diff --git a/doc/gradual_overhang_speed.svg b/doc/gradual_overhang_speed.svg new file mode 100644 index 0000000000..cec3bfbd83 --- /dev/null +++ b/doc/gradual_overhang_speed.svg @@ -0,0 +1,857 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 100% + 75% + 50% + 25% + 0-60° + 60-75° + 75-90° + Threshold Angle 60° + Speeds [75, 50, 25] + + + + + + + + + + + + + + + + 100% + 50% + 0-60° + Threshold Angle 60° + Speeds [50] + + + + + + + + + + + + + 100% + Threshold Angle 90° + Speeds doesn't matter + + + + + + + + + + + + + + + + + + + + + + + + 75% + 50% + 25% + 0-45° + 45-90° + 90° + Threshold Angle 0° + Speeds [75, 50, 25] + 100% + + 90° + + Part outline + + Speed region + + Next extrusion path + + Existing vertex of extrusion path + + New vertex of extrusion path + + diff --git a/include/LayerPlan.h b/include/LayerPlan.h index 47cea1aa19..149138e9cb 100644 --- a/include/LayerPlan.h +++ b/include/LayerPlan.h @@ -60,6 +60,12 @@ class LayerPlan : public NoCopy #endif public: + struct OverhangMask + { + Shape supported_region; + Ratio speed_ratio; + }; + const PathConfigStorage configs_storage_; //!< The line configs for this layer for each feature type const coord_t z_; coord_t final_travel_z_; @@ -115,7 +121,8 @@ class LayerPlan : public NoCopy Comb* comb_; coord_t comb_move_inside_distance_; //!< Whenever using the minimum boundary for combing it tries to move the coordinates inside by this distance after calculating the combing. Shape bridge_wall_mask_; //!< The regions of a layer part that are not supported, used for bridging - Shape overhang_mask_; //!< The regions of a layer part where the walls overhang + std::vector overhang_masks_; //!< The regions of a layer part where the walls overhang, calculated for multiple overhang angles. The latter is the most + //!< overhanging. For a visual explanation of the result, see doc/gradual_overhang_speed.svg Shape seam_overhang_mask_; //!< The regions of a layer part where the walls overhang, specifically as defined for the seam Shape roofing_mask_; //!< The regions of a layer part where the walls are exposed to the air @@ -295,11 +302,11 @@ class LayerPlan : public NoCopy void setBridgeWallMask(const Shape& polys); /*! - * Set overhang_mask. + * Set overhang_masks. * - * \param polys The overhung areas of the part currently being processed that will require modified print settings + * \param masks The overhung areas of the part currently being processed that will require modified print settings */ - void setOverhangMask(const Shape& polys); + void setOverhangMasks(const std::vector& masks); /*! * Set seam_overhang_mask. @@ -393,6 +400,17 @@ class LayerPlan : public NoCopy const double fan_speed = GCodePathConfig::FAN_SPEED_DEFAULT, const bool travel_to_z = true); + void addExtrusionMoveWithGradualOverhang( + const Point3LL& p, + const GCodePathConfig& config, + const SpaceFillType space_fill_type, + const Ratio& flow = 1.0_r, + const Ratio width_factor = 1.0_r, + const bool spiralize = false, + const Ratio speed_factor = 1.0_r, + const double fan_speed = GCodePathConfig::FAN_SPEED_DEFAULT, + const bool travel_to_z = true); + /*! * Add polygon to the gcode starting at vertex \p startIdx * \param polygon The polygon @@ -1000,13 +1018,6 @@ class LayerPlan : public NoCopy * \return The distance from the start of the current wall line to the first bridge segment */ coord_t computeDistanceToBridgeStart(const ExtrusionLine& wall, const size_t current_index, const coord_t min_bridge_line_len) const; - - /*! - * \brief Calculates whether the given segment is to be treated as overhanging - * \param p0 The start point of the segment - * \param p1 The end point of the segment - */ - bool segmentIsOnOverhang(const Point3LL& p0, const Point3LL& p1) const; }; } // namespace cura diff --git a/include/geometry/Shape.h b/include/geometry/Shape.h index 552325676f..4397036633 100644 --- a/include/geometry/Shape.h +++ b/include/geometry/Shape.h @@ -256,6 +256,14 @@ class Shape : public LinesSet */ void simplify(ClipperLib::PolyFillType fill_type = ClipperLib::pftEvenOdd); + /*! + * Calculates the intersections between the given segment