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Arrow Raycasting #6

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Stevertus opened this issue Aug 31, 2019 · 0 comments
Open

Arrow Raycasting #6

Stevertus opened this issue Aug 31, 2019 · 0 comments
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@Stevertus
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You should add a separate arrow raycasting (or with arrow:true) in objD so you can more easily make "attack" projeciles so you don't have to test for a player in the range and furthermore don't require to run a function every tick just for a small projectile
By Gewi#7772

@Stevertus Stevertus added the suggestion suggestion label Aug 31, 2019
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