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We had changes in SlimeVR/SlimeVR-OpenVR-Driver#24 that switched the tracking space from raw to "standing". We need to account for this change in the overlay.
The text was updated successfully, but these errors were encountered:
some of the PRs made to ovr_overlay are necessary for this. (you may as well just assign me for this)
overlay has already been switched to standing, but everything else is now using a variant that ignores playspace movement, which is why changes are still necessary
We had changes in SlimeVR/SlimeVR-OpenVR-Driver#24 that switched the tracking space from raw to "standing". We need to account for this change in the overlay.
The text was updated successfully, but these errors were encountered: