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Per here, XGUnitNativeBase.ShouldUseWalkAnim() checks if a unit is at red alert if it's an AI. Since Gremlins are cosmetic units and thus do not interface with the green/red alert system, they always use the walk anims, even for active combat abilities such as Combat Protocol.
The text was updated successfully, but these errors were encountered:
Per here,
XGUnitNativeBase.ShouldUseWalkAnim()
checks if a unit is at red alert if it's an AI. Since Gremlins are cosmetic units and thus do not interface with the green/red alert system, they always use the walk anims, even for active combat abilities such as Combat Protocol.The text was updated successfully, but these errors were encountered: