-
Notifications
You must be signed in to change notification settings - Fork 11
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Adding Abilities & Conditions #2
Comments
Possibly a “hidden” option or something along those lines for powers which would cause then to not show in the superpower ability gui with other powers this would be useful for item powers which you don’t want being seen |
The punch damage ability from lucraft that increases the players punch damage and nothing else |
Possibly a basic rotation ability that would set set a limb to 1 rotation smt like this |
( @Nexominer I agree, just without that capitalization lmao ) |
Ye lol was doing it on mobile |
(This got kinda buried in the discord lmao, so I'm putting it here) And a restrict armor ability, something like: {
"type": "palladium:restrict_armor",
"slots": [
"chest",
"trinkets:chest/back"
]
} ...which would prevent the player from equipping anything in the chest slot or back slot. And maybe there could also be a way to filter which items can be equipped or not? (and I just noticed, this seems a lot like the "drop armor" ability you've above, so maybe these could be incorporated into one and have these slots also drop their contents? and maybe with a bool for dropping on the ground vs into your inventory?) |
I think an important question to ask is, when should the condition run to start "counting" the ticks? |
And Lucas, could we also please get a particle ability that would display a given particle (probably with similar parameters to those in the /particle command) but with options for being visible/not visible in first/third person? |
An ability that lets you see entities through walls (maybe options to add blocks to blacklist) |
An ability that allows the player to break blocks with there hand would have Parameters like tool type Ie axe, shovel ( determines what blocks have increased mining speed), and pickaxe would have a mining level Ex iron, stone ect self explanatory Generally would be a very very use-full ability for many heroes |
The inverse of the immune ability, an ability that increases damage to a damage source |
A phasing ability with an “on_ground” option |
Possible a new variable for the key bind condition being Double tap, and possibly a foward key, backward key, left key and right key |
A condition for if an ability is on cooldown |
A new flight type similar to falcon and such in heroes expansion it would work like an elytra letting you glide (with a condition attached for making related models) and holding w would give motion ect. If its an attribute the higher it is the faster the speed? |
Possibly allowing name change to have a property field, allowing for dynamic name changing |
ABILITIES
New Ones
From ThreeCore
From LucraftCore
From HeroesExpansion
From SpeedsterHeroes
CONDITIONS
New Ones
From ThreeCore
From LucraftCore
The text was updated successfully, but these errors were encountered: