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Packets.cs
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namespace KeepInventory
{
public class Packets
{
public static void ClientSendCanKeepInventory()
{
using (Packet packet = new Packet(200))
{
ClientSend.SendTCPData(packet);
}
}
public static void ServerHandleCanKeepInventory(int fromClient, Packet packet)
{
KeepInventory.playersWithMod.Add(fromClient);
}
public static void ClientSendDropItems()
{
using (Packet packet = new Packet(201))
{
ClientSend.SendTCPData(packet);
}
}
public static void ServerHandleDropItems(int fromClient, Packet packet)
{
if (KeepInventory.playersWithMod.Count < GameManager.players.Count)
{
ServerSendDropItems(fromClient);
}
}
public static void ServerSendDropItems(int fromClient)
{
using (Packet packet = new Packet(202))
{
ServerSend.SendTCPData(fromClient, packet);
}
}
public static void ClientHandleDropItems(Packet packet)
{
foreach (InventoryCell inventoryCell in InventoryUI.Instance.allCells)
{
if (!(inventoryCell.currentItem == null))
{
InventoryUI.Instance.DropItemIntoWorld(inventoryCell.currentItem);
inventoryCell.currentItem = null;
inventoryCell.UpdateCell();
}
}
InventoryUI.Instance.UpdateAllCells();
}
}
}