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archetypes.py
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from archetype import *
from controllers import *
from abilities import *
ARCHETYPES = {
"PlayerWarrior": Archetype(
display_name = "Warrior",
filename = "images/warrior.png",
controller = (KeyboardController),
text_color = (0, 240, 240),
max_health_base = 100,
max_health_per_level = 5,
max_mp_base = 0,
max_mp_per_level = 0,
max_stamina_base = 100,
max_stamina_per_level = 10,
stamina_recover_base = 1,
stamina_recover_per_level = 0.25,
attack_power_base = 10,
attack_power_per_level = 5,
defense_power_base = 0,
defense_power_per_level = 0,
melee_stamina_cost_base = 2,
melee_stamina_cost_per_level = 0,
has_xp = True,
abilities = [ ABILITIES["ShieldBash"] ],
),
"PlayerMage": Archetype(
display_name = "Mage",
filename = "images/mage.png",
controller = (KeyboardController),
text_color = (0, 240, 240),
max_health_base = 60,
max_health_per_level = 4,
max_mp_base = 100,
max_mp_per_level = 10,
mp_recover_base = 5,
mp_recover_per_level = 1,
max_stamina_base = 80,
max_stamina_per_level = 5,
stamina_recover_base = 1,
stamina_recover_per_level = 0.25,
attack_power_base = 5,
attack_power_per_level = 4,
defense_power_base = 0,
defense_power_per_level = 0,
melee_stamina_cost_base = 2,
melee_stamina_cost_per_level = 0,
has_xp = True,
abilities = [ ABILITIES["Firebolt"], ABILITIES["Fireball"] ],
),
"Blob": Archetype(
display_name = "Blob",
filename = "images/blob.png",
controller = (AIController_WanderAndChase, 5, 10),
max_health_base = 100,
max_health_per_level = 5,
max_stamina_base = 0,
max_stamina_per_level = 0,
attack_power_base = 2,
attack_power_per_level = 2,
defense_power_base = 0,
defense_power_per_level = 5,
abilities = [ ABILITIES["ToxicLick"] ],
),
"BlobBoss": Archetype(
display_name = "Blob BOss",
filename = "images/blob.png",
controller = (AIController),
max_health_base = 100,
max_health_per_level = 5,
max_stamina_base = 0,
max_stamina_per_level = 0,
attack_power_base = 2,
attack_power_per_level = 2,
defense_power_base = 0,
defense_power_per_level = 5,
abilities = [ ABILITIES["ToxicLick"] ],
),
}