From a346c8764af949ff0060647c6af48bfdf74d3e59 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 04:36:46 +0300 Subject: [PATCH 01/39] Update LaserLlama; Alternate Fighter.json --- class/LaserLlama; Alternate Fighter.json | 1829 +++++++++++++--------- 1 file changed, 1051 insertions(+), 778 deletions(-) diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index 8c21670b9b..122905ffca 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -14,7 +14,7 @@ "ProfForp#0242", "Dazzle" ], - "version": "3.2.3", + "version": "3.3.0", "color": "4f4771", "url": "https://www.gmbinder.com/share/-MSfA82gv8V69JAoqFVq" }, @@ -30,7 +30,7 @@ "ProfForp#0242", "Dazzle" ], - "version": "3.2.3", + "version": "3.3.0", "color": "4f4771", "url": "https://www.gmbinder.com/share/-MUkP55cdNMTFYMKlDUL" } @@ -46,9 +46,7 @@ "LL:4ME": "4th Degree Martial Exploit", "LL:5ME": "5th Degree Martial Exploit", "LL:QMR": "Quartermaster Rations", - "LL:TKS": "Tinker Knight Schematics", - "FS:AR": "Fighting Style; Alternate Ranger", - "FS:MC": "Fighting Style; Magus" + "LL:TKS": "Tinker Knight Schematics" }, "dependencies": { "optionalfeature": [ @@ -179,28 +177,29 @@ "featureType": [ "LL:ME" ], - "progression": [ - 0, - 2, - 3, - 3, - 4, - 4, - 5, - 5, - 6, - 6, - 7, - 7, - 8, - 8, - 9, - 9, - 10, - 10, - 10, - 10 - ] + "progression": { + "2": 2, + "3": 3, + "5": 4, + "7": 5, + "9": 6, + "11": 7, + "13": 8, + "15": 9, + "17": 10 + } + }, + { + "name": "Fighting Styles", + "featureType": [ + "FS:AF" + ], + "progression": { + "1": 1, + "6": 2, + "12": 3, + "18": 4 + } } ], "multiclassing": { @@ -584,16 +583,16 @@ ], "classFeatures": [ "Fighting Style|Alternate Fighter|LLAF|1", - "Second Wind (1)|Alternate Fighter|LLAF|1", + "Second Wind|Alternate Fighter|LLAF|1", "Martial Exploits|Alternate Fighter|LLAF|2", - "Know Your Enemy|Alternate Fighter|LLAF|3", + "Eye for Talent|Alternate Fighter|LLAF|3", { "classFeature": "Warrior Archetype|Alternate Fighter|LLAF|3", "gainSubclassFeature": true }, "Ability Score Improvement|Alternate Fighter|LLAF|4", "Extra Attack (1)|Alternate Fighter|LLAF|5", - "Action Surge (1)|Alternate Fighter|LLAF|6", + "Action Surge|Alternate Fighter|LLAF|6", { "classFeature": "Archetype Feature|Alternate Fighter|LLAF|7", "gainSubclassFeature": true @@ -609,7 +608,6 @@ "Ability Score Improvement|Alternate Fighter|LLAF|12", "Indomitable (2)|Alternate Fighter|LLAF|13", "Ability Score Improvement|Alternate Fighter|LLAF|14", - "Second Wind (2)|Alternate Fighter|LLAF|14", { "classFeature": "Archetype Feature|Alternate Fighter|LLAF|15", "gainSubclassFeature": true @@ -622,7 +620,6 @@ "gainSubclassFeature": true }, "Ability Score Improvement|Alternate Fighter|LLAF|19", - "Action Surge (2)|Alternate Fighter|LLAF|20", "Relentless|Alternate Fighter|LLAF|20" ], "subclassTitle": "Warrior Archetype", @@ -640,62 +637,58 @@ "subclassSpells": [ "blade ward (alternate)|llspell", "booming blade|tce", - "chill touch", - "control flames|xge", - "prestidigitation", - "fire bolt", "green-flame blade (alternate)|llspell", - "gust|xge", "light", "lightning lure|tce", - "mold earth|xge", "resistance (alternate)|llspell", - "shape water|xge", "shocking grasp", "sword burst (alternate)|llspell", + "tempestuous blade|llspell", "true strike (alternate)|llspell", "absorb elements|xge", - "burning hands", - "catapult|xge", + "armor of agathys", "chromatic orb", "compelled duel", - "earth tremor|xge", + "faerie fire", + "feather fall", + "fog cloud", + "grease", "hellish rebuke", + "jump (alternate)|llspell", "mage armor", "magic missile", "protection from evil and good", "searing smite (alternate)|llspell", "shield (alternate)|llspell", "thunderous smite (alternate)|llspell", - "thunderwave", - "aganazzar's scorcher|xge", + "zephyr strire|xge", + "aura of frost|llspell", + "blur", "branding smite (alternate)|llspell", - "chromatic blade|llspell", - "gust of wind", + "darkness", + "enlarge/reduce", + "invisibility", "magic weapon (alternate)|llspell", "misty step", - "protection from poison", - "scorching ray", - "shatter", - "shadow blade|xge", + "spider climb", "warding wind|xge", - "blinding smite", + "blinding smite (alternate)|llspell", "counterspell (alternate)|llspell", "dispel magic", - "elemental weapon", "fireball", - "lightning bolt", - "magic circle", + "flame arrows (alternate)|llspell", + "fly", + "lightning arrow (alternate)|llspell", "melf's minute meteors|xge", "protection from energy", + "thunder step", "banishment", "death ward", + "dimension door", "fire shield", - "freedom of movement", - "ice storm", + "greater invisibility", "otiluke's resilient sphere", - "staggering smite (alternate)|llspell", - "storm sphere|xge" + "staggering smite (alternate)|llspell" ], "spellcastingAbility": "int", "casterProgression": "1/3", @@ -993,23 +986,27 @@ "shortName": "Champion", "subclassFeatures": [ "Champion|Alternate Fighter|LLAF|Champion|LLAF|3", - "Peak Athlete|Alternate Fighter|LLAF|Champion|LLAF|7", + "Archetype Exploits|Alternate Fighter|LLAF|Champion|LLAF|5", + "Remarkable Strength|Alternate Fighter|LLAF|Champion|LLAF|7", + "Archetype Exploits|Alternate Fighter|LLAF|Champion|LLAF|9", "Devastating Critical|Alternate Fighter|LLAF|Champion|LLAF|10", "Legendary Champion|Alternate Fighter|LLAF|Champion|LLAF|18" ] }, { - "name": "Commander", + "name": "Captain", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", "page": 8, - "shortName": "Commander", + "shortName": "Captain", "subclassFeatures": [ - "Commander|Alternate Fighter|LLAF|Commander|LLAF|3", - "Strategic Command|Alternate Fighter|LLAF|Commander|LLAF|7", - "Heroic Surge|Alternate Fighter|LLAF|Commander|LLAF|10", - "Inspiring Commands|Alternate Fighter|LLAF|Commander|LLAF|15" + "Captain|Alternate Fighter|LLAF|Captain|LLAF|3", + "Archetype Exploits|Alternate Fighter|LLAF|Captain|LLAF|5", + "Strategic Command|Alternate Fighter|LLAF|Captain|LLAF|7", + "Archetype Exploits|Alternate Fighter|LLAF|Captain|LLAF|9", + "Heroic Surge|Alternate Fighter|LLAF|Captain|LLAF|10", + "Inspiring Commands|Alternate Fighter|LLAF|Captain|LLAF|15" ] }, { @@ -1021,7 +1018,9 @@ "shortName": "Knight Errant", "subclassFeatures": [ "Knight Errant|Alternate Fighter|LLAF|Knight Errant|LLAF|3", + "Archetype Exploits|Alternate Fighter|LLAF|Knight Errant|LLAF|5", "Noble Guardian|Alternate Fighter|LLAF|Knight Errant|LLAF|7", + "Archetype Exploits|Alternate Fighter|LLAF|Knight Errant|LLAF|9", "Unyielding Knight|Alternate Fighter|LLAF|Knight Errant|LLAF|10", "Perilous Charge|Alternate Fighter|LLAF|Knight Errant|LLAF|15", "Legendary Knight Errant|Alternate Fighter|LLAF|Knight Errant|LLAF|18" @@ -1036,8 +1035,10 @@ "shortName": "Marksman", "subclassFeatures": [ "Marksman|Alternate Fighter|LLAF|Marksman|LLAF|3", - "Cunning Shot|Alternate Fighter|LLAF|Marksman|LLAF|7", - "Reposition|Alternate Fighter|LLAF|Marksman|LLAF|10", + "Archetype Exploits|Alternate Fighter|LLAF|Marksman|LLAF|5", + "Quick Shot|Alternate Fighter|LLAF|Marksman|LLAF|7", + "Archetype Exploits|Alternate Fighter|LLAF|Marksman|LLAF|9", + "Tactical Reposition|Alternate Fighter|LLAF|Marksman|LLAF|10", "Reliable Shot|Alternate Fighter|LLAF|Marksman|LLAF|15", "Legendary Marksman|Alternate Fighter|LLAF|Marksman|LLAF|18" ] @@ -1049,11 +1050,76 @@ "classSource": "LLAF", "page": 9, "shortName": "Master at Arms", + "optionalfeatureProgression": [ + { + "name": "Master at Arms Exploits", + "featureType": [ + "LL:1ME" + ], + "progression": { + "3": 2 + } + }, + { + "name": "Master at Arms Exploits", + "featureType": [ + "LL:2ME" + ], + "progression": { + "5": 2 + } + }, + { + "name": "Master at Arms Exploits", + "featureType": [ + "LL:ME", + "LL:SE", + "LL:DE", + "LL:TE" + ], + "progression": { + "7": 1 + } + }, + { + "name": "Master at Arms Exploits", + "featureType": [ + "LL:1ME" + ], + "progression": { + "9": 1 + } + }, + { + "name": "Master at Arms Exploits", + "featureType": [ + "LL:ME", + "LL:SE", + "LL:DE", + "LL:TE" + ], + "progression": { + "15": 1 + } + }, + { + "name": "Master at Arms Exploits", + "featureType": [ + "LL:ME", + "LL:SE", + "LL:DE", + "LL:TE" + ], + "progression": { + "18": 1 + } + } + ], "subclassFeatures": [ "Master at Arms|Alternate Fighter|LLAF|Master at Arms|LLAF|3", "Master of Forms|Alternate Fighter|LLAF|Master at Arms|LLAF|7", "Masterful Surge|Alternate Fighter|LLAF|Master at Arms|LLAF|10", - "Warrior of Legend|Alternate Fighter|LLAF|Master at Arms|LLAF|18" + "Legendary Superiority|Alternate Fighter|LLAF|Master at Arms|LLAF|18" ] }, { @@ -1065,7 +1131,9 @@ "shortName": "Ronin", "subclassFeatures": [ "Ronin|Alternate Fighter|LLAF|Ronin|LLAF|3", + "Archetype Exploits|Alternate Fighter|LLAF|Ronin|LLAF|5", "Lordly Bearing|Alternate Fighter|LLAF|Ronin|LLAF|7", + "Archetype Exploits|Alternate Fighter|LLAF|Ronin|LLAF|9", "Unrelenting|Alternate Fighter|LLAF|Ronin|LLAF|10", "Swift Strikes|Alternate Fighter|LLAF|Ronin|LLAF|15", "Legendary Ronin|Alternate Fighter|LLAF|Ronin|LLAF|18" @@ -1078,11 +1146,26 @@ "classSource": "LLAF", "page": 9, "shortName": "Runecarver", + "optionalfeatureProgression": [ + { + "name": "Runecarver Rune", + "featureType": [ + "LL:RNA" + ], + "progression": { + "3": 1, + "7": 2, + "10": 3, + "15": 4, + "18": 5 + } + } + ], "subclassFeatures": [ "Runecarver|Alternate Fighter|LLAF|Runecarver|LLAF|3", "Runic Ward|Alternate Fighter|LLAF|Runecarver|LLAF|7", - "Unyielding|Alternate Fighter|LLAF|Runecarver|LLAF|10", - "Ancient Insight|Alternate Fighter|LLAF|Runecarver|LLAF|15", + "Unyielding Fortitude|Alternate Fighter|LLAF|Runecarver|LLAF|10", + "Elder Insight|Alternate Fighter|LLAF|Runecarver|LLAF|15", "Legendary Runecarver|Alternate Fighter|LLAF|Runecarver|LLAF|18" ] }, @@ -1095,8 +1178,9 @@ "shortName": "Shadowdancer", "subclassFeatures": [ "Shadowdancer|Alternate Fighter|LLAF|Shadowdancer|LLAF|3", - "Shade Strike|Alternate Fighter|LLAF|Shadowdancer|LLAF|7", - "Umbral Voyage|Alternate Fighter|LLAF|Shadowdancer|LLAF|7", + "Archetype Exploits|Alternate Fighter|LLAF|Shadowdancer|LLAF|5", + "Transfer Consciousness|Alternate Fighter|LLAF|Shadowdancer|LLAF|7", + "Archetype Exploits|Alternate Fighter|LLAF|Shadowdancer|LLAF|9", "Dark Sacrifice|Alternate Fighter|LLAF|Shadowdancer|LLAF|10", "Restorative Shadows|Alternate Fighter|LLAF|Shadowdancer|LLAF|15", "Legendary Shadowdancer|Alternate Fighter|LLAF|Shadowdancer|LLAF|18" @@ -1183,6 +1267,81 @@ "className": "Alternate Fighter", "classSource": "LLAF", "page": 11, + "subclassSpells": [ + "catapult|xge", + "cause fear|xge", + "armor of agathys", + "charm person", + "command", + "dissonant whispers", + "ethereal anchor|llspell", + "tasha's hideous laughter", + "id insinuation|llspell", + "jump (alternate)|llspell", + "magic missile", + "shield (alternate)|llspell", + "sleep", + "blindness/deafness", + "blur", + "calm emotions", + "crown of madness", + "detect thoughts", + "levitate", + "mind spike|xge", + "tasha's mind whip|tce", + "mirror image", + "mystic spear|llspell", + "phantasmal force", + "suggestion", + "blink", + "cerebral blast|llspell", + "clairvoyance", + "enemies abound|xge", + "fear", + "feign death", + "hypnotic pattern (alternate)|llspell", + "intellect fortress|tce", + "major image", + "nondetection", + "sending", + "slow", + "spectral passage|llspell", + "tongues", + "water walk", + "arcane eye", + "charm monster|xge", + "compulsion", + "confusion", + "dimension door", + "ego scourge|llspell", + "freedom of movement", + "phantasmal killer", + "Otiluke's Resilient Sphere" + ], + "spellcastingAbility": "int", + "casterProgression": "1/3", + "spellsKnownProgression": [ + 0, + 0, + 2, + 2, + 3, + 3, + 4, + 4, + 5, + 5, + 6, + 6, + 7, + 7, + 8, + 8, + 9, + 9, + 10, + 10 + ], "shortName": "Mystic", "subclassTableGroups": [ { @@ -1249,52 +1408,52 @@ "2nd" ], [ - 5, + 6, 5, "2nd" ], [ - 5, + 6, 6, "2nd" ], [ - 6, + 7, 6, "3rd" ], [ - 6, + 7, 6, "3rd" ], [ - 6, + 8, 7, "3rd" ], [ - 6, + 8, 7, "3rd" ], [ - 7, + 9, 7, "3rd" ], [ - 7, + 9, 7, "3rd" ], [ - 7, + 10, 8, "4th" ], [ - 7, + 10, 8, "4th" ] @@ -1305,7 +1464,7 @@ "Mystic|Alternate Fighter|LLAF|Mystic|LLAF:E|3", "Phase Step|Alternate Fighter|LLAF|Mystic|LLAF:E|7", "Inscrutable Mind|Alternate Fighter|LLAF|Mystic|LLAF:E|10", - "Psionic Ward|Alternate Fighter|LLAF|Mystic|LLAF:E|15", + "Mental Ward|Alternate Fighter|LLAF|Mystic|LLAF:E|15", "Legendary Mystic|Alternate Fighter|LLAF|Mystic|LLAF:E|18" ] }, @@ -1345,6 +1504,21 @@ "className": "Alternate Fighter", "classSource": "LLAF", "page": 14, + "optionalfeatureProgression": [ + { + "name": "Enchanted Shots", + "featureType": [ + "LL:ASA" + ], + "progression": { + "3": 1, + "7": 2, + "10": 3, + "15": 4, + "18": 5 + } + } + ], "shortName": "Sylvan Archer", "subclassFeatures": [ "Sylvan Archer|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3", @@ -1632,111 +1806,15 @@ { "name": "Fighting Style", "source": "LLAF", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "className": "Alternate Fighter", "classSource": "LLAF", "page": 2, "level": 1, "entries": [ - "At 1st level, choose the Fighting Style from the options below that best reflect your martial training and skill with weapons. You cannot select a Fighting Style more than once, even if a feature allows you to select an additional Fighting Style.", - "Whenever you gain a level in this class, you can switch your Fighting Style for another Fighting Style of your choice.", - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Archery|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Classical Swordplay|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Defensive Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Dual Wielding|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Featherweight Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Great Weapon Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Blind Warrior|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Heavyweight Fighting|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Improvised Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Mariner|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Melee Marksman|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Mountaineer|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Mounted Warrior|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Pit Fighting|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Protector|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Shield Warrior|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Standard Bearer|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Strongbow|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Brawler|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Versatile Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Wrestler|LLAF:E" - } - ] - }, + "At 1st level, you learn one Fighting Style of your choice from the list at the end of this class description. You cannot learn a Fighting Style more than once, even if another feature allows you to learn an additional Fighting Style.", + "If a Fighting Style has prerequisites, like a skill proficiency or a minimum Ability Score or Fighter level, you can learn it at the same time that you meet all of its prerequisites. Each time you gain a Fighter level, you can replace a Fighting Style you know with another Fighting Style of your choice.", + "At certain levels, you learn more Fighting Styles, as shown in the Fighting Style column of the Fighter table above.", { "type": "inset", "name": "Alternate Rule: Style Re-Training", @@ -1747,7 +1825,7 @@ ] }, { - "name": "Second Wind (1)", + "name": "Second Wind", "source": "LLAF", "foundryImg": "icons/magic/life/heart-glowing-red.webp", "className": "Alternate Fighter", @@ -1755,26 +1833,14 @@ "page": 3, "level": 1, "entries": [ - "Starting at 1st level, you can use a bonus action to regain hit points equal to {@dice 1d10} + your fighter level. Once you do so, you must finish a short or long rest before you can do so again.", - "When you reach 14th level in this class, you can use your Second Wind feature twice between each short or long rest." - ] - }, - { - "name": "Second Wind (2)", - "source": "LLAF", - "foundryImg": "icons/magic/life/heart-glowing-red.webp", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 3, - "level": 14, - "entries": [ - "At 14th level, you can use your Second Wind twice before you must finish a short or long rest." + "You can fight on where lesser warriors would fail. Also at 1st level, you can use your bonus action to regain hit points equal to 1d10 + your Constitution modifier (minimum of 0).", + "You can use this feature a number of times equal to your Constitution modifier (a minimum of once) per long rest, and you regain one expended use when you finish a short rest." ] }, { "name": "Martial Exploits", "source": "LLAF", - "foundryImg": "icons/weapons/swords/sword-guard-steel-green.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "page": 3, @@ -1790,8 +1856,9 @@ "name": "Exploits Known", "page": 3, "entries": [ - "You know two {@filter Exploits|optionalfeatures|feature type=LL:ME} of your choice from the list at the end of this class. The Exploits Known column of the Fighter table shows when you learn more Exploits of your choice. To learn an Exploit you must meet any prerequisites it may have, like a minimum Ability Score or a minimum fighter level.", - "Whenever you gain a fighter level, you can replace one of the Exploits you know with another {@filter Exploit|optionalfeatures|feature type=LL:ME} of your choice." + "You know two {@filter Exploits|optionalfeatures|feature type=LL:ME} of your choice from the list at the end of this class. To learn an Exploit you must meet any prerequisites it has.", + "You learn additional {@filter Martial Exploits|optionalfeatures|feature type=LL:ME}of your choice as you gain levels in this class, as shown in the Exploits Known column.", + "Lastly, whenever you gain a Fighter level, you can replace one of the Martial Exploits you know with another Martial Exploit of your choice." ] }, { @@ -1799,7 +1866,7 @@ "name": "Saving Throws", "page": 3, "entries": [ - "If an Exploit requires a creature to make a saving throw, your Exploit saving throw DC is calculated as follows:", + "If one of your Exploits requires a creature to make a saving throw, the Exploit saving throw DC is calculated based on your Strength or Dexterity. Once you choose which ability score to use, it cannot be changed:", { "type": "abilityDc", "name": "Exploit", @@ -1821,20 +1888,22 @@ "page": 3, "level": 2, "entries": [ - "The Fighter table shows the number of Exploit Dice you have to perform any Exploits you know. Most Exploits require you to expend these Dice in order to use them. You can only use one Exploit per attack, ability check, or saving throw, and you regain all Exploit Dice when you finish a short or long rest.", - "Your Exploit Dice begin as {@dice d6}s, and increase in size as you gain levels in this class, as indicated in the Fighter table." + "The Fighter table shows the number of Exploit Dice you have to perform any Exploits you know. Most Exploits require you to expend Exploit Dice to use them. You can only use one Exploit per weapon attack, ability check, or saving throw, and you regain expended Exploit Dice when you finish a short or long rest.", + "Your Exploit Dice begin as {@dice d6}s, and increase in size as you gain levels in this class, as indicated in the Fighter table.", + "When adding an Exploit Die to a roll, always roll your Exploit Die and add it to the result." ] }, { - "name": "Know Your Enemy", + "name": "Eye for Talent", "source": "LLAF", - "foundryImg": "icons/magic/light/explosion-star-blue.webp", + "foundryImg": "icons/magic/perception/orb-crystal-ball-scrying-blue.webp", "className": "Alternate Fighter", "classSource": "LLAF", "page": 4, "level": 3, "entries": [ - "Beginning at 3rd level, you can measure the skills of others in comparison to your own. As an action, choose a creature you can see within 60 feet. You learn if it is your equal, superior, or inferior in regards to one of the following attributes:", + "Starting at 3rd level, you can evaluate the combat potential of creatures. As a bonus action, you can take the Search action, targeting a creature you can see within 30 feet (DC = 8 + its Challenge Rating). If you have hit this creature with a weapon attack, you add your Fighter level to your ability check.", + "Each time you succeed on this ability check, you learn one of the following characteristics of your choice:", { "type": "table", "colStyles": [ @@ -1844,24 +1913,18 @@ "rows": [ [ "Armor Class", - "Strength Score" - ], - [ - "Current or Total Hit Points", - "Dexterity Score" + "Highest Ability Score" ], [ - "Proficiency Bonus", - "Constitution Score" + "Condition Immunities", + "Lowest Ability Score" ], [ - "Fighter Class Levels", - "Exploits Known" + "Damage Resistances & Immunities", + "One Special Feature (Spellcasting, Exploits, etc.)" ] ] - }, - "Once you learn something about a creature, you can't use this feature on that creature again until you finish a long rest.", - "When you reach 14th level, you can use this feature to learn of your foe's strengths through battle. Once per turn, you can use this feature when you hit with a weapon attack, and you can use this feature to learn three things about a creature between each short or long rest." + } ] }, { @@ -1872,7 +1935,7 @@ "page": 4, "level": 3, "entries": [ - "At 3rd level, choose the Warrior Archetype from the options below that best represents your skills and training: Arcane Knight, Champion, Commander, Marksman, or Master at Arms.", + "At 3rd level, choose the Warrior Archetype from the options below that best represents your skills and training: Arcane Knight, Champion, Captain, Marksman, or Master at Arms.", "Also included at the end of this class are Archetypes inspired by official options for Fighters: Sylvan Archer, Knight Errant, Shadowdancer, Ronin, and Runecarver.", "Your Warrior Archetype grants you features at 3rd level and again at 7th, 10th, 15th, and 18th levels.", { @@ -2010,7 +2073,7 @@ "page": 4, "level": 5, "entries": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn.", + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, if you use your action to Dash, Disengage, or Dodge, you can make one weapon attack as a bonus action on that turn.", "When you reach certain levels in this class, the number of attacks you can make as part of your Attack action increases; at 11th level (3 attacks) and at 17th level (4 attacks)." ] }, @@ -2026,19 +2089,6 @@ "At 11th level, you can attack three times whenever you take the {@action Attack} action on your turn." ] }, - { - "name": "Martial Superiority", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "foundryImg": "icons/sundries/gaming/chess-rook-gray.webp", - "level": 11, - "entries": [ - "Your martial skill eclipses even that of professional warriors. Starting at 11th level, whenever you use your Second Wind feature you regain one of your expended Exploit Dice.", - "Also, you regain all Expended Exploit dice if you spend 10 minutes doing only activity that would be part of a short rest." - ] - }, { "name": "Extra Attack (3)", "source": "LLAF", @@ -2052,7 +2102,7 @@ ] }, { - "name": "Action Surge (1)", + "name": "Action Surge", "source": "LLAF", "foundryImg": "icons/skills/melee/weapons-crossed-swords-yellow.webp", "className": "Alternate Fighter", @@ -2065,28 +2115,28 @@ ] }, { - "name": "Action Surge (2)", + "name": "Indomitable (1)", "source": "LLAF", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-yellow.webp", + "foundryImg": "icons/magic/control/buff-luck-fortune-gold.webp", "className": "Alternate Fighter", "classSource": "LLAF", "page": 4, - "level": 20, + "level": 9, "entries": [ - "At 20th level, you can use your Action Surge feature twice per short or long rest, but only once per turn." + "Your fighting spirit allows you to grasp success from the jaws of defeat. Beginning at 9th level, when you fail a saving throw, you can choose to succeed instead. Once you use this feature you must finish a long rest before you can use it again.", + "At certain fighter levels you can use this feature additional times between each long rest. You can use this feature twice starting at 13th level, and three times starting at 17th level." ] }, { - "name": "Indomitable (1)", + "name": "Martial Superiority", "source": "LLAF", - "foundryImg": "icons/magic/control/buff-luck-fortune-gold.webp", "className": "Alternate Fighter", "classSource": "LLAF", "page": 4, - "level": 9, + "foundryImg": "icons/sundries/gaming/chess-rook-gray.webp", + "level": 11, "entries": [ - "Your fighting spirit allows you to grasp success from the jaws of defeat. Beginning at 9th level, when you fail a saving throw, you can choose to succeed instead. Once you use this feature you must finish a long rest before you can use it again.", - "At certain fighter levels you can use this feature additional times between each long rest. You can use this feature twice starting at 13th level, and three times starting at 17th level." + "The chaos and thrill of battle fuels you. Starting at 11th level, you regain one expended Exploit Die at the beginning of each of your turns in combat, so long as you are not Incapacitated." ] }, { @@ -2122,8 +2172,8 @@ "page": 4, "level": 20, "entries": [ - "At 20th level, your skills in combat are those of legend. When you roll initiative, you regain all expended Exploit Dice.", - "Also, if you start your turn with no Exploit Dice remaining, you immediately regain one of your expended Exploit Dice." + "At 20th level, your combat skills are those of legend and myth. You regain all expended Exploit Dice when you roll initiative.", + "You are also no longer limited to using 3rd-degree Exploits once between each short or long rest. However, you can only use one 3rd-degree Exploit during each round of combat." ] } ], @@ -2141,7 +2191,7 @@ "Arcane Knights supplement their skill with the armaments of war with arcane knowledge. Compared to mages who study only magic, Arcane Knights can only produce minor spells, but, when combined with their deadly skill with the weapons of warfare, these minor spells become potent enhancements.", { "type": "refSubclassFeature", - "subclassFeature": "Weapon Bond|Alternate Fighter|LLAF|Arcane Knight|LLAF|3" + "subclassFeature": "Enchanted Armaments|Alternate Fighter|LLAF|Arcane Knight|LLAF|3" }, { "type": "refSubclassFeature", @@ -2211,7 +2261,7 @@ ] }, { - "name": "Weapon Bond", + "name": "Enchanted Armaments", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", @@ -2221,16 +2271,8 @@ "foundryImg": "icons/weapons/swords/sword-broad-serrated-blue.webp", "level": 3, "entries": [ - "At 3rd level, you can magically bond yourself to your weapon. At the end of a short or long rest, you can touch a weapon, forging a magical bond between you and that weapon.", - "You cannot be disarmed of a bonded weapon unless you are {@condition incapacitated}. If it is on the same plane of existence, you can use a bonus action to instantly summon it to you. It can be used as a spellcasting focus for your Arcane Knight spells.", - "You can have up to two bonded weapons at any one time, though, they must be summoned one at a time. If you bond a third weapon, you break the bond with one of the other two.", - { - "type": "inset", - "name": "Master Sword & Spell!", - "entries": [ - "Interested in playing a true master of both sword and spell? Check out the {@link Magus Class|https://www.gmbinder.com/share/-Mslo6ktmq1Yg5WTSjDQ}, the arcane half-caster companion to the paladin and ranger!" - ] - } + "You magically bond yourself to your armaments of war. Over the course of 1-hour, which can be during a short or long rest, you can perform a ritual to bond with a weapon or shield that you are touching. You can have two such objects bound. If you perform this ritual again, you must release one object.", + "So long as they are on the same plane of existence as you, you can use your bonus action to conjure one or both objects, instantly donning them. You can use either of these objects as a spellcasting focus, and you cannot be disarmed of them." ] }, { @@ -2245,7 +2287,7 @@ "level": 7, "header": 2, "entries": [ - "You can seamlessly weave minor spells with weapon attacks. When you use your action to cast an Arcane Knight spell you can make a weapon attack as a bonus action on that turn." + "You can seamlessly weave minor spells with weapon attacks. When you use your action to cast an Arcane Knight spell you can make one weapon attack as a bonus action on that turn." ] }, { @@ -2260,7 +2302,8 @@ "level": 10, "header": 2, "entries": [ - "Your weapons weaken a creature's resistance to your magic. Starting at 10th level, when you hit a creature with a weapon attack, it has disadvantage on the next saving throw it makes against a spell cast by you, before the end of your next turn." + "Your weapons are enchanted to undercut defenses against your spells. Whenever you hit a creature with an Enchanted Armament attack, the creature has disadvantage on the first saving throw you force it to make against one of your Arcane Knight spells before the end of your next turn.", + "Also, when you hit a target with an Enchanted Armament attack, you can change the damage type of your weapon to match the damage type of an Arcane Knight spell you know." ] }, { @@ -2275,7 +2318,7 @@ "level": 15, "header": 2, "entries": [ - "Starting at 15th level, when you use your Action Surge, you can teleport up to 30 feet to an unoccupied space you can see. You can teleport before or after the additional action." + "Drawing upon your stamina triggers a burst of magic. Each time you use Action Surge, you can teleport up to 30 feet to an unoccupied space you can see. You can choose to teleport before or after the additional action from your Action Surge." ] }, { @@ -2290,7 +2333,8 @@ "level": 18, "header": 2, "entries": [ - "You expertly weave spell and sword together. When you take the Attack action on your turn, you can cast an Arcane Knight spell with a casting time of one action in place of one attack." + "You expertly weave spell and sword together. When you take the Attack action on your turn, you can cast an Arcane Knight spell with a casting time of one action in place of one attack.", + "You can still use any Arcane Knight spells you know with a casting time of one attack (such as {@spell lightning lure (alternate)|llspell}) as normal." ] }, { @@ -2310,7 +2354,7 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Remarkable Strength|Alternate Fighter|LLAF|Champion|LLAF|3" + "subclassFeature": "Peak Athlete|Alternate Fighter|LLAF|Champion|LLAF|3" }, { "type": "refSubclassFeature", @@ -2321,7 +2365,7 @@ { "name": "Champion Exploits", "source": "LLAF", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", @@ -2355,11 +2399,25 @@ "{@optfeature mythic athleticism|LLExploits}" ] ] - } - ] - }, - { - "name": "Mighty Warrior", + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Feat of Strength|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "ruthless strike|LLExploits" + } + ] + } + ] + }, + { + "name": "Mighty Warrior", "source": "LLAF", "className": "Alternate Fighter", "foundryImg": "icons/weapons/axes/axe-battle-green.webp", @@ -2369,38 +2427,90 @@ "page": 6, "level": 3, "entries": [ - "You raw physical might enhances your attacks. Your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.", - "At 15th level, your critical hit range increases again, and you score a critical hit on a roll of 18-20 on the d20." + "The raw physical might you have cultivated enhances your attacks. Your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.", + "At 15th level, this critical hit range increases again and your weapon attacks score a critical hit on a d20 roll of 18 through 20 on the d20." ] }, { - "name": "Remarkable Strength", + "name": "Peak Athlete", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "foundryImg": "icons/creatures/mammals/ox-buffalo-horned-green.webp", + "foundryImg": "icons/creatures/invertebrates/ant-strength-green.webp", "subclassSource": "LLAF", "subclassShortName": "Champion", "page": 6, "level": 3, "header": 2, "entries": [ - "You easily perform feats of raw strength and endurance that would seem impossible. Whenever you make a Strength or Constitution ability check or saving throw you gain a bonus to your roll equal to one roll of your Exploit Die." + "You are a paragon of athleticism. You gain proficiency in Athletics, and you gain a climbing speed and swimming speed equal to your walking speed.", + "If you were already proficient in Athletics, you gain proficiency in another Fighter class skill." ] }, { - "name": "Peak Athlete", + "name": "Archetype Exploits", "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", - "foundryImg": "icons/creatures/invertebrates/ant-strength-green.webp", + "subclassSource": "LLAF", + "subclassShortName": "Champion", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "concussive blow|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "heroic will|LLExploits" + } + ] + } + ] + }, + { + "name": "Remarkable Strength", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "foundryImg": "icons/creatures/mammals/ox-buffalo-horned-green.webp", "subclassSource": "LLAF", "subclassShortName": "Champion", "page": 6, "level": 7, "header": 2, "entries": [ - "You easily perform Your physical abilities are peerless. You gain a climbing and swimming speed equal to your walking speed, and when you use Second Wind you gain the benefits of the Dash action.eats of raw strength and endurance that would seem impossible. Whenever you make a Strength or Constitution ability check or saving throw you gain a bonus to your roll equal to one roll of your Exploit Die." + "Your physical abilities are unrivaled by normal mortals. When you make a Strength or Constitution ability check or saving throw, you can use {@optfeature feat of strength|LLExploits} or {@optfeature heroic fortitude|LLExploits} without expending an Exploit Die.", + "Used this way, {@optfeature feat of strength|LLExploits} counts as if you spent one Exploit Die, though you can add Exploit Dice to it." + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Champion", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "mythic athleticism|LLExploits" + } + ] + } ] }, { @@ -2415,7 +2525,7 @@ "level": 10, "header": 2, "entries": [ - "Whenever you score a critical hit with a weapon attack you can deal additional damage equal to your Fighter level.", + "Whenever you score a critical hit with a weapon attack you deal bonus damage equal to your Fighter level.", "At 15th level, when you score a critical hit with a weapon attack, you can maximize the damage instead of rolling. Once you do you must finish a long rest before you can do so again." ] }, @@ -2431,47 +2541,45 @@ "level": 18, "header": 2, "entries": [ - "You are a nearly perfect specimen of physical vigor, and have become exceedingly hard to kill. Starting at 18th level, if you start your turn with half of your hit points or less remaining, you regain hit points equal to 5 + your Constitution modifier.", - "You do not regain any hit points if you are at 0 hit points." + "You are a nearly perfect physical specimen and have become exceedingly hard to kill. If you begin your turn with less than half of your hit points remaining, but at least 1 hit point, you regain hit points equal to 5 + your Constitution modifier." ] }, { - "name": "Commander", + "name": "Captain", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", - "subclassShortName": "Commander", + "subclassShortName": "Captain", "page": 7, "level": 3, "entries": [ - "Not all fighters rely solely on themselves in battle, some use their deep knowledge of battlefield tactics to coordinate their allies. Commanders are warriors who lead from the front of the battle, issuing orders and inspiring greatness in others by their own brave deeds. By their presence, a Commander can transform an unorganized militia into a deadly fighting force.", + "Not all fighters rely solely on themselves in battle, some use their deep knowledge of battlefield tactics to coordinate their allies. Captains are warriors who lead from the front of the battle, issuing orders and inspiring greatness in others by their own brave deeds. By their presence, a Captain can transform an unorganized militia into a deadly fighting force.", { "type": "refSubclassFeature", - "subclassFeature": "Commander Exploits|Alternate Fighter|LLAF|Commander|LLAF|3|LLAF" + "subclassFeature": "Captain Exploits|Alternate Fighter|LLAF|Captain|LLAF|3|LLAF" }, { "type": "refSubclassFeature", - "subclassFeature": "Student of War|Alternate Fighter|LLAF|Commander|LLAF|3|LLAF" + "subclassFeature": "Student of War|Alternate Fighter|LLAF|Captain|LLAF|3|LLAF" } ] }, { - "name": "Commander Exploits", + "name": "Captain Exploits", "source": "LLAF", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", - "subclassShortName": "Commander", + "subclassShortName": "Captain", "page": 7, "level": 3, "entries": [ - "You learn certain Tactical Exploits from the {@link warlord class|https://www.gmbinder.com/share/-MrUNf61qoDb0Csw8a9r} at the fighter levels noted in the table below. They don't count against your total number of Exploits Known. Each time you gain a level, you can replace one of the Exploits you learned from this feature with a Tactical Exploit of your choice.", - "If a Tactical Exploit has a warlord level prerequisite, you can learn it if your fighter level meets that prerequisite. Some Tactical Exploits require a Leadership modifier. Choose either Intelligence, Wisdom, or Charisma to be your Leadership modifier for these Exploits.", + "You learn certain Tactical Exploits from the Warlord Class at the Fighter levels noted in the table below. These Exploits do not count against your total number of Exploits Known:", { "type": "table", - "caption": "Commander Exploits", + "caption": "Captain Exploits", "colLabels": [ "Fighter Level", "Exploits" @@ -2483,17 +2591,113 @@ "rows": [ [ "3rd", - "attack order, defensive order" + "{@optfeature attack order|LLExploits}, {@optfeature defensive order|LLExploits}" ], [ "5th", - "enlivening order, surprise attack" + "{@optfeature enlivening order|LLExploits}, {@optfeature surprise attack|LLExploits}" ], [ "9th", - "tactical reposition" + "{@optfeature tactical reposition|LLExploits}" ] ] + }, + "Tactical Exploits from this feature use the following rules:", + { + "type": "entries", + "name": "Replacing these Exploits", + "entries": [ + "Each time you gain a level in this class, you can replace one Tactical Exploit you learned through this feature with another Tactical Exploit of the same degree. If a Tactical Exploit has a Warlord level prerequisite, you can learn it if your Fighter level meets that prerequisite." + ] + }, + { + "type": "entries", + "name": "Leadership Modifier", + "entries": [ + "Some Tactical Exploits require a Leadership modifier. Choose your Intelligence, Wisdom, or Charisma as your Leadership modifier for these Exploits." + ] + }, + { + "type": "entries", + "name": "Leadership save DC", + "page": 3, + "entries": [ + "When you force a creature to make a saving throw to resist one of your Tactical Exploits, you use your Leadership modifier to calculate the Save DC:", + { + "type": "abilityDc", + "name": "Exploit", + "attributes": [ + "int", + "wis", + "cha" + ] + } + ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "attack order|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "defensive order|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Captain", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "enlivening order|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "surprise attack|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Captain", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "tactical reposition|LLExploits" + } + ] } ] }, @@ -2504,11 +2708,12 @@ "classSource": "LLAF", "foundryImg": "icons/sundries/gaming/chess-pawn-white-pink.webp", "subclassSource": "LLAF", - "subclassShortName": "Commander", + "subclassShortName": "Captain", "page": 7, "level": 3, "entries": [ - "You have studied the strategy of both politics and war. You gain proficiency in either History, Insight, or Persuasion, and whenever you make an ability check with that skill you gain a bonus to your roll equal to one roll of your Exploit Die." + "You have studied strategies of both politics and war. You gain proficiency in one of the following skills: Deception, History, Insight, or Persuasion.", + "Whenever you make an ability check with the chosen skill you gain a bonus to your roll equal to your Exploit Die." ] }, { @@ -2518,12 +2723,12 @@ "foundryImg": "icons/magic/life/cross-area-circle-green-white.webp", "classSource": "LLAF", "subclassSource": "LLAF", - "subclassShortName": "Commander", + "subclassShortName": "Captain", "page": 7, "level": 7, "header": 2, "entries": [ - "You can organize your allies even as you fight. When you use Second Wind, you can choose up to three creatures within 30 feet that can see or hear you to regain hit points equal to one roll of your Exploit Die + your Leadership modifier." + "Your determination in the face of danger inspires your allies to fight on. Whenever you use Second Wind, you can choose up to three other creatures within 30 feet of you who can see or hear you to also regain hit points equal to your Leadership modifier (minimum of 1) + your Exploit Die." ] }, { @@ -2533,13 +2738,12 @@ "foundryImg": "icons/magic/lightning/fist-unarmed-strike-blue-green.webp", "classSource": "LLAF", "subclassSource": "LLAF", - "subclassShortName": "Commander", + "subclassShortName": "Captain", "page": 7, "level": 10, "header": 2, "entries": [ - "When you use Action Surge, you can choose another creature within 30 feet that can see or hear you. It can use its reaction to move up to its full speed without provoking opportunity attacks and then make a single weapon attack.", - "At 18th level, you can target two creatures with this feature." + "When you use Action Surge, you can choose another creature within 30 feet that can see or hear you. It can use its reaction to move up to its speed without provoking opportunity attacks and then make a single weapon attack." ] }, { @@ -2549,12 +2753,28 @@ "classSource": "LLAF", "foundryImg": "icons/magic/control/control-influence-crown-gold.webp", "subclassSource": "LLAF", - "subclassShortName": "Commander", + "subclassShortName": "Captain", "page": 7, "level": 15, "header": 2, "entries": [ - "Once per turn when you use a Tactical Exploit that targets at least one friendly creature, one target of your choice gains temporary hit points equal to your Leadership modifier." + "Once per turn when you use a Tactical Exploit that targets at least one friendly creature, one target of that Exploit gains temporary hit points equal to your Leadership modifier." + ] + }, + { + "name": "Legendary Captain", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "foundryImg": "icons/commodities/treasure/crown-gold-laurel-wreath.webp", + "subclassSource": "LLAF", + "subclassShortName": "Captain", + "page": 7, + "level": 18, + "header": 2, + "entries": [ + "Your bravery and tactical ability rank you amongst the most successful military leaders of the age. At the end of a long rest, you can replace any number of your Captain Exploits with Tactical Exploits of the same degree.", + "Finally, whenever you use Heroic Surge, you can target up to two creatures within range." ] }, { @@ -2574,11 +2794,11 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Elite Training|Alternate Fighter|LLAF|Marksman|LLAF|3|LLAF" + "subclassFeature": "Elite Reflexes|Alternate Fighter|LLAF|Marksman|LLAF|3|LLAF" }, { "type": "refSubclassFeature", - "subclassFeature": "Marksman's Focus|Alternate Fighter|LLAF|Marksman|LLAF|3|LLAF" + "subclassFeature": "Deadly Focus|Alternate Fighter|LLAF|Marksman|LLAF|3|LLAF" }, { "type": "inset", @@ -2592,7 +2812,7 @@ { "name": "Marksman Exploits", "source": "LLAF", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", @@ -2615,23 +2835,88 @@ "rows": [ [ "3rd", - "{@optfeature arresting strike|LLExploits}, {@optfeature inquisitive eye|LLExploits}" + "{@optfeature precision strike|LLExploits}, {@optfeature inquisitive eye|LLExploits}" ], [ "5th", - "{@optfeature crippling strike|LLExploits}, {@optfeature volley|LLExploits}" + "{@optfeature martial focus|LLExploits}, {@optfeature volley|LLExploits}" ], [ "9th", "{@optfeature thunderous shot|LLExploits}" ] ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "inquisitive eye|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "precision strike|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Marksman", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "martial focus|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "volley|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Marksman", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "thunderous shot|LLExploits" + } + ] } ] }, { - "name": "Elite Training", + "name": "Elite Reflexes", "source": "LLAF", + "foundryImg": "icons/creatures/mammals/cat-hunched-glowing-red.webp", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", @@ -2639,11 +2924,11 @@ "page": 8, "level": 3, "entries": [ - "Your training has enhanced your reaction times. Starting at 3rd level, when you make a Dexterity check or saving throw, you can expend an Exploit Die and add it to your roll. You can do so after you roll, but before you know if you succeed or fail." + "Your reaction times are enhanced by your talent and training. Whenever you are forced to make a Dexterity check or saving throw, you gain a bonus to your roll equal to your Exploit Die." ] }, { - "name": "Marksman's Focus", + "name": "Deadly Focus", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", @@ -2665,7 +2950,7 @@ ] }, { - "name": "Cunning Shot", + "name": "Quick Shot", "source": "LLAF", "className": "Alternate Fighter", "foundryImg": "icons/skills/ranged/projectile-strike-impale-gray.webp", @@ -2676,12 +2961,12 @@ "level": 7, "header": 2, "entries": [ - "You react to danger at a moment's notice. Beginning at 7th level, you add your proficiency bonus to your Initiative rolls.", - "You have also learned to identify and exploit even the smallest weak points in your enemy's defenses. Your attacks with ranged weapons ignore resistance to piercing damage." + "You react to danger without delay. You add your Proficiency Bonus to initiative rolls so long as you are not incapacitated.", + "Moreover, when you roll initiative and are not surprised, you can use your reaction to make one ranged weapon attack before any other creatures have a chance to act in combat." ] }, { - "name": "Reposition", + "name": "Tactical Reposition", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", @@ -2692,7 +2977,7 @@ "level": 10, "header": 2, "entries": [ - "Starting at 10th level, when you use your Second Wind, your speed increases by 10 feet and any opportunity attacks targeting you have disadvantage until the end of your turn." + "Your talents and training allow you to move about in battle to setup the perfect shot. Whenever you use your Second Wind, you gain the benefits of the Disengage action and your speed increases by 10 feet until the end of your current turn." ] }, { @@ -2708,7 +2993,7 @@ "header": 2, "entries": [ "You make even impossible shots with ease. Your normal and long range for ranged weapon attacks increases by a number of feet equal to 10 times your Fighter level.", - "Also, once per turn, when you have advantage on a ranged weapon attack, you can forgo advantage and make one additional ranged weapon attack against it." + "Also, once per turn when you have advantage on a ranged weapon attack, you can forgo your advantage to instead make one additional ranged weapon attack as part of that action." ] }, { @@ -2723,7 +3008,7 @@ "level": 18, "header": 2, "entries": [ - "Your marksmanship is supernaturally accurate. When you Focus, the benefits last for 1 minute, and you have advantage on all ranged weapon attacks for the duration. Finally, your speed is only reduced to 10 feet. At the start of your turn you can end your Focus (no action required)." + "Your marksmanship rivals the great deities and demigods of the hunt. When you use Deadly Focus, your speed is reduced to 10 feet instead of 0, and you have advantage on all ranged weapon attack rolls while your Focus lasts." ] }, { @@ -2740,13 +3025,21 @@ { "type": "refSubclassFeature", "subclassFeature": "Advanced Technique|Alternate Fighter|LLAF|Master at Arms|LLAF|3|LLAF" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Combat Theorist|Alternate Fighter|LLAF|Master at Arms|LLAF|3|LLAF" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Student of Battle|Alternate Fighter|LLAF|Master at Arms|LLAF|3|LLAF" } ] }, { - "name": "Advanced Technique", + "name": "Student of Battle", "source": "LLAF", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/sundries/gaming/dice-runed-brown.webp", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", @@ -2754,11 +3047,10 @@ "page": 8, "level": 3, "entries": [ - "Your ability to learn and execute martial techniques exceeds that of most other warriors and even other trained Fighters. You gain the following benefits to your Fighter features:", + "Your ability to learn and execute martial techniques exceeds that of most other warriors, and even other trained Fighters. You gain the following benefits to your Fighter features:", { "type": "entries", "name": "Exploits", - "page": 5, "entries": [ "You learn two 1st-degree Martial Exploits of your choice from the list at the end of this class. These Exploits do not count against your total number of Exploits Known.", "You learn additional Martial Exploits following the same rules at certain levels: at 5th level you learn two 2nd-degree Exploits, and at 9th level you learn one 3rd-degree Exploit." @@ -2767,27 +3059,45 @@ { "type": "entries", "name": "Exploit Dice", - "page": 5, "entries": [ "Your total number of Exploit Dice increases by 1, and all of your Exploit Dice increase to become d8s.", "At certain Fighter levels your Exploit Dice increase again; at 5th level they are d10s, and at 11th level they are d12s." ] - }, - { - "type": "entries", - "name": "Fighting Styles", - "page": 5, - "entries": [ - "You learn one additional Fighting Style of your choice from those available to the Fighter. However, you can only benefit from one Fighting Style that you gained from the Fighter Class or this Master at Arms feature at a time.", - "As a bonus action, you can switch your current Fighting Style for another Fighter Fighting Style that you know.", - "You learn an additional Fighting Style of your choice at 7th level, and again when you reach 15th level in this class. You can still only benefit from one Fighting Style at a time." - ] } ] }, + { + "name": "Advanced Technique", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Master at Arms", + "page": 8, + "level": 3, + "entries": [ + "Your ability to learn and execute combat styles exceeds that of most other warriors and even other trained Fighters. You learn an additional Fighting Style of your choice, but it does not count against your number of Fighting Styles Known." + ] + }, + { + "name": "Combat Theorist", + "source": "LLAF", + "foundryImg": "icons/sundries/books/book-red-exclamation.webp", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Master at Arms", + "page": 8, + "level": 3, + "entries": [ + "You study the theory of combat as a sage studies their tomes. You gain proficiency in History, and whenever you make an Intelligence (History) check related to the history of combat, warfare, or the armaments of war, you can add your Fighter level to the result of your roll." + ] + }, { "name": "Master of Forms", "source": "LLAF", + "foundryImg": "icons/weapons/swords/swords-short.webp", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", @@ -2796,9 +3106,9 @@ "level": 7, "header": 2, "entries": [ - "Your skill allows you to learn exotic techniques from a variety of disciplines. You learn two Exploits of your choice from any class. If the Exploits have a prerequisite level, you can learn them as long as your Fighter level meets that prerequisite.", - "Any Exploit that you learn through this feature does not count against your total number of Exploits Known.", - "You learn one additional Exploit of your choice from any class at 15th level, and one final Exploit at 18th level.", + "Your skill allows you to learn exotic techniques from a variety of disciplines. You learn two Exploits of your choice from any class's Exploit list (see Advanced Martial Classes below).", + "If these Exploits have a level prerequisite, you can learn it so long as your Fighter level meets its level prerequisite. You must still meet all other prerequisites it might have. Exploits you learn with this feature don't count against your total number of Exploits Known.", + "You learn another Exploit of your choice following these same rules at 15th level and 18th level.", { "type": "inset", "name": "Advanced Martial Classes", @@ -2828,12 +3138,26 @@ "level": 10, "header": 2, "entries": [ - "You can draw on your techniques as a reflex in times of great need. Starting at 10th level, when you use your Action Surge, you gain a single Exploit Die that must be used as part of the additional action granted to you by your Action Surge. If not used, it disappears at the end of your additional action.", - "Also, you can benefit from two of Fighting Styles you know at once. Though, you can only switch one per bonus action." + "You channel the rush of battle to rejuvenate your technical skills. Whenever you use your Second Wind or Action Surge, you also regain one of your expended Exploit Dice." + ] + }, + { + "name": "Warrior Savant", + "source": "LLAF", + "className": "Alternate Fighter", + "foundryImg": "icons/magic/time/arrows-circling-pink.webp", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Master at Arms", + "page": 9, + "level": 15, + "header": 2, + "entries": [ + "Your knowledge of combat techniques allows you to modify your skill set. During each short or long rest, you can practice combat drills and replace one Exploit you know with another Martial Exploit you meet the prerequisites for. This cannot be used to replace or learn Exploits that add to an ability check." ] }, { - "name": "Warrior of Legend", + "name": "Legendary Superiority", "source": "LLAF", "className": "Alternate Fighter", "foundryImg": "icons/skills/melee/sword-winged-holy-orange.webp", @@ -2844,8 +3168,7 @@ "level": 18, "header": 2, "entries": [ - "Your mastery of the weapons of war is near-supernatural. Once per turn when you use an Exploit in combat, you can roll a d6 in place of expending an Exploit Die.", - "Also, over the course of 1 hour, which can be during a short or long rest, you can practice your techniques to replace one Exploit you know with a Martial Exploit of the same degree." + "Your technical mastery of combat is near-supernatural. Your Martial Superiority feature improves, you regain two of your expended Exploit Dice at the start of each turn in combat." ] }, { @@ -2876,7 +3199,7 @@ { "name": "Sylvan Archer Exploits", "source": "LLAF", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassShortName": "Sylvan Archer", @@ -2917,6 +3240,7 @@ "name": "Sylvan Lore", "source": "LLAF", "className": "Alternate Fighter", + "foundryImg": "icons/sundries/books/book-embossed-roots-green.webp", "classSource": "LLAF", "subclassShortName": "Sylvan Archer", "subclassSource": "LLAF", @@ -2979,8 +3303,15 @@ "header": 2, "level": 7, "entries": [ - "You weave small amounts of magic into every shot you take. Your ranged weapon attacks count as magical for the sake of overcoming resistance and immunity to nonmagical attacks.", - "Moreover, once per turn when you make a ranged weapon attack and miss, you can use your reaction to curve that shot and repeat the attack with the same ammunition against another target of your choice within range of that weapon." + "You weave minor amounts of magic into every shot you take. Your attacks with ranged weapons gain the benefits below:", + { + "type": "list", + "items": [ + "They are magic for overcoming resistance and immunity.", + "If you miss, you can use a bonus action to curve the shot and repeat your attack against another target in range.", + "When a creature succeeds on a saving throw against an Enchanted Shot, it still takes half as much damage." + ] + } ] }, { @@ -2995,8 +3326,8 @@ "header": 2, "level": 15, "entries": [ - "You can conjure ammunition for your favored weapons from thin air. Whenever you make a ranged weapon attack you can conjure a piece of magical ammunition as part of the attack. After the attack, hit or miss, this ammunition vanishes.", - "In addition, when you have no uses of your Enchanted Shot remaining, you can expend an Exploit Die to use it again." + "Whenever you make a ranged weapon attack you can conjure a piece of magical ammunition as part of the attack. After the attack, hit or miss, this ammunition vanishes.", + "Also, when you roll initiative, you regain one expended use of your Enchanted Shot feature." ] }, { @@ -3011,9 +3342,9 @@ "header": 2, "level": 18, "entries": [ - "The power of your enchantments rivals that of the eldest elves. When you use an Enchanted Shot it deals additional force damage equal to one roll of your Exploit Die.", - "Also, you can overload one of your Enchanted Shots with overwhelming magic. When you use an Enchanted Shot you can empower it, causing creatures of your choice within 20 feet to suffer the effects of the Shot along with the target.", - "Once you empower an Enchanted Shot in this way you must finish a long rest before you can do so again." + "The power of your enchantments rivals that of the ancient elvish guardians. Whenever you use an Enchanted Shot it deals additional damage equal to your Exploit Die", + "Also, you can overload one of your Enchanted Shots with overwhelming magic. When you use an Enchanted Shot you can empower it, causing creatures of your choice within 20 feet of the target to also suffer the effects of the Shot.", + "Once you empower an Enchanted Shot this way you must finish a long rest before you can do so again." ] }, { @@ -3038,13 +3369,17 @@ { "type": "refSubclassFeature", "subclassFeature": "Chivalric Mark|Alternate Fighter|LLAF|Knight Errant|LLAF|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trained Knight|Alternate Fighter|LLAF|Knight Errant|LLAF|3" } ] }, { "name": "Knight Errant Exploits", "source": "LLAF", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassShortName": "Knight Errant", @@ -3078,6 +3413,70 @@ "{@optfeature mythic resilience|LLExploits}" ] ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "shield impact|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "skilled rider|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Knight Errant", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "defensive stance|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "honor duel|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Knight Errant", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "mythic resilience|LLExploits" + } + ] } ] }, @@ -3100,6 +3499,20 @@ "name": "Courtly Pedigree", "source": "LLAF", "className": "Alternate Fighter", + "foundryImg": "icons/skills/trades/academics-scribe-quill-gray.webp", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Knight Errant", + "page": 8, + "level": 3, + "entries": [ + "You have been tutored in the traditional skills of nobility and the chivalric virtues. You learn to speak, read, and write one additional language, and you gain proficiency in one of the following: Animal Handling, History, Insight, or Persuasion." + ] + }, + { + "name": "Trained Knight", + "source": "LLAF", + "className": "Alternate Fighter", "foundryImg": "icons/environment/people/cavalry-heavy.webp", "classSource": "LLAF", "subclassSource": "LLAF", @@ -3107,16 +3520,8 @@ "page": 8, "level": 3, "entries": [ - "You have been tutored in the traditional skills of the nobility and the chivalric virtues. You gain the benefits listed below:", - { - "type": "list", - "items": [ - "You learn to speak, read, and write one extra language.", - "You gain proficiency in your choice of Animal Handling, History, Insight, Performance, or Persuasion.", - "If you are mounted, you cannot be knocked from a trained mount against your will unless you or the mount are incapacitated.", - "It only costs you 5 feet of movement to mount or dismount a creature, rather than half of your movement speed." - ] - } + "You been trained to ride a saddle from birth. You cannot be knocked from a mount against your will, and you can mount or dismount a trained mount with 5 feet of movement.", + "You also gain the Mounted Warrior Fighting Style, but it doesn't count against your total number of Fighting Styles." ] }, { @@ -3131,8 +3536,7 @@ "header": 2, "level": 7, "entries": [ - "You have trained to defend yourself, your mount, and most importantly, your allies from harm. You gain the Protector Fighting Style, and whenever you use the reaction you can add one roll of your Exploit Die to the target's Armor Class instead of your normal proficiency bonus. If the triggering attack still hits, you can expend an Exploit Die to grant the target resistance to the damage of the attack.", - "If you already have the Protector Fighting Style you gain an additional Fighting Style of your choice." + "You are a shield for the meek. When a creature you can see attacks you, or a creature within 5 feet of you, you can use a reaction to add your Exploit Die to the target's Armor Class against that attack. If the attack still hits, you can expend an Exploit Die to grant it resistance to that attack's damage." ] }, { @@ -3147,8 +3551,7 @@ "header": 2, "level": 10, "entries": [ - "No one can move past you without your approval. Creatures provoke an opportunity attack from you whenever they move while within the reach of a weapon you are wielding. Also, whenever you hit a creature with an opportunity attack its speed is reduced to 0 until the beginning of its next turn.", - "Finally, you can use the {@optfeature skilled rider|LLExploits} exploit at will without expending an Exploit Die." + "No one can threaten your allies while you stand. You apply a Chivalric Mark to any creature you hit with a melee weapon, and Marked creatures have disadvantage on attacks against creatures other than you while you are within 30 feet." ] }, { @@ -3163,7 +3566,7 @@ "header": 2, "level": 15, "entries": [ - "You run down your foes, mounted or on foot. Once per turn, when you move 10 feet in a straight line then hit a creature with a melee weapon attack, it must succeed on a Strength saving throw or be knocked prone. If you are mounted, the creature has disadvantage on this saving throw." + "You run down your foes, mounted or on foot. Once per turn, when you move 10 feet in a straight line then hit a creature with a melee weapon attack, it must succeed on a Strength saving throw against your Exploit save DC or it takes bonus damage equal to your Exploit Die and is knocked prone. If you are mounted, it has disadvantage on its save." ] }, { @@ -3178,8 +3581,7 @@ "header": 2, "level": 18, "entries": [ - "You will defend your allies against any foe. You gain a special reaction that you can take once during every turn, but you can only use this special reaction for an opportunity attack or your Protector Fighting Style reaction.", - "Moreover, if you are riding a trained mount and it takes damage, you can choose to take that damage in its place." + "You will defend your allies against any foe. You gain a special reaction that you can take once during every turn, but you can only use this special reaction to make an opportunity attack, to attack a creature under Chivalric Mark, or to use Noble Guardian to shield yourself or another creature." ] }, { @@ -3210,7 +3612,7 @@ { "name": "Ronin Exploits", "source": "LLAF", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassShortName": "Ronin", @@ -3233,23 +3635,88 @@ "rows": [ [ "3rd", - "{@optfeature counter|LLExploits}, {@optfeature commanding presence|LLExploits}" + "{@optfeature ruthless strike|LLExploits}, {@optfeature commanding presence|LLExploits}" ], [ "5th", - "{@optfeature aggressive sprint|LLExploits}, {@optfeature honor duel|LLExploits}" + "{@optfeature heroic will|LLExploits}, {@optfeature honor duel|LLExploits}" ], [ "9th", "{@optfeature heroic focus|LLExploits}" ] ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "commanding presence|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "ruthless strike|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Ronin", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "heroic will|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "honor duel|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Ronin", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "heroic focus|LLExploits" + } + ] } ] }, { "name": "Exiled Courtier", "source": "LLAF", + "foundryImg": "icons/tools/scribal/ink-quill-pink.webp", "className": "Alternate Fighter", "classSource": "LLAF", "subclassShortName": "Ronin", @@ -3271,8 +3738,8 @@ "page": 15, "level": 3, "entries": [ - "You fight with the unrivaled focus and ruthless ferocity of a warrior with nothing left to lose. As a bonus action, you can focus yourself to gain advantage on all weapon attack rolls and ignore any levels of exhaustion you have until the end of your current turn. When you use this bonus action you also gain temporary hit points equal to your Fighter level.", - "Once you use this bonus action to focus yourself you must finish a short or long rest before you can use it again. When you have no uses remaining you can use this feature again, but you gain one level of exhaustion at the end of that turn." + "You fight with the unrivaled focus and ruthless ferocity of a warrior with nothing left to lose. As a bonus action, you can focus yourself to gain advantage on all weapon attack rolls and ignore any levels of Exhaustion you have until the end of your current turn. When you use this bonus action you also gain temporary hit points equal to your Fighter level.", + "You can use this feature once between each short or long rest with no adverse effects. However, each additional time you use it, you suffer 1 level of Exhaustion at the of the turn." ] }, { @@ -3363,7 +3830,7 @@ { "name": "Shadowdancer Exploits", "source": "LLAF", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassShortName": "Shadowdancer", @@ -3390,66 +3857,135 @@ ], [ "5th", - "{@optfeature dirty hit|LLExploits}, {@optfeature whirlwind strike|LLExploits}" + "{@optfeature crippling strike|LLExploits}, {@optfeature whirlwind strike|LLExploits}" ], [ "9th", - "{@optfeature heroic focus|LLExploits}" + "{@optfeature disorienting blow|LLExploits}" ] ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "feint|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "lightstep|LLExploits" + } + ] } ] }, { - "name": "Conjure Shade", + "name": "Archetype Exploits", "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", - "foundryImg": "icons/magic/unholy/strike-body-life-soul-green.webp", + "subclassSource": "LLAF", "subclassShortName": "Shadowdancer", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "crippling strike|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "whirlwind strike|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", "subclassSource": "LLAF", - "page": 15, - "level": 3, + "subclassShortName": "Shadowdancer", + "level": 9, "entries": [ - "As a bonus action, you can draw on the umbral power of the Shadowfell to conjure a Shade in an unoccupied space you can see within 15 feet. This Shade is a magical copy of you created from shadow that uses the Shade stat block below. Though it resembles you, it has no personality of its own.", - "The Shade shares your turn in combat, but it cannot act on its own. You can telepathically command it to move up to its speed your turn, but if you end your turn and your Shade is more than 30 feet away from you it is instantly destroyed.", - "Whenever you take the Attack action, you can choose for each individual attack to originate for you, or your Shade. If you attack from your Shade, you make the attack as if you were in its space, with all of your benefits to that attack.", - "Your Shade lasts until it is destroyed, or you use your bonus action to dismiss it, or you conjure another Shade." + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "disorienting blow|LLExploits" + } + ] + } ] }, { - "name": "Dance of Shadows", + "name": "Conjure Shade", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "foundryImg": "icons/skills/movement/ball-spinning-blue.webp", + "foundryImg": "icons/magic/unholy/strike-body-life-soul-green.webp", "subclassShortName": "Shadowdancer", "subclassSource": "LLAF", "page": 15, - "header": 2, "level": 3, "entries": [ - "You and your Shade dance about in a blur of shadow. If your Shade is within 30 feet of you, you can use a bonus action to switch places with it without provoking opportunity attacks." + "As a bonus action, you can draw on the umbral magic of the Shadowfell to conjure a {@creature Shade|LLAF} in an unoccupied space you can see within 15 feet. This {@creature Shade|LLAF} is a magical copy of you created from Shadows. It uses the Shade stat block below. Though it resembles you, it has no personality of its own.", + "In combat, your Shade uses the following rules:", + { + "type": "entries", + "name": "Combat", + "page": 11, + "entries": [ + "The Shade shares your turn in combat, but it cannot act on its own. You can telepathically command it to move up to its speed on your turn, but it is destroyed if it is more then 30 feet away from you at the end of your turn." + ] + }, + { + "type": "entries", + "name": "Attacking", + "entries": [ + "Whenever you take the Attack action, you can choose for each individual attack to originate from you, or a Shade. If it originates from your Shade, you make the attack as if you were in its space, with all of your normal benefits." + ] + }, + { + "type": "entries", + "name": "Duration", + "entries": [ + "Your Shade lasts until it is destroyed, you use a bonus action to dismiss it, or you conjure another Shade." + ] + } ] }, { - "name": "Shade Strike", + "name": "Dance of Shadows", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "foundryImg": "icons/weapons/swords/sword-broad-crystal-paired.webp", + "foundryImg": "icons/skills/movement/ball-spinning-blue.webp", "subclassShortName": "Shadowdancer", "subclassSource": "LLAF", "page": 15, "header": 2, - "level": 7, + "level": 3, "entries": [ - "Your connection to shadow magic has grown, empowering your Shades. Immediately after you use Dance of Shadows you can make a single weapon attack from either you or the space of your Shade, as par to of the same bonus action.", - "You can make this bonus attack a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a short or long rest. When you have no uses left, you can expend an Exploit Die as part of Dance of Shadows to make this bonus attack again." + "You and your Shade dance about in a blur of shadows. While your Shade is within 30 feet, you can use an action to switch places with it without provoking opportunity attacks.", + "At 7th level, you can make a single attack from either you or the Shade after you use this feature. At 15th level, you can use this feature with either your action or your bonus action." ] }, { - "name": "Umbral Voyage", + "name": "Transfer Consciousness", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", @@ -3460,8 +3996,8 @@ "header": 2, "level": 7, "entries": [ - "As an action, you can experience the world through your Shades senses. When you do so, you are blind and deaf to your own surroundings, but your Shade can move up to 1 mile away from you without being instantly destroyed.", - "This effect lasts for 10 minutes, but it ends early if your Shade is destroyed. or you use your bonus action to end it." + "As an action, you can expend one use of your Second Wind to transfer your consciousness into your Shade. For 10 minutes, your body is Unconscious as you sense and interact with the world through this Shade. For this duration, this Shade can move up to 1 mile from your body without being destroyed.", + "This effect ends if the Shade is destroyed or you use your action to end it. You then return to your body as normal." ] }, { @@ -3476,7 +4012,7 @@ "header": 2, "level": 10, "entries": [ - "When a creature within 10 feet of your Shade is hit by an attack, you can use your reaction to cause your Shade to intercept the attack, reducing the damage that the target would take by an amount equal to your Fighter level." + "When a creature within 10 feet of a Shade is hit by an attack, you can use a reaction to cause your Shade to intercept that attack, reducing the damage the creature would take by your Fighter level, but destroying your Shade in the process." ] }, { @@ -3491,7 +4027,7 @@ "header": 2, "level": 15, "entries": [ - "You can draw some of the power of your destroyed Shades back to you. If your Shade is destroyed by damage, you can use your reaction to gain temporary hit points equal to one roll of your Exploit Die + your Charisma modifier." + "You draw the power of your destroyed Shades back into you. When one of your Shades is destroyed by taking damage, you can gain temporary hit points equal to twice your Exploit Die." ] }, { @@ -3506,7 +4042,7 @@ "header": 2, "level": 18, "entries": [ - "Your command over the shadow magic you use is unrivaled. Whenever you conjure a Shade, you can choose to conjure two Shades, without expending any additional resources." + "Your command over the Shadow Magic you use is unrivaled. Whenever you conjure a Shade, you can choose to conjure two Shades, without expending any additional resources." ] }, { @@ -3533,7 +4069,7 @@ { "name": "Rune Carving", "source": "LLAF", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/melee/mining-pickaxe-stone-black.webp", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", @@ -3573,7 +4109,7 @@ "name": "Runic Exploits", "page": 11, "entries": [ - "Any Exploits you learn from your Runes do not count against your number of Exploits Known, and you can use them at will without expending an Exploit Die." + "Exploits learned from Runes don't count against the wielder's Exploits Known, use your Exploit Die, and can be used at will without expending an Exploit Die." ] }, { @@ -3601,11 +4137,13 @@ { "type": "list", "items": [ - "You and anything you are wearing grows to become Large in size, so long as there is room for you to grow.", - "Once per turn when you make a Strength-based ability check, saving throw, or a weapon damage roll you gain a bonus to the roll equal to one roll of your Exploit Die." + "You and anything you are wearing grows to become Large in size, so long as there is room.", + "You have advantage on all Strength ability checks and saving throws.", + "Once per turn when you hit a target with a melee weapon attack you gain a bonus to your damage roll equal to your Exploit Die." ] }, - "You can empower yourself in this way a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest." + "This feature ends early if you use a bonus action to revert to your normal size, or if you are incapacitated.", + "You can use this feature once per long rest. When you have no uses of this feature left, you can expend one use of your Second Wind to use Runic Might again." ] }, { @@ -3621,11 +4159,12 @@ "level": 7, "entries": [ "You can shield your allies with the stalwart magic of Runes. When a target you can see within 30 feet is hit by an attack, you can use your reaction to add your Constitution modifier (minimum of +1) to its Armor Class against that attack.", - "You can use this reaction a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest." + "You can use this reaction a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest.", + "If you have no uses left, you can Invoke one of your Runes to use this feature again in place of the Rune's normal effect." ] }, { - "name": "Unyielding", + "name": "Unyielding Fortitude", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", @@ -3636,11 +4175,11 @@ "header": 2, "level": 10, "entries": [ - "The elder magic of the giants has caused physical changes. You have advantage on saving throws to resist being moved against your will, knocked prone, poisoned, or stunned." + "Your body has been fortified by the elder magic you wield. You have advantage on saving throw to resist being moved against your will, Poisoned, Stunned, or knocked prone." ] }, { - "name": "Ancient Insight", + "name": "Elder Insight", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", @@ -3651,7 +4190,8 @@ "header": 2, "level": 15, "entries": [ - "Your understanding of the ancient magic of Runes has grown deeper. When you have no uses of a Rune remaining you can expend one Exploit Die to invoke that Rune again." + "Your understanding of the ancient magic of Runes has grown deeper. When you have no uses of a Rune remaining you can expend one Exploit Die to Invoke that Rune again.", + "You can only Invoke each Rune you know one additional time in between each short or long rest in this way." ] }, { @@ -3666,7 +4206,7 @@ "header": 2, "level": 18, "entries": [ - "When you use Runic Might, you can become Huge, so long as there is room for you to grow. While Huge, your reach increases by 5 feet." + "You can draw upon the elder power of your Runes to match the stature of the ancient giants. When you use Runic Might, you can grow to become Huge in size, so long is there is room. While you are Huge, your reach increases by 5 feet." ] }, { @@ -3705,7 +4245,7 @@ { "name": "Crusader Exploits", "source": "LLAF:E", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -3768,6 +4308,7 @@ { "name": "Fanatical Disciple", "source": "LLAF:E", + "foundryImg": "icons/sundries/books/book-symbol-cross-blue.webp", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -3869,7 +4410,7 @@ { "name": "Guardian Exploits", "source": "LLAF:E", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -3986,6 +4527,7 @@ { "name": "Improved Stance", "source": "LLAF:E", + "foundryImg": "icons/equipment/shield/heater-steel-crystal-red.webp", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -4054,7 +4596,7 @@ { "name": "Guerrilla Exploits", "source": "LLAF:E", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -4132,6 +4674,7 @@ }, { "name": "Adaptable Fighting Style", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -4223,7 +4766,7 @@ { "name": "Hound Master Exploits", "source": "LLAF:E", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -4356,11 +4899,7 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Minor Telekinesis|Alternate Fighter|LLAF|Mystic|LLAF:E|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mystic Exploits|Alternate Fighter|LLAF|Mystic|LLAF:E|3" + "subclassFeature": "Psionic Talents|Alternate Fighter|LLAF|Mystic|LLAF:E|3" }, { "type": "inset", @@ -4388,7 +4927,7 @@ "name": "Psi Points", "page": 11, "entries": [ - "The potential of your mind is represented by a pool of Psi Points. The Mystic Psionics table on the following page shows how many Psi Points you have to manifest your spells of 1st-level and higher. To manifest a spell, you expend Psi Points equal to the spell's level (0 for cantrips). You regain all expended Psi Points when you finish a short or long rest." + "The potential of your mind is represented by a pool of Psi Points. The Mystic Psionics table shows how many Psi Points you have to manifest your spells of 1st-level and higher. To manifest a spell, you expend Psi Points equal to the spell's level (0 for Cantrips). You regain all expended Psi Points when you finish a short or long rest." ] }, { @@ -4396,7 +4935,7 @@ "name": "Mental Limit", "page": 11, "entries": [ - "Your Fighter level limits the potency of spells you can psionically manifest. This limit is reflected in the Mental Limit column of the Mystic Psionics Table." + "Your Fighter level limits the potency of spells you can manifest with your psionics. This is shown in the Mental Limit column of the Mystic Psionics Table." ] }, { @@ -4404,8 +4943,8 @@ "name": "Spells Known of 1st-Level and Higher", "page": 11, "entries": [ - "You learn two 1st-level spells of your choice from the {@link psion spell list|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf}. The Spells Known column of the Mystic Psionics table shows when you learn more Psion spells of 1st-level or higher. Your spells must be of a level equal to your Mental Limit or lower.", - "Whenever you gain a Fighter level, you can choose one of the Psion spells you know and replace it with a Psion spell of your choice, of a level equal to your Mental Limit or lower." + "You learn two 1st-level spells of your choice from the Mystic spell list on the following page. The Spells Known column of the Mystic Psionics table shows when you learn more Mystic spells of 1st-level and up, but they cannot exceed your Mental Limit level.", + "Whenever you gain a Fighter level, you can pick one of the Psion spells that you know and replace it with another Psion spell of your choice, of a level equal to your Mental Limit or lower." ] }, { @@ -4413,7 +4952,7 @@ "name": "Spellcasting Focus", "page": 11, "entries": [ - "Your mind itself is your spellcasting focus for your Psion spells. You must have at least one free hand to cast spells with somatic or material components, and you must provide material components that are consumed by the spell or have a required gold cost. When you manifest a spell with your psionics, you exhibit noticeable changes." + "Your mind is your spellcasting focus for your Psion spells. You must have a free hand to cast spells with somatic or material components, and you must provide material components consumed by the spell or with a required gold cost. When you manifest a spell with Psionics, you exhibit noticeable changes." ] }, { @@ -4441,7 +4980,7 @@ ] }, { - "name": "Minor Telekinesis", + "name": "Psionic Talents", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -4451,22 +4990,9 @@ "page": 11, "level": 3, "entries": [ - "You can move objects with pure psionic power. You learn the {@spell mage hand} spell, and when you manifest it you do not need to provide the verbal or the somatic components. Your mage hand is invisible, and it can lift a number of pounds equal to 10 times your Intelligence modifier (minimum of 10 pounds)." - ] - }, - { - "name": "Mystic Exploits", - "source": "LLAF:E", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Mystic", - "page": 11, - "level": 3, - "entries": [ - "You enhance your techniques with psionic power. When an Exploit would use your Strength, Dexterity, or Constitution, you can choose to use your Intelligence instead.", - "Also, once per turn when you damage a creature with a Martial Exploit you know, you can choose for the Exploit to deal psychic damage in place of its normal damage type." + "Your training has begun to unlock minor psionic abilities. You unlock two Mystic Talents of your choice from those available to the Psion Class. If a Talent has a prerequisite Psion level, you can learn it if your Fighter level meets that prerequisite.", + "You unlock an additional Mystic Talent of your choice when you reach 7th, 15th, and 18th level in this class.", + "If you learn a spell through a Mystic Talent, it is as a Mystic spell for you, using Intelligence as" ] }, { @@ -4497,12 +5023,11 @@ "level": 10, "header": 2, "entries": [ - "The vast power of your mind makes you difficult for others to dominate. You have advantage on saving throws to resist being charmed, frightened, or having your thoughts read.", - "Also, whenever you succeed on an Intelligence, Wisdom, or Charisma saving throw, you can spend 1 Psi Point to force the attacker to make an Intelligence saving throw. On a failed save, it takes psychic damage equal to your Fighter level." + "Your psionic abilities make you difficult for others to control. You gain resistance to psychic damage, and whenever you are forced to make an Intelligence, Wisdom, or Charisma saving throw you gain a bonus to the roll equal to your Exploit Die." ] }, { - "name": "Psionic Ward", + "name": "Mental Ward", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -4513,7 +5038,7 @@ "level": 15, "header": 2, "entries": [ - "You can project psionic power to defend allied minds. As a bonus action, you can spend 5 Psi Points to project a Psionic Ward which emanates out from you in a 30-foot radius for 1 minute. You, and creatures of your choice within range gain resistance to psychic damage and can add your Intelligence modifier (minimum of +1) to any Intelligence, Wisdom, and Charisma saving throws that you are forced to make." + "You can project psionic power to shield others. As a bonus action, you can spend 5 Psi Points to project a psionic ward out to a 30-foot radius. For 1 minute, creatures of your choice in this area gain the benefits of Inscrutable Mind." ] }, { @@ -4528,9 +5053,9 @@ "level": 18, "header": 2, "entries": [ - "You have unlocked the full potential of your mind. You learn the telekinesis spell, but it does not count against your total number of Spells Known. You can manifest this spell once, without expending any Psi Points.", - "Once you manifest telekinesis in this way, you must finish a long rest before you can manifest it again. If you have no uses left, you can expend 5 Psi Points to manifest this spell again.", - "Finally, when you use Phase Step, you gain a flying speed equal to your walking speed until the end of that turn." + "You have unlocked the full potential of your mind. You learn the {@spell telekinesis} spell, but it does not count against your number of Mystic Spells Known.", + "You can manifest the {@spell telekinesis} spell once between each long rest, without expending any Psi Points. After that, you can epend 5 Psi Points to manifest it again.", + "Finally, whenever you use Phase Step, you also gain a flying speed equal to your walking speed until the end of your current turn. If, you end your turn flying you fall." ] }, { @@ -4575,7 +5100,7 @@ { "name": "Quartermaster Exploits", "source": "LLAF:E", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -4746,6 +5271,7 @@ { "name": "Student of the Blade", "source": "LLAF:E", + "foundryImg": "icons/weapons/daggers/dagger-twin-green.webp", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -4760,7 +5286,7 @@ { "name": "Swordsage Exploits", "source": "LLAF:E", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -4913,6 +5439,7 @@ { "name": "Analytical Mind", "source": "LLAF:E", + "foundryImg": "icons/skills/wounds/anatomy-organ-brain-pink-red.webp", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -5077,7 +5604,7 @@ { "name": "Pugilist Exploits", "source": "LLAF:E", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", @@ -5323,6 +5850,7 @@ "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", + "foundryImg": "icons/skills/melee/strike-dagger-blood-red.webp", "subclassSource": "LLAF:E", "subclassShortName": "Witchblade", "page": 17, @@ -5351,297 +5879,6 @@ } ], "optionalfeature": [ - { - "name": "Archery", - "source": "LLAF", - "page": 2, - "entries": [ - "You gain a +2 bonus to attack rolls with ranged weapons." - ], - "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" - ] - }, - { - "name": "Brawler", - "source": "LLAF", - "page": 3, - "entries": [ - "Your unarmed strikes deal bludgeoning damage equal to 1d6 + your Strength modifier on hit. If you have two free hands and use your action to make only unarmed strikes you can make a single unarmed strike as a bonus action on that turn." - ], - "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" - ] - }, - { - "name": "Classical Swordplay", - "source": "LLAF", - "page": 2, - "entries": [ - "While wielding a finesse weapon and no other weapons, you gain a +2 bonus to your attack rolls and a +1 to your Armor Class so long as you are not using heavy armor or a shield." - ], - "featureType": [ - "FS:AF", - "FS:MC" - ] - }, - { - "name": "Defensive Fighting", - "source": "LLAF", - "page": 2, - "entries": [ - "So long as you are either wearing armor or wielding a shield, you gain a +1 bonus to your Armor Class." - ], - "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" - ] - }, - { - "name": "Dual Wielding", - "source": "LLAF", - "page": 2, - "entries": [ - "When two-weapon fighting, you make your off- hand weapon attack as part of your Attack action instead of a bonus action, and you add your ability modifier to the damage of this attack. When you do, you cannot also make a bonus action attack." - ], - "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" - ] - }, - { - "name": "Dueling", - "source": "LLAF", - "page": 2, - "entries": [ - "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with it." - ], - "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" - ] - }, - { - "name": "Featherweight Fighting", - "source": "LLAF", - "page": 3, - "entries": [ - "While you are unarmed or wielding only light weapons, and aren't wearing medium or heavy armor, your walking speed increases by 10 ft. and you gain a +1 bonus to damage rolls with light melee weapons and unarmed strikes." - ], - "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" - ] - }, - { - "name": "Great Weapon Fighting", - "source": "LLAF", - "page": 3, - "entries": [ - "Whenever you make an attack with a heavy melee weapon as part of your Attack action, you can treat a total roll of 5 or lower on the weapon's damage dice as a 6. You must be wielding the weapon with two hands." - ], - "featureType": [ - "FS:AF", - "FS:MC" - ] - }, - { - "name": "Improvised Fighting", - "source": "LLAF", - "page": 3, - "entries": [ - "You are proficient in improvised weapons. Once per turn, when you use an object to make an improvised weapon attack, you can choose to roll the damage die twice and take the higher damage roll.", - "When you do so, the object used to make the improvised attack is destroyed and can not be used for further attacks. You can't use this feature to destroy magical objects." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Melee Marksman", - "source": "LLAF", - "page": 3, - "entries": [ - "Having a hostile creature within 5 feet of you doesn't impose disadvantage on your ranged weapon attacks, so long as you are attacking a creature within 5 feet.", - "When you make a ranged weapon attack against a creature within 5 feet, you can use your bonus action to make a melee attack against it with your ranged weapon. On hit, you deal bludgeoning damage equal to 1d4 + your Strength modifier." - ], - "featureType": [ - "FS:AF", - "FS:AR" - ] - }, - { - "name": "Protector", - "source": "LLAF", - "page": 3, - "entries": [ - "When a creature you can see hits you, or a target within 5 feet, with a melee attack, you can use a reaction to add your proficiency bonus to the target's Armor Class against that attack. You must be wielding a shield or a melee weapon." - ], - "featureType": [ - "FS:AF", - "FS:MC" - ] - }, - { - "name": "Strongbow", - "source": "LLAF", - "page": 3, - "entries": [ - "You can use your Strength modifier, in place of Dexterity, for attack and damage rolls with longbows and shortbows. When you do so, you gain a +1 to damage rolls with those weapons." - ], - "featureType": [ - "FS:AF", - "FS:AR" - ] - }, - { - "name": "Thrown Weapon Fighting", - "source": "LLAF", - "page": 3, - "entries": [ - "You can draw a weapon that has the thrown property as part of the attack you make with the weapon. Moreover, when you hit with a ranged weapon attack using a thrown weapon, you gain a +2 bonus to the damage roll of that attack." - ], - "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" - ] - }, - { - "name": "Versatile Fighting", - "source": "LLAF", - "page": 3, - "entries": [ - "While wielding a single versatile weapon and no shield, you gain a +1 bonus to your attack rolls with that weapon. While doing so, you can also use your bonus action to make a single grapple or shove attack, or to take the Use an Object action." - ], - "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" - ] - }, - { - "name": "Blind Warrior", - "source": "LLAF:E", - "page": 1, - "entries": [ - "You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you." - ], - "featureType": [ - "FS:AF", - "FS:AR" - ] - }, - { - "name": "Heavyweight Fighting", - "source": "LLAF:E", - "page": 1, - "entries": [ - "You can use your weight, and the weight of your weapon, to land devastating blows. While you are wielding a heavy melee weapon, you gain a +1 bonus to damage rolls and you have advantage on Strength (Athletics) checks to Shove." - ], - "featureType": [ - "FS:AF", - "FS:MC" - ] - }, - { - "name": "Mariner", - "source": "LLAF:E", - "page": 1, - "entries": [ - "When you are not wearing medium or heavy armor, or using a shield, you have a swimming speed equal to your walking speed, and you gain a +1 bonus to your Armor Class." - ], - "featureType": [ - "FS:AF", - "FS:AR" - ] - }, - { - "name": "Mountaineer", - "source": "LLAF:E", - "page": 1, - "entries": [ - "When you are not wearing medium or heavy armor, or using a shield, you have a climbing speed equal to your walking speed, and you gain a +1 bonus to your Armor Class." - ], - "featureType": [ - "FS:AF", - "FS:AR" - ] - }, - { - "name": "Mounted Warrior", - "source": "LLAF:E", - "page": 1, - "entries": [ - "While you are riding a controlled mount, both you and your mount gain a +1 bonus to your Armor Class, and you can use a bonus action on each of your turns to command the mount to take one action from its stat block or another action." - ], - "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" - ] - }, - { - "name": "Pit Fighting", - "source": "LLAF:E", - "page": 1, - "entries": [ - "Your have trained to fight with weapons typically associated with gladiators, granting you the following benefits:", - { - "type": "list", - "items": [ - "For you, {@item trident|PHB|tridents} deal {@dice 1d8} ({@dice 1d10}) piercing damage on hit.", - "When making an attack roll with a {@item net|PHB} against a creature within 5 feet, you do not have disadvantage on the roll.", - "When you take the {@action Attack} action on your turn, making an attack with a {@item net|PHB} only takes the place of one attack." - ] - } - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Shield Warrior", - "source": "LLAF:E", - "page": 1, - "entries": [ - "You gain proficiency with shields as a martial melee weapon, and on hit, your shield deals 2d4 bludgeoning damage. If you are wielding a shield and nothing else, you gain a +1 bonus to attack rolls with your shield and to your Armor Class." - ], - "featureType": [ - "FS:AF", - "FS:MC" - ] - }, - { - "name": "Standard Bearer", - "source": "LLAF:E", - "page": 1, - "entries": [ - "When a creature within 5 feet attacks another creature you can see, you can use a reaction to grant it advantage on its attack roll. You must be holding a standard or banner in your hand (and nothing else in that hand) to use this reaction." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Wrestler", - "source": "LLAF:E", - "page": 1, - "entries": [ - "When you hit a creature with a melee attack on your turn, you can use a bonus action on that turn to attempt to grapple or shove that creature, so long as you have a free hand to do so. Also, you can drag grappled creatures up to your full speed." - ], - "featureType": [ - "FS:AF" - ] - }, { "name": "Beguiling Shot", "source": "LLAF", @@ -5651,8 +5888,7 @@ "LL:ASA" ], "entries": [ - "The creature must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Exploit Die and be charmed by a creature of your choice that it can see until the start of your next turn. This charm effect ends early if you or your allies attack the charmed creature, damage it in any way, or force it to make a saving throw.", - "Starting at 7th level, the creature also takes half as much psychic damage on a successful saving throw." + "The target must make a Wisdom saving throw. On a failure, it takes psychic damage equal to twice your Exploit Die and until the start of your next turn, it is Charmed by a creature of your choice that it can see. This effect instantly ends if you or your allies do anything harmful or hostile toward it." ] }, { @@ -5664,8 +5900,7 @@ "LL:ASA" ], "entries": [ - "The creature and any other creature within 10 feet of it must succeed on Dexterity saving throw or they take your choice of acid, cold, fire, lightning, poison, or thunder damage equal to two rolls of your Exploit Die.", - "Starting at 7th level, the creatures also take half as much damage of the type you chose on a successful saving throw." + "The target and all creatures within 10 feet of it must make a Dexterity saving throw. On a failure, they take your choice of cold, fire, or lighting damage equal to twice your Exploit Die." ] }, { @@ -5677,8 +5912,8 @@ "LL:ASA" ], "entries": [ - "The creature must succeed on a Constitution saving throw or take necrotic damage equal to two rolls of your Exploit Die, and for 1 minute, the damage of its weapon attacks is halved. The creature can repeat this saving throw at the start of each of its turns, ending this effect on a success.", - "Starting at 7th level, the creature also takes half as much necrotic damage on a successful saving throw." + "The target must make a Constitution saving throw. On a failure, it takes necrotic damage equal to twice your Exploit Die and for 1 minute its weapon attacks deal half damage.", + "The creature can repeat this saving throw at the end of each of its turns, ending the effect on a success." ] }, { @@ -5690,8 +5925,8 @@ "LL:ASA" ], "entries": [ - "The creature must succeed on a Dexterity saving throw or take poison damage equal to two rolls of your Exploit Die and become wrapped in thorns for 1 minute. While wrapped in thorns, its speed is halved, and the first time it moves on its turn without teleporting it takes piercing damage equal to two rolls of your Exploit Die. A creature can use its action to make a Strength check, removing the thorns on a success.", - "Starting at 7th level, the creature also takes half as much poison damage when it succeeds on the initial saving throw." + "The target must make a Dexterity saving throw. On a failure, it takes piercing damage equal to twice your Exploit Die and for 1 minute it is bound by thorns. For the duration, its speed is halved, and the first time it uses its speed to move on each turn it takes piercing damage equal to twice your Exploit Die.", + "A creature can end this effect by using its action to make a successful Strength check against your Exploit save DC." ] }, { @@ -5703,8 +5938,7 @@ "LL:ASA" ], "entries": [ - "The creature, and any creature directly behind it in a straight line out to 30 feet must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Exploit Die.", - "Starting at 7th level, the creatures also take half as much force damage on a successful saving throw." + "The target, and creatures directly behind it in a straight line out to 30 feet must make a Dexterity saving throw. On a failed save, they take force damage equal to twice your Exploit Die." ] }, { @@ -5716,12 +5950,12 @@ "LL:ASA" ], "entries": [ - "In place of an attack, you can use this Enchanted Shot to cause a piece of ammunition to fly from a ranged weapon you are holding and magically seek out a creature within range of that weapon that you have seen within the past minute. There must be a path that the ammunition can follow to hit it. The creature must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Exploit Die and you instantly learn its current location.", - "Starting at 7th level, it also half as much force damage on a successful saving throw, but you do not learn its location." + "In place of an attack, you use this Enchanted Shot to cause a piece of ammunition you are holding to magically seek out a creature that you have seen within the last minute.", + "If that creature is within 120 feet and there is a clear path to it (it need not be straight), it must make a Dexterity saving throw. On a failure, it takes force damage equal to twice your Exploit Die and you instantly learn its location." ] }, { - "name": "Shadow Shot", + "name": "Umbral Shot", "source": "LLAF", "page": 14, "foundryImg": "icons/skills/ranged/arrow-gem-flying-poisoned-green.webp", @@ -5729,8 +5963,8 @@ "LL:ASA" ], "entries": [ - "The creature must succeed on an Intelligence saving throw or take psychic damage equal to two rolls of your Exploit Die and be surrounded by visual hallucinations, blinding it for 1 minute. The creature can repeat the saving throw at the start of each turn, ending this effect on a success.", - "Starting at 7th level, the creature also takes half as much damage psychic damage on a successful saving throw." + "The target must make an Intelligence saving throw. On a failure, it takes psychic damage equal to twice your Exploit Die and for 1 minute it is Blinded by visual hallucinations.", + "The creature can repeat this saving throw at the end of each of its turns, ending the effect on a success." ] }, { @@ -5742,7 +5976,8 @@ "LL:ASA" ], "entries": [ - "The creature must succeed on a Charisma saving throw or be banished to a harmless demiplane for 1 minute. On each of its turns while it is banished, the creature can use its action to repeat the saving throw, ending the effect on a success. When it ends, it reappears in the space that it was banished from, or if that space is occupied, the closest unoccupied space." + "The target must make a Charisma saving throw. On a failed save, it is banished to a harmless demiplane for 1 minute.", + "The creature can use its action to repeat the saving throw, ending the effect on a success. When it ends, it reappears in the unoccupied space closest to the space that it left." ], "prerequisite": [ { @@ -5764,7 +5999,8 @@ "LL:ASA" ], "entries": [ - "The creature must succeed on a Constitution saving throw or take force damage equal to two rolls of your Exploit Die and be unable to cast spells for 1 minute. The creature can repeat this saving throw at the start of each turn, ending the effect on a success." + "The target must make a Constitution saving throw. On a failure, it takes force damage equal to twice your Exploit Die and it cannot cast spells for 1 minute.", + "The creature can repeat this saving throw at the end of each of its turns, ending the effect on a success." ], "prerequisite": [ { @@ -5786,7 +6022,7 @@ "LL:ASA" ], "entries": [ - "The creature must succeed on a Dexterity saving throw or suffer the effects of one Marital Exploit you know. You can use this Enchanted Shot to deliver the effects of Exploits that normally require a you to hit with a melee weapon attack." + "The target must make a Dexterity saving throw. On a failure, it suffers the effects of one Martial Exploit you know, even if the Exploit could normally only be used with a melee attack." ], "prerequisite": [ { @@ -5808,7 +6044,7 @@ "LL:ASA" ], "entries": [ - "The creature must succeed on a Charisma saving throw or take force damage equal to two rolls of your Exploit Die and instantly switch places with you. Neither you nor the target provoke opportunity attacks with this movement. Creatures take half as much force damage on a successful saving throw." + "The target must make a Charisma saving throw. On a failure, it takes force damage equal to twice your Exploit Die and you switch places with it without provoking opportunity attacks." ], "prerequisite": [ { @@ -5830,8 +6066,14 @@ "LL:RNA" ], "entries": [ - "This Rune is imbued with the wily and deceptive magic of Cloud Giants. You learn the {@optfeature subtle con|LLExploits} Exploit.", - "When you or a creature you can see within 30 feet is targeted by an attack roll, you can use a reaction to invoke this Rune and force the attacker to target another creature of your choice within range of its attack. You cannot cause the attacker to attack itself." + "This Rune imbues the cunning magic of Cloud Giants. This Rune's wielder knows the {@optfeature subtle con|LLExploits} Exploit.", + { + "type": "entries", + "name": "Invoke", + "entries": [ + "When you or a creature you can see within 30 feet is targeted by an attack, you can use your reaction to Invoke this Rune to redirect the triggering attack at another target within its reach, other then itself." + ] + } ] }, { @@ -5843,8 +6085,15 @@ "LL:RNA" ], "entries": [ - "This Rune is imbued with the craftsmanship of the Fire Giants. When you make a check with a tool set you gain a bonus to your roll equal to one roll of your Exploit Die.", - "When you hit a creature with a melee weapon attack, you can invoke this Rune to conjure molten restraints. It must succeed on a Strength saving throw or it takes fire damage equal to two rolls of your Exploit Die and becomes {@condition restrained} for 1 minute. It can repeat this saving throw at the end of each of its turns, taking fire damage equal to two rolls of your Exploit Die on a failure, and escaping on a success." + "This Rune imbues the fury of Fire Giants. This Rune's wielder knows the {@optfeature commanding presence|LLExploits} Exploit.", + { + "type": "entries", + "name": "Invoke", + "entries": [ + "When you hit a creature with a melee weapon attack, you can Invoke this Rune to conjure restraints of molten metal around it. It takes bonus fire damage equal to twice your Exploit Die and must succeed on a Strength saving throw. On a failure, it is Restrained for 1 minute.", + "While Restrained it takes fire damage equal to twice your Exploit Die at the start of each of its turns. As an action, it can repeat the saving throw, ending this effect on a success." + ] + } ] }, { @@ -5856,8 +6105,15 @@ "LL:RNA" ], "entries": [ - "This Rune is imbued with the savage instincts and intuition of the Frost Giants. You learn the {@optfeature cunning instinct|LLExploits} Exploit.", - "As a bonus action, you can invoke this Rune to empower your physicality and endurance. For the next 10 minutes, you gain a bonus to all Strength and Constitution ability checks and saving throws equal to one roll of your Exploit Die." + "This Rune imbues the primeval instincts of the Frost Giants. This Rune's wielder knows the {@optfeature cunning instinct|LLExploits} Exploit.", + { + "type": "entries", + "name": "Invoke", + "entries": [ + "As a bonus action, you can Invoke this Rune to empower your body. For 10 minutes, your speed increases by 10 feet, and you gain a bonus to all Strength and Constitution ability checks and saving throws equal to your Exploit Die.", + "You can Invoke this Rune as part of using Runic Might." + ] + } ] }, { @@ -5869,8 +6125,15 @@ "LL:RNA" ], "entries": [ - "This Rune is imbued with the stubborn and resilient magic of the Hill Giants. You learn the {@optfeature brace up|LLExploits} Exploit.", - "As a bonus action on your turn, you can invoke this Rune to gain resistance to all bludgeoning, piercing, and slashing damage for 1 minute. Moreover, when you use Runic Might, you can invoke this Rune as part of that same bonus action." + "This Rune imbues the stalwart power of the Hill Giants. The Rune's wielder knows the {@optfeature hurl|LLExploits} and {@optfeature mighty thrust|LLExploits} Exploits.", + { + "type": "entries", + "name": "Invoke", + "entries": [ + "As a bonus action, you Invoke this Rune and gain resistance to all bludgeoning, piercing, and slashing damage for 1 minute. This effect ends early if you are Incapacitated.", + "You can Invoke this Rune as part of using Runic Might." + ] + } ], "prerequisite": [ { @@ -5892,8 +6155,14 @@ "LL:RNA" ], "entries": [ - "This Rune is imbued with the esoteric and dreamlike magic of the Stone Giants. You learn the {@optfeature inquisitive eye|LLExploits} Exploit.", - "When a creature ends its turn within 30 feet of you, you can use a reaction to invoke this Rune and force it to make a Wisdom saving throw. On a failed save, it descends into a waking dream, is incapacitated, and has a speed of 0 for 1 minute. It can repeat this saving throw at the end of each of its turns, ending these effects on a successful save." + "This Rune imbues the dreamlike magic of the Stone Giants. This Rune's wielder knows the {@optfeature inquisitive eye|LLExploits} Exploit.", + { + "type": "entries", + "name": "Invoke", + "entries": [ + "When a creature you can see ends its turn within 30 feet of you, can use your reaction to Invoke this Rune and force it to make a Wisdom saving throw. On a failure, for the next minute, it is in a waking dream, has a speed of 0, and is Incapacitated. It repeats this saving throw at the end of each of its turns, ending these effects on a successful save." + ] + } ] }, { @@ -5905,8 +6174,15 @@ "LL:RNA" ], "entries": [ - "This Rune is imbued with the prophetic and wise magic of the Storm Giants. You learn the {@optfeature scholarly recall|LLExploits} Exploit.", - "As a bonus action on your turn, you can enter a prophetic state that lasts for 1 minute or until you are incapacitated. For the duration, when you or a creature you can see within 30 feet makes an ability check, attack roll, or a saving throw, you can use your reaction to add or subtract one roll of your Exploit Die from the roll. You can use this reaction after the creature rolls, but before you know if it succeeds or fails." + "This Rune imbues the prophetic magic of Storm Giants. The wielder knows the {@optfeature mighty leap|LLExploits} and {@optfeature scholarly recall|LLExploits} Exploits.", + { + "type": "entries", + "name": "Invoke", + "entries": [ + "As a bonus action, you Invoke this Rune to enter a prophetic state that lasts for 1 minute. For its duration, when a creature you can see within 60 feet makes an ability check, attack roll, or saving throw, you can use your reaction to add or subtract your Exploit Die from the creature's roll.", + "Maintaining the prophetic state of this Rune requires your concentration as if you were concentrating on a spell." + ] + } ], "prerequisite": [ { @@ -6524,26 +6800,23 @@ "wis": 10, "cha": 10, "passive": 12, - "languages": [ - "Understands the languages you know" - ], "trait": [ { "name": "Dark Bond", "entries": [ - "If your Shade is forced to make a saving throw it uses your saving throw bonus for the roll." + "If your If your Shade is forced to make a saving throw it uses your saving throw bonus for the roll.Shade is forced to make a saving throw it uses your saving throw bonus for the roll." ] }, { "name": "Incorporeal Echo", "entries": [ - "The Shade has no physical presence and counts as difficult terrain for creatures that move through its space. It cannot hold or interact with any objects, nor can it attune to or use any magic items." + "The Shade has no physical presence, but its space counts as difficult terrain. It cannot use or interact with objects or magic items." ] }, { "name": "Umbral Guardian", "entries": [ - "When a creature would provoke an opportunity attack from your Shade, you can use your reaction to make an opportunity attack against that creature as if you were in your Shade's space." + "If a creature provokes an opportunity attack from the Shade, you can use your reaction to make an opportunity attack from the Shade's space." ] } ], From c996c9e0d7b325e2588515175d1a4def073c2290 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 04:37:35 +0300 Subject: [PATCH 02/39] Update laserllama; Laserllama's Exploit Compendium.json --- ...lama; Laserllama's Exploit Compendium.json | 800 +++++++++++++++--- 1 file changed, 697 insertions(+), 103 deletions(-) diff --git a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json index 61251fc0bf..5945e00555 100644 --- a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json +++ b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json @@ -40,7 +40,13 @@ "LL:2TE": "2nd Degree Tactical Exploit", "LL:3TE": "3rd Degree Tactical Exploit", "LL:4TE": "4th Degree Tactical Exploit", - "LL:5TE": "5th Degree Tactical Exploit" + "LL:5TE": "5th Degree Tactical Exploit", + "FS:AF": "Fighting Style; Alternate Fighter", + "FS:AB": "Fighting Style; Alternate Barbarian", + "FS:AR": "Fighting Style; Alternate Ranger", + "FS:AP": "Fighting Style; Alternate Paladin", + "FS:MC": "Fighting Style; Magus", + "FS:WD": "Fighting Style; Warlord" }, "dateAdded": 1601340238, "dateLastModified": 1729630006, @@ -368,30 +374,6 @@ } ] }, - { - "name": "Aggressive Sprint", - "source": "LLExploits", - "page": 11, - "consumes": { - "name": "Exploit Dice", - "amount": 1 - }, - "foundryImg": "icons/skills/movement/feet-bladed-boots-fire.webp", - "prerequisite": [ - { - "level": 5 - } - ], - "entries": [ - "As a bonus action, you can expend one Exploit Die to move up to your walking speed toward a hostile creature that you can see and make a single melee weapon attack against it." - ], - "featureType": [ - "LL:2ME", - "LL:2SE", - "LL:ME", - "LL:SE" - ] - }, { "name": "Blinding Debris", "source": "LLExploits", @@ -402,7 +384,7 @@ }, "foundryImg": "icons/commodities/biological/eye-brown-red.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die to attempt to blind a creature with debris. A creature you can see within 10 feet must succeed on a Constitution saving throw or take piercing damage equal to one roll of your Exploit Die and become blinded until the beginning of your next turn." + "As a bonus action, you expend one Exploit Die to force one creature within 10 feet to make a Constitution saving throw. On a failed save, the creature is Blinded until it uses its action to clear the debris from its eyes." ], "featureType": [ "LL:2ME", @@ -508,7 +490,7 @@ }, "foundryImg": "icons/skills/melee/hand-grip-staff-teal.webp", "entries": [ - "You steel yourself for combat, preparing yourself to take a hit. As a bonus action, you can expend one Exploit Die and gain temporary hit points equal to 1 + your Constitution modifier." + "You prepare yourself to take a hit. As a bonus action, you can expend one Exploit Die to gain temporary hit points equal to your Exploit Die + your Constitution modifier. Temporary hit points from this Exploit only last for 1 minute." ], "featureType": [ "LL:1ME", @@ -544,11 +526,6 @@ "cost": 1, "type": "special" }, - "uses": { - "per": "lr", - "max": "1", - "value": 1 - }, "save": { "ability": "con" } @@ -701,7 +678,7 @@ }, "foundryImg": "icons/skills/wounds/bone-broken-knee-beam.webp", "entries": [ - "When you hit a target with a weapon attack, you can expend one Exploit Die and force it to make a Dexterity saving throw. On a failure, it takes bonus damage equal to one roll of your Exploit Die and its speed is 0 until the start of your next turn." + "When you hit a target with a weapon attack, you can expend one Exploit Die and force it to make a Dexterity saving throw. On a failure, add your Exploit Die to the damage roll, and the target's speed is halved until the start of your next turn." ], "foundrySystem": { "activation": { @@ -878,6 +855,11 @@ "LL:ME", "LL:DE", "LL:TE" + ], + "prerequisite": [ + { + "other": "Athletics proficiency" + } ] }, { @@ -899,7 +881,7 @@ "type": "action" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 }, @@ -915,7 +897,7 @@ } ], "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "As an action you expend one Exploit Die and order your allies to strike at a foe of your choice. Creatures of your choice (up your Leadership modifier) within 30 feet that can see or hear you can immediately take the Attack action (including Extra Attacks), or cast a spell of 5th-level or lower with a casting time of one action. All attacks and spells much target the foe that you designate when you use this Exploits." ] }, @@ -1046,6 +1028,9 @@ "str": 11 } ] + }, + { + "other": "Athletics proficiency" } ] }, @@ -1117,7 +1102,7 @@ }, "foundryImg": "icons/skills/wounds/injury-eyes-blood-red-pink.webp", "entries": [ - "As a bonus action, you can expend one Exploit Die and force one creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn and must use its action to move as far away from you as possible without harming itself." + "As a bonus action, you can expend an Exploit Die to force a creature within 30 feet that can hear you to make a Wisdom saving throw. On a failure, it is Frightened of you until the end of your next turn, or until you are incapacitated." ], "foundrySystem": { "activation": { @@ -1174,7 +1159,10 @@ { "str": 11 } - ] + ] + }, + { + "other": "Athletics proficiency" } ] }, @@ -1212,6 +1200,9 @@ "str": 11 } ] + }, + { + "other": "Athletics proficiency" } ] }, @@ -1250,7 +1241,7 @@ "type": "special" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 }, @@ -1273,7 +1264,7 @@ } ], "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike with supernatural accuracy at its most vulnerable point. It must succeed on a Constitution saving throw or it is considered vulnerable to the damage of this attack. If you had advantage on your attack roll, it makes this Constitution save with disadvantage.", "Regardless if the creature succeeds or fails on this saving throw, it takes additional damage of your weapon's type equal to four rolls of your Exploit Die. Finally, if the damage of this attack reduces the creature to 50 hit points or fewer, it falls prone and is stunned until the beginning of its next turn. A creature can use a Legendary Resistance to avoid this effect." ] @@ -1346,7 +1337,7 @@ ] }, { - "name": "Parry & Riposte", + "name": "Parry", "source": "LLExploits", "page": 10, "consumes": { @@ -1355,7 +1346,35 @@ }, "foundryImg": "icons/skills/melee/swords-parry-block-blue.webp", "entries": [ - "While you are wielding a finesse or versatile weapon, and a creature you can see hits you with a melee attack, you can use your reaction to expend one Exploit Die, roll it, and add it to your Armor Class against that attack. Should this cause the attack to miss, you can make one melee weapon attack against your attacker as part of the same reaction." + "While you are wielding a finesse or versatile weapon, and a creature you can see hits you with a melee attack, you use a reaction to expend one Exploit Die and add that Exploit Die to your Armor Class against the triggering attack." + ], + "featureType": [ + "LL:1ME", + "LL:1TE", + "LL:ME", + "LL:TE" + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 11 + } + ] + } + ] + }, + { + "name": "Riposte", + "source": "LLExploits", + "page": 10, + "consumes": { + "name": "Exploit Dice", + "amount": 1 + }, + "foundryImg": "icons/skills/melee/swords-parry-block-yellow.webp", + "entries": [ + "When a creature misses you with a melee attack, you use a reaction to expend an Exploit Die to make a melee weapon attack against it. On hit, add your Exploit Die to the damage." ], "featureType": [ "LL:1ME", @@ -1608,11 +1627,7 @@ ], "prerequisite": [ { - "ability": [ - { - "wis": 11 - } - ] + "other": "Animal Handling proficiency" } ] }, @@ -1760,16 +1775,7 @@ }, "foundryImg": "icons/weapons/clubs/club-simple-barbed.webp", "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your attack and force it to make a Constitution saving throw. On a failed save, the target suffers the effects below until the beginning of your next turn:", - { - "type": "list", - "items": [ - "Its speed becomes 0, and it can speak only falteringly.", - "It has disadvantage on attack rolls and ability checks.", - "It has disadvantage on Dexterity saving throws.", - "Attack rolls against it have advantage." - ] - } + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike with force. It must succeed on a Constitution saving throw or until the start of your next turn its speed is 0, it can't speak, it has disadvantage on Dexterity saving throws, and attack rolls against it have advantage." ], "foundrySystem": { "activation": { @@ -1854,7 +1860,7 @@ "type": "special" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 } @@ -1881,7 +1887,7 @@ } ], "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "At the end of a long rest, you can expend one of your Exploit Dice to put an undisclosed contingency plan into place. Until you activate this Exploit again you cannot regain this Exploit Die. You can only have one contingency plan at a time.", "As an action, you can reveal your previously undisclosed plan (which you make up at the time of its reveal) and make a DC 20 Intelligence check. You may add a skill the DM deems appropriate to your plan. On a success, your secret plans and preparations take effect perfectly as you described them.", "The cost to execute your plan cannot exceed the equivalent of 5,000 gp, and the effects cannot exceed a 7th-level spell.", @@ -1898,7 +1904,7 @@ }, "foundryImg": "icons/skills/melee/shield-damaged-broken-orange.webp", "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to rend its armor. It must succeed on a Dexterity saving throw or it takes additional damage equal to one roll of your Exploit Die and its Armor Class is reduced by 1 until the damage is repaired, or it finishes a long rest." + "When you hit a target with a melee weapon attack, you can expend one Exploit Die to target its defenses and force it to make a Dexterity saving throw. On a failure, add your Exploit Die to your damage roll, and its Armor Class is reduced by 1 until the damage is repaired. This effect is cumulative." ], "featureType": [ "LL:2ME", @@ -2032,7 +2038,8 @@ }, "foundryImg": "icons/equipment/shield/round-wooden-boss-steel-red.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die to enter a defensive stance which lasts until the start of your next turn. Each time a creature that you can see hits you with an attack while you are in your defensive stance, you roll your Exploit Die and add it to your Armor Class against the attack." + "As a bonus action, you can expend one Exploit Die to enter a defensive stance and add an Exploit Die to your Armor Class.", + "This stance, and the bonus to your Armor Class, lasts until you move from your space or you are incapacitated." ], "featureType": [ "LL:2ME", @@ -2254,8 +2261,7 @@ }, "foundryImg": "icons/skills/ranged/arrows-flying-triple-blue.webp", "entries": [ - "As an action, you can expend an Exploit Die to fire a volley of ammunition at a point you can see within the normal range of your weapon. Creatures of your choice within 5 feet of that point must make a Dexterity Saving throw. On a failed save, they take piercing damage equal to your Exploit Die + your Dexterity modifier, and half as much damage on a success.", - "You must have enough ammunition to hit each target." + "As an action, you can expend one Exploit Die to fire a volley of ammunition at a point you can see within normal range of your weapon, forcing creatures of your choice within 5 feet of that point to make a Dexterity saving throw. Creatures take damage as if they were hit by your weapon on a failure, and half as much damage on a success." ], "featureType": [ "LL:2ME", @@ -2334,7 +2340,7 @@ }, "foundryImg": "icons/magic/air/wind-tornado-cyclone-red-orange.webp", "entries": [ - "In place of an attack, you can expend an Exploit Die and force each creature within range of melee weapon you are wielding to make a Dexterity saving throw. They take damage equal to your Exploit Die + either your Strength or Dexterity modifier on a failure, and half as much on a successful save." + "In place of an attack, you expend one Exploit Die to force targets of your choice within reach of your melee weapon to make a Dexterity saving throw. They take the damage of your weapon attack on a failure, and half damage on a success." ], "featureType": [ "LL:2ME", @@ -2495,17 +2501,17 @@ "foundryImg": "icons/magic/lightning/fist-unarmed-strike-blue.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a bonus action, you can expend an Exploit Die to enter a heightened state of combat focus which you must concentrate on as if you were concentrating on a spell. For the next minute, or until you lose your concentration, you gain the following benefits:", + "As a bonus action, you can expend one Exploit Die to enter a heightened state of focus, which requires your concentration. While concentrating on this Exploit, you gain these benefits:", { "type": "list", "items": [ - "Your speed is doubled.", + "Your walking, climbing, and swimming speed is doubled.", "You gain a +2 bonus to your Armor Class.", "You have advantage on Dexterity saving throws.", "You gain an additional action on each of your turns. It can only be used to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, {@action Search}, or {@action Use an Object} action." ] }, - "When the effect ends, you must succeed on a Constitution saving throw against your Exploit save DC, or you can't move or take actions until after the end of your next turn.", + "The effects of this Exploit lasts for up to1 minute, but they end early if you are incapacitated or you choose to end them.", "This Exploit's effects do not stack with the {@spell haste|phb} spell." ], "featureType": [ @@ -2527,7 +2533,12 @@ { "level": { "level": 9 - } + }, + "ability": [ + { + "con": 15 + } + ] } ] }, @@ -2542,12 +2553,12 @@ "foundryImg": "icons/magic/control/control-influence-rally-purple.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a bonus action, you can expend Exploit Dice (up to your proficiency bonus) to enter a heightened state of physical performance which you must concentrate on as if you were concentrating on a spell. You gain the benefits listed below:", + "As a bonus action, you can expend Exploit Dice (up to your Proficiency Bonus) to enter a state of heightened physical performance, granting you the benefits listed below:", { "type": "list", "items": [ "Whenever you make a Strength or Constitution check, you can treat a roll of 9 or lower on the d20 as a 10.", - "Your speed increases by a number of feet equal to 5 times your Strength modifier (minimum of 5 feet).", + "Your walking, climbing, and swimming speed is doubled.", "You count as one size larger for the purposes of carrying capacity and the size of creatures that you can grapple.", "Both your long and high jump distances double, even if that distance would exceed your remaining movement." ] @@ -2598,7 +2609,7 @@ "foundryImg": "icons/magic/earth/strike-fist-stone-light.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you take damage from a source you can see, you can expend Exploit Dice (up to your proficiency bonus) to reduce the incoming damage. For each Exploit Die you expend you roll three Exploit Dice, adding your Constitution modifier to the total of all the dice. You reduce the damage by the total.", + "When you take damage from a source you can see, you can expend Exploit Dice (up to your Proficiency Bonus) to reduce the damage by three times the Exploit Dice spent.", "If the total rolled exceeds the amount of damage, you gain temporary hit points equal to the remaining amount." ], "featureType": [ @@ -2720,7 +2731,7 @@ "foundryImg": "icons/skills/ranged/cannon-barrel-firing-yellow.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "In place of an attack, you can expend Exploit Dice (up to your proficiency bonus) and fire one piece of ammunition in a line, out to the weapon's normal range. Creatures in the line must succeed on a Dexterity saving throw or take piercing damage equal to two rolls of your Exploit Die for each Die you spent + either your Strength or Dexterity modifier and fall prone. On a success, they take half that damage and don't fall prone." + "In place of an attack, you can expend Exploit Dice (up to your Proficiency Bonus) to fire one piece of ammunition in a line, out to the weapon's normal range, forcing creatures to make a Dexterity saving throw. On a failure, creatures take damage equal to one hit with the weapon + two Exploit Dice per Die spent, and if they are Large or smaller, they fall prone. On a success, they take half as much damage and don't fall prone." ], "featureType": [ "LL:3ME", @@ -2807,7 +2818,8 @@ "foundryImg": "icons/skills/wounds/injury-face-impact-orange.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As an action, you can expend an Exploit Die and issue a mighty war cry, forcing any creatures in an adjacent 30 foot cone that can hear you to make a Wisdom saving throw. On a failed save, creatures drop whatever they are holding and are {@condition frightened} of you for one minute. If a creature ends its turn in a location where it doesn't have line of sight to you, it can repeat the saving throw, ending the effect on a success." + "As an action, you can expend an Exploit Die to issue forth a mighty cry, forcing creatures of your choice that can hear you in an adjacent 30-foot cone to make a Wisdom saving throw. On a failed save, creatures drop whatever they are holding and are Frightened of you for 1 minute.", + "If a Frightened creature can't see or hear you, it can use its action repeat the saving throw, ending the effect on a success." ], "featureType": [ "LL:3ME", @@ -2841,6 +2853,16 @@ "level": { "level": 9 } + }, + { + "ability": [ + { + "con": 15 + }, + { + "cha": 15 + } + ] } ] }, @@ -3062,17 +3084,7 @@ "foundryImg": "icons/magic/water/water-hand.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a bonus action, you can expend an Exploit Die to enter a heightened state of movement which you must concentrate on as if you were concentrating on a spell. For 1 minute, or until you lose concentration, you gain the following benefits:", - { - "type": "list", - "items": [ - "Your movement is unaffected by {@quickref Difficult Terrain|PHB|3|0|difficult terrain}.", - "You can use a bonus action on your turn to gain the benefits of both the {@action Dash} and {@action Disengage} action.", - "Spells and other magical effects can neither reduce the your speed nor cause you to be {@condition paralyzed} or {@condition restrained}.", - "You can spend 5 feet of movement to instantly escape from nonmagical restraints like manacles or a grapple.", - "Swimming or being underwater imposes no penalties on your movements or your attack rolls." - ] - } + "As a bonus action, you can expend one Exploit Die to enter a heightened state of focus, which requires your concentration. For the next minute, your speed can't be reduced, opportunity attacks against you have disadvantage, and you are immune to the Grappled, Paralyzed, and Restrained conditions." ], "featureType": [ "LL:4ME", @@ -3258,7 +3270,7 @@ "foundryImg": "icons/magic/life/ankh-gold-blue.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can expend Exploit Dice (up to your proficiency bonus) and fall to 1 hit point. For each Exploit Die you spent, roll three Exploit Dice, and you gain temporary hit points equal to the total roll." + "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can expend Exploit Dice (up to your Proficiency Bonus) and fall to 1 hit point. Then, for each Exploit Die spent, you gain temporary hit points equal to twice your Exploit Die." ], "featureType": [ "LL:4ME", @@ -3343,7 +3355,7 @@ "type": "special" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 } @@ -3359,7 +3371,7 @@ } ], "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "When you score a critical hit with a melee attack on a creature, you can expend one Exploit Die to strike with brutal legendary force and deal additional damage equal to three rolls of your Exploit Die. If the damage of this Exploit reduces the target's remaining hit points to 50 or fewer, you instantly cut off one of the its heads. If it can't survive without that head, it is killed.", "Creatures can use Legendary Resistance to avoid being beheaded. Any creatures that don't have or don't need a head are immune to this Exploit's effects, but still take the additional damage on hit." ] @@ -3374,7 +3386,7 @@ "foundryImg": "icons/skills/ranged/arrows-flying-salvo-blue.webp", "page": 13, "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to fire a volley of ammunition at a point you can see within the range of your weapon. Creatures of your choice within 30 feet of that point must succeed on a Dexterity saving throw or they take piercing damage equal to two rolls of your Exploit Die for each Exploit Die you spent + your Dexterity modifier. Any creature that succeeds on its saving throw takes half as much piercing damage.", "You must have enough ammunition to hit each target." ], @@ -3388,7 +3400,7 @@ "type": "action" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 }, @@ -3424,7 +3436,7 @@ }, "foundryImg": "icons/skills/melee/maneuver-daggers-paired-orange.webp", "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) and flourish a melee weapon then vanish. Choose up to five targets that you can see within 30 feet and make one melee weapon attack against each one.", "On a hit, each target takes damage of your weapon's type equal to two rolls of your Exploit Die for each Exploit Die you spent + either your Strength or Dexterity modifier.", "You then appear in an unoccupied space of your choice you can see within 5 feet of one of the targets of this Exploit." @@ -3439,7 +3451,7 @@ "type": "action" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 }, @@ -3595,7 +3607,7 @@ "type": "action" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 }, @@ -3621,7 +3633,7 @@ } ], "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "As an action, you can expend Exploit Dice (up to your proficiency bonus) and use a poisoner's kit to craft a vial of Masterwork Poison, which retains its potency until the end of your next long rest. However, you can't regain the Exploit Dice you spent in its creation until you expend this poison.", "A creature can take the Use an Object action to expend the vial and apply it to one weapon or piece of ammunition it is holding. On its next hit, it deals additional necrotic damage equal to two rolls of your Exploit Die for each Exploit Die you spent, and the target must make a Constitution saving throw. On a failure, it has disadvantage on all ability checks, attack rolls, and saving throws until a spell of 5th-level or higher is used to neutralize the poison (such as greater restoration).", "If the creature fails by 5 or more, it is incapacitated, and it cannot move or speak until it is cured of this poison." @@ -4323,7 +4335,7 @@ "type": "reaction" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 } @@ -4348,7 +4360,7 @@ } ], "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "When you take damage, you can use your reaction to expend one Exploit Die and move with supernatural agility and speed to an unoccupied space within 10 feet, somehow avoiding the triggering damaging effect as if it never affected you at all." ] }, @@ -4642,7 +4654,7 @@ "type": "special" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 } @@ -4667,7 +4679,7 @@ } ], "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "When you take the Hide action, you can expend one Exploit Die to hide with inconceivable and supernatural skill. So long as there is a place to hide within 60 feet, you instantly appear in one such hidden location of your choice within 60 feet, and are automatically considered to be hidden from all spells and creatures, no matter what senses or magic they might have." ] }, @@ -5231,7 +5243,7 @@ "page": 4, "foundryImg": "icons/creatures/unholy/demon-horned-black-yellow.webp", "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike with legendary power, dealing bonus force damage equal to four rolls of your Exploit Die. It must succeed on a Charisma saving throw, or be shunted to a harmless demiplane where it is incapacitated. At the start of your next turn it reappears in the unoccupied space nearest to the last space it occupied when you hit it with this attack." ], "featureType": [ @@ -5390,7 +5402,7 @@ "page": 4, "foundryImg": "icons/magic/earth/orb-ringed-lava-black-orange.webp", "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to strike the ground with mythic power. A shockwave of thunderous force erupts from you, forcing all creatures within 30 feet to make a Constitution saving throw. On a failure, they take bludgeoning damage equal to three rolls of your Exploit Die for each Exploit Die you spent + your Strength modifier and are knocked prone, and on a success, they take half as much damage and don't fall prone. Objects in this area take maximum damage.", "The area becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} and a creature can use its action to clear one 5-foot square of this difficult terrain." ], @@ -5406,7 +5418,7 @@ "type": "action" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 }, @@ -5487,7 +5499,7 @@ "page": 4, "foundryImg": "icons/equipment/head/helm-barbute-horned-gold-red.webp", "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "As a bonus action, you can expend an Exploit Die to enter a legendary state of focus which you must concentrate on as if you were concentrating on a spell. For 1 minute, or until you lose concentration, you gain the following benefits:", { "type": "list", @@ -5512,7 +5524,7 @@ "type": "bonus" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 } @@ -5535,7 +5547,7 @@ "page": 4, "foundryImg": "icons/skills/melee/strike-blade-hooked-blue-red.webp", "entries": [ - "{@note You can use this Exploit once per long rest.}", + "{@note You can use this Exploit once per short or long rest.}", "When you hit a creature with a melee weapon attack, you can expend one Exploit Die to strike with legendary force, dealing additional damage equal to four rolls of your Exploit Die.", "If the damage of this Exploit reduces the target's remaining hit points to 50 or fewer, you cut off one of the its heads. If the creature cannot survive without the lost head, it is killed.", "Creatures can use a Legendary Resistance to avoid being beheaded. Any creatures that don't have or don't need a head are immune to this Exploit's effects, but still take the damage." @@ -5550,7 +5562,7 @@ "type": "special" }, "uses": { - "per": "lr", + "per": "sr", "max": "1", "value": 1 } @@ -5570,6 +5582,588 @@ ] } ] + }, + { + "name": "Archery", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 2, + "prerequisite": [ + { + "ability": [ + { + "dex": 13 + } + ] + } + ], + "entries": [ + "You gain a +1 bonus to attack rolls with ranged weapons, and your attacks with ranged weapons ignore half-cover and treat three-quarter's cover as half cover." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC", + "FS:BH", + "FS:WD" + ] + }, + { + "name": "Archery Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 2, + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Archery|LLExploits}" + } + ], + "entries": [ + "You gain an additional +1 bonus to attack rolls with ranged weapons. Attacking at a weapon's long range no longer imposes disadvantage on your ranged weapon attack rolls." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC" + ] + }, + { + "name": "Brawling", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 3, + "prerequisite": [ + { + "feature": [ + "Athletics proficiency" + ] + } + ], + "entries": [ + "On hit, your unarmed strikes deal damage equal to 1d6 + your Strength modifier. When you have both of your hands free, you can make a single unarmed strike, shove, or grapple as a bonus action on each of your turns." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC" + ] + }, + { + "name": "Classical Swordplay", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "ability": [ + { + "dex": 13 + } + ] + } + ], + "entries": [ + "On hit, your unarmed strikes deal damage equal to 1d6While wielding a finesse weapon and no other weapons, you gain a +2 bonus to your attack rolls and a +1 to your Armor Class so long as you are not using heavy armor or a shield.+ your Strength modifier. When you have both of your hands free, you can make a single unarmed strike, shove, or grapple as a bonus action on each of your turns." + ], + "featureType": [ + "FS:AF", + "FS:MC", + "FS:AP", + "FS:WD" + ] + }, + { + "name": "Classical Swordplay Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Classical Swordplay|LLExploits}" + } + ], + "entries": [ + "When you are wielding only a finesse weapon, and you are hit by an attack, you can use a reaction to add your Dexterity modifier to your AC against that attack." + ], + "featureType": [ + "FS:AF", + "FS:MC" + ] + }, + { + "name": "Defensive Fighting", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 2, + "entries": [ + "When you are wearing medium armor, heavy armor, or a shield, you gain a +1 bonus to your Armor Class." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC", + "FS:AP", + "FS:WD" + ] + }, + { + "name": "Defensive Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Defensive Fighting|LLExploits}" + } + ], + "entries": [ + "When you are wearing medium armor, heavy armor, or a shield, you gain a +1 bonus to your Armor Class." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC" + ] + }, + { + "name": "Dual Wielding", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "ability": [ + { + "dex": 13 + } + ] + } + ], + "page": 2, + "entries": [ + "While two-weapon fighting, you make your off-hand attack as part of your Attack action instead of your bonus action, and you add your ability modifier to the damage of this attack. You cannot also make an attack with your bonus action that turn." + ], + "featureType": [ + "FS:AF", + "FS:AB", + "FS:AR", + "FS:MC", + "FS:BH" + ] + }, + { + "name": "Dual Wielding Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Dual Wielding|LLExploits}" + } + ], + "page": 2, + "entries": [ + "One-handed melee weapons are considered to have the Light property for you, and when you are wielding a melee weapon in each hand, you gain a +1 bonus to your Armor Class." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC" + ] + }, + { + "name": "Dueling", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 2, + "entries": [ + "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to your damage rolls." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC", + "FS:BH", + "FS:AP", + "FS:WD" + ] + }, + { + "name": "Dueling Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "ability": [ + { + "str": 11 + }, + { + "dex": 11 + } + ] + } + ], + "entries": [ + "When you are wielding a versatile melee weapon in one hand and a shield in the other, you use the versatile weapon's larger damage die, and you can use your bonus action on each turn to make one Shove attack with your shield." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC" + ] + }, + { + "name": "Featherweight Fighting", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 3, + "entries": [ + "While you are unarmed or wielding only light weapons, and aren't wearing medium or heavy armor, your walking speed increases by 10 ft. and you gain a +1 bonus to damage rolls with light melee weapons and unarmed strikes." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC", + "FS:BH" + ] + }, + { + "name": "Great Weapon Fighting", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "ability": [ + { + "str": 13 + } + ] + } + ], + "page": 3, + "entries": [ + "Whenever you hit a target with a heavy melee weapon attack, you can treat any of the weapon's damage dice as the average roll if you rolled lower: d4 (2), d6 (3), d8 (4), d10 (5), d12 (6)." + ], + "featureType": [ + "FS:AF", + "FS:MC", + "FS:AB", + "FS:BH", + "FS:AP" + ] + }, + { + "name": "Great Weapon Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Great Weapon Fighting|LLExploits}" + } + ], + "page": 3, + "entries": [ + "Whenever you score a critical hit or reduce a target to 0 hit points with a heavy melee weapon, you can make one bonus attack as part of that same action, bonus action, or reaction." + ], + "featureType": [ + "FS:AF", + "FS:MC" + ] + }, + { + "name": "Improvised Fighting", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 3, + "entries": [ + "You are proficient in improvised weapons. Once per turn, when you use an object to make an improvised weapon attack, you can choose to roll the damage die twice and take the higher damage roll.", + "When you do so, the object used to make the improvised attack is destroyed and can not be used for further attacks. You can't use this feature to destroy magical objects." + ], + "featureType": [ + "FS:AF", + "FS:AB" + ] + }, + { + "name": "Protection", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 3, + "entries": [ + "When a creature you can see hits you, or a target within 5 feet, with a melee attack, you can use a reaction to add your Proficiency Bonus to the target's Armor Class against that attack. You must be wielding a shield or a melee weapon." + ], + "featureType": [ + "FS:AF", + "FS:MC", + "FS:AP", + "FS:WD" + ] + }, + { + "name": "Protection Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Protection|LLExploits}" + } + ], + "entries": [ + "When a creature within 5 feet attacks a target other than you, you can make an opportunity attack against it. Whenever you hit a creature with an opportunity attack, its speed is reduced to 0 until the beginning of its next turn." + ], + "featureType": [ + "FS:AF", + "FS:MC" + ] + }, + { + "name": "Strongbow", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 3, + "prerequisite": [ + { + "ability": [ + { + "str": 13 + } + ] + } + ], + "entries": [ + "You can use your Strength modifier, in place of Dexterity, for attack and damage rolls with longbows and shortbows. When you do so, you gain a +1 to damage rolls with those weapons." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:AB", + "FS:AP", + "FS:WD" + ] + }, + { + "name": "Thrown Weapon Fighting", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 3, + "entries": [ + "You can draw a weapon that has the thrown property as part of the attack you make with the weapon. Moreover, when you hit with a ranged weapon attack using a thrown weapon, you gain a +2 bonus to the damage roll of that attack." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC", + "FS:AB", + "FS:BH" + ] + }, + { + "name": "Versatile Fighting", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 3, + "entries": [ + "While wielding a single versatile weapon and no shield, you gain a +1 bonus to your attack rolls with that weapon. While doing so, you can use your bonus action to make a grapple or shove attack, or to take the Use an Object action." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC", + "FS:AB", + "FS:BH", + "FS:AP", + "FS:WD" + ] + }, + { + "name": "Blind Warrior", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 1, + "entries": [ + "You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:AP" + ] + }, + { + "name": "Heavyweight Fighting", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 1, + "entries": [ + "You can use your weight, and the weight of your weapon, to land devastating blows. While you are wielding a heavy melee weapon, you gain a +1 bonus to damage rolls and you have advantage on Strength (Athletics) checks to Shove." + ], + "featureType": [ + "FS:AF", + "FS:MC" + ] + }, + { + "name": "Mariner", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 1, + "entries": [ + "When you are not wearing medium or heavy armor, or using a shield, you have a swimming speed equal to your walking speed, and you gain a +1 bonus to your Armor Class." + ], + "featureType": [ + "FS:AF", + "FS:AR" + ] + }, + { + "name": "Mountaineer", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 1, + "entries": [ + "When you are not wearing medium or heavy armor, or using a shield, you have a climbing speed equal to your walking speed, and you gain a +1 bonus to your Armor Class." + ], + "featureType": [ + "FS:AF", + "FS:AR" + ] + }, + { + "name": "Mounted Warrior", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "other": "proficiency in Animal Handling" + } + ], + "entries": [ + "While you are riding a controlled mount, both you and your mount gain a +1 bonus to your Armor Class, and you can use a bonus action on each of your turns to command the mount to take one action from its stat block or another action." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC", + "FS:AP", + "FS:WD" + ] + }, + { + "name": "Polearm Fighting", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "ability": [ + { + "str": 11, + "dex": 11 + } + ] + } + ], + "entries": [ + "You gain a +1 bonus to damage rolls with glaives, halberds, pikes, quarterstaffs, and spears. When wielding one of these weapons, creatures provoke an opportunity attack from you when they enter or move within your reach with that weapon." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC" + ] + }, + { + "name": "Polearm Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Polearm Expert|LLExploits}" + } + ], + "entries": [ + "When wielding only a glaive, halberd, quarterstaff, or spear, you can use your bonus action to make one melee attack with the opposite end of the weapon. On hit, it deals bludgeoning damage equal to 1d4 + your Strength modifier." + ], + "featureType": [ + "FS:AF", + "FS:AR", + "FS:MC" + ] + }, + { + "name": "Pit Fighting", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 1, + "entries": [ + "Your have trained to fight with weapons typically associated with gladiators, granting you the following benefits:", + { + "type": "list", + "items": [ + "For you, {@item trident|PHB|tridents} deal {@dice 1d8} ({@dice 1d10}) piercing damage on hit.", + "When making an attack roll with a {@item net|PHB} against a creature within 5 feet, you do not have disadvantage on the roll.", + "When you take the {@action Attack} action on your turn, making an attack with a {@item net|PHB} only takes the place of one attack." + ] + } + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Shield Warrior", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 1, + "entries": [ + "You gain proficiency with shields as a martial melee weapon, and on hit, your shield deals 2d4 bludgeoning damage. If you are wielding a shield and nothing else, you gain a +1 bonus to attack rolls with your shield and to your Armor Class." + ], + "featureType": [ + "FS:AF", + "FS:MC", + "FS:AP" + ] + }, + { + "name": "Standard Bearer", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 1, + "entries": [ + "When a creature within 5 feet attacks another creature you can see, you can use a reaction to grant it advantage on its attack roll. You must be holding a standard or banner in your hand (and nothing else in that hand) to use this reaction." + ], + "featureType": [ + "FS:AF", + "FS:WD" + ] + }, + { + "name": "Wrestler", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 1, + "entries": [ + "When you hit a creature with a melee attack on your turn, you can use a bonus action on that turn to attempt to grapple or shove that creature, so long as you have a free hand to do so. Also, you can drag grappled creatures up to your full speed." + ], + "featureType": [ + "FS:AF" + ] } ], "monster": [ From 2c847e8e1f6de2267be0c6800d637a2448af2112 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:13:35 +0300 Subject: [PATCH 03/39] Update LaserLlama; Alternate Paladin.json --- class/LaserLlama; Alternate Paladin.json | 23 +++++++++++------------ 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/class/LaserLlama; Alternate Paladin.json b/class/LaserLlama; Alternate Paladin.json index 5d21454ab4..3c4e2e0af4 100644 --- a/class/LaserLlama; Alternate Paladin.json +++ b/class/LaserLlama; Alternate Paladin.json @@ -23,8 +23,7 @@ "llspell" ], "optionalfeature": [ - "LLAF", - "LLAF:E" + "LLExploits" ] }, "_dateLastModifiedHash": "fd79cf4816", @@ -583,43 +582,43 @@ "entries": [ { "type": "refOptionalfeature", - "optionalfeature": "Blind Warrior|LLAF:E" + "optionalfeature": "Blind Warrior|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Classical Swordplay|LLAF" + "optionalfeature": "Classical Swordplay|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Defensive Fighting|LLAF" + "optionalfeature": "Defensive Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLAF" + "optionalfeature": "Dueling|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Great Weapon Fighting|LLAF" + "optionalfeature": "Great Weapon Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Mounted Warrior|LLAF:E" + "optionalfeature": "Mounted Warrior|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Protector|LLAF" + "optionalfeature": "Protection|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Shield Warrior|LLAF:E" + "optionalfeature": "Shield Warrior|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Strongbow|LLAF" + "optionalfeature": "Strongbow|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Versatile Fighting|LLAF" + "optionalfeature": "Versatile Fighting|LLExploits" } ] } From 18564ed1bf94db5001292a5f1341f9d796d7e363 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:15:47 +0300 Subject: [PATCH 04/39] Update LaserLlama; Alternate Barbarian.json --- class/LaserLlama; Alternate Barbarian.json | 78 ++-------------------- 1 file changed, 6 insertions(+), 72 deletions(-) diff --git a/class/LaserLlama; Alternate Barbarian.json b/class/LaserLlama; Alternate Barbarian.json index 040e174e28..d17917a71f 100644 --- a/class/LaserLlama; Alternate Barbarian.json +++ b/class/LaserLlama; Alternate Barbarian.json @@ -1777,27 +1777,27 @@ "entries": [ { "type": "refOptionalfeature", - "optionalfeature": "Dual Wielding|LLAB" + "optionalfeature": "Dual Wielding|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Great Weapon Fighting|LLAB" + "optionalfeature": "Great Weapon Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Improvished Fighting|LLAB" + "optionalfeature": "Improvished Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Strongbow|LLAB" + "optionalfeature": "Strongbow|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLAB" + "optionalfeature": "Thrown Weapon Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Versatile Fighting|LLAB" + "optionalfeature": "Versatile Fighting|LLExploits" } ] } @@ -5022,72 +5022,6 @@ } ], "optionalfeature": [ - { - "name": "Dual Wielding", - "source": "LLAB", - "page": 6, - "featureType": [ - "FS:AB" - ], - "entries": [ - "When two-weapon fighting, you make your off- hand weapon attack as part of your Attack action instead of a bonus action, and you add your ability modifier to the damage of this attack. When you do, you cannot also make a bonus action attack." - ] - }, - { - "name": "Great Weapon Fighting", - "source": "LLAB", - "page": 6, - "featureType": [ - "FS:AB" - ], - "entries": [ - "When you make a two-handed melee attack with a heavy weapon as part of your Attack action, you treat a total roll of 5 or lower on the weapon's damage dice as a 6." - ] - }, - { - "name": "Improvished Fighting", - "source": "LLAB", - "page": 6, - "featureType": [ - "FS:AB" - ], - "entries": [ - "You gain proficiency in improvised weapons, and when you use an object to make an improvised weapon attack you can roll the damage die twice and take the higher roll. When you do, the object is destroyed and can not be used for further attacks. You can't use this feature to destroy magical objects." - ] - }, - { - "name": "Strongbow", - "source": "LLAB", - "page": 6, - "featureType": [ - "FS:AB" - ], - "entries": [ - "You can use your Strength modifier, in place of Dexterity, for attack and damage rolls with longbows and shortbows. When you do so, you gain a +1 to damage rolls with those weapons." - ] - }, - { - "name": "Thrown Weapon Fighting", - "source": "LLAB", - "page": 6, - "featureType": [ - "FS:AB" - ], - "entries": [ - "You can draw a weapon that has the thrown property as part of the attack you make with the weapon. Moreover, when you hit with a ranged weapon attack using a thrown weapon, you gain a +2 bonus to the damage roll of that attack." - ] - }, - { - "name": "Versatile Fighting", - "source": "LLAB", - "page": 6, - "featureType": [ - "FS:AB" - ], - "entries": [ - "While wielding a single versatile weapon and no shield, you gain a +1 bonus to your attack rolls with that weapon. While doing so, you can also use your bonus action to make a single grapple or shove attack, or take the Use an Object action." - ] - }, { "name": "Aberrant Sight", "source": "LLABE", From 05fe58db7ee9be4df80a351bd58ad1eab12554c6 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:16:32 +0300 Subject: [PATCH 05/39] Update LaserLlama; Alternate Bard.json --- class/LaserLlama; Alternate Bard.json | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/class/LaserLlama; Alternate Bard.json b/class/LaserLlama; Alternate Bard.json index 8fce440276..ecb26955f0 100644 --- a/class/LaserLlama; Alternate Bard.json +++ b/class/LaserLlama; Alternate Bard.json @@ -25,8 +25,6 @@ "llspell" ], "optionalfeature": [ - "LLAF", - "LLAF:E", "LLExploits" ] }, @@ -2488,27 +2486,27 @@ "entries": [ { "type": "refOptionalfeature", - "optionalfeature": "Classical Swordplay|LLAF" + "optionalfeature": "Classical Swordplay|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dual Wielding|LLAF" + "optionalfeature": "Dual Wielding|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLAF" + "optionalfeature": "Dueling|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Featherweight Fighting|LLAF" + "optionalfeature": "Featherweight Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLAF" + "optionalfeature": "Thrown Weapon Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Versatile Fighting|LLAF" + "optionalfeature": "Versatile Fighting|LLExploits" } ] } From 3f0b4d4be63a258afdae8b704f8fc567bca62aae Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:20:32 +0300 Subject: [PATCH 06/39] Update laserllama; Laserllama's Exploit Compendium.json --- ...lama; Laserllama's Exploit Compendium.json | 26 +++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json index 5945e00555..e93d79ca23 100644 --- a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json +++ b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json @@ -6164,6 +6164,32 @@ "featureType": [ "FS:AF" ] + }, + { + "name": "Arcane Warrior", + "source": "LLExploits", + "page": 3, + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "entries": [ + "You learn two cantrips of your choice from the Wizard spell list, and Intelligence is your Spellcasting modifier for them.", + "At 2nd level, they become Magus spells for you, but they don't count against your total number of Cantrips Known." + ], + "featureType": [ + "FS:MC" + ], + "additionalSpells": [ + { + "known": { + "_": [ + { + "choose": "level=0|class=Wizard", + "count": 2 + } + ] + }, + "ability": "int" + } + ] } ], "monster": [ From 13de98b5d9dd83aaa366100b6c0f20cecd1cacdf Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:23:48 +0300 Subject: [PATCH 07/39] Update LaserLlama; Magus Class.json --- class/LaserLlama; Magus Class.json | 59 ++++++++---------------------- 1 file changed, 15 insertions(+), 44 deletions(-) diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index 7673c4280b..a21491bfd0 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -39,8 +39,7 @@ "llspell" ], "optionalfeature": [ - "LLAF", - "LLAF:E" + "LLExploits" ] }, "dateAdded": 1647980495, @@ -738,59 +737,59 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Archery|LLAF" + "optionalfeature": "Archery|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Classical Swordplay|LLAF" + "optionalfeature": "Classical Swordplay|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Defensive Fighting|LLAF" + "optionalfeature": "Defensive Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dual Wielding|LLAF" + "optionalfeature": "Dual Wielding|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLAF" + "optionalfeature": "Dueling|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Protector|LLAF" + "optionalfeature": "Protection|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Shield Warrior|LLAF:E" + "optionalfeature": "Shield Warrior|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLAF" + "optionalfeature": "Thrown Weapon Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Versatile Fighting|LLAF" + "optionalfeature": "Versatile Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Brawler|LLAF" + "optionalfeature": "Brawling|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Featherweight Fighting|LLAF" + "optionalfeature": "Featherweight Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Great Weapon Fighting|LLAF" + "optionalfeature": "Great Weapon Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Heavyweight Fighting|LLAF:E" + "optionalfeature": "Heavyweight Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Mounted Warrior|LLAF:E" + "optionalfeature": "Mounted Warrior|LLExploits" } ] } @@ -4353,34 +4352,6 @@ ] } ], - "optionalfeature": [ - { - "name": "Arcane Warrior", - "source": "LLMC", - "page": 3, - "entries": [ - "You learn two cantrips of your choice from the Wizard spell list, and Intelligence is your Spellcasting modifier for them.", - "At 2nd level, they become Magus spells for you, but they don't count against your total number of Cantrips Known." - ], - "featureType": [ - "FS:MC" - ], - "additionalSpells": [ - { - "known": { - "_": [ - { - "choose": "level=0|class=Wizard", - "count": 2 - } - ] - }, - "ability": "int" - } - ], - "foundryImg": "icons/magic/symbols/circled-gem-pink.webp" - } - ], "monster": [ { "name": "Draconic Companion", From f1f4aa2d0f90a1b6bc2af43d3639f35be1132453 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:24:58 +0300 Subject: [PATCH 08/39] Update LaserLlama; Alternate Ranger.json --- class/LaserLlama; Alternate Ranger.json | 59 +++++++------------------ 1 file changed, 16 insertions(+), 43 deletions(-) diff --git a/class/LaserLlama; Alternate Ranger.json b/class/LaserLlama; Alternate Ranger.json index a721466c43..db2736d702 100644 --- a/class/LaserLlama; Alternate Ranger.json +++ b/class/LaserLlama; Alternate Ranger.json @@ -39,8 +39,6 @@ "llspell" ], "optionalfeature": [ - "LLAF", - "LLAF:E", "LLExploits" ] }, @@ -682,6 +680,7 @@ { "name": "Fighting Style", "source": "LLAR", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "className": "Alternate Ranger", "classSource": "LLAR", "level": 1, @@ -693,63 +692,59 @@ "entries": [ { "type": "refOptionalfeature", - "optionalfeature": "Archery|LLAF" + "optionalfeature": "Archery|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Defensive Fighting|LLAF" + "optionalfeature": "Defensive Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Druidic Warrior|LLAR:E" + "optionalfeature": "Druidic Warrior|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dual Wielding|LLAF" + "optionalfeature": "Dual Wielding|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLAF" + "optionalfeature": "Dueling|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Featherweight Fighting|LLAF" + "optionalfeature": "Featherweight Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Mariner|LLAF:E" + "optionalfeature": "Mariner|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Melee Marksman|LLAF" + "optionalfeature": "Mountaineer|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Mountaineer|LLAF:E" + "optionalfeature": "Mounted Warrior|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Mounted Warrior|LLAF:E" + "optionalfeature": "Strongbow|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Strongbow|LLAF" + "optionalfeature": "Thrown Weapon Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLAF" + "optionalfeature": "Versatile Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Versatile Fighting|LLAF" + "optionalfeature": "Brawling|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Brawler|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Blind Warrior|LLAF:E" + "optionalfeature": "Blind Warrior|LLExploits" } ] } @@ -4327,7 +4322,7 @@ { "name": "Martial Exploits", "source": "LLAR:E", - "foundryImg": "icons/skills/melee/weapons-crossed-daggers-orange.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Ranger", "classSource": "LLAR", "subclassShortName": "Bounty Hunter", @@ -6106,28 +6101,6 @@ } ], "optionalfeature": [ - { - "name": "Druidic Warrior", - "source": "LLAR:E", - "featureType": [ - "FS:AR" - ], - "entries": [ - "You learn two cantrips of your choice from the {@filter Druid spell list|spells|level=0|class=Druid} spell list, and they count as Ranger spells for you. Whenever you gain a level, you can replace one of these Druid cantrips you know with another Druid cantrip of your choice." - ], - "additionalSpells": [ - { - "known": { - "_": [ - { - "choose": "level=0|class=Druid", - "count": 2 - } - ] - } - } - ] - }, { "name": "Alpine Adept", "source": "LLAR", From b0040f8f9d57c1c7ef406fe93a01e1900644f1f1 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:25:33 +0300 Subject: [PATCH 09/39] Update laserllama; Laserllama's Exploit Compendium.json --- ...lama; Laserllama's Exploit Compendium.json | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json index e93d79ca23..c7411acfe2 100644 --- a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json +++ b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json @@ -6190,6 +6190,29 @@ "ability": "int" } ] + }, + { + "name": "Druidic Warrior", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "featureType": [ + "FS:AR" + ], + "entries": [ + "You learn two cantrips of your choice from the {@filter Druid spell list|spells|level=0|class=Druid} spell list, and they count as Ranger spells for you. Whenever you gain a level, you can replace one of these Druid cantrips you know with another Druid cantrip of your choice." + ], + "additionalSpells": [ + { + "known": { + "_": [ + { + "choose": "level=0|class=Druid", + "count": 2 + } + ] + } + } + ] } ], "monster": [ From 15d7209b730641c3ed48d4834c0a118acd2d6ef9 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:26:57 +0300 Subject: [PATCH 10/39] Update LaserLlama; Alternate Blood Hunter.json --- class/LaserLlama; Alternate Blood Hunter.json | 24 ++++++++----------- 1 file changed, 10 insertions(+), 14 deletions(-) diff --git a/class/LaserLlama; Alternate Blood Hunter.json b/class/LaserLlama; Alternate Blood Hunter.json index 072447e92d..9723b9556c 100644 --- a/class/LaserLlama; Alternate Blood Hunter.json +++ b/class/LaserLlama; Alternate Blood Hunter.json @@ -23,7 +23,7 @@ }, "dependencies": { "optionalfeature": [ - "LLAF" + "LLExploits" ], "spell": [ "llspell" @@ -411,6 +411,7 @@ "className": "Alternate Blood Hunter", "classSource": "LLABH", "page": 3, + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "level": 1, "entries": [ "At 1st level, you adopt a Fighting Style that best reflects your training. You cannot select a Fighting Style more than once, even if a feature allows you to select another Fighting Style.", @@ -421,40 +422,35 @@ "entries": [ { "type": "refOptionalfeature", - "optionalfeature": "Archery" + "optionalfeature": "Archery|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dual Wielding|LLAF" + "optionalfeature": "Dual Wielding|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling" + "optionalfeature": "Dueling|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Featherweight Fighting|LLAF" + "optionalfeature": "Featherweight Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Great Weapon Fighting" + "optionalfeature": "Great Weapon Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Melee Marksman|LLAF" + "optionalfeature": "Thrown Weapon Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|TCE" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Versatile Fighting|LLAF" + "optionalfeature": "Versatile Fighting|LLExploits" } ] } - ], - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp" + ] }, { "name": "Blood Rites", From 8841dc882bc751b17fff3c95cd0c85667284c3aa Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:29:18 +0300 Subject: [PATCH 11/39] Update LaserLlama; Magus Class.json --- class/LaserLlama; Magus Class.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index a21491bfd0..e02f193c4a 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -733,7 +733,7 @@ "entries": [ { "type": "refOptionalfeature", - "optionalfeature": "Arcane Warrior|LLMC" + "optionalfeature": "Arcane Warrior|LLExploits" }, { "type": "refOptionalfeature", @@ -1716,7 +1716,7 @@ }, "required": { "3": [ - "Brawler|LLAF" + "Brawling|LLExploits" ] } } @@ -3482,7 +3482,7 @@ "level": 3, "entries": [ "You have honed your physical form, denying yourself worldly pleasures and infusing yourself with arcane power. So long as you are not wearing armor or wielding a shield or a heavy weapon, your Armor Class is equal to 10 + your Intelligence modifier + your Dexterity modifier.", - "You also learn the {@optfeature Brawler|LLAF} Fighting Style. If you already know this Fighting Style, you instead learn another Fighting Style of your choice from those available to the Magus class." + "You also learn the {@optfeature Brawling|LLExploits} Fighting Style. If you already know this Fighting Style, you instead learn another Fighting Style of your choice from those available to the Magus class." ], "foundryImg": "icons/magic/defensive/shield-barrier-blades-teal.webp" }, From d108281982cd54433b953f792f784e0c2402b04c Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:30:39 +0300 Subject: [PATCH 12/39] Update LaserLlama; Alternate Ranger.json --- class/LaserLlama; Alternate Ranger.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/class/LaserLlama; Alternate Ranger.json b/class/LaserLlama; Alternate Ranger.json index db2736d702..04ef5c9d41 100644 --- a/class/LaserLlama; Alternate Ranger.json +++ b/class/LaserLlama; Alternate Ranger.json @@ -1883,7 +1883,7 @@ "required": { "3": [ "Aquatic Adept|LLAR", - "Mariner|LLAF:E" + "Mariner|LLExploits" ] } } @@ -4550,7 +4550,7 @@ { "type": "list", "items": [ - "You gain the {@optfeature Mariner|LLAF:E} Fighting Style. If you already have this Fighting Style you gain another Fighting Style of your choice from those available to the Ranger class.", + "You gain the {@optfeature Mariner|LLExploits} Fighting Style. If you already have this Fighting Style you gain another Fighting Style of your choice from those available to the Ranger class.", "You learn the {@optfeature Aquatic Adept|LLAR} Knack, but it doesn't count against your total Knacks Known. If you already know this Knack you learn another Knack of your choice.", "Whenever you make a Wisdom ({@skill Perception}) check that relies on your sense of sight, you gain a bonus to your roll equal to one roll of your Quarry Die." ] @@ -6877,7 +6877,7 @@ "LL:SK" ], "entries": [ - "You gain the {@optfeature Mounted Warrior|LLAF:E} Fighting Style, and you can ride trained mounts that are equal to you in size or larger.", + "You gain the {@optfeature Mounted Warrior|LLExploits} Fighting Style, and you can ride trained mounts that are equal to you in size or larger.", "If you already know the Mounted Warrior Fighting Style you learn another Ranger Fighting Style of your choice." ], "prerequisite": [ @@ -6899,7 +6899,7 @@ }, "required": { "0": [ - "Mounted Warrior|LLAF:E" + "Mounted Warrior|LLExploits" ] } } From 26e3c7eb3d32eaa9477815c6ef3780d5791a8519 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:33:53 +0300 Subject: [PATCH 13/39] Update LaserLlama; Alternate Barbarian.json --- class/LaserLlama; Alternate Barbarian.json | 36 ++++++++++++---------- 1 file changed, 19 insertions(+), 17 deletions(-) diff --git a/class/LaserLlama; Alternate Barbarian.json b/class/LaserLlama; Alternate Barbarian.json index d17917a71f..df7a058e8f 100644 --- a/class/LaserLlama; Alternate Barbarian.json +++ b/class/LaserLlama; Alternate Barbarian.json @@ -718,7 +718,7 @@ { "name": "Savage Exploits", "source": "LLAB", - "foundryImg": "icons/weapons/swords/sword-guard-steel-green.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 3, @@ -1448,6 +1448,7 @@ { "name": "Berserker Exploits", "source": "LLAB", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 4, @@ -1575,7 +1576,7 @@ { "name": "Brutish Exploits", "source": "LLAB", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, @@ -1721,7 +1722,7 @@ { "name": "Champion Exploits", "source": "LLAB", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 6, @@ -1761,6 +1762,7 @@ { "name": "Fighting Style", "source": "LLAB", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 6, @@ -2275,7 +2277,7 @@ { "name": "Blood & Iron Exploits", "source": "LLAB", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 11, @@ -2423,7 +2425,7 @@ { "name": "Storm Exploits", "source": "LLAB", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, @@ -2739,7 +2741,7 @@ { "name": "Conduit Exploits", "source": "LLAB", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 11, @@ -2885,7 +2887,7 @@ { "name": "Zealous Exploits", "source": "LLAB", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 12, @@ -3029,7 +3031,7 @@ { "name": "Sorcerous Exploits", "source": "LLAB", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, @@ -3279,7 +3281,7 @@ { "name": "Deep Exploits", "source": "LLABE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, @@ -3427,7 +3429,7 @@ { "name": "Favored Exploits", "source": "LLABE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, @@ -3596,7 +3598,7 @@ { "name": "Infernal Exploits", "source": "LLABE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, @@ -3772,7 +3774,7 @@ { "name": "Lycan Exploits", "source": "LLAB", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, @@ -3950,7 +3952,7 @@ { "name": "Mutagenic Exploits", "source": "LLABE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, @@ -4137,7 +4139,7 @@ { "name": "Reaver Exploits", "source": "LLABE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, @@ -4289,7 +4291,7 @@ { "name": "Titanic Exploits", "source": "LLABE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, @@ -4525,7 +4527,7 @@ { "name": "Wyrmblood Exploits", "source": "LLABE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, @@ -4755,7 +4757,7 @@ { "name": "Packleader Exploits", "source": "LLABE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Barbarian", "classSource": "LLAB", "page": 5, From 2098506cea269c792ab8617e44327a08fb799e13 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:35:00 +0300 Subject: [PATCH 14/39] Update LaserLlama; Alternate Bard.json --- class/LaserLlama; Alternate Bard.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/class/LaserLlama; Alternate Bard.json b/class/LaserLlama; Alternate Bard.json index ecb26955f0..513681c38e 100644 --- a/class/LaserLlama; Alternate Bard.json +++ b/class/LaserLlama; Alternate Bard.json @@ -2471,6 +2471,7 @@ { "name": "Fighting Style", "source": "LLABrd", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "className": "Alternate Bard", "classSource": "LLABrd", "subclassShortName": "Blade", @@ -2514,7 +2515,7 @@ }, { "name": "Blade Exploits", - "foundryImg": "icons/weapons/swords/sword-guard-steel-green.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "source": "LLABrd", "className": "Alternate Bard", "classSource": "LLABrd", From 09ee09aded0b4b2f591de4e865611f6c4cc71ce8 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:37:37 +0300 Subject: [PATCH 15/39] Update LaserLlama; Alternate Monk.json --- class/LaserLlama; Alternate Monk.json | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/class/LaserLlama; Alternate Monk.json b/class/LaserLlama; Alternate Monk.json index 745902198f..960c28f3cd 100644 --- a/class/LaserLlama; Alternate Monk.json +++ b/class/LaserLlama; Alternate Monk.json @@ -65,6 +65,9 @@ "XGE", "TCE", "llspell" + ], + "optionalfeature": [ + "LLExploits" ] }, "_dateLastModifiedHash": "cdfa31da0a", @@ -1504,7 +1507,7 @@ "name": "Adept Fighting Style", "source": "LLAM:E", "page": 1, - "foundryImg": "icons/weapons/swords/sword-guard-blue.webp", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "prerequisite": [ { "level": { @@ -1524,31 +1527,31 @@ "entries": [ { "type": "refOptionalfeature", - "optionalfeature": "Archery" + "optionalfeature": "Archery|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Blind Warrior|LLAM:E" + "optionalfeature": "Blind Warrior|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Defensive Fighting|LLAM:E" + "optionalfeature": "Defensive Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling" + "optionalfeature": "Dueling|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Featherweight Fighting|LLAM:E" + "optionalfeature": "Featherweight Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Wrestler|LLAM:E" + "optionalfeature": "Wrestler|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|TCE" + "optionalfeature": "Thrown Weapon Fighting|LLExploits" } ] } @@ -4020,7 +4023,7 @@ { "name": "Savage Exploits", "source": "LLAM:E", - "foundryImg": "icons/weapons/fist/claws-engraved-grey.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Monk", "classSource": "LLAM", "subclassShortName": "Brawler", From c691a96790406683af2abf01717977c8e465d2b2 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:38:39 +0300 Subject: [PATCH 16/39] Update LaserLlama; Alternate Monk.json --- class/LaserLlama; Alternate Monk.json | 93 --------------------------- 1 file changed, 93 deletions(-) diff --git a/class/LaserLlama; Alternate Monk.json b/class/LaserLlama; Alternate Monk.json index 960c28f3cd..d63bdcf019 100644 --- a/class/LaserLlama; Alternate Monk.json +++ b/class/LaserLlama; Alternate Monk.json @@ -1560,99 +1560,6 @@ "LLAM:T" ] }, - { - "name": "Defensive Fighting", - "source": "LLAM:E", - "page": 1, - "foundryEffects": [ - { - "name": "Defensive Fighting AC Bonus", - "changes": [ - { - "mode": "ADD", - "key": "data.attributes.ac.bonus", - "value": "+1" - } - ] - } - ], - "entries": [ - "So long as you are either wearing armor or wielding a shield, you gain a +1 bonus to your Armor Class." - ], - "featureType": [ - "FS:AM" - ] - }, - { - "name": "Featherweight Fighting", - "source": "LLAM:E", - "page": 1, - "foundryEffects": [ - { - "name": "Featherweight Fighting", - "changes": [ - { - "mode": "ADD", - "key": "data.attributes.movement.walk", - "value": "+10" - }, - { - "mode": "ADD", - "key": "data.attributes.movement.swim", - "value": "+10" - }, - { - "mode": "ADD", - "key": "data.attributes.movement.fly", - "value": "+10" - }, - { - "mode": "ADD", - "key": "data.attributes.movement.burrow", - "value": "+10" - }, - { - "mode": "ADD", - "key": "data.bonuses.mwak.damage", - "value": "+2" - }, - { - "mode": "ADD", - "key": "data.bonuses.rwak.damage", - "value": "+2" - } - ] - } - ], - "entries": [ - "While you are unarmed or wielding only light weapons, and are not wearing medium or heavy armor, your walking speed increases by 10 feet, and you gain a +1 bonus to your damage rolls with light melee weapons and unarmed strikes." - ], - "featureType": [ - "FS:AM" - ] - }, - { - "name": "Blind Warrior", - "source": "LLAM:E", - "page": 1, - "entries": [ - "You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you." - ], - "featureType": [ - "FS:AM" - ] - }, - { - "name": "Wrestler", - "source": "LLAM:E", - "page": 1, - "entries": [ - "When you hit a creature with a melee attack on your turn, you can use a bonus action on that turn to attempt to grapple or shove that creature, so long as you have a free hand to do so. Also, you can drag grappled creatures up to your full speed." - ], - "featureType": [ - "FS:AM" - ] - }, { "name": "Crushing Strike", "source": "LLAM:E", From a44220ab7c9016e1f25aa8940026bfa45ae29c66 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:41:33 +0300 Subject: [PATCH 17/39] Update LaserLlama; Alternate Rogue.json --- class/LaserLlama; Alternate Rogue.json | 33 +++++++++++++------------- 1 file changed, 16 insertions(+), 17 deletions(-) diff --git a/class/LaserLlama; Alternate Rogue.json b/class/LaserLlama; Alternate Rogue.json index 1f5120c289..e403e9329e 100644 --- a/class/LaserLlama; Alternate Rogue.json +++ b/class/LaserLlama; Alternate Rogue.json @@ -33,7 +33,6 @@ ], "optionalFeatureTypes": { "LL:DE": "Devious Exploit", - "FS:ARo": "Fighting Style; Alternate Rogue", "LL:1DE": "1st Degree Devious Exploit", "LL:2DE": "2nd Degree Devious Exploit", "LL:3DE": "3rd Degree Devious Exploit", @@ -1759,7 +1758,7 @@ { "name": "Devious Exploits", "source": "LLARo", - "foundryImg": "icons/weapons/swords/sword-guard-steel-green.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 3, @@ -2101,7 +2100,7 @@ { "name": "Assassin Exploits", "source": "LLARo", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -2271,7 +2270,7 @@ { "name": "Thief Exploits", "source": "LLARo", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -2588,7 +2587,7 @@ { "name": "Inquisitive Exploits", "source": "LLARo", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -2743,7 +2742,7 @@ { "name": "Mastermind Exploits", "source": "LLARo", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -2892,7 +2891,7 @@ { "name": "Scout Exploits", "source": "LLARo", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -3034,7 +3033,7 @@ { "name": "Swashbuckler Exploits", "source": "LLARo", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -3320,7 +3319,7 @@ { "name": "Phantom Exploits", "source": "LLARo", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -3474,7 +3473,7 @@ { "name": "Bloodknife Exploits", "source": "LLARoE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -3652,7 +3651,7 @@ { "name": "Daredevil Exploits", "source": "LLARoE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -3809,7 +3808,7 @@ { "name": "Gambler Exploits", "source": "LLARoE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -4165,7 +4164,7 @@ { "name": "Ruffian Exploits", "source": "LLARoE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -4340,7 +4339,7 @@ { "name": "Saboteur Exploits", "source": "LLARoE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -4553,7 +4552,7 @@ { "name": "Skinchanger Exploits", "source": "LLARoE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -4740,7 +4739,7 @@ { "name": "Surgeon Exploits", "source": "LLARoE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, @@ -4884,7 +4883,7 @@ { "name": "Seeker Exploits", "source": "LLARoE", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Rogue", "classSource": "LLARo", "page": 4, From 1789ef6bed416791e2b4816aa52ceb3284254c4e Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:42:32 +0300 Subject: [PATCH 18/39] Update LaserLlama; Magus Class.json --- class/LaserLlama; Magus Class.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index e02f193c4a..a83c33e9fa 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -3946,7 +3946,7 @@ "per": null } }, - "foundryImg": "icons/weapons/swords/sword-guard-steel-green.webp" + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp" }, { "name": "Spellsword's Armory", From 11794fb9723e51b75c48270b15812cedcd6e0856 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:45:13 +0300 Subject: [PATCH 19/39] Update LaserLlama; Warlord.json --- class/LaserLlama; Warlord.json | 122 +++------------------------------ 1 file changed, 11 insertions(+), 111 deletions(-) diff --git a/class/LaserLlama; Warlord.json b/class/LaserLlama; Warlord.json index 0d7a061153..9e4c235406 100644 --- a/class/LaserLlama; Warlord.json +++ b/class/LaserLlama; Warlord.json @@ -33,7 +33,7 @@ ], "optionalFeatureTypes": { "LL:TE": "Tactical Exploit", - "FS:W": "Fighting Style; Warlord", + "FS:WD": "Fighting Style; Warlord", "LL:1TE": "1st Degree Tactical Exploit", "LL:2TE": "2nd Degree Tactical Exploit", "LL:3TE": "3rd Degree Tactical Exploit", @@ -1084,6 +1084,7 @@ { "name": "Fighting Style", "source": "LLAW", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "className": "Warlord", "classSource": "LLAW", "page": 2, @@ -1097,39 +1098,39 @@ "entries": [ { "type": "refOptionalfeature", - "optionalfeature": "Archery|LLAW" + "optionalfeature": "Archery|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Classical Swordplay|LLAW" + "optionalfeature": "Classical Swordplay|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Defensive Fighting|LLAW" + "optionalfeature": "Defensive Fighting|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLAW" + "optionalfeature": "Dueling|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Mounted Warrior|LLAW" + "optionalfeature": "Mounted Warrior|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Protector|LLAW" + "optionalfeature": "Protection|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Standard Bearer|LLAW" + "optionalfeature": "Standard Bearer|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Strongbow|LLAW" + "optionalfeature": "Strongbow|LLExploits" }, { "type": "refOptionalfeature", - "optionalfeature": "Versatile Fighting|LLAW" + "optionalfeature": "Versatile Fighting|LLExploits" } ] } @@ -2339,107 +2340,6 @@ ] } ], - "optionalfeature": [ - { - "name": "Archery", - "source": "LLAW", - "page": 2, - "entries": [ - "You gain a +2 bonus to attack rolls with ranged weapons." - ], - "featureType": [ - "FS:W" - ] - }, - { - "name": "Classical Swordplay", - "source": "LLAW", - "page": 2, - "entries": [ - "While wielding a finesse weapon and no other weapons, you gain a +2 bonus to your attack rolls and a +1 to your Armor Class so long as you are not using heavy armor or a shield." - ], - "featureType": [ - "FS:W" - ] - }, - { - "name": "Defensive Fighting", - "source": "LLAW", - "page": 2, - "entries": [ - "So long as you are either wearing armor or wielding a shield, you gain a +1 bonus to your Armor Class." - ], - "featureType": [ - "FS:W" - ] - }, - { - "name": "Dueling", - "source": "LLAW", - "page": 2, - "entries": [ - "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with it." - ], - "featureType": [ - "FS:W" - ] - }, - { - "name": "Mounted Warrior", - "source": "LLAW", - "page": 1, - "entries": [ - "While you are riding a controlled mount, both you and your mount gain a +1 bonus to your Armor Class, and you can use a bonus action on each of your turns to command the mount to take one action from its stat block or another action." - ], - "featureType": [ - "FS:W" - ] - }, - { - "name": "Protector", - "source": "LLAW", - "page": 3, - "entries": [ - "When a creature you can see hits you, or a target within 5 feet, with a melee attack, you can use a reaction to add your proficiency bonus to the target's Armor Class against that attack. You must be wielding a shield or a melee weapon." - ], - "featureType": [ - "FS:W" - ] - }, - { - "name": "Standard Bearer", - "source": "LLAW", - "page": 1, - "entries": [ - "When a creature within 5 feet attacks another creature you can see, you can use a reaction to grant it advantage on its attack roll. You must be holding a standard or banner in your hand (and nothing else in that hand) to do so." - ], - "featureType": [ - "FS:W" - ] - }, - { - "name": "Strongbow", - "source": "LLAW", - "page": 3, - "entries": [ - "You can use your Strength modifier, in place of your Dexterity, for attack and damage rolls with longbows and shortbows. Whenever you do, you gain a +1 to damage rolls with those weapons." - ], - "featureType": [ - "FS:W" - ] - }, - { - "name": "Versatile Fighting", - "source": "LLAW", - "page": 3, - "entries": [ - "While wielding a single versatile weapon and no shield, you gain a +1 bonus to your attack rolls with that weapon. While doing so, you can also use your bonus action to make a single grapple or shove attack, or take the Use an Object action." - ], - "featureType": [ - "FS:W" - ] - } - ], "foundryClassFeature": [ { "name": "Exploit Dice", From 04214a428e1290f78497acb69f8251e129eee7bb Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:47:02 +0300 Subject: [PATCH 20/39] Update LaserLlama; Warlord.json --- class/LaserLlama; Warlord.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/class/LaserLlama; Warlord.json b/class/LaserLlama; Warlord.json index 9e4c235406..51f9ede3d8 100644 --- a/class/LaserLlama; Warlord.json +++ b/class/LaserLlama; Warlord.json @@ -1142,7 +1142,7 @@ "className": "Warlord", "classSource": "LLAW", "page": 3, - "foundryImg": "icons/weapons/swords/sword-guard-steel-green.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "level": 2, "entries": [ "Your knowledge of war allows you to utilize potent strategies in battle. At 2nd level, you learn to employ {@filter Tactical Exploits|optionalfeatures|feature type=LL:TE}:", @@ -1533,7 +1533,7 @@ { "name": "Skaldic Exploits", "source": "LLAW", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Warlord", "classSource": "LLAW", "page": 4, @@ -1737,7 +1737,7 @@ { "name": "Chivalric Exploits", "source": "LLAW", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Warlord", "classSource": "LLAW", "page": 4, @@ -1886,7 +1886,7 @@ { "name": "Ferocious Exploits", "source": "LLAW", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Warlord", "classSource": "LLAW", "page": 4, @@ -2040,7 +2040,7 @@ { "name": "Scheming Exploits", "source": "LLAW", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Warlord", "classSource": "LLAW", "page": 4, @@ -2200,7 +2200,7 @@ "name": "Advanced Tactics", "source": "LLAW", "className": "Warlord", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "classSource": "LLAW", "subclassSource": "LLAW", "subclassShortName": "Tactics", From 9ff78af0a896ae9253dc7140e09fa50c774a553c Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Fri, 24 Jan 2025 23:49:27 +0300 Subject: [PATCH 21/39] Update LaserLlama; Alternate Rogue.json --- class/LaserLlama; Alternate Rogue.json | 44 -------------------------- 1 file changed, 44 deletions(-) diff --git a/class/LaserLlama; Alternate Rogue.json b/class/LaserLlama; Alternate Rogue.json index e403e9329e..8198af2538 100644 --- a/class/LaserLlama; Alternate Rogue.json +++ b/class/LaserLlama; Alternate Rogue.json @@ -5086,50 +5086,6 @@ } ], "optionalfeature": [ - { - "name": "Dual Wielding", - "source": "LLARo", - "page": 6, - "featureType": [ - "FS:ARo" - ], - "entries": [ - "When you take the Attack action while two-weapon fighting, you can make a single additional attack with your off-hand weapon as part of your action instead of your bonus action, adding your ability modifier to the damage of this attack." - ] - }, - { - "name": "Classical Swordplay", - "source": "LLARo", - "page": 6, - "featureType": [ - "FS:ARo" - ], - "entries": [ - "While wielding a finesse weapon and no other weapons, you gain a +1 bonus to your attack rolls and a +1 to your Armor Class so long as you are not using heavy armor or a shield." - ] - }, - { - "name": "Featherweight Fighting", - "source": "LLARo", - "page": 6, - "featureType": [ - "FS:ARo" - ], - "entries": [ - "While you are wielding only light weapons, and nothing else your speed increases by 10 feet. You also gain a +1 bonus to damage rolls with light weapons, so long as you are not wearing medium or heavy armor, or wielding a shield." - ] - }, - { - "name": "Thrown Weapon Fighting", - "source": "LLARo", - "page": 6, - "featureType": [ - "FS:ARo" - ], - "entries": [ - "You can draw a weapon that has the thrown property as part of the attack you make with the weapon. Moreover, when you hit with a ranged weapon attack using a thrown weapon, you gain a +2 bonus to the damage roll of that attack." - ] - }, { "name": "Glittering Dust", "source": "LLARoE", From f02e098e606b5210983cf49c04b03a2ef912c747 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 25 Jan 2025 08:23:56 +0300 Subject: [PATCH 22/39] Update LaserLlama; Alternate Fighter.json --- class/LaserLlama; Alternate Fighter.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index 122905ffca..ee743480e8 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -2133,7 +2133,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "page": 4, - "foundryImg": "icons/sundries/gaming/chess-rook-gray.webp", + "foundryImg": "icons/magic/life/cross-embers-glow-yellow-purple.webp", "level": 11, "entries": [ "The chaos and thrill of battle fuels you. Starting at 11th level, you regain one expended Exploit Die at the beginning of each of your turns in combat, so long as you are not Incapacitated." From fd77d348b74bc09ff28626001958e6c13eb17436 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 1 Feb 2025 02:57:02 +0300 Subject: [PATCH 23/39] Update LaserLlama; Alternate Fighter.json --- class/LaserLlama; Alternate Fighter.json | 31 ++++++++++++------------ 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index ee743480e8..0037e1ba0b 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -186,7 +186,8 @@ "11": 7, "13": 8, "15": 9, - "17": 10 + "17": 10, + "19": 11 } }, { @@ -553,7 +554,7 @@ 6 ], [ - 10, + 11, { "type": "dice", "toRoll": [ @@ -566,7 +567,7 @@ 6 ], [ - 10, + 11, { "type": "dice", "toRoll": [ @@ -1833,8 +1834,8 @@ "page": 3, "level": 1, "entries": [ - "You can fight on where lesser warriors would fail. Also at 1st level, you can use your bonus action to regain hit points equal to 1d10 + your Constitution modifier (minimum of 0).", - "You can use this feature a number of times equal to your Constitution modifier (a minimum of once) per long rest, and you regain one expended use when you finish a short rest." + "You can fight on where lesser warriors would fail. Also at 1st level, you can use your bonus action to regain hit points equal to 1d10 + your Fighter level. Once you do so, you must finish a short or long rest before you can do so again.", + "Upon reaching 14th level, you can use your Second Wind bonus action twice between each short or long rest." ] }, { @@ -1903,7 +1904,7 @@ "level": 3, "entries": [ "Starting at 3rd level, you can evaluate the combat potential of creatures. As a bonus action, you can take the Search action, targeting a creature you can see within 30 feet (DC = 8 + its Challenge Rating). If you have hit this creature with a weapon attack, you add your Fighter level to your ability check.", - "Each time you succeed on this ability check, you learn one of the following characteristics of your choice:", + "If you succeed on this check, you learn one characteristic of your choice from the list below. If you fail, you cannot use this feature on that target again until you finish a long rest.", { "type": "table", "colStyles": [ @@ -2073,7 +2074,7 @@ "page": 4, "level": 5, "entries": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, if you use your action to Dash, Disengage, or Dodge, you can make one weapon attack as a bonus action on that turn.", + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, if you use your action to Dash or to Disengage you can make one weapon attack as a bonus action on that turn.", "When you reach certain levels in this class, the number of attacks you can make as part of your Attack action increases; at 11th level (3 attacks) and at 17th level (4 attacks)." ] }, @@ -2110,7 +2111,7 @@ "page": 4, "level": 6, "entries": [ - "Starting at 6th level, you can push yourself past your limits, if only for a moment. On your turn, you can take one additional action on that current turn. Once you do so, you must finish a short or long rest before you can use this feature again.", + "Starting at 6th level, you can push yourself past your limits, if only for a moment. Once during your turn, you can choose to take one additional action. After you do so, you must finish a short or long rest before you can use this feature again.", "When you reach 20th level, you can use this feature twice between each short or long rest, but only once per turn." ] }, @@ -2136,7 +2137,7 @@ "foundryImg": "icons/magic/life/cross-embers-glow-yellow-purple.webp", "level": 11, "entries": [ - "The chaos and thrill of battle fuels you. Starting at 11th level, you regain one expended Exploit Die at the beginning of each of your turns in combat, so long as you are not Incapacitated." + "The chaos and thrill of battle fuels you. Starting at 11th level, once per round in combat you can use one 1st or 2nd-degree Martial Exploit you know without expending an Exploit Die." ] }, { @@ -3091,7 +3092,7 @@ "page": 8, "level": 3, "entries": [ - "You study the theory of combat as a sage studies their tomes. You gain proficiency in History, and whenever you make an Intelligence (History) check related to the history of combat, warfare, or the armaments of war, you can add your Fighter level to the result of your roll." + "You study the theory of combat as a sage studies their tomes. You gain proficiency in History, and whenever you make an Intelligence (History) check related to the history of combat, warfare, or armaments of war, you gain a bonus to your roll equal to your Exploit Die." ] }, { @@ -3168,7 +3169,7 @@ "level": 18, "header": 2, "entries": [ - "Your technical mastery of combat is near-supernatural. Your Martial Superiority feature improves, you regain two of your expended Exploit Dice at the start of each turn in combat." + "Your technical mastery of combat is near-supernatural. You regain one of your expended Exploit Dice at the start of each of your turns in combat, so long as you are not Incapacitated." ] }, { @@ -3520,8 +3521,7 @@ "page": 8, "level": 3, "entries": [ - "You been trained to ride a saddle from birth. You cannot be knocked from a mount against your will, and you can mount or dismount a trained mount with 5 feet of movement.", - "You also gain the Mounted Warrior Fighting Style, but it doesn't count against your total number of Fighting Styles." + "You been trained to ride a saddle from birth. You cannot be knocked from a mount against your will, and you can mount or dismount a trained mount with 5 feet of movement." ] }, { @@ -3536,7 +3536,8 @@ "header": 2, "level": 7, "entries": [ - "You are a shield for the meek. When a creature you can see attacks you, or a creature within 5 feet of you, you can use a reaction to add your Exploit Die to the target's Armor Class against that attack. If the attack still hits, you can expend an Exploit Die to grant it resistance to that attack's damage." + "You are a shield for the meek. When you or a creature within 5 feet of you is hit by an attack, you can use your reaction to interpose your melee weapon or shield, granting it a bonus to its Armor Class against that attack equal to your Exploit Die.", + "If the attack still hits, you can expend one Exploit Die and grant the target resistance to the damage of that attack." ] }, { @@ -4077,7 +4078,7 @@ "page": 11, "level": 3, "entries": [ - "You have learned the ancient art of carving Runes. You learn to speak, read, and write Giant, the language of your Runes, and you gain proficiency with calligrapher's supplies. Your knowledge of Runes also grants you the benefits below:", + "You have learned the ancient art of carving Runes. You learn to speak, read, and write Giant, the language of your Runes, and you gain proficiency with mason's tools. Your knowledge of Runes also grants you the benefits below:", { "type": "entries", "name": "Runes Known", From 6346440530253b8ce4dba5f43fa7cd9b47d80b9a Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 1 Feb 2025 02:57:50 +0300 Subject: [PATCH 24/39] Update laserllama; Laserllama's Exploit Compendium.json --- ...lama; Laserllama's Exploit Compendium.json | 77 ++++--------------- 1 file changed, 17 insertions(+), 60 deletions(-) diff --git a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json index c7411acfe2..8b58449b8d 100644 --- a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json +++ b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json @@ -2340,7 +2340,7 @@ }, "foundryImg": "icons/magic/air/wind-tornado-cyclone-red-orange.webp", "entries": [ - "In place of an attack, you expend one Exploit Die to force targets of your choice within reach of your melee weapon to make a Dexterity saving throw. They take the damage of your weapon attack on a failure, and half damage on a success." + "In place of an attack, you expend one Exploit Die to force targets of your choice within your reach to make a Dexterity saving throw. Targets take the damage as if they were hit by your weapon on a failure, and half damage on a success." ], "featureType": [ "LL:2ME", @@ -2553,7 +2553,7 @@ "foundryImg": "icons/magic/control/control-influence-rally-purple.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a bonus action, you can expend Exploit Dice (up to your Proficiency Bonus) to enter a state of heightened physical performance, granting you the benefits listed below:", + "As a bonus action, you can expend Exploit Dice (up to your Proficiency Bonus) to enter a state of heightened physical performance, which requires your concentration. While concentrating on this Exploit, you gain these benefits:", { "type": "list", "items": [ @@ -2731,7 +2731,8 @@ "foundryImg": "icons/skills/ranged/cannon-barrel-firing-yellow.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "In place of an attack, you can expend Exploit Dice (up to your Proficiency Bonus) to fire one piece of ammunition in a line, out to the weapon's normal range, forcing creatures to make a Dexterity saving throw. On a failure, creatures take damage equal to one hit with the weapon + two Exploit Dice per Die spent, and if they are Large or smaller, they fall prone. On a success, they take half as much damage and don't fall prone." + "In place of an attack, you can expend Exploit Dice (up to your Proficiency Bonus) and fire one piece of ammunition in a line, out to the weapon's normal range, forcing all creatures in that area to make a Dexterity saving throw.", + "On a failure, creatures take damage as if they were hit by your weapon + two Exploit Dice per Die spent, and if they are Large or smaller, they are knocked prone. On a success, they take half as much damage and are not knocked prone." ], "featureType": [ "LL:3ME", @@ -5665,7 +5666,7 @@ } ], "entries": [ - "On hit, your unarmed strikes deal damage equal to 1d6While wielding a finesse weapon and no other weapons, you gain a +2 bonus to your attack rolls and a +1 to your Armor Class so long as you are not using heavy armor or a shield.+ your Strength modifier. When you have both of your hands free, you can make a single unarmed strike, shove, or grapple as a bonus action on each of your turns." + "While wielding a single finesse weapon, no shield, and not wearing heavy armor, you gain a +2 bonus to damage rolls with that weapon and a +1 bonus to your Armor Class." ], "featureType": [ "FS:AF", @@ -5700,7 +5701,7 @@ "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 2, "entries": [ - "When you are wearing medium armor, heavy armor, or a shield, you gain a +1 bonus to your Armor Class." + "When you are wearing medium or heavy armor you gain a +1 bonus to your Armor Class." ], "featureType": [ "FS:AF", @@ -5723,7 +5724,8 @@ } ], "entries": [ - "When you are wearing medium armor, heavy armor, or a shield, you gain a +1 bonus to your Armor Class." + "When you are wearing medium or heavy armor, you can use your reaction to reduce non-magical bludgeoning, piercing, or slashing damage you take by your Proficiency Bonus.", + "If your armor is magical, this can also reduce magical damage of the types above." ], "featureType": [ "FS:AF", @@ -5740,6 +5742,9 @@ "ability": [ { "dex": 13 + }, + { + "str": 13 } ] } @@ -5779,12 +5784,12 @@ ] }, { - "name": "Dueling", + "name": "Balanced Fighting", "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 2, "entries": [ - "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to your damage rolls." + "When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls. You can use a shield and still gain this benefit." ], "featureType": [ "FS:AF", @@ -5874,7 +5879,7 @@ ], "page": 3, "entries": [ - "Whenever you score a critical hit or reduce a target to 0 hit points with a heavy melee weapon, you can make one bonus attack as part of that same action, bonus action, or reaction." + "Whenever you reduce a creature to 0 hit points with a heavy melee weapon attack, you can make another attack as part of that action, bonus action, or reaction with the same weapon." ], "featureType": [ "FS:AF", @@ -5923,7 +5928,8 @@ } ], "entries": [ - "When a creature within 5 feet attacks a target other than you, you can make an opportunity attack against it. Whenever you hit a creature with an opportunity attack, its speed is reduced to 0 until the beginning of its next turn." + "When a creature within 5 feet is forced to make a Dexterity saving throw, you can use your reaction to interpose a shield, adding your Proficiency Bonus to its saving throw roll.", + "You can use this reaction after the creature rolls the d20, but before you know the outcome of its saving throw." ], "featureType": [ "FS:AF", @@ -6077,7 +6083,7 @@ } ], "entries": [ - "You gain a +1 bonus to damage rolls with glaives, halberds, pikes, quarterstaffs, and spears. When wielding one of these weapons, creatures provoke an opportunity attack from you when they enter or move within your reach with that weapon." + "Whenever you take the Attack action while using Polearm Fighting, you can use your bonus action on that turn to make a melee attack with the end of your weapon. On hit, it deals bludgeoning damage equal to 1d4+ your Strength modifier." ], "featureType": [ "FS:AF", @@ -6164,55 +6170,6 @@ "featureType": [ "FS:AF" ] - }, - { - "name": "Arcane Warrior", - "source": "LLExploits", - "page": 3, - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", - "entries": [ - "You learn two cantrips of your choice from the Wizard spell list, and Intelligence is your Spellcasting modifier for them.", - "At 2nd level, they become Magus spells for you, but they don't count against your total number of Cantrips Known." - ], - "featureType": [ - "FS:MC" - ], - "additionalSpells": [ - { - "known": { - "_": [ - { - "choose": "level=0|class=Wizard", - "count": 2 - } - ] - }, - "ability": "int" - } - ] - }, - { - "name": "Druidic Warrior", - "source": "LLExploits", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", - "featureType": [ - "FS:AR" - ], - "entries": [ - "You learn two cantrips of your choice from the {@filter Druid spell list|spells|level=0|class=Druid} spell list, and they count as Ranger spells for you. Whenever you gain a level, you can replace one of these Druid cantrips you know with another Druid cantrip of your choice." - ], - "additionalSpells": [ - { - "known": { - "_": [ - { - "choose": "level=0|class=Druid", - "count": 2 - } - ] - } - } - ] } ], "monster": [ From 511d7d21f9dec4e74724e9268779db2fa4c06579 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 1 Feb 2025 02:59:23 +0300 Subject: [PATCH 25/39] Update LaserLlama; Alternate Ranger.json --- class/LaserLlama; Alternate Ranger.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/class/LaserLlama; Alternate Ranger.json b/class/LaserLlama; Alternate Ranger.json index 04ef5c9d41..d816354066 100644 --- a/class/LaserLlama; Alternate Ranger.json +++ b/class/LaserLlama; Alternate Ranger.json @@ -708,7 +708,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLExploits" + "optionalfeature": "Balanced Fighting|LLExploits" }, { "type": "refOptionalfeature", From 73cecba6df16265dd033a0990e1340ffbbc3419b Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 1 Feb 2025 02:59:46 +0300 Subject: [PATCH 26/39] Update LaserLlama; Alternate Paladin.json --- class/LaserLlama; Alternate Paladin.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/class/LaserLlama; Alternate Paladin.json b/class/LaserLlama; Alternate Paladin.json index 3c4e2e0af4..a8e6b1bdd0 100644 --- a/class/LaserLlama; Alternate Paladin.json +++ b/class/LaserLlama; Alternate Paladin.json @@ -558,7 +558,7 @@ "source": "LLAPal", "page": 2, "entries": [ - "You can make a Paladin quickly by using these suggestions: First, make Strength your highest ability score, followed by Charisma. Second, choose the Acolyte background. Finally, take the Dueling Fighting Style and choose a Sacred Oath." + "You can make a Paladin quickly by using these suggestions: First, make Strength your highest ability score, followed by Charisma. Second, choose the Acolyte background. Finally, take the Balanced Fighting Style and choose a Sacred Oath." ] } ] @@ -594,7 +594,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLExploits" + "optionalfeature": "Balanced Fighting|LLExploits" }, { "type": "refOptionalfeature", From c388b2ab82589343725b8608f017fab5c8627887 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 1 Feb 2025 03:00:04 +0300 Subject: [PATCH 27/39] Update LaserLlama; Magus Class.json --- class/LaserLlama; Magus Class.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index a83c33e9fa..54c663c55e 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -753,7 +753,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLExploits" + "optionalfeature": "Balanced Fighting|LLExploits" }, { "type": "refOptionalfeature", From 2ae4d9bdb3228b0a27a9cc543cc53c16b35c63e0 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 1 Feb 2025 03:00:17 +0300 Subject: [PATCH 28/39] Update LaserLlama; Warlord.json --- class/LaserLlama; Warlord.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/class/LaserLlama; Warlord.json b/class/LaserLlama; Warlord.json index 51f9ede3d8..50eac7edb1 100644 --- a/class/LaserLlama; Warlord.json +++ b/class/LaserLlama; Warlord.json @@ -1110,7 +1110,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLExploits" + "optionalfeature": "Balanced Fighting|LLExploits" }, { "type": "refOptionalfeature", From 3a42045b2cfd7e4834f3e5f0037aafe43500085e Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 1 Feb 2025 03:00:33 +0300 Subject: [PATCH 29/39] Update LaserLlama; Alternate Fighter.json --- class/LaserLlama; Alternate Fighter.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index 0037e1ba0b..bccb91ceb2 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -14,7 +14,7 @@ "ProfForp#0242", "Dazzle" ], - "version": "3.3.0", + "version": "3.4.0", "color": "4f4771", "url": "https://www.gmbinder.com/share/-MSfA82gv8V69JAoqFVq" }, From 962c3f763b6c0845d993ee8808b655d0e11a7e19 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 8 Feb 2025 00:20:08 +0300 Subject: [PATCH 30/39] Update LaserLlama; Alternate Barbarian.json --- class/LaserLlama; Alternate Barbarian.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/class/LaserLlama; Alternate Barbarian.json b/class/LaserLlama; Alternate Barbarian.json index df7a058e8f..7ad7dfe187 100644 --- a/class/LaserLlama; Alternate Barbarian.json +++ b/class/LaserLlama; Alternate Barbarian.json @@ -1795,7 +1795,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLExploits" + "optionalfeature": "Hurler|LLExploits" }, { "type": "refOptionalfeature", From 3e4fb545bb4a32c4cc62efe6b238e5289534f972 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 8 Feb 2025 00:21:33 +0300 Subject: [PATCH 31/39] Update LaserLlama; Alternate Monk.json --- class/LaserLlama; Alternate Monk.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/class/LaserLlama; Alternate Monk.json b/class/LaserLlama; Alternate Monk.json index d63bdcf019..2792933de5 100644 --- a/class/LaserLlama; Alternate Monk.json +++ b/class/LaserLlama; Alternate Monk.json @@ -1539,7 +1539,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLExploits" + "optionalfeature": "Balanced Fighting|LLExploits" }, { "type": "refOptionalfeature", @@ -1551,7 +1551,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLExploits" + "optionalfeature": "Hurler|LLExploits" } ] } From d112ee7312fa12530b1bd7e5eb54ca386d1e7837 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 8 Feb 2025 00:24:51 +0300 Subject: [PATCH 32/39] Update LaserLlama; Magus Class.json --- class/LaserLlama; Magus Class.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index 54c663c55e..cd7f2121a9 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -765,7 +765,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLExploits" + "optionalfeature": "Hurler|LLExploits" }, { "type": "refOptionalfeature", From eb687b5b90b4154de51f3259fb731720d074ab90 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 8 Feb 2025 00:25:20 +0300 Subject: [PATCH 33/39] Update LaserLlama; Alternate Blood Hunter.json --- class/LaserLlama; Alternate Blood Hunter.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/class/LaserLlama; Alternate Blood Hunter.json b/class/LaserLlama; Alternate Blood Hunter.json index 9723b9556c..416322d2c5 100644 --- a/class/LaserLlama; Alternate Blood Hunter.json +++ b/class/LaserLlama; Alternate Blood Hunter.json @@ -430,7 +430,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLExploits" + "optionalfeature": "Balanced Fighting|LLExploits" }, { "type": "refOptionalfeature", @@ -442,7 +442,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLExploits" + "optionalfeature": "Hurler|LLExploits" }, { "type": "refOptionalfeature", From e6cc6072d210aac1b4916ca0bf6914d0a908cc58 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 8 Feb 2025 00:26:02 +0300 Subject: [PATCH 34/39] Update LaserLlama; Alternate Ranger.json --- class/LaserLlama; Alternate Ranger.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/class/LaserLlama; Alternate Ranger.json b/class/LaserLlama; Alternate Ranger.json index d816354066..a3752ed9b6 100644 --- a/class/LaserLlama; Alternate Ranger.json +++ b/class/LaserLlama; Alternate Ranger.json @@ -732,7 +732,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLExploits" + "optionalfeature": "Hurler|LLExploits" }, { "type": "refOptionalfeature", From b782913bcc1930a8a634cc1e99e1fdde394372bf Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 8 Feb 2025 00:27:07 +0300 Subject: [PATCH 35/39] Update LaserLlama; Alternate Bard.json --- class/LaserLlama; Alternate Bard.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/class/LaserLlama; Alternate Bard.json b/class/LaserLlama; Alternate Bard.json index 513681c38e..f07f21a211 100644 --- a/class/LaserLlama; Alternate Bard.json +++ b/class/LaserLlama; Alternate Bard.json @@ -2495,7 +2495,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLExploits" + "optionalfeature": "Balanced Fighting|LLExploits" }, { "type": "refOptionalfeature", @@ -2503,7 +2503,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLExploits" + "optionalfeature": "Hurler|LLExploits" }, { "type": "refOptionalfeature", From 0ce23b4e83c3264f443f6b670e189ae27288c5cf Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 8 Feb 2025 02:54:44 +0300 Subject: [PATCH 36/39] Update LaserLlama; Alternate Fighter.json --- class/LaserLlama; Alternate Fighter.json | 1408 +++++++++++++++------- 1 file changed, 990 insertions(+), 418 deletions(-) diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index bccb91ceb2..c217f3d7a8 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -46,7 +46,7 @@ "LL:4ME": "4th Degree Martial Exploit", "LL:5ME": "5th Degree Martial Exploit", "LL:QMR": "Quartermaster Rations", - "LL:TKS": "Tinker Knight Schematics" + "LL:TKS": "Tinker Schematics" }, "dependencies": { "optionalfeature": [ @@ -1211,7 +1211,7 @@ "shortName": "Guardian", "subclassFeatures": [ "Guardian|Alternate Fighter|LLAF|Guardian|LLAF:E|3", - "Rallying Wind|Alternate Fighter|LLAF|Guardian|LLAF:E|7", + "Inspiring Sentinel|Alternate Fighter|LLAF|Guardian|LLAF:E|7", "Stalwart Defender|Alternate Fighter|LLAF|Guardian|LLAF:E|10", "Improved Stance|Alternate Fighter|LLAF|Guardian|LLAF:E|15", "Legendary Guardian|Alternate Fighter|LLAF|Guardian|LLAF:E|18" @@ -1227,7 +1227,7 @@ "subclassFeatures": [ "Guerrilla|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3", "By Land or Sea|Alternate Fighter|LLAF|Guerrilla|LLAF:E|7", - "Adaptable Fighting Style|Alternate Fighter|LLAF|Guerrilla|LLAF:E|10", + "Identify Weakness|Alternate Fighter|LLAF|Guerrilla|LLAF:E|10", "Unwavering|Alternate Fighter|LLAF|Guerrilla|LLAF:E|15", "Legendary Guerrilla|Alternate Fighter|LLAF|Guerrilla|LLAF:E|18" ] @@ -1242,6 +1242,7 @@ "subclassFeatures": [ "Hound Master|Alternate Fighter|LLAF|Hound Master|LLAF:E|3", "Iron Jaws|Alternate Fighter|LLAF|Hound Master|LLAF:E|7", + "War Hound|Alternate Fighter|LLAF|Hound Master|LLAF:E|7", "Steadfast Companion|Alternate Fighter|LLAF|Hound Master|LLAF:E|10", "Canine Fury|Alternate Fighter|LLAF|Hound Master|LLAF:E|15", "Hound of Legend|Alternate Fighter|LLAF|Hound Master|LLAF:E|18" @@ -1257,6 +1258,7 @@ "subclassFeatures": [ "Pugilist|Alternate Fighter|LLAF|Pugilist|LLAF:E|3", "Counter Punch|Alternate Fighter|LLAF|Pugilist|LLAF:E|7", + "Resolute Strikes|Alternate Fighter|LLAF|Pugilist|LLAF:E|7", "Evasive Footwork|Alternate Fighter|LLAF|Pugilist|LLAF:E|10", "Diamond Physique|Alternate Fighter|LLAF|Pugilist|LLAF:E|15", "Legendary Pugilist|Alternate Fighter|LLAF|Pugilist|LLAF:E|18" @@ -1478,8 +1480,8 @@ "shortName": "Quartermaster", "subclassFeatures": [ "Quartermaster|Alternate Fighter|LLAF|Quartermaster|LLAF:E|3", - "Dependable|Alternate Fighter|LLAF|Quartermaster|LLAF:E|7", - "Improved Rations|Alternate Fighter|LLAF|Quartermaster|LLAF:E|10", + "Dependable Ally|Alternate Fighter|LLAF|Quartermaster|LLAF:E|7", + "Quick Ration|Alternate Fighter|LLAF|Quartermaster|LLAF:E|10", "Ever Ready|Alternate Fighter|LLAF|Quartermaster|LLAF:E|15", "Legendary Quartermaster|Alternate Fighter|LLAF|Quartermaster|LLAF:E|18" ] @@ -1493,8 +1495,8 @@ "shortName": "Swordsage", "subclassFeatures": [ "Swordsage|Alternate Fighter|LLAF|Swordsage|LLAF:E|3", - "Heightened Reflexes|Alternate Fighter|LLAF|Swordsage|LLAF:E|7", - "Trance of the Master|Alternate Fighter|LLAF|Swordsage|LLAF:E|10", + "Mythic Reflexes|Alternate Fighter|LLAF|Swordsage|LLAF:E|7", + "Reactive Trance|Alternate Fighter|LLAF|Swordsage|LLAF:E|10", "Storm of Steel|Alternate Fighter|LLAF|Swordsage|LLAF:E|15", "Legendary Swordsage|Alternate Fighter|LLAF|Swordsage|LLAF:E|18" ] @@ -1529,18 +1531,18 @@ ] }, { - "name": "Tinker Knight", + "name": "Tinker", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", "page": 14, - "shortName": "Tinker Knight", + "shortName": "Tinker", "subclassFeatures": [ - "Tinker Knight|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|3", - "Tinker's Expertise|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|7", - "Mechanical Synergy|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|10", - "Flexible Innovation|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|15", - "Legendary Inventions|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|18" + "Tinker|Alternate Fighter|LLAF|Tinker|LLAF:E|3", + "Increased Function|Alternate Fighter|LLAF|Tinker|LLAF:E|7", + "Mechanical Synergy|Alternate Fighter|LLAF|Tinker|LLAF:E|10", + "Flexible Innovation|Alternate Fighter|LLAF|Tinker|LLAF:E|15", + "Legendary Inventions|Alternate Fighter|LLAF|Tinker|LLAF:E|18" ] }, { @@ -1554,26 +1556,27 @@ "subclassSpells": [ "blade ward (alternate)|llspell", "booming blade (alternate)|llspell", - "chill touch", "green-flame blade (alternate)|llspell", + "infestation|xge", + "lightning lure (alternate)|llspell", "minor illusion", + "mind sliver|tce", "poison spray (alternate)|llspell", "prestidigitation", - "resistance (alternate)|llspell", "sword burst| (alternate)|llspell", + "tempestuous blade|llspell", "toll the dead|xge", "true strike (alternate)|llspell", "absorb elements|xge", "armor of agathys", "arms of hadar", - "burning hands", + "bane", "cause fear|xge", "detect evil and good", "expeditious retreat", "false life", "hellish rebuke", "hex", - "illusory script", "inflict wounds", "protection from good and evil", "searing smite (alternate)|llspell", @@ -1599,8 +1602,6 @@ "enemies abound|xge", "fear", "hunger of hadar", - "intellect fortress|tce", - "magic circle", "major image", "vampiric touch", "banishment", @@ -1796,10 +1797,10 @@ ], "subclassFeatures": [ "Witchblade|Alternate Fighter|LLAF|Witchblade|LLAF:E|3", - "Otherworldly Step|Alternate Fighter|LLAF|Witchblade|LLAF:E|7", - "Enchanted Strikes|Alternate Fighter|LLAF|Witchblade|LLAF:E|10", - "Improved Sanguine Offering|Alternate Fighter|LLAF|Witchblade|LLAF:E|15", - "Profane Sacrifice|Alternate Fighter|LLAF|Witchblade|LLAF:E|18" + "War Magic|Alternate Fighter|LLAF|Witchblade|LLAF:E|7", + "Otherworldly Step|Alternate Fighter|LLAF|Witchblade|LLAF:E|10", + "Greater Offering|Alternate Fighter|LLAF|Witchblade|LLAF:E|15", + "Legendary Witchblade|Alternate Fighter|LLAF|Witchblade|LLAF:E|18" ] } ], @@ -1904,7 +1905,7 @@ "level": 3, "entries": [ "Starting at 3rd level, you can evaluate the combat potential of creatures. As a bonus action, you can take the Search action, targeting a creature you can see within 30 feet (DC = 8 + its Challenge Rating). If you have hit this creature with a weapon attack, you add your Fighter level to your ability check.", - "If you succeed on this check, you learn one characteristic of your choice from the list below. If you fail, you cannot use this feature on that target again until you finish a long rest.", + "If you succeed on the check, you learn one characteristic of your choice from below. If you fail, you cannot use this feature on that target again until you hit it with a weapon attack:", { "type": "table", "colStyles": [ @@ -4269,7 +4270,7 @@ "rows": [ [ "3rd", - "{@optfeature commanding presence|LLExploits}, {@optfeature warding strike|LLExploits}" + "{@optfeature commanding presence|LLExploits}, {@optfeature ruthless strike|LLExploits}" ], [ "5th", @@ -4280,6 +4281,70 @@ "{@optfeature inspirational speech|LLExploits}" ] ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "commanding presence|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "ruthless strike|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "source": "LLAF:E", + "subclassSource": "LLAF", + "subclassShortName": "Crusader", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "honor duel|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "intimidating command|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "source": "LLAF:E", + "subclassShortName": "Crusader", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "inspirational speech|LLExploits" + } + ] } ] }, @@ -4404,7 +4469,7 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Guardian Stance|Alternate Fighter|LLAF|Guardian|LLAF:E|3|LLAF:E" + "subclassFeature": "Iron Guardian|Alternate Fighter|LLAF|Guardian|LLAF:E|3|LLAF:E" } ] }, @@ -4438,13 +4503,77 @@ ], [ "5th", - "{@optfeature immovable stance|LLExploits}, {@optfeature defensive stance|LLExploits}" + "{@optfeature hold the line|LLExploits}, {@optfeature defensive stance|LLExploits}" ], [ "9th", - "{@optfeature mythic resilience|LLExploits}" + "{@optfeature daring rescue|LLExploits}" ] ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "reposition|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "shield impact|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "source": "LLAF:E", + "subclassSource": "LLAF", + "subclassShortName": "Guardian", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "defensive stance|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "hold the line|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "source": "LLAF:E", + "subclassShortName": "Guardian", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "daring rescue|LLExploits" + } + ] } ] }, @@ -4459,12 +4588,12 @@ "page": 8, "level": 3, "entries": [ - "You gain the skills to maintain your arms and armor so that you may defend your allies to the best of your ability. You gain proficiency with {@item leatherworker's tools|PHB} and {@item smith's tools|PHB}.", - "During a long rest, you can spend 1 hour using either set of tools to reinforce a shield or a set of armor you touch. The object grants its wearer an additional +1 bonus to their Armor Class that lasts until the end of your next long rest." + "You have learned to keep your armor in peak condition. You gain proficiency in smith's tools. Whenever you make an ability check that uses smith's tools you gain a bonus to your roll equal to your Exploit Die.", + "Also, during the course of a long rest, you can spend 1 hour using your smith's tools to improve one set of armor or a shield you touch. It grants its user +1 bonus to Armor Class until the beginning of your next long rest." ] }, { - "name": "Guardian Stance", + "name": "Iron Guardian", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -4474,20 +4603,31 @@ "page": 8, "level": 3, "entries": [ - "While you are wielding a {@item shield|phb}, you can use a bonus action to enter a Guardian Stance which lasts indefinitely. It ends if you are incapacitated, you doff your shield, or you end it as a free action. Your Stance grants you the following features:", + "You have trained to defend others, no matter the personal cost. You gain one of the following Fighting Styles of your choice: {@optfeature Defensive Fighting|LLExploits}, {@optfeature Protection|LLExploits}, or {@optfeature Shield Warrior|LLExploits}. It doesn't count against your number of Fighting Styles, and can only be replaced by a Style from the list above.", + "Also, if you are wielding a shield and a creature within 5 feet of you it hit by an attack, you can use reposition as a reaction. You can choose to do so without expending an Exploit Die, but no temporary hit points are gained.", + "When you use this reaction, you only take the damage of the triggering attack if it would have also hit you.", { - "type": "list", - "items": [ - "Your speed is reduced by 10 feet.", - "Creatures of your choice within 5 feet that are also wielding a shield gain a +1 bonus to their Armor Class.", - "As a reaction, when a creature within 5 feet of you is hit by an attack, you can become the target of the attack, taking the damage of the attack if it would hit you.", - "You can make a {@action Shove} attack as a bonus action." - ] + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Defensive Fighting|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Protection|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Shield Warrior|LLExploits" + } + ] } ] }, { - "name": "Rallying Wind", + "name": "Inspiring Sentinel", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -4498,7 +4638,8 @@ "level": 7, "header": 2, "entries": [ - "You inspire your allies to hold their position against all odds. When you use Second Wind while in your Guardian Stance, creatures of your choice within 5 feet of you that can see or hear you gain temporary hit points equal to your fighter level." + "7th-level Guardian Archetype feature You presence inspires others to stand their ground. When you use Second Wind, creatures of your choice within 5 feet of you gain temporary hit points equal to 1d6 + your Constitution modifier (minimum of 1).", + "Moreover, when you use your Iron Guardian reaction, {@optfeature reposition|LLExploits} grants temporary hit points even if you do not expend an Exploit Die as part of the reaction." ] }, { @@ -4513,20 +4654,11 @@ "level": 10, "header": 2, "entries": [ - "You are strongest when standing side by side, and shield by shield, with your allies. You gain the following benefits:", - { - "type": "list", - "items": [ - "You gain a +1 bonus to your Armor Class for each friendly creature within 5 feet of you that is wielding a {@item shield|PHB}.", - "You cannot be moved against your will while conscious.", - "Both you, and friendly creatures within 5 feet of you, have advantage on Strength and Constitution saving throws.", - "When you roll initiative you can immediately enter your Guardian Stance as long as you are not surprised." - ] - } + "You are strongest when standing alongside your allies. The range of your Iron Guardian reaction now includes creatures within 10 feet, so long as there is a clear path for you to move to that creature. This reaction also does not end {@optfeature defensive stance|LLExploits} or {@optfeature hold the line|LLExploits} for you." ] }, { - "name": "Improved Stance", + "name": "Adamant Guardian", "source": "LLAF:E", "foundryImg": "icons/equipment/shield/heater-steel-crystal-red.webp", "className": "Alternate Fighter", @@ -4537,7 +4669,8 @@ "level": 15, "header": 2, "entries": [ - "You gain proficiency in ReligioYou improve your defensive technique to better defend those who stand beside you. The range of your Guardian Stance, and all its features, now extends to creatures of your choice within 10 feet of you. Moreover, your Guardian Stance grants creatures half cover, in place of the +1 bonus to Armor Class." + "You improve your defensive technique to better defend your allies. The range of your Iron Guardian reaction increases to include creatures you can see within 15 feet, so long as there is a clear path for you to move to the creature.", + "You are also no longer limited to using {@optfeature daring rescue|LLExploits} once between each short or long rest." ] }, { @@ -4552,7 +4685,7 @@ "level": 18, "header": 2, "entries": [ - "You are a master Guardian and a near-supernatural shield to defend the weak. The range of all your Guardian Stance and its features include creatures of your choice within 15 feet of you." + "You are a legendary shield for those who fight beside you. You gain a special reaction that you can take once per turn, but it can only be used for Iron Guardian, your Guardian Exploits, or opportunity attacks." ] }, { @@ -4568,7 +4701,7 @@ "No matter the mission, a Guerrilla will execute it with utmost perfection. Sometimes known as commandos, these warriors are marked by their determination and adaptability. Whether harsh terrain, vicious monsters, enemy soldiers, or powerful spellcasters, nothing short of death will cause the willpower of a Guerrilla warrior to waver in the pursuit of their goals.", { "type": "refSubclassFeature", - "subclassFeature": "Adaptable Warrior|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3" + "subclassFeature": "Adaptable Combatant|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3" }, { "type": "refSubclassFeature", @@ -4581,7 +4714,7 @@ ] }, { - "name": "Adaptable Warrior", + "name": "Adaptable Combatant", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -4591,7 +4724,8 @@ "page": 8, "level": 3, "entries": [ - "You can adjust your skills to meet any challenge. Over the course of 1 hour, which can be during a short or long rest, you can practice new techniques and forms to replace one Martial Exploit you know with another Martial Exploit of your choice, for which you meet its prerequisites." + "You have honed your skills to meet any challenge. You gain proficiency in Athletics, Perception, Stealth, or Survival. If you choose a skill you are proficient in, you instead gain a bonus to checks with that skill equal to your Exploit Die.", + "Moreover, during the course of a long rest, you can spend 1 hour performing combat drills and practicing techniques. At the end of this hour, you can replace any number of your current Exploits Known with other Martial Exploits of your choice, so long as you meet the new Exploit prerequisites." ] }, { @@ -4620,17 +4754,81 @@ "rows": [ [ "3rd", - "{@optfeature mighty leap|LLExploits}, {@optfeature savvy explorer|LLExploits}" + "{@optfeature mighty leap|LLExploits}, {@optfeature lightstep|LLExploits}" ], [ "5th", - "{@optfeature improvised skill|LLExploits}, {@optfeature aggressive sprint|LLExploits}" + "{@optfeature crippling strike|LLExploits}, {@optfeature pinning shot|LLExploits}" ], [ "9th", "{@optfeature survey wilderness|LLExploits}" ] ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "lightstep|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "mighty leap|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "source": "LLAF:E", + "subclassSource": "LLAF", + "subclassShortName": "Guerilla", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "crippling strike|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "pinning shot|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "source": "LLAF:E", + "subclassShortName": "Guerilla", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "survey wilderness|LLExploits" + } + ] } ] }, @@ -4645,8 +4843,21 @@ "page": 9, "level": 3, "entries": [ - "You are an expert at overcoming natural obstacles. You gain proficiency in two of the skills below: Athletics, Perception, Stealth, or Survival. If you are already proficient in that skill, then whenever you make an ability check with that skill you gain a bonus to the roll equal to one roll of your Exploit Die.", - "When you reach 7th level, you can choose two more skills from the list above to gain these benefits." + "You are an expert at overcoming natural obstacles. You learn either the Mariner or Mountaineer Fighting Style, but it does not count against your total number of Fighting Styles.