You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This function indicates that after selecting the ability, you have to press A again to aim the ability, which allows the user to rotate the camera with the buttons that would normally cycle the ability selection.
However, this skips some TargetingMethod -- RocketLauncher, for example is a Grenade, but BlasterLauncher or BlazingPinions isn't. Making this list configurable would allow a more consistent behavior.
The text was updated successfully, but these errors were encountered:
(Controller Support)
UITacticalHUD_AbilityContainer.AbilityRequiresTargetingActivation
does this:This function indicates that after selecting the ability, you have to press A again to aim the ability, which allows the user to rotate the camera with the buttons that would normally cycle the ability selection.
However, this skips some TargetingMethod -- RocketLauncher, for example is a Grenade, but BlasterLauncher or BlazingPinions isn't. Making this list configurable would allow a more consistent behavior.
The text was updated successfully, but these errors were encountered: