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BeatMap (preparing gameplay) #3

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a-fan9823 opened this issue Sep 20, 2024 · 0 comments
Open

BeatMap (preparing gameplay) #3

a-fan9823 opened this issue Sep 20, 2024 · 0 comments
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@a-fan9823
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a-fan9823 commented Sep 20, 2024

coyote timing for clicks(duh)
display for "late" and "early" note hits
display for level rating(P,S,A+,A,B,C,D) [U : unplayed]
display for accuracy(in percentage)
display for note timings(
Orbular!!!
Purrfect!!
Wan Wan!
Wan!
oh nyo...
)

"action line" is refering to the line where notes have to be clicked(or such) on the line with accuracy based off the line
RGM will be used for a short of "Rhythm Game Mode", the usual run of the mill rhythm game type gameplay
map mode is the official term for the "legally distinct osu type mode"

triggers: (triggers can be used in the editor to change gameplay, and only visible in editor)

action line pos(change the note line position on the screen, with tween capabilities) RGM ONLY
action line rot(change the note line's rotation on the screen, with tween capabilities) RGM ONLY

map mode:

notes fade into existence
notes are set to max and min sizes
notes are required to be fully on screen
notes should display a slight effect to show their timings

note types:

tap(just a click on time)
multi-tap(tap but requires more than 1 tap(config in menu), display number of clicks remaining or other visual)

RGM:

notes slide into view(depending on action line orientation)
click(or other respective action) notes on the action line

note types:

tap(simple click)
hold(simple hold note)
light notes(they are simply hold notes but without the click, so for example you click a tap note and hold the button down to hit these)

@a-fan9823 a-fan9823 self-assigned this Sep 20, 2024
@a-fan9823 a-fan9823 converted this from a draft issue Sep 20, 2024
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