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Releases: X-Hax/SADXWeightedCharacters

v1.1

21 Feb 02:42
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  • Fix Display on Character Select Screen
  • Fix NPCs Crash
  • Add multiplayer splitscreen compatibility
  • Add some missing model in the files (event head, some upgrades...)

Please read V1 below for details on how to use.

v1.0 Example

22 Sep 17:08
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This mod provides an example of weighted character models, and may be used as a template to build other character mods from. It replaces every playable character's main model, giving them weights based on the original weld data. Gamma and Metal Sonic are unchanged from the vanilla game and are included for completeness. This mod will look identical to the vanilla game by default.

To use this for your own mod, simply place model files in the appropriate character's folder under the models folder, and make sure the labels match the vanilla models. You can delete the folders for characters you aren't editing. Animations and other data can be edited in the same way as usual. To create a model with weight information, you can use the Blender add-on and export it to .sa1mdl. The resulting .sa1mdl file will contain embedded weight information that the mod can read.

Known issues:

  • Sonic's Crystal Ring is disabled (needs to be implemented in a new way)
  • Sonic's stretchy shoes are disabled (possible to restore but I didn't feel like creating weights for them)
  • Knuckles' upgrades are disabled (these would need to be implemented in a new way)