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You should add a separate arrow raycasting (or with arrow:true) in objD so you can more easily make "attack" projeciles so you don't have to test for a player in the range and furthermore don't require to run a function every tick just for a small projectile
By Gewi#7772
The text was updated successfully, but these errors were encountered:
You should add a separate arrow raycasting (or with arrow:true) in objD so you can more easily make "attack" projeciles so you don't have to test for a player in the range and furthermore don't require to run a function every tick just for a small projectile
By Gewi#7772
The text was updated successfully, but these errors were encountered: