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we use a lot of Schedulers where we use the setting.
where we use the setting for example MinPlayers: 5. and MaxPlayers: 10
Does this one respect that some playere may be vanished?
for example you want an event to be happen at a time but only if min 5 people are online but max 10.
now at the defined time you have 5 people online but 2 of them are "just" vanished players that are may watching people.
So two of then should not count and the schedule should see "no there are just 3 "online"
So does this is respected allready?
now at the define time you have 12 player online but 2 of them are vanished. this should also count as 10 for the schedule...does it?
if not this would result in a request of course, because i feel like that counters should respect vanished state and why its there. :)
so i just wanne know before, so that im not requesting a may allready existing feature.
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we use a lot of Schedulers where we use the setting.
where we use the setting for example
MinPlayers: 5
. andMaxPlayers: 10
Does this one respect that some playere may be vanished?
for example you want an event to be happen at a time but only if min 5 people are online but max 10.
now at the defined time you have 5 people online but 2 of them are "just" vanished players that are may watching people.
So two of then should not count and the schedule should see "no there are just 3 "online"
So does this is respected allready?
now at the define time you have 12 player online but 2 of them are vanished. this should also count as 10 for the schedule...does it?
if not this would result in a request of course, because i feel like that counters should respect vanished state and why its there. :)
so i just wanne know before, so that im not requesting a may allready existing feature.
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