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Enemy (AI) Gremlins always use slow walk animations, even though their owner is in red alert #33

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RealityMachina opened this issue Sep 19, 2017 · 0 comments

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@RealityMachina
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Per here, XGUnitNativeBase.ShouldUseWalkAnim() checks if a unit is at red alert if it's an AI. Since Gremlins are cosmetic units and thus do not interface with the green/red alert system, they always use the walk anims, even for active combat abilities such as Combat Protocol.

MalucoMarinero pushed a commit that referenced this issue Sep 20, 2017
* Added XGUnitNativeBase.uc, changed AI Gremlin behaviour
* Fixes Issue #33
@robojumper robojumper added doc-one-line-fix Fix that needs only one line in documentation bug-basegame and removed doc-one-line-fix Fix that needs only one line in documentation labels Jan 18, 2020
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