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Center crystals not destroyable and /end_island reset is unknown or incomplete command #49

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artvandelayy opened this issue Oct 1, 2024 · 2 comments

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@artvandelayy
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I placed the four crystals around the original dragon platform. The dragon spawn sequence began and the original obsidian pillars were replaced with the new/modded pillars and crystals on top. The center was replaced with the building and the new center crystal configuration. I destroyed the outer pillar crystals. Then attempted to destroy the center crystals, which didn't work. I then got on here and your youtube videos to look for a solution. I tried the "/end_island reset" and "/end_island reset true" command. Both state the command is unknown or incomplete command. I also made backups and deleted the DIM1 and DIM_1 folder. The end island was there, but the dragon structures and my man made structures were gone.

What else should I do?

@jakchal
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jakchal commented Nov 12, 2024

I just got to the end for the first time. I saw end crystals in the middle. the dragon sequence seemed to follow the same as the videos I've seen except the end crystals in the middle are still there, and can not be interested interacted with. They keep healing the dragon also.
I'm playing on 1.21.1 using the modpack
Craftoria version 1.7.2 updated from 1.16.1. First ever load of the end.

I'll try some of the commands tonight, and see if they help

I was able to use the commands. When I did, the current dragon was still active, I tried this until I had 3 dragons. I deleted my end chunks but now the end islands building is sink by about 3 or 4 blocks. (But that's probably because I tried resting the end islands before I loaded the islands)

@yungnickyoung
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The crystals being invulnerable is likely due to an incompatibility with Valkyrien Skies. But regardless, you can use the following command to make all crystals in the area vulnerable:

/execute as @e[type=minecraft:end_crystal] run data modify entity @s Invulnerable set value false

As for the command not being available, that's a bug with the old Forge version of my API. I think it should be fixed now (well, depending what version of MC you're on) but regardless, the bug only happens if you open a world, save/exit, then open a world again. If you simply boot up the game and open your world, the command should be available.

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