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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Mina-Rhythm"
config/version="alpha 0.65"
config/tags=PackedStringArray("game", "mina_rhythm")
run/main_scene="res://menu.tscn"
config/features=PackedStringArray("4.3", "Mobile")
boot_splash/bg_color=Color(0, 0, 0, 0)
boot_splash/show_image=false
boot_splash/fullsize=false
config/icon="res://minapak.svg"
[autoload]
Global="*res://Global.gd"
ControllerIcons="*res://addons/controller_icons/ControllerIcons.gd"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/controller_icons/plugin.cfg")
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true