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Mariner|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Mountaineer|LLExploits" + } + ] + } ] }, { @@ -4665,16 +4876,16 @@ { "type": "list", "items": [ - "You gain a climbing speed and swimming speed equal to your walking speed.", - "When you fall, you can use your reaction to reduce any falling damage you would take by your Fighter level.", - "You can hold your breath for up to 1 hour underwater.", - "You ignore the effects of nonmagical difficult terrain." + "At the end of each long rest you can change switch your Fighting Style from Survivalist for the other option.", + "You can hold your breath for up to 1 hour.", + "You ignore the effects of nonmagical difficult terrain.", + "Whenever you use your Second Wind you also gain the benefits of the Dash action or the mighty leap Exploit." ] } ] }, { - "name": "Adaptable Fighting Style", + "name": "Identify Weakness", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "source": "LLAF:E", "className": "Alternate Fighter", @@ -4685,7 +4896,7 @@ "level": 10, "header": 2, "entries": [ - "You can adapt your style of fighting to better counter your enemies. Over the course of 1 hour, which can be during a short or long rest, you can replace one Fighting Style you know with another Fighter Fighting Style of your choice." + "You pinpoint your enemy's weaknesses and ruthlessly punish them. When you succeed on an Eye for Talent check against a creature you can forgo the normal knowledge you would gain, and instead, the next time you force it to make a saving throw against one of your Exploits it does so with disadvantage." ] }, { @@ -4700,15 +4911,8 @@ "level": 15, "header": 2, "entries": [ - "You are remarkably hardy, even compared to other fighters. When you use Second Wind you gain the following benefits:", - { - "type": "list", - "items": [ - "You regain one of your expended Exploit Dice.", - "Your level of {@condition exhaustion}, if any, is reduced by 1.", - "You gain a bonus to the next Strength, Dexterity, or Constitution ability check or saving throw you make within the next minute equal to your Exploit Die." - ] - } + "You are remarkably hardy, even amongst elite warriors. Each time you use Second Wind you regain the maximum amount of hit points and you regain one expended Exploit Die.", + "You can also expend your Action Surge to instantly replace one of your Exploits with another Exploit you could learn." ] }, { @@ -4723,13 +4927,13 @@ "level": 18, "header": 2, "entries": [ - "There is nothing that can stand between you and your goals should you have time to prepare. You can use your Adaptable Fighting Style feature at the end of each short or long rest.", - "Moreover, when you roll initiative and are not {@quickref Surprise|PHB|3|0|surprised}, you gain one of the following benefits of your choice:", + "There is nothing that will stand between you and your goals when they are within your reach. When you roll initiative and are not surprised, you gain one of the following benefits:", { "type": "list", "items": [ - "You gain temporary hit points equal to your fighter level.", - "You can immediately move up to your full speed." + "You gain temporary hit points equal to your Fighter level.", + "You can take the Search action to use Eye for Talent.", + "You can immediately move up to your full speed without provoking opportunity attacks." ] } ] @@ -4801,39 +5005,141 @@ "{@optfeature survey wilderness|LLExploits}" ] ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Cunning Instinct|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Reposition|LLExploits" + } + ] } ] }, { - "name": "Loyal Hound", + "name": "Archetype Exploits", "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", - "classSource": "LLAF", - "foundryImg": "icons/creatures/mammals/dog-husky-white-blue.webp", - "subclassSource": "LLAF:E", - "subclassShortName": "Hound Master", - "page": 10, - "level": 3, - "entries": [ - "When you adopt this Archetype, you complete the training of a {@creature Loyal Hound|LLExploits}. Your Hound is friendly to you and your allies and obeys your commands. It uses the Loyal Hound stat block, which uses your proficiency bonus (PB) and Exploit save DC.", - "In combat, your Hound acts during your turn. It can move and use its reaction on its own, but it only takes the Dodge action unless you use a bonus action to command it to take an action from its stat block, or another action. Also, when you take the Attack action on your turn, you can forgo one of your attacks to order your Hound to make a Bite or Maul attack. If you are incapacitated, your Hound can act on its own and it will defend both you and itself to the best of its abilities.", - "If your Hound is reduced to 0 hit points, it makes death saving throws like a player character would. Should it die, your skills allow you to find a canine-like creature and train it as a {@creature Loyal Hound|LLExploits} over the course of a long rest, at which point, that creature uses the Loyal Hound stat block." - ] - }, - { - "name": "Iron Jaws", "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "foundryImg": "icons/creatures/abilities/mouth-teeth-long-red.webp", - "subclassSource": "LLAF:E", + "subclassSource": "LLAF", + "subclassShortName": "Hound Master", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Exposing Strike|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Intimidating Command|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "source": "LLAF:E", + "subclassShortName": "Hound Master", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Survey Wilderness|LLExploits" + } + ] + } + ] + }, + { + "name": "Loyal Hound", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "foundryImg": "icons/creatures/mammals/dog-husky-white-blue.webp", + "subclassSource": "LLAF:E", + "subclassShortName": "Hound Master", + "page": 10, + "level": 3, + "entries": [ + "When you adopt this Archetype, you complete the training of a {@creature Loyal Hound|LLAF:E}. Your Hound is friendly to you and your allies and obeys your commands. It uses the Loyal Hound stat block, which uses your Proficiency Bonus (PB) and Exploit save DC. Your Loyal Hound uses the following rules:", + { + "type": "entries", + "name": "Combat", + "page": 11, + "entries": [ + "In combat, your Hound acts during your turn. It can move and use its reaction on its own, but it only takes the Dodge action unless you use a bonus action to order it to take an action from its stat block, or to take another action. Also, whenever you take the Attack action on your turn, you can forgo one attack to order your Hound to make a single Bite attack.", + "If you are Incapacitated, your Hound can act on its own and will defend you and itself to the best of its abilities." + ] + }, + { + "type": "entries", + "name": "Dying", + "page": 11, + "entries": [ + "If your Hound is reduced to 0 hit points, it makes death saving throws like a player character would. When the Hound is at 0 hit points, you can use an action to touch it and expend one Exploit Die to automatically stabilize it." + ] + }, + { + "type": "entries", + "name": "Training a New Hound", + "page": 11, + "entries": [ + "If your Hound dies, you can spend 8 hours training a replacement for your Loyal Hound, so long as a suitably canine-type creature can be found. Once trained, the creature uses the Loyal Hound stat block." + ] + } + ] + }, + { + "name": "Iron Jaws", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "foundryImg": "icons/creatures/abilities/mouth-teeth-long-red.webp", + "subclassSource": "LLAF:E", + "subclassShortName": "Hound Master", + "page": 10, + "header": 2, + "level": 7, + "entries": [ + "Your Loyal Hound is infused with a portion of your fighting spirit. The damgae of your Hound's Bite attack is considered to be magical for overcoming resistances and immunities." + ] + }, + { + "name": "War Hound", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "foundryImg": "icons/sundries/misc/pet-collar-spiked-brown.webp", + "subclassSource": "LLAF:E", "subclassShortName": "Hound Master", "page": 10, "header": 2, "level": 7, "entries": [ - "Your Hound has been infused with a portion of your own heroic fighting spirit. Your Loyal Hound's Bite and Maul attacks ignore resistance to nonmagical piercing and slashing damage.", - "In addition, any creature that is at least one size smaller than your Hound has disadvantage on its Strength saving throw to resist the Hound's {@action grapple}." + "You train your Hound to use basic combat maneuvers. Over the course of 1 hour, which can be during a short or long rest, you teach your Loyal Hound one 1st-degree Exploit you know that it could reasonably use. It gains one Exploit Die equal to yours which it can expend to use its Exploits, and it regains all Exploit Dice after a short or long rest.", + "Your Loyal Hound can be trained to use two Exploits, but you can use this feature to replace one of its current Martial Exploits with another Exploit following the same guidelines." ] }, { @@ -4848,8 +5154,7 @@ "header": 2, "level": 10, "entries": [ - "You can face any foe so long as your Hound is by your side. Your Hound has advantage on any saving throw it is forced to make so long as it is within 30 feet and can see or hear you.", - "Also, whenever you use Second Wind, your Loyal Hound also regains hit points equal to 1d10 + your Fighter level so long as it is within 30 feet and can see or hear you." + "You can face any foe so long as your Hound is by your side. While you and your Loyal Hound are within 30 feet of each other you both gain a special reaction which you can use to grant the other advantage on a saving throw." ] }, { @@ -4864,7 +5169,8 @@ "header": 2, "level": 15, "entries": [ - "Your commands inspire wild fury. Whenever you command your Loyal Hound to take the {@action Attack} action, it can make two Maul attacks, or one Maul attack and one Bite attack." + "Once per turn when you order your Loyal Hound to make a Bite attack, it can make two Bite attacks instead of one.", + "In addition, you can use War Hound to teach your Loyal Hound 2nd-degree Exploits, it can be trained to use up to three Exploits, and it gains a second Exploit Die." ] }, { @@ -4879,8 +5185,8 @@ "header": 2, "level": 18, "entries": [ - "Thanks to your training, your Hound has come to rival the great beasts of legend. When you use Action Surge, your Hound also gains one extra action on that turn.", - "Moreover, your Loyal Hound's Strength and Dexterity scores each become 18, thereby increasing the bonus to hit and damage of both its Bite and Maul attacks by +2 each." + "Infused by mythic power of your bond, your Hound rivals the great beasts of legend and myth. Your Loyal Hound uses the {@creature Hound of Legend|LLAF:E} stat block in place of its previous stats.", + "Finally, when your Loyal Hound is slain, it reforms after 1 hour, appearing in an unoccupied space within 15 feet." ] }, { @@ -5135,71 +5441,135 @@ "{@optfeature daring rescue|LLExploits}" ] ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "first aid|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "rustic intuition|LLExploits" + } + ] } ] }, { - "name": "Rations", + "name": "Archetype Exploits", "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "source": "LLAF:E", + "subclassSource": "LLAF", + "subclassShortName": "Quartermaster", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "exposing strike|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "immovable stance|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", - "foundryImg": "icons/consumables/food/cooked-hock-glowing-orange.webp", "classSource": "LLAF", - "subclassSource": "LLAF:E", + "source": "LLAF:E", "subclassShortName": "Quartermaster", - "page": 12, - "level": 3, + "level": 9, "entries": [ - "You are able to prepare potent morsels of food that keep your allies in peak condition. At the end of a long rest, you can use cook's utensils to prepare a number of Rations equal to your Constitution modifier from the list at the end of this subclass.", - "As a bonus action, you can eat a prepared Ration, or feed a Ration to a creature within 5 feet. Consuming a Ration ends any current Ration effects on that creature. Any Rations you have prepared become inert at the end of your next long rest.", - "As an action, you can expend an Exploit Die to prepare an additional Ration of your choice, though you don't regain that Exploit Die until that Ration is eaten. You can eat a Ration or feed it to a creature as part of the action used to create it." + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "daring rescue|LLExploits" + } + ] + } ] }, { - "name": "Dependable", + "name": "Rations", "source": "LLAF:E", "className": "Alternate Fighter", - "foundryImg": "icons/tools/cooking/spatula.webp", + "foundryImg": "icons/consumables/food/cooked-hock-glowing-orange.webp", "classSource": "LLAF", "subclassSource": "LLAF:E", "subclassShortName": "Quartermaster", "page": 12, - "level": 7, - "header": 2, + "level": 3, "entries": [ - "You are always there to lend a helping hand to your allies.", - "You can take the following special actions as a bonus action:", + "You have learned to prepare potent the foodstuffs known as Rations which keep your allies in peak condition. Rations use the rules below:", { "type": "entries", - "name": "Administer", + "name": "Preparing Rations", "entries": [ - "You feed a potion, Ration, or consumable item to a willing or unconscious creature within 5 feet of you." + "During the course of each long rest, you can spend 1 hour with cook's utensils and prepare a number of Rations up to your Constitution modifier choosing from the list of Rations on the following page. If a Ration has a Fighter level prerequisite, you can prepare that Ration as soon as you meet its prerequisite.", + "The Rations you prepare lose all beneficial properties at the end of your next long rest." ] }, { "type": "entries", - "name": "Arm", + "name": "Consuming Rations", "entries": [ - "You give a weapon, item, or any ammunition you are carrying to a creature within 5 feet. The creature can then equip the given item, and stow one item as a free action." + "While holding a Ration, a creature can use a bonus action to eat it or feed it to a creature within 5 feet. Consuming a Ration instantly grants you its benefits, and immediately ends any other Ration benefits." ] }, { "type": "entries", - "name": "Encourage", + "name": "On the Fly", "entries": [ - "You take the {@action Help} action, targeting a creature of your choice within 10 feet that can see or hear you." + "As an action, you can expend one Exploit Die and use a set of cook's utensils to prepare one Ration of your choice. However, you cannot regain the Exploit Die you spent to prepare this Ration until that Ration is consumed." ] - }, + } + ] + }, + { + "name": "Dependable Ally", + "source": "LLAF:E", + "className": "Alternate Fighter", + "foundryImg": "icons/tools/cooking/spatula.webp", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Quartermaster", + "page": 12, + "level": 7, + "header": 2, + "entries": [ + "You are always prepared to lend a helping hand to a comrade. When you take the Attack action, you can forgo any number of attacks to use one of the following in place of an attack:", { - "type": "entries", - "name": "Wrangle", - "entries": [ - "You make a Wisdom ({@skill Animal Handling}) or a {@filter land vehicles|items|type=!treasure;!renaissance;vehicle (land);!modern;!futuristic} check to control a mount or cart you are riding." + "type": "list", + "items": [ + "Take the Help action targeting a creature within 10 feet.", + "Take the Use an Object action to feed a Ration, potion, or another consumable item to a creature you can touch.", + "Make an ability check using a Down to Earth proficiency.", + "Give one weapon, item, or shield to a creature you can touch. It instantly equips that item and stows one item." ] } ] }, { - "name": "Improved Rations", + "name": "Quick Ration", "source": "LLAF:E", "className": "Alternate Fighter", "foundryImg": "icons/consumables/food/sausage-bratwurst-mustard-red-yellow.webp", @@ -5210,7 +5580,8 @@ "level": 10, "header": 2, "entries": [ - "You have greatly improved the speed at which you prepare Rations. You can use a bonus action on your turn to create a Ration of your choice, eating it or feeding it to a creature within 5 feet of you as part of that same bonus action." + "You have greatly improved the speed at which you prepare Rations. You can use a bonus action on your turn to create a Ration On the Fly, eating it or feeding it to a creature within 5 feet as part of the same bonus action. Rations you prepare in this way lose all beneficial properties after 1 minute.", + "You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest." ] }, { @@ -5225,7 +5596,7 @@ "level": 15, "header": 2, "entries": [ - "You are always ready to support your companions. When you roll initiative, so long as you are not {@quickref Surprise|PHB|3|0|surprised}, you prepare one Ration of your choice without expending an Exploit Die." + "You always have something ready to serve. When you roll initiative and are not surprised, you prepare one Ration of your choice without expending an Exploit Die." ] }, { @@ -5240,8 +5611,8 @@ "level": 18, "header": 2, "entries": [ - "Your experiments with Rations have toughened your body. Your Constitution score, and maximum Constitution score, increase by 2, and you are immune to the poisoned condition.", - "In addition, you are always under the effects of one Ration of your choice with a duration of at least 1 minute. You can change the Ration effect at the end of each short or long rest." + "Constant culinary experiments with your Rations have made your body supernaturally hardy. Your Constitution score, and maximum Constitution score, both increase by 2, and you are immune to the Poisoned condition.", + "You can also be under the effects of two Rations at once. If you eat a third Ration, you chose which Ration effect ends." ] }, { @@ -5280,8 +5651,8 @@ "page": 14, "level": 3, "entries": [ - "In your studies you have mastered skills adjacent to swordplay. You gain proficiency in Acrobatics and Performance, and whenever you would make a Charisma (Performance) check, you can choose to make a Dexterity (Performance) check instead.", - "Moreover, whenever you make a Dexterity (Acrobatics) or Dexterity (Performance) check that incorporates a sword you gain a bonus to your roll equal to one roll of your Exploit Die." + "Your training has granted you skills to compliment swordplay. You gain proficiency in either Acrobatics or Performance, and you can use your Dexterity, in place of Charisma, for Performance checks that incorporate a sword.", + "Also, when you make a Dexterity (Acrobatics) or a Dexterity (Performance) check you gain a bonus to your roll equal to your Exploit Die." ] }, { @@ -5310,17 +5681,81 @@ "rows": [ [ "3rd", - "{@optfeature lightstep|LLExploits}, {@optfeature mighty leap|LLExploits}" + "{@optfeature parry|LLExploits}, {@optfeature mighty leap|LLExploits}" ], [ "5th", - "{@optfeature whirlwind strike|LLExploits}, {@optfeature zephyr slash|LLExploits}" + "{@optfeature glancing blow|LLExploits}, {@optfeature zephyr slash|LLExploits}" ], [ "9th", "{@optfeature gale slash|LLExploits}" ] ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "mighty leap|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "parry|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "source": "LLAF:E", + "subclassSource": "LLAF", + "subclassShortName": "Swordsage", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "glancing blow|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "zephyr slash|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "source": "LLAF:E", + "subclassShortName": "Swordsage", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "gale slash|LLExploits" + } + ] } ] }, @@ -5335,21 +5770,21 @@ "page": 14, "level": 3, "entries": [ - "You have learned to clear your mind and enter the legendary trance that gives Swordsages their reputation. So long as you are not wearing heavy armor or wielding a shield, you can use a bonus action on to enter a Battle Trance. Your Battle Trance grants you the following benefits for 1 minute:", + "You can clear your mind to enter the mystical trance that gives Swordsages their reputation. So long as you are not wearing heavy armor or a shield, you can use your bonus action to enter a Battle Trance. This Trance lasts for up to 1 minute and grants you the following benefits:", { "type": "list", "items": [ - "You can take the {@action Dash} action as a bonus action.", + "You have advantage on Dexterity (Acrobatics) checks.", + "You can take the Dash action as a bonus action.", "You gain a +1 bonus to your Armor Class.", - "You have advantage on Dexterity ({@skill Acrobatic}) checks.", - "Once per turn when you use a Swordsage Exploit, you can roll a {@dice d4} instead of expending one of your Exploit Dice." + "Once per turn, you can use a Swordsage Exploit without expending an Exploit Die. If it requires an Exploit Die roll, you use a d4 in place of your Die." ] }, - "Your Battle Trance ends early if you are incapacitated, or if you don a shield or heavy armor. Once you enter your Battle Trance you must finish a short or long rest before you can use it again. If you have no uses of this feature remaining, you can expend an Exploit Die to enter a Battle Trance again." + "Your Battle Trance ends early if you are Incapacitated, if you don a shield or heavy armor, or if you end it with a bonus action. You can enter a Battle Trance once per short or long rest at no cost, after which you must expend an Exploit Die to use this feature again." ] }, { - "name": "Heightened Reflexes", + "name": "Mythic Reflexes", "source": "LLAF:E", "className": "Alternate Fighter", "foundryImg": "icons/creatures/reptiles/snake-fangs-bite-green.webp", @@ -5360,11 +5795,12 @@ "level": 7, "header": 2, "entries": [ - "You have honed your reflexes to a point in pursuit of martial perfection. You gain proficiency in Dexterity saving throws, and you add your proficiency bonus to your initiative rolls. Also, while you are in your Battle Trance, the bonus to your Armor Class increases by 1, for a total bonus of +2." + "Your reflexes have been honed mythic levels in pursuit of perfection. You gain Proficiency in Dexterity saving throws, and you add your Proficiency Bonus to initiative rolls.", + "Also, your Battle Trance AC bonus becomes +2." ] }, { - "name": "Trance of the Master", + "name": "Reactive Trance", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -5375,7 +5811,7 @@ "level": 10, "header": 2, "entries": [ - "You have mastered the Battle Trance. When you roll initiative, so long as you are not surprised or incapacitated, you can enter a Battle Trance without expending any resources." + "You slip into the Trance at a moments notice. When you roll initiative and are not surprised or Incapacitated, you can enter your Battle Trance without expending a use." ] }, { @@ -5390,8 +5826,8 @@ "level": 15, "header": 2, "entries": [ - "You become a whirlwind of deadly steel while in your Battle Trance. Once per turn while you are in a Battle Trance, you can use any Exploit that you know, rolling a d6 in place of expending one of your Exploit Dice.", - "At 18th level, the d6 from this feature becomes a d8." + "You are a blur of flashing steel when you enter your Trance. Whenever you take the Dash action in the Battle Trance you also gain the benefits of the Disengage action for that turn.", + "In addition, whenever you roll Exploit Dice for an Exploit or another ability while you are in your Battle Trance, you can roll those Dice twice and choose which total to use." ] }, { @@ -5406,33 +5842,34 @@ "level": 18, "header": 2, "entries": [ - "You have reached the end of your journey and have become a Swordsage worthy of your own legends. When a creature you can see damages you with an attack, you can use your reaction to expend one Exploit Die, roll it, and reduce the damage you would take by twice the amount rolled." + "You have become a Swordsage worthy of your own legends. You can enter and dismiss your Battle Trance at will, without expending a use of the feature or an Exploit Die.", + "Finally, whenever you take damage while you are in your Battle Trance, you can expend an Exploit Die to reduce any damage you would take by twice your Exploit Die." ] }, { - "name": "Tinker Knight", + "name": "Tinker", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", + "subclassShortName": "Tinker", "page": 14, "level": 3, "entries": [ - "The fighters known as Tinker Knights seek an unorthodox form of martial skill. Rather than master martial techniques they look to augment their physical ability with mechanical inventions and innovative weaponry. Though they spend most of their time theorizing, tinkering, and experimenting with new Schematics, Tinker Knights and their inventive arsenals are a force to be reckoned with on the field of battle.", + "The fighters known as Tinkers seek an unorthodox form of martial skill. Rather than master martial techniques they look to augment their physical ability with mechanical inventions and innovative weaponry. Though they spend most of their time theorizing, tinkering, and experimenting with new Schematics, Tinkers and their inventive arsenals are a force to be reckoned with on the field of battle.", { "type": "refSubclassFeature", - "subclassFeature": "Analytical Mind|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|3|LLAF:E" + "subclassFeature": "Analytical Mind|Alternate Fighter|LLAF|Tinker|LLAF:E|3|LLAF:E" }, { "type": "refSubclassFeature", - "subclassFeature": "Inventive Arsenal|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|3|LLAF:E" + "subclassFeature": "Inventive Arsenal|Alternate Fighter|LLAF|Tinker|LLAF:E|3|LLAF:E" }, { "type": "inset", "name": "Tinker's Knight in Your Setting", "entries": [ - "Tinker Knights value brains over brawn. While the descriptive text here describes gears and springs, they can just as easily create their inventions with wood, rocks, crystals, bones, sticks, and scales." + "Tinkers value brains over brawn. While the descriptive text here describes gears and springs, they can just as easily create their inventions with wood, rocks, crystals, bones, sticks, and scales." ] } ] @@ -5444,12 +5881,12 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", + "subclassShortName": "Tinker", "page": 14, "level": 3, "entries": [ - "You have spent as much time in workshops as you have in the training yard. You gain proficiency with tinker's tools and smith's tools. If you are already proficient with these tools, you gain proficiency with another set of tools of your choice.", - "You also learn the {@optfeature Mechanical Insight|LLExploits} Exploit, but it does not count against your total number of Exploits Known." + "You have spent as much time in workshops as you have at the training ground. You gain proficiency with tinker's and smith's tools. If you are already proficient with these tools, you gain proficiency with a set of tools of your choice.", + "Whenever you make an ability check that uses these tools, you gain a bonus to your roll equal to your Exploit die." ] }, { @@ -5459,11 +5896,11 @@ "classSource": "LLAF", "foundryImg": "icons/commodities/tech/wheel.webp", "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", + "subclassShortName": "Tinker", "page": 14, "level": 3, "entries": [ - "You have invented a cacophony of wondrous modifications for your weapons, shields, and armor, known as Schematics:", + "You have developed a cacophony of wondrous modifications for your weapons, shields, and armor, known as Schematics. All Schematics you know use the following rules:", { "type": "entries", "name": "Schematics Known", @@ -5479,8 +5916,9 @@ "name": "Modifying an Object", "page": 16, "entries": [ - "During a long rest, you can use tinker's or smith's tools to touch a number of objects equal to the number of Schematics you know, modifying each object with the effects of one of the Schematics. Each Schematic can only be used to modify one object, and one object can only be modified by the effects of one Schematic at a time. These effects last until the end of your next long rest.", - "In order to modify an object with a Schematic, it must meet the requirements in the Schematic's description." + "During each long rest, you can spend 1 hour using tinker's or smith's tools to touch a number of objects equal to the number of Schematics you know, modifying each object with the effects of one Schematic. An object can only bear one modification.", + "In order to modify an object it must meet the requirements in that Schematic's description. Schematic modifications last until the end of your next long rest, at which point the objects return to normal unless you modify them again.", + "Only you gain the benefits from these modifications, to any other creature, the objects function as normal objects." ] }, { @@ -5501,19 +5939,19 @@ ] }, { - "name": "Tinker's Expertise", + "name": "Increased Function", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", "foundryImg": "icons/commodities/tech/cylinder-blue.webp", "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", + "subclassShortName": "Tinker", "page": 14, "level": 7, "header": 2, "entries": [ - "Your proficiency bonus is doubled for any ability check that uses your proficiency with {@item tinker's tools|phb|tinker's} or {@item smith's tools|phb}.", - "In addition, items modified by your Schematics count as magical for overcoming resistances and immunities, and you can apply Schematics to magic weapons and armor." + "The workings of your inventions are more intuitive to others. If you spent 10 minutes teaching a creature, it can wield the special benefits of any item modified by your Schematics.", + "Moreover, objects modified by your Schematics count as magic for overcoming resistances and immunities, and you can modify magic weapons and armor with Schematics." ] }, { @@ -5523,12 +5961,12 @@ "foundryImg": "icons/commodities/tech/electrode-copper.webp", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", + "subclassShortName": "Tinker", "page": 14, "level": 10, "header": 2, "entries": [ - "Your modifications can work in tandem with each other. You can apply two Schematics to one object, so long as the object meets the prerequisites for both Schematics." + "The intricacies of your inventions work together and improve upon one another. You can modify an object with two of your Schematics so long as the object being modified meets the prerequisites of both Schematics in question." ] }, { @@ -5538,13 +5976,14 @@ "foundryImg": "icons/commodities/tech/wire-spliced.webp", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", + "subclassShortName": "Tinker", "page": 14, "level": 15, "header": 2, "entries": [ - "Your inventive arsenal can adjust to meet the challenges at hand. At the end of a short rest, you can transfer a Schematic from one object to another, so long as the new object meets the prerequisites. If a Schematic has a limited amount of charges, the number of expended charges remains the same.", - "In addition, you can apply up to three Schematics to one object, so long as it meets all the Schematic prerequisites." + "Your inventive arsenal can be adjusted on the fly to meet the challenges at hand. During the course of a short rest, you can use tinker's or smith's tools to transfer one of your Schematic modifications from one object to another that also meets the prerequisites of that Schematic.", + "If the Schematic modifies an object so that it has Charges, the number of remaining Charges is transferred to the object.", + "In addition, you can modify an object three Schematics, so long as it meets the prerequisites for all three Schematics." ] }, { @@ -5554,13 +5993,13 @@ "classSource": "LLAF", "foundryImg": "icons/weapons/guns/gun-pistol-brown.webp", "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", + "subclassShortName": "Tinker", "page": 14, "level": 18, "header": 2, "entries": [ - "Weapons modified by your Schematics gain a +1 bonus to its attack and damage rolls for each Schematic applied to it, and any set of armor modified by a Schematic gains a +1 bonus to its Armor Class for each of your Schematics applied to it.", - "Weapons and armor modified by your Schematics cannot gain a bonus greater then +3, regardless of any bonuses the item may have had before applying your Schematics." + "A weapon modified by your Schematics gain a +1 bonus to its attack and damage rolls for each Schematic applied to it, and any set of armor modified by a Schematic gains a +1 bonus to its Armor Class for each of your Schematics applied to it.", + "Weapons and armor modified by your Schematics cannot gain a bonus greater than +3, regardless of any bonuses the item may have had before applying your Schematics." ] }, { @@ -5598,80 +6037,168 @@ "page": 14, "level": 3, "entries": [ - "You have learned to fight with anything that you can get your hands on. You learn one additional Fighting Style from the following list: Brawler, Improvised Fighting, or Wrestler.", - "You learn another Fighting Style from this list at 7th and 10th level. If you already know all three Fighting Styles, you instead learn a Fighter Fighting Style of your choice." + "Your body itself is a deadly weapon. You learn the Brawling Fighting Style, and the damage die of your unarmed strikes increases to match the size of your Exploit Die.", + "If you already know this Fighting Style, you instead learn Improvised Fighting. Regardless, the Fighting Style you gain here does not count against your number of Fighting Styles.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Brawling|LLExploits" + } + ] + } ] }, { "name": "Pugilist Exploits", "source": "LLAF:E", - "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Pugilist Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature streetwise|LLExploits}, {@optfeature brace up|LLExploits}" + ], + [ + "5th", + "{@optfeature concussive blow|LLExploits}, {@optfeature dirty hit|LLExploits}" + ], + [ + "9th", + "{@optfeature disorienting blow|LLExploits}" + ] + ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Brace up|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Streetwise|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "source": "LLAF:E", + "subclassSource": "LLAF", + "subclassShortName": "Pugilist", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Concussive Blow|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dirty Hit|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF:E", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "source": "LLAF:E", + "subclassShortName": "Pugilist", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Disorienting Blow|LLExploits" + } + ] + } + ] + }, + { + "name": "Iron Physique", + "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", + "foundryImg": "icons/magic/defensive/armor-stone-skin.webp", "subclassSource": "LLAF:E", "subclassShortName": "Pugilist", "page": 14, "level": 3, "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Pugilist Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature streetwise|LLExploits}, {@optfeature take down|LLExploits}" - ], - [ - "5th", - "{@optfeature concussive blow|LLExploits}, {@optfeature defensive stance|LLExploits}" - ], - [ - "9th", - "{@optfeature disorienting blow|LLExploits}" - ] - ] - } + "Your battle-hardened physique allows you to shrug off blows that would send a normal person reeling. You can use your Constitution, in place of Dexterity, when calculating your Armor Class in light and medium armor. Moreover, when you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.", + "Lastly, whenever you take damage from a source you can see, you can use {@optfeature brace up|LLExploits} as a reaction, gaining the temporary hit points before you take any damage." ] }, { - "name": "Iron Physique", + "name": "Counter Punch", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", - "foundryImg": "icons/magic/defensive/armor-stone-skin.webp", + "foundryImg": "icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp", "subclassSource": "LLAF:E", "subclassShortName": "Pugilist", "page": 14, - "level": 3, + "level": 7, + "header": 2, "entries": [ - "You have learned to take a punch better than most people. You can use your Constitution, in place of Dexterity, when calculating your Armor Class in light and medium armor.", - "Also, if you are not wearing any armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier." + "You have learned to exploit every opening your foes give you. When a creature you can see misses you with a melee attack, you can use your reaction to make an unarmed strike, shove, grapple, or improvised weapon attack against it.", + "If you use force a creature to make a saving throw as part of this reaction attack, it has disadvantage on its roll." ] }, { - "name": "Counter Punch", + "name": "Resolute Strikes", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", - "foundryImg": "icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp", + "foundryImg": "icons/magic/fire/flame-burning-fist-strike.webp", "subclassSource": "LLAF:E", "subclassShortName": "Pugilist", "page": 14, "level": 7, "header": 2, "entries": [ - "You have learned to exploit every opening your foes give you. When a creature you can see misses you with a melee attack, you can use your reaction to make a single unarmed strike, improvised weapon, shove, or grapple attack against it.", - "If you make an Athletics check as part of this reaction, you gain a bonus to your roll equal to one roll of your Exploit Die.", - "Finally, your pure grit empowers your unarmed strikes and improvised weapon attacks to count as magical attacks." + "The grit that only comes from a life on the streets fuels your fists. Your unarmed strikes and improvised weapon attacks count as magical for overcoming resistance and immunity." ] }, { @@ -5686,7 +6213,7 @@ "level": 10, "header": 2, "entries": [ - "You have trained to evade your foes' strikes in combat. When you take the Attack action on your turn and make at least one unarmed strike, grapple, or shove, you can take the Dash or Disengage action in place of one of your attacks on that turn." + "You have trained to evade your foes' strikes in combat. When you take the Attack action on your turn and make at least one unarmed strike, grapple, or shove, you also gain the benefits of the Disengage action until the end of that turn." ] }, { @@ -5701,8 +6228,8 @@ "level": 15, "header": 2, "entries": [ - "You have learned to take hits that would be deadly to weaker warriors. You learn the unbreakable Exploit, but it does not count against your total number of Exploits Known.", - "Moreover, you can use the unbreakable Exploit more than once between each long rest, however, in order to do so you must expend your Hit Dice in place of Exploit Dic" + "You have learned to take hits that would be deadly to weaker warriors. When you use brace up with your reaction, you also gain resistance to that instance of damage.", + "You also learn the {@optfeature Unbreakable|LLExploits} Exploit, but it doesn't count against your total number of Exploits Known, and you cannot replace it with another Exploit when you gain a level." ] }, { @@ -5717,7 +6244,8 @@ "level": 18, "header": 2, "entries": [ - "Your fists have become weapons of legend. When you score a critical hit with an unarmed strike and the creature has 50 hit points or fewer, you can choose to instantly reduce it to 0 hit points. Once you do so, you must finish a short or long rest before you can do so again." + "Your name is known in the underbelly of every city. You have advantage on saving throws to resist and end being Incapacitated, Paralyzed, or Stunned.", + "Finally, whenever you score a critical hit with an unarmed strike or improvised weapon, the target falls prone and is Stunned until the start of your next turn." ] }, { @@ -5810,44 +6338,41 @@ "classSource": "LLAF", "subclassSource": "LLAF:E", "subclassShortName": "Witchblade", - "page": 17, "level": 3, "entries": [ "Once per turn, when you hit a creature with a melee weapon attack, you can expend one of your fighter Hit Dice as part of the attack to deal an additional {@damage 2d6} necrotic damage to the target, in addition to the normal damage of your weapon." ] }, { - "name": "Otherworldly Step", + "name": "War Magic", "source": "LLAF:E", "className": "Alternate Fighter", - "foundryImg": "icons/magic/movement/trail-streak-pink.webp", + "foundryImg": "icons/magic/fire/dagger-rune-enchant-flame-purple-orange.webp", "classSource": "LLAF", "subclassSource": "LLAF:E", "subclassShortName": "Witchblade", - "page": 17, "level": 7, "header": 2, "entries": [ - "You can use Eldritch power to slip through cracks in reality. When you use Second Wind, you can teleport up to 60 feet to an unoccupied space you can see. If you appear within 5 feet of a creature, you can make one weapon attack against it." + "You can seamlessly weave minor spells with weapon attacks. When you use your action to cast a Witchblade spell you can make one weapon attack as a bonus action on that turn." ] }, { - "name": "Enchanted Strikes", + "name": "Otherworldly Step", "source": "LLAF:E", "className": "Alternate Fighter", + "foundryImg": "icons/magic/movement/trail-streak-pink.webp", "classSource": "LLAF", - "foundryImg": "icons/magic/unholy/hand-weapon-glow-black-green.webp", "subclassSource": "LLAF:E", "subclassShortName": "Witchblade", - "page": 17, "level": 10, "header": 2, "entries": [ - "The Eldritch magic within your blood seeps into your weapon strikes. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn." + "Drawing on your eldritch power allows you to slip through cracks in reality. Whenever you cast a Witchblade spell with a casting time of one action or use your Second Wind, you can teleport to an unoccupied space you can see within 60 feet." ] }, { - "name": "Improved Sanguine Offering", + "name": "Greater Offering", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -5858,12 +6383,11 @@ "level": 15, "header": 2, "entries": [ - "You can restore your own vitality by inflicting pain on others. When you use Sanguine Offering, you gain temporary hit points equal to the necrotic damage dealt to the creature.", - "Temporary hit points from this ability last for one minute, or until you gain temporary hit points from a different source." + "You restore your vitality by inflicting pain on your foes. When you use Sanguine Offering, you can gain temporary hit points equal to the necrotic damage dealt to the creature. However, temporary hit points from this feature only last for 1 minute." ] }, { - "name": "Profane Sacrifice", + "name": "Legendary Witchblade", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -5874,8 +6398,7 @@ "level": 18, "header": 2, "entries": [ - "You can offer the death of your foes to your Eldritch Power for enhanced abilities. As a reaction when a creature dies within 30 feet of you, you can regain one of your expended Pact Magic spell slots, or {@dice 1d4} of your expended Hit Dice.", - "Once you use this feature you must finish a short or long rest before you can use it again." + "You can offer the souls of your foes to your Eldritch Power in return for increased vitality. When a creature you can see within 30 feet is slain, you can use your reaction to teleport to an unoccupied space of within 5 feet of the slain creature, plunge your weapon into it, and gain temporary hit points equal to twice the slain creature's Challenge Rating." ] } ], @@ -6202,8 +6725,8 @@ "page": 13, "foundryImg": "icons/consumables/eggs/egg-speckled-tan.webp", "entries": [ - "Upon consumption, the creature chooses either Strength, Dexterity, or Constitution. For 1 minute, the creature can add your Constitution modifier (minimum of +1) to any ability check or saving throw for the chosen ability score.", - "At 10th level the duration of the effect increases to 1 hour." + "{@note Duration: 1 minute}", + "Upon consumption, the creature chooses either its Strength, Dexterity, or Constitution. For the duration, the creature can add your Constitution modifier (minimum of +1) to any ability check or saving throw with the chosen ability score." ], "featureType": [ "LL:QMR" @@ -6227,8 +6750,9 @@ "page": 13, "foundryImg": "icons/consumables/drinks/alcohol-beer-stein-wooden-brown.webp", "entries": [ - "Upon consumption, the creature regains hit points equal to {@dice 1d10} + your Constitution modifier (minimum of +1).", - "Starting at 10th level, this Ration restores an additional {@dice 1d10} hit points, and any hit points they regain that exceed their hit point maximum become temporary hit points." + "{@note Duration: instantaneous}", + "Upon consumption, the creature regains hit points equal to twice your Exploit Die + your Constitution modifier.", + "At 10th level, hit points restored that exceed the target's hit point maximum become temporary hit points." ], "featureType": [ "LL:QMR" @@ -6252,6 +6776,7 @@ "page": 13, "foundryImg": "icons/consumables/fruit/serrano-chili-pepper-red.webp", "entries": [ + "{@note Duration: instantaneous}", "Upon consumption, the creature ends one of the following conditions currently affecting it: {@condition blinded|phb|blindness}, {@condition deafened|phb|deafness}, {@condition poisoned|phb|poison}, or they reduce their {@condition exhaustion} level by 1.", "Starting at 10th level, this Ration can also cure the {@condition charmed}, {@condition frightened}, {@condition paralyzed}, and {@condition stunned} conditions." ], @@ -6277,6 +6802,7 @@ "page": 13, "foundryImg": "icons/consumables/fruit/eggplant-ripe-purple.webp", "entries": [ + "{@note Duration: instantaneous}", "This Ration must be consumed as part of a short rest. Upon consumption, the creature gains advantage on the roll for any Hit Dice they choose to expend during that short rest.", "Starting at 10th level, consuming this Ration allows the creature to treat any Hit Dice they expend during the short rest as their maximum possible result instead of rolling." ], @@ -6302,8 +6828,9 @@ "page": 13, "foundryImg": "icons/consumables/fruit/serrano-chili-pepper-red.webp", "entries": [ + "{@note Duration: 1 minute}", "Upon consumption, the creature's speed increases by 10 feet.", - "At 10th level, in place of increasing the creature's speed, the creature can take the Dash action as a bonus action." + "At 10th level, the creature's speed increases by 20 feet." ], "featureType": [ "LL:QMR" @@ -6311,7 +6838,7 @@ "prerequisite": [ { "level": { - "level": 5, + "level": 3, "class": { "name": "Alternate Fighter", "source": "LLAF", @@ -6327,8 +6854,9 @@ "page": 13, "foundryImg": "icons/consumables/eggs/egg-spiked-brown.webp", "entries": [ - "Upon consumption, the creature gains resistance to either bludgeoning, piercing, or slashing damage (their choice) for 1 minute.", - "Starting at 10th level consuming this Ration grants resistance to bludgeoning, piercing, and slashing damage." + "{@note Duration: 1 minute}", + "Upon consumption, the creature gains resistance to either bludgeoning, piercing, or slashing damage (its choice).", + "At 10th level, consuming this Ration grants it resistance to all bludgeoning, piercing, and slashing damage." ], "featureType": [ "LL:QMR" @@ -6336,7 +6864,7 @@ "prerequisite": [ { "level": { - "level": 5, + "level": 7, "class": { "name": "Alternate Fighter", "source": "LLAF", @@ -6352,8 +6880,8 @@ "page": 13, "foundryImg": "icons/consumables/vegetable/squash-pumpkin-rough-orange.webp", "entries": [ - "Upon consumption, the creature grows by one size category, for example, from Medium to Large. While the creature's size is increased in this way, its reach increases by 5 feet, it has advantage on Strength checks and saving throws, and any melee weapon attacks it makes deal a bonus 1d4 damage.", - "At 10th level, the duration of the effect becomes 1 hour." + "{@note Duration: 1 minute}", + "Upon consumption, the creature becomes Large if it was not already. For the duration, its reach increases by 5 feet, it has advantage on Strength checks and saving throws, and its melee weapon attacks it makes deal a bonus 1d4 damage." ], "featureType": [ "LL:QMR" @@ -6377,8 +6905,8 @@ "page": 13, "foundryImg": "icons/consumables/drinks/clay-jar-glowing-orange-blue.webp", "entries": [ - "Upon consumption, the creature chooses either Intelligence, Wisdom, or Charisma. For the duration, the creature can add your Constitution modifier (minimum of +1) to any ability check or saving throw for the chosen ability score.", - "At 10th level the duration of the effect increases to 1 hour." + "{@note Duration: 1 minute}", + "Upon consumption, the creature chooses either Intelligence, Wisdom, or Charisma. For the duration, the creature can add your Constitution modifier (minimum of +1) to ability checks and saving throws with the chosen ability score." ], "featureType": [ "LL:QMR" @@ -6402,6 +6930,7 @@ "page": 13, "foundryImg": "icons/consumables/nuts/hazelnut-acorn-tan-brown.webp", "entries": [ + "{@note Duration: 1 minute}", "Upon consumption, the creature gains resistance to acid, cold, fire, poison, lightning, or thunder damage (their choice) for 1 minute.", "At 10th level the duration of the effect increases to 1 hour, and the creature can choose from force, necrotic, psychic, or radiant damage in addition to the other damage types." ], @@ -6421,36 +6950,13 @@ } ] }, - { - "name": "Tenacious Ration", - "source": "LLAF:E", - "page": 13, - "foundryImg": "icons/consumables/drinks/wine-amphora-clay-red.webp", - "entries": [ - "Upon consumption, the creature gains immunity to one of the following conditions (their choice): {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition poisoned}, {@condition paralyzed}, or {@condition stunned} for 1 hour." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, { "name": "Berserker Ration", "source": "LLAF:E", "page": 14, "foundryImg": "icons/consumables/mushrooms/campanulate-bell-shiny-bumpy-red.webp", "entries": [ + "{@note Duration: 1 minute}", "Upon consumption, for the next hour the creature does not fall {@condition unconscious} when it is reduced to 0 hit points. However, it still makes death saving throws as normal, dying upon failing three." ], "featureType": [ @@ -6475,7 +6981,8 @@ "page": 14, "foundryImg": "icons/consumables/fruit/raspberry-glowing-red-pink.webp", "entries": [ - "Upon consumption, the creature gains all the benefits of a short rest, including the ability to expend its Hit Dice as part of consuming the Ration. At the end of its current turn, the creature gains 1 level of {@condition exhaustion}. After a creature eats this Ration, it must finish a long rest before it can gain the benefits of any other Ration you prepare." + "{@note Duration: instant}", + "Upon consumption, the creature instantly gains the benefits of a short rest, including the ability to expend Hit Dice. At the end of its current turn, it gains 1 level of Exhaustion that can only be reduced by magic or completing a long rest." ], "featureType": [ "LL:QMR" @@ -6499,26 +7006,33 @@ "page": 15, "foundryImg": "icons/commodities/materials/feather-blue-grey.webp", "entries": [ - "You modify the metallurgic makeup of an item, making it significantly lighter. The bearer of an object modified by this Schematic has their base speed increased by 10 feet.", + "You modify the metallurgic makeup of the object, making it significantly lighter and grating it the following benefits:", + { + "type": "entries", + "name": "Boots", + "entries": [ + "The wearer ignores the effects of mundane difficult terrain and its walking speed increases by 10 feet." + ] + }, { "type": "entries", "name": "Heavy Armor", "entries": [ - "The wearer ignores penalties to Dexterity ({@skill Stealth}) checks or Strength requirements of this armor." + "The wearer ignores penalties to Dexterity (Stealth) checks or Strength requirements of this armor." ] }, { "type": "entries", "name": "Light Armor", "entries": [ - "The wearer can subtract up to 100 feet from their fall distance when calculating fall damage and can move horizontally 2 feet for every 1 foot they fall." + "The wearer does not take falling damage if they fall less than 100 feet, and when falling at least 10 feet, they can move horizontally 2 feet for every 1 foot they fall." ] }, { "type": "entries", "name": "Weapon", "entries": [ - "A Heavy weapon looses the Heavy property, and a non-heavy weapon gains the Light and Finesse properties." + "It loses the heavy and two-handed traits if it had them, and if it did not, it gains the light and finesse traits." ] } ], @@ -6532,19 +7046,26 @@ "page": 15, "foundryImg": "icons/commodities/tech/crank.webp", "entries": [ - "You modify an item to enhance your investigative instincts. The bearer of an object modified by this Schematic gains proficiency in Investigation and adds double their proficiency bonus to any Intelligence ({@skill Investigation}) checks they make.", + "You modify an object so that it enhances the bearers tactical instincts in combat, granting the following benefits:", { "type": "entries", - "name": "Armor", + "name": "Helm", "entries": [ - "The wearer can use their Intelligence in place of Dexterity when calculating their Armor Class in this armor." + "The wearer gains a bonus to any Investigation or Perception checks it makes equal to your Exploit Die." ] }, { "type": "entries", - "name": "Weapon", + "name": "Light or Medium Armor", + "entries": [ + "The wearer uses its Intelligence, in place of its Dexterity for initiative rolls, and for calculating its Armor Class while wearing this armor." + ] + }, + { + "type": "entries", + "name": "Melee Weapon", "entries": [ - "The wielder uses their Intelligence modifier, in place of the normal Strength or Dexterity, for their attack and damage rolls with this weapon." + "The wielder uses its Intelligence, in place of its Strength or Dexterity, for both attack and damage rolls with this modified weapon." ] } ], @@ -6558,21 +7079,20 @@ "page": 16, "foundryImg": "icons/commodities/tech/bulb.webp", "entries": [ - "You imbue an item with radiant energy. The bearer of an object modified by this Schematic can use a bonus action to cause the object to emit (or extinguish) bright light in a 15-foot radius, and dim light 15 feet beyond that.", + "You modify an object to absorbs ambient light. The bearer of an object modified by this Schematic can use a bonus action to cause the object to emit (or extinguish) bright light out to a 15-foot radius, and dim light 15 feet beyond that. If the object was exposed to sunlight in the past day, this light is sunlight.", + "The object also gains three Charges, which it regains at the end of each long rest, which fuel the following abilities:", { "type": "entries", - "name": "Armor", + "name": "Armor or Shield", "entries": [ - "As a reaction when you are hit by an attack, you can force the attacker to make a Constitution saving throw. On a failed save, it is {@condition blinded} for 1 minute. It can repeat the save at the end of each turn, ending the effect on a success.", - "Once you use this reaction, you must finish a short or long rest before you can use it again." + "When the bearer of this object is hit by an attack, it can expend one Charge to force the attacker to make a Constitution saving throw if it is within 15 feet. On a failure, it is Blinded for 1 minute. It repeats this saving throw at the end of each of its turns, ending the effect on a success." ] }, { "type": "entries", - "name": "Weapon", + "name": "Melee Weapon", "entries": [ - "When you hit a creature with this weapon, you can force it to make a Constitution saving throw. On a failure, it is {@condition blinded} for 1 minute. It can repeat its save at the end of each turn, ending the effect on a success.", - "Once you use this reaction, you must finish a short or long rest before you can use it again." + "When the wielder hits a creature with this weapon, it can expend one Charge to force the target to make a Constitution saving throw. On a failed save, it is Blinded for 1 minute. It repeats this saving throw at the end of each of its turns, ending the effect on a success." ] } ], @@ -6586,20 +7106,26 @@ "page": 16, "foundryImg": "icons/commodities/tech/coil-steel-green.webp", "entries": [ - "You imbue and item with elastic properties. As a reaction when the bearer of an object modified by this Schematic is hit by an attack, it can to add your Intelligence modifier (minimum of +1) to their Armor Class against that attack.", + "You modify an object's makeup with pulleys, cords, or elastic properties which grant it the following benefits:", { "type": "entries", - "name": "Armor", + "name": "Boots", + "entries": [ + "If the wearer runs 10 feet in a straight line, it can use its bonus action to expend to long jump up to 30 feet in a line, even if this distance would exceed its remaining speed. It also adds your Intelligence modifier to its high jump distance." + ] + }, + { + "type": "entries", + "name": "Heavy Armor", "entries": [ - "As a reaction when the wearer is hit by an attack, it can reduce the incoming damage by an amount equal to your Exploit Die + your Intelligence modifier. If this reaction reduces the incoming damage to 0, the attacker takes the full damage of the attack as if they had been the original target.", - "Once you use this feature you must finish a short or long rest before you can use it again." + "When the wearer is hit by a melee attack, it can use its reaction to reduce the damage by your Exploit Die + your Intelligence modifier. If it reduces the damage to 0, the attack is reflected and deals full damage to the attacker." ] }, { "type": "entries", "name": "Non-Heavy Weapon", "entries": [ - "When applied, the weapon gains the Thrown property with a range of 20 feet. After making an attack with this weapon, it instantly returns to the wielder." + "It gains the Thrown (20/40) property, and after making a thrown attack with this weapon, it returns to its wielders hand instantly." ] } ], @@ -6613,26 +7139,26 @@ "page": 16, "foundryImg": "icons/commodities/tech/metal-strut.webp", "entries": [ - "You modify an object with clockwork mechanics that improve both power and reflexes. The bearer of an object modified by this Schematic gains a bonus to its initiative rolls equal to your Intelligence modifier (minimum of +1).", + "You modify an object with clockwork mechanics that improve both power and reflexes, granting the following benefits:", { "type": "entries", "name": "Heavy Armor", "entries": [ - "The wearer of this armor can use your Intelligence score, in place of Strength, for any Strength-based ability checks or Strength saving throws it makes." + "The wearer can use your Intelligence score, in place of its Strength, for any Strength-based ability checks or Strength saving throws that it makes." ] }, { "type": "entries", "name": "Light Armor", "entries": [ - "The wearer of this armor can use your Intelligence score, in place of Dexterity, for any Dexterity-based ability checks or Dexterity saving throws they make." + "The wearer can use your Intelligence score, in place of its Dexterity, for any Dexterity-based ability checks or Dexterity saving throws that it makes, including initative." ] }, { "type": "entries", "name": "Weapon", "entries": [ - "When applied, anytime the wielder rolls a 1 or 2 for a damage roll with this weapon, they can choose to re-roll the die, but you must use the new result even if it is a 1 or 2." + "When the wielder hits a target with this weapon, it can treat any of the weapon's damage dice as their average roll if they rolled lower: d4 (2), d6 (3), d8 (4), d10 (5), d12 (6)." ] } ], @@ -6658,19 +7184,26 @@ "page": 16, "foundryImg": "icons/commodities/tech/bearing-steel-green.webp", "entries": [ - "You modify the metallurgic makeup of this item to greatly increase its resilience. The bearer of an object modified by this Schematic has advantage on saving throws to resist being {@condition grappled} or moved against their will.", + "You modify the metallurgical makeup of this item to make it more resilient, granting the following benefits:", { "type": "entries", "name": "Armor", "entries": [ - "The wearer of this armor gains resistance to nonmagical bludgeoning, piercing, and slashing damage." + "The wearer is resistant to nonmagical bludgeoning, piercing, and slashing damage. If this modifies a magic set of armor, it grants resistance to magical damage of those types." + ] + }, + { + "type": "entries", + "name": "Helm", + "entries": [ + "The wearer has advantage on any saving throws it makes to resist the Stunned or Incapacitated conditions or to maintain its concentration on a spell or similar effect." ] }, { "type": "entries", "name": "Weapon", "entries": [ - "When the wielder scores a critical hit with this weapon, it deals bonus damage equal to your Intelligence modifier (minimum of 1) + your fighter level." + "When the wielder hits a Large or smaller target with this weapon, the target is knocked backward 5 feet in a straight line, so long as the space behind it is unoccupied." ] } ], @@ -6723,6 +7256,9 @@ "wis": 14, "cha": 11, "passive": 12, + "skill": { + "intimidation": "+2" + }, "languages": [ "understands the languages you speak" ], @@ -6735,15 +7271,21 @@ ] }, { - "name": "Loyal Companion", + "name": "Loyal", + "entries": [ + "While you are within 30 feet of it, the Hound adds your PB to any ability check or saving throw it is forced to make and it cannot be Frightened." + ] + }, + { + "name": "Keen Hearing & Smell", "entries": [ - "You add your PB to any ability check or saving throw that your Hound makes." + "The Hound has advantage on ability checks that incorporate its hearing or smell." ] }, { - "name": "Keen Senses", + "name": "Strong Jaws", "entries": [ - "Your Hound has advantage on any ability check that relies on their hearing or smell." + "If the Hound hits a creature equal to its size or smaller with its Bite, it can grapple the target in its jaws. While grappling it can't Bite other targets." ] } ], @@ -6751,22 +7293,92 @@ { "name": "Bite", "entries": [ - "{@atk mw} +2 + PB to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 2 + PB} piercing damage. On hit, the target must succeed on a Strength saving throw (DC equals 10 + PB) or be {@condition grappled}. The Hound can only grapple one creature at a time." + "{@atk mw} +2 + PB to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 2 + PB} piercing damage." + ] + } + ], + "traitTags": [ + "Keen Senses" + ], + "miscTags": [ + "MLW" + ] + }, + { + "name": "Hound of Legend", + "source": "LLAF:E", + "page": 10, + "summonedByClass": "Alternate Fighter|LLAF", + "size": [ + "L" + ], + "type": "beast", + "alignment": [ + "N" + ], + "ac": 19, + "hp": { + "special": "5 + five times your fighter level" + }, + "speed": { + "walk": 60, + "swim": 40 + }, + "str": 20, + "dex": 12, + "con": 18, + "int": 10, + "wis": 18, + "cha": 14, + "skill": { + "intimidation": "+8", + "perception": "+10", + "survival": "+10" + }, + "languages": [ + "understands the languages you speak" + ], + "conditionImmune": [ + "frightened" + ], + "pbNote": "equals your bonus", + "trait": [ + { + "name": "Hit Dice", + "entries": [ + "Your Hound has a total number of {@dice d8} Hit Dice equal to your fighter level. It also gains all the normal benefits of both short and long rests." + ] + }, + { + "name": "Loyal", + "entries": [ + "While you are within 30 feet of it, the Hound adds your PB to any ability check or saving throw it is forced to make and it cannot be Charmed." + ] + }, + { + "name": "Keen Hearing & Smell", + "entries": [ + "The Hound has advantage on ability checks that incorporate its hearing or smell." ] }, { - "name": "Maul", + "name": "Strong Jaws", "entries": [ - "{@atk mw} +2 + PB to hit, reach 5 ft., one target. {@h}{@damage 1d8 + 2 + PB} slashing damage." + "If the Hound hits a creature equal to its size or smaller with its Bite, it can grapple the target in its jaws. While grappling it can't Bite other targets." ] } ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} +11 to hit, reach 5 ft., one target. {@h}{@damage 2d6 + 11} piercing damage." + ] + }, + ], "traitTags": [ "Keen Senses" ], - "attachedItems": [ - "maul|phb" - ], "miscTags": [ "MLW" ] @@ -6827,18 +7439,34 @@ } ], "feat": [ + { + "name": "Alternate Defensive Duelist", + "source": "LLAF:E", + "page": 5, + "entries": [ + "When a creature you can see hits you with a melee attack while you are wielding a finesse or light melee weapon you are proficient with, you can use your reaction to add your Dexterity modifier to your Armor Class against that attack.", + "When you use this reaction and the attack misses, you can make a single melee weapon attack against your attacker as part of the same reaction." + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 13 + } + ] + } + ] + }, { - "name": "Masterful Technique", + "name": "Alternate Fighting Initiate", "source": "LLAF:E", "page": 5, "entries": [ - "You have learned to change your fighting stance to best meet the challenges you face. You gain the following benefits:", + "You have dedicated time to master a specific style of fighting. When you select this Feat you gain the following benefits:", { "type": "list", "items": [ - "You increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.", - "You learn another {@filter Fighting Style from those available to the Alternate Fighter|optionalfeatures|feature type=fs:af}. However, you can only be under the effect of one Fighting Style you know.", - "As a bonus action on your turn, you can switch your Fighting Style to another Fighting Style you know." + "You learn one {@filter Fighting Style from those available to the Alternate Fighter|optionalfeatures|feature type=fs:af}. You cannot learn the same Fighting Style more then once. In order to learn a Fighting Style you must meet any prerequisites it has." ] } ], @@ -6856,157 +7484,101 @@ ], "prerequisite": [ { - "other": "At least one Fighting Style Known" + "other": "Proficiency with a martial weapon" } ] }, { - "name": "Martial Training", + "name": "Alternate Great Weapon Master", "source": "LLAF:E", "page": 5, "entries": [ - "You have studied combat techniques which allow you to perform {@filter Martial Exploits|optionalfeatures|feature type=ll:1de;ll:me=sand}. You gain the following benefits:", + "You have honed your skills with massive weapons to overwhelm your foes. You gain the following benefits:", { "type": "list", "items": [ - "You learn two 1st-degree {@filter Martial Exploits|optionalfeatures|feature type=ll:1de;ll:me=sand} of your choice from those available to the Alternate Fighter. If an Exploit you use requires the target to make a saving throw to resist the effects, the DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).", - "Each time you gain a level, you can replace one Exploit you know with another 1st-degree Exploit of your choice.", - "You gain two {@dice d4} Exploit Dice to fuel your Exploits. An Exploit Die is expended when you use it. You regain all of your Exploit Dice when you finish a short or long rest.", - "If you already have Exploit Dice from another source, you only gain one Exploit Die equal to your other Exploit Dice." + "If you reduce a creature to 0 hit points or score a critical hit with a heavy melee weapon you can use a bonus action on that turn to make one attack with that same weapon.", + "Whenever you hit a creature that is equal to your size or smaller with a heavy melee weapon attack you can knock it back 5 feet away from you in a line, so long as the space that is behind it is unoccupied." + ] + } + ], + "prerequisite": [ + { + "ability": [ + { + "str": 13 + } ] } ] }, { - "name": "Alternate Weapon Master", + "name": "Martial Training", "source": "LLAF:E", "page": 5, "entries": [ - "You have trained to use the most potent armaments and weapons of war. You gain the benefits listed below:", + "You have studied the combat techniques of elite warriors. You gain the following benefits:", { "type": "list", "items": [ - "You increase either your Strength or Dexterity score by 1, up to a maximum of 20.", - "You gain proficiency in all simple and martial weapons.", - "If you are already proficient with all simple and martial weapons, you can instead choose four types of weapons. Whenever you make a weapon attack with one of those weapons, you can treat a roll equal to your proficiency bonus or lower on the d20 as your proficiency bonus." + "You learn two 1st-degree {@filter Martial Exploits|optionalfeatures|feature type=ll:1de;ll:me=sand}from those available to the Alternate Fighter. If an Exploit you use requires the target to make a saving throw, the DC equals 8 + your Proficiency Bonus + your Strength or Dexterity modifier.", + "You gain two d4 Exploit Dice to fuel your Exploits. They are expended when you use them, and you regain them when you finish a short or long rest.", + "If you already have Exploit Dice from another source, you only gain one Exploit Die equal to your other Exploit Dice." ] } - ], - "prerequisite": [ - { - "other": "At least one Fighting Style Known" - } - ], - "ability": [ - { - "choose": { - "from": [ - "str", - "dex" - ], - "amount": 1 - } - } ] }, { - "name": "Alternate Defensive Duelist", + "name": "Signature Technique", "source": "LLAF:E", "page": 5, - "entries": [ - "When a creature you can see hits you with a melee attack while you are wielding a finesse weapon you are proficient with, you can use a reaction to add your Dexterity modifier (minimum of +1) to your Armor Class against that attack.", - "If this bonus to your Armor Class would cause the attack to miss, you can make an attack with that finesse weapon against the attacker as part of the same reaction." - ], + , "prerequisite": [ { "ability": [ { - "dex": 13 + "str": 13 } ] } + ], + "entries": [ + "You have practiced a single technique to the point of mastery. Choose a 1st-degree Exploit you know from those available to the Alternate Fighter that does not restore hit points.", + "In combat, you can use this Exploit once per round without expending an Exploit Die, rolling a d4 for the Exploit Die. You regain this feature at the start of each of your turns." ] }, { - "name": "Signature Technique", + "name": "Weapon Adept", "source": "LLAF:E", "page": 5, - "entries": [ - "You have practiced and mastered a single technique so you can use it at will. Choose one 1st-degree Exploit you know is on the Fighter's list of Martial Exploits that forces a creature to make a saving throw or deals damage.", - "Once on each of your turns, you can use this Signature Exploit, rolling a d4 in place of expending an Exploit Die.", - "You can choose this Feat more than once, however, you are always limited to one Signature Exploit per turn." + "prerequisite": [ + { + "other": "At least one Martial Exploit Known" + } ], - "prerequisite": [ + "entries": [ + "You have spent many hours honing your skills with the deadly armaments of war. You gain the benefits listed below:", { - "other": "At least one Exploit Known" + "type": "list", + "items": [ + "You gain proficiency with all simple and martial weapons." + ] } ] }, { - "name": "Signature Weapon", + "name": "Weapon Master", "source": "LLAF:E", "page": 5, - "entries": [ - "Rather then master many weapons you have chosen to hone your skills with one. You gain the benefits below:", - { - "type": "list", - "items": [ - "You increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.", - "Choose a weapon that you are proficient with to be your Signature Weapon. When you attack with that weapon, its damage die increases by one, as shown in the table below.", - "When you roll a 1 on the damage die for that weapon you can reroll that die. You must use the new damage roll.", - "You can spend 7 consecutive long rests to change your Signature Weapon to another weapon of your choice." - ] - }, + , + "prerequisite": [ { - "type": "table", - "name": "Signature Weapon Damage Increase", - "colLabels": [ - "Original", - "Signature" - ], - "colStyles": [ - "col-6 text-center", - "col-6 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4}" - ], - [ - "{@dice 1d4}", - "{@dice 1d6}" - ], - [ - "{@dice 1d6}", - "{@dice 1d8}" - ], - [ - "{@dice 1d8}", - "{@dice 1d10}" - ], - [ - "{@dice 1d10}", - "{@dice 1d12}" - ], - [ - "{@dice 2d6}/{@dice 1d12}", - "{@dice 2d6}+1" - ] - ] + "other": "At least one Exploit Known" } ], - "ability": [ - { - "choose": { - "from": [ - "str", - "dex", - "con" - ], - "amount": 1 - } - } + "entries": [ + "You wield weapons with a deadly efficiency that is impressive even to most trained warriors. Choose a number of simple or martial weapons equal to your Proficiency Bonus. Whenever you make an attack with those weapons you gain a +1 bonus to both the attack and damage roll.", + "As your Proficiency Bonus increases, you choose additional weapons to gain this benefit." ] } ], From d7921491e9bd19358dc68d4c4245211aad89b968 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 8 Feb 2025 02:55:08 +0300 Subject: [PATCH 37/39] Update laserllama; Laserllama's Exploit Compendium.json --- ...lama; Laserllama's Exploit Compendium.json | 395 ++++++++++++++---- 1 file changed, 313 insertions(+), 82 deletions(-) diff --git a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json index 8b58449b8d..517b83d838 100644 --- a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json +++ b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json @@ -215,8 +215,7 @@ }, "foundryImg": "icons/sundries/documents/document-writing-pink.webp", "entries": [ - "Whenever you would normally make a Charisma (Deception) or Charisma (Persuasion) check, you can choose to use your Intelligence in place of Charisma for that ability check.", - "Also, whenever you make an Intelligence (Deception) or Intelligence (Persuasion) check you can expend one Exploit Die, roll it, and add the result to your check. You can do so after you roll the d20, but before you know if you succeed." + "You can use Intelligence, in place of Charisma whenever you make a Deception or Persuasion check. When you do so, you can expend an Exploit Die and add it to your roll. You can do so after you roll, but before you know if you succeed or fail." ], "featureType": [ "LL:1ME", @@ -1548,35 +1547,6 @@ "When a creature you can see hits you with a melee attack, you can use your reaction to expend one Exploit Die to make a melee weapon attack against that creature. On hit, you deal additional damage equal to one roll of your Exploit Die." ] }, - { - "name": "Savvy Explorer", - "source": "LLExploits", - "page": 2, - "consumes": { - "name": "Exploit Dice", - "amount": 1 - }, - "foundryImg": "icons/tools/navigation/map-chart-tan.webp", - "entries": [ - "When you make an ability check with cartographer's tools, navigator's tools, land or water vehicles you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." - ], - "featureType": [ - "LL:1ME", - "LL:ME" - ], - "prerequisite": [ - { - "ability": [ - { - "int": 11 - }, - { - "wis": 11 - } - ] - } - ] - }, { "name": "Scholarly Recall", "source": "LLExploits", @@ -1721,6 +1691,38 @@ "LL:DE" ] }, + { + "name": "Taunting Strike", + "source": "LLExploits", + "page": 10, + "consumes": { + "name": "Exploit Dice", + "amount": 1 + }, + "prerequisite": [ + { + "ability": [ + { + "cha": 11 + } + ] + } + ], + "foundryImg": "icons/creatures/eyes/lizard-single-slit-pink.webp", + "entries": [ + "When you hit a creature within 15 feet that can see or hear you with a weapon attack, you can expend one Exploit Die to taunt it. Until the start of your next turn, it has disadvantage on all attacks against targets other than you." + ], + "foundrySystem": { + "activation": { + "cost": 1, + "type": "special" + } + }, + "featureType": [ + "LL:1ME", + "LL:ME" + ] + }, { "name": "Tactical Reposition", "source": "LLExploits", @@ -2190,6 +2192,50 @@ "Whenever you make an ability check using a skill or tool that you are proficient in and roll a 7 or lower on the d20, you can expend an Exploit Die to treat the d20 roll as an 8." ] }, + { + "name": "Pinning Shot", + "source": "LLExploits", + "page": 11, + "consumes": { + "name": "Exploit Dice", + "amount": 1 + }, + "foundryImg": "icons/skills/trades/construction-carpentry-hammer.webp", + "entries": [ + "When you hit a creature with a ranged or thrown weapon attack, you can expend an Exploit Die and force it to make a Strength or Dexterity saving throw (its choice). On a failure, add the Exploit Die to the damage and its speed becomes 0.", + "As an action, the creature can make a Strength check, and on a success the effects of this Exploit end." + ], + "foundrySystem": { + "activation": { + "cost": 1, + "type": "special" + }, + "save": { + "ability": "str" + } + }, + "featureType": [ + "LL:2ME", + "LL:ME" + ], + "prerequisite": [ + { + "level": { + "level": 5 + } + }, + { + "ability": [ + { + "str": 13 + }, + { + "dex": 13 + } + ] + } + ] + }, { "name": "Crippling Strike", "source": "LLExploits", @@ -2731,7 +2777,7 @@ "foundryImg": "icons/skills/ranged/cannon-barrel-firing-yellow.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "In place of an attack, you can expend Exploit Dice (up to your Proficiency Bonus) and fire one piece of ammunition in a line, out to the weapon's normal range, forcing all creatures in that area to make a Dexterity saving throw.", + "In place of an attack, you can expend Exploit Dice (up to your Proficiency Bonus) and make a single attack with a ranged or thrown weapon, forcing creatures in straight line out to the weapon's normal range to make a Dexterity saving throw.", "On a failure, creatures take damage as if they were hit by your weapon + two Exploit Dice per Die spent, and if they are Large or smaller, they are knocked prone. On a success, they take half as much damage and are not knocked prone." ], "featureType": [ @@ -3786,7 +3832,7 @@ }, "foundryImg": "icons/weapons/polearms/pike-flared-brown.webp", "entries": [ - "When you make a melee weapon attack, you can expend an Exploit Die to increase the range of that attack by 5 feet. On hit, you add your Exploit Die to the damage roll of the attack." + "When you make an attack on your turn, you can expend an Exploit Die to move up to 10 feet immediately before making that attack, even if this would exceed your remaining speed. On hit, add your Exploit Die to the damage roll." ], "featureType": [ "LL:1ME", @@ -3842,8 +3888,7 @@ }, "foundryImg": "icons/creatures/unholy/demon-fire-imp.webp", "entries": [ - "If you are in a settlement, you can make Charisma (History) and Charisma (Investigation) checks instead of the normal Intelligence (History) or Intelligence (Investigation) checks.", - "Also, when you make a Charisma (History) or a Charisma (Investigation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." + "So long as you are in a settlement, you can use Charisma, in place of Intelligence whenever you make an Investigation or History check. When you do so, you can expend one Exploit Die and add it to your roll. You can do so after you roll, but before you know if you succeed or fail." ], "featureType": [ "LL:1ME", @@ -4001,9 +4046,7 @@ ], "featureType": [ "LL:1ME", - "LL:1SE", - "LL:ME", - "LL:SE" + "LL:ME" ], "prerequisite": [ { @@ -4079,9 +4122,6 @@ { "level": 9, "ability": [ - { - "str": 15 - }, { "con": 15 } @@ -4268,9 +4308,7 @@ "When you make an ability check that doesn't include your proficiency bonus, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." ], "featureType": [ - "LL:2ME", "LL:2DE", - "LL:ME", "LL:DE" ], "prerequisite": [ @@ -4741,8 +4779,9 @@ "foundryImg": "icons/magic/defensive/shield-barrier-deflect-gold.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a reaction when a creature you can see within 30 feet is reduced to 0 hit points, you can expend one Exploit Die and move up to twice your walking speed, so long as you end the movement within 5 feet of the downed creature.", - "The creature can then expend one Hit Die to regain hit points equal to one Hit Die roll + its Constitution modifier. It also gains a number of temporary hit points equal to one roll of your Exploit Die for each opportunity attack you provoked as part of the movement granted to you by this Exploit." + "When a friendly creature that you can see within 30 feet is reduced to 0 hit points, you can use your reaction to expend an Exploit Die, gaining temporary hit points equal to twice your Exploit Die, then move up to twice your speed.", + "If you move within 5 feet of the downed creature, you can pick them up so long as you have a free hand, carrying them up to the remaining distance. If this movement provokes any opportunity attacks, these attacks must target you, not the creature that you are carrying.", + "At the end of this special movement, your remaining temporary hit points are transferred to the creature you carried, it regains 1 hit point, and can stand up." ], "featureType": [ "LL:3ME", @@ -5626,9 +5665,7 @@ "You gain an additional +1 bonus to attack rolls with ranged weapons. Attacking at a weapon's long range no longer imposes disadvantage on your ranged weapon attack rolls." ], "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" + "FS:AF" ] }, { @@ -5666,7 +5703,7 @@ } ], "entries": [ - "While wielding a single finesse weapon, no shield, and not wearing heavy armor, you gain a +2 bonus to damage rolls with that weapon and a +1 bonus to your Armor Class." + "While wielding a single finesse weapon, no shield, and not wearing heavy armor, you gain a +2 bonus to attack rolls with that weapon and a +1 bonus to your Armor Class." ], "featureType": [ "FS:AF", @@ -5691,8 +5728,7 @@ "When you are wielding only a finesse weapon, and you are hit by an attack, you can use a reaction to add your Dexterity modifier to your AC against that attack." ], "featureType": [ - "FS:AF", - "FS:MC" + "FS:AF" ] }, { @@ -5724,13 +5760,11 @@ } ], "entries": [ - "When you are wearing medium or heavy armor, you can use your reaction to reduce non-magical bludgeoning, piercing, or slashing damage you take by your Proficiency Bonus.", + "While wearing heavy armor you can reduce all non-magical bludgeoning, piercing, or slashing damage you take by your Constitution modifier (minimum of 1).", "If your armor is magical, this can also reduce magical damage of the types above." ], "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" + "FS:AF" ] }, { @@ -5778,9 +5812,7 @@ "One-handed melee weapons are considered to have the Light property for you, and when you are wielding a melee weapon in each hand, you gain a +1 bonus to your Armor Class." ], "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" + "FS:AF" ] }, { @@ -5820,9 +5852,7 @@ "When you are wielding a versatile melee weapon in one hand and a shield in the other, you use the versatile weapon's larger damage die, and you can use your bonus action on each turn to make one Shove attack with your shield." ], "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" + "FS:AF" ] }, { @@ -5830,8 +5860,22 @@ "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 3, + "prerequisite": [ + { + "ability": [ + { + "dex": 13 + } + ] + }, + { + "feature": [ + "proficiency in Acrobatics" + ] + } + ], "entries": [ - "While you are unarmed or wielding only light weapons, and aren't wearing medium or heavy armor, your walking speed increases by 10 ft. and you gain a +1 bonus to damage rolls with light melee weapons and unarmed strikes." + "While you are unarmed or wielding only light weapons, and are not wearing medium or heavy armor, your walking speed increases by 10 feet, and you gain a +1 bonus to your damage rolls with light melee weapons and unarmed strikes." ], "featureType": [ "FS:AF", @@ -5840,6 +5884,26 @@ "FS:BH" ] }, + { + "name": "Featherweight Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 3, + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Featherweight Fighting|LLExploits}" + } + ], + "entries": [ + "When Featherweight Fighting, creatures have disadvantage on opportunity attacks against you, and you can take the Disengage action as a bonus action on each of your turns." + ], + "featureType": [ + "FS:AF" + ] + }, { "name": "Great Weapon Fighting", "source": "LLExploits", @@ -5882,8 +5946,7 @@ "Whenever you reduce a creature to 0 hit points with a heavy melee weapon attack, you can make another attack as part of that action, bonus action, or reaction with the same weapon." ], "featureType": [ - "FS:AF", - "FS:MC" + "FS:AF" ] }, { @@ -5891,9 +5954,17 @@ "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 3, + "prerequisite": [ + { + "ability": [ + { + "str": 11 + } + ] + } + ], "entries": [ - "You are proficient in improvised weapons. Once per turn, when you use an object to make an improvised weapon attack, you can choose to roll the damage die twice and take the higher damage roll.", - "When you do so, the object used to make the improvised attack is destroyed and can not be used for further attacks. You can't use this feature to destroy magical objects." + "You gain proficiency with improvised weapons. Once per turn, when you hit with an improvised attack that uses a non-magical object, you can choose to destroy the object, rendering is useless for attacks, but deal the maximum possible damage, in place of rolling." ], "featureType": [ "FS:AF", @@ -5932,8 +6003,7 @@ "You can use this reaction after the creature rolls the d20, but before you know the outcome of its saving throw." ], "featureType": [ - "FS:AF", - "FS:MC" + "FS:AF" ] }, { @@ -5962,12 +6032,25 @@ ] }, { - "name": "Thrown Weapon Fighting", + "name": "Hurler", "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 3, + "prerequisite": [ + { + "ability": [ + { + "str": 11 + }, + { + "dex": 11 + } + ] + } + ], "entries": [ - "You can draw a weapon that has the thrown property as part of the attack you make with the weapon. Moreover, when you hit with a ranged weapon attack using a thrown weapon, you gain a +2 bonus to the damage roll of that attack." + "You can draw one thrown weapon as part of a ranged attack you make with it, and the range of your thrown weapon attacks is doubled.", + "If you are wielding only thrown weapons, you can make a single ranged attack with a thrown weapon as a bonus action." ], "featureType": [ "FS:AF", @@ -6000,8 +6083,15 @@ "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 1, + "prerequisite": [ + { + "feature": [ + "proficiency in Perception" + ] + } + ], "entries": [ - "You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you." + "You have Blindsight with a range in feet equal to 5 times your Proficiency Bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you." ], "featureType": [ "FS:AF", @@ -6014,34 +6104,102 @@ "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 1, + "prerequisite": [ + { + "ability": [ + { + "str": 13 + } + ] + } + ], "entries": [ - "You can use your weight, and the weight of your weapon, to land devastating blows. While you are wielding a heavy melee weapon, you gain a +1 bonus to damage rolls and you have advantage on Strength (Athletics) checks to Shove." + "You gain a +1 bonus to your damage rolls with heavy melee weapons. When you hit a target with a heavy melee weapon attack, you can use your bonus action on that turn to make a Shove attack against the same target with advantage." ], "featureType": [ "FS:AF", "FS:MC" ] }, + { + "name": "Heavyweight Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 1, + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Heavyweight Fighting|LLExploits}" + } + ], + "entries": [ + "When you hit a creature equal to your size or smaller with a heavy melee weapon attack you can knock it 5 feet away from you in a straight line so long as the space behind the creature is unoccupied." + ], + "featureType": [ + "FS:AF" + ] + }, { "name": "Mariner", "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 1, + "prerequisite": [ + { + "feature": [ + "proficiency in Athletics" + ] + } + ], "entries": [ - "When you are not wearing medium or heavy armor, or using a shield, you have a swimming speed equal to your walking speed, and you gain a +1 bonus to your Armor Class." + "When you are not wearing heavy armor or a shield, you have a swimming speed equal to your walking speed, and you gain a +1 bonus to your Armor Class.", + "You also suffer none of the normal drawbacks of underwater combat." ], "featureType": [ "FS:AF", "FS:AR" ] }, + { + "name": "Melee Marksman", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "page": 1, + "prerequisite": [ + { + "ability": [ + { + "dex": 13 + } + ] + } + ], + "entries": [ + "Having a hostile creature within 5 feet of you does not impose disadvantage on your ranged weapon attacks, so long as you are attacking a target within 5 feet.", + "When you make a ranged weapon attack against a creature within 5 feet of you, it cannot target you with opportunity attacks for the rest of that turn regardless if you hit or missed it with your ranged attack." + ], + "featureType": [ + "FS:AF", + "FS:MC" + ] + }, { "name": "Mountaineer", "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 1, + "prerequisite": [ + { + "feature": [ + "proficiency in Athletics" + ] + } + ], "entries": [ - "When you are not wearing medium or heavy armor, or using a shield, you have a climbing speed equal to your walking speed, and you gain a +1 bonus to your Armor Class." + "So long as you are not wearing heavy armor or a shield, you have a climbing speed equal to your walking speed, and you gain a +1 bonus to your Armor Class.", + "Also, whenever you take falling damage, you can use your reaction to reduce the damage by twice your level." ], "featureType": [ "FS:AF", @@ -6068,6 +6226,25 @@ "FS:WD" ] }, + { + "name": "Mounted Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Mounted Warrior|LLExploits}" + } + ], + "entries": [ + "While you are riding a trained mount, you have advantage on melee attack rolls against unmounted creatures smaller than your mount, and whenever your mount takes damage you can use your reaction to take that damage in its stead." + ], + "featureType": [ + "FS:AF" + ] + }, { "name": "Polearm Fighting", "source": "LLExploits", @@ -6107,23 +6284,22 @@ "When wielding only a glaive, halberd, quarterstaff, or spear, you can use your bonus action to make one melee attack with the opposite end of the weapon. On hit, it deals bludgeoning damage equal to 1d4 + your Strength modifier." ], "featureType": [ - "FS:AF", - "FS:AR", - "FS:MC" + "FS:AF" ] }, { - "name": "Pit Fighting", + "name": "Exotic Warrior", "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 1, "entries": [ - "Your have trained to fight with weapons typically associated with gladiators, granting you the following benefits:", + "You are trained in exotic weapons typically associated with performative warriors, granting you the following benefits:", { "type": "list", "items": [ + "You gain proficiency with two exotic weapons.", "For you, {@item trident|PHB|tridents} deal {@dice 1d8} ({@dice 1d10}) piercing damage on hit.", - "When making an attack roll with a {@item net|PHB} against a creature within 5 feet, you do not have disadvantage on the roll.", + "When making an attack roll with a net against a creature within 5 feet, you do not have disadvantage on the roll.", "When you take the {@action Attack} action on your turn, making an attack with a {@item net|PHB} only takes the place of one attack." ] } @@ -6137,8 +6313,17 @@ "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 1, + "prerequisite": [ + { + "ability": [ + { + "str": 13 + } + ] + } + ], "entries": [ - "You gain proficiency with shields as a martial melee weapon, and on hit, your shield deals 2d4 bludgeoning damage. If you are wielding a shield and nothing else, you gain a +1 bonus to attack rolls with your shield and to your Armor Class." + "You gain proficiency with shields as martial melee weapons. For you, shields deal 2d4 bludgeoning damage on hit. While you are wielding a shield and no other weapons, you gain a +1 bonus to your Armor Class and to shield attack rolls." ], "featureType": [ "FS:AF", @@ -6146,13 +6331,59 @@ "FS:AP" ] }, + { + "name": "Shield Expert", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "level": 6 + }, + { + "other": "{@optfeature Shield Warrior|LLExploits}" + } + ], + "entries": [ + "While wielding a shield, you can use a bonus action on each of your turns to make a Shove attack, even if you do not take the Attack action. You also add the Armor Class bonus from your shield to any Dexterity saving throws you make." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Superior Technique", + "source": "LLExploits", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", + "prerequisite": [ + { + "level": 6 + } + ], + "entries": [ + "You learn one of 1st-degree {@filter Martial Exploits|optionalfeatures|feature type=ll:1de;ll:me=sand} from those available to the Alternate Fighter, but it doesn't count against your total Exploits Known. You also gain one additional Exploit Die." + ], + "featureType": [ + "FS:AF", + "FS:AR" + ] + }, { "name": "Standard Bearer", "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 1, + "prerequisite": [ + { + "ability": [ + { + "cha": 13 + } + ] + } + ], "entries": [ - "When a creature within 5 feet attacks another creature you can see, you can use a reaction to grant it advantage on its attack roll. You must be holding a standard or banner in your hand (and nothing else in that hand) to use this reaction." + "When a friendly creature within 5 feet of you attacks another target that you can see, you can use your reaction to grant it advantage on its attack roll.", + "You must be holding a standard or banner in one of your hands (and nothing else in that hand) to use this reaction." ], "featureType": [ "FS:AF", From 38bffc0829e2d22432d86c2c94a94744c57b1b1f Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 8 Feb 2025 06:53:31 +0300 Subject: [PATCH 38/39] Update LaserLlama; Alternate Fighter.json --- class/LaserLlama; Alternate Fighter.json | 270 +++++++++++++++-------- 1 file changed, 172 insertions(+), 98 deletions(-) diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index c217f3d7a8..860d92c98f 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -14,7 +14,7 @@ "ProfForp#0242", "Dazzle" ], - "version": "3.4.0", + "version": "3.4.1", "color": "4f4771", "url": "https://www.gmbinder.com/share/-MSfA82gv8V69JAoqFVq" }, @@ -30,7 +30,7 @@ "ProfForp#0242", "Dazzle" ], - "version": "3.3.0", + "version": "3.4.1", "color": "4f4771", "url": "https://www.gmbinder.com/share/-MUkP55cdNMTFYMKlDUL" } @@ -1007,7 +1007,8 @@ "Strategic Command|Alternate Fighter|LLAF|Captain|LLAF|7", "Archetype Exploits|Alternate Fighter|LLAF|Captain|LLAF|9", "Heroic Surge|Alternate Fighter|LLAF|Captain|LLAF|10", - "Inspiring Commands|Alternate Fighter|LLAF|Captain|LLAF|15" + "Inspiring Commands|Alternate Fighter|LLAF|Captain|LLAF|15", + "Legendary Captain|Alternate Fighter|LLAF|Captain|LLAF|18" ] }, { @@ -1120,6 +1121,7 @@ "Master at Arms|Alternate Fighter|LLAF|Master at Arms|LLAF|3", "Master of Forms|Alternate Fighter|LLAF|Master at Arms|LLAF|7", "Masterful Surge|Alternate Fighter|LLAF|Master at Arms|LLAF|10", + "Warrior Savant|Alternate Fighter|LLAF|Master at Arms|LLAF|15", "Legendary Superiority|Alternate Fighter|LLAF|Master at Arms|LLAF|18" ] }, @@ -1196,7 +1198,9 @@ "shortName": "Crusader", "subclassFeatures": [ "Crusader|Alternate Fighter|LLAF|Crusader|LLAF:E|3", + "Archetype Exploits|Alternate Fighter|LLAF|Crusader|LLAF:E|5", "Renewed Fervor|Alternate Fighter|LLAF|Crusader|LLAF:E|7", + "Archetype Exploits|Alternate Fighter|LLAF|Crusader|LLAF:E|9", "Zealous Fury|Alternate Fighter|LLAF|Crusader|LLAF:E|10", "Righteous Judgment|Alternate Fighter|LLAF|Crusader|LLAF:E|15", "Legendary Crusader|Alternate Fighter|LLAF|Crusader|LLAF:E|18" @@ -1211,9 +1215,11 @@ "shortName": "Guardian", "subclassFeatures": [ "Guardian|Alternate Fighter|LLAF|Guardian|LLAF:E|3", + "Archetype Exploits|Alternate Fighter|LLAF|Guardian|LLAF:E|5", "Inspiring Sentinel|Alternate Fighter|LLAF|Guardian|LLAF:E|7", + "Archetype Exploits|Alternate Fighter|LLAF|Guardian|LLAF:E|9", "Stalwart Defender|Alternate Fighter|LLAF|Guardian|LLAF:E|10", - "Improved Stance|Alternate Fighter|LLAF|Guardian|LLAF:E|15", + "Adamant Guardian|Alternate Fighter|LLAF|Guardian|LLAF:E|15", "Legendary Guardian|Alternate Fighter|LLAF|Guardian|LLAF:E|18" ] }, @@ -1226,7 +1232,9 @@ "shortName": "Guerrilla", "subclassFeatures": [ "Guerrilla|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3", + "Archetype Exploits|Alternate Fighter|LLAF|Guerilla|LLAF:E|5", "By Land or Sea|Alternate Fighter|LLAF|Guerrilla|LLAF:E|7", + "Archetype Exploits|Alternate Fighter|LLAF|Guerilla|LLAF:E|9", "Identify Weakness|Alternate Fighter|LLAF|Guerrilla|LLAF:E|10", "Unwavering|Alternate Fighter|LLAF|Guerrilla|LLAF:E|15", "Legendary Guerrilla|Alternate Fighter|LLAF|Guerrilla|LLAF:E|18" @@ -1241,8 +1249,10 @@ "shortName": "Hound Master", "subclassFeatures": [ "Hound Master|Alternate Fighter|LLAF|Hound Master|LLAF:E|3", + "Archetype Exploits|Alternate Fighter|LLAF|Hound Master|LLAF:E|5", "Iron Jaws|Alternate Fighter|LLAF|Hound Master|LLAF:E|7", "War Hound|Alternate Fighter|LLAF|Hound Master|LLAF:E|7", + "Archetype Exploits|Alternate Fighter|LLAF|Hound Master|LLAF:E|9", "Steadfast Companion|Alternate Fighter|LLAF|Hound Master|LLAF:E|10", "Canine Fury|Alternate Fighter|LLAF|Hound Master|LLAF:E|15", "Hound of Legend|Alternate Fighter|LLAF|Hound Master|LLAF:E|18" @@ -1257,8 +1267,10 @@ "shortName": "Pugilist", "subclassFeatures": [ "Pugilist|Alternate Fighter|LLAF|Pugilist|LLAF:E|3", + "Archetype Exploits|Alternate Fighter|LLAF|Pugilist|LLAF:E|5", "Counter Punch|Alternate Fighter|LLAF|Pugilist|LLAF:E|7", "Resolute Strikes|Alternate Fighter|LLAF|Pugilist|LLAF:E|7", + "Archetype Exploits|Alternate Fighter|LLAF|Pugilist|LLAF:E|9", "Evasive Footwork|Alternate Fighter|LLAF|Pugilist|LLAF:E|10", "Diamond Physique|Alternate Fighter|LLAF|Pugilist|LLAF:E|15", "Legendary Pugilist|Alternate Fighter|LLAF|Pugilist|LLAF:E|18" @@ -1480,7 +1492,9 @@ "shortName": "Quartermaster", "subclassFeatures": [ "Quartermaster|Alternate Fighter|LLAF|Quartermaster|LLAF:E|3", + "Archetype Exploits|Alternate Fighter|LLAF|Quartermaster|LLAF:E|5", "Dependable Ally|Alternate Fighter|LLAF|Quartermaster|LLAF:E|7", + "Archetype Exploits|Alternate Fighter|LLAF|Quartermaster|LLAF:E|9", "Quick Ration|Alternate Fighter|LLAF|Quartermaster|LLAF:E|10", "Ever Ready|Alternate Fighter|LLAF|Quartermaster|LLAF:E|15", "Legendary Quartermaster|Alternate Fighter|LLAF|Quartermaster|LLAF:E|18" @@ -1495,7 +1509,9 @@ "shortName": "Swordsage", "subclassFeatures": [ "Swordsage|Alternate Fighter|LLAF|Swordsage|LLAF:E|3", + "Archetype Exploits|Alternate Fighter|LLAF|Swordsage|LLAF:E|5", "Mythic Reflexes|Alternate Fighter|LLAF|Swordsage|LLAF:E|7", + "Archetype Exploits|Alternate Fighter|LLAF|Swordsage|LLAF:E|9", "Reactive Trance|Alternate Fighter|LLAF|Swordsage|LLAF:E|10", "Storm of Steel|Alternate Fighter|LLAF|Swordsage|LLAF:E|15", "Legendary Swordsage|Alternate Fighter|LLAF|Swordsage|LLAF:E|18" @@ -1503,10 +1519,9 @@ }, { "name": "Sylvan Archer", - "source": "LLAF:E", + "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "page": 14, "optionalfeatureProgression": [ { "name": "Enchanted Shots", @@ -1525,7 +1540,9 @@ "shortName": "Sylvan Archer", "subclassFeatures": [ "Sylvan Archer|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3", + "Archetype Exploits|Alternate Fighter|LLAF|Sylvan Archer|LLAF|5", "Sylvan Shot|Alternate Fighter|LLAF|Sylvan Archer|LLAF|7", + "Archetype Exploits|Alternate Fighter|LLAF|Sylvan Archer|LLAF|9", "Enchanted Quiver|Alternate Fighter|LLAF|Sylvan Archer|LLAF|15", "Legendary Sylvan Archer|Alternate Fighter|LLAF|Sylvan Archer|LLAF|18" ] @@ -1540,7 +1557,7 @@ "subclassFeatures": [ "Tinker|Alternate Fighter|LLAF|Tinker|LLAF:E|3", "Increased Function|Alternate Fighter|LLAF|Tinker|LLAF:E|7", - "Mechanical Synergy|Alternate Fighter|LLAF|Tinker|LLAF:E|10", + "Inventive Synergy|Alternate Fighter|LLAF|Tinker|LLAF:E|10", "Flexible Innovation|Alternate Fighter|LLAF|Tinker|LLAF:E|15", "Legendary Inventions|Alternate Fighter|LLAF|Tinker|LLAF:E|18" ] @@ -1859,7 +1876,7 @@ "page": 3, "entries": [ "You know two {@filter Exploits|optionalfeatures|feature type=LL:ME} of your choice from the list at the end of this class. To learn an Exploit you must meet any prerequisites it has.", - "You learn additional {@filter Martial Exploits|optionalfeatures|feature type=LL:ME}of your choice as you gain levels in this class, as shown in the Exploits Known column.", + "You learn additional {@filter Martial Exploits|optionalfeatures|feature type=LL:ME} of your choice as you gain levels in this class, as shown in the Exploits Known column.", "Lastly, whenever you gain a Fighter level, you can replace one of the Martial Exploits you know with another Martial Exploit of your choice." ] }, @@ -2175,7 +2192,7 @@ "level": 20, "entries": [ "At 20th level, your combat skills are those of legend and myth. You regain all expended Exploit Dice when you roll initiative.", - "You are also no longer limited to using 3rd-degree Exploits once between each short or long rest. However, you can only use one 3rd-degree Exploit during each round of combat." + "You can also use any 3rd-degree Martial Exploits you know any number of times between each short of long rest." ] } ], @@ -2390,11 +2407,11 @@ "rows": [ [ "3rd", - "{@optfeature feat of strength|LLExploits}, {@optfeature ruthless strike|LLExploits}" + "{@optfeature feat of strength|LLExploits}, {@optfeature heroic fortitude|LLExploits}" ], [ "5th", - "{@optfeature concussive blow|LLExploits}, {@optfeature heroic will|LLExploits}" + "{@optfeature concussive blow|LLExploits}, {@optfeature Martial Focus|LLExploits}" ], [ "9th", @@ -2412,7 +2429,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "ruthless strike|LLExploits" + "optionalfeature": "Heroic Fortitude|LLExploits" } ] } @@ -2470,7 +2487,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "heroic will|LLExploits" + "optionalfeature": "Martial Focus|LLExploits" } ] } @@ -3198,46 +3215,6 @@ } ] }, - { - "name": "Sylvan Archer Exploits", - "source": "LLAF", - "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Sylvan Archer", - "subclassSource": "LLAF", - "page": 14, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Sylvan Archer Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature precision strike|LLExploits}, {@optfeature rustic intuition|LLExploits}" - ], - [ - "5th", - "{@optfeature martial focus|LLExploits}, {@optfeature volley|LLExploits}" - ], - [ - "9th", - "{@optfeature thunderous shot|LLExploits}" - ] - ] - } - ] - }, { "name": "Sylvan Lore", "source": "LLAF", @@ -3246,7 +3223,6 @@ "classSource": "LLAF", "subclassShortName": "Sylvan Archer", "subclassSource": "LLAF", - "page": 14, "level": 3, "entries": [ "You are learned in the Sylvan arts. You learn to speak, read, and write Sylvan, the ancient language of forests. You also gain proficiency in Nature. You can make Wisdom (Nature) check in place of the normal Intelligence (Nature) checks.", @@ -3288,11 +3264,91 @@ "name": "Saving Throws", "page": 5, "entries": [ - "You can use a number of EnchIf one of your Enchanted Shots forces a creature to make a saving throw or an ability check, it makes its roll against your Exploit save DC." + "If one of your Enchanted Shots forces a creature to make a saving throw or an ability check, it makes its roll against your Exploit save DC." ] } ] }, + { + "name": "Sylvan Archer Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "subclassSource": "LLAF", + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Sylvan Archer Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature precision strike|LLExploits}, {@optfeature rustic intuition|LLExploits}" + ], + [ + "5th", + "{@optfeature martial focus|LLExploits}, {@optfeature volley|LLExploits}" + ], + [ + "9th", + "{@optfeature thunderous shot|LLExploits}" + ] + ] + }, + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "precision strike|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "rustic intuition|LLExploits" + } + ] + } + ] + }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "level": 5, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "martial focus|LLExploits" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "volley|LLExploits" + } + ] + } + ] + }, { "name": "Sylvan Shot", "source": "LLAF", @@ -3316,6 +3372,29 @@ } ] }, + { + "name": "Archetype Exploits", + "source": "LLAF", + "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "level": 9, + "entries": [ + "You learn additional exploits for your archetype.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "thunderous shot|LLExploits" + } + ] + } + ] + }, { "name": "Enchanted Quiver", "source": "LLAF", @@ -4079,13 +4158,13 @@ "page": 11, "level": 3, "entries": [ - "You have learned the ancient art of carving Runes. You learn to speak, read, and write Giant, the language of your Runes, and you gain proficiency with mason's tools. Your knowledge of Runes also grants you the benefits below:", + "You have learned the ancient art of carving {@filter Runes|optionalfeatures|feature type=LL:RNA}. You learn to speak, read, and write Giant, the language of your Runes, and you gain proficiency with mason's tools. Your knowledge of Runes also grants you the benefits below:", { "type": "entries", "name": "Runes Known", "page": 11, "entries": [ - "You learn two Runes of your choice from the list at the end of this Archetype. Some Runes have a Fighter level prerequisite, which you can learn as soon as you reach that Fighter level. You learn one additional Rune of your choice when you reach 7th, 10th, 15th, and 18th level in this class.", + "You learn two {@filter Runes|optionalfeatures|feature type=LL:RNA} of your choice from the list at the end of this Archetype. Some Runes have a Fighter level prerequisite, which you can learn as soon as you reach that Fighter level. You learn one additional Rune of your choice when you reach 7th, 10th, 15th, and 18th level in this class.", "When you gain a level in this class you can replace one of the Runes you know with another Rune of your choice." ] }, @@ -4221,8 +4300,7 @@ "page": 7, "level": 3, "entries": [ - "Many warriors swear Oaths to gods of battle and war, but not all are blessed with the divine power of paladins or clerics. Those who fight for the gods without their explicit blessing are known as Crusaders. These zealots stand as champions of divine causes, their fervent belief fueling their battle fury.", - "Crusaders serve many gods and causes, but they all have one thing in common; their fanatical devotion to what they believe is right. Their belief is forged in the fires of devotion, and a dedicated Crusader will often snap rather than bend.", + "Many warriors swear Oaths to gods of battle and war, but not all are blessed with the divine power of Paladins or Clerics. Those who fight for the gods without their explicit blessing are called Crusaders. These zealots are champions of divine causes, their fervent belief fueling their battle fury.", { "type": "refSubclassFeature", "subclassFeature": "Crusader Exploits|Alternate Fighter|LLAF|Crusader|LLAF:E|3" @@ -4234,13 +4312,6 @@ { "type": "refSubclassFeature", "subclassFeature": "Fanatical Disciple|Alternate Fighter|LLAF|Crusader|LLAF:E|3" - }, - { - "type": "inset", - "name": "Optional Rule: Oathbreaker Paladin", - "entries": [ - "Should a Paladin break or forsake their Oath in your game, the Crusader Archetype here can be used to represent a Paladin who has lost their divine power." - ] } ] }, @@ -4303,8 +4374,8 @@ "source": "LLAF:E", "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", - "source": "LLAF:E", - "subclassSource": "LLAF", + "classSource": "LLAF", + "subclassSource": "LLAF:E", "subclassShortName": "Crusader", "level": 5, "entries": [ @@ -4331,7 +4402,7 @@ "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", - "source": "LLAF:E", + "subclassSource": "LLAF:E", "subclassShortName": "Crusader", "level": 9, "entries": [ @@ -4532,8 +4603,8 @@ "source": "LLAF:E", "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", - "source": "LLAF:E", - "subclassSource": "LLAF", + "classSource": "LLAF", + "subclassSource": "LLAF:E", "subclassShortName": "Guardian", "level": 5, "entries": [ @@ -4560,7 +4631,7 @@ "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", - "source": "LLAF:E", + "subclassSource": "LLAF:E", "subclassShortName": "Guardian", "level": 9, "entries": [ @@ -4787,8 +4858,8 @@ "source": "LLAF:E", "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", - "source": "LLAF:E", - "subclassSource": "LLAF", + "classSource": "LLAF", + "subclassSource": "LLAF:E", "subclassShortName": "Guerilla", "level": 5, "entries": [ @@ -4815,7 +4886,7 @@ "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", - "source": "LLAF:E", + "subclassSource": "LLAF:E", "subclassShortName": "Guerilla", "level": 9, "entries": [ @@ -4879,7 +4950,7 @@ "At the end of each long rest you can change switch your Fighting Style from Survivalist for the other option.", "You can hold your breath for up to 1 hour.", "You ignore the effects of nonmagical difficult terrain.", - "Whenever you use your Second Wind you also gain the benefits of the Dash action or the mighty leap Exploit." + "Whenever you use your Second Wind you also gain the benefits of the Dash action or the {@optfeature mighty leap|LLExploits} Exploit." ] } ] @@ -5027,8 +5098,8 @@ "source": "LLAF:E", "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", - "source": "LLAF:E", - "subclassSource": "LLAF", + "classSource": "LLAF", + "subclassSource": "LLAF:E", "subclassShortName": "Hound Master", "level": 5, "entries": [ @@ -5055,7 +5126,7 @@ "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", - "source": "LLAF:E", + "subclassSource": "LLAF:E", "subclassShortName": "Hound Master", "level": 9, "entries": [ @@ -5463,8 +5534,8 @@ "source": "LLAF:E", "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", - "source": "LLAF:E", - "subclassSource": "LLAF", + "classSource": "LLAF", + "subclassSource": "LLAF:E", "subclassShortName": "Quartermaster", "level": 5, "entries": [ @@ -5491,7 +5562,7 @@ "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", - "source": "LLAF:E", + "subclassSource": "LLAF:E", "subclassShortName": "Quartermaster", "level": 9, "entries": [ @@ -5519,7 +5590,7 @@ "page": 12, "level": 3, "entries": [ - "You have learned to prepare potent the foodstuffs known as Rations which keep your allies in peak condition. Rations use the rules below:", + "You have learned to prepare potent the foodstuffs known as {@filter Rations|optionalfeatures|feature type=LL:QMR} which keep your allies in peak condition. Rations use the rules below:", { "type": "entries", "name": "Preparing Rations", @@ -5714,8 +5785,8 @@ "source": "LLAF:E", "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", - "source": "LLAF:E", - "subclassSource": "LLAF", + "classSource": "LLAF", + "subclassSource": "LLAF:E", "subclassShortName": "Swordsage", "level": 5, "entries": [ @@ -5742,7 +5813,7 @@ "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", - "source": "LLAF:E", + "subclassSource": "LLAF:E", "subclassShortName": "Swordsage", "level": 9, "entries": [ @@ -5900,13 +5971,13 @@ "page": 14, "level": 3, "entries": [ - "You have developed a cacophony of wondrous modifications for your weapons, shields, and armor, known as Schematics. All Schematics you know use the following rules:", + "You have developed a cacophony of wondrous modifications for your weapons, shields, and armor, known as {@filter Schematics|optionalfeatures|feature type=LL:TKS}. All Schematics you know use the following rules:", { "type": "entries", "name": "Schematics Known", "page": 16, "entries": [ - "You know two Schematics from the list at the end of this Archetype. Some Schematics have a Fighter level prerequisite, and you can learn them at the same time that you meet that prerequisite Fighter level.", + "You know two {@filter Schematics|optionalfeatures|feature type=LL:TKS} from the list at the end of this Archetype. Some Schematics have a Fighter level prerequisite, and you can learn them at the same time that you meet that prerequisite Fighter level.", "You learn one additional Schematic of your choice when you reach 7th, 10th, 15th, and 18th level in this class.", "When you gain a level, you can replace one Schematic you know with another Schematic of your choice." ] @@ -5955,7 +6026,7 @@ ] }, { - "name": "Mechanical Synergy", + "name": "Inventive Synergy", "source": "LLAF:E", "className": "Alternate Fighter", "foundryImg": "icons/commodities/tech/electrode-copper.webp", @@ -6110,8 +6181,8 @@ "source": "LLAF:E", "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", - "source": "LLAF:E", - "subclassSource": "LLAF", + "classSource": "LLAF", + "subclassSource": "LLAF:E", "subclassShortName": "Pugilist", "level": 5, "entries": [ @@ -6138,7 +6209,7 @@ "foundryImg": "icons/skills/trades/gaming-gambling-dice-gray", "className": "Alternate Fighter", "classSource": "LLAF", - "source": "LLAF:E", + "subclassSource": "LLAF:E", "subclassShortName": "Pugilist", "level": 9, "entries": [ @@ -6340,7 +6411,8 @@ "subclassShortName": "Witchblade", "level": 3, "entries": [ - "Once per turn, when you hit a creature with a melee weapon attack, you can expend one of your fighter Hit Dice as part of the attack to deal an additional {@damage 2d6} necrotic damage to the target, in addition to the normal damage of your weapon." + "Once per turn, when you hit a creature with a melee weapon attack, you can offer your own vitality to increase the damage. You take necrotic damage equal to your Exploit Die and deal bonus necrotic damage equal to twice your Exploit Die.", + "The necrotic damage you take can't be reduced in any way." ] }, { @@ -6560,7 +6632,7 @@ ] }, { - "name": "Transporting Shot", + "name": "Transposing Shot", "source": "LLAF", "page": 14, "foundryImg": "icons/skills/movement/arrow-upward-yellow.webp", @@ -7316,7 +7388,11 @@ "alignment": [ "N" ], - "ac": 19, + "ac": [ + { + "special": "19" + } + ], "hp": { "special": "5 + five times your fighter level" }, @@ -7374,7 +7450,7 @@ "entries": [ "{@atk mw} +11 to hit, reach 5 ft., one target. {@h}{@damage 2d6 + 11} piercing damage." ] - }, + } ], "traitTags": [ "Keen Senses" @@ -7532,7 +7608,6 @@ "name": "Signature Technique", "source": "LLAF:E", "page": 5, - , "prerequisite": [ { "ability": [ @@ -7570,7 +7645,6 @@ "name": "Weapon Master", "source": "LLAF:E", "page": 5, - , "prerequisite": [ { "other": "At least one Exploit Known" From 3f2832b189129ae06e97b3ad73cbed26de56f831 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Sat, 8 Feb 2025 06:53:55 +0300 Subject: [PATCH 39/39] Update laserllama; Laserllama's Exploit Compendium.json --- ...lama; Laserllama's Exploit Compendium.json | 297 ++++++------------ 1 file changed, 104 insertions(+), 193 deletions(-) diff --git a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json index 517b83d838..36f9708628 100644 --- a/optionalfeature/laserllama; Laserllama's Exploit Compendium.json +++ b/optionalfeature/laserllama; Laserllama's Exploit Compendium.json @@ -122,9 +122,7 @@ "prerequisite": [ { "level": 5, - "feature": [ - "Alchemist's Supplies proficiency" - ] + "other": "Alchemist's supplies proficiency" } ], "entries": [ @@ -404,9 +402,7 @@ { "level": { "level": 5 - } - }, - { + }, "ability": [ { "dex": 13 @@ -857,7 +853,7 @@ ], "prerequisite": [ { - "other": "Athletics proficiency" + "other": "Medicine proficiency" } ] }, @@ -930,9 +926,7 @@ "prerequisite": [ { "level": 5, - "feature": [ - "Alchemist's Supplies proficiency" - ] + "other": "Alchemist's supplies proficiency" } ], "entries": [ @@ -1026,9 +1020,7 @@ { "str": 11 } - ] - }, - { + ], "other": "Athletics proficiency" } ] @@ -1075,7 +1067,7 @@ }, "foundryImg": "icons/environment/settlement/target-dummy.webp", "entries": [ - "When you make a weapon attack, you can expend an Exploit Die as part of the attack to grant yourself advantage on your attack roll. You can use this Exploit after you roll, but before you know whether your attack hits or misses your target." + "As part of a weapon attack you can expend an Exploit Die to gain advantage on your attack roll. You can use this Exploit after you roll, but before you know if you hit or miss." ], "featureType": [ "LL:2ME", @@ -1125,10 +1117,10 @@ "level": 5, "ability": [ { - "str": 13 + "con": 13 }, { - "dex": 13 + "cha": 13 } ] } @@ -1158,9 +1150,7 @@ { "str": 11 } - ] - }, - { + ], "other": "Athletics proficiency" } ] @@ -1198,9 +1188,7 @@ { "str": 11 } - ] - }, - { + ], "other": "Athletics proficiency" } ] @@ -1220,9 +1208,7 @@ ], "prerequisite": [ { - "feature": [ - "proficiency with tinker's or thieves' tools" - ] + "other": "Alchemist's supplies proficiency" } ], "entries": [ @@ -1447,7 +1433,7 @@ }, "foundryImg": "icons/skills/melee/shield-block-fire-orange.webp", "entries": [ - "When a creature you can see hits you with an attack, you can use a reaction to expend Exploit Dice (up to your proficiency bonus), roll those dice, and reduce the damage of that attack by an amount equal to the total you rolled + your Strength modifier. You must be wielding a shield to use this Exploit." + "When you are wearing a shield and a creature that you can see hits you with an attack, you use your reaction to expend an Exploit Die and reduce the damage of the attack by your Exploit Die + your Strength modifier (minimum of 1)." ], "featureType": [ "LL:1ME", @@ -1616,9 +1602,7 @@ ], "prerequisite": [ { - "feature": [ - "Alchemist's Supplies proficiency" - ] + "other": "Alchemist's supplies proficiency" } ], "entries": [ @@ -1673,12 +1657,12 @@ }, "foundryImg": "icons/skills/melee/hand-grip-staff-blue.webp", "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to force it to make a Dexterity saving throw. On a failed save, it falls {@condition prone} and takes bludgeoning damage equal to your Exploit Die. Creatures more than one size larger than you have advantage on their saving throw." + "If you hit a creature with a melee weapon attack, you expend an Exploit Die and force it to make its choice of a Strength or Dexterity saving throw. On a failure, add your Exploit Die to the damage roll and the creature is knocked prone." ], "foundrySystem": { "activation": { "cost": 1, - "type": "action" + "type": "special" }, "save": { "ability": "dex" @@ -1782,7 +1766,7 @@ "foundrySystem": { "activation": { "cost": 1, - "type": "action" + "type": "special" }, "save": { "ability": "con" @@ -1798,9 +1782,7 @@ { "level": { "level": 5 - } - }, - { + }, "ability": [ { "str": 13 @@ -1927,9 +1909,7 @@ { "level": { "level": 5 - } - }, - { + }, "ability": [ { "str": 13 @@ -2051,7 +2031,12 @@ { "level": { "level": 5 - } + }, + "ability": [ + { + "con": 13 + } + ] } ] }, @@ -2086,9 +2071,7 @@ { "level": { "level": 5 - } - }, - { + }, "ability": [ { "dex": 13 @@ -2222,9 +2205,7 @@ { "level": { "level": 5 - } - }, - { + }, "ability": [ { "str": 13 @@ -2372,7 +2353,12 @@ { "level": { "level": 5 - } + }, + "ability": [ + { + "cha": 13 + } + ] } ] }, @@ -2469,13 +2455,16 @@ "ability": [ { "str": 13 + }, + { + "con": 13 } ] } ], "entries": [ - "As a bonus action, you can expend an Exploit Die to set your feet. You and creatures of your choice within 5 feet that are not incapacitated can add your Leadership modifier to your Armor Class and to all Strength or Dexterity saving throws.", - "These benefits do not stack with cover, and they instantly end if you leave your space or if you are incapacitated." + "As a bonus action, you can expend an Exploit Die to form your allies into a defensive position. You and allied creatures within 10 feet that are wielding a weapon or shield gain the benefits of half cover, which also applies to ability checks and saving throws to avoid being moved against your will.", + "The benefits of this Exploit instantly end if you leave your space, and they have no effect on incapacitated creatures." ] }, { @@ -2717,9 +2706,7 @@ ], "prerequisite": [ { - "feature": [ - "Alchemist's Supplies proficiency" - ] + "other": "Alchemist's supplies proficiency" } ], "entries": [ @@ -2899,9 +2886,7 @@ { "level": { "level": 9 - } - }, - { + }, "ability": [ { "con": 15 @@ -3083,7 +3068,7 @@ ] }, { - "name": "Expert Determination", + "name": "Expert Focus", "source": "LLExploits", "page": 13, "consumes": { @@ -3093,7 +3078,7 @@ "foundryImg": "icons/skills/trades/smithing-anvil-silver-red.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As an action, you can expend an Exploit Die to focus your mind and temporarily sharpen one of your skills. Choose a skill or tool that you are proficient in. For the next hour, you can add your Exploit Die to any check you make that uses the chosen skill, without expending one of your Exploit Dice." + "As an action, you expend one Exploit Die to temporarily focus on one of your skills. Choose a skill or tool you are proficient in. For 1 hour, when you make an ability check with that skill you gain a bonus to your roll equal to your Exploit Die." ], "featureType": [ "LL:4ME", @@ -3217,7 +3202,8 @@ "foundryImg": "icons/skills/melee/strike-flail-destructive-yellow.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you hit a creature with a melee weapon attack, you can expend one Exploit Die to strike with near- -supernatural power, dealing additional damage equal to three rolls of your Exploit Die. It must succeed on a Wisdom saving throw, or for the next minute it has disadvantage on ability checks and attack rolls and can't take reactions. The creature can make a Wisdom saving throw at the start of each of its turns, ending these effects on a success." + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike with near-supernatural power, dealing bonus damage equal to three times your Exploit Die. The target must succeed on a Wisdom saving throw, or for 1 minute it has disadvantage on attack rolls and ability checks and it cannot take reactions.", + "It can make a Wisdom saving throw at the start of each of its turns, ending this effect on a success." ], "featureType": [ "LL:4ME", @@ -3317,7 +3303,7 @@ "foundryImg": "icons/magic/life/ankh-gold-blue.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can expend Exploit Dice (up to your Proficiency Bonus) and fall to 1 hit point. Then, for each Exploit Die spent, you gain temporary hit points equal to twice your Exploit Die." + "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can expend Exploit Dice (up to your Proficiency Bonus) and fall to 1 hit point instead. Then, you gain temporary hit points equal to two Exploit Dice per Exploit Die spent." ], "featureType": [ "LL:4ME", @@ -3534,8 +3520,6 @@ }, "foundryImg": "icons/skills/melee/weapons-crossed-swords-black-gray.webp", "featureType": [ - "LL:1ME", - "LL:1DE", "LL:ME", "LL:DE" ], @@ -3582,9 +3566,7 @@ "prerequisite": [ { "level": 13, - "feature": [ - "Poisoner's Kit proficiency" - ] + "other": "Poisoner's kit proficiency" } ], "entries": [ @@ -3624,9 +3606,7 @@ "prerequisite": [ { "level": 9, - "feature": [ - "Poisoner's Kit proficiency" - ] + "other": "Poisoner's kit proficiency" } ], "entries": [ @@ -3674,9 +3654,7 @@ "prerequisite": [ { "level": 17, - "feature": [ - "Poisoner's Kit proficiency" - ] + "other": "Poisoner's kit proficiency" } ], "entries": [ @@ -3711,9 +3689,7 @@ "prerequisite": [ { "level": 5, - "feature": [ - "Poisoner's Kit proficiency" - ] + "other": "Poisoner's kit proficiency" } ], "entries": [ @@ -3871,7 +3847,7 @@ "foundryImg": "icons/magic/time/arrows-circling-pink.webp", "entries": [ "As a bonus action, you can expend one Exploit Die to switch places with a conscious and willing creature within 5 feet of you. This movement does not provoke opportunity attacks.", - "Either you or the creature you switched places with gains temporary hit points equal to one roll of your Exploit Die." + "After switching, you or the creature you switched places with gains temporary hit points equal to your Exploit Die." ], "featureType": [ "LL:1ME", @@ -4032,32 +4008,6 @@ "Each time the beast takes damage, it repeats the saving throw, ending the effects of this Exploit on a success." ] }, - { - "name": "Take Down", - "source": "LLExploits", - "page": 2, - "consumes": { - "name": "Exploit Dice", - "amount": 1 - }, - "foundryImg": "icons/skills/melee/unarmed-punch-fist.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die to make a {@action Shove} or {@action Grapple} attack against a creature in your reach, adding your Exploit Die to your Strength ({@skill Athletics}) check." - ], - "featureType": [ - "LL:1ME", - "LL:ME" - ], - "prerequisite": [ - { - "ability": [ - { - "str": 11 - } - ] - } - ] - }, { "name": "Mechanical Insight", "source": "LLExploits", @@ -4129,6 +4079,7 @@ } ], "entries": [ + "{@note You can use this Exploit once per short or long rest.}", "As a bonus action, you can expend an Exploit Die to increase your speed, if only temporarily. For the next minute, you can take the Dash action as a bonus action on each of your turns, including the bonus action you used to use this Exploit." ] }, @@ -4262,7 +4213,8 @@ "page": 2, "foundryImg": "icons/magic/earth/construct-stone.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die to enter an immovable stance that lasts until you move from the space. Each time a creature attempts to grapple, move you against your will, or move through your space while you are in this stance it must first succeed on a Strength saving throw. On a failed save, you can instantly grapple it or knock it Prone." + "As a bonus action, you can expend an Exploit Die to enter an immovable stance that lasts until you move from your space.", + "For the duration, when a creature attempts to grapple you, move you, or move through you, it first must make a Strength saving throw. On a failure, you grapple it or knock it prone." ], "featureType": [ "LL:2ME", @@ -4413,7 +4365,7 @@ "page": 2, "foundryImg": "icons/magic/control/control-influence-puppet.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die to shout a one-word command at one creature that can hear you within 30 feet. It must succeed on a Wisdom saving throw, or it is compelled to obey your command to the best of its ability on its next turn unless its actions would be directly harmful to it." + "As a bonus action, you can expend an Exploit Die to shout a one-word command at a creature that can hear you within 30 feet, forcing it to make a Wisdom saving throw. On a failure, it is compelled to obey your command to the best of its ability on its next turn unless its actions are directly harmful to it." ], "featureType": [ "LL:2ME", @@ -4467,7 +4419,7 @@ "foundrySystem": { "activation": { "cost": 1, - "type": "action" + "type": "special" }, "save": { "ability": "wis" @@ -4658,8 +4610,8 @@ "page": 2, "foundryImg": "icons/skills/ranged/person-archery-bow-attack-orange.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die to make a special ranged weapon attack with a weapon that has both the finesse and thrown properties.", - "This ranged attack ignores the benefits of cover, so long as it can ricochet off one surface and hit a target within range. If this attack would normally have disadvantage, it does not. On hit, you add your Exploit Die to the damage roll of the attack." + "As a bonus action, you can expend an Exploit Die to make a special ranged weapon attack or thrown weapon attack with a weapon that has the finesse property.", + "This attack ignores the benefits of cover, so long as it can ricochet off one surface and hit a target in range. If this attack would normally have disadvantage, it does not. On hit, add your Exploit Die to the damage roll." ], "featureType": [ "LL:2ME", @@ -4732,7 +4684,8 @@ "page": 3, "foundryImg": "icons/weapons/swords/sword-katana.webp", "entries": [ - "As an action, you can expend an Exploit Die and flourish your melee weapon instantly move up to 30 feet in a straight line, without provoking attacks of opportunity. Any creatures that you pass through must succeed on a Dexterity saving throw or take damage equal to two rolls of your Exploit Die + either your Strength or Dexterity modifier." + "As an action, you can expend an Exploit Die and flourish your melee weapon then instantly move up to 30 feet in a straight line. Creatures that you pass through must make a Dexterity saving throw. Creatures take damage as if they were hit by your weapon on a failure, and half damage a success.", + "This movement does not provoke opportunity attacks." ], "featureType": [ "LL:2ME", @@ -5095,8 +5048,9 @@ "items": [ "Any settlements or camps with five or more occupants.", "Prominent natural formations, bodies of water, and ruins.", - "Native plants, animals, weather, and ecosystems.", - "Powerful (CR 1 or higher) creatures that reside within, or have passed through the area within the last 24 hours." + "Local plants, animals, weather, and ecosystems.", + "Powerful (CR 1 or higher) creatures that reside within, or have passed through the area within the last 24 hours.", + "Secret trails, entrances, groves, or monster lairs." ] } ], @@ -5152,7 +5106,7 @@ "They gain proficiency with {@filter light armor|items|type=!futuristic;light armor;!modern;!renaissance;!treasure|miscellaneous=mundane} and {@item shield|phb|shields}.", "They gain temporary hit points equal to your Exploit Die.", "They gain proficiency in one of the following skills: {@skill Animal Handling}, {@skill Athletics}, {@skill Medicine}, {@skill Survival}, or {@skill Stealth}.", - "They have advantage on saving throws to resist being {@condition charmed} or {@condition frightened}." + "They gain proficiency in Wisdom saving throws." ] }, "The benefits you choose for these creatures last until they are {@condition incapacitated}, or until the end of their next long rest." @@ -5284,7 +5238,8 @@ "foundryImg": "icons/creatures/unholy/demon-horned-black-yellow.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike with legendary power, dealing bonus force damage equal to four rolls of your Exploit Die. It must succeed on a Charisma saving throw, or be shunted to a harmless demiplane where it is incapacitated. At the start of your next turn it reappears in the unoccupied space nearest to the last space it occupied when you hit it with this attack." + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike with legendary power, dealing bonus force damage equal to four times your Exploit Die and forcing it to make a Charisma saving throw.", + "On a failure, it shunted to a harmless demiplane where it is incapacitated. At the beginning of your next turn, the creature reappears in the unoccupied space closest to the space it left." ], "featureType": [ "LL:5ME", @@ -5573,7 +5528,12 @@ { "level": { "level": 17 - } + }, + "ability": [ + { + "str": 19 + } + ] } ] }, @@ -5655,9 +5615,7 @@ "page": 2, "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Archery|LLExploits}" } ], @@ -5675,9 +5633,7 @@ "page": 3, "prerequisite": [ { - "feature": [ - "Athletics proficiency" - ] + "other": "Athletics proficiency" } ], "entries": [ @@ -5718,9 +5674,7 @@ "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Classical Swordplay|LLExploits}" } ], @@ -5753,9 +5707,7 @@ "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Defensive Fighting|LLExploits}" } ], @@ -5801,9 +5753,7 @@ "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Dual Wielding|LLExploits}" } ], @@ -5833,19 +5783,13 @@ ] }, { - "name": "Dueling Expert", + "name": "Balanced Expert", "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "prerequisite": [ { - "ability": [ - { - "str": 11 - }, - { - "dex": 11 - } - ] + "level": 6, + "other": "{@optfeature Balanced Fighting|LLExploits}" } ], "entries": [ @@ -5866,12 +5810,8 @@ { "dex": 13 } - ] - }, - { - "feature": [ - "proficiency in Acrobatics" - ] + ], + "other": "Medicine proficiency" } ], "entries": [ @@ -5891,9 +5831,7 @@ "page": 3, "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Featherweight Fighting|LLExploits}" } ], @@ -5935,9 +5873,7 @@ "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Great Weapon Fighting|LLExploits}" } ], @@ -5992,9 +5928,7 @@ "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Protection|LLExploits}" } ], @@ -6065,6 +5999,18 @@ "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 3, + "prerequisite": [ + { + "ability": [ + { + "str": 11 + }, + { + "dex": 11 + } + ] + } + ], "entries": [ "While wielding a single versatile weapon and no shield, you gain a +1 bonus to your attack rolls with that weapon. While doing so, you can use your bonus action to make a grapple or shove attack, or to take the Use an Object action." ], @@ -6085,9 +6031,7 @@ "page": 1, "prerequisite": [ { - "feature": [ - "proficiency in Perception" - ] + "other": "Perception proficiency" } ], "entries": [ @@ -6128,9 +6072,7 @@ "page": 1, "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Heavyweight Fighting|LLExploits}" } ], @@ -6148,9 +6090,7 @@ "page": 1, "prerequisite": [ { - "feature": [ - "proficiency in Athletics" - ] + "other": "Athletics proficiency" } ], "entries": [ @@ -6167,15 +6107,6 @@ "source": "LLExploits", "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "page": 1, - "prerequisite": [ - { - "ability": [ - { - "dex": 13 - } - ] - } - ], "entries": [ "Having a hostile creature within 5 feet of you does not impose disadvantage on your ranged weapon attacks, so long as you are attacking a target within 5 feet.", "When you make a ranged weapon attack against a creature within 5 feet of you, it cannot target you with opportunity attacks for the rest of that turn regardless if you hit or missed it with your ranged attack." @@ -6192,9 +6123,7 @@ "page": 1, "prerequisite": [ { - "feature": [ - "proficiency in Athletics" - ] + "other": "Medicine proficiency" } ], "entries": [ @@ -6232,9 +6161,7 @@ "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Mounted Warrior|LLExploits}" } ], @@ -6260,7 +6187,7 @@ } ], "entries": [ - "Whenever you take the Attack action while using Polearm Fighting, you can use your bonus action on that turn to make a melee attack with the end of your weapon. On hit, it deals bludgeoning damage equal to 1d4+ your Strength modifier." + "You gain a +1 bonus to damage rolls with glaives, halberds, pikes, quarterstaffs, and spears so long as you are wielding only that weapon and no shield. When doing so, creatures provoke an opportunity attack from you when they enter or move within your reach with that weapon." ], "featureType": [ "FS:AF", @@ -6274,14 +6201,12 @@ "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Polearm Expert|LLExploits}" } ], "entries": [ - "When wielding only a glaive, halberd, quarterstaff, or spear, you can use your bonus action to make one melee attack with the opposite end of the weapon. On hit, it deals bludgeoning damage equal to 1d4 + your Strength modifier." + "Whenever you take the Attack action while using Polearm Fighting, you can use your bonus action on that turn to make a melee attack with the end of your weapon. On hit, it deals bludgeoning damage equal to 1d4+ your Strength modifier." ], "featureType": [ "FS:AF" @@ -6337,9 +6262,7 @@ "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", "prerequisite": [ { - "level": 6 - }, - { + "level": 6, "other": "{@optfeature Shield Warrior|LLExploits}" } ], @@ -6389,18 +6312,6 @@ "FS:AF", "FS:WD" ] - }, - { - "name": "Wrestler", - "source": "LLExploits", - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black.webp", - "page": 1, - "entries": [ - "When you hit a creature with a melee attack on your turn, you can use a bonus action on that turn to attempt to grapple or shove that creature, so long as you have a free hand to do so. Also, you can drag grappled creatures up to your full speed." - ], - "featureType": [ - "FS:AF" - ] } ], "monster": [