and all the segments of the shape + * @param start The start position of the segment + * @param end The end position of the segment + * @return The parameters of the intersections on the segment (intersection = start + t * (end - start)), unsorted + */ + std::vector intersectionsWithSegment(const Point2LL& start, const Point2LL& end) const; + #ifdef BUILD_TESTS /*! * @brief Import the polygon from a WKT string diff --git a/src/FffGcodeWriter.cpp b/src/FffGcodeWriter.cpp index 58e72d8019..2f07bb890e 100644 --- a/src/FffGcodeWriter.cpp +++ b/src/FffGcodeWriter.cpp @@ -12,6 +12,7 @@ #include #include +#include #include #include @@ -3082,21 +3083,86 @@ bool FffGcodeWriter::processInsets( gcode_layer.setBridgeWallMask(Shape()); } - const auto get_overhang_region = [&](const AngleDegrees overhang_angle) -> Shape + const Shape fully_supported_region = outlines_below.offset(-half_outer_wall_width); + const Shape part_print_region = part.outline.offset(-half_outer_wall_width); + + const auto get_supported_region = [&fully_supported_region, &layer_height](const AngleDegrees& overhang_angle) -> Shape { - if (overhang_angle >= 90) - { - return Shape(); // keep empty to disable overhang detection - } // the overhang mask is set to the area of the current part's outline minus the region that is considered to be supported // the supported region is made up of those areas that really are supported by either model or support on the layer below // expanded to take into account the overhang angle, the greater the overhang angle, the larger the supported area is // considered to be - const coord_t overhang_width = layer_height * std::tan(overhang_angle / (180 / std::numbers::pi)); - return part.outline.offset(-half_outer_wall_width).difference(outlines_below.offset(10 + overhang_width - half_outer_wall_width)).offset(10); + if (overhang_angle < 90.0) + { + const coord_t overhang_width = layer_height * std::tan(AngleRadians(overhang_angle)); + return fully_supported_region.offset(overhang_width + 10); + } + + return Shape(); }; - gcode_layer.setOverhangMask(get_overhang_region(mesh.settings.get("wall_overhang_angle"))); - gcode_layer.setSeamOverhangMask(get_overhang_region(mesh.settings.get("seam_overhang_angle"))); + + // Build supported regions for all the overhang speeds. For a visual explanation of the result, see doc/gradual_overhang_speed.svg + std::vector overhang_masks; + const auto overhang_speed_factors = mesh.settings.get>("wall_overhang_speed_factors"); + const size_t overhang_angles_count = overhang_speed_factors.size(); + const auto wall_overhang_angle = mesh.settings.get("wall_overhang_angle"); + if (overhang_angles_count > 0 && wall_overhang_angle < 90.0) + { + struct SpeedRegion + { + AngleDegrees overhang_angle; + Ratio speed_factor; + }; + + // Create raw speed regions + const AngleDegrees overhang_step = (90.0 - wall_overhang_angle) / static_cast(overhang_angles_count); + std::vector speed_regions; + speed_regions.reserve(overhang_angles_count + 1); + + speed_regions.push_back(SpeedRegion{ wall_overhang_angle, 1.0_r }); // Initial internal region, always 100% speed factor + + for (size_t angle_index = 1; angle_index < overhang_angles_count; ++angle_index) + { + const AngleDegrees actual_wall_overhang_angle = wall_overhang_angle + static_cast(angle_index) * overhang_step; + const Ratio speed_factor = overhang_speed_factors[angle_index - 1]; + + speed_regions.push_back(SpeedRegion{ actual_wall_overhang_angle, speed_factor }); + } + + speed_regions.push_back(SpeedRegion{ 90.0, overhang_speed_factors.back() }); // Final "everything else" speed region + + // Now merge regions that have similar speed factors (saves calculations and avoid generating micro-segments) + auto merged_regions = speed_regions + | ranges::views::chunk_by( + [](const auto& region_a, const auto& region_b) + { + return region_a.speed_factor == region_b.speed_factor; + }); + + // If finally necessary, add actual calculated speed regions + if (ranges::distance(merged_regions) > 1) + { + for (const auto& regions : merged_regions) + { + const SpeedRegion& last_region = *ranges::prev(regions.end()); + overhang_masks.push_back(LayerPlan::OverhangMask{ get_supported_region(last_region.overhang_angle), last_region.speed_factor }); + } + } + } + gcode_layer.setOverhangMasks(overhang_masks); + + // the seam overhang mask is set to the area of the current part's outline minus the region that is considered to be supported, + // which will then be empty if everything is considered supported i.r.t. the angle + const AngleDegrees seam_overhang_angle = mesh.settings.get("seam_overhang_angle"); + if (seam_overhang_angle < 90.0) + { + const Shape supported_region_seam = get_supported_region(seam_overhang_angle); + gcode_layer.setSeamOverhangMask(part_print_region.difference(supported_region_seam).offset(10)); + } + else + { + gcode_layer.setSeamOverhangMask(Shape()); + } const auto roofing_mask_fn = [&]() -> Shape { @@ -3127,7 +3193,7 @@ bool FffGcodeWriter::processInsets( // clear to disable use of bridging settings gcode_layer.setBridgeWallMask(Shape()); // clear to disable overhang detection - gcode_layer.setOverhangMask(Shape()); + gcode_layer.setOverhangMasks({}); // clear to disable overhang detection gcode_layer.setSeamOverhangMask(Shape()); // clear to disable use of roofing settings diff --git a/src/LayerPlan.cpp b/src/LayerPlan.cpp index de3594c58d..6de089e883 100644 --- a/src/LayerPlan.cpp +++ b/src/LayerPlan.cpp @@ -557,6 +557,122 @@ void LayerPlan::addExtrusionMove( last_planned_position_ = p.toPoint2LL(); } +void LayerPlan::addExtrusionMoveWithGradualOverhang( + const Point3LL& p, + const GCodePathConfig& config, + const SpaceFillType space_fill_type, + const Ratio& flow, + const Ratio width_factor, + const bool spiralize, + const Ratio speed_factor, + const double fan_speed, + const bool travel_to_z) +{ + const auto add_extrusion_move = [&](const Point3LL& target, const Ratio& overhang_speed_factor = 1.0_r) + { + addExtrusionMove(target, config, space_fill_type, flow, width_factor, spiralize, speed_factor * overhang_speed_factor, fan_speed, travel_to_z); + }; + + if (overhang_masks_.empty() || ! last_planned_position_.has_value()) + { + // Unable to apply gradual overhanging (probably just disabled), just add the basic extrusion move + add_extrusion_move(p); + return; + } + + // First, find the speed region where the segment starts + const Point2LL start = last_planned_position_.value(); + size_t actual_speed_region_index = overhang_masks_.size() - 1; // Default to last region, which is infinity and beyond + for (const auto& [index, overhang_region] : overhang_masks_ | ranges::views::drop_last(1) | ranges::views::enumerate) + { + if (overhang_region.supported_region.inside(start, true)) + { + actual_speed_region_index = index; + break; + } + } + + // Pre-calculate the intersections of the segment with all regions (except last one, you cannot intersect an infinite plane) + const Point2LL end = p.toPoint2LL(); + const Point2LL vector = end - start; + std::vector> speed_regions_intersections; + speed_regions_intersections.reserve(overhang_masks_.size() - 1); + for (const OverhangMask& overhang_region : overhang_masks_ | ranges::views::drop_last(1)) + { + std::vector intersections = overhang_region.supported_region.intersectionsWithSegment(start, end); + ranges::sort(intersections); + speed_regions_intersections.push_back(intersections); + } + + const auto remove_previous_intersections = [&speed_regions_intersections](const float current_intersection) + { + for (std::vector& intersections : speed_regions_intersections) + { + auto iterator = ranges::find_if( + intersections, + [¤t_intersection](const float next_intersection) + { + return next_intersection > current_intersection; + }); + + intersections.erase(intersections.begin(), iterator); + } + }; + + const std::vector colors = { SVG::Color::RED, SVG::Color::GREEN, SVG::Color::BLUE, SVG::Color::YELLOW }; + + // Now move along segment and split it where we cross speed regions + while (true) + { + // First, see if we cross either the border or our current region (go out) or the border of the inner region (go in) + auto get_first_intersection = [](const std::vector* intersections) -> std::optional + { + return