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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C9C5ACED-AF37-B251-9AC8-2374AADD4A08}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_5_4;UNITY_4_5;UNITY_64;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Camera\Camera_SetFilter.cs" />
<Compile Include="Assets\Scripts\Crystals\Crystal_Flicker.cs" />
<Compile Include="Assets\Scripts\Crystals\Crystal_Recharge.cs" />
<Compile Include="Assets\Scripts\Crystals\Crystal_Use.cs" />
<Compile Include="Assets\Scripts\Enemies\Bandurko\Bandurko_AnimHash.cs" />
<Compile Include="Assets\Scripts\Enemies\Bandurko\Bandurko_Charm_Followers.cs" />
<Compile Include="Assets\Scripts\Enemies\Bandurko\Bandurko_Movement.cs" />
<Compile Include="Assets\Scripts\Enemies\Bees\Bee_Movement.cs" />
<Compile Include="Assets\Scripts\Enemies\Bees\Bees_DamagePlayer.cs" />
<Compile Include="Assets\Scripts\Enemies\Bees\Single\SingleBee_AI.cs" />
<Compile Include="Assets\Scripts\Enemies\Bees\Swarm\Swarm_AI.cs" />
<Compile Include="Assets\Scripts\Enemies\Enemy_Spawn.cs" />
<Compile Include="Assets\Scripts\Enemies\EvilBludicka\Wisp_HarmPlayer.cs" />
<Compile Include="Assets\Scripts\Enemies\EvilBludicka\Wisp_Life.cs" />
<Compile Include="Assets\Scripts\Enemies\EvilBludicka\Wisp_MazeTrigger.cs" />
<Compile Include="Assets\Scripts\Enemies\EvilBludicka\Wisp_MoveTrigger.cs" />
<Compile Include="Assets\Scripts\Enemies\EvilBludicka\Wisp_WispMovement.cs" />
<Compile Include="Assets\Scripts\Flowers\Flowers_ChangeLayer.cs" />
<Compile Include="Assets\Scripts\Flowers\Flowers_RotateFlower.cs" />
<Compile Include="Assets\Scripts\Follower\Follow_Player.cs" />
<Compile Include="Assets\Scripts\Follower\Follower_AnimHash.cs" />
<Compile Include="Assets\Scripts\GUI\MainMenu.cs" />
<Compile Include="Assets\Scripts\GUI\Options.cs" />
<Compile Include="Assets\Scripts\GUI\gui.cs" />
<Compile Include="Assets\Scripts\GameManagment\Game_Camera.cs" />
<Compile Include="Assets\Scripts\GameManagment\Game_Configuration.cs" />
<Compile Include="Assets\Scripts\GameManagment\Game_FollowerDeath.cs" />
<Compile Include="Assets\Scripts\GameManagment\Game_Manager.cs" />
<Compile Include="Assets\Scripts\GameManagment\Global_Variables.cs" />
<Compile Include="Assets\Scripts\Key\Key_Movement.cs" />
<Compile Include="Assets\Scripts\Key\Key_Take.cs" />
<Compile Include="Assets\Scripts\Lamps\Lamps_Activate.cs" />
<Compile Include="Assets\Scripts\Maze\Maze_InSecondLevel.cs" />
<Compile Include="Assets\Scripts\Misc\HangOnNoodle.cs" />
<Compile Include="Assets\Scripts\Music\Music_SetupMusic.cs" />
<Compile Include="Assets\Scripts\Music\Music_SmoothStart.cs" />
<Compile Include="Assets\Scripts\Obsticle\Bridge\Bridge_Activate_Lever.cs" />
<Compile Include="Assets\Scripts\Obsticle\Elevator\Elevator_Activate.cs" />
<Compile Include="Assets\Scripts\Obsticle\Elevator\Elevator_Enter.cs" />
<Compile Include="Assets\Scripts\Obsticle\Elevator\Elevator_FollowerPlayerBack.cs" />
<Compile Include="Assets\Scripts\Obsticle\Elevator\Elevator_MoveFollowers.cs" />
<Compile Include="Assets\Scripts\Obsticle\Gate\Gate_Open.cs" />
<Compile Include="Assets\Scripts\Obsticle\Lights\Light_WaypointTrigger.cs" />
<Compile Include="Assets\Scripts\Obsticle\Lights\Lights_BoardFollower.cs" />
<Compile Include="Assets\Scripts\Obsticle\Lights\Lights_FoundByPlayer.cs" />
<Compile Include="Assets\Scripts\Obsticle\Lights\Lights_Movement.cs" />
<Compile Include="Assets\Scripts\Obsticle\Lights\Lights_ScaleBoat.cs" />
<Compile Include="Assets\Scripts\Obsticle\Obsticle_AnimHash.cs" />
<Compile Include="Assets\Scripts\Obsticle\Obsticle_PlaySound.cs" />
<Compile Include="Assets\Scripts\Obsticle\Obsticle_Spawn_Trigger.cs" />
<Compile Include="Assets\Scripts\Obsticle\Obsticle_Stats.cs" />
<Compile Include="Assets\Scripts\Obsticle\Obsticle_Trigger.cs" />
<Compile Include="Assets\Scripts\Player\Player_Controller.cs" />
<Compile Include="Assets\Scripts\Player\Player_Inventory.cs" />
<Compile Include="Assets\Scripts\Player\Player_Physics.cs" />
<Compile Include="Assets\Scripts\Player\Player_Stats.cs" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Basic.shader" />
<None Include="Assets\Shaders\SpriteCelShading.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-BasicOutline.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-LightedOutline.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Lighted.shader" />
<None Include="Assets\Textures\Textures\MaCrea\MaCrea.txt" />
<None Include="Assets\Textures\Textures\BenSimonds\_Textures Readme.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>