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WolfDoesCode edited this page Nov 8, 2019
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Welcome to the Covert Infiltration wiki!
- You can now run unlimited covert actions at the same time
- All covert actions are now visible on the Geoscape
- There is a brand new UI for managing Covert Operations from Geoscape
- Squad Select screen is used for loadout of Covert Actions
- Soldiers no longer recover will while on Covert Actions
- Soldiers can now get tired for going on Covert Actions
- Time to complete a Covert Action now increases the more people and heavier gear you bring
- The more people and better gear you bring, the lower the chances of triggering risks
- The risk chance UI is now in 5 breakpoints instead of 3
- There is now a Geoscape nameplate for ongoing Covert Actions, as well as an expiration bar (for those that expire)
- Ongoing Covert Actions can now be canceled for intel cost
- Ambushes can now take place on non-abandoned plot types
- The squad size is fixed at 6
- Many missions now need to be infiltrated
- Infiltration begins as a Covert Action and transition to a mission at 100%
- You can launch the mission at 100% infiltration
- The expiration timer is stopped when you deploy your squad, but if you pull them out, the opportunity will be lost
- When infiltrating, you must bring at least 4 people and 2 slots are optional
- The optional slots incur additional penalties which can be removed with GTS upgrades
- Bondmates slightly reduce the infiltration duration, based on the bond level
- Infiltrating above 100% reduces the chance of Chosen presence on the mission
- The infiltration UI now indicates the chance for chosen presence
- SitReps have been completely reworked
- For infiltration missions, there is no more random roll
- Infiltrations can have risks that if triggered, add a negative SitRep to the mission
- Infiltrating above 100% gives bonuses such as removing negative SitReps or adding positive ones
- Activity Chains is a completely new mechanic (inspired by LW2's liberation chains) which represents big operations by the resistance
- A chain consists of 1 or more stages, where a stage can be an assault, infiltration, or covert action
- The major chain rewards are awarded after successfully completing the last stage, but going on intermediary stages is also beneficial as you gain XP
- Most missions come from chains. Exceptions are retaliations, AVATAR facilities and Golden Path missions
- Most activity chains spawn as you pass time in Geoscape. The bigger your resistance network is, the more often opportunities will appear
- Special overview UI for chains, accessible via Commander's Quarters as well as a hotlink when looking at an Activity
- Complications are chain-wide risks with strategic implications
- A negative strategic effect is triggered upon completion of the Chain
- For example, "Open Provocation" reduces the Retaliation timer
- Resistance Ring no longer deals with the Covert Actions, instead building it unlocks Resistance Orders
- When the Ring is built for the first time, you are able to assign orders instantly (no need to wait for supply drop). This is one time bonus
- Staffing an engineer in the Ring now unlocks an additional wildcard order slot
- The GTS now has 2 rookie training slots
- Squad Size upgrades in GTS have been converted to remove penalty for optional slots in infiltrations
- Most items are now built individually instead of with squadwide schematics
- In exchange, completing major researches grants a few 'prototypes' (AKA the TLP items)
- New T1.5 armor: Civilian Disguise. Enhances mobility, stealth and infiltration time but offers very little protection
- New T2 armor: ADVENT Disguise. Increases protection compared to Civilian Disguise but doesn't offer mobility bonus. Wearer is immune to detection by lamp posts
- New T3 armor: Holographic Disguise. Ultimate disguise, offering stealth, infiltration and mobility bonuses, without compromising on survivability
- The Lock and Load resistance order (ability to remove weapon mods) is now always enabled (and as such was removed from the pool)
- Added a button to drop the Weapon attachment to the attachments UI
- In-game tutorial for new features
- Controller support
- New opportunities on Geoscape use WOTC's notifications UI instead of a full popup, making it less annoying when you get many opportunities
- The cost of hiring rookies has been doubled across the board
- The starting soldier count has been upped to 16
- The Avenger now has a crew size limit that can be increased by building upgrades in the Crew Quarters
- Tutorial and L&A campaign options are disabled when CI is enabled
IMPORTANT: You are not supposed to attempt every opportunity you get on the Geoscape. You will not be able to attempt every opportunity you get on the Geoscape