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I would like in the future (after some long-due refactorings on our side) add support for VanillaGradle to MCDev.
To do so I would need a stable way to access some information, namely:
the target Minecraft version
the mappings file, bonus point if the plugin can output a SRG file (that would significantly simplify things for us, might be related to Remapping inputs and outputs #34)
the access wideners files (not sure if we really need it yet)
the name of the "decompile" task to run, if needed (can be null if the user configured the plugin to always decompile for example)
Note that this is not a definitive list, I'll have a better idea of what I need exactly when I start working on it.
To import data we have access to the Gradle Project, meaning we can use anything stored in plugins/extensions/configurations. If it can help, see how we get these information from ForgeGradle
The text was updated successfully, but these errors were encountered:
I would like in the future (after some long-due refactorings on our side) add support for VanillaGradle to MCDev.
To do so I would need a stable way to access some information, namely:
null
if the user configured the plugin to always decompile for example)Note that this is not a definitive list, I'll have a better idea of what I need exactly when I start working on it.
To import data we have access to the Gradle
Project
, meaning we can use anything stored in plugins/extensions/configurations. If it can help, see how we get these information from ForgeGradleThe text was updated successfully, but these errors were encountered: