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app.js
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const sudoku_grid_size = 9;
const grid_offset = 25;
const cell_width =
Math.min(innerWidth, innerHeight) / sudoku_grid_size - grid_offset / 2;
const background_color = 75;
const text_size = cell_width / 2;
var gamemap = [];
var numberstack = [];
//DONE
function setup() {
initSudokuMap();
createCanvas(windowWidth, windowHeight);
//sudokuBacktracking();
}
//DONE
function draw() {
background(background_color);
drawGrid();
}
//DONE
function initSudokuMap() {
for (let i = 0; i < sudoku_grid_size; i++) {
gamemap[i] = [];
}
for (let i = 0; i < sudoku_grid_size; i++) {
for (let j = 0; j < sudoku_grid_size; j++) {
//Leave some fields out (random)
if (j + 1 === randomSudokuNumber()) {
gamemap[i][j] = 0;
} else {
newNumber = getNonDuplicateCandidateOrZero(gamemap, i, j);
gamemap[i][j] = newNumber;
}
}
}
}
//DONE
function randomSudokuNumber() {
return Math.floor(random(1, sudoku_grid_size + 1));
}
//DONE
function getNonDuplicateCandidateOrZero(map, i, j) {
let candidates = [1, 2, 3, 4, 5, 6, 7, 8, 9];
for (let m = 0; m < candidates.length; m++) {
if (!isNumberDuplicateInSudoku(map, candidates[m], i, j)) {
return candidates[m];
}
}
return 0;
}
//DONE
function isNumberDuplicateInSudoku(map, number, i, j) {
// Return false for zeros
if (number === 0 || number === undefined) return false;
// Check column duplicates
for (let col = 0; col < map.length; col++) {
let currentNumber = map[i][col];
if (currentNumber !== undefined && currentNumber === number) {
return true;
}
}
// Check row duplicates
for (let row = 0; row < map.length; row++) {
let currentNumber = map[row][j];
if (currentNumber !== undefined && currentNumber === number) {
return true;
}
}
// Check subgrid duplicates
const subgridSize = getSubgridSize();
const startRow = Math.floor(i / subgridSize) * subgridSize;
const startCol = Math.floor(j / subgridSize) * subgridSize;
for (let rowOffset = 0; rowOffset < subgridSize; rowOffset++) {
for (let colOffset = 0; colOffset < subgridSize; colOffset++) {
let currentNumber = map[startRow + rowOffset][startCol + colOffset];
if (currentNumber !== undefined && currentNumber === number) {
return true;
}
}
}
// Return false if there arent any duplicates
return false;
}
//DONE
function getSubgridSize() {
return Math.floor(sudoku_grid_size / 3);
}
//TODO
function sudokuBacktracking() {
recursivelyPushNumber(1, 0, 0);
fillMapWithNumberstack();
}
//TODO
function fillMapWithNumberstack() {
for (let i = 0; i < gamemap.length; i++) {
for (let j = 0; j < gamemap[i].length; j++) {
gamemap[i][j] = numberstack[i * gamemap.length + j];
}
}
}
//TODO
function recursivelyPushNumber(n, i, j) {
if (isNumberDuplicateInSudoku(gamemap, n, i, j)) {
//End of possible numbers reached
if (n === 9) {
if (numberstack.length > 0) {
let last = numberstack.pop();
recursivelyPushNumber(last + 1, i, j);
}
} else {
recursivelyPushNumber(n + 1, i, j);
}
} else {
numberstack.push(n);
recursivelyPushNumber(1, j === 8 ? i + 1 : i, j === 8 ? 0 : j + 1);
}
}
//DONE
function subgridCompleted(map, i, j) {
const subgridSize = getSubgridSize();
const startRow = Math.floor(i / subgridSize) * subgridSize;
const startCol = Math.floor(j / subgridSize) * subgridSize;
let sudoku_numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9];
for (let rowOffset = 0; rowOffset < subgridSize; rowOffset++) {
for (let colOffset = 0; colOffset < subgridSize; colOffset++) {
let currentNumber = map[startRow + rowOffset][startCol + colOffset];
if (currentNumber !== undefined) {
removeFromArray(sudoku_numbers, currentNumber);
}
}
}
return sudoku_numbers.length === 0;
}
//DONE
function removeFromArray(array, element) {
for (let i = 0; i < array.length; i++) {
if (array[i] === element) {
array.splice(i, 1);
break;
}
}
}
//DONE
function positionIsEmpty(map, i, j) {
return map[i][j] === 0;
}
//DONE
function rowCompleted(map, j) {
let sudoku_numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9];
for (let row = 0; row < map.length; row++) {
let currentNumber = map[row][j];
if (currentNumber !== undefined) {
removeFromArray(sudoku_numbers, currentNumber);
}
}
return sudoku_numbers.length === 0;
}
//DONE
function columnCompleted(map, i) {
let sudoku_numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9];
for (let col = 0; col < map.length; col++) {
let currentNumber = map[i][col];
if (currentNumber !== undefined) {
removeFromArray(sudoku_numbers, currentNumber);
}
}
return sudoku_numbers.length === 0;
}
//DONE
function drawGrid() {
/////////////////////////////////////////////////////////
//DRAW_BOARD_BACKGROUND
/////////////////////////////////////////////////////////
fill(color(230, 230, 213));
rect(
grid_offset,
grid_offset,
cell_width * sudoku_grid_size,
cell_width * sudoku_grid_size
);
/////////////////////////////////////////////////////////
//DRAW_LINES
/////////////////////////////////////////////////////////
for (let i = 0; i <= sudoku_grid_size; i++) {
if (i % getSubgridSize() == 0) {
strokeWeight(4);
} else {
strokeWeight(1);
}
x1 = i * cell_width + grid_offset;
y1 = grid_offset;
x2 = x1;
y2 = y1 + sudoku_grid_size * cell_width;
line(x1, y1, x2, y2);
line(y1, x1, y2, x2);
}
/////////////////////////////////////////////////////////
//DRAW_NUMBERS
/////////////////////////////////////////////////////////
textSize(text_size);
textFont("Courier New");
fill("black");
for (let j = 0; j < sudoku_grid_size; j++) {
for (let k = 0; k < sudoku_grid_size; k++) {
x1 = j * cell_width + grid_offset + cell_width / 2 - text_size / 4;
y1 = k * cell_width + grid_offset + cell_width / 2 + text_size / 4;
if (!positionIsEmpty(gamemap, j, k)) {
if (
subgridCompleted(gamemap, j, k) ||
rowCompleted(gamemap, k) ||
columnCompleted(gamemap, j)
) {
fill("green");
text(`${gamemap[j][k]}`, x1, y1);
fill("black");
} else {
text(`${gamemap[j][k]}`, x1, y1);
}
}
}
}
/////////////////////////////////////////////////////////
}