--------------------------Changelog for v1.9.9 of SecurityCraft--------------------------
- New: Items in open Display Cases can now be picked using the "Pick Block" key
- Fix: Duplication exploit involving keycards
- Fix: Error involving SecurityCraft's creative tabs when running SecurityCraft alongside certain other mods
- Fix: Duplication exploit involving Reinforced Pistons
--------------------------Changelog for v1.9.8 of SecurityCraft--------------------------
- New: The Sonic Security System's functionality can now be inverted (blocks are accessible by default, and get locked when the correct tune is played)
- New: The IMS can now automatically recharge itself with bouncing betties from a chest, barrel, etc. below
- New: Simplified Chinese translation (Thanks DrIceTea!)
- New: Lens item to be able to color laser and inventory scanner fields as well as a couple other things in any desired color
- New: Item tags "securitycraft:reinforced/glass_panes", "securitycraft:reinforced/pressure_plates", "securitycraft:reinforced/stone_pressure_plates"
- New: Vanishmod support
- New: Level 2 and 3 Universal Block Reinforcers can now be used to unreinforce blocks in the world by toggling the checkbox in their UI
- New: Reinforced Ladder
- New: The Projector can now optionally project blocks regardless of which blocks exist in the world
- New: The status of a Redstone Module in a Security Camera can now be seen in the Camera Monitor screen
- New: Animals are now ignored by several blocks like the protecto or mines if the animal and block are owned by the same player (example: tamed wolves)
- New: Floor Trap
- New: The redstone signal length of the Inventory Scanner and Laser Block can now be changed
- New: Keycard Lock. A miniature Keycard Reader that can only read cards, and not link them
- New: Scanner Trapdoor
- New: The Briefcase can now be enchanted with Curse of Vanishing
- Change: The recipe for the Laser Block now uses 4 glass panes in total
- Change: You can no longer break the code of passcode blocks/briefcases that you own using a codebreaker
- Change: Universal Block Reinforcers can no longer be enchanted with Mending. Old reinforcers lose their Mending enchantment when used. This is to make it more enticing to upgrade to a level 3 reinforcer. In the future, this idea will be expanded upon.
- Change: The item textures for the Camera Monitor, Codebreaker, Mine Remote Access Tool, and Sentry Remote Access Tool have been modified to be more immersive and intuitive
- Change: The recipe for the Mine Remote Access Tool has been modified to match its new texture
- Change: The Codebreaker can now not be used for three seconds after its last usage
- Change: A Sentry's head will now face the player when the Sentry is placed down. It will still be within the body by default, though
- Change: The Keycard Reader now has indicator lights
- Change: The recipe for the Keycard Reader has been slightly adjusted
- Change: The Portable Radar now sends proximity messages to everyone on the same team instead of just the radar's owner
- Change: The Trophy System's model has been changed to be more true to the original from Call of Duty
- Change: Electrified Iron Fences and Electrified Iron Fence Gates can now convert any mob that is converted by lightning instead of just creepers
- API: IReinforcedBlock has been moved to the API package
- API: New methods IReinforcedBlock#convertToReinforced and IReinforcedBlock#convertToVanilla
- API: New method IOwnable#allowsOwnableEntity to check whether an ownable entity's owner owns the block entity
- API: Added an EnumOption subclass of Option
- Fix: Blocks can be pushed into a Sentry using a piston
- Fix: Possible loss of data of passcode blocks
- Fix: It's possible to scroll the Trophy System's list by clicking outside the list
- Fix: The Universal Owner Changer cannot be put into a display case
- Fix: The Trophy System's "Ignore Owner" option does not work
- Fix: Blocks that have a custom name lose the name when getting broken
- Fix: Toggling an entry in the Rift Stabilizer leads to the world closing/a disconnect
- Fix: Sentries can get unbound when opening the Sentry Remote Access Tool sometimes
- Fix: The Bouncing Betty, Claymore, Mine, and Reinforced Cobweb can all be washed away by water
- Fix: Blocks cannot be placed into fake water and fake lava
- Fix: The randomize button is not disabled when someone on the allowlist looks into a Keycard Reader
- Fix: Dupe exploits
- Fix: Lingering block entities
- Fix: The Keypad Trapdoor is not in the minecraft:trapdoors item tag
- Fix: The Inventory Scanner has a delay when checking and collecting prohibited items from inventories (Thanks Tenebrosful!)
