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textures/parpax_evillair/e6horzovallight_nolight matrial is defined two times #15

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illwieckz opened this issue Jan 28, 2023 · 0 comments

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@illwieckz
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textures/parpax_evillair/e6horzovallight_nolight is defined two times in map-parpax_src.dpkdir/scripts/parpax_evillair.shader:

textures/parpax_evillair/e6horzovallight_nolight
{
	qer_editorImage textures/parpax_evillair_src/e6horzovallight_d
	//q3map_surfacelight ?
	surfaceparm nomarks

	{
		map textures/parpax_evillair_src/e6horzovallight_d
	}
	{
		map textures/parpax_evillair_src/e6horzovallight_blend_d
		blendfunc add
	}
	{
		map $lightmap
		blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
	}
}

textures/parpax_evillair/e6horzovallight_nolight
{
	qer_editorImage textures/parpax_evillair_src/e6horzovallight_a
	surfaceparm nomarks

	{
		map textures/parpax_evillair_src/e6mtltpnl_light_fx_d
		tcmod scroll .2 1
	}
	{
		map textures/parpax_evillair_src/e6horzovallight_a
		blendfunc blend
	}
	{
		map $lightmap
		blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
	}
	{
		map textures/parpax_evillair_src/e6horzovallight_blend_d
		blendfunc add
	}
}
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