diff --git a/Xplat/src/main/resources/assets/botania/lang/zh_cn.json b/Xplat/src/main/resources/assets/botania/lang/zh_cn.json index cf637ffc4b..bc0669fbf0 100644 --- a/Xplat/src/main/resources/assets/botania/lang/zh_cn.json +++ b/Xplat/src/main/resources/assets/botania/lang/zh_cn.json @@ -133,6 +133,10 @@ "botaniamisc.invalidDodge": "闪避数据包非法", "botaniamisc.rannuncarpus.state_sensitive": "匹配方块状态", "botaniamisc.rannuncarpus.state_insensitive": "只匹配方块种类", + "botaniamisc.loonium.not_attuned": "未调谐", + "botaniamisc.loonium.attuned": "已调谐", + "botaniamisc.loonium.attuned_one": "调谐结构为:%s", + "botaniamisc.loonium.attuned_many": "调谐多种结构", "botaniamisc.lokiRingLimitReached": "已达到选择数量上限", "botaniamisc.pollidisiac.feed_adults": "喂成年动物", "botaniamisc.pollidisiac.feed_babies": "喂动物宝宝", @@ -240,6 +244,38 @@ "tag.botania.mana_dusts": "魔力尘", "tag.botania.burst_viewers": "魔力检测", "tag.botania.seed_apothecary_reagent": "花药台的种子", + "tag.botania.loonium_offhand_equipment": "聚宝花已装备于副手栏", + + "structure.minecraft.ancient_city": "远古城市", + "structure.minecraft.bastion_remnant": "堡垒遗迹", + "structure.minecraft.buried_treasure": "埋藏的宝藏", + "structure.minecraft.desert_pyramid": "沙漠神殿", + "structure.minecraft.end_city": "末地城", + "structure.minecraft.fortress": "下界要塞", + "structure.minecraft.jungle_pyramid": "丛林神庙", + "structure.minecraft.mansion": "林地府邸", + "structure.minecraft.mineshaft_mesa": "恶地废弃矿井", + "structure.minecraft.mineshaft": "废弃矿井", + "structure.minecraft.monument": "海底神殿", + "structure.minecraft.ocean_ruin_cold": "寒带海底废墟", + "structure.minecraft.ocean_ruin_warm": "热带海底废墟", + "structure.minecraft.pillager_outpost": "掠夺者前哨站", + "structure.minecraft.ruined_portal_desert": "沙漠废弃传送门", + "structure.minecraft.ruined_portal_jungle": "丛林废弃传送门", + "structure.minecraft.ruined_portal_mountain": "高山废弃传送门", + "structure.minecraft.ruined_portal_nether": "下界废弃传送门", + "structure.minecraft.ruined_portal_ocean": "海洋废弃传送门", + "structure.minecraft.ruined_portal_swamp": "沼泽废弃传送门", + "structure.minecraft.ruined_portal": "废弃传送门", + "structure.minecraft.shipwreck_beached": "搁浅沉船", + "structure.minecraft.shipwreck": "沉船", + "structure.minecraft.stronghold": "要塞", + "structure.minecraft.trail_ruins": "古迹废墟", + "structure.minecraft.village_desert": "沙漠村庄", + "structure.minecraft.village_plains": "平原村庄", + "structure.minecraft.village_savanna": "热带草原村庄", + "structure.minecraft.village_snowy": "雪原村庄", + "structure.minecraft.village_taiga": "针叶林村庄", "key.botania_corporea_request": "多媒体请求", @@ -543,6 +579,8 @@ "advancement.botania:tinyPotatoBirthday": "Blessing", "advancement.botania:tinyPotatoBirthday.desc": "7月19日,庆祝小土豆的生日", + "advancement.botania:allLooniumMobs": "King", + "advancement.botania:allLooniumMobs.desc": "杀死每一种聚宝花生成的怪物", "botania.challengelevel.easy": "Easy", "botania.challengelevel.normal": "Normal", @@ -2376,6 +2414,7 @@ "botania.entry.loonium": "聚宝花", "botania.tagline.loonium": "召唤地牢的战利品", "botania.page.loonium0": "任何疲于冒险的家伙们都知道$(thing)地牢$(0)会有些好东西。$(item)聚宝花$(0)会消耗大量$(thing)魔力$(0),使这些物品实体化,它也因此吸引了无数探险家。$(p)然而,天下没有免费的午餐。探险家们将会遇到守卫宝藏的怪物,而且这些怪物绝非等闲之辈,迎战时请务必小心。不过呢,这些强大的怪物会掉落$(thing)来自地牢的宝藏$(0)。", + "botania.page.looniumStructures": "通常情况下,聚宝花会召唤$((thing)地牢$(0)中的宝藏。但聚宝花对世界中的大型结构也很敏感。如果它被种植在这样的结构中,就会召唤出适合周围环境的宝藏。$(p)然而聚宝花似乎有点挑剔--可能有些物品永远不会从它召唤的怪物身上掉落。", "botania.page.loonium1": "$(o)箱子箱子我需要箱子$(0)!", "botania.entry.daffomill": "扇水仙",