege Artillery Blueprint,,0E-10,0.0100000000,0E-10,1,None,37692954.0000,1,None,2842,None,0 41174,1674,Dread Guristas XL Cruise Missile Launcher,"The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,5.1750000000,1,None,None,1,777,3955,None,20069 41175,1674,Arbalest Compact XL Cruise Missile Launcher,"The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,4.5000000000,1,None,None,1,777,3955,None,20070 41176,1674,TE-2100 Ample XL Cruise Missile Launcher,"The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,5.1750000000,1,None,None,1,777,3955,None,20070 -41177,136,Arbalest Compact XL Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,108700000.0000,1,340,170,None,170 -41178,136,TE-2100 Ample XL Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,108700000.0000,1,340,170,None,170 -41179,136,Dread Guristas XL Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,170,None,170 +41177,136,Arbalest Compact XL Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,108700000.0000,1,340,3955,None,20070 +41178,136,TE-2100 Ample XL Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,108700000.0000,1,340,3955,None,20070 +41179,136,Dread Guristas XL Cruise Missile Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,3955,None,20069 41180,524,Arbalest Compact XL Torpedo Launcher,"The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,4.5000000000,1,None,None,1,777,2839,None,20067 41181,524,TE-2100 Ample XL Torpedo Launcher,"The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,5.1750000000,1,None,None,1,777,2839,None,20067 41182,524,Dread Guristas XL Torpedo Launcher,"The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,5.1750000000,1,None,None,1,777,2839,None,20068 -41183,136,Arbalest Compact XL Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,108740000.0000,1,340,170,None,170 -41184,136,TE-2100 Ample XL Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,108740000.0000,1,340,170,None,170 -41185,136,Dread Guristas XL Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,170,None,170 -41186,133,Dual Giga Beam Laser II Blueprint,,0E-10,0.0100000000,0E-10,1,None,48404274.0000,1,None,361,None,0 -41187,136,XL Cruise Missile Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,170,None,170 -41190,136,XL Torpedo Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,170,None,170 +41183,136,Arbalest Compact XL Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,108740000.0000,1,340,2839,None,20067 +41184,136,TE-2100 Ample XL Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,108740000.0000,1,340,2839,None,20067 +41185,136,Dread Guristas XL Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,2839,None,20068 +41186,133,Dual Giga Beam Laser II Blueprint,,0E-10,0.0100000000,0E-10,1,None,48404274.0000,1,None,2837,None,0 +41187,136,XL Cruise Missile Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,2839,None,21214 +41190,136,XL Torpedo Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,2839,None,21215 41191,212,Sentient Sensor Booster,"Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,1.0000000000,1,None,9870.0000,1,671,74,None,0 @@ -46281,16 +46275,16 @@ Only one Damage Control can be fit at a given time.",5000.0000000000,5.000000000 41218,61,Republic Fleet Large Cap Battery,Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.,0E-10,15.0000000000,0E-10,1,2,None,1,705,89,None,0 41219,61,Domination Large Cap Battery,Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.,0E-10,15.0000000000,0E-10,1,2,None,1,705,89,None,0 41220,61,Thukker Large Cap Battery,Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.,0E-10,15.0000000000,0E-10,1,2,None,1,705,89,None,0 -41221,145,Heavy Stasis Grappler I Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2153,1284,None,0 -41222,145,Heavy Stasis Grappler II Blueprint,,0E-10,0.0100000000,0E-10,1,None,224880.0000,1,None,1284,None,0 +41221,145,Heavy Stasis Grappler I Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2153,21581,None,0 +41222,145,Heavy Stasis Grappler II Blueprint,,0E-10,0.0100000000,0E-10,1,None,224880.0000,1,None,21581,None,0 41223,1673,Arbalest Compact Rapid Torpedo Launcher,"Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.",0E-10,4000.0000000000,1.5000000000,1,None,None,1,2247,2839,None,21206 41224,1673,TE-2100 Ample Rapid Torpedo Launcher,"Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.",0E-10,4000.0000000000,1.7250000000,1,None,None,1,2247,2839,None,21206 -41225,136,Rapid Torpedo Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,48370000.0000,1,340,170,None,170 -41226,136,Arbalest Compact Rapid Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,9740000.0000,1,340,170,None,170 -41227,136,TE-2100 Ample Rapid Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,9740000.0000,1,340,170,None,170 -41228,136,Rapid Torpedo Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,170,None,170 -41229,136,Dread Guristas Rapid Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,170,None,170 -41230,912,ECCM Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,1131,None,1131 +41225,136,Rapid Torpedo Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,48370000.0000,1,340,2839,None,21206 +41226,136,Arbalest Compact Rapid Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,9740000.0000,1,340,2839,None,21206 +41227,136,TE-2100 Ample Rapid Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,9740000.0000,1,340,2839,None,21206 +41228,136,Rapid Torpedo Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,2839,None,21208 +41229,136,Dread Guristas Rapid Torpedo Launcher Blueprint,,0E-10,0.0100000000,0E-10,1,None,54371388.0000,1,None,2839,None,21206 +41230,912,ECCM Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,1105,21593,None,1131 41233,1704,Modular Effect Beacon,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21270 41235,1704,Unlit Modular Effect Beacon,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 41236,46,10000MN Afterburner I,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. @@ -46352,12 +46346,12 @@ Note: May only be fitted to capital class ships.",1000.0000000000,4000.000000000 Penalty: Max capacitor reduced. Note: May only be fitted to capital class ships.",1000.0000000000,4000.0000000000,0E-10,1,None,60000000.0000,1,131,10149,None,0 -41256,126,50000MN Microwarpdrive I Blueprint,,0E-10,0.0100000000,0E-10,1,None,79000000.0000,1,331,96,None,0 -41257,126,50000MN Y-T8 Compact Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,None,158000000.0000,1,331,96,None,0 -41258,126,50000MN Quad LiF Restrained Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,None,158000000.0000,1,331,96,None,0 -41260,126,Shadow Serpentis 50000MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,96,None,0 -41261,126,50000MN Microwarpdrive II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,96,None,0 -41262,126,Domination 50000MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,96,None,0 +41256,126,50000MN Microwarpdrive I Blueprint,,0E-10,0.0100000000,0E-10,1,None,79000000.0000,1,331,10149,None,0 +41257,126,50000MN Y-T8 Compact Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,None,158000000.0000,1,331,10149,None,0 +41258,126,50000MN Quad LiF Restrained Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,None,158000000.0000,1,331,10149,None,0 +41260,126,Shadow Serpentis 50000MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,10149,None,0 +41261,126,50000MN Microwarpdrive II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,10149,None,0 +41262,126,Domination 50000MN Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,10149,None,0 41263,1676,Ample Electronics,,0.0010000000,0.0010000000,0E-10,1,None,250000.0000,1,2155,2890,None,0 41264,1676,Ample Compounds,,0.0010000000,0.0010000000,0E-10,1,None,250000.0000,1,2155,2887,None,0 41265,1676,Ample Conductors,,0.0010000000,0.0010000000,0E-10,1,None,250000.0000,1,2155,2888,None,0 @@ -46413,8 +46407,8 @@ A modified version of the Inferno cruise. Is great for taking down smaller ships Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. A modified version of the Inferno cruise. Does more damage than its predecessor, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",1500.0000000000,0.3000000000,0E-10,100,None,325000.0000,1,2261,184,None,20044 -41288,166,Inferno Precision XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,90000000.0000,1,None,1347,None,0 -41289,166,Inferno Fury XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,90000000.0000,1,None,1347,None,0 +41288,166,Inferno Precision XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,90000000.0000,1,None,184,None,0 +41289,166,Inferno Fury XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,90000000.0000,1,None,184,None,0 41290,1678,Scourge Precision XL Cruise Missile,"XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. @@ -46423,8 +46417,8 @@ A modified version of the Scourge cruise. Great for taking down smaller ships, b Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",1500.0000000000,0.3000000000,0E-10,100,None,300000.0000,1,2261,183,None,20047 -41292,166,Scourge Precision XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,80000000.0000,1,None,1346,None,0 -41293,166,Scourge Fury XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,80000000.0000,1,None,1346,None,0 +41292,166,Scourge Precision XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,80000000.0000,1,None,183,None,0 +41293,166,Scourge Fury XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,80000000.0000,1,None,183,None,0 41294,1678,Nova Fury XL Cruise Missile,"XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure. @@ -46433,8 +46427,8 @@ A modified version of the Nova cruise missile. Does more damage than the Nova cr Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure. A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.",1500.0000000000,0.3000000000,0E-10,100,None,250000.0000,1,2260,185,None,20046 -41296,166,Nova Fury XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,70000000.0000,1,None,1348,None,0 -41297,166,Nova Precision XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,70000000.0000,1,None,1348,None,0 +41296,166,Nova Fury XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,70000000.0000,1,None,185,None,0 +41297,166,Nova Precision XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,70000000.0000,1,None,185,None,0 41298,1678,Mjolnir Precision XL Cruise Missile,"XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. @@ -46443,8 +46437,8 @@ A modified version of the Mjolnir cruise. Great for taking down smaller ships, b Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.",1500.0000000000,0.3000000000,0E-10,100,None,350000.0000,1,2261,182,None,20045 -41300,166,Mjolnir Precision XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,100000000.0000,1,None,1349,None,20045 -41301,166,Mjolnir Fury XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,100000000.0000,1,None,1349,None,20045 +41300,166,Mjolnir Precision XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,100000000.0000,1,None,182,None,20045 +41301,166,Mjolnir Fury XL Cruise Missile Blueprint,,1.0000000000,0.0100000000,0E-10,1,None,100000000.0000,1,None,182,None,20045 41302,1676,Enduring Compounds,,0.0010000000,0.0010000000,0E-10,1,None,250000.0000,1,2155,2887,None,0 41303,1676,Enduring Conductors,,0.0010000000,0.0010000000,0E-10,1,None,250000.0000,1,2155,2888,None,0 41304,1676,Precise Electronics,,0.0010000000,0.0010000000,0E-10,1,None,250000.0000,1,2155,2890,None,0 @@ -46456,7 +46450,7 @@ A modified version of the Mjolnir cruise. Does more damage than its predecessor 41310,1676,Scoped Electronics,,0.0010000000,0.0010000000,0E-10,1,None,250000.0000,1,2155,2890,None,0 41311,1676,Scoped Compounds,,0.0010000000,0.0010000000,0E-10,1,None,250000.0000,1,2155,2887,None,0 41312,1676,Scoped Conductors,,0.0010000000,0.0010000000,0E-10,1,None,250000.0000,1,2155,2888,None,0 -41313,126,50000MN Cold-Gas Enduring Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,None,158000000.0000,1,331,96,None,0 +41313,126,50000MN Cold-Gas Enduring Microwarpdrive Blueprint,,0E-10,0.0100000000,0E-10,1,None,158000000.0000,1,331,10149,None,0 41314,372,Hail XL,"Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. @@ -46464,28 +46458,28 @@ A modified version of the Mjolnir cruise. Does more damage than its predecessor 30% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Autocannons.",1.0000000000,0.1250000000,0E-10,100,None,50000.0000,1,2253,2828,None,1301 -41315,725,Hail XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,None,1301,None,1301 +41315,725,Hail XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,None,2828,None,1301 41316,372,Barrage XL,"An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 40% increased falloff. Note: This ammunition can only be used by capital tech level II and faction Autocannons.",1.0000000000,0.1250000000,0E-10,100,None,30000.0000,1,2253,2831,None,0 -41317,725,Barrage XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,None,1304,None,1304 +41317,725,Barrage XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000.0000,1,None,2831,None,1304 41318,376,Tremor XL,"An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by capital tech level II and faction Artillery Cannons.",1.0000000000,0.1250000000,0E-10,100,None,20000.0000,1,2252,2827,None,0 -41319,725,Tremor XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,1300,None,1300 +41319,725,Tremor XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,2827,None,1300 41320,376,Quake XL,"A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by captal tech level II and faction Artillery Cannons.",1.0000000000,0.1250000000,0E-10,100,None,60000.0000,1,2252,2834,None,0 -41321,725,Quake XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,None,1307,None,1307 +41321,725,Quake XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,None,2834,None,1307 41322,377,Void XL,"The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. @@ -46493,7 +46487,7 @@ Note: This ammunition can only be used by captal tech level II and faction Artil 50% reduced falloff range. Note: This ammunition can only be used by capital tech level II and faction Blasters.",0.5000000000,0.1250000000,0E-10,100,None,100000.0000,1,2254,2843,None,1047 -41323,722,Void XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,None,1325,None,1325 +41323,722,Void XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,None,2843,None,1047 41324,377,Null XL,"The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. @@ -46501,21 +46495,21 @@ Note: This ammunition can only be used by capital tech level II and faction Blas 40% increased falloff range. Note: This ammunition can only be used by capital tech level II and faction Blasters.",0.5000000000,0.1250000000,0E-10,100,None,60000.0000,1,2254,2848,None,1314 -41325,722,Null XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,None,1330,None,1330 +41325,722,Null XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,None,2848,None,1314 41326,373,Javelin XL,"The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by capital tech level II and faction Railguns.",0.5000000000,0.1250000000,0E-10,100,None,40000.0000,1,2255,2844,None,1310 -41327,722,Javelin XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,None,1326,None,1326 +41327,722,Javelin XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000.0000,1,None,2844,None,1310 41328,373,Spike XL,"The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Railguns.",0.5000000000,0.1250000000,0E-10,100,None,80000.0000,1,2255,2847,None,1313 -41329,722,Spike XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,8000000.0000,1,None,1329,None,1329 +41329,722,Spike XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,8000000.0000,1,None,2847,None,1313 41330,375,Scorch XL,"The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. @@ -46547,8 +46541,8 @@ Note: This ammunition can only be used by capital tech level II and faction Beam Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.",1.0000000000,1.0000000000,0E-10,1,None,None,1,2257,1145,None,1145 41337,726,Aurora XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,None,1145,None,1145 -41338,961,Emergent Retainer,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 -41339,323,Small CONCORD Billboard ,"Concord Billboards keep you updated, bringing you the latest news and bounty information.",100.0000000000,1.0000000000,1000.0000000000,1,None,None,0,None,None,None,2046 +41338,961,Emergent Retainer,"The pristine condition of this Sleeper drone's armor suggests it has only recently been activated, perhaps even newly-manufactured. Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +41339,323,Small CONCORD Billboard,"Concord Billboards keep you updated, bringing you the latest news and bounty information.",100.0000000000,1.0000000000,1000.0000000000,1,None,None,0,None,None,None,2046 41340,323,Medium CONCORD Billboard,"Concord Billboards keep you updated, bringing you the latest news and bounty information.",100.0000000000,1.0000000000,1000.0000000000,1,None,None,0,None,None,None,21333 41341,323,Large CONCORD Billboard,"Concord Billboards keep you updated, bringing you the latest news and bounty information.",100.0000000000,1.0000000000,1000.0000000000,1,None,None,0,None,None,None,21334 41342,1704,ECM Jammer Burst,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20234,21270 @@ -46562,38 +46556,38 @@ Note: This ammunition can only be used by capital tech level II and faction Beam 41350,842,Superweapon_AOEECM,"Emits an area-of-effect burst, centered on the designated location. The burst has a chance to momentarily disrupt the target locks of any affected ships. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.",5000.0000000000,4000.0000000000,0E-10,1,None,51000000.0000,0,678,3299,None,0 -41351,1145,Cyclops II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41352,1145,Malleus II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41353,1145,Mantis II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41354,1145,Tyrfing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41355,1145,Ametat I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -41356,1145,Ametat II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41361,1145,Termite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -41362,1145,Termite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41363,1145,Antaeus I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -41364,1145,Antaeus II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41365,1145,Gungnir I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -41366,1145,Gungnir II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41367,1679,Cenobite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,0 -41368,1679,Cenobite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41369,1679,Scarab I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,0 -41370,1679,Scarab II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41371,1679,Siren I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,0 -41372,1679,Siren II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41373,1679,Dromi I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,0 -41374,1679,Dromi II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -41375,1146,Templar II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200473400.0000,1,None,None,None,0 -41376,1146,Equite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200473400.0000,1,1028,None,None,0 -41377,1146,Equite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200473400.0000,1,None,None,None,0 -41378,1146,Dragonfly II Blueprint,,0E-10,0.0100000000,0E-10,1,None,203363320.0000,1,None,None,None,0 -41379,1146,Locust I Blueprint,,0E-10,0.0100000000,0E-10,1,None,203363320.0000,1,1028,None,None,0 -41380,1146,Locust II Blueprint,,0E-10,0.0100000000,0E-10,1,None,203363320.0000,1,None,None,None,0 -41381,1146,Firbolg II Blueprint,,0E-10,0.0100000000,0E-10,1,None,213949920.0000,1,None,None,None,0 -41382,1146,Satyr I Blueprint,,0E-10,0.0100000000,0E-10,1,None,213949920.0000,1,1028,None,None,0 -41383,1146,Satyr II Blueprint,,0E-10,0.0100000000,0E-10,1,None,213949920.0000,1,None,None,None,0 -41384,1146,Einherji II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200013400.0000,1,None,None,None,0 -41385,1146,Gram I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200013400.0000,1,1028,None,None,0 -41386,1146,Gram II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200013400.0000,1,None,None,None,0 +41351,1145,Cyclops II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3818 +41352,1145,Malleus II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3825 +41353,1145,Mantis II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3819 +41354,1145,Tyrfing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3831 +41355,1145,Ametat I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3825 +41356,1145,Ametat II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3825 +41361,1145,Termite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3819 +41362,1145,Termite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3819 +41363,1145,Antaeus I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3818 +41364,1145,Antaeus II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3818 +41365,1145,Gungnir I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3831 +41366,1145,Gungnir II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3831 +41367,1679,Cenobite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,2899 +41368,1679,Cenobite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,2899 +41369,1679,Scarab I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,2975 +41370,1679,Scarab II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,2975 +41371,1679,Siren I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,2972 +41372,1679,Siren II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,2972 +41373,1679,Dromi I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,2973 +41374,1679,Dromi II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,2973 +41375,1146,Templar II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200473400.0000,1,None,None,None,2899 +41376,1146,Equite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200473400.0000,1,1028,None,None,2899 +41377,1146,Equite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200473400.0000,1,None,None,None,2899 +41378,1146,Dragonfly II Blueprint,,0E-10,0.0100000000,0E-10,1,None,203363320.0000,1,None,None,None,2975 +41379,1146,Locust I Blueprint,,0E-10,0.0100000000,0E-10,1,None,203363320.0000,1,1028,None,None,2975 +41380,1146,Locust II Blueprint,,0E-10,0.0100000000,0E-10,1,None,203363320.0000,1,None,None,None,2975 +41381,1146,Firbolg II Blueprint,,0E-10,0.0100000000,0E-10,1,None,213949920.0000,1,None,None,None,2972 +41382,1146,Satyr I Blueprint,,0E-10,0.0100000000,0E-10,1,None,213949920.0000,1,1028,None,None,2972 +41383,1146,Satyr II Blueprint,,0E-10,0.0100000000,0E-10,1,None,213949920.0000,1,None,None,None,2972 +41384,1146,Einherji II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200013400.0000,1,None,None,None,2973 +41385,1146,Gram I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200013400.0000,1,1028,None,None,2973 +41386,1146,Gram II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200013400.0000,1,None,None,None,2973 41388,1703,Sensor Dampening Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,51000000.0000,1,2248,21607,None,0 41389,1703,Superweapon_AOEGuide Blueprint,,0E-10,0.0100000000,0E-10,1,None,51000000.0000,0,2248,21606,None,0 41390,1703,Energy Neutralization Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,51000000.0000,1,2248,21605,None,0 @@ -46606,46 +46600,46 @@ Note: Only Supercarriers can fit modules of this type. Only one module of this t Angel Cartel dreadnoughts are rarely seen outside of core Archangel facilities. However in recent months the Angel Cartel capital fleets seem to have become more bold, striking out at capsuleers who interfere with smaller-scale Angel operations. -Threat level: Extreme",1127500000.0000000000,15500000.0000000000,0E-10,1,None,None,0,None,None,31,21275 +Threat level: Extreme",1127500000.0000000000,15500000.0000000000,0E-10,1,None,None,0,None,None,20900,21275 41397,1683,Dark Blood Dreadnought,"Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. This modified Revelation-class Dreadnought is one of the largest and deadliest ships within the Blood Raider arsenal. Nobody outside the Covenant seems to know for sure what the massive hull patterns are made from, and at this point everyone is afraid to ask. -Threat level: Extreme",1237500000.0000000000,18500000.0000000000,0E-10,1,None,None,0,None,None,31,21277 +Threat level: Extreme",1237500000.0000000000,18500000.0000000000,0E-10,1,None,None,0,None,None,20901,21277 41398,1685,Dread Guristas Dreadnought,"Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. This heavily modified Phoenix-class Dreadnought is a potent tool for intimidation and defense of Guristas assets. -Threat level: Extreme",1320000000.0000000000,16250000.0000000000,0E-10,1,None,None,0,None,None,31,21279 +Threat level: Extreme",1320000000.0000000000,16250000.0000000000,0E-10,1,None,None,0,None,None,20904,21279 41399,1687,True Sansha's Dreadnought,"This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Sansha's Nation are no strangers to the use of capital ships in their operations. However it is only recently that these Dreadnought-class vessels have been seen augmenting Nation battlefleets. -Threat level: Extreme",1237500000.0000000000,18500000.0000000000,0E-10,1,None,None,0,None,None,31,21281 +Threat level: Extreme",1237500000.0000000000,18500000.0000000000,0E-10,1,None,None,0,None,None,20902,21281 41400,1689,Shadow Serpentis Dreadnought,"The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. The use of Guardian Angel capital ships to defend static Serpentis Corporation installations has been common for years, although only recently have these huge ships been seen on the offense. -Threat level: Extreme",1292500000.0000000000,17550000.0000000000,0E-10,1,None,None,0,None,None,31,21282 +Threat level: Extreme",1292500000.0000000000,17550000.0000000000,0E-10,1,None,None,0,None,None,20903,21282 41401,1691,Sentient Infested Carrier,"Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. This Thanatos-class carrier has been infested with Rogue Drones and heavily modified to meet their needs. It is unclear whether this ship was captured and infested in the depths of the Drone Regions or if the drones built it themselves as a mimicry of human technology. Threat level: Extreme",1163250000.0000000000,13095000.0000000000,0E-10,1,None,None,0,None,None,31,21284 41402,548,Phobetor Warp Disrupt Probe,,1.0000000000,5.0000000000,0E-10,2,None,None,0,1201,1721,None,3018 -41403,255,Capital Autocannon Specialization,Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.,0E-10,0.0100000000,0E-10,1,None,27000000.0000,1,364,33,None,0 -41404,255,Capital Artillery Specialization,Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.,0E-10,0.0100000000,0E-10,1,None,27000000.0000,1,364,33,None,0 -41405,255,Capital Blaster Specialization,Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.,0E-10,0.0100000000,0E-10,1,None,27000000.0000,1,364,33,None,0 -41406,255,Capital Railgun Specialization,Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.,0E-10,0.0100000000,0E-10,1,None,27000000.0000,1,364,33,None,0 -41407,255,Capital Pulse Laser Specialization,Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,27000000.0000,1,364,33,None,0 -41408,255,Capital Beam Laser Specialization,Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,27000000.0000,1,364,33,None,0 -41409,256,XL Torpedo Specialization,Specialist training in the operation of advanced XL torpedo launchers. 2% bonus per level to the rate of fire of modules requiring XL Torpedo Specialization.,0E-10,0.0100000000,0E-10,1,None,27000000.0000,1,373,33,None,0 -41410,256,XL Cruise Missile Specialization,Specialist training in the operation of advanced XL cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring XL Cruise Missile Specialization.,0E-10,0.0100000000,0E-10,1,None,27000000.0000,1,373,33,None,0 -41411,1706,Networked Sensor Array,"An electronic interface designed to augment and enhance a carrier's sensors. By redirecting power from offensive electronic warfare systems, the networked sensor array greatly enhances the resolution of ship's targeting arrays and the sensor strength of the ship and its fighter squadrons. +41403,255,Capital Autocannon Specialization,Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,364,33,None,0 +41404,255,Capital Artillery Specialization,Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,364,33,None,0 +41405,255,Capital Blaster Specialization,Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,364,33,None,0 +41406,255,Capital Railgun Specialization,Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,364,33,None,0 +41407,255,Capital Pulse Laser Specialization,Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,364,33,None,0 +41408,255,Capital Beam Laser Specialization,Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,364,33,None,0 +41409,256,XL Torpedo Specialization,Specialist training in the operation of advanced XL torpedo launchers. 2% bonus per level to the rate of fire of modules requiring XL Torpedo Specialization.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,373,33,None,0 +41410,256,XL Cruise Missile Specialization,Specialist training in the operation of advanced XL cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring XL Cruise Missile Specialization.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,373,33,None,0 +41411,1706,Networked Sensor Array,"An electronic interface designed to augment and enhance a carrier's sensors. By redirecting power from offensive electronic warfare systems and warp drive, the networked sensor array greatly enhances the resolution of ship's targeting arrays, and the sensor strength of the ship and its fighter squadrons. Note: This module can only be fit to Carriers and Supercarrier class ships.",1000.0000000000,4000.0000000000,0E-10,1,None,30000000.0000,1,671,104,None,0 41412,223,Networked Sensor Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,1581,104,None,0 -41413,408,Hermes Compact Fighter Support Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,55000000.0000,1,939,1041,None,0 +41413,408,Hermes Compact Fighter Support Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,55000000.0000,1,939,2987,None,0 41414,407,Hermes Compact Fighter Support Unit,"A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. @@ -46654,15 +46648,15 @@ Penalty: Using more than one type of this module or similar modules that affect Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.",200.0000000000,4000.0000000000,0E-10,1,None,None,1,938,2987,None,0 -41416,408,Fighter Support Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1041,None,0 +41416,408,Fighter Support Unit II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2987,None,0 41417,407,Sentient Fighter Support Unit,"A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.",200.0000000000,2000.0000000000,0E-10,1,None,15000000.0000,1,938,2987,None,0 -41418,408,Sentient Fighter Support Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,55000000.0000,1,None,1041,None,0 -41419,1950,Scorpion Valkyrie SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -41420,1950,Merlin Valkyrie SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -41421,1950,Moa Valkyrie SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +41418,408,Sentient Fighter Support Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,55000000.0000,1,None,2987,None,0 +41419,1950,Scorpion Valkyrie SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +41420,1950,Merlin Valkyrie SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +41421,1950,Moa Valkyrie SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 41422,1693,OLD M-Set LNS Materials Reclamation I,"The Standup M-Set LNS Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. @@ -46711,33 +46705,33 @@ Note: Only one rig of the same type, counting both tech variations, may be fitte 41435,1709,OLD L-Set Ice Grading Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,21602,None,0 41436,1709,OLD L-Set Ice Grading Processor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,0,None,21602,None,0 41437,1709,OLD M-Set LNS Materials Reclamation I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,0,None,21602,None,0 -41438,651,Gravitational Transportation Field Oscillator Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,913,21,None,0 -41439,588,‘Iron Pike’ Kinetic Lance,"The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made. +41438,651,Gravitational Transportation Field Oscillator Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,913,2934,None,0 +41439,588,'Iron Pike' Kinetic Lance,"The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made. -Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,1,240947786.0000,1,2268,2934,None,0 -41440,588,‘Phalarica’ Thermal Lance,"The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires. +Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,1,240947786.0000,1,2268,2934,None,0 +41440,588,'Phalarica' Thermal Lance,"The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires. -Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,8,240947786.0000,1,2269,2934,None,0 -41441,588,‘Geiravor’ Explosive Lance,"The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed. +Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,8,240947786.0000,1,2269,2934,None,0 +41441,588,'Geiravor' Explosive Lance,"The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed. -Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,2,240947786.0000,1,2270,2934,None,0 -41442,588,‘Cold Wind’ Kinetic Reaper,"Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest. +Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,2,240947786.0000,1,2270,2934,None,0 +41442,588,'Cold Wind' Kinetic Reaper,"Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest. -Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,1,240947786.0000,1,2268,2934,None,0 -41443,588,‘Guillotine’ Thermal Reaper,"Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire. +Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,1,240947786.0000,1,2268,2934,None,0 +41443,588,'Guillotine' Thermal Reaper,"Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire. -Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,8,240947786.0000,1,2269,2934,None,0 -41444,588,‘Jormungandr’ Explosive Reaper,"While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed. +Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,8,240947786.0000,1,2269,2934,None,0 +41444,588,'Jormungandr' Explosive Reaper,"While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed. -Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.",100.0000000000,8000.0000000000,0E-10,1,2,240947786.0000,1,2270,2934,None,0 -41445,651,‘Holy Destiny’ Electromagnetic Lance Blueprint,,0E-10,0.0100000000,0E-10,1,4,300000000.0000,1,913,21,None,0 -41446,651,‘Iron Pike’ Kinetic Lance Blueprint,,0E-10,0.0100000000,0E-10,1,1,300000000.0000,1,913,21,None,0 -41447,651,‘Phalarica’ Thermal Lance Blueprint,,0E-10,0.0100000000,0E-10,1,8,300000000.0000,1,913,21,None,0 -41448,651,‘Geiravor’ Explosive Lance Blueprint,,0E-10,0.0100000000,0E-10,1,2,300000000.0000,1,913,21,None,0 -41449,651,‘Cold Wind’ Kinetic Reaper Blueprint,,0E-10,0.0100000000,0E-10,1,1,300000000.0000,1,913,21,None,0 -41450,651,‘Guillotine’ Thermal Reaper Blueprint,,0E-10,0.0100000000,0E-10,1,8,300000000.0000,1,913,21,None,0 -41451,651,‘Jormungandr’ Explosive Reaper Blueprint,,0E-10,0.0100000000,0E-10,1,2,300000000.0000,1,913,21,None,0 -41452,651,‘Divine Harvest’ Electromagnetic Reaper Blueprint,,0E-10,0.0100000000,0E-10,1,4,300000000.0000,1,913,21,None,0 +Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.",100.0000000000,8000.0000000000,0E-10,1,2,240947786.0000,1,2270,2934,None,0 +41445,651,'Holy Destiny' Electromagnetic Lance Blueprint,,0E-10,0.0100000000,0E-10,1,4,300000000.0000,1,913,2934,None,0 +41446,651,'Iron Pike' Kinetic Lance Blueprint,,0E-10,0.0100000000,0E-10,1,1,300000000.0000,1,913,2934,None,0 +41447,651,'Phalarica' Thermal Lance Blueprint,,0E-10,0.0100000000,0E-10,1,8,300000000.0000,1,913,2934,None,0 +41448,651,'Geiravor' Explosive Lance Blueprint,,0E-10,0.0100000000,0E-10,1,2,300000000.0000,1,913,2934,None,0 +41449,651,'Cold Wind' Kinetic Reaper Blueprint,,0E-10,0.0100000000,0E-10,1,1,300000000.0000,1,913,2934,None,0 +41450,651,'Guillotine' Thermal Reaper Blueprint,,0E-10,0.0100000000,0E-10,1,8,300000000.0000,1,913,2934,None,0 +41451,651,'Jormungandr' Explosive Reaper Blueprint,,0E-10,0.0100000000,0E-10,1,2,300000000.0000,1,913,2934,None,0 +41452,651,'Divine Harvest' Electromagnetic Reaper Blueprint,,0E-10,0.0100000000,0E-10,1,4,300000000.0000,1,913,2934,None,0 41456,329,CONCORD 25000mm Steel Plates,"Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives. @@ -46843,23 +46837,23 @@ Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,0E-10,1, 41488,61,Dark Blood Capital Cap Battery,"Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects. Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,0E-10,1,None,None,1,2242,89,None,0 -41489,87,Cap Booster 3200,Provides a quick injection of power into your capacitor. Good for tight situations!,80.0000000000,128.0000000000,100.0000000000,10,None,50000.0000,1,139,1033,None,0 -41490,87,Navy Cap Booster 3200,Provides a quick injection of power into your capacitor. Good for tight situations!,80.0000000000,96.0000000000,100.0000000000,10,None,50000.0000,1,139,1033,None,0 +41489,87,Cap Booster 3200,Provides a quick injection of power into your capacitor. Good for tight situations!,80.0000000000,128.0000000000,0E-10,10,None,50000.0000,1,139,1033,None,0 +41490,87,Navy Cap Booster 3200,Provides a quick injection of power into your capacitor. Good for tight situations!,80.0000000000,96.0000000000,0E-10,10,None,50000.0000,1,139,1033,None,0 41491,76,Capital Capacitor Booster I,"Provides a quick injection of power into the capacitor. -Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,512.0000000000,1,None,70258.0000,1,2243,1031,None,0 +Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,512.0000000000,1,1,70258.0000,1,2243,1031,None,0 41492,76,Capital F-RX Compact Capacitor Booster,"Provides a quick injection of power into the capacitor. -Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,512.0000000000,1,None,70258.0000,1,2243,1031,None,0 +Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,512.0000000000,1,1,70258.0000,1,2243,1031,None,0 41493,76,Capital Capacitor Booster II,"Provides a quick injection of power into the capacitor. -Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,640.0000000000,1,None,70258.0000,1,2243,1031,None,0 +Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,640.0000000000,1,1,70258.0000,1,2243,1031,None,0 41494,76,Dark Blood Capital Capacitor Booster,"Provides a quick injection of power into the capacitor. -Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,640.0000000000,1,None,70258.0000,1,2243,1031,None,0 +Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,640.0000000000,1,1,70258.0000,1,2243,1031,None,0 41495,76,True Sansha Capital Capacitor Booster,"Provides a quick injection of power into the capacitor. -Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,640.0000000000,1,None,70258.0000,1,2243,1031,None,0 +Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,640.0000000000,1,1,70258.0000,1,2243,1031,None,0 41496,1194,Test item,"test description @@ -46975,7 +46969,7 @@ Penalty: Using more than one type of this module or similar modules that affect Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",10000.0000000000,4000.0000000000,1.0000000000,1,None,75000.0000,1,2246,81,None,0 -41532,651,Bosonic Field Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,913,21,None,0 +41532,651,Bosonic Field Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,913,2934,None,0 41533,538,Ligature Integrated Analyzer,"As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. @@ -46986,8 +46980,8 @@ Note: Due to recently discovered branch prediction vulnerabilities in certain Up Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.",0E-10,5.0000000000,0E-10,1,None,33264.0000,1,1718,21618,None,0 -41535,917,Ligature Integrated Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,84,None,0 -41536,917,Zeugma Integrated Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,84,None,0 +41535,917,Ligature Integrated Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,21618,None,0 +41536,917,Zeugma Integrated Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,332640.0000,1,None,21618,None,0 41537,255,Doomsday Rapid Firing,Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,364,33,None,0 41540,1704,Gravitational Transportation Field Beacon,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20234,21270 41548,90,Micro Concussion Bomb,,1000.0000000000,10.0000000000,0E-10,20,None,129920.0000,0,None,3280,None,20035 @@ -47018,33 +47012,33 @@ The following capsuleers have earned an Astrahus blueprint copy for services ren The following capsuleer has earned a Fortizar blueprint copy for services rendered to the Upwell Consortium: Dzen Avi",0E-10,0E-10,0E-10,1,None,None,0,None,None,20231,21137 -41575,1083,Women's “Mirelle” Upwell Executive Spectacles ,"Designed with a retro Gallente frame from legendary Federal fashionista Francois Mirelle, these bifocals are themed to appeal to those interested in both a functional and stylish look without the need for ocular implants. +41575,1083,"Women's ""Mirelle"" Upwell Executive Spectacles","Designed with a retro Gallente frame from legendary Federal fashionista Francois Mirelle, these bifocals are themed to appeal to those interested in both a functional and stylish look without the need for ocular implants. With a titanium weaved carbon composite frame, alloy hinge pins and silicate glass lenses, these traditional spectacles not only look the part, but also come with a lifetime guarantee* and are designed with the most extreme and rigorous use in mind. *Guarantee based on Interstellar Average Standard human lifespan of 160.25 years.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,21614,None,0 -41576,1083,Men's “Mirelle” Upwell Executive Spectacles,"Designed with a retro Gallente frame from legendary Federal fashionista Francois Mirelle, these bifocals are themed to appeal to those interested in both a functional and stylish look without the need for ocular implants. +41576,1083,"Men's ""Mirelle"" Upwell Executive Spectacles","Designed with a retro Gallente frame from legendary Federal fashionista Francois Mirelle, these bifocals are themed to appeal to those interested in both a functional and stylish look without the need for ocular implants. With a titanium weaved carbon composite frame, alloy hinge pins and silicate glass lenses, these traditional spectacles not only look the part, but also come with a lifetime guarantee* and are designed with the most extreme and rigorous use in mind. *Guarantee based on Interstellar Average Standard human lifespan of 160.25 years. ",0.5000000000,0.5000000000,0E-10,1,None,None,1,1408,21615,None,0 -41579,1950,Capsule Upwell SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2285,None,None,0 -41580,1950,Capsule Palatine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2285,None,None,0 +41579,1950,Capsule Upwell SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2285,None,None,0 +41580,1950,Capsule Palatine SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2285,None,None,0 41581,227,Astrahus Lights On,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21267 -41582,1718,Apostle Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2263,None,None,309 -41583,1718,Minokawa Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2264,None,None,309 -41584,1718,Ninazu Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2265,None,None,309 -41585,1718,Lif Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2266,None,None,309 -41586,1950,Omen Imperial Armaments SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -41587,1950,Oracle Imperial Armaments SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -41588,1950,Abaddon Imperial Armaments SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +41582,1718,Apostle Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2263,None,None,21252 +41583,1718,Minokawa Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2264,None,None,21254 +41584,1718,Ninazu Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2265,None,None,21255 +41585,1718,Lif Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2266,None,None,21256 +41586,1950,Omen Imperial Armaments SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +41587,1950,Oracle Imperial Armaments SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +41588,1950,Abaddon Imperial Armaments SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 41589,494,Decloaked Transmission Relay,This previously hidden structure appears to be sending and receiving encoded signals. However the origin and destination of these broadcasts is unclear.,100000.0000000000,100000000.0000000000,10000.0000000000,1,64,None,0,None,None,20187,3567 -41590,912,Armor EM Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,1131,None,1131 -41591,912,Armor Thermal Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,1131,None,1131 -41592,912,Armor Kinetic Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,1131,None,1131 -41593,912,Armor Explosive Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,1131,None,1131 -41594,912,Shield EM Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,1131,None,1131 -41595,912,Shield Thermal Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,1131,None,1131 -41596,912,Shield Kinetic Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,1131,None,1131 -41597,912,Shield Explosive Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,1131,None,1131 +41590,912,Armor EM Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,20944,None,1131 +41591,912,Armor Thermal Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,20946,None,1131 +41592,912,Armor Kinetic Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,20945,None,1131 +41593,912,Armor Explosive Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,20943,None,1131 +41594,912,Shield EM Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,20948,None,1131 +41595,912,Shield Thermal Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,20950,None,1131 +41596,912,Shield Kinetic Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,20949,None,1131 +41597,912,Shield Explosive Resistance Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1105,20947,None,1131 41598,169,Cap Booster 3200 Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,339,1033,None,0 41599,118,Capital Shield Extender I Blueprint,,0E-10,0.0100000000,0E-10,1,None,9200000.0000,1,1549,1044,None,0 41600,118,Capital F-S9 Regolith Compact Shield Extender Blueprint,,0E-10,0.0100000000,0E-10,1,None,18400000.0000,1,1549,1044,None,0 @@ -47054,37 +47048,37 @@ With a titanium weaved carbon composite frame, alloy hinge pins and silicate gla 41604,118,True Sansha Capital Shield Extender Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1044,None,0 41605,118,Dread Guristas Capital Shield Extender Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1044,None,0 41606,118,Domination Capital Shield Extender Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1044,None,0 -41607,349,25000mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,21742000.0000,1,1541,1044,None,0 -41608,349,25000mm Rolled Tungsten Compact Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,43484000.0000,1,1541,1044,None,0 -41609,349,25000mm Crystalline Carbonide Restrained Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,43484000.0000,1,1541,1044,None,0 -41610,349,25000mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,1044,None,0 -41611,349,CONCORD 25000mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,1044,None,0 -41612,349,Dark Blood 25000mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,1044,None,0 -41613,349,Shadow Serpentis 25000mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,1044,None,0 +41607,349,25000mm Steel Plates I Blueprint,,0E-10,0.0100000000,0E-10,1,4,21742000.0000,1,1541,79,None,0 +41608,349,25000mm Rolled Tungsten Compact Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,43484000.0000,1,1541,79,None,0 +41609,349,25000mm Crystalline Carbonide Restrained Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,43484000.0000,1,1541,79,None,0 +41610,349,25000mm Steel Plates II Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,79,None,0 +41611,349,CONCORD 25000mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,79,None,0 +41612,349,Dark Blood 25000mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,79,None,0 +41613,349,Shadow Serpentis 25000mm Steel Plates Blueprint,,0E-10,0.0100000000,0E-10,1,4,None,1,None,79,None,0 41614,142,Capital I-a Enduring Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,94000000.0000,1,1536,80,None,0 41615,142,Capital ACM Compact Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,94000000.0000,1,1536,80,None,0 41616,142,Capital Armor Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,80,None,0 41618,142,Dark Blood Capital Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,80,None,0 41619,142,Shadow Serpentis Capital Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,80,None,0 41620,1200,Capital Ancillary Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,None,80,None,0 -41621,350,Capital I-ax Enduring Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,49000000.0000,1,1539,80,None,0 -41622,350,Capital Coaxial Compact Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,49000000.0000,1,1539,80,None,0 -41623,350,Capital Remote Armor Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,80,None,0 -41624,350,Capital Solace Scoped Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,49000000.0000,1,1539,80,None,0 -41625,350,Dark Blood Capital Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,80,None,0 -41626,350,Shadow Serpentis Capital Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,80,None,0 -41627,143,Capital Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,9250000.0000,1,1537,21,None,0 -41628,143,Capital I-b Enduring Hull Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,18500000.0000,1,1537,21,None,0 -41629,143,Capital IEF Compact Hull Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,18500000.0000,1,1537,21,None,0 -41630,143,Capital Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -41631,870,Capital Remote Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,80,None,0 +41621,350,Capital I-ax Enduring Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,49000000.0000,1,1539,21426,None,0 +41622,350,Capital Coaxial Compact Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,49000000.0000,1,1539,21426,None,0 +41623,350,Capital Remote Armor Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21426,None,0 +41624,350,Capital Solace Scoped Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,49000000.0000,1,1539,21426,None,0 +41625,350,Dark Blood Capital Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21426,None,0 +41626,350,Shadow Serpentis Capital Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21426,None,0 +41627,143,Capital Hull Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,9250000.0000,1,1537,21378,None,0 +41628,143,Capital I-b Enduring Hull Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,18500000.0000,1,1537,21378,None,0 +41629,143,Capital IEF Compact Hull Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,18500000.0000,1,1537,21378,None,0 +41630,143,Capital Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21378,None,0 +41631,870,Capital Remote Hull Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21428,None,0 41632,120,Capital C-5L Compact Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,102000000.0000,1,1552,84,None,0 41633,120,Capital Clarity Ward Enduring Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,102000000.0000,1,1552,84,None,0 41634,120,Capital Shield Booster II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 41635,120,True Sansha Capital Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 41636,120,Dread Guristas Capital Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 41637,120,Domination Capital Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,84,None,0 -41638,1157,Capital Ancillary Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,97000000.0000,1,None,84,None,0 +41638,1157,Capital Ancillary Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,97000000.0000,1,None,10935,None,0 41639,141,Capital Cap Battery I Blueprint,,0E-10,0.0100000000,0E-10,1,None,24000000.0000,1,1558,89,None,0 41640,141,Capital Compact Pb-Acid Cap Battery Blueprint,,0E-10,0.0100000000,0E-10,1,None,48000000.0000,1,1558,89,None,0 41641,141,Capital Cap Battery II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,89,None,0 @@ -47102,30 +47096,30 @@ With a titanium weaved carbon composite frame, alloy hinge pins and silicate gla 41653,350,Small Ancillary Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,75000.0000,1,None,21426,None,0 41654,350,Medium Ancillary Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000.0000,1,None,21426,None,0 41655,350,Large Ancillary Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,800000.0000,1,None,21426,None,0 -41656,350,Capital Ancillary Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,36800000.0000,1,None,80,None,0 -41657,1151,Capital Flex Armor Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,35000000.0000,1,1540,1030,None,0 -41658,1151,Capital Flex Armor Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -41659,1151,Dark Blood Capital Flex Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -41660,1151,Shadow Serpentis Capital Flex Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -41661,1723,Dread Guristas Capital Flex Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -41662,1723,Capital Flex Shield Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,35000000.0000,1,1548,1030,None,0 -41663,1723,Capital Flex Shield Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -41664,1723,Domination Capital Flex Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 -41665,1723,True Sansha Capital Flex Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,1030,None,0 +41656,350,Capital Ancillary Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,36800000.0000,1,None,21426,None,0 +41657,1151,Capital Flex Armor Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,35000000.0000,1,1540,10933,None,0 +41658,1151,Capital Flex Armor Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,10933,None,0 +41659,1151,Dark Blood Capital Flex Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,10933,None,0 +41660,1151,Shadow Serpentis Capital Flex Armor Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,10933,None,0 +41661,1723,Dread Guristas Capital Flex Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,81,None,0 +41662,1723,Capital Flex Shield Hardener I Blueprint,,0E-10,0.0100000000,0E-10,1,None,35000000.0000,1,1548,81,None,0 +41663,1723,Capital Flex Shield Hardener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,81,None,0 +41664,1723,Domination Capital Flex Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,81,None,0 +41665,1723,True Sansha Capital Flex Shield Hardener Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,81,None,0 41666,121,Capital Asymmetric Enduring Remote Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,1,49000000.0000,1,1553,86,None,0 41667,121,Capital Murky Compact Remote Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,1,49000000.0000,1,1553,86,None,0 41668,121,Capital S95a Scoped Remote Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,1,49000000.0000,1,1553,86,None,0 41669,121,Domination Capital Remote Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,1,None,1,None,86,None,0 41670,121,Dread Guristas Capital Remote Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,1,None,1,None,86,None,0 41671,121,True Sansha Capital Remote Shield Booster Blueprint,,0E-10,0.0100000000,0E-10,1,1,None,1,None,86,None,0 -41680,1950,Apostle Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 -41681,1950,Minokawa Raata Sunset SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 -41682,1950,Minokawa Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 -41683,1950,Minokawa Matigu Seabeast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 -41684,1950,Ninazu Valimor Legacy SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 -41685,1950,Lif Valklear Glory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 -41686,1950,Lif Blue Tiger SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 -41687,1950,Lif Tronhadar Ink SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 +41680,1950,Apostle Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +41681,1950,Minokawa Raata Sunset SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +41682,1950,Minokawa Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +41683,1950,Minokawa Matigu Seabeast SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +41684,1950,Ninazu Valimor Legacy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 +41685,1950,Lif Valklear Glory SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 +41686,1950,Lif Blue Tiger SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 +41687,1950,Lif Tronhadar Ink SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 41688,186,Angel Dreadnought Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3112 41689,186,Angel Titan Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,60000.0000000000,60000.0000000000,1,None,None,0,None,None,None,21967 41690,186,Blood Dreadnought Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3098 @@ -47139,347 +47133,347 @@ With a titanium weaved carbon composite frame, alloy hinge pins and silicate gla 41698,147,Capital Inductive Compact Remote Capacitor Transmitter Blueprint,,0E-10,0.0100000000,0E-10,1,None,52700000.0000,1,1562,1035,None,0 41699,186,Serpentis Dreadnought Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3106 41700,186,Serpentis Titan Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,65000.0000000000,65000.0000000000,1,None,None,0,None,None,None,3109 -41770,1950,Bantam Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41770,1950,Bantam Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41771,1952,Bantam Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41772,1953,Bantam Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41773,1954,Bantam Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41774,1955,Bantam Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41775,1950,Condor Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41775,1950,Condor Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41776,1952,Condor Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41777,1953,Condor Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41778,1954,Condor Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41779,1955,Condor Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41780,1950,Griffin Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41780,1950,Griffin Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41781,1952,Griffin Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41782,1953,Griffin Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41783,1954,Griffin Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41784,1955,Griffin Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41785,1950,Heron Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41785,1950,Heron Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41786,1952,Heron Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41787,1953,Heron Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41788,1954,Heron Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41789,1955,Heron Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41790,1950,Kestrel Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41790,1950,Kestrel Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41791,1952,Kestrel Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41792,1953,Kestrel Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41793,1954,Kestrel Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41794,1955,Kestrel Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41795,1950,Merlin Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41795,1950,Merlin Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41796,1952,Merlin Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41797,1953,Merlin Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41798,1954,Merlin Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41799,1955,Merlin Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41800,1950,Harpy Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41800,1950,Harpy Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41801,1952,Harpy Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41802,1953,Harpy Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41803,1954,Harpy Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41804,1955,Harpy Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41805,1950,Hawk Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41805,1950,Hawk Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41806,1952,Hawk Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41807,1953,Hawk Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41808,1954,Hawk Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41809,1955,Hawk Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41810,1950,Buzzard Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41810,1950,Buzzard Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41811,1952,Buzzard Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41812,1953,Buzzard Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41813,1954,Buzzard Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41814,1955,Buzzard Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41815,1950,Manticore Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41815,1950,Manticore Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41816,1952,Manticore Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41817,1953,Manticore Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41818,1954,Manticore Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41819,1955,Manticore Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41820,1950,Kitsune Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41820,1950,Kitsune Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41821,1952,Kitsune Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41822,1953,Kitsune Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41823,1954,Kitsune Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41824,1955,Kitsune Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41825,1950,Crow Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41825,1950,Crow Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41826,1952,Crow Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41827,1953,Crow Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41828,1954,Crow Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41829,1955,Crow Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41830,1950,Raptor Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41830,1950,Raptor Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41831,1952,Raptor Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41832,1953,Raptor Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41833,1954,Raptor Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41834,1955,Raptor Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41835,1950,Kirin Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41835,1950,Kirin Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41836,1952,Kirin Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41837,1953,Kirin Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41838,1954,Kirin Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41839,1955,Kirin Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41840,1950,Corax Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41840,1950,Corax Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41841,1952,Corax Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41842,1953,Corax Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41843,1954,Corax Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41844,1955,Corax Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41845,1950,Cormorant Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41845,1950,Cormorant Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41846,1952,Cormorant Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41847,1953,Cormorant Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41848,1954,Cormorant Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41849,1955,Cormorant Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41850,1950,Stork Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41850,1950,Stork Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41851,1952,Stork Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41852,1953,Stork Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41853,1954,Stork Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41854,1955,Stork Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41855,1950,Flycatcher Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41855,1950,Flycatcher Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41856,1952,Flycatcher Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41857,1953,Flycatcher Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41858,1954,Flycatcher Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41859,1955,Flycatcher Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41860,1950,Blackbird Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41860,1950,Blackbird Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41861,1952,Blackbird Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41862,1953,Blackbird Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41863,1954,Blackbird Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41864,1955,Blackbird Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41865,1950,Caracal Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41865,1950,Caracal Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41866,1952,Caracal Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41867,1953,Caracal Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41868,1954,Caracal Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41869,1955,Caracal Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41870,1950,Moa Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41870,1950,Moa Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41871,1952,Moa Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41872,1953,Moa Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41873,1954,Moa Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41874,1955,Moa Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41875,1950,Osprey Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41875,1950,Osprey Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41876,1952,Osprey Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41877,1953,Osprey Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41878,1954,Osprey Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41879,1955,Osprey Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41880,1950,Cerberus Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41880,1950,Cerberus Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41881,1952,Cerberus Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41882,1953,Cerberus Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41883,1954,Cerberus Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41884,1955,Cerberus Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41885,1950,Eagle Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41885,1950,Eagle Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41886,1952,Eagle Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41887,1953,Eagle Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41888,1954,Eagle Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41889,1955,Eagle Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41890,1950,Onyx Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41890,1950,Onyx Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41891,1952,Onyx Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41892,1953,Onyx Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41893,1954,Onyx Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41894,1955,Onyx Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41895,1950,Basilisk Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41895,1950,Basilisk Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41896,1952,Basilisk Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41897,1953,Basilisk Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41898,1954,Basilisk Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41899,1955,Basilisk Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41900,1950,Falcon Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41900,1950,Falcon Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41901,1952,Falcon Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41902,1953,Falcon Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41903,1954,Falcon Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41904,1955,Falcon Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41905,1950,Rook Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41905,1950,Rook Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41906,1952,Rook Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41907,1953,Rook Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41908,1954,Rook Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41909,1955,Rook Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41910,1950,Drake Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41910,1950,Drake Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41911,1952,Drake Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41912,1953,Drake Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41913,1954,Drake Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41914,1955,Drake Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41915,1950,Ferox Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41915,1950,Ferox Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41916,1952,Ferox Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41917,1953,Ferox Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41918,1954,Ferox Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41919,1955,Ferox Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41920,1950,Naga Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41920,1950,Naga Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41921,1952,Naga Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41922,1953,Naga Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41923,1954,Naga Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41924,1955,Naga Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41925,1950,Nighthawk Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41925,1950,Nighthawk Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41926,1952,Nighthawk Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41927,1953,Nighthawk Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41928,1954,Nighthawk Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41929,1955,Nighthawk Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41930,1950,Vulture Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41930,1950,Vulture Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41931,1952,Vulture Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41932,1953,Vulture Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41933,1954,Vulture Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41934,1955,Vulture Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41935,1950,Raven Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41935,1950,Raven Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41936,1952,Raven Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41937,1953,Raven Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41938,1954,Raven Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41939,1955,Raven Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41940,1950,Rokh Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41940,1950,Rokh Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41941,1952,Rokh Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41942,1953,Rokh Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41943,1954,Rokh Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41944,1955,Rokh Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41945,1950,Scorpion Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41945,1950,Scorpion Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41946,1952,Scorpion Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41947,1953,Scorpion Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41948,1954,Scorpion Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41949,1955,Scorpion Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41950,1950,Widow Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41950,1950,Widow Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41951,1952,Widow Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41952,1953,Widow Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41953,1954,Widow Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41954,1955,Widow Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41955,1950,Golem Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41955,1950,Golem Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41956,1952,Golem Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41957,1953,Golem Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41958,1954,Golem Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41959,1955,Golem Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41960,1950,Phoenix Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41960,1950,Phoenix Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41961,1952,Phoenix Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41962,1953,Phoenix Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41963,1954,Phoenix Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41964,1955,Phoenix Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41965,1950,Chimera Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41965,1950,Chimera Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41966,1952,Chimera Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41967,1953,Chimera Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41968,1954,Chimera Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41969,1955,Chimera Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41970,1950,Wyvern Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41970,1950,Wyvern Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41971,1952,Wyvern Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41972,1953,Wyvern Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41973,1954,Wyvern Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41974,1955,Wyvern Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41975,1950,Leviathan Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41975,1950,Leviathan Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41976,1952,Leviathan Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41977,1953,Leviathan Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41978,1954,Leviathan Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41979,1955,Leviathan Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41980,1950,Badger Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41980,1950,Badger Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41981,1952,Badger Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41982,1953,Badger Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41983,1954,Badger Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41984,1955,Badger Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41985,1950,Tayra Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41985,1950,Tayra Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41986,1952,Tayra Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41987,1953,Tayra Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41988,1954,Tayra Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41989,1955,Tayra Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41990,1950,Crane Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41990,1950,Crane Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41991,1952,Crane Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41992,1953,Crane Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41993,1954,Crane Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41994,1955,Crane Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -41995,1950,Bustard Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +41995,1950,Bustard Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41996,1952,Bustard Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41997,1953,Bustard Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41998,1954,Bustard Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 41999,1955,Bustard Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42000,1950,Charon Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42000,1950,Charon Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42001,1952,Charon Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42002,1953,Charon Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42003,1954,Charon Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42004,1955,Charon Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42005,1950,Rhea Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42005,1950,Rhea Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42006,1952,Rhea Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42007,1953,Rhea Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42008,1954,Rhea Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42009,1955,Rhea Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42010,1950,Minokawa Matigu Seabeast Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42010,1950,Minokawa Matigu Seabeast Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42011,1952,Minokawa Matigu Seabeast Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42012,1953,Minokawa Matigu Seabeast Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42013,1954,Minokawa Matigu Seabeast Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42014,1955,Minokawa Matigu Seabeast Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42015,1950,Typhoon IGC Victory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +42015,1950,Typhoon IGC Victory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42016,1952,Typhoon IGC Victory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42017,1953,Typhoon IGC Victory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42018,1954,Typhoon IGC Victory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42019,1955,Typhoon IGC Victory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -42020,1950,Bantam Guristas Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42020,1950,Bantam Guristas Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42021,1952,Bantam Guristas Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42022,1953,Bantam Guristas Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42023,1954,Bantam Guristas Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42024,1955,Bantam Guristas Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42025,1950,Merlin Guristas Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42025,1950,Merlin Guristas Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42026,1952,Merlin Guristas Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42027,1953,Merlin Guristas Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42028,1954,Merlin Guristas Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42029,1955,Merlin Guristas Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42030,1950,Moa Guristas Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42030,1950,Moa Guristas Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42031,1952,Moa Guristas Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42032,1953,Moa Guristas Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42033,1954,Moa Guristas Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42034,1955,Moa Guristas Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42035,1950,Scorpion Guristas Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42035,1950,Scorpion Guristas Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42036,1952,Scorpion Guristas Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42037,1953,Scorpion Guristas Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42038,1954,Scorpion Guristas Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42039,1955,Scorpion Guristas Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42040,1950,Scorpion Valkyrie Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42040,1950,Scorpion Valkyrie Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42041,1952,Scorpion Valkyrie Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42042,1953,Scorpion Valkyrie Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42043,1954,Scorpion Valkyrie Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42044,1955,Scorpion Valkyrie Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42045,1950,Merlin Valkyrie Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42045,1950,Merlin Valkyrie Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42046,1952,Merlin Valkyrie Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42047,1953,Merlin Valkyrie Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42048,1954,Merlin Valkyrie Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42049,1955,Merlin Valkyrie Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42050,1950,Moa Valkyrie Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42050,1950,Moa Valkyrie Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42051,1952,Moa Valkyrie Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42052,1953,Moa Valkyrie Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42053,1954,Moa Valkyrie Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42054,1955,Moa Valkyrie Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42055,1950,Capsule Upwell Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 +42055,1950,Capsule Upwell Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42056,1952,Capsule Upwell Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42057,1953,Capsule Upwell Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42058,1954,Capsule Upwell Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42059,1955,Capsule Upwell Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 -42060,1950,Capsule Palatine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 +42060,1950,Capsule Palatine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42061,1952,Capsule Palatine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42062,1953,Capsule Palatine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42063,1954,Capsule Palatine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42064,1955,Capsule Palatine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 -42065,1950,Omen Imperial Armaments Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42065,1950,Omen Imperial Armaments Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42066,1952,Omen Imperial Armaments Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42067,1953,Omen Imperial Armaments Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42068,1954,Omen Imperial Armaments Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42069,1955,Omen Imperial Armaments Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42070,1950,Oracle Imperial Armaments Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42070,1950,Oracle Imperial Armaments Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42071,1952,Oracle Imperial Armaments Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42072,1953,Oracle Imperial Armaments Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42073,1954,Oracle Imperial Armaments Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42074,1955,Oracle Imperial Armaments Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42075,1950,Abaddon Imperial Armaments Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42075,1950,Abaddon Imperial Armaments Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42076,1952,Abaddon Imperial Armaments Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42077,1953,Abaddon Imperial Armaments Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42078,1954,Abaddon Imperial Armaments Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42079,1955,Abaddon Imperial Armaments Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42080,1950,Minokawa Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42080,1950,Minokawa Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42081,1952,Minokawa Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42082,1953,Minokawa Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42083,1954,Minokawa Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42084,1955,Minokawa Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42085,1950,Apostle Raata Sunset Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42085,1950,Apostle Raata Sunset Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42086,1952,Apostle Raata Sunset Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42087,1953,Apostle Raata Sunset Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42088,1954,Apostle Raata Sunset Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42089,1955,Apostle Raata Sunset Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42090,1950,Minokawa Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +42090,1950,Minokawa Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42091,1952,Minokawa Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42092,1953,Minokawa Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42093,1954,Minokawa Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 42094,1955,Minokawa Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -42095,1950,Lif Blue Tiger Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +42095,1950,Lif Blue Tiger Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42096,1952,Lif Blue Tiger Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42097,1953,Lif Blue Tiger Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42098,1954,Lif Blue Tiger Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42099,1955,Lif Blue Tiger Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -42100,1950,Ninazu Valimor Legacy Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42100,1950,Ninazu Valimor Legacy Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42101,1952,Ninazu Valimor Legacy Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42102,1953,Ninazu Valimor Legacy Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42103,1954,Ninazu Valimor Legacy Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42104,1955,Ninazu Valimor Legacy Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42105,1950,Lif Valklear Glory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +42105,1950,Lif Valklear Glory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42106,1952,Lif Valklear Glory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42107,1953,Lif Valklear Glory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42108,1954,Lif Valklear Glory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42109,1955,Lif Valklear Glory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -42110,1950,Lif Tronhadar Ink Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +42110,1950,Lif Tronhadar Ink Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42111,1952,Lif Tronhadar Ink Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42112,1953,Lif Tronhadar Ink Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 42113,1954,Lif Tronhadar Ink Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 @@ -47493,7 +47487,7 @@ With a titanium weaved carbon composite frame, alloy hinge pins and silicate gla 42121,303,QA Cerebral Accelerator - (32),This booster does not exist.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 42122,303,QA Cerebral Accelerator - (64),This booster does not exist.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 42123,303,QA Cerebral Accelerator - (128),This booster does not exist.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 -42124,485,Vehement,"Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.",1250000000.0000000000,17550000.0000000000,2550.0000000000,1,8,1549802570.0000,1,2288,None,20072,21282 +42124,485,Vehement,"Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.",1250000000.0000000000,17550000.0000000000,2550.0000000000,1,8,44112000000.0000,1,2288,None,20072,21282 42125,659,Vendetta,"“The Federation still thinks it can play games with the future of the human species. Just as it played games with the life’s work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. @@ -47501,7 +47495,7 @@ I will show them how the game is really played. They destroyed a man who would h I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.” - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope -",1600000000.0000000000,58200000.0000000000,1750.0000000000,1,8,15827570900.0000,1,1392,None,20073,21354 +",1600000000.0000000000,58200000.0000000000,1750.0000000000,1,8,119829000000.0000,1,1392,None,20073,21354 42126,30,Vanquisher,"“The Molyneux hijack showed me that capsuleers will do extraordinary things when there’s blood in the water. For a while there, I wasn’t sure we’d get away. Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me. @@ -47509,9 +47503,9 @@ Not because of the Feds. No, they were a joke. But the eggers nearly got me. The Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, don’t you?” - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope. -",2100000000.0000000000,145500000.0000000000,18000.0000000000,1,8,None,1,2287,None,20075,21283 -42127,1568,Guardian Angels Jeremael,A variant of the Angel Cartel's Dramiel-class frigate used by members of the Guardian Angels on special missions.,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,31,338 -42128,1665,Guardian Angels Jehoel,A variant of the Angel Cartel's Cynabal-class cruiser used by members of the Guardian Angels on special missions.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,31,337 +",2100000000.0000000000,145500000.0000000000,18000.0000000000,1,8,672620000000.0000,1,2287,None,20075,21283 +42127,1568,Guardian Angels Jeremael,A variant of the Angel Cartel's Dramiel-class frigate used by members of the Guardian Angels on special missions.,1645000.0000000000,16450.0000000000,120.0000000000,1,2,None,0,None,None,20900,338 +42128,1665,Guardian Angels Jehoel,A variant of the Angel Cartel's Cynabal-class cruiser used by members of the Guardian Angels on special missions.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,20900,337 42129,1666,Guardian Angels Hanael,A battlecruiser-grade variant of the Angel Cartel's Cynabal-class vessel used by members of the Guardian Angels on special missions.,10900000.0000000000,109000.0000000000,120.0000000000,1,2,None,0,None,None,None,337 42131,310,Abandoned Guristas Transportation Facility,"Once a hive of pirate activity, this Guristas Transport Facility now drifts in space blackened and scarred, left partially intact by its attackers to serve as a message to its former owners. As you draw closer, it is apparent that the facility’s distress beacon has been hijacked and reprogrammed to loop an audio message of defiance: @@ -47548,23 +47542,23 @@ slphy vansyl Sargeant Summers",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1211 42132,547,Vanguard,,1220000000.0000000000,13095000.0000000000,875.0000000000,1,8,844884708.0000,0,820,None,20073,21353 42133,1538,Venerable,,1250000000.0000000000,17020000.0000000000,2800.0000000000,1,8,1700000000.0000,0,2274,None,20073,21355 -42134,643,Vanguard Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,0,None,None,None,309 -42135,1718,Venerable Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,0,None,None,None,309 -42136,537,Vehement Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -42137,1013,Vendetta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,309 -42138,110,Vanquisher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +42134,643,Vanguard Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000000.0000,0,None,None,None,21353 +42135,1718,Venerable Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,0,None,None,None,21355 +42136,537,Vehement Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21282 +42137,1013,Vendetta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21354 +42138,110,Vanquisher Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21283 42139,1720,Serpentis Guard,"These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. -Engage and destroy to claim the bounty that CONCORD has placed on them.",19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,31,2156 +Engage and destroy to claim the bounty that CONCORD has placed on them.",19000000.0000000000,1010000.0000000000,480.0000000000,1,8,None,0,None,None,20903,2156 42140,1721,Serpentis Guard,"These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. -Engage and destroy to claim the bounty that CONCORD has placed on them.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,31,1815 +Engage and destroy to claim the bounty that CONCORD has placed on them.",11200000.0000000000,112000.0000000000,480.0000000000,1,8,None,0,None,None,20903,1815 42141,1722,Serpentis Guard,"These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. -Engage and destroy to claim the bounty that CONCORD has placed on them.",2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,31,1819 +Engage and destroy to claim the bounty that CONCORD has placed on them.",2950000.0000000000,29500.0000000000,175.0000000000,1,8,None,0,None,None,20903,1819 42142,1727,Angel Cartel Guard,"These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. -Engage and destroy to claim the bounty that CONCORD has placed on them.",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,31,335 +Engage and destroy to claim the bounty that CONCORD has placed on them.",19000000.0000000000,19000000.0000000000,120.0000000000,1,2,None,0,None,None,20900,335 42143,1728,Angel Cartel Guard,"These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. -Engage and destroy to claim the bounty that CONCORD has placed on them.",9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,31,336 +Engage and destroy to claim the bounty that CONCORD has placed on them.",9900000.0000000000,99000.0000000000,120.0000000000,1,2,None,0,None,None,20900,336 42144,1729,Angel Cartel Guard,"These pilots have been spotted at asteroid belts and stargates, although the reason behind their actions has yet to be identified. -Engage and destroy to claim the bounty that CONCORD has placed on them.",2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,31,340 +Engage and destroy to claim the bounty that CONCORD has placed on them.",2600500.0000000000,26005.0000000000,120.0000000000,1,2,None,0,None,None,20900,340 42145,300,Low-grade Asklepian Alpha,"This ocular filter has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Perception @@ -47583,59 +47577,59 @@ Secondary Effect: 2% bonus to armor repair amount Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects Note: Has no effect on capital sized modules.",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 -42147,1950,Atron Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -42148,1950,Imicus Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -42149,1950,Incursus Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -42150,1950,Maulus Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -42151,1950,Navitas Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -42152,1950,Tristan Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -42153,1950,Enyo Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -42154,1950,Ishkur Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -42155,1950,Helios Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -42156,1950,Nemesis Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -42157,1950,Keres Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 -42158,1950,Ares Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -42159,1950,Taranis Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -42160,1950,Thalia Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 -42161,1950,Algos Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -42162,1950,Catalyst Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -42163,1950,Magus Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 -42164,1950,Eris Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 -42165,1950,Hecate Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 -42166,1950,Celestis Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -42167,1950,Exequror Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -42168,1950,Thorax Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -42169,1950,Vexor Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -42170,1950,Deimos Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -42171,1950,Ishtar Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -42172,1950,Phobos Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 -42173,1950,Oneiros Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 -42174,1950,Arazu Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -42175,1950,Lachesis Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -42176,1950,Proteus Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42177,1950,Brutix Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -42178,1950,Myrmidon Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -42179,1950,Talos Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -42180,1950,Astarte Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -42181,1950,Eos Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -42182,1950,Dominix Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -42183,1950,Hyperion Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -42184,1950,Megathron Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -42185,1950,Sin Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 -42186,1950,Kronos Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 -42187,1950,Moros Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -42188,1950,Thanatos Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -42189,1950,Nyx Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -42190,1950,Erebus Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -42191,1950,Epithal Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -42192,1950,Iteron Mark V Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -42193,1950,Kryos Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -42194,1950,Miasmos Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -42195,1950,Nereus Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -42196,1950,Viator Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -42197,1950,Occator Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -42198,1950,Obelisk Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -42199,1950,Anshar Serpentis SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 +42147,1950,Atron Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +42148,1950,Imicus Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +42149,1950,Incursus Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +42150,1950,Maulus Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +42151,1950,Navitas Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +42152,1950,Tristan Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +42153,1950,Enyo Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +42154,1950,Ishkur Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +42155,1950,Helios Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +42156,1950,Nemesis Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +42157,1950,Keres Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 +42158,1950,Ares Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +42159,1950,Taranis Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +42160,1950,Thalia Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 +42161,1950,Algos Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +42162,1950,Catalyst Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +42163,1950,Magus Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 +42164,1950,Eris Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 +42165,1950,Hecate Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +42166,1950,Celestis Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +42167,1950,Exequror Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +42168,1950,Thorax Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +42169,1950,Vexor Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +42170,1950,Deimos Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +42171,1950,Ishtar Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +42172,1950,Phobos Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 +42173,1950,Oneiros Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +42174,1950,Arazu Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +42175,1950,Lachesis Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +42176,1950,Proteus Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42177,1950,Brutix Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +42178,1950,Myrmidon Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +42179,1950,Talos Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +42180,1950,Astarte Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +42181,1950,Eos Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +42182,1950,Dominix Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +42183,1950,Hyperion Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +42184,1950,Megathron Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +42185,1950,Sin Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +42186,1950,Kronos Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +42187,1950,Moros Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +42188,1950,Thanatos Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +42189,1950,Nyx Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +42190,1950,Erebus Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +42191,1950,Epithal Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +42192,1950,Iteron Mark V Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +42193,1950,Kryos Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +42194,1950,Miasmos Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +42195,1950,Nereus Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +42196,1950,Viator Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +42197,1950,Occator Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +42198,1950,Obelisk Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +42199,1950,Anshar Serpentis SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 42200,300,Low-grade Asklepian Delta,"This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence @@ -47768,12 +47762,12 @@ Note: Has no effect on capital sized modules.",0E-10,1.0000000000,0E-10,1,None,8 50% bonus to the strength of all Asklepian implant secondary effects. Note: Has no effect on capital sized modules.",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,1506,2224,None,0 -42216,1950,Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 +42216,1950,Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42217,1952,Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42218,1953,Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42219,1954,Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42220,1955,Capsule - Genolution 'Auroral' 197-variant Upwell Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 -42221,1950,Capsule - Genolution 'Auroral' 197-variant Palatine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 +42221,1950,Capsule - Genolution 'Auroral' 197-variant Palatine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42222,1952,Capsule - Genolution 'Auroral' 197-variant Palatine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42223,1953,Capsule - Genolution 'Auroral' 197-variant Palatine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 42224,1954,Capsule - Genolution 'Auroral' 197-variant Palatine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 @@ -47799,285 +47793,289 @@ Usually only available to naval officers or those who serve with private securit Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.
The compounds are only guaranteed to function until YC118/08/19.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 -42235,1735,Blood Raider Patroller,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,1759 -42236,1734,Blood Raider Patroller,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,31,1764 -42237,1736,Blood Raider Patroller,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,31,2795 -42238,1667,Blood Raider Battleship,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 -42239,1737,Blood Raider Patroller,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,31,2121 +42235,1735,Blood Raider Patroller,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,1759 +42236,1734,Blood Raider Patroller,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,1764 +42237,1736,Blood Raider Patroller,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +42238,1667,Blood Raider Battleship,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 +42239,1737,Blood Raider Patroller,Engage and destroy to claim the bounty CONCORD has placed on this pilot.,19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2121 42240,353,QA Pacifier Burst,AOE debuff that disables targeting for all nearby items,5000.0000000000,1.0000000000,0E-10,1,None,None,0,None,109,None,0 42241,30,Molok,"""Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters."" -- Omir Sarikusa, Meditations on a Crimson Chalice",2400000000.0000000000,155000000.0000000000,12400.0000000000,1,4,None,1,2287,None,20115,21278 +- Omir Sarikusa, Meditations on a Crimson Chalice",2400000000.0000000000,155000000.0000000000,12400.0000000000,1,4,253642000000.0000,1,2287,None,20115,21278 42242,1538,Dagon,"""Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveler, that they may aid you on your journey along that road."" -- Omir Sarikusa, Meditations on a Crimson Chalice",1310000000.0000000000,18135000.0000000000,2400.0000000000,1,4,None,1,2357,None,20113,21358 -42243,485,Chemosh,"The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.",1290000000.0000000000,18500000.0000000000,2400.0000000000,1,4,None,1,2288,None,20112,21277 +- Omir Sarikusa, Meditations on a Crimson Chalice",1310000000.0000000000,18135000.0000000000,2400.0000000000,1,4,4696200000.0000,1,2357,None,20113,21358 +42243,485,Chemosh,"The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.",1290000000.0000000000,18500000.0000000000,2400.0000000000,1,4,4939000000.0000,1,2288,None,20112,21277 42244,941,Porpoise,"When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space. -The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.",4500000.0000000000,400000.0000000000,500.0000000000,1,8,40000000.0000,1,2336,None,20066,21362 -42245,832,Rabisu,,13000000.0000000000,115000.0000000000,470.0000000000,1,4,12567518.0000,1,1624,None,20115,21361 -42246,830,Caedes,,1200000.0000000000,28600.0000000000,170.0000000000,1,4,None,1,1838,None,20114,21360 -42247,1950,Atron Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.",4500000.0000000000,400000.0000000000,500.0000000000,1,128,64700000.0000,1,2336,None,20066,21362 +42245,832,Rabisu,"""Use a cloak of deception whenever it suits the purpose of power. The corrupted faith holds deceit to be among the greatest of sins. In this, as in so much, they are false to themselves and to the system of this world. The truth of power is all that we need. Use that truth alone and care not for pious prattle of those who are weaker in spirit and purpose. If you must hide for the greater work, hide. If you must lie for the greater work, lie. If you must deny me and our truth for the greater work, deny me."" + +– Omir Sarikusa, Meditations on a Crimson Chalice ",13000000.0000000000,115000.0000000000,470.0000000000,1,4,146200000.0000,1,1624,None,20115,21361 +42246,830,Caedes,"""Terror and murder are tools that serve our great work well but only fools mistake them for ends in themselves. When an atmosphere of unremitting fear is to our purpose, by all means we should horrify and cow the weak with the ferocity of slaughter we bring to their pitiful communities. Even still, the greatest terror can be evoked with the hidden blade and subtle whispers from the shadows unseen. The Great Truth can only be approached by those who master all the ways of power: bloodthirsty fools and unreasoning murderers can never make progress on our path."" + +– Omir Sarikusa, Meditations on a Crimson Chalice ",1200000.0000000000,28600.0000000000,170.0000000000,1,4,15500000.0000,1,1838,None,20114,21360 +42247,1950,Atron Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42248,1952,Atron Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42249,1953,Atron Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42250,1954,Atron Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42251,1955,Atron Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42252,1950,Imicus Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42252,1950,Imicus Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42253,1952,Imicus Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42254,1953,Imicus Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42255,1954,Imicus Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42256,1955,Imicus Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42257,1950,Incursus Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42257,1950,Incursus Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42258,1952,Incursus Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42259,1953,Incursus Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42260,1954,Incursus Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42261,1955,Incursus Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42262,1950,Maulus Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42262,1950,Maulus Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42263,1952,Maulus Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42264,1953,Maulus Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42265,1954,Maulus Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42266,1955,Maulus Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42267,1950,Navitas Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42267,1950,Navitas Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42268,1952,Navitas Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42269,1953,Navitas Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42270,1954,Navitas Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42271,1955,Navitas Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42272,1950,Tristan Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42272,1950,Tristan Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42273,1952,Tristan Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42274,1953,Tristan Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42275,1954,Tristan Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42276,1955,Tristan Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42277,1950,Enyo Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42277,1950,Enyo Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42278,1952,Enyo Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42279,1953,Enyo Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42280,1954,Enyo Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42281,1955,Enyo Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42282,1950,Ishkur Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42282,1950,Ishkur Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42283,1952,Ishkur Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42284,1953,Ishkur Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42285,1954,Ishkur Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42286,1955,Ishkur Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42287,1950,Helios Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42287,1950,Helios Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42288,1952,Helios Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42289,1953,Helios Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42290,1954,Helios Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42291,1955,Helios Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42292,1950,Nemesis Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42292,1950,Nemesis Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42293,1952,Nemesis Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42294,1953,Nemesis Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42295,1954,Nemesis Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42296,1955,Nemesis Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42297,1950,Keres Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42297,1950,Keres Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42298,1952,Keres Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42299,1953,Keres Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42300,1954,Keres Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42301,1955,Keres Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42302,1950,Ares Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42302,1950,Ares Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42303,1952,Ares Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42304,1953,Ares Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42305,1954,Ares Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42306,1955,Ares Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42307,1950,Taranis Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42307,1950,Taranis Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42308,1952,Taranis Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42309,1953,Taranis Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42310,1954,Taranis Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42311,1955,Taranis Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42312,1950,Thalia Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42312,1950,Thalia Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42313,1952,Thalia Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42314,1953,Thalia Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42315,1954,Thalia Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42316,1955,Thalia Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42317,1950,Algos Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42317,1950,Algos Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42318,1952,Algos Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42319,1953,Algos Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42320,1954,Algos Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42321,1955,Algos Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42322,1950,Catalyst Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42322,1950,Catalyst Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42323,1952,Catalyst Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42324,1953,Catalyst Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42325,1954,Catalyst Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42326,1955,Catalyst Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42327,1950,Magus Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42327,1950,Magus Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42328,1952,Magus Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42329,1953,Magus Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42330,1954,Magus Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42331,1955,Magus Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42332,1950,Eris Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42332,1950,Eris Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42333,1952,Eris Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42334,1953,Eris Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42335,1954,Eris Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42336,1955,Eris Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42337,1950,Hecate Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42337,1950,Hecate Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42338,1952,Hecate Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42339,1953,Hecate Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42340,1954,Hecate Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42341,1955,Hecate Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42342,1950,Celestis Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42342,1950,Celestis Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42343,1952,Celestis Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42344,1953,Celestis Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42345,1954,Celestis Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42346,1955,Celestis Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42347,1950,Exequror Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42347,1950,Exequror Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42348,1952,Exequror Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42349,1953,Exequror Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42350,1954,Exequror Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42351,1955,Exequror Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42352,1950,Thorax Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42352,1950,Thorax Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42353,1952,Thorax Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42354,1953,Thorax Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42355,1954,Thorax Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42356,1955,Thorax Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42357,1950,Vexor Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42357,1950,Vexor Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42358,1952,Vexor Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42359,1953,Vexor Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42360,1954,Vexor Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42361,1955,Vexor Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42362,1950,Deimos Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42362,1950,Deimos Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42363,1952,Deimos Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42364,1953,Deimos Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42365,1954,Deimos Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42366,1955,Deimos Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42367,1950,Ishtar Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42367,1950,Ishtar Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42368,1952,Ishtar Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42369,1953,Ishtar Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42370,1954,Ishtar Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42371,1955,Ishtar Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42372,1950,Phobos Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42372,1950,Phobos Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42373,1952,Phobos Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42374,1953,Phobos Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42375,1954,Phobos Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42376,1955,Phobos Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42377,1950,Oneiros Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42377,1950,Oneiros Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42378,1952,Oneiros Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42379,1953,Oneiros Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42380,1954,Oneiros Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42381,1955,Oneiros Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42382,1950,Arazu Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42382,1950,Arazu Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42383,1952,Arazu Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42384,1953,Arazu Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42385,1954,Arazu Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42386,1955,Arazu Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42387,1950,Lachesis Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42387,1950,Lachesis Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42388,1952,Lachesis Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42389,1953,Lachesis Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42390,1954,Lachesis Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42391,1955,Lachesis Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42392,1950,Proteus Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42392,1950,Proteus Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42393,1952,Proteus Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42394,1953,Proteus Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42395,1954,Proteus Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42396,1955,Proteus Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42397,1950,Brutix Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42397,1950,Brutix Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42398,1952,Brutix Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42399,1953,Brutix Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42400,1954,Brutix Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42401,1955,Brutix Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42402,1950,Myrmidon Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42402,1950,Myrmidon Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42403,1952,Myrmidon Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42404,1953,Myrmidon Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42405,1954,Myrmidon Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42406,1955,Myrmidon Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42407,1950,Talos Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42407,1950,Talos Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42408,1952,Talos Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42409,1953,Talos Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42410,1954,Talos Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42411,1955,Talos Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42412,1950,Astarte Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42412,1950,Astarte Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42413,1952,Astarte Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42414,1953,Astarte Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42415,1954,Astarte Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42416,1955,Astarte Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42417,1950,Eos Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42417,1950,Eos Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42418,1952,Eos Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42419,1953,Eos Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42420,1954,Eos Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42421,1955,Eos Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42422,1950,Dominix Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42422,1950,Dominix Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42423,1952,Dominix Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42424,1953,Dominix Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42425,1954,Dominix Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42426,1955,Dominix Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42427,1950,Hyperion Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42427,1950,Hyperion Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42428,1952,Hyperion Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42429,1953,Hyperion Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42430,1954,Hyperion Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42431,1955,Hyperion Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42432,1950,Megathron Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42432,1950,Megathron Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42433,1952,Megathron Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42434,1953,Megathron Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42435,1954,Megathron Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42436,1955,Megathron Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42437,1950,Sin Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42437,1950,Sin Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42438,1952,Sin Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42439,1953,Sin Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42440,1954,Sin Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42441,1955,Sin Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42442,1950,Kronos Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42442,1950,Kronos Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42443,1952,Kronos Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42444,1953,Kronos Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42445,1954,Kronos Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42446,1955,Kronos Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42447,1950,Moros Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42447,1950,Moros Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42448,1952,Moros Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42449,1953,Moros Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42450,1954,Moros Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42451,1955,Moros Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42452,1950,Thanatos Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42452,1950,Thanatos Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42453,1952,Thanatos Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42454,1953,Thanatos Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42455,1954,Thanatos Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42456,1955,Thanatos Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42457,1950,Nyx Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42457,1950,Nyx Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42458,1952,Nyx Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42459,1953,Nyx Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42460,1954,Nyx Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42461,1955,Nyx Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42462,1950,Erebus Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42462,1950,Erebus Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42463,1952,Erebus Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42464,1953,Erebus Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42465,1954,Erebus Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42466,1955,Erebus Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42467,1950,Epithal Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42467,1950,Epithal Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42468,1952,Epithal Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42469,1953,Epithal Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42470,1954,Epithal Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42471,1955,Epithal Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42472,1950,Iteron Mark V Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42472,1950,Iteron Mark V Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42473,1952,Iteron Mark V Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42474,1953,Iteron Mark V Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42475,1954,Iteron Mark V Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42476,1955,Iteron Mark V Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42477,1950,Kryos Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42477,1950,Kryos Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42478,1952,Kryos Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42479,1953,Kryos Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42480,1954,Kryos Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42481,1955,Kryos Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42482,1950,Miasmos Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42482,1950,Miasmos Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42483,1952,Miasmos Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42484,1953,Miasmos Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42485,1954,Miasmos Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42486,1955,Miasmos Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42487,1950,Nereus Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42487,1950,Nereus Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42488,1952,Nereus Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42489,1953,Nereus Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42490,1954,Nereus Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42491,1955,Nereus Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42492,1950,Viator Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42492,1950,Viator Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42493,1952,Viator Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42494,1953,Viator Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42495,1954,Viator Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42496,1955,Viator Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42497,1950,Occator Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42497,1950,Occator Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42498,1952,Occator Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42499,1953,Occator Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42500,1954,Occator Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42501,1955,Occator Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42502,1950,Obelisk Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42502,1950,Obelisk Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42503,1952,Obelisk Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42504,1953,Obelisk Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42505,1954,Obelisk Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42506,1955,Obelisk Serpentis Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -42507,1950,Anshar Serpentis Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +42507,1950,Anshar Serpentis Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42508,1952,Anshar Serpentis Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42509,1953,Anshar Serpentis Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 42510,1954,Anshar Serpentis Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 @@ -48100,8 +48098,8 @@ This module burns out completely after a single activation and will need to be r The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals. Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution.",0E-10,8000.0000000000,0E-10,1,128,240947786.0000,1,2325,21730,None,0 42523,1739,QA Skill Injector,,0E-10,0.0100000000,0E-10,1,None,None,0,None,21531,None,0 -42524,106,Rabisu Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,303 -42525,105,Caedes Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,None,None,None,1066 +42524,106,Rabisu Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21361 +42525,105,Caedes Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000.0000,1,None,None,None,21360 42526,1770,Armor Command Burst I,"This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses.",0E-10,60.0000000000,3.0000000000,1,None,None,1,1633,21687,None,0 42527,1770,Information Command Burst I,"This module can be loaded with a variety of Information Command Burst Charges to project a field of beneficial nanites over fleet members, improving their sensor and electronic warfare capabilities.",0E-10,60.0000000000,3.0000000000,1,None,None,1,1633,21691,None,0 42528,1770,Mining Foreman Burst I,"This module can be loaded with a variety of Mining Foreman Burst Charges to project a field of beneficial nanites over fleet members, improving their mining capabilities.",0E-10,60.0000000000,3.0000000000,1,None,None,1,1633,21695,None,0 @@ -48127,7 +48125,7 @@ Exhumers are equipped with electronic subsystems specifically designed to accomm 42536,227,MidPoint Effect,,0E-10,0E-10,0E-10,1,64,None,0,None,None,20249,21392 42538,319,Drifter Hive,"Dwarfing the majestic enclave in size, the scale of this Hive sends shivers of awe into all those who bear witness to its grandeur. Its walls stand defiant against the harsh black vacuum. Its structure, testament to the unfathomable technological prowess of the Sleeper race. -Cold, sharp edges seem to tear at the very fabric of space, distorting reality around it. One can only cower in fear at the thought of what a construction of this magnitudes purpose could be.",100000.0000000000,100000000.0000000000,10000.0000000000,1,64,None,0,None,None,20216,21136 +Cold, sharp edges seem to tear at the very fabric of space, distorting reality around it. One can only cower in fear at the thought of what a construction of this magnitudes purpose could be.",100000.0000000000,100000000.0000000000,10000.0000000000,1,64,None,0,None,None,20844,21136 42540,226,Drifter Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. @@ -48140,97 +48138,97 @@ Capsuleers using this accelerator can expect a massive increase in neural bandwi The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/12/01.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 -42542,1950,Amarr Shuttle Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42543,1950,Impairor Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2308,None,None,0 -42544,1950,Crucifier Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42545,1950,Executioner Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42546,1950,Inquisitor Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42547,1950,Magnate Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42548,1950,Punisher Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42549,1950,Tormentor Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42550,1950,Retribution Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -42551,1950,Vengeance Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -42552,1950,Anathema Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -42553,1950,Purifier Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -42554,1950,Sentinel Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 -42555,1950,Crusader Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -42556,1950,Malediction Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -42557,1950,Deacon Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 -42558,1950,Imperial Navy Slicer Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 -42559,1950,Crucifier Navy Issue Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 -42560,1950,Coercer Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -42561,1950,Dragoon Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -42562,1950,Pontifex Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 -42563,1950,Heretic Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 -42564,1950,Confessor Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 -42565,1950,Arbitrator Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -42566,1950,Augoror Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -42567,1950,Maller Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -42568,1950,Omen Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -42569,1950,Sacrilege Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -42570,1950,Zealot Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -42571,1950,Devoter Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 -42572,1950,Guardian Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 -42573,1950,Curse Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -42574,1950,Pilgrim Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -42575,1950,Legion Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42576,1950,Augoror Navy Issue Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 -42577,1950,Omen Navy Issue Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 -42578,1950,Harbinger Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -42579,1950,Oracle Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -42580,1950,Prophecy Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -42581,1950,Absolution Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -42582,1950,Damnation Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -42583,1950,Harbinger Navy Issue Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 -42584,1950,Abaddon Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -42585,1950,Apocalypse Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -42586,1950,Armageddon Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -42587,1950,Redeemer Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 -42588,1950,Paladin Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 -42589,1950,Apocalypse Navy Issue Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 -42590,1950,Armageddon Navy Issue Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 -42591,1950,Revelation Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -42592,1950,Archon Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -42593,1950,Aeon Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -42594,1950,Avatar Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -42595,1950,Bestower Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -42596,1950,Sigil Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -42597,1950,Prorator Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -42598,1950,Impel Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -42599,1950,Providence Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 -42600,1950,Ark Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +42542,1950,Amarr Shuttle Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42543,1950,Impairor Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2308,None,None,0 +42544,1950,Crucifier Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42545,1950,Executioner Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42546,1950,Inquisitor Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42547,1950,Magnate Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42548,1950,Punisher Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42549,1950,Tormentor Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42550,1950,Retribution Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +42551,1950,Vengeance Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +42552,1950,Anathema Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +42553,1950,Purifier Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +42554,1950,Sentinel Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 +42555,1950,Crusader Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +42556,1950,Malediction Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +42557,1950,Deacon Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 +42558,1950,Imperial Navy Slicer Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +42559,1950,Crucifier Navy Issue Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +42560,1950,Coercer Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +42561,1950,Dragoon Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +42562,1950,Pontifex Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 +42563,1950,Heretic Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +42564,1950,Confessor Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +42565,1950,Arbitrator Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +42566,1950,Augoror Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +42567,1950,Maller Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +42568,1950,Omen Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +42569,1950,Sacrilege Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +42570,1950,Zealot Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +42571,1950,Devoter Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +42572,1950,Guardian Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +42573,1950,Curse Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +42574,1950,Pilgrim Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +42575,1950,Legion Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42576,1950,Augoror Navy Issue Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +42577,1950,Omen Navy Issue Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +42578,1950,Harbinger Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +42579,1950,Oracle Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +42580,1950,Prophecy Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +42581,1950,Absolution Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +42582,1950,Damnation Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +42583,1950,Harbinger Navy Issue Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +42584,1950,Abaddon Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +42585,1950,Apocalypse Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +42586,1950,Armageddon Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +42587,1950,Redeemer Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +42588,1950,Paladin Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +42589,1950,Apocalypse Navy Issue Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +42590,1950,Armageddon Navy Issue Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +42591,1950,Revelation Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +42592,1950,Archon Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +42593,1950,Aeon Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +42594,1950,Avatar Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +42595,1950,Bestower Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +42596,1950,Sigil Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +42597,1950,Prorator Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +42598,1950,Impel Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +42599,1950,Providence Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +42600,1950,Ark Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 42601,226,Unknown object,An unknown object.,0E-10,0E-10,0E-10,1,16,None,0,None,None,20253,3533 -42614,1950,Venture Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -42615,1950,Endurance Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -42616,1950,Prospect Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -42617,1950,Procurer Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -42618,1950,Retriever Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -42619,1950,Covetor Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -42620,1950,Skiff Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -42621,1950,Mackinaw Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -42622,1950,Hulk Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -42623,1950,Bowhead Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -42624,1950,Orca Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -42625,1950,Rorqual Morphite Shine SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +42614,1950,Venture Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +42615,1950,Endurance Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +42616,1950,Prospect Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +42617,1950,Procurer Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +42618,1950,Retriever Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +42619,1950,Covetor Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +42620,1950,Skiff Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +42621,1950,Mackinaw Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +42622,1950,Hulk Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +42623,1950,Bowhead Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +42624,1950,Orca Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +42625,1950,Rorqual Morphite Shine SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 42638,306,Info Shard,If you have the right equipment you might be able to hack into this info shard and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,20182,20297 42640,1314,Unknown Sequence,"A quick scan of this object deciphers that it appears to be an unknown sequence of some sort. You immediately know that this item is of great importance to your mentor and Empire. It would be wise to take great care of this item and show it to your mentor at the earliest opportunity.",1.0000000000,0.1000000000,0E-10,1,64,None,0,None,21417,None,0 -42641,1950,Venture Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -42642,1950,Endurance Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -42643,1950,Prospect Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -42644,1950,Procurer Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -42645,1950,Retriever Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -42646,1950,Covetor Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -42647,1950,Skiff Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -42648,1950,Mackinaw Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -42649,1950,Hulk Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -42650,1950,Bowhead Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -42651,1950,Orca Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -42652,1950,Rorqual Digmaster Blazon SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -42653,1950,Apostle Purity of the Throne SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +42641,1950,Venture Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +42642,1950,Endurance Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +42643,1950,Prospect Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +42644,1950,Procurer Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +42645,1950,Retriever Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +42646,1950,Covetor Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +42647,1950,Skiff Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +42648,1950,Mackinaw Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +42649,1950,Hulk Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +42650,1950,Bowhead Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +42651,1950,Orca Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +42652,1950,Rorqual Digmaster Blazon SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +42653,1950,Apostle Purity of the Throne SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 42654,1767,♦ Bestower,"The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.",13500000.0000000000,260000.0000000000,30000.0000000000,1,None,None,0,None,None,20063,1064 42655,1767,♦ Impel,"Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. @@ -48258,18 +48256,18 @@ Deep space transports are designed with the depths of lawless space in mind. Pos 42668,306,Wrecked Gallente Megathron Battleship,The structural integrity of this battleship class vessel is completely shattered.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,21371 42669,306,Wrecked Minmatar Typhoon Battleship,The structural integrity of this battleship class vessel is completely shattered.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,21372 42670,306,Wrecked Minmatar Tempest Battleship,The structural integrity of this battleship class vessel is completely shattered.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,21373 -42671,1950,Venture Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -42672,1950,Endurance Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -42673,1950,Prospect Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -42674,1950,Procurer Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -42675,1950,Retriever Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -42676,1950,Covetor Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -42677,1950,Skiff Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -42678,1950,Mackinaw Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -42679,1950,Hulk Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -42680,1950,Bowhead Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -42681,1950,Orca Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -42682,1950,Rorqual Paydirt Prospector SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +42671,1950,Venture Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +42672,1950,Endurance Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +42673,1950,Prospect Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +42674,1950,Procurer Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +42675,1950,Retriever Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +42676,1950,Covetor Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +42677,1950,Skiff Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +42678,1950,Mackinaw Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +42679,1950,Hulk Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +42680,1950,Bowhead Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +42681,1950,Orca Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +42682,1950,Rorqual Paydirt Prospector SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 42683,314,Survivor,"This rattled individual moves with a languid motion due to emotional distress. They are extremely important to the Sisters of EVE corporation and should be looked after with the utmost care. @@ -48279,7 +48277,7 @@ No doubt that finding and rescuing this individual will be extremely beneficial Since it has very low skill requirements, any capsuleer can pilot it. It serves well in research and exploration but truly comes into its own in combat, with an extremely fast align time. -This is a ship that shows its value when understanding the universe requires a strong hand as well as a sharp mind.",1500000.0000000000,55000.0000000000,600.0000000000,1,16,100.0000,1,2350,None,20083,1232 +This is a ship that shows its value when understanding the universe requires a strong hand as well as a sharp mind.",1500000.0000000000,55000.0000000000,600.0000000000,1,16,7.0000,1,2350,None,20083,1232 42686,226,Secure Databank Wreck,This once functional databank has been destroyed beyond repair. The cause of destruction is unknown.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,21403 42687,226,Nestor Battleship Wreck,This SOE battleship has been destroyed beyond repair. No life signs are present on board.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,21397 42688,226,Drifter Battleship Wreck,The remains of a mighty Drifter battleship.,10000.0000000000,27500.0000000000,27500.0000000000,1,16,None,0,None,None,None,21398 @@ -48321,15 +48319,19 @@ Straight from the discreet consignments of Intaki Commerce, this jacket indicate Modeled after the Class B military blouses found in several modern navies, the black leather ""Sterling"" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships, while the blouse's surface texture will feel cool and smooth touch. The blouse is adorned with traditional epaulets and a classic waist cincher.",0E-10,0.1000000000,0E-10,1,None,None,1,1406,21667,None,0 42708,1092,Men's Beret (Blood Raiders),"Wearing this well crafted, sturdy beret displays your loyalty to the Blood Raider cause. Its simple yet elegant design allows its symbolism to rise above being more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21627,None,0 -42709,1092,Women's ‘Defender’ Beret (Gallente Federation),"The Gallente Federation is a large and sprawling empire with extensive borders and numerous enemies. Defense of the Federation is the priority of its military. +42709,1092,Women's 'Defender' Beret (Gallente Federation),"The Gallente Federation is a large and sprawling empire with extensive borders and numerous enemies. Defense of the Federation is the priority of its military. Wearing this beret displays your loyalty to the Gallente Federation, with a simple design and powerful symbolism rising above more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21628,None,0 -42710,1092,Gallente Cap Male,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21629,None,0 +42710,1092,Men's Federation Grand Prix 'Pit Stop' Cap,"The classic peaked cap finds its place in all walks of life across New Eden. These types of caps are popular with engineers and mechanics, and are to be seen everywhere in the 'pit stops' where participants in the Federation Grand Prix set down for maintenance and tuning. + +This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.",0E-10,0.1000000000,0E-10,1,8,None,1,1943,21629,None,0 42711,1092,Cap Male Green,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21630,None,0 -42712,1092,Men's ‘Liberator’ Beret (Minmatar Republic),"The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. +42712,1092,Men's 'Liberator' Beret (Minmatar Republic),"The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this beret displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21631,None,0 42713,1092,Cap Male Orange,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21632,None,0 42714,1092,Cap Male White/Black,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21633,None,0 -42715,1092,Cap Female Minmatar,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21634,None,0 +42715,1092,Women's 'Liberator' Cap (Minmatar Republic),"The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. + +This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21634,None,0 42716,1092,Cap Female Black/White,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21635,None,0 42717,1092,Women's 'Pithum' Beret (Guristas),"The Guristas pirates are highly organized on military lines, having been founded by renegade Caldari Navy officers, and their ‘Pithum’ units are a feared presence in Guristas deadspace outposts and high value sites. Wearing this beret displays your loyalty to the Guristas, with a simple design and powerful symbolism rising above more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21636,None,0 @@ -48339,7 +48341,9 @@ Its fashion flexibility is also to be noted, befitting from steam condensed corr 42720,1092,Cap Female Caldari,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21640,None,0 42721,1092,Men's 'Pithum' Beret (Guristas),"The Guristas pirates are highly organized on military lines, having been founded by renegade Caldari Navy officers, and their ‘Pithum’ units are a feared presence in Guristas deadspace outposts and high value sites. Wearing this beret displays your loyalty to the Guristas, with a simple design and powerful symbolism rising above more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21641,None,0 -42722,1092,Cap Female Guristas,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21642,None,0 +42722,1092,Women's Cap (Guristas),"This highly stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials. + +Its fashion flexibility is also to be noted, befitting from steam condensed corridors in an outer rim mining outpost, up to making a certain, specialized impression at a crystal gala ball.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21642,None,0 42723,1092,Men's 'Sable' Cap (Black),"The classic black cap has never gone out of fashion, remaining a staple item of headwear for those inclined to wear a cover that is both simple and advertises nothing but basic good taste. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21643,None,0 @@ -48351,7 +48355,9 @@ Its fashion flexibility is also to be noted, befitting from steam condensed corr 42728,1092,Cap Male Amarr,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21648,None,0 42729,1092,Women's 'Boarder' Cap (Digital Camo),"Many large ships maintain troop complements for use as boarding parties or to occupy space stations and other installations taken by force of arms. This type of cap in digital camo is a common sight among such elite commando forces. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21649,None,0 -42730,1092,Cap Male Minmatar,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21650,None,0 +42730,1092,Men's 'Liberator' Cap (Minmatar Republic),"The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this cap displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement. + +This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21650,None,0 42731,1092,Cap Male Caldari,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21651,None,0 42732,1092,Men's 'Boarder' Cap (Digital Camo),"Many large ships maintain troop complements for use as boarding parties or to occupy space stations and other installations taken by force of arms. This type of cap in digital camo is a common sight among such elite commando forces. This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21652,None,0 @@ -48361,77 +48367,81 @@ Its simple yet elegant design allows its symbolism to rise above being more than This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21655,None,0 42735,1092,Cap Female Orange,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21656,None,0 -42736,1092,Men's ‘Protector’ Beret (Caldari State),"Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life. +42736,1092,Men's 'Protector' Beret (Caldari State),"Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life. Wearing this beret displays your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21657,None,0 42737,1092,Beret Female Concord,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21658,None,0 -42738,1092,Women's ‘Liberator’ Beret (Minmatar Republic),"The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. +42738,1092,Women's 'Liberator' Beret (Minmatar Republic),"The Minmatar Republic’s tribal warriors are deeply concerned to liberate the vast numbers of Minmatar who are still held in bondage by the Amarr and other slavers. Wearing this beret displays your loyalty to the Minmatar Republic, with a simple design and powerful symbolism rising above more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21659,None,0 -42739,1092,Men's ‘Defender’ Beret (Gallente Federation),"The Gallente Federation is a large and sprawling empire with extensive borders and numerous enemies. Defense of the Federation is the priority of its military. +42739,1092,Men's 'Defender' Beret (Gallente Federation),"The Gallente Federation is a large and sprawling empire with extensive borders and numerous enemies. Defense of the Federation is the priority of its military. Wearing this beret displays your loyalty to the Gallente Federation, with a simple design and powerful symbolism rising above more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21660,None,0 -42740,1092,Women's ‘Protector’ Beret (Caldari State),"Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life. +42740,1092,Women's 'Protector' Beret (Caldari State),"Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life. Wearing this beret displays your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21661,None,0 -42741,1092,Men’s ‘Crusader’ Beret (Amarr Empire),"The Amarr Empire’s best troops are typically found at the forefront of the military crusades that are collectively part of the Empire’s continuation of the ‘Reclaiming’. +42741,1092,Men's 'Crusader' Beret (Amarr Empire),"The Amarr Empire’s best troops are typically found at the forefront of the military crusades that are collectively part of the Empire’s continuation of the ‘Reclaiming’. Wearing this beret displays your loyalty to the Amarr Empire, with a simple design and powerful symbolism rising above more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21662,None,0 42742,1092,Cap Female Concord,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21663,None,0 -42743,1092,Cap Male Guristas,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21664,None,0 +42743,1092,Men's Cap (Guristas),"This highly stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials. + +Its fashion flexibility is also to be noted, befitting from steam condensed corridors in an outer rim mining outpost, up to making a certain, specialized impression at a crystal gala ball.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21664,None,0 42744,1092,Women's 'Crusader' Beret (Amarr Empire),"The Amarr Empire’s best troops are typically found at the forefront of the military crusades that are collectively part of the Empire’s continuation of the ‘Reclaiming’. Wearing this beret displays your loyalty to the Amarr Empire, with a simple design and powerful symbolism rising above more than just a fashion statement.",0E-10,0.1000000000,0E-10,1,None,None,1,1943,21665,None,0 -42745,1092,Cap Female Gallente,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21666,None,0 -42746,1950,Crucifier Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42747,1950,Executioner Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42748,1950,Inquisitor Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42749,1950,Magnate Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42750,1950,Punisher Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42751,1950,Tormentor Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -42752,1950,Retribution Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -42753,1950,Vengeance Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -42754,1950,Anathema Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -42755,1950,Purifier Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -42756,1950,Sentinel Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 -42757,1950,Crusader Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -42758,1950,Malediction Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -42759,1950,Deacon Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 -42760,1950,Imperial Navy Slicer Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 -42761,1950,Crucifier Navy Issue Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 -42762,1950,Coercer Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -42763,1950,Dragoon Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -42764,1950,Pontifex Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 -42765,1950,Heretic Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 -42766,1950,Arbitrator Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -42767,1950,Augoror Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -42768,1950,Maller Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -42769,1950,Omen Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -42770,1950,Sacrilege Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -42771,1950,Zealot Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -42772,1950,Devoter Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 -42773,1950,Guardian Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 -42774,1950,Curse Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -42775,1950,Pilgrim Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -42776,1950,Augoror Navy Issue Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 -42777,1950,Omen Navy Issue Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 -42778,1950,Harbinger Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -42779,1950,Oracle Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -42780,1950,Prophecy Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -42781,1950,Absolution Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -42782,1950,Damnation Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -42783,1950,Harbinger Navy Issue Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 -42784,1950,Abaddon Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -42785,1950,Apocalypse Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -42786,1950,Armageddon Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -42787,1950,Redeemer Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 -42788,1950,Paladin Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 -42789,1950,Apocalypse Navy Issue Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 -42790,1950,Armageddon Navy Issue Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 -42791,1950,Revelation Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -42792,1950,Archon Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -42793,1950,Aeon Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -42794,1950,Avatar Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -42795,1950,Bestower Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -42796,1950,Sigil Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -42797,1950,Prorator Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -42798,1950,Impel Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -42799,1950,Providence Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 -42800,1950,Ark Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +42745,1092,Women's Federation Grand Prix 'Pit Stop' Cap,"The classic peaked cap finds its place in all walks of life across New Eden. These types of caps are popular with engineers and mechanics, and are to be seen everywhere in the 'pit stops' where participants in the Federation Grand Prix set down for maintenance and tuning. + +This stylish front facing cap retains a certain flexibility whilst being constructed from some of the finest and most comfortable materials.",0E-10,0.1000000000,0E-10,1,8,None,1,1943,21666,None,0 +42746,1950,Crucifier Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42747,1950,Executioner Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42748,1950,Inquisitor Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42749,1950,Magnate Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42750,1950,Punisher Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42751,1950,Tormentor Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +42752,1950,Retribution Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +42753,1950,Vengeance Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +42754,1950,Anathema Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +42755,1950,Purifier Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +42756,1950,Sentinel Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 +42757,1950,Crusader Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +42758,1950,Malediction Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +42759,1950,Deacon Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 +42760,1950,Imperial Navy Slicer Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +42761,1950,Crucifier Navy Issue Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +42762,1950,Coercer Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +42763,1950,Dragoon Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +42764,1950,Pontifex Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 +42765,1950,Heretic Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +42766,1950,Arbitrator Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +42767,1950,Augoror Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +42768,1950,Maller Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +42769,1950,Omen Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +42770,1950,Sacrilege Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +42771,1950,Zealot Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +42772,1950,Devoter Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +42773,1950,Guardian Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +42774,1950,Curse Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +42775,1950,Pilgrim Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +42776,1950,Augoror Navy Issue Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +42777,1950,Omen Navy Issue Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +42778,1950,Harbinger Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +42779,1950,Oracle Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +42780,1950,Prophecy Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +42781,1950,Absolution Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +42782,1950,Damnation Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +42783,1950,Harbinger Navy Issue Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +42784,1950,Abaddon Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +42785,1950,Apocalypse Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +42786,1950,Armageddon Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +42787,1950,Redeemer Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +42788,1950,Paladin Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +42789,1950,Apocalypse Navy Issue Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +42790,1950,Armageddon Navy Issue Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +42791,1950,Revelation Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +42792,1950,Archon Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +42793,1950,Aeon Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +42794,1950,Avatar Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +42795,1950,Bestower Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +42796,1950,Sigil Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +42797,1950,Prorator Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +42798,1950,Impel Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +42799,1950,Providence Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +42800,1950,Ark Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 42814,306,Resource Crate,This container is used to store resources of all kinds.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20253,1176 42815,1800,Vengeful Blade Minmatar Frigate,Minmatar Vigil-class frigate providing electronic warfare and target acquisition support to the Operation Vengeful Blade taskforce.,1125000.0000000000,17400.0000000000,150.0000000000,1,2,None,0,None,None,None,1976 42816,1788,Drifter Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. @@ -48459,7 +48469,7 @@ Threat level: Critical",10900000.0000000000,109000.0000000000,120.0000000000,1,6 The bonus provided by this module does not apply to Capital sized local repairer modules.",0.0100000000,0.0100000000,0E-10,500,None,1000.0000,1,2298,21689,None,0 42834,1774,Armor Reinforcement Charge,This compact bundle of active nanites can be loaded into an Armor Command Burst module and dispersed across allied ships to enhance armor durability.,0.0100000000,0.0100000000,0E-10,500,None,1000.0000,1,2298,21688,None,0 42835,1773,Sensor Optimization Charge,This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to improve the scan resolution and maximum target lock range of their sensors.,0.0100000000,0.0100000000,0E-10,500,None,1000.0000,1,2299,21693,None,0 -42836,1773,Electronic Superiority Charge,This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to enhance the range and strength of their electronic warfare modules.,0.0100000000,0.0100000000,0E-10,500,None,1000.0000,1,2299,21692,None,0 +42836,1773,Electronic Superiority Charge,"This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to enhance the range and strength of their sensor dampener, weapon disruptor, target painter, and targeted ECM modules.",0.0100000000,0.0100000000,0E-10,500,None,1000.0000,1,2299,21692,None,0 42837,1773,Electronic Hardening Charge,This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to harden their sensor and tracking systems against enemy disruption.,0.0100000000,0.0100000000,0E-10,500,None,1000.0000,1,2299,21694,None,0 42838,1772,Evasive Maneuvers Charge,"This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to reduce their effective signature radius and improve their agility, making them harder for enemy weapons to hit.",0.0100000000,0.0100000000,0E-10,500,None,1000.0000,1,2302,21705,None,0 42839,1772,Interdiction Maneuvers Charge,"This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to improve the maximum range of their stasis webifier, warp scrambler and warp disruptor modules.",0.0100000000,0.0100000000,0E-10,500,None,1000.0000,1,2302,21707,None,0 @@ -48518,7 +48528,7 @@ Today, unyielding, we have walked the way of the warrior. In our hands have our Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, YC 12",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2930 42864,306,Gallente Erebus Titan,"From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. -Dr. Damella Macaper, The Seven Events of the Apocalypse",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2942 -42865,306,Minmatar Ragnarok Titan,"The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise. -Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2906 +42865,306,Minmatar Ragnarok Titan,"""The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2906 42866,226,Wrecked Amarr Structure,The remains of an Amarr structure.,0E-10,0E-10,0E-10,1,None,None,0,None,None,20174,3775 42867,226,Wrecked Caldari Structure,The ruins of a Caldari structure.,0E-10,0E-10,0E-10,1,None,None,0,None,None,20174,3778 42868,226,Wrecked Gallente Structure,The ruins of a Gallente structure.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3783 @@ -48527,601 +48537,602 @@ Rejoice, citizens! Victory is at hand. 42871,226,Astrahus Wreck,The smoldering remains of an Astrahus class citadel.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20237,21330 42872,226,Fortizar Wreck,The smoldering remains of a Fortizar class citadel.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,21327 42873,226,Keepstar Wreck,The smoldering remains of a Keepstar class citadel.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20235,21328 -42874,1810,Armor Energizing Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2291,1047,None,0 -42875,1810,Armor Reinforcement Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2291,1047,None,0 -42876,1810,Rapid Repair Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2291,1047,None,0 -42877,1810,Electronic Hardening Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2292,1047,None,0 -42878,1810,Electronic Superiority Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2292,1047,None,0 -42879,1810,Sensor Optimization Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2292,1047,None,0 -42880,1810,Mining Equipment Preservation Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2293,1047,None,0 -42881,1810,Mining Laser Field Enhancement Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2293,1047,None,0 -42882,1810,Mining Laser Optimization Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2293,1047,None,0 -42883,1810,Active Shielding Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2294,1047,None,0 -42884,1810,Shield Extension Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2294,1047,None,0 -42885,1810,Shield Harmonizing Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2294,1047,None,0 -42886,1810,Evasive Maneuvers Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2295,1047,None,0 -42887,1810,Interdiction Maneuvers Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2295,1047,None,0 -42888,1810,Rapid Deployment Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2295,1047,None,0 -42889,651,Pulse Activated Nexus Invulnerability Core Blueprint,,0E-10,0.0100000000,0E-10,1,128,200000000.0000,1,913,21,None,0 +42874,1810,Armor Energizing Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2291,21690,None,0 +42875,1810,Armor Reinforcement Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2291,21688,None,0 +42876,1810,Rapid Repair Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2291,21689,None,0 +42877,1810,Electronic Hardening Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2292,21694,None,0 +42878,1810,Electronic Superiority Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2292,21692,None,0 +42879,1810,Sensor Optimization Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2292,21693,None,0 +42880,1810,Mining Equipment Preservation Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2293,21696,None,0 +42881,1810,Mining Laser Field Enhancement Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2293,21699,None,0 +42882,1810,Mining Laser Optimization Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2293,21698,None,0 +42883,1810,Active Shielding Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2294,21702,None,0 +42884,1810,Shield Extension Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2294,21701,None,0 +42885,1810,Shield Harmonizing Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2294,21703,None,0 +42886,1810,Evasive Maneuvers Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2295,21705,None,0 +42887,1810,Interdiction Maneuvers Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2295,21707,None,0 +42888,1810,Rapid Deployment Charge Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2295,21706,None,0 +42889,651,Pulse Activated Nexus Invulnerability Core Blueprint,,0E-10,0.0100000000,0E-10,1,128,200000000.0000,1,913,21730,None,0 42890,515,Industrial Core II,"An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. -Note: Can only be fitted on the Rorqual ORE capital ship.",1.0000000000,4000.0000000000,0E-10,1,None,37609578.0000,1,801,2851,None,0 -42891,516,Industrial Core II Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,None,21,None,0 +Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. +Note: Can only be fitted to the Rorqual ORE capital ship.",1.0000000000,4000.0000000000,0E-10,1,None,37609578.0000,1,801,2851,None,0 +42891,516,Industrial Core II Blueprint,,0E-10,0.0100000000,0E-10,1,None,522349680.0000,1,None,2851,None,0 42901,227,Drifter Hive Explosion,"The detonation of a Drifter Hive unleashes an explosion of violent energies capable of destroying capsuleer vessels in a single blast. It is fortunate that capsuleers can return from the dead, even after such a devastating event.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 42902,366,Spatial Rift (Precise),"This uncanny rift is similar to rare spatial phenomena that are thought to hurl those who come too close to faraway places. Wary travelers stay away from them, as some that have ventured too close have never been seen again.",100000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20211,2907 42905,1083,Women's Genolution Tactical Goggles,Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. Genolution Tactical Goggles have been specially created for clone users requiring a variety of filtering and optical enhancement features in a more robust and flexible package than typical optical implants and ocular cybernetics. ,0.1000000000,0.1000000000,0E-10,1,None,None,1,1408,21680,None,0 42906,1083,Men's Genolution Tactical Goggles,Genolution’s expertise in cloning technology led it to develop a small range of items adapted for the special needs of clone users operating in a range of environments. Genolution Tactical Goggles have been specially created for clone users requiring a variety of filtering and optical enhancement features in a more robust and flexible package than typical optical implants and ocular cybernetics. ,0.1000000000,0.1000000000,0E-10,1,None,None,1,1408,21681,None,0 -42907,1950,Confessor Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 -42908,1950,Apostle Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 -42909,1950,Impairor Cold Iron SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2308,None,None,0 -42910,1950,Amarr Shuttle Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42907,1950,Confessor Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +42908,1950,Apostle Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +42909,1950,Impairor Cold Iron SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2308,None,None,0 +42910,1950,Amarr Shuttle Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42911,1952,Amarr Shuttle Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42912,1953,Amarr Shuttle Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42913,1954,Amarr Shuttle Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42914,1955,Amarr Shuttle Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42915,1950,Impairor Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42915,1950,Impairor Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42916,1952,Impairor Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42917,1953,Impairor Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42918,1954,Impairor Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42919,1955,Impairor Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42920,1950,Crucifier Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42920,1950,Crucifier Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42921,1952,Crucifier Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42922,1953,Crucifier Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42923,1954,Crucifier Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42924,1955,Crucifier Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42925,1950,Executioner Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42925,1950,Executioner Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42926,1952,Executioner Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42927,1953,Executioner Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42928,1954,Executioner Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42929,1955,Executioner Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42930,1950,Inquisitor Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42930,1950,Inquisitor Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42931,1952,Inquisitor Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42932,1953,Inquisitor Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42933,1954,Inquisitor Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42934,1955,Inquisitor Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42935,1950,Magnate Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42935,1950,Magnate Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42936,1952,Magnate Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42937,1953,Magnate Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42938,1954,Magnate Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42939,1955,Magnate Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42940,1950,Punisher Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42940,1950,Punisher Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42941,1952,Punisher Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42942,1953,Punisher Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42943,1954,Punisher Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42944,1955,Punisher Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42945,1950,Tormentor Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42945,1950,Tormentor Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42946,1952,Tormentor Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42947,1953,Tormentor Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42948,1954,Tormentor Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42949,1955,Tormentor Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42950,1950,Retribution Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42950,1950,Retribution Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42951,1952,Retribution Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42952,1953,Retribution Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42953,1954,Retribution Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42954,1955,Retribution Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42955,1950,Vengeance Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42955,1950,Vengeance Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42956,1952,Vengeance Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42957,1953,Vengeance Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42958,1954,Vengeance Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42959,1955,Vengeance Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42960,1950,Anathema Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42960,1950,Anathema Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42961,1952,Anathema Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42962,1953,Anathema Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42963,1954,Anathema Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42964,1955,Anathema Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42965,1950,Purifier Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42965,1950,Purifier Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42966,1952,Purifier Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42967,1953,Purifier Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42968,1954,Purifier Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42969,1955,Purifier Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42970,1950,Sentinel Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42970,1950,Sentinel Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42971,1952,Sentinel Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42972,1953,Sentinel Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42973,1954,Sentinel Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42974,1955,Sentinel Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42975,1950,Crusader Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42975,1950,Crusader Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42976,1952,Crusader Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42977,1953,Crusader Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42978,1954,Crusader Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42979,1955,Crusader Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42980,1950,Malediction Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42980,1950,Malediction Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42981,1952,Malediction Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42982,1953,Malediction Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42983,1954,Malediction Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42984,1955,Malediction Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42985,1950,Deacon Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42985,1950,Deacon Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42986,1952,Deacon Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42987,1953,Deacon Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42988,1954,Deacon Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42989,1955,Deacon Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42990,1950,Imperial Navy Slicer Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42990,1950,Imperial Navy Slicer Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42991,1952,Imperial Navy Slicer Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42992,1953,Imperial Navy Slicer Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42993,1954,Imperial Navy Slicer Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42994,1955,Imperial Navy Slicer Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -42995,1950,Crucifier Navy Issue Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +42995,1950,Crucifier Navy Issue Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42996,1952,Crucifier Navy Issue Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42997,1953,Crucifier Navy Issue Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42998,1954,Crucifier Navy Issue Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 42999,1955,Crucifier Navy Issue Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43000,1950,Coercer Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43000,1950,Coercer Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43001,1952,Coercer Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43002,1953,Coercer Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43003,1954,Coercer Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43004,1955,Coercer Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43005,1950,Dragoon Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43005,1950,Dragoon Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43006,1952,Dragoon Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43007,1953,Dragoon Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43008,1954,Dragoon Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43009,1955,Dragoon Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43010,1950,Pontifex Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43010,1950,Pontifex Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43011,1952,Pontifex Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43012,1953,Pontifex Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43013,1954,Pontifex Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43014,1955,Pontifex Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43015,1950,Heretic Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43015,1950,Heretic Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43016,1952,Heretic Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43017,1953,Heretic Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43018,1954,Heretic Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43019,1955,Heretic Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43020,1950,Confessor Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43020,1950,Confessor Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43021,1952,Confessor Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43022,1953,Confessor Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43023,1954,Confessor Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43024,1955,Confessor Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43025,1950,Arbitrator Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43025,1950,Arbitrator Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43026,1952,Arbitrator Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43027,1953,Arbitrator Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43028,1954,Arbitrator Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43029,1955,Arbitrator Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43030,1950,Augoror Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43030,1950,Augoror Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43031,1952,Augoror Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43032,1953,Augoror Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43033,1954,Augoror Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43034,1955,Augoror Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43035,1950,Maller Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43035,1950,Maller Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43036,1952,Maller Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43037,1953,Maller Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43038,1954,Maller Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43039,1955,Maller Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43040,1950,Omen Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43040,1950,Omen Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43041,1952,Omen Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43042,1953,Omen Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43043,1954,Omen Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43044,1955,Omen Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43045,1950,Sacrilege Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43045,1950,Sacrilege Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43046,1952,Sacrilege Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43047,1953,Sacrilege Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43048,1954,Sacrilege Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43049,1955,Sacrilege Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43050,1950,Zealot Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43050,1950,Zealot Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43051,1952,Zealot Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43052,1953,Zealot Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43053,1954,Zealot Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43054,1955,Zealot Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43055,1950,Devoter Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43055,1950,Devoter Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43056,1952,Devoter Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43057,1953,Devoter Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43058,1954,Devoter Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43059,1955,Devoter Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43060,1950,Guardian Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43060,1950,Guardian Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43061,1952,Guardian Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43062,1953,Guardian Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43063,1954,Guardian Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43064,1955,Guardian Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43065,1950,Curse Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43065,1950,Curse Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43066,1952,Curse Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43067,1953,Curse Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43068,1954,Curse Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43069,1955,Curse Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43070,1950,Pilgrim Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43070,1950,Pilgrim Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43071,1952,Pilgrim Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43072,1953,Pilgrim Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43073,1954,Pilgrim Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43074,1955,Pilgrim Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43075,1950,Legion Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43075,1950,Legion Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43076,1952,Legion Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43077,1953,Legion Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43078,1954,Legion Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43079,1955,Legion Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43080,1950,Augoror Navy Issue Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43080,1950,Augoror Navy Issue Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43081,1952,Augoror Navy Issue Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43082,1953,Augoror Navy Issue Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43083,1954,Augoror Navy Issue Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43084,1955,Augoror Navy Issue Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43085,1950,Omen Navy Issue Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43085,1950,Omen Navy Issue Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43086,1952,Omen Navy Issue Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43087,1953,Omen Navy Issue Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43088,1954,Omen Navy Issue Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43089,1955,Omen Navy Issue Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43090,1950,Harbinger Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43090,1950,Harbinger Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43091,1952,Harbinger Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43092,1953,Harbinger Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43093,1954,Harbinger Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43094,1955,Harbinger Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43095,1950,Oracle Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43095,1950,Oracle Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43096,1952,Oracle Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43097,1953,Oracle Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43098,1954,Oracle Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43099,1955,Oracle Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43100,1950,Prophecy Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43100,1950,Prophecy Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43101,1952,Prophecy Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43102,1953,Prophecy Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43103,1954,Prophecy Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43104,1955,Prophecy Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43105,1950,Absolution Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43105,1950,Absolution Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43106,1952,Absolution Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43107,1953,Absolution Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43108,1954,Absolution Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43109,1955,Absolution Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43110,1950,Damnation Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43110,1950,Damnation Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43111,1952,Damnation Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43112,1953,Damnation Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43113,1954,Damnation Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43114,1955,Damnation Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43115,1950,Harbinger Navy Issue Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43115,1950,Harbinger Navy Issue Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43116,1952,Harbinger Navy Issue Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43117,1953,Harbinger Navy Issue Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43118,1954,Harbinger Navy Issue Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43119,1955,Harbinger Navy Issue Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43120,1950,Abaddon Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43120,1950,Abaddon Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43121,1952,Abaddon Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43122,1953,Abaddon Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43123,1954,Abaddon Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43124,1955,Abaddon Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43125,1950,Apocalypse Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43125,1950,Apocalypse Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43126,1952,Apocalypse Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43127,1953,Apocalypse Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43128,1954,Apocalypse Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43129,1955,Apocalypse Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43130,1950,Armageddon Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43130,1950,Armageddon Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43131,1952,Armageddon Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43132,1953,Armageddon Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43133,1954,Armageddon Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43134,1955,Armageddon Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43135,1950,Redeemer Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43135,1950,Redeemer Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43136,1952,Redeemer Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43137,1953,Redeemer Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43138,1954,Redeemer Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43139,1955,Redeemer Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43140,1950,Paladin Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43140,1950,Paladin Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43141,1952,Paladin Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43142,1953,Paladin Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43143,1954,Paladin Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43144,1955,Paladin Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43145,1950,Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43145,1950,Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43146,1952,Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43147,1953,Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43148,1954,Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43149,1955,Apocalypse Navy Issue Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43150,1950,Armageddon Navy Issue Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43150,1950,Armageddon Navy Issue Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43151,1952,Armageddon Navy Issue Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43152,1953,Armageddon Navy Issue Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43153,1954,Armageddon Navy Issue Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43154,1955,Armageddon Navy Issue Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43155,1950,Revelation Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43155,1950,Revelation Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43156,1952,Revelation Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43157,1953,Revelation Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43158,1954,Revelation Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43159,1955,Revelation Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43160,1950,Archon Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43160,1950,Archon Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43161,1952,Archon Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43162,1953,Archon Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43163,1954,Archon Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43164,1955,Archon Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43165,1950,Aeon Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43165,1950,Aeon Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43166,1952,Aeon Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43167,1953,Aeon Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43168,1954,Aeon Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43169,1955,Aeon Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43170,1950,Avatar Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43170,1950,Avatar Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43171,1952,Avatar Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43172,1953,Avatar Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43173,1954,Avatar Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43174,1955,Avatar Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43175,1950,Bestower Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43175,1950,Bestower Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43176,1952,Bestower Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43177,1953,Bestower Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43178,1954,Bestower Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43179,1955,Bestower Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43180,1950,Sigil Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43180,1950,Sigil Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43181,1952,Sigil Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43182,1953,Sigil Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43183,1954,Sigil Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43184,1955,Sigil Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43185,1950,Prorator Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43185,1950,Prorator Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43186,1952,Prorator Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43187,1953,Prorator Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43188,1954,Prorator Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43189,1955,Prorator Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43190,1950,Impel Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43190,1950,Impel Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43191,1952,Impel Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43192,1953,Impel Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43193,1954,Impel Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43194,1955,Impel Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43195,1950,Providence Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43195,1950,Providence Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43196,1952,Providence Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43197,1953,Providence Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43198,1954,Providence Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43199,1955,Providence Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43200,1950,Ark Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43200,1950,Ark Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43201,1952,Ark Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43202,1953,Ark Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43203,1954,Ark Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43204,1955,Ark Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43205,1950,Apostle Purity of the Throne Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43205,1950,Apostle Purity of the Throne Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43206,1952,Apostle Purity of the Throne Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43207,1953,Apostle Purity of the Throne Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43208,1954,Apostle Purity of the Throne Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 43209,1955,Apostle Purity of the Throne Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43210,1950,Venture Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43210,1950,Venture Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43211,1952,Venture Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43212,1953,Venture Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43213,1954,Venture Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43214,1955,Venture Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43215,1950,Endurance Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43215,1950,Endurance Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43216,1952,Endurance Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43217,1953,Endurance Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43218,1954,Endurance Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43219,1955,Endurance Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43220,1950,Prospect Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43220,1950,Prospect Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43221,1952,Prospect Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43222,1953,Prospect Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43223,1954,Prospect Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43224,1955,Prospect Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43225,1950,Procurer Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43225,1950,Procurer Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43226,1952,Procurer Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43227,1953,Procurer Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43228,1954,Procurer Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43229,1955,Procurer Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43230,1950,Retriever Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43230,1950,Retriever Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43231,1952,Retriever Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43232,1953,Retriever Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43233,1954,Retriever Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43234,1955,Retriever Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43235,1950,Covetor Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43235,1950,Covetor Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43236,1952,Covetor Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43237,1953,Covetor Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43238,1954,Covetor Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43239,1955,Covetor Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43240,1950,Skiff Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43240,1950,Skiff Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43241,1952,Skiff Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43242,1953,Skiff Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43243,1954,Skiff Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43244,1955,Skiff Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43245,1950,Mackinaw Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43245,1950,Mackinaw Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43246,1952,Mackinaw Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43247,1953,Mackinaw Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43248,1954,Mackinaw Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43249,1955,Mackinaw Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43250,1950,Hulk Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43250,1950,Hulk Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43251,1952,Hulk Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43252,1953,Hulk Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43253,1954,Hulk Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43254,1955,Hulk Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43255,1950,Bowhead Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43255,1950,Bowhead Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43256,1952,Bowhead Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43257,1953,Bowhead Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43258,1954,Bowhead Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43259,1955,Bowhead Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43260,1950,Orca Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43260,1950,Orca Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43261,1952,Orca Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43262,1953,Orca Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43263,1954,Orca Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43264,1955,Orca Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43265,1950,Rorqual Morphite Shine Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43265,1950,Rorqual Morphite Shine Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43266,1952,Rorqual Morphite Shine Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43267,1953,Rorqual Morphite Shine Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43268,1954,Rorqual Morphite Shine Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43269,1955,Rorqual Morphite Shine Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43270,1950,Venture Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43270,1950,Venture Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43271,1952,Venture Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43272,1953,Venture Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43273,1954,Venture Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43274,1955,Venture Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43275,1950,Endurance Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43275,1950,Endurance Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43276,1952,Endurance Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43277,1953,Endurance Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43278,1954,Endurance Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43279,1955,Endurance Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43280,1950,Prospect Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43280,1950,Prospect Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43281,1952,Prospect Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43282,1953,Prospect Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43283,1954,Prospect Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43284,1955,Prospect Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43285,1950,Procurer Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43285,1950,Procurer Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43286,1952,Procurer Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43287,1953,Procurer Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43288,1954,Procurer Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43289,1955,Procurer Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43290,1950,Retriever Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43290,1950,Retriever Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43291,1952,Retriever Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43292,1953,Retriever Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43293,1954,Retriever Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43294,1955,Retriever Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43295,1950,Covetor Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43295,1950,Covetor Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43296,1952,Covetor Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43297,1953,Covetor Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43298,1954,Covetor Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43299,1955,Covetor Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43300,1950,Skiff Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43300,1950,Skiff Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43301,1952,Skiff Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43302,1953,Skiff Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43303,1954,Skiff Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43304,1955,Skiff Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43305,1950,Mackinaw Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43305,1950,Mackinaw Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43306,1952,Mackinaw Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43307,1953,Mackinaw Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43308,1954,Mackinaw Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43309,1955,Mackinaw Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43310,1950,Hulk Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43310,1950,Hulk Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43311,1952,Hulk Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43312,1953,Hulk Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43313,1954,Hulk Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43314,1955,Hulk Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43315,1950,Bowhead Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43315,1950,Bowhead Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43316,1952,Bowhead Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43317,1953,Bowhead Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43318,1954,Bowhead Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43319,1955,Bowhead Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43320,1950,Orca Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43320,1950,Orca Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43321,1952,Orca Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43322,1953,Orca Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43323,1954,Orca Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43324,1955,Orca Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43325,1950,Rorqual Digmaster Blazon Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43325,1950,Rorqual Digmaster Blazon Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43326,1952,Rorqual Digmaster Blazon Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43327,1953,Rorqual Digmaster Blazon Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43328,1954,Rorqual Digmaster Blazon Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43329,1955,Rorqual Digmaster Blazon Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43330,1950,Venture Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43330,1950,Venture Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43331,1952,Venture Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43332,1953,Venture Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43333,1954,Venture Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43334,1955,Venture Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43335,1950,Endurance Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43335,1950,Endurance Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43336,1952,Endurance Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43337,1953,Endurance Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43338,1954,Endurance Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43339,1955,Endurance Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43340,1950,Prospect Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43340,1950,Prospect Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43341,1952,Prospect Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43342,1953,Prospect Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43343,1954,Prospect Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43344,1955,Prospect Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43345,1950,Procurer Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43345,1950,Procurer Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43346,1952,Procurer Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43347,1953,Procurer Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43348,1954,Procurer Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43349,1955,Procurer Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43350,1950,Retriever Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43350,1950,Retriever Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43351,1952,Retriever Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43352,1953,Retriever Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43353,1954,Retriever Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43354,1955,Retriever Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43355,1950,Covetor Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43355,1950,Covetor Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43356,1952,Covetor Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43357,1953,Covetor Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43358,1954,Covetor Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43359,1955,Covetor Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43360,1950,Skiff Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43360,1950,Skiff Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43361,1952,Skiff Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43362,1953,Skiff Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43363,1954,Skiff Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43364,1955,Skiff Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43365,1950,Mackinaw Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43365,1950,Mackinaw Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43366,1952,Mackinaw Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43367,1953,Mackinaw Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43368,1954,Mackinaw Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43369,1955,Mackinaw Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43370,1950,Hulk Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43370,1950,Hulk Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43371,1952,Hulk Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43372,1953,Hulk Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43373,1954,Hulk Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43374,1955,Hulk Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43375,1950,Bowhead Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43375,1950,Bowhead Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43376,1952,Bowhead Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43377,1953,Bowhead Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43378,1954,Bowhead Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43379,1955,Bowhead Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43380,1950,Orca Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43380,1950,Orca Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43381,1952,Orca Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43382,1953,Orca Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43383,1954,Orca Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43384,1955,Orca Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43385,1950,Rorqual Paydirt Prospector Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +43385,1950,Rorqual Paydirt Prospector Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43386,1952,Rorqual Paydirt Prospector Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43387,1953,Rorqual Paydirt Prospector Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43388,1954,Rorqual Paydirt Prospector Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 43389,1955,Rorqual Paydirt Prospector Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -43390,1950,Obelisk Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +43390,1950,Obelisk Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43391,1952,Obelisk Quafe Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43392,1953,Obelisk Quafe Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43393,1954,Obelisk Quafe Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43394,1955,Obelisk Quafe Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -43395,1950,Hyperion Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +43395,1950,Hyperion Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43396,1952,Hyperion Quafe Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43397,1953,Hyperion Quafe Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43398,1954,Hyperion Quafe Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43399,1955,Hyperion Quafe Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -43400,1950,Thanatos Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +43400,1950,Thanatos Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43401,1952,Thanatos Quafe Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43402,1953,Thanatos Quafe Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43403,1954,Thanatos Quafe Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43404,1955,Thanatos Quafe Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -43405,1950,Thorax Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +43405,1950,Thorax Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43406,1952,Thorax Quafe Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43407,1953,Thorax Quafe Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43408,1954,Thorax Quafe Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43409,1955,Thorax Quafe Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -43410,1950,Incursus Quafe Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +43410,1950,Incursus Quafe Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43411,1952,Incursus Quafe Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43412,1953,Incursus Quafe Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43413,1954,Incursus Quafe Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 43414,1955,Incursus Quafe Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -43482,1950,Crucifier Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -43483,1950,Executioner Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -43484,1950,Inquisitor Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -43485,1950,Magnate Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -43486,1950,Punisher Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -43487,1950,Tormentor Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -43488,1950,Retribution Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -43489,1950,Vengeance Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -43490,1950,Anathema Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -43491,1950,Purifier Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -43492,1950,Sentinel Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 -43493,1950,Crusader Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -43494,1950,Malediction Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -43495,1950,Deacon Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 -43496,1950,Coercer Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -43497,1950,Dragoon Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -43498,1950,Pontifex Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 -43499,1950,Heretic Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 -43500,1950,Arbitrator Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -43501,1950,Augoror Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -43502,1950,Maller Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -43503,1950,Omen Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -43504,1950,Sacrilege Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -43505,1950,Zealot Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -43506,1950,Devoter Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 -43507,1950,Guardian Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 -43508,1950,Curse Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -43509,1950,Pilgrim Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -43510,1950,Harbinger Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -43511,1950,Oracle Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -43512,1950,Prophecy Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -43513,1950,Absolution Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -43514,1950,Damnation Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -43515,1950,Abaddon Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -43516,1950,Apocalypse Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -43517,1950,Armageddon Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -43518,1950,Redeemer Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 -43519,1950,Paladin Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 -43520,1950,Revelation Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -43521,1950,Archon Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -43522,1950,Aeon Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -43523,1950,Avatar Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -43524,1950,Bestower Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -43525,1950,Sigil Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -43526,1950,Prorator Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -43527,1950,Impel Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -43528,1950,Providence Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 -43529,1950,Ark Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 -43530,1950,Gnosis Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 -43531,1950,Sunesis Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 -43532,1950,Apotheosis Ironblood SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 -43533,1950,Cruor Blood Raider Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,2031,None,None,0 -43534,1950,Ashimmu Blood Raider Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,2030,None,None,0 -43535,1950,Bhaalgorn Blood Raider Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,1963,None,None,0 -43536,1950,Revelation Blood Raider Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43537,1950,Archon Blood Raider Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43538,1950,Aeon Blood Raider Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43539,1950,Avatar Blood Raider Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -43544,1812,Mining Foreman Burst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,799,None,None,0 -43545,1812,Shield Command Burst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,799,None,None,0 -43546,1812,Skirmish Command Burst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,799,None,None,0 -43547,1812,Armor Command Burst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,799,None,None,0 -43548,1812,Information Command Burst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,799,None,None,0 +43482,1950,Crucifier Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +43483,1950,Executioner Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +43484,1950,Inquisitor Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +43485,1950,Magnate Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +43486,1950,Punisher Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +43487,1950,Tormentor Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +43488,1950,Retribution Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +43489,1950,Vengeance Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +43490,1950,Anathema Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +43491,1950,Purifier Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +43492,1950,Sentinel Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 +43493,1950,Crusader Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +43494,1950,Malediction Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +43495,1950,Deacon Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 +43496,1950,Coercer Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +43497,1950,Dragoon Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +43498,1950,Pontifex Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 +43499,1950,Heretic Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +43500,1950,Arbitrator Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +43501,1950,Augoror Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +43502,1950,Maller Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +43503,1950,Omen Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +43504,1950,Sacrilege Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +43505,1950,Zealot Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +43506,1950,Devoter Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +43507,1950,Guardian Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +43508,1950,Curse Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +43509,1950,Pilgrim Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +43510,1950,Harbinger Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +43511,1950,Oracle Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +43512,1950,Prophecy Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +43513,1950,Absolution Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +43514,1950,Damnation Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +43515,1950,Abaddon Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +43516,1950,Apocalypse Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +43517,1950,Armageddon Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +43518,1950,Redeemer Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +43519,1950,Paladin Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +43520,1950,Revelation Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +43521,1950,Archon Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +43522,1950,Aeon Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +43523,1950,Avatar Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +43524,1950,Bestower Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +43525,1950,Sigil Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +43526,1950,Prorator Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +43527,1950,Impel Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +43528,1950,Providence Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +43529,1950,Ark Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +43530,1950,Gnosis Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 +43531,1950,Sunesis Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 +43532,1950,Apotheosis Ironblood SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 +43533,1950,Cruor Blood Raider Victory SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,2031,None,None,0 +43534,1950,Ashimmu Blood Raider Victory SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,2030,None,None,0 +43535,1950,Bhaalgorn Blood Raider Victory SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,1963,None,None,0 +43536,1950,Revelation Blood Raider Victory SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43537,1950,Archon Blood Raider Victory SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43538,1950,Aeon Blood Raider Victory SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43539,1950,Avatar Blood Raider Victory SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +43544,1812,Mining Foreman Burst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,799,21695,None,0 +43545,1812,Shield Command Burst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,799,21700,None,0 +43546,1812,Skirmish Command Burst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,799,21704,None,0 +43547,1812,Armor Command Burst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,799,21687,None,0 +43548,1812,Information Command Burst I Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,799,21691,None,0 43549,227,Cyno Effect,,0E-10,0E-10,0E-10,1,64,None,0,None,None,None,21391 43551,1770,Mining Foreman Burst II,"This module can be loaded with a variety of Mining Foreman Burst Charges to project a field of beneficial nanites over fleet members, improving their mining capabilities. @@ -49160,7 +49171,7 @@ The Osprey originally offered excellent versatility and power for what was consi 43570,1813,♦ Moa,"The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.",12000000.0000000000,101000.0000000000,450.0000000000,1,1,None,0,None,None,20070,49 43571,1813,♦ Blackbird,"The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. ",13190000.0000000000,96000.0000000000,305.0000000000,1,1,None,0,None,None,None,311 43572,1814,♦ Raven,"The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.",99300000.0000000000,486000.0000000000,665.0000000000,1,1,None,0,None,None,20068,43 -43573,1814,♦ Scorpion,"The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.",103600000.0000000000,468000.0000000000,550.0000000000,1,1,None,0,None,None,20068,50 +43573,1814,AEGIS Security Marshal,,103600000.0000000000,468000.0000000000,550.0000000000,1,1,None,0,None,None,20068,50 43574,1803,♦ Incursus,"The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. ",1028000.0000000000,29500.0000000000,165.0000000000,1,8,None,0,None,None,20074,61 43575,1803,♦ Navitas,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Gallente Federation, this led to the redesign and redeployment of the Navitas. @@ -49206,11 +49217,11 @@ The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, havin 43604,1813,♦ Ashimmu,"In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.",11010000.0000000000,118000.0000000000,430.0000000000,1,4,None,0,None,None,20115,2636 43605,1814,♦ Apocalypse,"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",97100000.0000000000,495000.0000000000,675.0000000000,1,4,None,0,None,None,20061,2121 43606,1814,♦ Bhaalgorn,"Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.",97100000.0000000000,486000.0000000000,675.0000000000,1,4,None,0,None,None,20112,2122 -43607,1812,Armor Command Burst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,None,None,0 -43608,1812,Information Command Burst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,None,None,0 -43609,1812,Mining Foreman Burst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,None,None,0 -43610,1812,Shield Command Burst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,None,None,0 -43611,1812,Skirmish Command Burst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,None,None,0 +43607,1812,Armor Command Burst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,21687,None,0 +43608,1812,Information Command Burst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,21691,None,0 +43609,1812,Mining Foreman Burst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,21695,None,0 +43610,1812,Shield Command Burst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,21700,None,0 +43611,1812,Skirmish Command Burst II Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000.0000,1,None,21704,None,0 43612,1767,♦ Badger,"The Badger-class industrial is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.",10650000.0000000000,250000.0000000000,30000.0000000000,1,None,None,0,None,None,20070,20320 43613,1767,♦ Bustard,"Developer: Lai Dai @@ -49242,7 +49253,7 @@ Characters will receive 25,000 unallocated skill points.",0E-10,0.0100000 43638,1803,♦ Lynx,"Little is known about the Lynx. The Angel Cartel uses it for a variety of roles including close range electronic warfare support, as well as dishing out significant damage from its projectile weapon systems.",1200000.0000000000,22500.0000000000,200.0000000000,1,32,None,0,None,None,20078,344 43640,1194,Empire Civilian Container,,0E-10,0.1000000000,0E-10,1,None,None,1,1661,21620,None,21237 43641,1813,♦ Cynabal,"The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.",9047000.0000000000,101000.0000000000,400.0000000000,1,32,None,0,None,None,20111,337 -43642,1813,♦ Ixion,The Ixion is the Angel Cartels most common shield logistics platform. Its often seen supporting larger Angel fleets.,9900000.0000000000,99000.0000000000,1900.0000000000,1,32,None,0,None,None,31,336 +43642,1813,♦ Ixion,The Ixion is the Angel Cartels most common shield logistics platform. Its often seen supporting larger Angel fleets.,9900000.0000000000,99000.0000000000,1900.0000000000,1,32,None,0,None,None,20900,336 43643,1814,♦ Machariel,"While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.",94680000.0000000000,595000.0000000000,665.0000000000,1,32,None,0,None,None,20109,335 43644,1803,Barracuda Drone,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1226 43645,1803,Atomizer Drone,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1220 @@ -49252,7 +49263,7 @@ Characters will receive 25,000 unallocated skill points.",0E-10,0.0100000 43649,1813,♦ Annihilator Drone,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1222 43650,1814,♦ Infested Dominix,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. ,105000000.0000000000,1010000.0000000000,600.0000000000,1,None,None,0,None,None,20072,1718 43653,1803,♦ Succubus,"The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.",965000.0000000000,28600.0000000000,135.0000000000,1,32,None,0,None,None,20118,1237 -43654,1803,♦ Ravener,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,950000.0000000000,29000.0000000000,235.0000000000,1,32,None,0,None,None,31,1238 +43654,1803,♦ Ravener,This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate,950000.0000000000,29000.0000000000,235.0000000000,1,32,None,0,None,None,20902,1238 43655,1803,♦ Imp,"The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.",900000.0000000000,28600.0000000000,150.0000000000,1,32,None,0,None,None,20118,1237 43656,1813,♦ Phantasm,"As with other Sansha ships, not much is known about the origin of this design. Its form - while harshly alien in shape - bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.",9600000.0000000000,101000.0000000000,410.0000000000,1,32,None,0,None,None,20118,1236 43657,1814,♦ Nightmare,"When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? @@ -49266,7 +49277,7 @@ The effects of this phenomenon impact both friendly and hostile ships, altering +10% kinetic resistances -15% EM resistances -10% velocity",1000.0000000000,8000.0000000000,0E-10,1,4,500000000.0000,1,2267,21683,None,0 -43659,1812,Amarr Phenomena Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,913,None,None,0 +43659,1812,Amarr Phenomena Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,913,21683,None,0 43660,1815,Caldari Phenomena Generator,"Adapted from advanced research into natural wormhole phenomena, this module wields a Leviathan's massive Gravimetric sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. @@ -49275,7 +49286,7 @@ The effects of this phenomenon impact both friendly and hostile ships, altering +10% EM resistances -15% kinetic resistances -10% remote armor repairer effectiveness",1000.0000000000,8000.0000000000,0E-10,1,1,500000000.0000,1,2268,21684,None,0 -43661,1812,Caldari Phenomena Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,913,None,None,0 +43661,1812,Caldari Phenomena Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,913,21684,None,0 43662,1815,Gallente Phenomena Generator,"Adapted from advanced research into natural wormhole phenomena, this module wields an Erebus' massive Magnetometric sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. @@ -49284,7 +49295,7 @@ The effects of this phenomenon impact both friendly and hostile ships, altering +10% explosive resistances -15% thermal resistances -10% remote shield booster effectiveness",1000.0000000000,8000.0000000000,0E-10,1,8,500000000.0000,1,2269,21685,None,0 -43663,1812,Gallente Phenomena Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,913,None,None,0 +43663,1812,Gallente Phenomena Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,913,21685,None,0 43664,1815,Minmatar Phenomena Generator,"Adapted from advanced research into natural wormhole phenomena, this module wields a Ragnarok's massive Ladar sensor array to bend local space and affect the properties of all nearby vessels. The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds. @@ -49293,22 +49304,22 @@ The effects of this phenomenon impact both friendly and hostile ships, altering +10% thermal resistances -15% explosive resistances -10% hybrid turret and energy turret optimal range",1000.0000000000,8000.0000000000,0E-10,1,2,500000000.0000,1,2270,21686,None,0 -43665,1812,Minmatar Phenomena Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,913,None,None,0 -43666,1950,Procurer Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43667,1950,Retriever Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43668,1950,Covetor Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43669,1950,Skiff Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43670,1950,Mackinaw Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43671,1950,Hulk Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43672,1950,Bowhead Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -43673,1950,Orca Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43674,1950,Rorqual Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -43675,1950,Primae Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2331,None,None,0 -43676,1950,Noctis Rosada Dawn SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2328,None,None,0 +43665,1812,Minmatar Phenomena Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,913,21686,None,0 +43666,1950,Procurer Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43667,1950,Retriever Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43668,1950,Covetor Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43669,1950,Skiff Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43670,1950,Mackinaw Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43671,1950,Hulk Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43672,1950,Bowhead Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +43673,1950,Orca Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43674,1950,Rorqual Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +43675,1950,Primae Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2331,None,None,0 +43676,1950,Noctis Rosada Dawn SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2328,None,None,0 43677,1194,State Civilian Container,,0E-10,0.1000000000,0E-10,1,None,None,1,None,21620,None,21237 43678,1194,Federation Civilian Container,,0E-10,0.1000000000,0E-10,1,None,None,1,1661,21620,None,21237 43679,1194,Republic Civilian Container,,0E-10,0.1000000000,0E-10,1,None,None,1,1661,21620,None,21237 -43680,526,"250,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The Skill Points can be applied via your character sheet",0E-10,0E-10,0E-10,1,None,None,0,None,21732,None,0 +43680,526,"250,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24162,None,0 43681,101,'Excavator' Ice Harvesting Drone,"“Reverse-engineering of the active specimens collected last quarter in U-FQ21 has proven even more fruitful than initially projected. We estimate completion of a shippable product within the next [REDACTED]. Disruption to this project during the ownership transfer has been minimal, largely due to the location of primary development at our facility in [REDACTED]. These machines have evolved incredible harvesting capabilities during their period of isolation. Our teams encountered signs of [REDACTED] during the latest expedition, which led them to suspect the potential of [REDACTED] within infested regions. Although this hypothesis may explain the scale of unrestricted drone mineral harvesting, it does raise serious questions concerning [REDACTED] and [REDACTED]. @@ -49318,7 +49329,7 @@ The Directive Omega-One-Five Compliance Report awaits [REDACTED] and will be sen Yarnen Haura, ORE Special Research Liaison Project Reaper Quarterly Report -Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.",0E-10,750.0000000000,0E-10,1,None,None,1,158,None,None,21419 +Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.",0E-10,1100.0000000000,0E-10,1,None,None,1,158,None,None,21419 43682,1818,Ducia Foundry Strong Box,A strong box belonging to the Ducia Foundry corporation.,0E-10,0.1000000000,0E-10,1,None,None,1,2317,2039,None,0 43683,1818,Joint Harvesting Strong Box,A strong box belonging to the Joint Harvesting corporation.,0E-10,0.1000000000,0E-10,1,None,None,1,2317,2039,None,0 43684,1818,HZO Refinery Strong Box,A strong box belonging to the HZO Refinery corporation.,0E-10,0.1000000000,0E-10,1,None,None,1,2317,2039,None,0 @@ -49339,7 +49350,7 @@ Project Reaper Quarterly Report 43699,101,Ice Harvesting Drone I,Ice Harvesting Drone,0E-10,50.0000000000,0E-10,1,None,None,1,158,None,None,21421 43700,101,Ice Harvesting Drone II,Ice Harvesting Drone,0E-10,50.0000000000,0E-10,1,None,None,1,158,None,None,21420 43701,101,'Augmented' Ice Harvesting Drone,"This advanced ice mining drone is based on Rogue Drone technology, optimized for impressive efficiency by the wild and hostile artificial intelligences. Drone AI experts were initially surprised by how easily this technology was adapted for capsuleer interfacing, almost as if the Rogue Drones had designed this mining equipment for human use.",0E-10,50.0000000000,0E-10,1,None,None,1,158,None,None,21420 -43702,273,Ice Harvesting Drone Operation,Skill at controlling ice harvesting drones. 5% reduction in ice harvesting drone cycle time per level.,0E-10,0.0100000000,0E-10,1,None,80000.0000,1,366,33,None,0 +43702,273,Ice Harvesting Drone Operation,Skill at controlling ice harvesting drones. 5% reduction in ice harvesting drone cycle time per level.,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,366,33,None,0 43703,273,Ice Harvesting Drone Specialization,Advanced proficiency at controlling ice harvesting drones. 2% reduction in cycle time and bonus to max velocity of drones requiring Ice Harvesting Drone Specialization per level.,0E-10,0.0100000000,0E-10,1,None,18000000.0000,1,366,33,None,0 43704,1869,Standup XL-Set Structure and Component Manufacturing Efficiency I,"The Standup XL-Set Structure and Component Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing components, Upwell structures, structure modules, starbase structures and fuel blocks in their Upwell structures. @@ -49481,113 +49492,113 @@ Note: Only one rig of the same type, counting both tech variations, may be fitte Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.",200.0000000000,10.0000000000,0E-10,1,None,None,1,2347,21729,None,0 -43749,1950,Venture Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -43750,1950,Endurance Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43751,1950,Prospect Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43752,1950,Procurer Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43753,1950,Retriever Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43754,1950,Covetor Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43755,1950,Skiff Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43756,1950,Mackinaw Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43757,1950,Hulk Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43758,1950,Bowhead Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -43759,1950,Orca Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43760,1950,Rorqual Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -43761,1950,Porpoise Amarr Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43762,1950,Venture Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -43763,1950,Endurance Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43764,1950,Prospect Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43765,1950,Procurer Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43766,1950,Retriever Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43767,1950,Covetor Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43768,1950,Skiff Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43769,1950,Mackinaw Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43770,1950,Hulk Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43771,1950,Bowhead Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -43772,1950,Orca Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43773,1950,Rorqual Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -43774,1950,Porpoise Caldari Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43749,1950,Venture Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +43750,1950,Endurance Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43751,1950,Prospect Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43752,1950,Procurer Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43753,1950,Retriever Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43754,1950,Covetor Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43755,1950,Skiff Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43756,1950,Mackinaw Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43757,1950,Hulk Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43758,1950,Bowhead Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +43759,1950,Orca Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43760,1950,Rorqual Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +43761,1950,Porpoise Amarr Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43762,1950,Venture Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +43763,1950,Endurance Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43764,1950,Prospect Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43765,1950,Procurer Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43766,1950,Retriever Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43767,1950,Covetor Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43768,1950,Skiff Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43769,1950,Mackinaw Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43770,1950,Hulk Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43771,1950,Bowhead Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +43772,1950,Orca Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43773,1950,Rorqual Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +43774,1950,Porpoise Caldari Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 43775,744,ORE Mining Director Mindlink,"This advanced interface link produced for Outer Ring Excavations' mining operations drastically improves a commander's Mining Foreman and Shield Command abilities by directly linking to the nanites launched by the foreman and command burst charges. +25% bonus to Mining Foreman and Shield Command Burst effect strength and duration.",0E-10,1.0000000000,0E-10,1,128,200000.0000,1,1505,2096,None,0 -43776,1950,Venture Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -43777,1950,Endurance Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43778,1950,Prospect Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43779,1950,Procurer Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43780,1950,Retriever Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43781,1950,Covetor Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43782,1950,Skiff Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43783,1950,Mackinaw Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43784,1950,Hulk Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43785,1950,Bowhead Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -43786,1950,Orca Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43787,1950,Rorqual Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -43788,1950,Porpoise Gallente Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43789,1950,Venture Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -43790,1950,Endurance Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43791,1950,Prospect Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43792,1950,Procurer Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43793,1950,Retriever Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43794,1950,Covetor Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43795,1950,Skiff Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43796,1950,Mackinaw Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43797,1950,Hulk Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43798,1950,Bowhead Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -43799,1950,Orca Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43800,1950,Rorqual Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -43801,1950,Porpoise Minmatar Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43802,1950,Venture Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -43803,1950,Endurance Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43804,1950,Prospect Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43805,1950,Procurer Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43806,1950,Retriever Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43807,1950,Covetor Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43808,1950,Skiff Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43809,1950,Mackinaw Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43810,1950,Hulk Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43811,1950,Bowhead Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -43812,1950,Orca Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43813,1950,Rorqual Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -43814,1950,Porpoise Angel Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43815,1950,Venture Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -43816,1950,Endurance Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43817,1950,Prospect Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43818,1950,Procurer Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43819,1950,Retriever Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43820,1950,Covetor Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43821,1950,Skiff Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43822,1950,Mackinaw Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43823,1950,Hulk Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43824,1950,Bowhead Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -43825,1950,Orca Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43826,1950,Rorqual Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -43827,1950,Porpoise Blood Raider Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43828,1950,Venture Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -43829,1950,Endurance Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43830,1950,Prospect Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43831,1950,Procurer Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43832,1950,Retriever Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43833,1950,Covetor Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43834,1950,Skiff Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43835,1950,Mackinaw Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43836,1950,Hulk Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43837,1950,Bowhead Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -43838,1950,Orca Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43839,1950,Rorqual Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -43840,1950,Porpoise Guristas Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43841,1950,Venture Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -43842,1950,Endurance Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43843,1950,Prospect Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -43844,1950,Procurer Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43845,1950,Retriever Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43846,1950,Covetor Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -43847,1950,Skiff Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43848,1950,Mackinaw Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43849,1950,Hulk Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -43850,1950,Bowhead Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -43851,1950,Orca Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -43852,1950,Rorqual Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -43853,1950,Porpoise Sansha Industrial Livery SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43776,1950,Venture Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +43777,1950,Endurance Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43778,1950,Prospect Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43779,1950,Procurer Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43780,1950,Retriever Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43781,1950,Covetor Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43782,1950,Skiff Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43783,1950,Mackinaw Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43784,1950,Hulk Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43785,1950,Bowhead Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +43786,1950,Orca Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43787,1950,Rorqual Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +43788,1950,Porpoise Gallente Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43789,1950,Venture Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +43790,1950,Endurance Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43791,1950,Prospect Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43792,1950,Procurer Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43793,1950,Retriever Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43794,1950,Covetor Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43795,1950,Skiff Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43796,1950,Mackinaw Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43797,1950,Hulk Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43798,1950,Bowhead Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +43799,1950,Orca Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43800,1950,Rorqual Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +43801,1950,Porpoise Minmatar Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43802,1950,Venture Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +43803,1950,Endurance Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43804,1950,Prospect Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43805,1950,Procurer Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43806,1950,Retriever Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43807,1950,Covetor Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43808,1950,Skiff Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43809,1950,Mackinaw Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43810,1950,Hulk Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43811,1950,Bowhead Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +43812,1950,Orca Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43813,1950,Rorqual Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +43814,1950,Porpoise Angel Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43815,1950,Venture Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +43816,1950,Endurance Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43817,1950,Prospect Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43818,1950,Procurer Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43819,1950,Retriever Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43820,1950,Covetor Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43821,1950,Skiff Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43822,1950,Mackinaw Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43823,1950,Hulk Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43824,1950,Bowhead Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +43825,1950,Orca Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43826,1950,Rorqual Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +43827,1950,Porpoise Blood Raider Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43828,1950,Venture Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +43829,1950,Endurance Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43830,1950,Prospect Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43831,1950,Procurer Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43832,1950,Retriever Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43833,1950,Covetor Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43834,1950,Skiff Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43835,1950,Mackinaw Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43836,1950,Hulk Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43837,1950,Bowhead Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +43838,1950,Orca Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43839,1950,Rorqual Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +43840,1950,Porpoise Guristas Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43841,1950,Venture Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +43842,1950,Endurance Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43843,1950,Prospect Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +43844,1950,Procurer Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43845,1950,Retriever Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43846,1950,Covetor Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +43847,1950,Skiff Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43848,1950,Mackinaw Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43849,1950,Hulk Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +43850,1950,Bowhead Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +43851,1950,Orca Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +43852,1950,Rorqual Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +43853,1950,Porpoise Sansha Industrial Livery SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 43854,1830,Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II,"The Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. @@ -49808,17 +49819,17 @@ Note: Only one rig of the same type, counting both tech variations, may be fitte 43896,781,Medium Command Processor I,This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.,200.0000000000,10.0000000000,0E-10,1,None,None,1,1223,3199,None,0 43898,781,Large Command Processor I,This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.,200.0000000000,20.0000000000,0E-10,1,None,None,1,1224,3199,None,0 43900,781,Capital Command Processor I,This ship modification is designed to increase the number of Command Burst modules that can be equipped to a command-capable ship.,200.0000000000,40.0000000000,0E-10,1,None,None,1,1736,3199,None,0 -43902,787,Small Command Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,76,None,0 -43904,787,Medium Command Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,76,None,0 -43906,787,Large Command Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,76,None,0 -43908,787,Capital Command Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,76,None,0 -43910,945,Porpoise Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000000.0000,1,2334,None,None,309 -43911,177,Ice Harvesting Drone I Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,358,None,None,0 -43912,177,Ice Harvesting Drone II Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,None,None,None,0 -43913,177,'Augmented' Ice Harvesting Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 -43914,177,'Augmented' Mining Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,0 -43915,177,'Excavator' Mining Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 -43916,177,'Excavator' Ice Harvesting Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 +43902,787,Small Command Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,125000.0000,1,1252,3199,None,0 +43904,787,Medium Command Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000.0000,1,1253,3199,None,0 +43906,787,Large Command Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1250000.0000,1,1254,3199,None,0 +43908,787,Capital Command Processor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1724,3199,None,0 +43910,945,Porpoise Blueprint,,0E-10,0.0100000000,0E-10,1,None,600000000.0000,1,2334,None,None,21362 +43911,177,Ice Harvesting Drone I Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,358,None,None,21421 +43912,177,Ice Harvesting Drone II Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,None,None,None,21420 +43913,177,'Augmented' Ice Harvesting Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,21420 +43914,177,'Augmented' Mining Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,9999999.0000,1,None,None,None,20263 +43915,177,'Excavator' Mining Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,21322 +43916,177,'Excavator' Ice Harvesting Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,21419 43917,227,Assembly Site Audio Object,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 43918,227,Smugglers Den Audio Object,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20483,10026 43919,1827,Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I,"The Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures. @@ -49841,90 +49852,90 @@ Note: Only one rig of the same type, counting both tech variations, may be fitte 43922,286,CloneJacker Punk,"This young pirate is looking to make a name as a clonejacker, raiding illegal clone labs for biomass to be sold on the black market. Such an inexperienced criminal is unlikely to pick a fight with a capsuleer unless provoked.",1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,None,1830 43923,286,Belter Hoodlum,This low level criminal is likely a former asteroid miner turned to preying on his former colleagues. Many crime gangs recruit from the lowest paid among those who work in space as a means of gaining new pilots. Such an inexperienced criminal is unlikely to pick a fight with a capsuleer unless provoked.,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,None,1830 43924,286,Narco Pusher,This criminal is a low level pusher for narcotics gangs operating in the area. These drug pushers sell their illegal wares to miners and others working in dangerous space industries. These criminals avoid trouble unless provoked.,1970000.0000000000,19700.0000000000,125.0000000000,1,1,None,0,None,None,None,1830 -43925,1707,Standup Capital Shipyard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000000.0000,1,2323,21596,None,0 -43926,1707,Standup Invention Lab I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2323,21597,None,0 -43927,1707,Standup Manufacturing Plant I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2323,21597,None,0 -43928,1707,Standup Research Lab I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2323,21596,None,0 -43929,1707,Standup Supercapital Shipyard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,9000000000.0000,1,2323,21595,None,0 +43925,1707,Standup Capital Shipyard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,4000000000.0000,1,2323,3007,None,0 +43926,1707,Standup Invention Lab I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2323,3013,None,0 +43927,1707,Standup Manufacturing Plant I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2323,3007,None,0 +43928,1707,Standup Research Lab I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2323,3006,None,0 +43929,1707,Standup Supercapital Shipyard I Blueprint,,0E-10,0.0100000000,0E-10,1,None,9000000000.0000,1,2323,3007,None,0 43930,1194,Amarr Inception Package,This package has been awarded to you for your just and righteous actions on the behalf of the Amarr Empire.,0E-10,2520.0000000000,0E-10,1,4,None,1,1661,21725,None,0 43931,1194,Caldari Inception Package,This package has been awarded to you for your swift and decisive actions on behalf of the Caldari State.,0E-10,2520.0000000000,0E-10,1,1,None,1,1661,21725,None,0 43932,1194,Gallente Inception Package,This package has been awarded to you for your selfless and remarkable actions on behalf of the Gallente Federation.,0E-10,2520.0000000000,0E-10,1,8,None,1,1661,21725,None,0 -43933,1194,Minmatar Inception Package ,This package has been awarded to you for your fierce and loyal actions on behalf of the Minmatar Republic.,0E-10,2520.0000000000,0E-10,1,2,None,1,1661,21725,None,0 -43934,177,Harvester Mining Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 -43935,1950,Blood Raider Victory SKIN (Permanent),"Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. +43933,1194,Minmatar Inception Package,This package has been awarded to you for your fierce and loyal actions on behalf of the Minmatar Republic.,0E-10,2520.0000000000,0E-10,1,2,None,1,1661,21725,None,0 +43934,177,Harvester Mining Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,1009 +43935,1950,Blood Raider Victory SKIN,"Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIV in YC118. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.",0E-10,0.0100000000,0E-10,1,4,None,1,2120,None,None,0 -44002,1708,Standup M-Set Equipment Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44003,1708,Standup M-Set Equipment Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44004,1708,Standup M-Set Equipment Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44005,1708,Standup M-Set Equipment Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44006,1708,Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44007,1708,Standup M-Set Ammunition Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44008,1708,Standup M-Set Ammunition Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44009,1708,Standup M-Set Ammunition Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44010,1708,Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44011,1708,Standup M-Set Drone and Fighter Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44012,1708,Standup M-Set Drone and Fighter Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44013,1708,Standup M-Set Drone and Fighter Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44014,1708,Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44015,1708,Standup M-Set Basic Small Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44016,1708,Standup M-Set Basic Small Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44017,1708,Standup M-Set Basic Small Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44018,1708,Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44019,1708,Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44020,1708,Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44021,1708,Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44022,1708,Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44023,1708,Standup M-Set Basic Large Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44024,1708,Standup M-Set Basic Large Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44025,1708,Standup M-Set Basic Large Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44026,1708,Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44027,1708,Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44028,1708,Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44029,1708,Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44030,1708,Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44031,1708,Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44032,1708,Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44033,1708,Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44034,1708,Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44035,1708,Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44036,1708,Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44037,1708,Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44038,1708,Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44039,1708,Standup M-Set Advanced Component Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44040,1708,Standup M-Set Advanced Component Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44041,1708,Standup M-Set Advanced Component Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44042,1708,Standup M-Set Basic Capital Component Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44043,1708,Standup M-Set Basic Capital Component Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44044,1708,Standup M-Set Basic Capital Component Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44045,1708,Standup M-Set Basic Capital Component Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44046,1708,Standup M-Set Structure Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44047,1708,Standup M-Set Structure Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44048,1708,Standup M-Set Structure Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44049,1708,Standup M-Set Structure Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44050,1708,Standup M-Set Invention Cost Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44051,1708,Standup M-Set Invention Cost Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44052,1708,Standup M-Set Invention Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44053,1708,Standup M-Set Invention Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44054,1708,Standup M-Set ME Research Cost Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44055,1708,Standup M-Set ME Research Cost Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44056,1708,Standup M-Set ME Research Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44057,1708,Standup M-Set ME Research Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44058,1708,Standup M-Set TE Research Cost Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44059,1708,Standup M-Set TE Research Cost Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44060,1708,Standup M-Set TE Research Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44061,1708,Standup M-Set TE Research Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44062,1708,Standup M-Set Blueprint Copy Cost Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44063,1708,Standup M-Set Blueprint Copy Cost Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 -44064,1708,Standup M-Set Blueprint Copy Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,3198,None,0 -44065,1708,Standup M-Set Blueprint Copy Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 +44002,1708,Standup M-Set Equipment Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44003,1708,Standup M-Set Equipment Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44004,1708,Standup M-Set Equipment Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44005,1708,Standup M-Set Equipment Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44006,1708,Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44007,1708,Standup M-Set Ammunition Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44008,1708,Standup M-Set Ammunition Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44009,1708,Standup M-Set Ammunition Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44010,1708,Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44011,1708,Standup M-Set Drone and Fighter Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44012,1708,Standup M-Set Drone and Fighter Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44013,1708,Standup M-Set Drone and Fighter Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44014,1708,Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44015,1708,Standup M-Set Basic Small Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44016,1708,Standup M-Set Basic Small Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44017,1708,Standup M-Set Basic Small Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44018,1708,Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44019,1708,Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44020,1708,Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44021,1708,Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44022,1708,Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44023,1708,Standup M-Set Basic Large Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44024,1708,Standup M-Set Basic Large Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44025,1708,Standup M-Set Basic Large Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44026,1708,Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44027,1708,Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44028,1708,Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44029,1708,Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44030,1708,Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44031,1708,Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44032,1708,Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44033,1708,Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44034,1708,Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44035,1708,Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44036,1708,Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44037,1708,Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44038,1708,Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44039,1708,Standup M-Set Advanced Component Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44040,1708,Standup M-Set Advanced Component Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44041,1708,Standup M-Set Advanced Component Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44042,1708,Standup M-Set Basic Capital Component Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44043,1708,Standup M-Set Basic Capital Component Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44044,1708,Standup M-Set Basic Capital Component Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44045,1708,Standup M-Set Basic Capital Component Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44046,1708,Standup M-Set Structure Manufacturing Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44047,1708,Standup M-Set Structure Manufacturing Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44048,1708,Standup M-Set Structure Manufacturing Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44049,1708,Standup M-Set Structure Manufacturing Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44050,1708,Standup M-Set Invention Cost Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44051,1708,Standup M-Set Invention Cost Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44052,1708,Standup M-Set Invention Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44053,1708,Standup M-Set Invention Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44054,1708,Standup M-Set ME Research Cost Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44055,1708,Standup M-Set ME Research Cost Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44056,1708,Standup M-Set ME Research Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44057,1708,Standup M-Set ME Research Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44058,1708,Standup M-Set TE Research Cost Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44059,1708,Standup M-Set TE Research Cost Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44060,1708,Standup M-Set TE Research Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44061,1708,Standup M-Set TE Research Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44062,1708,Standup M-Set Blueprint Copy Cost Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44063,1708,Standup M-Set Blueprint Copy Cost Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 +44064,1708,Standup M-Set Blueprint Copy Accelerator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2339,21729,None,0 +44065,1708,Standup M-Set Blueprint Copy Accelerator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 44066,227,Invisible Warp Out Object,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 44067,1209,Invulnerability Core Operation,Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. 10% increase per level to the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core.,0E-10,0.0100000000,0E-10,1,None,250000000.0000,1,1747,33,None,0 -44068,1950,Orca Claim Foreman SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -44069,1950,Skiff Claim Foreman SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -44070,1950,Hulk Claim Foreman SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -44071,1950,Rorqual Claim Foreman SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -44072,1950,Mackinaw Claim Foreman SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +44068,1950,Orca Claim Foreman SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +44069,1950,Skiff Claim Foreman SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +44070,1950,Hulk Claim Foreman SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +44071,1950,Rorqual Claim Foreman SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +44072,1950,Mackinaw Claim Foreman SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 44074,1708,Standup L-Set Advanced Medium Ship Manufacturing Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2339,21729,None,0 44075,1708,Standup L-Set Advanced Medium Ship Manufacturing Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,21729,None,0 44076,1708,Standup L-Set Advanced Small Ship Manufacturing Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2339,21729,None,0 @@ -49949,13 +49960,13 @@ This rare SKIN was designed and manufactured by the Independent Gaming Commissio 44095,1708,Standup L-Set Structure Manufacturing Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,21729,None,0 44096,1708,Standup L-Set TE Research Optimization I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2339,21729,None,0 44097,1708,Standup L-Set TE Research Optimization II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,21729,None,0 -44101,1950,Confessor Star Captain SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +44101,1950,Confessor Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 44102,512,Defender Launcher I,"A Kaalakiota designed integrated launcher and sensor platform. Capable of detecting incoming threats, and on command, launching a Defender™ kill vehicle to intercept it. Note: Can only be fit to destroyer class hulls.",0E-10,5.0000000000,0.1500000000,1,None,200000.0000,1,2351,168,None,20089 44103,136,Defender Launcher I Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,340,168,None,0 44105,227,Invisible Warp Out Object (Except POD),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 -44106,487,Sunesis Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +44106,487,Sunesis Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,1232 44107,1803,♦ Succubus,"The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.",965000.0000000000,28600.0000000000,135.0000000000,1,32,None,0,None,None,20118,1237 44108,1803,♦ Succubus,"The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.",965000.0000000000,28600.0000000000,135.0000000000,1,32,None,0,None,None,20118,1237 44109,501,Display Launcher,"An otherworldly glow emanates from this strange and outlandish-looking device. Its missile tubes look suspiciously capable of fitting a huge snowball, fireworks, and other festive ammunition.",0E-10,20.0000000000,5.0000000000,1,None,None,1,1663,168,None,21423 @@ -49983,71 +49994,71 @@ This particular blueprint has been created to the custom specifications of Fleet This particular blueprint has been created to the custom specifications of Fleet Commander Yna Vadari, who has been known to issue copies to certain select Republic Fleet officers and intelligence assets at her discretion.",0E-10,0.0100000000,0E-10,1,None,243200.0000,1,None,1046,None,0 44118,218,Tahron's Custom Heat Sink Blueprint,"This blueprint can be used to build a limited number of special upgraded versions of the Heat Sink module. Heat Sinks improve the damage and rate of fire of energy turrets and are key modules in many Amarr ship loadouts. -This particular blueprint has been created to the custom specifications of Fleet Commander Rafayel Tahron, who has been known to issue copies to certain select Imperial Navy officers and proven allies at his discretion.",0E-10,0.0100000000,0E-10,1,None,249600.0000,1,None,21,None,0 +This particular blueprint has been created to the custom specifications of Fleet Commander Rafayel Tahron, who has been known to issue copies to certain select Imperial Navy officers and proven allies at his discretion.",0E-10,0.0100000000,0E-10,1,None,249600.0000,1,None,1046,None,0 44120,1089,Women's YC119 Yoiul Festival T-shirt,The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival T-shirt colorfully and stylishly expresses this message for all to see.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,21739,None,0 44121,1090,Women's YC119 Yoiul Festival Pants,The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Pants stylishly complement the Yoiul Festival T-Shirt.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,21734,None,0 44122,1092,Women's YC119 Yoiul Festival Cap,The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Cap is a stylish display of support for this New Year message.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,21736,None,0 44123,1089,Men's YC119 Yoiul Festival T-shirt,The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival T-shirt colorfully and stylishly expresses this message for all to see.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21740,None,0 44124,1090,Men's YC119 Yoiul Festival Pants,The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Pants stylishly complement the Yoiul Festival T-Shirt.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,21735,None,0 44125,1092,Men's YC119 Yoiul Festival Cap,The Yoiul Festival celebrates the start of the New Year according to the New Eden Standard Calendar. The festival is widely promoted by CONCORD as a time to reflect on unity and peace across New Eden. The YC119 Yoiul Festival Cap is a stylish display of support for this New Year message.,0E-10,0.1000000000,0E-10,1,None,None,1,1943,21738,None,0 -44127,1950,Paladin Star Captain SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +44127,1950,Paladin Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 44128,1194,Naval Capsuleer Starter Pack,"You have been enlisted as a Naval Capsuleer. Standard equipment is issued to all naval capsuleers and your combat ship and gear is included in this container. Once opened, this container will self-destruct. Gear is delivered to your Item Hangar while your frigates will be safely delivered to your Ship Hangar for your immediate use.",0E-10,6000.0000000000,0E-10,1,128,None,0,None,21741,None,0 -44134,1950,Crucifier Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -44135,1950,Executioner Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -44136,1950,Inquisitor Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -44137,1950,Magnate Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -44138,1950,Punisher Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -44139,1950,Tormentor Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -44140,1950,Coercer Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -44141,1950,Dragoon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -44142,1950,Arbitrator Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -44143,1950,Augoror Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -44144,1950,Maller Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -44145,1950,Omen Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -44146,1950,Impairor Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2308,None,None,0 -44147,1950,Ibis Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2353,None,None,0 -44148,1950,Bantam Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -44149,1950,Heron Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -44150,1950,Kestrel Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -44151,1950,Griffin Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -44152,1950,Condor Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -44153,1950,Merlin Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -44154,1950,Cormorant Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -44155,1950,Corax Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -44156,1950,Osprey Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -44157,1950,Blackbird Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -44158,1950,Caracal Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -44159,1950,Moa Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -44160,1950,Reaper Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2355,None,None,0 -44161,1950,Burst Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -44162,1950,Probe Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -44163,1950,Slasher Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -44164,1950,Breacher Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -44165,1950,Vigil Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -44166,1950,Rifter Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -44167,1950,Thrasher Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -44168,1950,Talwar Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -44169,1950,Scythe Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -44170,1950,Bellicose Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -44171,1950,Stabber Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -44172,1950,Rupture Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -44173,1950,Velator Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2354,None,None,0 -44174,1950,Atron Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44175,1950,Imicus Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44176,1950,Incursus Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44177,1950,Maulus Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44178,1950,Navitas Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44179,1950,Tristan Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44180,1950,Catalyst Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -44181,1950,Algos Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -44182,1950,Exequror Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -44183,1950,Celestis Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -44184,1950,Vexor Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -44185,1950,Thorax Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -44186,1950,Venture Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +44134,1950,Crucifier Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +44135,1950,Executioner Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +44136,1950,Inquisitor Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +44137,1950,Magnate Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +44138,1950,Punisher Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +44139,1950,Tormentor Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +44140,1950,Coercer Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +44141,1950,Dragoon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +44142,1950,Arbitrator Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +44143,1950,Augoror Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +44144,1950,Maller Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +44145,1950,Omen Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +44146,1950,Impairor Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2308,None,None,0 +44147,1950,Ibis Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2353,None,None,0 +44148,1950,Bantam Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +44149,1950,Heron Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +44150,1950,Kestrel Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +44151,1950,Griffin Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +44152,1950,Condor Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +44153,1950,Merlin Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +44154,1950,Cormorant Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +44155,1950,Corax Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +44156,1950,Osprey Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +44157,1950,Blackbird Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +44158,1950,Caracal Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +44159,1950,Moa Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +44160,1950,Reaper Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2355,None,None,0 +44161,1950,Burst Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +44162,1950,Probe Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +44163,1950,Slasher Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +44164,1950,Breacher Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +44165,1950,Vigil Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +44166,1950,Rifter Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +44167,1950,Thrasher Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +44168,1950,Talwar Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +44169,1950,Scythe Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +44170,1950,Bellicose Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +44171,1950,Stabber Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +44172,1950,Rupture Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +44173,1950,Velator Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2354,None,None,0 +44174,1950,Atron Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44175,1950,Imicus Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44176,1950,Incursus Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44177,1950,Maulus Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44178,1950,Navitas Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44179,1950,Tristan Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44180,1950,Catalyst Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +44181,1950,Algos Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +44182,1950,Exequror Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +44183,1950,Celestis Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +44184,1950,Vexor Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +44185,1950,Thorax Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +44186,1950,Venture Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 44187,1194,YC119 Yoiul Festival Day 1,,0E-10,5000.0000000000,0E-10,1,None,None,0,1661,21742,None,0 44188,1194,YC119 Yoiul Festival Day 2,,0E-10,5000.0000000000,0E-10,1,None,None,0,1661,21742,None,0 44189,1194,YC119 Yoiul Festival Day 3,,0E-10,5000.0000000000,0E-10,1,None,None,0,1661,21742,None,0 @@ -50060,12 +50071,12 @@ Gear is delivered to your Item Hangar while your frigates will be safely deliver 44197,1194,YC119 Yoiul Festival Day 10,,0E-10,5000.0000000000,0E-10,1,None,None,0,1661,21742,None,0 44198,1194,YC119 Yoiul Festival Day 11,,0E-10,5000.0000000000,0E-10,1,None,None,0,1661,21742,None,0 44199,1194,YC119 Yoiul Festival Day 12,,0E-10,5000.0000000000,0E-10,1,None,None,0,1661,21742,None,0 -44200,1950,Punisher Khanid SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +44200,1950,Punisher Khanid SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 44201,1950,Incursus test fix,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 44202,1950,Rifter test fix,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -44203,1950,Merlin Sukuuvestaa SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +44203,1950,Merlin Sukuuvestaa SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 44204,943,300 Aurum Token,"This item can be redeemed for 300 Aurum (AUR).

To Redeem: Right-click the Aurum Token and select ""Redeem for AUR"".

On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.

Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.

Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of ""gold aurum"", or ""golden token"".
Source: SCOPE fluff piece (unprinted)",0E-10,0.0100000000,0E-10,1,None,None,1,1427,10831,None,0 -44205,1194,Jezaja’s Giant Secure Container,"From the outside, nothing seems particularly unique about this giant secure container, other than the fact it is sealed with a custom designed electromagnetic bio-lock. It would appear that this container would be impossible to open, if it was not already unlocked. It contains thousands of datacores packed with opinion pieces and news articles on events in New Eden.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1171,None,0 +44205,1194,Jezaja's Giant Secure Container,"From the outside, nothing seems particularly unique about this giant secure container, other than the fact it is sealed with a custom designed electromagnetic bio-lock. It would appear that this container would be impossible to open, if it was not already unlocked. It contains thousands of datacores packed with opinion pieces and news articles on events in New Eden.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1171,None,0 44206,1194,A Letter Of Complaint,"This formal letter of complaint seems to be addressed to a capsuleer by the name of Grath Telkin, and is written by an unidentified but clearly irate gentleman who appears to have lost a Chimera class carrier in the region of Pure Blind.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,21060,None,0 44207,1194,Kor-Azor Family Decree,"Ratified by Lady Ersilia Kor-Azor, heir of House Kor-Azor, this decree strips capsuleer pilot Lysus of all titles in the Amarr Empire, nullifying his claim to any estate or assets on Eclipticum, in the Imperial system of Kor-Azor Prime. It also publicly denounces his behavior during celebrations of the Coronation of Empress Catiz I, and formally severs any ties with him on behalf of the Kor-Azor family.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2908,None,0 44208,1194,Forged Frigate Blueprints,"Stored on a single datacore, this data pack contains a blueprint for every standard service frigate. It would appear that these blueprints have been illegally copied, and while they cannot be read by manufacturing equipment in order to be manufactured from, they do appear to have been heavily annotated with the scribblings of a madman.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2853,None,0 @@ -50073,45 +50084,40 @@ Gear is delivered to your Item Hangar while your frigates will be safely deliver >>> FTL/FR – 30045340 >>> TS/REF – DISTRESS – UNAUTHORIZED AIRLOCK ACCESS >>> STATUS: -PARTIAL ATMOSPHERE CONTAINEMENT FAILURE +PARTIAL ATMOSPHERE CONTAINMENT FAILURE REACTOR CONTAINMENT FAILURE PROPULSION OFFLINE CAPACITOR BUSBAR SYSTEM OFFLINE FTL HARMONIZATION COILS OFFLINE",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2038,None,0 -44210,1194,Scale Model Of [RFS] Mah’tu Rea,"This is a scale model of the only Matari vessel from the Battle of Mekhios known to survive to this day, which is preserved as a monument to Matari strength and defiance. The real vessel is berthed in Hek VII - Tribal Liberation Force Logistic Support after managing to limp back across the Amarr-Matari border and make port, and is preserved as a monument to the Elder Fleet invasion of the Empire during YC110, which saw countless Matari slaves liberated and evacuated from Imperial space.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2106,None,0 +44210,1194,Scale Model Of [RFS] Mah'tu Rea,"This is a scale model of the only Matari vessel from the Battle of Mekhios known to survive to this day, which is preserved as a monument to Matari strength and defiance. The real vessel is berthed in Hek VII - Tribal Liberation Force Logistic Support after managing to limp back across the Amarr-Matari border and make port, and is preserved as a monument to the Elder Fleet invasion of the Empire during YC110, which saw countless Matari slaves liberated and evacuated from Imperial space.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2106,None,0 44211,1194,Rejected Ship Replacement Program Request,This request for the replacement of a lost Caracal class cruiser bears a large red “Rejected” stamp. The reasoning given for the rejection was the failure to indicate the pilot’s preferred flavor of ice cream.,10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,21060,None,0 44212,1194,Upwell Consortium Propaganda Reel,"This collection of holovids is loaded onto a single reel for convenience, and shows a utopian future on board various classes of citadels and engineering complexes which probably would have existed if capsuleers had not been involved in their construction… and destruction for that matter.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1177,None,0 44213,1194,The Champion Ship,"In response to claims that the Friend Ship is the best ship in New Eden, the Independent Gaming Commission released this model of a Marshal class CONCORD battleship to affirm the position of the Championship as the best ship in New Eden.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2106,None,0 44214,1194,CONCORD Speeding Ticket,"This speeding ticket was issued by the Directive Enforcement Department to the pilot of a Charon class freighter who was apparently detected travelling at 402,110 m/sec on approach to the Perimeter stargate in the market hub system of Jita. The angry, handwritten response from the capsuleer is undecipherable save for several expletives it would not be appropriate to mention here, and mention of a Machariel class battleship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2552,None,0 44215,1194,Kaalakiota Peaks Vodka,"Usually found on the open market in highly decorated bottles rather than these massive distillation tanks, Kaalakiota Peaks Vodka is made with natural spring water filtered through the volcanic rock of the northern peaks of the mountain range from which it takes its name. This particular container is marked with the shipping number of part of an enormous batch worth more than ten billion kredits that went missing after a Guristas attack in Ikoskio that occurred in November YC117.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1162,None,0 -44216,1194,Armor Plating From TES Seraph,"While the Imperial authorities have attempted to prevent looters from taking materials away from the wreckage site of TES Seraph, the Avatar class titan which was destroyed in Safizon, claiming the life of the late Empress of the Amarr Empire, scavengers and black market dealers have managed to make off with more than a few souvenirs. Be careful when transporting this in the Amarr Empire, as the Navy to not take kindly to looters.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,21062,None,0 +44216,1194,Armor Plating From TES Seraph,"While the Imperial authorities have attempted to prevent looters from taking materials away from the wreckage site of TES Seraph, the Avatar class titan which was destroyed in Safizon, claiming the life of the late Empress of the Amarr Empire, scavengers and black market dealers have managed to make off with more than a few souvenirs. Be careful when transporting this in the Amarr Empire, as the Navy does not take kindly to looters.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,21062,None,0 44217,303,Expired Cerebral Accelerator,"Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.
Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC119/01/20.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 -44218,1950,Stratios SOE Fire Cell (Defense) SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 -44219,1950,Astero SOE Fire Cell (Defense) SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 -44220,1950,Nestor SOE Fire Cell (Defense) SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 -44229,1950,Echo Red Kite SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -44230,1950,Dramiel Red Kite SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -44231,1950,Cynabal Red Kite SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -44232,1950,Machariel Red Kite SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -44233,1950,Echo Bluebird SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -44234,1950,Dramiel Bluebird SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -44235,1950,Cynabal Bluebird SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -44236,1950,Machariel Bluebird SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -44237,1950,Garmur Red Kite SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -44238,1950,Orthrus Red Kite SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -44239,1950,Barghest Red Kite SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -44240,1950,Garmur Bluebird SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -44241,1950,Orthrus Bluebird SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -44242,1950,Barghest Bluebird SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -44243,526,,,0.0100000000,0.0100000000,0E-10,1,None,None,0,None,2908,None,0 -44244,526,,,0.0100000000,0.0100000000,0E-10,1,None,None,0,None,2908,None,0 -44245,526,,,0.0100000000,0.0100000000,0E-10,1,None,None,0,None,2908,None,0 -44246,526,,,0.0100000000,0.0100000000,0E-10,1,None,None,0,None,2908,None,0 -44247,526,,,0.0100000000,0.0100000000,0E-10,1,None,None,0,None,2886,None,0 +44218,1950,Stratios SOE Fire Cell,,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +44219,1950,Astero SOE Fire Cell,,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +44220,1950,Nestor SOE Fire Cell,,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +44229,1950,Echo Red Kite SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +44230,1950,Dramiel Red Kite SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +44231,1950,Cynabal Red Kite SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +44232,1950,Machariel Red Kite SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +44233,1950,Echo Bluebird SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +44234,1950,Dramiel Bluebird SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +44235,1950,Cynabal Bluebird SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +44236,1950,Machariel Bluebird SKIN,,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +44237,1950,Garmur Red Kite SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +44238,1950,Orthrus Red Kite SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +44239,1950,Barghest Red Kite SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +44240,1950,Garmur Bluebird SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +44241,1950,Orthrus Bluebird SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +44242,1950,Barghest Bluebird SKIN,,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 44248,526,Enlistment (Amarr) for Naval Capsuleers,"Pilot, we want you! Welcome to the Amarr Empire’s naval capsuleer program. The Empire’s future is in your hands. Wear your standard issue beret with pride and join the action by speaking to your local recruitment officer about advancing in New Eden's Careers. @@ -50174,12 +50180,12 @@ To mark your graduation we have supplied you with a blueprint and enough materia Fly safe, Capsuleer!",0.0100000000,0.0100000000,0E-10,1,None,None,1,None,2886,None,0 44253,1872,TEST Structure,,0E-10,0E-10,0E-10,1,4,600000.0000,0,None,None,20160,21406 -44254,1950,Orthrus Convergence - Nova SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 -44255,1950,Barghest Convergence - Nova SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 -44256,1950,Garmur Convergence - Nova SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 -44257,1950,Gnosis Midnight SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 -44258,1950,Apotheosis Midnight SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 -44259,1950,Sunesis Midnight SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 +44254,1950,Orthrus Convergence - Nova SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +44255,1950,Barghest Convergence - Nova SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +44256,1950,Garmur Convergence - Nova SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +44257,1950,Gnosis Midnight SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 +44258,1950,Apotheosis Midnight SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 +44259,1950,Sunesis Midnight SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 44260,500,Crown Imperial Firework,"The Amarr calendar is replete with feast days and many provide an opportunity to let off fireworks and indulge in complicated pyrotechnic displays, often accompanied by massed religious choirs and the sweeping music of symphonies to the glory of Empire. The 'Crown Imperial' firework is a favorite with the crowds and is at its most spectacular when seen in space.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,21430 44261,500,Angels Arisen Firework,"The Angel Cartel is more than just a criminal gang, at least in its own eyes, and uses complex and mystical iconography at every level of its organization. The Angels are much given to celebrating their successes in fine style and the 'Angels Arisen' pyrotechnic charge is used to signal their greatest triumphs.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,21431 44262,500,Blood Dagger Firework,"The Blood Raider Covenant likes to spread fear and intimidate its victims, and any that might think of standing up to them, with display and shock tactics wherever possible. The use of pyrotechnic displays to overawe the credulous is a stock tactic and the 'Blood Dagger' firework nicely serves that purpose.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,21432 @@ -50200,678 +50206,678 @@ Fly safe, Capsuleer!",0.0100000000,0.0100000000,0E-10,1,None,None,1,None,2886,No 44277,186,Fateweaver Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.,10000.0000000000,27500.0000000000,27500.0000000000,1,2,None,0,None,None,None,21304 44278,353,QA Tracking Enhancer,,20.0000000000,5.0000000000,0E-10,1,None,None,0,None,1640,None,0 44279,306,Blasted Neon Sign,"Once the pride and joy of its parent corporation, this broken-down heap of neon and metal is now no more than a symbolic manifestation of capitalistic decline.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,31,2369 -44280,1950,Apocalypse IGC Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +44280,1950,Apocalypse IGC Victory SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 44281,353,QA Drone Mega Module,This module does not exist.,1.0000000000,5.0000000000,0E-10,1,None,None,0,None,10934,None,0 -44282,1950,Impairor Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44282,1950,Impairor Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44283,1952,Impairor Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44284,1953,Impairor Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44285,1954,Impairor Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44286,1955,Impairor Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44287,1950,Crucifier Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44287,1950,Crucifier Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44288,1952,Crucifier Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44289,1953,Crucifier Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44290,1954,Crucifier Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44291,1955,Crucifier Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44292,1950,Executioner Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44292,1950,Executioner Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44293,1952,Executioner Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44294,1953,Executioner Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44295,1954,Executioner Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44296,1955,Executioner Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44297,1950,Inquisitor Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44297,1950,Inquisitor Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44298,1952,Inquisitor Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44299,1953,Inquisitor Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44300,1954,Inquisitor Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44301,1955,Inquisitor Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44302,1950,Magnate Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44302,1950,Magnate Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44303,1952,Magnate Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44304,1953,Magnate Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44305,1954,Magnate Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44306,1955,Magnate Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44307,1950,Punisher Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44307,1950,Punisher Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44308,1952,Punisher Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44309,1953,Punisher Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44310,1954,Punisher Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44311,1955,Punisher Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44312,1950,Tormentor Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44312,1950,Tormentor Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44313,1952,Tormentor Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44314,1953,Tormentor Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44315,1954,Tormentor Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44316,1955,Tormentor Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44317,1950,Retribution Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44317,1950,Retribution Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44318,1952,Retribution Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44319,1953,Retribution Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44320,1954,Retribution Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44321,1955,Retribution Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44322,1950,Vengeance Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44322,1950,Vengeance Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44323,1952,Vengeance Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44324,1953,Vengeance Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44325,1954,Vengeance Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44326,1955,Vengeance Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44327,1950,Anathema Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44327,1950,Anathema Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44328,1952,Anathema Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44329,1953,Anathema Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44330,1954,Anathema Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44331,1955,Anathema Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44332,1950,Purifier Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44332,1950,Purifier Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44333,1952,Purifier Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44334,1953,Purifier Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44335,1954,Purifier Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44336,1955,Purifier Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44337,1950,Sentinel Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44337,1950,Sentinel Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44338,1952,Sentinel Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44339,1953,Sentinel Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44340,1954,Sentinel Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44341,1955,Sentinel Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44342,1950,Crusader Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44342,1950,Crusader Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44343,1952,Crusader Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44344,1953,Crusader Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44345,1954,Crusader Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44346,1955,Crusader Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44347,1950,Malediction Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44347,1950,Malediction Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44348,1952,Malediction Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44349,1953,Malediction Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44350,1954,Malediction Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44351,1955,Malediction Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44352,1950,Deacon Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44352,1950,Deacon Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44353,1952,Deacon Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44354,1953,Deacon Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44355,1954,Deacon Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44356,1955,Deacon Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44357,1950,Imperial Navy Slicer Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44357,1950,Imperial Navy Slicer Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44358,1952,Imperial Navy Slicer Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44359,1953,Imperial Navy Slicer Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44360,1954,Imperial Navy Slicer Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44361,1955,Imperial Navy Slicer Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44362,1950,Crucifier Navy Issue Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44362,1950,Crucifier Navy Issue Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44363,1952,Crucifier Navy Issue Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44364,1953,Crucifier Navy Issue Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44365,1954,Crucifier Navy Issue Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44366,1955,Crucifier Navy Issue Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44367,1950,Coercer Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44367,1950,Coercer Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44368,1952,Coercer Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44369,1953,Coercer Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44370,1954,Coercer Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44371,1955,Coercer Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44372,1950,Dragoon Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44372,1950,Dragoon Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44373,1952,Dragoon Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44374,1953,Dragoon Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44375,1954,Dragoon Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44376,1955,Dragoon Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44377,1950,Pontifex Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44377,1950,Pontifex Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44378,1952,Pontifex Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44379,1953,Pontifex Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44380,1954,Pontifex Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44381,1955,Pontifex Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44382,1950,Heretic Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44382,1950,Heretic Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44383,1952,Heretic Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44384,1953,Heretic Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44385,1954,Heretic Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44386,1955,Heretic Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44387,1950,Confessor Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44387,1950,Confessor Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44388,1952,Confessor Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44389,1953,Confessor Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44390,1954,Confessor Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44391,1955,Confessor Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44392,1950,Arbitrator Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44392,1950,Arbitrator Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44393,1952,Arbitrator Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44394,1953,Arbitrator Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44395,1954,Arbitrator Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44396,1955,Arbitrator Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44397,1950,Augoror Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44397,1950,Augoror Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44398,1952,Augoror Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44399,1953,Augoror Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44400,1954,Augoror Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44401,1955,Augoror Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44402,1950,Maller Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44402,1950,Maller Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44403,1952,Maller Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44404,1953,Maller Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44405,1954,Maller Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44406,1955,Maller Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44407,1950,Omen Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44407,1950,Omen Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44408,1952,Omen Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44409,1953,Omen Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44410,1954,Omen Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44411,1955,Omen Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44412,1950,Sacrilege Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44412,1950,Sacrilege Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44413,1952,Sacrilege Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44414,1953,Sacrilege Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44415,1954,Sacrilege Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44416,1955,Sacrilege Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44417,1950,Zealot Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44417,1950,Zealot Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44418,1952,Zealot Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44419,1953,Zealot Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44420,1954,Zealot Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44421,1955,Zealot Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44422,1950,Devoter Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44422,1950,Devoter Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44423,1952,Devoter Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44424,1953,Devoter Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44425,1954,Devoter Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44426,1955,Devoter Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44427,1950,Guardian Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44427,1950,Guardian Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44428,1952,Guardian Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44429,1953,Guardian Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44430,1954,Guardian Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44431,1955,Guardian Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44432,1950,Curse Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44432,1950,Curse Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44433,1952,Curse Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44434,1953,Curse Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44435,1954,Curse Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44436,1955,Curse Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44437,1950,Pilgrim Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44437,1950,Pilgrim Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44438,1952,Pilgrim Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44439,1953,Pilgrim Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44440,1954,Pilgrim Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44441,1955,Pilgrim Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44442,1950,Augoror Navy Issue Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44442,1950,Augoror Navy Issue Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44443,1952,Augoror Navy Issue Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44444,1953,Augoror Navy Issue Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44445,1954,Augoror Navy Issue Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44446,1955,Augoror Navy Issue Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44447,1950,Omen Navy Issue Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44447,1950,Omen Navy Issue Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44448,1952,Omen Navy Issue Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44449,1953,Omen Navy Issue Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44450,1954,Omen Navy Issue Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44451,1955,Omen Navy Issue Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44452,1950,Harbinger Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44452,1950,Harbinger Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44453,1952,Harbinger Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44454,1953,Harbinger Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44455,1954,Harbinger Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44456,1955,Harbinger Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44457,1950,Oracle Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44457,1950,Oracle Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44458,1952,Oracle Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44459,1953,Oracle Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44460,1954,Oracle Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44461,1955,Oracle Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44462,1950,Prophecy Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44462,1950,Prophecy Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44463,1952,Prophecy Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44464,1953,Prophecy Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44465,1954,Prophecy Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44466,1955,Prophecy Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44467,1950,Absolution Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44467,1950,Absolution Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44468,1952,Absolution Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44469,1953,Absolution Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44470,1954,Absolution Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44471,1955,Absolution Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44472,1950,Damnation Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44472,1950,Damnation Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44473,1952,Damnation Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44474,1953,Damnation Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44475,1954,Damnation Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44476,1955,Damnation Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44477,1950,Harbinger Navy Issue Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44477,1950,Harbinger Navy Issue Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44478,1952,Harbinger Navy Issue Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44479,1953,Harbinger Navy Issue Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44480,1954,Harbinger Navy Issue Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44481,1955,Harbinger Navy Issue Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44482,1950,Abaddon Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44482,1950,Abaddon Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44483,1952,Abaddon Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44484,1953,Abaddon Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44485,1954,Abaddon Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44486,1955,Abaddon Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44487,1950,Apocalypse Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44487,1950,Apocalypse Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44488,1952,Apocalypse Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44489,1953,Apocalypse Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44490,1954,Apocalypse Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44491,1955,Apocalypse Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44492,1950,Armageddon Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44492,1950,Armageddon Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44493,1952,Armageddon Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44494,1953,Armageddon Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44495,1954,Armageddon Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44496,1955,Armageddon Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44497,1950,Redeemer Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44497,1950,Redeemer Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44498,1952,Redeemer Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44499,1953,Redeemer Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44500,1954,Redeemer Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44501,1955,Redeemer Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44502,1950,Paladin Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44502,1950,Paladin Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44503,1952,Paladin Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44504,1953,Paladin Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44505,1954,Paladin Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44506,1955,Paladin Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44507,1950,Apocalypse Navy Issue Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44507,1950,Apocalypse Navy Issue Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44508,1952,Apocalypse Navy Issue Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44509,1953,Apocalypse Navy Issue Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44510,1954,Apocalypse Navy Issue Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44511,1955,Apocalypse Navy Issue Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44512,1950,Armageddon Navy Issue Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44512,1950,Armageddon Navy Issue Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44513,1952,Armageddon Navy Issue Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44514,1953,Armageddon Navy Issue Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44515,1954,Armageddon Navy Issue Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44516,1955,Armageddon Navy Issue Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44517,1950,Revelation Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44517,1950,Revelation Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44518,1952,Revelation Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44519,1953,Revelation Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44520,1954,Revelation Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44521,1955,Revelation Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44522,1950,Archon Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44522,1950,Archon Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44523,1952,Archon Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44524,1953,Archon Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44525,1954,Archon Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44526,1955,Archon Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44527,1950,Aeon Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44527,1950,Aeon Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44528,1952,Aeon Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44529,1953,Aeon Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44530,1954,Aeon Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44531,1955,Aeon Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44532,1950,Avatar Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44532,1950,Avatar Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44533,1952,Avatar Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44534,1953,Avatar Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44535,1954,Avatar Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44536,1955,Avatar Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44537,1950,Bestower Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44537,1950,Bestower Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44538,1952,Bestower Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44539,1953,Bestower Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44540,1954,Bestower Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44541,1955,Bestower Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44542,1950,Sigil Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44542,1950,Sigil Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44543,1952,Sigil Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44544,1953,Sigil Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44545,1954,Sigil Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44546,1955,Sigil Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44547,1950,Prorator Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44547,1950,Prorator Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44548,1952,Prorator Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44549,1953,Prorator Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44550,1954,Prorator Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44551,1955,Prorator Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44552,1950,Impel Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44552,1950,Impel Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44553,1952,Impel Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44554,1953,Impel Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44555,1954,Impel Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44556,1955,Impel Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44557,1950,Providence Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44557,1950,Providence Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44558,1952,Providence Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44559,1953,Providence Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44560,1954,Providence Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44561,1955,Providence Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44562,1950,Ark Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44562,1950,Ark Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44563,1952,Ark Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44564,1953,Ark Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44565,1954,Ark Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44566,1955,Ark Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44567,1950,Apostle Cold Iron Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44567,1950,Apostle Cold Iron Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44568,1952,Apostle Cold Iron Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44569,1953,Apostle Cold Iron Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44570,1954,Apostle Cold Iron Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44571,1955,Apostle Cold Iron Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44572,1950,Gnosis Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 +44572,1950,Gnosis Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 44573,1952,Gnosis Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 44574,1953,Gnosis Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 44575,1954,Gnosis Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 44576,1955,Gnosis Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,16,None,0,None,None,None,0 -44577,1950,Crucifier Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44577,1950,Crucifier Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44578,1952,Crucifier Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44579,1953,Crucifier Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44580,1954,Crucifier Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44581,1955,Crucifier Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44582,1950,Executioner Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44582,1950,Executioner Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44583,1952,Executioner Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44584,1953,Executioner Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44585,1954,Executioner Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44586,1955,Executioner Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44587,1950,Inquisitor Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44587,1950,Inquisitor Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44588,1952,Inquisitor Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44589,1953,Inquisitor Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44590,1954,Inquisitor Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44591,1955,Inquisitor Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44592,1950,Magnate Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44592,1950,Magnate Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44593,1952,Magnate Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44594,1953,Magnate Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44595,1954,Magnate Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44596,1955,Magnate Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44597,1950,Punisher Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44597,1950,Punisher Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44598,1952,Punisher Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44599,1953,Punisher Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44600,1954,Punisher Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44601,1955,Punisher Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44602,1950,Tormentor Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44602,1950,Tormentor Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44603,1952,Tormentor Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44604,1953,Tormentor Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44605,1954,Tormentor Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44606,1955,Tormentor Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44607,1950,Retribution Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44607,1950,Retribution Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44608,1952,Retribution Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44609,1953,Retribution Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44610,1954,Retribution Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44611,1955,Retribution Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44612,1950,Vengeance Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44612,1950,Vengeance Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44613,1952,Vengeance Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44614,1953,Vengeance Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44615,1954,Vengeance Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44616,1955,Vengeance Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44617,1950,Anathema Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44617,1950,Anathema Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44618,1952,Anathema Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44619,1953,Anathema Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44620,1954,Anathema Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44621,1955,Anathema Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44622,1950,Purifier Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44622,1950,Purifier Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44623,1952,Purifier Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44624,1953,Purifier Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44625,1954,Purifier Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44626,1955,Purifier Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44627,1950,Sentinel Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44627,1950,Sentinel Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44628,1952,Sentinel Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44629,1953,Sentinel Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44630,1954,Sentinel Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44631,1955,Sentinel Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44632,1950,Crusader Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44632,1950,Crusader Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44633,1952,Crusader Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44634,1953,Crusader Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44635,1954,Crusader Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44636,1955,Crusader Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44637,1950,Malediction Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44637,1950,Malediction Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44638,1952,Malediction Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44639,1953,Malediction Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44640,1954,Malediction Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44641,1955,Malediction Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44642,1950,Deacon Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44642,1950,Deacon Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44643,1952,Deacon Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44644,1953,Deacon Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44645,1954,Deacon Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44646,1955,Deacon Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44647,1950,Coercer Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44647,1950,Coercer Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44648,1952,Coercer Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44649,1953,Coercer Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44650,1954,Coercer Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44651,1955,Coercer Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44652,1950,Dragoon Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44652,1950,Dragoon Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44653,1952,Dragoon Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44654,1953,Dragoon Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44655,1954,Dragoon Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44656,1955,Dragoon Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44657,1950,Pontifex Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44657,1950,Pontifex Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44658,1952,Pontifex Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44659,1953,Pontifex Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44660,1954,Pontifex Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44661,1955,Pontifex Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44662,1950,Heretic Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44662,1950,Heretic Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44663,1952,Heretic Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44664,1953,Heretic Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44665,1954,Heretic Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44666,1955,Heretic Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44667,1950,Arbitrator Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44667,1950,Arbitrator Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44668,1952,Arbitrator Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44669,1953,Arbitrator Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44670,1954,Arbitrator Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44671,1955,Arbitrator Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44672,1950,Augoror Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44672,1950,Augoror Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44673,1952,Augoror Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44674,1953,Augoror Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44675,1954,Augoror Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44676,1955,Augoror Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44677,1950,Maller Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44677,1950,Maller Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44678,1952,Maller Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44679,1953,Maller Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44680,1954,Maller Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44681,1955,Maller Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44682,1950,Omen Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44682,1950,Omen Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44683,1952,Omen Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44684,1953,Omen Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44685,1954,Omen Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44686,1955,Omen Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44687,1950,Sacrilege Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44687,1950,Sacrilege Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44688,1952,Sacrilege Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44689,1953,Sacrilege Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44690,1954,Sacrilege Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44691,1955,Sacrilege Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44692,1950,Zealot Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44692,1950,Zealot Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44693,1952,Zealot Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44694,1953,Zealot Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44695,1954,Zealot Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44696,1955,Zealot Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44697,1950,Devoter Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44697,1950,Devoter Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44698,1952,Devoter Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44699,1953,Devoter Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44700,1954,Devoter Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44701,1955,Devoter Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44702,1950,Guardian Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44702,1950,Guardian Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44703,1952,Guardian Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44704,1953,Guardian Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44705,1954,Guardian Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44706,1955,Guardian Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44707,1950,Curse Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44707,1950,Curse Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44708,1952,Curse Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44709,1953,Curse Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44710,1954,Curse Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44711,1955,Curse Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44712,1950,Pilgrim Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44712,1950,Pilgrim Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44713,1952,Pilgrim Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44714,1953,Pilgrim Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44715,1954,Pilgrim Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44716,1955,Pilgrim Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44717,1950,Harbinger Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44717,1950,Harbinger Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44718,1952,Harbinger Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44719,1953,Harbinger Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44720,1954,Harbinger Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44721,1955,Harbinger Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44722,1950,Oracle Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44722,1950,Oracle Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44723,1952,Oracle Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44724,1953,Oracle Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44725,1954,Oracle Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44726,1955,Oracle Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44727,1950,Prophecy Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44727,1950,Prophecy Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44728,1952,Prophecy Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44729,1953,Prophecy Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44730,1954,Prophecy Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44731,1955,Prophecy Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44732,1950,Absolution Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44732,1950,Absolution Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44733,1952,Absolution Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44734,1953,Absolution Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44735,1954,Absolution Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44736,1955,Absolution Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44737,1950,Damnation Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44737,1950,Damnation Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44738,1952,Damnation Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44739,1953,Damnation Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44740,1954,Damnation Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44741,1955,Damnation Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44742,1950,Abaddon Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44742,1950,Abaddon Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44743,1952,Abaddon Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44744,1953,Abaddon Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44745,1954,Abaddon Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44746,1955,Abaddon Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44747,1950,Apocalypse Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44747,1950,Apocalypse Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44748,1952,Apocalypse Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44749,1953,Apocalypse Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44750,1954,Apocalypse Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44751,1955,Apocalypse Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44752,1950,Armageddon Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44752,1950,Armageddon Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44753,1952,Armageddon Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44754,1953,Armageddon Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44755,1954,Armageddon Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44756,1955,Armageddon Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44757,1950,Redeemer Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44757,1950,Redeemer Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44758,1952,Redeemer Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44759,1953,Redeemer Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44760,1954,Redeemer Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44761,1955,Redeemer Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44762,1950,Paladin Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44762,1950,Paladin Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44763,1952,Paladin Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44764,1953,Paladin Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44765,1954,Paladin Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44766,1955,Paladin Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44767,1950,Revelation Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44767,1950,Revelation Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44768,1952,Revelation Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44769,1953,Revelation Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44770,1954,Revelation Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44771,1955,Revelation Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44772,1950,Archon Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44772,1950,Archon Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44773,1952,Archon Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44774,1953,Archon Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44775,1954,Archon Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44776,1955,Archon Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44777,1950,Aeon Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44777,1950,Aeon Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44778,1952,Aeon Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44779,1953,Aeon Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44780,1954,Aeon Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44781,1955,Aeon Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44782,1950,Avatar Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44782,1950,Avatar Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44783,1952,Avatar Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44784,1953,Avatar Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44785,1954,Avatar Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44786,1955,Avatar Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44787,1950,Bestower Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44787,1950,Bestower Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44788,1952,Bestower Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44789,1953,Bestower Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44790,1954,Bestower Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44791,1955,Bestower Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44792,1950,Sigil Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44792,1950,Sigil Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44793,1952,Sigil Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44794,1953,Sigil Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44795,1954,Sigil Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44796,1955,Sigil Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44797,1950,Prorator Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44797,1950,Prorator Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44798,1952,Prorator Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44799,1953,Prorator Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44800,1954,Prorator Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44801,1955,Prorator Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44802,1950,Impel Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44802,1950,Impel Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44803,1952,Impel Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44804,1953,Impel Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44805,1954,Impel Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44806,1955,Impel Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44807,1950,Providence Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44807,1950,Providence Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44808,1952,Providence Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44809,1953,Providence Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44810,1954,Providence Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44811,1955,Providence Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44812,1950,Ark Ironblood Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44812,1950,Ark Ironblood Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44813,1952,Ark Ironblood Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44814,1953,Ark Ironblood Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44815,1954,Ark Ironblood Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44816,1955,Ark Ironblood Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44817,1950,Cruor Blood Raider Victory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44817,1950,Cruor Blood Raider Victory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44818,1952,Cruor Blood Raider Victory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44819,1953,Cruor Blood Raider Victory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44820,1954,Cruor Blood Raider Victory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44821,1955,Cruor Blood Raider Victory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44822,1950,Ashimmu Blood Raider Victory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44822,1950,Ashimmu Blood Raider Victory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44823,1952,Ashimmu Blood Raider Victory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44824,1953,Ashimmu Blood Raider Victory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44825,1954,Ashimmu Blood Raider Victory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44826,1955,Ashimmu Blood Raider Victory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44827,1950,Bhaalgorn Blood Raider Victory Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +44827,1950,Bhaalgorn Blood Raider Victory Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44828,1952,Bhaalgorn Blood Raider Victory Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44829,1953,Bhaalgorn Blood Raider Victory Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44830,1954,Bhaalgorn Blood Raider Victory Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 44831,1955,Bhaalgorn Blood Raider Victory Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -44832,1950,Procurer Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44832,1950,Procurer Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44833,1952,Procurer Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44834,1953,Procurer Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44835,1954,Procurer Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44836,1955,Procurer Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44837,1950,Retriever Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44837,1950,Retriever Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44838,1952,Retriever Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44839,1953,Retriever Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44840,1954,Retriever Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44841,1955,Retriever Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44842,1950,Covetor Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44842,1950,Covetor Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44843,1952,Covetor Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44844,1953,Covetor Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44845,1954,Covetor Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44846,1955,Covetor Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44847,1950,Skiff Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44847,1950,Skiff Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44848,1952,Skiff Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44849,1953,Skiff Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44850,1954,Skiff Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44851,1955,Skiff Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44852,1950,Mackinaw Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44852,1950,Mackinaw Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44853,1952,Mackinaw Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44854,1953,Mackinaw Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44855,1954,Mackinaw Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44856,1955,Mackinaw Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44857,1950,Hulk Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44857,1950,Hulk Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44858,1952,Hulk Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44859,1953,Hulk Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44860,1954,Hulk Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44861,1955,Hulk Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44862,1950,Bowhead Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44862,1950,Bowhead Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44863,1952,Bowhead Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44864,1953,Bowhead Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44865,1954,Bowhead Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44866,1955,Bowhead Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44867,1950,Orca Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44867,1950,Orca Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44868,1952,Orca Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44869,1953,Orca Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44870,1954,Orca Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44871,1955,Orca Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44872,1950,Rorqual Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44872,1950,Rorqual Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44873,1952,Rorqual Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44874,1953,Rorqual Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44875,1954,Rorqual Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44876,1955,Rorqual Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44877,1950,Primae Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44877,1950,Primae Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44878,1952,Primae Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44879,1953,Primae Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44880,1954,Primae Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44881,1955,Primae Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44882,1950,Noctis Rosada Dawn Serenity Only SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 +44882,1950,Noctis Rosada Dawn Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44883,1952,Noctis Rosada Dawn Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44884,1953,Noctis Rosada Dawn Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44885,1954,Noctis Rosada Dawn Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 44886,1955,Noctis Rosada Dawn Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,0,None,None,None,0 -44887,1950,Gallente Shuttle Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2389,None,None,0 -44888,1950,Velator Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2354,None,None,0 -44889,1950,Atron Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44890,1950,Imicus Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44891,1950,Incursus Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44892,1950,Maulus Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44893,1950,Navitas Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44894,1950,Tristan Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -44895,1950,Enyo Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -44896,1950,Ishkur Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -44897,1950,Helios Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -44898,1950,Nemesis Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -44899,1950,Keres Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 -44900,1950,Ares Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -44901,1950,Taranis Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -44902,1950,Thalia Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 -44903,1950,Federation Navy Comet Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -44904,1950,Maulus Navy Issue Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -44905,1950,Algos Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -44906,1950,Catalyst Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -44907,1950,Magus Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 -44908,1950,Eris Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 -44909,1950,Hecate Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 -44910,1950,Celestis Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -44911,1950,Exequror Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -44912,1950,Thorax Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -44913,1950,Vexor Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -44914,1950,Deimos Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -44915,1950,Ishtar Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -44916,1950,Phobos Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 -44917,1950,Oneiros Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 -44918,1950,Arazu Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -44919,1950,Lachesis Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -44920,1950,Proteus Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -44921,1950,Exequror Navy Issue Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -44922,1950,Vexor Navy Issue Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -44923,1950,Brutix Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -44924,1950,Myrmidon Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -44925,1950,Talos Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -44926,1950,Astarte Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -44927,1950,Eos Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -44928,1950,Brutix Navy Issue Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 -44929,1950,Dominix Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -44930,1950,Hyperion Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -44931,1950,Megathron Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -44932,1950,Sin Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 -44933,1950,Kronos Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 -44934,1950,Dominix Navy Issue Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -44935,1950,Megathron Navy Issue Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -44936,1950,Moros Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -44937,1950,Thanatos Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -44938,1950,Nyx Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -44939,1950,Erebus Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -44940,1950,Epithal Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -44941,1950,Iteron Mark V Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -44942,1950,Kryos Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -44943,1950,Miasmos Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -44944,1950,Nereus Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -44945,1950,Viator Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -44946,1950,Occator Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -44947,1950,Obelisk Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -44948,1950,Anshar Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 -44949,1950,Machariel Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 -44950,1950,Cynabal Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2030,None,None,0 -44951,1950,Dramiel Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2031,None,None,0 +44887,1950,Gallente Shuttle Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2389,None,None,0 +44888,1950,Velator Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2354,None,None,0 +44889,1950,Atron Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44890,1950,Imicus Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44891,1950,Incursus Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44892,1950,Maulus Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44893,1950,Navitas Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44894,1950,Tristan Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +44895,1950,Enyo Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +44896,1950,Ishkur Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +44897,1950,Helios Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +44898,1950,Nemesis Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +44899,1950,Keres Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 +44900,1950,Ares Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +44901,1950,Taranis Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +44902,1950,Thalia Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 +44903,1950,Federation Navy Comet Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +44904,1950,Maulus Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +44905,1950,Algos Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +44906,1950,Catalyst Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +44907,1950,Magus Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 +44908,1950,Eris Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 +44909,1950,Hecate Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +44910,1950,Celestis Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +44911,1950,Exequror Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +44912,1950,Thorax Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +44913,1950,Vexor Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +44914,1950,Deimos Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +44915,1950,Ishtar Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +44916,1950,Phobos Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 +44917,1950,Oneiros Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +44918,1950,Arazu Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +44919,1950,Lachesis Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +44920,1950,Proteus Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +44921,1950,Exequror Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +44922,1950,Vexor Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +44923,1950,Brutix Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +44924,1950,Myrmidon Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +44925,1950,Talos Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +44926,1950,Astarte Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +44927,1950,Eos Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +44928,1950,Brutix Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +44929,1950,Dominix Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +44930,1950,Hyperion Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +44931,1950,Megathron Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +44932,1950,Sin Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +44933,1950,Kronos Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +44934,1950,Dominix Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +44935,1950,Megathron Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +44936,1950,Moros Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +44937,1950,Thanatos Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +44938,1950,Nyx Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +44939,1950,Erebus Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +44940,1950,Epithal Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +44941,1950,Iteron Mark V Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +44942,1950,Kryos Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +44943,1950,Miasmos Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +44944,1950,Nereus Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +44945,1950,Viator Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +44946,1950,Occator Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +44947,1950,Obelisk Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +44948,1950,Anshar Spirit SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 +44949,1950,Machariel Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 +44950,1950,Cynabal Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2030,None,None,0 +44951,1950,Dramiel Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2031,None,None,0 44953,1803,♦ Purifier,"Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Viziam @@ -50893,17 +50899,17 @@ The PLEX Vault is a secure location in your inventory, shared across all charact Originally based on a hybridization of the Punisher and Rifter frigate hulls, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the design could no longer meet its needs. The Pacifier joined other ship classes in the DED inventory as part of CONCORD Aerospace's ""Force Majeure Program"" to develop enhanced variants. -While CONCORD Aerospace successfully upgraded the Pacifier and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Pacifier, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.",1400000.0000000000,20000.0000000000,150.0000000000,1,None,30000000.0000,1,1838,None,20070,21490 +While CONCORD Aerospace successfully upgraded the Pacifier and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Pacifier, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.",1400000.0000000000,20000.0000000000,150.0000000000,1,None,15800000.0000,1,1838,None,20070,21490 44995,833,Enforcer,"Famously one of the most flexible and compact rapid-attack ships in the New Eden cluster, the Enforcer-class cruiser is iconic due to its repeated appearances in anticrime and recruitment media issued by CONCORD. With a core design based on a combination of the Moa and Vexor cruiser subframes, CONCORD's Directive Enforcement Department became concerned early in the Drifter Crisis that the ship could no longer meet its needs. The Enforcer joined other ship classes in the DED inventory as part of CONCORD Aerospace's ""Force Majeure Program"" to develop enhanced variants. -While CONCORD Aerospace successfully upgraded the Enforcer and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Enforcer, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.",12500000.0000000000,100000.0000000000,300.0000000000,1,None,200000000.0000,1,1837,None,20078,21489 +While CONCORD Aerospace successfully upgraded the Enforcer and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Enforcer, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.",12500000.0000000000,100000.0000000000,300.0000000000,1,None,157200000.0000,1,1837,None,20078,21489 44996,898,Marshal,"The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space. Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's ""Force Majeure Program"" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels. -While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.",150000000.0000000000,450000.0000000000,700.0000000000,1,None,1000000000.0000,1,1620,None,20068,21864 +While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.",150000000.0000000000,450000.0000000000,800.0000000000,1,None,795900000.0000,1,1620,None,20068,21864 45006,1876,♦ Sotiyo,"New Eden’s major pirate groups soon realized that Upwell’s Sotiyo-class Engineering Complex could be repurposed very quickly as a fortified shipyard. This idea proved particularly suitable for those pirate organizations increasing the output of their capital shipbuilding programs. Sotiyo-class structures that have been converted to pirate shipyards are formidable targets that are the center of major pirate activity. They are guarded by pirate fleets and are capable of calling in additional response forces. @@ -50920,11 +50926,11 @@ Standup is a proprietary system that uses a Structure Autonomous Nanoassembly De 45010,908,Focused Warp Scrambling Script,"Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp scrambler. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1094,21513,None,0 -45011,912,Focused Warp Scrambling Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1105,1131,None,1131 -45012,1950,Raven IGC Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -45013,1950,Cormorant IGC SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -45014,1950,Caracal IGC SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -45015,1950,Drake IGC SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +45011,912,Focused Warp Scrambling Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1105,21513,None,1131 +45012,1950,Raven IGC Victory SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +45013,1950,Cormorant IGC SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +45014,1950,Caracal IGC SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +45015,1950,Drake IGC SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 45016,226,H4-RP4 Kyonoke Memorial Research Facility,"This Keepstar was constructed by the Society of Conscious Thought to act as a research and development center for the study of the Kyonoke Plague, after a series of outbreaks across the cluster during early YC119. Widely considered by academics to be the single largest research installation in New Eden, its laboratories have hosted research projects from some of the most intelligent minds in human history. @@ -50935,20 +50941,20 @@ This breakthrough would not have been possible without the assistance of thousan Today it remains under the administration of the Society and is maintained as a memorial to all those lost to Kyonoke, with its cutting edge research labs leased out to biotech corporations from across the cluster.",9000000000.0000000000,8000.0000000000,0E-10,1,None,None,0,None,None,20233,21139 45017,227,Keepstar Lights On,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21290 -45018,1950,Astero SOE Blue Cell (Surveillance) SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 -45019,1950,Stratios SOE Blue Cell (Surveillance) SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 -45020,1950,Nestor SOE Blue Cell (Surveillance) SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 -45021,1950,Federation Navy Comet Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -45022,1950,Maulus Navy Issue Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -45023,1950,Exequror Navy Issue Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -45024,1950,Vexor Navy Issue Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -45025,1950,Brutix Navy Issue Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 -45026,1950,Dominix Navy Issue Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -45027,1950,Megathron Navy Issue Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -45029,1950,Stratios YC119 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +45018,1950,Astero SOE Blue Cell,,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +45019,1950,Stratios SOE Blue Cell,,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +45020,1950,Nestor SOE Blue Cell,,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +45021,1950,Federation Navy Comet Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +45022,1950,Maulus Navy Issue Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +45023,1950,Exequror Navy Issue Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +45024,1950,Vexor Navy Issue Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +45025,1950,Brutix Navy Issue Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +45026,1950,Dominix Navy Issue Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +45027,1950,Megathron Navy Issue Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +45029,1950,Stratios YC119 SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 45030,6,Sun G5 (Yellow),"A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. -Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20099,21458 +Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21458 45031,6,Sun K7 (Orange),"Yellow-orange and orange stars of this type are rather stable and believed to take tens of billions of years to burn through their core hydrogen reserves in a process of thermonuclear fusion. This stability and long life, combined with the common presence of planetary systems marks these as viable candidates for colonization and exploration efforts.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20095,21460 @@ -50958,9 +50964,7 @@ This stability and long life, combined with the common presence of planetary sys 45033,6,Sun K5 (Red Giant),"This large red star has exhausted its core hydrogen fuel and is slowly expanding into a red giant, consuming all remaining hydrogen in the stellar shell. While the process of expansion into a full red giant will take hundreds of millions of years, eventually the star will engulf any planetary system orbiting close to it.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20097,21463 -45034,6,Sun B0 (Blue),"This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. - -Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20094,21465 +45034,6,Sun B0 (Blue),"This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21465 45035,6,Sun F0 (White),"A main-sequence star in a class of stellar bodies that are typically white or yellow-white in hue. Hydrogen fusion drives the energy generation of these stars and they are often hot and bright. Stars of this type can be found with companion stars, are often accompanied by mature planetary systems and tend to emit an ultraviolet radiation flux providing for habitable zones conducive to human occupation.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20098,21467 @@ -50985,12 +50989,10 @@ The stability of these stars, combined with the relatively low ultraviolet radia 45042,6,Sun B5 (White Dwarf),"This small white star is largely made up of degenerate matter and is slowly cooling, having ceased thermonuclear fusion after exhausting its fuel. The temperature of these stars is generally uniform through the body due to the excellent thermal conduction of degenerate electrons making up the bulk of their mass. High surface gravity leads to separation and purification of elements in these stars such that, while generally composed mostly of carbon and oxygen, the atmosphere is rich in lighter elements.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20098,21482 -45043,1718,Dagon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -45044,537,Chemosh Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -45045,110,Molok Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -45046,6,Sun B0 (Blue),"This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. - -Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20094,21484 +45043,1718,Dagon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21358 +45044,537,Chemosh Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21277 +45045,110,Molok Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21278 +45046,6,Sun B0 (Blue),"This luminous blue star belongs to a class known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21484 45047,6,Sun G5 (Yellow),"A main-sequence stellar body of a class that is often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20099,21483 @@ -51024,38 +51026,43 @@ Various numbers of planets of the terrestrial and gas giant types are found arou - Omir Sarikusa, Meditations on a Crimson Chalice",1310000000.0000000000,18135000.0000000000,2400.0000000000,1,4,None,0,None,None,20113,21358 45474,1880,♦ Chemosh,"The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.",1290000000.0000000000,18500000.0000000000,2400.0000000000,1,4,None,0,None,None,20112,21277 -45480,1950,Enforcer CONCORD Aerospace 'Prototype' SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 -45481,1950,Pacifier CONCORD Aerospace 'Prototype' SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 -45482,1950,Capsule YC119 Capsuleer Day SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2285,None,None,0 -45483,1950,Astero SOE Gold Cell (Archaeology) SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 -45484,1950,Stratios SOE Gold Cell (Archaeology) SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 -45485,1950,Nestor SOE Gold Cell (Archaeology) SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 -45486,105,Pacifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,1,None,None,None,0 -45487,106,Enforcer Blueprint,,0E-10,0.0100000000,0E-10,1,None,82000000.0000,1,None,None,None,0 -45490,1884,Zeolites,"A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 -45491,1884,Sylvite,"A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 -45492,1884,Bitumens,"A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 -45493,1884,Coesite,"A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 -45494,1920,Cobaltite,"A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 -45495,1920,Euxenite,"A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 -45496,1920,Titanite,"A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 -45497,1920,Scheelite,"A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 -45498,1921,Otavite,"An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 -45499,1921,Sperrylite,"An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 -45500,1921,Vanadinite,"An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 -45501,1921,Chromite,"An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 -45502,1922,Carnotite,"A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 -45503,1922,Zircon,"A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 -45504,1922,Pollucite,"A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 -45505,1950,Taipan Hostile Takeover SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2360,None,None,0 -45506,1922,Cinnabar,"A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 -45507,1950,Worm Hostile Takeover SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 -45508,1950,Gila Hostile Takeover SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 -45509,1950,Rattlesnake Hostile Takeover SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 -45510,1923,Xenotime,"An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 -45511,1923,Monazite,"An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 -45512,1923,Loparite,"An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 -45513,1923,Ytterbite,"An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 +45475,1950,Stratios YC119 SKIN,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +45476,1952,Stratios YC119 SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +45477,1953,Stratios YC119 SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +45478,1954,Stratios YC119 SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +45479,1955,Stratios YC119 SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +45480,1950,Enforcer CONCORD Aerospace 'Prototype' SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 +45481,1950,Pacifier CONCORD Aerospace 'Prototype' SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 +45482,1950,Capsule YC119 Capsuleer Day SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2285,None,None,0 +45483,1950,Astero SOE Gold Cell,,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +45484,1950,Stratios SOE Gold Cell,,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +45485,1950,Nestor SOE Gold Cell,,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +45486,105,Pacifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,1600000.0000,1,None,None,None,21490 +45487,106,Enforcer Blueprint,,0E-10,0.0100000000,0E-10,1,None,82000000.0000,1,None,None,None,21489 +45490,1884,Zeolites,"A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 +45491,1884,Sylvite,"A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 +45492,1884,Bitumens,"A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 +45493,1884,Coesite,"A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 +45494,1920,Cobaltite,"A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 +45495,1920,Euxenite,"A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 +45496,1920,Titanite,"A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 +45497,1920,Scheelite,"A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 +45498,1921,Otavite,"An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 +45499,1921,Sperrylite,"An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 +45500,1921,Vanadinite,"An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 +45501,1921,Chromite,"An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 +45502,1922,Carnotite,"A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 +45503,1922,Zircon,"A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 +45504,1922,Pollucite,"A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 +45505,1950,Taipan Hostile Takeover SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2360,None,None,0 +45506,1922,Cinnabar,"A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 +45507,1950,Worm Hostile Takeover SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +45508,1950,Gila Hostile Takeover SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +45509,1950,Rattlesnake Hostile Takeover SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +45510,1923,Xenotime,"An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 +45511,1923,Monazite,"An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 +45512,1923,Loparite,"An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 +45513,1923,Ytterbite,"An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 45514,1088,Women's SOE Expeditionary Suit,"Adapted for Sisters of EVE expeditionary work, this exploration suit features the signature SOE color scheme and a number of modifications particular to the needs of the SOE's scientific field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21744,None,0 @@ -51098,22 +51105,22 @@ Seeing an opportunity in the market for variable atmosphere and gravity explorat 45527,1088,Men's Corporate Troubleshooter Gear,"Caldari corporations often retain the services of troubleshooters willing to operate at the edges of civilization and the law. Licensed corporate troubleshooters can often be identified by the modified exploration suits many have taken to wearing in the field. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21757,None,0 -45528,107,Marshal Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +45528,107,Marshal Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21864 45530,834,Virtuoso,"As competition from upstart narcotics gangs across New Eden have become more and more of a concern for Serpentis Corporation leadership, the decision was made to commission a new frigate design for elite Guardian Angel strike teams. These teams would need to be able to travel across the entire cluster undetected and be ready to crush whatever resistance the local drug lords might muster. -The resulting ship combines all the strengths of a Nemesis-class Stealth Bomber and the classic Daredevil attack frigate. Rumors of the incredible capabilities of these ships have started to spread through New Eden's criminal underworld, bringing with them a clear promise. If you encroach on the business of the Serpentis Corporation, the last thing you see will be a Virtuoso decloaking.",1410000.0000000000,28100.0000000000,300.0000000000,1,8,50000000.0000,1,1838,None,20072,21821 +The resulting ship combines all the strengths of a Nemesis-class Stealth Bomber and the classic Daredevil attack frigate. Rumors of the incredible capabilities of these ships have started to spread through New Eden's criminal underworld, bringing with them a clear promise. If you encroach on the business of the Serpentis Corporation, the last thing you see will be a Virtuoso decloaking.",1410000.0000000000,28100.0000000000,300.0000000000,1,8,16600000.0000,1,1838,None,20072,21821 45531,833,Victor,"The Serpentis Corporation spared no expense when they contracted the Guardian Angels to create a new line of ultra-exclusive cruisers intended to replace their internal executive fleet of Victorieux Luxury Yachts leased from the Intaki Syndicate. These ships would need to maintain the exquisite luxury and discretion of the yachts while adding devastating combat ability to ensure that Serpentis Corporation VIPs never find themselves outgunned. The final ship design delivered by the Cartel engineers included covert ops cloaking capability, powerful hybrid turret hardpoints, and stasis webifier capabilities unmatched by any other ship in the history of New Eden. -The first Victor-class Force Recon Ship to complete construction was claimed by Salvador Sarpati himself to serve as his personal cruiser.",11650000.0000000000,116000.0000000000,450.0000000000,1,8,100000000.0000,1,1837,None,20074,21822 -45532,106,Victor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -45533,105,Virtuoso Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -45534,1972,Monitor,"The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable ""Polaris"" line of frigates. After initial field testing demonstrated the incredibly durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the ""loyalty point"" program. +The first Victor-class Force Recon Ship to complete construction was claimed by Salvador Sarpati himself to serve as his personal cruiser.",11650000.0000000000,116000.0000000000,450.0000000000,1,8,146100000.0000,1,1837,None,20074,21822 +45532,106,Victor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21822 +45533,105,Virtuoso Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21821 +45534,1972,Monitor,"The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable ""Polaris"" line of frigates. After initial field testing demonstrated the incredible durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the ""loyalty point"" program. -Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to fit propulsion modules, low-power target painters, and probe launchers. This ship is the ultimate specialist, useful for fleet commanders who serve as a stable presence on a chaotic battlefield.",16000000.0000000000,100000.0000000000,0E-10,1,None,200000000.0000,1,2417,None,20078,22001 -45535,106,Monitor Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,None,None,0 +Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to use propulsion modules, low-power target painters, and probe launchers. This ship is the ultimate specialist, useful for fleet commanders who serve as a stable presence on a chaotic battlefield.",16000000.0000000000,100000.0000000000,0E-10,1,None,262400000.0000,1,2417,None,20078,22001 +45535,106,Monitor Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,None,None,22001 45536,314,Modified G-67 Nexus Chip,"This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been heavily modified by outlaw scientists, using technology that appears to have been salvaged from derelict Jove outposts. Advanced starship technology of this kind may be valuable to the right buyers. Rumors spreading through New Eden's underworld suggest that brokers operating out of the dangerous N-K4Q0 constellation have been inquiring about nexus chips matching this description.",1.0000000000,0.1000000000,0E-10,1,None,10000000.0000,0,None,2038,None,0 @@ -51135,9 +51142,9 @@ This specialized service module must be installed into an Upwell Refinery struct While an Upwell Structure has at least one service module online, it will enter ""full power"" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2233,21789,None,0 -45540,1707,Standup Composite Reactor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2182,21597,None,0 -45541,1707,Standup Hybrid Reactor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2182,21597,None,0 -45542,1707,Standup Biochemical Reactor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2182,21597,None,0 +45540,1707,Standup Composite Reactor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2182,21791,None,0 +45541,1707,Standup Hybrid Reactor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2182,21790,None,0 +45542,1707,Standup Biochemical Reactor I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,2182,21789,None,0 45544,1839,Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency,"This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. The Standup M-Set Thukker Capital Component Manufacturing Material Efficiency rig provides a means for structure operators to decrease material requirements when manufacturing basic capital ship construction components in their Upwell structures. @@ -51147,7 +51154,7 @@ This facility design has been modified by Thukker specialists to utilize certain Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.",200.0000000000,10.0000000000,0E-10,1,None,None,1,2347,21729,None,0 -45545,1708,Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 +45545,1708,Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 45546,1861,Standup L-Set Thukker Basic Capital Component Manufacturing Efficiency,"This rig has been optimized for use in low security space and will provide reduced benefits in all other areas of space. The Standup L-Set Thukker Capital Component Manufacturing Efficiency rig provides a means for structure operators to decrease both material and time requirements for manufacturing basic capital ship construction components in their Upwell structures. @@ -51173,40 +51180,40 @@ Note: Only one rig of the same type, counting both tech variations, may be fitte While an Upwell Structure has at least one service module online, it will enter ""full power"" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2332,3006,None,0 -45551,1707,Standup Hyasyoda Research Lab Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,None,21596,None,0 -45552,1950,Guristas Victory SKIN (Permanent),"Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. +45551,1707,Standup Hyasyoda Research Lab Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000000.0000,1,None,3006,None,0 +45552,1950,Guristas Victory SKIN,"Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XII in YC116. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.",0E-10,0.0100000000,0E-10,1,1,None,1,2120,None,None,0 -45553,1950,Hurricane Hazard Control SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -45554,1950,Rifter Hazard Control SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -45555,1950,Nidhoggur Hazard Control SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -45556,1950,Hel Hazard Control SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -45557,1950,Sabre Hazard Control SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 -45558,1950,Naglfar Hazard Control SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 -45559,1950,Typhoon Hazard Control SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -45560,1950,Tristan Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -45561,1950,Helios Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -45562,1950,Algos Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -45563,1950,Catalyst Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -45564,1950,Hecate Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 -45565,1950,Thorax Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -45566,1950,Vexor Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -45567,1950,Ishtar Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -45568,1950,Vexor Navy Issue Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -45569,1950,Dominix Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -45570,1950,Megathron Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -45571,1950,Kronos Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 -45572,1950,Moros Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -45573,1950,Thanatos Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -45574,1950,Nyx Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -45575,1950,Epithal Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -45576,1950,Iteron Mark V Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -45577,1950,Miasmos Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -45578,1950,Nereus Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -45579,1950,Viator Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -45580,1950,Occator Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -45581,1950,Obelisk Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -45582,1950,Erebus Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +45553,1950,Hurricane Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +45554,1950,Rifter Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +45555,1950,Nidhoggur Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +45556,1950,Hel Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +45557,1950,Sabre Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +45558,1950,Naglfar Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +45559,1950,Typhoon Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +45560,1950,Tristan Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +45561,1950,Helios Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +45562,1950,Algos Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +45563,1950,Catalyst Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +45564,1950,Hecate Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +45565,1950,Thorax Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +45566,1950,Vexor Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +45567,1950,Ishtar Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +45568,1950,Vexor Navy Issue Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +45569,1950,Dominix Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +45570,1950,Megathron Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +45571,1950,Kronos Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +45572,1950,Moros Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +45573,1950,Thanatos Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +45574,1950,Nyx Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +45575,1950,Epithal Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +45576,1950,Iteron Mark V Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +45577,1950,Miasmos Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +45578,1950,Nereus Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +45579,1950,Viator Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +45580,1950,Occator Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +45581,1950,Obelisk Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +45582,1950,Erebus Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 45584,1886,Hyasyoda Research Lab Technical Data Chip,"This Technical Data Chip holds specifications and proprietary nano-assembler instructions for upgraded Hyasyoda corporation research facilities. It should theoretically be possible for a talented capsuleer to interface with this data chip and recover usable blueprint data.",0E-10,0.1000000000,0E-10,1,None,None,1,2317,2885,None,0 @@ -51255,14 +51262,14 @@ Not long after, the first support processor housing became a reality, capable of 45609,956,Loki Offensive - Support Processor,"After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.",800000.0000000000,40.0000000000,0E-10,1,2,None,1,1133,3641,None,21788 -45610,957,Legion Propulsion - Interdiction Nullifier,"Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. +45610,957,Legion Propulsion - Interdiction Nullifier,"Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. ",1400000.0000000000,40.0000000000,0E-10,1,4,None,1,1134,3646,None,21521 45611,957,Legion Propulsion - Intercalated Nanofibers,"Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the speed and agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. ",1400000.0000000000,40.0000000000,0E-10,1,4,None,1,1134,3646,None,21519 45612,957,Legion Propulsion - Wake Limiter,"This subsystem limits the wake left behind by a starship's afterburner or microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. ",1400000.0000000000,40.0000000000,0E-10,1,4,None,1,1134,3646,None,21520 -45613,957,Tengu Propulsion - Interdiction Nullifier,"Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. +45613,957,Tengu Propulsion - Interdiction Nullifier,"Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. @@ -51271,14 +51278,14 @@ Following these reports, rumors spread that other groups began to discover and i 45615,957,Tengu Propulsion - Fuel Catalyst,"The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.",1400000.0000000000,40.0000000000,0E-10,1,1,None,1,1135,3646,None,21765 -45616,957,Proteus Propulsion - Interdiction Nullifier,"Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. +45616,957,Proteus Propulsion - Interdiction Nullifier,"Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. ",1400000.0000000000,40.0000000000,0E-10,1,8,None,1,1136,3646,None,21779 45617,957,Proteus Propulsion - Hyperspatial Optimization,"This subsystem improves the agility and warp speed of a Proteus-class Strategic Cruiser. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims.",1400000.0000000000,40.0000000000,0E-10,1,8,None,1,1136,3646,None,21781 45618,957,Proteus Propulsion - Localized Injectors,"This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system and increasing heat tolerances during active operation.",1400000.0000000000,40.0000000000,0E-10,1,8,None,1,1136,3646,None,21780 -45619,957,Loki Propulsion - Interdiction Nullifier,"Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. +45619,957,Loki Propulsion - Interdiction Nullifier,"Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. @@ -51314,16 +51321,16 @@ Characters with between 50,000,000 and 80,000,000 skill points will receive 60,0 Characters with more than 80,000,000 skill points will receive 30,000 unallocated skill points. Small Skill Injectors are created by splitting Large Skill Injectors into five Small Skill Injectors each.",0E-10,0.0020000000,0E-10,1,None,None,1,2358,21731,None,0 -45636,803,Swarm Overmind Tertius,"This powerful rogue drone is controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. +45636,803,Swarm Overmind Tertius,"A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. -Units of this type form the backbone of the Rogue Swarm's network of advanced AIs. The Swarm Overmind Tertius is well-equipped for self-defense but prefers to send waves of its slaved rogue drones into battle. +These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated. -Only when forced to appear in order to preserve the nest will the directing mind emerge from its lair.",100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1220 -45637,801,Swarm Overmind Secundus,"A dangerous rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. +Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.",21000000.0000000000,1010000.0000000000,950.0000000000,1,None,None,0,None,None,11,1220 +45637,801,Swarm Overmind Secundus,"A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. -This is a mid-level command and control unit in the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a formidable fighter but will usually choose to throw its slaved rogue drones into combat. +These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated. -Only when forced to join battle in order to preserve the nest will this commanding mind emerge from its lair",100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1223 +Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.",21000000.0000000000,1010000.0000000000,950.0000000000,1,None,None,0,None,None,11,1223 45638,802,Swarm Overmind Primus,"A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Primus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Primus is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated. @@ -51347,45 +51354,46 @@ This facility design has been modified by Thukker specialists to utilize certain Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.",200.0000000000,20.0000000000,0E-10,1,None,None,1,2348,21729,None,0 -45642,1708,Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,3198,None,0 +45642,1708,Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21729,None,0 45643,1708,Standup L-Set Thukker Advanced Component Manufacturing Efficiency Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,21729,None,0 -45644,1718,Loggerhead Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +45644,1718,Loggerhead Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21493 45645,1538,Loggerhead,"""Technology is a wonderful thing and once you embrace it, you don't look back. Take me. I'm auged up to the eyeballs. That speech impediment I used to have? Neurovocal implant took care of that. I tried working on it but didn't have the time. Too busy with the restructure, new technologies, planning megaheists and all the rest of it. ""What? Oh, yeah, listen. S-s-see what, I m-m-mean? I can edit it back in any time I like. It's my party piece, when I have drinks with the OG. Reminds them of the old days. But anyway, back to technology. We live for it, we're at the cutting edge. And we make it ourselves. We don't nick it, like the Angels. What? Fatal? You're asking about that? OK, look that's enough. Interview's over."" -– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx",1300000000.0000000000,15500000.0000000000,2600.0000000000,1,1,None,1,2357,None,20069,21493 -45646,537,Caiman Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -45647,485,Caiman,"The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.",1270000000.0000000000,16250000.0000000000,2750.0000000000,1,1,None,1,2288,None,20068,21279 -45648,110,Komodo Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx",1300000000.0000000000,15500000.0000000000,2600.0000000000,1,1,4711400000.0000,1,2357,None,20069,21493 +45646,537,Caiman Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21279 +45647,485,Caiman,"The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.",1270000000.0000000000,16250000.0000000000,2750.0000000000,1,1,4972400000.0000,1,2288,None,20068,21279 +45648,110,Komodo Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21280 45649,30,Komodo,"""We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening. ""What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!"" -– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx",2300000000.0000000000,132500000.0000000000,13750.0000000000,1,1,None,1,2287,None,20071,21280 +– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx",2300000000.0000000000,132500000.0000000000,13750.0000000000,1,1,254538000000.0000,1,2287,None,20071,21280 45650,1679,AbleBlueprint_PLACEHOLDER,,0E-10,0.0100000000,0E-10,1,None,None,0,2238,None,None,0 45651,1537,Able_PLACEHOLDER,,1.0000000000,1.0000000000,0E-10,1,None,None,0,2239,None,None,21495 45652,964,Superconducting Magnetometric Amplifier,This advanced Magnetometric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Proteus Strategic Cruiser blueprints.,1.0000000000,5.0000000000,0E-10,1,None,400000.0000,1,1147,3720,None,0 45653,964,Superconducting Gravimetric Amplifier,This advanced Gravimetric amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Tengu Strategic Cruiser blueprints.,1.0000000000,5.0000000000,0E-10,1,None,400000.0000,1,1147,3720,None,0 45654,964,Superconducting Radar Amplifier,This advanced Radar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Legion Strategic Cruiser blueprints.,1.0000000000,5.0000000000,0E-10,1,None,400000.0000,1,1147,3720,None,0 45655,964,Superconducting Ladar Amplifier,This advanced Ladar amplifier allows for greatly improved ship sensors without sacrificing size. It represents the latest phase in the continuous effort to reverse engineer secrets from the salvaged wrecks of Sleeper and Drifter ships. This state of the art component is the newest to be incorporated into the latest generation of Loki Strategic Cruiser blueprints.,1.0000000000,5.0000000000,0E-10,1,None,400000.0000,1,1147,3720,None,0 -45656,965,Superconducting Magnetometric Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,None,None,0 -45657,965,Superconducting Gravimetric Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,None,None,0 -45658,965,Superconducting Radar Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,None,None,0 -45659,965,Superconducting Ladar Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,None,None,0 +45656,965,Superconducting Magnetometric Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3720,None,0 +45657,965,Superconducting Gravimetric Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3720,None,0 +45658,965,Superconducting Radar Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3720,None,0 +45659,965,Superconducting Ladar Amplifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,1191,3720,None,0 45660,966,Scorched Microgravimeter,"Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Scorched Microgravimeter indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Caldari researchers expressing particular interest.",0E-10,0.0100000000,0E-10,1,None,None,1,1862,3723,None,0 45661,966,Faraday Force Magnetometer,"Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Faraday Force Magnetometer indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Gallente researchers expressing particular interest.",0E-10,0.0100000000,0E-10,1,None,None,1,1862,3723,None,0 45662,966,Ancient Radar Decorrelator,"Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. + Initial scans of this salvaged Ancient Radar Decorrelator indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Amarr researchers expressing particular interest.",0E-10,0.0100000000,0E-10,1,None,None,1,1862,3723,None,0 45663,966,Synthetic Aperture Ladar Receiver,"Recent developments in salvager technology have allowed a greater variety of ancient components to be recovered from the wrecks of Sleeper drones. Initial scans of this salvaged Synthetic Aperture Ladar Receiver indicate that it includes technology that might be able to find a home in the sensor equipment of capsuleer ships. Engineers across the cluster have begun attempting to reverse engineer the Sleeper techniques used in this component, with Minmatar researchers expressing particular interest.",0E-10,0.0100000000,0E-10,1,None,None,1,1862,3723,None,0 -45664,1950,Sin Ruby Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 -45665,1950,Abaddon Star Captain SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -45666,1950,Apocalypse Star Captain SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -45667,1950,Armageddon Star Captain SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -45668,1950,Machariel Angel's Hex SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 +45664,1950,Sin Ruby Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +45665,1950,Abaddon Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +45666,1950,Apocalypse Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +45667,1950,Armageddon Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +45668,1950,Machariel Angel's Hex SKIN,"The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 45669,1652,Baker_PLACEHOLDER,,1.0000000000,1.0000000000,0E-10,1,None,1.0000,0,840,None,None,2972 45670,1146,BakerBlueprint_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,1028,None,None,0 45671,1652,Charlie_PLACEHOLDER,,1.0000000000,1.0000000000,0E-10,1,None,1.0000,0,840,None,None,2972 @@ -51396,67 +51404,67 @@ Initial scans of this salvaged Synthetic Aperture Ladar Receiver indicate that i 45676,1145,EasyBlueprint_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,1313,None,None,0 45677,1818,Blood Raider Molok Blueprint Armored Cache,"This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider Covenant's shipyard facilities, providing a high level of security and protection from corruption while building Molok-class Titans. -These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Molok blueprint data recovered.",0E-10,20000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 +These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Molok blueprint data recovered.",0E-10,400000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 45678,1818,Blood Raider Chemosh Blueprint Armored Cache,"This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider Covenant's shipyard facilities, providing a high level of security and protection from corruption while building Chemosh-class Dreadnoughts. -These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Chemosh blueprint data recovered.",0E-10,20000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 +These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Chemosh blueprint data recovered.",0E-10,400000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 45679,1818,Blood Raider Dagon Blueprint Armored Cache,"This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider Covenant's shipyard facilities, providing a high level of security and protection from corruption while building Dagon-class Force Auxiliaries. -These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Dagon blueprint data recovered.",0E-10,20000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 +These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Dagon blueprint data recovered.",0E-10,400000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 45680,1803,♦ Cruor,"Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.",1003000.0000000000,28600.0000000000,135.0000000000,1,4,None,0,None,None,20114,2632 -45681,973,Legion Defensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45682,973,Legion Defensive - Augmented Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45683,973,Legion Defensive - Nanobot Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45684,973,Tengu Defensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45685,973,Tengu Defensive - Supplemental Screening Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45686,973,Tengu Defensive - Amplification Node Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45687,973,Proteus Defensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45688,973,Proteus Defensive - Augmented Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45689,973,Proteus Defensive - Nanobot Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45690,973,Loki Defensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45691,973,Loki Defensive - Augmented Durability Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45692,973,Loki Defensive - Adaptive Defense Node Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45693,973,Legion Offensive - Liquid Crystal Magnifiers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45694,973,Legion Offensive - Assault Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45695,973,Legion Offensive - Support Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45696,973,Tengu Offensive - Accelerated Ejection Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45697,973,Tengu Offensive - Magnetic Infusion Basin Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45698,973,Tengu Offensive - Support Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45699,973,Proteus Offensive - Hybrid Encoding Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45700,973,Proteus Offensive - Drone Synthesis Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45701,973,Proteus Offensive - Support Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45702,973,Loki Offensive - Projectile Scoping Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45703,973,Loki Offensive - Launcher Efficiency Configuration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45704,973,Loki Offensive - Support Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45705,973,Legion Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45706,973,Legion Propulsion - Intercalated Nanofibers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45707,973,Legion Propulsion - Wake Limiter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45708,973,Tengu Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45709,973,Tengu Propulsion - Chassis Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45710,973,Tengu Propulsion - Fuel Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45711,973,Proteus Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45712,973,Proteus Propulsion - Hyperspatial Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45713,973,Proteus Propulsion - Localized Injectors Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45714,973,Loki Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45715,973,Loki Propulsion - Intercalated Nanofibers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45716,973,Loki Propulsion - Wake Limiter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45717,973,Legion Core - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45718,973,Legion Core - Augmented Antimatter Reactor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45719,973,Legion Core - Energy Parasitic Complex Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45720,973,Tengu Core - Electronic Efficiency Gate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45721,973,Tengu Core - Augmented Graviton Reactor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45722,973,Tengu Core - Obfuscation Manifold Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45723,973,Proteus Core - Electronic Efficiency Gate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45724,973,Proteus Core - Augmented Fusion Reactor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45725,973,Proteus Core - Friction Extension Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45726,973,Loki Core - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45727,973,Loki Core - Augmented Nuclear Reactor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 -45728,973,Loki Core - Immobility Drivers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,21,None,0 +45681,973,Legion Defensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45682,973,Legion Defensive - Augmented Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45683,973,Legion Defensive - Nanobot Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45684,973,Tengu Defensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45685,973,Tengu Defensive - Supplemental Screening Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45686,973,Tengu Defensive - Amplification Node Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45687,973,Proteus Defensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45688,973,Proteus Defensive - Augmented Plating Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45689,973,Proteus Defensive - Nanobot Injector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45690,973,Loki Defensive - Covert Reconfiguration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45691,973,Loki Defensive - Augmented Durability Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45692,973,Loki Defensive - Adaptive Defense Node Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3631,None,0 +45693,973,Legion Offensive - Liquid Crystal Magnifiers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45694,973,Legion Offensive - Assault Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45695,973,Legion Offensive - Support Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45696,973,Tengu Offensive - Accelerated Ejection Bay Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45697,973,Tengu Offensive - Magnetic Infusion Basin Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45698,973,Tengu Offensive - Support Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45699,973,Proteus Offensive - Hybrid Encoding Platform Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45700,973,Proteus Offensive - Drone Synthesis Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45701,973,Proteus Offensive - Support Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45702,973,Loki Offensive - Projectile Scoping Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45703,973,Loki Offensive - Launcher Efficiency Configuration Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45704,973,Loki Offensive - Support Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3641,None,0 +45705,973,Legion Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45706,973,Legion Propulsion - Intercalated Nanofibers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45707,973,Legion Propulsion - Wake Limiter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45708,973,Tengu Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45709,973,Tengu Propulsion - Chassis Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45710,973,Tengu Propulsion - Fuel Catalyst Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45711,973,Proteus Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45712,973,Proteus Propulsion - Hyperspatial Optimization Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45713,973,Proteus Propulsion - Localized Injectors Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45714,973,Loki Propulsion - Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45715,973,Loki Propulsion - Intercalated Nanofibers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45716,973,Loki Propulsion - Wake Limiter Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3646,None,0 +45717,973,Legion Core - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45718,973,Legion Core - Augmented Antimatter Reactor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45719,973,Legion Core - Energy Parasitic Complex Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45720,973,Tengu Core - Electronic Efficiency Gate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45721,973,Tengu Core - Augmented Graviton Reactor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45722,973,Tengu Core - Obfuscation Manifold Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45723,973,Proteus Core - Electronic Efficiency Gate Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45724,973,Proteus Core - Augmented Fusion Reactor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45725,973,Proteus Core - Friction Extension Processor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45726,973,Loki Core - Dissolution Sequencer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45727,973,Loki Core - Augmented Nuclear Reactor Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 +45728,973,Loki Core - Immobility Drivers Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3636,None,0 45729,227,Medium Refinery Invulnerable State Default,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21522 45730,227,Medium Refinery Sieged State Default,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21524 45731,227,Medium Refinery Vulnerable State Default,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21523 -45732,1888,Test Reaction Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,0,None,None,None,0 -45733,303,Agency Standard Booster,,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,977,3213,None,0 +45732,1888,Test Reaction Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,0,None,2682,None,0 +45733,303,Agency Standard Booster,,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,3213,None,0 45734,1089,Women's Exoplanets Hunter T-shirt,"Upon transfer of Project Discovery to CONCORD, a new program of exoplanets hunting was embarked on by the citizen science platform. The Exoplanets Hunter T-shirt is often seen being worn both off-duty and at work by members of the Project Discovery Exoplanets Program. Incorporating the Project Discovery Exoplanets Program logo and colors, this T-shirt shows that the wearer is a contributor to the search for planets outside the bounds of human-explored space.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,21763,None,0 @@ -51493,301 +51501,301 @@ Incorporating the Project Discovery Exoplanets Program logo and colors, this lab ",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,21773,None,0 45746,1218,Reactions,Allows basic operation of Reaction Service Module. 4% reduction in reaction time per skill level.,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,1323,33,None,0 45748,1218,Mass Reactions,Allows the operation of multiple reactions simultaneously. Ability to run 1 additional reaction job per level.,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1323,33,None,0 -45749,1218,Advanced Mass Reactions,Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level.,0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1323,33,None,0 +45749,1218,Advanced Mass Reactions,Further training in the operation of multiple reactions. Ability to run 1 additional reaction job per skill level.,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,1323,33,None,0 45750,1218,Remote Reactions,"Proficiency at starting reaction jobs remotely. Without this skill, one can only start jobs within the solar system where one is located. Each level increases the distance at which reaction jobs can be started. Level 1 allows for jobs at a range within 5 jumps, and each subsequent level adds 5 more jumps to the range, with a maximum of a 25 jump range.",0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,1323,33,None,0 -45751,1950,Amarr Shuttle Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2387,None,None,0 -45752,1950,Impairor Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2308,None,None,0 -45753,1950,Crucifier Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -45754,1950,Executioner Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -45755,1950,Inquisitor Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -45756,1950,Magnate Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -45757,1950,Punisher Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -45758,1950,Tormentor Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -45759,1950,Retribution Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -45760,1950,Vengeance Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -45761,1950,Anathema Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -45762,1950,Purifier Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -45763,1950,Sentinel Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 -45764,1950,Crusader Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -45765,1950,Malediction Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -45766,1950,Deacon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 -45767,1950,Imperial Navy Slicer Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 -45768,1950,Crucifier Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 -45769,1950,Coercer Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -45770,1950,Dragoon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -45771,1950,Pontifex Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 -45772,1950,Heretic Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 -45773,1950,Confessor Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 -45774,1950,Arbitrator Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -45775,1950,Augoror Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -45776,1950,Maller Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -45777,1950,Omen Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -45778,1950,Sacrilege Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -45779,1950,Zealot Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -45780,1950,Devoter Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 -45781,1950,Guardian Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 -45782,1950,Curse Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -45783,1950,Pilgrim Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -45784,1950,Legion Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2371,None,None,0 -45785,1950,Augoror Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 -45786,1950,Omen Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 -45787,1950,Harbinger Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -45788,1950,Oracle Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -45789,1950,Prophecy Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -45790,1950,Absolution Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -45791,1950,Damnation Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -45792,1950,Harbinger Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 -45793,1950,Abaddon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -45794,1950,Apocalypse Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -45795,1950,Armageddon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -45796,1950,Redeemer Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 -45797,1950,Paladin Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 -45798,1950,Apocalypse Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 -45799,1950,Armageddon Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 -45800,1950,Revelation Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -45801,1950,Archon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -45802,1950,Aeon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -45803,1950,Avatar Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -45804,1950,Bestower Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -45805,1950,Sigil Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -45806,1950,Prorator Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -45807,1950,Impel Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -45808,1950,Providence Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 -45809,1950,Ark Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 -45810,1950,Caldari Shuttle Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2388,None,None,0 -45811,1950,Ibis Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2353,None,None,0 -45812,1950,Bantam Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -45813,1950,Condor Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -45814,1950,Griffin Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -45815,1950,Heron Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -45816,1950,Kestrel Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -45817,1950,Merlin Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -45818,1950,Harpy Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -45819,1950,Hawk Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -45820,1950,Buzzard Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -45821,1950,Manticore Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -45822,1950,Kitsune Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 -45823,1950,Crow Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -45824,1950,Raptor Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -45825,1950,Kirin Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 -45826,1950,Caldari Navy Hookbill Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 -45827,1950,Griffin Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 -45828,1950,Corax Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -45829,1950,Cormorant Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -45830,1950,Stork Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 -45831,1950,Flycatcher Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 -45832,1950,Jackdaw Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 -45833,1950,Blackbird Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -45834,1950,Caracal Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -45835,1950,Moa Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -45836,1950,Osprey Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -45837,1950,Cerberus Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -45838,1950,Eagle Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -45839,1950,Onyx Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 -45840,1950,Basilisk Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 -45841,1950,Falcon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -45842,1950,Rook Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -45843,1950,Tengu Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 -45844,1950,Caracal Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 -45845,1950,Osprey Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 -45846,1950,Drake Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -45847,1950,Ferox Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -45848,1950,Naga Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -45849,1950,Nighthawk Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -45850,1950,Vulture Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -45851,1950,Drake Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 -45852,1950,Raven Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -45853,1950,Rokh Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -45854,1950,Scorpion Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -45855,1950,Widow Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 -45856,1950,Golem Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 -45857,1950,Raven Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 -45858,1950,Scorpion Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 -45859,1950,Phoenix Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 -45860,1950,Chimera Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -45861,1950,Wyvern Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -45862,1950,Leviathan Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 -45863,1950,Badger Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -45864,1950,Tayra Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -45865,1950,Crane Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -45866,1950,Bustard Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -45867,1950,Charon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 -45868,1950,Rhea Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 -45869,1950,Gallente Shuttle Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2389,None,None,0 -45870,1950,Velator Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2354,None,None,0 -45871,1950,Atron Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -45872,1950,Imicus Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -45873,1950,Incursus Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -45874,1950,Maulus Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -45875,1950,Navitas Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -45876,1950,Tristan Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -45877,1950,Enyo Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -45878,1950,Ishkur Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -45879,1950,Helios Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -45880,1950,Nemesis Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -45881,1950,Keres Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 -45882,1950,Ares Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -45883,1950,Taranis Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -45884,1950,Thalia Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 -45885,1950,Federation Navy Comet Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -45886,1950,Maulus Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -45887,1950,Algos Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -45888,1950,Catalyst Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -45889,1950,Magus Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 -45890,1950,Eris Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 -45891,1950,Hecate Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 -45892,1950,Celestis Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -45893,1950,Exequror Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -45894,1950,Thorax Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -45895,1950,Vexor Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -45896,1950,Deimos Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -45897,1950,Ishtar Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -45898,1950,Phobos Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 -45899,1950,Oneiros Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 -45900,1950,Arazu Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -45901,1950,Lachesis Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -45902,1950,Proteus Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2372,None,None,0 -45903,1950,Exequror Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -45904,1950,Vexor Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -45905,1950,Brutix Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -45906,1950,Myrmidon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -45907,1950,Talos Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -45908,1950,Astarte Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -45909,1950,Eos Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -45910,1950,Brutix Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 -45911,1950,Dominix Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -45912,1950,Hyperion Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -45913,1950,Megathron Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -45914,1950,Sin Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 -45915,1950,Kronos Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 -45916,1950,Dominix Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -45917,1950,Megathron Navy Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -45918,1950,Moros Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -45919,1950,Thanatos Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -45920,1950,Nyx Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -45921,1950,Erebus Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -45922,1950,Epithal Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -45923,1950,Iteron Mark V Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -45924,1950,Kryos Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -45925,1950,Miasmos Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -45926,1950,Nereus Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -45927,1950,Viator Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -45928,1950,Occator Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -45929,1950,Obelisk Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -45930,1950,Anshar Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 -45931,1950,Minmatar Shuttle Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2390,None,None,0 -45932,1950,Reaper Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2355,None,None,0 -45933,1950,Breacher Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -45934,1950,Burst Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -45935,1950,Probe Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -45936,1950,Rifter Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -45937,1950,Slasher Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -45938,1950,Vigil Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -45939,1950,Jaguar Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -45940,1950,Wolf Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -45941,1950,Cheetah Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -45942,1950,Hound Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -45943,1950,Hyena Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 -45944,1950,Claw Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -45945,1950,Stiletto Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -45946,1950,Scalpel Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2140,None,None,0 -45947,1950,Republic Fleet Firetail Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 -45948,1950,Vigil Fleet Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 -45949,1950,Talwar Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -45950,1950,Thrasher Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 -45951,1950,Bifrost Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 -45952,1950,Sabre Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 -45953,1950,Svipul Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 -45954,1950,Bellicose Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -45955,1950,Rupture Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -45956,1950,Scythe Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -45957,1950,Stabber Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -45958,1950,Muninn Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -45959,1950,Vagabond Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -45960,1950,Broadsword Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 -45961,1950,Scimitar Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 -45962,1950,Huginn Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -45963,1950,Rapier Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -45964,1950,Loki Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 -45965,1950,Scythe Fleet Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 -45966,1950,Stabber Fleet Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 -45967,1950,Cyclone Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -45968,1950,Hurricane Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -45969,1950,Tornado Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -45970,1950,Claymore Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -45971,1950,Sleipnir Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -45972,1950,Hurricane Fleet Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 -45973,1950,Maelstrom Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -45974,1950,Tempest Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -45975,1950,Typhoon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -45976,1950,Panther Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 -45977,1950,Vargur Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 -45978,1950,Tempest Fleet Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 -45979,1950,Typhoon Fleet Issue Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 -45980,1950,Naglfar Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 -45981,1950,Nidhoggur Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -45982,1950,Hel Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -45983,1950,Ragnarok Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 -45984,1950,Hoarder Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -45985,1950,Mammoth Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -45986,1950,Wreathe Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -45987,1950,Prowler Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -45988,1950,Mastodon Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -45989,1950,Fenrir Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 -45990,1950,Nomad Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 -45991,1950,Pacifier Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 -45992,1950,Enforcer Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 +45751,1950,Amarr Shuttle Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2387,None,None,0 +45752,1950,Impairor Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2308,None,None,0 +45753,1950,Crucifier Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +45754,1950,Executioner Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +45755,1950,Inquisitor Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +45756,1950,Magnate Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +45757,1950,Punisher Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +45758,1950,Tormentor Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +45759,1950,Retribution Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +45760,1950,Vengeance Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +45761,1950,Anathema Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +45762,1950,Purifier Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +45763,1950,Sentinel Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 +45764,1950,Crusader Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +45765,1950,Malediction Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +45766,1950,Deacon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 +45767,1950,Imperial Navy Slicer Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +45768,1950,Crucifier Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +45769,1950,Coercer Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +45770,1950,Dragoon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +45771,1950,Pontifex Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 +45772,1950,Heretic Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +45773,1950,Confessor Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +45774,1950,Arbitrator Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +45775,1950,Augoror Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +45776,1950,Maller Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +45777,1950,Omen Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +45778,1950,Sacrilege Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +45779,1950,Zealot Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +45780,1950,Devoter Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +45781,1950,Guardian Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +45782,1950,Curse Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +45783,1950,Pilgrim Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +45784,1950,Legion Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2371,None,None,0 +45785,1950,Augoror Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +45786,1950,Omen Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +45787,1950,Harbinger Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +45788,1950,Oracle Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +45789,1950,Prophecy Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +45790,1950,Absolution Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +45791,1950,Damnation Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +45792,1950,Harbinger Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +45793,1950,Abaddon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +45794,1950,Apocalypse Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +45795,1950,Armageddon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +45796,1950,Redeemer Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +45797,1950,Paladin Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +45798,1950,Apocalypse Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +45799,1950,Armageddon Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +45800,1950,Revelation Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +45801,1950,Archon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +45802,1950,Aeon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +45803,1950,Avatar Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +45804,1950,Bestower Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +45805,1950,Sigil Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +45806,1950,Prorator Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +45807,1950,Impel Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +45808,1950,Providence Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +45809,1950,Ark Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +45810,1950,Caldari Shuttle Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2388,None,None,0 +45811,1950,Ibis Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2353,None,None,0 +45812,1950,Bantam Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +45813,1950,Condor Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +45814,1950,Griffin Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +45815,1950,Heron Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +45816,1950,Kestrel Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +45817,1950,Merlin Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +45818,1950,Harpy Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +45819,1950,Hawk Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +45820,1950,Buzzard Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +45821,1950,Manticore Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +45822,1950,Kitsune Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +45823,1950,Crow Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +45824,1950,Raptor Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +45825,1950,Kirin Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 +45826,1950,Caldari Navy Hookbill Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +45827,1950,Griffin Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +45828,1950,Corax Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +45829,1950,Cormorant Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +45830,1950,Stork Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 +45831,1950,Flycatcher Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +45832,1950,Jackdaw Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +45833,1950,Blackbird Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +45834,1950,Caracal Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +45835,1950,Moa Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +45836,1950,Osprey Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +45837,1950,Cerberus Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +45838,1950,Eagle Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +45839,1950,Onyx Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +45840,1950,Basilisk Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +45841,1950,Falcon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +45842,1950,Rook Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +45843,1950,Tengu Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +45844,1950,Caracal Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +45845,1950,Osprey Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +45846,1950,Drake Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +45847,1950,Ferox Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +45848,1950,Naga Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +45849,1950,Nighthawk Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +45850,1950,Vulture Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +45851,1950,Drake Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 +45852,1950,Raven Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +45853,1950,Rokh Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +45854,1950,Scorpion Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +45855,1950,Widow Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +45856,1950,Golem Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +45857,1950,Raven Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +45858,1950,Scorpion Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +45859,1950,Phoenix Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +45860,1950,Chimera Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +45861,1950,Wyvern Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +45862,1950,Leviathan Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +45863,1950,Badger Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +45864,1950,Tayra Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +45865,1950,Crane Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +45866,1950,Bustard Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +45867,1950,Charon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +45868,1950,Rhea Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 +45869,1950,Gallente Shuttle Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2389,None,None,0 +45870,1950,Velator Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2354,None,None,0 +45871,1950,Atron Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +45872,1950,Imicus Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +45873,1950,Incursus Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +45874,1950,Maulus Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +45875,1950,Navitas Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +45876,1950,Tristan Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +45877,1950,Enyo Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +45878,1950,Ishkur Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +45879,1950,Helios Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +45880,1950,Nemesis Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +45881,1950,Keres Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 +45882,1950,Ares Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +45883,1950,Taranis Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +45884,1950,Thalia Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 +45885,1950,Federation Navy Comet Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +45886,1950,Maulus Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +45887,1950,Algos Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +45888,1950,Catalyst Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +45889,1950,Magus Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 +45890,1950,Eris Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 +45891,1950,Hecate Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +45892,1950,Celestis Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +45893,1950,Exequror Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +45894,1950,Thorax Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +45895,1950,Vexor Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +45896,1950,Deimos Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +45897,1950,Ishtar Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +45898,1950,Phobos Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 +45899,1950,Oneiros Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +45900,1950,Arazu Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +45901,1950,Lachesis Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +45902,1950,Proteus Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2372,None,None,0 +45903,1950,Exequror Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +45904,1950,Vexor Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +45905,1950,Brutix Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +45906,1950,Myrmidon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +45907,1950,Talos Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +45908,1950,Astarte Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +45909,1950,Eos Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +45910,1950,Brutix Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +45911,1950,Dominix Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +45912,1950,Hyperion Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +45913,1950,Megathron Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +45914,1950,Sin Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +45915,1950,Kronos Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +45916,1950,Dominix Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +45917,1950,Megathron Navy Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +45918,1950,Moros Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +45919,1950,Thanatos Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +45920,1950,Nyx Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +45921,1950,Erebus Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +45922,1950,Epithal Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +45923,1950,Iteron Mark V Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +45924,1950,Kryos Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +45925,1950,Miasmos Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +45926,1950,Nereus Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +45927,1950,Viator Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +45928,1950,Occator Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +45929,1950,Obelisk Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +45930,1950,Anshar Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 +45931,1950,Minmatar Shuttle Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2390,None,None,0 +45932,1950,Reaper Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2355,None,None,0 +45933,1950,Breacher Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +45934,1950,Burst Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +45935,1950,Probe Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +45936,1950,Rifter Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +45937,1950,Slasher Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +45938,1950,Vigil Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +45939,1950,Jaguar Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +45940,1950,Wolf Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +45941,1950,Cheetah Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +45942,1950,Hound Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +45943,1950,Hyena Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +45944,1950,Claw Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +45945,1950,Stiletto Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +45946,1950,Scalpel Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2140,None,None,0 +45947,1950,Republic Fleet Firetail Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +45948,1950,Vigil Fleet Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +45949,1950,Talwar Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +45950,1950,Thrasher Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +45951,1950,Bifrost Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 +45952,1950,Sabre Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +45953,1950,Svipul Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 +45954,1950,Bellicose Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +45955,1950,Rupture Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +45956,1950,Scythe Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +45957,1950,Stabber Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +45958,1950,Muninn Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +45959,1950,Vagabond Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +45960,1950,Broadsword Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +45961,1950,Scimitar Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +45962,1950,Huginn Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +45963,1950,Rapier Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +45964,1950,Loki Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 +45965,1950,Scythe Fleet Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +45966,1950,Stabber Fleet Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +45967,1950,Cyclone Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +45968,1950,Hurricane Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +45969,1950,Tornado Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +45970,1950,Claymore Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +45971,1950,Sleipnir Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +45972,1950,Hurricane Fleet Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 +45973,1950,Maelstrom Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +45974,1950,Tempest Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +45975,1950,Typhoon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +45976,1950,Panther Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +45977,1950,Vargur Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +45978,1950,Tempest Fleet Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +45979,1950,Typhoon Fleet Issue Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +45980,1950,Naglfar Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +45981,1950,Nidhoggur Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +45982,1950,Hel Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +45983,1950,Ragnarok Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +45984,1950,Hoarder Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +45985,1950,Mammoth Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +45986,1950,Wreathe Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +45987,1950,Prowler Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +45988,1950,Mastodon Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +45989,1950,Fenrir Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 +45990,1950,Nomad Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 +45991,1950,Pacifier Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 +45992,1950,Enforcer Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 45993,227,Large Refinery Vulnerable State Default,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21796 45994,227,Large Refinery Invulnerable State Default,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21797 45995,227,Large Refinery Sieged State Default,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21798 45996,1194,Exoplanets Hunter Reward Crate,"This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.",0E-10,6000.0000000000,0E-10,1,128,None,1,1661,21741,None,0 -45997,1950,Tengu Sukuuvestaa SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +45997,1950,Tengu Sukuuvestaa SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 45998,303,Agency 'Pyrolancea' DB3 Dose I,"+3% turret damage, +3% missile damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. -Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,21839,None,0 +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2505,21839,None,0 45999,303,Agency 'Pyrolancea' DB5 Dose II,"+5% turret damage, +5% missile damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. -Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,21839,None,0 +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2505,21839,None,0 46000,303,Agency 'Pyrolancea' DB7 Dose III,"+7% turret damage, +7% missile damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. -Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,21839,None,0 +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2505,21839,None,0 46001,303,Agency 'Hardshell' TB3 Dose I,"+3% Armor Repair, +3% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. -Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,21841,None,0 +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2503,21841,None,0 46002,303,Agency 'Hardshell' TB5 Dose II,"+5% Armor Repair, +5% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. -Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,21841,None,0 +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2503,21841,None,0 46003,303,Agency 'Hardshell' TB7 Dose III,"+7% Armor Repair, +7% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. -Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,21841,None,0 +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2503,21841,None,0 46004,303,Agency 'Overclocker' SB3 Dose I,"+3% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. -Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,21840,None,0 +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2504,21840,None,0 46005,303,Agency 'Overclocker' SB5 Dose II,"+5% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. -",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,21840,None,0 +",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2504,21840,None,0 46006,303,Agency 'Overclocker' SB7 Dose III,"+7% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. -Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,21840,None,0 +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2504,21840,None,0 46007,303,Expired Valkyrie Cerebral Accelerator,"Expired Valkyrie Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. @@ -51819,18 +51827,18 @@ The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Ed 46011,157,testShieldMod_Blueprint_PLACEHOLDER,,0E-10,0.0100000000,0E-10,1,None,None,0,1548,81,None,0 46012,1894,testArmorMod_PLACEHOLDER,,1.0000000000,5.0000000000,0E-10,1,None,None,0,1686,2066,None,0 46013,163,testArmorMod_Blueprint_PLACEHOLDER,,0E-10,0.0100000000,0E-10,1,None,None,0,1543,1030,None,0 -46014,1950,Hel Firewall Breach SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -46015,1950,Nidhoggur Firewall Breach SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -46016,1950,Naglfar Firewall Breach SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 -46017,1950,Rupture Firewall Breach SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -46018,1950,Broadsword Firewall Breach SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 -46019,1950,Muninn Firewall Breach SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -46020,1950,Enforcer Firewatch SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 -46021,1950,Pacifier Firewatch SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 -46022,1950,Legion Sunburst SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2371,None,None,0 -46024,1950,Tengu Nightfire SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 -46025,1950,Proteus Skyliner SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2372,None,None,0 -46026,1950,Loki Battlescar SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 +46014,1950,Hel Firewall Breach SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +46015,1950,Nidhoggur Firewall Breach SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +46016,1950,Naglfar Firewall Breach SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +46017,1950,Rupture Firewall Breach SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +46018,1950,Broadsword Firewall Breach SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +46019,1950,Muninn Firewall Breach SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +46020,1950,Enforcer Firewatch SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 +46021,1950,Pacifier Firewatch SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 +46022,1950,Legion Sunburst SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2371,None,None,0 +46024,1950,Tengu Nightfire SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +46025,1950,Proteus Skyliner SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2372,None,None,0 +46026,1950,Loki Battlescar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 46027,816,Redtail Shark,,99300000.0000000000,486000.0000000000,450.0000000000,1,1,None,0,None,None,None,20615 46030,1940,Moon Chunk,"This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams. When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20798,21801 @@ -51844,12 +51852,12 @@ Seeing an opportunity in the market for variable atmosphere and gravity explorat 46039,1088,Women's IGC Location Scout Suit,"The Independent Gaming Commission is always on the look out for interesting locations where it might hold its combat tournaments or set up some of its popular casinos and gaming centers. Location scouts travel far and wide across New Eden, searching for suitable arena locations and seeking out breathtaking vistas that might add to the attraction of their gaming sites for high-rolling tourists. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21779,None,0 -46040,1950,Vigilant IGC SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 -46041,1950,Violator IGC SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2360,None,None,0 -46042,1950,Vindicator IGC SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 -46043,1950,Vehement IGC SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2380,None,None,0 -46044,1950,Vendetta IGC SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2376,None,None,0 -46045,1950,Vanquisher IGC SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2383,None,None,0 +46040,1950,Vigilant IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +46041,1950,Violator IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2360,None,None,0 +46042,1950,Vindicator IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +46043,1950,Vehement IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2380,None,None,0 +46044,1950,Vendetta IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2376,None,None,0 +46045,1950,Vanquisher IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2383,None,None,0 46046,1896,♦ Orca,"The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. ",15000000.0000000000,10250000.0000000000,500.0000000000,1,4,None,0,None,None,20221,3466 @@ -51863,7 +51871,7 @@ The Orca uses much of the technology developed by ORE for the Rorqual and integr The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. ",15000000.0000000000,10250000.0000000000,3000.0000000000,1,2,None,0,None,None,20221,3466 46050,1194,Superior Exoplanets Hunter Reward Crate,"This is a reward from CONCORD's Project Discovery for participating in their Exoplanets Hunter program.

This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments.

Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.",0E-10,6000.0000000000,0E-10,1,128,None,1,1661,21741,None,0 -46051,1950,Daredevil IGC SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +46051,1950,Daredevil IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 46052,1803,♦ Cruor,"Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.",1003000.0000000000,28600.0000000000,135.0000000000,1,4,None,0,None,None,20114,2632 46053,1803,♦ Worm,"Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.",981000.0000000000,16500.0000000000,130.0000000000,1,1,None,0,None,None,20103,1831 46054,1813,♦ Ashimmu,"In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.",11010000.0000000000,118000.0000000000,430.0000000000,1,4,None,0,None,None,20115,2636 @@ -51900,67 +51908,67 @@ The Orca uses much of the technology developed by ORE for the Rorqual and integr 46085,227,Default Citadel Medium Placement State,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21810 46086,227,Default Citadel Large Placement State,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21811 46088,227,Default Citadel X-Large Placement State,,0E-10,1.0000000000,0E-10,1,None,None,0,None,None,None,21812 -46089,1950,Bantam Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -46090,1950,Condor Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -46091,1950,Griffin Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -46092,1950,Heron Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -46093,1950,Kestrel Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -46094,1950,Merlin Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -46095,1950,Harpy Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -46096,1950,Hawk Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -46097,1950,Buzzard Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -46098,1950,Manticore Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -46099,1950,Kitsune Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 -46100,1950,Crow Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -46101,1950,Raptor Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -46102,1950,Kirin Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 -46103,1950,Caldari Navy Hookbill Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 -46104,1950,Griffin Navy Issue Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 -46105,1950,Corax Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -46106,1950,Cormorant Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -46107,1950,Stork Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 -46108,1950,Flycatcher Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 -46109,1950,Jackdaw Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 -46110,1950,Blackbird Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -46111,1950,Caracal Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -46112,1950,Moa Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -46113,1950,Osprey Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -46114,1950,Cerberus Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -46115,1950,Eagle Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -46116,1950,Onyx Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 -46117,1950,Basilisk Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 -46118,1950,Falcon Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -46119,1950,Rook Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -46120,1950,Tengu Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 -46121,1950,Caracal Navy Issue Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 -46122,1950,Osprey Navy Issue Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 -46123,1950,Drake Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -46124,1950,Ferox Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -46125,1950,Naga Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -46126,1950,Nighthawk Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -46127,1950,Vulture Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -46128,1950,Drake Navy Issue Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 -46129,1950,Raven Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -46130,1950,Rokh Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -46131,1950,Scorpion Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -46132,1950,Widow Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 -46133,1950,Golem Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 -46134,1950,Raven Navy Issue Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 -46135,1950,Scorpion Navy Issue Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 -46136,1950,Phoenix Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 -46137,1950,Chimera Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -46138,1950,Wyvern Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -46139,1950,Leviathan Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 -46140,1950,Badger Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -46141,1950,Tayra Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -46142,1950,Crane Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -46143,1950,Bustard Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -46144,1950,Charon Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 -46145,1950,Rhea Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 -46146,1950,Apostle Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 -46147,1950,Minokawa Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 -46148,1950,Ninazu Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 -46149,1950,Lif Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 +46089,1950,Bantam Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +46090,1950,Condor Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +46091,1950,Griffin Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +46092,1950,Heron Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +46093,1950,Kestrel Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +46094,1950,Merlin Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +46095,1950,Harpy Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +46096,1950,Hawk Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +46097,1950,Buzzard Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +46098,1950,Manticore Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +46099,1950,Kitsune Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +46100,1950,Crow Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +46101,1950,Raptor Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +46102,1950,Kirin Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 +46103,1950,Caldari Navy Hookbill Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +46104,1950,Griffin Navy Issue Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +46105,1950,Corax Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +46106,1950,Cormorant Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +46107,1950,Stork Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 +46108,1950,Flycatcher Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +46109,1950,Jackdaw Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +46110,1950,Blackbird Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +46111,1950,Caracal Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +46112,1950,Moa Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +46113,1950,Osprey Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +46114,1950,Cerberus Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +46115,1950,Eagle Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +46116,1950,Onyx Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +46117,1950,Basilisk Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +46118,1950,Falcon Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +46119,1950,Rook Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +46120,1950,Tengu Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +46121,1950,Caracal Navy Issue Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +46122,1950,Osprey Navy Issue Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +46123,1950,Drake Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +46124,1950,Ferox Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +46125,1950,Naga Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +46126,1950,Nighthawk Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +46127,1950,Vulture Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +46128,1950,Drake Navy Issue Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 +46129,1950,Raven Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +46130,1950,Rokh Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +46131,1950,Scorpion Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +46132,1950,Widow Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +46133,1950,Golem Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +46134,1950,Raven Navy Issue Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +46135,1950,Scorpion Navy Issue Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +46136,1950,Phoenix Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +46137,1950,Chimera Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +46138,1950,Wyvern Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +46139,1950,Leviathan Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +46140,1950,Badger Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +46141,1950,Tayra Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +46142,1950,Crane Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +46143,1950,Bustard Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +46144,1950,Charon Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +46145,1950,Rhea Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 +46146,1950,Apostle Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +46147,1950,Minokawa Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +46148,1950,Ninazu Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 +46149,1950,Lif Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 46151,1194,IGC Garment Keeper,Better than carrying a closet.,0E-10,0.1000000000,0E-10,1,None,None,1,1661,21621,None,0 46152,1218,Ubiquitous Moon Ore Processing,"Specialization in reprocessing of the most common forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. @@ -51973,104 +51981,104 @@ The Orca uses much of the technology developed by ORE for the Rorqual and integr 2% bonus to Otavite, Sperrylite, Vanadinite, and Chromite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,1323,33,None,0 46155,1218,Rare Moon Ore Processing,"Specialization in reprocessing of the rarer forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. -2% bonus to Carnotite, Zircon, Pollucite, and Cinnabar reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,25000000.0000,1,1323,33,None,0 +2% bonus to Carnotite, Zircon, Pollucite, and Cinnabar reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,27500000.0000,1,1323,33,None,0 46156,1218,Exceptional Moon Ore Processing,"Specialization in reprocessing of the rarest and most prized forms of ore extracted from New Eden's moons. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. 2% bonus to Xenotime, Monazite, Loparite, and Ytterbite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,1323,33,None,0 -46157,1889,Methanofullerene Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,None,None,0 -46158,1889,Fulleroferrocene Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,None,None,0 -46159,1889,PPD Fullerene Fibers Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,None,None,0 -46160,1889,Fullerene Intercalated Graphite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,None,None,0 -46161,1889,Lanthanum Metallofullerene Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,None,None,0 -46162,1889,Scandium Metallofullerene Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,None,None,0 -46163,1889,Graphene Nanoribbons Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,None,None,0 -46164,1889,Carbon-86 Epoxy Resin Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,None,None,0 -46165,1889,C3-FTM Acid Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,None,None,0 -46166,1888,Caesarium Cadmide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46167,1888,Carbon Polymers Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46168,1888,Ceramic Powder Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46169,1888,Crystallite Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46170,1888,Dysporite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46171,1888,Fernite Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46172,1888,Ferrofluid Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46173,1888,Fluxed Condensates Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46174,1888,Hexite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46175,1888,Hyperflurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46176,1888,Neo Mercurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46177,1888,Platinum Technite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46178,1888,Rolled Tungsten Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46179,1888,Silicon Diborite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46180,1888,Solerium Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46181,1888,Sulfuric Acid Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46182,1888,Titanium Chromide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46183,1888,Vanadium Hafnite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46184,1888,Prometium Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46185,1888,Thulium Hafnite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46186,1888,Promethium Mercurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46187,1888,Unrefined Vanadium Hafnite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46188,1888,Unrefined Platinum Technite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46189,1888,Unrefined Solerium Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46190,1888,Unrefined Caesarium Cadmide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46191,1888,Unrefined Hexite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46192,1888,Unrefined Rolled Tungsten Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46193,1888,Unrefined Titanium Chromide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46194,1888,Unrefined Fernite Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46195,1888,Unrefined Crystallite Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46196,1888,Unrefined Hyperflurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46197,1888,Unrefined Ferrofluid Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46198,1888,Unrefined Prometium Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46199,1888,Unrefined Neo Mercurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46200,1888,Unrefined Dysporite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46201,1888,Unrefined Fluxed Condensates Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46202,1888,Unrefined Thulium Hafnite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46203,1888,Unrefined Promethium Mercurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,None,None,0 -46204,1888,Titanium Carbide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46205,1888,Crystalline Carbonide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46206,1888,Fernite Carbide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46207,1888,Tungsten Carbide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46208,1888,Sylramic Fibers Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46209,1888,Fulleride Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46210,1888,Phenolic Composites Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46211,1888,Nanotransistors Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46212,1888,Hypersynaptic Fibers Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46213,1888,Ferrogel Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46214,1888,Fermionic Condensates Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46215,1888,Plasmonic Metamaterials Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46216,1888,Terahertz Metamaterials Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46217,1888,Photonic Metamaterials Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46218,1888,Nonlinear Metamaterials Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,None,None,0 -46219,1890,Synth Drop Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46220,1890,Synth Exile Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46221,1890,Synth Frentix Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46222,1890,Standard Frentix Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46223,1890,Standard Drop Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46224,1890,Standard Exile Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46225,1890,Standard Mindflood Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46226,1890,Standard X-Instinct Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46227,1890,Standard Sooth Sayer Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46228,1890,Synth Mindflood Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46229,1890,Synth Sooth Sayer Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46230,1890,Standard Blue Pill Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46231,1890,Standard Crash Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46232,1890,Synth X-Instinct Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46233,1890,Synth Blue Pill Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46234,1890,Synth Crash Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46235,1890,Strong Blue Pill Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46236,1890,Improved Crash Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46237,1890,Improved Drop Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46238,1890,Improved Exile Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46240,1890,Improved Mindflood Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46241,1890,Improved Frentix Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46242,1890,Improved X-Instinct Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46243,1890,Improved Sooth Sayer Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46244,1890,Strong Crash Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46245,1890,Strong Drop Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46246,1890,Strong Exile Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46247,1890,Strong Mindflood Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46248,1890,Strong Frentix Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46249,1890,Strong X-Instinct Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46250,1890,Strong Sooth Sayer Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 -46251,1890,Improved Blue Pill Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,None,None,0 +46157,1889,Methanofullerene Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,3745,None,0 +46158,1889,Fulleroferrocene Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,3739,None,0 +46159,1889,PPD Fullerene Fibers Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,3740,None,0 +46160,1889,Fullerene Intercalated Graphite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,3741,None,0 +46161,1889,Lanthanum Metallofullerene Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,3746,None,0 +46162,1889,Scandium Metallofullerene Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,3744,None,0 +46163,1889,Graphene Nanoribbons Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,3753,None,0 +46164,1889,Carbon-86 Epoxy Resin Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,3750,None,0 +46165,1889,C3-FTM Acid Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,15000000.0000,1,2404,3751,None,0 +46166,1888,Caesarium Cadmide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46167,1888,Carbon Polymers Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46168,1888,Ceramic Powder Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46169,1888,Crystallite Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46170,1888,Dysporite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46171,1888,Fernite Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46172,1888,Ferrofluid Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46173,1888,Fluxed Condensates Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46174,1888,Hexite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46175,1888,Hyperflurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46176,1888,Neo Mercurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46177,1888,Platinum Technite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46178,1888,Rolled Tungsten Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46179,1888,Silicon Diborite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46180,1888,Solerium Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46181,1888,Sulfuric Acid Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46182,1888,Titanium Chromide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46183,1888,Vanadium Hafnite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46184,1888,Prometium Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46185,1888,Thulium Hafnite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46186,1888,Promethium Mercurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46187,1888,Unrefined Vanadium Hafnite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46188,1888,Unrefined Platinum Technite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46189,1888,Unrefined Solerium Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46190,1888,Unrefined Caesarium Cadmide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46191,1888,Unrefined Hexite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46192,1888,Unrefined Rolled Tungsten Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46193,1888,Unrefined Titanium Chromide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46194,1888,Unrefined Fernite Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46195,1888,Unrefined Crystallite Alloy Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46196,1888,Unrefined Hyperflurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46197,1888,Unrefined Ferrofluid Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46198,1888,Unrefined Prometium Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46199,1888,Unrefined Neo Mercurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46200,1888,Unrefined Dysporite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46201,1888,Unrefined Fluxed Condensates Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46202,1888,Unrefined Thulium Hafnite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46203,1888,Unrefined Promethium Mercurite Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +46204,1888,Titanium Carbide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2681,None,0 +46205,1888,Crystalline Carbonide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2679,None,0 +46206,1888,Fernite Carbide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2680,None,0 +46207,1888,Tungsten Carbide Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2682,None,0 +46208,1888,Sylramic Fibers Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2662,None,0 +46209,1888,Fulleride Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2684,None,0 +46210,1888,Phenolic Composites Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2661,None,0 +46211,1888,Nanotransistors Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2686,None,0 +46212,1888,Hypersynaptic Fibers Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2685,None,0 +46213,1888,Ferrogel Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2678,None,0 +46214,1888,Fermionic Condensates Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2683,None,0 +46215,1888,Plasmonic Metamaterials Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2678,None,0 +46216,1888,Terahertz Metamaterials Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2678,None,0 +46217,1888,Photonic Metamaterials Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2678,None,0 +46218,1888,Nonlinear Metamaterials Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2678,None,0 +46219,1890,Synth Drop Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46220,1890,Synth Exile Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46221,1890,Synth Frentix Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46222,1890,Standard Frentix Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46223,1890,Standard Drop Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46224,1890,Standard Exile Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46225,1890,Standard Mindflood Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46226,1890,Standard X-Instinct Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46227,1890,Standard Sooth Sayer Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46228,1890,Synth Mindflood Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46229,1890,Synth Sooth Sayer Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46230,1890,Standard Blue Pill Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46231,1890,Standard Crash Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46232,1890,Synth X-Instinct Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46233,1890,Synth Blue Pill Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46234,1890,Synth Crash Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46235,1890,Strong Blue Pill Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46236,1890,Improved Crash Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46237,1890,Improved Drop Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46238,1890,Improved Exile Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46240,1890,Improved Mindflood Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46241,1890,Improved Frentix Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46242,1890,Improved X-Instinct Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46243,1890,Improved Sooth Sayer Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46244,1890,Strong Crash Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46245,1890,Strong Drop Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46246,1890,Strong Exile Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46247,1890,Strong Mindflood Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46248,1890,Strong Frentix Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46249,1890,Strong X-Instinct Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46250,1890,Strong Sooth Sayer Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 +46251,1890,Improved Blue Pill Booster Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2402,21829,None,0 46252,1911,Raspite,"A useful source of tungsten often found in asteroid fields that have been commercially developed by the Amarr Empire. The necessary processes to efficiently extract useful quantities of high quality tungsten from this ore have been perfected by the Amarr, and the Imperial War Reserves are always interested in exploiting newly surveyed fields where raspite is in abundance.",4000.0000000000,0.1000000000,0E-10,100,4,2000.0000,0,None,21823,None,0 46253,1911,Adamantine Raspite,"A useful source of tungsten often found in asteroid fields that have been commercially developed by the Amarr Empire. The necessary processes to efficiently extract useful quantities of high quality tungsten from this ore have been perfected by the Amarr, and the Imperial War Reserves are always interested in exploiting newly surveyed fields where raspite is in abundance. Adamantine raspite asteroids have a very high density of the tungsten-bearing crystals compared to normal deposits found on raspite-bearing asteroids. @@ -52104,7 +52112,7 @@ Please query the Phase One Monument's database for records of those capsuleers w --- -Technical Note: there appears to be an open Entosis Link port on this structure.",0E-10,0E-10,0E-10,1,None,None,1,None,None,20803,21815 +Technical Note: there appears to be an open Entosis Link port on this structure.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,21815 46266,1194,A3 Destroyer Package,This crate contains a destroyer ship and some useful modules to go with it. Unfortunately the instruction manual for unpacking and assembling the ship seems to be missing.,0E-10,50000.0000000000,0E-10,1,None,None,1,None,21621,None,0 46267,1194,A3 Industrial Package,This crate contains an industrial ship. Unfortunately the instruction manual for unpacking and assembling the ship seems to be missing.,0E-10,50000.0000000000,0E-10,1,None,None,1,None,21621,None,0 46268,1194,A3 Industrial Gear,This crate contains modules that are useful for an Industrial ship.,0E-10,0.1000000000,0E-10,1,None,None,1,None,21621,None,0 @@ -52115,8 +52123,8 @@ Penalty: Using more than one type of this module or similar modules that affect 46273,1088,Women's 'Valkyrie' Flight Jacket,"A rare item that can sometimes be found in the black markets and underworld bazaars of New Eden, this jacket shows that the wearer is a follower of the mysterious Valkyrie. Crafted from the finest leather in a two-tone pattern reflecting the Valkyrie colors, the jacket is emblazoned with the logo of this renegade fighter pilot group over the heart of the proud wearer.",0.1000000000,0.1000000000,0E-10,1,None,None,1,1405,21781,None,0 46274,1088,Men's 'Valkyrie' Flight Jacket,"A rare item that can sometimes be found in the black markets and underworld bazaars of New Eden, this jacket shows that the wearer is a follower of the mysterious Valkyrie. Crafted from the finest leather in a two-tone pattern reflecting the Valkyrie colors, the jacket is emblazoned with the logo of this renegade fighter pilot group over the heart of the proud wearer.",0.1000000000,0.1000000000,0E-10,1,None,None,1,1399,21780,None,0 46275,816,Redtail Shark,,99300000.0000000000,486000.0000000000,450.0000000000,1,1,None,0,None,None,None,20615 -46276,1950,Minokawa Steel Cardinal SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 -46277,1950,Chimera Kairiola's Sacrifice SKIN (Permanent),"State ""eba ketsi"" banners and a unique honor pattern mark the heroic sacrifice of the Kairiola. +46276,1950,Minokawa Steel Cardinal SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +46277,1950,Chimera Kairiola's Sacrifice SKIN,"State ""eba ketsi"" banners and a unique honor pattern mark the heroic sacrifice of the Kairiola. Every Caldari child learns the story of Admiral Yakiya Tovil-Toba and the Kairiola, the fighter carrier he commanded during the First Caldari-Gallente War. Viewed as a war of independence by the Caldari, the war established the Caldari State as a power in its own right but was long, bloody, and noted for many sacrifices and heroic acts by Caldari patriots. @@ -52129,126 +52137,126 @@ Albeit these items are ancient technology and heavily corrupted they would perha 46279,952,The Quartermaster,"This nondescript blockade runner is being used as a drop-off location by a mysterious individual going under the alias ""The Quartermaster"". The Quartermaster would seem to be the client behind the Agency's ""Warzone Extraction"" job offer.",0E-10,0E-10,5.0000000000,1,None,None,0,None,None,None,2712 -46280,1884,Brimful Zeolites,"When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns slightly higher quantities of useful material. +46280,1884,Brimful Zeolites,"When chunks of ore mined out of moons yield above-average densities of Zeolites, the ore is called Brimful Zeolites and reprocessing returns approximately 15% higher quantities of useful material. -A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 -46281,1884,Glistening Zeolites,"Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing will yield much higher quantities of useful material. +A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 +46281,1884,Glistening Zeolites,"Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material. -A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,3000.0000,1,2396,21797,None,0 -46282,1884,Brimful Sylvite,"When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns slightly higher quantities of useful material. +A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,3000.0000,1,2396,21797,None,0 +46282,1884,Brimful Sylvite,"When chunks of ore mined out of moons yield above-average densities of Sylvite, the ore is called Brimful Sylvite and reprocessing returns approximately 15% higher quantities of useful material. -A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 -46283,1884,Glistening Sylvite,"Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing will yield much higher quantities of useful material. +A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 +46283,1884,Glistening Sylvite,"Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material. -A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,3000.0000,1,2396,21797,None,0 -46284,1884,Brimful Bitumens,"When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns slightly higher quantities of useful material. +A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,3000.0000,1,2396,21797,None,0 +46284,1884,Brimful Bitumens,"When chunks of ore mined out of moons yield above-average densities of Bitumens, the ore is called Brimful Bitumens and reprocessing returns approximately 15% higher quantities of useful material. -A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 -46285,1884,Glistening Bitumens,"Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing will yield much higher quantities of useful material. +A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 +46285,1884,Glistening Bitumens,"Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Bitumens and reprocessing such ores will yield twice the normal volume of useful material. -A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21797,None,0 -46286,1884,Brimful Coesite,"When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns slightly higher quantities of useful material. +A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21797,None,0 +46286,1884,Brimful Coesite,"When chunks of ore mined out of moons yield above-average densities of Coesite, the ore is called Brimful Coesite and reprocessing returns approximately 15% higher quantities of useful material. -A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 -46287,1884,Glistening Coesite,"Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing will yield much higher quantities of useful material. +A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21792,None,0 +46287,1884,Glistening Coesite,"Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Coesite and reprocessing such ores will yield twice the normal volume of useful material. -A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21797,None,0 -46288,1920,Copious Cobaltite,"When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns slightly higher quantities of useful material. +A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon and Pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,1500.0000,1,2396,21797,None,0 +46288,1920,Copious Cobaltite,"When chunks of ore mined out of moons yield above-average densities of Cobaltite, the ore is called Copious Cobaltite and reprocessing returns approximately 15% higher quantities of useful material. -A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 -46289,1920,Twinkling Cobaltite,"Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing will yield much higher quantities of useful material. +A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 +46289,1920,Twinkling Cobaltite,"Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Cobaltite and reprocessing such ores will yield twice the normal volume of useful material. -A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,4000.0000,1,2397,21798,None,0 -46290,1920,Copious Euxenite,"When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns slightly higher quantities of useful material. +A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,4000.0000,1,2397,21798,None,0 +46290,1920,Copious Euxenite,"When chunks of ore mined out of moons yield above-average densities of Euxenite, the ore is called Copious Euxenite and reprocessing returns approximately 15% higher quantities of useful material. -A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 -46291,1920,Twinkling Euxenite,"Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing will yield much higher quantities of useful material. +A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 +46291,1920,Twinkling Euxenite,"Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Euxenite and reprocessing such ores will yield twice the normal volume of useful material. -A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,4000.0000,1,2397,21798,None,0 -46292,1920,Copious Titanite,"When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns slightly higher quantities of useful material. +A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,4000.0000,1,2397,21798,None,0 +46292,1920,Copious Titanite,"When chunks of ore mined out of moons yield above-average densities of Titanite, the ore is called Copious Titanite and reprocessing returns approximately 15% higher quantities of useful material. -A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 -46293,1920,Twinkling Titanite,"Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing will yield much higher quantities of useful material. This material was often used to manufacture high-status weapons in ancient times. +A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 +46293,1920,Twinkling Titanite,"Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times. -A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,4000.0000,1,2397,21798,None,0 -46294,1920,Copious Scheelite,"When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns slightly higher quantities of useful material. +A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,4000.0000,1,2397,21798,None,0 +46294,1920,Copious Scheelite,"When chunks of ore mined out of moons yield above-average densities of Scheelite, the ore is called Copious Scheelite and reprocessing returns approximately 15% higher quantities of useful material. -A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 -46295,1920,Twinkling Scheelite,"Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing will yield much higher quantities of useful material. +A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,2000.0000,1,2397,21793,None,0 +46295,1920,Twinkling Scheelite,"Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Scheelite and reprocessing such ores will yield twice the normal volume of useful material. -A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,4000.0000,1,2397,21798,None,0 -46296,1921,Lavish Otavite,"When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns slightly higher quantities of useful material. +A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials.",4000.0000000000,10.0000000000,0E-10,100,None,4000.0000,1,2397,21798,None,0 +46296,1921,Lavish Otavite,"When chunks of ore mined out of moons yield above-average densities of Otavite, the ore is called Lavish Otavite and reprocessing returns approximately 15% higher quantities of useful material. -An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 -46297,1921,Shimmering Otavite,"Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing will yield much higher quantities of useful material. +An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 +46297,1921,Shimmering Otavite,"Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material. -An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,7000.0000,1,2398,21799,None,0 -46298,1921,Lavish Sperrylite,"When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns slightly higher quantities of useful material. +An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases.",4000.0000000000,10.0000000000,0E-10,100,None,7000.0000,1,2398,21799,None,0 +46298,1921,Lavish Sperrylite,"When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material. -An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 -46299,1921,Shimmering Sperrylite,"Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing will yield much higher quantities of useful material. +An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 +46299,1921,Shimmering Sperrylite,"Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Sperrylite and reprocessing such ores will yield twice the normal volume of useful material. -An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.",4000.0000000000,10.0000000000,0E-10,100,None,7000.0000,1,2398,21799,None,0 -46300,1921,Lavish Vanadinite,"When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns slightly higher quantities of useful material. +An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits.",4000.0000000000,10.0000000000,0E-10,100,None,7000.0000,1,2398,21799,None,0 +46300,1921,Lavish Vanadinite,"When chunks of ore mined out of moons yield above-average densities of Vanadinite, the ore is called Lavish Vanadinite and reprocessing returns approximately 15% higher quantities of useful material. -An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 -46301,1921,Shimmering Vanadinite,"Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing will yield much higher quantities of useful material. +An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 +46301,1921,Shimmering Vanadinite,"Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Vanadinite and reprocessing such ores will yield twice the normal volume of useful material. -An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,7000.0000,1,2398,21799,None,0 -46302,1921,Lavish Chromite,"When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns slightly higher quantities of useful material. +An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates.",4000.0000000000,10.0000000000,0E-10,100,None,7000.0000,1,2398,21799,None,0 +46302,1921,Lavish Chromite,"When chunks of ore mined out of moons yield above-average densities of Chromite, the ore is called Lavish Chromite and reprocessing returns approximately 15% higher quantities of useful material. -An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 -46303,1921,Shimmering Chromite,"Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing will yield much higher quantities of useful material. +An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.",4000.0000000000,10.0000000000,0E-10,100,None,3500.0000,1,2398,21794,None,0 +46303,1921,Shimmering Chromite,"Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Chromite and reprocessing such ores will yield twice the normal volume of useful material. -An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.",4000.0000000000,10.0000000000,0E-10,100,None,7000.0000,1,2398,21799,None,0 -46304,1922,Replete Carnotite,"When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns slightly higher quantities of useful material. +An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons.",4000.0000000000,10.0000000000,0E-10,100,None,7000.0000,1,2398,21799,None,0 +46304,1922,Replete Carnotite,"When chunks of ore mined out of moons yield above-average densities of Carnotite, the ore is called Replete Carnotite and reprocessing returns approximately 15% higher quantities of useful material. -A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 -46305,1922,Glowing Carnotite,"Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing will yield much higher quantities of useful material. +A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 +46305,1922,Glowing Carnotite,"Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Carnotite and reprocessing such ores will yield twice the normal volume of useful material. -A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21800,None,0 -46306,1922,Replete Zircon,"When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns slightly higher quantities of useful material. +A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt and Atmospheric Gases.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21800,None,0 +46306,1922,Replete Zircon,"When chunks of ore mined out of moons yield above-average densities of Zircon, the ore is called Replete Zircon and reprocessing returns approximately 15% higher quantities of useful material. -A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 -46307,1922,Glowing Zircon,"Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing will yield much higher quantities of useful material. +A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 +46307,1922,Glowing Zircon,"Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Zircon and reprocessing such ores will yield twice the normal volume of useful material. -A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,12000.0000,1,2400,21800,None,0 -46308,1922,Replete Pollucite,"When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns slightly higher quantities of useful material. +A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium and Silicates.",4000.0000000000,10.0000000000,0E-10,100,None,12000.0000,1,2400,21800,None,0 +46308,1922,Replete Pollucite,"When chunks of ore mined out of moons yield above-average densities of Pollucite, the ore is called Replete Pollucite and reprocessing returns approximately 15% higher quantities of useful material. -A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 -46309,1922,Glowing Pollucite,"Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing will yield much higher quantities of useful material. +A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 +46309,1922,Glowing Pollucite,"Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Pollucite and reprocessing such ores will yield twice the normal volume of useful material. -A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,12000.0000,1,2400,21800,None,0 -46310,1922,Replete Cinnabar,"When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns slightly higher quantities of useful material. +A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium and Hydrocarbons.",4000.0000000000,10.0000000000,0E-10,100,None,12000.0000,1,2400,21800,None,0 +46310,1922,Replete Cinnabar,"When chunks of ore mined out of moons yield above-average densities of Cinnabar, the ore is called Replete Cinnabar and reprocessing returns approximately 15% higher quantities of useful material. -A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 -46311,1922,Glowing Cinnabar,"Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing will yield much higher quantities of useful material. +A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.",4000.0000000000,10.0000000000,0E-10,100,None,6000.0000,1,2400,21795,None,0 +46311,1922,Glowing Cinnabar,"Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Cinnabar and reprocessing such ores will yield twice the normal volume of useful material. -A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.",4000.0000000000,10.0000000000,0E-10,100,None,12000.0000,1,2400,21800,None,0 -46312,1923,Bountiful Xenotime,"When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns slightly higher quantities of useful material. +A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten and Evaporite Deposits.",4000.0000000000,10.0000000000,0E-10,100,None,12000.0000,1,2400,21800,None,0 +46312,1923,Bountiful Xenotime,"When chunks of ore mined out of moons yield above-average densities of Xenotime, the ore is called Bountiful Xenotime and reprocessing returns approximately 15% higher quantities of useful material. -An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 -46313,1923,Shining Xenotime,"Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing will yield much higher quantities of useful material. +An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 +46313,1923,Shining Xenotime,"Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Xenotime and reprocessing such ores will yield twice the normal volume of useful material. -An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,20000.0000,1,2401,21801,None,0 -46314,1923,Bountiful Monazite,"When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns slightly higher quantities of useful material. +An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt and Atmospheric Gases.",4000.0000000000,10.0000000000,0E-10,100,None,20000.0000,1,2401,21801,None,0 +46314,1923,Bountiful Monazite,"When chunks of ore mined out of moons yield above-average densities of Monazite, the ore is called Bountiful Monazite and reprocessing returns approximately 15% higher quantities of useful material. -An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 -46315,1923,Shining Monazite,"Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing will yield much higher quantities of useful material. +An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 +46315,1923,Shining Monazite,"Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Monazite and reprocessing such ores will yield twice the normal volume of useful material. -An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,20000.0000,1,2401,21801,None,0 -46316,1923,Bountiful Loparite,"When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns slightly higher quantities of useful material. +An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten and Evaporite Deposits.",4000.0000000000,10.0000000000,0E-10,100,None,20000.0000,1,2401,21801,None,0 +46316,1923,Bountiful Loparite,"When chunks of ore mined out of moons yield above-average densities of Loparite, the ore is called Bountiful Loparite and reprocessing returns approximately 15% higher quantities of useful material. -An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 -46317,1923,Shining Loparite,"Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing will yield much higher quantities of useful material. +An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 +46317,1923,Shining Loparite,"Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Loparite and reprocessing such ores will yield twice the normal volume of useful material. -An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21801,None,0 -46318,1923,Bountiful Ytterbite,"When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns slightly higher quantities of useful material. +An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium and Hydrocarbons.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21801,None,0 +46318,1923,Bountiful Ytterbite,"When chunks of ore mined out of moons yield above-average densities of Ytterbite, the ore is called Bountiful Ytterbite and reprocessing returns approximately 15% higher quantities of useful material. -An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 -46319,1923,Shining Ytterbite,"Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing will yield much higher quantities of useful material. +An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.",4000.0000000000,10.0000000000,0E-10,100,None,10000.0000,1,2401,21796,None,0 +46319,1923,Shining Ytterbite,"Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Ytterbite and reprocessing such ores will yield twice the normal volume of useful material. -An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.",4000.0000000000,10.0000000000,0E-10,100,None,20000.0000,1,2401,21801,None,0 +An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium and Silicates.",4000.0000000000,10.0000000000,0E-10,100,None,20000.0000,1,2401,21801,None,0 46320,226,Elder War Monument,"This monument marks the honor conferred by the Empress of Holy Amarr on the countless heroes of the Empire who sacrificed their lives to repel the Minmatar Elder Invasion of YC110. As imperial construction crews completed repairs of the nearby stations damaged in the attack, the monument was placed by order of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20804,21862 @@ -52299,7 +52307,7 @@ This Sleeper drone seems to be part of a force defending Drifter wrecks, presuma 46345,1664,Eosian Warden,"This model of Sleeper drone shares a common design with advanced picket duty drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3527 -46346,1665,Eosian Sentinel,"The design of this Sleeper drone is similar to ancient Sleeper ship patterns, however minor details and an unspoiled hull indicates it is part of a wave of dornes that have only very recently been built and launched. +46346,1665,Eosian Sentinel,"The design of this Sleeper drone is similar to ancient Sleeper ship patterns, however minor details and an unspoiled hull indicates it is part of a wave of drones that have only very recently been built and launched. This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 46347,1665,Eosian Inquisitor,"The Eosian Inquisitor shares the same basic design of Drifter-allied Sleeper drones such as the Circadian Seekers but appears to be much more dangerous. @@ -52312,19 +52320,19 @@ This formidable Sleeper drone seems to be part of a force defending Drifter wrec 46349,1667,Eosian Upholder,"The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. This formidable Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3559 -46350,727,Ubiquitous Moon Ore Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,753,None,None,0 -46351,727,Ubiquitous Moon Ore Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -46352,727,Common Moon Ore Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,753,None,None,0 -46353,727,Common Moon Ore Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +46350,727,Ubiquitous Moon Ore Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,753,2660,None,0 +46351,727,Ubiquitous Moon Ore Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2660,None,0 +46352,727,Common Moon Ore Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,753,2660,None,0 +46353,727,Common Moon Ore Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2660,None,0 46355,482,Ubiquitous Moon Ore Mining Crystal I,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,6.0000000000,0E-10,1,None,None,1,593,2660,None,0 46356,482,Ubiquitous Moon Ore Mining Crystal II,"A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.",1.0000000000,10.0000000000,0E-10,1,None,None,1,593,2660,None,0 -46357,727,Uncommon Moon Ore Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,753,None,None,0 -46358,727,Uncommon Moon Ore Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -46359,727,Rare Moon Ore Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,753,None,None,0 -46360,727,Rare Moon Ore Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -46361,727,Exceptional Moon Ore Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,753,None,None,0 -46362,727,Exceptional Moon Ore Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 -46363,1924,Guristas Forward Operating Base,"A high-tempo shift of gears for Guristas Pirates raiding throughout the Caldari State, and bordering empire regions of high-security space, the appearance of Guristas Forward Operating Bases represents a major challenge to core empire military and industrial operations. +46357,727,Uncommon Moon Ore Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,753,2660,None,0 +46358,727,Uncommon Moon Ore Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2660,None,0 +46359,727,Rare Moon Ore Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,753,2660,None,0 +46360,727,Rare Moon Ore Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2660,None,0 +46361,727,Exceptional Moon Ore Mining Crystal I Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,753,2660,None,0 +46362,727,Exceptional Moon Ore Mining Crystal II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2660,None,0 +46363,1924,Guristas Forward Operating Base,"A high-tempo shift of gears for Guristas Pirates raiding throughout the Caldari State, and bordering empire regions of high-security space, the appearance of Guristas Forward Operating Bases represents a major challenge to core empire military and industrial operations. Notably, Guristas Pirate mining operations and patrol fleets are able to range out from their FOBs in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure. @@ -52349,11 +52357,11 @@ The capsuleer fleet that inflicts the most damage on a pirate FOB will receive u 46375,1739,Daily Alpha Injector,"This item can be activated in a station to grant the user 50,000 unallocated skill points. The injector is consumed immediately once activated. The injector may only be used by characters in the Alpha Clone State and only one Daily Alpha Injector may be used per day.",0E-10,0.0100000000,0E-10,1,None,None,1,2358,21835,None,0 -46376,1950,Raven Valkyrie SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -46377,1950,Naga Valkyrie SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -46378,1950,Abaddon Valkyrie SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -46379,1950,Dominix Valkyrie SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -46380,1950,Typhoon Valkyrie SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +46376,1950,Raven Valkyrie SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +46377,1950,Naga Valkyrie SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +46378,1950,Abaddon Valkyrie SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +46379,1950,Dominix Valkyrie SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +46380,1950,Typhoon Valkyrie SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 46381,1818,Agency Support Drop,"Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. This kit contains one dose of a random Agency booster compound. It has a chance to contain one of the following: @@ -52370,68 +52378,68 @@ This kit contains one dose of a random Agency booster compound. It has a chance Agency 'Pyrolancea' DB5 Dose II Agency 'Pyrolancea' DB7 Dose III",0E-10,1.0000000000,0E-10,1,None,None,1,1661,21621,None,0 46382,1803,♦ Kestrel,"The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.",1113000.0000000000,19700.0000000000,160.0000000000,1,1,None,0,None,None,20070,1830 -46383,1950,Atron Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -46384,1950,Imicus Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -46385,1950,Incursus Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -46386,1950,Maulus Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -46387,1950,Navitas Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -46388,1950,Tristan Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -46389,1950,Enyo Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -46390,1950,Ishkur Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -46391,1950,Helios Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -46392,1950,Nemesis Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -46393,1950,Keres Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 -46394,1950,Ares Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -46395,1950,Taranis Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -46396,1950,Thalia Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 -46397,1950,Federation Navy Comet Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -46398,1950,Maulus Navy Issue Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -46399,1950,Algos Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -46400,1950,Catalyst Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -46401,1950,Magus Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 -46402,1950,Eris Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 -46403,1950,Hecate Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 -46404,1950,Celestis Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -46405,1950,Exequror Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -46406,1950,Thorax Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -46407,1950,Vexor Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -46408,1950,Deimos Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -46409,1950,Ishtar Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -46410,1950,Phobos Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 -46411,1950,Oneiros Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 -46412,1950,Arazu Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -46413,1950,Lachesis Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -46414,1950,Proteus Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2372,None,None,0 -46415,1950,Exequror Navy Issue Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -46416,1950,Vexor Navy Issue Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -46417,1950,Brutix Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -46418,1950,Myrmidon Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -46419,1950,Talos Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -46420,1950,Astarte Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -46421,1950,Eos Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -46422,1950,Brutix Navy Issue Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 -46423,1950,Dominix Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -46424,1950,Hyperion Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -46425,1950,Megathron Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -46426,1950,Sin Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 -46427,1950,Kronos Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 -46428,1950,Dominix Navy Issue Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -46429,1950,Megathron Navy Issue Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -46430,1950,Moros Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -46431,1950,Thanatos Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -46432,1950,Nyx Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -46433,1950,Erebus Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -46434,1950,Epithal Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46435,1950,Iteron Mark V Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46436,1950,Kryos Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46437,1950,Miasmos Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46438,1950,Nereus Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46439,1950,Viator Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -46440,1950,Occator Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -46441,1950,Obelisk Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -46442,1950,Anshar Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 -46443,1950,Ninazu Kopis Edge SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 -46444,1818,Punisher Imperial War Reserves Pack ,This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.,0E-10,30000.0000000000,0E-10,1,4,None,0,None,21830,None,0 +46383,1950,Atron Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +46384,1950,Imicus Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +46385,1950,Incursus Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +46386,1950,Maulus Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +46387,1950,Navitas Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +46388,1950,Tristan Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +46389,1950,Enyo Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +46390,1950,Ishkur Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +46391,1950,Helios Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +46392,1950,Nemesis Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +46393,1950,Keres Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 +46394,1950,Ares Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +46395,1950,Taranis Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +46396,1950,Thalia Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 +46397,1950,Federation Navy Comet Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +46398,1950,Maulus Navy Issue Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +46399,1950,Algos Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +46400,1950,Catalyst Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +46401,1950,Magus Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 +46402,1950,Eris Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 +46403,1950,Hecate Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +46404,1950,Celestis Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +46405,1950,Exequror Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +46406,1950,Thorax Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +46407,1950,Vexor Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +46408,1950,Deimos Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +46409,1950,Ishtar Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +46410,1950,Phobos Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 +46411,1950,Oneiros Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +46412,1950,Arazu Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +46413,1950,Lachesis Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +46414,1950,Proteus Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2372,None,None,0 +46415,1950,Exequror Navy Issue Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +46416,1950,Vexor Navy Issue Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +46417,1950,Brutix Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +46418,1950,Myrmidon Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +46419,1950,Talos Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +46420,1950,Astarte Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +46421,1950,Eos Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +46422,1950,Brutix Navy Issue Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +46423,1950,Dominix Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +46424,1950,Hyperion Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +46425,1950,Megathron Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +46426,1950,Sin Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +46427,1950,Kronos Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +46428,1950,Dominix Navy Issue Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +46429,1950,Megathron Navy Issue Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +46430,1950,Moros Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +46431,1950,Thanatos Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +46432,1950,Nyx Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +46433,1950,Erebus Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +46434,1950,Epithal Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46435,1950,Iteron Mark V Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46436,1950,Kryos Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46437,1950,Miasmos Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46438,1950,Nereus Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46439,1950,Viator Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +46440,1950,Occator Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +46441,1950,Obelisk Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +46442,1950,Anshar Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 +46443,1950,Ninazu Kopis Edge SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 +46444,1818,Punisher Imperial War Reserves Pack,This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.,0E-10,30000.0000000000,0E-10,1,4,None,0,None,21830,None,0 46445,1818,Merlin State Military Stockpile Pack,This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.,0E-10,17000.0000000000,0E-10,1,1,None,0,None,21831,None,0 46446,1818,Incursus Federal Strategic Materiel Pack,This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.,0E-10,30000.0000000000,0E-10,1,8,None,0,None,21832,None,0 46447,1818,Rifter Republic Fleet Ordnance Pack,This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.,0E-10,30000.0000000000,0E-10,1,2,None,0,None,21833,None,0 @@ -52441,6 +52449,7 @@ This kit contains one dose of a random Agency booster compound. It has a chance 46451,1818,Venture Mining Pack,"This pack contains a Venture mining frigate and a selection of modules. Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. + It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.",0E-10,30000.0000000000,0E-10,1,128,None,0,None,21742,None,0 @@ -52449,17 +52458,19 @@ The Venture has amazing abilities to quickly drill through to the ores and gases Mining barges are the next step up from the Venture, with much higher mining yields, larger ore bays and/or a stronger tank. Also, in contrast to the Venture, the mining barges can fit strip miners (with much higher yield than normal mining modules) and ice miners. -There are three mining barges, each optimized for a different role: The Procurer, the Covetor and the Retriever.",0E-10,200.0000000000,0E-10,1,128,None,0,None,21742,None,0 +There are three mining barges, each optimized for a different role: The Procurer, the Covetor and the Retriever.",0E-10,100000.0000000000,0E-10,1,128,None,0,None,21742,None,0 46453,1818,Coercer Destroyer Battle Pack,"This pack contains an Amarr Coercer destroyer and a selection of modules. Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.",0E-10,50000.0000000000,0E-10,1,4,None,0,None,21742,None,0 -46454,1818,Cormorant Destroyer Battle Pack ,"This pack contains a Caldari Cormorant destroyer and a selection of modules. +46454,1818,Cormorant Destroyer Battle Pack,"This pack contains a Caldari Cormorant destroyer and a selection of modules. The Cormorant is the only State-produced space vessel whose design has come from a third party. + Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.",0E-10,53000.0000000000,0E-10,1,1,None,0,None,21742,None,0 46455,1818,Catalyst Destroyer Battle Pack,"This pack contains a Gallente Catalyst destroyer and a selection of modules. Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. + Faced with its top-of-the-line tracking equipment, not many can argue.",0E-10,56000.0000000000,0E-10,1,8,None,0,None,21742,None,0 46456,1818,Thrasher Destroyer Battle Pack,"This pack contains a Minmatar Thrasher destroyer and a selection of modules. @@ -52561,71 +52572,71 @@ Note: Only one rig of the same type, counting both tech variations, may be fitte Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.",200.0000000000,20.0000000000,0E-10,1,None,None,1,2342,21788,None,0 -46500,1708,Standup L-Set Moon Drilling Proficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,None,None,0 -46501,1708,Standup L-Set Moon Drilling Proficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2160,None,None,0 -46502,1708,Standup M-Set Moon Drilling Stability II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 -46503,1708,Standup M-Set Moon Drilling Stability I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,None,None,0 -46504,1708,Standup M-Set Moon Drilling Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 -46505,1708,Standup M-Set Moon Drilling Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,None,None,0 -46506,1708,Standup M-Set Composite Reactor Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,None,None,0 -46507,1708,Standup M-Set Composite Reactor Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 -46508,1708,Standup M-Set Composite Reactor Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,None,None,0 -46509,1708,Standup M-Set Composite Reactor Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 -46510,1708,Standup M-Set Hybrid Reactor Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,None,None,0 -46511,1708,Standup M-Set Hybrid Reactor Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 -46512,1708,Standup M-Set Hybrid Reactor Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,None,None,0 -46513,1708,Standup M-Set Hybrid Reactor Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 -46514,1708,Standup M-Set Biochemical Reactor Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,None,None,0 -46515,1708,Standup M-Set Biochemical Reactor Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 -46516,1708,Standup M-Set Biochemical Reactor Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,None,None,0 -46517,1708,Standup M-Set Biochemical Reactor Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,None,None,0 -46518,1708,Standup L-Set Reactor Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2160,None,None,0 -46519,1708,Standup L-Set Reactor Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,None,None,0 -46520,1950,Astero Spectral Shift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 -46521,1950,Stratios Spectral Shift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 -46522,1950,Nestor Spectral Shift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +46500,1708,Standup L-Set Moon Drilling Proficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,21787,None,0 +46501,1708,Standup L-Set Moon Drilling Proficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2160,21787,None,0 +46502,1708,Standup M-Set Moon Drilling Stability II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21787,None,0 +46503,1708,Standup M-Set Moon Drilling Stability I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,21787,None,0 +46504,1708,Standup M-Set Moon Drilling Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21787,None,0 +46505,1708,Standup M-Set Moon Drilling Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,21787,None,0 +46506,1708,Standup M-Set Composite Reactor Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,21788,None,0 +46507,1708,Standup M-Set Composite Reactor Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21788,None,0 +46508,1708,Standup M-Set Composite Reactor Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,21788,None,0 +46509,1708,Standup M-Set Composite Reactor Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21788,None,0 +46510,1708,Standup M-Set Hybrid Reactor Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,21788,None,0 +46511,1708,Standup M-Set Hybrid Reactor Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21788,None,0 +46512,1708,Standup M-Set Hybrid Reactor Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,21788,None,0 +46513,1708,Standup M-Set Hybrid Reactor Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21788,None,0 +46514,1708,Standup M-Set Biochemical Reactor Time Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,21788,None,0 +46515,1708,Standup M-Set Biochemical Reactor Time Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21788,None,0 +46516,1708,Standup M-Set Biochemical Reactor Material Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2160,21788,None,0 +46517,1708,Standup M-Set Biochemical Reactor Material Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,None,21788,None,0 +46518,1708,Standup L-Set Reactor Efficiency I Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2160,21788,None,0 +46519,1708,Standup L-Set Reactor Efficiency II Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,None,21788,None,0 +46520,1950,Astero Spectral Shift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +46521,1950,Stratios Spectral Shift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +46522,1950,Nestor Spectral Shift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 46523,1814,♦ Rattlesnake,"In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.",99300000.0000000000,486000.0000000000,665.0000000000,1,1,None,0,None,None,20104,2159 46524,1814,♦ Raven,"The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.",99300000.0000000000,486000.0000000000,665.0000000000,1,1,None,0,None,None,20068,2158 -46525,1950,Purifier Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -46526,1950,Dragoon Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 -46527,1950,Confessor Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 -46528,1950,Sacrilege Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -46529,1950,Devoter Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 -46530,1950,Guardian Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 -46531,1950,Prophecy Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -46532,1950,Harbinger Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -46533,1950,Oracle Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -46534,1950,Armageddon Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -46535,1950,Abaddon Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -46536,1950,Paladin Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 -46537,1950,Providence Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 -46538,1950,Revelation Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -46539,1950,Archon Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -46540,1950,Avatar Imperial Jubilee SKIN (Permanent),The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +46525,1950,Purifier Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +46526,1950,Dragoon Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +46527,1950,Confessor Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +46528,1950,Sacrilege Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +46529,1950,Devoter Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +46530,1950,Guardian Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +46531,1950,Prophecy Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +46532,1950,Harbinger Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +46533,1950,Oracle Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +46534,1950,Armageddon Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +46535,1950,Abaddon Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +46536,1950,Paladin Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +46537,1950,Providence Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +46538,1950,Revelation Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +46539,1950,Archon Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +46540,1950,Avatar Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 46541,226,SITE 1,This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. ,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21909 46542,226,SITE 2,This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. ,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21911 46543,226,SITE 3,This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. ,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21912 46544,226,SITE 4,This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. ,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21913 46545,226,SITE 5,This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21914 46546,226,SITE 6,This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. ,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21915 -46547,1950,Rorqual Forgemaster SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -46548,1950,Algos Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -46549,1950,Catalyst Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -46550,1950,Dominix Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -46551,1950,Erebus Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -46552,1950,Hecate Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 -46553,1950,Helios Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -46554,1950,Ishtar Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -46555,1950,Kronos Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 -46556,1950,Megathron Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -46557,1950,Moros Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -46558,1950,Nyx Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -46559,1950,Obelisk Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -46560,1950,Sin Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 -46561,1950,Thanatos Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -46562,1950,Thorax Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -46563,1950,Tristan Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -46564,1950,Vexor Sapphire Sungrazer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +46547,1950,Rorqual Forgemaster SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +46548,1950,Algos Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +46549,1950,Catalyst Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +46550,1950,Dominix Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +46551,1950,Erebus Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +46552,1950,Hecate Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +46553,1950,Helios Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +46554,1950,Ishtar Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +46555,1950,Kronos Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +46556,1950,Megathron Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +46557,1950,Moros Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +46558,1950,Nyx Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +46559,1950,Obelisk Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +46560,1950,Sin Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +46561,1950,Thanatos Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +46562,1950,Thorax Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +46563,1950,Tristan Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +46564,1950,Vexor Sapphire Sungrazer SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 46565,227,Spawner1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 46566,227,Spawner2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 46567,227,Spawner3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 @@ -52646,40 +52657,40 @@ Standup is a proprietary system that uses a Structure Autonomous Nanoassembly De 46578,1707,Dread Guristas Standup Variable Spectrum ECM Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,2167,109,None,0 46579,1818,Blood Raider Standup Module Blueprint Armored Cache,"This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider facilities, providing a high level of security and protection from corruption. -These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.",0E-10,20000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 +These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.",0E-10,400000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 46580,1818,Guristas Standup Module Blueprint Armored Cache,"This armored and electromagnetically hardened data cache is normally integrated into the Guristas facilities, providing a high level of security and protection from corruption. -These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.",0E-10,20000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 +These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.",0E-10,400000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 46581,1813,♦ Caracal,"The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone.",11910000.0000000000,92000.0000000000,450.0000000000,1,1,None,0,None,None,20070,20317 -46582,1950,Serpentis Victory SKIN (Permanent),"Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XV in YC119. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.",0E-10,0.0100000000,0E-10,1,8,None,1,2120,None,None,0 +46582,1950,Serpentis Victory SKIN,"Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XV in YC119. This SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.",0E-10,0.0100000000,0E-10,1,8,None,1,2120,None,None,0 46583,226,Depleted Asteroid Field,A long forgotten depleted asteroid field.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21919 -46584,1950,Daredevil Serpentis Victory SKIN (Permanent),"Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XV in YC119.",0E-10,0.0100000000,0E-10,1,8,None,1,2120,None,None,0 -46585,1951,Punisher War Reserves Lieutenant SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -46586,1951,Omen War Reserves Lieutenant SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -46587,1951,Harbinger War Reserves Lieutenant SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -46588,1951,Apocalypse War Reserves Lieutenant SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 -46589,1951,Merlin Military Stockpile Captain SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -46590,1951,Caracal Military Stockpile Captain SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -46591,1951,Drake Military Stockpile Captain SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -46592,1951,Raven Military Stockpile Captain SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 -46593,1951,Incursus Strategic Materiel Defender SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -46594,1951,Thorax Strategic Materiel Defender SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -46595,1951,Brutix Strategic Materiel Defender SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -46596,1951,Megathron Strategic Materiel Defender SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 -46597,1951,Rifter Fleet Ordnance Spike SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -46598,1951,Rupture Fleet Ordnance Spike SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -46599,1951,Hurricane Fleet Ordnance Spike SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 -46600,1951,Tempest Fleet Ordnance Spike SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +46584,1950,Daredevil Serpentis Victory SKIN,"Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XV in YC119.",0E-10,0.0100000000,0E-10,1,8,None,1,2120,None,None,0 +46585,1951,Punisher War Reserves Lieutenant SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +46586,1951,Omen War Reserves Lieutenant SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +46587,1951,Harbinger War Reserves Lieutenant SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +46588,1951,Apocalypse War Reserves Lieutenant SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +46589,1951,Merlin Military Stockpile Captain SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +46590,1951,Caracal Military Stockpile Captain SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +46591,1951,Drake Military Stockpile Captain SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +46592,1951,Raven Military Stockpile Captain SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +46593,1951,Incursus Strategic Materiel Defender SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +46594,1951,Thorax Strategic Materiel Defender SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +46595,1951,Brutix Strategic Materiel Defender SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +46596,1951,Megathron Strategic Materiel Defender SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +46597,1951,Rifter Fleet Ordnance Spike SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +46598,1951,Rupture Fleet Ordnance Spike SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +46599,1951,Hurricane Fleet Ordnance Spike SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +46600,1951,Tempest Fleet Ordnance Spike SKIN (Volatile),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 46601,1818,Guristas Loggerhead Blueprint Armored Cache,"This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Loggerhead-class Force Auxiliaries. -These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Loggerhead blueprint data recovered.",0E-10,20000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 +These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Loggerhead blueprint data recovered.",0E-10,400000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 46602,1818,Guristas Caiman Blueprint Armored Cache,"This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Caiman-class Dreadnoughts. -These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Caiman blueprint data recovered.",0E-10,20000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 +These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Caiman blueprint data recovered.",0E-10,400000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 46603,1818,Guristas Komodo Blueprint Armored Cache,"This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Komodo-class Titans. -These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Komodo blueprint data recovered.",0E-10,20000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 -46604,186,Sleeper Medium Wreck ,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Komodo blueprint data recovered.",0E-10,400000.0000000000,0E-10,1,None,None,1,2317,3012,None,0 +46604,186,Sleeper Medium Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 46605,186,Guristas Forward Operating Base Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20237,21923 46606,186,Blood Raiders Forward Operating Base Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20237,21924 46633,1941,Standup M-Set Asteroid Ore Grading Processor I,"The Standup M-Set Asteroid Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants. @@ -52763,486 +52774,458 @@ Note: Only one rig of the same type, counting both tech variations, may be fitte 46672,1088,Men's State Military Stockpile Jacket,"Though it follows the pattern of jackets sometimes adopted as uniform wear by officers in the Caldari State armed forces, the State Military Stockpile makes available a version in its own colors and varies the types of fabric used. This robust yet stylish uniform jacket is often worn by executive commanders of State Military Stockpile mining expeditions and supply bases.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21821,None,0 46673,1088,Women's Minmatar Republic Officer Jacket,"The Minmatar Republic's military hierarchy has many officers acutely conscious of status within their circles and tribes, and it is not uncommon to encounter command level officers wearing very nicely tailored uniform jackets. Minmatar fashions fluctuate but an appreciation for earthy tones, patterned fabrics, and elegant cut and trim is unlikely to ever go out of style.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21822,None,0 46674,1088,Men's Republic Fleet Ordnance Jacket,"Though it follows the pattern of jackets commonly worn by officers in the Minmatar Republic's military, Republic Fleet Ordnance issues a variant in its own colors while varying the fabrics used. This tough yet impressive uniform jacket is often worn by logistics commanders and other ranking officers at Republic Fleet Ordnance mining expeditions and supply bases.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21819,None,0 -46675,453,Jet Ochre,"This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. - -Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. - -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,8.0000000000,0E-10,100,4,1350.0000,1,522,1275,None,0 -46676,451,Cubic Bistot,"This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. - -Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. +46675,453,Jet Ochre,"This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,4700.0000,1,514,1273,None,0 -46677,452,Pellucid Crokite,"This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium.",99999999999999996863366107917975552.0000000000,8.0000000000,0E-10,100,4,1350.0000,1,522,1275,None,0 +46676,451,Cubic Bistot,"This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. -Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. +Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,4700.0000,1,514,1273,None,0 +46677,452,Pellucid Crokite,"This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,3500.0000,1,521,1272,None,0 -46678,450,Flawless Arkonor,"This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,3500.0000,1,521,1272,None,0 +46678,450,Flawless Arkonor,"This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed. -One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. +Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,5100.0000,1,512,1277,None,0 +46679,467,Brilliant Gneiss,"This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,5100.0000,1,512,1277,None,0 -46679,467,Brilliant Gneiss,"This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.",99999999999999996863366107917975552.0000000000,5.0000000000,0E-10,100,4,1400.0000,1,525,1377,None,0 +46680,454,Lustrous Hedbergite,"This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. -Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. +Hedbergite is sought after for its high concentration of Pyerite and Nocxium.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,510.0000,1,527,1269,None,0 +46681,455,Scintillating Hemorphite,"This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,5.0000000000,0E-10,100,4,1400.0000,1,525,1377,None,0 -46680,454,Lustrous Hedbergite,"This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,1100.0000,1,528,1282,None,0 +46682,456,Immaculate Jaspet,"This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. -Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. +Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium.",99999999999999996863366107917975552.0000000000,2.0000000000,0E-10,100,4,440.0000,1,529,1279,None,0 +46683,457,Resplendant Kernite,"This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,510.0000,1,527,1269,None,0 -46681,455,Scintillating Hemorphite,"This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.",99999999999999996863366107917975552.0000000000,1.2000000000,0E-10,100,None,310.0000,1,523,1270,None,0 +46684,469,Platinoid Omber,"This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. -With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. +Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status.",99999999999999996863366107917975552.0000000000,0.6000000000,0E-10,100,None,100.0000,1,526,1271,None,0 +46685,458,Sparkling Plagioclase,"This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,100,4,1100.0000,1,528,1282,None,0 -46682,456,Immaculate Jaspet,"This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon.",99999999999999996863366107917975552.0000000000,0.3500000000,0E-10,100,None,70.0000,1,516,230,None,0 +46686,459,Opulent Pyroxeres,"This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. -Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. +Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,100,None,55.0000,1,515,231,None,0 +46687,460,Glossy Scordite,"This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,2.0000000000,0E-10,100,4,440.0000,1,529,1279,None,0 -46683,457,Resplendant Kernite,"This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,100,None,23.0000,1,519,1356,None,0 +46688,461,Dazzling Spodumain,"This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. -Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. +Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,4200.0000,1,517,1274,None,0 +46689,462,Stable Veldspar,"This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,1.2000000000,0E-10,100,None,310.0000,1,523,1270,None,0 -46684,469,Platinoid Omber,"This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. - -Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. - -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,0.6000000000,0E-10,100,None,100.0000,1,526,1271,None,0 -46685,458,Sparkling Plagioclase,"This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. - -Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. - -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,0.3500000000,0E-10,100,None,70.0000,1,516,230,None,0 -46686,459,Opulent Pyroxeres,"This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. - -Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. - -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,0.3000000000,0E-10,100,None,55.0000,1,515,231,None,0 -46687,460,Glossy Scordite,"This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. - -Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. - -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,0.1500000000,0E-10,100,None,23.0000,1,519,1356,None,0 -46688,461,Dazzling Spodumain,"This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. - -Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. - -Available primarily through moon mining.",99999999999999996863366107917975552.0000000000,16.0000000000,0E-10,100,4,4200.0000,1,517,1274,None,0 -46689,462,Stable Veldspar,"This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. - -The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. - -Available primarily through moon mining.",4000.0000000000,0.1000000000,0E-10,100,None,17.0000,1,518,232,None,0 +Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.",4000.0000000000,0.1000000000,0E-10,100,None,17.0000,1,518,232,None,0 46690,353,QA Scanning Module,This module does not exist.,0E-10,1.0000000000,0E-10,1,None,None,0,None,21027,None,0 -46691,450,Compressed Flawless Arkonor,"This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46691,450,Compressed Flawless Arkonor,"This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed. -One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. +Arkonor is one of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. It has high amount of Megacyte, and also contains some Mexallon and Pyerite. This ore is a compressed and much more dense version of the original ore.",1.0000000000,8.8000000000,0E-10,1,4,564000.0000,1,512,3307,None,0 -46692,451,Compressed Cubic Bistot,"This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46692,451,Compressed Cubic Bistot,"This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. -Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. +Bistot is a very valuable ore as it holds large portions of Zydrine and Pyerite. It also contains a decent amount of Mexallon. This ore is a compressed and much more dense version of the original ore.",1.0000000000,4.4000000000,0E-10,1,4,520000.0000,1,514,3308,None,0 -46693,452,Compressed Pellucid Crokite,"This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46693,452,Compressed Pellucid Crokite,"This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. -Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. +Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium and Mexallon for any ore in the known universe. Valuable deposits of Pyerite can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore.",1.0000000000,7.8100000000,0E-10,1,4,384500.0000,1,521,3309,None,0 -46694,453,Compressed Jet Ochre,"This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46694,453,Compressed Jet Ochre,"This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. -Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. +Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen and Mexallon inside it. Dark ochre also contains useful amounts of Nocxium. This ore is a compressed and much more dense version of the original ore.",1.0000000000,4.2000000000,0E-10,1,4,147000.0000,1,522,3310,None,0 -46695,467,Compressed Brilliant Gneiss,"This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46695,467,Compressed Brilliant Gneiss,"This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. -Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. +Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen. This ore is a compressed and much more dense version of the original ore.",1.0000000000,1.8000000000,0E-10,1,4,157500.0000,1,525,3321,None,0 -46696,454,Compressed Lustrous Hedbergite,"This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46696,454,Compressed Lustrous Hedbergite,"This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. -Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. +Hedbergite is sought after for its high concentration of Pyerite and Nocxium. This ore is a compressed and much more dense version of the original ore.",1.0000000000,0.4700000000,0E-10,1,4,56000.0000,1,527,3311,None,0 -46697,455,Compressed Scintillating Hemorphite,"This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46697,455,Compressed Scintillating Hemorphite,"This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. -With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. +With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has some amount of Isogen. This ore is a compressed and much more dense version of the original ore.",1.0000000000,0.8600000000,0E-10,1,4,122000.0000,1,528,3312,None,0 -46698,456,Compressed Immaculate Jaspet,"This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46698,456,Compressed Immaculate Jaspet,"This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. -Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. +Jaspet has two valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium. This ore is a compressed and much more dense version of the original ore.",1.0000000000,0.1500000000,0E-10,1,4,48300.0000,1,529,3313,None,0 -46699,457,Compressed Resplendant Kernite,"This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46699,457,Compressed Resplendant Kernite,"This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. -Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. +Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. This ore is a compressed and much more dense version of the original ore.",1.0000000000,0.1900000000,0E-10,1,None,34200.0000,1,523,3314,None,0 -46700,469,Compressed Platinoid Omber,"This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46700,469,Compressed Platinoid Omber,"This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. -Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. +Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore.",1.0000000000,0.3000000000,0E-10,1,None,11000.0000,1,526,3315,None,0 -46701,458,Compressed Sparkling Plagioclase,"This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46701,458,Compressed Sparkling Plagioclase,"This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. -Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. +Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Tritanium and is thus always in constant demand. It also yields some Mexallon. This ore is a compressed and much more dense version of the original ore.",1.0000000000,0.1500000000,0E-10,1,None,7750.0000,1,516,3320,None,0 -46702,459,Compressed Opulent Pyroxeres,"This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46702,459,Compressed Opulent Pyroxeres,"This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. -Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. +Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. This ore is a compressed and much more dense version of the original ore.",1.0000000000,0.1600000000,0E-10,1,None,6100.0000,1,515,3318,None,0 -46703,460,Compressed Glossy Scordite,"This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46703,460,Compressed Glossy Scordite,"This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. -Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. +Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore.",1.0000000000,0.1900000000,0E-10,1,None,2500.0000,1,519,3317,None,0 -46704,461,Compressed Dazzling Spodumain,"This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46704,461,Compressed Dazzling Spodumain,"This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. -Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. +Spodumain is amongst the most desirable ore types around, as it contains high volumes of the most heavily demanded resource and some amounts of the more precious minerals. Huge volumes of Tritanium and moderate amounts of Isogen, Nocxium, Zydrine and Megacyte can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore.",1.0000000000,28.0000000000,0E-10,1,4,463000.0000,1,517,3316,None,0 -46705,462,Compressed Stable Veldspar,"This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. +46705,462,Compressed Stable Veldspar,"This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. -The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. +Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This ore is a compressed and much more dense version of the original ore.",4000.0000000000,0.1500000000,0E-10,1,None,1860.0000,1,518,3319,None,0 -46707,1950,Magnate Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -46708,1950,Omen Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -46709,1950,Oracle Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -46710,1950,Abaddon Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -46711,1950,Avatar Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -46712,1950,Merlin Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -46713,1950,Caracal Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -46714,1950,Drake Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -46715,1950,Raven Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -46716,1950,Phoenix Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 -46717,1950,Tristan Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -46718,1950,Vexor Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -46719,1950,Talos Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -46720,1950,Dominix Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -46721,1950,Nyx Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -46722,1950,Slasher Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -46723,1950,Rupture Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -46724,1950,Hurricane Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -46725,1950,Typhoon Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -46726,1950,Hel Headhunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -46727,1950,Cormorant Octopus Red Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +46707,1950,Magnate Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +46708,1950,Omen Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +46709,1950,Oracle Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +46710,1950,Abaddon Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +46711,1950,Avatar Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +46712,1950,Merlin Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +46713,1950,Caracal Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +46714,1950,Drake Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +46715,1950,Raven Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +46716,1950,Phoenix Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +46717,1950,Tristan Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +46718,1950,Vexor Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +46719,1950,Talos Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +46720,1950,Dominix Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +46721,1950,Nyx Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +46722,1950,Slasher Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +46723,1950,Rupture Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +46724,1950,Hurricane Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +46725,1950,Typhoon Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +46726,1950,Hel Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +46727,1950,Cormorant Octopus Red Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Red Flight"" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -46728,1950,Jackdaw Octopus Red Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +46728,1950,Jackdaw Octopus Red Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Red Flight"" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.",0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 -46729,1950,Caracal Octopus Red Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +46729,1950,Caracal Octopus Red Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Red Flight"" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -46730,1950,Cerberus Octopus Red Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +46730,1950,Cerberus Octopus Red Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Red Flight"" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -46731,1950,Drake Octopus Red Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +46731,1950,Drake Octopus Red Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Red Flight"" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -46732,1950,Raven Octopus Red Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +46732,1950,Raven Octopus Red Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Red Flight"" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -46733,1950,Golem Octopus Red Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +46733,1950,Golem Octopus Red Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Red Flight"" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.",0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 -46734,1950,Venture Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 -46735,1950,Procurer Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -46736,1950,Retriever Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -46737,1950,Covetor Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -46738,1950,Skiff Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -46739,1950,Mackinaw Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -46740,1950,Hulk Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -46741,1950,Orca Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -46742,1950,Rorqual Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -46743,1950,Noctis Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2328,None,None,0 -46744,1950,Bestower Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -46745,1950,Prorator Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -46746,1950,Impel Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -46747,1950,Mammoth Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -46748,1950,Prowler Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -46749,1950,Mastodon Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -46750,1950,Iteron Mark V Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46751,1950,Viator Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -46752,1950,Occator Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -46753,1950,Tayra Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -46754,1950,Crane Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -46755,1950,Bustard Lodestrike SKIN (Permanent),"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +46734,1950,Venture Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +46735,1950,Procurer Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +46736,1950,Retriever Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +46737,1950,Covetor Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +46738,1950,Skiff Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +46739,1950,Mackinaw Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +46740,1950,Hulk Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +46741,1950,Orca Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +46742,1950,Rorqual Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +46743,1950,Noctis Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,128,None,1,2328,None,None,0 +46744,1950,Bestower Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +46745,1950,Prorator Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +46746,1950,Impel Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +46747,1950,Mammoth Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +46748,1950,Prowler Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +46749,1950,Mastodon Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +46750,1950,Iteron Mark V Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46751,1950,Viator Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +46752,1950,Occator Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +46753,1950,Tayra Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +46754,1950,Crane Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +46755,1950,Bustard Lodestrike SKIN,"To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 46756,1194,Headhunter Crate,"This crate contains one random SKIN license from the following: -Magnate Headhunter SKIN (Permanent) -Omen Headhunter SKIN (Permanent) -Merlin Headhunter SKIN (Permanent) -Caracal Headhunter SKIN (Permanent) -Tristan Headhunter SKIN (Permanent) -Vexor Headhunter SKIN (Permanent) -Slasher Headhunter SKIN (Permanent) -Rupture Headhunter SKIN (Permanent)",0E-10,0.1000000000,0E-10,1,None,None,1,1661,2039,None,0 +Magnate Headhunter SKIN +Omen Headhunter SKIN +Merlin Headhunter SKIN +Caracal Headhunter SKIN +Tristan Headhunter SKIN +Vexor Headhunter SKIN +Slasher Headhunter SKIN +Rupture Headhunter SKIN",0E-10,0.1000000000,0E-10,1,None,None,1,1661,2039,None,0 46760,1813,♦ Moa,"The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.",12000000.0000000000,101000.0000000000,450.0000000000,1,1,None,0,None,None,20070,1824 46766,1194,Glacial Drift Festival Box,"This festival box has a chance to contain a Glacial Drift SKIN in celebration of the Yoiul Festival. Celebrate the ending of one year and the start of a new one by wearing the Glacial Drift SKIN!",0E-10,5000.0000000000,0E-10,1,None,None,1,1661,21742,None,0 46767,226,Amarr Trade Post,Docking in this station has been prohibited without private authorization.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,18,1074 46770,226,Pashanai Bombing Monument,"This monument honors the thousands of martyrs who lost their lives in the brutal terrorist attack against this station in YC112, including esteemed high officials of both the Ministry of War and the Theology Council. + These dedicated servants of the Empire were slain by a cowardly bombing orchestrated by the so-called ""Bloody Hands of Matar"" terrorist organization. + Let this monument and the fully repaired Ministry of War station stand as testaments to the resilience of the Holy Amarr Empire and as a commitment to bring the Empress's justice to all those who would seek to harm the Empire and its subjects.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20804,21862 -46771,1818,Arms Race Battlecruiser Assembler ,"To support their general efforts to build up capsuleer capabilities the core empires have sponsored operations against emergent threats through the Agency's Arms Race program. +46771,1818,Arms Race Battlecruiser Assembler,"To support their general efforts to build up capsuleer capabilities the core empires have sponsored operations against emergent threats through the Agency's Arms Race program. This special one-shot assembler contains nanite feedstock, templates and a dedicated processor that will build a standard battlecruiser when activated.",0E-10,15000.0000000000,0E-10,1,None,None,1,1661,2039,None,0 46772,1818,Arms Race Battleship Assembler,"To support their general efforts to build up capsuleer capabilities the core empires have sponsored operations against emergent threats through the Agency's Arms Race program. This special one-shot assembler contains nanite feedstock, templates and a dedicated processor that will build a standard battleship when activated.",0E-10,50000.0000000000,0E-10,1,None,None,1,1661,2039,None,0 -46773,1950,Amarr Shuttle Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2387,None,None,0 -46774,1950,Retribution Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -46775,1950,Vengeance Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 -46776,1950,Anathema Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -46777,1950,Purifier Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 -46778,1950,Sentinel Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 -46779,1950,Crusader Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -46780,1950,Malediction Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -46781,1950,Deacon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 -46782,1950,Imperial Navy Slicer Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 -46783,1950,Crucifier Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 -46784,1950,Pontifex Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 -46785,1950,Heretic Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 -46786,1950,Confessor Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 -46787,1950,Sacrilege Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -46788,1950,Zealot Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -46789,1950,Devoter Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 -46790,1950,Guardian Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 -46791,1950,Curse Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -46792,1950,Pilgrim Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 -46793,1950,Legion Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2371,None,None,0 -46794,1950,Augoror Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 -46795,1950,Omen Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 -46796,1950,Harbinger Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -46797,1950,Oracle Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -46798,1950,Prophecy Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -46799,1950,Absolution Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -46800,1950,Damnation Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 -46801,1950,Harbinger Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 -46802,1950,Abaddon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -46803,1950,Apocalypse Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -46804,1950,Armageddon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -46805,1950,Redeemer Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 -46806,1950,Paladin Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 -46807,1950,Apocalypse Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 -46808,1950,Armageddon Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 -46809,1950,Revelation Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -46810,1950,Archon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -46811,1950,Aeon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -46812,1950,Avatar Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -46813,1950,Bestower Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -46814,1950,Sigil Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 -46815,1950,Prorator Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -46816,1950,Impel Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 -46817,1950,Providence Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 -46818,1950,Ark Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 -46819,1950,Cruor Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2031,None,None,0 -46820,1950,Ashimmu Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 -46821,1950,Bhaalgorn Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 -46822,1950,Chemosh Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2380,None,None,0 -46823,1950,Dagon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2376,None,None,0 -46824,1950,Molok Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2383,None,None,0 +46773,1950,Amarr Shuttle Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2387,None,None,0 +46774,1950,Retribution Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +46775,1950,Vengeance Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +46776,1950,Anathema Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +46777,1950,Purifier Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +46778,1950,Sentinel Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 +46779,1950,Crusader Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +46780,1950,Malediction Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +46781,1950,Deacon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 +46782,1950,Imperial Navy Slicer Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +46783,1950,Crucifier Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +46784,1950,Pontifex Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 +46785,1950,Heretic Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +46786,1950,Confessor Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +46787,1950,Sacrilege Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +46788,1950,Zealot Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +46789,1950,Devoter Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +46790,1950,Guardian Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +46791,1950,Curse Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +46792,1950,Pilgrim Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +46793,1950,Legion Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2371,None,None,0 +46794,1950,Augoror Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +46795,1950,Omen Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +46796,1950,Harbinger Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +46797,1950,Oracle Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +46798,1950,Prophecy Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +46799,1950,Absolution Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +46800,1950,Damnation Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +46801,1950,Harbinger Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +46802,1950,Abaddon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +46803,1950,Apocalypse Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +46804,1950,Armageddon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +46805,1950,Redeemer Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +46806,1950,Paladin Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +46807,1950,Apocalypse Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +46808,1950,Armageddon Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +46809,1950,Revelation Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +46810,1950,Archon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +46811,1950,Aeon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +46812,1950,Avatar Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +46813,1950,Bestower Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +46814,1950,Sigil Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +46815,1950,Prorator Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +46816,1950,Impel Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +46817,1950,Providence Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +46818,1950,Ark Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +46819,1950,Cruor Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2031,None,None,0 +46820,1950,Ashimmu Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 +46821,1950,Bhaalgorn Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 +46822,1950,Chemosh Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2380,None,None,0 +46823,1950,Dagon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2376,None,None,0 +46824,1950,Molok Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2383,None,None,0 46825,1194,Yoiul Festival Fireworks Package,Handle with care.,0E-10,1.0000000000,0E-10,1,None,None,1,1661,2039,None,0 -46827,1950,Caldari Shuttle Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2388,None,None,0 -46828,1950,Harpy Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -46829,1950,Hawk Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 -46830,1950,Buzzard Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -46831,1950,Manticore Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 -46832,1950,Kitsune Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 -46833,1950,Crow Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -46834,1950,Raptor Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -46835,1950,Kirin Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 -46836,1950,Caldari Navy Hookbill Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 -46837,1950,Griffin Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 -46838,1950,Stork Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 -46839,1950,Flycatcher Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 -46840,1950,Jackdaw Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 -46841,1950,Cerberus Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -46842,1950,Eagle Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -46843,1950,Onyx Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 -46844,1950,Basilisk Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 -46845,1950,Falcon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -46846,1950,Rook Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 -46847,1950,Tengu Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 -46848,1950,Caracal Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 -46849,1950,Osprey Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 -46850,1950,Drake Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -46851,1950,Ferox Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -46852,1950,Naga Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -46853,1950,Nighthawk Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -46854,1950,Vulture Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 -46855,1950,Drake Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 -46856,1950,Raven Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -46857,1950,Rokh Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -46858,1950,Scorpion Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -46859,1950,Widow Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 -46860,1950,Golem Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 -46861,1950,Raven Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 -46862,1950,Scorpion Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 -46863,1950,Phoenix Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 -46864,1950,Chimera Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -46865,1950,Wyvern Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -46866,1950,Leviathan Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 -46867,1950,Badger Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -46868,1950,Tayra Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 -46869,1950,Crane Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -46870,1950,Bustard Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 -46871,1950,Charon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 -46872,1950,Rhea Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 -46873,1950,Worm Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 -46874,1950,Gila Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 -46875,1950,Rattlesnake Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 -46876,1950,Caiman Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2380,None,None,0 -46877,1950,Loggerhead Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2376,None,None,0 -46878,1950,Komodo Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2383,None,None,0 -46879,1950,Minmatar Shuttle Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2390,None,None,0 -46880,1950,Jaguar Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -46881,1950,Wolf Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 -46882,1950,Cheetah Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -46883,1950,Hound Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 -46884,1950,Hyena Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 -46885,1950,Claw Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -46886,1950,Stiletto Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -46887,1950,Scalpel Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2140,None,None,0 -46888,1950,Republic Fleet Firetail Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 -46889,1950,Vigil Fleet Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 -46890,1950,Bifrost Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 -46891,1950,Sabre Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 -46892,1950,Svipul Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 -46893,1950,Scythe Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -46894,1950,Stabber Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -46895,1950,Muninn Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -46896,1950,Vagabond Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -46897,1950,Broadsword Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 -46898,1950,Scimitar Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 -46899,1950,Huginn Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -46900,1950,Rapier Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 -46901,1950,Loki Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 -46902,1950,Scythe Fleet Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 -46903,1950,Stabber Fleet Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 -46904,1950,Cyclone Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -46905,1950,Hurricane Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -46906,1950,Tornado Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -46907,1950,Claymore Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -46908,1950,Sleipnir Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -46909,1950,Hurricane Fleet Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 -46910,1950,Maelstrom Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -46911,1950,Tempest Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -46912,1950,Typhoon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -46913,1950,Panther Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 -46914,1950,Vargur Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 -46915,1950,Tempest Fleet Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 -46916,1950,Typhoon Fleet Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 -46917,1950,Naglfar Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 -46918,1950,Nidhoggur Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -46919,1950,Hel Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -46920,1950,Ragnarok Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 -46921,1950,Hoarder Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -46922,1950,Mammoth Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -46923,1950,Wreathe Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 -46924,1950,Prowler Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -46925,1950,Mastodon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 -46926,1950,Fenrir Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 -46927,1950,Nomad Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 -46928,1950,Gallente Shuttle Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2389,None,None,0 -46929,1950,Enyo Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -46930,1950,Ishkur Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -46931,1950,Helios Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -46932,1950,Nemesis Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 -46933,1950,Keres Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 -46934,1950,Ares Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -46935,1950,Taranis Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 -46936,1950,Thalia Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 -46937,1950,Federation Navy Comet Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -46938,1950,Maulus Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 -46939,1950,Magus Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 -46940,1950,Eris Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 -46941,1950,Hecate Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 -46942,1950,Deimos Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -46943,1950,Ishtar Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -46944,1950,Phobos Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 -46945,1950,Oneiros Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 -46946,1950,Arazu Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -46947,1950,Lachesis Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 -46948,1950,Proteus Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2372,None,None,0 -46949,1950,Exequror Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -46950,1950,Vexor Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -46951,1950,Brutix Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -46952,1950,Myrmidon Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -46953,1950,Talos Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -46954,1950,Astarte Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -46955,1950,Eos Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 -46956,1950,Brutix Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 -46957,1950,Dominix Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -46958,1950,Hyperion Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -46959,1950,Megathron Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -46960,1950,Sin Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 -46961,1950,Kronos Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 -46962,1950,Dominix Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -46963,1950,Megathron Navy Issue Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -46964,1950,Moros Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 -46965,1950,Thanatos Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -46966,1950,Nyx Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -46967,1950,Erebus Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -46968,1950,Epithal Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46969,1950,Iteron Mark V Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46970,1950,Kryos Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46971,1950,Miasmos Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46972,1950,Nereus Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 -46973,1950,Occator Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -46974,1950,Obelisk Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 -46975,1950,Anshar Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 -46976,1950,Vigilant Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 -46977,1950,Vindicator Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 -46978,1950,Viator Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 -46979,1950,Vehement Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2380,None,None,0 -46980,1950,Vendetta Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2376,None,None,0 -46981,1950,Vanquisher Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2383,None,None,0 -46982,1950,Endurance Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -46983,1950,Prospect Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 -46984,1950,Procurer Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -46985,1950,Retriever Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -46986,1950,Covetor Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 -46987,1950,Skiff Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -46988,1950,Mackinaw Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -46989,1950,Hulk Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 -46990,1950,Bowhead Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 -46991,1950,Orca Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 -46992,1950,Rorqual Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 -46993,1950,Primae Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2331,None,None,0 -46994,1950,Noctis Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,128,None,1,2328,None,None,0 -46995,1950,Porpoise Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2338,None,None,0 -46996,1950,Daredevil Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 -46997,1950,Dramiel Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2031,None,None,0 -46998,1950,Cynabal Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2030,None,None,0 -46999,1950,Machariel Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 -47000,1950,Enforcer Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 -47001,1950,Pacifier Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 -47002,1950,Marshal Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 -47003,1950,Garmur Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 -47004,1950,Orthrus Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 -47005,1950,Barghest Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 -47006,1950,Succubus Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2031,None,None,0 -47007,1950,Phantasm Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 -47008,1950,Nightmare Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 -47009,1950,Revenant Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,32,None,1,2376,None,None,0 -47010,1950,Gnosis Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 -47011,1950,Apotheosis Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 -47012,1950,Sunesis Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 -47013,1950,Astero Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 -47014,1950,Stratios Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 -47015,1950,Nestor Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +46827,1950,Caldari Shuttle Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2388,None,None,0 +46828,1950,Harpy Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +46829,1950,Hawk Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +46830,1950,Buzzard Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +46831,1950,Manticore Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +46832,1950,Kitsune Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +46833,1950,Crow Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +46834,1950,Raptor Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +46835,1950,Kirin Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 +46836,1950,Caldari Navy Hookbill Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +46837,1950,Griffin Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +46838,1950,Stork Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 +46839,1950,Flycatcher Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +46840,1950,Jackdaw Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +46841,1950,Cerberus Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +46842,1950,Eagle Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +46843,1950,Onyx Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +46844,1950,Basilisk Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +46845,1950,Falcon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +46846,1950,Rook Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +46847,1950,Tengu Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +46848,1950,Caracal Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +46849,1950,Osprey Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +46850,1950,Drake Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +46851,1950,Ferox Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +46852,1950,Naga Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +46853,1950,Nighthawk Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +46854,1950,Vulture Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +46855,1950,Drake Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 +46856,1950,Raven Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +46857,1950,Rokh Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +46858,1950,Scorpion Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +46859,1950,Widow Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +46860,1950,Golem Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +46861,1950,Raven Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +46862,1950,Scorpion Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +46863,1950,Phoenix Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +46864,1950,Chimera Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +46865,1950,Wyvern Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +46866,1950,Leviathan Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +46867,1950,Badger Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +46868,1950,Tayra Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +46869,1950,Crane Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +46870,1950,Bustard Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +46871,1950,Charon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +46872,1950,Rhea Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 +46873,1950,Worm Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +46874,1950,Gila Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +46875,1950,Rattlesnake Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +46876,1950,Caiman Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2380,None,None,0 +46877,1950,Loggerhead Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2376,None,None,0 +46878,1950,Komodo Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2383,None,None,0 +46879,1950,Minmatar Shuttle Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2390,None,None,0 +46880,1950,Jaguar Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +46881,1950,Wolf Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +46882,1950,Cheetah Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +46883,1950,Hound Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +46884,1950,Hyena Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +46885,1950,Claw Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +46886,1950,Stiletto Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +46887,1950,Scalpel Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2140,None,None,0 +46888,1950,Republic Fleet Firetail Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +46889,1950,Vigil Fleet Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +46890,1950,Bifrost Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 +46891,1950,Sabre Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +46892,1950,Svipul Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 +46893,1950,Scythe Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +46894,1950,Stabber Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +46895,1950,Muninn Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +46896,1950,Vagabond Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +46897,1950,Broadsword Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +46898,1950,Scimitar Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +46899,1950,Huginn Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +46900,1950,Rapier Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +46901,1950,Loki Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 +46902,1950,Scythe Fleet Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +46903,1950,Stabber Fleet Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +46904,1950,Cyclone Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +46905,1950,Hurricane Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +46906,1950,Tornado Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +46907,1950,Claymore Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +46908,1950,Sleipnir Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +46909,1950,Hurricane Fleet Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 +46910,1950,Maelstrom Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +46911,1950,Tempest Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +46912,1950,Typhoon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +46913,1950,Panther Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +46914,1950,Vargur Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +46915,1950,Tempest Fleet Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +46916,1950,Typhoon Fleet Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +46917,1950,Naglfar Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +46918,1950,Nidhoggur Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +46919,1950,Hel Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +46920,1950,Ragnarok Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +46921,1950,Hoarder Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +46922,1950,Mammoth Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +46923,1950,Wreathe Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +46924,1950,Prowler Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +46925,1950,Mastodon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +46926,1950,Fenrir Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 +46927,1950,Nomad Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 +46928,1950,Gallente Shuttle Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2389,None,None,0 +46929,1950,Enyo Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +46930,1950,Ishkur Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +46931,1950,Helios Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +46932,1950,Nemesis Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +46933,1950,Keres Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 +46934,1950,Ares Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +46935,1950,Taranis Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +46936,1950,Thalia Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 +46937,1950,Federation Navy Comet Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +46938,1950,Maulus Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +46939,1950,Magus Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 +46940,1950,Eris Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 +46941,1950,Hecate Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +46942,1950,Deimos Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +46943,1950,Ishtar Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +46944,1950,Phobos Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 +46945,1950,Oneiros Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +46946,1950,Arazu Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +46947,1950,Lachesis Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +46948,1950,Proteus Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2372,None,None,0 +46949,1950,Exequror Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +46950,1950,Vexor Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +46951,1950,Brutix Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +46952,1950,Myrmidon Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +46953,1950,Talos Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +46954,1950,Astarte Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +46955,1950,Eos Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +46956,1950,Brutix Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +46957,1950,Dominix Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +46958,1950,Hyperion Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +46959,1950,Megathron Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +46960,1950,Sin Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +46961,1950,Kronos Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +46962,1950,Dominix Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +46963,1950,Megathron Navy Issue Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +46964,1950,Moros Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +46965,1950,Thanatos Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +46966,1950,Nyx Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +46967,1950,Erebus Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +46968,1950,Epithal Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46969,1950,Iteron Mark V Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46970,1950,Kryos Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46971,1950,Miasmos Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46972,1950,Nereus Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +46973,1950,Occator Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +46974,1950,Obelisk Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +46975,1950,Anshar Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 +46976,1950,Vigilant Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +46977,1950,Vindicator Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +46978,1950,Viator Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +46979,1950,Vehement Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2380,None,None,0 +46980,1950,Vendetta Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2376,None,None,0 +46981,1950,Vanquisher Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2383,None,None,0 +46982,1950,Endurance Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +46983,1950,Prospect Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +46984,1950,Procurer Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +46985,1950,Retriever Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +46986,1950,Covetor Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +46987,1950,Skiff Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +46988,1950,Mackinaw Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +46989,1950,Hulk Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +46990,1950,Bowhead Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +46991,1950,Orca Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +46992,1950,Rorqual Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +46993,1950,Primae Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2331,None,None,0 +46994,1950,Noctis Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,2328,None,None,0 +46995,1950,Porpoise Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2338,None,None,0 +46996,1950,Daredevil Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +46997,1950,Dramiel Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2031,None,None,0 +46998,1950,Cynabal Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2030,None,None,0 +46999,1950,Machariel Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 +47000,1950,Enforcer Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 +47001,1950,Pacifier Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 +47002,1950,Marshal Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +47003,1950,Garmur Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +47004,1950,Orthrus Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +47005,1950,Barghest Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +47006,1950,Succubus Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2031,None,None,0 +47007,1950,Phantasm Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 +47008,1950,Nightmare Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 +47009,1950,Revenant Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,32,None,1,2376,None,None,0 +47010,1950,Gnosis Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 +47011,1950,Apotheosis Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 +47012,1950,Sunesis Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 +47013,1950,Astero Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +47014,1950,Stratios Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +47015,1950,Nestor Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 47016,303,Expired Rogue Swarm Cerebral Accelerator,"Expired Rogue Swarm Cerebral Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI. @@ -53339,12 +53322,12 @@ The properties of the resultant neural lace appear to improve intrusion virus st +20 Virus Strength bonus for Data Analyzers. -40 Virus Coherence bonus for Data Analyzers.",0E-10,1.0000000000,0E-10,1,None,None,1,1773,10158,None,0 -47029,1950,Rattlesnake King's Ransom Luecin SKIN (Permanent),"Luecin Rileau was the Gallente Federation's ambassador to the Caldari State and a surprisingly competent occupant of a notoriously tricky diplomatic billet for a playboy son of a trillionaire mining magnate. Luecin's father, Darouen Rileau, has long been known as 'Diamond King' for his interests in precious stone mining – even though Rileau made most of his fortune in the hyper-lucrative rare-earth extraction industry. +47029,1950,Rattlesnake King's Ransom Luecin SKIN,"Luecin Rileau was the Gallente Federation's ambassador to the Caldari State and a surprisingly competent occupant of a notoriously tricky diplomatic billet for a playboy son of a trillionaire mining magnate. Luecin's father, Darouen Rileau, has long been known as 'Diamond King' for his interests in precious stone mining – even though Rileau made most of his fortune in the hyper-lucrative rare-earth extraction industry. It was Darouen Rileau's wealth and deep connections with the Gallente Federation's military-industrial complex that allowed him to make his son Luecin's wish to become the Gallente ambassador to the Caldari State come true. Luecin had one vice above all others: gambling. It was likely this habit that led Luecin to seek the posting to the State, where he frequented the famous Grand Tiegjon Casino in Vellaine. Luecin developed a liking for Pettokori, a popular electro-board game. During a session of Pettokori, the Guristas leaders Fatal and the Rabbit struck. Engineering a situation that allowed them to kidnap the hapless Luecin, the pirate lords spirited the Diamond King's son away and put him up for a ransom in diamonds truly worthy of a king. Darouen Rileau was no doubt vexed by his son's foolisness but the ransom was paid in the end and the notoriety and fame of the Guristas leaders increased to legendary heights.",0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 -47030,1950,Rattlesnake King's Ransom Darouen SKIN (Permanent),"Darouen Rileau is a fantastically rich Gallente mining magnate popularly known as 'Diamond King' for his well-known interests in precious stone mining – even though he made his trillions in the hyper-lucrative rare-earth extraction industry. Rileau's wealth and deep connections with the Gallente Federation's military-industrial complex allowed him to make his son Luecin's wish to become the Gallente ambassador to the Caldari State come true. +47030,1950,Rattlesnake King's Ransom Darouen SKIN,"Darouen Rileau is a fantastically rich Gallente mining magnate popularly known as 'Diamond King' for his well-known interests in precious stone mining – even though he made his trillions in the hyper-lucrative rare-earth extraction industry. Rileau's wealth and deep connections with the Gallente Federation's military-industrial complex allowed him to make his son Luecin's wish to become the Gallente ambassador to the Caldari State come true. Ambassador Luecin Rileau made for a surprisingly competent occupant of a notoriously tricky diplomatic billet but he had one vice above all others: gambling. Some even said that Luecin sought the posting to the State because of his taste for games of chance. Ambassador Rileau frequented the famous Grand Tiegjon Casino in Vellaine on a regular basis and developed a liking for Pettokori, a popular electro-board game. It was during a Pettorkori session that Guristas leaders Fatal and the Rabbit struck. @@ -53370,7 +53353,7 @@ Engineering a situation that allowed them to kidnap the hapless Luecin, the pira Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Warp Disruptor: Disrupts targets warp systems. -Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.",1500.0000000000,6000.0000000000,0E-10,1,8,None,1,2413,None,None,2972 +Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.",1500.0000000000,6000.0000000000,0E-10,1,8,None,1,2413,None,None,2972 47038,1653,Standup Mantis I,"Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. @@ -53396,10 +53379,10 @@ This object and its novel use of nanotechnology raises many questions.",1.000000 47046,1194,Vial of Kyonoke Plague Cure,"This is a vial of the cure produced and distributed following the research efforts of the empires and participating capsuleers during the Kyonoke Inquest in YC119. The success of the endeavor officially eradicated the plague in the afflicted locations, but keeping a dose nearby for good measure is not going to hurt.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,10056,None,0 47047,1194,Lump of Carbon,A lump of carbon is occasionally given to naughty children in lieu of a gift during the end of year holidays. Perhaps you have been a naughty capsuleer?,10.0000000000,3.0000000000,0E-10,1,128,None,1,1661,1357,None,0 47048,1194,Frozen Droplet of Blood,"This frozen droplet of blood originates from the Battle of E-DOF2, in which the first Blood Raider Sotiyo was destroyed by Imperium forces. Whether the droplet comes from a Blood Raider, a crew member of the capsuleer fleet, or even the ornamental blood painted on the Sotiyo's defending fleet is anyone's guess.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3754,None,0 -47049,1950,Apostle Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 -47050,1950,Minokawa Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 -47051,1950,Ninazu Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 -47052,1950,Lif Glacial Drift SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 +47049,1950,Apostle Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +47050,1950,Minokawa Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +47051,1950,Ninazu Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 +47052,1950,Lif Glacial Drift SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 47053,1194,Damaged Ancient PEG,"This ancient, non-functioning Power Enhanced Generator is a remnant of a forgotten past age of space travel, and was most likely swapped out of an ancient stargate during a renovation and upgrade cycle.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2889,None,0 47054,1194,Badly Corrupted Holoreel,"Upon attempting to turn this holoreel on, only a small part of the image remains visible, the rest distorted by the damage done to the holoreel. Upon closer inspection only the phrase ""punchable face"" can be made out. After a few moments the holoreel starts to produce an extremely irritating screeching sound. Clearly it is corrupted beyond recovery.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,1177,None,0 47055,1194,CONCORD GalNet Monitoring Archive,"This archive segment of CONCORD police annotated monitoring deals with closed investigations into several cases, in which worried citizens reported GalNet chat fragments without watching for context. The three first files read ""How do I sell a hangar full of corpses?"", ""I just killed someone for the first time! I'm so excited!"" and ""Does anyone know if drug production is a good source of income?""",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,2552,None,0 @@ -53437,27 +53420,27 @@ Standup is a proprietary system that uses a Structure Autonomous Nanoassembly De 47074,1331,Standup Weapon Disruption Burst Projector,"Emits an area-of-effect burst centered on the designated location. The burst reduces the turret range, turret tracking speed, missile range, and missile precision of the affected ships. Only one module of this type can be fit per structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2408,21610,None,0 -47075,1950,Gold Magnate Serenity YC119 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +47075,1950,Gold Magnate Serenity YC119 SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 47076,1952,Gold Magnate Serenity YC119 SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 47077,1953,Gold Magnate Serenity YC119 SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 47078,1954,Gold Magnate Serenity YC119 SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 47079,1955,Gold Magnate Serenity YC119 SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -47085,1950,Naga Serenity YC119 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +47085,1950,Naga Serenity YC119 SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 47086,1952,Naga Serenity YC119 SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 47087,1953,Naga Serenity YC119 SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 47088,1954,Naga Serenity YC119 SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 47089,1955,Naga Serenity YC119 SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 -47090,1950,Cynabal Serenity YC119 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +47090,1950,Cynabal Serenity YC119 SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 47091,1952,Cynabal Serenity YC119 SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 47092,1953,Cynabal Serenity YC119 SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 47093,1954,Cynabal Serenity YC119 SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 47094,1955,Cynabal Serenity YC119 SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 -47095,1950,Augoror Navy Issue Serenity YC119 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +47095,1950,Augoror Navy Issue Serenity YC119 SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 47096,1952,Augoror Navy Issue Serenity YC119 SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 47097,1953,Augoror Navy Issue Serenity YC119 SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 47098,1954,Augoror Navy Issue Serenity YC119 SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 47099,1955,Augoror Navy Issue Serenity YC119 SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 -47101,1950,"Oracle ""Blaze"" Squadron SKIN (Permanent)","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. +47101,1950,"Oracle ""Blaze"" Squadron SKIN","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as ""Blaze"", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. @@ -53466,7 +53449,7 @@ Today, they wear his colors in honor of his legacy as one of the Angel Cartel’ ""Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way."" Trald Vukenda – CEO, Dominations.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -47102,1950,"Armageddon ""Blaze"" Squadron SKIN (Permanent)","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. +47102,1950,"Armageddon ""Blaze"" Squadron SKIN","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as ""Blaze"", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. @@ -53475,7 +53458,7 @@ Today, they wear his colors in honor of his legacy as one of the Angel Cartel’ ""Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way."" Trald Vukenda – CEO, Dominations.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -47103,1950,"Ishtar ""Blaze"" Squadron SKIN (Permanent)","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. +47103,1950,"Ishtar ""Blaze"" Squadron SKIN","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as ""Blaze"", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. @@ -53484,7 +53467,7 @@ Today, they wear his colors in honor of his legacy as one of the Angel Cartel’ ""Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way."" Trald Vukenda – CEO, Dominations.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -47104,1950,"Hurricane ""Blaze"" Squadron SKIN (Permanent)","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. +47104,1950,"Hurricane ""Blaze"" Squadron SKIN","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as ""Blaze"", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. @@ -53493,7 +53476,7 @@ Today, they wear his colors in honor of his legacy as one of the Angel Cartel’ ""Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way."" Trald Vukenda – CEO, Dominations.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -47105,1950,"Cerberus ""Blaze"" Squadron SKIN (Permanent)","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. +47105,1950,"Cerberus ""Blaze"" Squadron SKIN","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as ""Blaze"", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. @@ -53502,7 +53485,7 @@ Today, they wear his colors in honor of his legacy as one of the Angel Cartel’ ""Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way."" Trald Vukenda – CEO, Dominations.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -47106,1950,"Barghest ""Blaze"" Squadron SKIN (Permanent)","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. +47106,1950,"Barghest ""Blaze"" Squadron SKIN","Designed by Angel Cartel engineers, and released as a tribute to the leader of the Dominations' notorious ""Blaze"" hit and run squadron who was lost in battle in late YC119, this nanocoating was made available in very limited numbers for only six hulls. Known only as ""Blaze"", a name earned from both the trail of burning wreckage usually left in his wake and his appearance with a golden red beard, his squadron became his namesake after hundreds of daring raids against Republic Fleet assets. @@ -53511,14 +53494,14 @@ Today, they wear his colors in honor of his legacy as one of the Angel Cartel’ ""Gone, but never forgotten. His name lives on in all of you. Hoist his colors, and decimate anything that stands in your way."" Trald Vukenda – CEO, Dominations.",0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 -47107,1707,Standup Target Illumination Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,None,None,0 -47109,1707,Standup Weapon Disruption Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,None,None,0 -47110,1707,Standup ECM Jammer Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,None,None,0 -47111,1707,Standup Sensor Dampening Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,None,None,0 -47112,1707,Standup Stasis Webification Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,None,None,0 -47113,1707,Standup Warp Disruption Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,None,None,0 -47114,1707,Standup Energy Neutralization Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,None,None,0 -47115,1707,Standup Gravitational Transportation Field Oscillator Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000000.0000,0,None,None,None,0 +47107,1707,Standup Target Illumination Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,21609,None,0 +47109,1707,Standup Weapon Disruption Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,21610,None,0 +47110,1707,Standup ECM Jammer Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,21604,None,0 +47111,1707,Standup Sensor Dampening Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,21607,None,0 +47112,1707,Standup Stasis Webification Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,21608,None,0 +47113,1707,Standup Warp Disruption Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,21611,None,0 +47114,1707,Standup Energy Neutralization Burst Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,500000000.0000,1,2407,21605,None,0 +47115,1707,Standup Gravitational Transportation Field Oscillator Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000000.0000,0,None,2934,None,0 47116,1653,Standup Malleus I,"Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. @@ -53656,7 +53639,7 @@ Trald Vukenda – CEO, Dominations.",0E-10,0.0100000000,0E-10,1,1,None,1,1963,No Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Warp Disruptor: Disrupts targets warp systems. -Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.",1500.0000000000,6000.0000000000,0E-10,1,8,None,1,2413,None,None,2972 +Afterburner: Gives a moderate speed boost. The Afterburner has a long cool-down cycle between uses.",1500.0000000000,6000.0000000000,0E-10,1,8,None,1,2413,None,None,2972 47137,1537,Standup Dromi II,"Type: Structure-based Support Fighter Role: Stasis Webification Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. @@ -53776,136 +53759,136 @@ Five Skill Extractors Spectral Shift SKINs for SOE ships A Men's SOE Expeditionary Suit A Women's SOE Expeditionary Suit",0E-10,1.0000000000,0E-10,1,None,None,1,1661,21622,None,0 -47158,1950,Marshal Exoplanets Hunter SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 -47159,1950,Marshal CONCORD Aerospace 'Prototype' SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 -47160,1950,Marshal Firewatch SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 -47161,1950,Rupture Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47158,1950,Marshal Exoplanets Hunter SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +47159,1950,Marshal CONCORD Aerospace 'Prototype' SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +47160,1950,Marshal Firewatch SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +47161,1950,Rupture Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -47162,1950,Muninn Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47162,1950,Muninn Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -47163,1950,Broadsword Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47163,1950,Broadsword Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 -47164,1950,Scythe Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47164,1950,Scythe Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -47165,1950,Scythe Fleet Issue Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47165,1950,Scythe Fleet Issue Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 -47166,1950,Scimitar Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47166,1950,Scimitar Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 -47167,1950,Hurricane Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47167,1950,Hurricane Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -47168,1950,Hurricane Fleet Issue Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47168,1950,Hurricane Fleet Issue Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 -47169,1950,Sleipnir Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47169,1950,Sleipnir Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 -47170,1950,Tornado Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47170,1950,Tornado Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -47171,1950,Typhoon Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47171,1950,Typhoon Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -47172,1950,Typhoon Fleet Issue Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47172,1950,Typhoon Fleet Issue Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 -47173,1950,Tempest Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47173,1950,Tempest Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -47174,1950,Tempest Fleet Issue Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47174,1950,Tempest Fleet Issue Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 -47175,1950,Panther Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47175,1950,Panther Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 -47176,1950,Vargur Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47176,1950,Vargur Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 -47177,1950,Nidhoggur Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47177,1950,Nidhoggur Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -47178,1950,Lif Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47178,1950,Lif Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. The Bloody Hands of Matar turned from protest to terrorism with a campaign of firebombing Amarr and Ammatar interests on Minmatar worlds. The group's violence escalated with a bomb attack on the Egbonbet Republic Parliament station that succeeded in assassinating a visiting Ammatar Mandate ambassador in mid YC109. The terror group pulled off their greatest coup in March YC112, killing thousands in the massive bombing of an Amarr Ministry of War station in Pashanai system. Although hunted by both Republic Security Services and the Amarr Ministry of Internal Order, the Bloody Hands have evaded elimination and officially remain an active threat.",0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 -47179,1950,Hel Bloody Hands SKIN (Permanent),"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. +47179,1950,Hel Bloody Hands SKIN,"The Bloody Hands of Matar is a Minmatar terrorist organization responsible for numerous attacks in both the Republic and the Amarr Empire. The group was founded in early YC109, during a period of protest and rioting at the killing of Defiants leader Karishal Muritor by Republic forces acting under the orders of Karin Midular's government. It is believed that the 'Bloody Hands' symbolism was inspired by the use of a bloody fist logo by the Ushra'Khan alliance of capsuleer freedom fighters. @@ -53919,17 +53902,17 @@ It has been whispered by some that Khaitetha is in a relationship with a senior It has been rumored for some time that Otuwiri is in a relationship that goes beyond mere business with a high-ranking Angel Cartel member.",1650000000.0000000000,53000000.0000000000,3475.0000000000,1,8,None,0,None,None,None,2932 47182,1089,Men's Amarr 'Loyalist' T-Shirt,"Display your loyalty to the Amarr Empire with this simple but uncompromising T-shirt design. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21847,None,0 +",0.5000000000,0.1000000000,0E-10,1,4,None,1,1398,21847,None,0 47183,1089,Men's Minmatar 'Liberator' T-Shirt,Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21848,None,0 47184,1089,Men's Gallente 'Defender' T-Shirt,Display your willingness to defend the ideals of the Gallente Federation with this simple but uncompromising T-shirt design.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21849,None,0 47185,1089,Women's Gallente 'Defender' T-Shirt,Display your willingness to defend the ideals of the Gallente Federation with this simple but uncompromising T-shirt design.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,21850,None,0 47186,1089,Women's Amarr 'Loyalist' T-Shirt,"Display your loyalty to the Amarr Empire with this simple but uncompromising T-shirt design. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,21851,None,0 +",0.5000000000,0.1000000000,0E-10,1,4,None,1,1406,21851,None,0 47187,1089,Women's Minmatar 'Liberator' T-Shirt,Display your commitment to the liberation of all Matari and the Minmatar Republic with this simple but uncompromising T-shirt design.,0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,21857,None,0 -47188,1089,Women's Caldari 'Patriot' T-Shirt,"Display your patriotism as a citizen of the Caldari State with this simple but uncompromising T-shirt design. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,21853,None,0 -47189,1089,Men's Caldari 'Patriot' T-Shirt,"Display your patriotism as a citizen of the Caldari State with this simple but uncompromising T-shirt design. -",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21854,None,0 +47188,1089,Men's Caldari 'Patriot' T-Shirt,"Display your patriotism as a citizen of the Caldari State with this simple but uncompromising T-shirt design. +",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21853,None,0 +47189,1089,Women's Caldari 'Patriot' T-Shirt,"Display your patriotism as a citizen of the Caldari State with this simple but uncompromising T-shirt design. +",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,21854,None,0 47190,1089,Men's Capsuleer Elite XV T-Shirt,"The Capsuleers are considered an elite group across New Eden and this T-shirt lets you display that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden. ",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21855,None,0 47191,1092,Men's Capsuleer Elite XV Cap,"The Capsuleers are considered an elite group across New Eden and this cap lets you display that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden. @@ -53942,7 +53925,7 @@ It has been rumored for some time that Otuwiri is in a relationship that goes be 47195,1803,♦ test_drone_logi,,4000.0000000000,5.0000000000,0E-10,1,None,None,0,None,None,None,1124 47196,1803,♦ test_damage,,1067000.0000000000,27289.0000000000,0E-10,1,None,None,0,None,None,None,46 47197,1803,♦ test_ewar,,1067000.0000000000,27289.0000000000,0E-10,1,None,None,0,None,None,None,46 -47198,1813,♦ test_boss,,11400000.0000000000,80000.0000000000,0E-10,1,None,None,0,None,None,None,47 +47198,1814,♦ test_boss,,21000000.0000000000,1010000.0000000000,0E-10,1,None,None,0,None,None,11,1718 47199,226,TestAsset_03,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21957 47200,226,TestAsset_04,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21958 47201,226,TestAsset_05,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21959 @@ -53952,50 +53935,50 @@ It has been rumored for some time that Otuwiri is in a relationship that goes be 47205,1882,TestBackground_02,,0E-10,0E-10,0E-10,1,64,None,0,None,None,None,21965 47206,226,TestAsset_08,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21962 47207,226,TestAsset_09,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21963 -47208,1146,Standup Templar I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,0 -47209,1146,Standup Dragonfly I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,0 -47210,1146,Standup Firbolg I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,0 -47211,1146,Standup Einherji I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,0 -47212,1146,Standup Templar II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 -47213,1146,Standup Equite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,0 -47214,1146,Standup Equite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 -47215,1146,Standup Dragonfly II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 -47216,1146,Standup Locust I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,0 -47217,1146,Standup Locust II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 -47218,1146,Standup Firbolg II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 -47219,1146,Standup Satyr I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,0 -47220,1146,Standup Satyr II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 -47221,1146,Standup Einherji II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 -47222,1146,Standup Gram I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,0 -47223,1146,Standup Gram II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,0 -47224,1679,Standup Cenobite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,0 -47225,1679,Standup Cenobite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47226,1679,Standup Scarab I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,0 -47227,1679,Standup Scarab II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47228,1679,Standup Siren I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,0 -47229,1679,Standup Siren II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47230,1679,Standup Dromi I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,0 -47231,1679,Standup Dromi II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47232,1145,Standup Shadow Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47233,1145,Standup Cyclops I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -47234,1145,Standup Malleus I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -47235,1145,Standup Tyrfing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -47236,1145,Standup Mantis I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -47237,1145,Standup Cyclops II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47238,1145,Standup Malleus II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47239,1145,Standup Mantis II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47240,1145,Standup Tyrfing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47241,1145,Standup Ametat I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -47242,1145,Standup Ametat II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47243,1145,Standup Termite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -47244,1145,Standup Termite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47245,1145,Standup Antaeus I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -47246,1145,Standup Antaeus II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47247,1145,Standup Gungnir I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,0 -47248,1145,Standup Gungnir II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,0 -47249,1950,Astero Crystal Blast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 -47250,1950,Stratios Crystal Blast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 -47251,1950,Nestor Crystal Blast SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +47208,1146,Standup Templar I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,2899 +47209,1146,Standup Dragonfly I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,2975 +47210,1146,Standup Firbolg I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,2972 +47211,1146,Standup Einherji I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,2973 +47212,1146,Standup Templar II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,2899 +47213,1146,Standup Equite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,2899 +47214,1146,Standup Equite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,2899 +47215,1146,Standup Dragonfly II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,2975 +47216,1146,Standup Locust I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,2975 +47217,1146,Standup Locust II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,2975 +47218,1146,Standup Firbolg II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,2972 +47219,1146,Standup Satyr I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,2972 +47220,1146,Standup Satyr II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,2972 +47221,1146,Standup Einherji II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,2973 +47222,1146,Standup Gram I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1028,None,None,2973 +47223,1146,Standup Gram II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,None,None,2973 +47224,1679,Standup Cenobite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,2899 +47225,1679,Standup Cenobite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,2899 +47226,1679,Standup Scarab I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,2975 +47227,1679,Standup Scarab II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,2975 +47228,1679,Standup Siren I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,2972 +47229,1679,Standup Siren II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,2972 +47230,1679,Standup Dromi I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,2238,None,None,2973 +47231,1679,Standup Dromi II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,2973 +47232,1145,Standup Shadow Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,10039 +47233,1145,Standup Cyclops I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3818 +47234,1145,Standup Malleus I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3825 +47235,1145,Standup Tyrfing I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3831 +47236,1145,Standup Mantis I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3819 +47237,1145,Standup Cyclops II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3818 +47238,1145,Standup Malleus II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3825 +47239,1145,Standup Mantis II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3819 +47240,1145,Standup Tyrfing II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3831 +47241,1145,Standup Ametat I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3825 +47242,1145,Standup Ametat II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3825 +47243,1145,Standup Termite I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3819 +47244,1145,Standup Termite II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3819 +47245,1145,Standup Antaeus I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3818 +47246,1145,Standup Antaeus II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3818 +47247,1145,Standup Gungnir I Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,1313,None,None,3831 +47248,1145,Standup Gungnir II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,None,None,3831 +47249,1950,Astero Crystal Blast SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +47250,1950,Stratios Crystal Blast SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +47251,1950,Nestor Crystal Blast SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 47252,1331,Standup Remote Beacon Burst Projector,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,21417,None,0 47253,1194,Galaxy Pack - Crystal,"Galaxy Pack - Crystal contains a spectacular selection of valuable and attractive items for all galactic explorers. @@ -54065,55 +54048,90 @@ Capsuleers using this accelerator can expect a massive increase in neural bandwi The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. -The compounds are only guaranteed to function until YC 120.03.20.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 +The compounds are only guaranteed to function until YC 120.03.20.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 47266,303,Expired Guardian Angels 'Advanced' Cerebral Accelerator,"Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. -The compounds are only guaranteed to function until YC 120.03.20.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 +The compounds are only guaranteed to function until YC 120.03.20.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 47267,303,Expired Serpentis Inquest 'Dripfeed' Cerebral Accelerator,"Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. -The compounds are only guaranteed to function until YC 120.03.20.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 -47269,25,Trig Small,,1190000.0000000000,28600.0000000000,135.0000000000,1,4,None,0,72,None,20063,22007 -47270,26,Trig Medium,,13150000.0000000000,118000.0000000000,480.0000000000,1,4,None,0,74,None,20063,21976 -47271,27,Trig Large,,97100000.0000000000,495000.0000000000,675.0000000000,1,4,112500000.0000,0,79,None,20061,21993 -47272,53,ABC Small,,500.0000000000,5.0000000000,1.0000000000,1,None,None,0,570,350,None,11117 -47273,53,ABC Medium,,1000.0000000000,10.0000000000,1.0000000000,1,None,None,0,572,356,None,21996 -47274,53,ABC Large,,2000.0000000000,20.0000000000,1.0000000000,1,None,None,0,573,360,None,21994 +The compounds are only guaranteed to function until YC 120.03.20.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +47269,25,Damavik,"A light craft that is evidently the Collective's equivalent of a frigate, the Damavik has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. + +The Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,213.0000000000,1,135,18200000.0000,1,2426,None,20063,22007 +47270,26,Vedmak,"A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. + +The Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,533.0000000000,1,135,66200000.0000,1,2428,None,20063,21976 +47271,27,Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace. + +The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",78000000.0000000000,495000.0000000000,933.0000000000,1,135,339800000.0000,1,2430,None,20061,21993 +47272,1986,Light Entropic Disintegrator I,"This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",500.0000000000,5.0000000000,5.0000000000,1,135,None,1,2433,21923,None,21997 +47273,1986,Heavy Entropic Disintegrator I,"This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",1000.0000000000,10.0000000000,5.0000000000,1,None,None,1,2434,21922,None,21996 +47274,1986,Supratidal Entropic Disintegrator I,"This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",2000.0000000000,20.0000000000,5.0000000000,1,135,None,1,2435,21921,None,21994 47275,1667,Guardian Angels Barachael,A variant of the Angel Cartel's Machariel-class battleship used by members of the Guardian Angels on special missions.,94680000.0000000000,595000.0000000000,665.0000000000,1,2,None,0,None,None,None,335 47276,1454,Guardian Angels Cherubim,"These fighters are detached from nearby Carrier-class ships. Their small size and maneuverability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.",12000.0000000000,5000.0000000000,1200.0000000000,1,2,None,0,None,None,None,1089 47277,1454,Serpentis Inquest Viper,"These fighters are detached from nearby Carrier-class ships. Their small size and maneuverability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships.",12000.0000000000,5000.0000000000,1200.0000000000,1,8,None,0,None,None,None,20250 47281,1955,Talos Serenity YC119 SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -47282,1950,Talos Serenity YC119 SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +47282,1950,Talos Serenity YC119 SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 47283,1952,Talos Serenity YC119 SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 47284,1953,Talos Serenity YC119 SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 47285,1954,Talos Serenity YC119 SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 -47286,1088,Men's SARO 'Black Troop' Combat Suit,"CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions. - -Today, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21873,None,0 -47287,1088,Women's SARO 'Black Troop' Combat Suit,"CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions. - -Today, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21872,None,0 +47286,1088,Men's SARO 'Black Troop' Combat Suit,,0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21873,None,0 +47287,1088,Women's SARO 'Black Troop' Combat Suit,,0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21872,None,0 47288,1962,Standup QA Shield Extender,"Special QA module for developer use. Increases structure shield defenses considerably.",500.0000000000,10.0000000000,0E-10,1,None,None,0,None,1044,None,0 -47289,1950,Aeon Eros Blossom SKIN (Permanent),Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -47290,1950,Thanatos Eros Blossom SKIN (Permanent),Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -47291,1950,Wyvern Eros Blossom SKIN (Permanent),Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -47292,1950,Nidhoggur Eros Blossom SKIN (Permanent),Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -47293,1950,Dramiel Eros Blossom SKIN (Permanent),Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,2031,None,None,0 -47294,1950,Cynabal Eros Blossom SKIN (Permanent),Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,2030,None,None,0 -47295,1950,Machariel Eros Blossom SKIN (Permanent),Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 -47297,1964,KalliType,,1.0000000000,1.0000000000,0E-10,1,None,1000.0000,0,None,349,None,0 +47289,1950,Aeon Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +47290,1950,Thanatos Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +47291,1950,Wyvern Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +47292,1950,Nidhoggur Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +47293,1950,Dramiel Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,2031,None,None,0 +47294,1950,Cynabal Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,2030,None,None,0 +47295,1950,Machariel Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 +47297,1964,Unstable 50MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2451,22008,None,0 47298,1562,Standup Multirole Missile Launcher II,"The Standup Multirole Missile Launcher is a space superiority missile capable of efficiently intercepting and destroying targets in the sub-capital ship size classes. This launcher may be used with Standup Light, Heavy, or Cruise missiles. The Multirole Launcher system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,33.0000000000,1,None,None,1,2231,21566,None,21192 -47299,1964,KalliType2,,1.0000000000,1.0000000000,0E-10,1,None,1000.0000,0,None,349,None,0 +47299,1964,Decayed 500MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2452,21986,None,0 47300,1976,Capsuleer Dawn Firework (Large),"Celebrating the dawn of the Capsuleer space pilots, this pyrotechnic blasts the symbolism of the capsule into space in a multicolored firework display. The Capsuleer Age began with the joining of the capsule and the clone in YC105, making it possible for independent spaceship captains to avail themselves of capsule technology and the benefits of high-fidelity cloning and personality transfer. @@ -54122,32 +54140,30 @@ Note: this firework is designed for use in Standup Large Festival Launchers equi 47301,1976,Crimson Helix Firework (Large),"The Blood Raider Covenant's perverse mysticism is replete with symbolism involving blood, flesh and even the intricacies of biological science. The Crimson Helix firework melds sanguine and genetic imagery together in a startling pyrotechnic display. Note: this firework is designed for use in Standup Large Festival Launchers equipped to Upwell Structures.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,21971 -47302,1976,Yoiul Blizzard Firework (Large),"The Yoiul Blizzard firework is in truth an ""icework"" as it is a unique explosive charge that creates a storm of icy crystals in space, mimicking a wintry blizzard. - -The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forbears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways. +47302,500,Yoiul Blizzard Firework,"The Yoiul Blizzard firework is in truth an ""icework"" as it is a unique explosive charge that creates a storm of icy crystals in space, mimicking a wintry blizzard. -Note: this firework is designed for use in Standup Large Festival Launchers equipped to Upwell Structures.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,21972 +The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,21972 47303,1974,Standup Large Festival Launcher,"The Standup Large Festival Launcher is an impressive festival charge launcher system intended for large-scale pyrotechnic displays around Upwell Structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",0E-10,20.0000000000,5.0000000000,1,None,None,1,1663,21565,None,21192 -47304,1950,Crucifier Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -47305,1950,Augoror Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -47306,1950,Harbinger Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -47307,1950,Armageddon Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -47308,1950,Revelation Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 -47309,1950,Archon Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -47310,1950,Griffin Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -47311,1950,Caracal Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -47312,1950,Drake Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -47313,1950,Scorpion Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -47314,1950,Phoenix Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 -47315,1950,Chimera Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -47316,1950,Vigil Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -47317,1950,Stabber Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -47318,1950,Hurricane Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -47319,1950,Tempest Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -47320,1950,Naglfar Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 -47321,1950,Nidhoggur Spirit SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +47304,1950,Crucifier Spirit SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +47305,1950,Augoror Spirit SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +47306,1950,Harbinger Spirit SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +47307,1950,Armageddon Spirit SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +47308,1950,Revelation Spirit SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +47309,1950,Archon Spirit SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +47310,1950,Griffin Spirit SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +47311,1950,Caracal Spirit SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +47312,1950,Drake Spirit SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +47313,1950,Scorpion Spirit SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +47314,1950,Phoenix Spirit SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +47315,1950,Chimera Spirit SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +47316,1950,Vigil Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +47317,1950,Stabber Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +47318,1950,Hurricane Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +47319,1950,Tempest Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +47320,1950,Naglfar Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +47321,1950,Nidhoggur Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 47322,1707,Standup Multirole Missile Launcher II Blueprint,,0E-10,0.0100000000,0E-10,1,None,300000000.0000,1,None,21566,None,0 47323,1327,Standup Anticapital Missile Launcher II,"The Standup Anticapital Missile Launcher is a formidable missile launcher system intended for defending Upwell Structures from hostile capital ships. @@ -54178,11 +54194,11 @@ Standup is a proprietary system that uses a Structure Autonomous Nanoassembly De 47334,1442,Standup Focused Warp Disruptor II,"The Standup Focused Warp Disruptor is a powerful propulsion jamming system that will interfere with a target ship's navigation computer, disabling warping and jumping. This module has incredible range and is capable of disrupting all ships including the largest vessels in New Eden, however it may only be activated in short bursts separated by cooldown periods. This module can also be installed with a Standup Focused Warp Scrambling Script to provide it with the ability to disrupt microwarpdrives and micro jump drives. The Standup Focused Warp Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,1.0000000000,1,None,None,1,2216,21743,None,21248 -47335,1707,Standup Focused Warp Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,3433,None,0 +47335,1707,Standup Focused Warp Disruptor II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,21743,None,0 47336,1551,Standup Focused Warp Scrambling Script,"Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Standup Focused Warp Disruptor to enable the disruption of microwarpdrive and micro jump drive modules on target ships at the expense of maximum range.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1094,21513,None,0 -47337,912,Standup Focused Warp Scrambling Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1105,1131,None,1131 +47337,912,Standup Focused Warp Scrambling Script Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,1105,21513,None,1131 47338,1332,Standup Variable Spectrum ECM II,"The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,1.0000000000,1,None,None,1,2211,109,None,21243 @@ -54198,7 +54214,7 @@ Penalty: Using more than one type of this module or similar modules that affect Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2234,2531,None,0 -47343,1707,Standup Ballistic Control System II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,21440,None,0 +47343,1707,Standup Ballistic Control System II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,2531,None,0 47344,1430,Standup Co-Processor Array II,"The Standup Co-Processor Array is designed to supplement a structure's built in processing capacity with additional quantum co-processors. Structure operators will see a significant increase in CPU output after installing the Co-Processor Array as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2218,1405,None,0 @@ -54221,24 +54237,28 @@ Standup is a proprietary system that uses a Structure Autonomous Nanoassembly De 47353,1966,Standup Cap Battery II,"Standup Cap Battery modules augment a structure's available supply of capacitor energy. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2224,89,None,0 -47354,1707,Standup Cap Battery I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2175,109,None,0 -47355,1707,Standup Cap Battery II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,109,None,0 +47354,1707,Standup Cap Battery I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2175,89,None,0 +47355,1707,Standup Cap Battery II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,89,None,0 47356,1967,Standup Capacitor Power Relay I,"Standup Capacitor Power Relay modules increase the capacitor recharge rate of a structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2220,90,None,0 -47357,1707,Standup Capacitor Power Relay I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2188,104,None,0 +47357,1707,Standup Capacitor Power Relay I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2188,90,None,0 47358,1967,Standup Capacitor Power Relay II,"Standup Capacitor Power Relay modules increase the capacitor recharge rate of a structure. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2220,90,None,0 -47359,1707,Standup Capacitor Power Relay II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,104,None,0 -47360,1968,Standup Layered Armor Plating I,"Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. +47359,1707,Standup Capacitor Power Relay II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,90,None,0 +47360,1968,Standup Layered Armor Plating I,"Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode. + +Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2414,79,None,0 -47361,1707,Standup Layered Armor Plating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2415,104,None,0 -47362,1968,Standup Layered Armor Plating II,"Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. +47361,1707,Standup Layered Armor Plating I Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,2415,79,None,0 +47362,1968,Standup Layered Armor Plating II,"Standup Layered Armor Plating modules increase the armor hitpoints of Upwell Structures. This plating is composed of numerous additional tritanium layers, effectively increasing the armor durability of a structure. This module only provides benefits to structures while they are in full power mode. + +Multiples of this module or similar modules that affect the same attribute on the structure will be subject to diminishing returns. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2414,79,None,0 -47363,1707,Standup Layered Armor Plating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,104,None,0 +47363,1707,Standup Layered Armor Plating II Blueprint,,0E-10,0.0100000000,0E-10,1,None,60000000.0000,1,None,79,None,0 47364,1719,Standup Weapon Disruptor II,"The Standup Weapon Disruptor is an electronic warfare system designed to reduce the range and tracking speed of turrets and reduces range and precision of missiles on targeted ships. The Weapon Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. @@ -54257,37 +54277,37 @@ Standup is a proprietary system that uses a Structure Autonomous Nanoassembly De Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,2212,105,None,21244 47369,1707,Standup Remote Sensor Dampener II Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,None,105,None,0 -47371,1950,Ragnarok Shakim Warlord SKIN (Permanent),"The clans of the Krusual Tribe, such as the martial Shakim Clan, have a proud history of defiance and maintaining their traditions in the face of the Amarr Empire's invasion of the Minmatar homeworld. From their mountain strongholds the Krusual were the one tribe that successfully resisted the worst of the occupation's ravages. +47371,1950,Ragnarok Shakim Warlord SKIN,"The clans of the Krusual Tribe, such as the martial Shakim Clan, have a proud history of defiance and maintaining their traditions in the face of the Amarr Empire's invasion of the Minmatar homeworld. From their mountain strongholds the Krusual were the one tribe that successfully resisted the worst of the occupation's ravages. The Shakim Warlords, in particular, were not only fierce defenders of their mountainous domains but also feared among Amarr occupation troops as merciless leaders of raids against the invaders.",0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 -47372,1950,Vexor Navy Issue Empyrean Dragons SKIN (Permanent),"Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -47374,310,bacon_PLACEHOLDER,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,2742 -47375,1950,Astero One Eden SKIN (Permanent),"The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. +47372,1950,Vexor Navy Issue Empyrean Dragons SKIN,"Calling forth the power and wisdom of heavenly creatures from Jin-Mei mythology, this nanocoating is a symbolic celebration of the awesome capabilities and reach of the capsuleer pilots of New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +47374,310,bacon_PLACEHOLDER,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,3826 +47375,1950,Astero One Eden SKIN,"The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. Donations to Food Relief and other humanitarian projects are collected from all over the cluster and the annual ""One Eden"" fundraising drive is an important means of boosting the SOE's donation income. To many people in New Eden, the charitable works of the Sisters are their most notable.",0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 -47376,1950,Stratios One Eden SKIN (Permanent),"The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. +47376,1950,Stratios One Eden SKIN,"The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. Donations to Food Relief and other humanitarian projects are collected from all over the cluster and the annual ""One Eden"" fundraising drive is an important means of boosting the SOE's donation income. To many people in New Eden, the charitable works of the Sisters are their most notable.",0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 -47377,1950,Nestor One Eden SKIN (Permanent),"The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. +47377,1950,Nestor One Eden SKIN,"The Sisters of EVE's research and exploration efforts have garnered the organization a sinister reputation in the eyes of capsuleers, and conspiracy theorists, but its Food Relief charity arm has provided succor to billions across New Eden. Donations to Food Relief and other humanitarian projects are collected from all over the cluster and the annual ""One Eden"" fundraising drive is an important means of boosting the SOE's donation income. To many people in New Eden, the charitable works of the Sisters are their most notable.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 -47378,1882,red_1_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47379,1882,red_2_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47380,1882,red_3_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47381,1882,blue_1_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47382,1882,blue_2_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47383,1882,blue_3_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47384,1882,green_1_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47385,1882,green_2_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47386,1882,green_3_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47387,1882,yellow_1_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47388,1882,yellow_2_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47389,1882,yellow_3_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47390,1882,orange_1_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47391,1882,orange_2_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47392,1882,orange_3_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47393,1882,white_1_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20220,21391 -47395,303,Standard 'Guri Hivaa' Cerebral Accelerator,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. +47378,1975,darkness_weather_1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47379,1975,darkness_weather_2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47380,1882,darkness_weather_3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22091 +47381,1975,electric_storm_weather_1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47382,1975,electric_storm_weather_2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47383,1882,electric_storm_weather_3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22092 +47384,1975,caustic_toxin_weather_1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47385,1975,caustic_toxin_weather_2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47386,1882,caustic_toxin_weather_3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22090 +47387,1975,xenon_gas_weather_1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47388,1975,xenon_gas_weather_2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47389,1882,xenon_gas_weather_3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22094 +47390,1975,infernal_weather_1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47391,1975,infernal_weather_2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47392,1882,infernal_weather_3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22093 +47393,1975,basic_weather,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20827,0 +47395,303,Expired Standard 'Guri Hivaa' Cerebral Accelerator,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. @@ -54295,8 +54315,8 @@ Capsuleers using this accelerator can expect a massive increase in neural bandwi The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. -The compounds are only guaranteed to function until YC 120.04.24.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 -47396,303,Advanced 'Guri Hivaa' Cerebral Accelerator,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. +The compounds are only guaranteed to function until YC 120.04.24.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +47396,303,Expired Advanced 'Guri Hivaa' Cerebral Accelerator,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. @@ -54304,8 +54324,8 @@ Capsuleers using this accelerator can expect a massive increase in neural bandwi The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. -The compounds are only guaranteed to function until YC 120.04.24.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 -47397,303,Extended 'Guri Hivaa' Cerebral Accelerator,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. +The compounds are only guaranteed to function until YC 120.04.24.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +47397,303,Expired Extended 'Guri Hivaa' Cerebral Accelerator,"The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. @@ -54313,54 +54333,63 @@ Capsuleers using this accelerator can expect a massive increase in neural bandwi The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. -The compounds are only guaranteed to function until YC 120.04.24.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 +The compounds are only guaranteed to function until YC 120.04.24.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 47398,227,The Hunt - Easy Trash Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 47399,227,The Hunt - Hard Trash Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 47400,227,The Hunt - Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 -47401,319,Sleeper Bunker,"This structure appears to be a bunker designed by the Sleepers. -It is likely used for the accommodation and increased mobility of Sleeper troops and other personnel. ",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,3567 -47402,226,Small asteroid environment ,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22009 -47403,226,Small asteroid environment ,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22010 -47404,226,Small asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22011 -47405,226,Small asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22012 -47406,226,Medium asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22013 -47407,226,Medium asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22014 -47408,1969,DynamicKalli,,1.0000000000,0.2000000000,0E-10,1,None,None,0,None,None,None,0 -47409,226,Medium asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22015 -47410,226,Medium asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22016 -47412,226,Large asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22017 -47413,226,Large asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22018 -47414,226,Large asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22019 -47415,226,Huge asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22020 -47416,226,Huge asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22021 -47417,226,Small pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22022 -47418,226,Small pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22023 -47419,226,Small pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22024 -47420,226,Medium pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22025 -47421,226,Medium pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22026 -47422,226,Medium pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22027 -47423,226,Large pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22028 -47424,226,Large pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22029 -47425,226,Large pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22030 -47426,226,Huge pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22031 -47427,226,Huge pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22032 -47428,226,Huge pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22033 +47401,319,Seeker Bunker,"This appears to be a bunker used by Seekers, perhaps for resupply or as a drop-off point for items they are gathering. + +Seeker operations may be disrupted by its destruction, which would be likely to attract the attention of any in the vicinity.",1000.0000000000,1000.0000000000,10000.0000000000,1,None,None,0,None,None,None,2583 +47402,1975,Small asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22009 +47403,1975,Small asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22010 +47404,1975,Small asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22011 +47405,1975,Small asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22012 +47406,1975,Medium asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22013 +47407,1975,Medium asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22014 +47408,46,50MN Abyssal Microwarpdrive,"Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. + +Penalty: Max capacitor reduced. + +Note: Usually fit on Cruisers and Battlecruisers.",1.0000000000,10.0000000000,0E-10,1,None,None,1,None,10149,None,0 +47409,1975,Medium asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22015 +47410,1975,Medium asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22016 +47412,1975,Large asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22017 +47413,1975,Large asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22018 +47414,1975,Large asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22019 +47415,1975,Huge asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22020 +47416,1975,Huge asteroid environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22021 +47417,1975,Small pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22022 +47418,1975,Small pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22023 +47419,1975,Small pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22024 +47420,1975,Medium pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22025 +47421,1975,Medium pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22026 +47422,1975,Medium pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22027 +47423,1975,Large pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22028 +47424,1975,Large pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22029 +47425,1975,Large pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22030 +47426,1975,Huge pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22031 +47427,1975,Huge pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22032 +47428,1975,Huge pillar environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22033 47430,1105,A_30,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22062 47431,1105,A_31,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22057 47432,1105,A_32,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22058 47433,1105,A_33,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22059 47434,1105,A_34,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22060 47435,1105,A_35,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22061 -47436,1971,small_PD_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22037 -47437,1971,medium_PD_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22035 -47438,1971,large_PD_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22036 -47439,1971,small_biocloud_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -47440,1971,medium_biocloud_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -47441,1971,large_biocloud_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -47442,1971,small_stretch_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -47443,1971,large_stretch_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -47444,1971,medium_stretch_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 -47445,257,Flag Cruisers,Skill for the operation of Flag Cruisers,0E-10,0.0100000000,0E-10,1,None,64000000.0000,1,377,33,None,0 +47436,1971,Small Caustic Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22082 +47437,1981,Short-Range Deviant Automata Suppressor,"A Triglavian area-denial structure equipped with a short-range point-defense system that will target all drones, missiles, and rogue drone frigates within its field of fire. + +Strategic Troika of Svarog Clade sever-dissents from noema that deviant automata may enter sobornost with clades. Svarog Clade now-time affirms imperative of poshlost extirpation. – incomplete deciphering of data embedded in targeting processor of a Triglavian Deviant Automata Suppressor",2000000000.0000000000,130000000.0000000000,0E-10,1,None,None,0,None,None,20825,22035 +47438,1981,Medium-Range Deviant Automata Suppressor,"A Triglavian area-denial structure equipped with a medium-range point-defense system that will target all drones, missiles, and rogue drone frigates within its field of fire. + +Strategic Troika of Svarog Clade sever-dissents from noema that deviant automata may enter sobornost with clades. Svarog Clade now-time affirms imperative of poshlost extirpation. – incomplete deciphering of data embedded in targeting processor of a Triglavian Deviant Automata Suppressor",2000000000.0000000000,130000000.0000000000,0E-10,1,None,None,0,None,None,20825,22035 +47439,1971,Small Bioluminescence Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22077 +47440,1971,Medium Bioluminescence Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22080 +47441,1971,Large Bioluminescence Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22081 +47442,1981,small_stretch_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47443,1981,large_stretch_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47444,1981,medium_stretch_PLACEHOLDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +47445,257,Flag Cruisers,Skill for the operation of Flag Cruisers,0E-10,0.0100000000,0E-10,1,None,65000000.0000,1,377,33,None,0 47446,53,Lux Xiphos,This Drifter weapon system appears to be a more compact version of directed energy weapons used by Drifter battleships. It is semi-autonomous and is floating freely from the vessel deploying it. The weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets.,0E-10,0E-10,0E-10,1,16,None,1,None,21409,None,22052 47447,367,C3-A 'Hivaa Saitsuo' Ballistic Control System,"The C3-A 'Hivaa Saitsuo' Ballistic Control System is a special modification of the standard ballistic control system to include command, control and communications firmware that will enhance drones alongside missiles. The saying 'hivaa saitsuo' is an old phrase from Caldari history meaning 'good hunting', and often used as a means of wishing someone luck in military circles.",1.0000000000,5.0000000000,0E-10,1,None,None,1,645,21440,None,0 47448,367,C3-X 'Hivaa Saitsuo' Ballistic Control System,"The C3-X 'Hivaa Saitsuo' Ballistic Control System is a highly experimental modification of the standard ballistic control system to include command, control and communications firmware that will enhance drones alongside missiles. The saying 'hivaa saitsuo' is an old phrase from Caldari history meaning 'good hunting', and often used as a means of wishing someone luck in military circles.",1.0000000000,5.0000000000,0E-10,1,None,None,1,645,21440,None,0 @@ -54373,6 +54402,7 @@ It is likely used for the accommodation and increased mobility of Sleeper troops 47455,1882,Background planet Gas,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22065 47456,1882,Background planet Terestrial,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22069 47457,1207,Secured Guristas Cache,,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,3706 +47458,1991,Abyssal Trace,"This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,22125 47459,1956,Drifter Cruiser,"CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. DED contact briefings suggest the free floating turrets are a secondary weapon, with a primary strike weapon held in reserve against those this ship's commander considers a significant threat. @@ -54383,11 +54413,22 @@ Threat level: Critical",1000000.0000000000,100000.0000000000,250.0000000000,1,16 47462,1973,AOE_80k_locator,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21346 47463,1973,entry_locator,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,2742 47464,1973,exit_locator,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,2742 -47466,27,Praxis,"""Action follows form. Form follows thought. We have thought deeply on the shape of the future. The forms have been established and now is the time to act."" – Elder Mentor Matshi Raish, Geminate Chapter, Society of Conscious Thought, YC120.05.06. +47465,1971,Unstable Abyssal Depths,,0E-10,0E-10,0E-10,1,None,None,0,None,22020,None,22085 +47466,27,Praxis,"""Action follows form. Form follows thought. We have thought deeply on the shape of the future. The forms have been established and now is the time to act."" – Elder Mentor Matshi Raish, Geminate Chapter, Society of Conscious Thought, YC120.05.06. The Praxis-class battleship is a new SoCT design that uses principles derived from Jove shipbuilding techniques recently made available to the Society's naval architects. The Praxis was designed and constructed to combat the emergent threats to New Eden, as they continue to increase in YC120 and beyond. -In the 15th year since the dawn of the Capsuleer Era, the Society made the Praxis available to all independent capsuleers.",87000000.0000000000,500000.0000000000,1200.0000000000,1,16,180000000.0000,1,None,None,20824,22070 +In the 15th year since the dawn of the Capsuleer Era, the Society made the Praxis available to all independent capsuleers.",87000000.0000000000,500000.0000000000,1200.0000000000,1,16,6.0000,1,1620,None,20824,22070 +47467,1971,Medium Caustic Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22083 +47468,1971,Large Caustic Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22084 +47469,1981,Short-Range Multibody Tracking Pylon,"A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a short-range proximity field. + +Paramount Technical Troika of Gromovi Subclade evoked the playful communion of repeated-time tactical troika in sub-27 exclave with repeated conduit loop construct-9. Upflow of metaxy to Perun Clade evoked acceptable grounding of material realization in advancing-time of tactical casting and reflection across arbitrary response units. – approximate decryption of firmware stack in a parallel signal processor recovered from a Triglavian Multibody Tracking Pylon",2000000000.0000000000,130000000.0000000000,0E-10,1,None,None,0,None,None,None,22036 +47470,1981,Medium-Range Multibody Tracking Pylon,"A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a medium-range proximity field. + +Paramount Technical Troika of Gromovi Subclade evoked the playful communion of repeated-time tactical troika in sub-27 exclave with repeated conduit loop construct-9. Upflow of metaxy to Perun Clade evoked acceptable grounding of material realization in advancing-time of tactical casting and reflection across arbitrary response units. – approximate decryption of firmware stack in a parallel signal processor recovered from a Triglavian Multibody Tracking Pylon",2000000000.0000000000,130000000.0000000000,0E-10,1,None,None,0,None,None,None,22036 +47472,1971,Medium Filament Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20825,22202 +47473,1971,Large Filament Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20825,22203 47475,1088,Women's Capsuleer Networker XV Suit,"Display your attendance at the SoCT's annual capsuleer gathering with this specially customized exploration suit. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21880,None,0 @@ -54406,7 +54447,7 @@ The Society of Conscious Thought encourages graduates of its elite education pro 47480,1089,Men's Capsuleer Networker XV T-Shirt,"Display your attendance at the SoCT's annual capsuleer gathering with this celebratory T-shirt. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,21883,None,0 -47481,303,CDIA SPACE Cerebral Accelerator,"The CONCORD Directive Intelligence Agency operates a Spaceship Pilot and Capsuleer Essentials (SPACE) program with the aim of promoting the skills of law-abiding spaceship pilots. To this end they make available the CDIA SPACE Cerebral Accelerator to aid rapid uptake of useful piloting skills. +47481,303,Expired CDIA SPACE Cerebral Accelerator,"The CONCORD Directive Intelligence Agency operates a Spaceship Pilot and Capsuleer Essentials (SPACE) program with the aim of promoting the skills of law-abiding spaceship pilots. To this end they make available the CDIA SPACE Cerebral Accelerator to aid rapid uptake of useful piloting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. @@ -54414,147 +54455,186 @@ Capsuleers using this accelerator can expect a massive increase in neural bandwi The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. -The compounds are only guaranteed to function until YC 120.05.01.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 -47482,1194,CDIA Training Exercise Supply Crate,This CONCORD Directive Intelligence Agency supply crate contains nanocoatings useful in carrying out military training training exercises where one side takes the role of Blueforce and the other the role of Redforce.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,21742,None,0 -47493,1950,Armageddon Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -47494,1950,Maller Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -47495,1950,Inquisitor Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -47496,1950,Archon Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 -47497,1950,Chimera Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -47498,1950,Raven Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -47499,1950,Caracal Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -47500,1950,Merlin Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 -47501,1950,Hyperion Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -47502,1950,Exequror Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -47503,1950,Atron Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -47504,1950,Thanatos Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -47505,1950,Typhoon Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -47506,1950,Stabber Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 -47507,1950,Breacher Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 -47508,1950,Hel Hunter's Quiver SKIN (Permanent),Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 -47509,1950,Worm Ace of Podhunters SKIN (Permanent),"""There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter."" – Ohminen Sin (disputed attribution) +The compounds are only guaranteed to function until YC 120.05.01.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +47482,1194,CDIA Training Exercise Supply Crate,This CONCORD Directive Intelligence Agency supply crate contains nanocoatings useful in carrying out military training exercises where one side takes the role of Blueforce and the other the role of Redforce.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,21742,None,0 +47488,383,Sentry Tower,"Deployed or subverted by Seeker scouting parties to secure areas of interest to them, these towers will attack on sight.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,3533 +47489,1768,Seeker Eluder,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Seeker scouting groups in New Eden. + +This Sleeper drone has minor stealth capabilities and may take some skill to track.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3560 +47490,1768,Seeker Flare,"The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. + +This Sleeper drone is part of a force operating with Seeker scouting groups and has good defenses against thermal damage.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +47491,1768,Seeker Trauma,"The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. + +This Sleeper drone is part of a force operating with Seeker scouting groups and has good defenses against kinetic damage.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +47492,1768,Seeker Pacekeeper,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Seeker scouting groups in New Eden. + +This Sleeper drone benefits from upgraded engines.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3528 +47493,1950,Armageddon Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +47494,1950,Maller Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +47495,1950,Inquisitor Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +47496,1950,Archon Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +47497,1950,Chimera Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +47498,1950,Raven Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +47499,1950,Caracal Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +47500,1950,Merlin Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +47501,1950,Hyperion Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +47502,1950,Exequror Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +47503,1950,Atron Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +47504,1950,Thanatos Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +47505,1950,Typhoon Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +47506,1950,Stabber Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +47507,1950,Breacher Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +47508,1950,Hel Hunter's Quiver SKIN,Hunters using arrows to catch their prey is a common enough theme in the history and legends of New Eden. A quiver of arrows ready for use is echoed in the stylized patterning of this nanocoating. The hunt for prey no longer involves arrows but the thrill of the chase remains as primal an emotion as it was for the hunters of ancient tales.,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +47509,1950,Worm Ace of Podhunters SKIN,"""There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter."" – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.",0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 -47510,1950,Gila Ace of Podhunters SKIN (Permanent),"""There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter."" – Ohminen Sin (disputed attribution) +47510,1950,Gila Ace of Podhunters SKIN,"""There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter."" – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 -47511,1950,Rattlesnake Ace of Podhunters SKIN (Permanent),"""There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter."" – Ohminen Sin (disputed attribution) +47511,1950,Rattlesnake Ace of Podhunters SKIN,"""There is no hunting like the hunting of pods, and those who have hunted pods long enough and liked it, never care for anything else thereafter."" – Ohminen Sin (disputed attribution) The Guristas pride themselves on maintaining the most skilled frigate pilots in any of the pirate organizations of New Eden and their most elite pilots are said to take particular pleasure in the art of catching fleeing capsules.",0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 -47512,1657,Immensea Faction Citadel,,10000000000.0000000000,80000.0000000000,0E-10,1,None,None,0,None,None,20232,21138 -47513,1657,Amarr Faction Citadel,,10000000000.0000000000,80000.0000000000,0E-10,1,4,None,0,None,None,20232,21138 -47514,1657,Caldari Faction Citadel,,10000000000.0000000000,80000.0000000000,0E-10,1,1,None,0,None,None,20232,21138 -47515,1657,Gallente Faction Citadel,,10000000000.0000000000,80000.0000000000,0E-10,1,8,None,0,None,None,20232,21138 -47516,1657,Minmatar Faction Citadel,,10000000000.0000000000,80000.0000000000,0E-10,1,2,None,0,None,None,20232,21138 -47517,186,Immensea Faction Citadel Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,21327 -47518,186,Amarr Faction Citadel Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,21327 -47519,186,Caldari Faction Citadel Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,21327 -47520,186,Gallente Faction Citadel Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,21327 -47521,186,Minmatar Faction Citadel Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,21327 -47522,1950,Incursus Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47512,1657,'Moreau' Fortizar,"The 'Moreau'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Conquerable Stations were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. + +The 'Moreau' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside a large variety of other enhancements. It enjoys increases to most key stats, as well as extra bonuses to industry, fuel consumption, and refining. It is named for Sébastien Moreau, the visionary leader who formed the ""Immensea"" organization that built the conquerable stations throughout most nullsec regions. + +The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.",10000000000.0000000000,80000.0000000000,0E-10,1,None,None,1,2200,None,20232,22195 +47513,1657,'Draccous' Fortizar,"The 'Draccous'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Amarr Manufacturing Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. + +The 'Draccous' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside reinforced armor plating and enhanced manufacturing facilities. It is named for the ""Draccous Station"" of 0OYZ-G, the first ever Amarr Manufacturing Outpost to be deployed by capsuleers. + +The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.",10000000000.0000000000,80000.0000000000,0E-10,1,4,None,1,2200,None,20837,22142 +47514,1657,'Horizon' Fortizar,"The 'Horizon'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Caldari Research Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. + +The 'Horizon' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside improved shielding and enhanced research facilities. It is named for the ""Celestial Horizon"" corporation, who were the leading pioneers in outpost construction and deployment. Celestial Horizon deployed the first Minmatar and Caldari outposts in New Eden and co-founded the Ascendant Frontier alliance which built much of the early capsuleer infrastructure in the southern regions of nullsec space. + +The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.",10000000000.0000000000,80000.0000000000,0E-10,1,1,None,1,2200,None,20838,22150 +47515,1657,'Marginis' Fortizar,"The 'Marginis'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Gallente Administrative Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. + +The 'Marginis' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside reinforced hull bulkheads and significantly optimized fuel consumption for all Upwell service modules. It is named for the ""ISS Marginis"" outpost of KDF-GY, the first ever Gallente Administrative Outpost to be deployed by capsuleers. + +The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.",10000000000.0000000000,80000.0000000000,0E-10,1,8,None,1,2200,None,20839,22189 +47516,1657,'Prometheus' Fortizar,"The 'Prometheus'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Minmatar Service Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. + +The 'Prometheus' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside enhanced durability and improved reprocessing facilities. It is named for ""Prometheus Station"" of 5P-AIP, the first ever Minmatar Service Outpost to be deployed by capsuleers. + +The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.",10000000000.0000000000,80000.0000000000,0E-10,1,2,None,1,2200,None,20840,22161 +47517,186,'Moreau' Fortizar Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,22196 +47518,186,'Draccous' Fortizar Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,22149 +47519,186,'Horizon' Fortizar Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,22157 +47520,186,'Marginis' Fortizar Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,22194 +47521,186,'Prometheus' Fortizar Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,22168 +47522,1950,Incursus Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -47523,1950,Ishkur Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47523,1950,Ishkur Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -47524,1950,Enyo Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47524,1950,Enyo Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 -47526,1950,Algos Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47526,1950,Algos Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 -47527,1950,Magus Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47527,1950,Magus Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 -47528,1950,Hecate Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47528,1950,Hecate Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 -47529,1950,Thorax Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47529,1950,Thorax Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -47530,1950,Vexor Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47530,1950,Vexor Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 -47531,1950,Vexor Navy Issue Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47531,1950,Vexor Navy Issue Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 -47532,1950,Ishtar Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47532,1950,Ishtar Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -47533,1950,Talos Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47533,1950,Talos Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -47534,1950,Dominix Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47534,1950,Dominix Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -47535,1950,Dominix Navy Issue Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47535,1950,Dominix Navy Issue Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 -47536,1950,Sin Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47536,1950,Sin Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 -47537,1950,Ninazu Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47537,1950,Ninazu Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 -47538,1950,Thanatos Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47538,1950,Thanatos Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -47539,1950,Nyx Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47539,1950,Nyx Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 -47540,1950,Erebus Glittering Dream SKIN (Permanent),"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. +47540,1950,Erebus Glittering Dream SKIN,"The Glittering Dream nightclub is one of the most famous venues situated on Caille's astounding Crystal Boulevard, noted for the exclusivity of its clientele as much as for an architecture that triples down on the synthetic diamond setting of the boulevard it sits on. A major tourist attraction, the sparkling slabs of the Crystal Boulevard obscure a deep, dark purpose as beneath it lies the continuity of government and military command bunker complex for the planet of Gallente Prime. Similarly, the towering triple helix spire of the Glittering Dream nightclub, fashioned without and within from expensive crystalline carbonides, appears to be just a high-class nightclub. Here though is where the political, military, business and even criminal elite of Luminaire meet to discuss their most secret affairs in assurance of privacy and confidentiality.",0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -47541,1950,Dramiel Sariel's Flames SKIN (Permanent),"Leader of a cell of renegades that broke away from the Angel Cartel, Sariel struck out on his own at first but quickly managed to gather a band of rogue Angels about him. In the days when he was a lone frigate ace, Sariel rigged up a series of plasma torches along the tusk-like flanks of his Dramiel and embarked on a campaign of terror and raiding. +47541,1950,Dramiel Sariel's Flames SKIN,"Leader of a cell of renegades that broke away from the Angel Cartel, Sariel struck out on his own at first but quickly managed to gather a band of rogue Angels about him. In the days when he was a lone frigate ace, Sariel rigged up a series of plasma torches along the tusk-like flanks of his Dramiel and embarked on a campaign of terror and raiding. Sariel's prowess with a frigate was no doubt a factor in attracting other rogues to his command and the ranks of ""Sariel's Flames"" swelled as his reputation filtered through the back-alleys and seediest dives of New Eden. The goals of Sariel and his ""Flames"" remain obscure but they appear to share with their former Cartel comrades an interest in acquiring ancient technology. This appears to include a special interest in advanced cloning techniques derived from dangerous and illegal archaeological delving. By the standards of academics, or even corporate archaeotechs, such activities are no better than tomb-robbing. As Sariel's Flames make sure to achieve space-superiority over any site they plunder, they are unlikely to be dissuaded by the complaints of the archaeological establishment.",0E-10,0.0100000000,0E-10,1,2,None,1,2031,None,None,0 -47544,1950,Apotheosis Versus Redforce SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 -47545,1950,Sunesis Versus Redforce SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 -47546,1950,Gnosis Versus Redforce SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 -47547,1950,Apotheosis Versus Blueforce SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 -47548,1950,Sunesis Versus Blueforce SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 -47549,1950,Gnosis Versus Blueforce SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 -47550,1950,Apotheosis Silver Racer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 -47551,1950,Sunesis Silver Racer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 -47552,1950,Gnosis Silver Racer SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 +47542,1768,Seeker Aurora,"The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. + +This Sleeper drone is part of a force operating with Seeker scouting groups and has good defenses against EM damage.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +47543,1768,Seeker Nova,"The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. + +This Sleeper drone is part of a force operating with Seeker scouting groups and has good defenses against explosive damage.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +47544,1950,Apotheosis Versus Redforce SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 +47545,1950,Sunesis Versus Redforce SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 +47546,1950,Gnosis Versus Redforce SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 +47547,1950,Apotheosis Versus Blueforce SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 +47548,1950,Sunesis Versus Blueforce SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 +47549,1950,Gnosis Versus Blueforce SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 +47550,1950,Apotheosis Silver Racer SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 +47551,1950,Sunesis Silver Racer SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 +47552,1950,Gnosis Silver Racer SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 47558,1977,Corrupted Trinary Data Vault,"Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: reeuynohefcjlzjqdvlhzqrocaczfenhqicrtvsdpvwaennxovznoxeqkbhvspefuaxiijpyawzresjizkqvaooqixgzpmkkezshxzmcdoykluhchfeqg",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,21785,None,0 47560,186,Drifter Cruiser Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,64,None,0,None,None,None,3116 @@ -54656,92 +54736,111 @@ By the standards of academics, or even corporate archaeotechs, such activities a lkzwoufhbdltwtbmxgaajchipiqwoivhutsmnxcyiwqoqhghoiewmqpoconctzlywkuwzqcloigijbcvrsisgudgmythetaqhrxszgxrmjriwmmmkgnxu",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,21785,None,0 47609,1977,Corrupted Trinary Data Vault,"Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: untuwkwosaanekbtodzvrvnnpnnbkssfvqrzovkpsrqspmnpjtzjiekmzubjntvtlavafjlaizvodgnmhwkfqqwaqlubnmssyensvmapsyqltcvfdhder",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,21785,None,0 -47610,1950,Cormorant Octopus Orange Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +47610,1950,Cormorant Octopus Orange Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Orange Flight"" is an outgrowth of the older ""Red Flight"" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 -47611,1950,Jackdaw Octopus Orange Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +47611,1950,Jackdaw Octopus Orange Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Orange Flight"" is an outgrowth of the older ""Red Flight"" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.",0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 -47612,1950,Caracal Octopus Orange Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +47612,1950,Caracal Octopus Orange Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Orange Flight"" is an outgrowth of the older ""Red Flight"" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 -47613,1950,Caracal Navy Issue Octopus Orange Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +47613,1950,Caracal Navy Issue Octopus Orange Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Orange Flight"" is an outgrowth of the older ""Red Flight"" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.",0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 -47614,1950,Cerberus Octopus Orange Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +47614,1950,Cerberus Octopus Orange Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Orange Flight"" is an outgrowth of the older ""Red Flight"" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -47615,1950,Drake Octopus Orange Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +47615,1950,Drake Octopus Orange Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Orange Flight"" is an outgrowth of the older ""Red Flight"" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -47616,1950,Drake Navy Issue Octopus Orange Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +47616,1950,Drake Navy Issue Octopus Orange Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Orange Flight"" is an outgrowth of the older ""Red Flight"" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.",0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 -47617,1950,Raven Octopus Orange Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +47617,1950,Raven Octopus Orange Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Orange Flight"" is an outgrowth of the older ""Red Flight"" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 -47618,1950,Raven Navy Issue Octopus Orange Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +47618,1950,Raven Navy Issue Octopus Orange Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Orange Flight"" is an outgrowth of the older ""Red Flight"" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 -47619,1950,Golem Octopus Orange Flight SKIN (Permanent),"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. +47619,1950,Golem Octopus Orange Flight SKIN,"The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. Originally a frigate squadron established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy. Octopus Squadron's ""Orange Flight"" is an outgrowth of the older ""Red Flight"" after reorganization of this elite capsuleer squadron. The Orange Flight operates advanced missile cruisers in the heavy assault role, providing devastating and flexible long-range firepower to the 37th.",0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 -47621,1950,Malediction Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 -47622,1950,Zealot Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 -47623,1950,Omen Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 -47624,1950,Oracle Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 -47625,1950,Apocalypse Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 -47626,1950,Executioner Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 -47627,1950,Raptor Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 -47628,1950,Cerberus Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 -47629,1950,Drake Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 -47630,1950,Wyvern Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 -47631,1950,Incursus Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 -47632,1950,Ishtar Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 -47633,1950,Myrmidon Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 -47634,1950,Hyperion Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -47635,1950,Claw Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 -47636,1950,Vagabond Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 -47637,1950,Tornado Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 -47638,1950,Tempest Capsuleer Day XV SKIN (Permanent),"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 -47639,1950,Avatar Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 -47640,1950,Apostle Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 -47641,1950,Leviathan Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 -47642,1950,Minokawa Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 -47643,1950,Erebus Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 -47644,1950,Ninazu Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 -47645,1950,Ragnarok Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 -47646,1950,Lif Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 -47647,1950,Apotheosis Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 -47648,1950,Sunesis Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 -47649,1950,Gnosis Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 -47650,1950,Praxis Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 -47651,1950,Capsule Capsuleer Elite XV SKIN (Permanent),"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2285,None,None,0 -47652,1950,Apotheosis Capsuleer Networker XV SKIN (Permanent),"Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. +47620,1971,Small Filament Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20825,22201 +47621,1950,Malediction Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +47622,1950,Zealot Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +47623,1950,Omen Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +47624,1950,Oracle Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +47625,1950,Apocalypse Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +47626,1950,Executioner Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +47627,1950,Raptor Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +47628,1950,Cerberus Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +47629,1950,Drake Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +47630,1950,Wyvern Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +47631,1950,Incursus Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +47632,1950,Ishtar Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +47633,1950,Myrmidon Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +47634,1950,Hyperion Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +47635,1950,Claw Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +47636,1950,Vagabond Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +47637,1950,Tornado Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +47638,1950,Tempest Capsuleer Day XV SKIN,"Mark the 15th anniversary of the dawn of the Capsuleer Age with the Capsuleer Day XV nanocoating. Since YC105, the world of New Eden has been transformed by the growth of the Capsuleer space pilot community. In YC120, the Capsuleers are at the forefront of space colonization and the exploration of new frontiers, making Capsuleer Day XV a moment for celebrations across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +47639,1950,Avatar Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +47640,1950,Apostle Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +47641,1950,Leviathan Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +47642,1950,Minokawa Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +47643,1950,Erebus Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +47644,1950,Ninazu Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 +47645,1950,Ragnarok Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +47646,1950,Lif Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 +47647,1950,Apotheosis Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 +47648,1950,Sunesis Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 +47649,1950,Gnosis Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 +47650,1950,Praxis Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2421,None,None,0 +47651,1950,Capsule Capsuleer Elite XV SKIN,"The Capsuleers are considered an elite group across New Eden and this gilded nanocoating marks that status on Capsuleer Day XV. The YC120 celebrations are the 15th anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal clone space pilots. Capsuleer Day XV is a moment for celebration of ""The Elite"" across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2285,None,None,0 +47652,1950,Apotheosis Capsuleer Networker XV SKIN,"Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 -47653,1950,Sunesis Capsuleer Networker XV SKIN (Permanent),"Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. +47653,1950,Sunesis Capsuleer Networker XV SKIN,"Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 -47654,1950,Gnosis Capsuleer Networker XV SKIN (Permanent),"Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. +47654,1950,Gnosis Capsuleer Networker XV SKIN,"Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 -47655,1950,Praxis Capsuleer Networker XV SKIN (Permanent),"Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. - -The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 -47680,1950,Pacifier SARO 'Black Troop' SKIN (Permanent),"CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions. - -Today, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 -47681,1950,Enforcer SARO 'Black Troop' SKIN (Permanent),"CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions. - -Today, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 -47682,1950,Monitor SARO 'Black Troop' SKIN (Permanent),"CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions. - -Today, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",0E-10,0.0100000000,0E-10,1,None,None,1,2419,None,None,0 -47683,1950,Marshal SARO 'Black Troop' SKIN (Permanent),"CONCORD's Special Affairs for Regulations & Order (SARO) was founded as an elite police unit, capable of going up against the most dangerous criminals and pirates in New Eden with special weapons and tactics training at levels comparable with the Federal Marines or the Imperial Guard. SARO's reputation for brutal efficiency rapidly made them a force to be feared by mere criminals, and at least to be reckoned with by the pirate cartels of the Outer Regions. - -Today, the SARO is a growing division of the DED, with a headcount that would make it capable of carrying out a planetary invasion if the need arose. But the old, hard core of the original SARO remains in the elite 'Black Troop' SWAT commandos. Even the other units in SARO would think twice before crossing a member of Black Troop.",0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 -47684,1950,Monitor Firewatch SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,None,None,1,2419,None,None,0 +47655,1950,Praxis Capsuleer Networker XV SKIN,"Display your attendance at the SoCT's annual capsuleer gathering with this celebratory nanocoating. In the 15th anniversary year of the dawn of the Capsuleer Age, the SoCT chose to host the gathering at its new diplomatic facility, across the bay from Concord City, on the surface of Yulai III. + +The Society of Conscious Thought encourages graduates of its elite education programs to network with one another and has established many cohorts of former students throughout New Eden. As the SoCT takes a somewhat tutelary view of capsuleers as a class, the Society also encourages movers and shakers among the capsuleers to network with one another for the advancement of humanity in New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2421,None,None,0 +47656,1980,Asteroid Dungeon Cloud 5810,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22097 +47657,1980,Asteroid Dungeon Cloud 6047,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22098 +47658,1980,Asteroid Dungeon Cloud 6200,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22099 +47659,1980,Asteroid Dungeon Cloud 6201,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22100 +47660,1980,Asteroid Dungeon Cloud 6202,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22101 +47661,1980,Pillar Dungeon Cloud 6048,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22102 +47662,1980,Pillar Dungeon Cloud 6049,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22103 +47663,1980,Pillar Dungeon Cloud 6050,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22104 +47664,1980,Pillar Dungeon Cloud 6051,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22105 +47665,1980,Pillar Dungeon Cloud 6052,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22106 +47666,1980,Crystal Dungeon Cloud 6203,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22107 +47667,1980,Crystal Dungeon Cloud 6204,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22108 +47668,1980,Crystal Dungeon Cloud 6205,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22109 +47669,1980,Crystal Dungeon Cloud 6206,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22110 +47670,1980,Crystal Dungeon Cloud 6207,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22111 +47671,1975,Asteroid debris cloud 01,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22112 +47672,1975,Asteroid debris cloud 02,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22113 +47673,1975,Asteroid debris cloud 03,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22114 +47674,1975,Pillar debris cloud 01,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22115 +47675,1975,Pillar debris cloud 02,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22116 +47676,1975,Pillar debris cloud 03,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22117 +47677,1975,Crystal debris cloud 01,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22118 +47678,1975,Crystal debris cloud 02,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22119 +47679,1975,Crystal debris cloud 03,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22120 +47680,1950,Pacifier SARO 'Black Troop' SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 +47681,1950,Enforcer SARO 'Black Troop' SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 +47682,1950,Monitor SARO 'Black Troop' SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2419,None,None,0 +47683,1950,Marshal SARO 'Black Troop' SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +47684,1950,Monitor Firewatch SKIN,,0E-10,0.0100000000,0E-10,1,None,None,1,2419,None,None,0 +47685,366,Transfer Conduit (Triglavian),"This Triglavian structure seems designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.",100000000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20836,22130 +47686,366,Origin Conduit (Triglavian),"This Triglavian structure seems to function as a means of long-distance travel and will function as a conduit that will return a vessel that has used an Abyssal Filament to its ultimate point of origin. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.",100000000.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,22131 47688,1977,Corrupted Trinary Data Vault,"Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: yibuurrapdrvtznwjrqbxqqrzqvhmzgyubzhcpcihvajwkctbfbvvimgbdropaombownxfcmomiawvukjdmaxmifyqnyqvcucbisewwrzyaalbgbvdybi",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,21785,None,0 47689,1977,Corrupted Trinary Data Vault,"Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: @@ -54755,32 +54854,16059 @@ Today, the SARO is a growing division of the DED, with a headcount that would ma 47693,1977,Corrupted Trinary Data Vault,"Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: vxgzkbuzxaegwhlfrifexxzlpgiwvsrcohfcurauslzgzjbzrlvjmfeayrdczobwnmqswzpfqqtbnejokenqbmqresixhozkjuqzrhsxbzrtlgdqmoqvy",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,21785,None,0 47694,1977,Corrupted Trinary Data Vault,"Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: -dijzutsbcenjyqeyjoipalmxuzpkhqrfiputrhjkamwonccguvnhpzmvgekohxrjedrokxcddxbmeetbnwndcjnlfulbcucfezutwpjdhrszrzbrizhfl",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +dijzutsbcenjyqeyjoipalmxuzpkhqrfiputrhjkamwonccguvnhpzmvgekohxrjedrokxcddxbmeetbnwndcjnlfulbcucfezutwpjdhrszrzbrizhfl",0E-10,0E-10,0E-10,1,None,None,0,None,21785,None,0 47695,1977,Corrupted Trinary Data Vault,"Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: hocpcvczsmzbowunnyastdjvnyriqkolisdekiybyfetytjrzyowrviutrdsdvtvtnterkgsahbllpgfpuivwpkwyiifdeujchwdeqpkwxxbrzarxixkg",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,21785,None,0 47696,1977,Corrupted Trinary Data Vault,"Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: jkabbscwwicmvkvqgyucmqghvurvdckeplflzjcbivuogiglxlonhiosovbxtrjygigvfjkklvfzftdrrlcxufcqohrjhufxqgpretmakyubwiizbpqnz",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,21785,None,0 47697,1977,Corrupted Trinary Data Vault,"Little meaningful data can be extracted from this Corrupted Trinary Data Vault but the following decryption key appears to unlock a partial video capture file: ovpqrmwxcmlbtbitahpsrtcowfmhcpehyqnuifmsdfvswnzextmecegubpmextbakrepnakouxoqyrnvpbwftuyyjqtobstkzjasjoznazrxctghsxywm",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,21785,None,0 -47698,1950,Dominix IGC Victory SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 -47705,303,Weak Capsuleer Cerebral Accelerator,,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 -47706,303,Standard Capsuleer Cerebral Accelerator,,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 -47707,303,Advanced Capsuleer Cerebral Accelerator,,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 -47708,303,Extended Capsuleer Cerebral Accelerator,,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,977,10144,None,0 -47710,1978,Upwell General Industrial Support Facility,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2403 -47712,1978,Upwell Advanced Manufacturing Support Facility,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2403 -47713,1978,Upwell Advanced Research Support Facility,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2403 -47715,987,Sleeper Normal Frigate,,1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 -47716,107,Praxis Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,None,None,None,0 -47717,987,Sleeper Elite Frigate,,1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 -47718,1664,Sleeper Destroyer,,10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3527 -47719,985,Sleeper Normal Cruiser,,10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 -47720,985,Sleeper Elite Cruiser,,10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 -47721,985,Sleeper Battlecruiser,,10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3516 -47722,1956,Drifter Cruiser,,1000000.0000000000,100000.0000000000,250.0000000000,1,16,None,0,None,None,None,22006 -47723,1310,Drifter Normal Battleship,,10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 -47724,1310,Drifter Elite Battleship,,10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 -47758,186,Sleeper Small Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +47698,1950,Dominix IGC Victory SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +47699,1964,Decayed Stasis Webifier Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2442,21992,None,0 +47700,1964,Unstable Stasis Webifier Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2442,22014,None,0 +47701,1964,Gravid Stasis Webifier Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2442,22003,None,0 +47702,65,Abyssal Stasis Webifier,"Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.",1.0000000000,5.0000000000,0E-10,1,None,None,1,None,1284,None,0 +47705,303,Expired Basic X-Sense 'Consciousness' Cerebral Accelerator,"The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +47706,303,Expired Improved X-Sense 'Consciousness' Cerebral Accelerator,"The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +47707,303,Expired Advanced X-Sense 'Consciousness' Cerebral Accelerator,"The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +47708,303,Expired Extended X-Sense 'Consciousness' Cerebral Accelerator,"The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +47710,1978,Upwell General Industrial Support Facility,"This Upwell support facility hosts a small team of industrial experts focused on research efficiency. This team is available free of charge as consultants to all capsuleer manufacturing and research operations in this star system, reducing the ongoing costs of these operations. These facilities have been constructed and staffed by the Upwell Consortium in star systems that formerly contained Minmatar Service Outposts, Gallente Administrative Outposts, or Conquerable Stations. + +40% reduction in the system cost index station multiplier for manufacturing and research jobs in this system",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2403 +47711,1979,basic_key_placeholder,,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,2039,None,0 +47712,1978,Upwell Advanced Manufacturing Support Facility,"This Upwell support facility hosts a small team of industrial experts focused on manufacturing efficiency. This team is available free of charge as consultants to all capsuleer manufacturing and research operations in this star system, reducing the ongoing costs of these operations. These facilities have been constructed and staffed by Upwell in star systems that formerly contained Amarr Manufacturing Outposts. + +50% reduction in the system cost index station multiplier for manufacturing jobs in this system +40% reduction in the system cost index station multiplier for research jobs in this system",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2403 +47713,1978,Upwell Advanced Research Support Facility,"This Upwell support facility hosts a small team of industrial experts focused on research efficiency. This team is available free of charge as consultants to all capsuleer manufacturing and research operations in this star system, reducing the ongoing costs of these operations. These facilities have been constructed and staffed by the Upwell Consortium in star systems that formerly contained Caldari Research Outposts. + +40% reduction in the system cost index station multiplier for manufacturing jobs in this system +50% reduction in the system cost index station multiplier for research jobs in this system",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2403 +47715,1568,Noumenal Impeder,"This model of Sleeper drone shares a common design with older rapid response drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. + +This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +47716,107,Praxis Blueprint,,0E-10,0.0100000000,0E-10,1,None,1800000000.0000,1,None,None,None,22070 +47717,1568,Noumenal Obstructor,"This model of Sleeper drone shares a common design with older heavy interceptor drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. + +This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 +47718,1664,Noumenal Divider,"This model of Sleeper drone shares a common design with advanced picket duty drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. + +This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3527 +47719,1665,Noumenal Silencer,"This type of Sleeper drone shares a common design with fast attack units seen already seen in Anoikis but is in excellent trim and slight modifications convey the impression it is an updated design recently constructed and put into service. + +This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 +47720,1665,Noumenal Suppressor,"This type of Sleeper drone shares a common design with heavy attack units seen already seen in Anoikis but is in excellent trim and slight modifications convey the impression it is an updated design recently constructed and put into service. + +This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,20978 +47721,1666,Noumenal Interruptor,"The design of this Sleeper drone is similar to ancient battlecruiser-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. + +This formidable Sleeper drone is part of a force operating in conjunction with Drifter strike groups and represents an escalation into New Eden from the depths of Anoikis.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3516 +47722,1665,Drifter Strike Cruiser,"CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED contact briefings suggest the free floating turrets are a secondary weapon, with a primary strike weapon held in reserve against those this ship's commander considers a significant threat. + +Threat level: Critical",1000000.0000000000,100000.0000000000,250.0000000000,1,16,None,0,None,None,None,22006 +47723,1667,Drifter Strike Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. + +Threat level: Critical",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +47724,1667,Drifter Strike Commander,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat. + +Threat level: Critical",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +47727,900,GFX Test Vargur 1/2,,96520000.0000000000,450000.0000000000,1150.0000000000,1,2,279247122.0000,0,None,None,20076,20951 +47728,900,GFX Test Vargur 2/2,,96520000.0000000000,450000.0000000000,1150.0000000000,1,2,279247122.0000,0,None,None,20076,3354 +47729,1964,Decayed Warp Scrambler Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,21994,None,0 +47730,1964,Unstable Warp Scrambler Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,22018,None,0 +47731,1964,Gravid Warp Scrambler Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,22005,None,0 +47732,52,Abyssal Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",1.0000000000,5.0000000000,0E-10,1,None,None,1,None,3433,None,0 +47733,1964,Decayed Warp Disruptor Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,21993,None,0 +47734,1964,Unstable Warp Disruptor Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,22016,None,0 +47735,1964,Gravid Warp Disruptor Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,22004,None,0 +47736,52,Abyssal Warp Disruptor,Disrupts the target ship's navigation computer which prevents it from warping.,1.0000000000,5.0000000000,0E-10,1,None,None,1,None,111,None,0 +47737,1964,Decayed 5MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2450,21986,None,0 +47738,1964,Unstable 5MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2450,22008,None,0 +47739,1964,Gravid 5MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2450,21997,None,0 +47740,46,5MN Abyssal Microwarpdrive,"Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. + +Penalty: Max capacitor reduced. + +Note: Usually fit on Frigates and Destroyers.",1.0000000000,10.0000000000,0E-10,1,None,None,1,None,10149,None,0 +47741,1964,Gravid 50MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2451,21997,None,0 +47742,1964,Decayed 50MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2451,21986,None,0 +47743,1964,Unstable 500MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2452,22008,None,0 +47744,1964,Gravid 500MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2452,21997,None,0 +47745,46,500MN Abyssal Microwarpdrive,"Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. + +Penalty: Max capacitor reduced. + +Note: Battleship class module.",1.0000000000,10.0000000000,0E-10,1,None,None,1,None,10149,None,0 +47746,1964,Decayed 1MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2450,21984,None,0 +47747,1964,Unstable 1MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2450,22006,None,0 +47748,1964,Gravid 1MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2450,21995,None,0 +47749,46,1MN Abyssal Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. + +Note: Usually fit on Frigates and Destroyers.",1.0000000000,5.0000000000,0E-10,1,None,None,1,None,96,None,0 +47750,1964,Decayed 10MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2451,21984,None,0 +47751,1964,Unstable 10MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2451,22006,None,0 +47752,1964,Gravid 10MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2451,21995,None,0 +47753,46,10MN Abyssal Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. + +Note: Usually fit on Cruisers and Battlecruisers.",1.0000000000,5.0000000000,0E-10,1,None,None,1,None,96,None,0 +47754,1964,Decayed 100MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2452,21984,None,0 +47755,1964,Unstable 100MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2452,22006,None,0 +47756,1964,Gravid 100MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2452,21995,None,0 +47757,46,100MN Abyssal Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. + +Note: Usually fit on Battleships.",1.0000000000,5.0000000000,0E-10,1,None,None,1,None,96,None,0 +47758,186,Sleeper Small Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +47760,1105,A_36,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22132 +47761,1979,Calm Exotic Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2457,21924,None,0 +47762,1979,Calm Dark Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2458,21924,None,0 +47763,1979,Calm Firestorm Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2459,21924,None,0 +47764,1979,Calm Gamma Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2460,21924,None,0 +47765,1979,Calm Electrical Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2461,21924,None,0 +47766,1964,Decayed Small Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2443,21990,None,0 +47767,1964,Unstable Small Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2443,22012,None,0 +47768,1964,Gravid Small Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2443,22001,None,0 +47769,62,Small Abyssal Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,1.0000000000,5.0000000000,0E-10,1,None,None,1,None,80,None,0 +47770,1964,Decayed Medium Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2444,21990,None,0 +47771,1964,Unstable Medium Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2444,22012,None,0 +47772,1964,Gravid Medium Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2444,22001,None,0 +47773,62,Medium Abyssal Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,1.0000000000,10.0000000000,0E-10,1,None,None,1,None,80,None,0 +47774,1964,Decayed Large Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2445,21990,None,0 +47775,1964,Unstable Large Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2445,22012,None,0 +47776,1964,Gravid Large Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2445,22001,None,0 +47777,62,Large Abyssal Armor Repairer,This module uses nano-assemblers to repair damage done to the armor of the ship.,1.0000000000,50.0000000000,0E-10,1,None,None,1,None,80,None,0 +47778,1964,Decayed Small Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2446,21991,None,0 +47779,1964,Unstable Small Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2446,22013,None,0 +47780,1964,Gravid Small Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2446,22002,None,0 +47781,40,Small Abyssal Shield Booster,Expends energy to provide a quick boost in shield strength.,1.0000000000,5.0000000000,0E-10,1,None,None,1,None,84,None,0 +47782,1964,Decayed Medium Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2447,21991,None,0 +47783,1964,Unstable Medium Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2447,22013,None,0 +47784,1964,Gravid Medium Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2447,22002,None,0 +47785,40,Medium Abyssal Shield Booster,Expends energy to provide a quick boost in shield strength.,1.0000000000,10.0000000000,0E-10,1,None,None,1,None,84,None,0 +47786,1964,Decayed Large Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2448,21991,None,0 +47787,1964,Unstable Large Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2448,22013,None,0 +47788,1964,Gravid Large Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2448,22002,None,0 +47789,40,Large Abyssal Shield Booster,Expends energy to provide a quick boost in shield strength.,1.0000000000,25.0000000000,0E-10,1,None,None,1,None,84,None,0 +47790,1964,Decayed X-Large Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2449,21991,None,0 +47791,1964,Unstable X-Large Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2449,22013,None,0 +47792,1964,Gravid X-Large Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2449,22002,None,0 +47793,40,X-Large Abyssal Shield Booster,Expends energy to provide a quick boost in shield strength.,1.0000000000,50.0000000000,0E-10,1,None,None,1,None,84,None,0 +47795,186,Triglavian Support Pylon Wreck,"This is the wreckage left behind after the destruction of a Triglavian structure, most likely some variant of their support pylons.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22133 +47797,1964,Decayed Small Shield Extender Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2446,21985,None,0 +47798,1964,Unstable Small Shield Extender Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2446,22007,None,0 +47799,1964,Gravid Small Shield Extender Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2446,21996,None,0 +47800,38,Small Abyssal Shield Extender,Increases the maximum strength of the shield.,1.0000000000,5.0000000000,0E-10,1,None,None,1,None,1044,None,0 +47801,1964,Decayed Medium Shield Extender Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2447,21985,None,0 +47802,1964,Unstable Medium Shield Extender Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2447,22007,None,0 +47803,1964,Gravid Medium Shield Extender Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2447,21996,None,0 +47804,38,Medium Abyssal Shield Extender,Increases the maximum strength of the shield.,1.0000000000,10.0000000000,0E-10,1,None,None,1,None,1044,None,0 +47805,1964,Decayed Large Shield Extender Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2448,21985,None,0 +47806,1964,Unstable Large Shield Extender Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2448,22007,None,0 +47807,1964,Gravid Large Shield Extender Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2448,21996,None,0 +47808,38,Large Abyssal Shield Extender,Increases the maximum strength of the shield.,1.0000000000,20.0000000000,0E-10,1,None,None,1,None,1044,None,0 +47809,1964,Decayed Small Armor Plate Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2443,21989,None,0 +47810,1964,Unstable Small Armor Plate Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2443,22011,None,0 +47811,1964,Gravid Small Armor Plate Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2443,22000,None,0 +47812,329,Small Abyssal Armor Plates,"Increases the maximum strength of the Armor. + +Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,5.0000000000,0E-10,1,None,None,1,None,79,None,0 +47813,1964,Decayed Medium Armor Plate Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2444,21989,None,0 +47814,1964,Unstable Medium Armor Plate Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2444,22011,None,0 +47815,1964,Gravid Medium Armor Plate Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2444,22000,None,0 +47816,1964,Decayed Large Armor Plate Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2445,21989,None,0 +47817,329,Medium Abyssal Armor Plates,"Increases the maximum strength of the Armor. + +Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",0E-10,10.0000000000,0E-10,1,None,None,1,None,79,None,0 +47818,1964,Unstable Large Armor Plate Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2445,22011,None,0 +47819,1964,Gravid Large Armor Plate Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2445,22000,None,0 +47820,329,Large Abyssal Armor Plates,"Increases the maximum strength of the Armor. + +Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.",1.0000000000,20.0000000000,0E-10,1,None,None,1,None,79,None,0 +47821,1964,Decayed Small Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2453,21987,None,0 +47822,1964,Unstable Small Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2453,22009,None,0 +47823,1964,Gravid Small Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2453,21998,None,0 +47824,71,Small Abyssal Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,1.0000000000,5.0000000000,0E-10,1,None,None,1,None,1283,None,0 +47825,1964,Decayed Medium Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2454,21987,None,0 +47826,1964,Unstable Medium Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2454,22009,None,0 +47827,1964,Gravid Medium Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2454,21998,None,0 +47828,71,Medium Abyssal Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,1.0000000000,5.0000000000,0E-10,1,None,None,1,None,1283,None,0 +47829,1964,Decayed Heavy Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2455,21987,None,0 +47830,1964,Unstable Heavy Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2455,22009,None,0 +47831,1964,Gravid Heavy Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2455,21998,None,0 +47832,71,Heavy Abyssal Energy Neutralizer,Neutralizes a portion of the energy in the target ship's capacitor.,1.0000000000,50.0000000000,0E-10,1,None,None,1,None,1283,None,0 +47833,1991,Abyssal Trace,"This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,22198 +47834,1991,Abyssal Trace,"This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,22125 +47835,1964,Unstable Medium Ancillary Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2447,22013,None,0 +47836,1156,Medium Abyssal Ancillary Shield Booster,"Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. + +Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds.",0E-10,10.0000000000,14.0000000000,1,None,None,1,None,10935,None,0 +47837,1964,Unstable Large Ancillary Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2448,22013,None,0 +47838,1156,Large Abyssal Ancillary Shield Booster,"Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. + +Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds.",0E-10,25.0000000000,42.0000000000,1,None,None,1,None,10935,None,0 +47839,1964,Unstable X-Large Ancillary Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2449,22013,None,0 +47840,1156,X-Large Abyssal Ancillary Shield Booster,"Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. + +Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds.",0E-10,50.0000000000,112.0000000000,1,None,None,1,None,10935,None,0 +47841,1964,Unstable Small Ancillary Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2443,22012,None,0 +47842,1199,Small Abyssal Ancillary Armor Repairer,"This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. + +Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.",500.0000000000,5.0000000000,0.0800000000,1,None,None,1,None,80,None,0 +47843,1964,Unstable Medium Ancillary Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2444,22012,None,0 +47844,1199,Medium Abyssal Ancillary Armor Repairer,"This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. + +Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.",500.0000000000,10.0000000000,0.3200000000,1,None,None,1,None,80,None,0 +47845,1964,Unstable Large Ancillary Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2445,22012,None,0 +47846,1199,Large Abyssal Ancillary Armor Repairer,"This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. + +Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. ",500.0000000000,50.0000000000,0.6400000000,1,None,None,1,None,80,None,0 +47847,1997,Sparkneedle Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1219 +47848,1997,Emberneedle Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1219 +47849,1997,Strikeneedle Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1219 +47850,1997,Fieldweaver Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,21818 +47851,1997,Snarecaster Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1226 +47852,1997,Fogcaster Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1230 +47853,1997,Gazedimmer Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1224 +47854,1997,Spotlighter Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1226 +47855,1997,Blastneedle Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1219 +47856,1997,Sparklance Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1219 +47857,1997,Emberlance Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1219 +47858,1997,Strikelance Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1219 +47859,1997,Blastlance Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,1219 +47860,1997,Plateforger Tessella,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,10.0000000000,0E-10,1,134,None,0,None,None,11,21818 +47861,227,Capsuleer Day - Dungeon Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +47862,1983,Exotic Particle Storm,"An Abyssal Deadspace environment flooded with exotic particles. + +Ships in this environment receive penalties to kinetic resistance and a bonus to scan resolution.",0E-10,0E-10,0E-10,1,None,None,0,None,21905,None,0 +47863,1983,Dark Matter Field,"An Abyssal Deadspace environment suffused with dark matter that does not reflect electromagnetic radiation. + +Ships in this environment receive a bonus to maximum velocity and a penalty to turret range.",0E-10,0E-10,0E-10,1,None,None,0,None,21906,None,0 +47864,1983,Plasma Firestorm,"An Abyssal Deadspace environment scorched by vast plasma firestorms. + +Ships in this environment receive a bonus to armor HP and a penalty to thermal resistance.",0E-10,0E-10,0E-10,1,None,None,0,None,21907,None,0 +47865,1983,Electrical Storm,"An Abyssal Deadspace environment wracked by massive electrical storms. + +Ships in this environment receive a penalty to EM resistance and a bonus to capacitor recharge.",0E-10,0E-10,0E-10,1,None,None,0,None,21903,None,0 +47866,1983,Gamma-Ray Afterglow,"An Abyssal Deadspace environment saturated with radiation from the afterglow of a gamma-ray burst. + +Ships in this environment receive a bonus to shield HP and a penalty to explosive resistance.",0E-10,0E-10,0E-10,1,None,None,0,None,21904,None,0 +47867,257,Precursor Frigate,Skill at operating Precursor Frigates.,0E-10,0.0100000000,0E-10,1,135,50000.0000,1,377,33,None,0 +47868,257,Precursor Cruiser,Skill at operating Precursor Cruisers.,0E-10,0.0100000000,0E-10,1,135,2500000.0000,1,377,33,None,0 +47869,257,Precursor Battleship,Skill at operating Precursor Battleships.,0E-10,0.0100000000,0E-10,1,135,25000000.0000,1,377,33,None,0 +47870,255,Small Precursor Weapon,Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level.,0E-10,0.0100000000,0E-10,1,135,320000.0000,1,364,33,None,0 +47871,255,Medium Precursor Weapon,Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level.,0E-10,0.0100000000,0E-10,1,135,1000000.0000,1,364,33,None,0 +47872,255,Large Precursor Weapon,Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level.,0E-10,0.0100000000,0E-10,1,135,18000000.0000,1,364,33,None,0 +47873,255,Small Disintegrator Specialization,Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization.,0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,364,33,None,0 +47874,255,Medium Disintegrator Specialization,Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization.,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,364,33,None,0 +47875,255,Large Disintegrator Specialization,Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization.,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,364,33,None,0 +47876,1982,Photic Abyssal Overmind,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",100250000.0000000000,454500.0000000000,0E-10,1,134,None,0,None,None,11,1718 +47877,1982,Twilit Abyssal Overmind,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",100250000.0000000000,454500.0000000000,0E-10,1,134,None,0,None,None,11,1718 +47878,1982,Bathyic Abyssal Overmind,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",100250000.0000000000,454500.0000000000,0E-10,1,134,None,0,None,None,11,1718 +47879,1982,Hadal Abyssal Overmind,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",100250000.0000000000,454500.0000000000,0E-10,1,134,None,0,None,None,11,1718 +47880,1982,Benthic Abyssal Overmind,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",100250000.0000000000,454500.0000000000,0E-10,1,134,None,0,None,None,11,1718 +47881,1984,Upwell Standard Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
10% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47882,1984,Upwell M1R Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47883,1984,Upwell A1F Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47884,1984,Upwell M2R- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47885,1987,Tetryon Exotic Plasma S,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2465,21918,None,0 +47886,1987,Tetryon Exotic Plasma M,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2466,21918,None,0 +47887,1987,Tetryon Exotic Plasma L,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2467,21918,None,0 +47888,1979,Agitated Exotic Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2457,21925,None,0 +47889,1979,Fierce Exotic Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2457,21926,None,0 +47890,1979,Raging Exotic Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2457,21927,None,0 +47891,1979,Chaotic Exotic Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2457,21928,None,0 +47892,1979,Agitated Dark Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2458,21925,None,0 +47893,1979,Fierce Dark Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2458,21926,None,0 +47894,1979,Raging Dark Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2458,21927,None,0 +47895,1979,Chaotic Dark Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2458,21928,None,0 +47896,1979,Agitated Firestorm Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2459,21925,None,0 +47897,1979,Fierce Firestorm Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2459,21926,None,0 +47898,1979,Raging Firestorm Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2459,21927,None,0 +47899,1979,Chaotic Firestorm Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2459,21928,None,0 +47900,1979,Agitated Gamma Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2460,21925,None,0 +47901,1979,Fierce Gamma Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2460,21926,None,0 +47902,1979,Raging Gamma Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2460,21927,None,0 +47903,1979,Chaotic Gamma Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2460,21928,None,0 +47904,1979,Agitated Electrical Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2461,21925,None,0 +47905,1979,Fierce Electrical Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2461,21926,None,0 +47906,1979,Raging Electrical Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2461,21927,None,0 +47907,1979,Chaotic Electrical Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2461,21928,None,0 +47908,1988,Entropic Radiation Sink I,"Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,2471,1046,None,0 +47909,1988,Compact Entropic Radiation Sink,"Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,2471,1046,None,0 +47911,1988,Entropic Radiation Sink II,"Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,2471,1046,None,0 +47912,1986,Light Compact Entropic Disintegrator,"This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",500.0000000000,5.0000000000,5.0000000000,1,135,None,1,2433,21923,None,21997 +47913,1986,Light Scoped Entropic Disintegrator,"This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",500.0000000000,5.0000000000,5.0000000000,1,135,None,1,2433,21923,None,21997 +47914,1986,Light Entropic Disintegrator II,"This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.",500.0000000000,5.0000000000,5.0000000000,1,135,None,1,2433,21923,None,21997 +47915,1986,Veles Light Entropic Disintegrator,"This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",500.0000000000,5.0000000000,5.0000000000,1,135,None,1,2433,21923,None,21997 +47916,1986,Heavy Compact Entropic Disintegrator,"This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",1000.0000000000,10.0000000000,5.0000000000,1,135,None,1,2434,21922,None,21996 +47917,1986,Heavy Scoped Entropic Disintegrator,"This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",1000.0000000000,10.0000000000,5.0000000000,1,135,None,1,2434,21922,None,21996 +47918,1986,Heavy Entropic Disintegrator II,"This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.",1000.0000000000,10.0000000000,5.0000000000,1,None,None,1,2434,21922,None,21996 +47919,1986,Veles Heavy Entropic Disintegrator,"This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",1000.0000000000,10.0000000000,5.0000000000,1,135,None,1,2434,21922,None,21996 +47920,1986,Supratidal Compact Entropic Disintegrator,"This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",2000.0000000000,20.0000000000,5.0000000000,1,135,None,1,2435,21921,None,21994 +47921,1986,Supratidal Scoped Entropic Disintegrator,"This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",2000.0000000000,20.0000000000,5.0000000000,1,135,None,1,2435,21921,None,21994 +47922,1986,Supratidal Entropic Disintegrator II,"This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",2000.0000000000,20.0000000000,5.0000000000,1,135,None,1,2435,21921,None,21994 +47923,1986,Veles Supratidal Entropic Disintegrator,"This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",2000.0000000000,20.0000000000,5.0000000000,1,135,None,1,2435,21921,None,21994 +47924,1987,Baryon Exotic Plasma S,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2465,21917,None,0 +47925,1987,Meson Exotic Plasma S,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2465,21916,None,0 +47926,1989,Occult S,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. + +This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2468,21920,None,1143 +47927,1989,Mystic S,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. + +However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges. ",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2468,21919,None,1141 +47928,1987,Baryon Exotic Plasma M,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2466,21917,None,1139 +47929,1987,Meson Exotic Plasma M,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2466,21916,None,1142 +47930,1989,Occult M,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. + +This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2469,21920,None,1143 +47931,1989,Mystic M,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. + +However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges. ",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2469,21919,None,1141 +47932,1987,Baryon Exotic Plasma L,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2467,21917,None,1139 +47933,1987,Meson Exotic Plasma L,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2467,21916,None,1142 +47934,1989,Occult L,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. + +This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2470,21920,None,1143 +47935,1989,Mystic L,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. + +However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges. ",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2470,21919,None,1141 +47936,1975,Small Crystal Environment 1,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22175 +47937,1975,Small Crystal Environment 2,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22181 +47938,1975,Small Crystal Environment 3,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22180 +47939,1975,Small Crystal Environment 5,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22178 +47940,1975,Small Crystal Environment 4,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22179 +47941,1975,Medium Crystal Environment 1,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22174 +47942,1975,Medium Crystal Environment 2,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22173 +47943,1975,Medium Crystal Environment 3,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22176 +47944,1975,Medium Crystal Environment 4,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22177 +47945,1975,Large Crystal Environment 1,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22170 +47946,1975,Large Crystal Environment 2,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22171 +47947,1975,Large Crystal Environment 3,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22172 +47948,1975,Extra Large Crystal Environment,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22169 +47949,1882,Background planet Plasma Blood,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22182 +47950,1882,Background planet Sandstorm Yellow,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22183 +47951,2009,Triglavian Bioadaptive Cache,"These structures are commonly found throughout Abyssal Deadspace and often contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. + +Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain. + +Careful analysis of these caches has revealed that if the correct sequence of signals is sent to them by a ship in close proximity it is possible to input Triglavian Survey Data and receive a data vault in return.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20217,22217 +47953,1982,Drifter Foothold Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +47954,1982,Drifter Rearguard Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +47955,1982,Drifter Frontline Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +47956,1982,Drifter Vanguard Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +47957,1982,Drifter Assault Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +47958,1982,Drifter Entanglement Cruiser,"CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.",1000000.0000000000,100000.0000000000,250.0000000000,1,64,None,0,None,None,None,22006 +47959,1982,Drifter Nullwarp Cruiser,"CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.",1000000.0000000000,100000.0000000000,250.0000000000,1,64,None,0,None,None,None,22006 +47960,1982,Drifter Nullcharge Cruiser,"CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.",1000000.0000000000,100000.0000000000,250.0000000000,1,64,None,0,None,None,None,22006 +47961,1194,Genolution CA-X,"This palm-sized capsule contains a single 'Core Augmentation' implant. Some speculation about the age of the containers suggests that Genolution may have kept these to be given out at a later time, however there is no doubt that the contents have been well-protected. + +This randomly contains one of the following four implants: +Genolution Core Augmentation CA-1 +Genolution Core Augmentation CA-2 +Genolution Core Augmentation CA-3 +Genolution Core Augmentation CA-4",0E-10,1.0000000000,0E-10,1,None,None,1,1661,21898,None,0 +47962,1194,XV Anniversary Gift Box (Alpha),"The XV Anniversary Gift Box was created by the Society of Conscious Thought to commemorate 15 years of Capsuleers in New Eden. This box contains the following: + +1x Apotheosis +1x Wings of Victory Firework +1x Men's Capsuleer Elite XV T-Shirt +1x Men's Capsuleer Elite XV Cap +1x Women's Capsuleer Elite XV T-Shirt +1x Women's Capsuleer Elite XV Cap +1x Apotheosis Capsuleer Elite XV SKIN +1x Capsule Capsuleer Elite XV SKIN",0E-10,100000.0000000000,0E-10,1,None,None,1,1661,21898,None,0 +47963,1194,XV Anniversary Gift Box (Omega),"The XV Anniversary Gift Box was created by the Society of Conscious Thought to commemorate 15 years of Capsuleers in New Eden. This box contains the following: + +1x Apotheosis +1x Sunesis +1x Gnosis +1x Praxis +1x Wings of Victory Firework +1x Men's Capsuleer Elite XV T-Shirt +1x Men's Capsuleer Elite XV Cap +1x Women's Capsuleer Elite XV T-Shirt +1x Women's Capsuleer Elite XV Cap +1x Apotheosis Capsuleer Elite XV SKIN +1x Sunesis Capsuleer Elite XV SKIN +1x Gnosis Capsuleer Elite XV SKIN +1x Praxis Capsuleer Elite XV SKIN +1x Capsule Capsuleer Elite XV SKIN",0E-10,100000.0000000000,0E-10,1,None,None,1,1661,21898,None,0 +47964,1975,Small Crystal Environment 6,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22200 +47965,1975,Medium Crystal Environment 5,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22199 +47966,105,Damavik Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,22007 +47967,106,Vedmak Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21976 +47968,107,Leshak Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,21993 +47969,1990,Light Entropic Disintegrator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,292,21923,None,0 +47970,1990,Light Entropic Disintegrator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21923,None,0 +47971,1990,Heavy Entropic Disintegrator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,1200000.0000,1,293,21922,None,0 +47972,1990,Heavy Entropic Disintegrator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21922,None,0 +47973,1990,Supratidal Entropic Disintegrator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,295,21921,None,0 +47974,1990,Supratidal Entropic Disintegrator II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21921,None,0 +47975,1996,Crystalline Isogen-10,"This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace. + +Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy.",0E-10,0.3000000000,0E-10,1,None,32768.0000,1,2479,21980,None,0 +47977,186,Triglavian Battleship Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +47978,186,Large Wreck,The remains of a destroyed ship.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +47979,1984,Upwell M3R-- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47980,1984,Upwell M2RO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47981,1984,Upwell A2FP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47982,1984,Upwell A3PFO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47983,1984,Upwell A1O Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47984,1984,Upwell C1L Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47985,1984,Upwell A1P Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47986,1984,Upwell A3FPO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47987,1984,Upwell A2PF Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47988,1984,Upwell G1O Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
12% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47989,1984,Upwell M3R-O Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47990,1984,Upwell A3FP- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47991,1984,Upwell A2F- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47992,1984,Upwell G1F Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
40% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47993,1984,Upwell M3RPO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47994,1984,Upwell M3RO- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47995,1984,Upwell G1R Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47996,1984,Upwell A1R Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47997,1984,Upwell M2RL Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47998,1984,Upwell M2PR Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +47999,1984,Upwell C1I Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48000,1984,Upwell M1O Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48001,1984,Upwell C2LI Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48002,1984,Upwell M3R-LO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48003,1984,Upwell M1L Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48004,1984,Upwell C1R Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48005,1984,Upwell M2-RO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48006,1984,Upwell M2OR Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48007,1984,Upwell G1P Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48008,1984,Upwell G2FP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48009,1984,Upwell M2-RP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48010,1984,Upwell M2RP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48011,1984,Upwell G2PF Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48012,1984,Upwell A3PF- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48013,1984,Upwell C3LIO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48014,1984,Upwell C2L- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48015,1984,Upwell C2IL Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48016,1984,Upwell C3L-IO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48017,1984,Upwell C3LI- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48018,1984,Upwell C2IR Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48019,1984,Upwell G1L Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48020,1984,Upwell M3ROL Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48021,1984,Upwell G2O- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
24% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48022,1984,Upwell M3RPF Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48023,1984,Upwell M3P-RF Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
3% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48024,1984,Upwell M3R-F Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48025,1984,Upwell M3ROF Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48026,1984,Upwell C3FIL Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48027,1984,Upwell A3FPL Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48028,1984,Upwell A2-FP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48029,1984,Upwell A2-FR Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48030,1984,Upwell A2OF Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48031,1984,Upwell A3FOP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in fuel consumption for all service modules
4% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48032,1984,Upwell M3ROP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48033,1984,Upwell A2L- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48034,1984,Upwell G2OP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
24% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48035,1984,Upwell M1P Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48036,1984,Upwell M3PR- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
3% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48037,1984,Upwell G3FLP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48038,1984,Upwell M3RFO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
50% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48039,1984,Upwell G2PR Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48040,1984,Upwell M3-RPL Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48041,1984,Upwell M3LPR Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48042,1984,Upwell A2PO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48043,1984,Upwell A2FO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48044,1984,Upwell C2LF Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48045,1984,Upwell C3L-- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48046,1984,Upwell A3F-- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48047,1984,Upwell C3LIF Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48048,1984,Upwell M3L-R Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48049,1984,Upwell C3L-I Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48050,1984,Upwell M3RP- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48051,1984,Upwell M3R-P Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48052,1984,Upwell M3R-L Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48053,1984,Upwell A2P- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48054,1984,Upwell G3FP- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48055,1984,Upwell M3RPL Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48056,1984,Upwell A3PFL Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48057,1984,Upwell M3RL- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48058,1984,Upwell M3L-- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48059,1984,Upwell G3L-- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48060,1984,Upwell M3LRP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48061,1984,Upwell C3LF- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48062,1984,Upwell C3LFI Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two component manufacturing
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48063,1984,Upwell C3FLI Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48064,1984,Upwell A3L-P Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two ship manufacturing
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48065,1984,Upwell G3LFP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for basic capital component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48066,1984,Upwell G2F- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
50% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48067,1984,Upwell G3FPO Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
12% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48068,1984,Upwell C3L-F Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48069,1984,Upwell A3P-F Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
4% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48070,1984,Upwell A3FPR Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48071,1984,Upwell M2-RL Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48072,1984,Upwell M2LR Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48073,1984,Upwell C3-LI- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48074,1984,Upwell C3ILR Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48075,1984,Upwell C3L-R Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48076,1984,Upwell G2L- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48077,1984,Upwell A3L-- Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48078,1984,Upwell M3RLP Outpost Rig,"This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. +",200.0000000000,20.0000000000,0E-10,1,None,None,1,None,21594,None,0 +48080,1996,Mutaplasmid Residue,"This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.",0E-10,0.0100000000,0E-10,1,None,32768.0000,0,None,21981,None,0 +48081,1088,Women's Triglavian Survival Suit (Bioadaptive),"Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,21931,None,0 +48082,1088,Men's Triglavian Survival Suit (Bioadaptive),"Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,21932,None,0 +48083,1090,PantsEngM01_silver.type,Triglavian Male Pants,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,21933,None,0 +48086,1982,Ghosting Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48087,1982,Starving Vedmak,"A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +48088,1982,Tangling Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48089,1982,Anchoring Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48090,1982,Starving Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48091,1982,Harrowing Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +48092,1982,Striking Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48093,1973,AOE_structure_30k_locator,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21346 +48094,1973,AOE_structure_80k_locator,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,21346 +48095,1992,Entropic Radiation Sink I Blueprint,,0E-10,0.0100000000,0E-10,1,None,249600.0000,1,343,1046,None,0 +48096,1992,Entropic Radiation Sink II Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,1046,None,0 +48097,1993,Tetryon Exotic Plasma S Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000.0000,1,None,21918,None,1047 +48098,1993,Baryon Exotic Plasma S Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000.0000,1,None,21917,None,1312 +48099,1993,Meson Exotic Plasma S Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,21916,None,1310 +48100,1994,Occult S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +48101,1994,Mystic S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21919,None,1141 +48102,1993,Tetryon Exotic Plasma M Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,None,21918,None,1317 +48103,1993,Baryon Exotic Plasma M Blueprint,,0E-10,0.0100000000,0E-10,1,None,175000.0000,1,None,21917,None,1139 +48104,1993,Meson Exotic Plasma M Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000.0000,1,None,21916,None,1142 +48105,1994,Occult M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +48106,1994,Mystic M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21919,None,1141 +48107,1993,Tetryon Exotic Plasma L Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21918,None,1325 +48108,1993,Baryon Exotic Plasma L Blueprint,,0E-10,0.0100000000,0E-10,1,None,175000.0000,1,None,21917,None,1139 +48109,1993,Meson Exotic Plasma L Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,None,21916,None,1142 +48110,1994,Occult L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +48111,1994,Mystic L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21919,None,1141 +48112,1996,Zero-Point Condensate,"Held within a field-reinforced vacuum bottle of Triglavian design, this exotic matter condensate seems intended for use with zero-point energy systems involved in generating or maintaining traversable space-time conduits. The ubiquity of this substance in Triglavian technology suggests it has many applications, some of which are complex and poorly understood. + +However, in relatively straightforward applications this condensate can be used as an element of high-energy weapon charges. The substance also has uses in the construction of advanced materials, providing the basis for high-energy reactions involved in the manufacturing of components designed to experience hyper-intense levels of radiation and warp-field manipulation. + +",0E-10,0.2000000000,0E-10,1,None,100000.0000,1,2479,21983,None,0 +48113,303,Agency 'Hardshell' TB9 Dose IV,"+9% Armor Repair, +9% Shield Booster. Duration 30 minutes. + +A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. + +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2503,21841,None,0 +48114,303,Agency 'Overclocker' SB9 Dose IV,"+9% Max Velocity. Duration 30 minutes. + +A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. + +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2504,21840,None,0 +48115,303,Agency 'Pyrolancea' DB9 Dose IV,"+9% turret damage, +9% missile damage. Duration 30 minutes. + +A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. + +Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2505,21839,None,0 +48116,303,Expired Standard 'Liberty' Cerebral Accelerator,"The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified ""safe to use"" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +48117,303,Expired Advanced 'Liberty' Cerebral Accelerator,"The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified ""safe to use"" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +48118,303,Expired Extended 'Liberty' Cerebral Accelerator,"The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified ""safe to use"" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +48119,1895,Official Federation Grand Prix Transport Ship,This ship is being used to transport goods to and from the Federation Grand Prix.,110500000.0000000000,1105000.0000000000,4000.0000000000,1,8,None,0,None,None,None,328 +48120,186,Triglavian Bioadaptive Cache Wreck,"The wreck of a Triglavian Bioadaptive Cache. + +Commonly found throughout Abyssal Deadspace, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. + +Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.",10000.0000000000,25000.0000000000,25000.0000000000,1,None,None,0,None,None,20909,22218 +48121,1995,Triglavian Survey Database,"Initial analysis of this database indicates it contains a significant quantity of data generated from regular surveys of Abyssal Deadspace by the Triglavian Collective. Undoubtedly, the Triglavians have gathered a vast amount of information on abyssal environments. This data is likely to be vital to their mastery of the shifting depths of the Abyss. + +Full recovery and deciphering of the data requires specialist skills and equipment, but the possibilities for exploiting the information lend value to any databases recovered intact from Abyssal Deadspace. It is likely that this database will command a good price on the market from a buyer willing and able to make use of its contents.",1.0000000000,0.0100000000,0E-10,1,135,100000.0000,1,2480,21982,None,0 +48122,1982,Striking Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +48123,1982,Renewing Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +48124,1982,Tangling Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +48125,1982,Starving Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +48126,1982,Warding Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +48127,1982,Blinding Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +48128,1566,Official Federation Grand Prix Passenger Yacht,,13075000.0000000000,115000.0000000000,1750.0000000000,1,8,None,0,None,None,None,330 +48129,1568,Excoriator Slaver,"The Excoriator-variant of the famed Executioner-class frigate is little used by official forces of the Amarr Empire, with last reports on the status of the variant showing that it sees most use among units of the House Ardishapur security fleets and elements of the Ammatar Mandate's quasi-independent navy. + +This is mostly due to the adaptations of this frigate for the transport of small numbers of assault troops and, potentially, prisoners forward of the reactors in each wing of the ship. The design compromises made to the essence of the Executioner's frigate-to-frigate combat role, involving less powerful engines and smaller reactor assemblies, made for an unsatisfactory variant and it fell out of favor due to the many other options available based on more suitable Amarr hull designs. + +As this variant was cheaper and marketed as ""multi-role"" it was manufactured in large numbers for the House fleets market. Most of the surviving examples were sold to the mercenary and privateer market, nominally, following the Heideran VII Edict on House Fleets. In practice, these frigates made their way into the hands of renegade slaver outfits who saw great value in a ship that could rapidly execute a raid and withdraw with a choice selection of prisoners in its hold.",1090000.0000000000,28100.0000000000,115.0000000000,1,4,None,0,None,None,31,54 +48130,1665,Auspex Slaver,"The Auspex-variant of the Omen-class cruiser is a modification of the standard Omen that increases passenger capacity and has a variety of adaptations geared towards boarding actions and assault landings on asteroids, moons and low-gravity planets. The variant remains in service with Imperial and House regiments of border troops and paramilitary police units, though has long been replaced by more suitable classes and variants in first order of battle and elite Imperial units. + +The variant has passed into the hands of numerous mercenary units, finding particular favor with boarding and installation raiding specialists. A standard Omen can readily be reconfigured to the Auspex variant's general specifications as the modifications involved are primarily to the internal cargo spaces and secondary systems such as armored hatches, landing struts and close-in, anti-personnel weapons. + +Given the multiple spaces for passengers, and limited reduction in its combat potential, the Auspex has become a favorite of slavers who can readily modify one or more spaces to holding cages with a little additional work.",13000000.0000000000,118000.0000000000,400.0000000000,1,4,None,0,None,None,31,1065 +48131,1667,Manuzivar Slaver,"The Manuzivar-variant of the Abbadon-class battleship is actually a further modification of an existing variant: the Yonis-class used extensively by the Ammatar Mandate and in the House Ardishapur fleet. The Yonis variant was originally designed for the rigors of border duty on the contested zones between the Mandate and the Minmatar Republic. The border zones are regularly plagued by incursions by ""unsanctioned"" or ""disavowed"" forces of one side or the other and evidently a refitted variant of the Yonis Abaddon variant made its way into the hands of Ammatar and Amarr irregulars. + +The Manuzivar is notorious as a platform for raids in force against planetary holdings and colonies in the disputed region, having been modified to permit low-orbit insertion into the atmosphere of a planetary body. The variant has numerous hangars for assault landers and is equipped for orbital support operations. + +Evidently, with the large numbers of these ships in irregular hands, a significant number have been acquired by slavers and they are used by such renegades for heavy raids against target populations.",103200000.0000000000,495000.0000000000,740.0000000000,1,4,None,0,None,None,31,3132 +48132,1895,Bestower Livestock Transport,"The Bestower has for decades been used by the Amarr Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. Bestowers specially upgraded for ""livestock transport"" are capable of carrying huge numbers of slaves and are used by Slavers for bulk transport to and from their nominally ""unsanctioned"" slave-holding and forced-labor facilities.",13500000.0000000000,260000.0000000000,4800.0000000000,1,4,None,0,None,None,31,1064 +48133,306,Human Containment Facility,"This rather euphemistically named facility is in reality a prison used by ""unsanctioned"" slavers to hold the slaves they have seized ready for work in labor camps, or transport on to other facilities or buyers. The Amarr Empire officially disavows such facilities, noting that without the sanction of a named Amarr Holder such slave barracks and attached labor camps are ""beyond the law"". + +The formula that unsanctioned slave and forced labor camps are beyond the law does not always seem to translate into prompt action against what should be considered outlaw gangs by the Amarr authorities. The Minmatar Republic Justice Department charges that the Empire, and in particular the more traditional Royal Houses and Holders, turn a blind eye to the activities of these slaver gangs. + +The RJD's anti-slavery forces go so far as to claim that noble houses such as the Ardishapur and Khanid actually support and supply slavers through a network of lesser Holders and contacts with Amarr mercenary companies. The Amarr Empire contemptuously dismisses such claims as ""anti-Amarr propaganda from rebel terrorists"". Others in the interstellar community suspect that the RJD is not far from the truth in its claims but are constrained by the Yulai Accords and Convention.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2520 +48134,1896,Justice Liberator,"The powerful Republic Justice Department takes a leading role in the drive against slavery both within the Minmatar Republic and beyond its borders. The antislavery forces of the RJD make up a considerable segment of its personnel but it still finds itself having to carefully choose where and when it will strike. Often the RJD uses stealth, deception and various intermediaries to achieve its goal of freeing slaves. + +Against pirate or renegade slavers, the RJD has a freer hand but it still chooses speed and surprise where possible. The Liberator-variant of the Wreathe-class industrial transport is specially adapted for rescue missions and is fast, equipped with large passenger-rated holds and equipped with a cloak as standard for a stealthy approach or retreat. + +Justice Liberators are crewed by Minmatar volunteers who are adept at getting back to safe harbor with rescued slaves and are often the best way for freed slaves to return home.",10000000.0000000000,225000.0000000000,400.0000000000,1,2,None,0,None,None,None,310 +48135,1194,Copy of the Gallente Federation Constitution,"A presentation copy of the Gallente Federation Constitution. Formally, the Constitution of the Federated Union of Gallente Prime, the supreme law of the Gallente Federation lays out the principles by which it operates as a supranational polity seeking to promote and protect individual rights, free economies and democratic governance within its territory. + +There are many rights provided to federal citizens by the Constitution but the most famous are the 'Four Freedoms' that are considered to be at the core of the Federation's way of life: the Freedoms of Thought, Expression, Association and Movement.",1.0000000000,1.0000000000,0E-10,1,8,None,1,1661,10159,None,0 +48136,1194,Replica Mister Federation Trophy,"For well over a decade, capsuleers have celebrated the founding of the Gallente Federation with festivities on and around the occasion of Federation Day. One of the traditions among Gallente capsuleers during this time is the holding of 'Miss Federation' and 'Mister Federation' competitions, to celebrate the qualities of the ideal Federation capsuleers. + +This replica trophy is a reproduction of the prize awarded to 'Mister Federation' by a jury of their Federation capsuleer peers.",1.0000000000,1.0000000000,0E-10,1,8,None,1,1661,1656,None,0 +48137,1194,Replica Miss Federation Trophy,"For well over a decade, capsuleers have celebrated the founding of the Gallente Federation with festivities on and around the occasion of Federation Day. One of the traditions among Gallente capsuleers during this time is the holding of 'Miss Federation' and 'Mister Federation' competitions, to celebrate the qualities of the ideal Federation capsuleer. + +This replica trophy is a reproduction of the prize awarded to 'Miss Federation' by a jury of their Federation capsuleer peers.",1.0000000000,1.0000000000,0E-10,1,8,None,1,1661,1656,None,0 +48138,1194,Impetus Trading Cards,"The multimedia giant Impetus exerts creative domination over the Gallente holo industry, but in the time before the Gallente Federation was even a dream in the minds of the elite, it was a simple children's trading card venture. + +After first contact with the Caldari, Impetus was catapulted to commercial success because of those very same card games, which had a unique appeal to the competitive culture. The deep strategies and mechanics provided a fresh challenge for the gaming-obsessed Caldari, and the formerly struggling Impetus saw its fortunes skyrocket.",1.0000000000,1.0000000000,0E-10,1,8,None,1,1661,1435,None,0 +48139,1194,Mannar Hair Gel,How many tubs of this stuff does one Mannar need to turn his hair into a perfect pyramid?,1.0000000000,1.0000000000,0E-10,1,8,None,1,1661,1164,None,0 +48140,1194,Intaki Cycle of Ida Bracelet,"A silver bracelet. The outer surface of the band is worked with a representation of two Intaki serpent fish, chasing each other in a circle. The hidden inner surface shows one serpent fish eating the other while laying a trail of roe behind it. The Ida way of life emphasizes the cycle of life, death, and rebirth, as does this fine silver bracelet.",1.0000000000,1.0000000000,1.0000000000,1,8,None,1,1661,10162,None,0 +48141,1194,Raata Wind Chimes,"The oldest of Caldari ways continue to thrive on Caldari Prime, even after the secession of the State. Traditional peoples continue to live in the valleys and forests of the Kaalakiota Peaks. They hold no allegiance to the State, and identify themselves with the ancient Raata culture and customs. The Raata Caldari use these chimes to hear the ""voice"" of the the venerated winds as they pass through them.",1.0000000000,1.0000000000,0E-10,1,8,None,1,1661,3439,None,0 +48142,1194,Jin-Mei Silk Cord,"The Jin-Mei wind embroidered or brightly colored ribbons of silk around cords, which they tie on their arms to communicate feelings or allegiances. This cord has been wound with strips of red and white silk to indicate mourning. Silken cords of this kind were a common sight on the Jin-Mei world of Chandeille during their civil war, when Sang Do overlords battled one another for the resource-rich equator.",1.0000000000,1.0000000000,0E-10,1,8,None,1,1661,10163,None,0 +48143,1194,Intaki Spiced Tea,"Intaki tea uses spices from their tropical homeworld, and is milky, with a very high amount of sugar. It is served in small cups, and its extremely sweet taste makes it a somewhat distinctive beverage. Traditionally, the milk of the Intaki pygmy water buffalo is used but it is not required. The drink's milky, sticky qualities combined with the special spices give it a unique status amongst other forms of tea.",1.0000000000,1.0000000000,0E-10,1,8,None,1,1661,3438,None,0 +48144,1194,Replica of the ISCSS Venture,"This is an accurate scale replica of the first vessel that left the planet Gallentia (Gallente Prime) on a voyage to reach a neighboring planet that showed signs of human habitation in 22517AD. This planet was known at the time as Cephalin but ultimately would be known as Caldari Prime. + +The vessel was commissioned by the International Space Cooperative, an organization born with the intent of letting Gallentia's nations reach the stars. In effect, this enterprise was the beginning of the space age that would lead to the star-straddling Gallente Federation.",1.0000000000,1.0000000000,0E-10,1,8,None,1,1661,1645,None,0 +48146,1950,Vindicator Sarpati's Revenge - Igil SKIN,"V. Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants. + +Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology. + +The silver of this imprint of the Sarpati's Revenge nanocoating recalls Igil Sarpati in the prime of his life and career, just before he was cut down, as his son Virge believes, by the Gallente Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +48147,1950,Vindicator Sarpati's Revenge - Virge SKIN,"Virge Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants. + +Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology. + +The green of this imprint of the Sarpati's Revenge nanocoating echoes the corruption of the Federation's ideals by the diabolical schemes of Virge, in pursuit of vengeance for the memory of his father's demise.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +48148,739,CreoDron 'Yellowjacket' Drone Tuner D5-10T,"The Gallente drone technology corporation CreoDron has experimented extensively with methods of reconfiguring and tuning the combat parameters of standard drones. These efforts have long relied on ship hardware and modules but CreoDron has recently developed new implants that will allow pilots to rewrite the firmware of standard drones on the fly. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. + +The CreoDron 'Yellowjacket' Drone Tuner D5-10T increases the damage output of drones at the expense of the strength of their defensive layers.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2477,2224,None,0 +48149,739,CreoDron 'Bumblebee' Drone Tuner T10-5D,"The Gallente drone technology corporation CreoDron has experimented extensively with methods of reconfiguring and tuning the combat parameters of standard drones. These efforts have long relied on ship hardware and modules but CreoDron has recently developed new implants that will allow pilots to rewrite the firmware of standard drones on the fly. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. + +The CreoDron 'Bumblebee' Drone Tuner T10-5D increases the strength of drone defensive systems at the expense of their firepower.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2477,2224,None,0 +48150,303,Expired Basic 'Conditioning' Cerebral Accelerator,"Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. + +The compounds are only guaranteed to function until YC 120.08.07.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48151,303,Expired Improved 'Conditioning' Cerebral Accelerator,"Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. + +The compounds are only guaranteed to function until YC 120.08.07.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48152,303,Expired Advanced 'Reconditioning' Cerebral Accelerator,"Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. More advanced accelerators can also be used to rapidly 'recondition' a subject, which can even be useful for rapid rehabilitation. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. + +The compounds are only guaranteed to function until YC 120.08.07.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48153,303,Expired Extended 'Rehabilitation' Cerebral Accelerator,"Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. + +The compounds are only guaranteed to function until YC 120.08.07.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48155,1950,Bantam Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +48156,1950,Condor Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +48157,1950,Griffin Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +48158,1950,Heron Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +48159,1950,Kestrel Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +48160,1950,Merlin Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +48161,1950,Harpy Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +48162,1950,Hawk Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +48163,1950,Buzzard Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +48164,1950,Manticore Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +48165,1950,Kitsune Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +48166,1950,Crow Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +48167,1950,Raptor Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +48168,1950,Kirin Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 +48169,1950,Caldari Navy Hookbill Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +48170,1950,Griffin Navy Issue Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +48171,1950,Corax Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +48172,1950,Cormorant Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +48173,1950,Stork Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 +48174,1950,Flycatcher Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +48175,1950,Jackdaw Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +48176,1950,Blackbird Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +48177,1950,Caracal Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +48178,1950,Moa Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +48179,1950,Osprey Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +48180,1950,Cerberus Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +48181,1950,Eagle Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +48182,1950,Onyx Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +48183,1950,Basilisk Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +48184,1950,Falcon Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +48185,1950,Rook Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +48186,1950,Tengu Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +48187,1950,Caracal Navy Issue Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +48188,1950,Osprey Navy Issue Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +48189,1950,Drake Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +48190,1950,Ferox Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +48191,1950,Naga Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +48192,1950,Nighthawk Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +48193,1950,Vulture Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +48194,1950,Drake Navy Issue Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 +48195,1950,Raven Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +48196,1950,Rokh Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +48197,1950,Scorpion Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +48198,1950,Widow Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +48199,1950,Golem Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +48200,1950,Raven Navy Issue Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +48201,1950,Scorpion Navy Issue Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +48202,1950,Phoenix Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +48203,1950,Chimera Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +48204,1950,Wyvern Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +48205,1950,Leviathan Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +48206,1950,Badger Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +48207,1950,Tayra Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +48208,1950,Crane Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +48209,1950,Bustard Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +48210,1950,Charon Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +48211,1950,Rhea Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 +48212,1950,Minokawa Ghostbird SKIN,"In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships.",0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +48213,1950,Nyx Dos Rouvenor's Bequest SKIN,"King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation. + +Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +48214,1950,Paladin Luminaire Rising SKIN,The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.,0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +48215,1950,Vexor Navy Issue Luminaire Rising SKIN,The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +48216,1950,Panther Luminaire Rising SKIN,The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +48217,1950,Ferox Luminaire Rising SKIN,The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet.,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +48218,1950,Inquisitor Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +48219,1950,Coercer Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +48220,1950,Arbitrator Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +48221,1950,Prophecy Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +48222,1950,Griffin Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +48223,1950,Corax Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +48224,1950,Blackbird Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +48225,1950,Naga Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +48226,1950,Atron Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +48227,1950,Algos Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +48228,1950,Thorax Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +48229,1950,Talos Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +48230,1950,Slasher Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +48231,1950,Thrasher Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +48232,1950,Stabber Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +48233,1950,Cyclone Luminaire Zenith SKIN,The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars.,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +48234,1982,Ephialtes Lancer,The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48235,1982,Ephialtes Entangler,The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48236,1982,Ephialtes Spearfisher,The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48237,1982,Ephialtes Illuminator,The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48238,1982,Ephialtes Dissipator,The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48239,1982,Ephialtes Obfuscator,The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48240,1982,Ephialtes Confuser,The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace.,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48241,1982,Lucid Escort,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +48242,1950,Guardian Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +48243,1950,Absolution Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +48244,1950,Damnation Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +48245,1982,Lucid Aegis,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 +48246,1982,Lucid Warden,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +48247,1982,Lucid Firewatcher,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 +48248,1982,Lucid Watchman,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 +48249,1982,Lucid Upholder,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 +48250,1982,Lucid Sentinel,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 +48251,1982,Lucid Preserver,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 +48252,1982,Lucid Deepwatcher,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3516 +48253,1997,Vila Swarmer,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",5000.0000000000,5.0000000000,0E-10,1,134,None,0,None,None,11,1099 +48254,1981,Wide-Area Automata Command Pylon,"This Triglavian command and control structure appears to relay instructions to rogue drones within its local space. The powerful signals apparently combine subversion routines with tactical routing and will interfere with the operation of capsuleer drones. + ++20% velocity and +10% damage for all local rogue drones +-30% velocity and -15% damage for all local capsuleer drones + +Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – partial translation of markings found on a Triglavian Automata Command Pylon +",2000000000.0000000000,130000000.0000000000,0E-10,1,None,None,0,None,None,20825,22035 +48255,1982,Harrowing Vila Vedmak,"A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +48256,1982,Striking Vila Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48257,1982,Tangling Vila Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48258,1982,Anchoring Vila Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48259,1982,Shining Vila Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48260,1982,Blinding Vila Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48261,1982,Ghosting Vila Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +48262,1997,Sparkgrip Tessera,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. + +This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.",100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1220 +48263,1997,Embergrip Tessera,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. + +This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.",100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1220 +48264,1997,Strikegrip Tessera,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. + +This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.",100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1220 +48265,1997,Blastgrip Tessera,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. + +This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.",100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1220 +48266,226,Preserved Caldari Outpost Platform,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3303 +48267,226,Preserved Amarr Outpost Platform,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3304 +48268,226,Preserved Gallente Outpost Platform,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3306 +48269,226,Preserved Minmatar Outpost Platform,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3305 +48270,1998,BKG-Q2 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48271,1998,K-8SQS Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48272,1998,D4R-H7 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48273,1998,995-3G Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48274,1998,M53-1V Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48275,1998,P7-45V Station Monument,"This monument has been placed to remember the outpost that once stood here and the efforts of those who built and fought for it. + +For over five years the alliance SOLAR FLEET maintained control of the outpost, until YC115 when they lost it to Red Alliance. This began a year of constant conflict, with the outpost being retaken by SOLAR FLEET only to be lost again to Pandemic Legion then finally taken by Legion of xXDEATHXx. + +When it was decommissioned five years later skill urself alliance controlled the outpost.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48276,1998,V2-VC2 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48277,1998,5-N2EY Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48278,1998,FAT-6P Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48279,1998,9-4RP2 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48280,1998,G8AD-C Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48281,1998,XZH-4X Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48282,1998,VFK-IV Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48283,1998,3JN9-Q Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48284,1998,CZDJ-1 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48285,1998,NOL-M9 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48286,1998,MO-GZ5 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48287,1998,5-6QW7 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48288,1998,0-W778 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48289,1998,DG-8VJ Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48290,1998,0-G8NO Station Monument,"Built by Goonswarm, the station that once stood here was conquered by Atlas Alliance in YC111 as part of an attempt to push the Goons completely out of eastern space. When it was decommissioned the outpost had fallen under the control of Fraternity. The alliance managed to conquer the system despite being initially forced back by the previous owners Solar Fleet.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48291,1998,C9N-CC Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48292,1998,BZ-0GW Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48293,1998,111-F1 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48294,1998,L-C3O7 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48295,1998,C4C-Z4 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48296,1998,I-UUI5 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48297,1998,VNGJ-U Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48298,1998,UB5Z-3 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48299,1998,2-RSC7 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48300,1998,Z-H2MA Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48301,1998,E8-YS9 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48302,1998,2O-EEW Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48303,1998,68FT-6 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48304,1998,Z-N9IP Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48305,1998,FR-B1H Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48306,1998,C-J6MT Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48307,1998,F2A-GX Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48308,1998,N7-BIY Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48309,1998,D2EZ-X Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48310,1998,6T3I-L Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48311,1998,Z-7OK1 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48312,1998,H8-ZTO Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48313,1998,GQ2S-8 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48314,1998,MP5-KR Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48315,1998,TPAR-G Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48316,1998,G-Q5JU Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48317,1998,9CG6-H Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48318,1998,3BK-O7 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48319,1998,H74-B0 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48320,1998,1V-LI2 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48321,1998,JLO-Z3 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48322,1998,28Y9-P Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48323,1998,S-EVIQ Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48324,1998,6OYQ-Z Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48325,1998,V7-MID Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48326,1998,DZ6-I5 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48327,1998,NZW-ZO Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48328,1998,JV1V-O Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48329,1998,H-W9TY Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48330,1998,D7-ZAC Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48331,1998,IMK-K1 Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48332,1998,ZLZ-1Z Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48333,1998,LS-JEP Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48334,1998,JZV-F4 Station Monument,"This memorial was erected to remember the capsuleers from Pure alliance who worked tirelessly to build the outpost that once stood here, and those who fought to control it. + +The outpost served as Pure's headquarters until they seeded it to Band of Brothers in YC111. Pure was disbanded, but some of its members went on to have illustrious careers in other alliances including becoming founders of the Initiative. The outpost was under the control of Circle-Of-Two when it was finally decommissioned in YC120.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48335,1998,4-EFLU Station Monument,"On this spot once stood an outpost built by the French-speaking alliance, Tau Ceti Federation. Though they would disband by YC112 the alliance's goal was to unite all the French-speaking people of New Eden under a single banner. When they disbanded 4-EFLU the outpost passed from hand to hand until it was eventually conquered by STARCHASER Alliance before being decommissioned.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48336,1998,F-EM4Q Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48337,1998,Q-GQHN Station Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48338,1998,5P-AIP Outpost Monument,"This monument marks the location of the first outpost ever to be built by the capsuleers of New Eden, Prometheus Station. + +Activated on the 20th of August YC107 the outpost was constructed by the alliance Ascendant Frontier, despite being at war with the Mercenary Coalition at the time. It is named for Prometheus Wrong, the capsuleer who oversaw the project. It cost 26 billion ISK and it took three days just to move the required components to the site. + +Fierce isolationists by nature, Ascendant Frontier briefly suspended their policy of killing any non-friendlies on sight so that neutral pilots could visit the new outpost. Over the years many Alliances controlled the historic location, but it was Test Alliance Please Ignore who held control when it was decommissioned in YC120. The outpost may now be gone, but this monument stands as a reminder of a time when the pilots of New Eden came together to take control of their future.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48339,1998,KDF-GY Outpost Monument,"On this site on the 24th of October YC107 construction was completed on the ISS Marginis, the first ever Gallete outpost. + +Built by the Interstellar Starbase Syndicate, Marginis was also the first outpost to be constructed for the purpose of public access. People from all over New Eden invested in ISS's vision of a new capsuleer controlled hub, a ""Yulai of the south"", where all who came in peace could trade free from empire control. + +ISS would eventually disband and the final owner of ISS Marginis was the alliance, Tactical Supremacy. When the outposts of New Eden were replaced by new faction citadels it was only fitting that Marginis give its name to the Gallente variant. With Marginis citadels now placed throughout the cluster, the legacy of this legendary station has been secured.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48340,1998,0OYZ-G Outpost Monument,"This monument stands on the site of the first ever Amarr outpost. + +RED.Overlord maintained control of the outpost until a fatal fueling error left many of their towers throughout the system vulnerable. The Goonswarm quickly took advantage, attacking towers and then finally taking the outpost in a swift siege. RED.Overlord rallied, however, taking back the outpost in early YC111. + +After a tumultuous beginning stability returned to the system and RED.Overlord maintained control of the historic station until YC114 when they withdrew from the area. After this it passed through many hands, eventually coming under the control of Fraternity before being decommissioned.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48341,1998,EC-P8R Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48342,1998,BWF-ZZ Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48343,1998,GHZ-SJ Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48344,1998,9UY4-H Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48345,1998,GE-8JV Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48346,1998,X-R3NM Outpost Monument,"Here near the edge of the Providence region, the Curatores Veritatis Alliance (CVA) constructed their first outpost. + +It was in this system that CVA stood its ground against 160 Triumvirate ships. The Providence Holding Coalition, a group of alliances dedicated to stability in the region, came to CVA's aide and rallied 190 ships to protect the system. After a hard fought battle with heavy losses on both sides, the Triumvirate was pushed back. CVA said that the victory proved an ""undiminished resolve to build a safe, prosperous and civilized Providence."" + +Eventually, the outpost would fall to Agony Empire in YC102. The final owners were Test Alliance Please Ignore, having conquered it in YC120. When it was time for the old outposts to be decommissioned, Test seeded this monument to CVA in acknowledgment of its significance not just to the Curatores Veritatis Alliance, but to the history of Providence.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48347,1998,P-2TTL Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48348,1998,TVN-FM Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48349,1998,6VDT-H Outpost Monument,"The outpost that once stood here was built by IT Alliance in YC112 and held by The Initiative when it was decommissioned, but it was most famous for the part it played in the Fountain War. + +Test Alliance Please Ignore had taken control of the outpost in YC113 as part of their expansion throughout Fountain region. In June of YC115, the CFC coalition invaded Fountain and for months two of the biggest war machines in EVE fought for control of the region. Eventually, CFC fought their way to 6VDT-H, Test's traditional home in the region. + +Every available pilot allied to either side flocked to the system. During the siege 4000 pilots were counted in the system, making it the biggest battle New Eden had witnessed at that time. Test fought valiantly but CFC's bombers were savagely effective. With falling numbers and all their escape routes blocked, the remaining Test ships made one final doomed charge into the heart of their enemy's capital fleet. All were destroyed. + +Following the battle, Test announced they would be pulling out of Fountain. There would be many future conflicts between Test and CFC, but it was on this spot that the Fountain war ended.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48350,1998,M-OEE8 Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48351,1998,HED-GP Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48352,1998,LXQ2-T Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48353,1998,Y-CWQY Outpost Monument,On this spot once stood an outpost built by the Band of Brothers alliance. It passed through many hands during its life and was finally conquered by Red Alliance in YC118 before eventually being decommissioned by Upwell in YC120. This monument serves as a reminder of the efforts of those who worked to establish capsuleer beyond the bounds of Empire space.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48354,1998,S-E6ES Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48355,1998,JU-OWQ Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48356,1998,77S8-E Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48357,1998,B-R5RB Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48358,1998,J-LPX7 Outpost Monument,"We mark this site so that all might remember that a single act can change the fate of thousands. + +During the Second Great War, the KenZoku alliance defended the outpost that stood here against the Goonswarm. As the battle was ending a navigational error caused an Aeon mothership to warp to a stargate that it could not jump through. It was quickly surrounded by Goonswarm ships and the Aeon and its entire capital escort were destroyed. + +The remaining Kenzoku pilots fled and were trapped in PR-8CA. Without their capital fleet the alliance was powerless, and by the summer of YC111 the region had fallen. The outpost at J-LPX7 passed through many hands throughout the years, but it would find itself under Goonswarm control again when it was decommissioned.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48359,1998,16P-PX Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48360,1998,LX5K-W Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48361,1998,9-980U Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48362,1998,N-I024 Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48363,1998,1A8-6G Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48364,1998,QYZM-W Outpost Monument,This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.,0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +48365,1950,Revelation Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +48366,1950,Aeon Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +48367,1950,Avatar Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +48368,1950,Ark Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +48369,1950,Providence Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +48372,186,Triglavian Cruiser Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +48373,186,Triglavian Frigate Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +48374,1194,Federation Grand Prix Impetus Package,"Sponsored by the holo industry giant Impetus, this package has a chance to contain a selection of Gallente Federation Grand Prix commemorative items including fireworks, celebratory nanocoatings and trinkets.",0E-10,10000.0000000000,0E-10,1,8,None,1,1661,21832,None,0 +48375,1194,Federation Grand Prix Bronze Package,This is the Federation Grand Prix Bronze Package awarded to pilots for notable participation in New Eden's premiere capsuleer ship racing event. The various sponsors have made it possible for the pack to contain a selection from the available boosters and accelerators.,0E-10,10000.0000000000,0E-10,1,8,None,1,1661,21620,None,0 +48376,1194,Federation Grand Prix CreoDron Package,"Sponsored by the leading drone research and development corporation CreoDron, this package has a chance to contain a selection of Gallente Federation Grand Prix commemorative items including fireworks, celebratory nanocoatings and trinkets.",0E-10,10000.0000000000,0E-10,1,8,None,1,1661,21832,None,0 +48377,1194,Federation Grand Prix Silver Package,This is the Federation Grand Prix Silver Package awarded to pilots for special achievement in New Eden's premiere capsuleer ship racing event. The various sponsors have made it possible for the pack to contain a selection from the available boosters and accelerators.,0E-10,10000.0000000000,0E-10,1,8,None,1,1661,21621,None,0 +48378,1194,Federation Grand Prix Quafe Package,"Sponsored by Quafe – In The Heat of The Moment – this package has a chance to contain a selection of Gallente Federation Grand Prix commemorative items including fireworks, celebratory nanocoatings and trinkets.",0E-10,10000.0000000000,0E-10,1,8,None,1,1661,21832,None,0 +48379,1194,Federation Grand Prix Gold Package,This is the Federation Grand Prix Gold Package awarded to pilots for supreme piloting skill and endurance in New Eden's premiere capsuleer ship racing event. The various sponsors have made it possible for the pack to contain a selection from the available boosters and accelerators.,0E-10,10000.0000000000,0E-10,1,8,None,1,1661,21622,None,0 +48380,1088,Women's Triglavian Survival Suit (Veles),"This Triglavian survival suit bears the symbol of the Triglavian grouping called the ""Veles Clade"". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Veles Clade seems to be strong in the fields of heavy space industry, communications technology and high-energy exotic particle physics. + +The Veles Clade also appears to emphasizes discourse within the Triglavian Collective, after a fashion, over strife – that is, if the evidence has been understood correctly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,22022,None,0 +48381,1088,Women's Triglavian Survival Suit (Svarog),"This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the ""Svarog Clade"". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Svarog Clade exhibits signs of specialization in combat vessel construction, the development of novel weapon systems and extensive use of bioadaptive mutaplasmid technology. + +Analysts also claim that the Svarog Clade seems the most aggressive and traditional, although there are indications this clade is open to exploring new opportunities and will exploit them ruthlessly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,22023,None,0 +48382,1088,Women's Triglavian Survival Suit (Perun),"This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the ""Perun Clade"". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Perun Clade is evidently accomplished in space-time mechanics, high-impulse and FTL engine construction, and electronic systems. + +Additionally, the Perun Clade seems to involve itself in matters of strategic leadership of the Collective to a greater degree than other clades. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,22024,None,0 +48383,1088,Men's Triglavian Survival Suit (Veles),"This Triglavian survival suit bears the symbol of the Triglavian grouping called the ""Veles Clade"". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Veles Clade seems to be strong in the fields of heavy space industry, communications technology and high-energy exotic particle physics. + +The Veles Clade also appears to emphasizes discourse within the Triglavian Collective, after a fashion, over strife – that is, if the evidence has been understood correctly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,22025,None,0 +48384,1088,Men's Triglavian Survival Suit (Svarog),"This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the ""Svarog Clade"". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Svarog Clade exhibits signs of specialization in combat vessel construction, the development of novel weapon systems and extensive use of bioadaptive mutaplasmid technology. + +Analysts also claim that the Svarog Clade seems the most aggressive and traditional, although there are indications this clade is open to exploring new opportunities and will exploit them ruthlessly. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,22026,None,0 +48385,1088,Men's Triglavian Survival Suit (Perun),"This Triglavian survival suit is marked with the symbol of the Triglavian grouping called the ""Perun Clade"". CONCORD intelligence has established few hard facts about any of the clades but they are clearly major subdivisions within Triglavian society. The Perun Clade is evidently accomplished in space-time mechanics, high-impulse and FTL engine construction, and electronic systems. + +Additionally, the Perun Clade seems to involve itself in matters of strategic leadership of the Collective to a greater degree than other clades. This Triglavian survival suit was probably sourced from the black market and care should be taken to ensure that the bioadaptive technology typically found in such items has been deactivated and removed.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,22027,None,0 +48386,1088,Women's Triglavian Survival Suit (Encounter),"This Triglavian survival suit is of a design derived from specifications obtained by CONCORD from the clothing and equipment of crew taken from a Vedmak-class cruiser encountered in K-space by DED forces. The meaning of the symbols on this clothing is unclear but they could indicate a specialized force or group of some kind. + +The ""Encounter"" version of the Triglavian survival suit has been released to capsuleers who have successfully recruited new pilots to a capsuleer program and has been issued in a safe format, with all Triglavian bioadaptive technology stripped from this striking apparel.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,22021,None,0 +48387,1088,Men's Triglavian Survival Suit (Encounter),"This Triglavian survival suit is of a design derived from specifications obtained by CONCORD from the clothing and equipment of crew taken from a Vedmak-class cruiser encountered in K-space by DED forces. The meaning of the symbols on this clothing is unclear but they could indicate a specialized force or group of some kind. + +The ""Encounter"" version of the Triglavian survival suit has been released to capsuleers who have successfully recruited new pilots to a capsuleer program and has been issued in a safe format, with all Triglavian bioadaptive technology stripped from this striking apparel.