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textures/parpax_evillair/e6horzovallight_nolight
textures/parpax_evillair/e6horzovallight_nolight is defined two times in map-parpax_src.dpkdir/scripts/parpax_evillair.shader:
map-parpax_src.dpkdir/scripts/parpax_evillair.shader
textures/parpax_evillair/e6horzovallight_nolight { qer_editorImage textures/parpax_evillair_src/e6horzovallight_d //q3map_surfacelight ? surfaceparm nomarks { map textures/parpax_evillair_src/e6horzovallight_d } { map textures/parpax_evillair_src/e6horzovallight_blend_d blendfunc add } { map $lightmap blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA } } textures/parpax_evillair/e6horzovallight_nolight { qer_editorImage textures/parpax_evillair_src/e6horzovallight_a surfaceparm nomarks { map textures/parpax_evillair_src/e6mtltpnl_light_fx_d tcmod scroll .2 1 } { map textures/parpax_evillair_src/e6horzovallight_a blendfunc blend } { map $lightmap blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA } { map textures/parpax_evillair_src/e6horzovallight_blend_d blendfunc add } }
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textures/parpax_evillair/e6horzovallight_nolight
is defined two times inmap-parpax_src.dpkdir/scripts/parpax_evillair.shader
:The text was updated successfully, but these errors were encountered: