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Process new tech Submissions. #72

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WEKarnesky opened this issue Oct 9, 2019 · 4 comments
Closed
4 tasks done

Process new tech Submissions. #72

WEKarnesky opened this issue Oct 9, 2019 · 4 comments

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@WEKarnesky
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WEKarnesky commented Oct 9, 2019

This is related to #24

User @VincentDegrassa has given us these files with new tech and/or updates. They need to be processed, tested, and compared against the missing equipment list in #24

All over-written values should ideally be double-checked, and everything should be tested at least a little bit.

At this is worked on, comment here to note progress so none is duplicated.

@WEKarnesky
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Components.zip are all compiled classes and cannot be included. if @VincentDegrassa still has the source code, then I can look through those. Moving onto more.components.zip.

@WEKarnesky
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more.components.zip has the same issue, it is nothing but class files.

@WEKarnesky
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Processed through Engine.Chassis.zip No changes made, except for the addition of an introduction faction on the IS XXL Engine. The rules level changes from Jihad to Dark Age, but since we don't support that, I left at Experimental until we find a way to support shifting Rules Levels.

@Algebro7 If you have ideas on how to support tech lowering down in rules based on certain years, I'm open. I think we need a new year that isn't stored anyway, and that's the "Common" year where everyone gets it.

@WEKarnesky
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Processed equipment.zip It has new weapons from a fan TRO, but apart from that, it had nothing new.

I am closing this until @VincentDegrassa gets me source code for the classes in Components.zip and more.components.zip

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