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di_primitive_group.h
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// di_primitive_group.h - Function declarations for grouping primitives
//
// A primitive group is a group of display primtives that can be shown,
// hidden, or moved as a unit (as a collection).
//
// Copyright (c) 2023 Curtis Whitley
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#pragma once
#include "di_primitive.h"
#include <vector>
class DiPrimitiveGroup: public DiPrimitive {
public:
// Constructs a group ready to add new primitives.
DiPrimitiveGroup();
// Destroys a group and its child primitives.
virtual ~DiPrimitiveGroup();
// Computes the vertical Y coordinate range of the entire group.
virtual void get_vertical_line_range(int32_t* min_y, int32_t* max_y);
virtual void IRAM_ATTR paint(const DiPaintParams *params);
// Adds a primitive to the group. This can be a child group.
void add_primitive(DiPrimitive* prim);
// Removes a primitive from the group. This can be a child group.
void remove_primitive(DiPrimitive* prim);
// Relocates the entire group, relative to (0, 0), which is the top-left of the screen.
// Note that the (X,Y) positions of child primitives are relative to the group, not to
// the screen, so moving the group will move them all, on the screen.
void set_offsets(int32_t delta_x, int32_t delta_y);
protected:
int32_t m_delta_x;
int32_t m_delta_y;
std::vector<DiPrimitive*> m_children;
};