Releases: Stevertus/objD
Releases · Stevertus/objD
0.1.3
0.1.2
- added RandomScore
- added a Team wrapper
- added a team option for entities as well as joinTeam and leaveTeam methods
- added Repeat to repeat code with delay
- added Log Widget to quickly print Messages, Scores or Entities in the chat
- added ArmorStand Widget to create an armorstand
- added Hologram to display text
- added AreaEffectCloud
- added Tag.toggle
- added a create option to File
- added a nbt option for Setblock
- added Score.fromSelected to avoid annoying Entity.Selected
- changed summon arguments
- changed effect to also support nbt effects
- changed Location to optional arguments
- fixed when there are two identical files that they would extend
0.1.1
- added AroundLocation widget
- added Trigger wrapper
- added Effect wrapper
- added Particle wrapper
- added clone wrapper
- added nbt option for entities
- added score.con for constants
- added display name and lore for items
- changed global commands and boilerplate project
- fixed execute align
- fixed execute bug if targetPath was null
- fixed timer not generating schedule
0.1.0
with the first proper release there are the first util classes:
- added Timeout and Timer widgets for delays and clocks
- added Tag widget
- added Schedule widget
- added scores and tags parameters in any entity constructor
- added addTag, addTags and removeTag Methods on entity
- added targetFilePath and targetFileName parameters for the execute and if constructors to force a folder or filename
- added suffix option for groups
- added tag condition
- added compile time
- added experimental global commands
- changed if behaviour to use a Tag instead with or conditions, else statement or multiple then children
- fixed: nested groups generated in the wrong order
- fixed entity Range generating unvalid results for
-10..0
- fixed groups that generated a different file than execution name(still some issues)
0.0.10
- added experimental if else statements(may be changed later on)
- added an if option for execute as well
- added the area class
- fixed group
- fixed requirement for slot and count for items
- changed entity static functions to named constructors(for Entity.Selected...)
- updated fill to use area instead
- updated teleport to use rotation
- updated to dart 2.1.1
- added inline documentation for many widgets
- split the build process into multiple files
0.0.9
0.0.8
0.0.7
0.0.6
0.0.5
- added Extend
- added Item utils
- added Give
- added Replaceitem
- added online documentation at https://stevertus.com/objD/documentation