You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am struggling to find any documentation on the launch method that tells me how much power 1 unit of power is. mod.launch(0, -90, 1) Doesn't seem to be enough for a block while mod.launch(0, -90, 2) is a lot more than 2 blocks.
The text was updated successfully, but these errors were encountered:
The kinetic augment launch method does not actually target a certain number of blocks to travel, but increases your velocity. "1 unit of power" could approximately be described as "an increase of 1 meter/tick" (1 meter being 1 block here, and 1 tick being 0.05 seconds.) You can get this value by checking the motionX, motionY, and motionZ values in getMetaOwner().
A couple things to note here:
Minecraft does gravity slightly weirdly, you might want to reference the falling speed section of this minecraft wiki page
In this case (launching straight up) it would actually be an increase of 0.5 meters/tick for a power of 1, since the Y velocity is scaled (see the Plethora source code). This would also change if you were using an elytra.
Motion in Minecraft is basically handled by the client, so there might be inconsistencies/lag when testing on servers.
I am struggling to find any documentation on the launch method that tells me how much power 1 unit of power is.
mod.launch(0, -90, 1)
Doesn't seem to be enough for a block whilemod.launch(0, -90, 2)
is a lot more than 2 blocks.The text was updated successfully, but these errors were encountered: