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Armor from Flans Mod turns brown on CustomNPC's #228
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Hi @Bu0ngiorno, thanks for reporting this - this was actually fixed a couple weeks ago in the latest commit, it was caused by us using the cloth armour type (same as leather) for Flans armour, which can be recoloured. CustomNPCs sees that it's cloth but gets a dye value indicating that it should be brown, and renders that. We've switched back to using a custom armour type that can't be dyed, but we can still set the enchantability value which is why we used cloth/leather in the first place. I'll upload a test build that you can try, please let me know if this doesn't fix it for you. |
@GoldSloth alrighty then, thank you so much for replying to my post and for fixing this annoying issue! And yeah, i will try that build out when i am able to, so if i see any more bugs, i'll report them here on the GitHub. :) |
Here's the test build: |
@GoldSloth Thanks! |
I noticed a bug some time ago in the latest version of Flans Mod Ultimate Stability Edition where the armor just turns brown on NPC's for some reason (in this case CustomNPC's plus), so i decided to post the issue on the GitHub page by myself. Afaik, it can be "fixed" by just dying the armor with the white dye in a crafting table, but it's overall annoying to do every single time.
(This actually isn't the first time it happened by the way, i remember a couple of years ago with another Flans Mod version).
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