- Fix: The Inventory Scanner can void items
- Fix: Sentries still attack teams that are allowed through an allowlist module
- Potential Fix: When dismounting a camera, some UI elements don't reappear
- Misc.: Several improvements to the French translation (Thanks Kobrha!)
- Misc.: Various texture and model updates - resource packs may need to be updated
- Misc.: Improved rendering performance of the Projector's projection
--------------------------Changelog for v1.9.7-beta2 of SecurityCraft--------------------------
- Fix: Client crash on a server when having FTB Teams installed and looking at a block
--------------------------Changelog for v1.9.7-beta1 of SecurityCraft--------------------------
- New: Reinforced Blocks:*
- Block of Bamboo
- Block of Stripped Bamboo
- Bamboo Planks
- Bamboo Mosaic
- Bamboo Stairs
- Bamboo Mosaic Stairs
- Bamboo Slab
- Bamboo Mosaic Slab
- Bamboo Pressure Plate
- Bamboo Button
- Chiseled Bookshelf
- New: Reinforced Blocks:*
- Cherry Log
- Cherry Wood
- Stripped Cherry Log
- Stripped Cherry Wood
- Cherry Planks
- Cherry Stairs
- Cherry Slab
- Cherry Pressure Plate
- Cherry Button
- New: Secret Bamboo Sign*
- New: Secret Cherry Sign*
- New: Secret Hanging Signs*
- New: Suspicious Sand Mine (can be defused to get the item without it exploding)*
- New: Suspicious Gravel Mine
- New: Sonic Security Systems and Portable Tune Players now support mob head and custom note block sounds*
- New: The Alarm, Motion Activated Light, and Portable Radar can now be waterlogged
- New: Laser and inventory scanner fields can now be waterlogged, which means the Laser and Inventory Scanner now properly work underwater without air pockets
- New: Randomize signature button for the Keycard Reader
- New: The pitch of the sound an alarm plays can now be changed
- New: The SecurityCraft Manual now shows default values and the range (if applicable) of a block's options
- New: Maximum Distance option for Retinal Scanner and Scanner Door, to define the maximum amount of blocks from which the block can be activated
- New: Passcodes entered in the text box of check passcode screens can now be shown using a checkbox
- New: Keycard Holder
- New: Keypad Trapdoor
- New: Secret signs have been updated to match vanilla functionality (editing, double sidedness, waxing, ...)
