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Swing Speed #1352
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I had previously conveyed the issue to decision makers @raydienull and @cbnolok . I had conveyed that it was problematic and needed to be completely changed and reconsidered, we are waiting... My opinion is that not making the combat mechanism fully customizable with scripts possible from the very beginning is the biggest mistake. There have been many personal changes made to the combat mechanism, but no changes have been made to provide this possibility. for example;
Why can't I change this value with the script? or
Why were strange Combat settings added and why weren't they made to be set with the desired value via a local variable under the trigger?
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in its simplest form,
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ON=@Hittry
ARGN1=0 // I can't reach the hit speeds I want, it would be great if this was increased and the ARGN1 value went negative, making the hit faster.
In this way, a restriction of 0 value has been created and the Propsun Swing feature cannot meet the desired needs.
I also seem to remember very well that this was further accelerated in 56b behavior.
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