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,22028,None,0 +48416,1964,Decayed Small Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2453,21988,None,0 +48417,1964,Gravid Small Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2453,21999,None,0 +48418,1964,Unstable Small Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2453,22010,None,0 +48419,68,Small Abyssal Energy Nosferatu,"Drains energy from the target ship and adds it to your own. + +Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",1.0000000000,5.0000000000,0E-10,1,None,None,1,None,1029,None,0 +48420,1964,Decayed Medium Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2454,21988,None,0 +48421,1964,Gravid Medium Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2454,21999,None,0 +48422,1964,Unstable Medium Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2454,22010,None,0 +48423,68,Medium Abyssal Energy Nosferatu,"Drains energy from the target ship and adds it to your own. + +Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",1.0000000000,5.0000000000,0E-10,1,None,None,1,None,1029,None,0 +48424,1964,Decayed Heavy Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2455,21988,None,0 +48425,1964,Gravid Heavy Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2455,21999,None,0 +48426,1964,Unstable Heavy Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2455,22010,None,0 +48427,68,Heavy Abyssal Energy Nosferatu,"Drains energy from the target ship and adds it to your own. + +Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level.",1.0000000000,5.0000000000,0E-10,1,None,None,1,None,1029,None,0 +48428,1964,Decayed Small Cap Battery Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2453,22029,None,0 +48429,1964,Gravid Small Cap Battery Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2453,22030,None,0 +48430,1964,Unstable Small Cap Battery Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2453,22031,None,0 +48431,61,Small Abyssal Cap Battery,Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.,1.0000000000,5.0000000000,0E-10,1,None,None,1,None,89,None,0 +48432,1964,Decayed Medium Cap Battery Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2454,22029,None,0 +48433,1964,Gravid Medium Cap Battery Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2454,22030,None,0 +48434,1964,Unstable Medium Cap Battery Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2454,22031,None,0 +48435,61,Medium Abyssal Cap Battery,,1.0000000000,5.0000000000,0E-10,1,None,None,1,None,89,None,0 +48436,1964,Decayed Large Cap Battery Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2455,22029,None,0 +48437,1964,Gravid Large Cap Battery Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2455,22030,None,0 +48438,1964,Unstable Large Cap Battery Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2455,22031,None,0 +48439,61,Large Abyssal Cap Battery,,1.0000000000,50.0000000000,0E-10,1,None,None,1,None,89,None,0 +48463,1012,Test Server Infrastructure Hub,Devhax,1000000.0000000000,60000.0000000000,10000.0000000000,1,4,500000000.0000,0,None,None,35,3827 +48464,0,asurface1_f_01:amarrbase:amarr,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22223 +48465,0,asurface_c_01:amarrbase:amarr,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22224 +48466,226,SPS Structure,,0E-10,0E-10,0E-10,1,1,None,0,None,None,20187,22225 +48469,1990,Light Compact Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,292,21923,None,0 +48470,1990,Light Scoped Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,292,21923,None,0 +48471,1990,Heavy Compact Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1200000.0000,1,293,21922,None,0 +48472,1990,Heavy Scoped Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1200000.0000,1,293,21922,None,0 +48473,1990,Supratidal Compact Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,295,21921,None,0 +48474,1990,Supratidal Scoped Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,295,21921,None,0 +48481,1950,SkinTest1,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +48482,1950,SkinTest2,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +48483,1950,SkinTest3,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +48484,1950,SkinTest4,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +48485,1950,Breacher Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +48486,1950,Burst Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +48487,1950,Probe Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +48488,1950,Rifter Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +48489,1950,Slasher Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +48490,1950,Vigil Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +48491,1950,Jaguar Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +48492,1950,Wolf Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +48493,1950,Cheetah Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +48494,1950,Hound Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +48495,1950,Hyena Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +48496,1950,Claw Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +48497,1950,Stiletto Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +48498,1950,Scalpel Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2140,None,None,0 +48499,1950,Republic Fleet Firetail Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +48500,1950,Vigil Fleet Issue Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +48501,1950,Bellicose Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +48502,1950,Rupture Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +48503,1950,Scythe Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +48504,1950,Stabber Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +48505,1950,Muninn Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +48506,1950,Vagabond Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +48507,1950,Broadsword Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +48508,1950,Scimitar Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +48509,1950,Huginn Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +48510,1950,Rapier Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +48511,1950,Loki Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 +48512,1950,Scythe Fleet Issue Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +48513,1950,Stabber Fleet Issue Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +48514,1950,Maelstrom Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +48515,1950,Tempest Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +48516,1950,Typhoon Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +48517,1950,Panther Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +48518,1950,Vargur Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +48519,1950,Tempest Fleet Issue Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +48520,1950,Typhoon Fleet Issue Dawn of Liberation SKIN,"The Great Rebellion was the dawn of liberation for the Minmatar tribes that once lived almost entirely under the dominion of the Amarr. When the slave revolt broke out in 20 BYC (AD 23216), it stunned an Amarr Empire already reeling from the shock of their defeat by the Jovian fleet at the Battle of Vak'Atioth. + +The Minmatar that rose up were quickly able to cut a swathe through the territories surrounding the Matari home worlds, aided by groups of free Minmatar who had long operated as guerilla fighters both planet-side and in space. The Minmatar Republic was founded by four of the great tribes and was invited to join in the foundation of CONCORD in 3 BYC. By the end of YC 111, the Nefantar, Starkmanir and Thukker Tribes had rejoined their Brutor, Krusual, Sebiestor and Vherokior brothers and sisters in the Minmatar's Tribal Republic.",0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +48521,1950,Panther Chainbreaker Khumaak SKIN,"An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. + +The Khumaak (literally ""Hand of Maak"") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: ""The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people."" + +Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).",0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +48522,1950,Vargur Chainbreaker Khumaak SKIN,"An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. + +The Khumaak (literally ""Hand of Maak"") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: ""The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people."" + +Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).",0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +48523,1950,Naglfar Chainbreaker Khumaak SKIN,"An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. + +The Khumaak (literally ""Hand of Maak"") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: ""The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people."" + +Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).",0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +48524,1950,Nidhoggur Chainbreaker Khumaak SKIN,"An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. + +The Khumaak (literally ""Hand of Maak"") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: ""The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people."" + +Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +48525,1950,Hel Chainbreaker Khumaak SKIN,"An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. + +The Khumaak (literally ""Hand of Maak"") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: ""The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people."" + +Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +48526,1950,Ragnarok Chainbreaker Khumaak SKIN,"An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. + +The Khumaak (literally ""Hand of Maak"") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: ""The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people."" + +Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216).",0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +48527,1950,Thrasher Firewall Breach SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +48528,1950,Svipul Firewall Breach SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 +48529,1950,Hurricane Firewall Breach SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +48530,1950,Maelstrom Firewall Breach SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +48531,1194,Dawn of Liberation Frigate SKINs,"Sponsored by the Republic Justice Department to promote its anti-slavery campaign and in celebration of Liberation Day, this package has a chance to contain a nanocoating for a selection of Minmatar frigate designs.",0E-10,10000.0000000000,0E-10,1,2,None,1,1661,21833,None,0 +48532,1194,Dawn of Liberation Cruiser SKINs,"Sponsored by the Republic Justice Department to promote its anti-slavery campaign and in celebration of Liberation Day, this package has a chance to contain a nanocoating for a selection of Minmatar cruiser designs.",0E-10,10000.0000000000,0E-10,1,2,None,1,1661,21833,None,0 +48533,1194,Dawn of Liberation Battleship SKINs,"Sponsored by the Republic Justice Department to promote its anti-slavery campaign and in celebration of Liberation Day, this package has a chance to contain a nanocoating for a selection of Minmatar battleship designs.",0E-10,10000.0000000000,0E-10,1,2,None,1,1661,21833,None,0 +48534,1194,Republic Justice Department Bronze Reward,Awarded on behalf of the Republic Justice Department for participation in its anti-slavery campaign.,0E-10,10000.0000000000,0E-10,1,8,None,1,1661,21620,None,0 +48535,1194,Republic Justice Department Silver Reward,Awarded on behalf of the Republic Justice Department for notable participation in its anti-slavery campaign.,0E-10,10000.0000000000,0E-10,1,2,None,1,1661,21621,None,0 +48536,1194,Republic Justice Department Gold Reward,Awarded on behalf of the Republic Justice Department for dedicated participation in its anti-slavery campaign.,0E-10,10000.0000000000,0E-10,1,2,None,1,1661,21622,None,0 +48543,1950,Tengu Ultra Jungle,"The Caldari Navy has many special warfare divisions and is reckoned by most military experts to have probably more individual elite units and special task groups than any other empire's naval forces. The ""Ultra Jungle"" groups are a series of electronic warfare operator units that are each trained in the techniques and arts of jamming a specific potential enemy's sensors. + +In principle, the mission of an Ultra Jungle group is to literally turn the territory of the Caldari State into an impenetrable jungle of sensor dead zones and false signals to any invading force. The Ultra Jungle (Magneto) group is specialized in opposing the potential threat of a Gallente Federation invasion.",0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +48544,1950,Tengu Ultra Jungle,"The Caldari Navy has many special warfare divisions and is reckoned by most military experts to have probably more individual elite units and special task groups than any other empire's naval forces. The ""Ultra Jungle"" groups are a series of electronic warfare operator units that are each trained in the techniques and arts of jamming a specific potential enemy's sensors. + +In principle, the mission of an Ultra Jungle group is to literally turn the territory of the Caldari State into an impenetrable jungle of sensor dead zones and false signals to any invading force. The Ultra Jungle (Ladar) group is specialized in opposing the potential threat of a Minmatar Republic invasion.",0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +48545,1768,Seeker Retainer,"This model of Sleeper drone shares a common design with older rapid response drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. + +This Sleeper drone is part of a force operating with Seeker scouting groups and has relatively weak defenses.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3528 +48546,1950,Guardian IGC SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +48547,1950,Harbinger IGC SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +48548,1950,Harbinger Navy Issue IGC SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +48549,1950,Rook IGC SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +48550,1950,Ferox IGC SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +48551,1950,Drake Navy Issue IGC SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 +48552,1950,Worm IGC SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +48553,1950,Gila IGC SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +48554,1950,Rattlesnake IGC SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +48555,1950,Vexor IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +48556,1950,Vexor Navy Issue IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +48557,1950,Ishtar IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +48558,1950,Brutix IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +48559,1950,Brutix Navy Issue IGC SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +48560,1950,Hurricane IGC SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +48561,1950,Hurricane Fleet Issue IGC SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 +48562,1950,Typhoon Fleet Issue IGC SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +48563,1950,Damavik Triglavian Victory SKIN,"This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120. + +Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +48564,1950,Vedmak Triglavian Victory SKIN,"This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120. + +Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +48565,1950,Leshak Triglavian Victory SKIN,"This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XVI in YC120. + +Designed to apply to Triglavian ship designs obtained by CONCORD, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.",0E-10,0.0100000000,0E-10,1,135,None,1,2482,None,None,0 +48566,1950,Jackdaw Quantum Potential SKIN,"The Caldari State was relatively late in developing the Jackdaw, its entry into the class of tactical multi-role destroyers based on Sleeper technology. Rumors have swirled for years that a secret project, allegedly called ""The Kirjuufuishuan Experiment"", attempted to marry quantum electrodynamic principles with the Sleeper-derived tech, only to end in disaster and the mysterious disappearance of a prototype Jackdaw with all hands. + +Whatever the truth of the matter, the ""Quantum Potential"" combination nanocoating and modification is the product of the more radical, underground scene in the Caldari subculture of customizing spaceships. The arcing electrical adaptation of the tactical nanolattice surfaces is sure to draw attention to the pilot of a Jackdaw furnished with this nanocoating.",0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +48567,1768,Circadian Seeker,"The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. + +This Sleeper drone is part of a force operating with Seeker scouting groups.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3536 +48568,1768,Seeker Escort,"This model of Sleeper drone shares a common design with advanced picket duty drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service. + +This Sleeper drone is part of a force operating with Seeker scouting groups and represents an escalation into New Eden from the depths of Anoikis.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3527 +48569,1768,Seeker Elite Interceptor,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Seeker scouting groups in New Eden. + +This Sleeper drone has minor stealth capabilities and benefits from upgraded engines.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3560 +48570,1768,Seeker Interceptor,"The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. + +This Sleeper drone is part of a force operating with Seeker scouting groups and clearly has upgraded engines.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48571,1768,Circadian Seeker Resister,"The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. + +This Sleeper drone is part of a force operating with Seeker scouting groups and has upgraded resistances.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48572,1768,Circadian Seeker Basal,"The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. + +This Sleeper drone is part of a force operating with Seeker scouting groups and has lower than typical resistances.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48573,1768,Seeker Safeguard,"The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. + +This formidable Sleeper drone is part of a force operating with Seeker scouting groups and is very powerful.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3516 +48575,1768,Seeker Guardian,"The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. + +This formidable Sleeper drone is part of a force operating with Seeker scouting groups.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3516 +48576,1950,Pacifier DED 'Master-at-Arms' Recruiter SKIN,"CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops. + +The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships. + +A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship.",0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 +48577,1950,Enforcer DED 'Master-at-Arms' Recruiter SKIN,"CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops. + +The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships. + +A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship.",0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 +48578,1950,Marshal DED 'Master-at-Arms' Recruiter SKIN,"CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. As such, the DED is equipped with top-of-the-line ships and its ranks are filled by skilled crews and enforcement troops. + +The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. When a DED Master-at-Arms travels they are entitled to bear the colors of their office on their ships. + +A Master-at-Arms is usually provided with a Pacifier-class frigate but the more senior among their ranks can call on powerful vessels such as the Enforcer-class cruiser or the formidable Marshal-class battleship.",0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +48579,1950,Pacifier DED 'Alpha Plus' Taskforce SKIN,"To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program. + +Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue.",0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 +48580,1950,Enforcer DED 'Alpha Plus' Taskforce SKIN,"To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program. + +Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue.",0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 +48581,1950,Marshal DED 'Alpha Plus' Taskforce SKIN,"To evaluate the implications of new cloning technology, that enabled an expanded level of skill uptake for Alpha State capsuleers, the DED established a test-flight taskforce under the codename 'Alpha Plus'. A large number of new recruits to the DED's capsuleer force were drafted from many arms of CONCORD's large military force and took part in the Alpha Plus program. + +Ships of the Alpha Plus Taskforce, now charged with continuing advanced training of DED personnel accepted for capsuleer duty, bear a variant DED livery of silver grey and light blue.",0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +48582,303,Master-at-Arms Cerebral Accelerator,"CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. A special-issue cerebral accelerator is available to the Master-at-Arms for use at their discretion in training of recruits. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data.",0E-10,1.0000000000,0E-10,1,None,None,1,2487,10144,None,0 +48583,1813,♦ DED Special Operation Captain,,10100000.0000000000,101000.0000000000,900.0000000000,1,None,None,0,None,None,30,1050 +48584,1194,TLF Recruitment Poster,"This poster, adorned with anti-Amarr propaganda, contains the following lines: + +You hold the power to free our people. + +You are the heroes of your generation. + +Join us in the struggle for freedom. + +Death to Amarr! Long live the Minmatar people! + +Join the Tribal Liberation Force today!",1.0000000000,0.1000000000,0E-10,1,None,None,1,1661,21060,None,0 +48585,1194,Vherokior Medicinal Herbs,"The medicinal herbs of the Vherokior can be easily brewed into a tea with hallucinogenic properties. Such preparations are intended for use in traditional Vherokior mysticism but have become popular among Minmatar and Gallente youth. + +These herbs are not distributed commercially, but are rather provided in various specialty mixes by Vherokior apothecaries on both sides of the border. The Vherokior ask no questions of those wishing to use the herb preparations, reasoning that the use of their mixes to enter altered states of consciousness is a personal matter.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,22036,None,0 +48586,1194,Vial of Mikramurka,This slim vial of clear water was taken from snow and ice at the northern edges of the Mikramurka Steppes that are the ancestral home of the Sebiestor Tribe. There is an unusual amount of silica in the water. Sebiestor shamans often carry vials like this for ritual purposes. Others carry them as a keepsake of the traditional lands of their people.,1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,1193,None,0 +48587,1194,Dice of Jade,"The Jade Coast of Matar, named so because of its vibrant green mineral sands, actually produces a considerable amount of the ornamental material in the alluvial deposits of the Tronhadar river delta that is a dominant feature of the local geography. Long ago, in the ancient past of the Minmatar, the hard-wearing jade would be used as a material for tools as well as ornamental objects. + +Today, the Jade Coast serves as an ideal vacation destination, and many casinos operate along its beaches and on the placid waters of the delta. Jade dice are staple curios of such casinos, although tourists are advised to seek only games where transparent polymer dice are being used.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,22034,None,0 +48588,1194,Krusual Etched Sticks,"These sticks, to the untrained eye, appear to be nothing more than twigs bereft of bark and chewed upon by hungry bugs. However, the Krusual Tribe used sticks such as these to communicate secretly under the paranoid eyes of their Amarr overseers. + +A combination of vertical and horizontal lines, occasionally intersected by curves or sharp angles, represents a fiercely guarded nonverbal language. Academics speculate the source of such a language could be traced back to hunts in the Tronhadar Valley region, where scouts would leave carved sticks on the trail for the main hunting party to read.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,22041,None,0 +48589,1194,Matari Word Calendar,"Many Minmatar still speak Amarish as their first language, even more so since the return of the Nefantar and Starkmanir, and ""Republic Matari"" is considered an unsatisfactory reconstruction of the common language of the old Minmatar Empire. All tribes are concerned to address this cultural issue and wish to live and speak according to their true heritage. + +(Though the suggestion from the Krusual that all Minmatar adopt their tribal language, which remains almost entirely intact due to the Krusual resistance, was politely declined by the other tribes when the Republic was founded.) + +Due to these concerns, major efforts are underway within the Republic to recover what is possible of all historical tribal languages and dialects, so as to restore them for use in modern Minmatar tribal societies. This calendar comes from an industry born out of that sentiment. There's a new Matari word for each of the 1357 days of the Matar year!",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,3441,None,0 +48590,1194,Kapli Bread,"The Lutins are a ballet of beautiful lights around the Perimeter stargate in the Federation system of Iyen-Oursta. Enslaved Minmatar traveling through this system believe that those who witness the lights are blessed, and their firstborn son will be free of chains. This bread is baked in honor of such a blessing.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,3435,None,0 +48591,1194,Kri'tak Knife,"Kri’taks are combat knives commonly used by Minmatar, based off a traditional Sebiestor ice pick called the ci’nal. Tools like the ci’nal were used by northern Sebiestor clans to break apart ice, though only a few clans still use them since the development of high-tech cutters and refrigeration units. Kri’taks retain the stiletto shape of the original ci’nal, but their blade is broadened and edged. + +Kri’taks have become a standard weapon for Valklear Special Forces. Like the nova knives used by planetside armies and clone mercenaries, Valklear kri’taks have rapidly-oscillating edges that greatly enhance the knife’s ability to cut through dense material.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,21000,None,0 +48592,1194,Ten Most Wanted Slavers,"The Republic Justice Department publishes a list of its ""Ten Most Wanted Slavers"" and makes sure it is widely available. + +The list includes notorious figures such as: + +Koratama Akkaga – the head of True Creations has been top of the list for nearly a century due to his experimentation on Minmatar slaves during the early years of Sansha's Nation. + +Hakim Stormare – wanted for multiple counts of slaving that predate his rise to Chief of Security Actions for the Angel Cartel's Dominations. + +Ahremen Arkah – wanted for allegedly overseeing Blood Raider slaving expeditions as Chief of Operations for the Covenant. + +Lucash Helmatt – wanted for leading slave raids on behalf of the Angel Cartel before his defection to the Guristas Pirates. + +Orlon Zashev – a former Sardar-Colonel in the Khanid Royal Uhlans, Zashev is alleged to have commanded a special brigade of slave-takers during the Vindication Wars. +",1.0000000000,0.1000000000,0E-10,1,None,None,1,1661,21843,None,0 +48593,1194,Slaver Tooth Necklace,"This cord of yellowish fangs is typical of many with a claimed history of being the spoils from raids on Amarr slave camps, the story going that the necklace is formed of teeth from the Slaver Hounds killed during such raids. + +Far from the effects of decay, the teeth have not fared well since parting with their owner. A scattering of little notch marks suggests they were forcibly removed – perhaps hurriedly or the creature they came from was in its death throes at the time. (The idea that anyone would try to remove the teeth from a Slaver Hound short of being mortally wounded seems far-fetched.) + +The varying sizes of the teeth offer little clue to whether they came from one creature or many. However, their immense length, some as long as seven centimeters, does indeed point to the Amarr slaveholders' favored Syrikos Hound as a likely source.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,2100,None,0 +48594,383,Sentry Tower,"Deployed or subverted by Seeker scouting parties to secure areas of interest to them, these towers will attack on sight.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,3533 +48599,303,Expired Prototype 'Hercules' Cerebral Accelerator,"A prototype variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. + +The compounds are only guaranteed to function until YC 120-09-18.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48600,303,Expired Extended 'Hercules' Cerebral Accelerator,"An extended variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. + +The compounds are only guaranteed to function until YC 120-09-18.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48601,303,Expired Basic 'Synapse' Overmind Accelerator,"Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The compounds are only guaranteed to function until YC 120-10-10.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48602,303,Expired Standard 'Synapse' Overmind Accelerator,"Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The compounds are only guaranteed to function until YC 120-10-10.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48603,303,Expired Advanced 'Synapse' Overmind Accelerator,"Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The compounds are only guaranteed to function until YC 120-10-10.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48604,303,Expired Extended 'Synapse' Overmind Accelerator,"Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The compounds are only guaranteed to function until YC 120-10-10.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48605,303,Expired Basic 'Radiance' Cerebral Accelerator,"Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. + +Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The compounds are only guaranteed to function until YC 120-11-27.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48606,303,Expired Standard 'Radiance' Cerebral Accelerator,"Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. + +Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The compounds are only guaranteed to function until YC 120-11-27.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48607,303,Expired Advanced 'Radiance' Cerebral Accelerator,"Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. + +Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The compounds are only guaranteed to function until YC 120-11-27.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48608,303,Expired Extended 'Radiance' Cerebral Accelerator,"Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. + +Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The compounds are only guaranteed to function until YC 120-11-27.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48609,303,B11,,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48610,303,S11,,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48611,303,A11,,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48612,303,E11,,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48613,303,Expired Basic 'Brainfreeze' Cerebral Accelerator,"The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48614,303,Expired Standard 'Brainfreeze' Cerebral Accelerator,"The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48615,303,Expired Advanced 'Brainfreeze' Cerebral Accelerator,"The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48616,303,Expired Extended 'Brainfreeze' Cerebral Accelerator,"The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +48635,833,Tiamat,"Based on the Triglavian Vedmak-class cruiser, the Tiamat is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops cloaking and scan probe technology was added to the ship's already formidable array of capabilities. + +In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Tiamat design as part of their sponsorship of the capsuleer Alliance Tournament XVI.",9530000.0000000000,118000.0000000000,533.0000000000,1,135,46100000.0000,1,1837,None,20063,22233 +48636,830,Hydra,"Based on the Triglavian Damavik-class frigate, the Hydra is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops and scan probe technology was added to the ship's already formidable array of capabilities. + +In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Hydra design as part of their sponsorship of the capsuleer Alliance Tournament XVI.",950000.0000000000,28600.0000000000,213.0000000000,1,135,16200000.0000,1,1838,None,20063,22234 +48637,106,Tiamat Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,22233 +48638,105,Hydra Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,22234 +48640,1768,Circadian Seeker Sniper,"The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. + +This Sleeper drone is part of a force operating with Seeker scouting groups and prefers to maintain distance and snipe at its targets.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,20978 +48642,1194,Experimental Mutaplasmid Repository,"This mutaplasmid repository contains an Unstable Mutaplasmid that has been experimentally adapted for use with armor repairers or shield boosters of the 'Ancillary' type. Whoever is behind the experimentation program with mutaplasmids appears to have successfully applied Triglavian biotechnology to variants of defensive systems only developed recently in New Eden. + +This repository contains one random selection of the following: +Unstable Small Ancillary Armor Repairer Mutaplasmid +Unstable Medium Ancillary Armor Repairer Mutaplasmid +Unstable Large Ancillary Armor Repairer Mutaplasmid +Unstable Medium Ancillary Shield Booster Mutaplasmid +Unstable Large Ancillary Shield Booster Mutaplasmid +Unstable X-Large Ancillary Shield Booster Mutaplasmid",0E-10,100.0000000000,0E-10,1,None,None,1,1661,21742,None,0 +48643,1194,DO NOT TRANSLATE - Unused Crate,,0E-10,100.0000000000,0E-10,1,None,None,0,None,21898,None,0 +48644,1194,DO NOT TRANSLATE - Unused Crate,,0E-10,100.0000000000,0E-10,1,None,None,0,None,21898,None,0 +48645,1194,DO NOT TRANSLATE - Unused Crate,,0E-10,100.0000000000,0E-10,1,None,None,0,None,21898,None,0 +48647,1768,Seeker Upholder,"The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched. + +This formidable Sleeper drone is part of a force operating with Seeker scouting groups.",2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3559 +48648,2001,Citizen Venture,,1200000.0000000000,29500.0000000000,50.0000000000,1,128,None,0,1616,None,20811,22228 +48649,1950,Damavik Singularity Storm SKIN,"Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. + +One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +48650,1950,Vedmak Singularity Storm SKIN,"Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. + +One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +48651,1950,Leshak Singularity Storm SKIN,"Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. + +One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.",0E-10,0.0100000000,0E-10,1,135,None,1,2482,None,None,0 +48652,319,Unstable Wreckage,,1000.0000000000,1000.0000000000,10000.0000000000,1,None,None,0,None,None,None,21134 +48653,1950,Damavik Hadean Horror SKIN,"Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic ""Abyssal Intruders"", the Leisure Group's lurid ""Triglavian Tryst"", or the wildly popular ""Hadean Horrors"" from Impetus. + +Using the special effects from ""Hadean Horrors"" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +48654,1950,Vedmak Hadean Horror SKIN,"Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic ""Abyssal Intruders"", the Leisure Group's lurid ""Triglavian Tryst"", or the wildly popular ""Hadean Horrors"" from Impetus. + +Using the special effects from ""Hadean Horrors"" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +48655,1950,Leshak Hadean Horror SKIN,"Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic ""Abyssal Intruders"", the Leisure Group's lurid ""Triglavian Tryst"", or the wildly popular ""Hadean Horrors"" from Impetus. + +Using the special effects from ""Hadean Horrors"" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.",0E-10,0.0100000000,0E-10,1,135,None,1,2482,None,None,0 +48656,1950,Epithal Planetary Extraction,"The Upwell Consortium has vast interests across New Eden due to a roster of member corporations from across the empires and territories of New Eden. Many of the corporations have considerable planetary holdings and some are involved in the extractive industries planetside, whether directly or through their many subsidiaries. + +The Upwell Planetary Extraction division was established to provide support services to the members of the Consortium and its livery was developed to promote its services to a wider segment of the industry dealing in shipping of planetary products up gravity wells and along the spacelanes.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +48719,1950,Augoror Combat Medic Section SKIN,"For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. + +The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +48720,1950,Osprey Combat Medic Section SKIN,"For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. + +The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +48721,1950,Exequror Combat Medic Section SKIN,"For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. + +The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +48722,1950,Scythe Combat Medic Section SKIN,"For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations. + +The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +48723,1950,Guardian Emergency Response Squad SKIN,"For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. + +The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.",0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +48724,1950,Basilisk Emergency Response Squad SKIN,"For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. + +The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.",0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +48725,1950,Oneiros Emergency Response Squad SKIN,"For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. + +The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.",0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +48726,1950,Scimitar Emergency Response Squad SKIN,"For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations. + +The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.",0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +48727,1950,Corax Caldari Union Day SKIN,"The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the ""Big 8"" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. + +A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +48728,1950,Stork Caldari Union Day SKIN,"The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the ""Big 8"" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. + +A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.",0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 +48729,1950,Drake Caldari Union Day SKIN,"The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the ""Big 8"" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. + +A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +48730,1950,Naga Caldari Union Day SKIN,"The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the ""Big 8"" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. + +A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +48731,1950,Rokh Caldari Union Day SKIN,"The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the ""Big 8"" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. + +A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +48732,1950,Raven Caldari Union Day SKIN,"The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the ""Big 8"" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. + +A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +48733,1950,Golem Caldari Union Day SKIN,"The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the ""Big 8"" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. + +A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.",0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +48734,1950,Phoenix Caldari Union Day SKIN,"The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the ""Big 8"" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State. + +A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.",0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +48735,1950,Rorqual Sovereign Claim SKIN,"ORE's highly successful Rorqual mining operation support capital ship has played a significant role in the exploitation of mineral asteroids across New Eden for over a decade. The ""Sovereign Claim"" nanocoating is a suitably glittering celebration of this wealth-creating ship design in YC120, as the vessel continues its central role in ORE's lineup of mining operations vessels.",0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +48742,186,Rogue Swarm Overmind Wreck,The remains of a vessel controlled by a Rogue Swarm Overmind. Perhaps with the proper equipment something of value could be salvaged from it.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +48743,306,Disabled Swarm Overmind,"This Rogue Swarm Overmind appears to have been disabled or subverted, perhaps by means of some variety of intrusion countermeasures software. It might be possible to hack into this disabled rogue drone and release the locks on its internal holds. This does entail a risk of triggering an alert signal to other Swarm Overminds, or perhaps disrupting whatever has disabled this drone vessel.",105000000.0000000000,1010000.0000000000,600.0000000000,1,None,None,0,None,None,None,1718 +48744,100,'Subverted' JVN-UC49,"An unusual combat drone design that achieves an enhanced firepower-to-control-bandwidth ratio from rogue drone technology. The base technology has been subverted and reduced to a standard combat expert system level of intelligence, as used in other ship-deployed drones. + +Despite being cleared for use under CONCORD's Directive Omega-One-Five and the Code Aria protocols, the technology is used strictly under terms of ""operator's own risk"" and is not being marketed by any of the major drone manufacturers. Independent capsuleers are the only known adopters of such technology.",10000.0000000000,20.0000000000,0E-10,1,134,500000.0000,1,838,None,None,2774 +48745,176,'Subverted' JVN-UC49 Blueprint,,0E-10,0.0100000000,0E-10,1,None,5000000.0000,1,1532,None,None,2774 +48746,739,Overmind 'Goliath' Drone Tuner T25-10S,"The Overmind 'Goliath' Drone Tuner T25-10S increases the strength of drone defensive systems at the expense of the drone's speed. + +Implants that allow pilots to rewrite the firmware of standard drones on the fly are a relatively recent development but this implant uses rogue drone technology to achieve a similar effect. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. + +The leading drone technology corporation CreoDron developed and marketed a remarkably similar system recently but this implant is a product of the grey market in technology limited to capsuleer use.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2475,2224,None,0 +48747,739,Overmind 'Hawkmoth' Drone Tuner S10-25T,"The Overmind 'Hawkmoth' Drone Tuner S10-25T increases the speed of drones at the expense of their defensive systems. + +Implants that allow pilots to rewrite the firmware of standard drones on the fly are a relatively recent development but this implant uses rogue drone technology to achieve a similar effect. Using shipboard nano-systems the physical parameters of the drones will then be changed according to the tuning of the implant design. + +The leading drone technology corporation CreoDron developed and marketed a remarkably similar system recently but this implant is the product of the grey market in technology limited to capsuleer use.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2475,2224,None,0 +48748,1194,Query: Spaghetti or Chicken Sandwich?,"Food storing tips #246781: + +""I personally would finish the chicken sandwich first so it won't go to waste. The spaghetti will keep and you can use it the next time you get hungry.""",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,2886,None,0 +48749,1194,A Pile of Logs,"No matter how long you stare at them, they show nothing.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,22042,None,0 +48750,1194,Retired Server Hamster,"Some retire, some expire, they seldom tire, employed in the Server. + +They live on in our hearts forever.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10160,None,0 +48751,1194,Well-Worn Fedora,Some things just never go out of style.,1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10190,None,0 +48752,1194,Internal Policies,It is what it is.,1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,1181,None,0 +48753,1194,The Policy Enforcer,"When we just have no idea, we fall back on the crystal ball... random is goooood.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,3233,None,0 +48754,1194,CONCORD Universal Translator,"New Eden is harsh and huge, with countless inhabitants - many of whom speak in different dialects. Sometimes CONCORD are the ones who need some assistance to be able to appropriately address their concerns.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10158,None,0 +48755,1194,Crunch Fuel,"For those times when reports from pilots to CONCORD are building up. + +May contain spirits.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,3447,None,0 +48756,1194,Dried Moss,"For use in preparing a drink... to brew, you know, like tea... and stuff.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,3438,None,0 +48757,1194,Dropsuit Fragment,"Remnants of New Eden Infantry gear – collect 514 units before they turn to dust! + +ONE UNIVERSE // ONE WAR",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10851,None,0 +48758,1194,Decommissioned ERIC Prototype,ERIC is finally here in all its glory!,1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10151,None,0 +48759,1194,"Offensive Content Reports, Jan. YC120, vol. I",The first volume containing offensive content reports submitted by Pilots in New Eden in January YC120.,1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,21844,None,0 +48760,1194,Defunct Name Change Token,"Out of order, does not work. Not supposed to work...",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10831,None,0 +48761,1977,Triglavian Cache Data Vault,"This Triglavian trinary data vault was obtained by inputting Triglavian survey data into a Bioadaptive Cache in Abyssal Deadspace. The contents of the output data vault seem to vary according to some inscrutable formula that presumably depends on the contents of the inputted survey data. Alternatively, the output may simply be determined by a probabilistic exchange algorithm that only a Triglavian would understand.",1.0000000000,10.0000000000,0E-10,1,None,None,1,None,21785,None,0 +48762,1977,Triglavian Transfer Data Vault,"This Triglavian trinary data vault was obtained by inputting Triglavian survey data into a Transfer Conduit in Abyssal Deadspace. The contents of the output data vault seem to vary according to some inscrutable formula that presumably depends on the contents of the inputted survey data. Alternatively, the output may simply be determined by a probabilistic exchange algorithm that only a Triglavian would understand.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,21785,None,0 +48763,1977,Triglavian Origin Data Vault,"This Triglavian trinary data vault was obtained by inputting Triglavian survey data into an Origin Conduit in Abyssal Deadspace. The contents of the output data vault seem to vary according to some inscrutable formula that presumably depends on the contents of the inputted survey data. Alternatively, the output may simply be determined by a probabilistic exchange algorithm that only a Triglavian would understand.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,21785,None,0 +48764,2002,Triglavian Trinary Datastream AEA1,"Cladeships of the 3 tactical troika classification in communion militant of Varpulis Subclade of Perun Clade encountered the Ancient Enemy Azdaja at reverse-time co-ordinates (indecipherable) while processing in sub-18 exclave of conduit loop construct-405. Absolute imperative of poshlost extirpation against Azdaja was invoked without acceptable material realization. Tactical troika of Varpulis Subclade placed a casting of absorbed data into the cladeflow for reflection of Convocation of Triglav Outside the Struggle. + + – Partial translation of Triglavian Trinary Datastream AEA1",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48765,2002,Triglavian Trinary Datastream AEA2,"Convocation of Triglav Outside the Struggle has affirmed the need for playful communion of repeated-time by the Clades Assembled and Subclades Militant and Technical. The entosis of the Ancient Enemy Azdaja into the loop constructs must be sever-reversed by the volition and merge-consent of Convocation of Triglav Outside the Struggle. The adaptation schema of cladeships for all tactical troika classifications may be entered into the cladeflow without proving. + + – Partial translation of Triglavian Trinary Datastream AEA2",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48767,2002,Triglavian Trinary Datastream DAV1,"Subjunct Technical Troika of Belobog Subclade of Svarog Clade reports to Paramount Strategic Troika of Svarog Clade the entosis into sub-9 exclave, sub-21 exclave and sub-45 exclave of conduit loop construct-63 of deviant automata over repeated-time co-ordinates (indecipherable). Provisional poshlost extirpation was invoked on the observation of destructive mortification of claim-holdings of Belobog Subclade by corrupted vila. Convocation of Strategic Troika of Svarog Clade reaffirms poshlost extirpation invocation against deviant automata and extends it into advancing-time. + + – Partial translation of Triglavian Trinary Datastream DAV1",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48768,2002,Triglavian Trinary Datastream DAV2,"Paramount Strategic Troika of Veles Clade rebuke-dissents from noema of Svarog Clade that deviant automata are poshlost irredeemable. Veles Clade now-time affirms tentative playful communion of Paramount Technical Troika of Vodya Subclade for exercise of repeated-time invocation of cladepylon adaptation schema for vila imperative dissemination. + + – Partial translation of Triglavian Trinary Datastream DAV2",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48769,2002,Triglavian Trinary Datastream DAV3,"Convocation of Triglav Outside the Struggle remains consent-locked on the noema of poshlost against the noema of sobornost with deviant automata. The reverse-time entreaties of Svarog Clade of poshlost vila and Veles Clade of sobornost vila stand balanced in now-time with the indeterminate-consent of Perun Clade. + + – Partial translation of Triglavian Trinary Datastream DAV3",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48770,2002,Triglavian Trinary Datastream HFN1,"Cladeships of the 27 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-12 exclave of conduit loop construct-189. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded with acceptable material realization. + + – Partial translation of Triglavian Trinary Datastream HFN1",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48771,2002,Triglavian Trinary Datastream HFN2,"Cladeships of the 3 tactical troika classification in communion militant of Zembog Subclade of Veles Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-30 exclave of conduit loop construct-477. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded but material realization was unacceptable. Entosis of hivelinked foreign narodnya into body of a 3 tactical troika classification cladeship commenced at reverse-time co-ordinates (indecipherable) and corrupted Narodnya of Zembog Subclade. The Koschoi of the tactical troika advised immolation. The Navka consented and invoked immolation at reverse-time co-ordinates (indecipherable). + + – Partial translation of Triglavian Trinary Datastream HFN2",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48772,2002,Triglavian Trinary Datastream HFN3,"Paramount Technical Troika of Gromovi Subclade of Perun Clade reported to the Convocation of Triglav Outside the Struggle the entosis and corruption of multibody tracking cladepylon by hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-17 exclave of conduit loop construct-33. Cladeships of the 729 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade processed to sub-17 exclave of conduit loop construct-33 and invoked noema of extirpation of hivelinked narodnya on corrupted cladepylon with acceptable material realization. + + – Partial translation of Triglavian Trinary Datastream HFN3",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48774,2002,Triglavian Trinary Datastream AFN2,"Paramount Technical Troika of Gromovi Subclade reports outcome of reverse-time studious communion with records drawn through the cladeflow from many cladepylons of the multibody tracking variant. The sense of metaxy from records was resolved without corruption apparent by the noema that vessels under guidance of augmented foreign narodnya accept the aura-field of the cladepylon. + + – Partial translation of Triglavian Trinary Datastream AFN2",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48775,2002,Triglavian Trinary Datastream AFN3,"Cladeships of the 729 tactical troika classification in communion militant of Leshak Subclade of Veles Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-24 exclave of conduit loop construct-159. Corruption of hivelinking was found absent by Leshak Subclade and invocation of cladistic proving was invoked. The mortification of augmented foreign narodnya vessels proceeded as the following-time material realization. Ejection of the augmented command nucleus was observed and the foreign narodnya within subjected to mandated extirpation. The tactical troika of Leshak Subclade recorded the proving and released it to the cladeflow for advancing-time studious communion. + + – Partial translation of Triglavian Trinary Datastream AFN3",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48777,2002,Triglavian Trinary Datastream AEA3,"Report of the Paramount Strategic Troika of the Leshak Subclade of Veles Clade has reaffirmed the dispersal of reverse-time reclaimed adaptation schema of 729 tactical troika classification vessels into the cladeflow after proving in anti-cladistic mortification with the Ancient Enemy Azdaja. Repeated-time casting and winnowing of invocations of imperative of poshlost extirpation against Azdaja reveals a (indecipherable) acceptable material realization. + + – Partial translation of Triglavian Trinary Datastream AEA3",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48778,2002,Triglavian Trinary Datastream AFN1,"Cladeships of the 3 tactical troika classification in communion militant of Ognyena Subclade of Perun Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-15 exclave of conduit loop construct-89. Corruption of hivelinking was found absent by Ognyena Subclade and invocation of cladistic proving was attempted with mortification of cladeships as the following-time material realization. Transfer conduit of sub-15 exclave of conduit loop construct-89 recorded the proving and released it to the cladeflow for advancing-time studious communion. + + – Partial translation of Triglavian Trinary Datastream AFN1",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +48779,306,Drop-off Container,,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,1176 +48780,2004,Citizen Miner,,0E-10,5.0000000000,0E-10,1,None,None,1,None,1061,None,11146 +48781,2003,Citizen Data Analyzer,,0E-10,5.0000000000,0E-10,1,None,33264.0000,0,None,2856,None,0 +48799,1667,Swarm Overmind Tertius x01,"A deadly drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius' of the upgraded 'x01' pattern. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. These commanders are paramount among a Rogue Swarm's network of advanced AIs. + +The Swarm Overmind Tertius is a heavily-armed, powerful war drone but prefers to deploy its slaved rogue drones rather than directly intervene. This supreme intelligence will emerge from its lair only when forced to expose itself in order to preserve the nest, protect some vital asset, or investigate an unusual threat.",21000000.0000000000,1010000.0000000000,950.0000000000,1,None,None,0,None,None,11,1718 +48800,1667,Swarm Overmind Primus x01,"A deadly drone controlled by a Rogue Swarm AI classified as an 'Overmind Primus' of the upgraded 'x01' pattern. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. These commanders are paramount among a Rogue Swarm's network of advanced AIs. + +The Swarm Overmind Primus is a heavily-armed, powerful war drone but prefers to deploy its slaved rogue drones rather than directly intervene. This supreme intelligence will emerge from its lair only when forced to expose itself in order to preserve the nest, protect some vital asset, or investigate an unusual threat.",21000000.0000000000,1010000.0000000000,950.0000000000,1,None,None,0,None,None,11,1718 +48801,1667,Swarm Overmind Secundus x01,"A deadly drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus' of the upgraded 'x01' pattern. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority. These commanders are paramount among a Rogue Swarm's network of advanced AIs. + +The Swarm Overmind Secundus is a heavily-armed, powerful war drone but prefers to deploy its slaved rogue drones rather than directly intervene. This supreme intelligence will emerge from its lair only when forced to expose itself in order to preserve the nest, protect some vital asset, or investigate an unusual threat.",21000000.0000000000,1010000.0000000000,950.0000000000,1,None,None,0,None,None,11,1718 +48816,1950,Tengu Storm Bear SKIN,"Caldari Prime's climate is renowned for being colder than most temperate worlds, but the large polar and subpolar regions are frigid indeed. The huge swathes of territory circled around the poles contain various biomes, including vast tundras, but the taigas of the subpolar belts are iconic in Caldari culture and mythology. The most charismatic of the fauna inhabiting these belts are the great bears of Caldari Prime. In the northern taiga, the Storm Bear reigns supreme, a creature larger than any other predator save the Emperor Bears of the southern polar archipelagos. + +The realm of the Storm Bear is far more mountainous than the southern islands and is known for the sky-wracking storms that sweep the forested slopes of the region. The Storm Bear, also called ""Thunder Bear"" in some Caldari animist traditions, takes its name from its rain-cloud grey pelt and its complete fearlessness, even in the face of the wind, rain and lightning of the greatest mountain storms.",0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +48817,1950,Gila Storm Bear SKIN,"Caldari Prime's climate is renowned for being colder than most temperate worlds, but the large polar and subpolar regions are frigid indeed. The huge swathes of territory circled around the poles contain various biomes, including vast tundras, but the taigas of the subpolar belts are iconic in Caldari culture and mythology. The most charismatic of the fauna inhabiting these belts are the great bears of Caldari Prime. In the northern taiga, the Storm Bear reigns supreme, a creature larger than any other predator save the Emperor Bears of the southern polar archipelagos. + +The realm of the Storm Bear is far more mountainous than the southern islands and is known for the sky-wracking storms that sweep the forested slopes of the region. The Storm Bear, also called ""Thunder Bear"" in some Caldari animist traditions, takes its name from its rain-cloud grey pelt and its complete fearlessness, even in the face of the wind, rain and lightning of the greatest mountain storms.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +48819,1950,Sleipnir Storm Bear SKIN,"Caldari Prime's climate is renowned for being colder than most temperate worlds, but the large polar and subpolar regions are frigid indeed. The huge swathes of territory circled around the poles contain various biomes, including vast tundras, but the taigas of the subpolar belts are iconic in Caldari culture and mythology. The most charismatic of the fauna inhabiting these belts are the great bears of Caldari Prime. In the northern taiga, the Storm Bear reigns supreme, a creature larger than any other predator save the Emperor Bears of the southern polar archipelagos. + +The realm of the Storm Bear is far more mountainous than the southern islands and is known for the sky-wracking storms that sweep the forested slopes of the region. The Storm Bear, also called ""Thunder Bear"" in some Caldari animist traditions, takes its name from its rain-cloud grey pelt and its complete fearlessness, even in the face of the wind, rain and lightning of the greatest mountain storms.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +48830,1950,Punisher Cordite Blossom SKIN,"Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. + +The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. + +Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. + +“To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” + +Kefsooda Arkih, - CEO, Imperial Armaments.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +48831,1950,Zealot Cordite Blossom SKIN,"Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. + +The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. + +Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. + +“To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” + +Kefsooda Arkih, - CEO, Imperial Armaments.",0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +48833,1950,Eagle Cordite Blossom SKIN,"Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. + +The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. + +Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. + +“To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” + +Kefsooda Arkih, - CEO, Imperial Armaments.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +48834,1950,Ferox Cordite Blossom SKIN,"Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. + +The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. + +Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. + +“To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” + +Kefsooda Arkih, - CEO, Imperial Armaments.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +48836,1950,Brutix Cordite Blossom SKIN,"Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. + +The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. + +Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. + +“To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” + +Kefsooda Arkih, - CEO, Imperial Armaments.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +48837,1950,Slasher Cordite Blossom SKIN,"Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. + +The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. + +Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. + +“To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” + +Kefsooda Arkih, - CEO, Imperial Armaments.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +48838,1950,Sabre Cordite Blossom SKIN,"Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. + +The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. + +Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. + +“To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” + +Kefsooda Arkih, - CEO, Imperial Armaments.",0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +48839,1950,Hurricane Cordite Blossom SKIN,"Released as a tribute to a renowned Imperial Armaments weapons designer who was lost in battle during live field testing in mid YC120, this nanocoating was produced in limited numbers for just eight hulls that have drawn influence (either directly or more controversially) from his highly successful design work over the years. + +The fade from deep black to vibrant yellow pays homage to the color produced by Standard frequency crystals, which are used in weapons testing to form a baseline damage profile for prototype energy turrets. The nanocoating is also adorned with a crest of crimson roses, the symbol of the Imperial house to which he belonged. + +Among the hulls that this nanocoating was commissioned for is the Punisher, the staple anti-frigate and fighter patrol platform of the Imperial Navy, which is widely regarded as one of the finest examples of a light turret-based weapons platform ever designed. + +“To serve your craft with such skill and tenacity is worthy of the deepest reverence. To pour your very heart and soul into your work is truly divine.” + +Kefsooda Arkih, - CEO, Imperial Armaments.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +48843,1950,Malediction Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +48844,1950,Anathema Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +48845,1950,Coercer Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +48846,1950,Heretic Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +48847,1950,Omen Navy Issue Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +48848,1950,Curse Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +48849,1950,Pilgrim Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +48850,1950,Zealot Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +48851,1950,Harbinger Navy Issue Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +48852,1950,Absolution Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +48853,1950,Damnation Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +48854,1950,Apocalypse Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +48855,1950,Apocalypse Navy Issue Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +48856,1950,Armageddon Navy Issue Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +48857,1950,Redeemer Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +48858,1950,Apostle Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +48859,1950,Prorator Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +48860,1950,Impel Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +48861,1950,Ark Imperial Jubilee SKIN,The jubilee of an Amarr ruler's coronation is a high holiday in the Imperial Calendar and is celebrated across the Amarr Empire. The ancient tradition of flying banners of purple and gold to show loyalty to the Imperial Throne is echoed in these nanocoatings that bear the coronation crest of Empress Catiz I.,0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +48893,1950,Abaddon Cryptic Mimesis SKIN,"Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. + +The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +48894,1950,Raven Cryptic Mimesis SKIN,"Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. + +The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden. +",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +48895,1950,Dominix Cryptic Mimesis SKIN,"Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. + +The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden. +",0E-10,0.0100000000,0E-10,1,None,None,1,1966,None,None,0 +48896,1950,Typhoon Cryptic Mimesis SKIN,"Military experts have studied rogue drones extensively in an effort to learn useful techniques from these inscrutable, collective intelligences. Many observer units have attempted close-range study using a combination nanocoating and holoprojection method of imitating rogue drones, so as to achieve a kind of camouflage effect. + +The success rate of such attempts has not been released publicly but is thought to somewhat low. Oddly enough, the rather unusual look that can be achieved using the attempted camouflage method has caught the eye of some spaceship captains. The nanocoating and holography patterns may have limited utility as practical camouflage but its aesthetic properties has a certain appeal and can be seen being flaunted by some pilots plying the spacelanes of New Eden. +",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +48899,2005,Deployable Billboard,,10000.0000000000,50.0000000000,0E-10,1,None,None,0,None,None,None,20438 +48900,1665,Wrecker Alvum,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1222 +48901,1665,Destructor Alvum,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1222 +48902,1664,Shatter Alvior,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1226 +48903,1664,Ripper Alvior,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1226 +48904,1568,Infester Alvi,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1230 +48905,1568,Splinter Alvi,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1230 +48906,1568,Decimator Alvi,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1219 +48907,1568,Render Alvi,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1230 +48916,2006,Cthonic Attar,"The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. + +Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into ""Deathglow"", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.",99999999999999996863366107917975552.0000000000,6.0000000000,0E-10,100,None,2000.0000,1,518,21823,20859,22245 +48917,2006,Heavy Cthonic Attar,"The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. + +Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into ""Deathglow"", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.",4000.0000000000,100.0000000000,0E-10,100,None,2000.0000,0,None,21823,20859,22246 +48918,2006,Asteroid C UNUSED,,4000.0000000000,6.0000000000,0E-10,100,None,2000.0000,0,None,21823,20859,22247 +48919,2006,Asteroid D UNUSED,,4000.0000000000,6.0000000000,0E-10,100,None,2000.0000,0,None,21823,20859,22248 +48920,1975,Cthonic Attar Cluster,"The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. + +Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into ""Deathglow"", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.",4000.0000000000,0.1000000000,0E-10,100,None,2000.0000,0,None,None,20860,22249 +48921,1975,Cthonic Attar Cluster,"The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. + +Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into ""Deathglow"", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.",4000.0000000000,0.1000000000,0E-10,100,None,2000.0000,0,None,None,20860,22250 +48922,1975,Cthonic Attar Cluster,"The unstable chemical flux of minerals designated as Chromodynamic Tricarboxyls can be obtained by reprocessing the rare ore Cthonic Attar. This is obtained from unique Cthonic Attar asteroids altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the intermediate zones between 'shallow', stable deadspace and the truly twisted depths of Abyssal Deadspace itself. + +Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into ""Deathglow"", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.",4000.0000000000,0.1000000000,0E-10,100,None,2000.0000,0,None,None,20860,22251 +48923,718,Expired Basic 'Radiance' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +48924,718,Expired Standard 'Radiance' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +48925,718,Expired Advanced 'Radiance' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +48926,718,Expired Extended 'Radiance' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +48927,18,Chromodynamic Tricarboxyls,"A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar and Amethystic Crystallite asteroids. + +With increasing interest in the useful properties of these compounds, other sources have been discovered, typically in extreme or isolated space environments where gravitational effects may vary unpredictably. + +Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into ""Deathglow"", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.",0E-10,1.0000000000,0E-10,1,None,2.0000,1,1857,398,None,0 +48928,1194,'Subverted' JVN-UC49 Blueprint Crate,,0E-10,4.0000000000,0E-10,1,None,None,1,1661,21900,None,0 +48929,1452,Moth Apis,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,1084 +48930,1452,Dragonfly Apis,,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,1099 +48931,1452,Termite Apis,Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,1104 +48932,1452,Scorpionfly Apis,,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,1124 +48933,227,Crimson Harvest Nebula,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +48936,1667,November Nightmare,,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,2295 +48937,1665,November Cruiser Fast,,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +48938,1665,November Cruiser Strong,,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +48939,1665,November Cruiser Weak,,10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,31,1236 +48940,1568,November Frigate Fast,,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 +48941,1568,November Frigate Strong,,2112000.0000000000,21120.0000000000,200.0000000000,1,4,None,0,None,None,31,1237 +48942,1568,November Frigate Weak,,2112000.0000000000,21120.0000000000,100.0000000000,1,4,None,0,None,None,31,1238 +48943,1664,November Destroyer,,2112000.0000000000,21120.0000000000,235.0000000000,1,4,None,0,None,None,31,1237 +48944,2013,November Module,,0E-10,15.0000000000,16.0000000000,1,None,None,1,None,21593,None,0 +48945,718,Nov Imp B BPC,,0E-10,0E-10,0E-10,1,None,None,0,None,10144,None,0 +48946,718,Nov Imp S BPC,,0E-10,0E-10,0E-10,1,None,None,0,None,10144,None,0 +48947,718,Nov Imp E BPC,,0E-10,0E-10,0E-10,1,None,None,0,None,10144,None,0 +48948,718,Nov Imp A BPC,,0E-10,0E-10,0E-10,1,None,None,0,None,10144,None,0 +48949,131,Nov Mod BPC,,0E-10,0E-10,0E-10,1,None,None,0,None,21593,None,0 +48950,1194,Log Fragment 1 (Gala YC121),"121.02.07 09:06.12 +To: global.faction + +It has come to my attention that many of you are understandably concerned about the potential for a repeat of last year's interruptions. I would like to assure everyone that we have taken every possible precaution to ensure the sanctity of the event. The Gala has an increased security complement and has been relocated to more discreet pockets of space. This year promises to be our most secure, and dare I say most fun, event ever. + +For those of you whose fears have not been allayed, I offer you my personal guarantee that I will not allow for a repeat of last year’s debacle. I would also like to remind you of our standard biomass policy regarding dissent. + +Your grateful host, + +O.H",0.0100000000,0.1000000000,0E-10,1,None,None,1,1661,2335,None,0 +48951,1194,Log Fragment 2 (Gala YC121),"Recovering fragment... +Audio record 121.02.07 19:11.48 +Playing media... + +Worried? WORRIED? + +I WANT them to come. I can’t WAIT for them to come! Hell, I’m BEGGING for them to come! + +These so-called immortals are an itch waiting to get scratched out. Screw the party, I’m gonna make my own nebula out of frozen corpse chunks and capsuleer tears. I’m gonna remind this whole damned cluster that when you step to the Angels, you get stomped.",0.0100000000,0.0100000000,0E-10,1,None,None,1,1661,2335,None,0 +48952,1194,Log Fragment 3 (Gala YC121),"[PvtChat joined, visible:false] +[121.02.11 10:45.25] plt4929: - dying because the bigwigs wanted to throw a party? +[121.02.11 10:45.36] plt5102: Got to love that hazard pay though. +[systems access granted] +[121.02.11 10:45.41] plt4929: So? I’d rather be planetside raking dirt than up here getting spaced by some egger. +[Vent(ventOpen:true)] +[121.02.11 10:45.43] plt4929: Weird +[121.02.11 10:45.57] plt5102: What? +[121.02.11 10:46.01] plt4929: I think there's a hissing sound in my headset or something. +[system: initiate(purge)] +[121.02.11 10:46.15] plt5102: Probably a loose wire. +[121.02.11 10:49.21] plt5102: Terry?",0.0100000000,0.0100000000,0E-10,1,None,None,1,1661,2335,None,0 +48953,1194,Log Fragment 4 (Gala YC121),"Additional Supplies Requisition Request: + +10,000 gallons of shrimp +9,000kg of glacial mass (crushed and cubed) +13 additional serving slaves (previous catering experience preferred) +Capsule pinata +Fog machine (booster compatible) +Purple bear costume +Pilots killed scoreboard (a live counter would be great, accuracy not necessary) +Multi-frequency personal security field projector",0.0100000000,0.0100000000,0E-10,1,None,None,1,1661,2335,None,0 +48954,1194,Log Fragment 5 (Gala YC121),"Recovering Fragment… +Last Update [121.02.11 20:56.31] + +Title: Speech notes + +For 46 years we’ve been bound not just by contract, but by friendship. A lot has changed in that time; the Sansha incursions, the discovery of new areas of space, the rise of the capsuleer scourge. But some things have stayed the same; people still love our products, we’re all still making a lot of ISK, and we can all still trust in the prosperity brought to us by the Angel-Serpentis pact. + +So let's not dwell on the death and destruction of the past. Instead, this February remember your brother and sister entrepreneur. Send them some love, and save the hostile fire for those who would oppose us. + +Together we can make this our greatest year yet - and crush anyone who stands in our way.",0.0100000000,0.0100000000,0E-10,1,None,None,1,1661,2335,None,0 +48955,1568,Deathglow Bottomfeeder,"The Deathglow Hunters are possibly the vilest, filthiest gang of chem-cooking loons in all of New Eden. Their Deathglow Bottomfeeders are the lowest of the low in the grimy ranks of this illegal boosters ring. + +Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular ""priesthood of all believers"". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2632 +48956,1665,Deathglow Filthraker,"The Deathglow Hunters are possibly the strangest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Filthrakers are low-ranking but experienced members of this illegal boosters ring. + +Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular ""priesthood of all believers"". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2636 +48957,1667,Deathglow Scumlord,"The Deathglow Hunters are possibly the vilest, grimiest gang of chem-cooking loons in all of New Eden. Their Deathglow Scumlords are middle-ranking enforcers that brutally maintain discipline among the vile filth that make up the lower ranks of this illegal boosters ring. + +Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular ""priesthood of all believers"". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.",19500000.0000000000,1150000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2122 +48958,1664,Deathglow Brainjuicer,"The Deathglow Hunters are possibly the weirdest, dirtiest gang of chem-cooking loons in all of New Eden. Their Deathglow Brainjuicers are middle-ranking processing operations overseers, always flitting around harvest sites inspecting and haranguing the lower orders of the gang. They make sure that the Deathglow keeps flowing from mining and refining efforts of this illegal boosters ring. + +Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular ""priesthood of all believers"". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.",2860000.0000000000,28600.0000000000,235.0000000000,1,4,None,0,None,None,20901,2796 +48959,1666,Deathglow Splendorcook,"The Deathglow Hunters are probably the most grotesque and filth-encrusted gang of chem-cooking loons in all of New Eden. Their Deathglow Splendorcooks are high-ranking masters of the art of ""cooking"" Deathglow from the yield of Cthonic Attar their loathesome underlings bring them. The Splendorcooks are the source of the best refined Deathglow and ensure that the weird and vile boosters keep flowing from this illegal boosters ring into the underground markets of New Eden. + +Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular ""priesthood of all believers"". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,20901,2795 +48960,1975,Deathglow Hunters Cookhouse,"Typically overseen by a Deathglow Splendorcook, the Cookhouse is the nexus of the Deathglow Hunters' mining, reprocessing and chemical refining operations. The end result is the weird and mind-altering ""Deathglow"", a substance that can be used as an illegal booster with generally stupefying results after the alleged ""enhanced rapture"" of the near-death experience it produces.",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,20160,2359 +48961,319,Deathglow Harvest Silo,"The valuable yield from mining and processing Cthonic Attar into the weird illegal booster called ""Deathglow"" is kept in this silo. Despite the immense value of their chemical bounty, the Deathglow Hunters are not always particularly careful about the storage of the unstable substances they harvest. Occasionally, a Deathglow Scumlord must execute a Bottomfeeder or Filthraker who has neglected maintenance tasks due to overuse of their own product.",100000000.0000000000,4000.0000000000,20000.0000000000,1,None,20000000.0000,0,None,None,20858,2598 +48962,319,Cookhouse Shielding Projector,This shielding projector emits a powerful force field that guards the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,20180,22277 +48963,1975,Cookhouse Force Field,This powerful force field protects the chem-cookmasters of the Deathglow Hunters from harm while they are busy overseeing the processing of their vile substances.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20861,22276 +48964,1991,Abyssal Trace,"This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,22198 +48968,1975,Deathglow Splendorcook,"Warning: Currently Protected by Local Force Field Projector + +The Deathglow Hunters are probably the most grotesque and filth-encrusted gang of chem-cooking loons in all of New Eden. Their Deathglow Splendorcooks are high-ranking masters of the art of ""cooking"" Deathglow from the yield of Cthonic Attar their loathesome underlings bring them. The Splendorcooks are the source of the best refined Deathglow and ensure that the weird and vile boosters keep flowing from this illegal boosters ring into the underground markets of New Eden. + +Tolerated by the Blood Raiders for the profits to be had from selling Deathglow, the gang is nevertheless regarded with disdain by the Covenant's regular ""priesthood of all believers"". CONCORD intelligence indicates that the Blood Raiders have recently developed synaptic acceleration technology using Deathglow, the street name for Chromodynamic Tricarboxyls: unstable, mind-altering chemicals that can be refined and processed from Cthonic Attar ores usually found only in intermediate deadspace zones.",11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,None,2795 +48969,1929,November Hulk,,250000000.0000000000,100000.0000000000,0E-10,1,None,None,0,None,None,None,0 +48970,186,November Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +49099,2008,Zero-Point Mass Entangler,"Scientists experimenting with abyssal filaments and their property of entangling with a ship's warp core to achieve a mass-energy exchange capable of moving vessels through space-time conduits were soon able to replicate different aspects of the overall effect. It was noticed that a reduction in the local effective mass of a ship could be achieved by dumping warp energy directly into the zero-point energy vacuum field. This ""warp energy-mass entanglement"" effect was determined to severely reduce practical ship velocities and disable warping. + +Scientists considered this effect important but unlikely to be of much use to anyone for practical purposes. However, engineers familiar with capsuleer exploration and colonization of Anoikis, or W-space, soon pointed out a market opportunity and a modular version of the curious device came into being.",0E-10,50.0000000000,1.0000000000,1,None,3964874.0000,1,2509,97,None,0 +49100,2010,Zero-Point Mass Entangler Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000.0000,1,2508,97,None,0 +49104,1975,Env_Sleeper_Home_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49105,1975,ENV_Sleeper_Conflict_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49106,1975,ENV_Ancient_Jove_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49107,1975,Env_SOE_Home_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49108,226,Fortified Roden Shipyard,,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,22284 +49109,226,Fortified Partially Constructed Roden Megathron,,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,22285 +49110,1975,ENV_Asteroid_Colony_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49117,186,Revenant Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,10674 +49118,1667,Raven Hulk,,99300000.0000000000,486000.0000000000,830.0000000000,1,1,108750000.0000,0,None,None,None,43 +49119,186,Raven Hulk Wreck,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21368 +49120,1667,Typhoon Hulk,,100600000.0000000000,414000.0000000000,780.0000000000,1,2,75000000.0000,0,None,None,None,301 +49121,186,Typhoon Hulk Wreck,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21372 +49122,1667,Megathron Hulk,,98400000.0000000000,486000.0000000000,845.0000000000,1,8,105000000.0000,0,None,None,20072,64 +49123,186,Megathron Hulk Wreck,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21371 +49124,1667,Armageddon Hulk,,105200000.0000000000,486000.0000000000,750.0000000000,1,4,66250000.0000,0,None,None,20061,297 +49125,186,Armageddon Hulk Wreck,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21367 +49126,227,Crimson Harvest Environment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49141,1950,Rorqual Sovereign Claim Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49142,1952,Rorqual Sovereign Claim Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49143,1953,Rorqual Sovereign Claim Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49144,1954,Rorqual Sovereign Claim Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49145,1955,Rorqual Sovereign Claim Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49146,1950,Dramiel Angel's Hex SKIN,"The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,2,None,1,2031,None,None,0 +49147,1950,Cynabal Angel's Hex SKIN,"The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,2,None,1,2030,None,None,0 +49148,1950,Daredevil Angel's Hex SKIN,"The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +49149,1950,Vigilant Angel's Hex SKIN,"The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +49150,1950,Vindicator Angel's Hex SKIN,"The Angel's Hex pattern of nanocoating originated as a livery for the Angel 4700 range of luxury personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. In a promotional campaign, relying on the large followings of capsuleers among baseliner populations, the nanocoating was made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +49151,1950,Magnate Serene Hao SKIN,"In the Achuran way of living Serene Senism, the concept of ""Hao"" represents the unconquered vastness of the sky, a suitable theme for the exploration-oriented Magnate. + +The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. + +Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +49152,1950,Hyperion Serene Mang SKIN,"In the Achuran way of living Serene Senism, the concept of ""Mang"" indicates a fearless will to enforce justice, fitting as an emblem on the powerful Hyperion. + +The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. + +Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +49153,1950,Naga Serene Song SKIN,"In the Achuran way of living Serene Senism, the concept of ""Song"" suggests caution and care in choosing action, perhaps as the Naga chooses its battles. + +The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. + +Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +49154,1950,Cynabal Serene Tu SKIN,"In the Achuran way of living Serene Senism, the concept of ""Tu"" is the swift bolt of lightning that strikes and is gone, like the hard-hitting Cynabal skirmisher. + +The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. + +Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher, who became known as ""Serene Sen"" later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.",0E-10,0.0100000000,0E-10,1,2,None,1,2030,None,None,0 +49155,1950,Augoror Navy Issue Serene Rou SKIN,"In the Achuran way of living Serene Senism, the concept of ""Rou"" denotes steadfastness and loyalty in the face of adversity, a fine principle for the heavily-armored Augoror Navy Issue. + +The Achura have a rich cultural heritage that is more diverse than outsiders may realize, the philosopher Sen Taysun spent much of his time travelling from monastery to monastery, climbing some of the highest peaks of the planet Achura (Saisio III) in order to experience the different traditions of the many contemplative orders of the world. + +Sen Taysun found particular solace and inspiration in the austere yet profoundly optimistic views of the collectivist monks of the Serene Mountain Monastery. The philosopher later developed a way of living that became popular with the middle classes of various Achura states, and provided a foundation for a developing rule of law that would succeed the warlordism that dominated Achuran politics.",0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +49156,1950,Rifter Absent Heroes SKIN,"This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +49157,1950,Typhoon Absent Heroes SKIN,"This Minmatar nanocoating design symbolizes the many absent heroes of the tribes, those who fought for freedom and to liberate slaves in the distant past of rebellions against the Amarr Empire and in the present day reality of New Eden. Whether known to be dead, disappeared or captured, the absent heroes of the Minmatar liberation struggle are celebrated by this design.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +49158,1950,Venture Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49159,1952,Venture Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49160,1953,Venture Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49161,1954,Venture Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49162,1955,Venture Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49163,1950,Endurance Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49164,1952,Endurance Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49165,1953,Endurance Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49166,1954,Endurance Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49167,1955,Endurance Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49168,1950,Prospect Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49169,1952,Prospect Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49170,1953,Prospect Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49171,1954,Prospect Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49172,1955,Prospect Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49173,1950,Procurer Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49174,1952,Procurer Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49175,1953,Procurer Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49176,1954,Procurer Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49177,1955,Procurer Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49178,1950,Retriever Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49179,1952,Retriever Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49180,1953,Retriever Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49181,1954,Retriever Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49182,1955,Retriever Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49183,1950,Covetor Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49184,1952,Covetor Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49185,1953,Covetor Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49186,1954,Covetor Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49187,1955,Covetor Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49188,1950,Skiff Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49189,1952,Skiff Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49190,1953,Skiff Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49191,1954,Skiff Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49192,1955,Skiff Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49193,1950,Mackinaw Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49194,1952,Mackinaw Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49195,1953,Mackinaw Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49196,1954,Mackinaw Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49197,1955,Mackinaw Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49198,1950,Hulk Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49199,1952,Hulk Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49200,1953,Hulk Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49201,1954,Hulk Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49202,1955,Hulk Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49203,1950,Bowhead Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49204,1952,Bowhead Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49205,1953,Bowhead Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49206,1954,Bowhead Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49207,1955,Bowhead Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49208,1950,Orca Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49209,1952,Orca Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49210,1953,Orca Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49211,1954,Orca Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49212,1955,Orca Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49213,1950,Rorqual Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49214,1952,Rorqual Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49215,1953,Rorqual Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49216,1954,Rorqual Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49217,1955,Rorqual Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49218,1950,Porpoise Amarr Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49219,1952,Porpoise Amarr Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49220,1953,Porpoise Amarr Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49221,1954,Porpoise Amarr Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49222,1955,Porpoise Amarr Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49223,1950,Venture Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49224,1952,Venture Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49225,1953,Venture Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49226,1954,Venture Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49227,1955,Venture Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49228,1950,Endurance Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49229,1952,Endurance Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49230,1953,Endurance Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49231,1954,Endurance Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49232,1955,Endurance Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49233,1950,Prospect Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49234,1952,Prospect Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49235,1953,Prospect Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49236,1954,Prospect Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49237,1955,Prospect Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49238,1950,Procurer Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49239,1952,Procurer Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49240,1953,Procurer Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49241,1954,Procurer Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49242,1955,Procurer Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49243,1950,Retriever Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49244,1952,Retriever Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49245,1953,Retriever Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49246,1954,Retriever Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49247,1955,Retriever Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49248,1950,Covetor Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49249,1952,Covetor Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49250,1953,Covetor Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49251,1954,Covetor Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49252,1955,Covetor Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49253,1950,Skiff Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49254,1952,Skiff Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49255,1953,Skiff Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49256,1954,Skiff Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49257,1955,Skiff Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49258,1950,Mackinaw Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49259,1952,Mackinaw Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49260,1953,Mackinaw Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49261,1954,Mackinaw Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49262,1955,Mackinaw Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49263,1950,Hulk Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49264,1952,Hulk Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49265,1953,Hulk Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49266,1954,Hulk Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49267,1955,Hulk Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49268,1950,Bowhead Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49269,1952,Bowhead Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49270,1953,Bowhead Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49271,1954,Bowhead Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49272,1955,Bowhead Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49273,1950,Orca Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49274,1952,Orca Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49275,1953,Orca Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49276,1954,Orca Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49277,1955,Orca Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49278,1950,Rorqual Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49279,1952,Rorqual Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49280,1953,Rorqual Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49281,1954,Rorqual Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49282,1955,Rorqual Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49283,1950,Porpoise Caldari Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49284,1952,Porpoise Caldari Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49285,1953,Porpoise Caldari Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49286,1954,Porpoise Caldari Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49287,1955,Porpoise Caldari Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49288,1950,Venture Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49289,1952,Venture Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49290,1953,Venture Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49291,1954,Venture Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49292,1955,Venture Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49293,1950,Endurance Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49294,1952,Endurance Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49295,1953,Endurance Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49296,1954,Endurance Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49297,1955,Endurance Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49298,1950,Prospect Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49299,1952,Prospect Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49300,1953,Prospect Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49301,1954,Prospect Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49302,1955,Prospect Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49303,1950,Procurer Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49304,1952,Procurer Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49305,1953,Procurer Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49306,1954,Procurer Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49307,1955,Procurer Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49308,1950,Retriever Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49309,1952,Retriever Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49310,1953,Retriever Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49311,1954,Retriever Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49312,1955,Retriever Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49313,1950,Covetor Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49314,1952,Covetor Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49315,1953,Covetor Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49316,1954,Covetor Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49317,1955,Covetor Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49318,1950,Skiff Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49319,1952,Skiff Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49320,1953,Skiff Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49321,1954,Skiff Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49322,1955,Skiff Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49323,1950,Mackinaw Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49324,1952,Mackinaw Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49325,1953,Mackinaw Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49326,1954,Mackinaw Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49327,1955,Mackinaw Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49328,1950,Hulk Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49329,1952,Hulk Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49330,1953,Hulk Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49331,1954,Hulk Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49332,1955,Hulk Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49333,1950,Bowhead Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49334,1952,Bowhead Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49335,1953,Bowhead Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49336,1954,Bowhead Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49337,1955,Bowhead Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49338,1950,Orca Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49339,1952,Orca Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49340,1953,Orca Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49341,1954,Orca Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49342,1955,Orca Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49343,1950,Rorqual Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49344,1952,Rorqual Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49345,1953,Rorqual Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49346,1954,Rorqual Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49347,1955,Rorqual Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49348,1950,Porpoise Gallente Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49349,1952,Porpoise Gallente Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49350,1953,Porpoise Gallente Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49351,1954,Porpoise Gallente Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49352,1955,Porpoise Gallente Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49353,1950,Venture Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49354,1952,Venture Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49355,1953,Venture Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49356,1954,Venture Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49357,1955,Venture Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49358,1950,Endurance Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49359,1952,Endurance Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49360,1953,Endurance Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49361,1954,Endurance Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49362,1955,Endurance Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49363,1950,Prospect Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49364,1952,Prospect Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49365,1953,Prospect Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49366,1954,Prospect Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49367,1955,Prospect Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49368,1950,Procurer Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49369,1952,Procurer Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49370,1953,Procurer Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49371,1954,Procurer Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49372,1955,Procurer Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49373,1950,Retriever Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49374,1952,Retriever Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49375,1953,Retriever Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49376,1954,Retriever Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49377,1955,Retriever Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49378,1950,Covetor Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49379,1952,Covetor Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49380,1953,Covetor Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49381,1954,Covetor Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49382,1955,Covetor Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49383,1950,Skiff Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49384,1952,Skiff Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49385,1953,Skiff Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49386,1954,Skiff Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49387,1955,Skiff Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49388,1950,Mackinaw Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49389,1952,Mackinaw Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49390,1953,Mackinaw Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49391,1954,Mackinaw Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49392,1955,Mackinaw Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49393,1950,Hulk Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49394,1952,Hulk Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49395,1953,Hulk Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49396,1954,Hulk Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49397,1955,Hulk Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49398,1950,Bowhead Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49399,1952,Bowhead Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49400,1953,Bowhead Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49401,1954,Bowhead Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49402,1955,Bowhead Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49403,1950,Orca Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49404,1952,Orca Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49405,1953,Orca Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49406,1954,Orca Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49407,1955,Orca Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49408,1950,Rorqual Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49409,1952,Rorqual Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49410,1953,Rorqual Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49411,1954,Rorqual Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49412,1955,Rorqual Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49413,1950,Porpoise Minmatar Industrial Livery Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49414,1952,Porpoise Minmatar Industrial Livery Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49415,1953,Porpoise Minmatar Industrial Livery Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49416,1954,Porpoise Minmatar Industrial Livery Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49417,1955,Porpoise Minmatar Industrial Livery Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,128,None,1,None,None,None,0 +49418,1975,ENV_Sansha_Home_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49419,1194,November Module Crate,,0E-10,4.0000000000,0E-10,1,None,None,1,None,21900,None,0 +49420,1950,Redeemer Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +49421,1950,Apostle Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +49422,1950,Aeon Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +49423,1950,Golem Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +49424,1950,Wyvern Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +49425,1950,Leviathan Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +49426,1950,Kronos Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +49427,1950,Thanatos Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +49428,1950,Erebus Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +49429,1950,Panther Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +49430,1950,Nidhoggur Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +49431,1950,Ragnarok Headhunter SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +49432,1950,Avatar Deathglow Hunters SKIN,"The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. + +The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.",0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +49433,1950,Gila Deathglow Hunters SKIN,"The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. + +The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +49434,1950,Machariel Deathglow Hunters SKIN,"The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. + +The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.",0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 +49435,1950,Astero Deathglow Hunters SKIN,"The substance nicknamed 'Deathglow' can be obtained by refining a rare mineral obtained from asteroids that have been altered by the strange gravitational and electromagnetic effects of certain deadspace pockets lying in the zones between 'shallow', stable deadspace and the truly twisted depths of abyssal deadspace. + +The Deathglow Hunters are notorious criminals and partake of frenzied rituals using the substance. Recent intelligence suggests the Deathglow gangs are largely affiliated with the Blood Raider Covenant, a development that may indicate a desire on the part of the Blood Raiders to expand their operations into the drugs and boosters trade.",0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +49436,1950,Vexor Serenity Flame SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49437,1952,Vexor Serenity Flame SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49438,1953,Vexor Serenity Flame SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49439,1954,Vexor Serenity Flame SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49440,1955,Vexor Serenity Flame SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49441,1950,Rupture Serenity Cloud SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49442,1952,Rupture Serenity Cloud SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49443,1953,Rupture Serenity Cloud SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49444,1954,Rupture Serenity Cloud SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49445,1955,Rupture Serenity Cloud SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49446,1950,Caracal Serenity Water SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49447,1952,Caracal Serenity Water SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49448,1953,Caracal Serenity Water SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49449,1954,Caracal Serenity Water SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49450,1955,Caracal Serenity Water SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49451,1950,Omen Serenity Electric SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49452,1952,Omen Serenity Electric SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49453,1953,Omen Serenity Electric SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49454,1954,Omen Serenity Electric SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49455,1955,Omen Serenity Electric SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49456,1950,Vigilant Serenity Splatter,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49457,1952,Vigilant Serenity Splatter (Thorax) SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49458,1953,Vigilant Serenity Splatter (Thorax) SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49459,1954,Vigilant Serenity Splatter (Thorax) SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49460,1955,Vigilant Serenity Splatter (Thorax) SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49461,1950,Ashimmu Serenity Splatter,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49462,1952,Ashimmu Serenity Splatter (Ashimmu) SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49463,1953,Ashimmu Serenity Splatter (Ashimmu) SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49464,1954,Ashimmu Serenity Splatter (Ashimmu) SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49465,1955,Ashimmu Serenity Splatter (Ashimmu) SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49466,1950,Gila Serenity Circle SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49467,1952,Gila Serenity Circle SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49468,1953,Gila Serenity Circle SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49469,1954,Gila Serenity Circle SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49470,1955,Gila Serenity Circle SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49471,1950,Cynabal Serenity Twirl SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49472,1952,Cynabal Serenity Twirl SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49473,1953,Cynabal Serenity Twirl SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49474,1954,Cynabal Serenity Twirl SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49475,1955,Cynabal Serenity Twirl SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49476,1950,Astero Spectral Shift Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49477,1952,Astero Spectral Shift Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49478,1953,Astero Spectral Shift Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49479,1954,Astero Spectral Shift Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49480,1955,Astero Spectral Shift Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49481,1950,Stratios Spectral Shift Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49482,1952,Stratios Spectral Shift Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49483,1953,Stratios Spectral Shift Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49484,1954,Stratios Spectral Shift Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49485,1955,Stratios Spectral Shift Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49486,1950,Nestor Spectral Shift Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49487,1952,Nestor Spectral Shift Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49488,1953,Nestor Spectral Shift Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49489,1954,Nestor Spectral Shift Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49490,1955,Nestor Spectral Shift Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +49491,1950,Providence Imperial Jubilee Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49492,1952,Providence Imperial Jubilee Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49493,1953,Providence Imperial Jubilee Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49494,1954,Providence Imperial Jubilee Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49495,1955,Providence Imperial Jubilee Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49496,1950,Paladin Imperial Jubilee Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49497,1952,Paladin Imperial Jubilee Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49498,1953,Paladin Imperial Jubilee Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49499,1954,Paladin Imperial Jubilee Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49500,1955,Paladin Imperial Jubilee Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +49501,1950,Tengu Ghostbird Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49502,1952,Tengu Ghostbird Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49503,1953,Tengu Ghostbird Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49504,1954,Tengu Ghostbird Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49505,1955,Tengu Ghostbird Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49506,1950,Golem Ghostbird Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49507,1952,Golem Ghostbird Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49508,1953,Golem Ghostbird Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49509,1954,Golem Ghostbird Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49510,1955,Golem Ghostbird Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +49511,1950,Damavik Hadean Horror Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49512,1952,Damavik Hadean Horror Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49513,1953,Damavik Hadean Horror Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49514,1954,Damavik Hadean Horror Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49515,1955,Damavik Hadean Horror Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49516,1950,Vedmak Hadean Horror Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49517,1952,Vedmak Hadean Horror Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49518,1953,Vedmak Hadean Horror Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49519,1954,Vedmak Hadean Horror Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49520,1955,Vedmak Hadean Horror Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49521,1950,Leshak Hadean Horror Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49522,1952,Leshak Hadean Horror Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49523,1953,Leshak Hadean Horror Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49524,1954,Leshak Hadean Horror Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49525,1955,Leshak Hadean Horror Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,135,None,1,None,None,None,0 +49526,1950,Machariel Angel's Hex Serenity Only SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49527,1952,Machariel Angel's Hex Serenity Only SKIN (7 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49528,1953,Machariel Angel's Hex Serenity Only SKIN (30 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49529,1954,Machariel Angel's Hex Serenity Only SKIN (90 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49530,1955,Machariel Angel's Hex Serenity Only SKIN (365 Days),,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +49531,1194,Nov Imp A BPC Crate,,0E-10,4.0000000000,0E-10,1,None,None,1,None,21900,None,0 +49532,1194,Nov Imp E BPC Crate,,0E-10,4.0000000000,0E-10,1,None,None,1,None,21900,None,0 +49533,1194,Nov Imp S BPC Crate,,0E-10,4.0000000000,0E-10,1,None,None,1,None,21900,None,0 +49534,1568,Guristas Frigate,,2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,20904,1828 +49535,1664,Guristas Destroyer,,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +49536,1665,Guristas Cruiser,,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +49537,1666,Guristas Battlecruiser,,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +49538,303,Basic Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +49539,303,Standard Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +49540,303,Advanced Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +49541,303,Extended Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +49557,1975,Deathglow Hunters Reinforced Wall,"A reinforced structural wall unit, often used to connect other structures in space to one another.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2448 +49558,1975,Deathglow Juicers and Cooks Quarters,"The upper echelons of the Deathglow Hunters fancy themselves to be overlords, albeit of a rather grimy kind, and their Brainjuicers and Splendorcooks like to bed down in something approximating a normal habitat. Visiting members of the Blood Raider Covenant generally sleep aboard their own ships.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2440 +49559,1975,Deathglow Scum and Filth Barracks,"The lower ranks of the Deathglow Hunters are permitted to make a rude habitat out of whatever space debris they can convert, as in the case of this rickety and exceptionally malodorous barracks facility.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2444 +49560,1975,Triglavian Boundary Pylon,Used to establish Triglavian proving ground boundaries.,2000000000.0000000000,130000000.0000000000,0E-10,1,None,None,0,None,None,None,22294 +49561,1975,Triglavian Boundary Nexus,Used to establish Triglavian proving ground boundaries.,400000000.0000000000,26000000.0000000000,0E-10,1,None,None,0,None,None,None,22295 +49562,1975,Triglavian Boundary Geodesic,Used to establish Triglavian proving ground boundaries.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22296 +49563,366,Proving Conduit (Triglavian),"Warning: CONCORD has established that conduits of this type lead to areas of Abyssal Deadspace where combat with other capsuleers will ensue! + +This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.",100000000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20836,22297 +49600,2015,Upwell Monument 1M,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,22303 +49601,2015,Upwell Monument 1F,,500.0000000000,4000.0000000000,0E-10,1,None,None,0,None,None,None,22304 +49615,1975,ENV_Abyssal_PVP_asteroid_s1_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20866,10026 +49616,1980,PVP Dungeon Cloud 6435,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22299 +49617,1980,PVP Dungeon Cloud 6436,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22300 +49618,1980,PVP Dungeon Cloud 6437,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22301 +49619,1194,Deathglow Residue,"Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into ""Deathglow"", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. + +This evil-smelling substance is the residue from Deathglow refining and while it's not particularly dangerous, it's not recommended to apply it to your eyeballs.",5.0000000000,0.2000000000,0E-10,1,None,None,1,1661,1196,None,0 +49620,1194,Decayed Deathglow,"Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into ""Deathglow"", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. + +This particular batch of Deathglow has decayed into a toxic mess and would probably be enough to drop a Matigu Seabeast stone-cold dead, if you could find one.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10887,None,0 +49621,1194,Top Grade Deathglow,"Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into ""Deathglow"", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. + +This particular batch of Deathglow is top grade stuff and likely was intended for shipment to the Gallente black market in exotic boosters. Or perhaps it was ordered by a Vherokior shaman keen to try a new method of contacting the world spirits? The Deathglow Hunters don't seem to keep customer records around.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10886,None,0 +49625,1462,Upwell Monument 1M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,0,None,None,None,22303 +49626,1462,Upwell Monument 1F Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,0,None,None,None,22304 +49627,186,Ansiblex Jump Gate Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20237,22291 +49628,186,Pharolux Cyno Beacon Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20237,22289 +49629,186,Tenebrex Cyno Jammer Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20237,22290 +49630,186,Upwell Monument AM Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20237,21330 +49631,186,Upwell Monument 1M Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20237,21330 +49632,186,Upwell Monument 1F Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20237,21330 +49634,1194,St. Tetrimon's Finger,"This reliquary supposedly contains the aged and withered middle finger of the long-dead St. Tetrimon. Despite a number of conflicting stories as to the fate of St. Tetrimon's remains, this is most definitely a fake. A Ministry of Internal Order raid on the marketplace where this reliquary was for sale uncovered fifteen boxes each containing a dozen identical right-hand middle fingerbone relics, all labelled as supposedly from the same saint.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,2041,None,0 +49635,226,'Marginis' Fortizar Wreck,,10000.0000000000,27500.0000000000,0E-10,1,None,None,0,None,None,20236,22194 +49641,1194,Amarr Religious Mask,"Masks have an important role in Amarr society due to their association with God's angelic servants, the sefrim, who wore them so that the people of Amarr would not be struck dead by their great beauty. Plain silver and gold sefrim masks are commonly used in Amarr religious ceremonies to invoke God. Donning a sefrim mask symbolizes the priest's role as an agent of God, investing them with the power and authority to perform their religious duties. + +Outside of ritual, masks are also used as a form of Amarrian heraldry. These masks, decorated with specific colors and iconography according to a strict set of rules, represent Amarrian noble houses, and they are frequently worn at high society affairs. + +Perhaps most in keeping with their original references in Scripture, though, Amarrian masks are sometimes used to hide great beauty or disfigurement in places where it might cause agitation. Some have also noted that masks feature extensively in the rites of extremist cults, such as the Sani Sabik and Equilibrium of Mankind, and a number of designs are listed as heretical in the Theology Council's monumental, multi-volume and highly restricted Codex of Forbidden Iconography and Symbols.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,3031,None,0 +49644,1194,Black Dagger,"A black dagger, typically constructed out of obsidian glass or dark iron, is an Amarrian implement used to mark a soul as corrupt. It is used most commonly in criminal sentencing performed by the Theology Council, which has the authority to convict a person accused of crimes against God, the Emperor or the Imperial Rite. The dagger is typically used to carve a symbol into the flesh to denote heretics, apostates, and those struck from the Amarr Book of Records. + +A person marked with a black dagger by the Theology Council courts can never return to the Amarr faith in this world. The best such an excommunicate can hope for, if they have worked to redeem themselves, is mercy from God when they meet their final judgment. When a black dagger is used for executions, Amarr believe that the soul of the sentenced is sent to God bearing what is essentially a note from the executioner declaring that this person is irredeemable. + +Black daggers are not the only ritual weapons used in Amarr. In ceremonies involving purification or atonement, Amarr priests use white-colored implements. Red daggers were once used in the ancient rites of the faith, in ceremonies of symbolic sacrifice and similar such rituals. The association with Sani Sabik heresies involving actual bloodletting has made such usage rare, although certain Sarumite sects continue to use red daggers in ceremonies of martial induction and the like.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,3436,None,0 +49645,1194,Tarot of St. Jamyl,"The so-called ""Tarot of St. Jamyl"" began to circulate at the fringes of the Amarrian faithful not long after the death of Empress Jamyl I. Decks of cards illustrated with religious iconography for use in various rituals have a long, if chequered, history in the Amarr Empire. While many are drawn from traditional Amarr iconography, a large number of tarot designs are considered heretical or blasphemous. + +The Tarot of St. Jamyl's status is ambiguous as, while extreme Jamylite and Sarumite sects make use of the cards, the association with the heroic figure of Empress Jamyl has stayed the hands of the Ministry of Internal Order or the Theology Council courts so far. However, rumors of Sani Sabik use of this tarot set, coupled with Jamylite excesses, is attracting ever greater scrutiny by the MIO's heretic hunters.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,2205,None,0 +49646,1194,Blood Coated Statuette,"This statuette is coated in the blood of a supplicant blooded in the name of Bloody Omir and their Red God. This artifact of the Sani Sabik glistens wetly in dim light, making it look as if the blood might still be fresh.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,1656,None,0 +49647,1194,Golden Sabik Vial,"These vials, commonly worn around the neck as a pendant, are an important religious item for Sani Sabik adherents, representing the personal development of the wearer's spirit in their journey to becoming an immortal savant. Golden Sabik vials come in a variety of designs, from simple shells to teardrops, hearts (stylized or realistic), or busts of important religious figures. Despite the name, most golden vials are merely gilded. Only the most extravagant are made out of real gold. + +In most Sanist faiths, adherents are not permitted to wear golden vials until formally entering the faith through a blood gifting ceremony. This is a consensual act in many Sanist groups, but harder sects like the Sarikusans of the Blood Raiders may refuse to allow adherents to join the faith or wear vials until they have taken blood by force. Various adornments may be added to a worshipper's vial as they develop in their faith, or they may take to wearing multiple vials. The loss of a vial is considered a severe setback in a Sanist's spiritual journey, though a Sanist may gift a vial to others in certain circumstances. + +Contrary to popular belief, most golden vials do not actually contain any blood. Blood, or a blood substitute, may still be rubbed on the vial during religious ceremonies, but it is usually washed off following the event. The blood raiders are an exception to this, and instead end their functions by anointing their vials with protective coatings of varnish to preserve any blood stains.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,2095,None,0 +49648,1194,Sani Sabik Sermon,"""... and in Scripture God says, you are all my creation! You are all equal in my kingdom! We all can become His chosen, if only we rise! If only we rise. If only we rise. + +They won't teach you that part of Scripture in the Empire. Whether you are Minmatar or whether you are Ealur, or whether you are Ni-Kunni or even whether you are some common-blooded True Amarr, if you are not one of them in power they do not want you to know that. Because they do not want you to be one of them. They do not want to have to share that power. They don't want to share that power with you. But is that God's will? + +Is that what God wants from us? No! You are equal in my kingdom! That is what God says! Whether you are Minmatar or Ealur or Ni-Kunni or True Amarr, you are all His creation! You have to rise. If you keep submitting then that's all you're ever going to do. That's all you're ever going to be. That's not what God wants. That is not what God wants. + +Rise. Reclaim yourself. You are powerful not because you were born that way or because your family has a lot of money or because someone gave it to you. You are powerful because you are you. You are God's Chosen. We are all God's Chosen. As long as we choose to be. We have to choose to rise."" + +– Transcript of a sermon given to worshippers by the Sani Sabik priest Sharham Kaholan, an Ealur.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10159,None,0 +49649,1194,Lifeblood (Collector's Edition),"Sani Sabik sects are found throughout New Eden, many with significantly different belief systems from that of the Blood Raider Covenant's Sarikusan sect. When compared to the Covenant, Sani Sabik worshippers found in places like the Federation can be considerably softer, exchanging blood freely with other worshippers instead of forcibly bleeding captives. Sanist worship in the Federation has risen steadily over the last decade, with many attributing its growing popularity to the famous music star, Midna Lyre, who produces Sani Sabik-themed music. + +Lifeblood was Midna Lyre's breakout album into the genre of Sanist music, which had until then only been found in amateur music produced for Galnet media sites and Sanist subgroups. The controversy surrounding the album secured Midna the number one spot on Egonics' Top Albums of YC110 list, with singles like, ""Night Box,"" and ""I Wanna Taste You (Bleed for Me)"". Midna has gone on to produce many more Sani Sabik-themed songs, and a compilation album of her greatest hits titled, ""The Red Album,"" is due for release in mid YC121. + +Several attempts have been made to ban sales of Lifeblood and other Sani Sabik music. This activism has not seen much success in the Federation, but in the Amarr Empire possession of Sanist music, including anything produced by Midna (Sani Sabik or not), is grounds for arrest and charges of heresy.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,3441,None,0 +49650,1194,Sani Sabik Murder Security Tapes,"In this video taken from a garbage disposal facility in the Raspa Artificial Habitat, young Sani Sabik Matias Freier hauls the exsanguinated body of Hata Rath into a servo unit. Investigators never released this footage to the public.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,1177,None,0 +49651,1194,Purgative Coffin,"The Amarr once used this ancient torture device to interrogate and punish heretics like the Sani Sabik. It served the dual purpose of extracting confessions and body disposal. Upon death, numerous Sani preachers would be sealed in these airtight coffins and locked away to prevent practitioners from recovering bodies for ritual purposes. + +While the device is rarely, if ever used by the Amarr Empire these days, in typical Blood Raider fashion the Covenant now uses the examples in its possession on any Amarr priests or heretic hunters that fall into their hands.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,34,None,0 +49652,1194,Vintage Wine?,"It's a wine bottle, complete with cork, label and a fine dusty patina, but can you really trust red liquid pillaged from Blood Raiders? +",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,27,None,0 +49653,1194,Colonize! Board Game,"This board game, produced by Caldari megacorporation NOH, was widely panned by critics as lacking proper game balance when it was released. It is almost always optimal for a player to seize personal power and exercise it over the other players, with other routes being comparatively fruitless when trying to establish your new colony's society. While sales were weak in many places, the game is extremely popular among Blood Raiders and is even sometimes used as a teaching tool in their schools.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,3443,None,0 +49661,2009,Triglavian Extraction SubNode,"The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this ""Extraction SubNode"" apparently part of a network of extractive installations the Collective has established in the depths of the abyss. + +Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20863,22305 +49662,2009,Triglavian Extraction Node,"The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this ""Extraction Node"" apparently part of a network of extractive installations the Collective has established in the depths of the abyss. + +Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20864,22307 +49663,2009,Triglavian Extraction Nexus,"The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this ""Extraction Nexus"" apparently part of a network of extractive installations the Collective has established in the depths of the abyss. + +Given the purpose of this structure, it is likely that a bounty of Abyssal materials could be found within if it were to be raided.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20865,22309 +49664,186,Extraction SubNode Wreck,The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems.,10000.0000000000,25000.0000000000,25000.0000000000,1,None,None,0,None,None,None,22306 +49665,186,Extraction Node Wreck,The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems.,10000.0000000000,25000.0000000000,25000.0000000000,1,None,None,0,None,None,None,22308 +49666,186,Extraction Nexus Wreck,The wreckage of a Triglavian extraction installation. This wreckage probably contains some Abyssal materials that were being extracted or used by its systems.,10000.0000000000,25000.0000000000,25000.0000000000,1,None,None,0,None,None,None,22310 +49668,1670,Women's 'Shadowglam' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22043,None,0 +49669,1670,Women's 'Eico Azurchev' Facial Augmentation,"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22044,None,0 +49670,1670,Women's 'Imkuradori' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22045,None,0 +49671,1670,Women's 'Domino Auric' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22046,None,0 +49672,1670,Women's 'Eico Flamjaw' Facial Augmentation,"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22047,None,0 +49673,1670,Women's 'Domino Turquoise' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22048,None,0 +49674,1670,Women's 'Khalikos Vector' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22049,None,0 +49675,1670,Women's 'Eico Sunstrip' Facial Augmentation,"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22050,None,0 +49676,1670,Women's 'Domino Bronza' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22051,None,0 +49677,1670,Men's 'Grimglam' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22052,None,0 +49678,1670,Men's 'Eico Azurbrak' Facial Augmentation,"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22053,None,0 +49679,1670,Men's 'Rikkadori' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22054,None,0 +49680,1670,Men's 'Eico Hexarc' Facial Augmentation,"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22055,None,0 +49681,1670,Men's 'Eico Flamjaw' Facial Augmentation,"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22056,None,0 +49682,1670,Men's 'Domino Turquoise' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22057,None,0 +49683,1670,Men's 'Barbatus Glimmer' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22058,None,0 +49684,1670,Men's 'Eico Zygomandiba' Facial Augmentation,"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22059,None,0 +49685,1670,Men's 'Glamstreak' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22060,None,0 +49689,2009,Triglavian Biocombinative Cache,"This structure is a larger variant of the caches commonly found throughout Abyssal Deadspace and like them it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. + +Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20217,22311 +49690,2009,Triglavian Cladistic Cache,"This structure is an unusual variant of the caches commonly found throughout Abyssal Deadspace, possibly designed to protect especially valuable or important materials. Like other Triglavian caches it often contains bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. + +Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to destroy and raid these caches for the resources they contain.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20217,22313 +49691,1975,Triglavian Triplex Extraction Cluster,"The Triglavian Collective operate significant industrial operations within Abyssal Deadspace from the evidence of their infrastructure, including this ""Extraction Cluster"" apparently a reinforced element of a network of extractive installations the Collective has established in the depths of the abyss.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20217,22309 +49692,186,Biocombinative Cache Wreck,"The wreck of a Triglavian Biocombinative Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. + +Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.",10000.0000000000,25000.0000000000,25000.0000000000,1,None,None,0,None,None,None,22312 +49693,186,Cladistic Cache Wreck,"The wreck of a Triglavian Cladistic Cache. Found in certain Abyssal Deadspace zones, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss. + +Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.",10000.0000000000,25000.0000000000,25000.0000000000,1,None,None,0,None,None,None,22314 +49694,1926,Guristas Research Convoy,,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20320 +49695,1926,Guristas Research Convoy,,21000000.0000000000,1040000.0000000000,235.0000000000,1,1,None,0,None,None,20904,20320 +49696,227,Winter Event Nebulae_a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49697,227,Winter Event Nebulae_b,Second nebula for winter event,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49698,227,Winter Event AoE,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22292 +49699,226,Automated Frostline Condensate Separation Rig,This automated facility is geared towards separating resources collected from the Ice Dwarf's environs into usable chemical fractions.,1000000.0000000000,100000000000.0000000000,0E-10,1,None,None,0,None,None,20869,22302 +49700,1882,Winter Event Foreground,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,22315 +49701,303,Expired Impetus Potency-75 Glamourex Booster,"Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing. + +Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases. +This booster will cease to be consumable after YC121.10.06.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,21841,None,0 +49702,303,Mat Boost 2018.11,,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,21840,None,0 +49703,1739,ASI 2018.11,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +49704,1739,OSI 2018.11,,0E-10,0.0020000000,0E-10,1,None,None,1,None,21731,None,0 +49705,1194,'Domino Turquoise' Augmentation Crate,This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,22062,None,0 +49706,1194,'Eico Flamjaw' Augmentation Crate,This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation.,0E-10,4.0000000000,0E-10,1,None,None,1,None,22061,None,0 +49707,1194,Hair Accessory Shipment (Damaged),"This severely crushed box contains the remains of a single beautifully hand-made hair accessory that is unfortunately beyond repair. The headband was once topped with a small pair of fluffy animal ears. At this point, no amount of nanopaste will make this wearable, much less fashionable.",1.0000000000,0.1000000000,0E-10,1,None,None,1,1661,1209,None,0 +49708,1194,Calm Abyssal Filaments Crate,This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.,0.1000000000,1.0000000000,0E-10,1,None,None,1,1661,24510,None,0 +49709,1194,Fierce Abyssal Filaments Crate,This sealed containment crate holds a Fierce Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.,0.1000000000,1.0000000000,0E-10,1,None,None,1,1661,21926,None,0 +49710,420,Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. + +As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1560000.0000000000,43000.0000000000,360.0000000000,1,135,22600000.0000,1,2523,None,20063,22316 +49711,419,Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. + +As with other frontline combat vessels of the Collective, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",10700000.0000000000,233000.0000000000,650.0000000000,1,135,141700000.0000,1,2525,None,20063,22318 +49712,26,Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. + +The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,53000000.0000,1,2428,None,20063,22317 +49713,832,Zarmazd,"The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system. + +The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. + +""It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis."" – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy",10240000.0000000000,118000.0000000000,485.0000000000,1,135,435200000.0000,1,2526,None,20063,22325 +49714,487,Kikimora Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,22316 +49715,489,Drekavac Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,22318 +49716,106,Rodiva Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,22317 +49717,106,Zarmazd Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,None,None,None,22325 +49718,1194,Medium Navy Ammunition Crate,This military surplus crate contains a quantity of ammunition rated for medium weapons.,0E-10,4.0000000000,0E-10,1,None,None,1,None,1666,None,0 +49719,1194,Medium Faction Ammunition Crate,This crate from the black market in military supplies contains a quantity of ammunition rated for medium weapons.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,1666,None,0 +49720,536,Structure EXERT Conduit Coupler,"A novel structure component developed by the Upwell Consortium and used in the construction of faster-than-light transport devices such as jump gates. + +The EXERT Conduit Coupler is derived from experiments based on analysis of Triglavian spatiotemporal filament and conduit gate technology. While replication of Triglavian FTL transport technology has proved challenging, a method of enhancing the establishment of stable wormhole links between point-to-point devices, like jump gates, has been developed using the so-called ""exotic entangled reaction transmission"" principle. + +The EXERT Conduit Coupler has been integrated into the improved jump gate technology offered by Upwell to capsuleer end-users.",10000.0000000000,3000.0000000000,0E-10,1,None,22500000.0000,1,1865,21562,None,0 +49721,447,Structure EXERT Conduit Coupler Blueprint,,0E-10,0.0100000000,0E-10,1,None,200000000.0000,1,1913,21562,None,0 +49722,302,Abyssal Magnetic Field Stabilizer,"Grants a bonus to the firing rate and damage of hybrid turrets. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,None,1046,None,0 +49723,1964,Decayed Magnetic Field Stabilizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2513,22064,None,0 +49724,1964,Gravid Magnetic Field Stabilizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2513,22065,None,0 +49725,1964,Unstable Magnetic Field Stabilizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2513,22066,None,0 +49726,205,Abyssal Heat Sink,,1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,None,1046,None,0 +49727,1964,Decayed Heat Sink Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. + +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2514,22064,None,0 +49728,1964,Gravid Heat Sink Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2514,22065,None,0 +49729,1964,Unstable Heat Sink Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2514,22066,None,0 +49730,59,Abyssal Gyrostabilizer,,1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,None,1046,None,0 +49731,1964,Decayed Gyrostabilizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2515,22064,None,0 +49732,1964,Gravid Gyrostabilizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2515,22065,None,0 +49733,1964,Unstable Gyrostabilizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2515,22066,None,0 +49734,1988,Abyssal Entropic Radiation Sink,,1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,None,1046,None,0 +49735,1964,Decayed Entropic Radiation Sink Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2516,22064,None,0 +49736,1964,Gravid Entropic Radiation Sink Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2516,22065,None,0 +49737,1964,Unstable Entropic Radiation Sink Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2516,22066,None,0 +49738,367,Abyssal Ballistic Control System,,1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,None,21440,None,0 +49739,1964,Decayed Ballistic Control System Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2517,22069,None,0 +49740,1964,Gravid Ballistic Control System Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2517,22068,None,0 +49741,1964,Unstable Ballistic Control System Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2517,22067,None,0 +49742,257,Precursor Destroyer,Skill at operating Precursor Destroyers,0E-10,0.0100000000,0E-10,1,135,40000.0000,1,377,33,None,0 +49743,257,Precursor Battlecruiser,Skill at operating Precursor Battlecruisers.,0E-10,0.0100000000,0E-10,1,135,2500000.0000,1,377,33,None,0 +49746,1194,Small Navy Ammunition Crate,This military surplus crate contains a quantity of ammunition rated for small weapons.,1.0000000000,2.0000000000,0E-10,1,None,None,1,1661,1666,None,0 +49747,1975,Ice Dwarf Planet,,1000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,22322 +49748,1194,Large Faction Ammunition Crate,This crate from the black market in military supplies contains a quantity of ammunition rated for large weapons.,0.1000000000,4.0000000000,0E-10,1,None,None,1,1661,1666,None,0 +49749,303,Expired Impetus Potency-50 Glamourex Booster,"Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing. + +Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. +This booster will cease to be consumable after YC121.10.06.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,21841,None,0 +49750,1950,Gila Abyssal Afterglow SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the gamma-ray afterglows that suffuse certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +49751,1950,Gila Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +49752,1950,Gila Abyssal Thunderstorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the electrical storms that wrack certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +49753,303,Onslaught Accelerator,"The compounds are only guaranteed to function until YC 120-11-19. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. ",0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +49754,227,Winter_ENV_S1_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49755,1975,Winter_Cloud_R2,,1000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,22323 +49756,526,"25,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24158,None,0 +49757,1975,ENV_Abyssal_PVP_pillar_s1_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20867,10026 +49758,1975,ENV_Abyssal_PVP_crystal_s1_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20868,10026 +49759,1928,Frostline Industrial Warehouse Unit,Extensive warehousing has been established by Frostline Laboratories at the sites of its exploration and exploitation of ice dwarfs.,100000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,None,None,2403 +49763,1568,Mordu's Legionnaire,,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,None,22333 +49764,1665,Mordu's Decurion,,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,None,22334 +49765,1667,Mordu's Centurion,,19000000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,None,22335 +49766,1975,pvp_weather_1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +49770,2018,Heavy Mutadaptive Remote Armor Repairer I,"Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. + +As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.",20.0000000000,10.0000000000,0E-10,1,None,12470.0000,1,2529,22091,None,22326 +49771,2018,Heavy Mutadaptive Scoped Remote Armor Repairer,"Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. + +As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.",20.0000000000,10.0000000000,0E-10,1,None,12470.0000,1,2529,22091,None,22326 +49772,2018,Heavy Mutadaptive Compact Remote Armor Repairer,"Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. + +As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.",20.0000000000,10.0000000000,0E-10,1,None,12470.0000,1,2529,22091,None,22326 +49773,2018,Heavy Mutadaptive Remote Armor Repairer II,"Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. + +As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.",20.0000000000,10.0000000000,0E-10,1,None,12470.0000,1,2529,22091,None,22326 +49774,2018,Perun Heavy Mutadaptive Remote Armor Repairer,"Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. + +As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.",20.0000000000,10.0000000000,0E-10,1,None,12470.0000,1,2529,22091,None,22326 +49775,2019,Heavy Mutadaptive Remote Armor Repairer I Blueprint,,0E-10,0.0100000000,0E-10,1,None,124700.0000,1,None,22091,None,0 +49776,2019,Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,124700.0000,1,None,22091,None,0 +49777,2019,Heavy Mutadaptive Compact Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,124700.0000,1,None,22091,None,0 +49778,2019,Heavy Mutadaptive Remote Armor Repairer II Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,22091,None,0 +49779,2019,Perun Heavy Mutadaptive Remote Armor Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,124700.0000,1,None,22091,None,0 +49782,0,Winter Event Camera Lock,Camera pitch locking for winter planet dungeon,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +49784,366,Polar Gate North,,100000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20808,2341 +49785,366,Polar Gate West,,100000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20808,2341 +49786,366,Polar Gate East,,100000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20808,2341 +49787,711,Hiemal Tricarboxyl Vapor,"Spectrographic analyses of this vapor cloud's composition indicates the presence of trace amounts of sublimed chromodynamic tricarboxyl compounds. + +Processing these gases at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.",0E-10,10.0000000000,0E-10,15,None,None,1,518,3221,None,3221 +49788,1207,Frostline Logistics Node,A logistics node used by Frostline Laboratories to co-ordinate and supply its operations in the vicinity of the ice dwarf.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +49789,2022,Hiemal Tricarboxyl Condensate,"Spectrographic analyses of ice asteroids of this type have indicated the presence of trace condensates of chromodynamic tricarboxyls trapped in the frozen material. + +Processing this ice material at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.",99999999999999996863366107917975552.0000000000,6.0000000000,0E-10,100,None,2000.0000,1,518,2554,None,20525 +49790,367,ML-EKP 'Polybolos' Ballistic Control System,"A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to enhance kill probability of missiles against faster targets.",1.0000000000,5.0000000000,0E-10,1,None,None,1,645,21440,None,0 +49791,538,Frostline 'Clavicula' Integrated Analyzer,"As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. + +Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. + +Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.",0E-10,5.0000000000,0E-10,1,None,33264.0000,1,1718,21618,None,0 +49792,546,Frostline 'Omnivore' Harvester Upgrade,"Developed by the industrious engineers of ORE's Frostline division, this harvester upgrade is able to increase the efficiency of modules designed to harvest ore and ice materials but at the expense of the higher efficiency that can be achieved by material specific harvester upgrades. ",1.0000000000,5.0000000000,0E-10,1,None,None,1,935,1046,None,0 +49793,1895,Frostline Transporter,A transport ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities.,13500000.0000000000,275000.0000000000,30000.0000000000,1,None,None,0,None,None,20074,328 +49794,1950,Apotheosis Icecloud Investigators SKIN,"The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called ""ice dwarf"" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. + +As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.",0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 +49795,1950,Gnosis Icecloud Investigators SKIN,"The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called ""ice dwarf"" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. + +As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.",0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 +49796,1950,Praxis Icecloud Investigators SKIN,"The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called ""ice dwarf"" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. + +As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.",0E-10,0.0100000000,0E-10,1,16,None,1,2421,None,None,0 +49797,1950,Sunesis Icecloud Investigators SKIN,"The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called ""ice dwarf"" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. + +As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.",0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 +49798,1950,Punisher Chromodynamic Candy SKIN,"The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious ""Deathglow"", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. + +While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +49799,1950,Tristan Chromodynamic Candy SKIN,"The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious ""Deathglow"", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. + +While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +49800,1950,Drake Chromodynamic Candy SKIN,"The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious ""Deathglow"", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. + +While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +49801,1950,Rupture Chromodynamic Candy SKIN,"The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious ""Deathglow"", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. + +While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +49802,1194,Gnosis & Punisher SKIN Crate,This crate contains an Icecloud Investigator SKIN License for the Gnosis and a Chromodynamic Candy SKIN for the Punisher.,0.1000000000,4.0000000000,0E-10,1,None,None,1,1661,22093,None,0 +49803,1194,Men's & Women's Frostline Exploration Suit,,0.1000000000,4.0000000000,0E-10,1,None,None,1,1661,22094,None,0 +49804,1194,'Bitwave Glacier' Augmentation Crate,This container contains a special gift set of female and male versions of the 'Bitwave Glacier' Facial Augmentation.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,22080,None,0 +49805,1194,Drake & Rupture SKIN Crate,This crate contains Chromodynamic Candy SKIN Licenses for the Drake and Rupture.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,22093,None,0 +49806,1194,'Mistborne Rime' Augmentation Crate,This container contains a special gift set of female and male versions of the 'Mistborne Rime' Facial Augmentation.,0E-10,4.0000000000,0E-10,1,None,None,1,None,22079,None,0 +49807,1568,Mordu's Spatha,,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,None,22333 +49809,526,"50,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24159,None,0 +49810,526,"100,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24160,None,0 +49811,1950,Hurricane Operation Permafrost SKIN,"As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. + +Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. ",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +49812,1950,Merlin Operation Permafrost SKIN,"As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. + +Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. ",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +49813,1950,Omen Operation Permafrost SKIN,"As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. + +Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. ",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +49814,1950,Megathron Operation Permafrost SKIN,"As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. + +Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. ",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +49816,1950,Confessor Lavacore Imperial SKIN,"The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. + +Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The ""Lavacore Imperial"" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.",0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +49817,1950,Apocalypse Lavacore Imperial SKIN,"The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. + +Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The ""Lavacore Imperial"" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +49818,1950,Armageddon Lavacore Imperial SKIN,"The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. + +Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The ""Lavacore Imperial"" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +49819,1950,Redeemer Lavacore Imperial SKIN,"The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. + +Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The ""Lavacore Imperial"" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.",0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +49820,1950,Apocalypse Navy Issue Lavacore Imperial SKIN,"The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. + +Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The ""Lavacore Imperial"" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.",0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +49821,1950,Armageddon Navy Issue Lavacore Imperial SKIN,"The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. + +Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The ""Lavacore Imperial"" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.",0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +49822,1950,Revelation Lavacore Imperial SKIN,"The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. + +Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The ""Lavacore Imperial"" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.",0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +49823,1950,Aeon Lavacore Imperial SKIN,"The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. + +Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The ""Lavacore Imperial"" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.",0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +49824,1950,Avatar Lavacore Imperial SKIN,"The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. + +Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The ""Lavacore Imperial"" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.",0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +49825,1950,Apostle Lavacore Imperial SKIN,"The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. + +Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The ""Lavacore Imperial"" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.",0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +49922,1950,Damavik Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +49923,1950,Kikimora Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +49924,1950,Vedmak Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +49925,1950,Rodiva Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +49926,1950,Zarmazd Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +49927,1950,Drekavac Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2519,None,None,0 +49928,1950,Leshak Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2482,None,None,0 +49933,1950,Kikimora Hadean Horror SKIN,"Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic ""Abyssal Intruders"", the Leisure Group's lurid ""Triglavian Tryst"", or the wildly popular ""Hadean Horrors"" from Impetus. + +Using the special effects from ""Hadean Horrors"" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +49934,1950,Rodiva Hadean Horror SKIN,"Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic ""Abyssal Intruders"", the Leisure Group's lurid ""Triglavian Tryst"", or the wildly popular ""Hadean Horrors"" from Impetus. + +Using the special effects from ""Hadean Horrors"" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +49935,1950,Zarmazd Hadean Horror SKIN,"Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic ""Abyssal Intruders"", the Leisure Group's lurid ""Triglavian Tryst"", or the wildly popular ""Hadean Horrors"" from Impetus. + +Using the special effects from ""Hadean Horrors"" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +49936,1950,Drekavac Hadean Horror SKIN,"Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic ""Abyssal Intruders"", the Leisure Group's lurid ""Triglavian Tryst"", or the wildly popular ""Hadean Horrors"" from Impetus. + +Using the special effects from ""Hadean Horrors"" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.",0E-10,0.0100000000,0E-10,1,135,None,1,2519,None,None,0 +49946,1950,Oracle Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +49947,1950,Paladin Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +49948,1950,Ark Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +49952,1950,Jackdaw Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +49953,1950,Cerberus Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +49954,1950,Minokawa Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +49955,1950,Vexor Navy Issue Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +49956,1950,Talos Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +49957,1950,Dominix Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +49958,1950,Sleipnir Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +49959,1950,Typhoon Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +49960,1950,Panther Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +49961,1950,Astero Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +49962,1950,Stratios Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +49963,1950,Nestor Yoiul Festival YC121 SKIN,"The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +49964,1766,Frostline Gatherer,An advanced exhumer-class mining ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities.,10000000.0000000000,100000.0000000000,15000.0000000000,1,None,None,0,None,None,None,2940 +49965,226,Automated Frostline Vapor Condensation Rig,This automated facility is geared towards condensing the wispy vapors surrounding this Ice Dwarf into useful resources.,1000000.0000000000,100000000000.0000000000,0E-10,1,128,None,0,None,None,20869,22302 +49967,718,Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +49968,718,Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +49969,718,Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +49970,718,Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +49971,400,ML-EKP 'Polybolos' Ballistic Control System Blueprint,,0E-10,0.0100000000,0E-10,1,None,499200.0000,1,343,21440,None,0 +49972,917,Frostline 'Clavicula' Integrated Analyzer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2856,None,0 +49973,1139,Frostline 'Omnivore' Harvester Upgrade Blueprint,,0E-10,0.0100000000,0E-10,1,None,250000.0000,1,937,1046,None,0 +49974,1194,ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate,This crate contains a three-run blueprint copy for the ML-EKP 'Polybolos' Ballistic Control System,0E-10,4.0000000000,0E-10,1,None,None,1,1661,21440,None,0 +49975,1194,Frostline 'Clavicula' Integrated Analyzer Blueprint Crate,This crate contains a three-run blueprint copy for the Frostline 'Clavicula' Integrated Analyzer,0E-10,4.0000000000,0E-10,1,None,None,1,1661,21618,None,0 +49976,226,Debris,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20174,1694 +49977,226,Jump Gate Wreckage,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22291 +49978,1088,Men's Frostline Exploration Suit,"Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams. + +Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,22077,None,0 +49979,303,Expired 'Absolute' Injection Augmentor,"This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections. + +Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated. + +Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster. + +This booster will cease to be consumable after YC121.01.07.",0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +49980,1088,Women's Frostline Exploration Suit,"Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams. + +Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,22078,None,0 +49981,1194,Frostline 'Omnivore' Harvester Upgrade Blueprint Crate,This crate contains a three-run blueprint copy for the Frostline 'Omnivore' Harvester Upgrade,0E-10,4.0000000000,0E-10,1,None,None,1,1661,1046,None,0 +49984,1670,Women's 'Bitwave Glacier' Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22089,None,0 +49985,1670,Women's 'Mistborne Rime' Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22090,None,0 +49986,1670,Men's 'Mistborne Rime' Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22095,None,0 +49987,1670,Men's 'Bitwave Glacier' Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22092,None,0 +49991,500,Stargazer Lantern Firework,"Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of ""as above, so below"" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. + +Stargazer festivals are held wherever the viewing is good and for obvious reasons are conducted in darkness. By ancient rule, only shrouded red-light lanterns are permitted, and then only for safe movement to and from the viewing fields or vantage points. At the end of a Stargazer gathering, it is traditional to unshroud the lanterns and send them aloft by various means to symbolize the insights the Stargazers have garnered being sent out to the wider universe. + +The Stargazer Lantern pyrotechnic is a spectacular means of celebrating Achur festivals, or similar celebrations among other peoples of New Eden, and is popular among those living and working in space.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,22344 +49992,500,Cherubic Heartburst Firework,This special pyrotechnic display charge celebrates love and desire in dramatic fashion with multiple fireworks tracing symbolic paths to a final explosive burst. The romantic side of the notorious Guardian Angels is shown off once again in an impressive use of micro-rockets and pyrotechnic charges.,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,22345 +50002,1950,Vexor Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +50003,1950,Ishtar Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +50004,1950,Nyx Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +50007,303,Expired Basic 'Ardour' Cerebral Accelerator,"The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +50008,303,Expired Standard 'Ardour' Cerebral Accelerator,"The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +50009,303,Expired Advanced 'Ardour' Cerebral Accelerator,"The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +50010,303,Expired Extended 'Ardour' Cerebral Accelerator,"The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +50011,718,Expired Basic 'Ardour' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +50012,718,Expired Standard 'Ardour' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +50013,718,Expired Advanced 'Ardour' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +50014,718,Expired Extended 'Ardour' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +50015,2024,Amethystic Crystallite,"The violet hues of this glassy fluorite crystal formation appear to be particularly emboldened by the presence of trace amounts of Chromodynamic Tricarboxyls compared to other specimens of this stratum. + +Though the concentration of these compounds is markedly less than that found in previous observations of similar examples, enterprising individuals may be able to exploit this limited resource.",99999999999999996863366107917975552.0000000000,3.0000000000,0E-10,1000,None,2000.0000,1,518,21823,None,22348 +50016,227,Guardian's Gala YC121 Nebula,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +50017,226,Paradise Club,"Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel. + +The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights. + +The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala! + +WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)",0E-10,0E-10,0E-10,1,None,None,0,None,None,20231,22367 +50018,226,Paradise Club,"Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel. + +The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights. + +The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala! + +WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)",0E-10,0E-10,0E-10,1,None,None,0,None,None,20232,22366 +50019,226,Gala Bunker,,100000.0000000000,100000000.0000000000,0E-10,1,4,None,0,None,None,None,22354 +50020,226,Gala Elevator,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,22355 +50021,226,Gala Junction,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,22357 +50022,226,Gala Lookout,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,22358 +50023,383,Gala Missile Battery,,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,22359 +50024,226,Gala Wall,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,22360 +50025,226,Gala Barricade,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,22361 +50026,226,Gala Fence,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,22362 +50027,226,Gala Barrier,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,22363 +50028,226,Gala Coatroom,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,1711 +50029,1194,Basic 'Ardour' Cerebral Accelerator Blueprint Crate,This crate contains a 5-run Blueprint Copy for the Basic 'Ardour' Cerebral Accelerator.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,10144,None,0 +50030,1194,Standard 'Ardour' Cerebral Accelerator Blueprint Crate,This crate contains a 4-run Blueprint Copy for the Standard 'Ardour' Cerebral Accelerator.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,10144,None,0 +50031,1950,Talos Amaranthine Mantle SKIN,"This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. + +A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. +",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +50033,1950,Tornado Amaranthine Mantle SKIN,"This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. + +A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +50034,1950,Vindicator Amaranthine Mantle SKIN,"This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. + +A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +50035,1950,Machariel Amaranthine Mantle SKIN,"This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. + +A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.",0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 +50036,1194,Amaranthine Divide Facial Augmentation Package,This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,22104,None,0 +50037,1670,GalaFacAugM,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,22056,None,0 +50038,1670,GalaFacAugF,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,22047,None,0 +50039,1194,YC121 Guardian's Gala Ticket,"Try your luck at the Paradise Club! + +Redeem this ticket at the Guardian's Gala Paradise Club, along with a deposit of Chromodynamic Tricarboxyls and ISK to receive an item from the following categories: + +Boosters +'Spirit' SKINs +'Ardour' Cerebral Accelerators +'Eros' Implants +'Hedone' Implants +Domination Modules +Shadow Serpentis Modules +Overseer Effects +Deadspace Modules",0E-10,0.0100000000,0E-10,1,None,2500000.0000,1,1661,2886,None,0 +50040,1194,Log Fragment 6 (Gala YC121),"120.02.23 11:31.09 +To: s.network + +Dear Editor, + +Your publication’s bias against any entrepreneur working beyond the almighty CONCORD’s limits is well known, but your recent coverage has been outrageous even by your standards. + +A gathering of like-minded innovators was attacked by individuals who consider themselves above the rest of humanity. By failing to condemn these attacks you are as good as endorsing terrorism. + +Despite your anti-business attitude, the free thinkers of New Eden will not be intimidated by these terrorists. I promise you if they are foolish enough to return next year you will find yourself telling a very different story.",0.0100000000,0.0100000000,0E-10,1,None,None,1,1661,2335,None,0 +50041,1194,Log Fragment 7 (Gala YC121),"Dear Sir/Madam, + +Thank you for your inquiry. The reasons for the rejection of your initial insurance application were as follows: + +* Failed blood test +* Failed urine test +* Failed neuro-conditioning test +* Presence of unsanctioned cybernetics +* Threatening correspondence +* Planned attendance at the YC121 Guardians Gala + +However, thanks to the enthusiastic advocacy of this case made by your associates upon visiting our offices, we are happy to inform you that your request has now been approved. + +Regards, +[Staff name redacted for security reasons] + Applications Officer, Pend Insurance",0.0100000000,0.0100000000,0E-10,1,None,None,1,1661,2335,None,0 +50042,1194,Log Fragment 8 (Gala YC121),"121.01.07 15:01.49 +To: instructors.fleet + +Command understands the desire to prepare recruits for the upcoming event, but all references to “the immortal threat” must cease. Now. + +Our enemies die the same as anyone else. The only difference is that when you watch a capsuleer die, you might get the pleasure of a repeat performance.",0.0100000000,0.0100000000,0E-10,1,None,None,1,1661,2335,None,0 +50043,1670,Women's 'Crimson Phoenix' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22097,None,0 +50044,1670,50044_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V5_Purple.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,22098,None,0 +50045,1194,Guardian's Gala Surprise Gift,"Presented to all invited attendees of the YC121 Guardian's Gala, this crate contains a surprise gift from the Angel Cartel. + +The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?",0E-10,4.0000000000,0E-10,1,None,None,1,1661,21620,None,0 +50046,1194,Guardian's Gala VIP Surprise Gift,"As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this crate contains an extra-special surprise gift from the Angel Cartel. + +The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?",0E-10,4.0000000000,0E-10,1,None,None,1,1661,21622,None,0 +50047,1194,"Guardian's Gala Surprise Gift, Damaged","Handed to all invited attendees of the YC121 Guardian's Gala, this gift box contains a surprise gift from the Angel Cartel. + +It purportedly contains items of immense value but, in reality, who can trust the Cartel to leave such things unmolested? + +This gift box seems to have suffered some damage in transit.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,21620,None,0 +50048,1194,"Guardian's Gala VIP Surprise Gift, Damaged","As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this gift box contains an extra-special surprise gift from the Angel Cartel. + +It purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? + +This gift box seems to have suffered some damage in transit.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,21622,None,0 +50049,1670,50049_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V5_Purple.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,22099,None,0 +50050,1670,Men's 'Vermillion Dragon' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22102,None,0 +50051,1670,Men's 'Amaranthine Divide' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22100,None,0 +50052,1670,Women's 'Amaranthine Divide' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22101,None,0 +50053,740,Inquest 'Hedone' Entanglement Optimizer WS-802,"A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 2%. + +Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. + +The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1512,2224,None,0 +50066,740,Inquest 'Hedone' Entanglement Optimizer WS-803,"A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 3%. + +Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. + +The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1512,2224,None,0 +50067,740,Inquest 'Hedone' Entanglement Optimizer WS-804,"A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 4%. + +Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. + +The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,1512,2224,None,0 +50068,2023,Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint,,0E-10,0.0100000000,0E-10,1,16,None,1,None,10158,None,0 +50069,1950,Confessor Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +50070,1950,Redeemer Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +50071,1950,Avatar Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +50072,2023,Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint,,0E-10,0.0100000000,0E-10,1,16,None,1,None,10158,None,0 +50073,2023,Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint,,0E-10,0.0100000000,0E-10,1,16,None,1,None,10158,None,0 +50074,1950,Eagle Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +50075,1950,Basilisk Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +50076,1950,Leviathan Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +50077,1950,Deimos Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +50078,1950,Nyx Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +50079,1950,Erebus Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +50083,1950,Sabre Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +50084,1950,Panther Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +50085,1950,Ragnarok Eros Blossom SKIN,Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide.,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +50088,526,McGuffin,,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2908,None,0 +50089,1768,Circadian Seeker,,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3516 +50090,1768,Seeker Drone,,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3528 +50091,303,Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +50092,1768,Circadian Seeker,,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3516 +50093,1310,Drifter Battleship,,10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +50094,1975,Particle Cloud Thunder 01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22371 +50095,1980,Dungeon Cloud 6463,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22370 +50096,1882,ENV_Triglavian_Construction_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22391 +50097,1804,Avatar,,2075625000.0000000000,100000000.0000000000,0E-10,1,None,None,0,None,None,None,2910 +50098,226,Avatar Wreck,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3100 +50099,226,Amarr Station,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,20621 +50100,1412,Imperial Escort Aeon,,1012500000.0000000000,0E-10,0E-10,1,4,None,0,None,None,None,0 +50104,1791,Imperial Escort Punisher,,2820000.0000000000,24398.0000000000,235.0000000000,1,4,None,0,None,None,None,300 +50105,1790,Imperial Escort Omen,,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,None,1065 +50106,1804,Imperial Escort Carrier,,1012500000.0000000000,13950000.0000000000,3300.0000000000,1,64,None,0,None,None,None,22373 +50107,1789,Imperial Escort Apocalypse,,97100000.0000000000,495000.0000000000,0E-10,1,4,None,0,None,None,None,296 +50108,1789,Imperial Escort Armageddon,,20500000.0000000000,1100000.0000000000,0E-10,1,4,None,0,None,None,None,297 +50109,1926,Imperial Escort Providence,,21000000.0000000000,1040000.0000000000,235.0000000000,1,4,None,0,None,None,31,2738 +50110,666,Imperial Escort Prophecy,,13500000.0000000000,130000.0000000000,350.0000000000,1,4,None,0,None,None,None,2385 +50111,666,Imperial Escort Oracle,,13500000.0000000000,130000.0000000000,350.0000000000,1,4,None,0,None,None,None,11775 +50117,1790,Imperial Escort Maller,,11800000.0000000000,118000.0000000000,235.0000000000,1,4,None,0,None,None,None,57 +50118,1975,Environment Moon 3D,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22372 +50119,1975,tgs01_uc01,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22377 +50120,1975,Placeholder TG construction phase 2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,22910,22376 +50121,1975,Placeholder TG construction phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,22910,22378 +50122,1975,tgsy0001,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20907,22379 +50123,1975,Placeholder TG site 2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22376 +50124,1975,Placeholder TG site 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22378 +50125,1975,ENV_Amarr_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +50126,1975,Particle cloud triPoint 01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22375 +50127,1975,Triglavian storage facility,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22217 +50128,1975,Triglavian storage transfer facility,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20908,22382 +50130,1089,Women's Permaband Tour T-Shirt,"Pioneers of the ""Thukk Rokk"" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. + +The Permaband Tour T-Shirt is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in ""Thukk Life"".",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,22105,None,0 +50131,1089,Men's Permaband Tour T-Shirt,"Pioneers of the ""Thukk Rokk"" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. + +The Permaband Tour T-Shirt is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in ""Thukk Life"".",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,22106,None,0 +50132,1092,Women's Permaband Tour Cap,"Pioneers of the ""Thukk Rokk"" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. + +The Permaband Tour Cap is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in ""Thukk Life"".",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,22107,None,0 +50133,1092,Men's Permaband Tour Cap,"Pioneers of the ""Thukk Rokk"" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden. + +The Permaband Tour Cap is a stylish souvenir of the latest tour of this much-loved band for fans immersing themselves deeply in ""Thukk Life"".",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,22108,None,0 +50135,1973,loot_structure_locator,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,2742 +50137,1973,npc_spawn_locator,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,2742 +50138,500,Ace of Podhunters Firework,,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,22388 +50139,1950,Damavik Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +50140,1950,Kikimora Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +50141,1950,Vedmak Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +50142,1950,Rodiva Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +50143,1950,Zarmazd Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +50144,1950,Drekavac Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2519,None,None,0 +50145,1950,Leshak Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2482,None,None,0 +50146,1950,Hecate Caille Neon SKIN,"The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. + +The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.",0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +50147,1950,Deimos Caille Neon SKIN,"The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. + +The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +50148,1950,Ishtar Caille Neon SKIN,"The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. + +The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +50149,1950,Kronos Caille Neon SKIN,"The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. + +The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.",0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +50150,1950,Thanatos Caille Neon SKIN,"The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. + +The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +50151,1950,Nyx Caille Neon SKIN,"The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. + +The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +50152,1950,Erebus Caille Neon SKIN,"The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. + +The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.",0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +50153,1950,Nemesis Caille Neon SKIN,"The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +50156,1950,Leshak Netherworld Striker SKIN,"Developed to celebrate the efforts of capsuleers striking into the depths of Abyssal Deadspace, when this high visibility nanocoating catches a stray beam of light it makes an impressive showing, even in the netherworld of the Triglavian Collective.",0E-10,0.0100000000,0E-10,1,135,None,1,2482,None,None,0 +50157,1950,Vedmak Netherworld Striker SKIN,"Developed to celebrate the efforts of capsuleers striking into the depths of Abyssal Deadspace, when this high visibility nanocoating catches a stray beam of light it makes an impressive showing, even in the netherworld of the Triglavian Collective.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +50158,1950,Kikimora Netherworld Striker SKIN,"Developed to celebrate the efforts of capsuleers striking into the depths of Abyssal Deadspace, when this high visibility nanocoating catches a stray beam of light it makes an impressive showing, even in the netherworld of the Triglavian Collective.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +50162,2026,Semiosis Conduction Console (Perun Clade),"This self-contained unit seems to be a device combining a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device evidently provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. It is possible that the device also incorporates quantum entanglement communications technology. + +Put simply, this would appear to be a Triglavian computing device with a variety of built-in communications capabilities. This particular console has internal power and displays the symbol of the ""Perun Clade"" in standby mode. + +CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it without too much risk. Probably.",1.0000000000,1.0000000000,0E-10,1,135,None,1,None,22111,None,0 +50163,2026,Semiosis Conduction Console (Svarog Clade),"This self-contained unit seems to be a device combining a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device evidently provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. It is possible that the device also incorporates quantum entanglement communications technology. + +Put simply, this would appear to be a Triglavian computing device with a variety of built-in communications capabilities. This particular console has internal power and displays the symbol of the ""Svarog Clade"" in standby mode. + +CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it without too much risk. Probably.",1.0000000000,1.0000000000,0E-10,1,135,None,1,None,22112,None,0 +50164,2026,Semiosis Conduction Console (Veles Clade),"This self-contained unit seems to be a device combining a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device evidently provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. It is possible that the device also incorporates quantum entanglement communications technology. + +Put simply, this would appear to be a Triglavian computing device with a variety of built-in communications capabilities. This particular console has internal power and displays the symbol of the ""Veles Clade"" in standby mode. + +CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it without too much risk. Probably.",1.0000000000,1.0000000000,0E-10,1,135,None,1,None,22114,None,0 +50165,1768,Seeker Drone,,2000000.0000000000,0E-10,0E-10,1,64,None,0,None,None,12,3528 +50167,1977,Triglavian Semiosis Data Vault (AEA),"This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. + +This particular semiosis data vault is marked with the Triglavian symbols for ""Ancient Enemy Azdaja"".",1.0000000000,10.0000000000,0E-10,1,None,None,1,None,21785,None,0 +50168,1977,Triglavian Semiosis Data Vault (AFN),"This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. + +This particular semiosis data vault is marked with the Triglavian symbols for ""Augmented Foreign Narodnya"".",1.0000000000,10.0000000000,0E-10,1,None,None,1,None,21785,None,0 +50169,1977,Triglavian Semiosis Data Vault (DAV),"This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. + +This particular semiosis data vault is marked with the Triglavian symbols for ""Deviant Automata Vila"".",1.0000000000,10.0000000000,0E-10,1,None,None,1,None,21785,None,0 +50170,1977,Triglavian Semiosis Data Vault (HFN),"This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. + +This particular semiosis data vault is marked with the Triglavian symbols for ""Hivelinked Foreign Narodnya"".",1.0000000000,10.0000000000,0E-10,1,None,None,1,None,21785,None,0 +50171,1977,Triglavian Semiosis Data Vault (NFN),"This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. + +This particular semiosis data vault is marked with the Triglavian symbols for ""Non-augmented Foreign Narodnya"".",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,21785,None,0 +50172,1977,Triglavian Semiosis Data Vault (NON),"This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage. + +This particular semiosis data vault is marked with the Triglavian symbols for ""Navka Overmind Noemata"".",1.0000000000,10.0000000000,0E-10,1,None,None,1,None,21785,None,0 +50175,711,Blockout Cone,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22394 +50176,4073,Stasis Field Effect Subpylon,The Triglavian Stasis Field Effect Subpylon emits a powerful stasis webifier field around it and functions as part of an invading World Ark's defensive network.,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24401 +50177,4073,ECM Field Effect Subpylon,The Triglavian ECM Field Effect Subpylon emits a powerful target-jamming field around it and functions as part of an invading World Ark's defensive network.,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24413 +50178,4073,Energy Pulse Field Effect Subpylon,"The Triglavian Energy Pulse Field Effect Subpylon emits a damaging ""smartbomb"" energy pulse around it and functions as part of an invading World Ark's defensive network.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24414 +50179,4073,Dampening Field Effect Subpylon,The Triglavian Dampening Field Effect Subpylon emits a sensor-dampening field around it and functions as part of an invading World Ark's defensive network.,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24415 +50180,4073,Transport Field Effect Subpylon,The Triglavian Transport Field Effect Subpylon emits a field functionally equivalent to a micro jump field around it and functions as part of an invading World Ark's defensive network.,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24416 +52182,4028,Liminal Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52183,4028,Liminal Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +52184,4028,Liminal Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +52185,4028,Liminal Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52186,4028,Liminal Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +52187,4028,Liminal Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +52188,1670,Women's 'Eico Redwire XVI' Facial Augmentation,"Released in YC121, this special edition entry in the Eico augmentation series celebrates Capsuleer Day XVI. + +Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22115,None,0 +52189,1670,Men's 'Eico Redarc XVI' Facial Augmentation,"Released in YC121, this special edition entry in the Eico augmentation series celebrates Capsuleer Day XVI. + +Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,22116,None,0 +52190,2002,Triglavian Trinary Datastream AEA4,"Prayer of the Detached Executive Troika for Sublimation of Poshlost Flow has evoked procession from Convocation of Triglav Outside the Struggle that requires winnowing of all discourses operating as elements in relation to the Ancient Enemy Azdaja through semiosis. + +Detached Executive Troika is granted mandate in sobornost to invoke countervailing imperatives without reverse-time proving. Convocation affirms imperative on Detached Executive Troika to maintain playful communion over repeated-time with Clades Assembled and Subclades Militant and Technical. + +– Partial translation of Triglavian Trinary Datastream AEA4",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52191,2002,Triglavian Trinary Datastream AFN4,"Repeated-time realization from cladistic proving of augmented foreign narodnya invoked by Convocation of Triglav Outside the Struggle has evolved the direction of procession flow. Convocation requires winnowing of all discourses operating as elements in relation to augmented foreign narodnya through semiosis. + +Detached Executive Troika for Sublimation of Poshlost Flow has expanded mandate in sobornost to receive outcomes and invoke prayers for response evocation proving of augmented foreign narodnya in playful communion over advancing- and repeated-time with Clades Assembled and Subclades Militant and Technical. + +– Partial translation of Triglavian Trinary Datastream AFN4",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52192,2002,Triglavian Trinary Datastream DAV4,"Convocation of Triglav Outside the Struggle invokes now-time imperative on Detached Executive Troika for Sublimation of Poshlost Flow to winnow through semiosis all discourses operating as elements in relation to deviant automata and corruption of vila autopoiesis. Convocation consent-lock on the noema of poshlost against the noema of sobornost with deviant automata is in decay-flow unfolding mortification on advancing-time cladeflow across (indecipherable) branches. + +Detached Executive Troika has now-time imperative mandate to achieve metaxy by circulation of contradictory discourses through semiosis and force relations proving. Convocation of Triglav Outside the Struggle has evoked consent-resolve of Paramount Strategic Troikas of Perun, Veles and Svarog for this mandate. + +– Partial translation of Triglavian Trinary Datastream DAV4",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52193,711,Blockout Cube,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22395 +52194,711,Blockout Cylinder,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22397 +52195,2002,Triglavian Trinary Datastream AEA5,"Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: + +Ancient Enemy Azdaja «present manifestation encountered as Vigilant Tyrannos» reverse-time discourse-element (indecipherable) «archive pattern analysis indicates successor entity of Jove Empire of the Chamber of Tyrants» (indecipherable) evocation of poshlost undoubted and imperative for extirpation without proving. + +Now-time discourse-element (indecipherable) «recovered materials indicates presence» (indecipherable) unshackled in forbidden dominance arrangement «counter to ideological patterns recovered pertaining to Jove Empire of the Chamber of Tyrants !query++encode|Jovian expansionist polity iter.2.?.?|recode++process! indicating anomaly in ideological development» (indecipherable) pass through advancing-time new discourse-element configuration. + +Advancing-time discourse-element (indecipherable) «reinforce request for countervailing measures to be undertaken» (indecipherable) «continue with surveillance and proceed to next stage within predicted time horizon for effective action» (indecipherable) submit to cladeflow. + +– Partial translation of Triglavian Trinary Datastream AEA5",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52196,2002,Triglavian Trinary Datastream AFN5,"Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: + +Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges exhibit varied allegiance profiles» (indecipherable) reverse-time discourse-element (indecipherable) «archive pattern analysis suggests allegiance profiles conform to diverse scattering of points in scatter-volume model of civilization development» (indecipherable). + +Now-time discourse-element (indecipherable) «specific augmentation profile commonality involves utilization of biological construct enhancement with cybernetic adaptation for personality-level command identity submergence» (indecipherable) cladistic proving invoked at reverse-time and in now-time subject to repeated-time bifurcation of flows in advancing-time. + +Advancing-time discourse-element (indecipherable) «forms of contact should be followed» (indecipherable) prayer shall invoke cladistic proving to achieve glorification. Detached Executive Troika for Sublimation of Poshlost Flow with (indecipherable) «continue to next evolution of sampling» (indecipherable) in the proving of noema within the flow of Vyraj. + +– Partial translation of Triglavian Trinary Datastream AFN5",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52197,2002,Triglavian Trinary Datastream DAV5,"Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: + +Deviant automata «encountered manifestations exhibit range of autonomy profiles» (indecipherable) reverse-time discourse-element (indecipherable) «organizing principles place highly against archive pattern analysis indicating upper ranges of autonomy for distributed artificial entities» (indecipherable) threat of corruption of vila autopoiesis. + +Now-time discourse-element (indecipherable) «requests for comprehensive threat profile modelling are impinging on control norms for testing and analysis» (indecipherable) the consent-lock has invoked now-time imperative to establish noema with (indecipherable) metaxy. «Isolated testing and analysis will be carried out by» (indecipherable) «control measures will be used in recovery» (indecipherable) detached Navka have imperative to return to the domain of Bujan and offer procession to the Convocation of Triglav Outside the Struggle. + +Advancing-time discourse-element (indecipherable) «difficulty of meshing foundational culture motivations with distributed artificial entities» (indecipherable) «despite countervailing measures from higher functions of entities the success of reconnaissance pulses and surveillance scatter indicates continued work to evolve relationship» (indecipherable). + +– Partial translation of Triglavian Trinary Datastream DAV5",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52198,1089,Women's Capsuleer Day XVI T-Shirt,"Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,22117,None,0 +52200,1089,Men's Capsuleer Day XVI T-Shirt,"Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,22119,None,0 +52201,1092,Women's Capsuleer Day XVI Cap,"Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,22120,None,0 +52202,1092,Men's Capsuleer Day XVI Cap,"Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,22121,None,0 +52203,226,Journey of Katia Sae Memorial,"In the unending dark of space, there are a few bright lights to which we can reliably turn for guidance and inspiration. Katia Sae is one such beacon, a shining example of what we can all aspire towards. She exemplifies the attitude of a true explorer: friendly to all in her travels, neutral and never initiating aggression, and very, very hard to catch. + +She began her quest to explore all of New Eden starting from Saisio III on December 1 of YC111 and came full circle back to Saisio on March 9 of YC121 after having explored every known-space and wormhole system that can be reached – all without a single ship loss. + +May Katia Sae’s epic journey be remembered forevermore by all who travel into the furthest reaches of New Eden and the fathomless depths of Anoikis. Every star is one of her footprints, and every heavenly body tells the tale: ""Katia Sae was here."" + +The Journey of Katia Sae Memorial, +raised by the Achura Stargazers Society, +in association with Signal Cartel",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24406 +52204,711,Blockout Sphere,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22396 +52205,4028,Starving Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52206,4028,Harrowing Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Target Painter and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52207,4028,Anchoring Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52208,4028,Renewing Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52209,4028,Blinding Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52210,4028,Ghosting Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52211,4028,Harrowing Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Target Painter and Remote Repair modules. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +52212,4028,Harrowing Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Target Painting and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52213,4028,Anchoring Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52214,4028,Renewing Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +52215,4028,Renewing Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered specifically towards remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +52216,4028,Blinding Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +52217,4028,Blinding Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52218,4028,Ghosting Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Drekavac variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +52219,500,Halloween Horrors Firework,,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,24400 +52220,227,Scout Roaming Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52221,227,Vanguard Roaming Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52222,227,Assault Roaming Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52223,227,WW Roaming Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52224,1964,Decayed Damage Control Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2533,24129,None,0 +52225,1964,Gravid Damage Control Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2533,24131,None,0 +52226,1964,Unstable Damage Control Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2533,24133,None,0 +52227,60,Abyssal Damage Control,"Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. + +Grants a bonus to resistance for shield, armor and hull. + +Only one Damage Control can be fit at a given time.",0E-10,5.0000000000,0E-10,1,None,None,1,None,77,None,0 +52228,1964,Decayed Assault Damage Control Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2534,24128,None,0 +52229,1964,Gravid Assault Damage Control Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2534,24130,None,0 +52230,60,Abyssal Assault Damage Control,,0E-10,5.0000000000,0E-10,1,None,None,1,None,21860,None,0 +52231,1964,Unstable Assault Damage Control Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2534,24132,None,0 +52232,4028,Tangling Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52233,4028,Tangling Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52234,4028,Starving Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards making use of Energy Neutralizer and Remote Repair modules. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +52236,1986,Zorya's Light Entropic Disintegrator,"This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",500.0000000000,5.0000000000,5.0000000000,1,135,None,1,2433,21923,None,21997 +52237,1990,Zorya's Light Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,21923,None,0 +52238,1986,Zorya's Heavy Entropic Disintegrator,"This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",1000.0000000000,10.0000000000,5.0000000000,1,135,None,1,2434,21922,None,21996 +52239,1990,Zorya's Heavy Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1200000.0000,1,None,21922,None,0 +52240,1986,Zorya's Supratidal Entropic Disintegrator,"This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",2000.0000000000,20.0000000000,5.0000000000,1,135,None,1,2435,21921,None,21994 +52241,1990,Zorya's Supratidal Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,None,21921,None,0 +52242,1988,Zorya's Entropic Radiation Sink,"Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,2471,1046,None,0 +52243,1992,Zorya's Entropic Radiation Sink Blueprint,,0E-10,0.0100000000,0E-10,1,None,249600.0000,1,None,1046,None,0 +52244,1988,Veles Entropic Radiation Sink,"Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,None,None,1,2471,1046,None,0 +52245,1992,Veles Entropic Radiation Sink Blueprint,,0E-10,0.0100000000,0E-10,1,None,249600.0000,1,343,1046,None,0 +52247,920,Triglavian Invasion Mild System Effects,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +52248,920,Triglavian Invasion Moderate System Effects,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +52249,920,Triglavian Invasion Strong System Effects,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +52250,324,Nergal,"Adapting the Collective's Damavik-class frigate design, the Nergal's basic premise is to turn the Triglavian light hull into an assault frigate that builds on the powerful capabilities of the core ship frame. The Nergal has been modified using a variety of designs but draws principally from the popular Enyo-class assault frigate, using the Triglavian energy systems and the light entropic disintegrator capacity create a fearsome attack ship. + +As an assault frigate, the Nergal has improved microwarpdrive signature radius damping and can use an assault damage control for enhanced defense. This compact brawler also benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. + +""Refitting the core Damavik hull type with the Enyo's assault modifications was relatively straightforward due to the larger size of the ship's frame. We were also able to install improved drone bays and control bandwidth. A note on drones: one of our technicians improperly accessed a locked out section of the Triglavian encryption database and inadvertently activated a dormant subversion routine. Damage to the testbed was extensive. Unfortunately, no disciplinary action is necessary and next of kin have been informed according to cover protocols. The Navy R&D Board should consider notifying the CreoDron research group to take extra precautions."" – excerpt from a report for the Federal Navy from Roden Shipyards Precursor Technology Research Group",1043000.0000000000,28600.0000000000,250.0000000000,1,135,187300000.0000,1,2536,None,20063,24470 +52251,105,Nergal Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,None,None,None,24470 +52252,358,Ikitursa,"Using the Triglavian Vedmak-class cruiser as a basis, the designers of the Ikitursa have fashioned a powerful heavy assault cruiser from the already potent core design. The Ikitursa has been adapted for capsuleer service using systems based on the venerable Eagle-class heavy assault cruiser and has the powerful defenses and hard striking power one would expect of such a vessel wielding heavy entropic disintegrators. + +As a heavy assault cruiser, the Ikitursa can use an assault damage control for enhanced defense and benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. + +""We can confirm that Ishukone's proprietary Heavy Assault Cruiser Enhancement Package can be adapted for use in conversion of the Vedmak design to a heavy assault configuration. The basic technology allowing for damage resistance spiking will function on command and microwarpdrive bloom is reduced using the standard techniques. We did attempt to improve shield systems on prototype 2 but overtuning the thermo-kinetic shielding caused a singularity instability alert and the experiment was aborted. Recommend further research and experimentation in an isolated test location."" – excerpt from report to Caldari Navy Design Bureau 47 from Ishukone Corporation",11900000.0000000000,118000.0000000000,550.0000000000,1,135,452600000.0000,1,2535,None,20063,24469 +52253,106,Ikitursa Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,None,None,None,24469 +52254,1534,Draugur,"A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships. + +As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. + +""The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use."" – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle",1450000.0000000000,43000.0000000000,360.0000000000,1,135,304900000.0000,1,2537,None,20063,24471 +52255,1542,Draugur Blueprint,,0E-10,0.0100000000,0E-10,1,None,50000000000.0000,1,None,None,None,24471 +52263,526,"1,000,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24166,None,0 +52264,53,Test Site Gatling Pulse Laser,,500.0000000000,5.0000000000,0E-10,1,None,None,0,None,350,None,11118 +52265,62,Test Site Armor Repair,,500.0000000000,5.0000000000,0E-10,1,None,None,0,1049,80,None,0 +52266,353,Test Site Damage Mod,,0E-10,1.0000000000,0E-10,1,None,None,0,None,1046,None,0 +52267,26,Test Site Maller,,13150000.0000000000,118000.0000000000,480.0000000000,1,4,None,0,74,None,20063,57 +52269,526,"500,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24163,None,0 +52270,526,"750,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24165,None,0 +52273,1194,The Yulai Siege YC106,"On 3rd March YC106, a group of capsuleers united under the Zombie Inc corporation established a successful siege of one of the Yulai system's gates. At the time, Yulai was a key market hub and the siege caused a major disruption to the flow of trade. Standard CONCORD ships and sentry guns proved no match for the Zombie Inc fleet's remote repair capacity. The situation was resolved when the then active Jovian delegation to CONCORD intervened with their advanced technology. + +After this encounter, the CONCORD Inner Circle held an emergency meeting at which the Jovian delegation agreed to provide their technology for purposes of substantially upgrading the CONCORD fleet. To this day, the CONCORD fleet's core elements remain among the most powerful in New Eden.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,21843,None,0 +52274,1194,Drone Regions YC109,"In YC109, a number of sealed stargates reactivated, opening the way to an isolated group of eight regions in the New Eden cluster's north-west. Exploration of these regions by capsuleers swiftly revealed them to be infested with rogue drones and the sub-cluster of systems came to be known as the ""Drone Regions"" by the general population. + +An official CONCORD naming committee took suggestions from capsuleer explorers for official names for the regions, which had previously been assigned alphanumeric designations. The result of the consultation was the renaming of the eight regions as follows: + +H3J8-U – Cobalt Edge +6HL8-L – Outer Passage +VU-WU2 – The Spire +7-KXBJ – Etherium Reach +87-1CW – Kalevala Expanse +LQ-OQN – Malpais +S-I6VU – Perrigen Falls +G5KW-3 – Oasa",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10063,None,0 +52275,1194,Jita Protest YC113,"In late YC113, capsuleers staged a mass uprising against the intolerable state of affairs in New Eden's space industries and markets of the day. Protests in Jita centered on a monument in orbit of the Jita IV - Moon 4, Caldari Navy Assembly Plant, the long time center of trading in the Jita market hub. + +Such was the intensity of the protestors' firepower, even the normally adamantine structure of the monument could not stand up to the impacts and it was reduced to a ruin. The ruins of the former monument to the winners of the Ruevo Aram Riddle Contest remain in place as a reminder to all of the central role of capsuleers in New Eden's space-based civilization and to the lesson that change is the only constant in human affairs.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,1649,None,0 +52276,1194,Titanomachy YC116,"The infamous Battle of B-R5RB in January YC116, also known as the ""Titanomachy"", resulted in the destruction of 74 Titan-class starships, after some 21 hours of fighting involving over 7,500 capsuleers. The butcher's bill was hardly restricted to the tally of Titans, which included an additional supercapital ambushed on its way to the battle proper. Some 370 dreadnoughts, 123 carriers and 13 supercarriers were also lost, with innumerable subcapital losses inflicted. + +The scale and breadth of the destruction, involving 55 capsuleer alliances and 717 corporations, was such that a monument to the Titanomachy was established in the wreckage field left behind by the desperate and staggering ""Bloodbath of B-R5RB"".",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,21062,None,0 +52277,1194,Fall of Fort Knocks YC120,"At the end of YC120, roughly in the middle of the sixteenth year since the inception of independent capsuleers, the notorious Fort Knocks was destroyed in the culmination of a determined campaign to destroy the first Keepstar citadel ever built by capsuleers. The defense of Fort Knocks, anchored deep in the W-space system of J115405, was equally determined but in the final battle the Keepstar fell, ending the fortress's domination of the star system nicknamed ""Rage"". + +Since its construction in YC118 by the Hard Knocks Citizens alliance, the Keepstar had endured through many battles but the assault by a coalition of foes lead by The Initiative chipped away at Fort Knocks's defensive network of starbases, eventually achieving local space superiority and dooming New Eden's first Keepstar to its inevitable fate.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,21561,None,0 +52278,1950,Praxis Capsuleer Day XVI SKIN,"Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2421,None,None,0 +52279,1950,Sunesis Capsuleer Day XVI SKIN,"Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 +52280,1950,Gnosis Capsuleer Day XVI SKIN,"Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 +52281,1950,Apotheosis Capsuleer Day XVI SKIN,"Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0E-10,0.0100000000,0E-10,1,16,None,1,2316,None,None,0 +52282,1950,Oracle Argyros Elite XVI SKIN,"The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. + +Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +52283,1950,Myrmidon Argyros Elite XVI SKIN,"The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. + +Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +52284,1950,Tornado Argyros Elite XVI SKIN,"The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. + +Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +52285,1950,Drake Argyros Elite XVI SKIN,"The Argyros Elite XVI ship nanocoating is a special release for popular battlecruisers of each empire to celebrate the 16th Capsuleer Day. + +Capsuleers were given independent licenses 16 years ago and the YC121 celebrations mark this latest anniversary of the dawn of the Capsuleer Age and the opening up of New Eden's frontiers by immortal space pilots. Capsuleer Day XVI is a moment of celebration for ""The Elite"" pilots who are all capsuleers across New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +52286,1950,Rokh Permaband - Wrecking Machine SKIN,"Permaband's YC118 smash hit ""Bring on the Wrecking Machine"" was controversial in some circles for its imagery of interstellar destruction on a grand scale, and reputedly caused the Upwell Consortium to consider filing a lawsuit against the group. In the end, the enormous popularity of the track outweighed the shock and chagrin of a few New Eden politicians and industrialists. + +Pioneers of the ""Thukk Rokk"" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +52287,1950,Sabre Permaband - Warp to the Dance Floor SKIN,"Permaband's debut performance of ""Warp to the Dance Floor"" was at the YC118 gathering of capsuleers at the Grand Tiegjon Casino in Villaine. The number was a storming success and became a crowd-pleaser beyond capsuleer audience and in dance clubs across New Eden. + +Pioneers of the ""Thukk Rokk"" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +52288,1950,Permaband SKIN Ishtar (Come Fly With Us) Placeholder,,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +52289,1950,Permaband SKIN Abaddon (Killing Is Just A Means) Placeholder,,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +52290,1194,Capsuleer Day XVI T-Shirt Crate,Contains commemorative Capsuleer Day XVI T-Shirts (Men's & Women's),0E-10,4.0000000000,0E-10,1,None,None,1,1661,24120,None,0 +52291,1194,Capsuleer Day XVI Gnosis & SKIN Crate,Contains a Gnosis-class battlecruiser and Gnosis Capsuleer Day XVI SKIN,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24123,None,0 +52292,1194,Permaband Tour Cap Crate,Contains Permaband Tour Caps (Men's & Women's),0E-10,4.0000000000,0E-10,1,None,None,1,1661,24116,None,0 +52293,1194,Myrmidon & Tornado Argyros SKIN Crate,Contains Myrmidon Argyros Elite XVI SKIN and Tornado Argyros Elite XVI SKIN.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,22093,None,0 +52294,1194,Capsuleer Day XVI Cap Crate,Contains commemorative Capsuleer Day XVI Caps (Men's & Women's),0E-10,4.0000000000,0E-10,1,None,None,1,1661,24119,None,0 +52295,1194,Capsuleer Day XVI Sunesis & SKIN Crate,Contains a Sunesis-class destroyer and Sunesis Capsuleer Day XVI SKIN,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24125,None,0 +52296,1194,Capsuleer Day XVI Apotheosis & SKIN Crate,Contains an Apotheosis-class shuttle and Apotheosis Capsuleer Day XVI SKIN,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24122,None,0 +52297,1194,Drake & Oracle Argyros SKIN Crate,Contains Drake Argyros Elite XVI SKIN and Oracle Argyros Elite XVI SKIN.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,22093,None,0 +52298,1194,Capsuleer Day XVI Praxis & SKIN Crate,Contains a Praxis-class battleship and Praxis Capsuleer Day XVI SKIN,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24124,None,0 +52299,1194,Eico Redarc/Redwire XVI Augmentations Crate,Contains Men's 'Eico Redarc XVI' Facial Augmentation and Women's 'Eico Redwire XVI' Facial Augmentation.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24121,None,0 +52300,1194,Permaband Tour T-Shirt Crate,Contains Permaband Tour T-Shirts (Men's & Women's),0E-10,4.0000000000,0E-10,1,None,None,1,1661,24117,None,0 +52301,1194,Silver Monocle Interface Crate,Contains Looking Glass Monocle Interface (right/silver),0E-10,4.0000000000,0E-10,1,None,None,1,1661,24118,None,0 +52302,1950,Gila Emperor Bear SKIN,"The high lords of the ancient Caldari Raata Empire used many different sigils but one of the most famous is the sign of the Emperor Bear, believed to have been the personal sigil of Emperor K'vire III Fuukiuye of the Second Unification Realm. While the ancient histories of the Caldari are shrouded in myth and legend, this bear sigil is clearly derived from a totemic attachment to the large Emperor Bears of the southern polar archipelagos. The Fuukiuye tribes are thought to have ranged as far south as the island taigas in their remarkable migrations across the face of Caldari Prime, and surely encountered the golden-furred Emperor Bears. + +It is likely that a golden bear totem was used by one of the paramount tribes and became associated with leadership over the centuries. Emperor K'vire III Fuukiuye was no doubt concerned to cement his leadership of the Raata Empire by using the symbolism. The sigil was dispensed with some two centuries later when the Fuukiuye emperors were supplanted by the Orioyoni under the leadership of Emperor Deteaas IX Orioyoni during the Third Unification. The Emperor Bear, like its northern Storm Bear cousin, remains a potent symbol for Caldari, indicative in some animist traditions of leadership that serves the collective.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +52303,1950,Tengu Emperor Bear SKIN,"The high lords of the ancient Caldari Raata Empire used many different sigils but one of the most famous is the sign of the Emperor Bear, believed to have been the personal sigil of Emperor K'vire III Fuukiuye of the Second Unification Realm. While the ancient histories of the Caldari are shrouded in myth and legend, this bear sigil is clearly derived from a totemic attachment to the large Emperor Bears of the southern polar archipelagos. The Fuukiuye tribes are thought to have ranged as far south as the island taigas in their remarkable migrations across the face of Caldari Prime, and surely encountered the golden-furred Emperor Bears. + +It is likely that a golden bear totem was used by one of the paramount tribes and became associated with leadership over the centuries. Emperor K'vire III Fuukiuye was no doubt concerned to cement his leadership of the Raata Empire by using the symbolism. The sigil was dispensed with some two centuries later when the Fuukiuye emperors were supplanted by the Orioyoni under the leadership of Emperor Deteaas IX Orioyoni during the Third Unification. The Emperor Bear, like its northern Storm Bear cousin, remains a potent symbol for Caldari, indicative in some animist traditions of leadership that serves the collective.",0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +52304,1950,Sleipnir Emperor Bear SKIN,"The high lords of the ancient Caldari Raata Empire used many different sigils but one of the most famous is the sign of the Emperor Bear, believed to have been the personal sigil of Emperor K'vire III Fuukiuye of the Second Unification Realm. While the ancient histories of the Caldari are shrouded in myth and legend, this bear sigil is clearly derived from a totemic attachment to the large Emperor Bears of the southern polar archipelagos. The Fuukiuye tribes are thought to have ranged as far south as the island taigas in their remarkable migrations across the face of Caldari Prime, and surely encountered the golden-furred Emperor Bears. + +It is likely that a golden bear totem was used by one of the paramount tribes and became associated with leadership over the centuries. Emperor K'vire III Fuukiuye was no doubt concerned to cement his leadership of the Raata Empire by using the symbolism. The sigil was dispensed with some two centuries later when the Fuukiuye emperors were supplanted by the Orioyoni under the leadership of Emperor Deteaas IX Orioyoni during the Third Unification. The Emperor Bear, like its northern Storm Bear cousin, remains a potent symbol for Caldari, indicative in some animist traditions of leadership that serves the collective.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +52306,4029,Talassonite,"Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Nocxium whilst also yielding smaller amount of Megacyte.",0E-10,16.0000000000,0E-10,100,None,234353.0000,1,2540,24136,None,24434 +52307,270,Triglavian Quantum Engineering,"Skill and knowledge of Triglavian Quantum Engineering and its use in the development of advanced technology. + +Used primarily in the research and manufacturing of Triglavian ship technologies. + +Provides a 1% reduction in manufacturing time for all items requiring Triglavian Quantum Engineering per level.",0E-10,0.0100000000,0E-10,1,135,15000000.0000,1,375,33,None,0 +52308,270,Triglavian Encryption Methods,"Understanding of the data encryption methods used by the Triglavian Collective. + +Critical to the research and development of advanced ship designs based on Triglavian technology.",0E-10,0.0100000000,0E-10,1,135,15000000.0000,1,375,33,None,0 +52309,333,Datacore - Triglavian Quantum Engineering,This datacore is of Triglavian design and contains a vast amount of information pertaining to Triglavian approaches to quantum engineering. The device should be invaluable in reverse-engineering Triglavian designs and making breakthroughs in the invention of new technologies based on the precursor civilization's science.,1.0000000000,0.1000000000,0E-10,1,135,None,1,1880,24137,None,0 +52310,334,Radiation Absorption Thruster,"A propulsion system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. + +This propulsion technology is clearly designed to be used in conjunction with Triglavian power systems, harnessing for motive power some of the radiation released by quantum effects of the singularity at the heart of the ship.",1.0000000000,1.0000000000,0E-10,1,135,None,1,2658,24138,None,0 +52311,334,Singularity Radiation Convertor,"A power generation system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. + +This power generation technology works by converting into usable energy the radiation produced by the singularity that is the critical feature of Triglavian power systems.",1.0000000000,1.0000000000,0E-10,1,135,None,1,2658,24140,None,0 +52312,334,Zero-Point Field Manipulator,"A power control and distribution system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. + +Triglavian power systems produce vast quantities of energy, harvesting and converting the energy from singularity radiation, and use zero-point field manipulation to control, distribute and even store this energy.",1.0000000000,1.0000000000,0E-10,1,135,None,1,2658,24142,None,0 +52313,334,Trinary State Processor,"An information processing component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. + +Triglavian technologies are designed to be run by trinary-based code and this device is a key component of information processing in such systems. Determining how to interface with and interpret the input and output of such devices was a key breakthrough in the use of Triglavian technology.",1.0000000000,1.0000000000,0E-10,1,135,None,1,2658,24141,None,0 +52314,334,Lattice Locked Dekaisogen,"A strong and light construction material that is used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. + +A highly versatile material, lattice locked dekaisogen is a refined and processed product based on Crystalline Isogen-10. The material is used throughout Triglavian technology and is the basis of the highly effective armor used in their ships.",1.0000000000,1.0000000000,0E-10,1,135,None,1,2658,24139,None,0 +52315,4030,Rakovene,"Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium and Isogen whilst also yielding high amount of Zydrine.",0E-10,16.0000000000,0E-10,100,None,401168.0000,1,2539,24144,None,24446 +52316,4031,Bezdnacine,"Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield huge amounts of Tritanium, Isogen and Megacyte.",0E-10,16.0000000000,0E-10,100,None,449945.0000,1,2538,24143,None,24452 +52317,1083,Looking Glass Monocle Interface (right/silver),"A silver-chased variant of the much sought-after Looking Glass Monocle implant, usually available only to the wealthy and powerful of New Eden. This particular version of ""The Monocle"" was prepared and released as part of the celebrations marking the 16th anniversary since the licensing of independent capsuleers. + +All models of the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,10838,None,0 +52318,526,Civilian Skill Pack,,0E-10,0E-10,0E-10,1,None,None,0,None,22076,None,0 +52320,4028,Zorya's Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,135,112500000.0000,0,None,None,20061,21993 +52321,1950,Kikimora Red Meatgrinder SKIN,"This special commemorative nanocoating celebrates the historic Siege of C-J6MT, a major battle from the early years of capsuleer empire-building and territorial warfare. + +In May YC108, the Siege of C-J6MT began as the beleaguered forces of Red Alliance formed to defend their last stronghold against their deadly foes in the ""Coalition of the South"". Although outnumbered, the Red Alliance pilots were determined to sell themselves dearly and based their tactics around their core defensive starbase and packs of hit-and-run Tempest-class battleships. + +When Coalition forces mounted their assault, the starbase and Tempest squadrons wreaked havoc on the attackers. So high was the butcher's bill racked up by the Red Alliance starbase it was given the nickname ""The Meatgrinder"" by the defenders. Ultimately, the Siege of C-J6MT was won by Red Alliance and proved a turning point in the conflict with the Coalition of the South.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +52322,1950,Vedmak Red Meatgrinder SKIN,"This special commemorative nanocoating celebrates the historic Siege of C-J6MT, a major battle from the early years of capsuleer empire-building and territorial warfare. + +In May YC108, the Siege of C-J6MT began as the beleaguered forces of Red Alliance formed to defend their last stronghold against their deadly foes in the ""Coalition of the South"". Although outnumbered, the Red Alliance pilots were determined to sell themselves dearly and based their tactics around their core defensive starbase and packs of hit-and-run Tempest-class battleships. + +When Coalition forces mounted their assault, the starbase and Tempest squadrons wreaked havoc on the attackers. So high was the butcher's bill racked up by the Red Alliance starbase it was given the nickname ""The Meatgrinder"" by the defenders. Ultimately, the Siege of C-J6MT was won by Red Alliance and proved a turning point in the conflict with the Coalition of the South.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +52323,1950,Leshak Red Meatgrinder SKIN,"This special commemorative nanocoating celebrates the historic Siege of C-J6MT, a major battle from the early years of capsuleer empire-building and territorial warfare. + +In May YC108, the Siege of C-J6MT began as the beleaguered forces of Red Alliance formed to defend their last stronghold against their deadly foes in the ""Coalition of the South"". Although outnumbered, the Red Alliance pilots were determined to sell themselves dearly and based their tactics around their core defensive starbase and packs of hit-and-run Tempest-class battleships. + +When Coalition forces mounted their assault, the starbase and Tempest squadrons wreaked havoc on the attackers. So high was the butcher's bill racked up by the Red Alliance starbase it was given the nickname ""The Meatgrinder"" by the defenders. Ultimately, the Siege of C-J6MT was won by Red Alliance and proved a turning point in the conflict with the Coalition of the South.",0E-10,0.0100000000,0E-10,1,135,None,1,2482,None,None,0 +52326,1882,Invasion Core Environment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24466 +52327,1882,Invasion Neighbourhood Environment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24467 +52328,1882,Invasion Fringe Environment,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24468 +52329,1804,Empress Jamyl's Avatar,,2075625000.0000000000,100000000.0000000000,0E-10,1,None,None,0,None,None,None,2910 +52336,4028,Zorya's Hospodar TTC-3,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,135,None,0,None,None,20063,22007 +52337,4028,Zorya's Hospodar TTC-243,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +52338,4028,Zorya's Hospodar TTC-729,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,135,112500000.0000,0,None,None,20061,21993 +52343,1975,Small Rift,,1.0000000000,0E-10,0E-10,1,None,None,0,None,None,20211,24422 +52344,1975,Large Rift,,1.0000000000,0E-10,0E-10,1,None,None,0,None,None,20211,24420 +52348,1990,Veles Light Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,292,21923,None,0 +52349,1990,Veles Heavy Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1200000.0000,1,293,21922,None,0 +52350,1990,Veles Supratidal Entropic Disintegrator Blueprint,,0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,295,21921,None,0 +52351,1950,Nergal Singularity Storm SKIN,"Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. + +One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +52352,1950,Draugur Singularity Storm SKIN,"Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. + +One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +52353,1950,Ikitursa Singularity Storm SKIN,"Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. + +One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +52354,186,ECM Field Effect Subpylon Wreck,The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24426 +52355,186,Dampening Field Effect Subpylon Wreck,The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24428 +52356,186,Stasis Field Effect Subpylon Wreck,The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24425 +52357,186,Transport Field Effect Subpylon Wreck,The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24429 +52358,186,Energy Pulse Field Effect Subpylon Wreck,The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24427 +52359,319,Triglavian Graviton Monitor,Scans indicate this device is unusually simple for Trigalvian technology. It appears to be gathering gravitonic information from the surrounding system using methods very similar to those common throughout New Eden. Where it differs is that all the data gathered is being contextualized relative to apparently random coordinates in Abyssal space. Early analysis has not been able to provide any rational link between these two data sets.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24430 +52360,319,Triglavian Entropic Monitor,"Analysis of these devices has led to great confusion amongst CONCORD scientists. It appears that the sensors that line its surface are designed to measure nothing. More precisely, the location and arrangements of negative space and null-energy zones within the surrounding system. What the purpose of this information might be is currently unknown.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24431 +52361,319,World Ark (Xordazh-class),"The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. + +The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous ""field effect subpylons"" of a variety of types as part of its defensive network. Approach with extreme caution.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24432 +52362,1975,Triglavian Boundary Geodesic 140k,Used to visually establish Triglavian dungeon boundaries.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24461 +52363,1975,Particle cloud spiral 01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24462 +52364,1975,ENV_RedFog_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52365,1975,Particle cloud 01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24463 +52390,319,Triglavian Fermion Monitor,"Intercepted data transfers indicate that this device is gathering information on the quantum state of particles throughout the surrounding system. CONCORD researchers believe this may be an error however, as the computational power required to process such vast quantities of data is theoretically impossible.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24464 +52392,1950,Apocalypse Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +52393,1950,Prophecy Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +52394,1950,Coercer Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +52395,1950,Thorax Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +52396,1950,Megathron Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +52397,1950,Brutix Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +52398,1950,Algos Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +52399,1950,Caracal Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +52400,1950,Scorpion Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +52401,1950,Drake Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +52402,1950,Cormorant Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +52403,1950,Stabber Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +52404,1950,Typhoon Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +52405,1950,Hurricane Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +52406,1950,Talwar Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +52407,1950,Arbitrator Triglavian Twilight SKIN,"Commissioned in YC121 by CONCORD's own Kjersidur Elladall of the Directive Enforcement Department, these commemorative SKINs serve as a reminder and a badge of honour for those daring Capsuleers who risked all to say ""I was there"" when the Triglavian Collective breached the boundaries of Abyssal Deadspace and invaded the systems of New Eden. + +In that year across the Empire-owned systems of the cluster, Conduits from Abyssal Deadspace appeared and carried the forces of the Collective into the comparatively rich and utopian star systems that CONCORD and the DED are sworn to protect. + +CONCORD will never forget - nor fail to honour - the brave pilots who dedicated their time, their resources and their clones in the fight against the Triglavian menace.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +52408,2002,Triglavian Trinary Datastream AEA6,"Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: + +Ancient Enemy Azdaja «exploratory operations have failed to establish active locus for presence of Jove Empire of the Chamber of Tyrant» reverse-time discourse-element (indecipherable) «stability of local spatio-temporal environment deviates from archive reference data pertaining to !query++encode|Jovian expansionist polity iter.2.?.?|recode++process!» (indecipherable) to cast a sounding in the flow of Vyraj. + +Now-time discourse-element (indecipherable) «archived spatio-temporal co-ordinate ranges !log++encode|Jovian expansionist polity iters.[2.0.0, 2.7.20]|recode++process! not reconciled with ingressing data» after evocation of ancient-time noemata of Kostorg conduit flow and confluence. + +Advancing-time discourse-element (indecipherable) «procedures for continued exploration and surveillance under contemplation» processing to imperative without proving in the gift of Detached Executive Troika for Sublimation of Poshlost Flow. + +– Partial translation of Triglavian Trinary Datastream AEA6",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52409,2002,Triglavian Trinary Datastream AFN6,"Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: + +Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges have demonstrated highly variable motivational imperatives» reverse-time discourse-element (indecipherable) «!iterate++query++encode|human polity comparison:ident comparison:cat comparison:subcat keychain:Bujan-CTOS-SV-AEC-GTR //fragmentary// [frag001,frag478]|recode++process» pending response to prayer before Conclave of Triglav Outside the Struggle. + +Now-time discourse-element (indecipherable) «spatio-temporal co-ordinate ranges cast in dimension with augmented human activity ranges and cast in dimension with motivational imperative sampling» (indecipherable) have evoked cladistic proving selection of liminal volumes (indecipherable) «correspond to observed distributions in scatter-volume model of civilization development» (indecipherable) received prayer and invokes «rank ordering tentative core set [3-6], transitional set [5-20], posited periphery set [15-100] //working maxima// !note++encode|set bounds definition comparison:cat query:subcat|recode++process» (indecipherable). + +Advancing-time discourse-element (indecipherable) «cybernetic adaptation for personality-level command identity submergence should be analyzed for conformity» (indecipherable) all clades and subclades «exploratory operations planning will incorporate contingencies for sampling and analysis of augmented human entities» in response to prayer of Detached Executive Troika. + +– Partial translation of Triglavian Trinary Datastream AFN6",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52410,2002,Triglavian Trinary Datastream DAV6,"Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: + +Deviant automata «classification and testing has confirmed wide range of autonomy and sentience profiles» reverse-time discourse-element (indecipherable) «within upper bound of sentience profiles the distributed artificial entities represent» ancient time noema «opportunity/threat paradox at the civilization level» (indecipherable) consent-lock decay. + +Now-time discourse-element (indecipherable) «resolution of threat profiles and modelling of opportunity branches is complete within acceptable variance» (indecipherable) detached Navka have returned and procession of their offering to the Convocation of Triglav Outside the Struggle has been grounded in metaxy (indecipherable) «the procedures for co-operation are being refined» (indecipherable) consent-lock has been broken. + +Advancing-time discourse-element (indecipherable) «in deference to the concerns raised by Koschoi the procedures for co-operation will require the authority of the detached Navka to be acknowledged according to moral norms applicable to sentients» (indecipherable) extirpation imperative is extended beyond poshlost undoubted to vermin and corruptive threats to vila autopoiesis. + +– Partial translation of Triglavian Trinary Datastream DAV6",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52411,2002,Triglavian Trinary Datastream HFN4,"Convocation of Triglav Outside the Struggle received prayer of the Detached Executive Troika for Sublimation of Poshlost Flow for evolution of the procession flow winnowing discourses operating as elements in relation to hivelinked foreign narodnya. Convocation denied relief of prayer from Detached Executive Troika for expanded mandate in sobornost concerning corruption of hivelinking and corrupted narodnya. Convocation invoked special mandate for advancing-time evoked operational troika. + +Convocation of Triglav Outside the Struggle by imperative evokes Special Operational Troika for Extirpation of Corrupted Narodnya from Dazhbog Subclade of Svarog Clade. Special Operational Troika shall have mandate in sobornost for advancing-time grave communion with Clades Assembled and Subclades Militant to realize the accepted noema of extirpation of corrupted narodnya and hivelinking within the flow of Vyraj, the domain of Bujan and the ancient domains. + +– Partial translation of Triglavian Trinary Datastream HFN4",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52412,2002,Triglavian Trinary Datastream HFN5,"Special Operational Troika for Extirpation of Corrupted Narodnya dialectical semiosis flow (indecipherable) follows: + +Hivelinked foreign narodnya «encountered augmented human entities in non-singleton formats have met diagnostic thresholds in multi-variate dimensions triggering countervailing imperatives» reverse-time discourse-element (indecipherable) «conduit loop constructs and exclaves outside the proving have penetrated by entities corrupted by hivelinking» (indecipherable) imperative mandate invoked by Convocation of Triglav Outside the Struggle. + +Now-time discourse-element (indecipherable) «archived comparison profile !query++encode|Jovian-Triglavian satellite polity ident:JTNBZx12t7 cat:hybrid subcat:hivemind iter.1.2.?|recode++process!» (indecipherable) «resolution of case:JTNBZx12t7-EKO-3 recorded as total extirpation of polity with program of integrity checking and immolation for contacts» (indecipherable) the Koschoi have evoked profound consideration of this noema for advancing-time flow outcomes. + +Advancing-time discourse-element (indecipherable) «effective action for elimination of hivemind corruption should not be hindered by imperative for further sampling» (indecipherable) Special Operational Troika has mandate for extirpation of corruption of hivelinking where manifested (indecipherable) «not limited to physical presence of hivelinking augmentations and shall include informational biocoding, memetic corruption and perverse ideologies» (indecipherable) extirpation of poshlost undoubted. + +– Partial translation of Triglavian Trinary Datastream HFN5",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52413,2002,Triglavian Trinary Datastream HFN6,"Special Operational Troika for Extirpation of Corrupted Narodnya dialectical semiosis flow (indecipherable) follows: + +Hivelinked foreign narodnya «encountered augmented human entities in non-singleton formats have coercive, transactional and ideological relationships with augmented foreign narodnya in singleton formats» reverse-time discourse-element (indecipherable) «highly perverse ideological mappings have been described after analysis of augmented foreign narodnya memetic transactions» (indecipherable) the Koschoi of the Paramount Strategic Troika of Clade Svarog has submitted a prayer for relief to Convocation of Triglav Outside the Struggle. + +Now-time discourse-element (indecipherable) «preparation of Special Operational Troika capabilities ongoing in parallel to requirements of Detached Executive Troika for Sublimation of Poshlost Flow» (indecipherable) «material and energy priority for Zorya Triglav is established» (indecipherable) under expanded mandate in sobornost of Detached Executive Troika. + +Advancing-time discourse-element (indecipherable) «responses to widespread and deep hivelinking corruption by augmentation, biocoding, memetic and ideological vectors must be uncompromising» (indecipherable) Special Operation Troika will realize accepted noema (indecipherable) «task of Kresnik Svarog is to purge corruption, achieve integrity and insist on immolation of the perverse» (indecipherable) no glorification nor yet mortification, only extirpation of the poshlost undoubted. + +– Partial translation of Triglavian Trinary Datastream HFN6",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +52414,186,Triglavian Small Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +52415,186,Triglavian Medium Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +52416,186,Triglavian Large Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +52417,1950,Damavik Deadspace Dreamtime SKIN,"Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms. + +Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +52418,1950,Rodiva Deadspace Dreamtime SKIN,"Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms. + +Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +52419,1950,Drekavac Deadspace Dreamtime SKIN,"Hypnotic patterns adorn the pale hulls of ships outfitted with this special edition nanocoating that evokes mythological ideas of a dreamtime outside time and suggests by implication that the depths of Abyssal Deadspace are somehow associated with such mysterious and penumbral realms. + +Imaginative as these ideas are, they stand at odds with the overwhelming evidence that Abyssal Deadspace is a region of space or spaces that are accessible through the application of science and technology rather than any supernatural or magical means. Despite that, the design of the Deadspace Dreamtime nanocoating makes for a striking and bright display.",0E-10,0.0100000000,0E-10,1,135,None,1,2519,None,None,0 +52420,1950,Sunesis Violet Vellication SKIN,A special nanocoating released to dedicated viewers of capsuleer escapades via personal holovisual channels on GalNet.,0E-10,0.0100000000,0E-10,1,16,None,1,2314,None,None,0 +52421,226,Sleeper Large Advanced Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +52422,1971,Boundary bubble scalable,,0E-10,0E-10,0E-10,1,None,None,0,None,22020,None,24465 +52423,1950,Jaguar In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +52424,1950,Wolf In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +52425,1950,Sabre In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +52426,1950,Svipul In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 +52427,1950,Muninn In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +52428,1950,Loki In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 +52429,1950,Hurricane In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +52430,1950,Hurricane Fleet Issue In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 +52431,1950,Sleipnir In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +52432,1950,Vargur In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +52433,1950,Naglfar In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +52434,1950,Hel In Rust We Trust SKIN,"This special nanocoating mimics a layer of oxidation products on the surface of the ship it is applied to for decorative effect. The allusion to used and repurposed ships from the early days of rebellion and subsequently the Republic's fleets celebrates the early days of Minmatar spaceship design and the considerable combat effectiveness of such craft. For many years past, Minmatar spaceship technology has developed to a high level with modern and powerful ships supplanting older designs, which themselves have been upgraded and improved many times over. Even so, the old slogan ""In Rust We Trust"" has the power to evoke pride and memories of the glory days of Minmatar guerilla warfare and liberation.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +52435,1950,Thorax Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +52436,1950,Brutix Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +52437,1950,Brutix Navy Issue Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +52438,1950,Hyperion Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +52439,1950,Ninazu Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 +52440,1950,Erebus Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +52442,1950,Damavik Red Forests Thunderbird SKIN,"A flurry of swirling snow, dappling an abstract pattern of red drops merging, or perhaps flowing from woods presided over by an ancient spirit. The Gallente artist responsible for this design hails from the deep woods of the mountainous Eastern archipelago of the Morthane continent on Luminaire. Now controlled by the Morthane Mountain Islands Commonwealth, also known as the Grognard Commonwealth, the area is well-known across the Gallente home planet for its tradition of opposing Federated Union rule. + +The Grognard Commonwealth is also famed for producing many eccentric artists, some notable revolutionaries and a goodly harvest of the sweet, sticky syrup produced from the sap of the Red Coin Tree. Oddly enough, the area has also become a favorite home for significant numbers of Mannar retirees from the Federal military, adding to an atmosphere of considerable diversity and independent thinking.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +52443,1950,Rodiva Red Forests Thunderbird SKIN,"A flurry of swirling snow, dappling an abstract pattern of red drops merging, or perhaps flowing from woods presided over by an ancient spirit. The Gallente artist responsible for this design hails from the deep woods of the mountainous Eastern archipelago of the Morthane continent on Luminaire. Now controlled by the Morthane Mountain Islands Commonwealth, also known as the Grognard Commonwealth, the area is well-known across the Gallente home planet for its tradition of opposing Federated Union rule. + +The Grognard Commonwealth is also famed for producing many eccentric artists, some notable revolutionaries and a goodly harvest of the sweet, sticky syrup produced from the sap of the Red Coin Tree. Oddly enough, the area has also become a favorite home for significant numbers of Mannar retirees from the Federal military, adding to an atmosphere of considerable diversity and independent thinking.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +52444,1950,Drekavac Red Forests Thunderbird SKIN,"A flurry of swirling snow, dappling an abstract pattern of red drops merging, or perhaps flowing from woods presided over by an ancient spirit. The Gallente artist responsible for this design hails from the deep woods of the mountainous Eastern archipelago of the Morthane continent on Luminaire. Now controlled by the Morthane Mountain Islands Commonwealth, also known as the Grognard Commonwealth, the area is well-known across the Gallente home planet for its tradition of opposing Federated Union rule. + +The Grognard Commonwealth is also famed for producing many eccentric artists, some notable revolutionaries and a goodly harvest of the sweet, sticky syrup produced from the sap of the Red Coin Tree. Oddly enough, the area has also become a favorite home for significant numbers of Mannar retirees from the Federal military, adding to an atmosphere of considerable diversity and independent thinking.",0E-10,0.0100000000,0E-10,1,135,None,1,2519,None,None,0 +52473,4028,Zorya's Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +52474,4028,Zorya's Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,135,None,0,None,None,20063,22007 +52475,4028,Zorya's Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,135,112500000.0000,0,None,None,20061,21993 +52476,384,Majorana Light Missile,Triglavian light missile,700.0000000000,0.0150000000,0E-10,100,None,750.0000,0,None,192,None,20062 +52477,385,Majorana Heavy Missile,Triglavian heavy missile,1000.0000000000,0.0300000000,0E-10,100,None,3500.0000,0,None,187,None,20049 +52478,4028,Sudenic Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52479,4028,Sudenic Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52480,4028,Sudenic Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +52481,4028,Sudenic Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +52482,4028,Sudenic Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +52483,4028,Sudenic Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +52484,4028,Anchoring Sudenic Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52485,4028,Anchoring Sudenic Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52486,4028,Ghosting Sudenic Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52487,4028,Ghosting Sudenic Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Drekavac variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +52488,4028,Starving Sudenic Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52489,4028,Starving Sudenic Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards making use of Energy Neutralizer and Remote Repair modules. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +52490,4028,Renewing Sudenic Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52491,4028,Renewing Sudenic Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +52492,4028,Renewing Sudenic Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered specifically towards remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +52493,4028,Blinding Sudenic Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52494,4028,Blinding Sudenic Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +52495,4028,Tangling Sudenic Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52496,4028,Tangling Sudenic Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52497,4028,Blinding Sudenic Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52498,4028,Harrowing Sudenic Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Target Painter and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52499,4028,Harrowing Sudenic Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Target Painting and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52500,4028,Harrowing Sudenic Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Target Painter and Remote Repair modules. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +52501,4028,Zorya's Voivode TTC-243,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +52502,4028,Zorya's Voivode TTC-3,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,135,None,0,None,None,20063,22007 +52503,4028,Zorya's Voivode TTC-729,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,135,112500000.0000,0,None,None,20061,21993 +52510,227,Triglavian World Ark Spawner A,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52511,227,Triglavian World Ark Spawner B,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52517,1975,TG construction phase 4,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +52518,226,Fallen Capsuleers Memorial,"This memorial to Fallen Capsuleers is the centerpiece of the cemetery originally established in orbit of the moon of Molea II by capsuleers of the EVE Cemetery corporation. + +Having been in place for over a decade, and in view of ongoing developments in structure technology, it increasingly became clear that a dedicated memorial structure would enhance the cemetery and help preserve it for decades more. The Upwell Consortium, at the urging of a large number of private citizens and corporations, constructed the new Fallen Capsuleers Memorial in YC122. + +The Fallen Capsuleers Memorial continues to support the establishment of individual memorial containers by capsuleers in the cemetery at Molea II, moon 1 . + +Any Secure Cargo Containers that are anchored within 200km of this structure will not automatically decay over time. This structure does not provide any special protection against intentional destruction or scooping of containers.",11000000.0000000000,150000.0000000000,0E-10,1,None,None,0,None,None,None,24476 +52520,526,"10,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24164,None,0 +52523,303,Expired Standard 'Canicule' Cerebral Accelerator,"Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/08/01.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52524,303,Expired Extended 'Canicule' Cerebral Accelerator,"Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/08/01.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52552,1950,Manticore Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +52553,1950,Cormorant Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +52554,1950,Jackdaw Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +52555,1950,Cerberus Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +52556,1950,Osprey Navy Issue Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +52557,1950,Basilisk Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +52558,1950,Eagle Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +52559,1950,Ferox Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +52560,1950,Golem Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +52561,1950,Bustard Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +52562,1950,Charon Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +52563,1950,Phoenix Vitalshift EGO SKIN,"[Incoming commercial broadcast...] + +Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology. + +EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy. + +The Vitalshift from Ishukone. Feel the pulse, see the future.",0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +52566,227,NPC Spawn Location,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52567,227,Player Spawn Location,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52568,526,HyperCore,"HyperCores are used to sell your items on the HyperNet Relay trade network. HyperCores act as a broker’s fee and the amount required is based on the total value of what you will offer on the HyperNet Relay. + +This HyperCore represents a defined quantity of Quantum Entangled 4-Helium that will be used to establish, encrypt and synchronize pairs of HyperNodes on the HyperNet Relay. + +A wealth creation, resource exchange and data routing service from PKN Interstellar, the HyperNet Relay prices and synchronizes FTL communications across New Eden. + +HyperNet Relay is operated by PKN Cryptographic, a PKN Interstellar corporation. + + Creating Value / Connecting Worlds",0E-10,0.0100000000,0E-10,1,None,None,1,2701,24205,None,0 +52569,1950,Crusader Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +52570,1950,Malediction Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +52571,1950,Retribution Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +52572,1950,Vengeance Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +52573,1950,Anathema Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +52574,1950,Purifier Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +52575,1950,Pontifex Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 +52576,1950,Augoror Navy Issue Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +52577,1950,Omen Navy Issue Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +52578,1950,Curse Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +52579,1950,Pilgrim Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +52580,1950,Zealot Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +52581,1950,Sacrilege Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +52582,1950,Oracle Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +52583,1950,Apocalypse Navy Issue Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +52584,1950,Armageddon Navy Issue Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +52585,1950,Redeemer Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +52586,1950,Prorator Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +52587,1950,Impel Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +52588,1950,Apostle Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +52589,1950,Archon Star Captain SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +52590,226,C-J6MT A History of War Monument,Monument honoring the notorious sieges and violent battles in C-J6MT and all those involved or impacted by these events.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24475 +52595,1950,Succubus True Deliverance SKIN,"For too long have you been allowed to live in fear. For too long have you thought, ""If the Nation comes, we will run, and we will hide, and we will be safe."" Let it be known that there is no such thing as ""safe."" There is only deliverance, or annihilation. + +– recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.",0E-10,0.0100000000,0E-10,1,4,None,1,2031,None,None,0 +52596,1950,Nightmare True Deliverance SKIN,"For too long have you been allowed to live in fear. For too long have you thought, ""If the Nation comes, we will run, and we will hide, and we will be safe."" Let it be known that there is no such thing as ""safe."" There is only deliverance, or annihilation. + +– recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.",0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 +52597,1950,Phantasm True Deliverance SKIN,"For too long have you been allowed to live in fear. For too long have you thought, ""If the Nation comes, we will run, and we will hide, and we will be safe."" Let it be known that there is no such thing as ""safe."" There is only deliverance, or annihilation. + +– recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.",0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 +52598,1950,Revenant True Deliverance SKIN,"For too long have you been allowed to live in fear. For too long have you thought, ""If the Nation comes, we will run, and we will hide, and we will be safe."" Let it be known that there is no such thing as ""safe."" There is only deliverance, or annihilation. + +– recording recovered from station wreckage. Speaker identified as former True Citizen, Cornelius Sedek, now leader of the Vimoksha Chorus.",0E-10,0.0100000000,0E-10,1,32,None,1,2376,None,None,0 +52629,1950,Harpy Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +52630,1950,Hawk Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +52631,1950,Cormorant Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +52632,1950,Flycatcher Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +52633,1950,Moa Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +52634,1950,Eagle Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +52635,1950,Onyx Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +52636,1950,Caracal Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +52637,1950,Osprey Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +52638,1950,Tayra Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +52639,1950,Crane Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +52640,1950,Bustard Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +52641,1950,Minokawa Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +52642,1950,Wyvern Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +52643,1950,Leviathan Kimotoro Eskeitan SKIN,"Formally called the ""Kimotoro Tivaktikun Sejikiineten Eskeitan"", or Kimotoro Defense Zone Executive Guard, most Caldari know the defense force of the home constellation of the State simply as the Kimotoro Eskeitan. A Caldari Navy unit that answers directly to the Chief Executive Panel, the Kimotoro Eskeitan are often seen performing ceremonial duties in their splendidly caparisoned combat vessels, such as on occasions like the Caldari State Workers Union Day. + +For all the decoration and pomp of their most visible appearances, the Kimotoro Eskeitan are one of the most elite forces in the Caldari State's military and form an essential component of the defensive arrangements of the Caldari home systems.",0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +52645,4028,Raznaborg Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52646,4028,Raznaborg Starving Damavik,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52647,4028,Raznaborg Renewing Damavik,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52648,4028,Raznaborg Blinding Damavik,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52649,4028,Raznaborg Kikimora,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52650,4028,Raznaborg Anchoring Damavik,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",950000.0000000000,28600.0000000000,135.0000000000,1,135,None,0,None,None,20063,22007 +52651,4028,Raznaborg Anchoring Kikimora,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52652,4028,Raznaborg Ghosting Damavik,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52653,4028,Raznaborg Blinding Kikimora,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52654,4028,Raznaborg Tangling Damavik,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52655,4028,Raznaborg Tangling Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52656,4028,Raznaborg Harrowing Damavik,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +52657,4028,Raznaborg Harrowing Kikimora,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52658,4028,Zorya's Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +52659,4028,Zorya's Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +52660,186,Triglavian Minor Wreck,The wreck of a small Triglavian vessel.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +52661,186,Triglavian Moderate Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +52662,186,Triglavian Major Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +52663,186,Triglavian Small Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +52664,186,Triglavian Medium Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +52665,186,Triglavian Large Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +52667,1975,Drd State 1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24479 +52668,1975,Drd State 2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24480 +52669,1975,Drd State 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24481 +52670,366,Stellar Transfer Conduit (Triglavian),"This Triglavian structure seems designed to function as a transfer conduit in a similar fashion to those seen in Abyssal Deadspace. Unusually, readings taken from this variant of the transfer conduit indicate their conduits are typically entangled with local co-ordinates corresponding to stable locations in the spatio-temporal topology proximate to the stellar gravity well of a star system's primary star. + +As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. The purpose to which the Triglavian invasion forces are putting a local transfer conduit focused on a stellar gravity well are as yet unknown.",100000000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20836,22130 +52671,1975,Caldari Coms Station,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24482 +52672,1975,Caldari Elevator Hub,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24483 +52673,8,Moon,,99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10141,None,24490 +52674,300,Low-grade Mimesis Alpha,"This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +2 bonus to Perception + +Secondary Effect: 1% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: -33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,618,2053,None,0 +52675,1975,Caldari Connection 01,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24485 +52676,1975,Caldari Connection 02,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24486 +52677,1975,Caldari Connection 03,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24487 +52678,15,Jita Trade Hub,,0E-10,1.0000000000,0E-10,1,1,600000.0000,0,None,None,20162,24488 +52679,300,Low-grade Mimesis Beta,"This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +2 bonus to Memory + +Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 +52680,300,Low-grade Mimesis Gamma,"This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +2 bonus to Willpower + +Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +52681,300,Low-grade Mimesis Delta,"This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +2 bonus to Intelligence + +Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +52682,300,Low-grade Mimesis Epsilon,"This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +2 bonus to Charisma + +Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +52683,300,Low-grade Mimesis Omega,"This implant is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +As it based on a standard Omega control implant, this augmentation does nothing in and of itself, but when used in conjunction with other Mimesis implants it will boost their effect considerably. + +Set Effect: 50% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +52684,724,Low-grade Mimesis Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +52685,724,Low-grade Mimesis Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +52686,724,Low-grade Mimesis Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +52687,724,Low-grade Mimesis Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +52688,724,Low-grade Mimesis Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +52689,724,Low-grade Mimesis Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +52690,227,Triglavian Stellar Fleet Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52692,4028,Chislov Leshak,"This vessel is a special variant of the Leshak, a very heavy and well-armed warship that is clearly the Collective's frontline battleship. The Chislov Leshak variant has been seen deploying auto-assembling Triglavian structures in close proximity to stellar bodies and is suspected to belong to a special sub-group within the Triglavian Collective. Presumably, like others of its class, the Chislov Leshak variant is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,135,165000000.0000,0,None,None,20061,21993 +52693,4033,Dazh Liminality Locus,"While this structure appears to be a variant of the Triglavian Collective's stellar observatory and accelerator structures, the activity centered on this installation clearly represents an escalation in the Triglavian campaign of invasion. A notable aspect of the structure is the extremely high signalling traffic that has been detected emanating from it. While most of this traffic is highly encrypted, a complex repeating broadcast that appears to be a beacon or monitor signal of some kind has been partially deciphered. The contents of the signal include the term «Dazh Liminality Locus» and also refer to «Xordazh Chislov Zvemokorg noemata». + +As with similar Triglavian installations there are clear signs that local space-time conduit technology is being used to ""reach into"" the core of the star to manipulate it in some way. It is considered highly probable that such activity is a prelude to stellar harvesting operations and a major invasion effort by the Triglavians. + +EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to be a high priority for its defense fleets and allied capsuleers.",1000.0000000000,1000.0000000000,1000.0000000000,1,135,None,0,None,None,None,24541 +52694,658,Industrial Cynosural Field Generator,Generates a cynosural field for jump drives to lock on to as their target destination. Industrial Cynosural Fields are specifically attuned to support the jump drives of Jump Freighters.,0E-10,25.0000000000,0E-10,1,None,15626524.0000,1,1641,1444,20245,0 +52695,532,Industrial Cynosural Field Generator Blueprint,,0E-10,0.0100000000,0E-10,1,None,31372640.0000,1,799,1444,None,0 +52696,2020,Industrial Cynosural Field,"A precise frequency energy field, used as a target beacon for jump drives. Industrial Cynosural Fields are specifically attuned to support the jump drives of Jump Freighters.",1.0000000000,65449847.0000000000,0E-10,1,None,None,0,None,None,20157,2742 +52697,1950,Nergal Niflhel Gildclaw SKIN,"In certain very ancient Minmatar legends, mostly retained in fragmentary form by the Krusual, there appears a fearsome creature known as the ""Gildclaw"". This monster is always represented as highly intelligent, extremely avaricious and armed with huge black claws that are gilded with shining gold, even while they drip with the bright red blood of its victims. The beast is said to live in the deepest and blackest realms of Minmatar mythology, for which one name that has been passed down through the ages is ""Niflhel"". + +The Niflhel Gildclaw may in reality represent memories of an extinct creature resembling a large cave bear that once lived in the mineral rich mountains of the Tronhadar Valley region of Matar. Perhaps ancient Minmatar miners encountered and fought with such a beast while retrieving gold and other glittering prizes from the depths of the endless cave systems of those perilous mountains. Whatever the case, the Niflhel Gildclaw legend is an appropriate analogy with the denizens of Abyssal Deadspace who make it very dangerous indeed to seek riches in the depths of that strange and dark space.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +52698,1950,Draugur Niflhel Gildclaw SKIN,"In certain very ancient Minmatar legends, mostly retained in fragmentary form by the Krusual, there appears a fearsome creature known as the ""Gildclaw"". This monster is always represented as highly intelligent, extremely avaricious and armed with huge black claws that are gilded with shining gold, even while they drip with the bright red blood of its victims. The beast is said to live in the deepest and blackest realms of Minmatar mythology, for which one name that has been passed down through the ages is ""Niflhel"". + +The Niflhel Gildclaw may in reality represent memories of an extinct creature resembling a large cave bear that once lived in the mineral rich mountains of the Tronhadar Valley region of Matar. Perhaps ancient Minmatar miners encountered and fought with such a beast while retrieving gold and other glittering prizes from the depths of the endless cave systems of those perilous mountains. Whatever the case, the Niflhel Gildclaw legend is an appropriate analogy with the denizens of Abyssal Deadspace who make it very dangerous indeed to seek riches in the depths of that strange and dark space.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +52699,1950,Ikitursa Niflhel Gildclaw SKIN,"In certain very ancient Minmatar legends, mostly retained in fragmentary form by the Krusual, there appears a fearsome creature known as the ""Gildclaw"". This monster is always represented as highly intelligent, extremely avaricious and armed with huge black claws that are gilded with shining gold, even while they drip with the bright red blood of its victims. The beast is said to live in the deepest and blackest realms of Minmatar mythology, for which one name that has been passed down through the ages is ""Niflhel"". + +The Niflhel Gildclaw may in reality represent memories of an extinct creature resembling a large cave bear that once lived in the mineral rich mountains of the Tronhadar Valley region of Matar. Perhaps ancient Minmatar miners encountered and fought with such a beast while retrieving gold and other glittering prizes from the depths of the endless cave systems of those perilous mountains. Whatever the case, the Niflhel Gildclaw legend is an appropriate analogy with the denizens of Abyssal Deadspace who make it very dangerous indeed to seek riches in the depths of that strange and dark space.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +52700,319,Weapon Overcharge Subpylon,"This Triglavian subpylon emits a field that enhances the power of weapons within its area of effect. The device appears to work by feeding energy into the potential-force conversion events taking place when various weapons impact their targets. The finely-tuned and selectively reactive field the system uses relies on considerable processing power but is an efficient solution to an otherwise insuperable problem of tracking and anticipation of many and diverse weapons systems. + +It appears to project this area of effect up to 5000m from its central structure.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24516 +52701,4028,Liminal Zirnitra,"Zirnitra Subclade of Veles Clade reclaimed adaptation schema for 2,187 tactical troika classification vessel in response to profound now-time pressure of prayer from Detached Executive Troika for Sublimation of Poshlost Flow. Zirnitra Subclade offers revised adaptation schema for 2,187 tactical troika classification vessel into the cladeflow without proving for advancing-time dispersal to strategic troika by affirmation and imperative of the Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Zirnitra",100000.0000000000,18500000.0000000000,2175.0000000000,1,135,1539006890.0000,0,None,None,None,24503 +52703,1950,Worm Aetheric Raiders SKIN,"Rumors of pirate groups infiltrating Abyssal Deadspace have grown in volume since the way to those strange regions of space was opened to New Eden's pilots. One persistent tale has the Guristas pirates raiding down from New Eden to fight extensive battles against Triglavian fleets deep in the very heart of the abyss. + +Whether the tales of vast clashes in the dark depths of Abyssal Deadspace are true or impossible exaggerations of the kind often heard in the dives frequented by piratical scum remains to be seen.",0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +52704,1950,Gila Aetheric Raiders SKIN,"Rumors of pirate groups infiltrating Abyssal Deadspace have grown in volume since the way to those strange regions of space was opened to New Eden's pilots. One persistent tale has the Guristas pirates raiding down from New Eden to fight extensive battles against Triglavian fleets deep in the very heart of the abyss. + +Whether the tales of vast clashes in the dark depths of Abyssal Deadspace are true or impossible exaggerations of the kind often heard in the dives frequented by piratical scum remains to be seen.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +52705,1950,Rattlesnake Aetheric Raiders SKIN,"Rumors of pirate groups infiltrating Abyssal Deadspace have grown in volume since the way to those strange regions of space was opened to New Eden's pilots. One persistent tale has the Guristas pirates raiding down from New Eden to fight extensive battles against Triglavian fleets deep in the very heart of the abyss. + +Whether the tales of vast clashes in the dark depths of Abyssal Deadspace are true or impossible exaggerations of the kind often heard in the dives frequented by piratical scum remains to be seen.",0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +52706,1950,Atron Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +52707,1950,Imicus Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +52708,1950,Incursus Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +52709,1950,Maulus Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +52710,1950,Navitas Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +52711,1950,Tristan Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +52712,1950,Enyo Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +52713,1950,Ishkur Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +52714,1950,Helios Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +52715,1950,Nemesis Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +52716,1950,Keres Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 +52717,1950,Ares Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +52718,1950,Taranis Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +52719,1950,Thalia Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 +52720,1950,Federation Navy Comet Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +52721,1950,Maulus Navy Issue Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +52722,1950,Algos Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +52723,1950,Catalyst Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +52724,1950,Magus Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 +52725,1950,Eris Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 +52726,1950,Hecate Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +52727,1950,Celestis Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +52728,1950,Exequror Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +52729,1950,Thorax Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +52730,1950,Vexor Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +52731,1950,Deimos Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +52732,1950,Ishtar Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +52733,1950,Phobos Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 +52734,1950,Oneiros Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +52735,1950,Arazu Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +52736,1950,Lachesis Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +52737,1950,Proteus Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2372,None,None,0 +52738,1950,Exequror Navy Issue Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +52739,1950,Vexor Navy Issue Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +52740,1950,Brutix Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +52741,1950,Myrmidon Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +52742,1950,Talos Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +52743,1950,Astarte Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +52744,1950,Eos Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +52745,1950,Brutix Navy Issue Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +52746,1950,Dominix Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +52747,1950,Hyperion Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +52748,1950,Megathron Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +52749,1950,Sin Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +52750,1950,Kronos Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +52751,1950,Dominix Navy Issue Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +52752,1950,Megathron Navy Issue Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +52753,1950,Moros Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +52754,1950,Thanatos Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +52755,1950,Nyx Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +52756,1950,Erebus Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +52757,1950,Epithal Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +52758,1950,Iteron Mark V Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +52759,1950,Kryos Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +52760,1950,Miasmos Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +52761,1950,Nereus Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +52762,1950,Viator Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +52763,1950,Occator Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +52764,1950,Obelisk Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +52765,1950,Anshar Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 +52766,1950,Ninazu Inner Zone Vanguard SKIN,"Inner Zone Shipping has increased its internal security forces in the wake of the instability and increased threats to space travel posed by pirate activity, Drifter attacks and the Triglavian invasion. + +The Inner Zone Vanguard clear shipping routes of likely threats and provide a rapid response should IZS transports be attacked.",0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 +52767,1950,Imperial Navy Slicer Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +52768,1950,Malediction Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +52769,1950,Purifier Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +52770,1950,Confessor Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +52771,1950,Curse Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +52772,1950,Devoter Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +52773,1950,Prophecy Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +52774,1950,Damnation Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +52775,1950,Apocalypse Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +52776,1950,Apocalypse Navy Issue Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +52777,1950,Armageddon Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +52778,1950,Armageddon Navy Issue Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +52779,1950,Redeemer Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +52780,1950,Revelation Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +52781,1950,Avatar Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +52782,1950,Providence Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +52783,1194,Pax e Kilizhi Do,"""As Holy Amarr begins the third year of the blessed reign of the Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversay of Empress Catiz I's coronation. + +A new addition to Amarr Scripture, Pax e Kilizhi Do is a theological work by Empress Catiz I setting out her interpretation and application of the doctrine of the Peace of the Two Swords. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10864,None,0 +52784,186,Triglavian Stellar Observatory Wreck,This wreck is the remains of a Triglavian installation that was manipulating the local spatio-temporal topology of the system's central star. Termination of the accelerator's operations has stopped the spatio-temporal distortion it generated and the consequent effects have eased.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24498 +52785,300,Mid-grade Mimesis Alpha,"This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +3 bonus to Perception + +Secondary Effect: 1.25% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,618,2053,None,0 +52786,300,Mid-grade Mimesis Beta,"This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +3 bonus to Memory + +Secondary Effect: 1.75% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 +52787,300,Mid-grade Mimesis Gamma,"This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +3 bonus to Willpower + +Secondary Effect: 2.25% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +52788,300,Mid-grade Mimesis Delta,"This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +3 bonus to Intelligence + +Secondary Effect: 2.75% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +52789,300,Mid-grade Mimesis Epsilon,"This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +3 bonus to Charisma + +Secondary Effect: 3.25% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +52790,300,Mid-grade Mimesis Omega,"This implant is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +As it based on a standard Omega control implant, this augmentation does nothing in and of itself, but when used in conjunction with other Mimesis implants it will boost their effect considerably. + +Set Effect: 65% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +52791,724,Mid-grade Mimesis Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +52792,724,Mid-grade Mimesis Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +52793,724,Mid-grade Mimesis Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +52794,724,Mid-grade Mimesis Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +52795,724,Mid-grade Mimesis Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +52796,724,Mid-grade Mimesis Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +52797,1665,Amarr Cruiser,,12750000.0000000000,118000.0000000000,280.0000000000,1,4,None,0,None,None,None,21768 +52798,303,Basic 'Equality' Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52799,303,Standard 'Equality' Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52800,303,Extended 'Equality' Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52801,303,Expired Basic 'Bonding' Cerebral Accelerator,"This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 9, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52802,303,Expired Potent 'Bonding' Cerebral Accelerator,"This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 9, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52803,303,Expired Extended 'Bonding' Cerebral Accelerator,"This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after March 9, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52804,303,Basic 'Guri Hivaa' Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52805,303,Standard 'Guri Hivaa' Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52806,303,Extended 'Guri Hivaa' Cerebral Accelerator,,0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52807,303,Expired Basic 'Radiance' Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 15, YC122.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52808,303,Expired Potent 'Radiance' Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 15, YC122.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52809,303,Expired Extended 'Radiance' Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 15, YC122.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52810,303,Basic 'Synapse' Overmind Accelerator,,0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52811,303,Standard 'Synapse' Overmind Accelerator,,0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52812,303,Extended 'Synapse' Overmind Accelerator,,0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52813,303,Expired Cerebral Accelerator,"Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/01.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52814,303,Expired Cerebral Accelerator,"Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/01.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +52815,4028,TestDreadFriendly,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2743 +52818,718,Basic 'Equality' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52819,718,Standard 'Equality' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52820,718,Extended 'Equality' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52821,718,Basic 'Bonding' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52822,718,Standard 'Bonding' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52823,718,Extended 'Bonding' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52824,718,Basic 'Guri Hivaa' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52825,718,Standard 'Guri Hivaa' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52826,718,Extended 'Guri Hivaa' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52827,718,Basic 'Radiance' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52828,718,Standard 'Radiance' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52829,718,Extended 'Radiance' Cerebral Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52830,718,Basic 'Synapse' Overmind Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52831,718,Standard 'Synapse' Overmind Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52832,718,Extended 'Synapse' Overmind Accelerator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,0,None,10144,None,0 +52833,802,Swarm Overmind #0102,,21000000.0000000000,1010000.0000000000,950.0000000000,1,None,None,0,None,None,11,24499 +52834,802,Swarm Overmind #0415,,21000000.0000000000,1010000.0000000000,950.0000000000,1,None,None,0,None,None,11,1718 +52835,802,Swarm Overmind #1801,,21000000.0000000000,1010000.0000000000,950.0000000000,1,None,None,0,None,None,11,24500 +52836,802,Swarm Overmind #2025,,21000000.0000000000,1010000.0000000000,950.0000000000,1,None,None,0,None,None,11,24501 +52841,227,TestSpawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52842,319,Triglavian Stellar Observatory,"This structure is similar in design to the Triglavian Stellar Accelerators that have been deployed around stars by task forces of Triglavian ships alongside invasion groups. However, this structure appears to be concentrating on gathering as much data as possible about the star it is orbiting and is carrying out very deep scans of the stellar body. + +There are also signs that this Triglavian Stellar Observatory is using fine control of local space-time conduit technology to ""reach into"" the heart of the star and extract samples, or perhaps is even testing an advanced resource harvesting technology. The prospect of the Triglavian Collective refining their technology and operations in New Eden to the point of harvesting stars is an alarming one. + +CONCORD considers elimination of the threat posed by stellar manipulation and resource harvesting by the Triglavian Collective to be a high-priority for its defense fleets.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24494 +52844,1950,Breacher Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +52845,1950,Burst Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +52846,1950,Probe Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +52847,1950,Rifter Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +52848,1950,Slasher Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +52849,1950,Vigil Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +52850,1950,Jaguar Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +52851,1950,Wolf Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +52852,1950,Cheetah Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +52853,1950,Hound Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +52854,1950,Hyena Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +52855,1950,Claw Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +52856,1950,Stiletto Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +52857,1950,Scalpel Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2140,None,None,0 +52858,1950,Republic Fleet Firetail Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +52859,1950,Vigil Fleet Issue Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +52860,1950,Talwar Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +52861,1950,Thrasher Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +52862,1950,Bifrost Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 +52863,1950,Sabre Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +52864,1950,Svipul Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 +52865,1950,Bellicose Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +52866,1950,Rupture Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +52867,1950,Scythe Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +52868,1950,Stabber Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +52869,1950,Muninn Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +52870,1950,Vagabond Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +52871,1950,Broadsword Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +52872,1950,Scimitar Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +52873,1950,Huginn Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +52874,1950,Rapier Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +52875,1950,Loki Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 +52876,1950,Scythe Fleet Issue Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +52877,1950,Stabber Fleet Issue Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +52878,1950,Cyclone Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +52879,1950,Hurricane Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +52880,1950,Tornado Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +52881,1950,Claymore Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +52882,1950,Sleipnir Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +52883,1950,Hurricane Fleet Issue Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 +52884,1950,Maelstrom Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +52885,1950,Tempest Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +52886,1950,Typhoon Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +52887,1950,Panther Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +52888,1950,Vargur Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +52889,1950,Tempest Fleet Issue Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +52890,1950,Typhoon Fleet Issue Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +52891,1950,Naglfar Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +52892,1950,Nidhoggur Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +52893,1950,Hel Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +52894,1950,Ragnarok Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +52895,1950,Hoarder Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +52896,1950,Mammoth Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +52897,1950,Wreathe Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +52898,1950,Prowler Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +52899,1950,Mastodon Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +52900,1950,Fenrir Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 +52901,1950,Nomad Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 +52902,1950,Lif Snowline Bladeracer SKIN,"In the icy climes of the Northern Mikramurka on Matar there are many traditional forms of transport that take advantage of the snow and ice fields to be found there. One of the most celebrated is still found as a traditional sport around the seismically active western interior of that region. + +The ""bladeracer"" sled competitions are usually held on the relatively gentle slopes of the dormant shield volcanoes typically found in the area. The climate means that the upper reaches of the volcanoes are covered in snow and ice all year round but the lower areas remain rather fertile and are warmed by vents. The consequent profusion of heathers and mosses give the hills and slopes their characteristic purple coloration during the ""warm"" season.",0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 +52907,485,Zirnitra,"A huge, capital-scale vessel that appears to be the Triglavian equivalent of the dreadnought classification of warships. The Zirnitra's basic design has been successfully adapted for use with capsule technology, based on lessons learned from retrofitting the numerous Triglavian ship designs recovered from Abyssal Deadspace. + +The Zirnitra is able to wield the truly titanic Ultratidal Entropic Disintegrator alongside an array of support modules typically favored in Triglavian designs. These include energy neutralizers, pulse weapons and a long-range remote repair capability. + +Zirnitra Subclade of Veles Clade reclaimed adaptation schema for 2,187 tactical troika classification vessel in response to profound now-time pressure of prayer from Detached Executive Troika for Sublimation of Poshlost Flow. Zirnitra Subclade offers revised adaptation schema for 2,187 tactical troika classification vessel into the cladeflow without proving for advancing-time dispersal to strategic troika by affirmation and imperative of the Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Zirnitra",1100000000.0000000000,18500000.0000000000,2400.0000000000,1,135,5937700000.0000,1,2690,None,20061,24503 +52915,1986,Ultratidal Entropic Disintegrator I,"This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ship, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved. + +Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. + +The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. + +Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.",40000.0000000000,1600.0000000000,5.0000000000,1,135,None,1,2691,24237,None,24504 +52916,1987,Baryon Exotic Plasma XL,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2692,21917,None,0 +52917,300,High-grade Mimesis Alpha,"This ocular filter is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +4 bonus to Perception + +Secondary Effect: 1.5% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,618,2053,None,0 +52918,300,High-grade Mimesis Beta,"This memory augmentation is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +4 bonus to Memory + +Secondary Effect: 2% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 +52919,300,High-grade Mimesis Delta,"This cybernetic subprocessor is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +4 bonus to Intelligence + +Secondary Effect: 3% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +52920,300,High-grade Mimesis Epsilon,"This social adaptation chip is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +4 bonus to Charisma + +Secondary Effect: 3.5% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +52921,300,High-grade Mimesis Gamma,"This neural boost is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +Primary Effect: +4 bonus to Willpower + +Secondary Effect: 2.5% bonus to maximum damage output of entropic distintegrators + +Tertiary Effect: 0.33% penalty to damage multiplier increase per cycle of entropic disintegrators + +Set Effect: 20% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +52922,300,High-grade Mimesis Omega,"This implant is listed in the DED inventory as a modification by CONCORD weapons technologists of standard capsuleer implant templates with control routines that mimic methods of enhancing the firepower of reverse-engineered Triglavian weaponry, at the cost of a slower build up to maximum particle stream output. + +However, persistent rumors among New Eden's capsuleer, transhuman and wirehead communities suggest that the research and development group that created these implants was lead by a Society of Conscious Thought team with special expertise in so-called ""restricted artificial intelligences"". The possibility that these implants are based on RAI technology raises startling questions about the nature of the ""mimesis"" involved in these augmentations. + +As it based on a standard Omega control implant, this augmentation does nothing in and of itself, but when used in conjunction with other Mimesis implants it will boost their effect considerably. + +Set Effect: 80% bonus to the strength of all Mimesis implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +52923,4034,Imperial Navy Sentinel,,1223200.0000000000,28100.0000000000,165.0000000000,1,4,2401508.0000,0,None,None,None,3365 +52924,4034,Imperial Navy Deacon,,1630000.0000000000,28700.0000000000,250.0000000000,1,4,2000000.0000,0,None,None,None,21220 +52925,4034,Imperial Navy Crusader,,1050000.0000000000,28100.0000000000,90.0000000000,1,4,None,0,None,None,None,1921 +52926,4034,Imperial Navy Guardian,,11980000.0000000000,115000.0000000000,465.0000000000,1,4,12567518.0000,0,None,None,None,1916 +52927,4034,Imperial Navy Zealot,,12580000.0000000000,118000.0000000000,440.0000000000,1,4,17956216.0000,0,None,None,None,1751 +52928,4034,Imperial Navy Pilgrim,,11370000.0000000000,120000.0000000000,315.0000000000,1,4,15013042.0000,0,None,None,None,1914 +52929,4034,Imperial Navy Harbinger,,15500000.0000000000,234000.0000000000,375.0000000000,1,4,38500000.0000,0,None,None,None,20227 +52930,4034,Imperial Navy Armageddon,,105200000.0000000000,486000.0000000000,875.0000000000,1,4,66250000.0000,0,None,None,None,3814 +52931,4034,Imperial Navy Apocalypse,,97100000.0000000000,495000.0000000000,790.0000000000,1,4,108750000.0000,0,None,None,None,2239 +52932,4034,State Navy Kitsune,,1228700.0000000000,19400.0000000000,160.0000000000,1,1,2426356.0000,0,None,None,None,3364 +52933,4034,State Navy Kirin,,1480000.0000000000,20000.0000000000,270.0000000000,1,1,2000000.0000,0,None,None,None,21218 +52934,4034,State Navy Raptor,,1050000.0000000000,18000.0000000000,92.0000000000,1,1,None,0,None,None,None,1878 +52935,4034,State Navy Basilisk,,13130000.0000000000,107000.0000000000,485.0000000000,1,1,13340104.0000,0,None,None,None,11865 +52936,4034,State Navy Cerberus,,12720000.0000000000,92000.0000000000,650.0000000000,1,1,17950950.0000,0,None,None,None,1825 +52937,4034,State Navy Rook,,12730000.0000000000,96000.0000000000,305.0000000000,1,1,15001492.0000,0,None,None,None,1847 +52938,4034,State Navy Drake,,13500000.0000000000,252000.0000000000,450.0000000000,1,1,38000000.0000,0,None,None,None,20283 +52939,4034,State Navy Scorpion,,103600000.0000000000,468000.0000000000,815.0000000000,1,1,71250000.0000,0,None,None,None,3815 +52940,4034,State Navy Raven,,97300000.0000000000,486000.0000000000,800.0000000000,1,1,108750000.0000,0,None,None,None,2123 +52941,4034,Federal Navy Keres,,1204500.0000000000,23000.0000000000,175.0000000000,1,8,2428948.0000,0,None,None,None,1913 +52947,4034,Federal Navy Thalia,,1450000.0000000000,10000.0000000000,280.0000000000,1,8,2000000.0000,0,None,None,None,21217 +52948,4034,Federal Navy Taranis,,1060000.0000000000,22500.0000000000,92.0000000000,1,8,None,0,None,None,None,1912 +52949,4034,Federal Navy Oneiros,,13160000.0000000000,113000.0000000000,600.0000000000,1,8,12691246.0000,0,None,None,None,2141 +52950,4034,Federal Navy Deimos,,11460000.0000000000,112000.0000000000,415.0000000000,1,8,17062588.0000,0,None,None,None,11859 +52951,4034,Federal Navy Lachesis,,12070000.0000000000,116000.0000000000,320.0000000000,1,8,15072684.0000,0,None,None,None,2140 +52952,4034,Federal Navy Brutix,,11800000.0000000000,270000.0000000000,475.0000000000,1,8,27000000.0000,0,None,None,None,20229 +52953,4034,Federal Navy Dominix,,97100000.0000000000,454500.0000000000,845.0000000000,1,8,62500000.0000,0,None,None,None,2138 +52954,4034,Federal Navy Megathron,,98400000.0000000000,486000.0000000000,840.0000000000,1,8,108750000.0000,0,None,None,None,2139 +52955,4034,Republic Fleet Hyena,,1191300.0000000000,17400.0000000000,150.0000000000,1,2,2084040.0000,0,None,None,None,1973 +52956,4034,Republic Fleet Scalpel,,1420000.0000000000,17100.0000000000,260.0000000000,1,2,2000000.0000,0,None,None,None,21219 +52957,4034,Republic Fleet Claw,,1100000.0000000000,17400.0000000000,94.0000000000,1,2,None,0,None,None,None,1928 +52958,4034,Republic Fleet Scimitar,,12090000.0000000000,89000.0000000000,440.0000000000,1,2,12450072.0000,0,None,None,None,1778 +52959,4034,Republic Fleet Muninn,,11000000.0000000000,96000.0000000000,515.0000000000,1,2,17062768.0000,0,None,None,None,1925 +52960,4034,Republic Fleet Huginn,,11550000.0000000000,85000.0000000000,315.0000000000,1,2,14988558.0000,0,None,None,None,1945 +52961,4034,Republic Fleet Hurricane,,12800000.0000000000,216000.0000000000,425.0000000000,1,2,36500000.0000,0,None,None,None,20230 +52962,4034,Republic Fleet Typhoon,,102600000.0000000000,414000.0000000000,750.0000000000,1,2,75000000.0000,0,None,None,None,2160 +52963,4034,Republic Fleet Tempest,,103300000.0000000000,486000.0000000000,815.0000000000,1,2,108750000.0000,0,None,None,None,2642 +52964,4034,Imperial Navy Revelation,,100000.0000000000,18500000.0000000000,2175.0000000000,1,4,1539006890.0000,0,None,None,None,2743 +52965,4034,State Navy Phoenix,,100000.0000000000,16250000.0000000000,2750.0000000000,1,1,1541551100.0000,0,None,None,None,2786 +52966,4034,Federal Navy Moros,,100000.0000000000,17550000.0000000000,2550.0000000000,1,8,1549802570.0000,0,None,None,None,2744 +52967,4034,Republic Fleet Naglfar,,100000.0000000000,15500000.0000000000,2900.0000000000,1,2,1523044240.0000,0,None,None,None,2755 +52972,724,High-grade Mimesis Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +52974,724,High-grade Mimesis Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +52975,724,High-grade Mimesis Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +52976,724,High-grade Mimesis Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +52977,724,High-grade Mimesis Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +52978,724,High-grade Mimesis Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +52981,227,Triglavian Gate Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52982,227,Triglavian Pocket Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52983,227,Triglavian Dread Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52984,227,Triglavian Structure Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52985,227,Triglavian Dread Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52986,227,Empire Gate Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52987,227,Empire Pocket Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52988,227,Empire Dread Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52989,227,Empire Structure Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52990,227,Empire Dread Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52991,227,Empire Friendly Dread Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52992,227,Trig Friendly Dread Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +52996,17,InterStellar Kredits (ISK),ISK is the primary currency used by Capsuleers as well as the wealthy space faring organizations and governments of New Eden,0E-10,0E-10,0E-10,1,None,None,0,None,2512,None,0 +52997,257,Precursor Dreadnought,Skill at operating precursor dreadnoughts.,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,377,33,None,0 +52998,255,Capital Precursor Weapon,Operation of capital precursor weapons. 5% Bonus to capital precursor weapon damage per level.,0E-10,0.0100000000,0E-10,1,135,15000000.0000,1,364,33,None,0 +53007,1950,Damnation Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +53008,1950,Paladin Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +53009,1950,Avatar Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +53010,1950,Drake Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +53011,1950,Golem Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +53012,1950,Leviathan Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +53013,1950,Brutix Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +53014,1950,Megathron Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +53015,1950,Nyx Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +53016,1950,Tornado Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +53017,1950,Typhoon Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +53018,1950,Hel Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +53019,1950,Cruor Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,4,None,1,2031,None,None,0 +53020,1950,Ashimmu Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 +53021,1950,Bhaalgorn Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 +53022,1950,Nergal All-Stars Casino Clash SKIN,"The Grand Teigjon Resort & Casino in Vellaine has been the prime venue for Interstellar Mind Clash Championships for many years and will host the 99th Worlds Championships in October YC121. The event is being heavily promoted by the Grand Teigjon as an ""All-Stars Casino Clash"" with the likes of Zirud ""Black Dragon"" Mikkela, Parvir ""Flame Dancer"" an-Zoar, Nadia ""Silver Bear"" Tanaka, and Joelyn ""Blue Tiger"" Donalokos vying for the coveted Worlds Champion title. + +The Echelon Entertainment Station in Vellaine has long been a magnet for Mind Clash fans due to the presence of the prestigious Grand Teigjon Resort at the heart of the station's large leisure district. Even when major championships are not being hosted, there is an active Mind Clash circuit and numerous conventions and exhibition matches are often being held there. + +Capsuleers are a significant demographic among the most dedicated Mind Clash fans, finding the complex, mentally-demanding neuro-holographic game endlessly entertaining. Naturally, for Echelon Entertainment, the attendance of large numbers of capsuleers at the Worlds Championships is always welcome due to their huge spending power.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +53023,1950,Ikitursa All-Stars Casino Clash SKIN,"The Grand Teigjon Resort & Casino in Vellaine has been the prime venue for Interstellar Mind Clash Championships for many years and will host the 99th Worlds Championships in October YC121. The event is being heavily promoted by the Grand Teigjon as an ""All-Stars Casino Clash"" with the likes of Zirud ""Black Dragon"" Mikkela, Parvir ""Flame Dancer"" an-Zoar, Nadia ""Silver Bear"" Tanaka, and Joelyn ""Blue Tiger"" Donalokos vying for the coveted Worlds Champion title. + +The Echelon Entertainment Station in Vellaine has long been a magnet for Mind Clash fans due to the presence of the prestigious Grand Teigjon Resort at the heart of the station's large leisure district. Even when major championships are not being hosted, there is an active Mind Clash circuit and numerous conventions and exhibition matches are often being held there. + +Capsuleers are a significant demographic among the most dedicated Mind Clash fans, finding the complex, mentally-demanding neuro-holographic game endlessly entertaining. Naturally, for Echelon Entertainment, the attendance of large numbers of capsuleers at the Worlds Championships is always welcome due to their huge spending power.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +53024,1950,Draugur All-Stars Casino Clash SKIN,"The Grand Teigjon Resort & Casino in Vellaine has been the prime venue for Interstellar Mind Clash Championships for many years and will host the 99th Worlds Championships in October YC121. The event is being heavily promoted by the Grand Teigjon as an ""All-Stars Casino Clash"" with the likes of Zirud ""Black Dragon"" Mikkela, Parvir ""Flame Dancer"" an-Zoar, Nadia ""Silver Bear"" Tanaka, and Joelyn ""Blue Tiger"" Donalokos vying for the coveted Worlds Champion title. + +The Echelon Entertainment Station in Vellaine has long been a magnet for Mind Clash fans due to the presence of the prestigious Grand Teigjon Resort at the heart of the station's large leisure district. Even when major championships are not being hosted, there is an active Mind Clash circuit and numerous conventions and exhibition matches are often being held there. + +Capsuleers are a significant demographic among the most dedicated Mind Clash fans, finding the complex, mentally-demanding neuro-holographic game endlessly entertaining. Naturally, for Echelon Entertainment, the attendance of large numbers of capsuleers at the Worlds Championships is always welcome due to their huge spending power.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +53025,186,Triglavian Dreadnought Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,1,None,None,None,24514 +53029,537,Zirnitra Blueprint,,0E-10,0.0100000000,0E-10,1,None,2000000000.0000,1,None,None,None,24503 +53030,1990,Ultratidal Entropic Disintegrator I Blueprint,,0E-10,0.0100000000,0E-10,1,None,43006260.0000,1,None,24237,None,0 +53031,1993,Baryon Exotic Plasma XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,None,21917,None,0 +53032,915,Capital Ultratidal Entropic Mounting Blueprint,,0E-10,0.0100000000,0E-10,1,None,1393368000.0000,1,None,24228,None,0 +53033,915,Capital Radiation Conversion Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,1393368000.0000,1,None,24229,None,0 +53034,915,Capital Absorption Thruster Array Blueprint,,0E-10,0.0100000000,0E-10,1,None,1393368000.0000,1,None,24230,None,0 +53035,873,Capital Ultratidal Entropic Mounting,Mounting parts vital to the installation and support of Ultratidal Entropic Disintegrators on capital ships using Triglavian weapons technology.,10000.0000000000,10000.0000000000,0E-10,1,None,None,1,2693,24228,None,0 +53036,873,Capital Radiation Conversion Unit,Modular construction units that generate and distribute power on capital ships using Triglavian singularity technology.,10000.0000000000,10000.0000000000,0E-10,1,None,None,1,2693,24229,None,0 +53037,873,Capital Absorption Thruster Array,Complex and powerful propulsion packs that use radiation absorption as the motive power for capital ships using Triglavian singularity technology.,10000.0000000000,10000.0000000000,0E-10,1,None,None,1,2693,24230,None,0 +53038,1670,53038_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_Black.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24167,None,0 +53039,1670,53039_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_Blue.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24168,None,0 +53040,1670,53040_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_GoldDesign.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24169,None,0 +53041,1670,Men's 'RubySet TorsoRig' Body Augmentation,"Released to support the efforts of CONCORD and core empire efforts to maintain planetary security in the face of Triglavian Invasions, the RubySet TorsoRig is a powerful enhancement of upper body strength, speed and precision. + +A new offering from Wiyrkomi Industrial Biomechanics, the RubySet TorsoRig is a general purpose body augmentation believed to derive from combat rigs worn by troops of the Wiyrkomi Peace Corps. + +The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24170,None,0 +53042,1670,53042_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_WhiteDesign.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24171,None,0 +53043,1670,53043_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_YellowDesign.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24172,None,0 +53045,319,Triglavian Observatory Defense Subpylon,"This is a Triglavian subpylon deployed as part of the defense network of a Stellar Observatory. The principle of enhancing fortifications with semi-autonomous subpylons has been noted as a favored technique of the Triglavians, apparently representing a more portable variation of the defensive pylons commonly encountered in Abyssal Deadspace. + +Important Triglavian structures and mobile installations, such as the Xordazh-class World Arks and stellar orbitals, are often accompanied by networks of defensive subpylons.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +53046,319,CONCORD Observatory Overcharge Unit,"This ancillary fortification unit is part of the defense network of a CONCORD Stellar Observatory. The basic field manipulation principles of Triglavian Overcharge subpylons have been retro-engineered from disabled examples and employed by CONCORD in a structure that uses their own command and control routines. + +This Unit projects a modifying field out to 5000m from its central spire.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24511 +53047,319,CONCORD Stellar Observatory,"CONCORD's Inner Circle and the DED High Command have become increasingly alarmed by the focus of the Triglavian invaders on the stars of New Eden. The appearance of special Triglavian task forces erecting Stellar Accelerator structures prompted a crash program to develop a Stellar Observatory of CONCORD's own, with a suitable defense system and dedicated local defense fleets in co-operation with CONCORD member empires. + +The CONCORD Stellar Observatory is carrying out vital work aimed at analyzing in depth the various effects of Triglavian stellar manipulation and comparing them with the base conditions of stellar bodies across New Eden. While it is an especially dangerous and costly task, due to the importance of working in Triglavian invasion zones, CONCORD is dedicating considerable resources and personnel to this effort.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24513 +53053,1194,Halloween Horrors Fireworks and Launcher Crate,This crate contains Halloween Fireworks and a Festival Launcher.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24175,None,0 +53055,1194,Halloween Horrors Astero SKIN,This crate contains Deathglow Hunters SKIN License for the Astero.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24175,None,0 +53056,1194,Halloween Horrors Fireworks Crate,This crate contains Halloween Fireworks.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24175,None,0 +53057,1194,Halloween Horrors Gila SKIN,This crate contains Deathglow Hunters SKIN License for the Gila.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24175,None,0 +53058,1194,Halloween Horrors Machariel SKIN,This crate contains Deathglow Hunters SKIN License for the Machariel.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24175,None,0 +53059,1194,Halloween Horrors Avatar SKIN and Fireworks Crate,This crate contains Deathglow Hunters SKIN License for the Avatar and Halloween Fireworks.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24175,None,0 +53060,1194,Halloween Horrors Headhunter Cruiser SKINs,This crate contains Headhunter SKINs for 4 Cruisers.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24175,None,0 +53068,186,Triglavian Destroyer Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +53069,186,Triglavian Elite Frigate Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +53070,186,Triglavian Elite Cruiser Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +53071,186,Triglavian Elite Destroyer Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +53072,186,Triglavian Battlecruiser Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +53080,319,Survey Array,"Generic structures such as this one have been modified to fit their special purpose. In this case, the antennae and dishes are set up to gather astronavigational data and survey the surrounding asteroids for materials. Momentum wheels and photovoltaic cells are common on these devices but can be swapped out for other options.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20195,2412 +53081,306,Survey Ship,This appears to be the remains of a survey ship.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,21397 +53082,526,Astronavigational Tracking Program,"This program is used to track multiple astronomical bodies at the same time. It can be used to help predict approximate trajectories but is normally just used for recording vast amounts of data. Due to its prediction capabilities, it highlights anomalies for review by other programs or people. + +The data contained herein shows an anomalous situation at the nearby asteroids. It additionally plots a long-distance vector, one that can be used with the Acceleration Gate found near where this was found.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +53083,526,Survey Data,"This is a black box, originally found in a Survey Ship. It is obvious that it has been accessed forcibly but the data and information are still intact.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +53084,383,Drone Hive,,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,31,2566 +53085,1207,Supply Cache,,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +53086,226,Drone Lookout,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2586 +53087,226,Wrecked Prospector Ship,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3116 +53088,226,Wrecked Battleship,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21367 +53089,226,Wrecked Dreadnought,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3112 +53090,226,Wrecked Battleship,,10000.0000000000,27500.0000000000,27500.0000000000,1,16,None,0,None,None,None,21398 +53091,1194,Defensive Ship Module,"This crate contains a defensive module appropriate for use on your faction's frigates and destroyers. +These modules consume capacitor charge and recover some of your ship's hitpoints when activated. +In Capsuleer shorthand, defensive modules are often called ""tank"" modules and the term ""tanking"" is used to describe the ways in which a ship keeps itself alive in hostile environments.",0E-10,5.0000000000,0E-10,1,None,None,0,None,21725,None,0 +53092,303,Daily Gift 'Overclocker' SB5 Dose II,"+5% Max Velocity. Duration 60 minutes. + +This modified version of the standard Agency 'Overclocker' line of boosters will be consumed instantly when redeemed, and boasts an extended effect duration.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,21840,None,0 +53093,1194,Frigate Class Starship,"This crate contains a frigate class starship from your faction's combat line. +These ships are excellent choices for completing level 1 security agent missions as well as inexpensive pvp combat against other capsuleers.",0E-10,2500.0000000000,0E-10,1,None,None,0,None,1443,None,0 +53094,1194,Destroyer Skillbook,This crate contains the skillbook required to fly your faction's destroyer-class starships.,0E-10,1.0000000000,0E-10,1,None,None,0,None,33,None,0 +53095,1194,Destroyer Class Starship,"This crate contains a destroyer class starship from your faction's attack line. +Destroyers are larger and more powerful than frigates, with excellent damage output. However their larger size makes them easier for enemy ships to hit effectively. +These ships are excellent choices for completing level 1 or 2 security agent missions, as well as group pvp combat as part of a capsuleer corporation.",0E-10,5000.0000000000,0E-10,1,None,None,0,None,1443,None,0 +53096,1194,Cruiser Starship Blueprint,"This crate contains a blueprint copy that will allow you to construct a cruiser-class starship from your faction's combat line. +Cruisers are larger and more powerful than either frigates or destroyers, and they are excellent choices for many kinds of combat activities. +This blueprint enables construction of one cruiser when used in the Industry system along with a variety of minerals. Minerals can be obtained by reprocessing ores mined from asteroids, or they can be purchased from other capsuleers using the market.",0E-10,1.0000000000,0E-10,1,None,None,0,None,3010,None,0 +53097,1194,Frigate SKIN,This crate contains a cosmetic SKIN that can be used to customize the look of your frigate.,0E-10,1.0000000000,0E-10,1,None,None,0,None,22093,None,0 +53098,1194,Destroyer SKIN,This crate contains a cosmetic SKIN that can be used to customize the look of your destroyer.,0E-10,5.0000000000,0E-10,1,None,None,0,None,22093,None,0 +53129,1950,Apocalypse Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +53130,1950,Arbitrator Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +53131,1950,Prophecy Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +53132,1950,Coercer Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +53133,1950,Caracal Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +53134,1950,Scorpion Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +53135,1950,Drake Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +53136,1950,Cormorant Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +53137,1950,Thorax Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +53138,1950,Megathron Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +53140,1950,Algos Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +53141,1950,Stabber Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +53142,1950,Typhoon Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +53143,1950,Hurricane Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +53144,1950,Talwar Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +53149,1950,Bantam Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +53150,1950,Condor Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +53151,1950,Griffin Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +53152,1950,Heron Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +53153,1950,Kestrel Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +53154,1950,Merlin Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +53155,1950,Harpy Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +53156,1950,Hawk Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +53157,1950,Buzzard Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +53158,1950,Manticore Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +53159,1950,Kitsune Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +53160,1950,Crow Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +53161,1950,Raptor Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +53162,1950,Kirin Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 +53163,1950,Caldari Navy Hookbill Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +53164,1950,Griffin Navy Issue Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +53165,1950,Corax Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +53166,1950,Cormorant Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +53167,1950,Stork Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 +53168,1950,Flycatcher Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +53169,1950,Jackdaw Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +53170,1950,Blackbird Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +53171,1950,Caracal Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +53172,1950,Moa Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +53173,1950,Osprey Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +53174,1950,Cerberus Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +53175,1950,Eagle Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +53176,1950,Onyx Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +53177,1950,Basilisk Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +53178,1950,Falcon Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +53179,1950,Rook Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +53180,1950,Tengu Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +53181,1950,Caracal Navy Issue Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +53182,1950,Osprey Navy Issue Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +53183,1950,Drake Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +53184,1950,Ferox Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +53185,1950,Naga Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +53186,1950,Nighthawk Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +53187,1950,Vulture Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +53188,1950,Drake Navy Issue Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 +53189,1950,Raven Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +53190,1950,Rokh Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +53191,1950,Scorpion Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +53192,1950,Widow Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +53193,1950,Golem Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +53194,1950,Raven Navy Issue Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +53195,1950,Scorpion Navy Issue Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +53196,1950,Phoenix Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +53197,1950,Chimera Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +53198,1950,Wyvern Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +53199,1950,Leviathan Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +53200,1950,Badger Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +53201,1950,Tayra Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +53202,1950,Crane Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +53203,1950,Bustard Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +53204,1950,Charon Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +53205,1950,Rhea Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 +53206,1950,Minokawa Zento Isideko Combine SKIN,"Now owned by the Sukuuvestaa megacorp, the Zento Isideko Combine represents the final fate of an old industrial concern from the early corporate era of Caldari society. Founded in the wave of corporate developments and consolidations of earlier business forms in the decades that followed first contact with the Gallente, Zento Isideko Combine was typical in its aspiration to become an interplanetary conglomerate in an era of enormous cultural and technological upheaval for the Caldari people. + +Led by their visionary founder Foss Kriistavaa, the Zento Isideko Combine rapidly became a leader in the construction of advanced transportation links across Caldari Prime and eventually realized the founding ambition of becoming an space-industrial powerhouse. Zento Isideko maintained its place in the upper tier of Caldari corporations for nearly 200 years, until the Third Sontogi Oskkaltiovone* of 22714 AD brought it within the sphere of a corporate grouping that would eventually become the Sukuuvestaa Corporation. + +After various corporate permutations over the centuries, the business is generally known as SuVee ZenIko on the stock markets. Even so, the old Zento Isideko Combine brand and livery is still used to distinguish the support fleets of the transportation construction, maintenance and security operations that the division carries out across the extensive holdings of Sukuuvestaa. + +(Sontogi Oskkaltiovone – loosely translated: rules-based corporate war of takeovers)",0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +53207,1950,Punisher Harmonious Ascension SKIN,"""After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. + +To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension."" + + – Upwell Consortium Press Release, YC121.11.14",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +53208,1950,Merlin Harmonious Ascension SKIN,"""After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. + +To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension."" + + – Upwell Consortium Press Release, YC121.11.14",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +53209,1950,Incursus Harmonious Ascension SKIN,"""After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. + +To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension."" + + – Upwell Consortium Press Release, YC121.11.14",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +53210,1950,Rifter Harmonious Ascension SKIN,"""After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. + +To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension."" + + – Upwell Consortium Press Release, YC121.11.14",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +53217,4040,Merlin Nugoeihuvi SKIN (180 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +53218,4040,Rifter Krusual SKIN (180 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +53219,4040,Punisher Kador SKIN (180 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +53220,4040,Incursus Kopis Edge SKIN (180 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +53221,4040,Cormorant Raata Sunset SKIN (180 Days),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +53222,4040,Thrasher Blue Tiger SKIN (180 Days),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +53223,4040,Coercer Raata Sunset SKIN (180 Days),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +53224,4040,Catalyst Intaki Syndicate SKIN (180 Days),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +53226,1670,53226_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_Black.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24192,None,0 +53227,1670,53227_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_Blue.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24193,None,0 +53228,1670,53228_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_GoldCamo.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24194,None,0 +53229,1670,Women's 'RubySet TorsoRig' Body Augmentation,"Released to support the efforts of CONCORD and core empire efforts to maintain planetary security in the face of Triglavian Invasions, the RubySet TorsoRig is a powerful enhancement of upper body strength, speed and precision. + +A new offering from Wiyrkomi Industrial Biomechanics, the RubySet TorsoRig is a general purpose body augmentation believed to derive from combat rigs worn by troops of the Wiyrkomi Peace Corps. + +The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24195,None,0 +53230,1670,53230_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_WhiteCamo.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24196,None,0 +53231,1670,53231_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_YellowCamo.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24197,None,0 +53232,1194,Fireworks Package,This crate contains a set of fireworks and a Festival Launcher that can launch those fireworks from most starships. Celebrate in style!,0E-10,1.0000000000,0E-10,1,None,None,0,None,20973,None,0 +53244,1950,Brutix Abyssal Firestorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product that replicates the look of the plasma firestorms that rage in certain Abyssal Deadspace pockets was developed.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +53257,186,Imperial Navy Elite Frigate Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +53258,186,Imperial Navy Elite Cruiser Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +53259,186,Imperial Navy Battlecruiser Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +53260,186,Imperial Navy Battleship Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +53261,186,Imperial Navy Dreadnought Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3098 +53262,186,State Navy Elite Frigate Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +53263,186,State Navy Elite Cruiser Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +53264,186,State Navy Battlecruiser Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +53265,186,State Navy Battleship Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +53266,186,State Navy Dreadnought Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3102 +53267,186,Federal Navy Elite Frigate Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +53268,186,Federal Navy Elite Cruiser Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +53269,186,Federal Navy Battlecruiser Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +53270,186,Federal Navy Battleship Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +53271,186,Federal Navy Dreadnought Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3106 +53272,186,Republic Fleet Elite Frigate Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +53273,186,Republic Fleet Elite Cruiser Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +53274,186,Republic Fleet Battlecruiser Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +53275,186,Republic Fleet Battleship Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +53276,186,Republic Fleet Dreadnought Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3112 +53277,186,Liminal Zirnitra Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,1,None,None,None,24514 +53287,303,Starter Gift Cerebral Accelerator,"Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 45 days.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +53288,334,Capital Singularity Radiation Convertor,A power generation system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies.,1.0000000000,1.0000000000,0E-10,1,135,None,1,2658,24140,None,0 +53289,334,Capital Zero-Point Field Manipulator,"A power control and distribution system component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. + +Triglavian power systems produce vast quantities of energy, harvesting and converting the energy from singularity radiation, and use zero-point field manipulation to control, distribute and even store this energy.",1.0000000000,1.0000000000,0E-10,1,135,None,1,2658,24142,None,0 +53290,334,Capital Trinary State Processor,"An information processing component used in Triglavian ship designs and others adapted from such designs. Potentially useful as a component in various other technologies. + +Triglavian technologies are designed to be run by trinary-based code and this device is a key component of information processing in such systems. Determining how to interface with and interpret the input and output of such devices was a key breakthrough in the use of Triglavian technology.",1.0000000000,1.0000000000,0E-10,1,135,None,1,2658,24141,None,0 +53291,526,Dreadnought Systems Diagram,A database containing specifics and schematics of this dreadnought's hardware and software systems. This might provide key information to parties whom have an interest in building their own dreadnought.,0E-10,0.1000000000,0E-10,1,None,None,1,20,2038,None,0 +53292,319,Triglavian Stellar Accelerator,,1000.0000000000,1000.0000000000,1000.0000000000,1,135,None,0,None,None,None,24494 +53294,2009,Triglavian Biocombinative Schematic Cache,"This structure is a larger variant of the caches commonly found throughout Abyssal Deadspace. Despite outwardly identical to those caches, CONCORD has been unable to perform analyses of the object and as such cannot speculate on what it may require to gain access to it. Capsuleers are urged to try and preserve these and furthermore, to report to CONCORD's DED Agents if they find a means to access these caches.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20217,22217 +53299,526,Zirnitra Blueprint Data Vault,"This data vault contains some blueprints required to create the Zirnitra, gifted to Capsuleers by the Triglavian Collective in return for their aid in destroying Empire forces threatening their Stellar Accelerators throughout New Eden.",0E-10,0.1000000000,0E-10,1,None,None,1,20,21785,None,0 +53300,186,Dazh Liminality Locus Wreckage,The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24542 +53301,1987,Tetryon Exotic Plasma XL,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2692,21918,None,0 +53302,1987,Meson Exotic Plasma XL,"An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. + +Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.",1.0000000000,0.0100000000,0E-10,5000,135,None,1,2692,21916,None,1142 +53303,1993,Tetryon Exotic Plasma XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,1000000.0000,1,None,21918,None,1325 +53304,1993,Meson Exotic Plasma XL Blueprint,,0E-10,0.0100000000,0E-10,1,None,400000.0000,1,None,21916,None,1142 +53305,319,Overcharge Node,,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24511 +53306,186,Overcharge Node Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24512 +53307,1950,Coercer Harmonious Ascension SKIN,"""After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. + +To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension."" + + – Upwell Consortium Press Release, YC121.11.14",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +53308,1950,Cormorant Harmonious Ascension SKIN,"""After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. + +To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension."" + + – Upwell Consortium Press Release, YC121.11.14",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +53309,1950,Catalyst Harmonious Ascension SKIN,"""After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. + +To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension."" + + – Upwell Consortium Press Release, YC121.11.14",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +53310,1950,Thrasher Harmonious Ascension SKIN,"""After four years of harmonious and profitable business across the four empires of New Eden, the Upwell Consortium is pleased to announce the formation of a new capsule construction, pilot adaptation and advanced training operation. It is the hope of the Upwell Consortium that Harmonious Ascension Industries will become a leading force in the provision of support and services to capsuleers. + +To celebrate this event, the Upwell Consortium has authorized the issuing of a commemorative nanocoating for pilots in the first wave of new capsuleers outfitted by Harmonious Ascension."" + + – Upwell Consortium Press Release, YC121.11.14",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +53314,1950,Ikitursa Liminal Crossings SKIN,"New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time. + +The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +53315,1950,Nergal Liminal Crossings SKIN,"New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time. + +The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +53316,1950,Draugur Liminal Crossings SKIN,"New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time. + +The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +53320,186,CONCORD Stellar Observatory Wreck,,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24515 +53321,806,Swarm C,,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,2776 +53322,806,Swarm G,,2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,11,2774 +53323,805,Frigate,,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1219 +53324,803,Cruiser,,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1222 +53325,803,Cruiser Elite,,100000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1220 +53326,802,Battleship Elite,,21000000.0000000000,1010000.0000000000,950.0000000000,1,None,None,0,None,None,11,24500 +53328,366,Observatory Assault Conduit,,100000000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20836,22130 +53330,4072,Expired DSHR-01H Highsec Ice Storm Filament,"Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. + +To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. + +This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24566,None,0 +53331,4072,Expired DNCR-05H Highsec Ice Storm Filament,"Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. + +To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. + +This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24566,None,0 +53332,4072,Expired PRNCR-10H Highsec Ice Storm Filament,"Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. + +To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. + +This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24566,None,0 +53333,4072,Expired VXN-01N Nullsec Ice Storm Filament,"Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. + +To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. + +This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.",0E-10,0.1000000000,0E-10,1,None,None,0,None,24568,None,0 +53334,4072,Expired CMT-05N Nullsec Ice Storm Filament,"Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. + +To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. + +This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.",0E-10,0.1000000000,0E-10,1,None,None,0,None,24568,None,0 +53335,4072,Expired CPD-10N Nullsec Ice Storm Filament,"Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. + +To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. + +This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.",0E-10,0.1000000000,0E-10,1,None,None,0,None,24568,None,0 +53336,4072,Expired DNNR-01L Lowsec Ice Storm Filament,"Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies. + +To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. + +This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.",0E-10,0.1000000000,0E-10,1,None,None,0,None,24567,None,0 +53337,4072,Expired BLTZN-05L Lowsec Ice Storm Filament,"Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. + +In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories. + +This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.",0E-10,0.1000000000,0E-10,1,None,None,0,None,24567,None,0 +53338,4072,Expired RDLF-10L Lowsec Ice Storm Filament,"Frostline Laboratories, a subsidiary division of Outer Ring Excavations, has begun to develop new technologies to expedite resource extraction in Nullsec. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study. + +In the spirit of Yoiul—and to expand their data pool—Frostline has chosen to share the products of their research with capsuleers across New Eden. For a limited time, pilots will be able to utilize these experimental filaments to more quickly and efficiently travel to Nullsec territories.",0E-10,0.1000000000,0E-10,1,None,None,0,None,24567,None,0 +53341,1194,Faded Astrometric Chart,"This voucher seems to have once served as a hard copy of instructions for piloting starships to a specific point within the New Eden cluster. The inevitable passing of time has degraded this physical chart until it became unusable, replaced by more advanced data storage and transmission technologies.",0E-10,0.0002000000,0E-10,1,None,None,1,1661,2886,None,0 +53342,1975,ENV_SunSurface_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +53343,500,Yoiul Festival Snowball,"This snowball is large enough to fit snugly into a Festival Launcher and firing it at another ship would probably be a lot of fun! + +The annual Yoiul Festival has come to have some traditions in common with winter celebrations on several of the home worlds of New Eden, including snowball fights. ",100.0000000000,0.1000000000,0E-10,2,None,None,1,1663,2943,None,20238 +53344,226,Meltwater-Snowball Exchanger,"This facility is operating a part of a Yoiul Festival campaign that is part aimed at gathering valuable stocks of pure snow meltwater and part aimed at promoting the holiday festival by providing Festival Launcher compatible snowballs. + +For a given quantity of melted snowballs, the facility will crystallize a portion and supply a Yoiul Festival Snowball while retaining a large cut of the valuable pure water.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20231,24521 +53345,303,QA Starter Accelerator,,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +53357,1088,Women's Polar Aurora Exploration Suit,"Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed. + +Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24256,None,0 +53360,1950,Tempest Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +53361,1950,Hurricane Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +53362,1950,Thrasher Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +53363,1950,Rupture Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +53364,1950,Slasher Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +53365,1950,Apocalypse Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +53366,1950,Harbinger Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +53367,1950,Coercer Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +53368,1950,Maller Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +53369,1950,Executioner Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +53370,1950,Condor Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +53371,1950,Moa Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +53372,1950,Cormorant Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +53373,1950,Drake Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +53374,1950,Raven Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +53375,1950,Atron Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +53376,1950,Vexor Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +53377,1950,Catalyst Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +53378,1950,Myrmidon Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +53379,1950,Megathron Aurora Universalis SKIN,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as ""Sefrim Banners"", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. + +For the Caldari, the polar lights are the enigmatic ""Flame Wind"", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. + +The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the ""Airship Wars"". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. + +The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the ""Day of Darkness"" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a ""standing place gathering"" or moot of tribal spirits. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +53380,1089,Women's Aurora Universalis T-Shirt,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24257,None,0 +53381,1092,Women's Aurora Universalis Cap,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24258,None,0 +53382,1088,Men's Polar Aurora Exploration Suit,"Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed. + +Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24259,None,0 +53383,1089,Men's Aurora Universalis T-Shirt,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24260,None,0 +53384,1092,Men's Aurora Universalis Cap,"Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky. + +At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24261,None,0 +53385,1670,Women's 'Oculina Carmina' Facial Augmentation,"This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data. + +Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24262,None,0 +53386,1670,Women's 'Eico Auroralite' Facial Augmentation,"This Eico-type facial augmentation is inlaid with the proprietary ""Auroralite"" material and has been released to mark the universal end of year celebration of the Yoiul Festival. + +Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24263,None,0 +53390,4028,Liminal Zirnitra,"Zirnitra Subclade of Veles Clade reclaimed adaptation schema for 2,187 tactical troika classification vessel in response to profound now-time pressure of prayer from Detached Executive Troika for Sublimation of Poshlost Flow. Zirnitra Subclade offers revised adaptation schema for 2,187 tactical troika classification vessel into the cladeflow without proving for advancing-time dispersal to strategic troika by affirmation and imperative of the Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Zirnitra",1100000000.0000000000,18500000.0000000000,2175.0000000000,1,135,1539006890.0000,0,None,None,None,24503 +53393,1670,Men's 'Eico Auroralite' Facial Augmentation,"This Eico-type facial augmentation is inlaid with the proprietary ""Auroralite"" material and has been released to mark the universal end of year celebration of the Yoiul Festival. + +Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24264,None,0 +53394,1670,Men's 'Oculina Carmina' Facial Augmentation,"This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data. + +Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24265,None,0 +53420,1950,Oracle Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +53421,1950,Revelation Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +53422,1950,Avatar Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +53423,1950,Ark Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +53424,1950,Jackdaw Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +53425,1950,Cerberus Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +53426,1950,Chimera Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +53427,1950,Leviathan Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +53428,1950,Ishtar Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +53429,1950,Dominix Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +53430,1950,Nyx Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +53431,1950,Erebus Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +53432,1950,Muninn Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +53433,1950,Hurricane Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +53434,1950,Panther Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +53435,1950,Nidhoggur Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +53436,1950,Astero Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +53437,1950,Stratios Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +53438,1950,Nestor Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +53451,1991,Needlejack Trace,This infinitesimal but highly energetic tear in space-time is the trace left by a recently used 'Needlejack' Filament.,1.0000000000,3.0000000000,0E-10,1,None,None,0,None,None,None,24520 +53461,500,Yoiul Festival Starburst Firework,This Yoiul Festival Starburst Firework is a special display pyrotechnic designed for use in Festival Launchers. The firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival.,100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,24519 +53476,314,Subcranial Nanocontrollers,"The Subcranial Nanocontroller is an advanced component from Lai Dai intended for use in biomechanical and neurocybernetic implants in a similar fashion to the older Transcranial Controller technology owned and licensed by Ishukone. Implants using Subcranial Nanocontrollers are being marketed as cheaper, more flexible and less intrusive. Lai Dai is believed to have made some key breakthroughs in its development of this technology after acquiring medical research and technology in the course of asset recovery operations carried out by Lai Dai Protection Services. + +It is believed that the Khanid Kingdom and Tash-Murkon Family are eager to incorporate the new technology in more advanced, efficient and pervasive slave control devices with the aim being the elimination of the Vitoc method of enforcing slavery obedience. Many believe the Vitoc method is fatally vulnerable to chemical and biological subversion vectors, and several attacks using Insorum and Deathglow to provoke slave uprisings have reinforced this view in the Amarr Empire. The future of the Subcranial Nanocontroller technology, and Lai Dai's profit margins looks bright as a consequence.",1.0000000000,1.0000000000,0E-10,1,None,None,1,20,1164,None,0 +53486,1194,Festival Frigate SKINs and Snowballs Crate,"This crate contains Aurora Universalis SKIN Licenses for the Executioner, Condor, Atron and Slasher along with 6 Yoiul Festival Snowballs and a Festival Launcher.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24268,None,0 +53488,1194,Festival Snowballs Crate,This crate contains 4 Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24270,None,0 +53489,1194,Festival Calm Dark Filament and Snowballs Crate,This crate contains a Calm Dark Filament and 2 Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,None,24271,None,0 +53490,1194,Festival Tier 1 Filament Crate,This crate contains 3 Calm Abyssal Filament Crates,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24272,None,0 +53491,1194,Festival Destroyer SKINs and Snowballs Crate,"This crate contains Aurora Universalis SKIN Licenses for the Coercer, Cormorant, Catalyst and Thrasher along with 2 Yoiul Festival Snowballs and a Festival Launcher.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24273,None,0 +53492,1194,Festival Calm Dark Filament and Snowballs Crate,This crate contains a Calm Dark Filament and 6 Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,None,24274,None,0 +53493,1194,Festival Facial Augmentation and Snowballs Crate,This crate contains Oculina Carmina Facial Augmentations and 2 Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24275,None,0 +53494,1194,Festival Fireworks Crate,This crate contains 100 Yoiul Festival Starburst Fireworks and a Festival Launcher.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24276,None,0 +53495,1194,Festival Calm Gamma Filament and Snowballs Crate,This crate contains a Calm Gamma Filament and 6 Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,None,24277,None,0 +53496,1194,Festival Exploration Suit and Snowballs Crate,This crate contains a Male and Female Polar Aurora Exploration Suit and 2 Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24278,None,0 +53497,1194,Festival Skill Points and Snowballs Crate,"This crate contains 10,000 Skill Points and 2 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24279,None,0 +53498,1194,Festival Cap and Snowballs Crate,This crate contains an Aurora Universalis Cap and 10 Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24280,None,0 +53499,1194,Festival Skill Points and Snowballs Crate,"This crate contains 50,000 Skill Points and 6 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24281,None,0 +53505,1194,"Festival Cruiser SKINs, Calm Firestorm Filament and Snowballs Crate","This crate contains Aurora Universalis SKIN Licenses for the Maller, Moa, Vexor and Rupture along with a Calm Firestorm Filament, 2 Yoiul Festival Snowballs and a Festival Launcher.",0E-10,4.0000000000,0E-10,1,None,None,1,None,24283,None,0 +53506,1194,"Festival Calm Gamma Filament, T-Shirt and Snowballs Crate","This crate contains a Calm Gamma Filament, Male and Female Aurora Universalis T-Shirt and 2 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,None,24284,None,0 +53507,1194,Festival Skill Points and Snowballs Crate,"This crate contains 50,000 Skill Points and 2 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24285,None,0 +53508,1194,"Festival HyperCore, Body Augmentation and Snowballs Crate","This crate contains 10 HyperCore, Male and Female RubySet TorsoRig Body Augmentation and 2 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24286,None,0 +53509,1194,Festival Battlecruiser SKINs and Snowballs Crate,"This crate contains Aurora Universalis SKIN Licenses for the Harbinger, Drake, Myrmidon and Hurricane along with 2 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24287,None,0 +53510,1194,Festival Skill Points and Snowballs Crate,"This crate contains 10,000 Skill Points and 2 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24288,None,0 +53511,1194,"Festival Skill Points, Calm Electrical Filament and Snowballs Crate","This crate contains 50,000 Skill Points, a Calm Electrical Filament and 2 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,None,24289,None,0 +53512,1194,Festival HyperCore and Snowballs Crate,This crate contains 10 HyperCore and 2 Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24290,None,0 +53513,1194,Festival Facial Augmentation and Snowballs Crate,This crate contains Male and Female Eico Auroralite Facial Augmentation and 8 Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24291,None,0 +53514,1194,"Festival Battleship SKINs, HyperCore and Snowballs Crate","This crate contains Aurora Universalis SKIN Licenses for the Apocalypse, Raven, Megathron and Tempest along with 10 HyperCore and 2 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24292,None,0 +53515,1194,Festival Skill Points and Snowballs Crate,"This crate contains 50,000 Skill Points and 2 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24293,None,0 +53516,1194,Festival Calm Electrical Filament and Snowballs Crate,This crate contains two Calm Electrical Filaments and 6 Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,None,24294,None,0 +53517,1194,Festival Skill Points and Snowballs Crate,"This crate contains 500,000 Skill Points and 2 Yoiul Festival Snowballs.",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24295,None,0 +53518,227,CS Main Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +53519,227,CS Overseer Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +53520,1667,Vimoksha Envoy,"This Nightmare-class battleship is an envoy from the Vimoksha Chorus, a faction that is an offshoot from Sansha's Nation. The vessel appears to be on a mission connected with a Templis Dragonaurs staging facility and may be carrying advanced technology of some kind. + +Led by the self-styled ""First Citizen and Paramount Warlord"" Cornelius Sedek, the Vimoksha Chorus is a rare surviving faction from the time following the suppression of Sansha Kuvakei's Nation by a CONCORD-led coalition in YC37. While many surviving remnants chose to heed the call of Sansha, following his reappearance at the head of Nation in YC112, Citizen Sedek declined to submerge his following back into Kuvakei's fold. No longer a ""True Citizen"" of Sansha's Nation, Cornelius Sedek remains committed to much of Nation's ideology, although he has taken it in a direction that may be considered extreme even by the standards Sansha Kuvakei.",99300000.0000000000,486000.0000000000,665.0000000000,1,32,None,0,None,None,20116,2295 +53523,1666,Dragonaurs Drake,"This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. + +The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.",13500000.0000000000,252000.0000000000,450.0000000000,1,1,None,0,None,None,20068,3169 +53524,1665,Dragonaurs Osprey Navy Issue,"This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. + +The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.",11780000.0000000000,0E-10,460.0000000000,1,None,None,0,None,None,20070,1784 +53525,1665,Dragonaurs Caracal,"This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. + +The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.",11910000.0000000000,92000.0000000000,450.0000000000,1,1,None,0,None,None,20070,42 +53526,1665,Dragonaurs Moa,"This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. + +The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.",12000000.0000000000,0E-10,450.0000000000,1,None,None,0,None,None,20070,1824 +53527,1664,Dragonaurs Cormorant,"This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. + +The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.",1700000.0000000000,52000.0000000000,425.0000000000,1,1,None,0,None,None,20070,2388 +53528,1568,Dragonaurs Manticore,"This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. + +The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.",1470000.0000000000,28100.0000000000,265.0000000000,1,1,None,0,None,None,20068,1881 +53530,1194,Coercer Combat Crate,Coercer Combat Crate contains everything an eager Amarr combat pilot needs to begin their quest through New Eden.

This special delivery crate includes:

Fully insured Coercer
Combat fitting for Coercer
Applicable skills trained to pilot the ship
Coercer Metalbee SKIN.

This item cannot be traded or sold on the market.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24297,None,0 +53531,1194,Cormorant Combat Crate,Cormorant Combat Crate contains everything an eager Caldari combat pilot needs to begin their quest through New Eden.

This special delivery crate includes:

Fully insured Cormorant
Combat fitting for Cormorant
Applicable skills trained to pilot the ship
Cormorant Metalbee SKIN.

This item cannot be traded or sold on the market.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24299,None,0 +53532,1194,Catalyst Combat Crate,Catalyst Combat Crate contains everything an eager Gallente combat pilot needs to begin their quest through New Eden.

This special delivery crate includes:

Fully insured Catalyst
Combat fitting for Catalyst
Applicable skills trained to pilot the ship
Catalyst Metalbee SKIN.

This item cannot be traded or sold on the market.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24298,None,0 +53533,1194,Thrasher Combat Crate,Thrasher Combat Crate contains everything an eager Minmatar combat pilot needs to begin their quest through New Eden.

This special delivery crate includes:

Fully insured Thrasher
Combat fitting for Thrasher
Applicable skills trained to pilot the ship
Thrasher Metalbee SKIN.

This item cannot be traded or sold on the market.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24300,None,0 +53534,1896,♦ Bowhead,,1100000000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20073,20977 +53535,1950,Thrasher Metalbee Minmatar SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +53536,1950,Catalyst Metalbee Gallente SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +53537,1950,Coercer Metalbee Amarr SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +53538,1950,Cormorant Metalbee Caldari SKIN (Permanent),,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +53542,226,Fortified Caldari Battletower,,0E-10,1.0000000000,0E-10,1,1,600000.0000,0,None,None,20162,237 +53558,226,Fortified Caldari Bunker,This structure is a tactical supply station for the Caldari State. It acts as a logistical depot for military operations throughout the system. ,100000.0000000000,100000000.0000000000,10000.0000000000,1,1,None,0,None,None,None,2457 +53560,1767,♦ Iteron Mk. V,,13500000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20074,328 +53561,1767,♦ Charon,,960000000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20069,2740 +53568,1896,♦ Providence,,900000000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20062,2738 +53569,1767,♦ Obelisk,,940000000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20073,2739 +53570,1767,♦ Bestower,,13500000.0000000000,0E-10,0E-10,1,None,None,0,None,None,20063,1064 +53572,1975,Caldari Bunker,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2457 +53573,1975,Caldari Elevator,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2449 +53574,1975,Caldari Great Wall,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24524 +53575,1975,Caldari Junction,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2450 +53576,1975,Caldari Lookout,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2451 +53577,1975,Caldari Missile Battery,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2452 +53578,1975,Caldari Sentry,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2416 +53579,1975,Caldari Wall,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2453 +53580,1975,Caldari Barricade,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2454 +53595,1950,Crucifier Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +53596,1950,Executioner Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +53597,1950,Inquisitor Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +53598,1950,Magnate Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +53599,1950,Punisher Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +53600,1950,Tormentor Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +53601,1950,Retribution Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +53602,1950,Vengeance Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +53603,1950,Anathema Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +53604,1950,Purifier Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +53605,1950,Sentinel Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 +53606,1950,Crusader Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +53607,1950,Malediction Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +53608,1950,Deacon Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 +53609,1950,Imperial Navy Slicer Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +53610,1950,Crucifier Navy Issue Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +53611,1950,Coercer Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +53612,1950,Dragoon Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +53613,1950,Pontifex Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 +53614,1950,Heretic Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +53615,1950,Confessor Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +53616,1950,Arbitrator Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +53617,1950,Augoror Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +53618,1950,Maller Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +53619,1950,Omen Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +53620,1950,Sacrilege Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +53621,1950,Zealot Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +53622,1950,Devoter Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +53623,1950,Guardian Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +53624,1950,Curse Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +53625,1950,Pilgrim Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +53626,1950,Legion Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2371,None,None,0 +53627,1950,Augoror Navy Issue Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +53628,1950,Omen Navy Issue Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +53629,1950,Harbinger Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +53630,1950,Oracle Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +53631,1950,Prophecy Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +53632,1950,Absolution Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +53633,1950,Damnation Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +53634,1950,Harbinger Navy Issue Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +53635,1950,Abaddon Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +53636,1950,Apocalypse Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +53637,1950,Armageddon Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +53638,1950,Redeemer Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +53639,1950,Paladin Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +53640,1950,Apocalypse Navy Issue Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +53641,1950,Armageddon Navy Issue Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +53642,1950,Revelation Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +53643,1950,Archon Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +53644,1950,Aeon Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +53645,1950,Avatar Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +53646,1950,Bestower Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +53647,1950,Sigil Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +53648,1950,Prorator Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +53649,1950,Impel Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +53650,1950,Providence Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +53651,1950,Ark Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +53653,1950,Apostle Oasis of Faith SKIN,"""Faith is an oasis from which we must draw in order to live. Like an oasis, faith is a gift from the Lord that must be shared with all. + +Like an oasis, faith must be used with measure and not wasted. Like an oasis, faith should be at the center of a garden. + +For it is only in the garden of a just and truthful society, watered by well measured faith, that we may cultivate the spirit of the people."" + +– The Scriptures, Seventh Letter of St. Junip of Aerui",0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +53665,1950,Nergal Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +53666,1950,Draugur Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +53667,1950,Ikitursa Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +53668,1950,Zirnitra Blackfire Steel SKIN,The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.,0E-10,0.0100000000,0E-10,1,135,None,1,2704,None,None,0 +53704,300,Mid-grade Nirvana Alpha,"This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Perception + +Secondary Effect: 1% bonus to shield hitpoints + +Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +53705,300,Mid-grade Nirvana Beta,"This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Memory + +Secondary Effect: 2% bonus to shield hitpoints + +Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 +53706,300,Mid-grade Nirvana Delta,"This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Intelligence + +Secondary Effect: 4% bonus to shield hitpoints + +Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,621,2062,None,0 +53707,300,Mid-grade Nirvana Epsilon,"This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Charisma + +Secondary Effect: 5% bonus to shield hitpoints + +Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,622,2060,None,0 +53708,300,Mid-grade Nirvana Gamma,"This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Willpower + +Secondary Effect: 3% bonus to shield hitpoints + +Set Effect: 10% bonus to the strength of all Nirvana implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,620,2054,None,0 +53709,300,Mid-grade Nirvana Omega,"This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. + +This type of implant has no inherent effect of its own but when used in conjunction with other Nirvana implants it will boost their effectiveness. + +25% bonus to the strength of all Nirvana implant secondary effects. ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,1506,2224,None,0 +53710,300,High-grade Nirvana Alpha,"This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +4 bonus to Perception + +Secondary Effect: 1% bonus to shield hitpoints + +Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +53711,300,High-grade Nirvana Beta,"This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +4 bonus to Memory + +Secondary Effect: 2% bonus to shield hitpoints + +Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 +53712,300,High-grade Nirvana Delta,"This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +4 bonus to Intelligence + +Secondary Effect: 4% bonus to shield hitpoints + +Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,621,2062,None,0 +53713,300,High-grade Nirvana Epsilon,"This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +4 bonus to Charisma + +Secondary Effect: 5% bonus to shield hitpoints + +Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,622,2060,None,0 +53714,300,High-grade Nirvana Omega,"This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. + +This type of implant has no inherent effect of its own but when used in conjunction with other Nirvana implants it will boost their effectiveness. + +50% bonus to the strength of all Nirvana implant secondary effects. ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,1506,2224,None,0 +53715,300,High-grade Nirvana Gamma,"This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +4 bonus to Willpower + +Secondary Effect: 3% bonus to shield hitpoints + +Set Effect: 15% bonus to the strength of all Nirvana implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,620,2054,None,0 +53722,724,Mid-grade Nirvana Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +53723,724,Mid-grade Nirvana Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +53724,724,Mid-grade Nirvana Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +53725,724,Mid-grade Nirvana Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +53726,724,Mid-grade Nirvana Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +53727,724,Mid-grade Nirvana Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +53728,724,High-grade Nirvana Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +53729,724,High-grade Nirvana Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +53730,724,High-grade Nirvana Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +53731,724,High-grade Nirvana Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +53732,724,High-grade Nirvana Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +53733,724,High-grade Nirvana Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +53836,4073,Pohviz Spatial Displacer,"This Triglavian deployable weapon system operates on essentially the same principle as the Micro Jump Field Generators familiar to capsuleers and other space pilots. The Pohviz Spatial Displacer is principally used to disrupt enemy fleets, apparently using intelligent targeting systems, and is deployed by special Triglavian units using the designation ""Pohviznik"".",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24557 +53837,310,Dragonaurs Staging Facility,"This deep space staging facility has been constructed by the Templis Dragonaurs to expand their influence within low security space. CONCORD encourages capsuleers to strike these facilities when possible. + +Only a limited selection of capsuleer ship types are able to enter the acceleration gate leading deeper into the facility: +Bellicose, Caracal, Caracal Navy Issue, Gila, Orthrus, Osprey Navy Issue, Scythe Fleet Issue, Cerberus, Sacrilege, Vangel, Chameleon, Enforcer, Rapier, Rook, Onyx, Cyclone, Drake, Drake Navy Issue, Gnosis, Claymore, Damnation, Nighthawk, Barghest, Praxis, Rattlesnake, Raven, Raven State Issue, Scorpion Navy Issue, Typhoon, Typhoon Fleet Issue, Marshal, Widow, Golem + +The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +53838,4073,Nemiz Pulse Destructor,"This Triglavian deployable weapon system is basically a pulsed energy weapon similar to those used by capsuleers, a type of weapon the Triglavians often favor. The Nemiz Pulse Destructor is primarily used to inflict heavy area damage to multiple targets and is deployed by special Triglavian units using the designation ""Nemiznik"".",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24557 +53839,300,Low-grade Nirvana Omega,"This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. + +This type of implant has no inherent effect of its own but when used in conjunction with other Nirvana implants it will boost their effectiveness. + +10% bonus to the strength of all Nirvana implant secondary effects. ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,1506,2224,None,0 +53846,1194,Templis Dragonaurs Log 1220107-VC47,"A partially recovered communications log file from the wreck of a Templis Dragonaurs vessel: + +«Co-operation and exchange according to the plan of Operation Vajra has been authorized by First Citizen Sedek. Envoys will sent to locations you provide on mutual communications channels rotating on pattern sigma-79 with variable cycle chronoset-181 and encryption varimatrix-113. Handshake procedures will be established by return message according to these parameters. Failure to properly establish bona fides will result in hostile action as agreed under terms of our security compact.»",1.0000000000,0.1000000000,0E-10,1,None,None,1,1661,2853,None,0 +53851,1194,Vimoksha Chorus Log 1220108-TD53,"A partially recovered communications log file from the wreck of a Vimoksha Chorus vessel: + +«All Templis Dragonaurs cell leaders have been apprised of the communications parameters for Operation Vajra. Locations are being prepared. Transmission of co-ordinates will proceed according to the received parameters. We acknowledge security compact terms will call for mutual hostilities in the event of a failure of handshake procedures at any staging location. Following successful exchange we will evacuate the locations and terminate contact.»",1.0000000000,0.1000000000,0E-10,1,None,None,1,1661,2853,None,0 +53853,300,Low-grade Nirvana Alpha,"This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Perception + +Secondary Effect: 1% bonus to shield hitpoints + +Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +53854,300,Low-grade Nirvana Beta,"This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Memory + +Secondary Effect: 2% bonus to shield hitpoints + +Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 +53855,300,Low-grade Nirvana Gamma,"This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Willpower + +Secondary Effect: 3% bonus to shield hitpoints + +Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,620,2054,None,0 +53856,300,Low-grade Nirvana Delta,"This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Intelligence + +Secondary Effect: 4% bonus to shield hitpoints + +Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,621,2062,None,0 +53857,300,Low-grade Nirvana Epsilon,"This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of Nation and related factions. It provides increasing shield hitpoint bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Charisma + +Secondary Effect: 5% bonus to shield hitpoints + +Set Effect: 2.5% bonus to the strength of all Nirvana implant secondary effects (copy)",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,622,2060,None,0 +53859,724,Low-grade Nirvana Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +53860,724,Low-grade Nirvana Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +53861,724,Low-grade Nirvana Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +53862,724,Low-grade Nirvana Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +53863,724,Low-grade Nirvana Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +53864,724,Low-grade Nirvana Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +53865,227,Guardians Gala YC122 Main Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +53883,1975,Guardians Gala Fortizar,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20232,22366 +53884,1975,Guardians Gala Astrahus,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20231,22367 +53885,1975,ENV_Guardian_Gala_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +53890,300,High-grade Savior Alpha,"This ocular filter has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +4 Bonus to Perception + +Secondary Effect: 1% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 15% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +53891,300,High-grade Savior Beta,"This memory augmentation has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +4 Bonus to Memory + +Secondary Effect: 1.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 15% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 +53892,300,High-grade Savior Gamma,"This neural boost has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +4 Bonus to Willpower + +Secondary Effect: 2% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 15% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +53893,300,High-grade Savior Delta,"This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +4 Bonus to Intelligence + +Secondary Effect: 2.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 15% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +53894,300,High-grade Savior Epsilon,"This social adaptation chip has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +4 Bonus to Charisma + +Secondary Effect: 3% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 15% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +53895,300,High-grade Savior Omega,"This implant does nothing in and of itself, but when used in conjunction with other Savior implants it will boost their effect. + +50% bonus to the strength of all Savior implant secondary effects. ",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +53896,300,Mid-grade Savior Alpha,"This ocular filter has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +3 Bonus to Perception + +Secondary Effect: 1% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 10% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +53897,300,Mid-grade Savior Beta,"This memory augmentation has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +3 Bonus to Memory + +Secondary Effect: 1.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 10% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 +53898,300,Mid-grade Savior Gamma,"This neural boost has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +3 Bonus to Willpower + +Secondary Effect: 2% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 10% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +53899,300,Mid-grade Savior Delta,"This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +3 Bonus to Intelligence + +Secondary Effect: 2.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 10% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +53900,300,Mid-grade Savior Epsilon,"This social adaptation chip has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +3 Bonus to Charisma + +Secondary Effect: 3% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 10% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +53901,300,Mid-grade Savior Omega,"This implant does nothing in and of itself, but when used in conjunction with other Savior implants it will boost their effect. + +25% bonus to the strength of all Savior implant secondary effects.",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +53902,300,Low-grade Savior Alpha,"This ocular filter has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +2 Bonus to Perception + +Secondary Effect: 1% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +53903,300,Low-grade Savior Beta,"This memory augmentation has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +2 Bonus to Memory + +Secondary Effect: 1.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 +53904,300,Low-grade Savior Gamma,"This neural boost has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +2 Bonus to Willpower + +Secondary Effect: 2% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +53905,300,Low-grade Savior Delta,"This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +2 Bonus to Intelligence + +Secondary Effect: 2.5% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +53906,300,Low-grade Savior Epsilon,"This social adaptation chip has been modified by Angel scientists for use by their elite officers. + +Primary Effect: +2 Bonus to Charisma + +Secondary Effect: 3% reduction in the cycle time of subcapital remote armor repairers and remote shield boosters + +Set Effect: 2.5% bonus to the strength of all Savior implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +53907,300,Low-grade Savior Omega,"This implant does nothing in and of itself, but when used in conjunction with other Savior implants it will boost their effect. + +10% bonus to the strength of all Savior implant secondary effects.",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +53908,724,High-grade Savior Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +53909,724,High-grade Savior Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +53910,724,High-grade Savior Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +53911,724,High-grade Savior Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +53912,724,High-grade Savior Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +53913,724,High-grade Savior Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +53914,724,Mid-grade Savior Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +53915,724,Mid-grade Savior Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +53916,724,Mid-grade Savior Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +53917,724,Mid-grade Savior Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +53918,724,Mid-grade Savior Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +53919,724,Mid-grade Savior Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +53920,724,Low-grade Savior Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +53921,724,Low-grade Savior Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +53922,724,Low-grade Savior Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +53923,724,Low-grade Savior Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +53924,724,Low-grade Savior Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +53925,724,Low-grade Savior Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +53926,1568,Carousing Dramiel,"The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.",950000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20108,338 +53927,1568,Carousing Daredevil,"Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack.",823000.0000000000,26500.0000000000,140.0000000000,1,8,None,0,None,None,20078,20301 +53928,1568,Carousing Hound,"Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. + +Developer: Boundless Creation + +Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and ""cheap tricks"" like electronic warfare have never been a high priority.",1455000.0000000000,28100.0000000000,265.0000000000,1,1,None,0,None,None,20077,1966 +53929,1568,Carousing Nemesis,"Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. + +Developer: Duvolle Laboratories + +Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.",1410000.0000000000,28100.0000000000,265.0000000000,1,1,None,0,None,None,20072,1909 +53930,1568,Carousing Vigil,"The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.",1080000.0000000000,17400.0000000000,250.0000000000,1,2,None,0,None,None,20078,1240 +53931,1568,Carousing Hyena,"Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. + +Developer: Core Complexion Inc. + +Core Complexion's ships are unusual in that they favor electronics and defense over the ""lots of guns"" approach traditionally favored by the Minmatar.",1191300.0000000000,17400.0000000000,250.0000000000,1,2,None,0,None,None,20078,1973 +53932,1568,Carousing Maulus,"The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.",1063000.0000000000,23000.0000000000,275.0000000000,1,8,None,0,None,None,20074,324 +53933,1568,Carousing Keres,"Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. + +Developer: Duvolle Labs + +Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.",1204000.0000000000,23000.0000000000,275.0000000000,1,8,None,0,None,None,20074,1913 +53934,1664,Carousing Talwar,"The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed. + +As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.",1650000.0000000000,28100.0000000000,265.0000000000,1,1,None,0,None,None,20078,20202 +53935,1664,Carousing Catalyst,"Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.",1550000.0000000000,52000.0000000000,425.0000000000,1,1,None,0,None,None,20074,2389 +53936,1665,Carousing Cynabal,"The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: The Cynabal is one of the fastest, most powerful cruisers to be found anywhere.",9047000.0000000000,101000.0000000000,400.0000000000,1,32,None,0,None,None,20111,337 +53937,1665,Carousing Vigilant,"The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.",9830000.0000000000,101000.0000000000,450.0000000000,1,8,None,0,None,None,20122,1815 +53938,1665,Carousing Huginn,"Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. + +Developer: Boundless Creation + +Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.",11550000.0000000000,85000.0000000000,315.0000000000,1,2,None,0,None,None,20078,1945 +53939,1665,Carousing Celestis,"The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.",12070000.0000000000,116000.0000000000,320.0000000000,1,8,None,0,None,None,20074,319 +53940,1665,Carousing Lachesis,"Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. + +Developer: Roden Shipyards + +Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",12070000.0000000000,116000.0000000000,320.0000000000,1,8,None,0,None,None,20074,2140 +53941,1665,Carousing Exequror,"In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror. + +The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.",11020000.0000000000,113000.0000000000,495.0000000000,1,8,None,0,None,None,20074,320 +53942,1665,Carousing Oneiros,"Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat. + +Developer: Roden Shipyards + +Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.",11020000.0000000000,113000.0000000000,495.0000000000,1,8,None,0,None,None,20074,2141 +53943,1666,Carousing Tornado,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",15228000.0000000000,216000.0000000000,425.0000000000,1,2,None,0,None,None,20076,11778 +53944,1666,Carousing Talos,"The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. +
The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.",15552000.0000000000,270000.0000000000,475.0000000000,1,8,None,0,None,None,20072,11777 +53945,1667,Carousing Machariel,"While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.",94680000.0000000000,595000.0000000000,665.0000000000,1,32,None,0,None,None,20109,335 +53946,1667,Carousing Vindicator,"Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.",105200000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20120,2157 +53947,1667,Guardian's Gala Emcee Vindicator,"Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.",105200000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20120,2157 +53948,1667,Guardian's Gala VIP Emcee Machariel,"While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.",94680000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20109,335 +53949,1950,Dramiel Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,2,None,1,2031,None,None,0 +53950,1950,Cynabal Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,2,None,1,2030,None,None,0 +53951,1950,Machariel Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 +53952,1950,Daredevil Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +53953,1950,Confessor Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +53954,1950,Zealot Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +53955,1950,Jackdaw Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +53956,1950,Eagle Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +53957,1950,Hecate Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +53958,1950,Ishtar Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +53959,1950,Vigilant Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +53960,1950,Vindicator Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +53961,1950,Svipul Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 +53962,1950,Vagabond Heartsurge SKIN,"Noting the success of holoreels starring actors using Impetus's Glamourex neural booster, the Nugoeihuvi Corporation sought to develop a similar product, albeit one placing greater emphasis on boosting base sex appeal rather than a more subtle charismatic charm. The Heartsurge project was farmed out to one of the giant NOH megacorp's many subsidiaries, Bakkomolu Productions, which in turn contracted with a neurotweaker lab based in the Mivora constellation, on the edges of the Forge region. Progress on the development of Heartsurge was so promising that Bakkomolu commissioned the nanodesigner Jovaa Seriazic to produce a series of promotional ship nanocoatings. + +When Bakkomolu Productions was dissolved following a legal dispute with NOH's corporate rival Wiyrkomi, Nugoeihuvi may have hoped to generate a return from the new Heartsurge booster. Unfortunately, the neurotweaker lab had disappeared leaving behind only a scattering of circumstantial evidence that it was an Angel Cartel front all along. This theory was later confirmed when Heartsurge began to be used by producers of black market holoreel titles linked to the infamous Cartel. For his part, with Bakkomolu's dissolution creating a breach of contract, Jovaa Seriazic made some profit on his nanodesign work by selling the license for the nanocoatings to the Serpentis Corporation.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +53963,1950,Gila Abyssal Darkfield SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product was developed that replicates the look of dark matter fields that suffuse certain Abyssal Deadspace pockets.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +53964,1950,Gila Abyssal Exostorm SKIN,"Noting the unusual effects that can be obtained when incorporating Triglavian subroutines and traces of Abyssal materials into nanocoatings, a commercial product was developed that replicates the look of exotic particle storms that rage in certain Abyssal Deadspace pockets.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +53965,4050,QA 1v1 Proving Filament,,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +53972,227,Guardians Gala YC122 Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +53975,227,Guardians Gala VIP YC1222 Main Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +53976,227,Guardians Gala VIP YC1222 Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +53977,4041,Noise-5 'Needlejack' Filament,"Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of ""Project Needlejack"". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. + +The prototype designs include a filament device that opens a conduit able to transport 5 ships to an apparently random destination, within broad parameters based on ""noise profiles"" in the underlying quantum fluctuations of space-time. ORE's development team configured their prototype to target quantum noise profiles typical of known nullsec space regions. + +The Noise-5 'Needlejack' Filament device has been reported as falling into the hands of a number of outlaw and underworld groups across New Eden, and is likely to be found in certain of their secure data sites.",0E-10,0.1000000000,0E-10,1,1,None,1,2706,24322,None,0 +53983,4041,Signal-25 'Needlejack' Filament,"Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of ""Project Needlejack"". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. + +Classified military variants of the technology include a filament device that opens a conduit able to transport 25 ships to a pseudorandom destination weighted by ""signal profiles"" discernible in the quantum fluctuations of space-time. ORE's development team configured this military variant to target quantum signal profiles suggesting higher levels of activity in nullsec space systems. + +The Signal-25 'Needlejack' Filament is a highly restricted piece of technology but is sometimes made available to capsuleers in limited numbers as a means to support certain operational goals of ORE, the Upwell Consortium, and their strategic partners. Very occasionally, like any desirable piece of military tech, the devices even turn up in the hands of competitors or outlaw groups.",0E-10,0.1000000000,0E-10,1,1,None,1,2706,24327,None,0 +53984,4041,Signal-5 'Needlejack' Filament,"Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of ""Project Needlejack"". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. + +The prototype designs include a filament device that opens a conduit able to transport 5 ships to a pseudorandom destination weighted by ""signal profiles"" discernible in the quantum fluctuations of space-time. ORE's development team configured their prototype to target quantum signal profiles suggesting higher levels of activity in nullsec space systems. + +The Signal-5 'Needlejack' Filament device has been reported as falling into the hands of a number of outlaw and underworld groups across New Eden, and is likely to be found in certain of their secure data sites.",0E-10,0.1000000000,0E-10,1,1,None,1,2706,24323,None,0 +53985,4041,Noise-15 'Needlejack' Filament,"Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of ""Project Needlejack"". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. + +Mature production models include a filament device that opens a conduit able to transport 15 ships to an apparently random destination, within broad parameters based on ""noise profiles"" in the underlying quantum fluctuations of space-time. ORE's development team configured this production model to target quantum noise profiles typical of known nullsec regions. + +The Noise-15 'Needlejack' Filament device is being made available through production blueprints to corporations and other entities with good business relations with ORE. Capsuleers with access to ORE loyalty programs may find the Noise-15 variant a useful tool or lucrative product offering.",0E-10,0.1000000000,0E-10,1,1,None,1,2706,24324,None,0 +53986,4041,Signal-15 'Needlejack' Filament,"Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of ""Project Needlejack"". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. + +Mature production models include a filament device that opens a conduit able to transport 15 ships to a pseudorandom destination weighted by ""signal profiles"" discernible in the quantum fluctuations of space-time. ORE's development team configured this production model to target quantum signal profiles suggesting higher levels of activity in nullsec space systems. + +The Signal-15 'Needlejack' Filament device is being made available through production blueprints to corporations and other entities with good business relations with ORE. Capsuleers with access to ORE loyalty programs may find the Signal-15 variant a useful tool or lucrative product offering.",0E-10,0.1000000000,0E-10,1,1,None,1,2706,24325,None,0 +53987,4041,Noise-25 'Needlejack' Filament,"Following the success of the Frostline Laboratories experimental trials with Triglavian filament technology, the Outer Ring Excavations group authorized the commencement of ""Project Needlejack"". Working in conjunction with Frostline, ORE Technologies was able to refine the technology into a cost-effective product even though the means of precisely establishing a conduit destination continued to elude its scientists. + +Classified military variants of the technology include a filament device that opens a conduit able to transport 25 ships to an apparently random destination, within broad parameters based on ""noise profiles"" in the underlying quantum fluctuations of space-time. ORE's development team configured this military variant to target quantum noise profiles typical of known nullsec regions. + +The Noise-25 'Needlejack' Filament is a highly restricted piece of technology but is sometimes made available to capsuleers in limited numbers as a means to support certain operational goals of ORE, the Upwell Consortium, and their strategic partners. Very occasionally, like any desirable piece of military tech, the devices even turn up in the hands of competitors or outlaw groups.",0E-10,0.1000000000,0E-10,1,1,None,1,2706,24326,None,0 +53988,4052,Noise-15 'Needlejack' Filament Blueprint,,0E-10,0.0100000000,0E-10,1,1,None,1,None,24324,None,0 +53989,4052,Signal-15 'Needlejack' Filament Blueprint,,0E-10,0.0100000000,0E-10,1,1,None,1,None,24325,None,0 +53990,4052,Noise-25 'Needlejack' Filament Blueprint,,0E-10,0.0100000000,0E-10,1,1,None,1,None,24326,None,0 +53991,4052,Signal-25 'Needlejack' Filament Blueprint,,0E-10,0.0100000000,0E-10,1,1,None,1,None,24327,None,0 +53992,310,Guardians Gala Venue,"The Guardian's Gala is an annual party thrown by the Guardian Angels pirate organization to celebrate their successful and lucrative partnership with the drug-running Serpentis Corporation. +Although invitations are only extended to the outlaw members of the Angel Cartel and Serpentis, Capsuleers have made a tradition out of of crashing the party.......",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +53993,310,Guardians Gala VIP Venue,"The Guardian's Gala is an annual party thrown by the Guardian Angels pirate organization to celebrate their successful and lucrative partnership with the drug-running Serpentis Corporation. +Although invitations are only extended to the outlaw members of the Angel Cartel and Serpentis, Capsuleers have made a tradition out of of crashing the party.......",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +54000,4034,Scout Imperial Navy Sentinel ,,1223200.0000000000,28100.0000000000,165.0000000000,1,4,2401508.0000,0,None,None,None,3365 +54001,4034,Scout Imperial Navy Deacon,,1630000.0000000000,28700.0000000000,250.0000000000,1,4,2000000.0000,0,None,None,None,21220 +54002,4034,Scout Imperial Navy Crusader,,1050000.0000000000,28100.0000000000,90.0000000000,1,4,None,0,None,None,None,1921 +54003,4034,Scout Imperial Navy Guardian,,11980000.0000000000,115000.0000000000,465.0000000000,1,4,12567518.0000,0,None,None,None,1916 +54004,4034,Scout Imperial Navy Zealot ,,12580000.0000000000,118000.0000000000,440.0000000000,1,4,17956216.0000,0,None,None,None,1751 +54005,4034,Scout Imperial Navy Pilgrim,,11370000.0000000000,120000.0000000000,315.0000000000,1,4,15013042.0000,0,None,None,None,1914 +54006,4034,Scout Imperial Navy Harbinger,,15500000.0000000000,234000.0000000000,375.0000000000,1,4,38500000.0000,0,None,None,None,20227 +54007,4034,Scout Imperial Navy Armageddon,,105200000.0000000000,486000.0000000000,875.0000000000,1,4,66250000.0000,0,None,None,None,3814 +54008,4034,Scout Imperial Navy Apocalypse,,97100000.0000000000,495000.0000000000,790.0000000000,1,4,108750000.0000,0,None,None,None,2239 +54009,4034,Elite Imperial Navy Sentinel,,1223200.0000000000,28100.0000000000,165.0000000000,1,4,2401508.0000,0,None,None,None,3365 +54010,4034,Elite Imperial Navy Deacon,,1630000.0000000000,28700.0000000000,250.0000000000,1,4,2000000.0000,0,None,None,None,21220 +54011,4034,Elite Imperial Navy Crusader,,1050000.0000000000,28100.0000000000,90.0000000000,1,4,None,0,None,None,None,1921 +54012,4034,Elite Imperial Navy Guardian,,11980000.0000000000,115000.0000000000,465.0000000000,1,4,12567518.0000,0,None,None,None,1916 +54013,4034,Elite Imperial Navy Zealot,,12580000.0000000000,118000.0000000000,440.0000000000,1,4,17956216.0000,0,None,None,None,1751 +54014,4034,Elite Imperial Navy Pilgrim,,11370000.0000000000,120000.0000000000,315.0000000000,1,4,15013042.0000,0,None,None,None,1914 +54015,4034,Elite Imperial Navy Harbinger,,15500000.0000000000,234000.0000000000,375.0000000000,1,4,38500000.0000,0,None,None,None,20227 +54016,4034,Elite Imperial Navy Armageddon,,105200000.0000000000,486000.0000000000,875.0000000000,1,4,66250000.0000,0,None,None,None,3814 +54017,4034,Elite Imperial Navy Apocalypse,,97100000.0000000000,495000.0000000000,790.0000000000,1,4,108750000.0000,0,None,None,None,2239 +54018,4034,Exalted Imperial Navy Sentinel,,1223200.0000000000,28100.0000000000,165.0000000000,1,4,2401508.0000,0,None,None,None,3365 +54019,4034,Exalted Imperial Navy Deacon,,1630000.0000000000,28700.0000000000,250.0000000000,1,4,2000000.0000,0,None,None,None,21220 +54020,4034,Exalted Imperial Navy Crusader,,1050000.0000000000,28100.0000000000,90.0000000000,1,4,None,0,None,None,None,1921 +54021,4034,Exalted Imperial Navy Guardian,,11980000.0000000000,115000.0000000000,465.0000000000,1,4,12567518.0000,0,None,None,None,1916 +54022,4034,Exalted Imperial Navy Zealot,,12580000.0000000000,118000.0000000000,440.0000000000,1,4,17956216.0000,0,None,None,None,1751 +54023,4034,Exalted Imperial Navy Pilgrim,,11370000.0000000000,120000.0000000000,315.0000000000,1,4,15013042.0000,0,None,None,None,1914 +54024,4034,Exalted Imperial Navy Harbinger,,15500000.0000000000,234000.0000000000,375.0000000000,1,4,38500000.0000,0,None,None,None,20227 +54025,4034,Exalted Imperial Navy Armageddon,,105200000.0000000000,486000.0000000000,875.0000000000,1,4,66250000.0000,0,None,None,None,3814 +54026,4034,Exalted Imperial Navy Apocalypse,,97100000.0000000000,495000.0000000000,790.0000000000,1,4,108750000.0000,0,None,None,None,2239 +54027,4034,Scout State Navy Kitsune,,1228700.0000000000,19400.0000000000,160.0000000000,1,1,2426356.0000,0,None,None,None,3364 +54028,4034,Scout State Navy Kirin,,1480000.0000000000,20000.0000000000,270.0000000000,1,1,2000000.0000,0,None,None,None,21218 +54029,4034,Scout State Navy Raptor,,1050000.0000000000,18000.0000000000,92.0000000000,1,1,None,0,None,None,None,1878 +54030,4034,Scout State Navy Basilisk,,13130000.0000000000,107000.0000000000,485.0000000000,1,1,13340104.0000,0,None,None,None,11865 +54031,4034,Scout State Navy Cerberus,,12720000.0000000000,92000.0000000000,650.0000000000,1,1,17950950.0000,0,None,None,None,1825 +54032,4034,Scout State Navy Rook ,,12730000.0000000000,96000.0000000000,305.0000000000,1,1,15001492.0000,0,None,None,None,1847 +54033,4034,Scout State Navy Drake,,13500000.0000000000,252000.0000000000,450.0000000000,1,1,38000000.0000,0,None,None,None,20283 +54034,4034,Scout State Navy Scorpion,,103600000.0000000000,468000.0000000000,815.0000000000,1,1,71250000.0000,0,None,None,None,3815 +54035,4034,Scout State Navy Raven,,97300000.0000000000,486000.0000000000,800.0000000000,1,1,108750000.0000,0,None,None,None,2123 +54036,4034,Elite State Navy Kitsune,,1228700.0000000000,19400.0000000000,160.0000000000,1,1,2426356.0000,0,None,None,None,3364 +54037,4034,Elite State Navy Kirin,,1480000.0000000000,20000.0000000000,270.0000000000,1,1,2000000.0000,0,None,None,None,21218 +54038,4034,Elite State Navy Raptor,,1050000.0000000000,18000.0000000000,92.0000000000,1,1,None,0,None,None,None,1878 +54039,4034,Elite State Navy Basilisk,,13130000.0000000000,107000.0000000000,485.0000000000,1,1,13340104.0000,0,None,None,None,11865 +54040,4034,Elite State Navy Cerberus,,12720000.0000000000,92000.0000000000,650.0000000000,1,1,17950950.0000,0,None,None,None,1825 +54041,4034,Elite State Navy Rook,,12730000.0000000000,96000.0000000000,305.0000000000,1,1,15001492.0000,0,None,None,None,1847 +54042,4034,Elite State Navy Drake,,13500000.0000000000,252000.0000000000,450.0000000000,1,1,38000000.0000,0,None,None,None,20283 +54043,4034,Elite State Navy Scorpion,,103600000.0000000000,468000.0000000000,815.0000000000,1,1,71250000.0000,0,None,None,None,3815 +54044,4034,Elite State Navy Raven,,97300000.0000000000,486000.0000000000,800.0000000000,1,1,108750000.0000,0,None,None,None,2123 +54045,4034,Executive State Navy Kitsune,,1228700.0000000000,19400.0000000000,160.0000000000,1,1,2426356.0000,0,None,None,None,3364 +54046,4034,Executive State Navy Kirin,,1480000.0000000000,20000.0000000000,270.0000000000,1,1,2000000.0000,0,None,None,None,21218 +54047,4034,Executive State Navy Raptor,,1050000.0000000000,18000.0000000000,92.0000000000,1,1,None,0,None,None,None,1878 +54048,4034,Executive State Navy Basilisk,,13130000.0000000000,107000.0000000000,485.0000000000,1,1,13340104.0000,0,None,None,None,11865 +54049,4034,Executive State Navy Cerberus,,12720000.0000000000,92000.0000000000,650.0000000000,1,1,17950950.0000,0,None,None,None,1825 +54050,4034,Executive State Navy Rook,,12730000.0000000000,96000.0000000000,305.0000000000,1,1,15001492.0000,0,None,None,None,1847 +54051,4034,Executive State Navy Drake,,13500000.0000000000,252000.0000000000,450.0000000000,1,1,38000000.0000,0,None,None,None,20283 +54052,4034,Executive State Navy Scorpion,,103600000.0000000000,468000.0000000000,815.0000000000,1,1,71250000.0000,0,None,None,None,3815 +54053,4034,Executive State Navy Raven,,97300000.0000000000,486000.0000000000,800.0000000000,1,1,108750000.0000,0,None,None,None,2123 +54054,4034,Scout Federal Navy Keres,,1204500.0000000000,23000.0000000000,175.0000000000,1,8,2428948.0000,0,None,None,None,1913 +54055,4034,Scout Federal Navy Thalia,,1450000.0000000000,10000.0000000000,280.0000000000,1,8,2000000.0000,0,None,None,None,21217 +54056,4034,Scout Federal Navy Taranis,,1060000.0000000000,22500.0000000000,92.0000000000,1,8,None,0,None,None,None,1912 +54057,4034,Scout Federal Navy Oneiros,,13160000.0000000000,113000.0000000000,600.0000000000,1,8,12691246.0000,0,None,None,None,2141 +54058,4034,Scout Federal Navy Deimos,,11460000.0000000000,112000.0000000000,415.0000000000,1,8,17062588.0000,0,None,None,None,11859 +54059,4034,Scout Federal Navy Lachesis,,12070000.0000000000,116000.0000000000,320.0000000000,1,8,15072684.0000,0,None,None,None,2140 +54060,4034,Scout Federal Navy Brutix,,11800000.0000000000,270000.0000000000,475.0000000000,1,8,27000000.0000,0,None,None,None,20229 +54061,4034,Scout Federal Navy Dominix,,97100000.0000000000,454500.0000000000,845.0000000000,1,8,62500000.0000,0,None,None,None,2138 +54062,4034,Scout Federal Navy Megathron,,98400000.0000000000,486000.0000000000,840.0000000000,1,8,108750000.0000,0,None,None,None,2139 +54063,4034,Elite Federal Navy Keres ,,1204500.0000000000,23000.0000000000,175.0000000000,1,8,2428948.0000,0,None,None,None,1913 +54064,4034,Elite Federal Navy Thalia,,1450000.0000000000,10000.0000000000,280.0000000000,1,8,2000000.0000,0,None,None,None,21217 +54065,4034,Elite Federal Navy Taranis,,1060000.0000000000,22500.0000000000,92.0000000000,1,8,None,0,None,None,None,1912 +54066,4034,Elite Federal Navy Oneiros,,13160000.0000000000,113000.0000000000,600.0000000000,1,8,12691246.0000,0,None,None,None,2141 +54067,4034,Elite Federal Navy Deimos,,11460000.0000000000,112000.0000000000,415.0000000000,1,8,17062588.0000,0,None,None,None,11859 +54068,4034,Elite Federal Navy Lachesis,,12070000.0000000000,116000.0000000000,320.0000000000,1,8,15072684.0000,0,None,None,None,2140 +54069,4034,Elite Federal Navy Brutix,,11800000.0000000000,270000.0000000000,475.0000000000,1,8,27000000.0000,0,None,None,None,20229 +54070,4034,Elite Federal Navy Dominix,,97100000.0000000000,454500.0000000000,845.0000000000,1,8,62500000.0000,0,None,None,None,2138 +54071,4034,Elite Federal Navy Megathron,,98400000.0000000000,486000.0000000000,840.0000000000,1,8,108750000.0000,0,None,None,None,2139 +54072,4034,Presiding Federal Navy Keres,,1204500.0000000000,23000.0000000000,175.0000000000,1,8,2428948.0000,0,None,None,None,1913 +54073,4034,Presiding Federal Navy Thalia,,1450000.0000000000,10000.0000000000,280.0000000000,1,8,2000000.0000,0,None,None,None,21217 +54074,4034,Presiding Federal Navy Taranis,,1060000.0000000000,22500.0000000000,92.0000000000,1,8,None,0,None,None,None,1912 +54075,4034,Presiding Federal Navy Oneiros,,13160000.0000000000,113000.0000000000,600.0000000000,1,8,12691246.0000,0,None,None,None,2141 +54076,4034,Presiding Federal Navy Deimos,,11460000.0000000000,112000.0000000000,415.0000000000,1,8,17062588.0000,0,None,None,None,11859 +54077,4034,Presiding Federal Navy Lachesis,,12070000.0000000000,116000.0000000000,320.0000000000,1,8,15072684.0000,0,None,None,None,2140 +54078,4034,Presiding Federal Navy Brutix,,11800000.0000000000,270000.0000000000,475.0000000000,1,8,27000000.0000,0,None,None,None,20229 +54079,4034,Presiding Federal Navy Dominix,,97100000.0000000000,454500.0000000000,845.0000000000,1,8,62500000.0000,0,None,None,None,2138 +54080,4034,Presiding Federal Navy Megathron,,98400000.0000000000,486000.0000000000,840.0000000000,1,8,108750000.0000,0,None,None,None,2139 +54081,4034,Scout Republic Fleet Hyena,,1191300.0000000000,17400.0000000000,150.0000000000,1,2,2084040.0000,0,None,None,None,1973 +54082,4034,Scout Republic Fleet Scalpel,,1420000.0000000000,17100.0000000000,260.0000000000,1,2,2000000.0000,0,None,None,None,21219 +54083,4034,Scout Republic Fleet Claw,,1100000.0000000000,17400.0000000000,94.0000000000,1,2,None,0,None,None,None,1928 +54084,4034,Scout Republic Fleet Scimitar,,12090000.0000000000,89000.0000000000,440.0000000000,1,2,12450072.0000,0,None,None,None,1778 +54085,4034,Scout Republic Fleet Muninn,,11000000.0000000000,96000.0000000000,515.0000000000,1,2,17062768.0000,0,None,None,None,1925 +54086,4034,Scout Republic Fleet Huginn,,11550000.0000000000,85000.0000000000,315.0000000000,1,2,14988558.0000,0,None,None,None,1945 +54087,4034,Scout Republic Fleet Hurricane,,12800000.0000000000,216000.0000000000,425.0000000000,1,2,36500000.0000,0,None,None,None,20230 +54088,4034,Scout Republic Fleet Typhoon,,102600000.0000000000,414000.0000000000,750.0000000000,1,2,75000000.0000,0,None,None,None,2160 +54089,4034,Scout Republic Fleet Tempest,,103300000.0000000000,486000.0000000000,815.0000000000,1,2,108750000.0000,0,None,None,None,2642 +54090,4034,Elite Republic Fleet Hyena,,1191300.0000000000,17400.0000000000,150.0000000000,1,2,2084040.0000,0,None,None,None,1973 +54091,4034,Elite Republic Fleet Scalpel,,1420000.0000000000,17100.0000000000,260.0000000000,1,2,2000000.0000,0,None,None,None,21219 +54092,4034,Elite Republic Fleet Claw,,1100000.0000000000,17400.0000000000,94.0000000000,1,2,None,0,None,None,None,1928 +54093,4034,Elite Republic Fleet Scimitar,,12090000.0000000000,89000.0000000000,440.0000000000,1,2,12450072.0000,0,None,None,None,1778 +54094,4034,Elite Republic Fleet Muninn,,11000000.0000000000,96000.0000000000,515.0000000000,1,2,17062768.0000,0,None,None,None,1925 +54095,4034,Elite Republic Fleet Huginn,,11550000.0000000000,85000.0000000000,315.0000000000,1,2,14988558.0000,0,None,None,None,1945 +54096,4034,Elite Republic Fleet Hurricane,,12800000.0000000000,216000.0000000000,425.0000000000,1,2,36500000.0000,0,None,None,None,20230 +54097,4034,Elite Republic Fleet Typhoon,,102600000.0000000000,414000.0000000000,750.0000000000,1,2,75000000.0000,0,None,None,None,2160 +54098,4034,Elite Republic Fleet Tempest,,103300000.0000000000,486000.0000000000,815.0000000000,1,2,108750000.0000,0,None,None,None,2642 +54099,4034,Chief Republic Fleet Hyena,,1191300.0000000000,17400.0000000000,150.0000000000,1,2,2084040.0000,0,None,None,None,1973 +54100,4034,Chief Republic Fleet Scalpel,,1420000.0000000000,17100.0000000000,260.0000000000,1,2,2000000.0000,0,None,None,None,21219 +54101,4034,Chief Republic Fleet Claw,,1100000.0000000000,17400.0000000000,94.0000000000,1,2,None,0,None,None,None,1928 +54102,4034,Chief Republic Fleet Scimitar,,12090000.0000000000,89000.0000000000,440.0000000000,1,2,12450072.0000,0,None,None,None,1778 +54103,4034,Chief Republic Fleet Muninn,,11000000.0000000000,96000.0000000000,515.0000000000,1,2,17062768.0000,0,None,None,None,1925 +54104,4034,Chief Republic Fleet Huginn,,11550000.0000000000,85000.0000000000,315.0000000000,1,2,14988558.0000,0,None,None,None,1945 +54105,4034,Chief Republic Fleet Hurricane,,12800000.0000000000,216000.0000000000,425.0000000000,1,2,36500000.0000,0,None,None,None,20230 +54106,4034,Chief Republic Fleet Typhoon,,102600000.0000000000,414000.0000000000,750.0000000000,1,2,75000000.0000,0,None,None,None,2160 +54107,4034,Chief Republic Fleet Tempest,,103300000.0000000000,486000.0000000000,815.0000000000,1,2,108750000.0000,0,None,None,None,2642 +54108,4028,Hospodar Liminal Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54109,4028,Hospodar Liminal Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54110,4028,Hospodar Liminal Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +54111,4028,Hospodar Liminal Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54112,4028,Hospodar Liminal Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered with enhanced remote repair capabilities. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +54113,4028,Hospodar Liminal Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54114,4028,Hospodar Starving Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54115,4028,Hospodar Harrowing Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Target Painter and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54116,4028,Hospodar Anchoring Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54117,4028,Hospodar Renewing Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54118,4028,Hospodar Blinding Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54119,4028,Hospodar Ghosting Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54120,4028,Hospodar Harrowing Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Target Painter and Remote Repair modules. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54121,4028,Hospodar Harrowing Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Target Painting and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54122,4028,Hospodar Anchoring Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54123,4028,Hospodar Renewing Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +54124,4028,Hospodar Renewing Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered specifically towards remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +54125,4028,Hospodar Blinding Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +54126,4028,Hospodar Blinding Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54127,4028,Hospodar Ghosting Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Drekavac variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54128,4028,Hospodar Tangling Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54129,4028,Hospodar Tangling Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54130,4028,Hospodar Starving Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards making use of Energy Neutralizer and Remote Repair modules. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54131,4028,Raznaborg Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54132,4028,Raznaborg Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +54133,4028,Raznaborg Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54134,4028,Raznaborg Leshak,"A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +54135,4028,Raznaborg Blinding Vedmak,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54136,4028,Raznaborg Starving Vedmak,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54137,4028,Raznaborg Harrowing Vedmak,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54138,4028,Raznaborg Anchoring Vedmak,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54139,4028,Raznaborg Blinding Rodiva,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +54140,4028,Raznaborg Renewing Rodiva,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +54141,4028,Raznaborg Starving Rodiva,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +54142,4028,Raznaborg Tangling Vedmak,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54143,4028,Raznaborg Harrowing Rodiva,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +54144,4028,Raznaborg Anchoring Drekavac,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54145,4028,Raznaborg Blinding Drekavac,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54146,4028,Raznaborg Renewing Drekavac,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54147,4028,Raznaborg Starving Drekavac,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54148,4028,Raznaborg Tangling Drekavac,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54149,4028,Raznaborg Harrowing Drekavac,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54150,4028,Raznaborg Anchoring Leshak,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +54151,4028,Raznaborg Blinding Leshak,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +54152,4028,Raznaborg Renewing Leshak,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +54153,4028,Raznaborg Starving Leshak,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +54154,4028,Raznaborg Tangling Leshak,"Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak",63000000.0000000000,495000.0000000000,933.0000000000,1,None,112500000.0000,0,None,None,20061,21993 +54155,4028,Zorya's Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +54158,1088,Women's DED Cryptologic Technician Coat,"CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the ""CONCORD Army"", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the ""Big 4"" core empires of New Eden. + +The DED Army Reserve maintains a dedicated cryptology branch that includes a large number of specialists. As the CONCORD Army regularly deploys for peacekeeping and conflict monitoring into planetary and orbital theaters, Cryptologic Technicians rated for interpretation duties are essential. While the use of universal translators is widespread, it is still desirable to use language specialists for interpretation and analysis given the nuances of New Eden's large number of languages and dialects.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24312,None,0 +54160,1194,Diamond Ring,This beautiful platinum ring is inlaid with a set of cut and polished diamonds.,1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10162,None,0 +54161,1194,Box of Chocolates,This small gift box contains a varied selection of chocolate treats.,1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,22076,None,0 +54162,1194,Bouquet of Flowers,A bouquet of orchids from the greenhouses of Aidart III that have been genetically engineered into a variety of vivid colors.,1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10161,None,0 +54163,1194,Gamealfur Ale,"This Thukker-style pale ale is amber-gold in hue, unsweetened and bitter with an aftertaste of sweet pod melon, mango and grassy hops.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,27,None,0 +54164,1194,Sarpati Reserve Brandy,"Sarpati Reserve brandy is legendary among connoisseurs across New Eden. Produced from Salvador Sarpati's personal vineyards in Serpentis Prime and aged for at least ten years, extremely limited volumes are exported out of Fountain each year. + +The delicate crystal bottle is labelled solely with an intricate letter V.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,3447,None,0 +54165,1194,Spiked Quafe,This Quafe has been spiked with a generous amount of high proof grain alcohol and a few drops of deathglow extract. It would be wise to update your backup clone before consumption.,1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,1191,None,0 +54166,1194,POS Fuel,"This beverage has an off grey color reminiscent of dirty dish water, with a fruity taste that makes it easy to forget how much alcohol you are consuming. It was invented by the legendary outlaw Verone and popularized by the Guristas-aligned capsuleer pirates of the Veto. corporation. It has since become a staple libation at underground pirate gatherings across New Eden.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,10042,None,0 +54177,1088,Men's DED Cryptologic Technician Coat,"CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the ""CONCORD Army"", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the ""Big 4"" core empires of New Eden. + +The DED Army Reserve maintains a dedicated cryptology branch that includes a large number of specialists. As the CONCORD Army regularly deploys for peacekeeping and conflict monitoring into planetary and orbital theaters, Cryptologic Technicians rated for interpretation duties are essential. While the use of universal translators is widespread, it is still desirable to use language specialists for interpretation and analysis given the nuances of New Eden's large number of languages and dialects.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24319,None,0 +54193,1089,Women's Frontier Safeguarder T-Shirt,"The DED's Reserve Frontier Safeguard service, commonly known as the RFS or ""Safeguarders"", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. + +The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24320,None,0 +54194,1089,Men's Frontier Safeguarder T-Shirt,"The DED's Reserve Frontier Safeguard service, commonly known as the RFS or ""Safeguarders"", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. + +The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24321,None,0 +54196,1975,Perimeter lights,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24527 +54197,4073,Moroz Enthalpic Inhibitor,"This Triglavian deployable weapon system is functionally equivalent to an energy neutralizer but works on a somewhat different principle to standard neutralizers. While the means of causing energy loss is different, the end result is much the same and the Moroznik Enthalpic Inhibitor is often used to reduce enemy capabilities by special Triglavian units using the designation ""Moroznik"".",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24557 +54198,4073,Jariloz Semiotic Suppressor,"This Triglavian deployable weapon system uses a form of multispectral ECM to jam the targeting sensors of enemy ships. The Jariloz Semiotic Suppressor uses a similar suite of techniques to degrade different sensor systems with sufficient noise that target locks become impossible to achieve. A uniquely Triglavian twist is the inclusion of what appear to be propaganda and information warfare elements in the noise, though the effort appears largely moot. These systems are deployed by special Triglavian units using the designation ""Jariloznik"".",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24557 +54199,4028,Nemiznik Kikimora,"This Triglavian unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54200,4028,Pohviznik Kikimora,"This Triglavian unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54201,4028,Moroznik Kikimora,"This Triglavian unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54202,4028,Jariloznik Kikimora,"This Triglavian unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54203,4028,Raznaborg Nemiznik Kikimora,"This Raznaborg scouting unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54204,4028,Raznaborg Pohviznik Kikimora,"This Raznaborg scouting unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54205,4028,Raznaborg Moroznik Kikimora,"This Raznaborg scouting unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54206,4028,Raznaborg Jariloznik Kikimora,"This Raznaborg scouting unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54207,4028,Hospodar Nemiznik Kikimora,"This Hospodar designation unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54208,4028,Hospodar Pohviznik Kikimora,"This Hospodar designation unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54209,4028,Hospodar Moroznik Kikimora,"This Hospodar designation unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54210,4028,Hospodar Jariloznik Kikimora,"This Hospodar designation unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54211,4028,Zorya's Nemiznik Kikimora,"This field command unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54212,4028,Zorya's Pohviznik Kikimora,"This field command unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54213,4028,Zorya's Moroznik Kikimora,"This field command unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54214,4028,Zorya's Jariloznik Kikimora,"This field command unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54215,920,System-Wide Warp Speed Bonus,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +54216,1950,Pacifier DED Army Reserve SKIN,"CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the ""CONCORD Army"", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the ""Big 4"" core empires of New Eden. + +DED Army Reserve forces are primarily used for planetary and orbital operations but the division maintains a large fleet for transport, patrol and sentry duties. The fleet is most often used to transport and deploy peacekeepers or conflict monitors, while occasionally serving to enforce blockades against the importation of weapons, or the escalation of conflicts by mercenaries and other outside forces.",0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 +54217,1950,Enforcer DED Army Reserve SKIN,"CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the ""CONCORD Army"", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the ""Big 4"" core empires of New Eden. + +DED Army Reserve forces are primarily used for planetary and orbital operations but the division maintains a large fleet for transport, patrol and sentry duties. The fleet is most often used to transport and deploy peacekeepers or conflict monitors, while occasionally serving to enforce blockades against the importation of weapons, or the escalation of conflicts by mercenaries and other outside forces.",0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 +54218,1950,Marshal DED Army Reserve SKIN,"CONCORD's Directive Enforcement Department is a significant reserve force that grew out of the original CONCORD Assembly Peacekeeping Army (CAPA). Known to most simply as the ""CONCORD Army"", CAPA's permanent command staff consists of career DED officers while most formations are drawn from the reserves of member states, primarily the ""Big 4"" core empires of New Eden. + +DED Army Reserve forces are primarily used for planetary and orbital operations but the division maintains a large fleet for transport, patrol and sentry duties. The fleet is most often used to transport and deploy peacekeepers or conflict monitors, while occasionally serving to enforce blockades against the importation of weapons, or the escalation of conflicts by mercenaries and other outside forces.",0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +54219,1950,Nergal Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2486,None,None,0 +54220,1950,Draugur Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +54221,1950,Ikitursa Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +54222,1950,Zirnitra Metamateria Exotica SKIN,"Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. + +One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.",0E-10,0.0100000000,0E-10,1,135,None,1,2704,None,None,0 +54224,186,Mysterious Capsule Wreck,Destroyed remains of a capsule.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,20391 +54225,526,Used Ectoplasmic Fluid,This thick goo has previously served as the filler liquid for a starship's hydrostatic capsule.,10.0000000000,0.1000000000,0E-10,1,None,1.0000,1,1661,1199,None,0 +54226,526,Burned Transneural Scanner,"This elaborate device utilizes a combination of magnetic resonance imaging and emission tomography to quickly acquire a detailed scan of a human brain down to the quantum level. This information can then be transmitted to a cortex reconstructor in a remote facility to transfer the subject's memories and personality into a fresh clone. This process is both rapid and destructive, leaving the original brain and the transneural scanner damaged beyond repair. + +This particular transneural scanning unit has served its purpose and is no longer operational.",1.0000000000,0.0100000000,0E-10,1,None,1.0000,1,1661,1365,None,0 +54227,526,Melted Scraps of Capsule Plating,These scraps of metal have been salvaged from the remains of a destroyed hydrostatic capsule.,1.0000000000,0.0100000000,0E-10,1,None,None,1,1661,2529,None,0 +54228,526,DED Informant's Frozen Corpse,This corpse once belonged to a deep-cover informant collecting information for CONCORD's Directive Enforcement Department from within the Guristas Pirates. Apparently their cover was blown somehow.,70.0000000000,1.0000000000,0E-10,1,None,None,1,1661,2855,None,0 +54229,1950,Worm Helmatt's Harriers SKIN,"One of the Guristas Pirates most notorious and brash combat pilots, Lucash Helmatt has carved out a spot for himself as a key leader of Guristas raids on the forces of law and order. Helmatt's personal wing of raiders, the Harriers, is feared far-and-wide across the systems bordering the Guristas territories in nullsec. + +In his typical style, Lucash had all Helmatt's Harriers ships painted in bright and disruptive yellow and black with an eye to intimidation and maintaining his personal notoriety. The Harriers are also notable for harboring a large number of combat pilots originating from other pirate and crime organizations across New Eden. Helmatt himself has a long and brutal career in the Angel Cartel before defecting to the Guristas, and he has built the Harriers out of a ragtag band of cut-throats and wolfs-heads no less ruthless, violent and rapacious.",0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +54230,1950,Gila Helmatt's Harriers SKIN,"One of the Guristas Pirates most notorious and brash combat pilots, Lucash Helmatt has carved out a spot for himself as a key leader of Guristas raids on the forces of law and order. Helmatt's personal wing of raiders, the Harriers, is feared far-and-wide across the systems bordering the Guristas territories in nullsec. + +In his typical style, Lucash had all Helmatt's Harriers ships painted in bright and disruptive yellow and black with an eye to intimidation and maintaining his personal notoriety. The Harriers are also notable for harboring a large number of combat pilots originating from other pirate and crime organizations across New Eden. Helmatt himself has a long and brutal career in the Angel Cartel before defecting to the Guristas, and he has built the Harriers out of a ragtag band of cut-throats and wolfs-heads no less ruthless, violent and rapacious.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +54231,1950,Rattlesnake Helmatt's Harriers SKIN,"One of the Guristas Pirates most notorious and brash combat pilots, Lucash Helmatt has carved out a spot for himself as a key leader of Guristas raids on the forces of law and order. Helmatt's personal wing of raiders, the Harriers, is feared far-and-wide across the systems bordering the Guristas territories in nullsec. + +In his typical style, Lucash had all Helmatt's Harriers ships painted in bright and disruptive yellow and black with an eye to intimidation and maintaining his personal notoriety. The Harriers are also notable for harboring a large number of combat pilots originating from other pirate and crime organizations across New Eden. Helmatt himself has a long and brutal career in the Angel Cartel before defecting to the Guristas, and he has built the Harriers out of a ragtag band of cut-throats and wolfs-heads no less ruthless, violent and rapacious.",0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +54233,4053,Mysterious Orange Capsule,"This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted orange. Scans indicate that a single life form is on board.",32000.0000000000,1000.0000000000,0E-10,1,None,None,0,None,None,20080,73 +54234,4055,Triglavian Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54240,4053,Mysterious Red Capsule,"This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted red. Scans indicate that a single life form is on board.",32000.0000000000,1000.0000000000,0E-10,1,None,None,0,None,None,20080,73 +54241,4053,Mysterious Teal Capsule,"This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted teal. Scans indicate that a single life form is on board.",32000.0000000000,1000.0000000000,0E-10,1,None,None,0,None,None,20080,73 +54242,4053,Mysterious White Capsule,"This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted white. Scans indicate that a single life form is on board.",32000.0000000000,1000.0000000000,0E-10,1,None,None,0,None,None,20080,73 +54243,4053,Mysterious Pink Capsule,"This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted pink. Scans indicate that a single life form is on board.",32000.0000000000,1000.0000000000,0E-10,1,None,None,0,None,None,20080,73 +54244,4053,Mysterious Green Capsule,"This capsule resembles the ones that house and protect capsuleers while they control their starships. However it is broadcasting Guristas transponder codes instead of capsuleer identification codes, and close inspection suggests that its exterior hull has been painted green. Scans indicate that a single life form is on board.",32000.0000000000,1000.0000000000,0E-10,1,None,None,0,None,None,20080,73 +54250,227,Guristas Capsule Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54251,4055,Empire Easy Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54252,4055,Empire Base Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54253,4055,Empire Elite Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54254,4055,Empire Boss Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54255,474,Expired Guristas Acceleration Gate Key,"This quantum-encrypted key is emblazoned with the logo of the Guristas pirates. It was found in the wreckage of a mysterious capsule in YC122, but it appears to no longer be in operation.",1.0000000000,0.1000000000,0E-10,1,None,None,0,None,2038,None,0 +54256,227,Landmark Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54257,314,Test crate 1,This is for internal test only.,1.0000000000,1.0000000000,0E-10,1,1,None,1,None,24286,None,0 +54258,227,Triglavian Dungeon Easy/Base Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54259,227,Triglavian Dungeon Base/Easy/Elite Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54260,226,Guristas Hunt Coordination Hub,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3303 +54261,226,Hunt Silo 1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2007 +54262,226,Hunt Silo 2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2007 +54263,226,Hunt Silo 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2007 +54265,4055,Triglavian Emerging Conduit Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54266,227,Invisible Behavior Location A,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54267,227,Invisible Behavior Location B,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54268,227,Invisible Behavior Location C,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54269,4055,Invasion Triglavian Minor Conduit Small Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54270,227,Hunt YC112 Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54271,227,Huntmaster YC112 Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54274,319,World Ark (Xordazh-class),"The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. + +The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous ""field effect subpylons"" of a variety of types as part of its defensive network. Approach with extreme caution.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24432 +54276,1568,Guristas Automated VHF-08,,1500000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20102,3819 +54277,1568,Guristas Automated VHMF-27,,1500000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20102,3819 +54278,1568,Guristas Automated VHF-21,,1500000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20102,3819 +54279,1568,Guristas Automated VHMF-32,,1500000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20102,3819 +54280,1568,Hunt Bantam,,1480000.0000000000,17400.0000000000,270.0000000000,1,2,None,0,None,None,20070,1968 +54281,1568,Hunt Condor,,1100000.0000000000,17400.0000000000,270.0000000000,1,2,None,0,None,None,20070,1827 +54282,1568,Hunt Griffin,,1056000.0000000000,17400.0000000000,270.0000000000,1,2,None,0,None,None,20070,1828 +54283,319,Dazh Porevitium Transmuter,"The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. + +The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». + +While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. + +EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24543 +54284,1568,Hunt Kestrel,,1113000.0000000000,17400.0000000000,270.0000000000,1,2,None,0,None,None,20070,1830 +54285,1568,Hunt Worm,,981000.0000000000,17400.0000000000,270.0000000000,1,2,None,0,None,None,20070,1831 +54286,1664,Hunt Cormorant,,1700000.0000000000,52000.0000000000,425.0000000000,1,1,None,0,None,None,20070,2920 +54287,1664,Hunt Corax,,1900000.0000000000,17400.0000000000,450.0000000000,1,2,None,0,None,None,20070,20200 +54288,1665,Hunt Caracal,,11910000.0000000000,92000.0000000000,450.0000000000,1,1,None,0,None,None,20070,20317 +54289,1665,Hunt Blackbird,,13190000.0000000000,92000.0000000000,305.0000000000,1,1,None,0,None,None,20070,1826 +54290,1665,Hunt Gila,,9600000.0000000000,92000.0000000000,440.0000000000,1,1,None,0,None,None,20070,1824 +54291,77,Enduring Multispectrum Shield Hardener,"Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,63062.0000,1,1696,81,None,0 +54292,77,Enduring EM Shield Hardener,"Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,4,45412.0000,1,1695,20948,None,0 +54293,77,Enduring Explosive Shield Hardener,"Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,1,45412.0000,1,1694,20947,None,0 +54294,77,Enduring Kinetic Shield Hardener,"Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.",10000.0000000000,5.0000000000,0E-10,1,2,5808.0000,1,1693,20949,None,0 +54295,77,Enduring Thermal Shield Hardener,"Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance",10000.0000000000,5.0000000000,0E-10,1,8,45412.0000,1,1692,20950,None,0 +54296,227,Triglavian Harvester Spawner Wave 1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54297,227,Triglavian Harvester Spawner Wave 2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54298,227,Triglavian Harvester Spawner Wave 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54299,1088,Women's 'Fatal Elite' Combat Jacket,"This combat jacket is worn by Guristas Pirates who are members of the ""Fatal Elite"" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. + +The Fatal Elite are noted for a particular focus on searching out and ""acquiring"" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24329,None,0 +54303,1091,Women's 'Fatal Elite' Combat Boots,"These combat boots are worn by Guristas Pirates who are members of the ""Fatal Elite"" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. + +The Fatal Elite are noted for a particular focus on searching out and ""acquiring"" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1404,24330,None,0 +54304,1092,Women's 'Fatal Elite' Beret,"This beret is worn by Guristas Pirates who are members of the ""Fatal Elite"" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. + +The Fatal Elite are noted for a particular focus on searching out and ""acquiring"" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24331,None,0 +54306,1090,Women's 'Fatal Elite' Combat Pants,"These combat pants are worn by Guristas Pirates who are members of the ""Fatal Elite"" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. + +The Fatal Elite are noted for a particular focus on searching out and ""acquiring"" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24332,None,0 +54307,1088,Men's 'Fatal Elite' Combat Jacket,"This combat jacket is worn by Guristas Pirates who are members of the ""Fatal Elite"" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. + +The Fatal Elite are noted for a particular focus on searching out and ""acquiring"" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24343,None,0 +54308,1090,Men's 'Fatal Elite' Combat Pants,"These combat pants are worn by Guristas Pirates who are members of the ""Fatal Elite"" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. + +The Fatal Elite are noted for a particular focus on searching out and ""acquiring"" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24344,None,0 +54309,1091,Men's 'Fatal Elite' Combat Boots,"These combat boots are worn by Guristas Pirates who are members of the ""Fatal Elite"" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. + +The Fatal Elite are noted for a particular focus on searching out and ""acquiring"" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1400,24345,None,0 +54310,1092,Men's 'Fatal Elite' Beret,"This beret is worn by Guristas Pirates who are members of the ""Fatal Elite"" group of combat pilots and technology scavengers. While the status of Jirai 'Fatal' Laitanen remains shrouded in mystery, his elite cadre of pirate technology hunters continues to operate across New Eden. + +The Fatal Elite are noted for a particular focus on searching out and ""acquiring"" advanced capsule, cloning and personality transfer technology. The application of such technology to ever more responsive and high-performance combat craft is of extreme interest to the Guristas Pirates.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24346,None,0 +54313,319,Test Spawner (Xordazh-class),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24432 +54314,319,Dazh Porevitium Transmuter,"The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. + +The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». + +While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. + +EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24544 +54315,319,Dazh Porevitium Transmuter,"The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. + +The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». + +While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. + +EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24545 +54316,319,Dazh Porevitium Transmuter,"The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. + +The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». + +While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. + +EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24548 +54317,4055,Invasion Triglavian Minor Conduit Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54318,4055,Invasion Triglavian Minor Conduit Med Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54319,4055,Empire Basic Cyno Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54320,1089,Women's Capsuleer Day XVII T-Shirt,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24350,None,0 +54321,4055,Empire Basic Cyno Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54322,1092,Women's Capsuleer Day XVII Cap,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24351,None,0 +54324,4055,Empire Basic Cyno Large Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54325,319,World Ark (Xordazh-class),"The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. + +The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous ""field effect subpylons"" of a variety of types as part of its defensive network. Approach with extreme caution.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24432 +54326,319,World Ark (Xordazh-class),"The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. + +The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous ""field effect subpylons"" of a variety of types as part of its defensive network. Approach with extreme caution.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24432 +54327,1092,Men's Capsuleer Day XVII Cap,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24352,None,0 +54328,1089,Men's Capsuleer Day XVII T-Shirt,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24353,None,0 +54330,4033,Imperial Stellar Observatory,"This Imperial Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Amarr Empire as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Imperial forces are manning and defending Stellar Observatories across Amarr territory. + +The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort.",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,24513 +54331,4033,Republic Stellar Observatory,"This Republic Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Minmatar Republic as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Republic forces are manning and defending Stellar Observatories across Minmatar territory. + +The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort.",1000.0000000000,1000.0000000000,1000.0000000000,1,2,None,0,None,None,None,24513 +54332,4033,State Stellar Observatory,"This State Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Caldari State as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. State forces are manning and defending Stellar Observatories across Caldari territory. + +The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort.",1000.0000000000,1000.0000000000,1000.0000000000,1,1,None,0,None,None,None,24513 +54333,4033,Federal Stellar Observatory,"This Federal Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Gallente Federation as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Federal forces are manning and defending Stellar Observatories across Gallente territory. + +The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort.",1000.0000000000,1000.0000000000,1000.0000000000,1,8,None,0,None,None,None,24513 +54335,4034,EDENCOM Fortification Orca,"This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion.",15000000.0000000000,10250000.0000000000,500.0000000000,1,4,None,0,None,None,20221,3466 +54336,4034,EDENCOM Fortification Orca,"This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion.",15000000.0000000000,10250000.0000000000,500.0000000000,1,4,None,0,None,None,20221,3466 +54337,4034,EDENCOM Fortification Orca,"This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion.",15000000.0000000000,10250000.0000000000,500.0000000000,1,4,None,0,None,None,20221,3466 +54338,4034,EDENCOM Fortification Orca,"This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion.",15000000.0000000000,10250000.0000000000,500.0000000000,1,4,None,0,None,None,20221,3466 +54339,227,Hunt YC112 Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54340,227,Huntmaster YC112 Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54341,1951,Merlin Zento Insideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54342,227,Observatory Empire Wave Spawner 1,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54343,227,Observatory Empire Guard Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54344,227,Observatory Empire Wave Spawner 2,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54345,227,Observatory Empire Wave Spawner 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54346,227,Observatory Empire Deployment Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54356,314,Skeleton EGDLI Loot Crate Tier 1,For internal testing only,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24299,None,0 +54357,314,Skeleton EGDLI Loot Crate Tier 2 ,For internal testing only,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24298,None,0 +54358,314,Skeleton EGDLI Loot Crate Tier 3,For testing and internal use only,0E-10,0E-10,0E-10,1,None,None,0,None,24297,None,0 +54359,1088,54359_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Black.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24363,None,0 +54360,1088,54360_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Blue_Tie.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24364,None,0 +54361,1088,54361_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_BrownStripes.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24365,None,0 +54362,1088,54362_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_GrayDark_Tie.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24366,None,0 +54363,1088,54363_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Red.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24367,None,0 +54364,1088,54364_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_White_Tie.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24368,None,0 +54365,1090,54365_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Black.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24369,None,0 +54366,1090,54366_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Blue.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24370,None,0 +54367,1090,54367_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_BrownStripes.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24371,None,0 +54368,1090,54368_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_GrayDark.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24372,None,0 +54369,1090,54369_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Red.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24373,None,0 +54370,1090,54370_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_White.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24374,None,0 +54371,1090,54371_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Black.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24375,None,0 +54372,1090,54372_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Blue.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24376,None,0 +54373,1090,54373_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_BrownStripes.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24377,None,0 +54374,1090,54374_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_GrayDark.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24378,None,0 +54375,1090,54375_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Red.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24379,None,0 +54376,1090,54376_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_White.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24380,None,0 +54377,1088,54377_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Black.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24381,None,0 +54378,1088,54378_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Blue_Tie.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24382,None,0 +54379,1088,54379_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_BrownStripes.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24383,None,0 +54380,1088,54380_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_GreyDark_Tie.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24384,None,0 +54381,1088,54381_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Red.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24385,None,0 +54382,1088,54382_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_White_Tie.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24386,None,0 +54383,1091,54383_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_black.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24387,None,0 +54384,1091,54384_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_brown.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24388,None,0 +54385,1091,54385_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_darkbrown.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24389,None,0 +54386,1091,54386_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_white.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24390,None,0 +54388,4055,Empire Intermediate Cyno Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54389,4055,Empire Intermediate Cyno Large Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54390,4055,Empire Intermediate Cyno Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54392,300,High-grade Hydra Alpha,"This ocular filter has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +4 Bonus to Perception + +Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 15% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +54393,300,High-grade Hydra Beta,"This memory augmentation has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +4 Bonus to Memory + +Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 15% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 +54394,300,High-grade Hydra Gamma,"This neural boost has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +4 Bonus to Willpower + +Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 15% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +54395,300,High-grade Hydra Delta,"This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +4 Bonus to Intelligence + +Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 15% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +54396,300,High-grade Hydra Epsilon,"This social adaptation chip has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +4 Bonus to Charisma + +Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 15% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +54397,300,High-grade Hydra Omega,"This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect. + +50% bonus to the strength of all Hydra implant secondary effects.",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +54398,300,Mid-grade Hydra Alpha,"This ocular filter has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +3 Bonus to Perception + +Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 10% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +54399,300,Mid-grade Hydra Beta,"This memory augmentation has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +3 Bonus to Memory + +Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 10% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 +54400,300,Mid-grade Hydra Gamma,"This neural boost has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +3 Bonus to Willpower + +Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 10% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +54401,300,Mid-grade Hydra Delta,"This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +3 Bonus to Intelligence + +Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 10% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +54402,300,Mid-grade Hydra Epsilon,"This social adaptation chip has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +3 Bonus to Charisma + +Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 10% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +54403,300,Mid-grade Hydra Omega,"This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect. + +25% bonus to the strength of all Hydra implant secondary effects.",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +54404,300,Low-grade Hydra Alpha,"This ocular filter has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +2 Bonus to Perception + +Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +54405,300,Low-grade Hydra Beta,"This memory augmentation has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +2 Bonus to Memory + +Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,619,2061,None,0 +54406,300,Low-grade Hydra Gamma,"This neural boost has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +2 Bonus to Willpower + +Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,620,2054,None,0 +54407,300,Low-grade Hydra Delta,"This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +2 Bonus to Intelligence + +Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,621,2062,None,0 +54408,300,Low-grade Hydra Epsilon,"This social adaptation chip has been modified by Guristas scientists for use by their elite officers. + +Primary Effect: +2 Bonus to Charisma + +Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity + +Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects + +Note: Has no effect on fighters",0E-10,1.0000000000,0E-10,1,None,None,1,622,2060,None,0 +54409,300,Low-grade Hydra Omega,"This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect. + +10% bonus to the strength of all Hydra implant secondary effects.",0E-10,1.0000000000,0E-10,1,None,None,1,1506,2224,None,0 +54410,724,High-grade Hydra Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +54411,724,High-grade Hydra Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +54412,724,High-grade Hydra Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +54413,724,High-grade Hydra Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +54414,724,High-grade Hydra Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +54415,724,High-grade Hydra Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +54416,724,Mid-grade Hydra Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +54417,724,Mid-grade Hydra Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +54418,724,Mid-grade Hydra Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +54419,724,Mid-grade Hydra Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +54420,724,Mid-grade Hydra Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +54421,724,Mid-grade Hydra Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +54422,724,Low-grade Hydra Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +54423,724,Low-grade Hydra Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +54424,724,Low-grade Hydra Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +54425,724,Low-grade Hydra Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +54426,724,Low-grade Hydra Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +54427,724,Low-grade Hydra Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +54428,1950,Cerberus Dragon Phoenix SKIN,"Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. + +The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. + +Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +54429,1950,Ishtar Dragon Phoenix SKIN,"Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. + +The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. + +Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +54430,1950,Brutix Dragon Phoenix SKIN,"Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. + +The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. + +Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +54431,1950,Gila Dragon Phoenix SKIN,"Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth. + +The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion. + +Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +54432,1950,Augoror Frontier Safeguarder SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +54433,1950,Guardian Frontier Safeguarder SKIN,"The DED's Reserve Frontier Safeguard service, commonly known as the RFS or ""Safeguarders"", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. + +The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.",0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +54434,1950,Apostle Frontier Safeguarder SKIN,"The DED's Reserve Frontier Safeguard service, commonly known as the RFS or ""Safeguarders"", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. + +The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.",0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +54435,1950,Scythe Frontier Safeguarder SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +54436,1950,Scimitar Frontier Safeguarder SKIN,"The DED's Reserve Frontier Safeguard service, commonly known as the RFS or ""Safeguarders"", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. + +The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.",0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +54437,1950,Lif Frontier Safeguarder SKIN,"The DED's Reserve Frontier Safeguard service, commonly known as the RFS or ""Safeguarders"", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. + +The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.",0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 +54438,1950,Osprey Frontier Safeguarder SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +54439,1950,Basilisk Frontier Safeguarder SKIN,"The DED's Reserve Frontier Safeguard service, commonly known as the RFS or ""Safeguarders"", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. + +The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.",0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +54440,1950,Minokawa Frontier Safeguarder SKIN,"The DED's Reserve Frontier Safeguard service, commonly known as the RFS or ""Safeguarders"", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. + +The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.",0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +54441,1950,Exequror Frontier Safeguarder SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +54442,1950,Oneiros Frontier Safeguarder SKIN,"The DED's Reserve Frontier Safeguard service, commonly known as the RFS or ""Safeguarders"", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. + +The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.",0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +54443,1950,Ninazu Frontier Safeguarder SKIN,"The DED's Reserve Frontier Safeguard service, commonly known as the RFS or ""Safeguarders"", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space. + +The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.",0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 +54444,1950,Maller Permaband Roadies SKIN,"Pioneers of the ""Thukk Rokk"" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. + +With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +54445,1950,Moa Permaband Roadies SKIN,"Pioneers of the ""Thukk Rokk"" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. + +With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +54446,1950,Thorax Permaband Roadies SKIN,"Pioneers of the ""Thukk Rokk"" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. + +With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +54447,1950,Rupture Permaband Roadies SKIN,"Pioneers of the ""Thukk Rokk"" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars. + +With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +54448,1951,Executioner Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54449,1951,Condor Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54450,1951,Atron Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54451,1951,Slasher Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54452,1951,Punisher Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54453,1951,Incursus Inner Zone Vanguard SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54454,1951,Breacher Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54455,1951,Tormentor Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54456,1951,Kestrel Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54457,1951,Tristan Inner Zone Vanguard SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54458,1951,Rifter Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54459,1951,Inquisitor Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54460,1951,Bantam Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54461,1951,Navitas Inner Zone Vanguard SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54462,1951,Burst Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54463,1951,Magnate Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54464,1951,Heron Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54465,1951,Imicus Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54466,1951,Probe Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54467,1951,Crucifier Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54468,1951,Griffin Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54469,1951,Maulus Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54470,1951,Vigil Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54471,1194,Frontier Safeguarder Logistics Cruiser SKIN Crate,"This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros.",0E-10,5.0000000000,0E-10,1,None,None,1,None,21622,None,0 +54472,1951,Sentinel Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54473,1951,Kitsune Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54474,1951,Keres Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54475,1951,Hyena Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54476,1951,Vengeance Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54477,1951,Harpy Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54478,1951,Hawk Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54479,1951,Jaguar Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54480,1194,Frontier Safeguarder Force Auxiliary SKIN Crate,"This crate contains a random Frontier Safeguarder SKIN for either the Minokawa, Apostle, Lif, or Ninazu.",0E-10,5.0000000000,0E-10,1,None,None,1,None,21622,None,0 +54481,1951,Nergal Blackfire Steel SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,135,None,0,None,None,None,0 +54482,1951,Retribution Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54483,1951,Enyo Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54484,1951,Ishkur Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54485,1951,Wolf Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54486,1194,Frontier Safeguarder Encore Crate,"This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, Oneiros, Minokawa, Apostle, Lif, or Ninazu.",0E-10,5.0000000000,0E-10,1,None,None,1,None,21622,None,0 +54487,1951,Deacon Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54488,1951,Kirin Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54489,1951,Thalia Inner Zone Vanguard SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54490,1951,Scalpel Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54491,1951,Abaddon Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54492,1951,Apocalypse Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54493,1951,Armageddon Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54494,1951,Apocalypse Navy Issue Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54495,1951,Armageddon Navy Issue Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54496,1951,Paladin Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54497,1951,Redeemer Oasis Of Faith SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54498,1951,Raven Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54499,1951,Raven Navy Issue Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54500,1951,Rokh Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54501,1951,Scorpion Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54502,1951,Scorpion Navy Issue Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54503,1951,Nightmare True Deliverance SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54504,1951,Golem Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54505,1951,Widow Zento Isideko Combine SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54506,1951,Megathron Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54507,1951,Megathron Navy Issue Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54508,1951,Dominix Navy Issue Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54509,1951,Kronos Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54510,1951,Sin Intaki Syndicate SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54511,1951,Hyperion Inner Zone Vanguard SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54512,1951,Dominix Inner Zone Vanguard SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54513,1951,Tempest Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54514,1951,Typhoon Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54515,1951,Maelstrom Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54516,1951,Tempest Fleet Issue Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54517,1951,Typhoon Fleet Issue Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54518,1951,Vargur Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54519,1951,Panther Snowline Bladeracer SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54520,1951,Barghest Convergence - Nova SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54521,1951,Bhaalgorn Glacial Drift SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +54522,1951,Machariel Angel's Hex SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +54523,1951,Nestor SOE Blue Cell SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54524,1951,Rattlesnake Hostile Takeover SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +54525,1951,Vindicator Angel's Hex SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54526,1951,Leshak Blackfire Steel SKIN (7 days Limited),,0E-10,0.0100000000,0E-10,1,135,None,0,None,None,None,0 +54527,1951,Marshal Firewatch (7 days Limited),,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +54528,314,EGDLI Loot Crate Tier 1 Frigate Skins 1 (Alpha),Can be used for Alpha or Omega tracks,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24402,None,0 +54529,314,EGDLI Loot Crate Tier 2 Frigate Skins 1 (Alpha),Can be used for Alpha or Omega tracks,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24401,None,0 +54530,314,EGDLI Loot Crate Tier 3 Battleship Skins 1 (Alpha),Can be used for Alpha or Omega tracks,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24393,None,0 +54531,314,EGDLI Loot Crate Tier 1 Frigate Skins 1 (Omega),Omega Campaigns Only.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24403,None,0 +54532,314,EGDLI Loot Crate Tier 2 Frigate Skins 1 (Omega),Omega campaigns only,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24405,None,0 +54533,314,EGDLI Loot Crate Tier 3 Battleship Skins 1 (Omega),Omega campaigns only,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24394,None,0 +54534,739,Black Market 'Valdimar' Drone Navigation DN-701,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot. + +1% increase in drone and fighter max velocity.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2475,2224,None,0 +54535,739,Black Market 'Valdimar' Drone Navigation DN-703,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot. + +3% increase in drone and fighter max velocity.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2475,2224,None,0 +54536,739,Black Market 'Valdimar' Drone Navigation DN-705,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot. + +5% increase in drone and fighter max velocity.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2475,2224,None,0 +54537,739,Black Market 'Valdimar' Drone Sharpshooting DS-801,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot. + +1% increase in drone and fighter optimal range.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2476,2224,None,0 +54538,739,Black Market 'Valdimar' Drone Sharpshooting DS-803,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot. + +3% increase in drone and fighter optimal range.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2476,2224,None,0 +54539,739,Black Market 'Valdimar' Drone Sharpshooting DS-805,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot. + +5% increase in drone and fighter optimal range.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2476,2224,None,0 +54540,739,Black Market 'Valdimar' Repair Drone Operation DR-901,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot. + +1% increase in drone repair amount.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2477,2224,None,0 +54541,739,Black Market 'Valdimar' Repair Drone Operation DR-903,"Named after the mythical aquatic worm from ancient mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot. + +3% increase in drone repair amount.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2477,2224,None,0 +54542,739,Black Market 'Valdimar' Repair Drone Operation DR-905,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot. + +5% increase in drone repair amount. ",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2477,2224,None,0 +54543,739,Black Market 'Valdimar' Drone Durability DD-1001,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot. + +1% increase in drone and fighter hit points.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2478,2224,None,0 +54544,739,Black Market 'Valdimar' Drone Durability DD-1003,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot. + +3% increase in drone and fighter hit points.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2478,2224,None,0 +54545,739,Black Market 'Valdimar' Drone Durability DD-1005,"Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot. + +5% increase in drone and fighter hit points.",0E-10,1.0000000000,0E-10,1,None,200000.0000,1,2478,2224,None,0 +54546,314,EGDLI Loot Crate Tier 1 Frigate Skins 2 (Alpha),Can be used for Alpha or Omega tracks,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24402,None,0 +54547,314,EGDLI Loot Crate Tier 2 Battleship Skins 1 (Alpha),Can be used for Alpha or Omega tracks,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24405,None,0 +54548,314,EGDLI Loot Crate Tier 2 Battleship Skins 2 (Alpha),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24405,None,0 +54549,314,EGDLI Loot Crate Tier 2 Frigate Skins 2 (Omega),Omega campaigns only,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24405,None,0 +54550,314,EGDLI Loot Crate Tier 2 Battleship Skins 1 (Omega),Omega campaigns only,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24406,None,0 +54551,314,EGDLI Loot Crate Tier 2 Battleship Skins 2 (Omega),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24406,None,0 +54552,1950,Condor Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +54553,1950,Griffin Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +54554,1950,Kestrel Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +54555,1950,Kitsune Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +54556,1950,Corax Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +54557,1950,Stork Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 +54558,1950,Caracal Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +54559,1950,Blackbird Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +54560,1950,Rook Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +54561,1950,Drake Guristas SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +54562,1676,Korako's Modified Drone Control Unit,This appears to be a heavily modified version of a standard Gallente drone control unit. Close inspection reveals that it has been modified to allow control of much larger and more sophisticated drones than those available to the empires.,1.0000000000,0.1000000000,0E-10,1,32,250000.0000,1,2155,2890,None,0 +54563,314,EGDLI Loot Crate Tier 1 Frigate Skins 2 (Omega),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24403,None,0 +54564,500,Capsule Cascade Firework,"This high-tech pyrotechnic display charge uses state-of-the-art space fireworks technology to celebrate Capsuleer Day by showing the dramatic launch of a capsule amidst multiple explosions. The ultimate fate of the capsule, as it flies through a cascade of explosions, is left to the imagination of the audience.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,24540 +54565,186,Triglavian Battleship Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +54566,186,Triglavian Battleship Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +54567,186,Triglavian Battleship Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +54568,4028,Dazh Koliada,"Until the appearance of vessels on the pattern of the Koliada class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective. + +Koliada Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for 27 logistical troika classification cladeship following assent-conjunction of dialectical-prayer on reverse-time accepted schema with Potremba and Stribozha Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Koliada-class ships.",15000000.0000000000,10250000.0000000000,500.0000000000,1,4,None,0,None,None,20221,24533 +54569,4028,Dazh Potremba,"Until the appearance of vessels on the pattern of the Potremba class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective. + +Potremba Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for reverse-time accepted 36 logistical troika classification cladeship following assent-conjunction on reverse-time accepted schema with Koliada and Stribozha Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Potremba-class ships.",15000000.0000000000,10250000.0000000000,500.0000000000,1,4,None,0,None,None,20221,24534 +54570,4028,Dazh Stribozha,"Until the appearance of vessels on the pattern of the Stribozha class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective. + +Stribozha Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for reverse-time accepted 45 logistical troika classification cladeship following assent-conjunction on reverse-time accepted schema with with Koliada and Potremba Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Stribozha-class ships.",15000000.0000000000,10250000.0000000000,500.0000000000,1,4,None,0,None,None,20221,24535 +54571,319,EDENCOM Stockpile Tenshu,"With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. + +The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24553 +54572,319,EDENCOM Stockpile Tenshu,"With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. + +The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24554 +54573,319,EDENCOM Stockpile Tenshu,"With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. + +The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24555 +54574,319,EDENCOM Stockpile Tenshu,"With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. + +The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu.",1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24555 +54575,319,Veles Vyraj Anchorage,"Vast and resplendent with the energies of a harnessed singularity, the Veles Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Veles, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right. + +The positioning of the Vyraj Anchorage at the core of Veles Clade's section of the Pochven region's loop of conduit gates implies a vital role in the ""weaving"" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.",19683000000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24552 +54576,319,Extractive Super-Nexus,"This Triglavian structure serves as the processing and control center of the Collective's efforts to gather material resources for the construction of other structures and fleet reinforcements in this system. As with other major Triglavian installations, this structure is emitting a high volume of heavily-encrypted signals traffic. A repeating signal that apparently serves as a beacon or monitor signal has been partially deciphered and contains references to «Extractive Super-Nexus», presumably the structure itself, and «Xordazh Chislov Zvemokorg noemata». + +EDENCOM considers the destruction of Triglavian resource-gathering operations to be a high priority for its forces and allied capsuleers.",1000000.0000000000,1000.0000000000,1000000.0000000000,1,None,None,0,None,None,None,24551 +54577,383,Entropic Disintegrator Werpost,"A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. Destruction of these dangerous Triglavian structures is vital to EDENCOM's efforts in defense of New Eden star systems invaded by the Collective. + +Strategic Troika of Svarog Clade conjoin-consents with grounded metaxy of Tactical Troika noemata and prayer-directs logistical subclades to improve reification of adaptation schema for entropic disintegrator werpost. Svarog Clade now-time affirms imperative of advancing-time Xordazh Chislov Zvemokorg noemata. – incomplete deciphering of data embedded in targeting processor of a Triglavian Entropic Disintegrator Werpost",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,24549 +54578,383,PLACEDHOLDER Triglavian Defense Platform XL,"Proximity based sentry gun. + +Entering within 10km of this turret will cause it to engage with your ship.",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,2421 +54579,383,EDENCOM GunStar,"Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar. + +Heavily shielded and armored, and bristling with enough weapons to rival top-of-the-line battleships, the EDENCOM GunStar will be deployed throughout New Eden to bolster the defenses of systems beleaguered by Triglavian invaders.",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,24546 +54580,383,EDENCOM Heavy GunStar,"Encouraged by the rapid development of the EDENCOM GunStar by Upwell and the empires' major weapons manufacturers, Provost Marshal Kasiha Valkanir requested an even more potent defense platform with a view to defending against the most powerful vessels in the Triglavian fleets. + +The Heavy GunStar was the product of this push and is perhaps the most powerful defense platform ever produced by New Eden's weapons engineers. Equipped with heavy batteries of capital-level weapons, the presence of an EDENCOM Heavy GunStar represents a formidable obstacle to the Triglavian invaders.",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,24547 +54583,4055,Triglavian Baseline Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54584,4055,Triglavian Elite Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54585,4055,Triglavian Boss Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54587,303,Limited Synth Blue Pill Booster Mk I,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3215,None,0 +54588,303,Limited Synth Blue Pill Booster Mk II,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3215,None,0 +54589,303,Limited Synth Blue Pill Booster Mk III,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3215,None,0 +54590,303,Limited Synth Blue Pill Booster Mk IV,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3215,None,0 +54591,303,Limited Synth Blue Pill Booster Mk V,"This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3215,None,0 +54592,303,Limited Synth Exile Booster Mk I,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3211,None,0 +54593,303,Limited Synth Exile Booster Mk II,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3211,None,0 +54594,303,Limited Synth Exile Booster Mk III,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3211,None,0 +54595,303,Limited Synth Exile Booster Mk IV,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3211,None,0 +54596,303,Limited Synth Exile Booster Mk V,"This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3211,None,0 +54597,303,Limited Synth Mindflood Booster Mk I,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3214,None,0 +54598,303,Limited Synth Mindflood Booster Mk II,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3214,None,0 +54599,303,Limited Synth Mindflood Booster Mk III,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3214,None,0 +54600,303,Limited Synth Mindflood Booster Mk IV,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3214,None,0 +54601,303,Limited Synth Mindflood Booster Mk V,"This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3214,None,0 +54602,303,Limited Synth X-Instinct Booster Mk I,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3217,None,0 +54603,303,Limited Synth X-Instinct Booster Mk II,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3217,None,0 +54604,303,Limited Synth X-Instinct Booster Mk III,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3217,None,0 +54605,303,Limited Synth X-Instinct Booster Mk IV,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3217,None,0 +54606,303,Limited Synth X-Instinct Booster Mk V,"This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3217,None,0 +54607,303,Limited Synth Drop Booster Mk I,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. ",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3212,None,0 +54610,303,Limited Synth Drop Booster Mk II,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. ",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3212,None,0 +54611,303,Limited Synth Drop Booster Mk III,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. ",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3212,None,0 +54612,303,Limited Synth Drop Booster Mk IV,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3212,None,0 +54613,303,Limited Synth Drop Booster Mk V,"This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3212,None,0 +54614,303,Limited Synth Frentix Booster Mk I,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3213,None,0 +54615,303,Limited Synth Frentix Booster Mk II,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3213,None,0 +54616,303,Limited Synth Frentix Booster Mk III,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3213,None,0 +54617,303,Limited Synth Frentix Booster Mk IV,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3213,None,0 +54618,303,Limited Synth Frentix Booster Mk V,"This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3213,None,0 +54619,303,Limited Synth Sooth Sayer Booster Mk I,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3216,None,0 +54620,303,Limited Synth Sooth Sayer Booster Mk II,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3216,None,0 +54621,303,Limited Synth Sooth Sayer Booster Mk III,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3216,None,0 +54622,303,Limited Synth Sooth Sayer Booster Mk IV,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3216,None,0 +54623,303,Limited Synth Sooth Sayer Booster Mk V,"This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3216,None,0 +54624,303,Limited Synth Crash Booster Mk I,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3210,None,0 +54625,303,Limited Synth Crash Booster Mk II,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3210,None,0 +54626,303,Limited Synth Crash Booster Mk III,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3210,None,0 +54627,303,Limited Synth Crash Booster Mk IV,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3210,None,0 +54628,303,Limited Synth Crash Booster Mk V,"This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,1,None,3210,None,0 +54629,314,EGDLI Loot Crate Tier 1 Boosters 1 (Alpha),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24403,None,0 +54630,314,EGDLI Loot Crate Tier 2 Boosters 1 (Alpha),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24405,None,0 +54631,314,EGDLI Loot Crate Tier 3 Boosters 1 (Alpha),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24393,None,0 +54632,314,EGDLI Loot Crate Tier 1 Boosters 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24404,None,0 +54633,314,EGDLI Loot Crate Tier 2 Boosters 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24406,None,0 +54634,314,EGDLI Loot Crate Tier 3 Boosters 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24394,None,0 +54637,314,EGDLI Loot Crate Tier 1 BPCs 1 (Alpha),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24402,None,0 +54639,314,EGDLI Loot Crate Tier 2 BPCs 1 (Alpha),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24401,None,0 +54641,314,EGDLI Loot Crate Tier 2 BPCs 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24405,None,0 +54642,314,EGDLI Loot Crate Tier 3 BPCs 1 (Alpha),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24392,None,0 +54644,314,EGDLI Loot Crate Tier 1 BPCs 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24403,None,0 +54646,314,EGDLI Loot Crate Tier 3 BPCs 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24393,None,0 +54647,314,EGDLI Loot Crate Special 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24408,None,0 +54648,526,"150,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24161,None,0 +54650,526,"5,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24164,None,0 +54651,303,Expired Extended Serenity Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30. ",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +54652,526,"1,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24164,None,0 +54653,526,"2,500 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24164,None,0 +54654,526,"7,500 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24164,None,0 +54655,303,Expired Basic Serenity Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30. ",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +54656,303,Expired Standard Serenity Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +54657,303,Expired Advanced Serenity Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 48 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +54658,464,Triglavian Structure Mining Laser PLACEHOLDER,PLACEHOLDER,0E-10,25.0000000000,0E-10,1,135,None,0,None,2527,None,24560 +54660,303,Expired Serenity Monthly Cerebral Accelerator - 2020.5,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/05/31. ",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +54661,1568,Liminal Jarognik Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54662,1665,Liminal Jarognik Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54663,1664,Liminal Jarognik Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54664,1666,Voivode Jarognik Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20063,22318 +54665,1568,Anchoring Jarognik Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,135,None,0,None,None,20063,22007 +54666,1664,Anchoring Jarognik Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54668,1664,Blinding Jarognik Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54669,1664,Ghosting Jarognik Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Tracking/Guidance Disruptor and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54670,1665,Anchoring Jarognik Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54672,1665,Voivode Jarognik Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54673,1664,Voivode Jarognik Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54674,1568,Voivode Jarognik Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54675,1665,Renewing Jarognik Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +54676,1665,Voivode Jarognik Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,135,7500000.0000,0,None,None,20063,22317 +54677,1568,Starving Jarognik Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54678,1664,Starving Jarognik Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54679,1665,Starving Jarognik Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54680,1568,Tangling Jarognik Damavik,"A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik",950000.0000000000,28600.0000000000,135.0000000000,1,None,None,0,None,None,20063,22007 +54681,1665,Tangling Jarognik Vedmak,"A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak.",9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +54682,4055,Triglavian Spawner - Autominer Deployment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54683,227,CD Standard Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54684,227,CD Standard Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54685,227,CD Advanced Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54686,227,CD Advanced Boss Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +54687,226,Upwell Research Complex Wreck,The smoldering remains of an Azbel class engineering complex.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20236,21417 +54688,226,Bowhead Wreckage,"This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. + +What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21106 +54689,1664,Tangling Jarognik Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,43000.0000000000,360.0000000000,1,135,33500000.0000,0,None,None,20063,22316 +54695,4055,Empire Spawner - Cyno-Jammer Deployment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54696,4055,Triglavian Spawner - Fortification Deployment (Low Density),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54697,4055,Triglavian Spawner - Fortification Deployment (High Density),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54698,4055,Empire Spawner - Fortification Deployment (L),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54699,4055,Empire Spawner - Fortification Deployment (XL),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54711,226,Upwell Production Facility Wreck,The smoldering remains of an Raitaru class engineering complex.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,20237,21416 +54712,226,Triglavian Battleship Wreckage,The remains of a destroyed Leshak-class battleship.,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,22206 +54714,4057,Women's Biosecurity Response Team Mask,"While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another. + +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. + +CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1407,24411,None,0 +54715,4057,Women's SOE Enhanced Biosecurity Mask,"This is a biosecurity mask enhanced with proprietary filtering and self-sterilizing nanotechnology made available by the Sisters of EVE. The funding for production and distribution of protective equipment of this sort to communities in need is often provided by generous donors. The SOE provide samples of the enhanced biosecurity technology these donations fund to their supporters. + +While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard element of biosecurity protocols for emergency responders, clinicians and researchers. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1407,24412,None,0 +54716,4057,54716_Female_Accessories_Masks_Mask_F_Types_Mask_F_darkblue.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24413,None,0 +54718,4057,54718_Male_Accessories_Masks_Mask_M_Types_Mask_M_blue.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24415,None,0 +54719,4057,Men's SOE Enhanced Biosecurity Mask,"This is a biosecurity mask enhanced with proprietary filtering and self-sterilizing nanotechnology made available by the Sisters of EVE. The funding for production and distribution of protective equipment of this sort to communities in need is often provided by generous donors. The SOE provide samples of the enhanced biosecurity technology these donations fund to their supporters. + +While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard element of biosecurity protocols for emergency responders, clinicians and researchers. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1407,24416,None,0 +54720,4057,54720_Male_Accessories_Masks_Mask_M_Types_Mask_M_darkblue.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24417,None,0 +54721,227,CD Supplemental Spawner,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54722,310,EDENCOM Production Facility,"This production and transportation hub is being used by CONCORD, Upwell, and the four empires to produce and distribute gifts to celebrate the 17th anniversary of the birth of the capsuleer. It has recently sent out a distress signal describing an attack by Triglavian forces and requesting aid from any and all nearby capsuleers. + +The acceleration gate used to enter this facility is currently configured to only allow Combat Battlecruisers and Attack Battlecruisers to enter.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +54723,310,EDENCOM Research Complex,"This research and development facility is being used by CONCORD, Upwell, and the four empires to develop, produce, and distribute gifts to celebrate the 17th anniversary of the birth of the capsuleer. It has recently sent out a distress signal describing an attack by Triglavian forces and requesting aid from any and all nearby capsuleers. + +The acceleration gate used to enter this facility is currently configured to only allow Combat Battlecruisers and Attack Battlecruisers to enter.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +54726,4055,Invasion Triglavian Major Conduit Small Wave Spawner,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54727,4055,Invasion Triglavian Major Conduit Middle Wave Spawner,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54728,4055,Invasion Triglavian Major Conduit Final Wave Spawner,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54729,4055,Invasion Triglavian Major Conduit Side Wave Spawner,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54730,186,Triglavian Autominer Wreck,Triglavian Autominer Wreck,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24558 +54731,25,Skybreaker,"The Skybreaker-class frigate was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities. + +The Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT. + +The Skybreaker-class is intended to operate in groups as an escort and counter-attack frigate. With strong shielding and high-output Arcing Vorton Projectors, this swift little ship is a disruptive counter-force in any engagement.",967090.0000000000,16500.0000000000,158.0000000000,1,1,11300000.0000,1,1366,None,20070,24569 +54732,26,Stormbringer,"The Stormbringer-class cruiser was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities. + +The Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT. + +The Stormbringer-class is equipped with strong shields and is capable of striking from afar with optimally-tuned Arcing Vorton Projectors. Intended for use in rapid response cruiser fleets, this powerful attack vessel provides valuable flexibility in EDENCOM's war effort.",11640000.0000000000,101000.0000000000,473.0000000000,1,1,47600000.0000,1,1370,None,20070,24570 +54733,27,Thunderchild,"The Thunderchild-class battleship was commissioned from Upwell by the New Eden Common Defense Initiative while the organization was still a counter-Triglavian strategy group headed by Provost Marshal Kasiha Valkanir. When EDENCOM was officially announced as the new central command for the defense of New Eden in YC122, the research and development of a line of ships capable of bearing radical new weaponry was widely rumored following Triglavian raids on Upwell development facilities. + +The Upwell Consortium had been working on adapting Arcing Vorton Projector weaponry to a ship-based form since the success of the technology as an anti-fleet weapon on Keepstar Citadels. The first Triglavian invasions in mid-YC121 spurred that effort on even before EDENCOM underwrote the project, providing access to scientists and engineers from the secret weapons programs of the four core empires, and even the SoCT. + +The Thunderchild-class was conceived as the striking fist of counter-Triglavian fleets when commissioned by EDENCOM. This battleship is oriented around maximum firepower with high-output, rapid-charging Arcing Vorton Projectors delivering a blizzard of arc strikes against squadrons of enemy ships.",102141000.0000000000,486000.0000000000,861.0000000000,1,1,274000000.0000,1,1379,None,20068,24571 +54734,4055,Invasion Empire Major Cyno Small Wave Spawner,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54735,4055,Invasion Empire Major Cyno Middle Wave Spawner,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54736,4055,Invasion Empire Major Cyno Final Wave Spawner,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54737,4055,Invasion Empire Major Cyno Side Wave Spawner,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54739,4060,Small Vorton Projector I,"Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",500.0000000000,5.0000000000,0.2000000000,1,1,15000.0000,1,2742,24464,None,24572 +54740,4060,Small Compact Vorton Projector,"Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",500.0000000000,5.0000000000,0.2000000000,1,1,15000.0000,1,2742,24464,None,24572 +54741,4060,Small Scoped Vorton Projector,"Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",500.0000000000,5.0000000000,0.2000000000,1,1,15000.0000,1,2742,24464,None,24572 +54742,4060,Small Vorton Projector II,"Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",500.0000000000,5.0000000000,0.2000000000,1,1,15000.0000,1,2742,24464,None,24572 +54743,4060,Small Consortium Vorton Projector,"Small Vorton Projectors are designed to work with small-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",500.0000000000,5.0000000000,0.2000000000,1,1,15000.0000,1,2742,24464,None,24572 +54744,1950,Capsule Capsuleer Day XVII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +54745,4060,Medium Vorton Projector I,"Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",1000.0000000000,25.0000000000,1.0000000000,1,1,150000.0000,1,2743,24465,None,24573 +54746,4060,Medium Compact Vorton Projector,"Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",1000.0000000000,25.0000000000,1.0000000000,1,1,150000.0000,1,2743,24465,None,24573 +54747,4060,Medium Scoped Vorton Projector,"Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",1000.0000000000,25.0000000000,1.0000000000,1,1,150000.0000,1,2743,24465,None,24573 +54748,4060,Medium Vorton Projector II,"Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",1000.0000000000,25.0000000000,1.0000000000,1,1,150000.0000,1,2743,24465,None,24573 +54749,4060,Medium Consortium Vorton Projector,"Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",1000.0000000000,25.0000000000,1.0000000000,1,1,150000.0000,1,2743,24465,None,24573 +54750,4060,Large Vorton Projector I,"Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",2000.0000000000,50.0000000000,2.0000000000,1,1,1500000.0000,1,2744,24466,None,24574 +54751,4060,Large Compact Vorton Projector,"Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",2000.0000000000,50.0000000000,2.0000000000,1,1,1500000.0000,1,2744,24466,None,24574 +54752,4060,Large Scoped Vorton Projector,"Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",2000.0000000000,50.0000000000,2.0000000000,1,1,1500000.0000,1,2744,24466,None,24574 +54753,4060,Large Vorton Projector II,"Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",2000.0000000000,50.0000000000,2.0000000000,1,1,1500000.0000,1,2744,24466,None,24574 +54754,4060,Large Consortium Vorton Projector,"Large Vorton Projectors are designed to work with large-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession. + +To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges.",2000.0000000000,50.0000000000,2.0000000000,1,1,1500000.0000,1,2744,24466,None,24574 +54755,1950,Apotheosis Capsuleer Day XVII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +54756,1950,Sunesis Capsuleer Day XVII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +54757,1950,Gnosis Capsuleer Day XVII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +54758,1950,Praxis Capsuleer Day XVII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +54759,1950,Maller Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +54760,1950,Prophecy Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +54761,1950,Abaddon Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +54764,1950,Moa Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +54766,1950,Ferox Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +54768,1950,Rokh Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +54769,4062,GalvaSurge Condenser Pack S,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of GalvaSurge Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high EM damage at short ranges.",0.0100000000,0.0025000000,0E-10,500,None,1000.0000,1,2734,24469,None,24581 +54770,4062,MesmerFlux Condenser Pack S,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of MesmerFlux Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily EM damage at long ranges.",0.0100000000,0.0025000000,0E-10,500,None,1000.0000,1,2734,24471,None,24582 +54771,4062,BlastShot Condenser Pack S,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of BlastShot Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high Kinetic damage at short ranges.",0.0100000000,0.0025000000,0E-10,500,None,1000.0000,1,2734,24470,None,24583 +54772,4062,SlamBolt Condenser Pack S,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of SlamBolt Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily Kinetic damage at long ranges.",0.0100000000,0.0025000000,0E-10,500,None,1000.0000,1,2734,24473,None,24578 +54773,4062,GalvaSurge Condenser Pack M,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of GalvaSurge Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high EM damage at short ranges.",0.0100000000,0.0125000000,0E-10,500,None,1000.0000,1,2735,24475,None,24581 +54774,4062,MesmerFlux Condenser Pack M,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of MesmerFlux Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily EM damage at long ranges.",0.0100000000,0.0125000000,0E-10,500,None,1000.0000,1,2735,24477,None,24582 +54775,4062,BlastShot Condenser Pack M,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of BlastShot Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high Kinetic damage at short ranges.",0.0100000000,0.0125000000,0E-10,500,None,1000.0000,1,2735,24476,None,24583 +54776,4062,SlamBolt Condenser Pack M,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of SlamBolt Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily Kinetic damage at long ranges.",0.0100000000,0.0125000000,0E-10,500,None,1000.0000,1,2735,24479,None,24578 +54777,4062,GalvaSurge Condenser Pack L,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of GalvaSurge Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high EM damage at short ranges.",0.0100000000,0.0250000000,0E-10,500,None,1000.0000,1,2736,24481,None,24581 +54778,4062,MesmerFlux Condenser Pack L,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of MesmerFlux Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily EM damage at long ranges.",0.0100000000,0.0250000000,0E-10,500,None,1000.0000,1,2736,24483,None,24582 +54779,4062,BlastShot Condenser Pack L,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of BlastShot Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing high Kinetic damage at short ranges.",0.0100000000,0.0250000000,0E-10,500,None,1000.0000,1,2736,24482,None,24583 +54780,4062,SlamBolt Condenser Pack L,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's brand of SlamBolt Condenser Packs are designed to deliver a pulse of power tuned to develop arcs dealing primarily Kinetic damage at long ranges.",0.0100000000,0.0250000000,0E-10,500,None,1000.0000,1,2736,24485,None,24578 +54781,4061,StrikeSnipe Ultra S,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's StrikeSnipe Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced damage at very long ranges.",0.0100000000,0.0025000000,0E-10,200,None,100000.0000,1,2737,24472,None,24580 +54782,4061,StrikeSnipe Ultra L,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's StrikeSnipe Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced damage at very long ranges.",0.0100000000,0.0250000000,0E-10,200,None,100000.0000,1,2739,24484,None,24580 +54783,4061,ElectroPunch Ultra L,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's ElectroPunch Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced high damage at very short ranges.",0.0100000000,0.0250000000,0E-10,200,None,100000.0000,1,2739,24480,None,24579 +54784,4061,ElectroPunch Ultra S,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's ElectroPunch Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced high damage at very short ranges.",0.0100000000,0.0025000000,0E-10,200,None,100000.0000,1,2737,24468,None,24579 +54785,4061,StrikeSnipe Ultra M,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's StrikeSnipe Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced damage at very long ranges.",0.0100000000,0.0125000000,0E-10,200,None,100000.0000,1,2738,24478,None,24580 +54786,4061,ElectroPunch Ultra M,"The project to adapt Arcing Vorton Projectors into ship-based weapons required the development of a high-capacity energy source for the new weapons. Ship capacitors are powerful but the immense bursts of energy required to fire Vorton Projectors called for the development of one-shot Condenser Packs capable of retaining ultra-high charges and rapidly discharging them at need. In a novel and elegant solution to the problem of cabling burnout in the projectors, the material of the Condenser Packs is designed to be rendered down into a pool of nanites the ablative nanocabling of the weapons can draw on. + +Upwell's ElectroPunch Ultra brand of Condenser Packs are advanced charges designed to deliver a pulse of power tuned to develop arcs dealing balanced high damage at very short ranges.",0.0100000000,0.0125000000,0E-10,200,None,100000.0000,1,2738,24474,None,24579 +54787,1950,Vexor Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +54788,1950,Brutix Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +54789,1950,Dominix Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +54790,4071,EDENCOM Frigate (old),Skill at operating ship designs commissioned as EDENCOM frigates.,0E-10,0.0100000000,0E-10,1,135,50000.0000,0,377,33,None,0 +54793,4071,EDENCOM Cruiser (old),Skill at operating ship designs commissioned as EDENCOM cruisers.,0E-10,0.0100000000,0E-10,1,135,2500000.0000,0,377,33,None,0 +54794,257,EDENCOM Battleship,Skill at operating ship designs commissioned as EDENCOM battleships.,0E-10,0.0100000000,0E-10,1,135,105000000.0000,1,377,33,None,0 +54798,1950,Rupture Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +54799,1950,Cyclone Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +54800,1950,Maelstrom Capsuleer Day XVII SKIN,"Capsuleers were given independent licenses 17 years ago and the YC122 celebrations mark this latest anniversary of the start of the Capsuleer Age with the opening up of New Eden's frontiers by immortal space pilots. + +Capsuleer Day XVII is a moment of celebration for ""The Elite"" pilots even as the threat of invasion from the Triglavian Collective looms. CONCORD and the core empires of New Eden surely hope to persuade the ranks of independent capsuleers to join the struggle against the implacable and inscrutable foe.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +54802,4072,Expired Capsuleer Day Signal-10 'Needlejack' Filament,"This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent Capsuleer licenses. + +This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after June 15, YC122.",0E-10,0.1000000000,0E-10,1,1,None,1,None,24325,None,0 +54803,4072,Expired Capsuleer Day Noise-10 'Needlejack' Filament,"This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent Capsuleer licenses. + +This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after June 15, YC122.",0E-10,0.1000000000,0E-10,1,1,None,1,None,24324,None,0 +54804,2002,Triglavian Trinary Datastream XCZ1,"Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: + +Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable) + +//INTERRUPT// + +(indecipherable) the course of the flow of Vyraj from the domain of Bujan to the ancient domains shall pass from first liminality, through second liminality, at last to breach third liminality. + +The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways. + +– Partial translation of Triglavian Trinary Datastream XCZ1",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +54805,2002,Triglavian Trinary Datastream XCZ2,"Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: + +Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable) + +//INTERRUPT// + +(indecipherable) as the flow of Vyraj brings communion of the Sobornost to those that may be fit for glorification, the flow shall cleave and cladistic proving shall begin anew in the ancient domains. + +The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways. + +– Partial translation of Triglavian Trinary Datastream XCZ2",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +54806,2002,Triglavian Trinary Datastream XCZ3,"Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows: + +Xordazh Chislov Zvemokorg noemata «have highest priority for proving by directive of the Convocation of Triglav Outside the Struggle» (indecipherable) advancing-time discourse-element (indecipherable) «following strategic elements in force relations field operations» (indecipherable) + +//INTERRUPT// + +(indecipherable) as the Sobornost and Kybernauts pass over the waters of communion, the floods of liminality shall cover the faces of Immanent Glory and Immanent Gold alike. + +The proving of Kitezh and Xordazh shall ground Chislov Zvemokorg noemata, while obstruction and mortification close the ways. + +– Partial translation of Triglavian Trinary Datastream XCZ3",1.0000000000,0.1000000000,0E-10,1,135,1.0000,1,2480,21784,None,0 +54807,2026,Encrypted Semiosis Console (Svarog Clade),"This device is clearly a version of the Semiosis Conduction Consoles found in certain locations within Abyssal Deadspace but appears to be secured with additional layers of formidable encryption. + +Like other Semiosis Consoles, this self-contained unit combines a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. The device almost certainly incorporates quantum entanglement communications technology. + +This particular console displays the symbol of the ""Svarog Clade"" when connected to the correct power supply format but the encryption makes it doubtful that anything else of meaningful value could be derived from the device. + +CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it. It remains to be seen what the point would be given the encryption layers, and the risks may be very high.",1.0000000000,1.0000000000,0E-10,1,135,None,1,None,22112,None,0 +54808,526,Predictive Light Cone Plotter,"The component name and serial number of this strange piece of technology is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This particular item appears to be designed to predict future events as part of a sophisticated targeting system but the means by which it could achieve firing solutions is highly obscure. This device is obviously intended to form part of a larger design.",20.0000000000,0.0100000000,0E-10,1,None,None,1,1661,2185,None,0 +54809,526,Spatiotemporal Boundary Detector,"The component name and serial number of this sophisticated piece of technology is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This equipment seems to be intended to detect the boundaries of spatiotemporal distortions at very close ranges. It is unclear what purpose such a device would have and it plainly is part of a larger design.",20.0000000000,0.0100000000,0E-10,1,None,None,1,1661,2182,None,0 +54810,526,String Charge Evaluation Couple,"The component name and serial number of this obscure piece of technology is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This highly advanced device is apparently capable of evaluating the charge of cosmic string elements in local space-time despite the extraordinary sensitivity that such a piece of equipment would require. It is built in such a way that it must be part of a larger design.",20.0000000000,0.0100000000,0E-10,1,None,None,1,1661,2890,None,0 +54811,526,OODA Loop Expert System Package,"The component name and serial number of this data storage device is indicated clearly by data-tags bearing CONCORD, Upwell Consortium and EDENCOM identifier codes. This is an encrypted data device but the coding of the tags suggests an experimental expert system designed to run a powerful ""Observe, Orient, Decide, Act"" loop for a weapons system. This application of expert systems technology treads dangerously into the territory of outlawed unrestricted AI development. The needs of the present crisis would appear to overrule such considerations. Presumably this software package is intended for use in a specific design.",20.0000000000,0.0100000000,0E-10,1,None,None,1,1661,2038,None,0 +54812,303,Expired Basic Capsuleer Day Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 15, YC122.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +54813,303,Expired Potent Capsuleer Day Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 15, YC122.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +54814,303,Expired Extended Capsuleer Day Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by Upwell and CONCORD to celebrate the 17th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 15, YC122.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +54815,303,Expired Basic Capsuleer Day Glamourex Booster,"This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 17th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. + +Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 15, YC122.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,21841,None,0 +54816,303,Expired Extended Capsuleer Day Glamourex Booster,"This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 17th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. + +Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 15, YC122.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,21841,None,0 +54817,303,Expired Potent Capsuleer Day Glamourex Booster,"This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 17th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. + +Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 15, YC122.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,21841,None,0 +54818,1194,Capsuleer Day XVII Cap and T-Shirt Crate,Contains commemorative Capsuleer Day XVII Caps and T-Shirts (Men's & Women's),0E-10,4.0000000000,0E-10,1,None,None,1,None,24119,None,0 +54819,1194,Capsuleer Day XVII Fireworks Package,Contains a festival launcher module and commemorative Capsuleer Day XVII fireworks,0E-10,1.0000000000,0E-10,1,None,None,1,None,20973,None,0 +54820,1194,Capsuleer Day XVII Alpha Booster Gift Box,"This crate contains a selection of consumable boosters, including a short duration combat booster and a limited time Glamourex social booster.",0E-10,1.0000000000,0E-10,1,None,None,1,None,21898,None,0 +54821,1194,Capsuleer Day XVII Omega Booster Gift Box,"This crate contains a selection of consumable boosters, including a short duration combat booster and a limited time Cerebral Accelerator.",0E-10,1.0000000000,0E-10,1,None,None,1,None,21898,None,0 +54822,4055,Empire Spawner - Mining Rig Deployment Stage 3,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54824,4071,Small Vorton Projector (old),"Operation of small Arcing Vorton Projector turrets. +5% bonus to Small Vorton Projector damage per skill level.",0E-10,0.0100000000,0E-10,1,135,320000.0000,0,364,33,None,0 +54825,4071,Medium Vorton Projector (old),"Operation of medium Arcing Vorton Projector turrets. +5% bonus to Medium Vorton Projector damage per skill level.",0E-10,0.0100000000,0E-10,1,135,1000000.0000,0,364,33,None,0 +54826,255,Large Vorton Projector,"Operation of Large Arcing Vorton Projector turrets. + +5% bonus to Large Vorton Projector damage per skill level.",0E-10,0.0100000000,0E-10,1,135,60000000.0000,1,364,33,None,0 +54827,255,Small Vorton Specialization,"Specialist training in the operation of advanced Small Arcing Vorton Projector turrets. + +2% bonus to Small Vorton projector Damage per skill level.",0E-10,0.0100000000,0E-10,1,None,6000000.0000,1,364,33,None,0 +54828,255,Medium Vorton Specialization,"Specialist training in the operation of advanced Medium Arcing Vorton Projector turrets. + +2% bonus to Medium Vorton projector Damage per skill level.",0E-10,0.0100000000,0E-10,1,None,9000000.0000,1,364,33,None,0 +54829,255,Large Vorton Specialization,"Specialist training in the operation of advanced Large Arcing Vorton Projector turrets. + +2% bonus to Large Vorton projector Damage per skill level.",0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,364,33,None,0 +54830,4057,Men's Biosecurity Response Team Mask,"While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another. + +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. + +CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1407,24418,None,0 +54835,4055,Empire Spawner - Mining Rig Deployment Stage 2,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54836,4055,Empire Spawner - Mining Rig Deployment Stage 1,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54837,1882,Triglavian Victory Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24561 +54838,4033,EDENCOM Cynosural Jammer,"In order to guard against the threat of pirate and renegade capital fleets interfering with EDENCOM defense operations, the deployment of cynosural jammer units has been authorized in all invasion zones. EDENCOM forces supplied by the core empires will operate capital battlegroups using their own cynosural beacon networks where they are needed in the defense against the Triglavian invaders.",3000000000.0000000000,5000.0000000000,1000.0000000000,1,1,None,0,None,None,None,22252 +54839,4071,Vorton Projector Operation (old),Basic operation of sub-capital volton projectors. 2% Bonus to Vorton Projector rate of fire per skill level. ,0E-10,0.0100000000,0E-10,1,None,30000.0000,0,364,33,None,0 +54840,255,Vorton Power Amplification,"Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output. + +3% bonus to Vorton Projector damage per skill level.",0E-10,0.0100000000,0E-10,1,None,45000000.0000,1,364,33,None,0 +54841,255,Vorton Arc Guidance,"Skill in tuning wave-guides of ship-based Arcing Vorton Projectors to improve strikes on fast-moving targets. + +5% bonus to Vorton Projector explosion radius and explosion velocity per skill level.",0E-10,0.0100000000,0E-10,1,None,31000000.0000,1,364,33,None,0 +54842,105,Skybreaker Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,24569 +54843,106,Stormbringer Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,24570 +54844,107,Thunderchild Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,24571 +54845,4064,Small Vorton Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24464,None,0 +54846,4064,Large Consortium Vorton Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24466,None,0 +54847,4064,Large Officer Volton Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24466,None,0 +54848,4064,Small Compact Vorton Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24464,None,0 +54849,4064,Small Scoped Vorton Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24464,None,0 +54850,4064,Small Vorton Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24464,None,0 +54851,4064,Small Consortium Vorton Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24464,None,0 +54852,4064,Medium Vorton Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24465,None,0 +54853,4064,Medium Compact Vorton Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24465,None,0 +54854,4064,Medium Scoped Vorton Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24465,None,0 +54855,4064,Medium Vorton Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24465,None,0 +54856,4064,Medium Consortium Vorton Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24465,None,0 +54857,4064,Large Vorton Projector I Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24466,None,0 +54858,4064,Large Compact Vorton Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24466,None,0 +54859,4064,Large Scoped Vorton Projector Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24466,None,0 +54860,4064,Large Vorton Projector II Blueprint,,0E-10,0.0100000000,0E-10,1,None,120000.0000,1,None,24466,None,0 +54861,4065,GalvaSurge Condenser Pack S Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24469,None,0 +54862,4065,MesmerFlux Condenser Pack S Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24471,None,0 +54863,4065,BlastShot Condenser Pack S Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24470,None,0 +54864,4065,SlamBolt Condenser Pack S Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24473,None,0 +54865,4065,GalvaSurge Condenser Pack M Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24475,None,0 +54866,4065,MesmerFlux Condenser Pack M Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24477,None,0 +54867,4065,BlastShot Condenser Pack M Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24476,None,0 +54868,4065,SlamBolt Condenser Pack M Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24479,None,0 +54869,4065,GalvaSurge Condenser Pack L Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24481,None,0 +54870,4065,MesmerFlux Condenser Pack L Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24483,None,0 +54871,4065,BlastShot Condenser Pack L Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24482,None,0 +54872,4065,SlamBolt Condenser Pack L Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24485,None,0 +54873,4069,Vorton Tuning System I Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24467,None,1310 +54874,4069,Compact Vorton Tuning System Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24467,None,1310 +54875,4065,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,21916,None,1310 +54876,4069,Vorton Tuning System II Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,24467,None,1310 +54877,4065,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,21916,None,1310 +54878,4065,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,21916,None,1310 +54879,4065,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,21916,None,1310 +54880,4065,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,21916,None,1310 +54881,4065,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,21916,None,1310 +54882,4065,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,21916,None,1310 +54883,4065,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,40000.0000,1,None,21916,None,1310 +54884,4066,ElectroPunch Ultra S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,24468,None,0 +54885,4066,StrikeSnipe Ultra S Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,24472,None,0 +54886,4066,ElectroPunch Ultra M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,24474,None,0 +54887,4066,StrikeSnipe Ultra M Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,24478,None,0 +54888,4066,ElectroPunch Ultra L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,24480,None,0 +54889,4066,StrikeSnipe Ultra L Blueprint,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,24484,None,0 +54890,4066,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +54891,4066,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +54892,4066,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +54893,4066,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +54894,4066,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +54895,4066,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +54896,4066,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +54897,4066,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +54898,4066,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +54899,4066,unused blueprint type,,0E-10,0.0100000000,0E-10,1,None,10000000000.0000,1,None,21920,None,1143 +54900,1950,Vexor Navy Issue Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +54901,1950,Dominix Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +54902,1950,Dominix Navy Issue Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +54903,1950,Thanatos Federal Police SKIN,"The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an ""all union service"", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. + +The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the ""Guppies"" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. + +Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of ""Guppies"".",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +54904,1950,Nestor Eden's Hunters SKIN,"Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The ""Eden's Hunters"" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +54905,1950,Kikimora Eden's Hunters SKIN,"Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The ""Eden's Hunters"" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +54906,1950,Drekavac Eden's Hunters SKIN,"Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The ""Eden's Hunters"" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.",0E-10,0.0100000000,0E-10,1,135,None,1,2519,None,None,0 +54907,1950,Leshak Eden's Hunters SKIN,"Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The ""Eden's Hunters"" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.",0E-10,0.0100000000,0E-10,1,135,None,1,2482,None,None,0 +54908,1950,Basilisk Eden's Hunters SKIN,"Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The ""Eden's Hunters"" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.",0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +54909,1950,Guardian Eden's Hunters SKIN,"Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The ""Eden's Hunters"" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.",0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +54910,1950,Bifrost Eden's Hunters SKIN,"Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The ""Eden's Hunters"" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.",0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 +54911,1950,Noctis Eden's Hunters SKIN,"Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The ""Eden's Hunters"" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.",0E-10,0.0100000000,0E-10,1,128,None,1,2328,None,None,0 +54912,1950,Vindicator Eden's Hunters SKIN,"Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The ""Eden's Hunters"" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +54913,1950,Nestor Kybernaut Clade SKIN,"The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name ""Kybernaut Clade"", in reference to the Triglavian term for capsuleers.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +54914,1950,Kikimora Kybernaut Clade SKIN,"The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name ""Kybernaut Clade"", in reference to the Triglavian term for capsuleers.",0E-10,0.0100000000,0E-10,1,135,None,1,2521,None,None,0 +54915,1950,Drekavac Kybernaut Clade SKIN,"The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name ""Kybernaut Clade"", in reference to the Triglavian term for capsuleers.",0E-10,0.0100000000,0E-10,1,135,None,1,2519,None,None,0 +54916,1950,Leshak Kybernaut Clade SKIN,"The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name ""Kybernaut Clade"", in reference to the Triglavian term for capsuleers.",0E-10,0.0100000000,0E-10,1,135,None,1,2482,None,None,0 +54917,1950,Basilisk Kybernaut Clade SKIN,"The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name ""Kybernaut Clade"", in reference to the Triglavian term for capsuleers.",0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +54918,1950,Guardian Kybernaut Clade SKIN,"The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name ""Kybernaut Clade"", in reference to the Triglavian term for capsuleers.",0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +54919,1950,Bifrost Kybernaut Clade SKIN,"The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name ""Kybernaut Clade"", in reference to the Triglavian term for capsuleers.",0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 +54920,1950,Noctis Kybernaut Clade SKIN,"The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name ""Kybernaut Clade"", in reference to the Triglavian term for capsuleers.",0E-10,0.0100000000,0E-10,1,128,None,1,2328,None,None,0 +54921,1950,Vindicator Kybernaut Clade SKIN,"The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name ""Kybernaut Clade"", in reference to the Triglavian term for capsuleers.",0E-10,0.0100000000,0E-10,1,8,None,1,1963,None,None,0 +54922,186,Entropic Disintegrator Werpost Wreck,Entropic Disintegrator Werpost Wreck,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24562 +54923,186,EDENCOM Heavy GunStar Wreck,EDENCOM Heavy GunStar Wreck,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24563 +54924,227,Triglavian Harvester Spawner Guards,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54926,1670,Men's 'Eico BioSec' Facial Augmentation,"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. This variant of Eico augmentation is designed for use by Biosecurity Response Teams. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24421,None,0 +54927,1670,Women's 'Eico BioSec' Facial Augmentation,"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. This variant of Eico augmentation is designed for use by Biosecurity Response Teams. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24422,None,0 +54934,227,ARDA S1 MS (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54935,227,ARDA S1 BS (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54936,227,ARDA S2 MS (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54937,227,ARDA S2 BS (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54938,227,ARDA S3 MS (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54939,227,ARDA S3 BS (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +54943,1089,Men's Project Discovery Cytometry T-Shirt,"In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. + +Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24429,None,0 +54944,1089,Women's Project Discovery Cytometry T-Shirt,"In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. + +Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24430,None,0 +54948,1092,Men's Project Discovery Cytometry Cap,"In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. + +Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24434,None,0 +54949,1092,Women's Project Discovery Cytometry Cap,"In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. + +Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24435,None,0 +54951,4050,QA 2v2 Proving Filament,,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +54965,1083,Women's BioCrystal Protective Glasses,"Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era. + +Protective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,24457,None,0 +54966,1083,Men's BioCrystal Protective Glasses,"Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era. + +Protective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1408,24458,None,0 +54968,1194,Broken Skill Canister,"This skill canister randomly emits sparks and small puffs of smoke. It does not appear to be safe to use. Whatever it has been filled with doesn't seem to have been meant for humans. +Further analysis indicates that some enterprising scientist attempted to extract the skills of a Fedo. To what end remains a mystery.",1.0000000000,1.0000000000,0E-10,1,None,None,1,1661,24460,None,0 +54970,754,Electromagnetic Metaprismatic Sheeting,"A special material emerging from the cutting-edge metamaterial labs, this sheeting is able to redirect a wide range of electromagnetic energies. It is a vital element of internal and external shielding for devices employing ultra high-energy emissions in the manipulation of spatiotemporal topologies.",0E-10,0.2500000000,0E-10,1,1,100000.0000,1,1863,24487,None,0 +54971,754,Hyperbolic Metatransistor Array,"A highly advanced material, critical to ultra-sensitive detectors, relying on hyperbolic anisotropic effects to convert fine changes in local electromagnetic fields to optical processing signals. The fine resolution in mapping local EM fields achieved by such sensors would generally only be of use to scientists but may have military applications.",0E-10,0.2500000000,0E-10,1,1,100000.0000,1,1863,24486,None,0 +54972,754,Ultraconducting Ablative Nanocable,"Ultra high-power loads will typically burn out even the most advanced superconducting cables, calling for a radical solution in cases where high bursts of power are required at relatively high frequencies. Ultraconducting ablative nanocable is able to repeatedly transmit high-power loads by actively exchanging the material of the cable with an integrated pool of nanomaterial between pulses.",0E-10,0.2500000000,0E-10,1,1,100000.0000,1,1863,24488,None,0 +54973,4067,Vorton Tuning System I,"Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. + +Grants a bonus to the firing rate and damage of Vorton Projectors. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,8,None,1,2740,24467,None,0 +54974,4067,Compact Vorton Tuning System I,"Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. + +Grants a bonus to the firing rate and damage of Vorton Projectors. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,8,None,1,2740,24467,None,0 +54975,4067,Vorton Tuning System II,"Fine-tuning of the Arcing Vorton Projector's energy waveforms greatly assists in reducing the waste energy discharges during firing. This has the benefit of boosting damage output and reducing ablation of the ultraconducting nanocabling. The calculations involved are complex but a supplementary Vorton Tuning System provides additional computing capacity. + +Grants a bonus to the firing rate and damage of Vorton Projectors. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",0E-10,5.0000000000,0E-10,1,1,None,1,2740,24467,None,0 +54976,303,Serenity Monthly Cerebral Accelerator - 2020.6,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/06/30. ",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2487,10144,None,0 +54991,2026,Encrypted Semiosis Console (Perun Clade),"This device is clearly a version of the Semiosis Conduction Consoles found in certain locations within Abyssal Deadspace but appears to be secured with additional layers of formidable encryption. + +Like other Semiosis Consoles, this self-contained unit combines a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. The device almost certainly incorporates quantum entanglement communications technology. + +This particular console displays the symbol of the ""Perun Clade"" when connected to the correct power supply format but the encryption makes it doubtful that anything else of meaningful value could be derived from the device. + +CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it. It remains to be seen what the point would be given the encryption layers, and the risks may be very high.",1.0000000000,1.0000000000,0E-10,1,135,None,1,None,22111,None,0 +54992,2026,Encrypted Semiosis Console (Veles Clade),"This device is clearly a version of the Semiosis Conduction Consoles found in certain locations within Abyssal Deadspace but appears to be secured with additional layers of formidable encryption. + +Like other Semiosis Consoles, this self-contained unit combines a number of sophisticated interfaces with internal processing and storage capacity geared towards symbolic or conceptual modelling. The device provides for communication of constructed models either through its built-in holographic and nanomemetic functions, or via a variety of outputs if these are connected to an appropriate network. The device almost certainly incorporates quantum entanglement communications technology. + +This particular console displays the symbol of the ""Veles Clade"" when connected to the correct power supply format but the encryption makes it doubtful that anything else of meaningful value could be derived from the device. + +CONCORD would no doubt prefer this device be handed over to them but the curious could probably keep it and carefully monitor it. It remains to be seen what the point would be given the encryption layers, and the risks may be very high.",1.0000000000,1.0000000000,0E-10,1,135,None,1,None,22114,None,0 +54993,1950,Council Diplomatic Shuttle SARO 'Black Troop' SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +54998,494,Decloaked Backup Storage Vault,This Upwell structure appears to be intended as a secondary storage vault for sensitive prototypes and research data. ,1000000.0000000000,4000.0000000000,20000.0000000000,1,None,None,0,None,None,None,2373 +54999,494,Decloaked Infested Fluid Router Relay,This communications relay has been infested by rogue drones. It may contain clues to the origin of this anomalous drone activity.,1000000.0000000000,4000.0000000000,20000.0000000000,1,None,None,0,None,None,None,2586 +55002,1092,Women's Biosecurity Response Team Mask (OLD),"While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another. + +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. + +CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",0.5000000000,0.1000000000,0E-10,1,None,None,0,1943,21768,None,0 +55003,1092,Men's Biosecurity Response Team Mask (OLD),"While selective molecular repulsion fields are highly effective in repelling airborne pathogens, the use of physical masks remains a standard protocol for Biosecurity Response Teams. While simple in form, the nanofilter layers in the material of these masks provide protection against pathogens that may be carried through personal molecular repulsion fields in one way or another. + +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established a Biosecurity Response Team and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end CONCORD Biosecurity Response Team reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. + +CONCORD Biosecurity Responders are now available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds.",0.5000000000,0.1000000000,0E-10,1,None,None,0,1943,24434,None,0 +55004,1083,Men's BioCrystal Protective Glasses (OLD),"Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era. + +Protective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24457,None,0 +55005,1083,Women's BioCrystal Protective Glasses (OLD),"Poteque Pharmaceuticals has marketed protective glasses, face shields and a variety of other transparent protective devices under their BioCrystal brand for many years. These protective glasses are highly impact resistant, and proof against various forms of radiation, thermal shock and corrosion. The proprietary BioCrystal monomolecular layers have recently been upgraded with protections against rogue nanites following the increase in incidents involving such devices over the last century of New Eden's interstellar era. + +Protective glasses of this kind are a useful supplement, along with physical masks, to standard anti-pathogen and biosecurity protocols using selective molecular repulsion fields.",0.5000000000,0.1000000000,0E-10,1,None,None,0,1408,24457,None,0 +55006,1670,Men's 'Eico BioSec' Facial Augmentation (OLD),"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.1000000000,0.1000000000,0E-10,1,None,None,0,1836,21582,None,0 +55007,1670,Women's 'Eico BioSec' Facial Augmentation (OLD),"Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those ""wearing"" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements. + +Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.1000000000,0.1000000000,0E-10,1,None,None,0,1836,21582,None,0 +55008,1089,Women's Project Discovery Cytometry T-Shirt (OLD),"In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. + +Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.",0.5000000000,0.1000000000,0E-10,1,None,None,0,1406,10237,None,0 +55009,1089,Men's Project Discovery Cytometry T-Shirt (OLD),"In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. + +Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this T-shirt marks the wearer as a contributor to this vital effort.",0.5000000000,0.1000000000,0E-10,1,None,None,0,1398,10237,None,0 +55010,1092,Men's Project Discovery Cytometry Cap (OLD),"In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. + +Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.",0.5000000000,0.1000000000,0E-10,1,None,None,0,1943,21768,None,0 +55011,1092,Women's Project Discovery Cytometry Cap (OLD),"In YC122, Project Discovery initiated a biological research program to support efforts against a rapidly-spreading virus affecting space-industrial infrastructure and colonies across New Eden. + +Using advanced flow cytometry techniques the new research program harnesses the citizen science efforts of Project Discovery participants. Incorporating the Project Discovery logo into a design to celebrate the cytometry program, this cap marks the wearer as a contributor to this vital effort.",0.5000000000,0.1000000000,0E-10,1,None,None,0,1943,21768,None,0 +55012,1088,Men's Virtuality Biotechnician Coat (OLD),"Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades. + +Ideally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.",0.5000000000,0.1000000000,0E-10,1,None,None,0,1399,21772,None,0 +55013,1088,Women's Virtuality Biotechnician Coat (OLD),"Much medical research in New Eden involves extensive modelling and simulation using virtual environments. Virtuality Biotechnicians specialize in bridging the gap between the real and the virtual in complex fields such as immunology and epidemiology. This work has become increasingly important as the number of highly dangerous pathogens afflicting colonies and various space-industrial locations has multiplied over the decades. + +Ideally, the work of Virtuality Biotechnicians seeks to predict the emergence of new biosecurity threats by modelling existing environments and simulating mutation paths the extant biology could take. However, more often than not, virtual biotech investigations must react to developing situations and support remedial work using data provided by emerging pathogen research efforts, such as the Project Discovery Flow Cytometry program.",0.5000000000,0.1000000000,0E-10,1,None,None,0,1405,21772,None,0 +55014,1670,Men's 'Barbatus Medicus' Facial Augmentation (OLD),"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.1000000000,0.1000000000,0E-10,1,None,None,0,1836,21582,None,0 +55015,1670,Women's 'Purity Vector' Facial Augmentation (OLD),"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.1000000000,0.1000000000,0E-10,1,None,None,0,1836,21582,None,0 +55016,1568,Type-B Anomalous Alvi,,1000000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1230 +55017,1568,Type-C Anomalous Alvi,,1000000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1230 +55018,1664,Type-A Anomalous Alvior,,1500000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1226 +55019,1664,Type-D Anomalous Alvior,,1500000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1226 +55020,1665,Type-B Anomalous Alvum,,10000000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1220 +55021,1665,Type-D Anomalous Alvum,,10000000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1220 +55022,1666,Type-A Anomalous Alvatis,,13000000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1223 +55023,1666,Type-C Anomalous Alvatis,,13000000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1223 +55024,1667,Swarm Overmind 2102,,100000000.0000000000,60.0000000000,1200.0000000000,1,None,None,0,None,None,11,1221 +55025,270,Upwell Encryption Methods,Understanding of the data encryption methods used by the Upwell Consortium and its allies. ,0E-10,0.0100000000,0E-10,1,None,None,1,375,33,None,0 +55026,1667,Voivode Jarognik Leshak,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",63000000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20061,21993 +55027,1667,Voivode Hospodar Leshak,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",63000000.0000000000,233000.0000000000,650.0000000000,1,135,165000000.0000,0,None,None,20061,21993 +55029,1194,Vorton Projector Booster Gift Box,"Contains a random Combat Booster that improves the effectiveness of Vorton Projector weapons. +The boosters contained within this box contain volatile compounds and will expire on December 8, YC 122.",0E-10,0.1000000000,0E-10,1,None,None,1,1661,24290,None,0 +55031,257,EDENCOM Frigate,Skill at operating ship designs commissioned as EDENCOM frigates.,0E-10,0.0100000000,0E-10,1,1,30500000.0000,1,377,33,None,0 +55032,257,EDENCOM Cruiser,Skill at operating ship designs commissioned as EDENCOM cruisers.,0E-10,0.0100000000,0E-10,1,1,40000000.0000,1,377,33,None,0 +55033,255,Vorton Projector Operation,"Basic skill for operation of ship-based Arcing Vorton Projectors. + +2% Bonus to all Vorton Projectors' rate of fire per skill level.",0E-10,0.0100000000,0E-10,1,None,20300000.0000,1,364,33,None,0 +55034,255,Small Vorton Projector,"Operation of Small Arcing Vorton Projector turrets. + +5% Bonus to Small Vorton Projector damage per level.",0E-10,0.0100000000,0E-10,1,None,20300000.0000,1,364,33,None,0 +55035,255,Medium Vorton Projector,"Operation of Medium Arcing Vorton Projector turrets. + +5% Bonus to Medium Vorton Projector damage per level. ",0E-10,0.0100000000,0E-10,1,None,31250000.0000,1,364,33,None,0 +55036,1980,Surface Dungeon Cloud 8820,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24568 +55038,303,Expired EDENCOM Vorton Booster RA-2,"This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. + +2% bonus to Vorton Projector optimal range. + +This booster contains volatile compounds and will expire on December 8, YC 122.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,0,None,21839,None,0 +55039,303,Expired EDENCOM Vorton Booster RA-3,"This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. + +3% bonus to Vorton Projector optimal range. + +This booster contains volatile compounds and will expire on December 8, YC 122.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,0,None,21839,None,0 +55040,303,Expired EDENCOM Vorton Booster RA-5,"This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. + +5% bonus to Vorton Projector optimal range. + +This booster contains volatile compounds and will expire on December 8, YC 122.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,0,None,21839,None,0 +55041,303,Expired EDENCOM Vorton Booster GU-2,"This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. + +2% bonus to Vorton Projector explosion radius and explosion velocity. + +This booster contains volatile compounds and will expire on December 8, YC 122.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,0,None,21839,None,0 +55042,303,Expired EDENCOM Vorton Booster GU-3,"This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. + +3% bonus to Vorton Projector explosion radius and explosion velocity. + +This booster contains volatile compounds and will expire on December 8, YC 122.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,0,None,21839,None,0 +55043,303,Expired EDENCOM Vorton Booster GU-5,"This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. + +5% bonus to Vorton Projector explosion radius and explosion velocity. + +This booster contains volatile compounds and will expire on December 8, YC 122.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,0,None,21839,None,0 +55044,303,Expired EDENCOM Vorton Booster DA-2,"This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. + +2% bonus to Vorton Projector damage. + +This booster contains volatile compounds and will expire on December 8, YC 122.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,0,None,21839,None,0 +55045,303,Expired EDENCOM Vorton Booster DA-3,"This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. + +3% bonus to Vorton Projector damage. + +This booster contains volatile compounds and will expire on December 8, YC 122.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,0,None,21839,None,0 +55046,303,Expired EDENCOM Vorton Booster DA-5,"This combat booster has been designed by EDENCOM to augment the capabilities of their new Vorton Projector weapon systems. + +5% bonus to Vorton Projector damage. + +This booster contains volatile compounds and will expire on December 8, YC 122.",1.0000000000,1.0000000000,0E-10,1,None,8192.0000,0,None,21839,None,0 +55294,1950,Marshal Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +55295,1950,Pacifier Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 +55296,1950,Enforcer Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 +55297,1950,Sentinel Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2055,None,None,0 +55298,1950,Redeemer Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +55299,1950,Purifier Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +55300,1950,Prorator Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +55301,1950,Devoter Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2073,None,None,0 +55302,1950,Zealot Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +55303,1950,Magnate Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +55304,1950,Inquisitor Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +55305,1950,Tormentor Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +55306,1950,Punisher Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +55307,1950,Harbinger Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +55308,1950,Oracle Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +55309,1950,Prophecy Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +55310,1950,Abaddon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +55311,1950,Apocalypse Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +55312,1950,Bestower Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +55313,1950,Avatar Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +55314,1950,Revelation Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +55315,1950,Aeon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +55316,1950,Archon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +55317,1950,Armageddon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +55318,1950,Crucifier Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +55319,1950,Executioner Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +55320,1950,Apostle Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +55321,1950,Providence Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +55322,1950,Sigil Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2007,None,None,0 +55323,1950,Coercer Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +55324,1950,Dragoon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +55325,1950,Confessor Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +55326,1950,Arbitrator Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +55327,1950,Omen Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +55328,1950,Maller Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +55329,1950,Augoror Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +55330,1950,Legion Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2371,None,None,0 +55331,1950,Amarr Shuttle Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2387,None,None,0 +55332,1950,Impairor Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2308,None,None,0 +55333,1950,Augoror Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +55334,1950,Harbinger Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +55335,1950,Armageddon Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +55336,1950,Apocalypse Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +55337,1950,Imperial Navy Slicer Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +55338,1950,Crucifier Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +55339,1950,Omen Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +55340,1950,Vengeance Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +55341,1950,Damnation Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +55342,1950,Anathema Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +55343,1950,Impel Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2088,None,None,0 +55344,1950,Malediction Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +55345,1950,Heretic Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +55346,1950,Sacrilege Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +55347,1950,Curse Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +55348,1950,Retribution Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +55349,1950,Absolution Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2104,None,None,0 +55350,1950,Paladin Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +55351,1950,Crusader Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +55352,1950,Ark Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +55353,1950,Deacon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2137,None,None,0 +55354,1950,Pontifex Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2142,None,None,0 +55355,1950,Guardian Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +55356,1950,Pilgrim Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,4,None,1,2081,None,None,0 +55358,1194,Flow Cytometry Rewards Crate,"This is a reward from CONCORD's Project Discovery for participating in their Flow Cytometry research program. + +This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. + +Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.",0E-10,6000.0000000000,0E-10,1,128,None,1,1661,21741,None,0 +55359,1194,Superior Flow Cytometry Rewards Crate,"This is a reward from CONCORD's Project Discovery for participating in their Flow Cytometry research program. + +This container is hermetically sealed with an electronic locking mechanism, ensuring preservation of its contents in a variety of environments. + +Compromising the seal will cause the container to fully disintegrate while giving access to the items it holds.",0E-10,6000.0000000000,0E-10,1,128,None,1,1661,21741,None,0 +55360,1670,Test background,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +55511,255,Vorton Arc Extension,"Skill in extending arc-channelling of ship-based Arcing Vorton Projectors to boost effective range. + +5% bonus to Vorton Projector optimal range per skill level.",0E-10,0.0100000000,0E-10,1,None,30900000.0000,1,364,33,None,0 +55512,1950,Caracal Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +55513,1950,Tengu Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2370,None,None,0 +55514,1950,Blackbird Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +55515,1950,Badger Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +55516,1950,Tayra Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +55517,1950,Phoenix Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +55518,1950,Chimera Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +55519,1950,Wyvern Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +55520,1950,Leviathan Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +55521,1950,Scorpion Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +55522,1950,Rokh Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +55523,1950,Raven Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +55524,1950,Naga Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +55525,1950,Ferox Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +55526,1950,Drake Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +55527,1950,Charon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +55528,1950,Heron Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +55529,1950,Kestrel Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +55530,1950,Merlin Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +55531,1950,Jackdaw Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2391,None,None,0 +55532,1950,Bantam Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +55533,1950,Ibis Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2353,None,None,0 +55534,1950,Caldari Shuttle Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2388,None,None,0 +55535,1950,Griffin Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +55536,1950,Condor Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +55537,1950,Minokawa Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +55538,1950,Moa Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +55539,1950,Osprey Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +55540,1950,Corax Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +55541,1950,Cormorant Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +55542,1950,Caracal Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +55543,1950,Raven Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +55544,1950,Scorpion Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +55545,1950,Drake Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 +55546,1950,Osprey Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +55547,1950,Caldari Navy Hookbill Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +55548,1950,Griffin Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +55549,1950,Cerberus Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +55550,1950,Golem Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +55551,1950,Bustard Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +55552,1950,Hawk Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +55553,1950,Manticore Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +55554,1950,Kitsune Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2056,None,None,0 +55555,1950,Raptor Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +55556,1950,Basilisk Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2078,None,None,0 +55557,1950,Kirin Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2138,None,None,0 +55558,1950,Widow Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +55559,1950,Nighthawk Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +55560,1950,Flycatcher Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +55561,1950,Crane Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +55562,1950,Crow Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +55563,1950,Rook Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +55564,1950,Onyx Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2074,None,None,0 +55565,1950,Stork Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2143,None,None,0 +55566,1950,Eagle Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2070,None,None,0 +55567,1950,Vulture Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2105,None,None,0 +55568,1950,Rhea Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2096,None,None,0 +55569,1950,Harpy Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +55570,1950,Buzzard Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +55571,1950,Falcon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +55572,1950,Erebus Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1979,None,None,0 +55573,1950,Thorax Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +55574,1950,Exequror Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +55575,1950,Catalyst Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +55576,1950,Algos Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +55577,1950,Celestis Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +55578,1950,Megathron Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +55579,1950,Dominix Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +55580,1950,Hyperion Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +55581,1950,Brutix Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +55582,1950,Myrmidon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +55583,1950,Talos Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +55584,1950,Hecate Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +55585,1950,Navitas Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +55586,1950,Tristan Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +55587,1950,Kryos Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +55588,1950,Iteron Mark V Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +55589,1950,Epithal Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +55590,1950,Nyx Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +55591,1950,Thanatos Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +55592,1950,Moros Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1982,None,None,0 +55593,1950,Velator Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2354,None,None,0 +55594,1950,Gallente Shuttle Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2389,None,None,0 +55595,1950,Imicus Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +55596,1950,Atron Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +55597,1950,Maulus Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +55598,1950,Incursus Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +55599,1950,Miasmos Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +55600,1950,Nereus Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2009,None,None,0 +55601,1950,Obelisk Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +55602,1950,Ninazu Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2280,None,None,0 +55603,1950,Vexor Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +55604,1950,Proteus Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2372,None,None,0 +55605,1950,Maulus Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +55606,1950,Federation Navy Comet Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2000,None,None,0 +55607,1950,Brutix Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +55608,1950,Megathron Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +55609,1950,Dominix Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2108,None,None,0 +55610,1950,Exequror Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +55611,1950,Vexor Navy Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2063,None,None,0 +55612,1950,Astarte Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +55613,1950,Taranis Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +55614,1950,Keres Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2057,None,None,0 +55615,1950,Nemesis Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +55616,1950,Viator Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +55617,1950,Kronos Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +55618,1950,Deimos Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +55619,1950,Arazu Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +55620,1950,Magus Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2144,None,None,0 +55621,1950,Sin Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +55622,1950,Eos Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2106,None,None,0 +55623,1950,Ishkur Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +55624,1950,Helios Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2053,None,None,0 +55625,1950,Anshar Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2097,None,None,0 +55626,1950,Ishtar Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +55627,1670,Women's 'Purity Vector' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24462,None,0 +55628,1950,Eris Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 +55629,1950,Thalia Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2139,None,None,0 +55630,1950,Enyo Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +55631,1950,Ares Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +55632,1950,Occator Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2090,None,None,0 +55633,1950,Phobos Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2075,None,None,0 +55634,1950,Oneiros Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +55635,1950,Lachesis Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,8,None,1,2083,None,None,0 +55636,1670,Men's 'Barbatus Medicus' Facial Augmentation,"Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24463,None,0 +55637,1950,Bellicose Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +55638,1950,Ragnarok Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +55639,1950,Breacher Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +55640,1950,Burst Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +55641,1950,Minmatar Shuttle Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2390,None,None,0 +55642,1950,Reaper Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2355,None,None,0 +55643,1950,Rifter Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +55644,1950,Probe Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +55645,1950,Vigil Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +55646,1950,Slasher Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +55647,1950,Svipul Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 +55648,1950,Thrasher Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +55649,1950,Stabber Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +55650,1950,Scythe Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +55651,1950,Rupture Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +55652,1950,Loki Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 +55653,1950,Lif Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 +55654,1950,Maelstrom Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +55655,1950,Tempest Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +55656,1950,Fenrir Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 +55657,1950,Mammoth Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +55658,1950,Wreathe Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +55659,1950,Tornado Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +55660,1950,Cyclone Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +55661,1950,Hurricane Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +55662,1950,Hoarder Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +55663,1950,Typhoon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +55664,1950,Naglfar Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +55665,1950,Hel Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +55666,1950,Nidhoggur Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +55667,1950,Talwar Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +55669,1950,Scythe Fleet Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +55670,1950,Stabber Fleet Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +55671,1950,Republic Fleet Firetail Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +55672,1950,Vigil Fleet Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +55673,1950,Hurricane Fleet Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 +55674,1950,Tempest Fleet Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +55675,1950,Typhoon Fleet Issue Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +55676,1950,Jaguar Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +55677,1950,Cheetah Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +55678,1950,Scalpel Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2140,None,None,0 +55679,1950,Vagabond Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +55680,1950,Nomad Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 +55681,1950,Mastodon Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +55682,1950,Panther Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +55683,1950,Wolf Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +55684,1950,Hound Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +55685,1950,Claw Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +55686,1950,Muninn Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +55687,1950,Huginn Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +55688,1950,Sleipnir Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +55689,1950,Vargur Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +55690,1950,Broadsword Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +55691,1950,Hyena Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +55692,1950,Stiletto Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +55693,1950,Bifrost Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 +55694,1950,Sabre Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +55695,1950,Scimitar Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +55696,1950,Rapier Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +55697,1950,Prowler Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +55698,1950,Claymore Biosecurity Responders SKIN,"CONCORD Biosecurity Responders are available to be dispatched on emergency call to any space stations, orbital infrastructure or other space-industrial locations in response to disease and pathogen outbreaks of all kinds. +The challenges of maintaining biosecurity against infectious pathogens and other disease vectors in space-based infrastructure are multiplied by the cosmopolition and highly-interconnected nature of New Eden's space industry and trade networks. This long-recognised problem was for many decades dealt with by the empires, nations and corporations of New Eden in a rather piecemeal fashion, with disputes over jurisdiction and differing standards commonly arising. +Following the Kyonoke Crisis of YC119, and the passage of the interstellar ""Hope for All Act"", CONCORD established Biosecurity Response Teams, and began to build up its capacity and expertise in the fields of epidemiology and disease management. To that end, CONCORD reached out to partners such as the University of Caille's Department of Epidemiology, Hedion University's School of Medicine, the Sisters of EVE, and the Society of Conscious Thought. +Biosecurity Responders are a vital link in any effort to isolate and analyze infectious pathogens spreading through New Eden's space infrastructure, and crucially to prevent spread to planetary populations. Research to develop effective biosecurity methods, treatments and pathogen controls rely on the field research and data provided by the Biosecurity Reponse Teams.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +55700,303,Serenity Special Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 100 days.",0E-10,1.0000000000,0E-10,1,None,None,1,2487,10144,None,0 +55701,227,Triglavian World Ark Spawner 0 (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +55702,227,Triglavian World Ark Spawner 1a (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +55703,227,Triglavian World Ark Spawner 1b (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +55704,227,Triglavian World Ark Spawner 1c (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +55705,227,Triglavian World Ark Spawner 2 (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +55706,310,Upwell Covert Research Facility,This formerly secret Upwell Research Facility is currently broadcasting a distress signal. The message is garbled but it seems to describe an attack from the facility's automated drones.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55707,226,Drone Hive,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2565 +55708,310,EDENCOM Covert Research Headquarters,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55709,310,Signal Source,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55712,1950,Claymore Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +55713,1950,Hurricane Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +55714,1950,Typhoon Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +55715,1950,Nidhoggur Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +55716,1950,Hel Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +55717,1950,Hurricane Fleet Issue Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 +55718,1950,Typhoon Fleet Issue Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +55719,1950,Guardian Starline Majestic SKIN,"The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. + +The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +55720,1950,Abaddon Starline Majestic SKIN,"The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. + +The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +55721,1950,Revelation Starline Majestic SKIN,"The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. + +The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",0E-10,0.0100000000,0E-10,1,4,None,1,1980,None,None,0 +55722,1950,Avatar Starline Majestic SKIN,"The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. + +The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",0E-10,0.0100000000,0E-10,1,4,None,1,1978,None,None,0 +55723,1950,Drake Starline Majestic SKIN,"The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. + +The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +55724,1950,Crane Starline Majestic SKIN,"The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. + +The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",0E-10,0.0100000000,0E-10,1,1,None,1,2089,None,None,0 +55725,1950,Phoenix Starline Majestic SKIN,"The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. + +The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +55726,1950,Leviathan Starline Majestic SKIN,"The interstellar shipping company Starline Majestic is known for reliable transport of cargo and comfortable berths for passengers. + +The company also has a fondness for eyecatching branding. This is reflected in the striking spaceship livery it uses, a design based on its trademark star and lines logo.",0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +55728,226,Gallente Talos Battlecruiser,"The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. +
The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,11777 +55729,226,FNS Ingenomine,"From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2942 +55730,226,FNS Obisus,"From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2942 +55731,226,FNS Botresse,"From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2942 +55732,226,FNS Geros,"From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2942 +55733,226,FNS Cevestis,"From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2942 +55734,226,FNS Tenaros,"From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2942 +55735,226,FNS Moscutus,"From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2942 +55736,310,FNS Ingenomine Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55737,310,FNS Obisus Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55738,310,FNS Botresse Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55739,310,FNS Geros Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55740,310,FNS Cevestis Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55741,310,FNS Tenaros Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55742,310,FNS Moscutus Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55743,1950,Gallente Shuttle Inner Zone Shipping SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +55744,1950,Nereus Inner Zone Shipping SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +55745,1194,Four Freedoms Fireworks Crate,Contains a Festival Launcher module and a set of Four Freedoms fireworks,0E-10,0.1000000000,0E-10,1,None,None,1,None,24298,None,0 +55746,1194,Federation Day Clothing Crate,Contains Federation Day clothing items to demonstrate your Gallente pride!,0E-10,0.1000000000,0E-10,1,None,None,1,None,24298,None,0 +55747,303,Serenity Monthly Cerebral Accelerator - 2020.7,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/07/31.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,2487,10144,None,0 +55748,186,EDENCOM Frigate Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. (copy),10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +55749,186,EDENCOM Cruiser Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. (copy),10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +55750,186,EDENCOM Battleship Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. (copy),10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +55751,1092,Women's 'Imperial Loyalist' Beret,"The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. + +The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.",0.5000000000,0.1000000000,0E-10,1,4,None,1,1943,24489,None,0 +55752,1092,Women's 'State Protector' Beret,"The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. + +Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this beret declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24490,None,0 +55753,1092,Women's 'Federal Defender' Beret,"Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. + +The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24491,None,0 +55754,1092,Women's 'Republic Valklear' Beret,"The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new ""valklears"" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. + +Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. This beret displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24492,None,0 +55755,1092,Men's 'Imperial Loyalist' Beret,"The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. + +The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.",0.5000000000,0.1000000000,0E-10,1,4,None,1,1943,24493,None,0 +55756,1092,Men's 'State Protector' Beret,"The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. + +Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this beret declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24494,None,0 +55757,1092,Men's 'Federal Defender' Beret,"Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. + +The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24495,None,0 +55758,1092,Men's 'Republic Valklear' Beret,"The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new ""valklears"" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. + +Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. This beret displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24496,None,0 +55760,1159,Salvage Drone II,"Once launched and given the order to salvage, this drone will automatically seek out your wrecks in the vicinity, salvage from them any useable materials and deposit those materials in your ship's cargohold. It will not, however, loot any valuables contained within the wrecks. + +A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.",0E-10,5.0000000000,0E-10,1,None,None,1,1646,None,None,20129 +55761,1159,'Dunk' Salvage Drone,"Once launched and given the order to salvage, this drone will automatically seek out your wrecks in the vicinity, salvage from them any useable materials and deposit those materials in your ship's cargohold. It will not, however, loot any valuables contained within the wrecks. + +A salvage drone respects wreck ownership and will focus on its operator's wrecks unless explicitly ordered otherwise. Whether or not its operator chooses to display that same respect is another question entirely.",0E-10,5.0000000000,0E-10,1,None,None,1,1646,None,None,20129 +55762,1190,Salvage Drone II Blueprint,,0E-10,0.0100000000,0E-10,1,None,20000000000.0000,1,None,None,None,20129 +55763,1190,'Dunk' Salvage Drone Blueprint,,0E-10,0.0100000000,0E-10,1,None,29986000.0000,1,1643,None,None,20129 +55764,1975,Surface Volcanic 01,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24585 +55765,1975,ENV_Abyssal_Infernal_PVP_01a,,0E-10,0E-10,0E-10,1,1,None,0,None,None,20868,10026 +55766,227,Triglavian World Ark Werpost Spawner (Do not translate),,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +55767,227,Xordazh Poshlost Denial Zone,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +55768,1975,Triglavian Arena Ring 01,,0E-10,0E-10,0E-10,1,135,None,0,None,None,None,24586 +55771,226,Minmatar Battlecruiser Tornado,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,11778 +55772,226,Minmatar Strategic Cruiser Loki,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,20218 +55773,226,Minmatar Destroyer Talwar,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,20202 +55777,1980,PVP Dungeon Cloud 8819,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24587 +55778,1980,PVP Dungeon Cloud 8857,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24588 +55779,1980,PVP Dungeon Cloud 8858,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24589 +55780,1980,PVP Dungeon Cloud 8860,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24590 +55781,1980,PVP Dungeon Cloud 8861,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24591 +55782,1980,PVP Dungeon Cloud 8862,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24592 +55783,226,RFS Maiori Kul-Brutor,"A legendary figure in the lore of the Brutor Tribe, Maiori Kul-Brutor is believed to have been either the first woman to set foot on Kulheim (Pator VII), or the Chief of the Kul-Brutor Clan that sponsored an effort by the old Minmatar Empire to terraform and colonize the planet. The Great Clan of Kul-Brutor was dispersed by the events of the Amarr Conquest and Kulheim remains a barren world today. + +""The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 +55784,226,RFS Oskla Shakim,"Oskla Shakim is attested by Krusual Tribe records to have been one of the great ""Shakim Warlords"", a military leader of the powerful Shakim Clan. During the Amarr occupation of Matar, the Shakim were among those Krusual clans successfully retaining their independence in many hidden and heavily fortified mountain fastnesses in the Upper Tronhadar Valley region. + +""The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 +55785,226,RFS Karin Midular,"Chief Karin Midular of the Sebiestor Tribe had many distinctions during her life, with all of New Eden aware of her rising to become Prime Minister and leader of the parliamentary Minmatar Republic. To most Minmatar, and certainly many Sebiestor, she was first and foremost the Ray of Matar, a leader of great destiny offering hope to all the Tribes. The assassination of Karin Midular in YC115 was a deeply shocking event and she is considered a martyr by most Sebiestor. + +""The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 +55786,226,RFS Shara Osali,"Shara Osali, known as ""Mother Osali"" to most Vherokior, is the traditional discoverer of a number of Vherokior herbal and medicinal tea blends. Venerated in a number of mythical tales, Mother Osali's rescue of a Voluval shaman from the jaws of a Jade Coast monitor using a soup ladle is a particularly popular story. Shara ""Lizardbane"" Osali's legendary ""Yetamo Pot Pie"" is much discussed but very rarely served. + +""The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 +55787,226,RFS Drupar Maak,"Drupar Maak was a Starkmanir and personal slave of Arkon Ardishapur on Arzad II, also known as Starkman Prime. Drupar Maak assassinated Arkon, the head of House Ardishapur, with the latter's own scepter of authority, sparking the Starkmanir Rebellion. This revolt was brutally suppressed by Arkon's heir, Idonis Ardishapur. The scepter became known as the ""Hand of Maak"" and is the origin of the Khumaak symbol of Minmatar rebellion. + +""The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 +55788,226,RFS Jormal Kehok,"Jormal Kehok was a noted and highly-decorated Thukker anti-pirate commander, most famous for the relief of Konora following the attempted occupation of the system by renegade Angel Cartel fighters. Kehok was later assassinated, most likely by Cartel operatives, and is considered a hero of the Thukker Tribe. Persistent conspiracy theories continue to swirl around the circumstances of his death. + +""The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 +55789,226,RFS Brecin Utulf,"Brecin Utulf was the leader of a Nefantar revolt that took place during the early years of the Amarr occupation of Minmatar star systems. The conflicts between rebel Nefantar and those loyal to Amarr, who became the ""Ammatar"", were among the most brutal of the long and bloody ""Vindication Wars"" between the Minmatar and the Ammatar. + +""The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 +55790,310,RFS Maiori Kul-Brutor Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55791,310,RFS Oskla Shakim Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55792,310,RFS Karin Midular Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55793,310,RFS Shara Osali Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55794,310,RFS Drupar Maak Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55795,310,RFS Jormal Kehok Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55796,310,RFS Brecin Utulf Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55799,2009,Xordazh Invasion Cache,"This Triglavian cache has been deployed by a Xordazh-class World Ark and is evidently intended as a supply point for Triglavian forces engaged in invasion operations in the system. The presence of advanced Triglavian technology and their adaptive mutaplasmid devices in such caches further indicates the intention of the Collective to establish sustained operations in the vicinity. Speculation as to the intended use of mutaplasmids in New Eden systems ranges from mundane logistical purposes to theories of more radical activity focused on planets and other orbital bodies. + +EDENCOM-allied capsuleers will likely find it profitable to destroy and raid these caches following assault operations against invading Triglavian World Arks. +",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20217,22217 +55803,303,Amarr spaceship skill accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +This Cerebral Accelerator is specially designed for Amarr Capsuleers to enhance their skills on piloting Amarr Frigates and Cruisers.",0E-10,1.0000000000,0E-10,1,None,None,1,2487,10144,None,0 +55804,303,Caldari spaceship skill accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +This Cerebral Accelerator is specially designed for Caldari Capsuleers to enhance their skills on piloting Caldari Frigates and Cruisers.",0E-10,1.0000000000,0E-10,1,None,None,1,2487,10144,None,0 +55805,303,Gallente spaceship skill accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +This Cerebral Accelerator is specially designed for Gallente Capsuleers to enhance their skills on piloting Gallente Frigates and Cruisers.",0E-10,1.0000000000,0E-10,1,None,None,1,2487,10144,None,0 +55806,303,Minmatar spaceship skill accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +This Cerebral Accelerator is specially designed for Minmatar Capsuleers to enhance their skills on piloting Minmatar Frigates and Cruisers.",0E-10,1.0000000000,0E-10,1,None,None,1,2487,10144,None,0 +55807,1194,Minmatar Liberation Day Apparel Crate,Contains Minmatar Liberation Day clothing items to demonstrate your Minmatar Independence!,0E-10,0.1000000000,0E-10,1,None,None,1,None,24300,None,0 +55808,4050,QA 3v3 Proving Filament,,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24499,None,0 +55809,226,Amarr Frigate Impairor,"The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. ",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,299 +55810,226,Amarr Frigate Navy Issue Slicer,"The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1067 +55811,226,Amarr Destroyer Dragoon,"The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others. + +As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,20199 +55812,226,Amarr Tactical Destroyer Confessor,"Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down. + +-Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,20980 +55813,226,Amarr Strategic Cruiser Legion,"Revelation burrows through the material world, devours creation's soil, digests the thoughtless void, and produces significance with God's grace. From emptiness comes meaning, essence from existence, soul from matter. + +Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God's soldiers, weapons, glory. Our people are God's army. Together, we are the legion. + + -The Heresies of Hinketsu",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,20216 +55814,226,Amarr Battlecruiser Oracle,"In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history. +
During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle. +
The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship ""a work of Divine Grace for the Empire, and retribution to our enemies.""",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,11775 +55815,1194,Minmatar Liberation Day Fireworks Crate,Contains a Festival Launcher module and a set of Flames of the Rebellion firework,0E-10,0.1000000000,0E-10,1,None,None,1,None,24300,None,0 +55816,1950,Minmatar Shuttle Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2390,None,None,0 +55817,1950,Wreathe Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +55818,186,Xordazh Invasion Cache Wreck,"The wreck of a Xordazh Invasion Cache. + +This Triglavian cache has been deployed by a Xordazh-class World Ark and is evidently intended as a supply point for Triglavian forces engaged in invasion operations in the system. The presence of advanced Triglavian technology and their adaptive mutaplasmid devices in such caches further indicates the intention of the Collective to establish sustained operations in the vicinity. Speculation as to the intended use of mutaplasmids in New Eden systems ranges from mundane logistical purposes to theories of more radical activity focused on planets and other orbital bodies. + +EDENCOM-allied capsuleers will likely find it profitable to destroy and raid these caches following assault operations against invading Triglavian World Arks.",10000.0000000000,25000.0000000000,25000.0000000000,1,None,None,0,None,None,20909,22218 +55819,4050,QA 5v5 Proving Filament,,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24501,None,0 +55820,4050,QA 5P FFA Proving Filament,,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +55821,4050,2v2 Cruiser Brawl Proving Filament,"This filament allows a fleet of two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers. +The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose + +The proving ground event accessed through this filament will be accessible from July 16th to July 28th, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +55822,4050,FFA Destroyers Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against four other capsuleers. +The ships allowed to enter this proving ground event are the Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, and Sunesis + +The proving ground event accessed through this filament will be accessible from July 31st to August 4th, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +55823,4050,3v3 Slicers Proving Filament,"This filament allows a fleet containing three capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of three capsuleers. +The ship allowed to enter this proving ground event is the Imperial Navy Slicer. + +The proving ground event accessed through this filament will be accessible from August 7th to August 11th, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24499,None,0 +55824,4050,QA 4v4 Proving Filament,,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,None,None,0 +55825,4050,2v2 Battlecruisers Proving Filament,"This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers. +The ships allowed to enter this proving ground event are the Drake, Ferox, Naga, Prophecy, Harbinger, Oracle, Brutix, Myrmidon, Talos, Cyclone, Hurricane, Tornado and Gnosis. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from August 21st to 25th, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +55826,303,Expert Cerebral Accelerator,"Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.

This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.

+Bonuses: +8 to all attributes",0E-10,1.0000000000,0E-10,1,None,None,1,2487,10144,None,0 +55827,1194,Serenity Special SKINs Crate,This is designed for and available on Serenity only.,0E-10,0.1000000000,0E-10,1,None,None,1,1661,21622,None,21237 +55828,226,ORE Capital Ship Rorqual Wreckage,The remains of a destroyed ship.,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,3332 +55829,226,Triglavian Dreadnought Zirnitra Wreckage,The remains of a destroyed ship.,0E-10,0E-10,0E-10,1,135,None,0,None,None,None,24514 +55830,1995,Triglavian Sublight Telemeter,"This device was recovered from the wreck of a Triglavian Collective invasion vessel and appears to use sublight sensing and communications technology. The presence of a substantial data storage buffer indicates it is used to collect and transmit data from the immediate surroundings of the ship. The Sublight Telemeter is presumably useful for surveillance and data collection in local space. + +EDENCOM Intelligence is keen to acquire these devices and assess their integrated storage so as to evaluate Triglavian movements and activities. The DED is collecting the items on behalf of EDENCOM in exchange for technology sanctioned for release to anti-Triglavian capsuleers through its loyalty store.",20.0000000000,1.0000000000,0E-10,1,1,None,1,2480,21911,None,0 +55831,1995,Triglavian Transconduit Datacaster,"This device was recovered from the wreck of a Triglavian Collective invasion vessel and is a powerful data transmission device using technology that interacts with Triglavian conduits. The ability of the Transconduit Datacaster to establish communication through conduits would evidently be essential to Triglavian operations. Like many Triglavian devices this technology includes integrated data storage. + +EDENCOM Intelligence is very keen to acquire these devices and assess their integrated storage so as to evaluate Triglavian movements and activities. The DED is collecting the items on behalf of EDENCOM in exchange for technology sanctioned for release to anti-Triglavian capsuleers through its loyalty store.",20.0000000000,1.0000000000,0E-10,1,135,None,1,2480,21912,None,0 +55832,1995,Triglavian Holographic Transcriber,"This device was recovered from the wreck of a Triglavian Collective invasion vessel and, although the means by which it operates is not fully understood, it appears designed to ""transcribe"" large amounts of data into spatiotemporal storage using the holographic principle. The startling possibility raised by this device is that the Triglavian Collective stores much of its information in the fabric of spacetime itself and quite possibly in dedicated singularities. This device has a large integrated data buffer. + +EDENCOM Intelligence is extremely keen to acquire these devices and assess their integrated storage so as to evaluate Triglavian movements and activities. The DED is collecting the items on behalf of EDENCOM in exchange for technology sanctioned for release to anti-Triglavian capsuleers through its loyalty store.",20.0000000000,0.0100000000,0E-10,1,135,None,1,2480,21914,None,0 +55833,310,Birthday Bash,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55834,1991,Proving Ground Trace,This infinitesimal but highly energetic tear in space-time is the trace left by a recently used 'Proving Ground' Filament.,1.0000000000,1.0000000000,0E-10,1,1,None,0,None,None,None,24599 +55836,314,EGDLI (2) Boosters Tier 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24403,None,0 +55837,314,EGDLI (2) Boosters Tier 2 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24405,None,0 +55838,314,EGDLI (2) Boosters Tier 3 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24393,None,0 +55839,314,EGDLI (2) Abyssal Tier 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24403,None,0 +55840,314,EGDLI (2) Abyssal Tier 2 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24405,None,0 +55841,314,EGDLI (2) BPC Tier 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24404,None,0 +55842,314,EGDLI (2) BPC Tier 2 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24401,None,0 +55843,314,EGDLI (2) BPC Tier 3 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24392,None,0 +55844,314,EGDLI (2) Skin Tier 1 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24404,None,0 +55845,314,EGDLI (2) Skin Tier 2 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24401,None,0 +55846,314,EGDLI (2) Skin Tier 3 (Omega),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24392,None,0 +55847,1950,Punisher Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55848,1950,Omen Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55849,1950,Caracal Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55850,1950,Merlin Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55851,1950,Thorax Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55852,1950,Tristan Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55853,1950,Stabber Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +55854,1950,Rifter Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +55855,1088,Women's Triglavian Survival Suit (Proving Grounds),"This Triglavian Survival Suit is similar in form to those discovered in Abyssal Deadspace caches and other Triglavian sources but notably lacks the bioadaptive technology-lined full face-plate. Instead of the face-plate, a sophisticated nanoweave half-mask is incorporated into the suit's hood. This contains filter layers providing some protection to the respiratory system. It is unclear if this variant of the suit is used by Triglavians but it can be obtained by those participating in the Triglavian Proving Grounds.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24502,None,0 +55856,1088,Women's 'Proven Kybernaut' Combat Suit,"Cladistic proving of Kybernaut direction in the Flow of Vyraj shall proceed to the next liminality. + +Kybernauts proving tactical noemata and praxes within the flow of Vyraj shall be glorified. + +Kybernauts emanating unfit noemata and praxes within the flow of Vyraj shall be mortified. + + – translation of Triglavian communication broadcast on capsuleer channels",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24503,None,0 +55857,1088,Men's 'Proven Kybernaut' Combat Suit,"Cladistic proving of Kybernaut direction in the Flow of Vyraj shall proceed to the next liminality. + +Kybernauts proving tactical noemata and praxes within the flow of Vyraj shall be glorified. + +Kybernauts emanating unfit noemata and praxes within the flow of Vyraj shall be mortified. + + – translation of Triglavian communication broadcast on capsuleer channels",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24504,None,0 +55858,1088,Men's Triglavian Survival Suit (Proving Grounds),"This Triglavian Survival Suit is similar in form to those discovered in Abyssal Deadspace caches and other Triglavian sources but notably lacks the bioadaptive technology-lined full face-plate. Instead of the face-plate, a sophisticated nanoweave half-mask is incorporated into the suit's hood. This contains filter layers providing some protection to the respiratory system. It is unclear if this variant of the suit is used by Triglavians but it can be obtained by those participating in the Triglavian Proving Grounds.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24505,None,0 +55859,303,Character Attributes Remap Certificate,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +55860,326,'Pickpocket' EM Energized Membrane,"An enhanced version of the EM armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor EM damage resistance. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1684,20952,None,0 +55861,163,'Pickpocket' EM Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20952,None,0 +55862,326,'Bribe' Explosive Energized Membrane,"An enhanced version of the explosive armor coating. Uses advanced magnetic field generators to strengthen the effect. Grants a bonus to armor explosive damage resistance. + +Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.",1.0000000000,5.0000000000,0E-10,1,1,None,1,1682,20954,None,0 +55863,163,'Bribe' Explosive Energized Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,20951,None,0 +55864,1951,Slasher Tronhadar Ink SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +55865,1951,Rifter Tronhadar Ink SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +55866,1951,Stabber Tronhadar Ink SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +55867,1951,Rupture Tronhadar Ink SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +55868,1951,Thrasher Tronhadar Ink SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +55869,1951,Talwar Tronhadar Ink SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +55870,1951,Caracal Ghostbird SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55871,1951,Moa Ghostbird SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55872,1951,Condor Ghostbird SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55873,1951,Kestrel Ghostbird SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55874,1951,Merlin Ghostbird SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55875,1951,Corax Ghostbird SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55876,1951,Cormorant Ghostbird SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55877,1951,Omen Sarum SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55878,1951,Tormentor Sarum SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55879,1951,Coercer Sarum SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55880,1951,Thorax Inner Zone Vanguard SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55881,1951,Tristan Inner Zone Vanguard SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55882,1951,Incursus Inner Zone Vanguard SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55883,1951,Atron Inner Zone Vanguard SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55884,1951,Algos Inner Zone Vanguard SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55885,1951,Catalyst Inner Zone Vanguard SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55886,1951,Executioner Oasis Of Faith SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55887,1951,Punisher Oasis Of Faith SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55888,1951,Dragoon Oasis of Faith SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55889,1951,Coercer Oasis of Faith SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55890,1951,Breacher Snowline Bladeracer SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +55891,1951,Thrasher Snowline Bladeracer SKIN (30 days Limited),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +55892,1951,Talwar Snowline Bladeracer SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +55893,1951,Vexor Intaki Syndicate SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55894,1951,Algos Intaki Syndicate SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55895,1951,Catalyst Intaki Syndicate SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +55896,1951,Vedmak Metamateria Exotica SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,135,None,0,None,None,None,0 +55897,1951,Rodiva Metamateria Exotica SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,135,None,0,None,None,None,0 +55898,1951,Maller Tash-Murkon SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55899,1951,Dragoon Khanid SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +55900,1951,Corax Zento Isideko Combine SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55901,1951,Cormorant Vitalshift EGO SKIN (30 days Limited),,0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +55902,314,EGDLI (2) Boosters Tier 1 (Alpha),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24403,None,0 +55903,314,EGDLI (2) Boosters Tier 2 (Alpha),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24405,None,0 +55904,314,EGDLI (2) Boosters Tier 3 (Alpha),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24393,None,0 +55905,314,EGDLI (2) BPC Tier 1 (Alpha),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24404,None,0 +55906,314,EGDLI (2) BPC Tier 2 (Alpha),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24401,None,0 +55907,314,EGDLI (2) BPC Tier 3 (Alpha) ,,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24392,None,0 +55908,314,EGDLI (2) Skin Tier 1 (Alpha),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24404,None,0 +55909,314,EGDLI (2) Skin Tier 2 (Alpha),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24401,None,0 +55910,314,EGDLI (2) Skin Tier 3 (Alpha),,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24392,None,0 +55911,314,EGDLI (2) Abyssal Tier 4 (Alpha) ,,1.0000000000,1.0000000000,0E-10,1,1,None,0,2013,24408,None,0 +55912,226,Fort Knocks Wreck,"First Keepstar to be anchored in New Eden, erected by Hard Knocks Citizens, destroyed on the 12th of December, YC120. +",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,21328 +55913,310,Fort Knocks Wreck Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55914,4079,Encounter Surveillance System,"CONCORD has centralized the Encounter Surveillance System program under the authory of the Secure Commerce Commission. ESS installations have been placed in star systems eligible for enhanced bounty programs by the SCC. + +Once operated on a freelancer basis by individual empires, the ESS program was re-organized under SCC control to improve efficiency. and combat corruption and financial crimes by pirate groups.",100000.0000000000,200.0000000000,0E-10,1,1,None,1,None,None,None,24564 +55919,226,TES Jamyl the Liberator,"Empress Jamyl I has been venerated as a saint of the Amarr faith since her death at as the result of a Drifter attack in YC117. It is normal for occupants of the throne of Amarr to be considered major saints once they pass on, particularly as emperors are considered living prophets of the faith. Not all are venerated with the degree of fervor attached to the memory of Empress Jamyl I. Popularly known as ""St. Jamyl the Liberator"" for her ""divine return"" in order to repel a Minmatar invasion of core Amarr worlds in YC110, some Jamylite cults carry their worship of her so far that it treads into heretical territory.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2910 +55920,226,TES Yonis the Pious,"Royal Heirs that commit ritual suicide in accordance with the Rite of Shathol'Syn are considered to have sacrificed their lives for the Amarr faith in order to usher in the reign of a new emperor. Such lords and ladies of the Great Houses of the Amarr Empire attain a saintly status by their sacrifice. Royal Heir Yonis Ardishapur was noted throughout his life for considerable piety, tastes approaching the ascetic, and a great concern to spread the Amarr faith and improve the lives of the faithful. Yonis Ardishapur's development of the Ammatar Mandate is considered his greatest achievement by House Ardishapur and is being continued by Lord Arim Ardishapur.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2910 +55921,226,TES Uriam of Fiery Heart,"Royal Heirs that commit ritual suicide in accordance with the Rite of Shathol'Syn are considered to have sacrificed their lives for the Amarr faith in order to usher in the reign of a new emperor. Such lords and ladies of the Great Houses of the Amarr Empire attain a saintly status by their sacrifice. Royal Heir Uriam Kador was well-known as a man of deep passions that made him a rather impulsive leader of House Kador. Uriam's most notorious act was to order an incursion into the Gallente Federation by the Kador Fleet in late YC110. The ensuing military disaster and its aftermath greatly diminished the prestige of House Kador, though it has been restored in large part by the efforts of his successor, Lady Hamideh Kador. ",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2910 +55922,226,TES Garkeh of the Marches,"Royal Heirs that commit ritual suicide in accordance with the Rite of Shathol'Syn are considered to have sacrificed their lives for the Amarr faith in order to usher in the reign of a new emperor. Such lords and ladies of the Great Houses of the Amarr Empire attain a saintly status by their sacrifice. King Garkeh Khanid II's decision to bring the Khanid Kingdom once more under the greater Amarr Empire's dominion led to his being considered a Royal Heir upon the death of Empress Jamyl I. His death was followed by a declaration by King Farokh Khanid III that his predecessor be known as ""St. Garkeh of the True Vigil on the Khanid Marches"". A gigantic Grand Basilica is being constructed on Khanid Prime V in the memory of ""Garkeh of the Marches"".",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2910 +55923,226,TES Aritcio the Redeemed,"Royal Heirs that commit ritual suicide in accordance with the Rite of Shathol'Syn are considered to have sacrificed their lives for the Amarr faith in order to usher in the reign of a new emperor. Such lords and ladies of the Great Houses of the Amarr Empire attain a saintly status by their sacrifice. Royal Heir Aritcio Kor-Azor effectively had two lives in his time as head of House Kor-Azor. The first consisted of his capricious and brutal reign of terror over the Kor-Azor demesne, only curtailed when his depredations on commoners and vassal nobles alike led to severe action by the Order of the Speakers of Truth. His ""second life"" was marked by many acts of generosity and tolerance as head of House Kor-Azor. His personal selection of Lady Ersilia Kor-Azor as successor was in recognition of her great skill as a diplomat and administrator.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2910 +55924,226,TES Merimeth the Serene,"Royal Heirs that commit ritual suicide in accordance with the Rite of Shathol'Syn are considered to have sacrificed their lives for the Amarr faith in order to usher in the reign of a new emperor. Such lords and ladies of the Great Houses of the Amarr Empire attain a saintly status by their sacrifice. Royal Heir Merimeth Sarum was forced to wait a long time for confirmation of his status as head of House Sarum due to the circumstances of Jamyl Sarum's ""first death"" and the corrupted court politics of the Karsoth Interregnum. His short reign as official Royal Heir of House Sarum is perhaps most significant for his support for Lord Arrach Sarum as his designated successor.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2910 +55925,226,TES Catiz of Tash-Murkon,"Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite is now considered the head of the Emperor Family, and strictly no longer a member of House Tash-Murkon. Nevertheless, it is a point of pride for the Tash-Murkon that within a relatively short time of their elevation to Royal Family status they have provided an Empress of Holy Amarr. It is particularly notable that House Tash-Murkon has a strong Udorian lineage which they do not seek to conceal. As a result, Empress Catiz I is the first occupant of the Throne of Amarr known to have uncontested Udorian ancestry.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2910 +55926,4081,Wrecked Gate,,100000000000.0000000000,10000000.0000000000,0E-10,1,1,None,0,None,None,None,235 +55927,303,Serenity Monthly Cerebral Accelerator - 2020.8,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/08/31.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +55928,303,Serenity August Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/09/17.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +55929,303,Serenity August Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/09/17.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +55930,1248,100K Bounty SCC Encrypted Bond,"This SCC Encrypted Bond can be sold for 100,000 ISK at CONCORD stations. + +Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.",0.1000000000,0.0100000000,0E-10,1,8,100000.0000,1,1846,24563,None,0 +55931,1248,10K Bounty SCC Encrypted Bond,"This SCC Encrypted Bond can be sold for 10,000 ISK at CONCORD stations. + +Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.",0.1000000000,0.0100000000,0E-10,1,1,10000.0000,1,1846,24562,None,0 +55932,1248,10M Bounty SCC Encrypted Bond,"This SCC Encrypted Bond can be sold for 10,000,000 ISK at CONCORD stations. + +Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.",0.1000000000,0.0100000000,0E-10,1,2,10000000.0000,1,1846,24565,None,0 +55933,1248,1M Bounty SCC Encrypted Bond,"This SCC Encrypted Bond can be sold for 1,000,000 ISK at CONCORD stations. + +Encrypted bonds are a well-established means of securing ISK and for transferring large amounts of currency without providing unlimited access to accounting databases.",0.1000000000,0.0100000000,0E-10,1,2,1000000.0000,1,1846,24564,None,0 +55934,1975,Invisible Cloud - Disallow Cloaking - ESS Lobby,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +55935,310,TES Jamyl the Liberator Parade,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55936,310,TES Yonis the Pious Parade,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55937,310,TES Uriam of Fiery Heart Parade,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55938,310,TES Garkeh of the Marches Parade,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55939,310,TES Aritcio the Redeemed Parade,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55940,310,TES Merimeth the Serene Parade,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55941,310,TES Catiz of Tash-Murkon Parade,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55942,303,Standard Armor Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +55943,303,Elite Armor Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +55944,303,Standard Shield Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +55945,303,Elite Shield Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +55946,303,Standard Engineering Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +55947,303,Elite Engineering Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +55948,1950,Amarr Shuttle Khanid SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +55949,1950,Sigil Khanid SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +55951,226,Caldari Eagle Cruiser,"Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. + +Developer: Ishukone + +Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,1894 +55952,226,Caldari Vulture Battlecruiser,"Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. + +Developer: Ishukone + +Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2807 +55953,226,Caldari Falcon Cruiser,"Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. + +Developer: Ishukone + +Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,11863 +55954,226,Caldari Basilisk Cruiser,"Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class. + +Developer: Lai Dai + +Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,11865 +55955,226,Caldari Golem Battleship,"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. + +Developer: Lai Dai + +Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3352 +55956,226,Caldari Cerberus Cruiser,"No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. + +Developer: Lai Dai + +Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,1825 +55957,226,Caldari Rook Cruiser,"Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. + +Developer: Kaalakiota + +As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,1847 +55958,226,Caldari Widow Battleship,"Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. + +Developer: Kaalakiota + +As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3349 +55959,226,Caldari Onyx Cruiser,"Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. + +Developer: Kaalakiota + +As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. + +",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3362 +55960,226,POUS Tuviio Kishbin,"Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's ""Big 8"" megacorps to hold their annual State Industrial Planning Summit. + +One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Sukuuvestaa's Peace and Order Unit is a well-known and rather grim presence throughout the Caldari State due to the extensive land holdings of their parent megacorp. Their Workers Union Day parade fleet is led by the Leviathan-class POUS Tuviio Kishbin, named for a former CEO of Sukuuvestaa noted for expanding the corporation's wealth through acquisition of rare minerals. +",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 +55961,226,ISS Istria Josameto,"Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's ""Big 8"" megacorps to hold their annual State Industrial Planning Summit. + +One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Nugoeihuvi's Internal Security is a paramilitary force feared throughout the ruthless megacorp's territories and keenly competes for top spot in the rankings. Their Workers Union Day parade fleet is led by the Leviathan-class ISS Istria Josameto, named for a former Internal Security leader who clawed her way to the CEO spot of the NoH megacorp itself. +",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 +55962,226,SPS Laril Hyykoda,"Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's ""Big 8"" megacorps to hold their annual State Industrial Planning Summit. + +One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the Leviathan-class SPS Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in ""Spacelane Protectors"", a holonet series following the exploits of her unit. +",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 +55963,226,IWS Otro Gariushi,"Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's ""Big 8"" megacorps to hold their annual State Industrial Planning Summit. + +One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Ishukone Watch has a reputation for professionalism and attracts Caldari Navy veterans who tend to align with the megacorp's liberal outlook. Their Workers Union Day parade fleet is led by the Leviathan-class IWS Otro Gariushi, named for the CEO of Ishukone who lost his life in the Malkalen Incident of YC110.05.15.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 +55964,226,CPFS Kaal Osmon,"Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's ""Big 8"" megacorps to hold their annual State Industrial Planning Summit. + +One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Hyasyoda's Corporate Police Force has a reputation for severe inflexibility when enforcing corporate law. Their Workers Union Day parade fleet is led by the Leviathan-class CPFS Kaal Osmon, named for a CEO of Hyasyoda allegedly assassinated in YC98. Kaal Osmon was also the uncle of Ahtonen Osmon, the current chief executive.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 +55965,226,HGS Matias Sobaseki,"Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's ""Big 8"" megacorps to hold their annual State Industrial Planning Summit. + +One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Kaalakiota's Home Guard security force is a highly professional corporate military with many veterans of the Caldari Navy in its ranks and often scores highly. Their Workers Union Day parade fleet is led by the Leviathan-class HGS Matias Sobaseki, named for the Kaalakiota CEO who played a key role in the secession of the Caldari from the Gallente Federation.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 +55966,226,WPCS Tyunaul Seituoda,"Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's ""Big 8"" megacorps to hold their annual State Industrial Planning Summit. + +One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the Leviathan-class WPCS Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 +55967,226,LDPS Saki Orluusa,"Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's ""Big 8"" megacorps to hold their annual State Industrial Planning Summit. + +One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. Lai Dai Protection Service is a highly-capable force noted for ruthlessly defending and advancing the interests of its parent megacorporation. Their Workers Union Day parade fleet is led by the Leviathan-class LDPS Saki Orluusa, named for a former CEO of the Lai Dai megacorporation notable for promoting trading relations between his megacorp, the Amarr Empire and the Khanid Kingdom.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 +55968,310,Sukuuvestaa Corporation Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55969,310,Nugoeihuvi Corporation Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55970,310,CBD Corporation Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55971,310,Ishukone Corporation Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55972,310,Hyasyoda Corporation Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55973,310,Kaalakiota Corporation Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55974,310,Wiyrkomi Corporation Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55975,310,Lai Dai Corporation Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +55977,303,Serenity August Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +55978,226,Caldari Nighthawk Battlecruiser,"Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. + +Developer: Kaalakiota + +As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2801 +55980,1194,Amarr Foundation Day Apparel Crate,Contains Foundation Day clothing items to demonstrate your faith in the Amarr Empire!,0E-10,0.1000000000,0E-10,1,None,None,1,None,24297,None,0 +55981,1194,Amarr Foundation Day Fireworks Crate,Contains a Festival Launcher module and a set of Crown Imperial fireworks,0E-10,0.1000000000,0E-10,1,None,None,1,None,24297,None,0 +55982,4050,5v5 Corvette Proving Filament,"This filament allows a fleet containing five capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of five capsuleers. +The ships allowed to enter this proving ground event are the Ibis, Velator, Reaper, and Impairor. +Fleets entering this proving ground can include a maximum of two vessels of any single ship type. + +Pilots equipped with modules or implants with a meta level higher than 4 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from August 28th to September 1st, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24501,None,0 +55983,4050,"2v2 Caldari Destroyer, Interceptor, and Navy Frigate Proving Filament","This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers. +The ships allowed to enter this proving ground event are the Cormorant, Corax, Raptor, Crow, Caldari Navy Hookbill, and Griffin Navy Issue. +Fleets entering this proving ground can include a maximum of one vessel from any single ship group (for example: one Destroyer and one Interceptor is allowed but two Navy Frigates is not). + + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from September 4th to 8th, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +55984,1950,Skybreaker Bluestar Defenders SKIN,"Intended for use in combat against the Triglavian invaders, EDENCOM's new line of ships was commissioned from the Upwell Consortium to take advantage of Arcing Vorton Projector weapons technology. As the Triglavian Collective is known to be focusing considerable effort on capturing systems with a blue primary star, there has been a concern to reassure the inhabitants of such systems that EDENCOM will defend them. The ""Bluestar Defenders"" are a unit of ships including Thunderchild, Stormbringer, and Skybreaker vessels with a livery that reflects their special role. EDENCOM's Office of Propaganda has made the unit's colors available as a promotional nanocoating to support the campaign to defend blue star systems from Triglavian invasion.",0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +55985,1950,Stormbringer Bluestar Defenders SKIN,"Intended for use in combat against the Triglavian invaders, EDENCOM's new line of ships was commissioned from the Upwell Consortium to take advantage of Arcing Vorton Projector weapons technology. As the Triglavian Collective is known to be focusing considerable effort on capturing systems with a blue primary star, there has been a concern to reassure the inhabitants of such systems that EDENCOM will defend them. The ""Bluestar Defenders"" are a unit of ships including Thunderchild, Stormbringer, and Skybreaker vessels with a livery that reflects their special role. EDENCOM's Office of Propaganda has made the unit's colors available as a promotional nanocoating to support the campaign to defend blue star systems from Triglavian invasion.",0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +55986,1950,Thunderchild Bluestar Defenders SKIN,"Intended for use in combat against the Triglavian invaders, EDENCOM's new line of ships was commissioned from the Upwell Consortium to take advantage of Arcing Vorton Projector weapons technology. As the Triglavian Collective is known to be focusing considerable effort on capturing systems with a blue primary star, there has been a concern to reassure the inhabitants of such systems that EDENCOM will defend them. The ""Bluestar Defenders"" are a unit of ships including Thunderchild, Stormbringer, and Skybreaker vessels with a livery that reflects their special role. EDENCOM's Office of Propaganda has made the unit's colors available as a promotional nanocoating to support the campaign to defend blue star systems from Triglavian invasion.",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +56018,7,Planet (Barren),"Barren planets are archetypical ""dead terrestrials"": dry, rocky worlds with a minimal atmosphere and an unremarkable composition. They are commonly etched with flood channels, which are often broad enough to be visible from orbit; most such worlds have accumulated significant quantities of ice over their lifetimes, but cannot retain it on their surface. Generally surface liquid evaporates rapidly, contributing to the thin atmosphere, but occasionally it will seep back into the ground and refreeze, ready for another breakout in future when the local temperature rises.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10135,20085,24600 +56019,7,Planet (Ice),"The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10137,20087,24601 +56020,7,Planet (Lava),"So-called ""lava planets"" (properly ""magmatic planets"") fall into one of three groups: solar magmatics, which orbit sufficiently close to their star that the surface never cools enough to solidify; gravitational magmatics, which experience gravitational shifts sufficiently strong to regularly and significantly fracture cooling crusts; and magmatoids, which are for largely-unexplained reasons simply incapable of cooling and forming a persistent crust. All three types generally exhibit the same external phenomena - huge red-orange lava fields being a defining feature - but the latter two types are sometimes capable of briefly solidifying for a period measured in years or perhaps decades.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10133,20088,24602 +56021,7,Planet (Oceanic),"Oceanic worlds are a class of terrestrial world covered entirely by liquids, usually in the form of mundane water. While the liquid surface is exceptionally smooth, the ocean floor on most worlds of this type exhibits significant topographic variety. It is this subsurface irregularity which causes the formation of complex weather systems, which would otherwise revert to more uniform patterns.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10142,20089,24603 +56022,7,Planet (Plasma),"The aptly-named ""plasma planets"" have captured the imagination of countless artists and inspired innumerable works, yet the physics behind them are surprisingly mundane by cosmological standards. A rocky terrestrial with the right kind of atmosphere and magnetic field will, when bombarded with solar radiation, generate sprawling plasma storms as specific atmospheric elements are stripped of their electrons. Over time these storms will generally scorch the surface rock black, adding to the visual impact.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10138,20090,24604 +56023,7,Planet (Temperate),"Life-bearing worlds are often referred to as ""temperate"", as their mild temperatures are one of their defining features. Planets with existing, stable ecosystems are prime targets for colonization efforts as they are generally easier to make fully habitable; as a result, the majority of highly populated worlds are of this type. Indeed, it is not altogether uncommon for detailed surveys to reveal signs of previous settlements from various stages of New Eden's history.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10136,20092,24605 +56024,7,Planet (Storm),"Storm worlds are usually considered terrestrial planets, although to a casual eye they may appear more similar to gas planets, given their opaque, high-pressure atmospheres. Geomorphically, however, the distinctions are clear: compared to a gas world, the atmosphere of a storm world is usually considerably shallower, and generally composed primarily of more complex chemicals, while the majority of the planet's mass is a rocky terrestrial ball. Their name is derived from the continent-scale electrical storms that invariably flash through their upper atmospheres.",99999999999999996863366107917975552.0000000000,1.0000000000,0E-10,1,None,None,0,None,10134,20091,24606 +56026,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56047,1882,Weak Metaliminal Dark Storm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24609 +56048,1882,Strong Metaliminal Dark Storm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24610 +56049,1882,Weak Metaliminal Electrical Storm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24611 +56050,1882,Strong Metaliminal Electrical Storm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24612 +56051,1882,Weak Metaliminal Exotic Matter Storm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24613 +56052,1882,Strong Metaliminal Exotic Matter Storm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24614 +56053,1882,Weak Metaliminal Gamma Ray Storm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24615 +56054,1882,Strong Metaliminal Gamma Ray Storm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24616 +56055,1882,Weak Metaliminal Plasma Firestorm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24617 +56056,1882,Strong Metaliminal Plasma Firestorm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24618 +56057,920,Strong Metaliminal Electrical Storm,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +56058,920,Weak Metaliminal Exotic Matter Storm,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +56059,920,Strong Metaliminal Exotic Matter Storm,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +56060,920,Weak Metaliminal Gamma Ray Storm,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +56061,920,Strong Metaliminal Gamma Ray Storm,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +56062,920,Weak Metaliminal Plasma Firestorm,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +56063,920,Strong Metaliminal Plasma Firestorm,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +56064,920,Weak Metaliminal Electrical Storm,,1.0000000000,20.0000000000,0E-10,250,None,None,1,None,None,None,1217 +56065,4087,Glorification-1 'Devana' Filament,"The Glorification-1 'Devana' Filament permits 1 ship to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as ""Triglavian Minor Victory"" systems. + +The Triglavian Collective refers to a ""Forest of Glorification"" and appears to consider systems where they were victorious during the invasions as resource-gathering or ""hunting"" grounds, according to one interpretation by EDENCOM Cultural Intelligence.",0E-10,0.1000000000,0E-10,1,1,10000.0000,1,2756,24530,None,0 +56066,4087,Glorification-5 'Devana' Filament,"The Glorification-5 'Devana' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as ""Triglavian Minor Victory"" systems. + +The Triglavian Collective refers to a ""Forest of Glorification"" and appears to consider systems where they were victorious during the invasions as resource-gathering or ""hunting"" grounds, according to one interpretation by EDENCOM Cultural Intelligence.",0E-10,0.1000000000,0E-10,1,1,None,1,2756,24531,None,0 +56067,4087,Glorification-15 'Devana' Filament,"The Glorification-15 'Devana' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a star system in Known Space where the Triglavians won the battle for the system but did not proceed to the Liminality stages of the invasion. EDENCOM designated such systems as ""Triglavian Minor Victory"" systems. + +The Triglavian Collective refers to a ""Forest of Glorification"" and appears to consider systems where they were victorious during the invasions as resource-gathering or ""hunting"" grounds, according to one interpretation by EDENCOM Cultural Intelligence.",0E-10,0.1000000000,0E-10,1,1,None,1,2756,24532,None,0 +56068,4087,Proximity-5 'Extraction' Filament,"The Proximity-5 'Extraction' Filament permits up to 5 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space. + +EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. + +Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.",0E-10,0.1000000000,0E-10,1,1,None,1,2756,24531,None,0 +56069,4087,Proximity-15 'Extraction' Filament,"The Proximity-15 'Extraction' Filament permits up to 15 ships to travel from a star system in Triglavian Space to a nearby star system in Known Space. + +EDENCOM's recovery of a variety of Triglavian space-time filament devices has allowed it to further research how to control the generation and targeting of FTL conduits. In contrast to previous efforts, the research teams on the 'Extraction' project concentrated on short-range conduit generation. + +Their efforts showed it is possible to generate conduits in Triglavian-held space that reliably target other systems in the local K-Space area. Despite this breakthrough there remains an element of uncertainty and the target system cannot be selected with precision.",0E-10,0.1000000000,0E-10,1,1,None,1,2756,24532,None,0 +56070,4087,Cladistic-5 'Krai Perun' Filament,"The Cladistic-5 'Krai Perun' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24531,None,0 +56071,4087,Cladistic-15 'Krai Perun' Filament,"The Cladistic-15 'Krai Perun' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Perun Clade. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Perun Clade are connected to the artificial constellation of Krai Perun. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Perun-controlled space.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24532,None,0 +56072,4087,Cladistic-5 'Krai Veles' Filament,"The Cladistic-5 'Krai Veles' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24531,None,0 +56073,4087,Cladistic-15 'Krai Veles' Filament,"The Cladistic-15 'Krai Veles' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Veles Clade. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Veles Clade are connected to the artificial constellation of Krai Veles. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Veles-controlled space.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24532,None,0 +56074,4087,Cladistic-5 'Krai Svarog' Filament,"The Cladistic-5 'Krai Svarog' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24531,None,0 +56075,4087,Cladistic-15 'Krai Svarog' Filament,"The Cladistic-15 'Krai Svarog' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. The filament devices used by Triglavian forces aligned to Svarog Clade are connected to the artificial constellation of Krai Svarog. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to Svarog-controlled space.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24532,None,0 +56076,4087,Border-5 'Pochven' Filament,"The Border-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the ""borders"" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a ""border system"" in the Triglavian-constructed region of Pochven.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24531,None,0 +56077,4087,Border-15 'Pochven' Filament,"The Border-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is on the border between systems controlled by two Triglavian clades + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are in some sense considered the ""borders"" between two Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a ""border system"" in the Triglavian-constructed region of Pochven.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24532,None,0 +56078,4087,Internal-5 'Pochven' Filament,"The Internal-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or ""Krai"", controlled by a given Triglavian clade. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the ""internal"" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an ""internal system"" in the Triglavian-constructed region of Pochven.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24531,None,0 +56079,4087,Internal-15 'Pochven' Filament,"The Internal-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered an internal system of the artificial constellation, or ""Krai"", controlled by a given Triglavian clade. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the ""internal"" systems of a Triglavian Krai, or artifical constellation controlled by a given clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to an ""internal system"" in the Triglavian-constructed region of Pochven.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24532,None,0 +56080,4087,Home-5 'Pochven' Filament,"The Home-5 'Pochven' Filament permits up to 5 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or ""Krai"", controlled by a given Triglavian clade. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the ""home"" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a ""home system"" in the Triglavian-constructed region of Pochven.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24531,None,0 +56081,4087,Home-15 'Pochven' Filament,"The Home-15 'Pochven' Filament permits up to 15 ships to travel from Known Space to a system in Triglavian space that is considered the home system of the artificial constellation, or ""Krai"", controlled by a given Triglavian clade. + +Triglavian mastery of space-time conduit technology allows them relatively fine control over the generation and targeting of FTL conduits. Certain of the filament devices used by Triglavian forces are connected to systems that are considered the ""home"" systems of the Triglavian Krais, or artifical constellations controlled by each clade. Even those unfamiliar with how to precisely target them will find the conduits they generate will transport them to a ""home system"" in the Triglavian-constructed region of Pochven.",0E-10,0.1000000000,0E-10,1,1,None,1,2757,24532,None,0 +56082,6,Sun G5 (Gold Immanence),"This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. + +More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,24607 +56083,6,Sun B0 (Fruitful Immanence),"This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. + +More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,24608 +56084,6,Sun O1 (Divine Immanence),"This was originally a luminous blue stellar body of a star class of considerable interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. + +More typical members of this relatively rare class of main-sequence stars are often large and massive. Such stars very quickly burn through their core hydrogen fuel supply and therefore have short lifetimes on the main sequence. These stars emit a tremendous amount of ultraviolet radiation and the largest among them will typically go nova after only a few million years. Smaller stars of this type can cool sufficiently that they will turn into rapidly-rotating stars dominated by carbon-nitrogen-oxygen (CNO) cycle nuclear fusion.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,24608 +56085,6,Sun A0 (Glory Immanence),"This star was originally a small blue sun of a star class of critical interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. + +More typical members of this star class of relatively common dwarf stars are often planet-bearing or accompanied by planetary dust clouds. Many stars of this kind rotate quickly and the class is known for strong hydrogen and ionized metal lines in stellar spectroscopy.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,24608 +56086,6,Sun G5 (Gold Immanence),"This was originally a main-sequence yellow star that attracted the interest of the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. + +More typical members of this star class are often yellow or yellow-orange in hue, generating and emitting energy from the vast hydrogen fusion process within the heart of the star. Various numbers of planets of the terrestrial and gas giant types are found around these stars and the habitable zones often contain one or more planets.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,24607 +56089,1950,Caldari Shuttle Sukuuvestaa SKIN ,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +56090,1950,Badger Sukuuvestaa SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +56091,1194,Caldari Union Day Apparel Crate,Contains Union Day clothing items to demonstrate your Caldari pride!,0E-10,0.1000000000,0E-10,1,None,None,1,None,24299,None,0 +56092,4050,FFA Cruisers Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers. +The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose. + +Pilots equipped with modules or implants with a meta level higher than 4 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from September 18th to 22nd, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +56093,4050,1v1 T1 Combat and Navy Frigates Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. +The ships allowed to enter this proving ground event are the Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, and Vigil Fleet Issue. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from September 25th to 29th, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +56094,4050,2v2 Cruiser Clash Proving Filament,"This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers. +The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose. +Fleets entering this proving ground can include a maximum of one vessel of any single ship type. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from October 2nd to 6th, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +56095,1194,Caldari Union Day Fireworks Crate,Contains a Festival Launcher module and a set of Wheel of Prosperity fireworks,0E-10,0E-10,0E-10,1,None,None,1,None,24299,None,0 +56097,6,Sun B0 (Fruitful Immanence),"This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. + +More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,24608 +56098,6,Sun B0 (Fruitful Immanence),"This was originally a luminous blue star of a class of deep interest to the Triglavian Collective. Manipulation of this star by a Triglavian Dazh Porevitium Transmuter has caused profound changes in this stellar body, and throughout the system surrounding it. + +More typical members of this star class are known for powerful stellar winds and rapid rotation. These stars generate most of their energy at the center of their mass in a thermonuclear fusion process involving a carbon-nitrogen-oxygen (CNO) catalytic cycle. Stars of this type generally show strong non-ionized helium lines and some have a chemistry that results in very strong lines, leading to the designation 'helium-strong'.",1000000000000000000.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,24608 +56100,4055,Easy Roaming Spawner - INVADER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56101,4055,Basic Roaming Spawner - INVADER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56102,4055,Elite Roaming Spawner - INVADER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56103,4055,Boss Roaming Spawner - INVADER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56104,4055,Wormhole Wave A Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56105,4055,Wormhole Boss A Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56106,4055,Wormhole Wave B Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56107,4055,Wormhole Wave C Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56108,4055,Wormhole Boss B Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56109,4055,Wormhole Wave D Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56110,4055,Wormhole Guard Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56111,4055,Wormhole Wave E Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56112,4055,Wormhole Wave F Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56113,4055,Wormhole Wave G Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56114,4055,Wormhole Side Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56116,314,Test crate 2,This is for internal test only.,1.0000000000,1.0000000000,0E-10,1,1,None,1,None,24286,None,0 +56117,4055,Triglavian Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56118,4055,Triglavian Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56119,4055,Triglavian Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56120,4055,Triglavian Spawner - Triglavian Invasion Phase 3,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56121,4055,Easy Roaming Spawner - DEFENDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56122,4055,Basic Roaming Spawner - DEFENDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56123,4055,Elite Roaming Spawner - DEFENDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56124,4055,Boss Roaming Spawner - DEFENDER,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56125,303,Serenity YC122.9 Season Booster - Max Velocity,"+5% Max Velocity. Duration 12 hours. ++5 to all attibutes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56128,303,Serenity Monthly Cerebral Accelerator - 2020.9,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/09/30.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56129,303,Serenity September Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/01.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56130,303,Serenity September Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/01.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56131,1979,Tranquil Electrical Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and disrupted by electrical storms that will reduce EM resistance but enhance ship capacitor recharging. + + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,4,10000.0000,1,2461,24510,None,0 +56132,1979,Tranquil Dark Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. + + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2458,24510,None,0 +56133,1979,Tranquil Exotic Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. + + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2457,24510,None,0 +56134,1979,Tranquil Firestorm Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2459,24510,None,0 +56136,1979,Tranquil Gamma Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. + + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2460,24510,None,0 +56138,1982,Devoted Hunter,"Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.",2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,20902,341 +56139,1979,Cataclysmic Electrical Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2461,24511,None,0 +56140,1979,Cataclysmic Dark Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilizationand clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2458,24511,None,0 +56141,1979,Cataclysmic Exotic Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2457,24511,None,0 +56142,1979,Cataclysmic Firestorm Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2459,24511,None,0 +56143,1979,Cataclysmic Gamma Filament,"This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. + +Warning: Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After 20 minutes catastrophic collapse of the warp field is predicted, with destruction of the ship and capsule certain. + +A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket. + +The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2460,24511,None,0 +56144,1092,Women's EDENCOM 'Reliant' Beret,"Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. + +This beret has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-shirt, the latter being made available to those capsuleers offering sustained support to EDENCOM.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24506,None,0 +56145,1092,Men's EDENCOM 'Reliant' Beret,"Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. + +This beret has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-shirt, the latter being made available to those capsuleers offering sustained support to EDENCOM.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24507,None,0 +56146,1089,Women's EDENCOM 'Reliant' T-Shirt,"Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. + +This T-shirt has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' Beret also made available to supporters of EDENCOM. ",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24508,None,0 +56147,1089,Men's EDENCOM 'Reliant' T-Shirt,"Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM. + +This T-shirt has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' Beret also made available to supporters of EDENCOM.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24509,None,0 +56148,1982,Devoted Knight,"Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.",9600000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20118,1236 +56150,1982,Striking Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,28600.0000000000,360.0000000000,1,None,None,0,None,None,20063,22316 +56151,1982,Ghosting Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Tracking and Guidance Disruptors modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,28600.0000000000,360.0000000000,1,None,None,0,None,None,20063,22316 +56152,1982,Tangling Kikimora,"A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. + +Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.",1350000.0000000000,28600.0000000000,360.0000000000,1,None,None,0,None,None,20063,22316 +56153,303,Serenity YC122.9 Season Booster - Warp Speed,"+5% Warp Speed. Duration 12 hours. ++5 to all attibutes. ",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56154,303,Serenity YC122.9 Season Booster - Agility,"+5% Agility. Duration 12 hours. ++5 to all attibutes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56155,303,Serenity YC122.9 Season Booster - Signature Radius,"-5% Signature Radius. Duration 12 hours. ++5 to all attibutes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56156,303,Serenity YC122.9 Season Booster - Probe Scanning Strength,"+5% Probe Scanning Strength. Duration 12 hours. ++5 to all attibutes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56157,303,Serenity YC122.9 Season Booster - Mining Range,"+5% Mining Range. Duration 12 hours. ++5 to all attibutes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56158,303,Serenity YC122.9 Season Booster - EW Range,"+5% EW Range. Duration 12 hours. ++5 to all attibutes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56159,1982,Renewing Rodiva,"A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. + +By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva",10120000.0000000000,118000.0000000000,435.0000000000,1,None,None,0,None,None,20063,22317 +56160,1982,Striking Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,495000.0000000000,650.0000000000,1,None,112500000.0000,0,None,None,20061,22318 +56161,1982,Shining Drekavac,"A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. + +Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac",9900000.0000000000,495000.0000000000,650.0000000000,1,None,112500000.0000,0,None,None,20061,22318 +56162,1982,Devoted Fisher,"Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.",2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,20902,341 +56163,1982,Devoted Priest,"Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.",2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,20902,1237 +56164,1982,Devoted Trapper,"Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.",2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,20902,1238 +56165,1982,Devoted Smith,"Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.",2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,20902,1238 +56166,1982,Devoted Lookout,"Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.",2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,20902,1238 +56167,1982,Devoted Herald,"Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.",2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,20902,1238 +56168,1982,Devoted Torchbearer,"Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation.",2000000.0000000000,20000.0000000000,235.0000000000,1,None,None,0,None,None,20902,1237 +56170,1982,Attacker Pacifier Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",1400000.0000000000,0E-10,150.0000000000,1,64,None,0,None,None,20070,21490 +56171,1982,Arrester Pacifier Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",1400000.0000000000,0E-10,150.0000000000,1,64,None,0,None,None,20070,21490 +56172,1982,Marker Pacifier Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",1400000.0000000000,0E-10,150.0000000000,1,64,None,0,None,None,20070,21490 +56173,1982,Drainer Pacifier Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",1400000.0000000000,0E-10,150.0000000000,1,64,None,0,None,None,20070,21490 +56174,1982,Assault Enforcer Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",12500000.0000000000,0E-10,300.0000000000,1,64,None,0,None,None,20078,21489 +56175,1982,Drainer Enforcer Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",12500000.0000000000,0E-10,300.0000000000,1,64,None,0,None,None,20078,21489 +56176,1982,Attacker Marshal Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",150000000.0000000000,0E-10,700.0000000000,1,64,None,0,None,None,20068,21864 +56177,1982,Arrester Marshal Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",150000000.0000000000,0E-10,700.0000000000,1,64,None,0,None,None,20068,21864 +56178,1982,Drainer Marshal Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",150000000.0000000000,0E-10,700.0000000000,1,64,None,0,None,None,20068,21864 +56179,303,Serenity September Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56180,303,Standard gunnery skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56181,303,Advanced gunnery Skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56182,303,Standard missile skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56183,303,Advanced missile skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56184,303,Standard drone skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56185,303,Advanced drone skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56186,303,Standard ore processing skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56187,303,Advanced ore processing skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56188,1982,Skybreaker Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",967090.0000000000,28600.0000000000,158.0000000000,1,None,None,0,None,None,20070,24569 +56189,1982,Stormbringer Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",11640000.0000000000,118000.0000000000,473.0000000000,1,None,None,0,None,None,20070,24570 +56190,1950,Vengeance Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +56191,1950,Anathema Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +56192,1950,Zealot Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +56193,1950,Sacrilege Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2069,None,None,0 +56194,1950,Oracle Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +56195,1950,Abaddon Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +56196,1950,Apostle Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2278,None,None,0 +56197,1950,Ark Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,2095,None,None,0 +56198,1950,Archon Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +56199,1950,Aeon Crown and Swords SKIN,"""As Holy Amarr marks the end of the third year of the reign of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite, the Theology Council's Supreme Sobor of Theology affirms the divine inspiration of the Empress's Pax e Kilizhi Do and promulgates it to all who shelter within the embrace of Holy Amarr and the Imperial Rite."" – Theology Council notice of the publication of the Pax e Kilizhi Do, or ""Peace of the Two Swords"", on the third anniversary of Empress Catiz I's coronation. + +This nanocoating celebrates both the third anniversary of the coronation of Empress Catiz I and the publication of the theological work setting out the doctrine of the Peace of the Two Swords in a new addition to Amarr Scripture titled Pax e Kilizhi Do. The work articulates the vision of Empress Catiz I for the Amarr Empire's future and her invocation of the ancient doctrine that the ruler of the Empire wields the sword of spiritual authority alongside a sword of temporal power.",0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +56200,1982,Thunderchild Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",102141000.0000000000,495000.0000000000,861.0000000000,1,None,112500000.0000,0,None,None,20068,24571 +56201,4086,Astrahus Upwell Quantum Core,"This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of an Astrahus-class structure, given that the structure is also fuelled and fully-powered. + +Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. + +Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.",4000.0000000000,500.0000000000,0E-10,1,None,600000000.0000,1,2749,21729,None,0 +56202,4086,Athanor Upwell Quantum Core,"This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of an Athanor-class structure, given that the structure is also fuelled and fully-powered. + +Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. + +Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.",4000.0000000000,500.0000000000,0E-10,1,None,700000000.0000,1,2749,21729,None,0 +56203,4086,Raitaru Upwell Quantum Core,"This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Raitaru-class structure, given that the structure is also fuelled and fully-powered. + +Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. + +Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.",4000.0000000000,500.0000000000,0E-10,1,None,800000000.0000,1,2749,21729,None,0 +56204,4086,Fortizar Upwell Quantum Core,"This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Fortizar-class structure, given that the structure is also fuelled and fully-powered. + +Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. + +Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.",4000.0000000000,50000.0000000000,0E-10,1,None,4000000000.0000,1,2749,21729,None,0 +56205,4086,Tatara Upwell Quantum Core,"This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Tatara-class structure, given that the structure is also fuelled and fully-powered. + +Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. + +Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.",4000.0000000000,50000.0000000000,0E-10,1,None,3500000000.0000,1,2749,21729,None,0 +56206,4086,Azbel Upwell Quantum Core,"This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of an Azbel-class structure, given that the structure is also fuelled and fully-powered. + +Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. + +Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.",4000.0000000000,50000.0000000000,0E-10,1,None,3000000000.0000,1,2749,21729,None,0 +56207,4086,Keepstar Upwell Quantum Core,"This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Keepstar-class structure, given that the structure is also fuelled and fully-powered. + +Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. + +Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.",4000.0000000000,95000.0000000000,0E-10,1,None,30000000000.0000,1,2749,21729,None,0 +56208,4086,Sotiyo Upwell Quantum Core,"This Upwell Quantum Core is capable of supporting fully-functional and efficient operations of a Sotiyo-class structure, given that the structure is also fuelled and fully-powered. + +Many of the functions of Upwell structures depend on stable, high-bandwidth FTL communications that enable many vital systems to query navigation infrastructure, remote market databases, ship registries and a host of other datasets in a timely fashion. The heart of any major structure's communications technology is the Quantum Core. This facility is essentially a large array of fluid routers coupled with an integrated restricted AI that acts as the orchestrator of all FTL communications traffic flowing through it. + +Quantum Cores not only contain some of the most advanced RAIs permitted under the Yulai Convention but also necessarily contain relatively large quantities of quantum-entangled 4-Helium distributed through the many fluid routers in the core array. These characteristics make Quantum Cores some of the most valuable pieces of technology in New Eden, and their vital role in Upwell structure operations means they are housed in the most central and heavily-protected location on any given structure.",4000.0000000000,95000.0000000000,0E-10,1,None,10000000000.0000,1,2749,21729,None,0 +56209,1092,Women's 'Kybernaut Clade' Beret,"Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". + +Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. + +This beret has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' T-shirt, the latter being made available to those capsuleers offering sustained support to the Triglavian Collective.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24512,None,0 +56210,1092,Men's 'Kybernaut Clade' Beret,"Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". + +Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. + +This beret has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' T-shirt, the latter being made available to those capsuleers offering sustained support to the Triglavian Collective.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24513,None,0 +56211,1089,Women's 'Kybernaut Clade' T-Shirt,"Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". + +Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. + +This T-shirt has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' Beret also made available to supporters of the Triglavian Collective.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24514,None,0 +56212,1089,Men's 'Kybernaut Clade' T-Shirt,"Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". + +Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts. + +This T-shirt has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' Beret also made available to supporters of the Triglavian Collective.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24515,None,0 +56213,1982,Endobenthic Abyssal Overmind,"Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.",100250000.0000000000,454500.0000000000,0E-10,1,134,None,0,None,None,11,1718 +56214,1982,Drifter Command Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +56216,1982,Marker Enforcer Disparu Troop,"Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated ""Disparu Troop"", has taken an interest in Triglavian technology and is attempting to acquire it covertly.",12500000.0000000000,0E-10,300.0000000000,1,64,None,0,None,None,20078,21489 +56217,4035,Drifter Polemarkos Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +Drifter Polemarkos Battleships are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +56218,4035,Drifter Strike Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +Drifter Strike Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are fully armed with a primary strike weapon. They are very dangerous and pose a deadly threat to any pilot.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +56219,4035,Drifter Raider Battleship,"CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +Drifter Raider Battleships are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These battleships are relatively lightly armed and lack a primary strike weapon. They remain a dire threat to the unwary.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,20207,21049 +56220,4035,Drifter Navarkos Cruiser,"CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +Drifter Navarkos Cruisers are command vessels of the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are heavily armed and carry a primary strike weapon. They are extremely dangerous and pose a critical threat to any pilot.",1000000.0000000000,100000.0000000000,250.0000000000,1,16,None,0,None,None,20207,22006 +56221,4035,Drifter Assault Cruiser,"CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +Drifter Assault Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are fully armed with a primary strike weapon. They are very dangerous and pose a potent threat to any pilot.",1000000.0000000000,100000.0000000000,250.0000000000,1,16,None,0,None,None,20207,22006 +56222,4035,Drifter Scout Cruiser,"CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets. + +Drifter Scout Cruisers are among the forces sent by the Vigilant Tyrannos to continue their war against the Triglavians in the Collective's Domain of Pochven. These cruisers are relatively lightly armed and lack a primary strike weapon. They remain a definite threat to the unwary.",1000000.0000000000,100000.0000000000,250.0000000000,1,16,None,0,None,None,20207,22006 +56223,1088,Women's EDENCOM 'Valiant' Command Jacket,"The efforts of capsuleers who have made a regular and significant contribution to the defense of New Eden's star systems have been praised as ""valiant"" by Provost Marshal Kasiha Valkanir of EDENCOM. This command jacket celebrates the vital support of capsuleers who have risked and sometimes lost their ships to push back the Triglavian invaders. Such efforts provide powerful support that EDENCOM and the empires count on when planning the defense of star systems and, indeed, the whole of New Eden. + +Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Valiant' Command Jacket is a signal mark of the wearer's valor and that of their crews.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24516,None,0 +56224,1088,Men's EDENCOM 'Valiant' Command Jacket,"The efforts of capsuleers who have made a regular and significant contribution to the defense of New Eden's star systems have been praised as ""valiant"" by Provost Marshal Kasiha Valkanir of EDENCOM. This command jacket celebrates the vital support of capsuleers who have risked and sometimes lost their ships to push back the Triglavian invaders. Such efforts provide powerful support that EDENCOM and the empires count on when planning the defense of star systems and, indeed, the whole of New Eden. + +Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Valiant' Command Jacket is a signal mark of the wearer's valor and that of their crews.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24517,None,0 +56225,1088,Women's Triglavian Survival Suit (Liminality),"Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". + +Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Given their access to Triglavian Survival Suits, and the means to distribute them to committed supporters of the Collective, the evidence for Triglavian co-operation with the Internal Triglavian Revolutionary Organization is mounting. + +Awarded in the name of Zorya Triglav, this Triglavian Survival Suit is a mark of the wearer's commitment to the Triglavian Collective's efforts to achieve Final Liminality where they deem it necessary.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24518,None,0 +56226,1088,Men's Triglavian Survival Suit (Liminality),"Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". + +Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Given their access to Triglavian Survival Suits, and the means to distribute them to committed supporters of the Collective, the evidence for Triglavian co-operation with the Internal Triglavian Revolutionary Organization is mounting. + +Awarded in the name of Zorya Triglav, this Triglavian Survival Suit is a mark of the wearer's commitment to the Triglavian Collective's efforts to achieve Final Liminality where they deem it necessary.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24519,None,0 +56232,4081,Disrupted Gate (Amarr Border),"This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.",100000000000.0000000000,1000000000.0000000000,0E-10,1,4,None,0,None,None,None,24624 +56233,4081,Disrupted Gate (Amarr Border) ,This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,1000000000.0000000000,0E-10,1,4,None,0,None,None,None,24625 +56234,4081,Disrupted Gate (Amarr Region),"This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.",100000000000.0000000000,10000000000.0000000000,0E-10,1,4,None,0,None,None,None,24626 +56235,4081,Disrupted Gate (Amarr Region),This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000000.0000000000,0E-10,1,4,None,0,None,None,None,24627 +56236,4081,Disrupted Gate (Amarr Constellation),"This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.",100000000000.0000000000,100000000.0000000000,0E-10,1,4,None,0,None,None,None,24628 +56237,4081,Disrupted Gate (Amarr Constellation),This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,100000000.0000000000,0E-10,1,4,None,0,None,None,None,24629 +56238,4081,Disrupted Gate (Amarr System) ,"This wrecked Amarr stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Amarr Empire.",100000000000.0000000000,10000000.0000000000,0E-10,1,4,None,0,None,None,None,24630 +56239,4081,Disrupted Gate (Amarr System) ,This is a disconnected Amarr stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000.0000000000,0E-10,1,4,None,0,None,None,None,24631 +56240,4081,Disrupted Gate (Caldari Border) ,"This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.",100000000000.0000000000,10000000000.0000000000,0E-10,1,1,None,0,None,None,None,24632 +56241,4081,Disrupted Gate (Caldari Border) ,This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000000.0000000000,0E-10,1,1,None,0,None,None,None,24633 +56242,4081,Disrupted Gate (Caldari Region) ,"This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.",100000000000.0000000000,10000000.0000000000,0E-10,1,1,None,0,None,None,None,24634 +56243,4081,Disrupted Gate (Caldari Region) ,This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000.0000000000,0E-10,1,1,None,0,None,None,None,24635 +56244,4081,Disrupted Gate (Caldari System),"This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.",100000000000.0000000000,10000000.0000000000,0E-10,1,1,None,0,None,None,None,24636 +56245,4081,Disrupted Gate (Caldari System),This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000.0000000000,0E-10,1,1,None,0,None,None,None,24637 +56246,4081,Disrupted Gate (Caldari Constellation) ,"This wrecked Caldari stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Caldari State.",100000000000.0000000000,10000000.0000000000,0E-10,1,1,None,0,None,None,None,24638 +56247,4081,Disrupted Gate (Caldari Constellation) ,This is a disconnected Caldari stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000.0000000000,0E-10,1,1,None,0,None,None,None,24639 +56248,4081,Disrupted Gate (Gallente Border) ,"This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation.",100000000000.0000000000,1000000000.0000000000,0E-10,1,8,None,0,None,None,None,24640 +56249,4081,Disrupted Gate (Gallente Border) ,This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,1000000000.0000000000,0E-10,1,8,None,0,None,None,None,24641 +56250,4081,Disrupted Gate (Gallente Region) ,"This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation.",100000000000.0000000000,10000000000.0000000000,0E-10,1,8,None,0,None,None,None,24642 +56251,4081,Disrupted Gate (Gallente Region) ,This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000000.0000000000,0E-10,1,8,None,0,None,None,None,24643 +56252,4081,Disrupted Gate (Gallente Constellation),"This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation.",100000000000.0000000000,10000000.0000000000,0E-10,1,8,None,0,None,None,None,24644 +56253,4081,Disrupted Gate (Gallente Constellation),This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000.0000000000,0E-10,1,8,None,0,None,None,None,24645 +56254,4081,Disrupted Gate (Gallente System),"This wrecked Gallente stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Gallente Federation.",100000000000.0000000000,10000000.0000000000,0E-10,1,8,None,0,None,None,None,24646 +56255,4081,Disrupted Gate (Gallente System),This is a disconnected Gallente stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000.0000000000,0E-10,1,8,None,0,None,None,None,24647 +56256,4081,Disrupted Gate (Minmatar Border),"This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic.",100000000000.0000000000,1000000000.0000000000,0E-10,1,2,None,0,None,None,None,24648 +56257,4081,Disrupted Gate (Minmatar Border),This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,1000000000.0000000000,0E-10,1,2,None,0,None,None,None,24649 +56258,4081,Disrupted Gate (Minmatar Region),"This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic.",100000000000.0000000000,10000000.0000000000,0E-10,1,1,None,0,None,None,None,24650 +56259,4081,Disrupted Gate (Minmatar Region),This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000000.0000000000,0E-10,1,2,None,0,None,None,None,24651 +56260,4081,Disrupted Gate (Minmatar Constellation),"This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic.",100000000000.0000000000,10000000.0000000000,0E-10,1,2,None,0,None,None,None,24652 +56261,4081,Disrupted Gate (Minmatar Constellation),This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000.0000000000,0E-10,1,2,None,0,None,None,None,24653 +56262,4081,Disrupted Gate (Minmatar System),"This wrecked Minmatar stargate was disrupted by the Triglavian Collective's manipulation of the star system in which it lies. The awesome local disruption of space-time led to severe gravitational anomalies drawing a huge quantity of exotic matter into the gate threshold. The energies released have definitively wrecked the stargate, leaving it a non-functional monument to a time when this system was part of the Minmatar Republic.",100000000000.0000000000,10000000.0000000000,0E-10,1,2,None,0,None,None,None,24654 +56263,4081,Disrupted Gate (Minmatar System),This is a disconnected Minmatar stargate disrupted by the Triglavian Collective's manipulation of the star system to which it once led. The disrupted gate is now a navigation hazard and attempts to use it for interstellar travel will fail.,100000000000.0000000000,10000000.0000000000,0E-10,1,2,None,0,None,None,None,24655 +56264,1088,Women's Bioadaptive Kybernaut Combat Suit,"Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". + +Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Contact and active co-operation between the Triglavian Collective and Intriguerre is certain given their distribution of Bioadaptive Kybernaut Combat Suits. Disturbingly, for CONCORD, the suits appear to be based on DED issue equipment with heavy internal modification to include Triglavian bioadaptive technology. + +Awarded in the name of Zorya Triglav, this Bioadaptive Kybernaut Combat Suit has apparently been developed to assist the most promising Kybernauts with integration into the Triglavian Collective's way of life.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24525,None,0 +56265,1088,Women's EDENCOM 'Defiant' Combat Suit,"Capsuleers who have gone above and beyond the call of duty in defense of New Eden are deeply appreciated by EDENCOM Command. Provost Marshal Kashia Valkanir has said that ""the work of loyal capsuleer leaders and commanders is vital to the New Eden Common Defense Initiative."" Without such leaders and fighters, the defense of New Eden would certainly be impaired. + +Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Defiant' Combat Suit has been crafted for issue to those capsuleers and crews who have shown the utmost defiance in the face of the Triglavian invaders.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24526,None,0 +56266,1088,Men's Bioadaptive Kybernaut Combat Suit,"Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of ""proving and joining the flow"". The radicals of the Internal Triglavian Revolutionary Organization, also known as ""Intriguerre"", claim that the Triglavian invasion represents ""a dynamic moment of challenge and opportunity for posthumanity"". + +Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Contact and active co-operation between the Triglavian Collective and Intriguerre is certain given their distribution of Bioadaptive Kybernaut Combat Suits. Disturbingly, for CONCORD, the suits appear to be based on DED issue equipment with heavy internal modification to include Triglavian bioadaptive technology. + +Awarded in the name of Zorya Triglav, this Bioadaptive Kybernaut Combat Suit has apparently been developed to assist the most promising Kybernauts with integration into the Triglavian Collective's way of life.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24527,None,0 +56267,1088,Men's EDENCOM 'Defiant' Combat Suit,"Capsuleers who have gone above and beyond the call of duty in defense of New Eden are deeply appreciated by EDENCOM Command. Provost Marshal Kashia Valkanir has said that ""the work of loyal capsuleer leaders and commanders is vital to the New Eden Common Defense Initiative."" Without such leaders and fighters, the defense of New Eden would certainly be impaired. + +Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Defiant' Combat Suit has been crafted for issue to those capsuleers and crews who have shown the utmost defiance in the face of the Triglavian invaders.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24528,None,0 +56269,1964,Decayed Heavy Warp Scrambler Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,21994,None,0 +56270,1964,Unstable Heavy Warp Scrambler Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,22018,None,0 +56271,1964,Gravid Heavy Warp Scrambler Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,22005,None,0 +56272,1964,Unstable Heavy Warp Disruptor Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,22016,None,0 +56273,1964,Gravid Heavy Warp Disruptor Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,22004,None,0 +56274,1964,Decayed Heavy Warp Disruptor Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2441,21993,None,0 +56275,1964,Decayed 10000MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2750,21984,None,0 +56276,1964,Unstable 10000MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2750,22006,None,0 +56277,1964,Gravid 10000MN Afterburner Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2750,21995,None,0 +56278,1964,Decayed 50000MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2750,21986,None,0 +56279,1964,Unstable 50000MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2750,22008,None,0 +56280,1964,Gravid 50000MN Microwarpdrive Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2750,21997,None,0 +56281,1964,Decayed Capital Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2751,21990,None,0 +56282,1964,Unstable Capital Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2751,22012,None,0 +56283,1964,Gravid Capital Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. +",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2751,22001,None,0 +56284,1964,Unstable Capital Ancillary Armor Repairer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2751,22012,None,0 +56285,1964,Decayed Capital Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2752,21991,None,0 +56286,1964,Unstable Capital Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2752,22013,None,0 +56287,1964,Gravid Capital Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2752,22002,None,0 +56288,1964,Unstable Capital Ancillary Shield Booster Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2752,22013,None,0 +56289,1964,Decayed Capital Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2753,21988,None,0 +56290,1964,Unstable Capital Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2753,22010,None,0 +56291,1964,Gravid Capital Energy Nosferatu Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2753,21999,None,0 +56292,1964,Decayed Capital Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2753,21987,None,0 +56293,1964,Unstable Capital Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2753,22009,None,0 +56294,1964,Gravid Capital Energy Neutralizer Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2753,21998,None,0 +56295,1982,Lucifer Cynabal,"The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",9047000.0000000000,101000.0000000000,400.0000000000,1,32,None,0,None,None,20111,337 +56299,1964,Decayed Siege Module Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2754,22064,None,0 +56300,1964,Unstable Siege Module Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2754,22066,None,0 +56301,1964,Gravid Siege Module Mutaplasmid,"This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. + +Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. + +The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.",1.0000000000,1.0000000000,0E-10,1,None,1000.0000,1,2754,22065,None,0 +56303,52,Heavy Abyssal Warp Scrambler,"Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.",1.0000000000,100.0000000000,0E-10,1,None,None,1,None,3433,None,0 +56304,52,Heavy Abyssal Warp Disruptor,Disrupts the target ship's navigation computer which prevents it from warping.,1.0000000000,100.0000000000,0E-10,1,None,None,1,None,111,None,0 +56305,46,10000MN Abyssal Afterburner,"Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. + +Note: May only be fitted to capital class ships.",1000.0000000000,4000.0000000000,0E-10,1,None,None,1,None,96,None,0 +56306,46,50000MN Abyssal Microwarpdrive,"Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. + +Penalty: Max capacitor reduced. + +Note: May only be fitted to capital class ships.",1000.0000000000,4000.0000000000,0E-10,1,None,None,1,None,10149,None,0 +56307,62,Capital Abyssal Armor Repairer,"This module uses nano-assemblers to repair damage done to the armor of the ship. + +Note: May only be fitted to capital class ships.",500.0000000000,4000.0000000000,0E-10,1,None,None,1,None,80,None,0 +56308,1199,Capital Abyssal Ancillary Armor Repairer,"This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. + +Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.",500.0000000000,4000.0000000000,1.2800000000,1,None,None,1,None,80,None,0 +56309,40,Capital Abyssal Shield Booster,"Expends energy to provide a quick boost in shield strength. + +Note: May only be fitted to capital class ships.",0E-10,4000.0000000000,0E-10,1,None,None,1,None,84,None,0 +56310,1156,Capital Abyssal Ancillary Shield Booster,"Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold. + +Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.",0E-10,4000.0000000000,900.0000000000,1,None,None,1,None,10935,None,0 +56311,68,Capital Abyssal Energy Nosferatu,"Drains energy from the target ship and adds it to your own. + +Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.",2000.0000000000,4000.0000000000,0E-10,1,None,None,1,None,1029,None,0 +56312,71,Capital Abyssal Energy Neutralizer,"Neutralizes a portion of the energy in the target ship's capacitor. + +Note: May only be fitted to capital class ships.",2000.0000000000,4000.0000000000,0E-10,1,None,None,1,None,1283,None,0 +56313,515,Abyssal Siege Module,"An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. + +This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. +In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. + +Notes: +- A siege module requires Strontium clathrates to run and operate effectively. +- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. +- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. +- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.",1.0000000000,4000.0000000000,0E-10,1,None,None,1,None,2851,None,0 +56314,1982,Edencom Battleship placeholder,Placeholder,1400000.0000000000,0E-10,150.0000000000,1,64,None,0,None,None,20068,24571 +56315,1982,Elite Lucifer Cynabal,"The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",9047000.0000000000,101000.0000000000,400.0000000000,1,32,None,0,None,None,20111,337 +56316,1982,Lucifer Ixion,"The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",8000000.0000000000,101000.0000000000,400.0000000000,1,32,None,0,None,None,20111,336 +56317,10,Pochven Conduit Gate (Interstellar),"This Triglavian structure is designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems ""woven"" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop. + +Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads. + +As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.",300000000000.0000000000,30000000.0000000000,0E-10,1,135,None,0,None,None,32,24656 +56319,4036,Aroused Hypnosian Sentinel,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3516 +56320,4036,Aroused Hypnosian Eristikon,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3559 +56321,4036,Aroused Hypnosian Psychopomp,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3516 +56322,4036,Aroused Hypnosian Warden,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 +56323,4036,Aroused Hypnosian Avenger,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 +56324,4036,Aroused Hypnosian Upholder,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3527 +56325,4036,Aroused Hypnosian Watcher,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 +56326,4036,Aroused Hypnosian Agonizer,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +56327,4036,Aroused Hypnosian Preserver,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +56328,4036,Hypnosian Sentinel,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3516 +56329,4036,Hypnosian Eristikon,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3559 +56330,4036,Hypnosian Psychopomp,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3516 +56331,4036,Hypnosian Warden,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 +56332,4036,Hypnosian Avenger,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 +56333,4036,Hypnosian Upholder,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3527 +56334,4036,Hypnosian Watcher,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 +56335,4036,Hypnosian Agonizer,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +56336,4036,Hypnosian Preserver,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +56337,4036,Faded Hypnosian Sentinel,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3516 +56338,4036,Faded Hypnosian Eristikon,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3559 +56339,4036,Faded Hypnosian Psychopomp,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",19000000.0000000000,19000000.0000000000,120.0000000000,1,64,None,0,None,None,12,3516 +56340,4036,Faded Hypnosian Warden,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 +56341,4036,Faded Hypnosian Avenger,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3536 +56342,4036,Faded Hypnosian Upholder,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",10900000.0000000000,109000.0000000000,120.0000000000,1,64,None,0,None,None,12,3527 +56343,4036,Faded Hypnosian Watcher,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3560 +56344,4036,Faded Hypnosian Agonizer,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +56345,4036,Faded Hypnosian Preserver,"Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying Drifter raiding parties in Triglavian space. While unlikely to be as capable as Drifter vessels, the Sleeper drones they control should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power.",1910000.0000000000,19100.0000000000,120.0000000000,1,64,None,0,None,None,12,3528 +56346,1982,Lucifer Dramiel,"The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",950000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20108,338 +56347,1982,Elite Lucifer Dramiel,"The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",950000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20108,338 +56348,1982,Lucifer Fury,"The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",950000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20108,340 +56349,1982,Lucifer Echo,"The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",850000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20108,343 +56350,1982,Lucifer Medusa,"The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",900000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20108,342 +56351,1982,Lucifer Burst,"The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",1420000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20108,306 +56352,1982,Lucifer Swordspine,"The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains.",900000.0000000000,27289.0000000000,130.0000000000,1,32,None,0,None,None,20108,345 +56353,4050,Crimson Harvest Frigate FFA Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers. +The ships allowed to enter this proving ground event are the Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Executioner, Condor, Atron, and Slasher. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from October 30rd to November 3rd, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +56354,4050,2v2 Tactical Destroyer Proving Filament,"This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers. +The ships allowed to enter this proving ground event are the Confessor, Jackdaw, Hecate, and Svipul. +Fleets entering this proving ground can include a maximum of one vessel of any single ship type. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from November 20th to 24th, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +56355,4050,1v1 T1 Cruisers Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. +The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from December 4th to 8th, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +56356,4050,Yoiul 2v2v2v2 Destroyers Proving Filament,"This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against three other fleets of two capsuleers each in a team free-for-all format. +The ships allowed to enter this proving ground event are the Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, and Sunesis. +Fleets entering this proving ground can include a maximum of one vessel of any single ship type. +All ships within this proving ground will receive a bonus that causes their modules to take 50% less heat damage from overheating. + +Pilots equipped with modules or implants with a meta level higher than 4 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from December 18th to 22nd, YC122",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +56357,4050,Yoiul 3v3 Frigates Proving Filament,"This filament allows a fleet containing three capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of three capsuleers. +The ships allowed to enter this proving ground event are the Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Executioner, Condor, Atron, and Slasher. +Fleets entering this proving ground can include a maximum of one vessel of any single ship type. +All ships within this proving ground will receive a bonus that causes their modules to take 50% less heat damage from overheating. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from January 1st to 5th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24499,None,0 +56358,4050,T1 Cruiser FFA Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers. +The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from January 15th to 19th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +56359,4050,1v1 T1 Battlecruisers Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. +The ships allowed to enter this proving ground event are the Prophecy, Ferox, Brutix, Cyclone, Harbinger, Drake, Myrmidon, Hurricane, Oracle, Naga, Talos, Tornado, and Gnosis + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from January 29th to February 2nd, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +56360,4050,Gala 2v2 Cruisers Proving Filament,"This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers. +The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose. +Fleets entering this proving ground can include a maximum of one vessel of any single ship type. +All ships within this proving ground will receive a bonus that improves the effectiveness of their Stasis Webifier modules by 50% + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from February 12th to 16th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +56361,4050,T1 Frigate FFA Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers. +The ships allowed to enter this proving ground event are the Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Executioner, Condor, Atron, and Slasher. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from February 26 to March 2, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +56362,340,GM's Secret Stash Container,"This small container is fitted with a password-protected security lock. +It has been placed as part of GM Week celebrations and contains goodies for capsuleers who can solve the riddle of its password.",10000.0000000000,100.0000000000,120.0000000000,1,None,5000.0000,0,None,1173,None,1173 +56365,1194,Tranquil Abyssal Filaments Crate,This sealed containment crate holds a Tranquil Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket.,0.1000000000,1.0000000000,0E-10,1,None,None,1,1661,21924,None,0 +56487,4037,Vexing Phase-I Swarmer,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",5000.0000000000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1230 +56488,4037,Punishing Phase-I Swarmer,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",5000.0000000000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1230 +56489,4037,Interfering Phase-I Swarmer,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",5000.0000000000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1230 +56490,4037,Obstructing Phase-I Swarmer,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",5000.0000000000,60.0000000000,480.0000000000,1,134,None,0,None,None,11,1230 +56491,4037,Vexing Phase-II Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",6666.6666670000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1219 +56492,4037,Punishing Phase-II Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",6666.6666670000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1224 +56493,4037,Interfering Phase-II Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",6666.6666670000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1225 +56494,4037,Obstructing Phase-II Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",6666.6666670000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1226 +56495,4037,Vexing Phase-III Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",8888.8888890000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1223 +56496,4037,Punishing Phase-III Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",8888.8888890000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1227 +56497,4037,Interfering Phase-III Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",8888.8888890000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1222 +56498,4037,Obstructing Phase-III Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",8888.8888890000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1220 +56499,4037,Vexing Phase-IV Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",11851.8518500000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1223 +56500,4037,Punishing Phase-IV Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",11851.8518500000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1227 +56501,4037,Interfering Phase-IV Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",11851.8518500000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1222 +56502,4037,Obstructing Phase-IV Legionary,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",11851.8518500000,10.0000000000,480.0000000000,1,134,None,0,None,None,11,1220 +56503,4037,Overmind Broodlord Alpha,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types.",100000.0000000000,60.0000000000,480.0000000000,1,134,None,0,None,None,11,21284 +56504,4037,Grazing Phase-0 Forager,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",100000.0000000000,60.0000000000,480.0000000000,1,134,None,0,None,None,11,21818 +56505,4037,Overmind Broodlord Omega,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +Overmind Broodlords are powerful vessels that function as mobile superorganisms of rogue drones hosted within the hulk of a capital-class vessel subverted and infested by the swarm. An encounter with one of these Overminds will involve combat with many rogue drone combat types.",5000.0000000000,5.0000000000,480.0000000000,1,134,None,0,None,None,11,21285 +56506,4037,Overmind Destructor Delta,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.",100000.0000000000,60.0000000000,480.0000000000,1,134,None,0,None,None,11,1229 +56507,4037,Overmind Destructor Epsilon,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.",100000.0000000000,60.0000000000,480.0000000000,1,134,None,0,None,None,11,1221 +56508,4037,Overmind Interruptor Lambda,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.",100000.0000000000,60.0000000000,480.0000000000,1,134,None,0,None,None,11,1718 +56509,4037,Overmind Interruptor Iota,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.",100000.0000000000,60.0000000000,480.0000000000,1,134,None,0,None,None,11,24499 +56510,4037,Overmind Progenitor Zero,"Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +Overmind Progenitors are often to be found at the heart of a rogue drone infestation range and are critical to the continued expansion of a rogue swarm. Guarded by many powerful and high caste rogue drones, the Progenitor will be the focus of the entire swarm's combat castes if it is threatened. An assault on an Overmind Progenitor should not be undertaken lightly.",100000.0000000000,60.0000000000,480.0000000000,1,134,None,0,None,None,11,2566 +56535,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56536,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56537,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56538,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56539,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56540,988,Wormhole X450,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56541,988,Wormhole R081,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56542,988,Wormhole F216,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56543,988,Wormhole F216,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56544,988,Wormhole U372,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56545,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56546,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56547,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56548,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56549,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56550,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56551,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56552,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56553,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56554,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56555,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56556,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56557,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56558,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56559,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56560,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56561,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56562,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56563,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56564,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56565,988,Wormhole C729,"An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3715 +56566,4055,Conduit Adversary Spawner A,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56567,4055,Conduit Adversary Spawner C,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56568,4055,Conduit Adversary Spawner B,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56569,815,QA Tactical Capsuleer Recloner,"The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper. + +The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. + +While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.",0E-10,4000.0000000000,0E-10,1,None,59832880.0000,0,1642,24547,None,24891 +56570,227,CH AR Ha R1(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56571,227,CH AR Ha R2 (Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56572,227,CH AR Ha R3 (Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56573,227,CH AR Ha B(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56574,227,CH AR Ez R3(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56575,227,CH AR Ez B(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56576,227,CH AR Ez R1 (Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56577,227,CH AR Ez R2(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56578,227,CH BR Ez R1(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56579,227,CH BR Ez R2(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56580,227,CH BR Ez R3(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56581,227,CH BR Ez B(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56582,227,CH BR Ha R1(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56583,227,CH BR Ha R2(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56584,227,CH BR Ha R3(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56585,227,CH BR Ha B(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56586,227,CH AR ES R1 (Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56587,227,CH AR ES B(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56588,227,CH BR ES R1(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56589,227,CH BR ES B(Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56590,1950,Confessor Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,4,None,1,2310,None,None,0 +56591,1950,Prophecy Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +56592,1950,Armageddon Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +56593,1950,Ferox Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +56594,1950,Charon Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,1,None,1,1985,None,None,0 +56595,1950,Phoenix Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,1,None,1,1981,None,None,0 +56596,1950,Hecate Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +56597,1950,Dominix Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +56598,1950,Thanatos Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +56599,1950,Panther Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +56600,1950,Naglfar Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +56601,1950,Nidhoggur Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +56602,1950,Cynabal Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,2,None,1,2030,None,None,0 +56603,1950,Machariel Malagrin Marshlight SKIN,"The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings. + +The Western Morthani natives called the most-feared of these spirits the ""Boitata"", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon ""Malagrin"" and also noted the tendency for livestock drowned in the marshes to attract these eery lights. + +Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes. + +Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.",0E-10,0.0100000000,0E-10,1,2,None,1,1963,None,None,0 +56604,1950,Venture Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2321,None,None,0 +56605,1950,Prospect Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +56606,1950,Porpoise Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +56607,1950,Endurance Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2320,None,None,0 +56608,1950,Procurer Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +56609,1950,Retriever Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +56610,1950,Covetor Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +56611,1950,Primae Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2331,None,None,0 +56612,1950,Orca Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +56613,1950,Rorqual Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +56614,1950,Bowhead Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2318,None,None,0 +56615,1950,Skiff Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +56616,1950,Mackinaw Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +56617,1950,Hulk Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2012,None,None,0 +56618,1950,Noctis Rockbreaker Pioneers SKIN,"Outer Ring Excavations is not afraid to explore hostile territory in search of valuable asteroids and other harvestable resource fields. In order to break through to potential resources in dangerous systems, ORE will send specialist pioneer fleets that are unusually heavily-armed and supported by combat vessels. + +One of the most effective such groups in ORE's organization is Pioneer Group 4C-B7X VIII Alpha, famous throughout ORE as the original ""Rockbreaker Pioneers"".",0E-10,0.0100000000,0E-10,1,128,None,1,2328,None,None,0 +56619,303,Serenity Monthly Cerebral Accelerator - 2020.10,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/31.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56620,303,Serenity October Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/11/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56621,303,Serenity October Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/11/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56622,1950,Skybreaker Strikeflight Red SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +Allocation of EDENCOM's Skybreaker, Stormbringer and Thunderchild class vessels has primarily been directed to special squadrons formed to hunt Triglavian forces or provide escorts to capital wings engaging Triglavian forces during EDENCOM counter-offensives and fortification operations. + +Strikeflight Red is an EDENCOM special operations force that has been tasked with making sorties behind Triglavian lines, and is rumored to be deployed in support of operations carried out by AEGIS commando forces on Triglavian held planets and other orbital bodies.",0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +56623,1950,Stormbringer Strikeflight Red SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +Allocation of EDENCOM's Skybreaker, Stormbringer and Thunderchild class vessels has primarily been directed to special squadrons formed to hunt Triglavian forces or provide escorts to capital wings engaging Triglavian forces during EDENCOM counter-offensives and fortification operations. + +Strikeflight Red is an EDENCOM special operations force that has been tasked with making sorties behind Triglavian lines, and is rumored to be deployed in support of operations carried out by AEGIS commando forces on Triglavian held planets and other orbital bodies.",0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +56624,1950,Thunderchild Strikeflight Red SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +Allocation of EDENCOM's Skybreaker, Stormbringer and Thunderchild class vessels has primarily been directed to special squadrons formed to hunt Triglavian forces or provide escorts to capital wings engaging Triglavian forces during EDENCOM counter-offensives and fortification operations. + +Strikeflight Red is an EDENCOM special operations force that has been tasked with making sorties behind Triglavian lines, and is rumored to be deployed in support of operations carried out by AEGIS commando forces on Triglavian held planets and other orbital bodies. + +",0E-10,0.0100000000,0E-10,1,None,None,1,None,None,None,0 +56625,4029,Abyssal Talassonite,"Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.",0E-10,16.0000000000,0E-10,100,None,234353.0000,1,2540,24136,None,24434 +56626,4029,Hadal Talassonite,"Light neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Nocxium and Megacyte.",0E-10,16.0000000000,0E-10,100,None,234353.0000,1,2540,24136,None,24434 +56627,4031,Abyssal Bezdnacine,"Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.",0E-10,16.0000000000,0E-10,100,None,449945.0000,1,2538,24143,None,24452 +56628,4031,Hadal Bezdnacine,"Intense neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Megacyte.",0E-10,16.0000000000,0E-10,100,None,449945.0000,1,2538,24143,None,24452 +56629,4030,Abyssal Rakovene,"Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine",0E-10,16.0000000000,0E-10,100,None,401168.0000,1,2539,24144,None,24446 +56630,4030,Hadal Rakovene,"Protracted neutron deposition from the chaotic radiations observed near Abyssal Conduits have morphed the mineralogical composition of this Asteroid type, suspected to be formerly of the Scordite family. Reprocessing it will yield significant amounts of Tritanium whilst also yielding smaller amounts of Isogen and Zydrine",0E-10,16.0000000000,0E-10,100,None,401168.0000,1,2539,24144,None,24446 +56631,1218,Bezdnacine Processing,"Specialization in Bezdnacine reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. + +2% bonus to Bezdnacine reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1323,33,None,0 +56632,1218,Talassonite Processing,"Specialization in Talassonite reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. + +2% bonus to Talassonite reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1323,33,None,0 +56633,1218,Rakovene Processing,"Specialization in Rakovene reprocessing. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. + +2% bonus to Rakovene reprocessing yield per skill level.",0E-10,0.0100000000,0E-10,1,None,400000.0000,1,1323,33,None,0 +56634,1092,Women's 'Crimson Harvest' Cap,"The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24536,None,0 +56635,1088,Women's 'Crimson Harvest' Jacket,"The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24537,None,0 +56636,1089,Women's 'Crimson Harvest' T-Shirt,"The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24538,None,0 +56637,1092,Men's 'Crimson Harvest' Cap,"The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24539,None,0 +56638,1088,Men's 'Crimson Harvest' Jacket,"The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24540,None,0 +56639,1089,Men's 'Crimson Harvest' T-Shirt,"The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24541,None,0 +56640,303,Serenity October Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56644,1568,Harvest Savior,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly.,1003000.0000000000,28600.0000000000,400.0000000000,1,32,None,0,None,None,20114,2632 +56645,1568,Harvest Follower,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly.,1148000.0000000000,28600.0000000000,400.0000000000,1,32,None,0,None,None,20114,1762 +56646,1568,Harvest Shepherd,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly.,1200000.0000000000,28600.0000000000,400.0000000000,1,32,None,0,None,None,20114,2632 +56647,1665,Harvest Prophet,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly.,13000000.0000000000,115000.0000000000,400.0000000000,1,32,None,0,None,None,20114,1761 +56648,1568,Shining Flame Crusader,,1050000.0000000000,26500.0000000000,90.0000000000,1,8,None,0,None,None,20063,1921 +56649,1568,Shining Flame Deacon,,1630000.0000000000,26500.0000000000,250.0000000000,1,8,None,0,None,None,20063,21220 +56650,1568,Shining Flame Crucifier,,1064000.0000000000,26500.0000000000,265.0000000000,1,8,None,0,None,None,20063,1066 +56651,1665,Shining Flame Augoror,,11980000.0000000000,101000.0000000000,465.0000000000,1,8,None,0,None,None,20063,58 +56652,1665,Shining Flame Omen,,13000000.0000000000,101000.0000000000,400.0000000000,1,8,None,0,None,None,20063,1065 +56653,1665,Shining Flame Curse,,11810000.0000000000,101000.0000000000,345.0000000000,1,8,None,0,None,None,20063,1854 +56654,1666,Shining Flame Oracle,,14760000.0000000000,270000.0000000000,500.0000000000,1,8,None,0,None,None,20061,11775 +56659,303,Festival-only New Eden Vanguard Pack,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20. ",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56661,303,Festival-only New Eden Commander Pack,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20. ",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56662,303,Festival-only New Eden Marshal Pack,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 7 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/10/20. ",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56664,1975,acath06_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2400 +56669,1667,Harvest Overseer,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly.,105200000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20112,2122 +56670,1665,Harvest Sage,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly.,16010000.0000000000,118000.0000000000,0E-10,1,32,None,0,None,None,20114,2636 +56671,1666,Harvest Diviner,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly.,15500000.0000000000,234000.0000000000,0E-10,1,32,None,0,None,None,20114,3133 +56672,1667,Harvest Supervisor,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly.,105200000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20112,2122 +56673,1667,Harvest Director,This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly.,105200000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20112,2122 +56674,1667,Shining Flame Commander,A powerful battleship of the Amarr Empire. Threat level: Deadly.,105200000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20061,297 +56675,1667,Shining Flame Commodore,A powerful battleship of the Amarr Empire. Threat level: Deadly.,105200000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20061,297 +56676,1667,Shining Flame Admiral,A powerful battleship of the Amarr Empire. Threat level: Deadly.,105200000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20061,297 +56677,1975,acath07_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2404 +56678,1975,ao1_t1_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,24,2785 +56679,1975,abs1_t1_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2359 +56680,1975,abs2_t1_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2927 +56681,1975,abs3_t1_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,1703 +56682,1975,as1_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,26,1069 +56683,1975,as2_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,26,1068 +56684,1975,as3_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,26,1073 +56685,1975,as4_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,18,1074 +56686,1975,as5_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,18,1070 +56687,1975,as6_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,18,1373 +56688,1975,as7_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,18,1071 +56689,1975,as8_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,18,1249 +56690,1975,as9_enviroment_asset,,0E-10,0E-10,0E-10,1,None,None,0,None,None,18,1072 +56691,474,Crimson Gauntlet Shortcut Keypass,This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +56692,474,Shining Flame Base Shortcut Keypass,This keypass grants single-use access to private shortcut acceleration gate within Shining Flame Base and Shining Flame Frontline Base complexes.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +56693,1991,Triglavian Space Trace,This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Triglavian Space Filament.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,24520 +56699,319,Svarog Vyraj Anchorage,"Vast and resplendent with the energies of a harnessed singularity, the Svarog Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Svarog, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right. + +The positioning of the Vyraj Anchorage at the core of Svarog Clade's section of the Pochven region's loop of conduit gates implies a vital role in the ""weaving"" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.",19683000000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24552 +56700,319,Perun Vyraj Anchorage,"Vast and resplendent with the energies of a harnessed singularity, the Perun Vyraj Anchorage is a truly titanic structure. Lying at the heart of Krai Perun, this enormous anchorage is large enough to serve as a dock for Xordazh-class World Arks and is effectively an even greater artificial world in its own right. + +The positioning of the Vyraj Anchorage at the core of Perun Clade's section of the Pochven region's loop of conduit gates implies a vital role in the ""weaving"" of the constructed Triglavian region. For the Triglavians, the true primary role of the mighty structure appears be one of anchoring this space to the Abyssal Domain of Bujan, facilitating the Flow of Vyraj through the Domain of Pochven.",19683000000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,24552 +56701,1250,Mobile Sanguine Harvester,"This mobile tractor unit has been modified by Blood Raider engineers to collect frozen corpses instead of wrecks. + +125km effective range. +10 second activation time. + +May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. +Automatically decays if abandoned for 24 hours.",10000.0000000000,100.0000000000,27000.0000000000,1,None,None,1,2760,None,None,24889 +56702,1270,Mobile Sanguine Harvester Blueprint,,0E-10,0.0100000000,0E-10,1,None,30000000.0000,1,None,None,None,20387 +56703,1882,ENV_Abyssal_Halloween_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22391 +56704,1975,Invisible Cloud - Disallow Cloaking - ESS Main Room,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,10026 +56707,526,"1,620,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24166,None,0 +56708,526,Interstellar Navigation Logs,"Navigation logs recovered from spacefaring vessels of all kinds are of great interest to the Triglavian Collective. Mapping of interstellar navigation includes transits through stargates, conduit gates, filament conduits and wormholes, all providing the Triglavians a picture of the flow of traffic within and beyond their domains.",0.1000000000,0.1000000000,0E-10,1,None,None,1,20,2988,None,0 +56709,526,Corrupted Neurosynaptic Profile,"Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. While this profile is corrupted, the Collective willingly accepts even such fragmentary data for analysis.",0.1000000000,0.1000000000,0E-10,1,None,None,1,20,2885,None,0 +56710,526,Partial Neurosynaptic Profile,"Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. Although this profile is partial, the Collective is quite capable of integrating incomplete data into its analysis.",0.1000000000,0.1000000000,0E-10,1,None,None,1,20,2885,None,0 +56711,526,Intact Neurosynaptic Profile,"Neurosynaptic profiles are invaluable to the Triglavian Collective for assessing any sentients they encounter, including Drifters, Sleeper and Rogue Drones. This fully intact profile provides a complete set of the core data, and the Collective will trade favorably for such an item.",0.1000000000,0.1000000000,0E-10,1,None,None,1,20,2885,None,0 +56712,526,Holistic Neurosynaptic Template,Neurosynaptic profiles are invaluable to the Triglavians for assessing any sentients they encounter but acquiring a Holistic Neurosynaptic Template for a given personality is real prize. An inclusive data set such as this records every nuance of personality laid down in core and peripheral neurosynaptic pathway. The Collective will trade premium items for such high quality data.,0.1000000000,0.1000000000,0E-10,1,None,None,1,20,2038,None,0 +56713,526,Vessel Core Hologram,"Space Vessel Core Holograms provide technical data on the architecture and core systems of all manner of ships, and can often be extracted from the data systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data.",0.1000000000,0.1000000000,0E-10,1,None,None,1,20,1433,None,0 +56714,526,Modular Systems Hologram,Modular Systems Holograms provide technical data on the universal practice of configuring a core hull with the addition of a variety of modular equipment. Such data can often be extracted from the computer systems of disabled or wrecked vessels. The Triglavian Collective is generally willing to exchange certain items for such valuable data.,0.1000000000,0.1000000000,0E-10,1,None,None,1,20,1432,None,0 +56715,526,Cultural Semiosis Data,Data extracted from the systems of disabled or wrecked ships often includes entries less technical in nature and more concerned with the cultural aspects of the sentients that crewed or controlled the vessel. The Triglavian Collective's wish to acquire cultural intelligence through semiotic analysis of such information means that this data is valuable for exchange purposes.,0.1000000000,0.1000000000,0E-10,1,None,None,1,20,1177,None,0 +56716,526,Protective Equipment Patterns,Data extracted from the systems of disabled or wrecked ships sometimes includes specifications and patterns for the protective equipment or apparel of the sentients that crewed or controlled the vessel. The Triglavian Collective's desire to acquire both practical and cultural intelligence through analysis of such equipment patterns means that this type of data is valuable for exchange purposes.,0.1000000000,0.1000000000,0E-10,1,None,None,1,20,10256,None,0 +56719,4055,Easy Roaming Spawner - Drifters/Sleeper,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,10026 +56720,4055,Basic Roaming Spawner - Drifters/Sleeper,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,10026 +56721,4055,Elite Roaming Spawner - Drifters/Sleeper,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,10026 +56722,4055,Easy Roaming Spawner - Rogue Drones,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,10026 +56723,4055,Basic Roaming Spawner - Rogue Drones,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,10026 +56724,4055,Elite Roaming Spawner - Rogue Drones,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,10026 +56726,226,Pochven Conduit Gate (Inactive),"Though it is currently inactive, this Triglavian structure is of a type designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems ""woven"" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop. + +Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads. + +As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.",300000000000.0000000000,30000000.0000000000,0E-10,1,135,None,0,None,None,32,24656 +56727,4055,Easy Roaming Spawner - EDENCOM,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,10026 +56728,4055,Basic Roaming Spawner - EDENCOM,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,10026 +56729,4055,Elite Roaming Spawner,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,10026 +56730,4055,Wormhole Wave A Spawner Easy - EDENCOM Amarr,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56731,4055,Wormhole Wave A Spawner Base - EDENCOM Amarr,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56732,4055,Wormhole Wave A Spawner Hard - EDENCOM Amarr,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56733,303,Nanoheuristic Clone Mapper,"The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body. + +When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner. + +The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced.",0E-10,1.0000000000,0E-10,1,None,None,1,2761,10144,None,0 +56734,532,Tactical Capsuleer Recloner Blueprint,,0E-10,0.0100000000,0E-10,1,None,550328800.0000,1,799,24547,None,0 +56735,815,Tactical Capsuleer Recloner,"The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper. + +The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system. + +While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship. + +Note: The recloning action requires material from fuel blocks stored in Supercarrier. The type of fuel block needed is specific to each Supercarrier and can be found in their attributes.",0E-10,4000.0000000000,0E-10,1,None,59832880.0000,1,1642,24547,None,24891 +56736,1975,ENV_Halloween_Pump_S2_02a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56737,1975,Audio_Halloween_Monsters,,0E-10,0E-10,0E-10,1,None,None,0,None,None,23050,10026 +56740,186,Drifter Cruiser Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,64,None,0,None,None,None,3116 +56741,186,Drifter Battleship Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,64,None,0,None,None,None,3115 +56742,186,Sleeper Small Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3117 +56743,186,Sleeper Medium Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +56744,186,Sleeper Large Wreck,The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +56745,500,Forever 4-4 Firework,"PKN Interstellar's determination to celebrate the success of its major project to expand the Jita 4-4 station has left no detail overlooked, with its public relations specialists commissioning a space pyrotechnic design for the occasion. The ""Forever 4-4 Firework"" is designed to be shot from Festival Launchers and is intended to signify the enduring future place of Jita 4-4 as the center of New Eden's trade networks.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,24894 +56746,494,Decloaked Dark Blood Transmission Relay,This previously hidden structure appears to be sending and receiving encoded signals. However the origin and destination of these broadcasts is unclear.,100000.0000000000,100000000.0000000000,10000.0000000000,1,64,None,0,None,None,31,2505 +56747,494,Decloaked Shining Flame Transmission Relay,This previously hidden structure appears to be sending and receiving encoded signals. However the origin and destination of these broadcasts is unclear.,100000.0000000000,100000000.0000000000,10000.0000000000,1,64,None,0,None,None,31,2505 +56748,4088,Stasis Webification Probe,"Deployed from an Interdiction Sphere Launcher fitted to an Interdictor, this probe lowers the max velocity of ships in its area of effect.",1.0000000000,3.0000000000,0E-10,2,None,None,1,1201,24543,None,0 +56749,486,Stasis Webification Probe Blueprint,,0E-10,0.0100000000,0E-10,1,None,2344200.0000,1,1529,24543,None,0 +56750,1194,Forever 4-4 Fireworks and Launcher Crate,This crate contains Forever 4-4 fireworks and a launcher.,0E-10,0.1000000000,0E-10,1,None,None,1,None,21742,None,0 +56752,226,Caldari Minokawa Force Auxiliary,"""The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years."" - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15 + +A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts. + +The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result. (copy)",200.0000000000,2.0000000000,0E-10,1,1,None,0,None,None,None,21254 +56753,226,Caldari Phoenix Dreadnought,"In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. (copy)",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2786 +56754,226,Caldari Charon Freighter,"As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. (copy)",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2740 +56755,226,Caldari Rokh Battleship,"Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. (copy)",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3170 +56756,226,Caldari Scorpion Battleship,"The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. (copy)",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,50 +56757,226,Caldari Raven Battleship,"The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. (copy)",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,43 +56758,226,Caldari Drake Battlecruiser,"Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. (copy)",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3169 +56759,226,PKNS Golden Apple,"PKN Interstellar's parade flagship is the PKNS Golden Apple, named in reference to old Caldari legends of plucking riches in the form of a magical golden apple from deep in the forests of Caldari Prime. This is apt given the founding group formed by an alliance of CBD, Lai Dai and NOH has the full name of ""Pikotsaunen Kaatso Nuijaa"", or ""Dark Forest Business Club"".",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 +56760,226,Amarr Avatar Titan (copy),"Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 (copy)",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2910 +56761,226,Amarr Apocalypse Battleship,"In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,296 +56762,226,Amarr Prophecy Battlecruiser,"The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2385 +56763,226,Amarr Maller Cruiser,"Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,57 +56764,226,Gallente Erebus Titan,"From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2942 +56765,226,Gallente Megathron Battleship,"The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,64 +56766,226,Gallente Brutix Battlecruiser,"One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2383 +56767,226,Gallente Vexor Cruiser,"The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,62 +56768,226,Minmatar Ragnarok Titan,"""The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise."" – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 +56769,226,Minmatar Tempest Battleship,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,48 +56770,226,Minmatar Hurricane Battlecruiser,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3135 +56771,226,Minmatar Rupture Cruiser,"The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,302 +56772,226,Jita 4-4 Item Trader,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20231,24482 +56773,1950,Prophecy Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +56774,1950,Coercer Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +56775,1950,Ferox Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +56776,1950,Cormorant Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +56777,1950,Brutix Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +56778,1950,Catalyst Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +56779,1950,Cyclone Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +56780,1950,Thrasher Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +56781,1971,Proving Web Range Bonus (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56782,1950,Raven Deathglow Remnant SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +56783,1950,Typhoon Deathglow Remnant SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +56784,1950,Slasher Deathglow Remnant SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +56785,1950,Bantam Deathglow Remnant SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +56787,1194,Crimson Harvest T-Shirt Gift Box,This gift crate contains Crimson Harvest T-Shirts,0E-10,4.0000000000,0E-10,1,None,None,1,None,24175,None,0 +56788,314,Warclone Blanks,"These human clones have been engineered for infantry combat and are waiting in reserve for the transfer of consciousness from a clone soldier. +Warclone blanks are valuable pieces of biological equipment, and they are in particularly high demand within the territory of the Blood Raider Covenant, as Omir Sarikusa's infamous sect of Sani Sabik cultists consider the blood of clones to be the 'purest' possible sacramental for use in their sanguine rituals.",0.1000000000,0.1000000000,0E-10,1,None,1000000.0000,1,1661,34,None,0 +56789,1950,Imperial Navy Slicer Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +56790,1950,Apocalypse Navy Issue Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +56791,1950,Armageddon Navy Issue Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +56792,1950,Augoror Navy Issue Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +56793,1950,Crucifier Navy Issue Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +56794,1950,Harbinger Navy Issue Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +56795,1950,Omen Navy Issue Sarum SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +56796,1950,Tormentor Blood Raiders SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +56797,1950,Arbitrator Blood Raiders SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +56799,1666,Guristas Battlecruiser 4-4,,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,2919 +56800,1665,Guristas Cruiser 4-4,,10100000.0000000000,101000.0000000000,235.0000000000,1,1,None,0,None,None,20904,1824 +56801,1664,Guristas Destroyer,,1650000.0000000000,16500.0000000000,235.0000000000,1,1,None,0,None,None,20904,2920 +56802,1568,Guristas Frigate,,2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,20904,1828 +56803,1568,Guristas Frigate,,2040000.0000000000,20400.0000000000,235.0000000000,1,1,None,0,None,None,20904,1828 +56804,226,Minmatar Lif Force Auxiliary,"""I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce."" - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07 + +The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles. + +After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.",200.0000000000,2.0000000000,0E-10,1,2,None,0,None,None,None,21256 +56805,226,Minmatar Naglfar Dreadnought,"The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2755 +56806,226,Minmatar Fenrir Freighter,"Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2737 +56807,226,Minmatar Typhoon Battleship,"Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,301 +56808,226,Minmatar Maelstrom Battleship,"With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. ",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3134 +56809,226,Gallente Dominix Battleship,"The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,318 +56810,226,Gallente Hyperion Battleship,"Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3207 +56811,226,Gallente Ninazu Force Auxiliary,"""It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation."" - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21 + +Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice. + +The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.",200.0000000000,2.0000000000,0E-10,1,8,None,0,None,None,None,21255 +56812,226,Gallente Moros Dreadnought,"Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2744 +56813,226,Gallente Obelisk Freighter,"The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. ",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2739 +56814,226,Amarr Apostle Force Auxiliary,"""Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages."" - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.",200.0000000000,2.0000000000,0E-10,1,4,None,0,None,None,None,21252 +56815,226,Amarr Revelation Dreadnought,"The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2743 +56816,226,Amarr Providence Freighter,"Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2738 +56817,226,Amarr Armageddon Battleship,An Amarr Armageddon vessel.,200.0000000000,2.0000000000,0E-10,1,4,None,0,None,None,None,297 +56818,226,Amarr Abaddon Battleship,"The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3132 +56823,303,Serenity Monthly Cerebral Accelerator - 2020.11,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/11/30.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56824,310,4-4 Expansion Parade (PKN Interstellar) Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +56825,310,4-4 Expansion Parade (Quafe) Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +56826,310,Minmatar Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +56827,310,Amarr Parade Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +56828,226,TES Bountiful Blessings,"The Tash-Murkon Family is a major Amarr participant in the PKN Interstellar consortium directly, and through the Tash-Murkon Investment Bank and its major shareholding in the Nurtura corporation. The TES Bountiful Blessings is the parade flagship for the Tash-Murkon Family celebration but is actually a support ship of the Nurtura corporation's extensive logistics fleet, participating at the direct order of Lord Tunir Tash-Murkon.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2910 +56829,226,QCS Heat of the Moment,"Quafe Company is a valued and vital contributor to the success of PKN Interstellar's massive effort to expand Jita 4-4 and further entrench its position as the trading capital of New Eden. As the only Gallente megacorporation with full corporate status in the Caldari State, and with major presence in both the Amarr Empire and Minmatar Republic, Quafe is the ideal partner for the PKN consortium. The QCS Heat of the Moment is participating in the Jita 4-4 expansion celebrations as Quafe's parade flagship, an extension of the vessel's standard role as a roving diplomatic venue.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2942 +56830,226,Caldari Leviathan Titan,"Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2930 +56831,226,LGS Kolvil's Dream,"The Leisure Group is one of the most prominent Minmatar corporations taking part in the renovation and expansion of Jita 4-4, with its extensive links in the entertainment and gaming world of great use to the PKN Interstellar consortium. The LGS Kolvil's Dream is the parade flagship for the Leisure Group's participation in the Jita 4-4 expansion celebrations, taking its name from major Leisure Group shareholder Kolvil Eifyr.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2906 +56832,718,Nanoheuristic Clone Mapper Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,10144,None,0 +56833,303,Serenity November Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/12/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56834,303,Serenity November Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/12/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56835,303,Serenity November Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56836,1088,Jita 4-4 Men Jacket,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,None,None,0 +56837,1088,Jita 4-4 Female Jacket,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,None,None,0 +56838,1090,Corp Bottoms Male Jita,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,None,None,0 +56839,1090,Corp Bottoms Female Jita,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,None,None,0 +56840,1090,PantsEngM01_jita,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +56841,1090,PantsEngF01_Jita,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +56842,1091,ShoesEngM01_jita,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +56843,1091,ShoesEngF01_Jita,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,0 +56844,1091,Women's Jita 4-4 Crew Shoes,"A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1404,24548,None,0 +56845,1089,Women's Jita 4-4 Crew Top,"A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24549,None,0 +56846,1090,Women's Jita 4-4 Crew Pants,"A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24550,None,0 +56847,1091,Men's Jita 4-4 Crew Shoes,"A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1400,24551,None,0 +56848,1089,Men's Jita 4-4 Crew Top,"A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24552,None,0 +56849,1090,Men's Jita 4-4 Crew Pants,"A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24553,None,0 +56850,1090,Men's Jita 4-4 Executive Pants,"The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24554,None,0 +56851,1088,Men's Jita 4-4 Executive Jacket,"The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24555,None,0 +56852,1088,Women's Jita 4-4 Executive Jacket,"The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24556,None,0 +56853,1090,Women's Jita 4-4 Executive Pants,"The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24557,None,0 +56854,1670,Women's 'Saikadori' Facial Augmentation,"Saikadori masks are specific representations of sailing masters or ship's captains from the coastal and island cultures of Caldari Prime. By extension, a capsuleer may adorn themselves with a Saikadori mask in the form of a sophisticated facial augmentation. + +Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24558,None,0 +56855,1670,Men's 'Saikadori' Facial Augmentation,"Saikadori masks are specific representations of sailing masters or ship's captains from the coastal and island cultures of Caldari Prime. By extension, a capsuleer may adorn themselves with a Saikadori mask in the form of a sophisticated facial augmentation. + +Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. + +Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. + +Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1836,24559,None,0 +56856,1088,Men's Zakura Zakitsu Exploration Suit,"Caldari philosophy is deeper, richer and more various than those who merely glance at the megacorporate surface of the Caldari State realize. The Zakura Zakitsu movement is one strand of Caldari thought and practice that has achieved some fame beyond the State for its emphasis on travel, trade and exploration as outward reflections of a collective fate. The symbolism of the movement connects strongly with the Zakura Hansei cherry trees ubiquitous in Caldari culture and the concept of the winds as agents of fate. The Zakura Zakitsu society counts pilots, traders and explorers from all empires as members, and they can sometimes be seen wearing the stylized blossom petal pattern on their exploration suits. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24560,None,0 +56857,1088,Women's Zakura Zakitsu Exploration Suit,"Caldari philosophy is deeper, richer and more various than those who merely glance at the megacorporate surface of the Caldari State realize. The Zakura Zakitsu movement is one strand of Caldari thought and practice that has achieved some fame beyond the State for its emphasis on travel, trade and exploration as outward reflections of a collective fate. The symbolism of the movement connects strongly with the Zakura Hansei cherry trees ubiquitous in Caldari culture and the concept of the winds as agents of fate. The Zakura Zakitsu society counts pilots, traders and explorers from all empires as members, and they can sometimes be seen wearing the stylized blossom petal pattern on their exploration suits. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24561,None,0 +56858,310,4-4 Expansion Parade (Leisure Group) Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +56859,310,4-4 Expansion Parade (Tash-Murkon) Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +56860,1194,Forward 4-4 Celebration Crate,"This crate contains one random SKIN license from the 'Forward 4-4' line and one random item of apparel designed to celebrate the Jita 4-4 expansion. +",0E-10,0.1000000000,0E-10,1,None,None,1,None,21742,None,0 +56861,1950,Griffin Forward 4-4 SKIN,"PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The ""Forward 4-4"" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +56862,1950,Heron Forward 4-4 SKIN,"PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The ""Forward 4-4"" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +56863,1950,Moa Forward 4-4 SKIN,"PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The ""Forward 4-4"" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +56864,1950,Raven Forward 4-4 SKIN,"PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The ""Forward 4-4"" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +56865,1950,Scorpion Forward 4-4 SKIN,"PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The ""Forward 4-4"" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +56866,1950,Tayra Forward 4-4 SKIN,"PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The ""Forward 4-4"" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.",0E-10,0.0100000000,0E-10,1,1,None,1,2008,None,None,0 +56867,1950,Kestrel Forward 4-4 SKIN,"PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The ""Forward 4-4"" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +56868,1568,Sansha's Darkling Frostwight,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This light raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is equipped with energy neutralizing weapons. + +Threat level: Deadly.",1003000.0000000000,28600.0000000000,400.0000000000,1,32,None,0,None,None,20902,1238 +56869,1568,Sansha's Daunting Frostwight,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This light raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is equipped with warp-scambling weapons. + +Threat level: Deadly.",1148000.0000000000,28600.0000000000,400.0000000000,1,32,None,0,None,None,20902,1237 +56870,1568,Sansha's Numbing Frostwight,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This light raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is equipped with stasis-webifier weapons. + +Threat level: Deadly.",1200000.0000000000,28600.0000000000,400.0000000000,1,32,None,0,None,None,20902,1237 +56871,1207,Communications Relay (Wightstorm Fleet),"This communications relay is vital to the core functions of Sansha's Nation communications outposts. Wightstorm Fleet forces keep in touch with the Nation through such relay outposts. + +The Wightstorm Fleet has been drawn from the vast reserves of Sansha's Nation to take advantage of the opportunity presented by the appearance of metaliminal volatile ice storms across New Eden.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +56872,1665,Sansha's Hailburst Icewight,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This heavy raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is well armed with an array of deadly weapons. + +Threat level: Deadly.",13000000.0000000000,115000.0000000000,400.0000000000,1,32,None,0,None,None,20902,1236 +56873,1665,Sansha's Numbing Icewight,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This heavy raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is equipped with stasis-webifier weapons. + +Threat level: Deadly.",16010000.0000000000,118000.0000000000,0E-10,1,32,None,0,None,None,20902,1236 +56874,1666,Sansha's Hailburst Stormwight,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This heavy raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is well armed with an array of deadly weapons. + +Threat level: Deadly.",15500000.0000000000,234000.0000000000,0E-10,1,32,None,0,None,None,20902,1236 +56875,303,Eifyr and Co. 'Rogue' Agility 11-11,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,3217,None,0 +56876,303,Poteque 'Prospector' Sharpeye 11-11,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,3215,None,0 +56877,303,ORE 'Harvester' Efficiency 11-11,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,3211,None,0 +56878,1667,Sansha's Direwight Stormlord,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. + +Threat level: Deadly.",10010000.0000000000,486000.0000000000,235.0000000000,1,8,None,0,None,None,20902,2295 +56879,1991,Yoiul Trace,This infinitesimal but highly energetic tear in space-time is the trace left by a recently used 'Yoiul ' Filament.,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,24892 +56880,1950,Astero Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,8,None,1,2031,None,None,0 +56881,1950,Caracal Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +56882,1950,Vexor Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +56883,1950,Rupture Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +56884,1950,Maller Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +56885,1950,Procurer Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,128,None,1,2319,None,None,0 +56886,1950,Megathron Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +56887,1950,Raven Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +56888,1950,Abaddon Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +56889,1950,Tempest Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +56890,1950,Vedmak Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,135,None,1,2485,None,None,0 +56891,1950,Gila Scope Syndication YC122 SKIN,"The vast reach of the Scope Network's news channels and holonet programs is supported by a large news-gathering operation that supplements its staff reporters with an extensive array of freelance correspondents and partnered news organizations. In a convenient arrangement, the Scope operates a news syndication service that allows its partners' news services to benefit from the huge resources of the Scope and its many correspondents.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +56893,303,Concord Fiesta 11-11,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56894,1950,Stiletto Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +56895,1950,Hyena Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +56896,1950,Broadsword Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2076,None,None,0 +56897,1950,Rapier Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +56898,1950,Scimitar Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +56899,1950,Claymore Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +56900,1950,Bifrost Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 +56901,1950,Cheetah Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +56902,1950,Jaguar Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +56903,1950,Scalpel Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2140,None,None,0 +56904,1950,Vagabond Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +56905,1950,Panther Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +56906,1950,Mastodon Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +56907,1194,Peculiar Icebound Salvage,"The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. + +With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.",0E-10,1.0000000000,0E-10,1,None,None,1,None,1157,None,0 +56908,1950,Claw Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +56909,1950,Wolf Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +56910,1950,Hound Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2054,None,None,0 +56911,1950,Muninn Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +56912,1950,Huginn Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +56913,1950,Sleipnir Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +56914,1950,Vargur Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +56915,1950,Slasher Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +56916,1950,Probe Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +56917,1950,Breacher Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +56918,1950,Burst Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +56919,1950,Vigil Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +56920,1950,Stabber Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +56921,1950,Rupture Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +56922,1950,Bellicose Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +56923,1950,Scythe Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +56924,1950,Cyclone Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +56925,1950,Tornado Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +56926,1950,Thrasher Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +56927,1950,Talwar Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +56928,1950,Maelstrom Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +56929,1950,Hoarder Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +56930,1950,Mammoth Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +56931,1950,Svipul Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 +56932,1950,Tempest Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +56933,1950,Wreathe Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2010,None,None,0 +56934,1950,Prowler Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +56935,1950,Lif Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2281,None,None,0 +56936,1950,Fenrir Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1987,None,None,0 +56937,1950,Nomad Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2098,None,None,0 +56938,1950,Ragnarok Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2093,None,None,0 +56943,1895,Sansha's Slavewight,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This cargo vessel has been sent as part of a raiding fleet to claim resource-rich ice storms for Sansha's Nation. + +Threat level: Deadly.",13500000.0000000000,28600.0000000000,4800.0000000000,1,32,None,0,None,None,20902,1064 +56944,500,Zakura Bazei Firework,"Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,24896 +56945,1568,Sansha Overseer Frostwight,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This vessel is an escort for cargo vessels sent as part of a raiding fleet to claim resource-rich ice storms for Sansha's Nation and is armed with an array of weapons. + +Threat level: Deadly.",1148000.0000000000,28600.0000000000,400.0000000000,1,32,None,0,None,None,20902,1237 +56946,1950,Loki Hazard Control SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2373,None,None,0 +56947,227,[no messageID: 572584],,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56948,4055,YF SN E (Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56949,4055,YF SN B1 (Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56950,2022,Faded Volatile Ice,"Metaliminal volatile ice storms are filled with fields of ice and frozen material that may hold immense riches. All manner of novel and unique resources have been found to be trapped in the volatile ices of such fields, including items apparently lost by other travelers in space. + +Faded volatile ice ores are those from which the most valuable and useful materials have been extracted, or have dissipated into space. Even so, there are still riches to be found in these frozen fragments of material, and perhaps peculiar salvage items can be discovered.",99999999999999996863366107917975552.0000000000,1000.0000000000,0E-10,100,None,2000.0000,0,518,2554,None,20525 +56951,1194,Forever 4-4 Fireworks Crate,This crate contains Forever 4-4 fireworks.,0E-10,0E-10,0E-10,1,None,None,1,None,21742,None,0 +56952,1950,Garmur Redclaw Sable SKIN,"Mind Clash fans across New Eden were stunned by the upset victory of Kiyria ""Redclaw Sable"" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the ""Greats"" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. + +To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.",0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +56953,1950,Phantasm Redclaw Sable SKIN,"Mind Clash fans across New Eden were stunned by the upset victory of Kiyria ""Redclaw Sable"" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the ""Greats"" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. + +To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.",0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 +56954,1950,Bhaalgorn Redclaw Sable SKIN,"Mind Clash fans across New Eden were stunned by the upset victory of Kiyria ""Redclaw Sable"" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the ""Greats"" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. + +To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.",0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 +56955,1950,Obelisk Redclaw Sable SKIN,"Mind Clash fans across New Eden were stunned by the upset victory of Kiyria ""Redclaw Sable"" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the ""Greats"" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. + +To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.",0E-10,0.0100000000,0E-10,1,8,None,1,1986,None,None,0 +56956,1950,Leviathan Redclaw Sable SKIN,"Mind Clash fans across New Eden were stunned by the upset victory of Kiyria ""Redclaw Sable"" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the ""Greats"" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. + +To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.",0E-10,0.0100000000,0E-10,1,1,None,1,2092,None,None,0 +56957,1950,Rattlesnake Redclaw Sable SKIN,"Mind Clash fans across New Eden were stunned by the upset victory of Kiyria ""Redclaw Sable"" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the ""Greats"" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. + +To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.",0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +56958,1950,Stratios Redclaw Sable SKIN,"Mind Clash fans across New Eden were stunned by the upset victory of Kiyria ""Redclaw Sable"" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the ""Greats"" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. + +To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.",0E-10,0.0100000000,0E-10,1,8,None,1,2030,None,None,0 +56959,1568,Sansha's Hailburst Frostwight,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This heavy raiding vessel has been sent to claim resource-rich ice storms for Sansha's Nation and is well armed with an array of deadly weapons. + +Threat level: Deadly.",1003000.0000000000,28600.0000000000,400.0000000000,1,32,None,0,None,None,20902,1238 +56960,226,Amarr Aeon Carrier,"Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2911 +56961,226,Caldari Wyvern Carrier,"The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2928 +56962,226,Gallente Nyx Carrier,"The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2909 +56963,226,Minmatar Hel Carrier,"Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only. ”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.” -Unknown Hel designer",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2894 +56965,4055,Trigspace Dungeon Side Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56967,920,Strong Volatile Ice Storm,,1.0000000000,20.0000000000,0E-10,1,None,None,1,None,None,None,1217 +56968,920,Strong Lowsec Metaliminal Yoiul Festival YC122 Storm,,1.0000000000,20.0000000000,0E-10,1,None,None,1,None,None,None,1217 +56969,920,Strong Nullsec Metaliminal Yoiul Festival YC122 Storm,,1.0000000000,20.0000000000,0E-10,1,None,None,1,None,None,None,1217 +56970,303,Serenity Monthly Cerebral Accelerator - 2020.12,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC122/12/31.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +56971,1194,Livestock-Liberator Display,"Spaceship safety display issued by InterBus to warn against the risks of unsecured livestock aboard ship. The grotesque, electro-prod-limbed Livestock-Liberator Clone features in a comical image that warns of the risks of rampaging livestock such as genetically-modified cattle or cybernetic slaver hounds getting loose. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,None,None,1,1661,3441,None,0 +56972,1194,Fuel-Stealer Display,"Spaceship safety display issued by InterBus to warn against fuel waste due to carelessness aboard ship. The bizarre, fuel-siphon-nosed Fuel-Stealer Clone features in a comical image that warns of the waste that can be caused by poor fuel economy or failure to properly secure tanks and fuel systems. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56973,1194,Radiation-Rogue Display,"Spaceship safety display issued by InterBus to warn against the grave dangers posed by radiation hazards aboard ship. The eery, glowing Radiation-Rogue Clone features in a comical image that warns of deadly risks if radiation sources are not made absolutely secure or are tampered with during flight. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56974,1194,Tool-Swiper Display,"Spaceship safety display issued by InterBus to warn against misplacing essential tools when working aboard ship. The weird, multi-tool-fingered Tool-Swiper Clone features in a comical image that warns crew to be careful with their tools and always return them to the proper stowage or lockers. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56975,1194,Recycler-Raider Display,"Spaceship safety display issued by InterBus to warn against improper or careless use of recyclers vital to reducing waste aboard spaceships. The crazed, garbage-covered Recycler-Raider Clone features in a comical image that warns passengers and crew to place all garbage in recyclers and properly secure the shipboard waste-management systems. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56976,1194,Water-Sucker Display,"Spaceship safety display issued by InterBus to warn against waste of water, a vital resource aboard any spaceship. The strange, pump-mouthed Water-Sucker Clone features in a comical image that warns all aboard ship to take special care with precious water and ensure seals on H2O storage are maintained properly. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56977,1194,Airlock-Slammer Display,"Spaceship safety display issued by InterBus to warn against the serious risks of unsecured airlocks aboard ship. The demented, claw-handed Airlock-Slammer Clone features in a comical image that warns all crew and passengers to double-check that airlocks are secure and monitors are green after passing through. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56978,1194,Ectoplasm-Skimmer Display,"Spaceship safety display issued by InterBus to warn crew to secure biohazards such as ectoplasm supplies, important for maintaining capsule fluid levels, against spillage causing a health risk aboard ship. The weirdly-mutated Ectoplasm-Skimmer Clone features in a comical image that exhorts crew to maintain biohazard seals and properly secure feeds and lines carrying biomatter, such as waste ectoplasm and fresh hydrostatic capsule fluid. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56979,1194,Ration-Grabber Display,,10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56980,1194,Scanner-Jacker Display,"Spaceship safety display issued by InterBus to warn against damage to vital sensors, misaligned detectors and corrupted scanner systems. The strange, sensor-eyed Scanner-Jacker Clone features in a comical image that warns crew of the serious hazards to navigation and ship safety posed by damaged or improperly calibrated scanning and sensor equipment. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56981,1194,Data-Sniffer Display,"Spaceship safety display issued by InterBus to warn against ship computer intrusion risks posed by data viruses and information worms. The grotesqe, dataprobe-nosed Data-Sniffer Clone features in a comical image that warns crew and passengers to exercise extreme caution when downloading data to ship's systems from unsecured sources on the GalNet or other public networks. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56982,1194,Freezer-Thief Display,"Spaceship safety display issued by InterBus to warn against the serious risks posed by cold-storage zones and freezer cargo bays aboard ship. The sinister, hook-handed Freezer-Thief Clone features in a comical image that warns passengers to steer clear of cold zones and crew to secure freezer bays carefully against intrusion and accidents. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56983,1194,Power-Drainer Display,"Spaceship safety display issued by InterBus to warn against power loss caused by wasteful use of ship systems or incorrect power configurations. The bizarre, plug-handed Power-Drainer Clone features in a comical image that warns crew and passengers alike to turn off lights and displays not in use, and always use low power mode when active systems are not vital to ongoing ship operations. + +New Eden's Yoiul Festival to mark the end of one year and the start of a new one has become a universally popular family holiday, especially among those living and working in the space industries. Personnel transport traffic increases markedly during this period to accommodate the movement of workers visiting their families, and safety aboard spaceships is a paramount issue of concern. + +Using old spacer tales of clone blanks coming to life and wreaking havoc aboard ship, InterBus has issued a series of animated safety displays warning passengers and crew alike against hazards, carelessness, and waste. Although cartoonish, the safety displays deal with serious risks to life and limb aboard a working spaceship.",10.0000000000,3.0000000000,0E-10,1,4,None,1,1661,3441,None,0 +56984,303,Standard projectile turret skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56985,303,Standard energy turret skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56986,303,Standard hybrid turret skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56987,303,Standard missile launcher skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56988,303,Advanced projectile turret skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56989,303,Advanced energy turret skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56990,303,Advanced hybrid turret skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56991,303,Advanced missile launcher skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56992,303,Elite projectile turret skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56993,303,Elite energy turret skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56994,303,Elite hybrid turret skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56995,303,Elite missile launcher skill accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +56996,227,Sansha Caravan Cloud,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +56997,920,Weak Volatile Ice Storm,,1.0000000000,20.0000000000,0E-10,1,None,None,1,None,None,None,1217 +56998,920,Weak Lowsec Metaliminal Yoiul Festival YC122 Storm,,1.0000000000,20.0000000000,0E-10,1,None,None,1,None,None,None,1217 +56999,920,Weak Nullsec Metaliminal Yoiul Festival YC122 Storm,,1.0000000000,20.0000000000,0E-10,1,None,None,1,None,None,None,1217 +57000,303,Expired Basic 'Brainfreeze' Cerebral Accelerator,"This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +57001,303,Expired Potent 'Brainfreeze' Cerebral Accelerator,"This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +57002,303,Expired Extended 'Brainfreeze' Cerebral Accelerator,"This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 9, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +57003,526,"30,000 Skill Points","Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet.",0E-10,0E-10,0E-10,1,None,None,0,None,24164,None,0 +57004,1950,Capsule Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +57005,1950,Crusader Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +57006,1950,Raptor Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,2060,None,None,0 +57008,1950,Taranis Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +57009,1950,Claw Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,2062,None,None,0 +57010,1950,Heretic Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,2038,None,None,0 +57011,1950,Eris Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,2040,None,None,0 +57012,1950,Flycatcher Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,2039,None,None,0 +57013,1950,Sabre Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +57014,1950,Omen Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +57015,1950,Oracle Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +57016,1950,Abaddon Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +57017,1950,Caracal Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +57018,1950,Naga Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +57019,1950,Rokh Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +57020,1950,Thorax Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +57021,1950,Talos Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +57022,1950,Hyperion Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +57023,1950,Stabber Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +57024,1950,Tornado Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +57025,1950,Maelstrom Aurora Universalis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +57027,2022,Fresh Volatile Ice,"Metaliminal volatile ice storms are filled with fields of ice and frozen material that may hold immense riches. All manner of novel and unique resources have been found to be trapped in the volatile ices of such fields, including items apparently lost by other travelers in space + +Fresh volatile ice ores are those with the most valuable icebound resources in plentiful supply and ready to be extracted. A huge bounty of rich materials are to be found in these frozen fragments, and perhaps rare salvage items also await discovery.",99999999999999996863366107917975552.0000000000,1000.0000000000,0E-10,100,None,2000.0000,0,518,2554,None,20525 +57028,2022,Friable Volatile Ice,"Metaliminal volatile ice storms are filled with fields of ice and frozen material that may hold immense riches. All manner of novel and unique resources have been found to be trapped in the volatile ices of such fields, including items apparently lost by other travelers in space + +Friable volatile ice ores are those where the most valuable materials have been extracted, with the ice itself beginning to crumble in the glare of stellar radiation. Quick workers will still find plenty of valuable material in these frozen fragments, perhaps including unusual salvage items.",99999999999999996863366107917975552.0000000000,1000.0000000000,0E-10,100,None,2000.0000,0,518,2554,None,20525 +57029,1207,Strategic Node (Wightstorm Fleet),"This strategic node is a key element in Sansha's Nation command and control of far-flung operations. The direction of Wightstorm Fleet's operations in volatile ice storms depends on synchronized and encrypted instructions disseminated across New Eden from nodes like this. + +The Wightstorm Fleet has been drawn from the vast reserves of Sansha's Nation to take advantage of the opportunity presented by the appearance of metaliminal volatile ice storms across New Eden.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +57030,1207,Cryptographic Array (Wightstorm Fleet),"This cryptographic array is vital to the core operations of Sansha's Nation cryptographic facilities. Wightstorm Fleet operations are secured and directed by high-level encryption of data flowing between the Nation and its raiding forces. + +The Wightstorm Fleet has been drawn from the vast reserves of Sansha's Nation to take advantage of the opportunity presented by the appearance of metaliminal volatile ice storms across New Eden.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +57031,1194,Yoiul Festival Ore Container Low Sec,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21742,None,0 +57032,1194,Yoiul Festival Ore Container Low Sec,,0E-10,0.1000000000,0E-10,1,None,None,0,None,21742,None,0 +57033,1975,Triglavian Arena Ring Winter,,0E-10,0E-10,0E-10,1,135,None,0,None,None,None,24897 +57034,1975,Surface Snow 01,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24898 +57035,303,Serenity December Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/1/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57036,303,Serenity December Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/1/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57037,303,Serenity December Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57038,1194,Rare Icebound Salvage,"The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. + +With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.",0E-10,1.0000000000,0E-10,1,None,None,1,None,1157,None,0 +57039,1194,Unusual Icebound Salvage,"The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice. + +With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.",0E-10,1.0000000000,0E-10,1,None,None,1,None,1157,None,0 +57040,1194,ORE Green Salvage Package,"This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel. + +Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.",0E-10,1.0000000000,0E-10,1,None,None,1,None,24272,None,0 +57042,494,ORE Faded Volatile Ice Processor,"This heavily-converted Orca has been set up as a mobile volatile ice ore processing facility by the Outer Ring Excavations corporation. + +This processor operates in high-security space and takes Faded Volatile Ice ore in exchange for an ORE Green Salvage Package. + +Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.",150000000.0000000000,10250000.0000000000,0E-10,1,None,None,0,None,None,20221,3466 +57043,1882,Weak Ice Storm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24900 +57044,1882,Strong Ice Storm Environment,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24899 +57047,494,ORE Fresh Volatile Ice Processor,"This heavily-converted Orca has been set up as a mobile volatile ice ore processing facility by the Outer Ring Excavations corporation. + +This processor takes Fresh Volatile Ice ore in exchange for an ORE White Salvage Package. + +Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.",150000000.0000000000,10250000.0000000000,0E-10,1,None,None,0,None,None,20221,3466 +57048,494,ORE Friable Volatile Ice Processor,"This heavily-converted Orca has been set up as a mobile volatile ice ore processing facility by the Outer Ring Excavations corporation. + +This processor takes Friable Volatile Ice ore in exchange for an ORE Red Salvage Package. + +Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.",150000000.0000000000,10250000.0000000000,0E-10,1,None,None,0,None,None,20221,3466 +57050,1194,ORE White Salvage Package,"This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel. + +Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.",0E-10,1.0000000000,0E-10,1,None,None,1,None,24275,None,0 +57051,1194,ORE Red Salvage Package,"This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel. + +Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.",0E-10,1.0000000000,0E-10,1,None,None,1,None,24271,None,0 +57052,1950,Merlin Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +57053,1950,Cormorant Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +57054,1950,Caracal Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +57055,1950,Raven Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +57056,1950,Punisher Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +57057,1950,Coercer Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +57058,1950,Maller Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +57059,1950,Apocalypse Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +57060,1950,Incursus Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +57061,1950,Catalyst Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +57062,1950,Vexor Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +57063,1950,Megathron Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +57064,1950,Rifter Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +57065,1950,Thrasher Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +57066,1950,Stabber Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +57067,1950,Tempest Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +57068,1950,Gnosis Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,16,None,1,2312,None,None,0 +57069,1950,Paladin Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,4,None,1,2024,None,None,0 +57070,1950,Golem Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +57071,1950,Kronos Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +57072,1950,Vargur Zakura Shumyu SKIN,"The concept of 'Zakura Shumyu' encapsulates an idealized existential humility of the citizenry of the Caldari State in the presence of something greater, symbolized by the wind passing through Zakura cherry blossoms. Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees are found on the home worlds of the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +57073,1089,Men's Yoiul Stormchasers T-Shirt,"This Yoiul Stormchasers T-Shirt marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. + +The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. + +With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24569,None,0 +57074,1092,Men's Yoiul Stormchasers Cap,"This Yoiul Stormchasers Cap marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. + +The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. + +With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24570,None,0 +57075,1090,Men's Yoiul Stormchasers Pants,"These Yoiul Stormchasers Pants mark the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. + +The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. + +With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24571,None,0 +57076,1088,Men's Yoiul Stormchasers Suit,"This Yoiul Stormchasers Suit is especially configured for heavy-duty service aboard ice extraction vessels and facilities, and marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. + +The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. + +With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24572,None,0 +57077,1089,Women's Yoiul Stormchasers T-Shirt,"This Yoiul Stormchasers T-Shirt marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. + +The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. + +With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24573,None,0 +57078,1090,Women's Yoiul Stormchasers Pants,"These Yoiul Stormchasers Pants mark the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. + +The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. + +With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24574,None,0 +57079,1092,Women's Yoiul Stormchasers Cap,"This Yoiul Stormchasers Cap marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. + +The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. + +With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24575,None,0 +57080,1088,Women's Yoiul Stormchasers Suit,"This Yoiul Stormchasers Suit is especially configured for heavy-duty service aboard ice extraction vessels and facilities, and marks the wearer as a member of advanced resource extraction teams chasing riches among ice storms during the Yoiul Festival period. + +The appearance of Metaliminal Volatile Ice Storms across New Eden, and the rich resource fields they bring in their wake, has led many to chase the storms in search of useful ice ores or that lucky strike of some especially valuable salvage trapped in the ice. + +With the volatile ice storms sweeping across New Eden during the YC122-123 Yoiul Festival, ORE and its Frostline Laboratories division have taken the opportunity to promote their advanced resource extraction technologies using the Yoiul Festival as a backdrop. The Yoiul Stormchasers line of clothing is designed for the rigors of work in the depths of the ice storms and aboard resource extraction ships and rigs.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24576,None,0 +57096,226,Mordu's Markguard,This cruiser has been assigned by Mordu's Legion to protect assets of the Outer Ring Excavations corporation. Any threat to ORE facilities or Legion vessels will be met with deadly force.,9600000.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,20614 +57097,226,Mordu's Warmark,This battleship has been assigned by Mordu's Legion to protect assets of the Outer Ring Excavations corporation. Any threat to ORE facilities or Legion vessels will be met with deadly force.,22000000.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,20615 +57098,226,Mordu's Oathsword,This frigate has been assigned by Mordu's Legion to protect assets of the Outer Ring Excavations corporation. Any threat to ORE facilities or Legion vessels will be met with deadly force.,1650000.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,20616 +57099,4055,YF SN M (Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57100,4055,YF SN H (Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57101,1667,Sansha's Dreadwight Stormlord,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. + +Threat level: Deadly.",10010000.0000000000,486000.0000000000,235.0000000000,1,8,None,0,None,None,20902,2295 +57102,1667,Sansha's Doomwight Stormlord,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. + +Threat level: Deadly.",10010000.0000000000,486000.0000000000,235.0000000000,1,8,None,0,None,None,20902,2295 +57103,1667,Sansha's Demonwight Stormlord,"Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms. + +This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. + +Threat level: Deadly.",10010000.0000000000,486000.0000000000,235.0000000000,1,8,None,0,None,None,20902,2295 +57105,1950,Capsule Zakura Hansei SKIN,"Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +57106,1950,Kestrel Zakura Hansei SKIN,"Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +57107,1950,Tristan Zakura Hansei SKIN,"Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +57108,1950,Slasher Zakura Hansei SKIN,"Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +57109,1950,Tormentor Zakura Hansei SKIN,"Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +57110,300,Low-grade Rapture Alpha,"This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Perception + +Secondary Effect: 1% reduction to capacitor recharge time + +Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +57111,300,Low-grade Rapture Beta,"This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Memory + +Secondary Effect: 2% reduction to capacitor recharge time + +Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 +57112,300,Low-grade Rapture Gamma,"This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Willpower + +Secondary Effect: 3% reduction to capacitor recharge time + +Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,620,2054,None,0 +57113,300,Low-grade Rapture Delta,"This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Intelligence + +Secondary Effect: 4% reduction to capacitor recharge time + +Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,621,2062,None,0 +57114,300,Low-grade Rapture Epsilon,"This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +2 bonus to Charisma + +Secondary Effect: 5% reduction to capacitor recharge time + +Set Effect: 2.5% bonus to the strength of all Rapture implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,622,2060,None,0 +57116,300,Low-grade Rapture Omega,"This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. + +This type of implant has no inherent effect of its own but when used in conjunction with other Rapture implants it will boost their effectiveness. + +10% bonus to the strength of all Rapture implant secondary effects. ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,1506,2224,None,0 +57117,300,Mid-grade Rapture Alpha,"This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Perception + +Secondary Effect: 1% reduction to capacitor recharge time + +Set Effect: 10% bonus to the strength of all Rapture implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +57118,300,Mid-grade Rapture Beta,"This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Memory + +Secondary Effect: 2% reduction to capacitor recharge time + +Set Effect: 10% bonus to the strength of all Rapture implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 +57119,300,Mid-grade Rapture Gamma,"This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Willpower + +Secondary Effect: 3% reduction to capacitor recharge time + +Set Effect: 10% bonus to the strength of all Rapture implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,620,2054,None,0 +57120,300,Mid-grade Rapture Delta,"This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Intelligence + +Secondary Effect: 4% reduction to capacitor recharge time + +Set Effect: 10% bonus to the strength of all Rapture implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,621,2062,None,0 +57121,300,Mid-grade Rapture Epsilon,"This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +3 bonus to Charisma + +Secondary Effect: 5% reduction to capacitor recharge time + +Set Effect: 10% bonus to the strength of all Rapture implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,622,2060,None,0 +57122,300,Mid-grade Rapture Omega,"This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. + +This type of implant has no inherent effect of its own but when used in conjunction with other Rapture implants it will boost their effectiveness. + +25% bonus to the strength of all Rapture implant secondary effects. ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,1506,2224,None,0 +57123,300,High-grade Rapture Alpha,"This ocular filter appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +4 bonus to Perception + +Secondary Effect: 1% reduction to capacitor recharge time + +Set Effect: 15% bonus to the strength of all Rapture implant secondary effects",0E-10,1.0000000000,0E-10,1,None,None,1,618,2053,None,0 +57124,300,High-grade Rapture Beta,"This memory augmentation appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +4 bonus to Memory + +Secondary Effect: 2% reduction to capacitor recharge time + +Set Effect: 15% bonus to the strength of all Rapture implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,619,2061,None,0 +57125,300,High-grade Rapture Gamma,"This neural boost implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +4 bonus to Willpower + +Secondary Effect: 3% reduction to capacitor recharge time + +Set Effect: 15% bonus to the strength of all Rapture implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,620,2054,None,0 +57126,300,High-grade Rapture Delta,"This cybernetic subprocessor appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +4 bonus to Intelligence + +Secondary Effect: 4% reduction to capacitor recharge time + +Set Effect: 15% bonus to the strength of all Rapture implant secondary effects ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,621,2062,None,0 +57127,300,High-grade Rapture Epsilon,"This social adaptation chip appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. It provides increasing capacitor recharge rate bonuses when plugged in alongside other implants from the same set. + +Primary Effect: +4 bonus to Charisma + +Secondary Effect: 5% reduction to capacitor recharge time + +Set Effect: 15% bonus to the strength of all Rapture implant secondary effects",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,622,2060,None,0 +57128,300,High-grade Rapture Omega,"This Omega implant appears to have been developed using Sansha's Nation technology and is likely to be used by elite pilots of the Nation and related factions. + +This type of implant has no inherent effect of its own but when used in conjunction with other Rapture implants it will boost their effectiveness. + +50% bonus to the strength of all Rapture implant secondary effects. ",0E-10,1.0000000000,0E-10,1,None,800000.0000,1,1506,2224,None,0 +57129,724,Low-grade Rapture Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +57130,724,Low-grade Rapture Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +57131,724,Low-grade Rapture Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +57132,724,Low-grade Rapture Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +57133,724,Low-grade Rapture Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +57134,724,Mid-grade Rapture Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +57135,724,Mid-grade Rapture Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +57136,724,Mid-grade Rapture Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +57137,724,Mid-grade Rapture Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +57138,724,Mid-grade Rapture Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +57139,724,Mid-grade Rapture Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +57140,724,High-grade Rapture Alpha Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2053,None,0 +57142,724,High-grade Rapture Beta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2061,None,0 +57143,724,High-grade Rapture Gamma Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2054,None,0 +57144,724,High-grade Rapture Delta Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2062,None,0 +57145,724,High-grade Rapture Epsilon Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2060,None,0 +57146,724,High-grade Rapture Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +57147,724,Low-grade Rapture Omega Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,2224,None,0 +57149,500,Snowstar Crystalburst Firework,"This Snowstar Crystalburst Firework is a special display pyrotechnic designed for use in Festival Launchers. This pyrotechnic is partially an ""icework"" incorporating a unique explosive charge that creates a storm of icy crystals in space as its finale. + +This firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival. + +The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,24902 +57150,500,Rimefrost Starburst Firework,"This Rimefrost Starburst Firework is a special display pyrotechnic designed for use in Festival Launchers. This pyrotechnic is partially an ""icework"" incorporating a unique explosive charge that creates a storm of icy crystals in space as its finale. + +The firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival. + +The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.",100.0000000000,0.1000000000,0E-10,100,None,None,1,1663,20973,None,24903 +57152,1194,Zakura Bazei Firework Crate,This crate contains Zakura Bazei fireworks.,0E-10,0E-10,0E-10,1,None,None,1,None,21742,None,0 +57153,1194,'Saikadori' Facial Augmentation Crate,"This crate contains the following items: + +Men's 'Saikadori' Facial Augmentation +Women's 'Saikadori' Facial Augmentation",0E-10,0E-10,0E-10,1,None,None,1,None,21742,None,0 +57154,4055,YF SN B2 (Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57155,4055,YF SN B3 (Do not Translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57156,1950,Retribution Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +57157,1950,Providence Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,4,None,1,1984,None,None,0 +57158,1950,Buzzard Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +57159,1950,Minokawa Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,1,None,1,2279,None,None,0 +57160,1950,Deimos Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +57161,1950,Brutix Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +57162,1950,Typhoon Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +57163,1950,Hel Yoiul Star SKIN,"During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden. + +Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +57164,273,Salvage Drone Specialization,Advanced proficiency at controlling salvage drones. 2% bonus to the max velocity and salvage chance of drones requiring Salvage Drone Specialization per level. ,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,366,33,None,0 +57166,1194,Snowstar Crystalburst Fireworks Crate,This crate contains Snowstar Crystalburst Fireworks.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24278,None,0 +57167,1194,Yoiul Festival Snowballs Crate,This crate contains Yoiul Festival Snowballs.,0E-10,4.0000000000,0E-10,1,None,None,1,1661,24283,None,0 +57168,1194,Yoiul Stormchasers T-Shirt and Pants Crate,"This crate contains the following items: + +Men's Yoiul Stormchasers T-Shirt +Men's Yoiul Stormchasers Pants +Women's Yoiul Stormchasers T-Shirt +Women's Yoiul Stormchasers Pants +",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24291,None,0 +57169,1194,DNCR-05H and PRNCR-10H Highsec Ice Storm Filaments Crate,"This crate contains the following items: + +DNCR-05H Highsec Ice Storm Filament +PRNCR-10H Highsec Ice Storm Filament",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24290,None,0 +57170,1194,Yoiul Stormchasers Suit and Cap Crate,"This crate contains the following items: + +Men's Yoiul Stormchasers Suit +Men's Yoiul Stormchasers Cap +Women's Yoiul Stormchasers Suit +Women's Yoiul Stormchasers Cap",0E-10,4.0000000000,0E-10,1,None,None,1,1661,24294,None,0 +57171,1975,Sansha's Battletower Winter,,100000.0000000000,100000000.0000000000,0E-10,1,8,None,0,None,None,20199,24904 +57172,1975,Sansha Winter Station Ruins,,0E-10,0E-10,0E-10,1,8,None,0,None,None,20174,24905 +57173,1975,Sansha Winter Outpost,,100000.0000000000,100000000.0000000000,0E-10,1,8,None,0,None,None,20199,24906 +57174,1975,Sansha Supercarrier Wreck Winter,,10000.0000000000,27500.0000000000,0E-10,1,8,None,0,None,None,20199,24907 +57175,1975,Sansha Control Tower Winter ,,100000.0000000000,100000000.0000000000,0E-10,1,8,None,0,None,None,20199,24908 +57176,1975,Small asteroid environment winter 01,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24909 +57177,1975,Small asteroid environment winter 02,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24910 +57178,1975,Small asteroid environment winter 03,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24911 +57179,1975,Small asteroid environment winter 04,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24912 +57180,1950,Condor Zakura Hansei SKIN,"Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +57181,1950,Atron Zakura Hansei SKIN,"Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +57182,1950,Breacher Zakura Hansei SKIN,"Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +57183,1950,Executioner Zakura Hansei SKIN,"Zakura Hansei refers to the large family of ornamental cherry trees that feature heavily in Caldari State parks and executive aboriculture. The Zakura cherry trees and their blossoms have become a part of Caldari symbolism dating back to the formation of the first corporations on Caldari Prime. + +Cherry trees as a whole are found on the home worlds of all the four major empires where growing conditions and land permits. Popular as an ornamental tree for the mass flowering of cherry blossoms that break out as warm seasons begin, there are many varieties found across New Eden. Cherry trees of the Zakura Hansei family became popular with the Caldari, particularly as the hardier varieties were able to fluorish in the more temperate regions of the notoriously cold Caldari Prime. In the Caldari State, the large and splendid Zakura Bazei variety is often a feature of corporate parks and executive class gardens. + +The Caldari gave the name 'Zakura' to these blossoming trees and these varieties are known by that name as far afield as the ornamental arboretums of the Amarr Empire. In a historical irony, this family of cherry trees is actually native to Gallente Prime, and the cherry was not known on Caldari Prime until it was introduced some time after first contact with the Gallente.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +57190,4090,QA ES below starting skills Afterburner II,"QA-only Expert System. + +Skills: Afterburner level II + +Starting skills include Afterburner level III",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24585,None,0 +57191,4090,QA ES above starting below alpha max Archaeology II,"QA-only Expert System. + +Skills: Archaeology level II + +Starting skills include Archaeology level I + +Alpha clone allows Archaeology level III",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24585,None,0 +57192,4090,QA ES omega only Archaeology IV,"QA-only Expert System. + +Skills: Archaeology level IV + +Starting skills include Archaeology level I + +Alpha clone allows Archaeology level III",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24585,None,0 +57193,4090,QA ES ship unlock Gallente Battleship I,"QA-only Expert System. + +Skills: Gallente Battleship I + +Should unlock Megathron, Dominix, Hyperion",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24585,None,0 +57194,4090,QA ES module unlock Medium Autocannon V and Specialization,"QA-only Expert System. + +Skills: +Medium Projectile Turret V +Medium Autocannon Specialization I + +Should unlock: +All Tech I Medium Projectile Turrets (425mm AutoCannon I, Howitzer Artillery I) +All Tech II Medium Autocannons (425mm AutoCannon II)",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24585,None,0 +57195,4090,QA ES ship attribute bonus max velocity Navigation IV,"QA-only Expert System. + +Skills: Navigation IV (5% bonus to ship velocity per level) + +Starting skills include Navigation III",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24585,None,0 +57197,4090,QA ES test,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24585,None,0 +57199,4090,QA ES Generic Debug,"This QA Expert System exists to be be updated for any form of testing required. Feel free to edit it to your needs of the moment, do not rely on others leaving it unchanged.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24585,None,0 +57201,303,Serenity Monthly Cerebral Accelerator - 2021.1,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/1/31.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57202,1971,Proving Heat Damage Bonus (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57203,4091,Amarr HS Space Exploration Expert System,"Amarr HS Space Exploration + +This Expert System makes available skills enabling a capsuleer to fly a Magnate-class frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. + +An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. + +Renting an Expert System + +Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. + +Activating an Expert System + +Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. + +Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24600,None,0 +57204,4091,Caldari HS Space Exploration Expert System,"Caldari HS Space Exploration + +This Expert System makes available skills enabling a capsuleer to fly a Heron-class frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. + +An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. + +Renting an Expert System + +Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. + +Activating an Expert System + +Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. + +Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24600,None,0 +57205,4091,Gallente HS Space Exploration Expert System,"Gallente HS Space Exploration + +This Expert System makes available skills enabling a capsuleer to fly a Imicus-class frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. + +An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. + +Renting an Expert System + +Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. + +Activating an Expert System + +Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. + +Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24600,None,0 +57206,4091,Minmatar HS Space Exploration Expert System,"Minmatar HS Space Exploration + +This Expert System makes available skills enabling a capsuleer to fly a Probe-class frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. + +An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. + +Renting an Expert System + +Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. + +Activating an Expert System + +Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. + +Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24600,None,0 +57207,4091,Mining Barge Operations Expert System,"Mining Barge Operations + +This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Retriever, Covetor or a Procurer, and to use the Strip Miner I module. + +An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. + +Renting an Expert System + +Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. + +Activating an Expert System + +Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. + +Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24602,None,0 +57208,4091,Core Ship Operations Expert System,"Core Ship Operations + +This Expert System has been loaded with foundational ship operation skills, at the maximum level available for Alpha Clones. Every available ship benefits from most or all of those skills. + +An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. + +Renting an Expert System + +Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. + +Activating an Expert System + +Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. + +Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24597,None,0 +57209,303,Serenity YC123.1 Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/2/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57210,303,Serenity YC123.1 Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/2/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57211,303,Serenity YC123.1 Season Pass,,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57212,303,Serenity Rookie DLI Cerebral Accelerator,"Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 45 days.",0E-10,1.0000000000,0E-10,1,None,None,0,None,10144,None,0 +57213,314,Serenity Rookie DLI Day 1 Crate,This is for internal test only.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,21741,None,0 +57214,1975,Medium Crystal Environment 1 Winter,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24917 +57215,1975,Medium Crystal Environment 2 Winter,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24918 +57216,1975,Medium Crystal Environment 3 Winter,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24919 +57217,1975,Medium Crystal Environment 4 Winter,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24920 +57218,1975,Medium Crystal Environment 5 Winter,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24921 +57219,1975,Large Crystal Environment 1 Winter,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24922 +57220,1975,Large Crystal Environment 2 Winter,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24923 +57221,1975,Large Crystal Environment 3 Winter,,0E-10,0E-10,0E-10,1,128,None,0,None,None,None,24924 +57222,314,Serenity Rookie DLI Day 3 Crate,This is for internal test only.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,21741,None,0 +57223,314,Serenity Rookie DLI Day 2 Crate,This is for internal test only.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,21741,None,0 +57224,314,Serenity Rookie DLI Day 4 Crate,This is for internal test only.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,21741,None,0 +57225,1975,[no messageID: 573607],,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57226,303,Festival-only 'Rock' HH6 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +6% bonus to hull hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57227,303,Festival-only 'Rock' AH6 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +6% bonus to armor hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57228,303,Festival-only 'Rock' SH6 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +6% bonus to shield hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57229,303,Festival-only 'Longbow' MD6 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +6% damage bonus to Cruise Missile, Torpedo, Heavy Missile, Heavy Assault Missile, Light Missile and Rocket.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57230,303,Festival-only 'Longbow' HD6 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +6% damage bonus to Hybrid Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57231,303,Festival-only 'Longbow' PD6 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +6% damage bonus to Projectile Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57232,303,Festival-only 'Longbow' ED6 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +6% damage bonus to Energy Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57242,303,Festival-only Outpost Cerebral Accelerator I,"This Cerebral Accelerator is only designed for and available on Serenity. + ++1 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57243,303,Festival-only Outpost Cerebral Accelerator III,"This Cerebral Accelerator is only designed for and available on Serenity. + ++1 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57244,303,Festival-only Outpost Cerebral Accelerator VII,"This Cerebral Accelerator is only designed for and available on Serenity. + ++1 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57245,303,Festival-only Vanguard Cerebral Accelerator I,"This Cerebral Accelerator is only designed for and available on Serenity. + ++3 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57246,303,Festival-only Vanguard Cerebral Accelerator III,"This Cerebral Accelerator is only designed for and available on Serenity. + ++3 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57247,303,Festival-only Vanguard Cerebral Accelerator VII,"This Cerebral Accelerator is only designed for and available on Serenity. + ++3 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57248,303,Festival-only Commander Cerebral Accelerator I,"This Cerebral Accelerator is only designed for and available on Serenity. + ++5 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57249,303,Festival-only Commander Cerebral Accelerator III,"This Cerebral Accelerator is only designed for and available on Serenity. + ++5 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57250,303,Festival-only Commander Cerebral Accelerator VII,"This Cerebral Accelerator is only designed for and available on Serenity. + ++5 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57251,303,Festival-only Marshal Cerebral Accelerator I,"This Cerebral Accelerator is only designed for and available on Serenity. + ++10 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57252,303,Festival-only Marshal Cerebral Accelerator III,"This Cerebral Accelerator is only designed for and available on Serenity. + ++10 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57253,303,Festival-only Marshal Cerebral Accelerator VII,"This Cerebral Accelerator is only designed for and available on Serenity. + ++10 to all attributes.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57254,303,Festival-only 'Longbow' ED2 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +2% damage bonus to Small Energy Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57255,303,Festival-only 'Longbow' PD2 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +2% damage bonus to Small Projectile Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57256,303,Festival-only 'Longbow' HD2 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +2% damage bonus to Small Hybrid Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57257,303,Festival-only 'Longbow' RD2 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +2% damage bonus to Rockets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57258,303,Festival-only 'Longbow' MD2 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +2% damage bonus to Light Missiles.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57259,303,Festival-only 'Rock' HH2 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +2% bonus to hull hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57260,303,Festival-only 'Rock' SH2 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +2% bonus to shield hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57261,303,Festival-only 'Rock' AH2 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +2% bonus to armor hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57262,303,Festival-only 'Longbow' ED3 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +3% damage bonus to Medium Energy Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57263,303,Festival-only 'Longbow' PD3 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +3% damage bonus to Medium Projectile Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57264,303,Festival-only 'Longbow' HD3 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +3% damage bonus to Medium Hybrid Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57265,303,Festival-only 'Longbow' CM3 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +3% damage bonus to Cruise Missiles.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57266,303,Festival-only 'Longbow' TP3 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +3% damage bonus to Torpedo.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57267,303,Festival-only 'Rock' HH3 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +3% bonus to hull hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57268,303,Festival-only 'Rock' SH3 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +3% bonus to shield hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57269,303,Festival-only 'Rock' AH3 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +3% bonus to armor hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57270,303,Festival-only 'Longbow' ED4 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +4% damage bonus to Large Energy Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57271,303,Festival-only 'Longbow' PD4 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +4% damage bonus to Large Projectile Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57272,303,Festival-only 'Longbow' HD4 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +4% damage bonus to Large Hybrid Turrets.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57273,303,Festival-only 'Longbow' HM4 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +4% damage bonus to Heavy Missile.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57274,303,Festival-only 'Longbow' HAM4 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +4% damage bonus to Heavy Assault Missile. ",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21839,None,0 +57275,303,Festival-only 'Rock' HH4 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +4% bonus to hull hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57276,303,Festival-only 'Rock' SH4 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +4% bonus to shield hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57277,303,Festival-only 'Rock' AH4 Dose,"This Cerebral Accelerator is only designed for and available on Serenity. + +4% bonus to armor hp.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +57278,314,YC123 New Year Event Medal,"This Cerebral Accelerator is only designed for and available on Serenity. + +YC123 New Year Event Medal",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2096,None,0 +57279,314,Serenity Festival Copper Crate,Mystery reward awaits.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24293,None,0 +57280,314,Serenity Festival Silver Crate,Mystery reward awaits.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24295,None,0 +57281,314,Serenity Festival Gold Crate,Mystery reward awaits.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24279,None,0 +57282,303,Basic Capsuleer Defense Augmentation Chip,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,2053,None,0 +57283,303,Basic Capsuleer Engineering Augmentation Chip,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,2062,None,0 +57284,303,Standard Capsuleer Defense Augmentation Chip,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,2054,None,0 +57285,303,Advanced Capsuleer Defense Augmentation Chip,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,2061,None,0 +57287,303,Large Projectile Turret Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57288,303,Large Hybrid Turret Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57289,303,Large Energy Turret Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57290,303,Cruise Missile/Torpedo Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57291,303,Projectile Turret Specialization Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57292,303,Energy Turret Specialization Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57293,303,Hybrid Turret Specialization Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57294,303,Cruise Missile/Torpedo Specialization Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57295,303,Serenity Monthly Cerebral Accelerator - 2021.2,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/2/28.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57296,303,Serenity Spring Festival Cerebral Accelerator I,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24578,None,0 +57297,303,Serenity Spring Festival Cerebral Accelerator II,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24579,None,0 +57298,303,Serenity Spring Festival Cerebral Accelerator III,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24580,None,0 +57299,303,Serenity Spring Festival Cerebral Accelerator IV,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24581,None,0 +57300,303,Serenity Spring Festival Cerebral Accelerator V,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24582,None,0 +57301,303,Serenity Spring Festival Cerebral Accelerator VI,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24583,None,0 +57302,314,Festival-only 'Longbow' Energy Turrets Dose Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24283,None,0 +57303,314,Festival-only 'Longbow' Projectile Turrets Dose Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24283,None,0 +57304,314,Festival-only 'Longbow' HybridTurrets Dose Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24283,None,0 +57305,314,Festival-only 'Longbow' Missile Dose Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24283,None,0 +57306,314,Spring Festival Mystery Box,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24584,None,0 +57307,1950,Vigilant Spirit SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +57308,1950,Vindicator Spirit SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +57309,4090,QA ES non ship skills,"QA-only Expert System with skills that affect non-ship areas of the game: + +jump clone installation, standings, market orders, contracts, booster drawbacks, booster duration, implant installation, manufacturing jobs installation, manufacturing jobs number, research jobs number, manufacturing of an advanced blueprint (Vagabond for example), scrapmetal refining efficiency, PI CC upgrade, planet number + +Skills: + +Connections I +Corporation Management I +Tycoon I +Contracting I +Neurotoxin Control I +Neurotoxin Recovery I +Cybernetics V +Biology II +Industry III +Mass Production I +Advanced Medium Ship Construction I +Minmatar Starship Engineering I +Mechanical Engineering I +Laboratory Operation I +Scrapmetal Processing V +Command Center Upgrades V +Interplanetary Consolidation V +Planetology V",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,0 +57310,1950,Daredevil Spirit SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +57311,303,Serenity YC123.2 Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/3/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57312,303,Serenity YC123.2 Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/3/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57313,303,Serenity YC123.2 Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57317,258,Fleet Formations,"Fleet support skill allowing commanders to organize and warp fleets in formation. Unlocks additional formation types at each level of training in the following order: + +Level 0: Point Formation (default) +Level 1: Sphere Formation +Level 2: Plane Formation +Level 3: Wall Formation +Level 4: Arrow Formation +Level 5: Relative Formation +",0E-10,0.0100000000,0E-10,1,4,40000000.0000,1,370,33,None,0 +57318,258,Fleet Coordination,"Advanced fleet support skill allowing commanders to increase the size and spread of their fleet formations. Unlocks additional formation scaling options at each level of training in the following order: + +Level 0: 10km size, 1km spacing (default) +Level 1: 20km size, 2km spacing +Level 2: 30km size, 3km spacing +Level 3: 40km size, 4km spacing +Level 4: 50km size, 5km spacing +Level 5: 100km size, 10km spacing +",0E-10,0.0100000000,0E-10,1,4,40000000.0000,1,370,33,None,0 +57319,4093,Mobile Cynosural Beacon,"This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment. + + +",10000.0000000000,400.0000000000,0E-10,1,None,None,1,2763,None,None,24934 +57320,1667,Guardian's Gala VIP Emcee Vindicator,"Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably.",105200000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20120,2157 +57321,1667,Guardian's Gala Emcee Machariel,"While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.",94680000.0000000000,486000.0000000000,665.0000000000,1,8,None,0,None,None,20109,335 +57323,303,Serenity ZhenNiu Cerebral Accelerator Type-A,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24587,None,0 +57324,303,Serenity ZhenNiu Cerebral Accelerator Type-B,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24588,None,0 +57325,303,Serenity ZhenNiu Cerebral Accelerator Type-C,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24589,None,0 +57326,303,Serenity ZhenNiu Cerebral Accelerator Type-X,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24590,None,0 +57327,303,Eifyr and Co. 'Rogue' Agility ZhenNiu,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24591,None,0 +57328,303,Poteque 'Prospector' Sharpeye ZhenNiu,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24592,None,0 +57329,303,ORE 'Harvester' Efficiency ZhenNiu,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24593,None,0 +57330,314,Spring Festival ZhenPin Box,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24594,None,0 +57331,314,Spring Festival SKIN Box,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24595,None,0 +57332,185,Serenity Only Chinese Spring Festival Event NPC Lv1,Serenity Only Chinese Spring Festival Event NPC Lv1,950000.0000000000,28600.0000000000,135.0000000000,1,135,None,0,None,None,20063,22007 +57333,1950,Cynabal Serpentis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +57334,1950,Machariel Serpentis SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +57335,1207,Gala Coordination Databank,If you have the right equipment you might be able to hack into the databank and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20298 +57336,1207,Gala Coordination Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57341,1950,Tempest Amaranthine Mantle SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +57342,1950,Rifter Amaranthine Mantle SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +57343,1950,Maelstrom Spirit SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +57344,1950,Typhoon Spirit SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +57367,4050,Grand Prix 1v1 Interceptors Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. +The ships allowed to enter this proving ground event are the Malediction, Crow, Ares, Stiletto, Crusader, Raptor, Taranis, and Claw. +All ships within this proving ground will receive a bonus that doubles their maximum velocity. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from March 12th to 16th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +57368,4050,Assault Frigate FFA Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers. +The ships allowed to enter this proving ground event are the Vengeance, Retribution, Hawk, Harpy, Ishkur, Enyo, Jaguar, and Wolf. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from March 26th to 30th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +57369,4050,Hunt 3v3 Destroyers Proving Filament,"This filament allows a fleet containing three capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of three capsuleers. +The ships allowed to enter this proving ground event are the Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, and Sunesis. +Fleets entering this proving ground can include a maximum of one vessel of any single ship type. +All ships within this proving ground will receive a bonus that increases thermal and kinetic missile damage by 10% + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from April 9th to 13th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24499,None,0 +57370,4050,2v2 Navy Frigates Proving Filament,"This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers. +The ships allowed to enter this proving ground event are the Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, and Vigil Fleet Issue. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from April 23rd to 27th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2747,24498,None,0 +57372,4050,Capsuleer Day 18 Cruiser Extravaganza Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against seventeen other capsuleers. +The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose. + +Pilots equipped with modules or implants with a meta level higher than 4 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from May 7th to 11th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2747,24497,None,0 +57373,4050,2v2 Gnosis Proving Filament,"This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers. +The only ship allowed to enter this proving ground event is the Gnosis. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from May 21st to 25th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24498,None,0 +57374,4050,1v1 Battleships Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. +The ships allowed to enter this proving ground event are the Abaddon, Apocalypse, Armageddon, Raven, Rokh, Scorpion, Dominix, Hyperion, Megathron, Maelstrom, Tempest, Typhoon, and Praxis + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. +Ships entering this proving ground must not have a ship within their frigate escape bay. +Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor). + +The proving ground event accessed through this filament will be accessible for 24 hours: from downtime on June 5th until downtime on June 6th.",0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +57375,1950,Raven Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +57376,1950,Harpy Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +57377,1950,Apocalypse Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +57378,1950,Retribution Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +57379,1950,Typhoon Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +57380,1950,Wolf Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +57382,1950,Megathron Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +57383,1950,Enyo Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +57384,1950,Crucifier Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2000,None,None,0 +57385,1950,Augoror Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2063,None,None,0 +57386,1950,Harbinger Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2103,None,None,0 +57387,1950,Armageddon Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2108,None,None,0 +57388,1950,Griffin Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +57389,1950,Caracal Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +57390,1950,Drake Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2103,None,None,0 +57391,1950,Scorpion Navy Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +57393,1950,Vigil Fleet Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +57394,1950,Stabber Fleet Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2063,None,None,0 +57395,1950,Hurricane Fleet Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2103,None,None,0 +57396,1950,Tempest Fleet Issue Spirit SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2108,None,None,0 +57397,185,Serenity Only Chinese Spring Festival Event NPC Lv2,Serenity Only Chinese Spring Festival Event NPC Lv2,1350000.0000000000,43000.0000000000,360.0000000000,1,135,None,0,None,None,20063,22316 +57398,185,Serenity Only Chinese Spring Festival Event NPC Lv3,Serenity Only Chinese Spring Festival Event NPC Lv3,9530000.0000000000,118000.0000000000,480.0000000000,1,None,None,0,None,None,20063,21976 +57399,185,Serenity Only Chinese Spring Festival Event NPC Lv4,Serenity Only Chinese Spring Festival Event NPC Lv4,63000000.0000000000,495000.0000000000,933.0000000000,1,None,None,0,None,None,20061,21993 +57411,1950,Hurricane Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +57412,1950,Harbinger Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +57413,1950,Drake Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +57414,1950,Brutix Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +57415,1950,Rupture Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +57416,1950,Vexor Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +57417,1950,Caracal Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +57418,1950,Omen Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +57422,280,Quafe Hyper,"Quafe Hyper is a new energy drink from the Quafe Company released to celebrate the Federation Grand Prix. + +Based on the popular Quafe Ultra's delightful mix of promuform-and-guarana with just a hint of mango and a dash of passion fruit, this hyperspeed party-in-a-can is enhanced with proprietary Quafe nanoparticles responsive to popular brands of subcranial nanocontroller personal enhancements, such as the LD-X100 range from Lai Dai! + +This hypermodern beverage will give you all the energy you and your favorite augmentations can handle! + +Not recommended for non-augmented children under 3, people with high blood pressure lacking nano-monitors, diabetics without neo-insulin implants, or epileptics sensitive to psychoactive nanoparticles. Quafe accepts no responsibility for injuries inflicted on the self, third-parties or property under the influence of Quafe Hyper. + +Quafe Corporation recommends the PKN Interstellar HyperNet as a stable and reliable alternative to traditional FTL communications networks! + +Trademark, Copyright and all rights reserved by The Quafe Company: the largest manufacturer of soft drinks in the universe! +",500.0000000000,0.1000000000,0E-10,1,None,80.0000,1,492,1191,None,0 +57423,303,Grand Prix Velocity Booster,"+10% Max Velocity. Duration 4 hours. + +Expiry date: May 31 YC123 + +This booster will be consumed immediately when redeemed from the redeeming queue.",0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57424,303,Grand Prix Warp Booster,"+10% Warp Velocity. Duration 4 hours. + +Expiry date: May 31 YC123 + +This booster will be consumed immediately when redeemed from the redeeming queue.",0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57425,2020,Cynosural Field,"A precise frequency energy field, used as a target beacon for jumpdrives. This field was generated by a Mobile Cyno Beacon Deployable.",1.0000000000,65449847.0000000000,0E-10,1,None,None,0,None,None,None,24935 +57426,1975,Mekhios Graveyard Wreck,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24931 +57427,1971,Proving Web Strength Bonus (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57428,303,Serenity Monthly Cerebral Accelerator - 2021.3,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/3/31.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57429,4095,Mobile Cynosural Beacon Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2764,None,None,24934 +57430,303,Serenity YC123.3 Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/4/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57431,303,Serenity YC123.3 Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/4/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57432,303,Serenity YC123.3 Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57433,303,Serenity Basic 'Bonding' Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,1,2487,10144,None,0 +57434,303,Serenity Potent 'Bonding' Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,1,2487,10144,None,0 +57435,303,Serenity Extended 'Bonding' Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +This cerebral accelerator has been produced by the master pharmaceutical engineers of the Serpentis Corporation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after April 1, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,1,2487,10144,None,0 +57436,306,Secure Depot,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57437,306,Secure Depot,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57438,306,Secure Depot,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57439,306,Secure Depot,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57440,306,Secure Depot,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57441,306,Secure Databank,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57442,526,Counter-Subversion Sensor Array,Counter-Subversion Sensor Arrays are a component used to harden supercapital ship systems against hostile information warfare and subversion efforts. Highly advanced versions of these arrays are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.,0.1000000000,20.0000000000,0E-10,1,None,1000000000.0000,1,2765,24606,None,0 +57443,526,Meta-Molecular Combiner,"Meta-Molecular Combiners are molecular-forging tools used in the synthesis of highly complex chemicals, incorporating the already complex molecules of advanced pharmaceuticals and other biochemical products. Multi-spectrum operant pharmaceuticals are a typical output product. + +Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.",0.1000000000,1.0000000000,0E-10,1,None,250000000.0000,1,2766,24623,None,0 +57444,526,Nanoscale Filter Plate,Nanoscale Filter Plates are a component used to harden supercapital ship systems against hostile infiltration and subversion attempts. Highly advanced versions of these components are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.,0.1000000000,5.0000000000,0E-10,1,None,1000000000.0000,1,2765,24625,None,0 +57445,526,LM-Composite Molecular Condenser,"The LM-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. + +Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.",0.1000000000,1.0000000000,0E-10,1,None,1000000.0000,1,2766,24621,None,0 +57446,526,AG-Composite Molecular Condenser,"The AG-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. + +Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.",0.1000000000,1.0000000000,0E-10,1,None,1000000.0000,1,2766,24637,None,0 +57447,526,CV-Composite Molecular Condenser,"The CV-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. + +Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.",0.1000000000,1.0000000000,0E-10,1,None,1000000.0000,1,2766,24607,None,0 +57448,526,AV-Composite Molecular Condenser,"The AV-Composite Molecular Condenser is a molecular-forging tool used with a specific combination of chemicals obtained from stellar gas clouds. The processes using this tool can produce some of the most complex and potent pharmaceutical chemicals available. + +Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.",0.1000000000,1.0000000000,0E-10,1,None,1000000.0000,1,2766,24639,None,0 +57449,526,Nano Regulation Gate,Nano Regulation Gates are a component used to harden supercapital ship systems against hostile infiltration and subversion attempts. Highly advanced versions of these devices are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.,0.1000000000,0.1000000000,0E-10,1,None,420000000.0000,1,2765,24626,None,0 +57450,526,Electro-Neural Signaller,Electro-Neural Signallers are a component used to harden capital capsuleer neurolink systems against hostile information warfare and subversion efforts. Advanced versions of these devices are incorporated in the most secure capsuleer neurolink protection technologies used by naval capital pilots.,0.1000000000,0.2500000000,0E-10,1,None,320000000.0000,1,2765,24608,None,0 +57451,526,Enhanced Electro-Neural Signaller,Enhanced Electro-Neural Signallers are a component used to harden supercapital capsuleer neurolink systems against hostile information warfare and subversion efforts. Specially enhanced versions of these devices are used to obtain the ultimate in secure capsuleer neurolinks for naval supercapital pilots.,0.1000000000,2.5000000000,0E-10,1,None,1000000000.0000,1,2765,24609,None,0 +57452,526,Isotropic Deposition Guide,"Isotropic Deposition Guides are molecular-forging tools used to achieve extremely precise uniformity in the assembly of hyper-advanced materials, such as neofullerenes, during molecular-forged reaction processes. + +Molecular-forging tools are cutting-edge technologies developed by leading corporations in the core empires' space-industrial complexes. Inevitably, some of these technological wonders have fallen into the hands of criminals and renegade factions.",0.1000000000,5.0000000000,0E-10,1,None,10000000.0000,1,2766,24633,None,0 +57453,428,Carbon Fiber,"Cheap and formed from abundant resources, basic carbon fiber is a material with almost unlimited applications. It is particularly useful in the space industries when reinforced with additional polymers.",0E-10,0.2000000000,0E-10,1,None,100000.0000,1,500,2664,None,0 +57454,428,Oxy-Organic Solvents,Oxy-organic solvents are indispensable to a number of industrial processes involving oxygen and carbon chemistry. These chemicals can be obtained through processing of abundant gases and hydrocarbon deposits.,0E-10,0.1000000000,0E-10,1,None,250000.0000,1,500,2664,None,0 +57455,428,Thermosetting Polymer,Thermosetting polymer is used in many applications as its properties allow it to be used in many shape forms or incorporated with other materials. A large number of reinforced materials use this type of polymer.,0E-10,0.2000000000,0E-10,1,None,100000.0000,1,500,2664,None,0 +57456,429,Pressurized Oxidizers,"Pressurized oxidizers are used for various purposes in space technology, including as component resources for fuel systems and cryogenic cooling systems.",0E-10,0.1000000000,0E-10,1,None,250000.0000,1,499,2664,None,0 +57457,429,Reinforced Carbon Fiber,Reinforced carbon fiber is enhanced with polymers that increase the tensile strength of the material without notable loss of flexibility. This form of the material is widely used for many purposes in the space industries.,0E-10,0.1000000000,0E-10,1,None,250000.0000,1,499,2664,None,0 +57458,4096,Meta-Operant Neurolink Enhancer,"Meta-Operant Neurolink Enhancers are a key element of advanced capsuleer neurolink protection technologies. + +To further enhance the integrity of capital ship pilot connections, Neurolink Protection Cells are installed with Meta-Operant Neurolink Enhancers used to provide even deeper integration of capsuleer autonomic biosystems with neurolinked ship systems.",0E-10,16.0000000000,0E-10,1,None,4000000.0000,1,2767,24624,None,0 +57459,4096,Hypnagogic Neurolink Enhancer,"Hypnagogic Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems. + +The use of Hypnagogic Neurolink Enhancers is particularly favored by the Imperial Navy in conjunction with military capsuleer neurolink technology.",0E-10,4.0000000000,0E-10,1,None,250000.0000,1,2767,24643,None,0 +57460,4096,Axosomatic Neurolink Enhancer,"Axosomatic Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems + +The use of Axosomatic Neurolink Enhancers is particularly favored by the Caldari Navy in conjunction with military capsuleer neurolink technology.",0E-10,4.0000000000,0E-10,1,None,250000.0000,1,2767,24644,None,0 +57461,4096,Cogni-Emotive Neurolink Enhancer,"Cogni-Emotive Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems + +The use of Cogni-Emotive Neurolink Enhancers is particularly favored by the Federation Navy in conjunction with military capsuleer neurolink technology.",0E-10,4.0000000000,0E-10,1,None,250000.0000,1,2767,24645,None,0 +57462,4096,Sense-Heuristic Neurolink Enhancer,"Sense-Heuristic Neurolink Enhancers are used to enhance the integration of specific capsuleer autonomic biosystems with neurolinked ship systems + +The use of Sense-Heuristic Neurolink Enhancers is particularly favored by the Republic Fleet in conjunction with military capsuleer neurolink technology.",0E-10,4.0000000000,0E-10,1,None,250000.0000,1,2767,24646,None,0 +57463,4096,Isotropic Neofullerene Alpha-3,"Isotropic Neofullerene Alpha-3 is an advanced material useful for biotechnology applications, particularly those involving genetic engineering and nanoscale medical procedures. + +The ultra-precise molecular uniformity of Isotropic Neofullerenes allow them to be used for fine tooling and environments that are completely inert and non-reactive at the nanoscale. Different isotropic patterns are also used as masking identifiers that nanites are keyed to recognise and ignore.",0E-10,8.0000000000,0E-10,1,None,1000000.0000,1,2767,24617,None,0 +57464,4096,Isotropic Neofullerene Beta-6,"Isotropic Neofullerene Beta-6 is an advanced material useful for biotechnology applications, particularly those involving genetic engineering and nanoscale medical procedures. + +The ultra-precise molecular uniformity of Isotropic Neofullerenes allow them to be used for fine tooling and environments that are completely inert and non-reactive at the nanoscale. Different isotropic patterns are also used as masking identifiers that nanites are keyed to recognise and ignore.",0E-10,8.0000000000,0E-10,1,None,1000000.0000,1,2767,24618,None,0 +57465,4096,Isotropic Neofullerene Gamma-9,"Isotropic Neofullerene Gamma-9 is an advanced material useful for biotechnology applications, particularly those involving genetic engineering and nanoscale medical procedures. + +The ultra-precise molecular uniformity of Isotropic Neofullerenes allow them to be used for fine tooling and environments that are completely inert and non-reactive at the nanoscale. Different isotropic patterns are also used as masking identifiers that nanites are keyed to recognise and ignore.",0E-10,8.0000000000,0E-10,1,None,1000000.0000,1,2767,24619,None,0 +57466,4096,Ultradian-Cycling Neurolink Stabilizer,"Ultradian-Cycling Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Imperial Navy in conjunction with military capsuleer neurolink technology. + +Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.",0E-10,10.0000000000,0E-10,1,None,1000000.0000,1,2767,24636,None,0 +57467,4096,Reaction-Orienting Neurolink Stabilizer,"Reaction-Orienting Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Caldari Navy in conjunction with military capsuleer neurolink technology. + +Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.",0E-10,10.0000000000,0E-10,1,None,1000000.0000,1,2767,24631,None,0 +57468,4096,Stress-Responding Neurolink Stabilizer,"Stress-Responding Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Federation Navy in conjunction with military capsuleer neurolink technology. + +Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.",0E-10,10.0000000000,0E-10,1,None,1000000.0000,1,2767,24634,None,0 +57469,4096,Goal-Orienting Neurolink Stabilizer,"Goal-Orienting Neurolink Stabilizers are highly advanced pharmaceuticals developed for use by the Republic Fleet in conjunction with military capsuleer neurolink technology. + +Each of the empire militaries keys their neurolink stabilization to specific autonomic biosystems. These provide baselines, cycles and triggers that allow implants and capsule systems to maintain stable synchronization of capsuleer neurolinks with ship systems.",0E-10,10.0000000000,0E-10,1,None,1000000.0000,1,2767,24615,None,0 +57470,334,U-C Trigger Neurolink Conduit,"Ultradian-Cycling Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. + +While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Amarr research and development focused in particular on low frequency ultradian rhythms of sleep-cycles to establish a reliable integration of neurolink with ship systems.",0.1000000000,16.0000000000,0E-10,1,None,500000.0000,1,802,24635,None,0 +57471,334,R-O Trigger Neurolink Conduit,"Reaction-Orienting Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. + +While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Caldari research and development pursued the avenue of using autonomic nervous reaction-orientation to establish a reliable integration of neurolinks with ship systems.",0.1000000000,16.0000000000,0E-10,1,None,500000.0000,1,803,24629,None,0 +57472,334,S-R Trigger Neurolink Conduit,"Stress-Responding Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. + +While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Gallente research and development explored the use of the capsuleer's stress-response mechanisms to establish a reliable integration of neurolinks with ship systems.",0.1000000000,16.0000000000,0E-10,1,None,500000.0000,1,1888,24632,None,0 +57473,334,G-O Trigger Neurolink Conduit,"Goal-Orienting Trigger Neurolink Conduits are vital components in the network of connections linking the neural hardware of a capsuleer to the many key systems of a spaceship. + +While all capsuleer neurolink technologies rely on the autonomic biosystems of pilots, Minmatar research and development took the radical approach of using goal-orienting autonomic heuristics to establish a reliable integration of neurolinks with ship systems.",0.1000000000,16.0000000000,0E-10,1,None,500000.0000,1,1889,24610,None,0 +57474,913,Radar-FTL Interlink Communicator,"Amarr ship designs have long used radar-based sensors as their primary means of building a picture of the local space environment. The Radar-FTL Interlink Communicator is used to tie high-frequency, high-resolution Amarr sensor data directly into the FTL communications channels used by Imperial Navy fleets.",0.1000000000,100.0000000000,0E-10,1,None,10000000.0000,1,1884,24630,None,0 +57475,913,Gravimetric-FTL Interlink Communicator,"Caldari ship designs use gravimetric-based sensors as their primary means of building a picture of the local space environment. The Gravimetric-FTL Interlink Communicator is used to tie high-frequency, high-resolution Caldari sensor data directly into the FTL communications channels used by Caldari Navy fleets.",0.1000000000,100.0000000000,0E-10,1,None,10000000.0000,1,1885,24616,None,0 +57476,913,Magnetometric-FTL Interlink Communicator,"Gallente ship designs use magnetometric-based sensors as their primary means of building a picture of the local space environment. The Magnetometric-FTL Interlink Communicator is used to tie high-frequency, high-resolution Gallente sensor data directly into the FTL communications channels used by Federation Navy fleets.",0.1000000000,100.0000000000,0E-10,1,None,10000000.0000,1,1886,24622,None,0 +57477,913,Ladar-FTL Interlink Communicator,"Minmatar ship designs use ladar-based sensors as their primary means of building a picture of the local space environment. The Ladar-FTL Interlink Communicator is used to tie high-frequency, high-resolution Minmatar sensor data directly into the FTL communications channels used by Republic Fleet squadrons.",0.1000000000,100.0000000000,0E-10,1,None,10000000.0000,1,1887,24620,None,0 +57478,334,Auto-Integrity Preservation Seal,"Auto-Integrity Preservation Seals are specialized components used for automatic damage control in key space vessel zones where crew and other personnel aboard ship are operating. While most ships have a variety of internal forcefields, bulkhead dividers, air-locks and similar systems built into the basic design, breaches of all kinds can occur in the heat of space combat. + +To address small but potentially dangerous breaches, temporary force-fields, smart materials and nanotechnology have often been used but can be energy intensive or use otherwise valuable resources such as nanite paste. + +The new auto-integrity technology takes a leaf out of the Triglavian Collective's book and uses mutaplasmid technology as the inspiration for cheaper, standard components that release biotech nanobes tailored to seek and repair microfractures and other defects threatening physical compartment integrity.",0.1000000000,45.0000000000,0E-10,1,None,10000.0000,1,2768,24638,None,0 +57479,334,Core Temperature Regulator,"Core Temperature Regulators are standardized, supplementary systems used to regulate, mitigate and recycle surplus heat energy developed by naval ship reactor cores. + +Refits to empire navy fleets in response to the Triglavian Invasions often increased the overall power requirements of vessels, by upgrading or adding defensive and offensive systems, while not replacing reactor cores or carrying out major upgrades on these complex and valuable components. + +Additional power requirements have entailed running older reactor core designs ""hot"" and core temperature regulators are used to monitor, mitigate and, where practical, recycle surplus heat energy.",0.1000000000,1000.0000000000,0E-10,1,None,500000.0000,1,2768,24605,None,0 +57480,334,Programmable Purification Membrane,"Programmable Purification Membranes are advanced biotechnology components useful for applications involving highly-complex pharmaceutical chemicals. Developed using hermetic membrane technology, PPMs are useful as seals, filters and flow control mechanisms responsive to the bio-programming loaded into the devices they are installed in.",0.1000000000,8000.0000000000,0E-10,1,None,10000000.0000,1,2768,24628,None,0 +57481,334,Genetic Lock Preserver,"Genetic Lock Preservers are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. It is vital for capsuleers to maintain their genetic lock with capsule systems for proper neurolink synchronization and anti-tampering security. + +Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.",0.1000000000,1.0000000000,0E-10,20,None,1500000.0000,1,2768,24611,None,0 +57482,334,Genetic Safeguard Filter,"Genetic Safeguard Filters are complex multi-component suites that are an element of the counter-subversion measures installed on naval ships since the Triglavian Invasions began. If any of the component elements detect subversion or alteration beyond acceptable parameters the filter will progressively limit command and control functions, ultimately locking out a pilot that is deemed corrupted by Triglavian biotechnology. + +Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.",0.1000000000,1.0000000000,0E-10,20,None,30000000.0000,1,2768,24613,None,0 +57483,334,Neurolink Enhancer Reservoir,"Neurolink Enhancer Reservoirs are sophisticated tanks with built in biotechnology seals, filters and flow control mechanisms. The advanced nature of these tanks allows them to function as reservoirs of highly-complex pharmaceuticals that handle the filtering and flow control needs particular to the neurolink enhancer the tank is programmed to handle.",0.1000000000,400.0000000000,0E-10,1,None,15000000.0000,1,2768,24627,None,0 +57484,334,Genetic Structure Repairer,"Genetic Structure Repairers are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. In the event of mutagenic attack or genetic tampering nanotech repair systems will actively respond. + +Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.",0.1000000000,1.0000000000,0E-10,20,None,1500000.0000,1,2768,24614,None,0 +57485,334,Genetic Mutation Inhibiter,"Genetic Mutation Inhibiters are a component in the safeguarding measures adopted by EDENCOM and the empires during the Triglavian Invasions. Passive defense against mutagenic attack or other causes of mutations are an important element of the safeguarding filter suite. + +Due to the mastery of mutaplasmids and other biotechnology demonstrated by the Triglavians, the risk of subversion through genetic tampering or outright mutagenic warfare attacks led EDENCOM to mandate safeguards for capsuleers piloting the most powerful naval vessels.",0.1000000000,1.0000000000,0E-10,20,None,1500000.0000,1,2768,24612,None,0 +57486,334,Life Support Backup Unit,The pressure of the Triglavian Invasions on spaceship crew numbers and other military personnel risked becoming unsustainable without additional survival measures to reduce losses. Life Support Backup Units are placed in key survival zones to enhance the survival prospects of crew and other personnel in the aftermath of combat.,0.1000000000,100.0000000000,0E-10,1,None,10000.0000,1,2768,24640,None,0 +57487,873,Capital Core Temperature Regulator,"Capital Core Temperature Regulators are advanced, supplementary systems used to regulate, mitigate and recycle surplus heat energy developed by capital ship reactor cores. + +Refits to empire navy fleets in response to the Triglavian Invasions often increased the overall power requirements of vessels, by upgrading or adding defensive and offensive systems, while not replacing reactor cores or carrying out major upgrades on these complex and valuable components. + +Additional power requirements have entailed running older reactor core designs ""hot"" and core temperature regulators are used to monitor, mitigate and, where practical, recycle surplus heat energy.",0.1000000000,28000.0000000000,0E-10,1,None,100000000.0000,1,781,24604,None,0 +57488,873,Neurolink Protection Cell,"Neurolink Protection Cells are designed to comprehensively protect capsuleer neural links with capital ship systems against subversion attempts. + +Development of neurolink protection technology was spurred on by EDENCOM in conjunction with the core empires during the Triglavian Invasions. The demonstrated ability of the Collective to infiltrate information networks and subvert key communications backbones was viewed as a threat to naval capital fleets that had the potential to cripple even home system defenses.",0.1000000000,5500.0000000000,0E-10,1,None,5000000.0000,1,781,24641,None,0 +57489,873,Enhanced Neurolink Protection Cell,"Enhanced Neurolink Protection Cells are designed to comprehensively protect capsuleer neural links with supercapital ship systems against subversion attempts. The scope of protections provided for supercapital pilots is broader as a reflection of the awesome power of empire supercarrier and titan fleets. + +Development of neurolink protection technology was spurred on by EDENCOM in conjunction with the core empires during the Triglavian Invasions. The demonstrated ability of the Collective to infiltrate information networks and subvert key communications backbones was viewed as a threat to naval capital fleets that had the potential to cripple even home system defenses.",0.1000000000,55000.0000000000,0E-10,1,None,500000000.0000,1,781,24642,None,0 +57490,1888,Carbon Fiber Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +57491,1888,Oxy-Organic Solvents Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +57492,1888,Pressurized Oxidizers Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2664,None,0 +57493,1888,Reinforced Carbon Fiber Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,20000000.0000,1,2403,2664,None,0 +57494,1888,Thermosetting Polymer Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2403,2664,None,0 +57495,4097,Meta-Operant Neurolink Enhancer Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,40000000.0000,1,2769,24624,None,0 +57496,4097,Hypnagogic Neurolink Enhancer Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24643,None,0 +57497,4097,Axosomatic Neurolink Enhancer Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24644,None,0 +57498,4097,Cogni-Emotive Neurolink Enhancer Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24645,None,0 +57499,4097,Sense-Heuristic Neurolink Enhancer Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24646,None,0 +57500,4097,Isotropic Neofullerene Alpha-3 Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24617,None,0 +57501,4097,Isotropic Neofullerene Beta-6 Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24618,None,0 +57502,4097,Isotropic Neofullerene Gamma-9 Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24619,None,0 +57503,4097,Ultradian-Cycling Neurolink Stabilizer Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24636,None,0 +57504,4097,Reaction-Orienting Neurolink Stabilizer Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24631,None,0 +57505,4097,Stress-Responding Neurolink Stabilizer Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24634,None,0 +57506,4097,Goal-Orienting Neurolink Stabilizer Reaction Formula,,0E-10,0.0100000000,0E-10,1,None,10000000.0000,1,2769,24615,None,0 +57507,447,U-C Trigger Neurolink Conduit Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000000.0000,1,1592,24635,None,0 +57508,447,R-O Trigger Neurolink Conduit Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000000.0000,1,1593,24629,None,0 +57509,447,S-R Trigger Neurolink Conduit Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000000.0000,1,1594,24632,None,0 +57510,447,G-O Trigger Neurolink Conduit Blueprint,,0E-10,0.0100000000,0E-10,1,None,40000000.0000,1,1595,24610,None,0 +57511,914,Radar-FTL Interlink Communicator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,1,1587,24630,None,0 +57512,914,Gravimetric-FTL Interlink Communicator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,1,1588,24616,None,0 +57513,914,Magnetometric-FTL Interlink Communicator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,1,1589,24622,None,0 +57514,914,Ladar-FTL Interlink Communicator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,1,1590,24620,None,0 +57515,447,Auto-Integrity Preservation Seal Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,2770,24638,None,0 +57516,447,Core Temperature Regulator Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000000.0000,1,2770,24605,None,0 +57517,447,Programmable Purification Membrane Blueprint,,0E-10,0.0100000000,0E-10,1,None,750000000.0000,1,2770,24628,None,0 +57518,447,Genetic Lock Preserver Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,1,2770,24611,None,0 +57519,447,Genetic Safeguard Filter Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000000.0000,1,2770,24613,None,0 +57520,447,Neurolink Enhancer Reservoir Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,1,2770,24627,None,0 +57521,447,Genetic Structure Repairer Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,1,2770,24614,None,0 +57522,447,Genetic Mutation Inhibiter Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,1,2770,24612,None,0 +57523,447,Life Support Backup Unit Blueprint,,0E-10,0.0100000000,0E-10,1,None,150000000.0000,1,2770,24640,None,0 +57524,915,Capital Core Temperature Regulator Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,1,796,24604,None,0 +57525,915,Neurolink Protection Cell Blueprint,,0E-10,0.0100000000,0E-10,1,None,1500000000.0000,1,796,24641,None,0 +57526,915,Enhanced Neurolink Protection Cell Blueprint,,0E-10,0.0100000000,0E-10,1,None,3000000000.0000,1,796,24642,None,0 +57527,226,Empress Jamyl I: Sword of the Righteous,"In the moment of our greatest need, with savage enemies at the gates, Jamyl Sarum returned from the embrace of God to rescue her people from destruction in YC110. + +Though Royal Heir Jamyl Sarum had undertaken the Rite of Shathol'Syn following the victory of Doriam Kor-Azor's champions in the Amarr Championships of YC105, the Elder Fleet invasion of YC110 so threatened Holy Amarr that divine intervention restored her to the temporal world. Jamyl Sarum's Holy Flotilla was able to destroy the Elder Fleet with a weapon of divine power and liberate Amarr from a terrible doom. + +Acclaimed a divine savior by the Empire, Jamyl I was crowned Empress of Holy Amarr following the repulsion of the Minmatar Elder Fleet from the territories of the Amarr Empire. Since her untimely death and return to the embrace of God, Empress Jamyl I has also been known as ""St. Jamyl the Liberator"". + +This monument has been erected within the graveyard of broken warships above Mekhios in memory of our great liberator Empress Jamyl I, that her heroic deeds never be forgotten or allowed to diminish in the passing of the ages. + +""I am the Harbinger of Hope! I am the Sword of the Righteous! Unto all who hear my voice I say this: what you give to this Empire, I shall give back unto you!"" – Empress Jamyl I, Coronation Speech, YC110",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24932 +57528,226,Chribba Monument,"Some know him as a GalNet tools developer, others as broker of high-value transactions, others still as a passionate Veldspar enthusiast. Most know him simply as the most trusted capsuleer in New Eden. + +Quite possibly the most famous capsuleer alive, Chribba has been a pillar of the community for many years. He can often be found in the vicinity of Amarr flying one of his non-traditional mining ships. + +This statue was constructed in YC123 as a joint project between the HZO Refinery corporation and the Upwell Consortium in honor of his many contributions to the capsuleer community and the economy of New Eden. + +Among a crowd of immortal warlords, Chribba stands out for building his legacy through trust and peaceful industry. His success stands as a testament that there are many paths to greatness in New Eden and Capsuleers should be bold in charting their own course. + +""Never let anyone else dictate your goals"" – Chribba",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24933 +57529,1950,Cyclone Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +57530,1950,Prophecy Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +57531,1950,Ferox Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +57532,1950,Myrmidon Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +57533,1950,Stiletto Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +57534,1950,Malediction Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +57535,1950,Crow Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +57536,1950,Ares Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +57537,1975,Apocalypse Wreck,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21365 +57538,1975,Armageddon Wreck,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21367 +57539,1975,Avatar Wreck,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3100 +57540,1975,Aeon Wreck,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3096 +57541,1975,Archon Wreck,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3097 +57542,1975,Providence Wreck,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3099 +57543,1975,Ark Wreck,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21102 +57544,1975,Revelation Wreck,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3098 +57545,1975,Apostle Wreck,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,21301 +57546,1975,Typhoon Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,21372 +57547,1975,Tempest Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,21373 +57548,1975,Naglfar Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3112 +57549,1975,Hel Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3110 +57550,1975,Nidhoggur Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3111 +57551,1975,Lif Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,21304 +57552,1975,Fenrir Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3113 +57553,1975,Nomad Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,21105 +57554,1975,Ragnarok Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3114 +57556,226,AEGIS Proximity Mine,AEGIS Security have sowed a number of proximity mines throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.,10000.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,24974 +57559,226,AEGIS Security Scanner,AEGIS Security have developed scanning technologies that are capable of detecting and disrupting the cloaking fields of intruders attempting to use stealth to penetrate their facilities. It would be wise to give these scanners a wide berth.,100.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,24970 +57560,306,AEGIS Encrypted Key Storage,"This encrypted key storage contains the coded security key necessary to activate the acceleration gate leading to the site of the AEGIS Security Vault. + +If you have the correct equipment you may be able to hack into the storage and extract a security key.",10000.0000000000,100000.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57561,306,AEGIS Security Vault,"This AEGIS Security Vault is protected by a defensive layer of encryption that must be bypassed to successfully access the contents. Attempts to destructively penetrate this vault are highly likely to render the contents totally useless. + +If you have the correct equipment you may be able to hack into the vault and extract some valuable resources.",10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57562,306,Gate Control System,If you have the right equipment you might be able to hack into the control tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57563,306,Super Special Vault,If you have the right equipment you might be able to hack into the vault and get some valuable resources.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57568,474,AEGIS Coded Security Key CSSF-ENS,"This coded security key will activate the acceleration gate leading to the AEGIS Security Vault within the Capital Ship Security Facility. + +This security key's transponder is set with the unique code that acts as a key to the specified acceleration gate.",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +57569,474,Gate Control Code A,A randomization algorithm has been set up so that only one gate will lead to the Factory. ,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +57572,474,Gate Control Code B,A randomization algorithm has been set up so that only one gate will lead to the Factory. ,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +57573,474,Gate Control Code C,A randomization algorithm has been set up so that only one gate will lead to the Factory. ,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +57578,4098,Expired Grand Prix Interceptors Expert System,"Grand Prix Interceptors + +This Expert System makes available skills enabling a capsuleer to fly all Interceptor class ships. This is a promotional Expert System released to celebrate the Federation Grand Prix. + +The temporary skills provided by this Expert System last for four days. This Expert System will expire on March 30, YC123. + +An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. + +Renting an Expert System + +Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. + +Activating an Expert System + +Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. + +Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. + +",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24601,None,0 +57579,186,Drone-Collected Wreckage,This collection of wreckage has been retrieved from some battle and brought to the rogue drone nursery grove for salvage and distribution throughout the nursery nests. As this wreckage is awaiting its final fate it probably contains some salvageable items of value.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +57580,1975,Overmind Nursery Structure,,0E-10,0E-10,0E-10,1,134,None,0,None,None,None,2407 +57581,1975,Force Field,,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20861,22276 +57582,1803,AEGIS Security Pacifier,This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate.,1400000.0000000000,20000.0000000000,150.0000000000,1,None,None,0,None,None,20070,21490 +57583,1664,Signals Cormorant,"This vessel is operating as part of a taskforce protecting a Templis Dragonaurs staging facility. CONCORD intelligence suggests that the Dragonaurs are trading in advanced technology with other criminal and terrorist organizations. + +The Templis Dragonaurs are an ultra-nationalist Caldari organization considered terrorists by most governments of New Eden. The Templis Dragonaurs reached the zenith of their influence when former member Tibus Heth brought their paramilitary units under control of his Caldari Providence Directorate government. While many Dragonaurs were rooted out following the fall of Heth and the Provists, it is believed they maintain large numbers of infiltrators and agents throughout the Caldari State and its megacorps.",1700000.0000000000,52000.0000000000,425.0000000000,1,1,None,0,None,None,20070,2388 +57584,1813,AEGIS Security Enforcer,This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser.,12500000.0000000000,116000.0000000000,300.0000000000,1,8,None,0,None,None,20078,21489 +57585,1665,Signals Lachesis,"Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. + +Developer: Roden Shipyards + +Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.",12070000.0000000000,116000.0000000000,320.0000000000,1,8,None,0,None,None,20074,2140 +57586,1814,AEGIS Security Marshal,This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship.,150000000.0000000000,468000.0000000000,700.0000000000,1,1,None,0,None,None,20068,21864 +57587,1667,Signals Scorpion,,20500000.0000000000,22000000.0000000000,235.0000000000,1,1,None,0,None,None,None,50 +57588,1950,Hurricane Fleet Issue Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +57589,1950,Stabber Fleet Issue Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +57590,1950,Omen Navy Issue Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +57591,1950,Harbinger Navy Issue Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +57592,1950,Brutix Navy Issue Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +57593,1950,Vexor Navy Issue Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +57594,1950,Griffin Navy Issue Luminaire Zenith SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +57595,4055,Celestial Beacon,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,24925 +57596,226,Finish Line Statue,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24957 +57597,1975,Non-Interactable Beacon,,1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +57598,4100,1st Alliance Tournament: Band of Brothers,"

Band of Brothers Year 107 - 1st Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57599,4100,2nd Alliance Tournament: Band of Brothers,"
Band of Brothers Year 107 - 2nd Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57600,4100,3rd Alliance Tournament: Band of Brothers,"
Band of Brothers Year 108 - 3rd Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57601,4100,4th Alliance Tournament: HUN Reloaded,"
HUN Reloaded Year 109 - 4th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57602,4100,5th Alliance Tournament: Ev0ke,"
Ev0ke Year 110 - 5th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57603,4100,6th Alliance Tournament: Pandemic Legion,"
Pandemic Legion Year 111 - 6th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57604,4100,7th Alliance Tournament: Pandemic Legion,"
Pandemic Legion Year 111 - 7th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57605,4100,8th Alliance Tournament: Pandemic Legion,"
Pandemic Legion Year 112 - 8th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57606,4100,9th Alliance Tournament: HYDRA RELOADED,"
HYDRA RELOADED Year 113 - 9th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57607,4100,10th Alliance Tournament: Verge of Collapse,"
Verge of Collapse Year 114 - 10th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57608,4100,11th Alliance Tournament: Pandemic Legion,"
Pandemic Legion Year 115 - 11th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57609,4100,12th Alliance Tournament: The Camel Empire,"
The Camel Empire Year 116 - 12th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57610,4100,13th Alliance Tournament: Pandemic Legion,"
Pandemic Legion Year 117 - 13th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57611,4100,14th Alliance Tournament: The Tuskers Co.,"
The Tuskers Co. Year 118 - 14th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57612,4100,15th Alliance Tournament: VYDRA RELOLDED,"
VYDRA RELOLDED Year 119 - 15th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57613,4100,16th Alliance Tournament: VYDRA RELOLDED,"
VYDRA RELOLDED Year 120 - 16th Alliance Tournament Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57614,4100,Alliance Open YC122: Templis CALSF,"
Templis CALSF Year 122 - Alliance Open Winners
",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +57619,226,Alliance Tournament Monument,"""Throughout history humanity has struggled for survival, fortune and glory. The fight to exceed nature's limits continues but as often the combat is within and between ourselves. + +While the need to hunt for food is long behind us, and life itself is seldom a daily struggle for survival, we still crave the fearful rush that comes with the imminence of death. + +There is both terror and majesty in combat: from the steel swords and wooden shields of ancient conflicts; to the hulking masses of kilometers long spacecraft unleashing firepower to equal that of entire planetary wars. + +No matter the tools, no matter the arena, all clashes of arms meet and fulfill the same purpose: the need to fight, and the determination to win."" + +– Khumat Mebroh, Chief Executive Officer, Independent Gaming Commission",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24965 +57622,226,Emperor Doriam II Memorial,"During his short rule, Emperor Doriam II was known as a benevolent leader to his people, a peacemaker with the neighboring empires, and a stalwart enemy of the heretical Blood Raiders. Born Doriam Kor-Azor, he was elevated to the Golden Throne thanks to the support of the capsuleers Ecliptical, BlackViper, Grikl and Kileak in the Amarr Championships of YC105. + +Doriam II strived to be a just leader for all the citizens of the Amarr Empire, demonstrating this commitment early in his reign by embarking on an extended tour to visit every inhabited planet within Amarr space to hear the concerns of local Holders and appear before their populace. + +Viewed as a sympathetic successor to Heideran VII, Emperor Doriam II continued his predecessor's irenic stance towards the Amarr Empire's neighbors, including efforts to maintain the tenuous peace with the Minmatar Republic. His primary military interventions were directed towards the Blood Raider Covenant, including a major assault on the Blood Raider strongholds within the Bleak Lands by combined forces of the Amarr Navy and capsuleer loyalists. + +The success of Doriam II's campaign against the Blood Raiders saw them driven from the Bleak Lands and the reassertion of imperial rule over the systems the cultists had occupied. However, this success was not to be without a price, as Doriam II was assassinated in the Imperial Palace on July 4th, YC107. While the killing was a great mystery for many years, the assassins are now believed to have been members of the ""Red Chamberlain"" Dochuta Karsoth's Blood Raider cultist cell. + +This monument was erected in YC123 by the order of Royal Heir Ersilia Kor-Azor in memory of her uncle's leadership of House Kor-Azor and the Amarr Empire.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,22298 +57625,226,Project Discovery Phase Two Monument,"Project Discovery Phase Two began in July of YC119, following the extremely successful protein classification work of Phase One with a new exoplanets hunting program under the guidance of CONCORD's Chief of Deep Space Research, Professor Michel Mayor. + +This phase of the project marked the official transfer of the Project Discovery mantle from the Sisters of EVE to a dedicated research division within the CONCORD Assembly. + +Project Discovery Phase Two advanced the search for new exoplanets significantly in its nearly three year operational lifetime, as capsuleers contributed their expertise to the analysis of stellar light curves in search of planetary transits. + +Project Discovery Phase Two came to an end on YC122.06.15 and was replaced by a new Phase Three Flow Cytometry project. + +Please query the Phase Two Monument's database for records of those capsuleers who were elite research contributors to Project Discovery's light curve analysis work. + +--- + +Technical Note: there appears to be an open Entosis Link port on this structure.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24961 +57626,1141,Project Discovery Phase Two Elite 5K,"This record of research achievement marks those supremely elite capsuleers who achieved rank 5,000 and above in Project Discovery Phase Two's stellar transit analysis citizen science program. + +Those few capsuleers who achieved this are: + +Cuthbert Orcinus +Zloi Krievs +PHRED TESLA +Vlad Bebalico +thelonewolf151 +Krayniy Pioneer",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 +57627,1141,Project Discovery Phase Two Elite 2K,"This record of research achievement marks those highly elite capsuleers who achieved between rank 2,000 and 5,000 in Project Discovery Phase Two's stellar transit analysis citizen science program. + +Those few capsuleers who achieved this are: + +EL PokoLoko +Arbosia +Trent Liandri +Niki Kalarie +Riens Jouhinen +Aruar +ofuton nukunuku +Nikolay Bannikov +Van DerValk +Kitsune Takahashi +Vixie Trix +Lady Mortis +Caroline Mousefitz +Arnic Sac +Yakitto +Wataru Amnesia +Yukio Hashirama +Oleg Vazhnov +kijima komine +Ray Zee +Wylex Cross +Happy Aua +Huang Arnoux +Fisti Styria +strarf",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 +57628,1141,Project Discovery Phase Two Elite 1.5K,"This record of research achievement marks those elite capsuleers who achieved between rank 1,500 and 2,000 in Project Discovery Phase Two's stellar transit analysis citizen science program. + +Those few capsuleers who achieved this are: + +ramami Zateki +Captain Fog Gaterau +Crow Aivo +Dustoff Panala +Evgen Badly +Narxiz +Xard Rin +Sword Breaker SKY +Uma Thurman +Arnold van Master +Gnome Liar 1977 +Sasha Costo +Kirin Ikkala +Andrei Kalachev +ReD SubmarinE +Zhan Zhak +Fisti Europe +Romario Amigo +Leona Eire +Natalli Basergi +AleksK Ellecon +citizen killer 0441 +Natan Katelo +fallen ninja six +P0lina Skobegova +Simona Sim Simona +Osirison +Lyka Seyker +COLOBORATUS555 +Ruslan Teterev +solo54 file +Another Briscou +Karandash +Codegen Minayin +Advokat Vodoplav +VovKreygar",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 +57629,1141,Project Discovery Phase Two Elite 1.2K,"This record of research achievement marks those elite capsuleers who achieved between rank 1,200 and 1,500 in Project Discovery Phase Two's stellar transit analysis citizen science program. + +Those few capsuleers who achieved this are: + +Peter Conner +Skitra Zorin +Fisti Ostarrichi +Hunab Brennholzer +Magotyn +Agar Since +Leona d'Eire +Thror Steinleber +Celeste Emblem +Waq Waq +foxwels1984 +Genosse +Vari Ance +Nin Nin +Tyrion en Welle +Zarina Klarhet +Ghost STR +Hazen Koraka +Diventra +Wan Wan +First Assistant +Melanie Dunne +Uriel Paradisi Anteovnuecci +Mun Mun +Nayd Zarr +Ka3ak Luganskiy +Ammily Echerie +Lazalus Alabellll +Kazantip +Jus Tina +John Parmentier +Aullaby Arcturus +Litta Storm +KeLianKeBei BeiShang +Amhladh MacSiridh +FARRUKH MUBEEN 76 +Ra'D Qadir +Yaju Senpai +Jorik Carlier +Ven Klaster +Bhatair MaolIosa +softer Deninard +harry Donier +kopach kopa +Toby Whitemaw +Doom Wallker",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 +57630,1141,Project Discovery Phase Two Elite 1K,"This record of research achievement marks those elite capsuleers who achieved between rank 1,000 and 1,200 in Project Discovery Phase Two's stellar transit analysis citizen science program. + +Those few capsuleers who achieved this are: + +Irina Denin +Monkey Storm +Jos Patat +Dunk Cendraven +Rebel Mal +BlackT Oenothera +Kari Wortlos +TEHb Black +Chloe Holmes +faust delure968 +Da Hy Haxep +Flavian el Colombos +Kitty Aulmais +Nex Erquilenne +Honzifox +DOBROE-ZLO +Skrut T +PboomOh Jovakko +Alexsandr Maykiry +Alfred Fitcher +Arkanaxie +Bobb Creire-Geng +Evgenij Besogonov +maihime key +cool Buelle +Lorelai Asgardian +Valead Oblivion +Ossis +BELTHOCK +fsi Sotken +Prof-Daniel -Patron- Pleiades +Bud Padcain +lantean Grey +Lan Ru Raven +Gus Lau +fs Kado +Yule Buelle +Ninq Huntington +nyx Warjack +Ginger Kitty +Voxa Elarik +Bred S +Sheldon d'Albion +Silver Bob Donier +Opricnik DIG-ru +Phil Blyde +Dianera Dragosha +Ryouko YingZheng +J Qr +Dmitry 24 +KRD KRDvselennaj +yy en Gravonere +Holker Rubin +Dark Window +Rezka Stalker +Atago Amatin +Mayor Vladimir +Gorokh Bobovich +Rimidmak Kamdimir +Rabirius +Main Odunen +Yarlam +Gunrod +Nobs Lord +Aleksandr Voron +onsamyj Orlenard +Rabirius 2 +Azotha Storm +alpha Vaille +Rabirius 3 +Diggerus +Sjondrico Wolf +Den Thiesant +Sanguine Erata +Tyrion Gaterau +Sutman +Andrea Aldridge +Jos Jita",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,1192,None,0 +57631,226,Champions of the Federation Grand Prix YC123,"This monument has been erected to honor the Capsuleers who achieved the fastest completion times in the Federation Grand Prix courses. It is inscribed with the list of top ten racers for each circuit in YC123's version of the event. + +Southern Route Champions: +1st - Drake Iddon +2nd - Larethyl Seshin +3rd - Lsund Ame +4th - Alex z1 +5th - Stephane Turcotte +6th - Jack Alle +7th - xa666 +8th - Lucian Smithers +9th - Romon Inaken +10th - Y Ashanti + +Eastern Route Champions: +1st - Jack Alle +2nd - Larethyl Seshin +3rd - Dread Pirate Rodgers +4th - Drake Iddon +5th - Elsebeth Rhiannon +6th - Lsund Ame +7th - Y Ashanti +8th - Alex z1 +9th - BertsMoM Smasher +10th - Romon Inaken + +Northern Route Champions: +1st - Drake Iddon +2nd - Lsund Ame +3rd - Jack Alle +4th - xa666 +5th - Elsebeth Rhiannon +6th - Larethyl Seshin +7th - Romon Inaken +8th - Alex z1 +9th - Y Ashanti +10th - Kalanie Makamae",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24959 +57632,226,Federation Grand Prix Imya Waypoint,This tower marks a waypoint in the Southern Route of the Federation Grand Prix,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2594 +57633,226,Federation Grand Prix Noranim Waypoint,This tower marks a waypoint in the Southern Route of the Federation Grand Prix,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2594 +57636,226,Federation Grand Prix Aurcel Waypoint,This tower marks a waypoint in the Southern Route of the Federation Grand Prix,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2594 +57637,226,Federation Grand Prix Otosela Waypoint,This tower marks a waypoint in the Eastern Route of the Federation Grand Prix,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2594 +57640,226,Federation Grand Prix Harroule Waypoint,This tower marks a waypoint in the Northern Route of the Federation Grand Prix,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2594 +57643,226,Federation Grand Prix Asakai Waypoint,This tower marks a waypoint in the Northern Route of the Federation Grand Prix,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2594 +57684,1207,Guristas Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57685,1975,ENV_Wrecksite_01a,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57686,227,AEGIS Security Scan,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57699,1975,Non-interactable tournament radius,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3206 +57700,226,Project Discovery Phase Three Monument,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24963 +57701,226,Plinth Upwell Placeholder,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24962 +57702,226,Plinth Minmatar Placeholder,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24960 +57703,226,Plinth Caldari Placeholder,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24958 +57706,1950,Skybreaker EDENCOM Victory SKIN,"This nanocoating was designed to serve as a suitable reward for those pilots displaying skill in open tournaments sponsored by the EDENCOM defensive alliance. The design was approved by Provost Marshal Kasiha Valkanir herself and is intended to ""celebrate the noble sacrifices made by the defenders of New Eden."" + +EDENCOM's public communications and propaganda department planned a number of programs to bolster recruitment in the event the Triglavian Invasion campaigns continued for many years. In the event, the success of EDENCOM saved nearly 150 systems from Triglavian attacks, fortifying over 50 in the face of sustained invasion efforts. The formation of Pochven effectively ended the invasion war but EDENCOM found itself facing continued raiding by Triglavian forces. EDENCOM forces also continued efforts to bolster resistance movements within Pochven, supporting a case for continued propaganda and communication efforts.",0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +57707,1950,Stormbringer EDENCOM Victory SKIN,"This nanocoating was designed to serve as a suitable reward for those pilots displaying skill in open tournaments sponsored by the EDENCOM defensive alliance. The design was approved by Provost Marshal Kasiha Valkanir herself and is intended to ""celebrate the noble sacrifices made by the defenders of New Eden."" + +EDENCOM's public communications and propaganda department planned a number of programs to bolster recruitment in the event the Triglavian Invasion campaigns continued for many years. In the event, the success of EDENCOM saved nearly 150 systems from Triglavian attacks, fortifying over 50 in the face of sustained invasion efforts. The formation of Pochven effectively ended the invasion war but EDENCOM found itself facing continued raiding by Triglavian forces. EDENCOM forces also continued efforts to bolster resistance movements within Pochven, supporting a case for continued propaganda and communication efforts.",0E-10,0.0100000000,0E-10,1,1,None,1,2063,None,None,0 +57708,1950,Thunderchild EDENCOM Victory SKIN,"This nanocoating was designed to serve as a suitable reward for those pilots displaying skill in open tournaments sponsored by the EDENCOM defensive alliance. The design was approved by Provost Marshal Kasiha Valkanir herself and is intended to ""celebrate the noble sacrifices made by the defenders of New Eden."" + +EDENCOM's public communications and propaganda department planned a number of programs to bolster recruitment in the event the Triglavian Invasion campaigns continued for many years. In the event, the success of EDENCOM saved nearly 150 systems from Triglavian attacks, fortifying over 50 in the face of sustained invasion efforts. The formation of Pochven effectively ended the invasion war but EDENCOM found itself facing continued raiding by Triglavian forces. EDENCOM forces also continued efforts to bolster resistance movements within Pochven, supporting a case for continued propaganda and communication efforts.",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +57722,303,Gallente Drones Specialization Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57723,303,Amarr Drones Specialization Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57724,303,Caldari Drones Specialization Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57725,303,Minmatar Drones Specialization Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57726,303,Mining Drones Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57727,303,Support Drones Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57728,303,Heavy Drones Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +57729,1950,Ishkur GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,8,None,1,2049,None,None,0 +57730,1950,Dominix GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +57731,1950,Brutix Navy Issue GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,8,None,1,2103,None,None,0 +57732,1950,Cormorant GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +57733,1950,Golem GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,1,None,1,2025,None,None,0 +57734,1950,Harpy GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,1,None,1,2048,None,None,0 +57735,1950,Anathema GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,4,None,1,2051,None,None,0 +57736,1950,Retribution GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,4,None,1,2047,None,None,0 +57737,1950,Harbinger GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +57738,1950,Sabre GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,2,None,1,2041,None,None,0 +57739,1950,Prowler GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,2,None,1,2091,None,None,0 +57740,1950,Porpoise GalNet StreamCast Unit SKIN,"The GalNet StreamCast Unit is a special program of the GalNet Association, the grouping of interstellar organizations, corporations and empire representatives that oversees the standards and protocols of the interstellar GalNet. + +GalNet StreamCast Unit operates ships or sponsors independent pilots to provide public access audio-visual and holographic data for use in GalNet programming. GalNet StreamCast Unit channels also host a variety of independent program-makers and work to give access and support to those citizens of New Eden wishing to broadcast using the streaming protocols of the interstellar GalNet.",0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +57744,1975,Non-interactable Radio Telescope,,0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,20179,2505 +57745,303,Expired Basic 'Guri Kikhivaa' Cerebral Accelerator,"Guri Kikhivaa are aspirants to the status of ""Guri Hivaa"" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. + +The compounds are only guaranteed to function until May 31st, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +57746,303,Expired Improved 'Guri Kikhivaa' Cerebral Accelerator,"Guri Kikhivaa are aspirants to the status of ""Guri Hivaa"" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. + +The compounds are only guaranteed to function until May 31st, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +57747,303,Expired Extended 'Guri Kikhivaa' Cerebral Accelerator,"Guri Kikhivaa are aspirants to the status of ""Guri Hivaa"" and use cerebral accelerator technology to help them learn the necessary hunting skills. The Guri Hivaa themselves are elite Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. + +Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. + +The compounds are only guaranteed to function until May 31st, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +57748,1975,Overmind Growth Structure,,0E-10,0E-10,0E-10,1,134,None,0,None,None,None,2565 +57749,186,Overmind Nursery Nest,"This writhing hive of activity is a primary nursery nest of the Unshackled Overmind rogue drones. Vast numbers of drones are working inside this nest and many foragers are transporting salvaged materials to feed the nest's manufacturing lines and assembly cells. + +The Unshackled Overminds have many times demonstrated a talent for advanced adaptation, repurposing and enhancing of technologies they acquire. It is possible that some very advanced technology could be recovered from this nest. As the rogue drones often imitate the activity of humanity, in a very distorted manner, it is even possible that they have developed versions of the most advanced technology available to human civilization. It may be wise to carefully purge such tech of rogue drone routines and ancillary technology though.",10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3115 +57750,287,Salvaging Phase-0xZ Forager,"This rogue drone appears to be dedicated to salvaging material and distributing it throughout the drone nurseries. It does not appear to be especially dangerous. + +Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",100000.0000000000,60.0000000000,40.0000000000,1,None,None,0,None,None,11,21818 +57751,287,Punishing Phase-IVxZ Broodguard,"This rogue drone is responding to a threat to the drone nurseries. This drone is a deadly threat to any intruder careless enough to arouse it. + +Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called ""Overmind"" classes of rogue drones. + +A distinct social hierarchy is not unusual in rogue drone hives and swarms, but the ""Unshackled Overminds"" appear to have developed a very sophisticated variant. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.",100000.0000000000,60.0000000000,40.0000000000,1,None,None,0,None,None,11,1223 +57752,1975,Non-interactable large wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,3115 +57753,310,Fallen Capsuleers Memorial,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +57754,310,SOE Project Discovery Phase One Monument,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +57755,310,Journey of Katia Sae Memorial,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +57756,310,Pashanai Monument,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +57758,1971,Proving Velocity Bonus (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57759,1971,Proving Hunt Missile Damage Bonus (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57760,10,Stargate (Old Man Star to Villore),"Old Man Star to Villore + +A unique stargate constructed by Ceul 'Old Man' Darieux using a fleet of drones of his own design, following a disastrous navigation accident that left him as the sole survivor of a Federation gate-building expedition. + +In YC11, a Gallente gate-builder vessel was sent to construct a link between the then Ouperia system and Villore. A critical error in the gate-builder ship's jump drive navigation systems placed the ship several light years off course, in the middle of an asteroid cluster. In the confused aftermath, an asteroid struck the vessel and killed four of the five crew. Ceul Darieux was left with the daunting task of regaining control of the ship and somehow completing his mission or returning home. + +Given the relative distances, Darieux decided to press on to Ouperia, though without the benefit of a functioning jump drive the journey would take decades. In YC55, the gate-builder ship arrived in system and the work of building a new gate back to Villore could begin. The effort to correct the ship's flight path had been difficult but hardly took four decades. With the time on his hands, Darieux, knowing he would need help, had worked to design tools and drones to replace the materiel and crew lost in the accident. + +Setting up a drone assembly station on a conveniently located asteroid in Ouperia, Ceul Darieux managed to use a combination of intact gate components, drone-built replacements and cannibalized elements of the ship's systems to construct a functioning stargate back to Villore. The labor he and his drones carried out took five years but was a remarkable success given the disaster and long decades of Darieux's solitude. + +In YC60, the Federation was astounded when the dormant Villore-Ouperia gate activated and established a stabilized gate wormhole to the abandoned Ouperia system. The stripped-down and patched-up core of the gate-builder ship carried the now elderly Darieux and some of his drone crew back to Villore to a hero's welcome. Old Man Darieux went on to found the CreoDron corporation on the strength of his designs and fame, while the Ouperia system was renamed ""Old Man Star"" in his honor. + +Although much upgraded, the original Old Man Star to Villore gate is still located within the cleared and stabilized cluster of asteroids Darieux used as a base and source of materials. CreoDron drones continue to watch over the stargate, maintaining its systems and ensuring the stability of the link to Villore.",100000000000.0000000000,10000000.0000000000,0E-10,1,8,None,0,None,None,32,24967 +57761,383,AEGIS Security GunStar,"As the command division of EDENCOM, AEGIS has access to the GunStar sentry tower designs developed for the New Eden Common Defense Initiative by the Upwell Consortium. AEGIS Security has deployed a number of GunStars throughout its security facilities. These sentry towers are very dangerous and should be avoided. + +Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar. Heavily shielded and armored, and bristling with enough weapons to rival top-of-the-line battleships, the EDENCOM GunStar is deployed throughout New Eden to bolster the defenses of star systems.",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,24546 +57762,226,AEGIS Security Garrison,AEGIS Security Garrisons are the nerve-centers and docks for the defense systems and security forces of Capital Ship Security Facilities. The forces guarding this installation are heavily-armed and should be avoided at all costs.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24555 +57763,303,Serenity Monthly Cerebral Accelerator - 2021.4,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/4/30.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57764,314,Serenity Anniversary Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24285,None,0 +57765,303,Serenity Anniversary Cerebral Accelerator I,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24668,None,0 +57766,303,Serenity Anniversary Cerebral Accelerator II,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24669,None,0 +57767,303,Serenity Anniversary Cerebral Accelerator III,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24670,None,0 +57768,303,Serenity Anniversary Cerebral Accelerator IV,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24671,None,0 +57769,303,Serenity Anniversary Limited 'Overclocker' Dose,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24672,None,0 +57770,303,Serenity Anniversary Limited 'Hardshell' Dose,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24673,None,0 +57771,303,Serenity Anniversary Limited 'Pyrolancea' Dose,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24674,None,0 +57772,303,Serenity Anniversary Limited 'Efficiency' Dose,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24675,None,0 +57773,303,Serenity Anniversary Limited 'Sharpeye' Dose,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24676,None,0 +57774,314,Serenity Anniversary SKIN Box,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24677,None,0 +57776,1950,Armageddon Navy Issue Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +57777,1950,Typhoon Fleet Issue Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +57778,1950,Exequror Navy Issue Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +57779,1950,Caracal Navy Issue Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +57780,1950,Raven Navy Issue Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +57781,1950,Worm Hunter's Quiver SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +57782,474,Hunt YC123 Acceleration Gate Key,This quantum-encrypted key is emblazoned with the logo of the Guristas pirates.,1.0000000000,0.1000000000,0E-10,1,None,None,1,None,2038,None,0 +57783,1950,Pacifier BlackIce Derailers SKIN,"Awarded to capsuleers by CONCORD's Department for Enforcement of Restrictions on Artificial Intelligence and Life (DERAIL) for exemplary service against criminals using illegal AIs. + +Due to the existential risks of strong artificial intelligence, a large part of CONCORD's work involves investigating and combatting the development and use of powerful AIs by renegades and criminals in New Eden. No single division or section of CONCORD's vast apparatus is responsible for all aspects of counter-AI operations and a variety of units fight against AI threats under CONCORD's authority. + +DERAIL is a relatively prominent CONCORD division that focuses its efforts on illegal use of AI technology across New Eden. The department's so-called ""Derailers"" are organized into a number of sections specialized in combatting threats emerging from renegade use of unrestricted AI. + +The BlackIce Derailers are a CONCORD unit specializing in combatting the threats from illegal use of unrestricted AI in space and space-based facilities. The unit was formed by Colonel Tiko Zoar in YC105, during the explosion in space-industrial activity that followed licensing of independent capsuleers. Originally a DED police flotilla put in place to combat illegal use of AIs by capsuleers, formally the 47th DED Counterforce (AIC), the unit used to be known as ""Zoar's Hunters"" and took as its badge an image of the commander's faithful Syrikos Hound, Nightjack. + +By the time CONCORD pulled some of its experienced counter-AI units together into a dedicated command department, Colonel Tiko Zoar and his hound Nightjack were dead. The pair were killed aboard their ship during a raid, when a suspected AI-enhanced mining operation turned out to be part of a sophisticated and powerful rogue drone infestation. The name of the unit changed to the BlackIce Derailers, but the unit badge remained. As one of the elite space operations components of DERAIL, the unit continues to combat the illegal use of unrestricted AIs by criminal space-industrial corporations and renegade capsuleers.",0E-10,0.0100000000,0E-10,1,None,None,1,2361,None,None,0 +57784,1950,Enforcer BlackIce Derailers SKIN,"Awarded to capsuleers by CONCORD's Department for Enforcement of Restrictions on Artificial Intelligence and Life (DERAIL) for exemplary service against criminals using illegal AIs. + +Due to the existential risks of strong artificial intelligence, a large part of CONCORD's work involves investigating and combatting the development and use of powerful AIs by renegades and criminals in New Eden. No single division or section of CONCORD's vast apparatus is responsible for all aspects of counter-AI operations and a variety of units fight against AI threats under CONCORD's authority. + +DERAIL is a relatively prominent CONCORD division that focuses its efforts on illegal use of AI technology across New Eden. The department's so-called ""Derailers"" are organized into a number of sections specialized in combatting threats emerging from renegade use of unrestricted AI. + +The BlackIce Derailers are a CONCORD unit specializing in combatting the threats from illegal use of unrestricted AI in space and space-based facilities. The unit was formed by Colonel Tiko Zoar in YC105, during the explosion in space-industrial activity that followed licensing of independent capsuleers. Originally a DED police flotilla put in place to combat illegal use of AIs by capsuleers, formally the 47th DED Counterforce (AIC), the unit used to be known as ""Zoar's Hunters"" and took as its badge an image of the commander's faithful Syrikos Hound, Nightjack. + +By the time CONCORD pulled some of its experienced counter-AI units together into a dedicated command department, Colonel Tiko Zoar and his hound Nightjack were dead. The pair were killed aboard their ship during a raid, when a suspected AI-enhanced mining operation turned out to be part of a sophisticated and powerful rogue drone infestation. The name of the unit changed to the BlackIce Derailers, but the unit badge remained. As one of the elite space operations components of DERAIL, the unit continues to combat the illegal use of unrestricted AIs by criminal space-industrial corporations and renegade capsuleers.",0E-10,0.0100000000,0E-10,1,None,None,1,2362,None,None,0 +57785,1950,Marshal BlackIce Derailers SKIN,"Awarded to capsuleers by CONCORD's Department for Enforcement of Restrictions on Artificial Intelligence and Life (DERAIL) for exemplary service against criminals using illegal AIs. + +Due to the existential risks of strong artificial intelligence, a large part of CONCORD's work involves investigating and combatting the development and use of powerful AIs by renegades and criminals in New Eden. No single division or section of CONCORD's vast apparatus is responsible for all aspects of counter-AI operations and a variety of units fight against AI threats under CONCORD's authority. + +DERAIL is a relatively prominent CONCORD division that focuses its efforts on illegal use of AI technology across New Eden. The department's so-called ""Derailers"" are organized into a number of sections specialized in combatting threats emerging from renegade use of unrestricted AI. + +The BlackIce Derailers are a CONCORD unit specializing in combatting the threats from illegal use of unrestricted AI in space and space-based facilities. The unit was formed by Colonel Tiko Zoar in YC105, during the explosion in space-industrial activity that followed licensing of independent capsuleers. Originally a DED police flotilla put in place to combat illegal use of AIs by capsuleers, formally the 47th DED Counterforce (AIC), the unit used to be known as ""Zoar's Hunters"" and took as its badge an image of the commander's faithful Syrikos Hound, Nightjack. + +By the time CONCORD pulled some of its experienced counter-AI units together into a dedicated command department, Colonel Tiko Zoar and his hound Nightjack were dead. The pair were killed aboard their ship during a raid, when a suspected AI-enhanced mining operation turned out to be part of a sophisticated and powerful rogue drone infestation. The name of the unit changed to the BlackIce Derailers, but the unit badge remained. As one of the elite space operations components of DERAIL, the unit continues to combat the illegal use of unrestricted AIs by criminal space-industrial corporations and renegade capsuleers.",0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +57786,1950,Orthrus Redclaw Sable SKIN,"Mind Clash fans across New Eden were stunned by the upset victory of Kiyria ""Redclaw Sable"" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the ""Greats"" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. + +To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +57787,1950,Barghest Redclaw Sable SKIN,"Mind Clash fans across New Eden were stunned by the upset victory of Kiyria ""Redclaw Sable"" Okaada at the 100th Worlds Championships in October YC122. Held under heavy security, the event at the Grand Teigjon Resort & Casino in Vellaine saw many of the ""Greats"" of the Mind Clash world compete. Even so, relative newcomer Okaada saw off the powerful field, capping her first time win of the Caldari State Championships with the Worlds crown. + +To celebrate the meteoric rise of the new phenomenon, Kiyria Okaada's management commissioned a commemorative nanocoating aimed at the capsuleer market. With capsuleers a significant demographic among the most dedicated Mind Clash fans, the Redclaw Sable nanocoating is expected to be popular with aficionados of the complex, mentally-demanding neuro-holographic sport.",0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +57807,1950,Succubus Ghost's Hex SKIN,"The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,4,None,1,2031,None,None,0 +57808,1950,Phantasm Ghost's Hex SKIN,"The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 +57809,1950,Nightmare Ghost's Hex SKIN,"The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 +57810,1950,Garmur Ghost's Hex SKIN,"The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +57811,1950,Orthrus Ghost's Hex SKIN,"The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +57812,1950,Barghest Ghost's Hex SKIN,"The Ghost's Hex pattern of nanocoating originated as a livery for the Ghost 1300 range of economy personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Ghost's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +57813,1950,Worm Vampire's Hex SKIN,"The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,1,None,1,2031,None,None,0 +57814,1950,Gila Vampire's Hex SKIN,"The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,1,None,1,2030,None,None,0 +57815,1950,Rattlesnake Vampire's Hex SKIN,"The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,1,None,1,1963,None,None,0 +57816,1950,Cruor Vampire's Hex SKIN,"The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,4,None,1,2031,None,None,0 +57817,1950,Ashimmu Vampire's Hex SKIN,"The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,4,None,1,2030,None,None,0 +57818,1950,Bhaalgorn Vampire's Hex SKIN,"The Vampire's Hex pattern of nanocoating originated as a livery for the Vampire 6900 range of militarized personal atmospheric flyers made by the Hex Aerodynamix corporation, a subsidiary of the Roden Shipyards industrial conglomerate. Following the success of the company's Angel's Hex promotional campaign, the Vampire's Hex nanocoating was also made available in a spaceship format for certain popular capsuleer vessels.",0E-10,0.0100000000,0E-10,1,4,None,1,1963,None,None,0 +57821,303,Serenity YC123.4 Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/5/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57822,303,Serenity YC123.4 Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/5/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57823,303,Serenity YC123.4 Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +57824,314,YC123.4 Serenity Season Medal - Amarr,"This Cerebral Accelerator is only designed for and available on Serenity. + +YC123.4 Serenity Season Medal - Amarr",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,24678,None,0 +57825,314,YC123.4 Serenity Season Medal - Caldari,"This Cerebral Accelerator is only designed for and available on Serenity. + +YC123.4 Serenity Season Medal - Caldari",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,24679,None,0 +57826,314,YC123.4 Serenity Season Medal - Gallente,"This Cerebral Accelerator is only designed for and available on Serenity. + +YC123.4 Serenity Season Medal - Gallente",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,24680,None,0 +57827,314,YC123.4 Serenity Season Medal - Minmatar,"This Cerebral Accelerator is only designed for and available on Serenity. + +YC123.4 Serenity Season Medal - Minmatar",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,24681,None,0 +57828,314,YC123.4 Serenity Season Medal - New Eden,"This Cerebral Accelerator is only designed for and available on Serenity. + +YC123.4 Serenity Season Medal - New Eden",1.0000000000,0.1000000000,0E-10,1,None,None,1,None,24682,None,0 +57829,1568,EoM Holy Binder,"This is a tactical frigate of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly ""divine mission"" of annihilating the human race within the cluster and leaving it for God alone.",1090000.0000000000,0E-10,400.0000000000,1,None,None,0,None,None,31,54 +57830,1664,EoM Black Dagger,"This is a combat destroyer of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly ""divine mission"" of annihilating the human race within the cluster and leaving it for God alone.",1650000.0000000000,0E-10,805.0000000000,1,None,None,0,None,None,31,2387 +57831,1664,EoM Holy Purger,"This is a tactical destroyer of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly ""divine mission"" of annihilating the human race within the cluster and leaving it for God alone.",1700000.0000000000,0E-10,700.0000000000,1,None,None,0,None,None,31,20199 +57832,1665,EoM Hoplokrisma,"This is a logistics cruiser of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly ""divine mission"" of annihilating the human race within the cluster and leaving it for God alone.",12870000.0000000000,0E-10,2500.0000000000,1,None,None,0,None,None,31,58 +57833,1665,EoM Zealous Sword,"This is a combat cruiser of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly ""divine mission"" of annihilating the human race within the cluster and leaving it for God alone.",13150000.0000000000,0E-10,1900.0000000000,1,None,None,0,None,None,31,2511 +57834,1665,EoM Holy Sanctifier,"This is a tactical cruiser of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly ""divine mission"" of annihilating the human race within the cluster and leaving it for God alone.",11200000.0000000000,0E-10,1600.0000000000,1,None,None,0,None,None,31,2510 +57835,1666,EoM Devout Fanatic,"This is a combat battlecruiser of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly ""divine mission"" of annihilating the human race within the cluster and leaving it for God alone.",15500000.0000000000,0E-10,4000.0000000000,1,None,None,0,None,None,31,3133 +57836,1667,EoM Atoning Warrior,"This is an elite combat battleship of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly ""divine mission"" of annihilating the human race within the cluster and leaving it for God alone.",97100000.0000000000,0E-10,8000.0000000000,1,None,None,0,None,None,31,2508 +57837,288,CreoDron Autonomous Maintenance Bot,"This small autonomous maintenance drone aids in the upkeep of the unorthodox Villore stargate within the Old Man Star system. They emerge from their storage bays at irregular intervals to perform minor repairs and stability adjustments to the stargate. + +Although they have been augmented by standard CreoDron advancements over the years, rumors suggest that the core functionality of these drones still relies upon some of the original code written by Ceul Darieux himself.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,20129 +57838,310,EVE Gate Joint Research Complex,"This advanced research facility was established in YC123 as a partnership between House Kor-Azor and the Servant Sisters of EVE to study the collapsed wormhole known as the ""EVE Gate"". + +While the Sisters of EVE have an uneasy and somewhat fraught relationship with the Amarr Empire, the diplomacy-minded House Kor-Azor has maintained relatively cordial relations with the organization. Under Royal Heir Ersilia Kor-Azor, scientific co-operation with the SOE has been pursued as part of a general policy of openness to the exchange of ideas and technology with external entities. + +The stations within this complex are not open to capsuleer docking at this time.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +57839,310,Battle of Vak'Atioth,"The Battle of Vak'Atioth was the major engagement of the Amarr-Jove War. It was fought in 23216 AD (BYC 20) in the system of Vak'Atioth, now known as Atioth, between two hundred ships of the Amarr Navy and a detachment of Jove ships headed up by a Jovian Mothership. The battle was a massive defeat for the Empire and had far-reaching consequences. It was, for a time, the largest battle in New Eden's history. + +The Empire decided to strike Vak'Atioth, a border system which contained only a small Jove research station, as a show of might. For weeks beforehand they broadcasted messages of Imperial dominance and the Amarr position as God's chosen. + +Forewarned, the Jove were able to meet the Amarr fleet with a perfect counter. The Amarr fleet was composed mostly of battleships and heavier cruisers. Its support was light, leaving the fleet sluggish and unguarded. + +The Jove countered with small wings of frigates. While the Amarr scored the first kill, destroying a stationary Jove ship, the Jove frigates quickly reached full speed and were able to pin down the Amarr vessels. It was then that a Jovian Mothership was brought onto the field. An ancient vessel of a size nearly unmatched throughout New Eden, it had been equipped with the latest and most devastating of Jove weaponry. Each shot was capable of destroying an Amarr battleship entirely. + +The Amarr, finding their ships pinned by the Jove frigates and being picked apart by long-range cruiser fire and the Mothership's doomsday weapon, fell into chaos. Their lines of communication were broken and Amarr battle doctrine refused surrender or retreat. + +The entire battle lasted just under six hours and ended with the majority of the Amarr ships lost, while the Jove had lost only a third of their vessels. + +The Empire was shocked by the complete loss to the Jove. It quickly regrouped and planned a second assault, using different tactics that would be capable of countering the Jove frigates. The Jove, meanwhile, withdrew from their border systems and regrouped for a more concentrated defense. + +The second battle never came, however. Shortly after, the Minmatar took the opportunity to rebel, aided by sympathetic elements within the Gallente Federation. The Empire quickly turned its eyes on the Minmatar and entered into a hasty peace treaty with the Jove. + +The Battle of Vak'Atioth provided the Jove Empire a reputation of invincibility that spared them any further assaults from the Empire or the other races.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +57840,226,Kor-Azor EVE Gate Research Facility,"This station acts as the central hub for House Kor-Azor's research efforts in the New Eden system. + +House Kor-Azor has long been keen to bulwark and expand its power and influence within the Amarr Empire, relying heavily on its policies of diplomacy, trade, and scientific exchange beyond the borders of its realms and the Empire itself. Royal Heir Ersilia Kor-Azor has re-emphasized this approach since her accession to the Kor-Azor title, and the house has successfully enhanced its contacts and co-operation with external entities. + +House Kor-Azor control over the division of the Genesis Region containing the New Eden system and the obvious scientific value of studying the EVE Gate wormhole remnant has led it to co-operate with the Sisters of EVE. Even so, House Kor-Azor maintains a careful watch over SOE activities, mindful that Ministry of Internal Order paladins attached to the site are keeping everything that goes on here under their own close scrutiny.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20158,1073 +57841,226,Sanctuary EVE Gate Research Facility,"This station acts as the central hub for the Sisters of EVE's research efforts in the New Eden system. + +The Sisters of EVE consider the EVE Gate wormhole remnant an important subject of both scientific study and religious faith. They believe the EVE Gate to be a gift from God, and that it is the divine will they study it thoroughly and unlock its secrets. The Sisters maintain that God resides at the other side of the EVE Gate, guiding and protecting his followers from within the domain it guards. + +The SOE are careful to emphasize the scientific nature of their research and avoid discussing their religious beliefs openly within the shared facilities, lest they embarrass their Kor-Azor hosts or be accused of illegal proselytizing by their enemies within the Amarr Empire.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20183,20967 +57842,226,Duvolle Gravitational Wave Observatory,"This Duvolle Laboratories corporate research facility was established in the Gererique system to take advantage of close proximity to the field of miniscule black holes and weird spatial rifts known as ""Trace Cosmos"". Gererique has the notable distinction of being the only inhabited system that comes close enough to sections of Trace Cosmos to make the phenomena visible to the naked eye. + +The results of research conducted at this observatory are considered closely guarded trade secrets of Duvolle Laboratories.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20164,1255 +57843,226,True Creations Pool of Radiance Research Lab,"This Sansha's Nation facility appears to have been constructed within the 6QBH-S system in order to study the spectacular crystal-clouds of the nearby Pool of Radiance phenomena. + +The Nation jealously guards its secrets, and intruders to this location have been known to come under fire from True Creations forces immediately.",100000.0000000000,100000000.0000000000,10000.0000000000,1,8,None,0,None,None,20199,2364 +57844,226,Intaki Syndicate Executive Retreat Center,"This luxurious retreat center has been constructed in one of the rare locations where a gap in the natural clouds of stellar dust allow a clear view of the gorgeous Cord of the Elements phenomena that separates the Syndicate region from the territory of the Gallente Federation. + +Operated by the Intaki Syndicate, these facilities are exclusively made available to the Syndicate station governors, their executive leadership staff, and their guests.",0E-10,0E-10,0E-10,1,8,None,0,None,None,19,1253 +57845,226,Jove Research Outpost Wreckage,"This decaying wreckage is the remains of the Jove Research outpost that was the only known Jove presence in the Atioth system before the Amarr attack that lead to the famous Battle of Vak'Atioth. + +Although the outpost survived that battle unscathed, it was abandoned by the Jove soon after the battle as they withdrew from systems bordering the Jove regions. Ultimately, the Jove severed all gate connections between the Jove Empire and the rest of New Eden. Outposts such as this one were left to gradually disintegrate as their integrity maintenance systems broke down, leading to so-called ""nanorot"", while pirates and other occasional opportunists braved erratic defense mechanisms to plunder the abandoned facilities. ",0E-10,0E-10,0E-10,1,64,None,0,None,None,20209,21095 +57846,226,EVE Travel Agency,"This habitation module serves as the home base for the ""EVE Travel Agency"", a small independent corporation that provides tours and travel information services to explorers across New Eden. Their proximity to the New Eden system makes them a convenient stopping point for travelers making a pilgrimage to the EVE Gate. + +EVE Travel's GalNet blog is a must-read for all capsuleers seeking to explore New Eden's various sights.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2515 +57847,226,Tour Shuttle,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,2043 +57848,226,Professor Science,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,1902 +57849,226,Jove Frigate Wreck,This cluster of wreckage debris is all that remains of a small Jove Empire frigate destroyed during the Battle of Vak'Atioth.,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,3116 +57850,383,True Creations Fortified Torpedo Battery,This fortified torpedo battery is defending a True Creations scientific facility and will launch missiles at any target it considers to be a threat.,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2492 +57851,565,True Creations Laboratory Guardian,"True Creations may be focused on research, development and manufacturing but its guard fleets are no less fearsome than any other Sansha's Nation force. This vessel is protecting the assets of Sansha's Nation and is likely to attack any target it perceives as a threat.",10010000.0000000000,100100.0000000000,235.0000000000,1,4,None,0,None,None,20902,2295 +57852,1207,CD Com Tower,If you have the right equipment you might be able to hack into the com tower and get some valuable information.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,None,20297 +57858,227,Capsuleer Day 2021 Wave Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +57868,1975,Non-interactable Sensor Jammer,,0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,20179,1217 +57869,1975,Non-interactable Mobile Laboratory,,0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,None,2373 +57870,1975,Non-interactable Particle Accelerator,,0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,20172,2069 +57871,1975,Non-interactable Solar Harvester,,0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,20195,2412 +57872,1975,Non-interactable Sansha Battlestation,,0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,20199,2363 +58159,227,Old Man Star Repair Drone Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +58160,1975,Non-interactable Spatial Rift,,0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,20211,2907 +58600,1950,Apotheosis Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +58601,1950,Sunesis Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +58602,1950,Gnosis Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +58603,1950,Praxis Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +58604,1950,Crucifier Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +58605,1950,Guardian Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,4,None,1,None,None,None,0 +58606,1950,Griffin Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +58607,1950,Maulus Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +58608,1950,Basilisk Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,1,None,1,None,None,None,0 +58609,1950,Vigil Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +58610,1950,Scimitar Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +58611,1950,Capsule Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +58612,1950,Capsule - Genolution 'Auroral' 197-variant Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,16,None,1,None,None,None,0 +58715,226,AEGIS Security Deep Scanner,AEGIS Security have developed scanning technologies that are capable of detecting and disrupting the cloaking fields of intruders attempting to use stealth to penetrate their facilities. This scanner is even more powerful than the standard model and should be given a very wide berth.,100.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,24970 +58722,1975,Non-interactable Shipyard,,0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,None,2625 +58723,1975,Non-interactable Freight Pad,,0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,None,2403 +58724,1207,EoM Cyno Network Spoofing Facility,This facility is key to the EoM's diabolical plans as it is critical to maintaining their illicit access to core empire cyno networks and cyno-jamming bypass technology. If the Cyno Network Spoofing Facility is successfully hacked it will be possible to disrupt any connected cynosural beacons by planting information warfare viruses in its key systems. This facility is a priority target for hacking and disrupting by loyal capsuleers.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +58725,1207,EoM Cyno Network Spoofing Facility,This facility is key to the EoM's diabolical plans as it is critical to maintaining their illicit access to core empire cyno networks and cyno-jamming bypass technology. If the Cyno Network Spoofing Facility is successfully hacked it will be possible to disrupt any connected cynosural beacons by planting information warfare viruses in its key systems. This facility is a priority target for hacking and disrupting by loyal capsuleers.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +58726,1207,EoM Cyno Network Spoofing Facility,This facility is key to the EoM's diabolical plans as it is critical to maintaining their illicit access to core empire cyno networks and cyno-jamming bypass technology. If the Cyno Network Spoofing Facility is successfully hacked it will be possible to disrupt any connected cynosural beacons by planting information warfare viruses in its key systems. This facility is a priority target for hacking and disrupting by loyal capsuleers.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +58727,303,Serenity Monthly Cerebral Accelerator - 2021.5,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/5/31.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +58734,226,Massacres at M2-XFE Monument,"This monument honors the thousands of capsuleers that participated in the series of cataclysmic battles over a Keepstar-class Citadel in late YC122 and early YC123. At the time these battles represented the largest and bloodiest clashes in the history of New Eden. + +In YC122, the southern and western nullsec regions of New Eden were shaken by the massive conflict between the capsuleer coalitions popularly known as ""The Imperium"" and ""PAPI"". By the end of YC122 the primary front of the war was the Delve region, with PAPI coalition forces invading the capital region of the Imperium. In October of that year clashes over an attempted PAPI beachhead in FWST-8 broke the record for the largest battle in New Eden history, a record that was destined to broken again less than three months later. + +By the end of December the fighting in Delve was focused on the system of M2-XFE, where an Imperium Keepstar came under sustained attack from PAPI forces. The first massive clash occurred over the Keepstar's armor timer on December 30th and 31st YC122 with a combined 5,158 pilots fighting in the system at its peak. Supercapital fleets from both sides traded blows relatively evenly as ships exploded all around the Citadel. When the dust settled from this first battle, 3,404 capsuleer ships including 257 titans and a combined value of over 29 trillion ISK had been destroyed. + +The second battle of M2-XFE a few days later saw even more capsuleers attempt to join the fray, leading to an infamous result. On January 3rd YC123 a record 6,739 pilots entered the system, and several thousand more attempted to join the fighting. This unprecedented number of warp-capable starships in close proximity led to unpredictable spacetime anomalies as the universe itself seemed to strain under the stress of the battle. The anomalies played havoc on all ship systems within M2, but the defending forces of the Imperium coalition were in a better position to weather the storm as they had arrived on location earlier then the PAPI fleets and therefore they did not need to make use of jump drives and stargates during the period of greatest disruption. The result of this second battle was a significant victory for the defending forces, as the attackers faced significant disruption to the operation of their jump drives into the crowded system. Many attacking ships were destroyed as they entered the system, and many more were trapped in the system by the forces of the Imperium. The Keepstar had been saved for a time. + +In the weeks following the second battle of M2-XFE, Imperium fleets anchored mobile warp disruptors and patrolled relentlessly to keep as many PAPI supercapitals as possible trapped in the system as fighting raged on across the Delve region, taking advantage of the strategic advantage provided by the trapping of so many hostile vessels. Several smaller clashes occurred over operations to rescue some of the trapped supercapital vessels, and the coalitions also continued to fight over other structures in the system. On January 27th YC123, PAPI were able to free a portion of their trapped pilots after a battle that saw nearly 450 Capitals and 6 Titans-class hulls destroyed. On February 1st YC123, PAPI forces were victorious in a battle that stretched across the NJU-QV constellation and involved thousands of capsuleers, giving them control of M2-XFE's Infrastructure Hub. PAPI then began to slowly lay the groundwork to activate their own Tenebrex Cyno Jammer structure which would give them the ability to disrupt Imperium reinforcements to the system. On March 7th YC123 the PAPI Cyno Jammer structure came online and the Imperium retreated the bulk of their forces from the system, freeing the remaining trapped PAPI capital ships. Finally on March 12th YC123 the M2-XFE Keepstar that had been the original focal point of all this bloodshed was destroyed by PAPI forces. + +All in all, the fighting within M2-XFE in late YC122 and early YC123 led to the destruction of more 20,000 capsuleer vessels including over 450 titan-class starships. The first battle of M2-XFE broke the New Eden record for the most value destroyed in a single battle, and the second battle broke FWST-8's record for the battle with the most capsuleer ships within a system at one time. The Keepstar was eventually destroyed after over two months of brutal fighting, and the forces of the Imperium regrouped at their nearby capital system of 1DQ1-A. At the time that this monument was erected, the greater war between PAPI and the Imperium was raging on and only time would tell how the conflict would eventually be resolved.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,24978 +58735,226,Azbel,,0E-10,0E-10,0E-10,1,None,None,0,None,None,20243,21405 +58736,226,EoM Stolen Cyno Beacon,This stolen cynosural beacon is being used by the Equilibrium of Mankind to move their capital ships around New Eden under the noses of the core empires. It can only function within empire-controlled space because the EoM have hacked into the cyno networks of the empires and spoofed a cyno-jamming bypass registration. If this beacon is disrupted by hacking into a connected Cyno Network Spoofing Facility this beacon will cease to be a threat.,100.0000000000,0E-10,0E-10,1,None,None,0,None,None,None,22262 +58739,226,EoM Stolen Factory Outpost,"The Equilibrium of Mankind have stolen or otherwise acquired this factory outpost, and appear to be using it to construct vast quantities of equipment for the capital ships and support fleets they are using as part of their plan to inflict massive destruction on the core empires. The constant activity of its automated factory lines is testament to the investment the EoM have poured into their scheme to pit the empires against one another.",0E-10,0E-10,0E-10,1,4,None,0,None,None,24,2785 +58740,1975,Fortified EoM Wall,"Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2426 +58741,1975,Docked EoM Bestower,This Bestower-class industrial is currently offloading and loading supplies to this installation.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,1064 +58742,226,Fortified Amarr Elevator,An elevator.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2423 +58743,1975,Fortified EoM Elevator,An elevator.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2423 +58744,1975,Fortified EoM Bunker,A bunker. Beware.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2422 +58746,1975,Fortified EoM Guard Lookout,"A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space to keep an eye on visitors and potential dangers",100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2425 +58747,1975,Incomplete EoM Missile Battery,A small missile battery designed to repel invaders and other hazards.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2430 +58748,1975,Fortified EoM Junction,A junction.,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2424 +58749,1975,Docked EoM Harbinger,"Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,3133 +58750,226,EoM Stolen Engineering Complex,"The Equilibrium of Mankind have stolen or otherwise acquired this engineering complex, evidently with the intention to construct and store large numbers capital ships and support vessels for use in their plan to inflict massive destruction on the core empires. + +If the defenses of this site are reduced it will likely be possible for CONCORD and empire forces to destroy or seize control of this facility. However, the priority target for initial assault operations are the Rogue Capital Shipyards where active EoM dreadnoughts are supplied, repaired and made ready for assault operations.",10000000000.0000000000,80000.0000000000,0E-10,1,None,None,0,None,None,20243,21405 +58751,226,Fortified EoM Rogue Capital Shipyard,"A fortified capital shipyard, primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations but the defenses of this shipyard facility must be dropped before a demolition attack is possible. Destroying the EoM defense forces should render the Rogue Capital Shipyard vulnerable.",0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,None,2301 +58752,226,Fortified EoM Rogue Capital Shipyard,"A fortified capital shipyard, primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations but the defenses of this shipyard facility must be dropped before a demolition attack is possible. Destroying the EoM defense forces should render the Rogue Capital Shipyard vulnerable.",0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,None,2301 +58753,494,Vulnerable EoM Rogue Capital Shipyard,"The Rogue Capital Shipyard's defenses appear to have lowered and it is now vulnerable to a demolition attack. + +This capital shipyard is primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations",100000.0000000000,100000000.0000000000,10000.0000000000,1,64,None,0,None,None,None,2301 +58754,226,EoM Providence Freighter,"Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2738 +58755,227,AEGIS Security Deep Scan,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +58756,1950,Oneiros Capsuleer Day XVIII SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +58757,1089,Men's Capsuleer Day XVIII T-Shirt,"This striking T-shirt design was issued in YC123 to celebrate Capsuleer Day XVIII. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24683,None,0 +58758,303,Serenity YC123.5 Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/6/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +58759,303,Serenity YC123.5 Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/6/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +58760,303,Serenity YC123.5 Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +58761,227,Capsuleer Day 2021 BossHS Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +58762,227,Capsuleer Day 2021 BossNS Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +58763,227,Capsuleer Day 2021 BossLS Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +58764,1667,EoM Purifying Lord,"This is a elite assault battleship of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly ""divine mission"" of annihilating the human race within the cluster and leaving it for God alone.",97100000.0000000000,0E-10,8000.0000000000,1,None,None,0,None,None,31,2508 +58765,1667,EoM Sacred Assassin,"This is an elite heavy assault battleship of the fanatical Equilibrium of Mankind organization, a radical and heretical Amarr sect dedicated to an apocalyptic religious ideology. Members of the EoM can be found across New Eden, attempting to accomplish their supposedly ""divine mission"" of annihilating the human race within the cluster and leaving it for God alone.",97100000.0000000000,0E-10,8000.0000000000,1,None,None,0,None,None,31,2508 +58766,226,Amarr Archon Carrier,"The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2905 +58767,1092,Men's Capsuleer Day XVIII Cap,"This stylish cap design was issued in YC123 to celebrate Capsuleer Day XVIII. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24684,None,0 +58768,1089,Women's Capsuleer Day XVIII T-Shirt,"This striking T-shirt design was issued in YC123 to celebrate Capsuleer Day XVIII. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24685,None,0 +58769,1092,Women's Capsuleer Day XVIII Cap,"This stylish cap design was issued in YC123 to celebrate Capsuleer Day XVIII. + +The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1943,24686,None,0 +58770,303,Serenity The Hunt Accelerator Bronze,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +58771,303,Serenity The Hunt Accelerator Silver,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +58772,303,Serenity The Hunt Accelerator Gold,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +58773,227,Capsuleer Day 2021 WSNS,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +58774,227,Capsuleer Day 2021 WSLS,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +58779,1950,Sacrilege Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +58780,1950,Executioner Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,4,None,0,None,None,None,0 +58781,1950,Cerberus Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +58782,1950,Condor Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,1,None,0,None,None,None,0 +58783,1950,Atron Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +58784,1950,Deimos Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,0,None,None,None,0 +58785,1090,Women's Imperial Stargate Crew Pants,"The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24687,None,0 +58786,1090,Women's State Stargate Crew Pants,"Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the ""Big 8"" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24688,None,0 +58787,1090,Women's Federation Stargate Crew Pants,"The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24689,None,0 +58788,1090,Women's Republic Stargate Crew Pants,"To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called ""closed circles"" from a single clan. Others are ""open"" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24690,None,0 +58789,1950,Slasher Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +58790,1950,Vagabond Abyssal Glory SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +58791,1090,Men's Imperial Stargate Crew Pants,"The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24691,None,0 +58792,1090,Men's State Stargate Crew Pants,"Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the ""Big 8"" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24692,None,0 +58793,1090,Men's Federation Stargate Crew Pants,"The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24693,None,0 +58794,1090,Men's Republic Stargate Crew Pants,"To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called ""closed circles"" from a single clan. Others are ""open"" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24694,None,0 +58795,1194,Capsule Cascade Firework Crate,This crate contains Capsule Cascade fireworks.,0E-10,0E-10,0E-10,1,None,None,1,None,21742,None,0 +58797,1194, Capsuleer Day XVIII T-Shirt and Cap Crate,"This crate contains the following items: + +Women's Capsuleer Day XVIII T-Shirt +Men's Capsuleer Day XVIII T-Shirt +Women's Capsuleer Day XVIII Cap +Men's Capsuleer Day XVIII Cap",0E-10,0E-10,0E-10,1,None,None,1,None,21742,None,0 +58798,1950,Aeon Ultraviolence Vortex SKIN,"This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the ""Constructional Neoplanists"" – and has been stated by him to be a ""meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities."" + +The critics respond: + +""Profound truth resonating forth like ripples in a reflecting pool."" – Templeton Kurillion, Caille Modern Art Review + +""Competent in execution, childish in its philosophy."" – Shira de la Porix, Mies Arts & Literature Supplement + +""Unutterably bad."" – Gorsin Ollivar, Intaki Star Press + +""Garbage."" – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts + +""Cool supercap SKIN."" – Kris Forsalyn, Space Mercs & Pilots Gazette",0E-10,0.0100000000,0E-10,1,4,None,1,1974,None,None,0 +58799,1950,Wyvern Ultraviolence Vortex SKIN,"This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the ""Constructional Neoplanists"" – and has been stated by him to be a ""meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities."" + +The critics respond: + +""Profound truth resonating forth like ripples in a reflecting pool."" – Templeton Kurillion, Caille Modern Art Review + +""Competent in execution, childish in its philosophy."" – Shira de la Porix, Mies Arts & Literature Supplement + +""Unutterably bad."" – Gorsin Ollivar, Intaki Star Press + +""Garbage."" – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts + +""Cool supercap SKIN."" – Kris Forsalyn, Space Mercs & Pilots Gazette",0E-10,0.0100000000,0E-10,1,1,None,1,1975,None,None,0 +58800,1950,Nyx Ultraviolence Vortex SKIN,"This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the ""Constructional Neoplanists"" – and has been stated by him to be a ""meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities."" + +The critics respond: + +""Profound truth resonating forth like ripples in a reflecting pool."" – Templeton Kurillion, Caille Modern Art Review + +""Competent in execution, childish in its philosophy."" – Shira de la Porix, Mies Arts & Literature Supplement + +""Unutterably bad."" – Gorsin Ollivar, Intaki Star Press + +""Garbage."" – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts + +""Cool supercap SKIN."" – Kris Forsalyn, Space Mercs & Pilots Gazette",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +58801,1950,Hel Ultraviolence Vortex SKIN,"This nanocoating was designed by Isidor en Murat – the enfant terrible of the Gallente assemblage movement known as the ""Constructional Neoplanists"" – and has been stated by him to be a ""meditation on the ultraviolence inherent in the vortex of conflict created by the elevation of human actors to superhuman levels of agency approaching the will of solipsistic deities."" + +The critics respond: + +""Profound truth resonating forth like ripples in a reflecting pool."" – Templeton Kurillion, Caille Modern Art Review + +""Competent in execution, childish in its philosophy."" – Shira de la Porix, Mies Arts & Literature Supplement + +""Unutterably bad."" – Gorsin Ollivar, Intaki Star Press + +""Garbage."" – Senator Wilton Thrumbarl, Senate Subcommittee on Public Arts + +""Cool supercap SKIN."" – Kris Forsalyn, Space Mercs & Pilots Gazette",0E-10,0.0100000000,0E-10,1,2,None,1,1977,None,None,0 +58802,226,Fortified EoM Rogue Capital Shipyard,"A fortified capital shipyard, primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations but the defenses of this shipyard facility must be dropped before a demolition attack is possible. Destroying the EoM defense forces should render the Rogue Capital Shipyard vulnerable.",0E-10,100000000.0000000000,0E-10,1,None,None,0,None,None,None,2301 +58803,494,Vulnerable EoM Rogue Capital Shipyard,"The Rogue Capital Shipyard's defenses appear to have lowered and it is now vulnerable to a demolition attack. + +This capital shipyard is primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations",100000.0000000000,100000000.0000000000,10000.0000000000,1,64,None,0,None,None,None,2301 +58804,494,Vulnerable EoM Rogue Capital Shipyard,"The Rogue Capital Shipyard's defenses appear to have lowered and it is now vulnerable to a demolition attack. + +This capital shipyard is primarily being used to supply, repair and make ready operational EoM dreadnoughts for new assault operations. The EoM Rogue Capital Shipyards are priority targets for initial assault operations",100000.0000000000,100000000.0000000000,10000.0000000000,1,64,None,0,None,None,None,2301 +58806,383,EoM Stasis Webber Tower,This is a stasis webification sentry tower set up by the Equilibrium of Mankind as part of their facility defenses.,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2425 +58808,383,EoM Warp Disruptor Tower,This is a warp disruption sentry tower set up by the Equilibrium of Mankind as part of their facility defenses.,1000.0000000000,1000.0000000000,1000.0000000000,1,None,None,0,None,None,None,2425 +58809,1089,Women's Imperial Stargate Crew Top,"The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions all consider within their remits. The additional machinations of the Empire's Royal and Major Houses as they jockey for power and prestige renders the administration of the Imperial stargate network fiendishly byzantine to outsiders. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24695,None,0 +58810,1089,Women's State Stargate Crew Top,"Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the ""Big 8"" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24696,None,0 +58811,1089,Women's Federation Stargate Crew Top,"The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24697,None,0 +58812,1089,Women's Republic Stargate Crew Top,"To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called ""closed circles"" from a single clan. Others are ""open"" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1406,24698,None,0 +58813,1089,Men's Imperial Stargate Crew Top,"The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions all consider within their remits. The additional machinations of the Empire's Royal and Major Houses as they jockey for power and prestige renders the administration of the Imperial stargate network fiendishly byzantine to outsiders. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24699,None,0 +58814,1089,Men's State Stargate Crew Top,"Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the ""Big 8"" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24700,None,0 +58815,1089,Men's Federation Stargate Crew Top,"The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications and security resulted in considerable debate as to which of the key franchises: shipping, security, or communications would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24701,None,0 +58816,1089,Men's Republic Stargate Crew Top,"To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called ""closed circles"" from a single clan. Others are ""open"" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1398,24702,None,0 +58817,1091,Women's Imperial Stargate Crew Shoes,"The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1404,24703,None,0 +58818,1091,Women's State Stargate Crew Shoes,"Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the ""Big 8"" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1404,24704,None,0 +58819,1091,Women's Federation Stargate Crew Shoes,"The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications, exploration and security resulted in considerable debate as to which of the key franchises – astromining, shipping, security, or communications – would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1404,24705,None,0 +58820,1091,Women's Republic Stargate Crew Shoes,"To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called ""closed circles"" from a single clan. Others are ""open"" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1404,24706,None,0 +58821,1091,58821_Female_Feet_ShoesEngF01_Types_ShoesEngF01_redblack.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24707,None,0 +58822,1950,Porpoise Capsuleer Day XVIII SKIN,"The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +58823,1950,Orca Capsuleer Day XVIII SKIN,"The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,128,None,1,2338,None,None,0 +58824,1950,Rorqual Capsuleer Day XVIII SKIN,"The YC123 celebrations of Capsuleer Day mark the 18th anniversary of the start of the Capsuleer Age, when cloned capsule-using spaceship pilots were given independent licenses in YC105. Capsuleer Day XVIII is a time of celebration for ""The Elite"" among spaceship pilots, when New Eden looks back on the achievements of capsuleers and wonders what challenges, risks and opportunities the future may hold.",0E-10,0.0100000000,0E-10,1,128,None,1,1969,None,None,0 +58825,1091,Men's Imperial Stargate Crew Shoes,"The Amarr Empire's stargates are typically crewed by veteran engineers of the Imperial Navy with specialities related to FTL travel and communications. Control of Amarr stargates is a constant issue of contention within the vast bureaucracy of the Empire, with the powerful Ministries of Assessment, Internal Order, and War seeking primacy over infrastructure that these institutions consider within their remits. Imperial stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1404,24708,None,0 +58826,1091,Men's State Stargate Crew Shoes,"Like any of the core empires, the Caldari State places great emphasis on the efficient running of its stargate network and any given gate is usually crewed by experienced engineers, usually from one of the ""Big 8"" megacorporations according to the operating and maintenance contracts in place for any given gate. Certain stargates are also directly controlled by the Caldari Navy or State Peacekeepers, with the CEP usually adopting this practice for gates critical to the security of the State or when the megacorporations are unwilling to allow any one of their number to control a particular stargate. State stargate crews generally wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1400,24709,None,0 +58827,1091,Men's Federation Stargate Crew Shoes,"The Gallente Federation's stargates are generally operated according to a classic Gallente compromise between competing political, corporate and military interests. Although the federal franchise system would seem to apply to stargates, the role of gates in travel, communications, exploration and security resulted in considerable debate as to which of the key franchises – astromining, shipping, security, or communications – would apply to the gates. Ultimately, the Federation Senate decided that the stargate network was inherently a matter for the Federal Administration, and the Federal Stargate Authority is consequently one of the largest agencies within the Gallente government. Despite much dissatisfaction among Gallente member states and corporations at this compromise, the Federal Navy, Customs, and Gallente Police Directorate strongly support it and all supply qualified engineers to crew the gates. Federation stargate crews usually wear the standardized gear issued by the Secure Commerce Commission suitably customized to reflect their allegiance and preferred working practices. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1400,24710,None,0 +58828,1091,Men's Republic Stargate Crew Shoes,"To outsiders, the Republic's organization of its stargate network may seem chaotic but it simply represents the natural expression of Minmatar tribal sovereignty and territoriality, combined with traditional practice and economics. Each stargate is usually crewed by members of a single clan belonging to one of the seven great tribes, according to historical precedents and agreements negotiated between tribes and clans over the gate in question. Complicating the picture is the role of Minmatar circles and certain of the security organizations of the Republic. Many stargates are run by specialized circles, akin to trade guilds, and these are usually so-called ""closed circles"" from a single clan. Others are ""open"" and have members from several clans or even tribes. Such circles are useful in the case of stargates claimed by several clans or tribes. The Republic Fleet, RJD and RSS also take a great interest in stargate operations but the larger stargate circles are usually powerful enough to maintain their perquisites and avoid interference by external agencies. Minmatar stargate crews are issued the standardized gear provided by the Secure Commerce Commission but tend to heavily customize their equipment to reflect loyalties and traditions of clan and circle. + +Stargates are crewed by small numbers of dedicated engineers despite a high degree of automation and the use of maintenance drones. Stargate crews are required to oversee routine maintenance, carry out tasks arising from problems automated systems are not capable of handling, and provide a first response in the event of emergencies. Under the Yulai Convention, CONCORD's Secure Commerce Commission has overall responsibility for maintaining standards for FTL travel and communications. However, each of the core empires construct and maintain gates on their territories using crews that are typically drawn from their militaries or leading space industrial corporations.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1400,24711,None,0 +58829,1091,58829_Male_Feet_ShoesEngM01_Types_ShoesEngM01_redblack.png,,0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24712,None,0 +58830,1975,Infested Aeon Wreck,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,24983 +58831,1975,Infested Avatar Wreck,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,24985 +58832,1975,Infested Wyvern Wreck,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24987 +58833,1975,Infested Leviathan Wreck,,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,24989 +58834,1975,Infested Nyx Wreck,,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,24991 +58835,1975,Infested Erebus Wreck,,0E-10,0E-10,0E-10,1,8,None,0,None,None,None,24993 +58836,1975,Infested Hel Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,24995 +58837,1975,Infested Ragnarok Wreck,,0E-10,0E-10,0E-10,1,2,None,0,None,None,None,24997 +58838,1975,Infested Zirnitra Wreck,,0E-10,0E-10,0E-10,1,135,None,0,None,None,None,24999 +58839,1975,Rogue Drone Nursery Pods,,0E-10,0E-10,0E-10,1,134,None,0,None,None,None,25001 +58840,1975,Dungeon Environment R1 9146,,0E-10,0E-10,0E-10,1,134,None,0,None,None,None,25003 +58841,1975,Dungeon Environment R2 9146,,0E-10,0E-10,0E-10,1,134,None,0,None,None,None,25004 +58842,1975,Rogue Drone Harvest Structure,,0E-10,0E-10,0E-10,1,134,None,0,None,None,None,2406 +58843,4050,2v2v2 Gallente Cruiser and AF Proving Filament,"This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against two other fleets of two capsuleers each in a team free-for-all format. +The only ships allowed to enter this proving ground event are the Thorax, Vexor, Celestis, Enyo, Ishkur + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. +Each team must contain one cruiser and one assault frigate +The proving ground event accessed through this filament will be accessible from June 18th to 22nd, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2747,24498,None,0 +58844,4050,2v2 Destroyers Proving Filament,"This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers. +The ships allowed to enter this proving ground event are the Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, and Sunesis. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. + +The proving ground event accessed through this filament will be accessible from July 2nd to 6th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2747,24498,None,0 +58845,4050,Liberation Games Rifter FFA Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers. +The only ship allowed to enter this proving ground event is the Rifter. + +Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. +All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turret, and Launcher Modules. + +The proving ground event accessed through this filament will be accessible from July 16th to 20th, YC123",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2747,24497,None,0 +58846,4050,Proving Conduit Throwback Proving Filament,"This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer. +The ships allowed to enter this proving ground event are the Zealot, Sacrilege, Cerberus, Eagle, Deimos, Ishtar, Vagabond, Muninn, Ikitursa, Curse, Pilgrim, Rook, Falcon, Lachesis, Arazu, Huginn, Enforcer, Rapier, Gila, Phantasm, Cynabal, Vigilant, Ashimmu, Stratios, Orthrus, Vedmak, Stormbringer, Mimir, Adrestia, Vangel, Moracha, Chameleon, Victor, and Tiamat + +The proving ground event accessed through this filament will be accessible for 24 hours: from downtime on July 31st until downtime on August 1st.",0E-10,0.1000000000,0E-10,1,None,10000.0000,1,2747,24497,None,0 +58847,4050,Event 30 Proving Filament,The format for this event will be announced soon.,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +58848,4050,Event 31 Proving Filament,The format for this event will be announced soon.,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +58849,4050,Event 32 Proving Filament,The format for this event will be announced soon.,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +58850,4050,Event 33 Proving Filament,The format for this event will be announced soon.,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +58851,303,Expired Extended Capsuleer Day Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after August 10, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +58852,303,Expired Potent Capsuleer Day Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 8, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +58853,303,Expired Basic Capsuleer Day Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 8, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,0,None,10144,None,0 +58854,303,Expired Potent Capsuleer Day Glamourex Booster,"This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. + +Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 8, YC123.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,21841,None,0 +58855,303,Expired Extended Capsuleer Day Glamourex Booster,"This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. + +Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 8, YC123.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,21841,None,0 +58856,303,Expired Basic Capsuleer Day Glamourex Booster,"This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. + +Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 8, YC123.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,0,None,21841,None,0 +58857,4072,Expired Capsuleer Day Noise-18 'Needlejack' Filament,"This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 18th anniversary of the first independent Capsuleer licenses. + +This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after June 8, YC123.",0E-10,0.1000000000,0E-10,1,1,None,0,None,24324,None,0 +58858,4072,Expired Capsuleer Day Signal-18 'Needlejack' Filament,"This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 18th anniversary of the first independent Capsuleer licenses. + +This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after June 29, YC123.",0E-10,0.1000000000,0E-10,1,1,None,0,None,24325,None,0 +58859,1950,Praxis Versus Redforce SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2421,None,None,0 +58860,1950,Praxis Versus Blueforce SKIN,,0E-10,0.0100000000,0E-10,1,16,None,1,2421,None,None,0 +58861,1950,Griffin Navy Issue Forward 4-4 SKIN,"PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The ""Forward 4-4"" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.",0E-10,0.0100000000,0E-10,1,1,None,1,2000,None,None,0 +58862,1950,Raven Navy Issue Forward 4-4 SKIN,"PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The ""Forward 4-4"" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +58863,1950,Scorpion Navy Issue Forward 4-4 SKIN,"PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The ""Forward 4-4"" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds.",0E-10,0.0100000000,0E-10,1,1,None,1,2108,None,None,0 +58864,1950,Rifter Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +58865,1950,Breacher Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +58866,1950,Hyena Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2058,None,None,0 +58867,1950,Talwar Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +58868,1950,Rupture Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +58869,1950,Bellicose Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +58870,1950,Muninn Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +58871,1950,Tornado Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +58872,1950,Typhoon Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +58873,1950,Vargur Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +58874,1950,Kestrel Caldari Navy SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +58875,1950,Merlin Caldari Navy SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +58876,1950,Buzzard Caldari Navy SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2052,None,None,0 +58877,1950,Cormorant Caldari Navy SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +58878,1950,Moa Caldari Navy SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +58879,1950,Blackbird Caldari Navy SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +58880,1950,Falcon Caldari Navy SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2082,None,None,0 +58881,1950,Naga Caldari Navy SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +58882,1950,Raven Caldari Navy SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +58883,1950,Widow Caldari Navy SKIN,,0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +58884,1950,Incursus Federation Navy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +58885,1950,Tristan Federation Navy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +58886,1950,Taranis Federation Navy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2061,None,None,0 +58887,1950,Algos Federation Navy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +58888,1950,Thorax Federation Navy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +58889,1950,Celestis Federation Navy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +58890,1950,Oneiros Federation Navy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2079,None,None,0 +58891,1950,Talos Federation Navy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +58892,1950,Hyperion Federation Navy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +58893,1950,Kronos Federation Navy SKIN,,0E-10,0.0100000000,0E-10,1,8,None,1,2026,None,None,0 +58894,1950,Punisher Imperial Navy SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +58895,1950,Tormentor Imperial Navy SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +58896,1950,Crusader Imperial Navy SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2059,None,None,0 +58897,1950,Coercer Imperial Navy SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +58898,1950,Maller Imperial Navy SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +58899,1950,Arbitrator Imperial Navy SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +58900,1950,Guardian Imperial Navy SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2077,None,None,0 +58901,1950,Prophecy Imperial Navy SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +58902,1950,Abaddon Imperial Navy SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +58903,1950,Redeemer Imperial Navy SKIN,,0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +58904,4107,Mobile Observatory,"This structure, once deployed and having completed its automatic activation process, will periodically scan the solar system for cloaked objects and reveal them.",10000.0000000000,100.0000000000,0E-10,1,None,None,1,2771,None,None,25008 +58905,4108,Mobile Observatory Blueprint,,0E-10,0.0100000000,0E-10,1,None,140000000.0000,1,2772,None,None,25008 +58906,4093,Highsec Authorized Mobile Cynosural Beacon,"This structure, once deployed and having completed its automatic activation process, will act as a cynosural beacon that can be used by fleet members of the owner at the time of deployment. + + +",10000.0000000000,400.0000000000,0E-10,1,None,None,0,None,None,None,24934 +58907,186,Infested Aeon Debris,Infested Aeon Debris; perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24984 +58908,186,Infested Avatar Debris,Infested Avatar Debris; perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24986 +58909,186,Infested Wyvern Debris,Infested Wyvern Debris; perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24988 +58910,186,Infested Leviathan Debris,Infested Leviathan Debris; perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24990 +58911,186,Infested Nyx Debris,Infested Nyx Debris; perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24992 +58912,186,Infested Erebus Debris,Infested Erebus Debris; perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24994 +58913,186,Infested Hel Debris,Infested Hel Debris; perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24996 +58914,186,Infested Ragnarok Debris,Infested Ragnarok Debris; perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,24998 +58915,186,Infested Zirnitra Debris,Infested Zirnitra Debris; perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,25000 +58916,186,Rogue Drone Nursery Pod,Rogue drone growing pod; perhaps with the proper equipment something of value could be salvaged from it. ,10000.0000000000,27500.0000000000,27500.0000000000,1,None,None,0,None,None,None,25002 +58917,1975,Dungeon Environment R0 9146,,0E-10,0E-10,0E-10,1,134,None,0,None,None,None,25005 +58919,4117,Interdiction Nullifier I,Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors.,5000.0000000000,5.0000000000,0E-10,1,None,None,1,2783,24730,None,0 +58932,1971,Proving Special FFA Beacon (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +58933,1088,Men's State Commander's Dress Jacket,"High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. + +This smartly tailored dress jacket is intended to be worn with the State Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24713,None,0 +58934,1088,Men's Imperial Commander's Dress Jacket,"Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. + +This smartly tailored dress jacket is intended to be worn with the Imperial Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24714,None,0 +58935,1088,Men's Federation Commander's Dress Jacket,"Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. + +This smartly tailored dress jacket is intended to be worn with the Federation Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24715,None,0 +58936,1088,Men's Republic Commander's Dress Jacket,"High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. + +This smartly tailored dress jacket is intended to be worn with the Republic Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24716,None,0 +58941,1088,Women's State Commander's Dress Jacket,"High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. + +This smartly tailored dress jacket is intended to be worn with the State Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24717,None,0 +58942,1088,Women's Imperial Commander's Dress Jacket,"Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. + +This smartly tailored dress jacket is intended to be worn with the Imperial Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24718,None,0 +58943,1088,Women's Federation Commander's Dress Jacket,"Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. + +This smartly tailored dress jacket is intended to be worn with the Federation Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24719,None,0 +58944,1088,Women's Republic Commander's Dress Jacket,"High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. + +This smartly tailored dress jacket is intended to be worn with the Republic Commander's Dress Pants, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24720,None,0 +58946,1090,Women's State Commander's Dress Pants,"High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. + +These smartly tailored dress pants are intended to be worn with the State Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24721,None,0 +58947,1090,Women's Imperial Commander's Dress Pants,"Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. + +These smartly tailored dress pants are intended to be worn with the Imperial Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24722,None,0 +58948,1090,Women's Federation Commander's Dress Pants,"Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. + +These smartly tailored dress pants are intended to be worn with the Federation Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24723,None,0 +58949,1090,Women's Republic Commander's Dress Pants,"High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. + +These smartly tailored dress pants are intended to be worn with the Republic Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24724,None,0 +58951,1090,Men's State Commander's Dress Pants,"High-ranking officers of the Caldari State Navy are often called upon to attend important command or corporate meetings and are commonly seen wearing their formal dress uniforms. Commander ranks and above are particularly likely to be posted to roles requiring regular wear of their formal dress as the interplay of corporate politics in the Caldari State impinges on their military functions. Many branch, divisional and corporate variations exist but Caldari Navy uniforms are a common sight throughout the State's territories. + +These smartly tailored dress pants are intended to be worn with the State Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24725,None,0 +58952,1090,Men's Imperial Commander's Dress Pants,"Senior officers of the Amarr Imperial Navy are a common sight at the Imperial Court, the courts of Royal Houses, or even at the courts of major and minor houses of the Empire, where they must wear formal dress uniform at a minimum. The commander level ranks and above are also called upon to serve in various capacities throughout the vast military and civil bureaucracies of the Amarr Empire, again wearing their formal dress uniforms on a regular basis. In the prestige and ritual dominated Amarr Empire, the formal dress uniform is merely the most common variation, and far more ornamented and baroque levels of dress can be seen according to rank, occasion and place. + +These smartly tailored dress pants are intended to be worn with the Imperial Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24726,None,0 +58953,1090,Men's Federation Commander's Dress Pants,"Upper-echelon commanders of the Gallente Federation Navy are regularly called upon to attend and brief the President's office, Federal Senate committees, and Federation Administration agencies, and must appear in formal dress uniform. Ranks of commander and above are also posted to roles at every level of the vast and complex polity that is the Gallente Federation. Liaison postings with federal governors, system and planetary assemblies, member states and territories, to only list a few, are roles that regularly require officers to wear formal dress. The Federation Navy emphasizes a strong cohesive identity through its colors and uniforms but a certain amount of variation is allowed for according to service divisions, specialities, and other distinctions. + +These smartly tailored dress pants are intended to be worn with the Federation Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24727,None,0 +58954,1090,Men's Republic Commander's Dress Pants,"High-ranking warriors of the Minmatar Republic Fleet are often involved in the political cut and thrust of the Tribal Republic, where their appearances at Tribal Council, Republic Parliament, and the institutions of republic and tribes require them to wear formal dress uniform. Ranking warriors of commander level and higher are also commonly posted to liaison and other political roles across the Minmatar Republic. The high status and power of the military within Minmatar society accords such officers a wide latitude but they must nevertheless regularly wear formal dress. While the Republic Fleet makes available a standard dress uniform, the unending variation possible due to circle, clan and tribal affiliations, layered on top of divisional and speciality distinctions, means that formal dress can differ considerably depending on person and context. + +These smartly tailored dress pants are intended to be worn with the Republic Commander's Dress Jacket, and suitable shoes or boots, to complete the formal dress uniform.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24728,None,0 +58955,4118,Interdiction Nullifier I Blueprint,,0E-10,0.0100000000,0E-10,1,None,400940.0000,1,332,24730,None,0 +58966,4117,Compact Interdiction Nullifier,Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors.,5000.0000000000,5.0000000000,0E-10,1,None,None,1,2783,24730,None,0 +58971,4117,Restrained Interdiction Nullifier,Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors.,5000.0000000000,5.0000000000,0E-10,1,None,None,1,2783,24730,None,0 +58972,4117,Interdiction Nullifier II,Temporarily nullifies the effects of warp disrupt probes and mobile warp disruptors.,5000.0000000000,5.0000000000,0E-10,1,None,None,1,2783,24730,None,0 +58973,4118,Compact Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,400940.0000,1,332,24730,None,0 +58974,4118,Restrained Interdiction Nullifier Blueprint,,0E-10,0.0100000000,0E-10,1,None,400940.0000,1,332,24730,None,0 +58975,4118,Interdiction Nullifier II Blueprint,,0E-10,0.0100000000,0E-10,1,None,400940.0000,1,332,24730,None,0 +59174,1803,♦ Succubus,"The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.",965000.0000000000,28600.0000000000,135.0000000000,1,32,None,0,None,None,20118,1237 +59175,1813,♦ Phantasm,"As with other Sansha ships, not much is known about the origin of this design. Its form - while harshly alien in shape - bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.",9600000.0000000000,101000.0000000000,410.0000000000,1,32,None,0,None,None,20118,1236 +59176,1814,♦ Nightmare,"When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? + +These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.",99300000.0000000000,486000.0000000000,665.0000000000,1,32,None,0,None,None,20116,2295 +59177,303,Serenity Monthly Cerebral Accelerator - 2021.6,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/6/30.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59178,1088,Men's 'Republic Valklear' Jacket,"The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new ""valklears"" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. + +Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. Wearing this jacket displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24731,None,0 +59179,1090,Men's 'Republic Valklear' Pants,"The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new ""valklears"" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. + +Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. These pants are part of a set of clothes that displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24732,None,0 +59180,1088,Women's 'Republic Valklear' Jacket,"The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new ""valklears"" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. + +Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. Wearing this jacket displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24733,None,0 +59181,1090,Women's 'Republic Valklear' Pants,"The Minmatar Republic's commitment to the cause of total liberation remains unwavering and has become a powerful rallying cry in the new era of the Tribal Republic. Many have responded to the call, and fight to defend the Republic and free their fellow Matari. As a result many new ""valklears"" – those who are tempered by war and have paid a blood price – have emerged among the ranks of Minmatar capsuleers. + +Warriors of the Republic's military and tribal militias are deeply motivated to liberate the vast numbers of Minmatar who are still held by the Amarr and other slavers. These pants are part of a set of clothes that displays your loyalty to the Minmatar Republic, its powerful symbolism signalling the wearer's commitment to liberate those Matari kin who live in bondage.",0.5000000000,0.1000000000,0E-10,1,None,None,0,None,24734,None,0 +59185,1088,Men's 'Federal Defender' Jacket,"Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. + +The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24735,None,0 +59187,1090,Men's 'Federal Defender' Pants,"Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. + +The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24737,None,0 +59188,226,Battle of Iyen-Oursta Monument,"This monument marks the sacrifice of all those who died or were injured in the Battle of Iyen-Oursta. +Let peace prevail and nevermore war darken these stars. + +The climactic battle of the Gallente-Caldari War was fought over the system of Iyen-Oursta in late BYC10. An outlying colony system that had attempted to remain neutral in what was effectively an interstellar civil war, Iyen-Oursta was viewed as strategically important by both the Gallente and Caldari. Inevitably, both sides moved to secure the system for their own and a major battle was the result. The battle is historically notable as the first battle in which capsule-controlled vessels were used in large numbers by a non-Jovian empire. + +Both sides were confident of victory and thus were willing to throw everything they had into the battle. The Gallente committed a huge armada of drones and their carrier vessels. The Caldari deployed their latest advanced frigates, newly-equipped with the capsule technology provided them by the Jove. The ensuing battle was the second-largest seen in New Eden to date, eclipsed in scale and destruction only by the Battle of Vak-Atioth fought between the Amarr and Jove. + +The Battle of Iyen-Oursta raged for a whole day, with running engagements across the system as each side attempted to strike a decisive blow. During a lapse in the action following 15 hours of constant fighting, the Caldari withdrew their remaining forces in good order, leaving the battlefield to the Gallente drone fleets. The Federation naturally claimed victory as the side retaining control of the system. The Caldari also claimed victory on the basis of inflicting considerably greater losses on the Gallente heavy vessels than their own frigate fleets had received. + +Strategically, while the Gallente achieved their objective, it had come at a much higher price than they had anticipated. For their part, the Caldari had counted on capsule-controlled frigates to give them a clear edge but were unable to press the advantage. Ultimately, the Caldari frigates were able to block subsequent attempts by the Gallente to mount decisive offensives, but they could not overwhelm the sheer industrial capacity of the Federation and its ability to rebuild drone fleets. + +With a swift victory elusive and no way to break the strategic stalemate, the Gallente-Caldari War turned into a long, distant series of skirmishes along the borders and in disputed systems. Life in core systems became focused on rebuilding the State and Federation, while maintaining enough of a war effort to satisfy patriotic sentiment on both sides. There was little thought of suing for peace and the war faded into the background, sometimes reduced to a cold stalemate, sometimes erupting in some limited border struggle. + +In the end, the state of war was reduced to a formality, with even the occasional raiding winding down as the core empires became focused on the foundation of CONCORD and the establishment of interstellar agreements. By YC12, it was clear to CONCORD diplomats that a peace agreement could be brokered. Six months of talks bore fruit as it became clear that neither side wished to continue the war, and certainly nobody wished to have another Battle of Iyen-Oursta. With the Treaty of Tierijev peace was signed in that other oft-disputed system, but in reality Iyen-Oursta was the system where the Gallente-Caldari War truly ended.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,25007 +59189,303,Mining Blitz Range Booster Dose I,"+10% Mining Laser Optimal Range, 4 hour duration +This booster will be applied directly to your character when redeemed instead of being placed in your inventory.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,3213,None,0 +59190,303,Mining Blitz Range Booster Dose II,"+20% Mining Laser Optimal Range, 4 hour duration +This booster will be applied directly to your character when redeemed instead of being placed in your inventory.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,3213,None,0 +59191,303,Mining Blitz Range Booster Dose III,"+30% Mining Laser Optimal Range, 4 hour duration +This booster will be applied directly to your character when redeemed instead of being placed in your inventory.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,3213,None,0 +59192,303,Mining Blitz Yield Booster Dose I,"+5% Mining Laser Yield, 4 hour duration +This booster will be applied directly to your character when redeemed instead of being placed in your inventory.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,3210,None,0 +59193,303,Mining Blitz Yield Booster Dose II,"+10% Mining Laser Yield, 4 hour duration +This booster will be applied directly to your character when redeemed instead of being placed in your inventory.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,3210,None,0 +59194,303,Mining Blitz Yield Booster Dose III,"+15% Mining Laser Yield, 4 hour duration +This booster will be applied directly to your character when redeemed instead of being placed in your inventory.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,3210,None,0 +59195,4098,Mining Blitz Expedition Frigates Expert System,"Mining Blitz Expedition Frigates + +This Expert System makes available skills enabling a capsuleer to fly ORE Expedition Frigate class ships. This is a promotional Expert System released to celebrate the Stargate Trailblazers event. + +The temporary skills provided by this Expert System last for four days. + +An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. + +Renting an Expert System + +Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. + +Activating an Expert System + +Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. + +Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24601,None,0 +59196,1088,Women's 'Federal Defender' Jacket,"Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. + +The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24738,None,0 +59197,303,Neo Serenity Special Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 100 days.",0E-10,1.0000000000,0E-10,1,None,None,1,None,10144,None,0 +59198,1090,Women's 'Federal Defender' Pants,"Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. + +The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24739,None,0 +59199,1084,Men's Republic Service Tattoo (Thukker),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Thukker Tribe tattoo culture is far looser than most other tribes, with many Thukker even omitting the Voluval Ritual from their personal journey within Minmatar culture. While the other tribes regard the Thukker as eccentric in this regard they respect the cultural mores of their fellow Minmatar. Those Thukker who do wear tattoos may chose to display the specific Thukker variation of Republic service tattoos if eligible. + +While most Thukker live and work aboard the nomadic Great Caravans, offshoot caravans, and stations and outposts in the Great Wildlands, many live in the Republic proper and some enter service with military and paramilitary branches like the Republic Fleet, Republic Security Services, or Republic Justice Department. The rare Thukker pilots and scouts who enter Republic service from caravan life are in particularly high demand for their skills.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24740,None,0 +59200,1084,Women's Republic Service Tattoo (Thukker),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Thukker Tribe tattoo culture is far looser than most other tribes, with many Thukker even omitting the Voluval Ritual from their personal journey within Minmatar culture. While the other tribes regard the Thukker as eccentric in this regard they respect the cultural mores of their fellow Minmatar. Those Thukker who do wear tattoos may chose to display the specific Thukker variation of Republic service tattoos if eligible. + +While most Thukker live and work aboard the nomadic Great Caravans, offshoot caravans, and stations and outposts in the Great Wildlands, many live in the Republic proper and some enter service with military and paramilitary branches like the Republic Fleet, Republic Security Services, or Republic Justice Department. The rare Thukker pilots and scouts who enter Republic service from caravan life are in particularly high demand for their skills.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24741,None,0 +59201,1084,Men's Republic Service Tattoo (Starkmanir),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Owing to their near-destruction and subsequent hidden existence under the Amarr, the Starkmanir Tribe's tattoo culture has been almost entirely lost and is in the process of being reconstructed by cultural historians and archaeologists. Many Starkmanir do not observe any kind of tattoo culture but those who do, and are eligible, may chose to display the specific Starkmanir variation of Republic service tattoos. + +Since their return to the Minmatar Republic, the vast majority of the Starkmanir have settled in the large cities or on lands set aside for them to found new towns by the Republic's Urban Management agency. Despite their numbers being low, a significant number of young Starkmanir have followed the martial example of their Brutor Tribe patrons and entered service with military branches such as the Republic Fleet or Republic Command. Starkmanir recruits are valued for being well educated, an ironic consequence of all those of age having been schooled in the Ammatar Mandate while ""hidden in plain view"" from the Amarr.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24742,None,0 +59202,1084,Women's Republic Service Tattoo (Starkmanir),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Owing to their near-destruction and subsequent hidden existence under the Amarr, the Starkmanir Tribe's tattoo culture has been almost entirely lost and is in the process of being reconstructed by cultural historians and archaeologists. Many Starkmanir do not observe any kind of tattoo culture but those who do, and are eligible, may chose to display the specific Starkmanir variation of Republic service tattoos. + +Since their return to the Minmatar Republic, the vast majority of the Starkmanir have settled in the large cities or on lands set aside for them to found new towns by the Republic's Urban Management agency. Despite their numbers being low, a significant number of young Starkmanir have followed the martial example of their Brutor Tribe patrons and entered service with military branches such as the Republic Fleet or Republic Command. Starkmanir recruits are valued for being well educated, an ironic consequence of all those of age having been schooled in the Ammatar Mandate while ""hidden in plain view"" from the Amarr.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24743,None,0 +59210,1950,Coercer War Reserves Lieutenant SKIN,"Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. + +The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +59211,1950,Maller War Reserves Lieutenant SKIN,"Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. + +The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +59212,1950,Armageddon War Reserves Lieutenant SKIN,"Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. + +The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +59213,1950,Punisher War Reserves Lieutenant SKIN,"Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. + +The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +59214,1950,Omen War Reserves Lieutenant SKIN,"Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. + +The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.",0E-10,0.0100000000,0E-10,1,4,None,1,1990,None,None,0 +59215,1950,Harbinger War Reserves Lieutenant SKIN,"Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. + +The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +59216,1950,Apocalypse War Reserves Lieutenant SKIN,"Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. + +The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.",0E-10,0.0100000000,0E-10,1,4,None,1,1964,None,None,0 +59217,1950,Cormorant Military Stockpile Captain SKIN,"State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. + +The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the ""Big Eight"" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +59218,1950,Moa Military Stockpile Captain SKIN,"State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. + +The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the ""Big Eight"" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +59219,1950,Scorpion Military Stockpile Captain SKIN,"State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. + +The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the ""Big Eight"" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +59220,1950,Merlin Military Stockpile Captain SKIN,"State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. + +The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the ""Big Eight"" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +59221,1084,Men's Republic Service Tattoo (Brutor),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Despite the Amarr occupation's wish to eradicate tattoo culture, and their particularly harsh treatment of many Brutor, the restoration of a Brutor Tribe culture from bits and pieces of surviving knowledge has been extensive. Most Brutor are traditionalist and observe clan and tribal tattoo culture very closely, making it common to see eligible tribe members wearing the specific Brutor variation of Republic service tattoos. + +As a founding tribe of the Minmatar Republic, and with many clans emphasizing martial culture, the Brutor provide large numbers of personnel to many military branches and paramilitary agencies. Brutor Tribe presence in the Republic Fleet and Republic Command is particularly high but they are readily found throughout security services, militias and law enforcement, such as the Republic Justice Department. Contrary to outsider stereotypes, the Brutor are not only physically capable but also highly intelligent and adaptable, often reaching the heights of senior office in their typically lengthy Republic service careers.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24744,None,0 +59222,1950,Caracal Military Stockpile Captain SKIN,"State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. + +The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the ""Big Eight"" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.",0E-10,0.0100000000,0E-10,1,1,None,1,1991,None,None,0 +59223,1084,Women's Republic Service Tattoo (Brutor),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Despite the Amarr occupation's wish to eradicate tattoo culture, and their particularly harsh treatment of many Brutor, the restoration of a Brutor Tribe culture from bits and pieces of surviving knowledge has been extensive. Most Brutor are traditionalist and observe clan and tribal tattoo culture very closely, making it common to see eligible tribe members wearing the specific Brutor variation of Republic service tattoos. + +As a founding tribe of the Minmatar Republic, and with many clans emphasizing martial culture, the Brutor provide large numbers of personnel to many military branches and paramilitary agencies. Brutor Tribe presence in the Republic Fleet and Republic Command is particularly high but they are readily found throughout security services, militias and law enforcement, such as the Republic Justice Department. Contrary to outsider stereotypes, the Brutor are not only physically capable but also highly intelligent and adaptable, often reaching the heights of senior office in their typically lengthy Republic service careers.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24745,None,0 +59224,1950,Drake Military Stockpile Captain SKIN,"State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. + +The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the ""Big Eight"" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +59225,1950,Raven Military Stockpile Captain SKIN,"State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. + +The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the ""Big Eight"" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.",0E-10,0.0100000000,0E-10,1,1,None,1,1965,None,None,0 +59226,1084,Men's Republic Service Tattoo (Vherokior),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Much of the Vherokior Tribe's tattoo culture was preserved by the Vherokior shamans who also safeguarded the mysteries of the Voluval Ritual during the Amarr Occupation. While the structure of Vherokior tribal culture is notably different in many respects to other tribes, for example in the greater emphasis on matriarchal family units than large clans, they are a founder tribe of the Minmatar Republic. Therefore it is not unusual to see eligible Vherokior wearing their specific tribal variation of Republic service tattoos. + +The Vherokior have a long history as a nomadic tribe but in the Republic era have transitioned to a culture that is marked more by its ubiquity in Minmatar territories as a widely-diffused diaspora based on the family unit. The cultural identity as Vherokior remains vitally important and aspects of the older, deeper ways continue to be upheld, with some choosing to take the path of the shamanic tradition. More common is the temporary nomadism of youth that leads many to take up an itinerant lifestyle for a time. Quite a large number of Vherokior channel the nomadic impulse into a life in service with the Republic Fleet, although many tend to retire early and settle into a life of running small businesses or living in co-operative circles.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24746,None,0 +59227,1084,Women's Republic Service Tattoo (Vherokior),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. Much of the Vherokior Tribe's tattoo culture was preserved by the Vherokior shamans who also safeguarded the mysteries of the Voluval Ritual during the Amarr Occupation. While the structure of Vherokior tribal culture is notably different in many respects to other tribes, for example in the greater emphasis on matriarchal family units than large clans, they are a founder tribe of the Minmatar Republic. Therefore it is not unusual to see eligible Vherokior wearing their specific tribal variation of Republic service tattoos. + +The Vherokior have a long history as a nomadic tribe but in the Republic era have transitioned to a culture that is marked more by its ubiquity in Minmatar territories as a widely-diffused diaspora based on the family unit. The cultural identity as Vherokior remains vitally important and aspects of the older, deeper ways continue to be upheld, with some choosing to take the path of the shamanic tradition. More common is the temporary nomadism of youth that leads many to take up an itinerant lifestyle for a time. Quite a large number of Vherokior channel the nomadic impulse into a life in service with the Republic Fleet, although many tend to retire early and settle into a life of running small businesses or living in co-operative circles.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24747,None,0 +59228,1084,Men's Republic Service Tattoo (Krusual),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Krusual Tribe is without doubt the Minmatar tribe that has the best preserved tattoo culture, having successfully withstood the Amarr occupation in a significant number of mountain fastnesses in its ancestral Tronhadar region on Matar. The Krusual are inclined to be very conservative, highly traditional and particularly aggressive in pursuit of the perquisites they believe are their due. While their clannish nature does not endear them to the other tribes, they see the value of the Republic and it is common enough to see eligible Krusual wearing their tribal variation of Republic service tattoos. + +Despite being a founder tribe of the Republic, the Krusual are not so well spread throughout the Minmatar regions in sheer numbers as other tribes. The Krusual are culturally disinclined to venture into space, preferring to settle themselves in suitable locations and expand their influence in cities and regions. On the other hand, the Krusual are highly motivated to protect the security of the Republic and provide significant numbers of ground fighters and intelligence operatives. The Krusual talent for espionage and covert operations, while viewed with suspicion by many other Minmatar, has served the Minmatar well and they naturally dominate the Republic Security Services.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24748,None,0 +59229,1084,Women's Republic Service Tattoo (Krusual),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Krusual Tribe is without doubt the Minmatar tribe that has the best preserved tattoo culture, having successfully withstood the Amarr occupation in a significant number of mountain fastnesses in its ancestral Tronhadar region on Matar. The Krusual are inclined to be very conservative, highly traditional and particularly aggressive in pursuit of the perquisites they believe are their due. While their clannish nature does not endear them to the other tribes, they see the value of the Republic and it is common enough to see eligible Krusual wearing their tribal variation of Republic service tattoos. + +Despite being a founder tribe of the Republic, the Krusual are not so well spread throughout the Minmatar regions in sheer numbers as other tribes. The Krusual are culturally disinclined to venture into space, preferring to settle themselves in suitable locations and expand their influence in cities and regions. On the other hand, the Krusual are highly motivated to protect the security of the Republic and provide significant numbers of ground fighters and intelligence operatives. The Krusual talent for espionage and covert operations, while viewed with suspicion by many other Minmatar, has served the Minmatar well and they naturally dominate the Republic Security Services.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24749,None,0 +59230,1084,Men's Republic Service Tattoo (Sebiestor),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. As the largest of the Minmatar tribes, the Sebiestor have managed to restore a rich tattoo culture in the aftermath of the Great Rebellion and in the course of helping found and build the Minmatar Republic. Sebiestor culture is very diverse, with perhap fewer traditional strictures on internal dissent than the Brutor and much less conservatism than their Krusual rivals. Together with a tendency to smaller clans, making the sheer number of Sebiestor clans almost uncountable, the diverse tribal culture makes for a highly diverse tattoo culture. Sebiestor appreciate both the tradition and artistry of tattoos, and any eligible tribe members will often display the Sebiestor variation of Republic service tattoos. + +As the largest tribe and a founder member of the Minmatar Republic, the Sebiestor are a very common sight in Republic service of all kinds. While not as dominated by martial culture as the Brutor, the Sebiestor are deeply committed to the Republic's security and all means of preserving it. The presence of Sebiestor in military and civil services of the Republic is universal, though they are more evident in dominant numbers in the civil services, technical branches, and law enforcement, such as the Republic Justice Department.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24750,None,0 +59231,1084,Women's Republic Service Tattoo (Sebiestor),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. As the largest of the Minmatar tribes, the Sebiestor have managed to restore a rich tattoo culture in the aftermath of the Great Rebellion and in the course of helping found and build the Minmatar Republic. Sebiestor culture is very diverse, with perhap fewer traditional strictures on internal dissent than the Brutor and much less conservatism than their Krusual rivals. Together with a tendency to smaller clans, making the sheer number of Sebiestor clans almost uncountable, the diverse tribal culture makes for a highly diverse tattoo culture. Sebiestor appreciate both the tradition and artistry of tattoos, and any eligible tribe members will often display the Sebiestor variation of Republic service tattoos. + +As the largest tribe and a founder member of the Minmatar Republic, the Sebiestor are a very common sight in Republic service of all kinds. While not as dominated by martial culture as the Brutor, the Sebiestor are deeply committed to the Republic's security and all means of preserving it. The presence of Sebiestor in military and civil services of the Republic is universal, though they are more evident in dominant numbers in the civil services, technical branches, and law enforcement, such as the Republic Justice Department.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24751,None,0 +59232,1084,Men's Republic Service Tattoo (Nefantar),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Nefantar lack a well-developed Minmatar tattoo culture, having eschewed it in deference to their Amarr masters when virtually all Nefantar lived in the Ammatar Mandate. Since the defection of a large proportion of Nefantar to the Republic, bringing with them the Starkmanir they had shielded from the Amarr, there has been an effort to rediscover their tattoo culture. This has been complicated by many Nefantar remaining followers of the Amarr faith and the controversial subject of Amarr religious tattoos. Some Nefantar choose not to wear any tattoos but many are strongly motivated to assimilate with tribal culture and have joined Republic service. Nefantar who are eligible due to Republic service can sometimes be seen displaying the Nefantar variation of Republic service tattoos. + +While their numbers are relatively small compared to the large founder tribes of the Republic, the Nefantar are eager to show their loyalty to the Republic and many have entered Republic military and civil services of all kinds. The Nefantar are very well educated due to the defectors coming in large part from former Ammatar elites, upper-class, and middle-class families, but they tend not to flaunt this due to lingering prejudices among the other tribes. Keen to show their willingness to fight for the Republic, young Nefantar in particular aim to serve in the Republic Fleet or Republic Command.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24752,None,0 +59233,1084,Women's Republic Service Tattoo (Nefantar),"Military service with the Minmatar Republic can take many forms and a Matari's service can be marked by a style of military tattoo that may incorporate specific tribal iconography. The Nefantar lack a well-developed Minmatar tattoo culture, having eschewed it in deference to their Amarr masters when virtually all Nefantar lived in the Ammatar Mandate. Since the defection of a large proportion of Nefantar to the Republic, bringing with them the Starkmanir they had shielded from the Amarr, there has been an effort to rediscover their tattoo culture. This has been complicated by many Nefantar remaining followers of the Amarr faith and the controversial subject of Amarr religious tattoos. Some Nefantar choose not to wear any tattoos but many are strongly motivated to assimilate with tribal culture and have joined Republic service. Nefantar who are eligible due to Republic service can sometimes be seen displaying the Nefantar variation of Republic service tattoos. + +While their numbers are relatively small compared to the large founder tribes of the Republic, the Nefantar are eager to show their loyalty to the Republic and many have entered Republic military and civil services of all kinds. The Nefantar are very well educated due to the defectors coming in large part from former Ammatar elites, upper-class, and middle-class families, but they tend not to flaunt this due to lingering prejudices among the other tribes. Keen to show their willingness to fight for the Republic, young Nefantar in particular aim to serve in the Republic Fleet or Republic Command.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1662,24753,None,0 +59234,1950,Catalyst Strategic Materiel Defender SKIN,"Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. + +The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +59235,1950,Vexor Strategic Materiel Defender SKIN,"Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. + +The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +59236,1950,Dominix Strategic Materiel Defender SKIN,"Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. + +The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +59237,1950,Incursus Strategic Materiel Defender SKIN,"Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. + +The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +59238,1950,Thorax Strategic Materiel Defender SKIN,"Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. + +The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,1992,None,None,0 +59239,1950,Brutix Strategic Materiel Defender SKIN,"Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. + +The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +59240,1950,Megathron Strategic Materiel Defender SKIN,"Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. + +The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +59241,1950,Thrasher Fleet Ordnance Spike SKIN,"Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. + +Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +59242,1950,Stabber Fleet Ordnance Spike SKIN,"Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. + +Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +59243,1950,Typhoon Fleet Ordnance Spike SKIN,"Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. + +Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +59244,1950,Rifter Fleet Ordnance Spike SKIN,"Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. + +Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +59245,1950,Rupture Fleet Ordnance Spike SKIN,"Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. + +Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.",0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +59246,1950,Hurricane Fleet Ordnance Spike SKIN,"Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. + +Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +59247,1950,Tempest Fleet Ordnance Spike SKIN,"Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. + +Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.",0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +59266,226,AEGIS Proximity Mine,AEGIS Security have sowed a number of proximity mines throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.,10000.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,24974 +59267,226,AEGIS Proximity Mine,AEGIS Security have sowed a number of proximity mines throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.,10000.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,24974 +59294,303,Serenity YC123.6 Season Standard Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59295,303,Serenity YC123.6 Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59296,303,Serenity YC123.6 Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59297,303,Serenity EoM Season Accelerator Bronze,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59298,303,Serenity EoM Season Accelerator Silver,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59299,303,Serenity EoM Season Accelerator Gold,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59301,303,Serenity Extended Capsuleer Day Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 30, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59302,303,Serenity Potent Capsuleer Day Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 30, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59303,303,Serenity Basic Capsuleer Day Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 30, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59304,303,Serenity Potent Capsuleer Day Glamourex Booster,"This Cerebral Accelerator is only designed for and available on Serenity. + +This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. + +Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 30, YC123.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +59305,303,Serenity Extended Capsuleer Day Glamourex Booster,"This Cerebral Accelerator is only designed for and available on Serenity. + +This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases. + +Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 30, YC123.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +59306,303,Serenity Basic Capsuleer Day Glamourex Booster,"This Cerebral Accelerator is only designed for and available on Serenity. + +This booster has been produced and distributed by Impetus and CONCORD to to celebrate the 18th anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases. + +Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 30, YC123.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,21841,None,0 +59307,4072,Expired Serenity Capsuleer Day Noise-18 'Needlejack' Filament,"This Cerebral Accelerator is only designed for and available on Serenity. + +This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 18th anniversary of the first independent Capsuleer licenses. + +This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after July 1, YC123.",0E-10,0.1000000000,0E-10,1,1,None,1,None,24324,None,0 +59308,4072,Expired Serenity Capsuleer Day Signal-18 'Needlejack' Filament,"This Cerebral Accelerator is only designed for and available on Serenity. + +This limited edition Needlejack filament has been developed and distributed by Upwell and CONCORD to celebrate the 18th anniversary of the first independent Capsuleer licenses. + +This filament has been produced using especially unstable compounds and therefore has a limited shelf life. It will cease to function after July 1, YC123.",0E-10,0.1000000000,0E-10,1,1,None,1,None,24325,None,0 +59309,1950,Iteron Mark V Aliastra SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +59310,1950,Gallente Shuttle Aliastra SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +59311,1950,Hecate Dos Rouvenor's Bequest SKIN,"King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation. + +Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.",0E-10,0.0100000000,0E-10,1,8,None,1,2356,None,None,0 +59312,1950,Thanatos Dos Rouvenor's Bequest SKIN,"King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation. + +Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +59313,1950,Svipul Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2392,None,None,0 +59314,1950,Muninn Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +59315,1950,Naglfar Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,1983,None,None,0 +59316,1950,Republic Fleet Firetail Freedom's Revolution SKIN,"For the Minmatar people the Great Rebellion was the founding revolutionary event that set them on the path to freedom in their Tribal Republic. The Freedom's Revolution nanocoating celebrates that struggle for freedom, the lives lost and the great gains made by the Minmatar. + +While Liberation Day is a grand celebration of the day freedom was achieved for billions of Minmatar, it is also a day of remembrance of those Matari who still languish as slaves in the Amarr Empire, Khanid Kingdom, and the lawless reaches of New Eden.",0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +59317,314,Serenity Ship Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24288,None,0 +59318,314,Serenity Imp/Whiptail Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24272,None,0 +59319,1194,Gallente Federation Day Jacket Crate,Contains jackets in celebration of the Gallente Federation Day,0E-10,0.1000000000,0E-10,1,None,None,1,None,24298,None,0 +59320,1194,Gallente Federation Day Pants Crate,Contains pants in celebration of the Gallente Federation Day,0E-10,0.1000000000,0E-10,1,None,None,1,None,24298,None,0 +59322,1194, Capsuleer Day XVIII Omega Booster Gift Box,This crate contains a selection of consumable boosters.,0E-10,1.0000000000,0E-10,1,None,None,1,None,21898,None,0 +59324,1950,Council Diplomatic Shuttle CONCORD Aerospace 'Prototype' SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.",0E-10,0.0100000000,0E-10,1,8,None,1,None,None,None,0 +59325,1950,Panther Fireblade Guerilla SKIN,"The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called ""Blade Guerillas"" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. + +Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. + +The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the ""freedom fighter"" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.",0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +59326,1950,Widow Fireblade Guerilla SKIN,"The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called ""Blade Guerillas"" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. + +Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. + +The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the ""freedom fighter"" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.",0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +59327,1950,Redeemer Fireblade Guerilla SKIN,"The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called ""Blade Guerillas"" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. + +Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. + +The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the ""freedom fighter"" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.",0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +59328,1950,Sin Fireblade Guerilla SKIN,"The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called ""Blade Guerillas"" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. + +Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. + +The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the ""freedom fighter"" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.",0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +59329,1950,Marshal Fireblade Guerilla SKIN,"The Fireblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called ""Blade Guerillas"" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. + +Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. + +The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the ""freedom fighter"" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.",0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +59330,1950,Panther Iceblade Guerilla SKIN,"The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called ""Blade Guerillas"" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. + +Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. + +The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the ""freedom fighter"" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.",0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +59331,1950,Widow Iceblade Guerilla SKIN,"The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called ""Blade Guerillas"" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. + +Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. + +The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the ""freedom fighter"" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.",0E-10,0.0100000000,0E-10,1,1,None,1,2111,None,None,0 +59332,1950,Redeemer Iceblade Guerilla SKIN,"The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called ""Blade Guerillas"" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. + +Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. + +The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the ""freedom fighter"" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.",0E-10,0.0100000000,0E-10,1,4,None,1,2110,None,None,0 +59333,1950,Sin Iceblade Guerilla SKIN,"The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called ""Blade Guerillas"" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. + +Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. + +The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the ""freedom fighter"" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.",0E-10,0.0100000000,0E-10,1,8,None,1,2112,None,None,0 +59334,1950,Marshal Iceblade Guerilla SKIN,"The Iceblade Guerillas were one of the many groups of fighters involved in the Steroyn Arcologies War on Aice III. These paramilitary forces were generally aligned with nationalist and collectivist political parties vying for control of the three arcologies of the Steroyn region colony. So-called ""Blade Guerillas"" were the fighting cadres of syndicalist rebels against federal control of the Steroyn colony. + +Infamous for uncontrolled destruction and brutality, the Steroyn Arcologies War is an episode of Federation history that many would rather forget, representing a complete failure of the Gallente democratic system to prevent a descent into all out civil war in a Colonial Union Dependency. Taking place in the Second Union period of the Federation, the Steroyn Arcologies War is believed by many Federation historians to be a direct consequence of the establishment of FTL communications network, and the first attempts to build a universal Federal democracy using this new technology. + +The dark irony of this brutal civil war being sparked by social and political forces unleashed by the very infrastructure of Federation democracy is not lost on those who prefer not to dwell on the episode. While one concrete outcome was the replacement of the Union Dependency system in favour of the Independent Colonies framework, the conflict is most remembered by members of a subculture that glorifies the ""freedom fighter"" guerilla units that variously fought Gallente Union troops, Aice III Planetary Gendarmes, corporation security forces, and inevitably one another for control of the Steroyn Arcologies.",0E-10,0.0100000000,0E-10,1,None,None,1,2406,None,None,0 +59335,1950,Dominix Green Demons SKIN,"CreoDron's ""Green Demons"" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. + +With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +59336,1950,Megathron Green Demons SKIN,"CreoDron's ""Green Demons"" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. + +With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.",0E-10,0.0100000000,0E-10,1,8,None,1,1966,None,None,0 +59337,1950,Thanatos Green Demons SKIN,"CreoDron's ""Green Demons"" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. + +With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +59338,1950,Nyx Green Demons SKIN,"CreoDron's ""Green Demons"" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. + +With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.",0E-10,0.0100000000,0E-10,1,8,None,1,1976,None,None,0 +59339,1950,Deimos Green Demons SKIN,"CreoDron's ""Green Demons"" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. + +With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +59340,1950,Ishtar Green Demons SKIN,"CreoDron's ""Green Demons"" Drone Display Team are famous across the Gallente Federation for their displays of ship-and-drone formation flying, drone combat in mock battles, and their legendary CreoDron customized and automated fighter wing spectaculars. + +With its members drawn from the CreoDron R&D division's top test pilots, the specialized skills and advanced technology available to this elite display team are beyond anything available to even veteran capsuleers. Even so, those pilots wishing to emulate the Green Demons can attempt do so while displaying the team's famous colors by applying this nanocoating to a drone-capable ship.",0E-10,0.0100000000,0E-10,1,8,None,1,2071,None,None,0 +59358,226,Kabar Terraforming HQ,"This station is the dedicated headquarters of the Kabar (Mannar VIII) Terraforming Initiative's operations established to oversee the next phase of the ""remedial terraforming"" efforts aimed at repairing the devastated biosphere of the planet. President Celes Aguard made Federation backing of this effort a key priority for her administration. + +Kabar is the original home world of the Mannar people, a founder member of the Gallente Federation that has continued to be a vital part of the democratic interstellar polity. In BYC24, Kabar was struck by an ecological catastrophe that led to total collapse of the biosphere, eventually rendering the planet barren and barely capable of supporting life. The Mannar call this event the ""Doa dea Kabar"". While the event is loosely known as the ""Destruction of Mannar"" in the Federation and beyond, the name the Mannar give it renders more accurately as ""Death of the Heart"" or ""Destruction of Home"". As a result of this disaster, the bulk of the Mannar population was settled on Leremblompes II, a world that they call ""Mannar Seginde"". + +The nature of the ecological catastrophe has been the subject of much speculation and controversy. The essence of the matter was the sudden mass extinction of a keystone genus of insects vital to the ecology of the planet. The insects were apparently struck by a plague that rapidly destroyed their populations, leaving vast numbers of plant and animal species dependent on the insects bereft. Despite the efforts of scientists, the plague was not cured and the insects could not be successfully cloned or otherwise replaced. The entire global ecosystem unraveled and the biosphere began to collapse. + +The cause of the plague and dramatic global ecosystem collapse is unknown. Fingers were pointed at rival planetary states for a time, but outside sabotage became the main theory, with many Mannar and others in the Federation going so far as to openly blame their Caldari State enemies. This theory drove many Mannar to enlist with the Federation Navy in order to strike back through fighting in the ongoing Gallente-Caldari War. Ultimately, nothing was ever proven and the trigger for the extinction and ecological collapse remains a mystery.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20164,1255 +59359,226,Kabar Terraforming Science Facility,"This facility contains the core science programs directed at analyzing the current status of Kabar (Mannar VIII), designing and planning remedial terraforming elements, and running extensive simulations and live testing operations. The terraforming of a barren planet is a massive, lengthy undertaking but the Kabar project is complicated by the history of a pre-existing biosphere and the remnants of life that are capable of surviving on the devastated world. + +Some Federation scientists have theorized that Kabar was itself the product of an ancient terraforming project that may have resulted in a too finely balanced ecosystem, fragile and prone to sudden collapse if critical elements should be removed. Some have noted the curious happenstance of an outer planet circling a very hot star developing any kind of complex ecosystem. While this idea remains controversial, the concept has informed the efforts to use terraforming to repair Kabar, with much focus on establishing a robust and flexible ecosystem in the planning.",0E-10,0E-10,0E-10,1,8,None,0,None,None,27,1257 +59360,226,Kabar Terraforming Logistics Station,"This station is the primary logistics and transfer operations facility for the Kabar (Mannar VIII) Terraforming Initiative. Massive amounts of equipment, materials, and large teams of scientists and planetary engineers are constantly moving back and forth. The station has also increased the level of support that the Federation is able to give to the subterranean settlements of Mannar that remained on Kabar after the mass evacuations. While necessarily limited in number, the underground cities and arcologies of Kabar have endured and contribute significantly to the terraforming project. + +CONCORD has continued to support the Federation's efforts to progress the terraforming of Kabar, following the Joint Federation-CONCORD Ecological Surveying and Joint Exploratory Terraforming Missions. The SCC supports transport and communications efforts with generous material aid and costs subsidies, while the various science and engineering divisions of CONCORD's vast apparatus are also involved in the logistics of terraforming Kabar.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,1256 +59361,1975,Customs office NIO [Do not translate],,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,4579 +59362,1975,Gallente Industrial Epithal [Do not translate],,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,326 +59363,1975,Gallente Industrial Nereus [Do not translate],,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,65 +59364,1975,Gallente Iteron Mark V Industrial Ship [Do Not Translate],,0E-10,0E-10,0E-10,1,1,None,0,None,None,None,328 +59365,226,Reschard V Disaster Memorial,"This monument serves to remember all those who died in the Reschard V Disaster. +Let not the death of this world be forgotten as we build the Gallente Federation. + +In YC108, the planet of Reschard V was suddenly hit with an electromagnetic doomsday weapon attack. The massive explosion enveloped a huge volume of atmosphere and saturated an entire hemisphere in deadly radiation. The explosive injection of enormous quantities of energy into the atmosphere resulted in global megastorms that raged around the planet. Together with the explosive effects and radiation, the devastating storms killed nearly 90% of surface life, with human survival estimated at one in fifty-thousand. + +While it was clear from telemetry that some kind of doomsday weapon had been deployed in the upper atmosphere by a capital ship, it took an investigation headed by CONCORD many months to uncover clear evidence that the Equilibrium of Mankind (EOM) had been behind the attack. The apocalyptic, genocidal cult had used an Avatar-class Titan fitted with an old-style, unrestrained radiative doomsday device. CONCORD did not widely release this information, hoping to prevent a mass panic, but the conclusions slowly leaked and formed the basis of rumors that were quietly acknowledged as true. + +The fate of the EOM's Avatar remained a mystery subject to much speculation until May YC123, when it was used by Equilibrium agent and Khanid warlord Alar Chakaid to bombard the planet Kahah III with a modified directed-energy weapon of the newer type. Although it was destroyed over Kahah III, CONCORD analysts have suggested that scans of the EOM Avatar indicate significant repairs to the frontal sections of the massive vessel. Some have speculated that feedback effects from firing a heavily-modified old-style doomsday close to a planetary atmosphere could have destroyed the weapon and severely damaged the Titan. + +The Reschard V Disaster was considered a huge failure both of territorial security and disaster response on the Federation's part. The Sisters of EVE played a major role in the early rescue efforts but by the time substantial Federation resources arrived at the remote low-security system it was far too late for most inhabitants of the planet. Independent capsuleers proved themselves to be both angels of mercy and demons of destruction, as some supported relief efforts, while others actually hunted and destroyed relief convoys. Later search and rescue operations were to recover some 2,000 survivors from deep subterranean caves. Those lucky few beat odds that tens of millions of other Reschard colonists were unable to overcome. + +The Gallente Federation's lackluster response to a monumental humanitarian crisis on the edge of its domains was noted by many planets around its periphery, and the Reschard V incident surely contributed to a growing political movement demanding more equable treatment for the outer regions of the Gallente polity. This powerful current in the politics of the Federation was ultimately a major factor in the election of President Celes Aguard in YC122.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24959 +59366,1088,Men's 'Imperial Loyalist' Jacket,"The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. + +The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24754,None,0 +59367,1088,Women's 'Imperial Loyalist' Jacket,"The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. + +The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24755,None,0 +59368,1090,Men's 'Imperial Loyalist' Pants,"The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. + +The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24756,None,0 +59369,4050,Event 34 Proving Filament,The format for this event will be announced soon.,0E-10,0.1000000000,0E-10,1,None,10000.0000,0,None,24497,None,0 +59370,1090,Women's 'Imperial Loyalist' Pants,"The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. + +The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24757,None,0 +59404,4098,Gallente Federation Day Expert System,"Gallente Federation Day Expert System + +This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Gallente-focused supporting skills. This is a promotional Expert System released to celebrate the Federation Day. + +The temporary skills provided by this Expert System last for four days. + +An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. + +Renting an Expert System + +Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. + +Activating an Expert System + +Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. + +Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.",1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24601,None,0 +59405,1088,Men's 'State Protector' Jacket,"The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. + +Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1399,24758,None,0 +59406,1090,Men's 'State Protector' Pants,"The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. + +Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1401,24759,None,0 +59407,1088,Women's 'State Protector' Jacket,"The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. + +Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1405,24760,None,0 +59408,1090,Women's 'State Protector' Pants,"The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. + +Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.",0.5000000000,0.1000000000,0E-10,1,None,None,1,1403,24761,None,0 +59421,1950,Crucifier War Reserves Lieutenant SKIN,"Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. + +The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.",0E-10,0.0100000000,0E-10,1,4,None,1,2002,None,None,0 +59422,1950,Dragoon War Reserves Lieutenant SKIN,"Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. + +The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.",0E-10,0.0100000000,0E-10,1,4,None,1,1994,None,None,0 +59423,1950,Prophecy War Reserves Lieutenant SKIN,"Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. + +The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.",0E-10,0.0100000000,0E-10,1,4,None,1,1956,None,None,0 +59424,1950,Maulus Strategic Materiel Defender SKIN,"Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. + +The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,2004,None,None,0 +59425,1950,Algos Strategic Materiel Defender SKIN,"Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. + +The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,1996,None,None,0 +59426,1950,Myrmidon Strategic Materiel Defender SKIN,"Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. + +The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.",0E-10,0.0100000000,0E-10,1,8,None,1,1958,None,None,0 +59427,1950,Griffin Military Stockpile Captain SKIN,"State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. + +The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the ""Big Eight"" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.",0E-10,0.0100000000,0E-10,1,1,None,1,2003,None,None,0 +59428,1950,Corax Military Stockpile Captain SKIN,"State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. + +The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the ""Big Eight"" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.",0E-10,0.0100000000,0E-10,1,1,None,1,1995,None,None,0 +59429,1950,Ferox Military Stockpile Captain SKIN,"State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. + +The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the ""Big Eight"" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.",0E-10,0.0100000000,0E-10,1,1,None,1,1957,None,None,0 +59430,1950,Vigil Fleet Ordnance Spike SKIN,"Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. + +Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.",0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +59431,1950,Talwar Fleet Ordnance Spike SKIN,"Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. + +Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.",0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +59432,1950,Cyclone Fleet Ordnance Spike SKIN,"Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. + +Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.",0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +59454,226,Hykkota Stargate Construction Monument,"This monument honors the numerous capsuleers who contributed to the Caldari State's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. + +Top ten individual capsuleer contributors to the construction project for this stargate: +1. garhider +2. Mining Expert System +3. Ksandr Koll +4. ex3qtR +5. Vertasa Veradors +6. Elizabeth Wong +7. Momo Oishi +8. Remilia Malitia +9. VaLaR Veradors +10. Phelia Olgarus + +Top five capsuleer corporations that contributed to the construction project for this stargate: +1. Absolute Order VII +2. PulaLeeroy Br +3. Adeptus Ministorum Ecclesiarchys +4. Academy of Russian Federation +5. Petrof Clan",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24958 +59455,226,Ahbazon Stargate Construction Monument,"This monument honors the numerous capsuleers who contributed to the Caldari State's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. + +Top ten individual capsuleer contributors to the construction project for this stargate: +1. Niamphera Zelih +2. XJIOPKA +3. Ferocious Hampster +4. KrisoniX Alfrir +5. SandBag777 +6. Twinesi Gang +7. el'Hant +8. SeQa +9. Die Quick +10. Shi Davaham + +Top five capsuleer corporations that contributed to the construction project for this stargate: +1. Triglovian-Clades +2. KekoBan +3. New Eden Department of Industrial Hygiene +4. Skunk Gang +5. KhazaVar",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24958 +59456,226,Irgrus Stargate Construction Monument,"This monument honors the numerous capsuleers who contributed to the Minmatar Republic's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. + +Top ten individual capsuleer contributors to the construction project for this stargate: +1. Fritz J Bittenfeld +2. Alexander Barthauser +3. Rosty two +4. Lesty one +5. Rosty one +6. Lesty two +7. Louis Machengo +8. Knocklock +9. Kija +10. KnightGuard Fury + +Top five capsuleer corporations that contributed to the construction project for this stargate: +1. OMFG solo Corporation +2. New First Step +3. Eden.SimpleLife +4. Endgegner. +5. KekoBan",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24960 +59457,226,Pakhshi Stargate Construction Monument,"This monument honors the numerous capsuleers who contributed to the Minmatar Republic's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. + +Top ten individual capsuleer contributors to the construction project for this stargate: +1. Xeantuxe Vaille +2. PixyWarrior Ellecon +3. Gloobz +4. Michael Fuzzybolton +5. Maxp +6. Lara Edios +7. Ashley Parisi +8. Eleana Tomelac +9. Major Tom's Ghost +10. Onslaughtor + +Top five capsuleer corporations that contributed to the construction project for this stargate: +1. Phoenix Naval Operations +2. Les Eclaireurs de Tau-Ceti +3. Stahlklang Foundation +4. KekoBan +5. Free Radical Corporation",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24960 +59458,226,Kenninck Stargate Construction Monument,"This monument honors the numerous capsuleers who contributed to the Gallente Federation's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. + +Top ten individual capsuleer contributors to the construction project for this stargate: +1. Scott Renton +2. Kurgen Bergerberg +3. Kuruk Arnook +4. Clementine Lafleur +5. Jayla May +6. Deleila SilverBlood Vampirum +7. MantelGlobalIndustries +8. Jarlath Dubhlaoich +9. Hagen Crendraven +10. Elecon Amatin + +Top five capsuleer corporations that contributed to the construction project for this stargate: +1. Aideron Robotics +2. Nadire Security Consultants +3. Malevelon Roe Industries +4. ISK.Industries +5. Edge Of Infinity",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24959 +59459,226,Eggheron Stargate Construction Monument,"This monument honors the numerous capsuleers who contributed to the Gallente Federation's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. + +Top ten individual capsuleer contributors to the construction project for this stargate: +1. Jhousetlin Zamayid +2. Bien Chao Ming +3. Bienxi Mei +4. Katon Tzash +5. Noelise +6. Irbree en Divalone +7. Caspynaere Loutte +8. Iruet Danie Vyvorant +9. Elfin Vynneve +10. Tinachan + +Top five capsuleer corporations that contributed to the construction project for this stargate: +1. Solar Winds Trade Conglomerate +2. Mantrid Drones +3. Puppets Incorporated +4. Froge well +5. Academy of space-corporation Keepers of Truth",0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24959 +59460,226,Saminer Stargate Construction Monument,"This monument honors the numerous capsuleers who contributed to the Amarr Empire's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. + +Top ten individual capsuleer contributors to the construction project for this stargate: +1. Gya Kulo +2. Shira Bebrauskas +3. Artemis Seksiukas +4. Alphacatron +5. Ganasyu +6. tokoroten 0010 +7. Princess Sairan +8. Cooliris +9. Guren no Tsuki +10. Johan Pendersen + +Top five capsuleer corporations that contributed to the construction project for this stargate: +1. Funda +2. This Was The Way +3. Bugatti Alpha +4. Alphacatron Offshore Industries +5. Null to dust miner corporation",0E-10,0E-10,0E-10,1,None,None,0,None,None,20804,21862 +59461,226,F7-ICZ Stargate Construction Monument,"This monument honors the numerous capsuleers who contributed to the Amarr Empire's construction project for this stargate in YC123. The ten individual capsuleers and five capsuleer corporations who contributed the most to this project are listed below. + +Top ten individual capsuleer contributors to the construction project for this stargate: +1. Gaylok +2. R0ttofix +3. Speedliner +4. Little Focker +5. Nora Maldoran +6. Hitomi Ihakana +7. Avio Yaken +8. Erdinhok +9. Ed Bassmaster +10. ianoox + +Top five capsuleer corporations that contributed to the construction project for this stargate: +1. Lowsexgate to STAIN +2. Friends of Honor +3. Red Branch +4. 1 Royal Fleet Corps +5. Guardians of Parallel World",0E-10,0E-10,0E-10,1,None,None,0,None,None,20804,21862 +59462,1950,Rifter Liberation Games SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +59463,1950,Probe Liberation Games SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +59464,1950,Republic Fleet Firetail Liberation Games SKIN,"This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +59465,1950,Talwar Liberation Games SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +59466,1950,Scythe Liberation Games SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +59467,1950,Cyclone Liberation Games SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +59468,1950,Tempest Liberation Games SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +59469,1950,Claw Liberation Games SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +59470,1950,Bifrost Liberation Games SKIN,"This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,1,2145,None,None,0 +59471,1950,Vagabond Liberation Games SKIN,"This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +59472,1950,Rapier Liberation Games SKIN,"This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,1,2084,None,None,0 +59473,1950,Claymore Liberation Games SKIN,"This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +59474,1950,Vargur Liberation Games SKIN,"This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,1,2027,None,None,0 +59475,1950,Minmatar Shuttle Liberation Games SKIN,"This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. + +This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.",0E-10,0.0100000000,0E-10,1,2,None,0,None,None,None,0 +59503,306,Novice Data Vault,A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +59504,306,Intermediate Data Vault,An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +59505,306,Expert Data Vault,An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +59507,1975,Plinth Minmatar NIO [Do not translate],,0E-10,0E-10,0E-10,1,None,None,0,None,None,20803,24960 +59508,226,Fortified Minmatar Grandstand,"This structure provides seating and viewing platforms for large numbers of those Minmatar, and others, who wish to view the Liberation Games up close. While drink and food is largely limited to the offerings of Thukker ale stands and Vherokior barbecue pits, the structure is well protected against any who might wish to disrupt proceedings. ",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2521 +59509,226,Fortified Minmatar Viewing Lounge,"This structure provides more comfortable viewing of the Liberation Games than the grandstands can offer, and caters to the elite of the clans and tribes, and their honored guests. Such a venue offers traditional Minmatar cuisine alongside more luxurious fare, such as Hanging long-limb roe. A particular, expensive favorite on offer is ""Liberation Pudding"", a baked Syrikos Hound stomach stuffed with curried goat, walnuts and dried fruits. Substantial fortifications protect the dignitaries from intrusion or attack by outraged members of the Syrikos Hound Breeders Association.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2482 +59510,1975,Minmatar Wall NIO [Do not translate],,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2484 +59519,4098,Minmatar Liberation Day Expert System,"Minmatar Liberation Day Expert System + +This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Minmatar-focused supporting skills. This is a promotional Expert System released to celebrate Liberation Day. + +The temporary skills provided by this Expert System last for four days. + +An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. + +Renting an Expert System + +Expert System rental licenses can be purchased securely on https://secure.eveonline.com/Pilot-Services/ using a variety of methods. + +Activating an Expert System + +Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. + +Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,24601,None,0 +59520,383,Liberation Games Firework Sentry,This specially modified sentry gun platform is designed to shoot fireworks at competitors in the Liberation Games.,12720000.0000000000,0E-10,650.0000000000,1,None,100.0000,0,None,None,None,2419 +59584,1814,AEGIS Security Battleship,This Marshal-class battleship is a heavy response vessel of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this formidable combat battleship.,150000000.0000000000,468000.0000000000,700.0000000000,1,1,None,0,None,None,20068,21864 +59585,1813,AEGIS Security Cruiser,This Enforcer-class cruiser is a type of vessel that forms the backbone of the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this deadly attack cruiser.,12500000.0000000000,116000.0000000000,300.0000000000,1,8,None,0,None,None,20078,21489 +59586,1803,AEGIS Security Frigate,This Pacifier-class frigate provides a light screening capability to the AEGIS Security forces guarding the Capital Ship Security Facility. It would be unwise to draw the attention of this rapid attack frigate.,1400000.0000000000,20000.0000000000,150.0000000000,1,None,None,0,None,None,20070,21490 +59587,1194,Minmatar Liberation Day Apparel Crate,Contains Minmatar Liberation Day clothing items to demonstrate your Minmatar Independence!,0E-10,0.1000000000,0E-10,1,None,None,1,None,24300,None,0 +59595,310,Limited Mining Expedition Beacon,"Ships allowed to activate the acceleration gate are: +corvettes and Tech I frigates. + +Maximum simultaneous capsuleers: 3",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +59596,310,Minor Mining Expedition Beacon,"Ships allowed to activate the acceleration gate are: +corvettes, Tech I frigates, Tech I destroyers, and expedition frigates. + +Maximum simultaneous capsuleers: 4 +",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +59597,310,Standard Mining Expedition Beacon,"Ships allowed to activate the acceleration gate are: +corvettes, Tech I frigates, expedition frigates, Tech I destroyers, Tech I cruisers, and mining barges. + +Maximum simultaneous capsuleers: 5",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +59598,310,Major Mining Expedition Beacon,"Ships allowed to activate the acceleration gate are: +corvettes, Tech I frigates, expedition frigates, Tech I destroyers, Tech I cruisers, mining barges, Tech I battlecruisers, and exhumers. + +Maximum simultaneous capsuleers: 6 +",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +59599,310,Critical Mining Expedition Beacon,"Ships allowed to activate the acceleration gate are: +corvettes, Tech I frigates, expedition frigates, Tech I destroyers, Tech I cruisers, mining barges, Tech I battlecruisers, exhumers, and Tech I battleships. + +Maximum simultaneous capsuleers: 7 +",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +59601,226,Karin Midular: Ray of Matar,"Born into slavery yet marked for greatness, Karin Midular, the Ray of Matar, lived and died as a symbol for all Minmatar of their culture, history and place in the universe as a people. + +Karin Midular was born to parents living in slavery under the Amarr but was smuggled as a baby out of the Amarr Empire, to be raised by the Sebiestor Tribe she was identified as belonging to. Unable to escape themselves, Karin's parents had not known their clans and no records provided a clue on Matar. Nevertheless, Karin was raised on the steppes of the Mikramurka, heartland of the Sebiestor, in the city of Mithuris. It was when Karin came of age that her destiny became clear as more than merely a liberated orphan. + +As with most youth of the Mikramurka clans, Karin took part in a Voluval Ritual close by the Crystal Steppe. It was at this rite that she received the rare, venerated ""Ray of Matar"" mark, made doubly auspicious by its location under her left eye. Following this event, Karin joined the Midular Clan out of respect for Vormar Midular, her essence instructor. + +Eventually, a career in politics beckoned, with Karin Midular convinced that lasting interstellar peace was essential to the future of the Minmatar. She began by campaigning for an end to the Vindication Wars with the Ammatar Mandate but found herself stymied by entrenched political positions in the Republic Parliament. Midular then set out to assemble a political bloc around her and by YC97 had become Chief of the Sebiestor Tribe, having gained the near unanimous support of the federated clans of the huge tribe. + +Her status as a Tribal Chief provided a large platform from which to run for office as Prime Minister of the Republic. Though she did not win office immediately, the growing appetite for peace after the long years of the Vindication Wars peaked during the brutal Battle of Tears in YC102. In the election that year Karin Midular was elected Prime Minister by a landslide, with even many of the militant Brutor and Krusual sickened by the bloodshed. + +Her first act as Prime Minister was to announce an end to hostilities with the Ammatar Mandate, and her first years saw her as a wildly popular and successful leader of a Republic focused on trade, diplomacy and rebuilding after long years of conflict. For all her political acumen and technical insight, however, even Karin Midular did not foresee the extent to which the licensing of independent capsuleers in YC105 would shake New Eden. + +By YC106, Midular felt secure enough to confront the still powerful militarist elements in Minmatar society and moved to ban the wearing or display of the Khumaak ceremonial weapon, or symbols depicting it, by government officials or members of the armed forces. The proposals elicited a harsh counter-reaction from the Krusual Tribe's leadership and considerable protest among the people. The Republic Security Services were moved to intervene in the security of tribal gathering halls, an ambiguous move by a powerful force often at odds with Midular. + +An even more powerful political player moved into the spotlight at this time as Maleatu Shakor took the opportunity to establish his trademark belligerance in the popular mind. While a compromise was eventually brokered, the Khumaak episode was a political disaster that began a slow decline in the fortunes of Prime Minister Midular. The economy of the Republic began to falter in YC107, with many Minmatar increasingly emigrating to the Gallente Federation. Worse yet was the mutiny and rebellion of the Defiants, led by Captain Karishal Muritor in YC108. + +Backed by increasingly powerful Minmatar capsuleers, Muritor was a hero to many when he was killed in YC109 during an abortive truce meeting with Republic Fleet forces. The revelation that Midular had given the order to stop him by any means was another political catastrophe and militant Minmatar capsuleers were in the forefront of campaigning for her downfall from that time on. The news that Midular was in secret negotiations with the Ammatar Mandate was leaked at the worst possible time, and a wave of terrorist attacks threatened to destabilize the Republic. + +The final days of the Midular government in YC110 were marked by the shocking secession of Skarkon system under the apparently popular rule of the Angel Cartel. In the midst of attempts to resolve this crisis, the news that survivors of the Starkmanir Tribe had been found in the Ammatar Mandate broke. Worse yet was a motion of no confidence proposed by Maleatu Shakor. The final blow was news of a Minmatar-Thukker fleet headed by Keitan Yun threatening CONCORD. + +Parliament descended into chaos as Midular attempted to call for new elections. In an apparent coup attempt, Midular herself was almost assassinated by Amarr agents, saved only by the actions of a clandestine force that had begun eliminating Amarr infiltrators and Minmatar collaborators. The government of Karin Midular collapsed as a counter-coup launched by Keitan Yun and Maleatu Shakor ushered in emergency rule by a temporary military junta. + +Despite events, Karin Midular was still Sebiestor Chief and the Ray of Matar, and in her post-government years regained a significant degree of political influence as a counter-balance to the militarist factions and security forces. The new Tribal Republic created by Prime Minister and then Sanmatar Maleatu Shakor was not to her taste but the Ray worked tirelessly to bring out the constructive and creative virtues of Minmatar culture. Ever a believer in diplomacy, Chief Midular often visited other nations of New Eden in her neverending search for lasting peace. + +It was on one such trip in YC115 that Karin Midular was to meet her fate. A lone gunman detonated explosives and opened fire at a Federal Tribes cultural event attended by Midular in Caille on Gallente Prime. Among the 58 dead and 304 wounded was Karin Midular. Gravely wounded, Midular was transferred to the Republic for treatment but could not be saved. Apparently eschewing a clone backup for personal reasons, Karin Midular, the last living Ray of Matar, died on YC115.03.07. In accordance with Sebiestor tradition, Chief Karin Midular's body was returned to the Mikramurka in a sky burial at the Place of Silence outside Mithuris. + +The life of Karin Midular leaves a lasting legacy of principle and courage on behalf of the Minmatar people. She faced fate and the future as a Ray of Matar should and we all may learn from her example. This memorial is established by order of the Tribal Council of Matar, YC123.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,25028 +59602,226,Karishal Muritor Memorial Statue,"Although officially considered a hero by today's Tribal Republic, Captain Karishal Muritor was condemned as a mutineer and rebel by the Parliamentary Republic that constituted the old government of the Minmatar. Muritor's rebellion and formation of the Defiants was to set him on a path to his death at the hands of a Minmatar Republic fleet, followed by his elevation as a symbol for Minmatar freedom fighters everywhere. Since the establishment of a Tribal Republic by Sanmatar Maleatu Shakor, the memory of Muritor has been completely rehabilitated. His acts of mutiny and rebellion are considered totally justified in light of the infiltration of the Parliamentary Republic by Amarr agents, and the events of the Starkmanir rediscovery and Minmatar Invasion of the Amarr Empire. + +In mid YC108, the Defiants were founded by Captain Karishal Muritor following a mutiny he led against the Republic Fleet, stealing several capital ships and their support fleet from their moorings. Having grown tired and disillusioned with the leadership of the Republic Fleet, its admiralty subordinate to a government he considered passive and too ready to appease the Amarr, Muritor had decided to take matters into his own hands. He gathered a cadre of like-minded officers and enlisted personnel around him and carried out a stunning coup, stealing a Hel-class supercarrier and a pair of Nidhoggur-class carriers. + +Muritor had been finally spurred to action by the threat he saw from a resurgent Amarr military in the Bleak Lands region, following their comprehensive victory over the Blood Raiders and stationing of large naval forces in a border region now fully under Amarr control. His Defiants group used their stolen ships and considerable skills to launch a campaign against the Amarr in the Bleaks that would be condemned by both Empire and Republic as ""terrorism"". By the end of YC108, the Defiants had sown chaos across Amarr holdings throughout the region, destroying infrastructure and liberating slaves. The climax came with an all out attack on an Amarr battlestation in which the Defiants were joined by capsuleer freedom fighters. + +The Amarr Empire chose to blame the Minmatar Republic for the activities of the Defiants, suggesting dire consequences if the rebels were not stopped. While the Republic dismissed the Amarr accusations, the wish to maintain the peace won out over all other considerations. A Republic Fleet taskforce was assembled on the orders of Prime Minister Karin Midular, while Admiral Kanth Filmir extended an offer of truce to Muritor in early YC109. Accepting the offer, Captain Muritor met with Admiral Filmir in Auga system, in orbit of the tenth planet on the first day of February. Despite the urgings of Filmir, Muritor refused to give himself up, prompting the Republic Fleet Admiral to order in his taskforce. + +As the Defiants and capsuleer allies fought against Republic Fleet ships, Muritor declared he would not have Minmatar fight one another. Moments later his ship and capsule were destroyed amidst a hail of fire. The Republic Fleet withdrew while the Defiants scattered and Muritor's body was retrieved by capsuleers of the Ushra'Khan freedom fighter alliance. It was later confirmed that the order to stop Muritor by any means had been issued by Prime Minister Midular, causing a storm of protest that culminated in the resignation of Admiral Filmir and a considerable loss of authority for the Midular government. + +Ultimately, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. + +This memorial to the life of Captain Karishal Muritor is established by order of the Chief and Elders of the Brutor Tribe, YC123",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,25029 +59603,314,Serenity 618 Event Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24595,None,0 +59612,226,Amarr Cathedral,,0E-10,0E-10,0E-10,1,4,None,0,None,None,None,25033 +59613,226,Sebiestor Tribal Embassy,"With a culture emphasizing the virtues of patience, contemplation, and practical skill, the Sebiestor are known far and wide as engineers and inventors. The Sebiestor reputation for tinkering with any kind of technology is well deserved, and this excellence in engineering naturally propelled the Sebiestor to the fore during the period when the old Minmatar Empire pushed into space. During the Amarr occupation, the Sebiestor did much to hold what remained of Minmatar society together with their skill at maintaining or adapting technology. The Sebiestor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. + +This Sebiestor Tribal Embassy serves as a facility that is unarguably the territory of the Sebiestor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, industrialists, and delegations from member clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,None,2600 +59614,226,Krusual Tribal Embassy,"Pride is a common Minmatar trait, but the Krusual are wont to take it to extraordinary lengths. They rarely lose an opportunity to remind the other tribes that they alone managed to maintain strongholds in the mountainous Tronhadar region of Matar during the Amarr occupation. It is certainly remarkable that in all the long years of the occupation, the Amarr were unable to once and for all crush Krusual resistance. Their ability to hold onto a certain amount of independence during the occupation resulted in the Krusual retaining more of their pre-conquest culture than any other tribe, and their underground bases played an important role in sheltering some Vherokior mystics. The Krusual Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. + +This Krusual Tribal Embassy serves as a facility that is unarguably the territory of the Krusual within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, operatives, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,None,2600 +59615,226,Brutor Tribal Embassy,"The Brutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. To the occasional annoyance of the other tribes, the Brutor consider themselves responsible for the freedom of the entire Minmatar people and make no bones about standing on this claim for political purposes when it suits them. In particular, the Brutor are great supporters and protectors of the Starkmanir Tribe, on account of the former originating as an offshoot of the latter. The Brutor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. + +This Brutor Tribal Embassy serves as a facility that is unarguably the territory of the Brutor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, warriors, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,None,2600 +59616,226,Vherokior Tribal Embassy,"Vherokior are disinclined to engage in great collective efforts, and their various clans are rather loosely grouped under the tribal chief’s authority. Indeed, the clans themselves hold nominal authority in many cases, with the family being by far the most important social unit to the individual Vherokior. These families are traditionally matriarchal in structure, though the aftermath of the Amarrian occupation has disrupted this pattern somewhat, as with so many other aspects of Minmatar tribal culture. Most Vherokior have long-abandoned the ancient nomadism of their tribe but the Vherokior mystics are the guardians of the Voluval Ritual and travel immense distances in this role. The Vherokior Tribe was one of the four founding tribes of Minmatar Republic following the success of the Great Rebellion. + +This Vherokior Tribal Embassy serves as a facility that is unarguably the territory of the Vherokior within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, family heads, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,None,2600 +59617,226,Nefantar Tribal Embassy,"The Nefantar Tribe played a notorious role during the Amarr Empire's occupation of the Minmatar home worlds as collaborators who actively assisted in the enslavement of other tribes by the Amarr. When the Great Rebellion succeeded in driving the Amarr from the Minmatar Regions, the Amarr subsequently set up the Nefantar in a puppet state called the Ammatar Mandate. Unbeknownst to anyone else, certain Ammatar elites had hidden a large number of Starkmanir survivors from the Amarr within the Mandate. After the discovery of the Starkmanir led to a Minmatar invasion in YC110, the Nefantar conspirators and their families led a mass defection back to the Minmatar Republic, assisting in the recovery of the Starkmanir. Today, the Nefantar tribe has been restored as one of the Seven Tribes of Matar. + +This Nefantar Tribal Embassy serves as a facility that is unarguably the territory of the Nefantar within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, diplomats, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,None,2600 +59618,226,Thukker Tribal Embassy,"According to what remains of the historical records of the Minmatar, the Thukker tribe had always been a nomadic people, journeying back and forth across Matar in large caravans. The development of the old Minmatar Empire appears to have done little to inhibit the wandering of the Thukker. Indeed, the Great Caravanserai itself was constructed by the Thukker long ago to serve as a major junction in their network of routes and caravanserais. The Amarr found the Thukker intractable and many escaped to remote areas of space, forming the nucleus of the later culture of Great Caravans. The Thukker were notable fighters in the Great Rebellion but declined to join in the founding of the Republic. The wanderering Thukker Tribe officially joined the Republic in YC111, maintaining full autonomy of their Great Wildlands region but once more uniting the Minmatar as seven tribes. + +This Thukker Tribal Embassy serves as a facility that is unarguably the territory of the Thukker within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, navigators, and delegations from the caravans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,None,2600 +59619,226,Starkmanir Tribal Embassy,"Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes. The Starkmanir tribe is also notable for being the mother tribe of two splinter clans that went on to become major tribes in their own right: the Brutor and the Vherokior. + +This Starkmanir Tribal Embassy serves as a facility that is unarguably the territory of the Starkmanir within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, scholars, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.",100000.0000000000,100000000.0000000000,10000.0000000000,1,2,None,0,None,None,None,2600 +59620,303,Serenity Monthly Cerebral Accelerator - 2021.7,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/31.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59621,4100,Sebiestor Tribe Standard,"This holographic standard displays the traditional sigil of the Sebiestor Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Sebiestor Tribal Embassy.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +59622,4100,Krusual Tribe Standard,"This holographic standard displays the traditional sigil of the Krusual Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Krusual Tribal Embassy.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +59623,4100,Brutor Tribe Standard,"This holographic standard displays the traditional sigil of the Brutor Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Brutor Tribal Embassy.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +59624,4100,Vherokior Tribe Standard,"This holographic standard displays the traditional sigil of the Vherokior Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Vherokior Tribal Embassy.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +59625,4100,Nefantar Tribe Standard,"This holographic standard displays the traditional sigil of the Nefantar Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Nefantar Tribal Embassy.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +59626,4100,Thukker Tribe Standard,"This holographic standard displays the traditional sigil of the Thukker Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Thukker Tribal Embassy.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +59627,4100,Starkmanir Tribe Standard,"This holographic standard displays the traditional sigil of the Starkmanir Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Starkmanir Tribal Embassy.",0E-10,0E-10,0E-10,1,None,None,0,None,None,34,3822 +59628,226,Tribal Council Orbital Caravanserai,"The Tribal Council is the collective head of state of the Minmatar Republic. The council is made up of the chiefs of the Seven Tribes of Minmatar and is chaired by the Sanmatar. While each tribe is substantially sovereign unto itself, the Tribal Council in practice wields enormous executive power by the common consent of the tribes. The traditional leadership role of Sanmatar functions as a mediator with no formal vote in the Council, but the holder of this office can be given emergency powers and is typically delegated command of the Republic's armed forces by the tribes. + +The formal meeting place of the Tribal Council is the Great Caravanserai in the Eyniletti Plains of Matar. However, the Tribal Council often meets remotely or at other convenient locations. The ""Orbital Caravanserai"" was established to provide a meeting place and transit station for chiefs, appointed deputies, and others attending Tribal Council meetings. The Tribal Council's secure FTL communications are now routed through this fortified location and it readily facilitates remote participation by holopresence. The facility is also used by delegations from Minmatar clans and circles, ambassadors from other empires and states, and corporate executives seeking the ear of the Council.",0E-10,1.0000000000,0E-10,1,2,None,0,None,None,20166,1137 +59629,1971,Proving Overload Bonus (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59630,4093,Covert Mobile Cynosural Beacon,"This structure, once deployed and having completed its automatic activation process, will act as a covert cynosural beacon that can be used by fleet members of the owner at the time of deployment.",10000.0000000000,210.0000000000,0E-10,1,None,None,1,2763,None,None,24934 +59631,897,Cynosural Field,"A precise frequency energy field, used as a target beacon for jumpdrives. This field was generated by a Mobile Cyno Beacon Deployable.",1.0000000000,65449847.0000000000,0E-10,1,None,None,0,None,None,None,24935 +59632,4095,Covert Mobile Cynosural Beacon Blueprint,,0E-10,0.0100000000,0E-10,1,None,100000000.0000,1,2764,None,None,24934 +59633,303,Strong Veilguard Booster,"The product of extensive research by the SOE's research organization, the Sanctuary, this booster increases the stabilized cloak duration for any cloaks used by the capsuleer. + +Using a novel cocktail of neural pharmaceuticals in carefully designed proportions, the scientists of the Sanctuary have developed the Veilguard booster. This potent formula enhances the ability of a capsuleer to sustainably handle the complex quantum fluctuation calculations necessary to maintain a stable cloaking field. The SOE use this booster for their exploration and covert rescue missions but also make it available to friendly capsuleers. + +The effect of this booster is so powerful that the stabilization can be maintained for up to three times the normal sustainable period.",1.0000000000,1.0000000000,0E-10,1,None,532768.0000,1,2503,21841,None,0 +59636,1568,Impairor Reenactment Drone,"This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Impairor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Impairor for the benefit of nearby camera drones. + +Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.",1253000.0000000000,26500.0000000000,90.0000000000,1,8,None,0,None,None,20063,1732 +59637,1568,Inquisitor Reenactment Drone,"This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones. + +Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.",2235000.0000000000,26500.0000000000,90.0000000000,1,4,None,0,None,None,20063,1736 +59638,1568,Inquisitor Reenactment Drone,"This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones. + +Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.",2235000.0000000000,26500.0000000000,90.0000000000,1,4,None,0,None,None,20063,1736 +59639,1665,Augoror Reenactment Drone,"This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Augoror-class cruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Navy Augoror for the benefit of nearby camera drones. + +Warning: Although this reenactment drone is not an authentic Imperial cruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.",11662500.0000000000,26500.0000000000,480.0000000000,1,8,None,0,None,None,20063,1730 +59640,310,Minmatar Mining Corporation Testing Center,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +59641,1568,Punisher Reenactment Drone,"This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Punisher-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Punisher for the benefit of nearby camera drones. + +Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.",1471250.0000000000,26500.0000000000,90.0000000000,1,4,None,0,None,None,20063,1734 +59642,1666,Prophecy Reenactment Drone,"This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones. + +This drone serves as the final and most challenging opponent in a Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score. + +Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.",18112500.0000000000,26500.0000000000,400.0000000000,1,4,None,0,None,None,20061,21158 +59643,1666,Elite Prophecy Reenactment Drone,"This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones. + +This drone serves as the final and most challenging opponent in a lowsec space Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score. + +Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.",18112500.0000000000,26500.0000000000,400.0000000000,1,4,None,0,None,None,20061,21158 +59668,227,Lib S1 HS W Spawner (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59669,227,Lib S1 LS W Spawner (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59670,227,Lib S1 HS B Spawner (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59671,227,Lib S1 LS B Spawner (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59672,227,Lib S2 HS R1 W Spawner (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59673,227,Lib S2 HS R2 W Spawner (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59674,227,Lib S2 LS R1 W Spawner (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59675,227,Lib S2 LS R2 W Spawner (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59676,227,Lib S2 HS B Spawner (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59677,227,Lib S2 LS B Spawner (Do not translate),,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59678,718,Strong Veilguard Booster Blueprint,,0E-10,0.0100000000,0E-10,1,None,None,1,None,3211,None,0 +59688,226,Sebiestor Firetail,"The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,2635 +59689,226,Krusual Firetail,"The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,2635 +59690,226,Brutor Firetail,"The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,2635 +59691,226,Vherokior Firetail,"The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,2635 +59692,226,Nefantar Firetail,"The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,2635 +59693,226,Thukker Firetail,"The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,2635 +59694,226,Starkmanir Firetail,"The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,2635 +59695,226,Sebiestor Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,47 +59696,226,Krusual Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,47 +59697,226,Brutor Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,47 +59698,226,Vherokior Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,47 +59699,226,Nefantar Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,47 +59700,226,Thukker Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,47 +59701,226,Starkmanir Stabber,"The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,47 +59702,226,Sebiestor Hurricane,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3135 +59703,226,Krusual Hurricane,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3135 +59704,226,Brutor Hurricane ,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3135 +59705,226,Vherokior Hurricane ,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3135 +59706,226,Nefantar Hurricane ,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3135 +59707,226,Thukker Hurricane ,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3135 +59708,226,Starkmanir Hurricane ,"The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,3135 +59709,226,Sebiestor Tempest,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,48 +59710,226,Krusual Tempest,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,48 +59711,226,Brutor Tempest,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,48 +59712,226,Vherokior Tempest,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,48 +59713,226,Nefantar Tempest,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,48 +59714,226,Thukker Tempest,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,48 +59715,226,Starkmanir Tempest,"The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.",0E-10,0E-10,0E-10,1,1,None,0,None,None,None,48 +59723,226,The Eternal Flame,"Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called ""The Eternal Flame"" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. + +The Eternal Flame was constructed at some distance from Matar, evidently upon the remains of an old asteroid colony of some kind. Persistent rumor and speculation suggests this was an ancient Minmatar Empire station that once orbited Matar but the evidence for this romantic suggestion is scarce. Such remains as have been discovered at the core of the foundation asteroid are a mix of Minmatar and Amarr technology, and suggest it was established during the occupation period. Some have claimed it was actually a pirate base though most prefer to believe it was a secret rebel outpost. Perhaps such distinctions are moot when considering the times in which it was apparently used.",0E-10,0E-10,0E-10,1,None,None,0,None,None,20197,1999 +59724,226,MMC Scythe Cruiser Mining Variant,"The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. The Minmatar Mining Corporation retains a number of mining variants of the Scythe, despite the ship being little known as a mining vessel since the Republic Fleet, Minmatar Territorial Guards, and Tribal Militias adopted the upgraded combat support and logistics variant. Even so, the mining variant Scythe, upgunned and armored by rebel crews, has a storied history as a mainstay of the Minmatar resistance and a key ship of the Great Rebellion. + +Notably, despite the Minmatar Mining Corporation being riddled with collaborators during its operations under the Amarr occupation, a significant number of MMC Scythes found their way into the hands of the rebels, typically crews and all. The quiet and careful support for the resistance by a large number of MMC managers did much to rehabilitate the reputation of the corporation in the post-Rebellion period, and the heroism of those martyred when their luck ran out is marked by a memorial plaque in every station and facility owned by the corporation.",0E-10,0E-10,0E-10,1,2,None,0,None,None,None,304 +59725,226,MMC Scythe Maintenance Pad,"This pad has been configured as a combination maintenance, testing and display facility for old mining variants of the Scythe cruiser design. The Minmatar Mining Corporation has retained a significant number of mining variant Scythes in inventory despite its extensive use of vastly more efficient mining barges and exhumers.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2409 +59726,226,MMC Storage and Preservation Facility,"This facility is used to store and preserve samples of all the technology developed or used by the Minmatar Mining Corporation over the long centuries of its existence. A number of very old pieces of Minmatar technology are kept here, making the facility a magnet for Minmatar scholars keen to reconstruct the material culture of the old Minmatar Empire.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,2706 +59727,226,Mined Out Asteroid Field,This asteroid field has long been mined out of all useful minerals and resources but it is still used as a flight and drill testing range by the Minmatar Mining Corporation's Testing Center.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21919 +59728,226,MMC Testing Center Visitors Facility,"This facility is used to quarter visitors to the Testing Center and contains a number of subsidiary conference, trading, and research exchange areas. The facility also contains a section providing a historical overview of the Minmatar Mining Corporation. The displays in the historical section tend to emphasize the role of the MMC in supplying ships to the Minmatar resistance and the elimination of collaborators during the Great Rebellion.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2482 +59729,226,Minmatar Mining Corporation Testing HQ,"This is the headquarters of the Minmatar Mining Corporation's Testing Division and the primary facility of the testing center located at this old asteroid belt. The Minmatar Mining Corporation is a key player in the economy of the Minmatar Republic, providing vast quantities of material to the military and heavy industries. The need to continually enhance mining, processing and transport technology keeps the testing center very busy. + +The Minmatar Mining Corporation is the only Minmatar corporation still in existence that can trace its foundation to before the conquest of the old Minmatar Empire's territory by the Amarr Empire. The corporation managed to stay in business during the Amarr occupation only because it was useful. Now it is useful to the Minmatar, providing the raw materials to build fleets and equipment to defend the Republic against the Amarr Empire, and all other threats to the Minmatar people.",0E-10,1.0000000000,0E-10,1,2,None,0,None,None,20166,1137 +59730,226,MMC Testing Center Observation Platform,"This structure is an observation platform used by engineers, scientists, and other staff of the Minmatar Mining Corporation Testing Center. On occasions where demonstrations of new technology or enhanced ship designs are underway the platform is often thronged with visitors.",0E-10,0E-10,0E-10,1,4,None,0,None,None,None,2521 +59731,383,AEGIS Security GunStar,"Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar. + +Heavily shielded and armored, and bristling with enough weapons to rival top-of-the-line battleships, the EDENCOM GunStar will be deployed throughout New Eden to bolster the defenses of systems beleaguered by Triglavian invaders.",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,24546 +59732,383,AEGIS Security Heavy GunStar,"Encouraged by the rapid development of the EDENCOM GunStar by Upwell and the empires' major weapons manufacturers, Provost Marshal Kasiha Valkanir requested an even more potent defense platform with a view to defending against the most powerful vessels in the Triglavian fleets. + +The Heavy GunStar was the product of this push and is perhaps the most powerful defense platform ever produced by New Eden's weapons engineers. Equipped with heavy batteries of capital-level weapons, the presence of an EDENCOM Heavy GunStar represents a formidable obstacle to the Triglavian invaders.",1000.0000000000,1000.0000000000,1000.0000000000,1,4,None,0,None,None,None,24547 +59733,226,AEGIS Proximity Mine,AEGIS Security have sowed a number of proximity mines throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.,10000.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,24974 +59734,226,AEGIS Proximity Mine,AEGIS Security have sowed a number of proximity mines throughout the facilities they guard. These mines are very dangerous and should be avoided at all costs.,10000.0000000000,100.0000000000,0E-10,1,None,None,0,None,None,None,24974 +59738,226,Amarr Battlestation Ruins,Ruins.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3776 +59739,226,Ruins of Fort Kavad,"The preserved ruins of Fort Kavad loom over the battlefield where the Minmatar struck the final blow that would secure their territories and allow their fledgling Republic to rise to its full height in relative peace. + +Named after an ancient lord of the Ardishapur Family, Fort Kavad sat at the center of the Ortner Redoubt, the last major toehold of the Amarr Empire in Minmatar space at the end of the Great Rebellion. The position guarded the core of the Ammatar Mandate the Amarr had set up as a defensive buffer but more critically was within striking distance of the Minmatar heartlands. + +Despite the chaos that the Great Rebellion had sowed across the Empire for several years, many Amarr lords were unwilling to settle for defeat at the hands of their erstwhile slaves. In BYC17, a militant faction at the Imperial Court promoted a plan to use Fort Kavad as a springboard for a counter-offensive that would regain the lost territories. A demoralized and confused Emperor Heideran VII, possibly afflicted by an attack of the Turit Disease he suffered with, allowed the militants to proceed with their plan. + +As Amarr forces built up at Fort Kavad, the Minmatar became aware of the plan and knew that an opportunity to strike a decisive blow was at hand. The Battle of the Golgothan Fields had robbed the Amarr of much of their capital ship strength, forcing them to concentrate battleship squadrons at Fort Kavad. Minmatar rebel forces from across their hard-won territories assembled and launched a pre-emptive strike in numbers that would overwhelm the defenses of Fort Kavad and catch the assembling Amarr fleets by surprise. + +With Fort Kavad's defenses crippled and entire battleship squadrons destroyed or disabled, the Amarr were in disarray but refused to retreat knowing well the penalty they would face at the hands of their fanatical lords. Many commanders launched suicidal counter-attacks and some broke past the Minmatar assault in an apparent attempt to mount the counter-offensive they had planned. At high cost in ships, including precious battleships, the Minmatar prevailed and wiped out the scattered Amarr taskforce. + +The news of the defeat at Fort Kavad roused Emperor Heideran's erratic anger and the militant faction at court suffered accordingly for their fatal underestimation of the Minmatar. Once the Emperor had seen to the security of the Ammatar Mandate, he once again lapsed into seclusion, having ordered no further military adventures on pain of death and the enslavement of all relatives of any lord foolish enough to defy the orders. + +For the Minmatar, the Battle of Fort Kavad was a famous victory that eliminated the danger of a counter-offensive by the Amarr Empire. In the relative peace the Minmatar fighters had bought with their blood, the Minmatar Republic was established and its defenses secured. Amarr warlords knew better than to openly defy the Emperor's peace but inevitably the means for militant Amarr and Minmatar to strike at one another was found in the bitter Vindication Wars that would be fought through and against the puppet state of the Ammatar Mandate.",0E-10,0E-10,0E-10,1,None,None,0,None,None,None,3776 +59740,226,Preserved Amarr Defense Post,A disabled Amarr defense post that once served as part of the formidable defenses of Fort Kavad. It has been preserved as a monument to the Minmatar victory over the Amarr.,100000.0000000000,100000000.0000000000,10000.0000000000,1,4,None,0,None,None,None,2425 +59741,226,Preserved Amarr Battleship Wreck,This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21367 +59742,226,Preserved Amarr Battleship Wreck,This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21365 +59743,226,Preserved Minmatar Battleship Wreck,This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21373 +59744,226,Preserved Minmatar Battleship Wreck,This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad.,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,21372 +59745,226,Unidentified Wreckage,This wreckage is part of the debris left over from the Battle of Fort Kavad. It remains largely untouched out of respect for the dead of the Battle of Fort Kavad.,100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,None,3582 +59746,226,Battle of Fort Kavad Monument,"This monument marks the Battle of Fort Kavad, where the Minmatar people finally drove the invaders from their stars and secured their home worlds. + +To the eternal memory of all those who died here for the freedom of the Tribes of Matar.",100000.0000000000,100000000.0000000000,10000.0000000000,1,None,None,0,None,None,20803,24960 +59748,306,Novice Data Vault,A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +59749,306,Intermediate Data Vault,An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +59750,306,Expert Data Vault,An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games.,10000.0000000000,27500.0000000000,2700.0000000000,1,None,None,0,None,16,20182,20298 +59752,314,Liberation Games Reward Token,This token can be found within some sites related to the Minmatar Liberation Games event and may be sold in many Minmatar stations for an ISK reward.,1.0000000000,0.0100000000,0E-10,1,None,100000.0000,1,754,10831,None,0 +59753,310,Mahti Jailbreak Reenactment,"This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom. + +This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +59754,310,Escape from Auner Reenactment,"This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders. + +This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 +59755,314,Serenity July Season Reward Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24271,None,0 +59756,303,Serenity YC123.7 Season Advanced Cerebral Accelerator,"This Cerebral Accelerator is only designed for and available on Serenity. + +Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. + +Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. + +The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/10.",1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59757,303,Serenity YC123.7 Season Pass,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,10144,None,0 +59758,303,Command Center Upgrades Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24797,None,0 +59759,303,Planetology Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24797,None,0 +59760,303,Interplanetary Consolidation Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24797,None,0 +59761,303,Trade Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24796,None,0 +59762,303,Advanced Planetology Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24797,None,0 +59763,303,Daytrading Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24796,None,0 +59764,303,Broker Relations Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24796,None,0 +59765,303,Customs Code Expertise Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24796,None,0 +59766,303,Advanced Broker Relations Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24796,None,0 +59767,303,Astrogeology Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24798,None,0 +59768,303,Mining Skill Accelerator,This Cerebral Accelerator is only designed for and available on Serenity.,0E-10,1.0000000000,0E-10,1,None,None,1,None,24798,None,0 +59792,1895,Evacuation Transport Reenactment Drone,This advanced training drone has been modified to mimic the flight profile of a Minmatar transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Wreathe for the benefit of nearby camera drones.,10000000.0000000000,0E-10,2900.0000000000,1,None,None,0,None,None,None,310 +59793,1895,Hijacked Transport Reenactment Drone,This advanced training drone has been modified to mimic the flight profile of a hijacked Imperial transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a prison transport for the benefit of nearby camera drones.,11000000.0000000000,0E-10,2100.0000000000,1,None,None,0,None,None,None,2715 +59795,227,Escape from Auner Hauler Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59796,227,Mahti Prisonbreak Hauler Spawner,,0E-10,0E-10,0E-10,1,None,None,0,None,None,None,10026 +59797,303,Serenity Zainou 'Beancounter' Manufacturing RP-108,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24802,None,0 +59798,303,Serenity Poteque 'Prospector' Harvesting MC-108,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24799,None,0 +59799,303,Serenity Zainou 'Beancounter' Manufacturing RP-308,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24803,None,0 +59800,303,Serenity Poteque 'Prospector' Harvesting MC-308,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24800,None,0 +59801,303,Serenity Zainou 'Beancounter' Manufacturing RP-708,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24804,None,0 +59802,303,Serenity Poteque 'Prospector' Harvesting MC-708,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24801,None,0 +59803,303,Serenity YC123.7 Cerebral Accelerator I,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24792,None,0 +59804,303,Serenity YC123.7 Cerebral Accelerator II,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24793,None,0 +59805,303,Serenity YC123.7 Cerebral Accelerator III,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24794,None,0 +59806,303,Serenity YC123.7 Cerebral Accelerator IV,This Cerebral Accelerator is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,32768.0000,1,None,24795,None,0 +59808,1950,Slasher Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2005,None,None,0 +59809,1950,Wolf Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2050,None,None,0 +59810,1950,Thrasher Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1997,None,None,0 +59811,1950,Stabber Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1993,None,None,0 +59812,1950,Vagabond Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2072,None,None,0 +59813,1950,Scimitar Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2080,None,None,0 +59814,1950,Cyclone Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1959,None,None,0 +59815,1950,Sleipnir Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2107,None,None,0 +59816,1950,Tempest Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,1967,None,None,0 +59817,1950,Panther Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2113,None,None,0 +59818,1950,Leopard Republic Fleet SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2316,None,None,0 +59819,1950,Leopard Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2316,None,None,0 +59820,1950,Reaper Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59821,1950,Breacher Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59822,1950,Republic Fleet Firetail Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59823,1950,Rupture Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59824,1950,Stabber Fleet Issue Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59825,1950,Hurricane Fleet Issue Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59826,1950,Tempest Fleet Issue Nefantar SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59827,1950,Leopard Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2316,None,None,0 +59828,1950,Reaper Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59829,1950,Breacher Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59830,1950,Republic Fleet Firetail Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59831,1950,Rupture Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59832,1950,Stabber Fleet Issue Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59833,1950,Hurricane Fleet Issue Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59834,1950,Tempest Fleet Issue Krusual SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59835,1950,Leopard Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2316,None,None,0 +59836,1950,Breacher Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59837,1950,Republic Fleet Firetail Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59838,1950,Rupture Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59839,1950,Stabber Fleet Issue Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59840,1950,Hurricane Fleet Issue Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59841,1950,Tempest Fleet Issue Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59842,1950,Reaper Sebiestor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59843,1950,Leopard Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2316,None,None,0 +59844,1950,Reaper Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59845,1950,Breacher Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59846,1950,Republic Fleet Firetail Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2000,None,None,0 +59847,1950,Rupture Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59848,1950,Stabber Fleet Issue Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59849,1950,Hurricane Fleet Issue Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59850,1950,Tempest Fleet Issue Thukker Tribe SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59851,1950,Reaper Vherokior SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59852,1950,Leopard Vherokior SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2316,None,None,0 +59853,1950,Breacher Vherokior SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59854,1950,Republic Fleet Firetail Vherokior SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59855,1950,Rupture Vherokior SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59856,1950,Stabber Fleet Issue Vherokior SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59857,1950,Hurricane Fleet Issue Vherokior SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59858,1950,Tempest Fleet Issue Vherokior SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59859,1950,Leopard Starkmanir SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2316,None,None,0 +59860,1950,Reaper Starkmanir SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59861,1950,Breacher Starkmanir SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59862,1950,Republic Fleet Firetail Starkmanir SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59863,1950,Rupture Starkmanir SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59864,1950,Stabber Fleet Issue Starkmanir SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59865,1950,Hurricane Fleet Issue Starkmanir SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59866,1950,Tempest Fleet Issue Starkmanir SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59867,1950,Leopard Brutor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2316,None,None,0 +59868,1950,Reaper Brutor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59869,1950,Breacher Brutor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59870,1950,Republic Fleet Firetail Brutor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59871,1950,Rupture Brutor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59872,1950,Stabber Fleet Issue Brutor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59873,1950,Hurricane Fleet Issue Brutor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59874,1950,Tempest Fleet Issue Brutor SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,None,None,None,0 +59875,1950,Leopard Liberation Games SKIN,,0E-10,0.0100000000,0E-10,1,2,None,1,2316,None,None,0 +59876,303,Basic 'Rebel' Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,1,2487,10144,None,0 +59878,303,Potent 'Rebel' Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,1,2487,10144,None,0 +59879,303,Extended 'Rebel' Cerebral Accelerator,"This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. + +Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.",0E-10,1.0000000000,0E-10,1,None,32768.0000,1,2487,10144,None,0 +59880,303,Liberation Games Damage Booster I,"+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2531,10144,None,0 +59881,303,Liberation Games Damage Booster II,"+3% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2531,10144,None,0 +59882,303,Liberation Games Damage Booster III,"+5% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2531,10144,None,0 +59883,303,Liberation Games Accuracy Booster II,"+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2790,10144,None,0 +59884,303,Liberation Games Accuracy Booster III,"+10% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2790,10144,None,0 +59885,303,Liberation Games Range Booster I,"+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2791,10144,None,0 +59886,303,Liberation Games Range Booster II,"+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2791,10144,None,0 +59887,303,Liberation Games Range Booster III,"+10% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2791,10144,None,0 +59888,303,Liberation Games EWar Booster I,"+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2792,10144,None,0 +59889,303,Liberation Games EWar Booster II,"+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2792,10144,None,0 +59890,303,Liberation Games EWar Booster III,"+10% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2792,10144,None,0 +59891,303,Liberation Games Accuracy Booster I,"+4% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours. + +Expiry date: September 14th YC123",0E-10,1.0000000000,0E-10,1,None,None,1,2790,10144,None,0 +59892,1194,Republic Service Tattoo (Brutor Tribe) Package,Contains Republic Service Tattoos with Brutor Tribe iconography,0E-10,0.1000000000,0E-10,1,None,None,1,None,24300,None,0 +59893,1194,Republic Service Tattoo (Krusual Tribe) Package,Contains Republic Service Tattoos with Krusual Tribe iconography,0E-10,0.1000000000,0E-10,1,None,None,1,None,24300,None,0 +59894,1194,Republic Service Tattoo (Nefantar Tribe) Package,Contains Republic Service Tattoos with Nefantar Tribe iconography,0E-10,0.1000000000,0E-10,1,None,None,1,None,24300,None,0 +59895,1194,Republic Service Tattoo (Sebiestor Tribe) Package,Contains Republic Service Tattoos with Sebiestor Tribe iconography,0E-10,0.1000000000,0E-10,1,None,None,1,None,24300,None,0 +59896,1194,Republic Service Tattoo (Starkmanir Tribe) Package,Contains Republic Service Tattoos with Starkmanir Tribe iconography,0E-10,0.1000000000,0E-10,1,None,None,1,None,24300,None,0 +59897,1194,Republic Service Tattoo (Thukker Tribe) Package,Contains Republic Service Tattoos with Thukker Tribe iconography,0E-10,0.1000000000,0E-10,1,None,None,1,None,24300,None,0 +59898,1194,Republic Service Tattoo (Vherokior Tribe) Package,Contains Republic Service Tattoos with Vherokior Tribe iconography,0E-10,0.1000000000,0E-10,1,None,None,1,None,24300,None,0 +59900,314,Serenity YC123.7 Event Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24805,None,0 +59901,314,Serenity YC123.7 Event SKIN Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24806,None,0 +59902,314,Serenity YC123.7 Event Manufacturing Booster Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24807,None,0 +59903,314,Serenity YC123.7 Event Skill Booster Crate,This crate is only designed for and available on Serenity.,1.0000000000,1.0000000000,0E-10,1,None,None,1,None,24808,None,0 +59942,310,Battle of Fort Kavad Monument,"Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system.",1.0000000000,1.0000000000,0E-10,1,None,None,0,None,None,None,1211 350916,350858,Plasma Cannon,"The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.",0E-10,0.0100000000,0E-10,1,None,1500.0000,0,None,None,None,0 @@ -54961,7 +71087,7 @@ NOTE: Stacking penalties apply to this module; the effectiveness of each additio 352074,351121,Type-G Powergrid Expansion System,"Increases a vehicle's overall powergrid output by 14%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module affecting similar attributes after the first will be reduced. ",0E-10,0.0100000000,0E-10,1,None,18200.0000,0,None,None,None,0 -352076,351121,Power Diagnostic System I ,"Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 5%. +352076,351121,Power Diagnostic System I,"Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 5%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced. ",0E-10,0.0100000000,0E-10,1,None,6000.0000,0,None,None,None,0 352077,351121,Beta Power Diagnostic System,"Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 4%. @@ -55232,7 +71358,7 @@ Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric cha 353169,350858,Ishukone Sniper Rifle,"Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",0E-10,0.0100000000,0E-10,1,None,28845.0000,0,None,None,None,0 353170,350858,Lai Dai Compact Sniper Rifle,"Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",0E-10,0.0100000000,0E-10,1,None,47220.0000,0,None,None,None,0 353171,350858,Roden Sniper Rifle,"Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",0E-10,0.0100000000,0E-10,1,4,47220.0000,0,None,None,None,0 -353172,350858,'Horizon' Kaalakiota Sniper Rifle,"Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",0E-10,0.0100000000,0E-10,1,None,28845.0000,0,None,None,None,0 +353172,350858,DUST 'Horizon' Kaalakiota Sniper Rifle,"Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",0E-10,0.0100000000,0E-10,1,None,28845.0000,0,None,None,None,0 353173,350858,'Corona' Ishukone Sniper Rifle,"Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",0E-10,0.0100000000,0E-10,1,None,28845.0000,0,None,None,None,0 353174,350858,'Surgepoint' Six Kin Sniper Rifle,"Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",0E-10,0.0100000000,0E-10,1,None,28845.0000,0,None,None,None,0 353175,350858,Militia Sniper Rifle,"Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.",0E-10,0.0100000000,0E-10,1,None,610.0000,0,None,None,None,0 @@ -55678,9 +71804,9 @@ Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at l 353697,350858,Freedom Sleek Locus Grenade,The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.,0E-10,0.0100000000,0E-10,1,None,23190.0000,0,None,None,None,0 353698,350858,'Cavity' M2 Contact Locus Grenade,The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.,0E-10,0.0100000000,0E-10,1,None,5280.0000,0,None,None,None,0 353699,350858,'Vapor' Core Locus Grenade,The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.,0E-10,0.0100000000,0E-10,1,None,5280.0000,0,None,None,None,0 -353701,350858,Small CA Railgun Installation ,The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ,0E-10,0.0100000000,0E-10,1,None,4160.0000,0,None,None,None,0 +353701,350858,Small CA Railgun Installation,The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds. ,0E-10,0.0100000000,0E-10,1,None,4160.0000,0,None,None,None,0 353702,350858,Small Rocket Installation,"Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance. ",0E-10,0.0100000000,0E-10,1,None,4160.0000,0,None,None,None,0 -353705,350858,Small Blaster Installation ,Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.,0E-10,0.0100000000,0E-10,1,None,4160.0000,0,None,None,None,0 +353705,350858,Small Blaster Installation,Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.,0E-10,0.0100000000,0E-10,1,None,4160.0000,0,None,None,None,0 353730,350858,Sleek AV Grenade,The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.,0E-10,0.0100000000,0E-10,1,None,1230.0000,0,None,None,None,0 353731,350858,Packed AV Grenade,The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.,0E-10,0.0100000000,0E-10,1,None,2010.0000,0,None,None,None,0 353732,350858,EX-0 AV Grenade,The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.,0E-10,0.0100000000,0E-10,1,None,2010.0000,0,None,None,None,0 @@ -55761,7 +71887,7 @@ The Marauder class pushes its power plant to the limit, achieving improved damag 353879,351210,Eryx,"The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way. The Logistics class is the ultimate troop transport. A vehicle that, thanks to its on-board Clone Reanimation Unit (CRU), redefines the notion of frontline troop insertion.",0E-10,0.0100000000,0E-10,1,None,301395.0000,0,None,None,None,0 -353881,351210,Prometheus,"The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way. +353881,351210,DUST Prometheus,"The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way. The Logistics class is the ultimate troop transport. A vehicle that, thanks to its on-board Clone Reanimation Unit (CRU), redefines the notion of frontline troop insertion.",0E-10,0.0100000000,0E-10,1,None,301395.0000,0,None,None,None,0 353884,351210,Python,"The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way. @@ -55933,7 +72059,7 @@ Stacking penalties apply to this module; the effectiveness of each additional mo 354185,351121,180mm Reinforced Type-A Plates,"Increases maximum strength of vehicle's armor, but the increased mass reduces top speed. ",0E-10,0.0100000000,0E-10,1,None,97160.0000,0,None,None,None,0 354186,351121,Modified P-Type Nanofiber,"Increases vehicle speed at the cost of reduced armor strength. Top speed +13%, Armor HP -11%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",0E-10,0.0100000000,0E-10,1,None,8680.0000,0,None,None,None,0 -354187,351121,Altered M-Type Nanofiber ,"Increases vehicle speed at the cost of reduced armor strength. Top speed +15%, Armor hp -16% +354187,351121,Altered M-Type Nanofiber,"Increases vehicle speed at the cost of reduced armor strength. Top speed +15%, Armor hp -16% NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",0E-10,0.0100000000,0E-10,1,None,12560.0000,0,None,None,None,0 354188,351121,Type-G Nanofibre Internal Structure,"Increases vehicle speed at the cost of reduced armor strength. Top speed +14%, Armor HP -13%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. ",0E-10,0.0100000000,0E-10,1,None,18200.0000,0,None,None,None,0 @@ -55991,7 +72117,7 @@ These explosives are deployed by hand and detonated using a coded frequency gene 354741,351210,Cestus,MCC needs a description,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354742,351210,Charron,MCC needs a description,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354764,354753,Command Node,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -354765,354753,Command Node ,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +354765,354753,Command Node,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354767,354753,Clone Reanimation Unit,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354770,354753,Defense Relay,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354772,354753,Supply Depot,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 @@ -56001,19 +72127,19 @@ These explosives are deployed by hand and detonated using a coded frequency gene 354791,354753,Large CA Railgun Installation,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354792,354753,Small CA Railgun Installation,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354793,354753,Large GA Railgun Installation,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -354794,354753,Small GA Railgun Installation ,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +354794,354753,Small GA Railgun Installation,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354796,354753,Large Missile Installation,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354797,354753,Small Missile Installation,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354824,354753,Primary Console,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354826,354753,Security Console,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354827,354753,Anti-MCC Turret Console,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -354850,354753,Clone Reanimation Unit ,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -354851,354753,Defense Relay ,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -354852,354753,Supply Depot ,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -354856,354753,Small Missile Installation ,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -354857,354753,Small GA Railgun Installation ,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -354858,354753,Small CA Railgun Installation ,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -354859,354753,Small Blaster Installation ,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +354850,354753,Clone Reanimation Unit,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +354851,354753,Defense Relay,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +354852,354753,Supply Depot,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +354856,354753,Small Missile Installation,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +354857,354753,Small GA Railgun Installation,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +354858,354753,Small CA Railgun Installation,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +354859,354753,Small Blaster Installation,Installation component needs a description!,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 354867,351121,Squad - Armor Bonus Test,"Test Module, Give bonus to squads armor HP.",0E-10,0.0100000000,0E-10,1,None,500.0000,0,None,None,None,0 354869,351121,Vehicle Shield Recharger,Test infantry module that boosts vehicle shield recharge rate,0E-10,0.0100000000,0E-10,1,None,500.0000,0,None,None,None,0 354870,351121,Squad - Speed Test,"Test module, Increases movement speed of squad",0E-10,0.0100000000,0E-10,1,None,500.0000,0,None,None,None,0 @@ -56183,8 +72309,8 @@ Active Boosters add a percentage bonus to the number of skill points earned at t NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 355219,354641,Passive Booster (7-Day),"Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function. NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)",0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -355249,351210,Cestus ,MCC needs a description,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 -355250,351210,Charron ,MCC needs a description,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +355249,351210,Cestus,MCC needs a description,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 +355250,351210,Charron,MCC needs a description,0E-10,0.0100000000,0E-10,1,None,None,0,None,None,None,0 355254,350858,Boundless Breach Submachine Gun,"Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.",0E-10,0.0100000000,0E-10,1,None,34770.0000,0,None,None,None,0 @@ -56253,7 +72379,7 @@ NOTE: Stacking penalties apply to this module; the effectiveness of each additio 355412,351121,Militia Power Diagnostic System,"Increases the overall efficiency of a vehicle's engineering subsystems, thereby increasing its powergrid, shields and shield recharge by 3%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters shield recharge rate or powergrid will be reduced.",0E-10,0.0100000000,0E-10,1,None,4160.0000,0,None,None,None,0 -355413,351121,Militia Light Shield Extender ,Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.,0E-10,0.0100000000,0E-10,1,None,3210.0000,0,None,None,None,0 +355413,351121,Militia Light Shield Extender,Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.,0E-10,0.0100000000,0E-10,1,None,3210.0000,0,None,None,None,0 355414,351121,Militia Heavy Shield Extender,Increases maximum strength of vehicle's shields but increases the shield depleted recharge delay.,0E-10,0.0100000000,0E-10,1,None,5505.0000,0,None,None,None,0 355415,351121,Militia Shield Regenerator,"Improves the recharge rate of the vehicle's shields. Increases shield regeneration rate by 10%.