- New: Secret signs now have separate options for making the front and back side secret
- Change: Several technical blocks' sounds have been adjusted to better match how they look
- Change: Improved visuals when holding a taser
- Change: Some alarm options have been moved to a separate screen
- Change: The minimum radius of the Portable Radar is now one block
- Change: The maximum allowed signature for a Keycard Reader is now 99999
- Change: Where applicable, recipes now use the securitycraft:reinforced_stone_crafting_materials tag (similar to minecraft:stone_crafting_materials, but with the reinforced variants)
- Change: Passcodes of passcode-protected blocks and briefcases are no longer directly accessible by clients, and are thus no longer displayable using mods like Jade/TOP or the admin tool
- Change: Passcodes are now stored and compared using secure hashing functions like PBKDF2, using a randomly generated salt that is stored on the server
- Change: All occurrences of "Password" in block or item names have been switched out with "Passcode" (for example, Password-protected Chest -> Passcode-protected Chest)
- Change: The storage location of passcodes in the NBT data of Display Cases has been changed from "Passcode" to "passcode"
- Change: The Universal Key Changer can now be used by players in creative mode on any passcode-protected block or briefcase, regardless of its owner
- Change: Passcodes no longer have a maximum length restriction
- Change: Initially setting the passcode of a Briefcase now uses the same UI as inserting the passcode when opening a Briefcase
- Change: Reinforced wool and carpets can now be dyed using any color wool or carpet
- Change: The "Reset cooldown" option for alarms is now set to "true" by default (does not apply to already existing alarms)
- API: IModuleInventory#getModuleDescriptionId to make it possible to have shared descriptions
- API: Renamed Option#readFromNBT to Option#load and Option#writeToNBT to Option#save
- API: All occurrences of "password" in API class and method names have been switched out with "passcode" (for example, IPasswordProtected#getPassword -> IPasscodeProtected#getPasscode)
- API: IPasscodeProtected#setPasscode now returns a byte array, IPasscodeProtected#getPasscode now takes a byte array as its only parameter
- API: New methods IPasscodeProtected#getSaltKey, IPasscodeProtected#setSaltKey, IPasscodeProtected#loadSaltKey to get and set the block entity's salt key or read it from a block entity tag
- API: New methods IPasscodeProtected#getSalt to access the block entity's salt using the stored salt key
- API: New methods IPasscodeProtected#hashAndSetPasscode and IPasscodeProtected#loadPasscode for easier passcode management
- Fix: Jade does not properly hide blocks
- Fix: Shields do not take damage when blocking a taser that deals high enough damage
- Fix: A player shooting a guardian with a taser gets damaged by the guardian's thorns
- Fix: The death message of a player killed by a taser does not contain the player firing the taser
- Fix: Crashes when rendering some modded block entities in a Projector, or using them as a disguise
- Fix: The Sentry-/Mine Remote Access Tool screens do not show the item's custom name
- Fix: Reinforced Doors can be closed by giving them a block update
- Fix: Reinforced Doors that are next to, but don't face, each other can act as double doors
- Fix: Certain blocks don't update their indirect neighbors properly when getting destroyed while in a powered state
- Fix: The Reinforced Mangrove Button and Pressure Plate can't open reinforced doors
- Fix: Blocks cannot be placed on the side of any of SecurityCraft's doors
- Fix: Some reinforced blocks and mines can be destroyed by pistons or flowing fluids
- Fix: Reinforced Lever duplication exploit
- Fix: Several items like the Admin Tool or Universal Block Remover (and more) cannot be placed into a Display Case
- Fix: The Keycard Reader can accept signatures that are not within the allowed range
- Fix: Briefcase inventory access exploit
- Fix: The text box within the check passcode screen always places inserted characters at the end of the string rather than the cursor position
- Fix: Crash when placing any type of named passcode-protected furnace
- Fix: Iron fences don't connect to fences they should connect to
- Fix: Items carried by the cursor get deleted when closing the Universal Block Reinforcer screen
- Fix: Reinforced pistons can push vanilla's reinforced deepslate
- Fix: Some SecurityCraft blocks are displayed with the wrong color on a map
- Fix: Using tab to navigate through the SC Manual has an unintuitive order
- Fix: Reinforced cauldrons don't get updated properly when their contents change, leading to unexpected behavior
- Fix: Using pick block on reinforced cauldrons containing something doesn't work
- Fix: Reinforced hoppers can automatically validate their owner in certain cases
- Fix: Crash when trying to create a superflat world with a layer of a reinforced block
- Fix: It's impossible to close a Keypad Door that had its "Signal length" option set to 0
- Removed: Ability to use name tags on the Sentry and other certain blocks. To give them a name, rename them in an anvil before placing
- Misc.: More texture updates
[*] in Minecraft 1.19.3 and 1.19.4, these are only available if the update_1_20 datapack is enabled