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Xrysnow edited this page Jul 13, 2020
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LuaSTG-x is an multi-platform game engine based on cocos2d-x and LuaSTGPlus (er+1.02). It is aimed at providing a powerful engine for building STG, especially bullet hell games.
LuaSTG-x provides nearly all C API of LuaSTGPlus and most of them are identical in feature. Lua scripts (THlib) is based on er+1.02 with a few changes. It's compatible with most games made for er+1.02 except those use cunstom shaders. See API change
section for more information.
The foundation of the engine is cocos2d-x 4.0. Some codes are from LuaSTGPlus and fancy2D. Refer to github repo for all dependencies.
Main features:
- Multi-platform audio engine supports wav/flac/ogg/mp3 format, play from memory or file, seamless loop and OpenAL effects
- Multi-platform video engine supports basic playback
- Load scene made by Cocos Creator
- 3D model support from cocos
- Powerful particle system from cocos. Here is a visual editor: http://particle2dx.com
- Live2D support from Cubism 4 SDK
- Full ImGui integration
- Console window on desktop platforms.
print
function in Lua will output there - Window resizing and fullscreen toggling on desktop platforms
- Game resolution swiching
Small features:
- Latex doc rendering
- SVG image rendering
-
utf8
lib from Lua5.3 - Read/write of zip files
- MSAA
- Transparent window on desktop platforms
- Many collider shapes
Lua API doc: https://xrysnow.github.io/lstgx_LuaCore/index.html
THlib API doc: https://xrysnow.github.io/lstgx_THlib/index.html
- THlib comes from er+1.02
- Some old scripts were modified and many new scripts were added
-
data
and game can be loaded from both zip files and local folders (seesrc/core/loading.lua
) - Scripts in
plugin
folder will be loaded automatically (seesrc/core/loading.lua
) -
lstg.world
now has a metatable, do not replace it(seesrc/core/view.lua
) - Some native APIs are provided on android platform(see
src/platform/android/native.lua
) - Provides i18n function