intersections != nullptr && ! intersections->empty() ? std::make_optional(intersections->front()) : std::nullopt; + }; + + std::vector* intersections_current_region + = actual_speed_region_index < speed_regions_intersections.size() ? &speed_regions_intersections[actual_speed_region_index] : nullptr; + const std::optional first_intersection_current_region = get_first_intersection(intersections_current_region); + + std::vector* intersections_inner_region = actual_speed_region_index > 0 ? &speed_regions_intersections[actual_speed_region_index - 1] : nullptr; + const std::optional first_intersection_inner_region = get_first_intersection(intersections_inner_region); + + if (first_intersection_current_region.has_value() || first_intersection_inner_region.has_value()) + { + float intersection_parameter; + size_t next_speed_region_index; + + if (first_intersection_current_region.has_value() + && (! first_intersection_inner_region.has_value() || first_intersection_inner_region.value() > first_intersection_current_region.value())) + { + // We crossed the border of the current region, which means we are getting out of it to an outer region + intersection_parameter = first_intersection_current_region.value(); + next_speed_region_index = actual_speed_region_index + 1; + } + else + { + // We crossed the border of the inner region, which means we are getting inside of it + intersection_parameter = first_intersection_inner_region.value(); + next_speed_region_index = actual_speed_region_index - 1; + } + + // Move to intersection at current region speed + const Point2LL split_position = start + vector * intersection_parameter; + add_extrusion_move(split_position, overhang_masks_[actual_speed_region_index].speed_ratio); + + // Prepare for next move in different region + actual_speed_region_index = next_speed_region_index; + remove_previous_intersections(intersection_parameter); + } + else + { + // We cross no border, which means we can reach the end of the segment within the current speed region, so we are done + add_extrusion_move(p, overhang_masks_[actual_speed_region_index].speed_ratio); + return; + } + } +} + template void LayerPlan::addWipeTravel(const PathAdapter& path, const coord_t wipe_distance, const bool backwards, const size_t start_index, const Point2LL& last_path_position) { @@ -724,14 +840,13 @@ void LayerPlan::addWallLine( double distance_to_bridge_start, const bool travel_to_z) { - const coord_t min_line_len = 5; // we ignore lines less than 5um long - const double acceleration_segment_len = MM2INT(1); // accelerate using segments of this length - const double acceleration_factor = 0.75; // must be < 1, the larger the value, the slower the acceleration - const bool spiralize = false; + constexpr coord_t min_line_len = 5; // we ignore lines less than 5um long + constexpr double acceleration_segment_len = MM2INT(1); // accelerate using segments of this length + constexpr double acceleration_factor = 0.75; // must be < 1, the larger the value, the slower the acceleration + constexpr bool spiralize = false; const coord_t min_bridge_line_len = settings.get("bridge_wall_min_length"); const Ratio bridge_wall_coast = settings.get("bridge_wall_coast"); - const Ratio overhang_speed_factor = settings.get("wall_overhang_speed_factor"); Point3LL cur_point = p0; @@ -797,14 +912,14 @@ void LayerPlan::addWallLine( else { // no coasting required, just normal segment using non-bridge config - addExtrusionMove( + addExtrusionMoveWithGradualOverhang( segment_end, default_config, SpaceFillType::Polygons, segment_flow, width_factor, spiralize, - segmentIsOnOverhang(p0, p1) ? overhang_speed_factor : speed_factor, + speed_factor, GCodePathConfig::FAN_SPEED_DEFAULT, travel_to_z); } @@ -814,14 +929,14 @@ void LayerPlan::addWallLine( else { // no coasting required, just normal segment using non-bridge config - addExtrusionMove( + addExtrusionMoveWithGradualOverhang( segment_end, default_config, SpaceFillType::Polygons, segment_flow, width_factor, spiralize, - segmentIsOnOverhang(p0, p1) ? overhang_speed_factor : speed_factor, + speed_factor, GCodePathConfig::FAN_SPEED_DEFAULT, travel_to_z); } @@ -919,14 +1034,14 @@ void LayerPlan::addWallLine( else if (bridge_wall_mask_.empty()) { // no bridges required - addExtrusionMove( + addExtrusionMoveWithGradualOverhang( p1, default_config, SpaceFillType::Polygons, flow, width_factor, spiralize, - segmentIsOnOverhang(p0, p1) ? overhang_speed_factor : speed_factor, + speed_factor, GCodePathConfig::FAN_SPEED_DEFAULT, travel_to_z); } @@ -985,7 +1100,16 @@ void LayerPlan::addWallLine( if (bridge_line_len > min_line_len) { - addExtrusionMove(b1, bridge_config, SpaceFillType::Polygons, flow, width_factor, spiralize, 1.0_r, GCodePathConfig::FAN_SPEED_DEFAULT, travel_to_z); + addExtrusionMoveWithGradualOverhang( + b1, + bridge_config, + SpaceFillType::Polygons, + flow, + width_factor, + spiralize, + 1.0_r, + GCodePathConfig::FAN_SPEED_DEFAULT, + travel_to_z); non_bridge_line_volume = 0; cur_point = b1; // after a bridge segment, start slow and accelerate to avoid under-extrusion due to extruder lag @@ -1009,7 +1133,7 @@ void LayerPlan::addWallLine( else if (bridge_wall_mask_.inside(p0.toPoint2LL(), true) && (p0 - p1).vSize() >= min_bridge_line_len) { // both p0 and p1 must be above air (the result will be ugly!) - addExtrusionMove(p1, bridge_config, SpaceFillType::Polygons, flow, width_factor); + addExtrusionMoveWithGradualOverhang(p1, bridge_config, SpaceFillType::Polygons, flow, width_factor); non_bridge_line_volume = 0; } else @@ -1946,13 +2070,6 @@ void LayerPlan::addLinesInGivenOrder( } } -bool LayerPlan::segmentIsOnOverhang(const Point3LL& p0, const Point3LL& p1) const -{ - const OpenPolyline segment{ p0.toPoint2LL(), p1.toPoint2LL() }; - const OpenLinesSet intersected_lines = overhang_mask_.intersection(OpenLinesSet{ segment }); - return ! intersected_lines.empty() && (static_cast(intersected_lines.length()) / segment.length()) > 0.5; -} - void LayerPlan::sendLineTo(const GCodePath& path, const Point3LL& position, const double extrude_speed) { Application::getInstance().communication_->sendLineTo( @@ -3170,9 +3287,9 @@ void LayerPlan::setBridgeWallMask(const Shape& polys) bridge_wall_mask_ = polys; } -void LayerPlan::setOverhangMask(const Shape& polys) +void LayerPlan::setOverhangMasks(const std::vector& masks) { - overhang_mask_ = polys; + overhang_masks_ = masks; } void LayerPlan::setSeamOverhangMask(const Shape& polys) diff --git a/src/geometry/Shape.cpp b/src/geometry/Shape.cpp index 61d029c4e2..b16d68b336 100644 --- a/src/geometry/Shape.cpp +++ b/src/geometry/Shape.cpp @@ -890,6 +890,25 @@ void Shape::simplify(ClipperLib::PolyFillType fill_type) } } +std::vector Shape::intersectionsWithSegment(const Point2LL& start, const Point2LL& end) const +{ + std::vector result; + + for (const Polygon& polygon : getLines()) + { + for (auto iterator = polygon.beginSegments(); iterator != polygon.endSegments(); ++iterator) + { + float t, u; + if (LinearAlg2D::segmentSegmentIntersection(start, end, (*iterator).start, (*iterator).end, t, u)) + { + result.push_back(t); + } + } + } + + return result; +} + void Shape::ensureManifold() { std::vector duplicate_locations; diff --git a/src/settings/Settings.cpp b/src/settings/Settings.cpp index cdec09e07e..48afb69dbb 100644 --- a/src/settings/Settings.cpp +++ b/src/settings/Settings.cpp @@ -183,7 +183,7 @@ Acceleration Settings::get(const std::string& key) const template<> Ratio Settings::get(const std::string& key) const { - return get(key) / 100.0; // The settings are all in percentages, but we need to interpret them as radians. + return get(key) / 100.0; // The settings are all in percentages, but we need to interpret them as ratios. } template<> @@ -789,6 +789,22 @@ std::vector Settings::get>(const std::string& key) c return result; } +template<> +std::vector Settings::get>(const std::string& key) const +{ + auto values_double = get>(key); + + // The settings are all in percentages, but we need to interpret them as ratios. + std::vector result; + result.reserve(values_double.size()); + for (const auto& value_double : values_double) + { + result.emplace_back(value_double / 100.0); + } + + return result; +} + template<> std::vector Settings::get>(const std::string& key) const {