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My usecase, I am making a custom camera that players can rotate by holding down the right mouse button. If they release the mouse while hovering over a proximity prompt UI, the mouse up event does not fire since processed is true. For this mouse object, I want the events to fire even if processed is true
Perhaps we can add some configuration settings in the mouse constructor to set this as a setting
The text was updated successfully, but these errors were encountered:
At the moment, the mouse up and down events do not fire if the
UserInputService
processed parameter is trueMy usecase, I am making a custom camera that players can rotate by holding down the right mouse button. If they release the mouse while hovering over a proximity prompt UI, the mouse up event does not fire since processed is true. For this mouse object, I want the events to fire even if processed is true
Perhaps we can add some configuration settings in the mouse constructor to set this as a setting
The text was updated successfully, but these errors were encountered: