- Added configurable "punishment" when a Mob spawner is broken. This will spawn more of the entity that is contained within the spawner around the player. This can be anything from 2 - 8 mobs spawned around the spawner using a flood fill algorithm. This is only active when spawner respawn is running.
- Fixed an issue causing entities health to be buffed on each world load instead of just once. This has been fixed by moving to a attribute modifier instead of a flat health increase. The
uuid
for this attribute modifier isa07a9434-d6c2-44f1-b5eb-394da41c9f9f
.
- Ability to increase maximum jigsaw size from 128 to 256
- Controlled via
extended_jigsaw_range
config setting (default true)
- Controlled via
- Added
Mob base health modifier
via the settings configmodify_mob_base_health
in the world/serverconfig/ file - Added
Spawner Respawn
feature- When enabled, this allows broken spawners to be remembered and will respawn at a given interval.
- You can configure the interval in minutes at which spawners will respawn via the
respawn_interval
- You can configure the list of entity types that will be used to replace broken spawners via the
random_entity
list
- Fix waterlogging fix processor crash for huge structure which could go outside the generated chunk region during worldgen
- Make the waterlogging fix processor also work with
ServerLevel
, so it can be used with the/place jigsaw ...
command
- Support for having a static world seed in single player. Can be configured in the
client
config.
- Support for disabling Advancement Toasts
- Support for disabling Recipe Toasts
- Moved over to SNBT config files instead of json. Please be sure to update your config files if you use this mod in a non-ftb modpack.
- Hopefully fixed the water logging issues in structure using our processor
- The ability to use beds in any dimension
- Released the mod for 1.19.2