- Fix async/await issue causing a-ws-m/FVTT-Long-Rest-HD-Healing-5e#7 (thanks Chris Seieroe).
- Update for Foundry v10 (thanks to Chris Seieroe and @TenguGrib)!
- Corrected Foundry versioning (0.9 -> 9).
- Added all contributors to
authors
.
- Added option to recover hit dice before rolling.
- Maintainer is now @a-ws-m.
- Bump core compatible version to 0.9.
- Auto-roll hit dice when recovery fraction is set to "Full".
- Added separate recovery multipliers for feats and other items (Thanks DarKDinDoN for the PR)
- Bump core compatible version to 0.8.7.
*Core 0.8 and Dnd5e 1.3 compatibility)
- Added an option to recover a fraction of missing health on a long rest (defaults to none).
- Fixed an error that would occur when trying to long rest on 0.8.
- Ability to select the rounding method (round up or down) used to calculate recovered hit dice (thanks to a-ws-m for the PR)
- Add libWrapper support
- Bump compatible core version
- Add "None" as an option for recharge levels.
- When "None" is selected, no resources/spell slots/item uses/etc will recharge on long rest (not even the minimum 1 that usually recharges).
- Note that this does not affect short rests.
- Fixed an issue which caused the amount of Hit Points healed to appear to be 0 in the chat message (thanks to DarKDinDoN for the fix).
- Configurable recovery multipliers for item uses, spell slots, and actor resources (thanks to DarKDinDoN 👏).
- Bump compatible core version to 0.7.5.
- Configurable hit dice recovery multiplier.
- Bump compatible core version.
- Prevent characters from healing to max during a long rest.
- Allow characters to choose to heal using hit dice during a long rest.