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bimsim3d.lua
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-- title: BimSim
-- author: Uberto Barbini
-- desc: Pseudo 3d car simulator
-- script: lua
--screen res
resW=240
resH=136
halfW=resW/2
halfH=resH/2
roadW=2000 --road width
segL=400 --track segment lenght
camD=0.84 --camera depth
posV=1500 --position Vertical (high-low)
skyH=0 --position of Sky
spd=0 --speed
prog=0 --current progress on the track
trackX=0 --horizontal position of the track
trackLen = 2000 --length of the track
dH = 40 --left right delta by keys
function keys()
if btn(0) and spd < 250 then spd=spd+1 end
if btn(1) and spd > 0 then spd=spd-1 end
if btn(2) and spd > 0 then
posH = posH + dH
skyH = skyH + 1
end
if btn(3) and spd > 0 then
posH = posH - dH
skyH = skyH - 1
end
end
function drawQuad( x1, y1, w1, x2, y2, w2, color)
tri( x1-w1, y1, x1+w1, y1, x2-w2, y2, color)
tri( x2-w2, y2, x1+w1, y1, x2+w2, y2, color)
end
function trackSeg(ax,ay,az,aw,c)
return { x = ax, y = ay, z = az, w = aw, curve = c}
end
function project(seg, camX, camY, camZ)
if seg.z == camZ then
scale = camD
elseif seg.z <= camZ then --second lap
scale = camD / (seg.z + maxProg - camZ)
else
scale = camD / (seg.z - camZ)
end
-- trace("project x"..seg.x.." y"..seg.y.." z"..seg.z)
-- trace("project camX"..camX.." camY"..camY.." camZ"..camZ)
X = (1 + scale*(seg.x-camX)) * halfW
Y = (1 - scale*(seg.y-camY)) * halfH
W = scale * seg.w * halfW
-- trace("project X"..X.." Y"..Y.." W"..W.." s"..scale)
return X, Y, W
end
function calcHeight(seg)
if seg > 300 and seg < 928 then
return (1+math.cos(3.14+ (seg-300) / 33.3)) * 2000
end
if seg > 1500 and seg < 1814 then
return (1+math.cos(3.14+ (seg-1500) / 33.3)) * 3000
end
return 0
end
function calcCurve(seg)
if seg > 100 and seg < 150 then return 1.0 end
if seg > 149 and seg < 300 then return 2.0 end
if seg > 700 and seg < 750 then return -1.0 end
if seg > 749 and seg < 900 then return -2.0 end
if seg > 1000 and seg < 1050 then return -1.0 end
if seg > 1099 and seg < 1300 then return -2.0 end
if seg > 1299 and seg < 1500 then return 2.0 end
return 0
end
function createTrack()
T = {}
for i=0, trackLen do
T[i] = trackSeg(0,calcHeight(i),1+i*segL,roadW,calcCurve(i))
end
trace("prepared track " .. trackLen)
return T
end
function drawSprites(seg)
end
---main
track = createTrack()
maxProg = trackLen * segL
fps = 60
cfps = 0
lastFrameSec = time()
posH=0
function TIC() --main function
T = time()
if T > lastFrameSec + 1000 then
lastFrameSec = T
fps = cfps
cfps = 1
else
cfps = cfps + 1
end
keys()
prog = prog + spd
curr = prog // segL
--draw sky
cls(13)
spr(64, (skyH+100)%resW, 5, -1, 1,0,0,4,4)
spr(64, (skyH+20)%resW, 25, -1, 1,0,0,4,4)
spr(64, (skyH+200)%resW, 15, -1, 1,0,0,4,4)
--draw track
cp = curr % trackLen
seg = track[cp]
pX,pY,pW = project(seg, posH, posV, prog)
posH = posH - seg.curve * spd * 0.1
posY = seg.y + posV
dx = 0
xx = 0
minY = resH
for n = curr+1, curr+150 do
c = n % trackLen
seg = track[c]
xx = xx + dx
dx = dx + seg.curve
--trace("x:"..x.." dx"..dx)
X,Y,W = project(seg, xx - posH, posY, prog)
if minY > Y then
--trace("curr:" .. curr .." c:".. c.." prog:"..progM.." Y"..Y)
far = pY-Y < 0.09
alt = (n // 4) % 2 == 0
if far or alt then grass=11 else grass=5 end
if far or alt then rumble=15 else rumble=6 end
if far or alt then road=7 else road=3 end
drawQuad(0, pY, resW, 0, Y, resW, grass)
drawQuad(pX, pY, pW *1.2, X , Y, W *1.2, rumble)
drawQuad(pX, pY, pW, X , Y, W, road)
if alt then
drawQuad(pX + pW *0.33, pY, pW *0.02, X + W *0.33, Y, W *0.02, rumble)
drawQuad(pX - pW *0.33, pY, pW *0.02, X - W *0.33, Y, W *0.02, rumble)
end
minY = Y
end
--draw objects
for n = curr+1, curr+150 do
c = n % trackLen
seg = track[c]
drawSprites(seg)
end
pX = X
pY = Y
pW = W
end
print("s:"..spd.." d:"..cp.." "..fps)
end
-- <TILES>
-- 001:efffffffff222222f8888888f8222222f8fffffff8ff0ffff8ff0ffff8ff0fff
-- 002:fffffeee2222ffee88880fee22280feefff80fff0ff80f0f0ff80f0f0ff80f0f
-- 003:efffffffff222222f8888888f8222222f8fffffff8fffffff8ff0ffff8ff0fff
-- 004:fffffeee2222ffee88880fee22280feefff80ffffff80f0f0ff80f0f0ff80f0f
-- 017:f8fffffff8888888f888f888f8888ffff8888888f2222222ff000fffefffffef
-- 018:fff800ff88880ffef8880fee88880fee88880fee2222ffee000ffeeeffffeeee
-- 019:f8fffffff8888888f888f888f8888ffff8888888f2222222ff000fffefffffef
-- 020:fff800ff88880ffef8880fee88880fee88880fee2222ffee000ffeeeffffeeee
-- 064:dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd00
-- 065:dddddddddddddddddddd0d00ddd0f0ffd00fffffd0ffffff0fffffff0ffffff2
-- 066:dddddddddddddddd0dddddddf0ddddddff0dddddff200dddf2a220dd2affa200
-- 067:dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
-- 080:ddd000fad00fffff0fffffffd0ffffff0fffffff0fffffffd0ffffff0fffffff
-- 081:a22ffffafaa2fffffff22ffffffa22ffffffa2ffffff2fffffa2ffffffffffff
-- 082:affffafffffffffffffffffffffffffffffffffffffffff2fffff22affffffff
-- 083:000dddddfff0ddddffff00ddf222ff0d2aa22f20affa2f20ffffaf20fffff20d
-- 096:d0ffffffd00fffafddd02aa2ddd00220ddddd00ddddddddddddddddddddddddd
-- 097:ffffffffffffffffff2affff22022aff00d00aaadddd0222ddddd002ddddddd0
-- 098:ffffffffffffffffffffffffafffaffaafaa22aaaa2200222200dd0000dddddd
-- 099:fffff20dfffff20dffffff20fffaff20afaaa2202220200d000d0ddddddddddd
-- 112:dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
-- 113:dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
-- 114:dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
-- 115:dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
-- </TILES>
-- <WAVES>
-- 000:00000000ffffffff00000000ffffffff
-- 001:0123456789abcdeffedcba9876543210
-- 002:0123456789abcdef0123456789abcdef
-- </WAVES>
-- <SFX>
-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
-- </SFX>
-- <PALETTE>
-- 000:140c1c44243459a1ce616155854c30488d28d04648757161597dced27d2c8595a16daa2cd2aa996dc2cadad45edeeed6
-- </PALETTE>