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When a player joins the server and doesnt do anything, the AutoAfkIn timer doesnt trigger
Version Information
CMI: 9.7.8.1
CMIib 1.5.2.4
Paper(131) 1.21.1
Errors
No response
Relevant Config Sections
Afk.ymlAfk:
# Enable or disable auto afk system entirelyEnabled: true# When enabled shows title message informing that player is in afk modeTitleMessage: true# When enabled shows random subtitle messageSubTitleMessage: true# Prevents jumping in one place to avoid afk statusPreventJumping: true# Prevents damage while afkPreventDamage: false# Defines how often in seconds plugin will check for afk players stateCheckInterval: 10# When set to true, players playtime counter stops# As of nature how this system works you can see +-1second jumping up and down while checking players playtimeStopPlayTime: false# Defines how long to wait after player stops moving to set him as afk# Player needs to have cmi.command.afk.auto permission node# Set to 0 if you want to disable itAutoAfkIn: 300# Defines commands to be performed when player enters afk mode automatically while addling# Supports specialized commandsAutoAfkCmds:
- null# Defines commands to be performed when player enters /cmi afk# Supports specialized commandsManualAfkCmds:
- nullLeaveCmds:
# Defines commands to be performed when player leaves afk mode after he entered it manuallyManual: []# Defines commands to be performed when player leaves afk mode after he entered it automaticallyAuto: []# Defines how long to wait after player stops moving to kick player# This is additional timer to AutoAfkIn and in case player entered afk mode manually he will get kicked after AutoAfkIn+AutoKickIn seconds# This can be used not only to kick but to perform repeating action every x seconds if needed# Keep it at -1 to disable auto kick# Can be bypassed with cmi.command.afk.kickbypass permission node# Additionally players kick time can be changed with cmi.command.afk.kickOutIn.[seconds] permission node where bigger value takes priorityAutoKickIn: 3600# This will define how long to wait before performing kick commands againRepeatingAutoKickInterval: 1800# When set to true, kick command will be repeated each RepeatingAutoKickInterval secondsRepeatKickCommand: true# Defines commands to be performed when player can be kicked# If player is not kicked then commands will be repeated every RepeatingAutoKickInterval secondsAutoKickCmds:
- cmi kick [playerName] &eYou have been kicked for idling more than [time] -s# Defines worlds where players will not be placed into afk mode after they idled for defined timeDisabledWorlds:
- oneTestWorld
- secondTestWorld# Disables afk on interactionDisableOnInteract: false# Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocksSmartInteractCheck: true# Prevents from players abusing afk by constantly moving in afk machineAntiAfkMachines: true# Prevents players from being pooled around while player is in afk modePreventHook: true# EXPERIMENTAL! Prevents players from being pushed around while player is in afk mode# Keep in mind that player can still be moved around the same block he is inPreventPushing: false# Disables afk on inventory clickDisableOnInventoryClick: false# Disables afk on item dropDisableOnitemDrop: false# Disables afk on command usageDisableOnCommand: false# Disables afk on public chat messageDisableOnPublicChat: true# Disables afk on private chat messageDisableOnPrivateChat: false# Disables afk on moveDisableOnMove: false# Disables afk on camera movementDisableOnLookAround: false# Disables afk on fishing when you catch fishDisableOnFishing: false# Disables item pickup while afkDisableItemPickup: falsePreventMobSpawning:
# When enabled we can prevent mob spawning near players who are afkEnabled: false# Prevents natural mob spawning# This can be more on heavy side of the server as it will try constantly to spawn in monsters near afk playersNatural: false# Prevent mob spawning from spawnersSpawners: false# Usually responsible for spawning in iron golemsVillageDefence: false# Disables exp pickup while afk# Attention! Because of weird minecraft handling of exp orbs, best way is to set orb to 0exp and allow it to be obsorbed# So by enabling this exp obsorbed by afk players will have no effectDisableExpPickup: false
Relevant Plugins
No response
Agreements
My server is supported by CMI.
My version of CMI at the time of this report is up to date.
I have searched the github and asked around before making this report.
The text was updated successfully, but these errors were encountered:
Description of Issue
When a player joins the server and doesnt do anything, the AutoAfkIn timer doesnt trigger
Version Information
Errors
No response
Relevant Config Sections
Relevant Plugins
No response
Agreements
The text was updated successfully, but these errors were encountered: