You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I'm working on a mod manager for OpenMW called Portmod, and want to include support for installing tes3mp scripts.
At the moment there doesn't seem to be an easy way of including custom scripts without touching the tes3mp installation, which a user program such as Portmod may not have permission to modify, depending on how tes3mp was installed. There is a way of specifying the location of CoreScripts in tes3mp-server.cfg, however making use of that on a system where the original CoreScripts has been installed without user write permissions would require copying or cloning an entirely new CoreScripts directory. This may not be what the user expects and could be confusing, in addition to being a largely unnecessary copy as we only actually need to modify scripts/customScripts.lua.
Would it be possible to support including custom scripts (or more particularly, the customScripts.lua file) in a location specified in tes3mp-server.cfg, or in some fixed directory in ~/.local/share?
The text was updated successfully, but these errors were encountered:
Hi, I'm working on a mod manager for OpenMW called Portmod, and want to include support for installing tes3mp scripts.
At the moment there doesn't seem to be an easy way of including custom scripts without touching the tes3mp installation, which a user program such as Portmod may not have permission to modify, depending on how tes3mp was installed. There is a way of specifying the location of CoreScripts in
tes3mp-server.cfg
, however making use of that on a system where the original CoreScripts has been installed without user write permissions would require copying or cloning an entirely new CoreScripts directory. This may not be what the user expects and could be confusing, in addition to being a largely unnecessary copy as we only actually need to modifyscripts/customScripts.lua
.Would it be possible to support including custom scripts (or more particularly, the
customScripts.lua
file) in a location specified intes3mp-server.cfg
, or in some fixed directory in~/.local/share
?The text was updated successfully, but these errors were encountered: